• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Some dumb roleplay thread, I guess (Warning, it's not dumb)

The Stoopid Unikorn

Spiciest of Guacamoles
Joined
Sep 8, 2014
Messages
77,842
Location
somewhere in Canada
Switch FC
SW-4202-4979-0504
Okay, as the name implies, it's gonna be a roleplay thread. However, it's not a new roleplay, but rather a continuation of a previous roleplay that was done in a Social Group (RIP that feature o7).

Obviously, with those taken out and the never-ending stories still unfinished, it had to be moved elsewhere. This place was chosen.

Arcs Queue
Us roleplayers can think of what the heroes will endure. Would be a good thing to leave our plans somewhere to stay organized, right?

Current Arc(s)
  • Operation: Take Back Basel (Koyanskaya, Rita and Dr. Coyle, then Lord Zedd) - led by Digi
  • Salve, Terrae Magicae (Kanna Hijiri, Sasa, Kagari, Minou, Alina, the Lich and Epimenides) - led by Digi with a bit of Uni and KoP
Upcoming Arcs (maybe?)
  • Serva★Fes: Servant Summer Festival (Vacation time!) - led by Digi
Arc Ideas
  • Ultimate Smash Tournament (Master Core) - led by Digi
  • 4DD (Zarc) - led by Digi
  • Fragments of Blue & Silver (???) - led by Digi
  • Seven Crimes & Punishments (???) - led by Digi
  • Rise of the Calamity (Ghirahim and ???, then ???) - led by Uni
  • Chaldea vs. Heralds (Galactus) - led by Uni
  • World of Injustice (Remnants of the Regime?) - led by Uni
  • The Secret Society (???) - led by Uni
  • Entertaining the God of Destruction (Beerus) - led by Golden
  • Chaldea and the Order of Heroes (Emblian Empire) - led by Plop
Completed Arcs
Prologue: Grand Order of Assassins
  • Psychotic Love (Ayano and Krieg) - led by Uni and Bears
  • Mission on Planet Pandora (Bandits from Borderlands) - led by Bears
  • Taking Down Team Plasma (Ghetsis) - led by Ken
  • Taking Down Team Galactic (Cyrus) - led by Ken
  • Metallic Overlord (Neo Metal Sonic) - led by Goldie
First Saga: Tower of Basel
  • Visitors from Resonance's Past (Rebecca and Sullivan) - led by Plop
  • Seven Great Demon Lords (Lucemon, Beelzemon, Lilithmon, Barbamon, Leviamon, Belphemon and Daemon) - led by Digi
  • Apocryphal Saint (Amakusa and Jeanne Alter) - led by Digi
  • Legendary Shadows (Shadow Mewtwo) - led by Goldie
  • Psychotic Love, Part 2 (Yuno) - led by Uni
  • Phantasmal Succubus (Succubus Leanne Alter) - led by Plop
Second Saga: The Dream Demon
  • Prison Tower (Inside Dantes' mind) - led by Digi
  • Ainsworth Attack (Angelica and Beatrice) - led by Digi
  • Rise of Twilight (Zant) - led by KoP
  • Searching for a Lost Love (Lythos, Pyros, Hydros, and Stratos) - led by KoP
  • The Forgotten Scientist (Gaster & Zant) - led by KoP
  • Weirdmaggedon (Bill Cipher, Solomon's Corpse, Hades, Wizzro and the Aurum) - led by Uni
  • Revenge of the Succubus (Succubus Leanne Alter) - led by Plop
  • A War of Darkness and Corruption (Zero, Warlord Ganondorf, Wizzro and Bison) - led by KoP
  • Succubi Second Generation (Succubi Clones) - led by Digi
  • King of Evil Warlords (Warlord Ganondorf) - led by KoP
  • Weirdmaggedon, Part 2: Another Reality (Bill Cipher and the Ainsworth Family) - led by Digi and Uni
Third Saga: Collapsing Realities
  • Void of Destruction (Count Bleck, then Dimentio) - led by KoP
  • Prisma Causeway (Testament) - led by Digi
  • The Two Kings (Ganondorf and Warlord Ganondorf) - led by KoP
  • Canvas Curse (Drawcia) - led by Digi
  • King of the Grimm (Grimmzilla) - led by Goldie and Uni
  • One Winged Angel (Sephiroth) - led by Plop
  • Revenge of the Gerudo King (Ganondorf) - led by KoP
  • Days of Future Past / A Flower's World (Flowey) - led by Uni and KoP
