Kaffei
Smash Hero
- Joined
- Feb 8, 2008
- Messages
- 7,048
Idk if these are old but w/e if they're old just close the thread lol
Alright well the first thing is that when you do 2 uairs in 1 SH, you have a quite a bit of landing lag. you can actually buffer an air dodge and that makes it so you have less landing lag than without an air dodge. Idk how useful this is maybe for juggle or something
The 2nd thing is:
When your opponent is standing on the ledge and you SL back on stage from underneath (PURPLE), if you hit them and they go toward off stage (YELLOW), you can buffer another Shuttle Loop (GREEN) to hit them far away. it wont be a grounded SL it's a double aerial SL thing
I think this works all the time if they get hit toward off stage
one other thing is when you know that sliding Fsmash thing you do with the pivot or whatever? you can do it with a dsmash & a usmash too i never knew that lmao
Alright well the first thing is that when you do 2 uairs in 1 SH, you have a quite a bit of landing lag. you can actually buffer an air dodge and that makes it so you have less landing lag than without an air dodge. Idk how useful this is maybe for juggle or something
The 2nd thing is:
When your opponent is standing on the ledge and you SL back on stage from underneath (PURPLE), if you hit them and they go toward off stage (YELLOW), you can buffer another Shuttle Loop (GREEN) to hit them far away. it wont be a grounded SL it's a double aerial SL thing
I think this works all the time if they get hit toward off stage
one other thing is when you know that sliding Fsmash thing you do with the pivot or whatever? you can do it with a dsmash & a usmash too i never knew that lmao