  • First Trip to Mewni (Ludo) - led by KoP
  • Fabricated World (Mary) - led by Digi
  • Chaldea Xenoverse (Shadaloo Crime Organization, Roa, Magolor and Vergil, then Demigra) - led by Plop
Third Saga Epilogue: More Collapsing Realities
  • Test of the Eternal Ray (Oni) - led by Uni
  • The Master with No Name (Gudako) - led by Digi
  • Rings of Regalia (Archimedes) - led by Digi
  • Gem Shards Menace (The Clusters) - led by KoP
  • Beasts from Another Dimension (Lusamine) - led by Digi
  • The Silver Key (Abigail) - led by Digi
  • The Nightmare Before Christmas (Nightmare) - led by Digi
  • GUDAGUDA Invasion (Chibi Nobus) - led by Digi
Fourth Saga: True Darkness
  • Storm the Castle (Toffee) - led by KoP
  • Simulation of a Great War (Darnic) - led by Digi
  • Rise of Darkness (Isis, Chara, the Lich, Flowey, Hades, Julian, Mary, etc.) - led by Uni and Digi <- this thread starts around here
  • Chaos Heaven's Feel (Isis, Julian, Dark Sakura and the Chaos Kin) - led by Uni and Digi
  • Return to the Fabricated World (Mary and Isis) - led by Uni and Digi
  • Alternate Undertale (Chara and Flowey) - led by Uni and KoP
  • Two Lost Souls (Chara and Flowey, then Isis and the Lich) - led by Uni and KoP
  • Halloween Haunted Fortress (Merasmus) - led by KoP
  • Return of the Shadow Law (Bison, Rita, Dr. Coyle and Chaos King, then Isis) - led by Uni, Digi and KoP
  • Final Dawn of the Everlasting Shadow (Isis, Hades and the Lich) - led by Uni and KoP
Fifth Saga: The Fading of Magic
  • Velber-napping (Hessonite, Squaridot and The Light) - led by KoP
  • Gale of Darkness (Shadow Lugia) - led by Goldie
  • From Joke to Threat (Ludo, Omega Ridley and Dark Samus) - led by KoP and Digi
  • Feast of Cheese (Charlotte) - led by Digi
  • Out of this World (Blue Diamond) - led by KoP
  • Legacy of the Primes (Decepticons) - led by Digi
  • The Best Song Day Ever! (Ruberiot) - led by KoP
  • The Battle for Mewni (Toffee, Asriel, "Chara", Ludo, Dark Samus, Ridley, Dr. Coyle, Rita, Drakkon) - led by KoP
  • War Against Magic (Toffee, Dark Samus, Ridley, Drakkon) - led by KoP
Sixth Saga: Advent of a New Beast
  • Drakkon's Last Stand (Drakkon, Dr. Coyle) - led by Digi
  • A Cyber's World (Queen) - led by KoP
  • Rogue Phazon (Dark Samus) - led by KoP
  • A New Alliance (Koyanskaya, Rita and Dr. Coyle) - led by Digi
  • The Trial of Kamui (No real antagonist, it's just a court trial) - led by Digi and Uni
  • Into the Backrooms (Moon Jumper) - led by KoP
  • Revisit the Literature Club (No antagonist, it's just people playing DDLC Plus) - led by Digi
  • Halloween's Prankstalkers (Morrigan and Lilith Aensland) - led by Digi
  • Spooky's Jump Scare Mansion (Spooky, then Kriemhild Gretchen) - led by KoP and Digi
  • Invaders in Lilith's Castle (S.H.O.C.K.E.R.) - led by Digi
  • Saving Homura (Devil Homura) - led by Digi and Uni

Notes:
  • As the roleplay began in the Disco Room then continued to a social group (RIP those), any event prior to the Rise of Darkness arc is not here.
  • The order of the upcoming arcs is never set in stone. This is because we have lives and may not be able to do our arc when the time comes.
  • If you don't have a cool name for your arc, it's okay. Maybe someone else will come up with one, maybe it'll come up as the arc goes on...
  • Not all arcs in a saga need to be related to it. Nothing's wrong with a few diversions from time to time, after all.
  • Just because you're not an arc leader doesn't mean you're forbidden to implement new ideas. As long as they don't drag the arc to eternity...
  • Shenanigans and running gags don't count as arcs. They're often too silly to be taken seriously anyway.
 
Last edited:

The Stoopid Unikorn

Spiciest of Guacamoles
Joined
Sep 8, 2014
Messages
77,842
Location
somewhere in Canada
Switch FC
SW-4202-4979-0504
ChaldeaDex
Chaldea, an organization of misfit warriors establishing themselves in the Iocus 116.10 Iota universe, has become the most heroic force in the all realms of existence! Most members are registered here, in the ChaldeaDex.

EACH ENTRY MAY CONTAIN SPOILERS! CONSIDER YOURSELF WARNED!

The Stoopid Unikorn The Stoopid Unikorn
ChaldeaDex Entry:
Mask Wearer #5
Amos Daragon



Class: Rider
Gender: Male
Height/Weight: Wasn't around long enough to be properly measured
Alignment: Lawful Neutral
Origin: Literature, Canada
Debut: Amos Daragon: The Mask Wearer
Likes: Maelström, his home, mental challenges
Dislikes: Hell, losing people close to him
Line: "My name is Amos Daragon, and my task is to ensure light and dark live in perfect harmony."
Comment: His greatest strength is his mind, as he was able to win any battle he faced by thinking of impeccable strategies.

Prince of Berrion. Titular character of Bryan Perro's fantasy fiction series. Raised in the kingdom of Omain, Amos lived a life of poverty with his parents before meeting Crivannia, a mermaid princess, as she was critically injured from an enemy attack. Seeing kindness and honesty in him, she deemed Amos worthy to be the first of a new generation of Mask Wearers, people tasked to collect Masks of Power across their respective nation and help restore the balance between light and dark.

Traveling the continent and beyond with his friends in order to complete the task given to him, Amos managed to make the world a better place, uniting multiple kingdoms to support his cause and even becoming the prince of the one leading all of them: Berrion. Thanks to his intellect and the other Mask Wearers' help, Amos would be successful as his given task, his actions causing an event known as the End of Gods.

While he wishes to be back home with his friends and family, he's also quite content with living here and doesn't mind staying, well aware that those he cares about are okay and that he has nothing to be worried about.

Parameters
Strength: E
Endurance: C+
Agility: B-
Mana: EX
Luck: A+
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank E. Protection from magic effects.
Riding: Rank A+. The ability to master any mount.

Personal Skills
Double Class: Rank EX. Having abilities that belong to two different classes. In Amos's case, he also has Lancer and Caster abilities.
Divinity (False): Rank A-. The measure of how close one is to be a Divine Spirit according to some people, but in reality, one is not divine at all.
Rosy-cheeked Adonis: Rank B. One's disposition as a pretty boy who charms people.
Discerning Eyes: Rank A+. A skill that grants the ability to observe favorable conditions for battle and create a strategy.
Calm and Collected: Rank A++. A mind that can adapt to any situation without losing composure and negates external interference.
Survivor of Ten Hells: Rank EX. A skill granted to those who survived all Ten Levels of Hell without losing their sanity, making it impossible for others to break one's mind.

Noble Phantasms
Masks of Power: He Who Was Chosen to Wield the Elements: Rank EX, ??? type.
During his multiple adventures, Amos collected the Masks of Power left behind by a powerful Goddess to control the Elements of Air, Fire, Earth, Water and Ether. Thanks to them, Amos has absolute control over the five Elements, making him a powerful Average One with an immesurable amount of abilities. As the Masks are fused with his spirit, this Noble Phantasm is always active, meaning he can use their powers at any given time.
Maelström: Draconic Little Brother: Rank A+++, Anti-Army type.
Amos' dragon, a powerful Phantasmal Beast that is several times his size, adopted by him and his friends. Maelström is actually very friendly and considers the people he grew up with to be family. This is due to his heart being replaced by an enchanted human's, allowing him to feel emotions. Shall his "family" ever be threathened, he won't hesitate to attack, being capable of decimating armies. Amos tends to hold him back, however.
Crivannia: Mystical Trident of Mermaids: Rank A+, Anti-Unit Single Use type.
Given by and named in memory of the fallen mermaid princess, Crivannia is a powerful trident made of ivory, sculpted in the horn of a narwhal. Enhanced by mermaid magic, it possesses a Reality Marble which activates itself shorty after it stabs a target, regardless of physical endurance, which will drown them under a sudden flood before they get captured by two mermaids, never to be seen again. Once this is done, the trident shatters.
People of the Phlegethon, Phlegethonians: Rank EX, Anti-Unit/Anti-City type.
One of the rivers found in the Ten Levels of Hell, the Phlegethon is home to small living flames known as Phlegethonians, who praise Amos as their friend and as their god due to his mastery of the Fire Element, calling him "the Phoenix." As such, shall Amos need their assistance, they will appear from the nearest source of fire. Additionally, if he is turned into ashes, they will perform a ritual so that he may be reborn from them, like a phoenix.
Al-Qatrum, The Lands of Shadow: Rank -, Anti-Unit/Anti-Army type.
Found by Amos in one of his best friend's hiding spots, this journal contains information about mythical creatures, written by an elf named Al-Qatrum as he traveled the world for 72 years. If an opponent's species is written inside it, Amos can figure out their abilities, strengths and weaknesses. While this journal is closer to a skill than a Noble Phantasm, his intelligence and quick thinking allows it to become one of his greatest tools.

Attribute: Star

Traits: Human, Humanoid, Mask Wearer, Child, Fairy Tale

Notes: Arcueid's former Master. He is capable of riding Maelström, a Phantasmal Beast that not even the Riding skill grants the ability to mount, an exception caused by the brotherly bond they share. Was once offered divinity, but refused it. Accidentally summoned by the Casters from one of the books he stars in alongside Maelström. While Crivannia can only be used once, the Casters can simply rebuild it, granting Amos unlimited uses of it.
ChaldeaDex Entry:
Deadpool Corps #1
Wade Winston Wilson (Deadpool)



Class: Assassin
Gender: Male, but sexually identifies himself as an attack helicopter because they're awesome!
Height/Weight: 188cm/95kg
Alignment: Neutral Evil
Origin: Modern Era, Marvel Comics
Debut: New Mutants #98
Likes: Chimichangas, money, Bea Arthur, Lady Death, kids, dubstep
Dislikes: His appearence, being alone, cows, X-Men Origins, people who hurt kids, Boomstick from Death Battle
Line: "Honestly, this RP looks way better than Infinite right now. So glad I'm not in that game."
Comment: The literal incarnation of Death has fallen in love with him, but will only date him if he dies. Sucks to be immortal, right? Shut up...

The Merc with a Mouth. Born in Saskatchewan, Wade Wilson was... gimme that keyboard, you idiot! I can explain myself better than you!

I was once a travelling mercenary hoping to become the next greatest superhero like the X-Men, until my doctor told me I had cancer. Give up on life, didn't take my chemo, and broke up with my girlfriend (though Death is 100x hotter than she was). I was taken in to a research facility and was pumped with my friend Wolverine's healing factor. It worked, though some people say I now look like a walking tumor, but what the **** do they know? A lot actually because I agree...

I got rejected from Weapon X for some reason (because I was too awesome for them!) and they sent me to the Hospice. However, the patients there served as lab rats for Doctor Killebrew and his sadistic assistant Ajax Francis. Us "patients" would place bets in a "deadpool" as to how long we'd live. Francis wanted to make me lose, but I beat the **** out of him and escaped with my inmates, who urged me to take the name Deadpool.

My one wish is to have my butterface fixed because I used to look like Ryan ****ing Reynolds!

Parameters
Strength: B+
Endurance: EX
Agility: B++
Mana: -
Luck: Pfft, who needs luck? I'm all skill, baby~
Noble Phantasm: A

Class Skill
Presence Concealment: Rank -. The ability to hide one’s presence. CURSE THAT SEXY RED SPANDEX!

Personal Skills
Walking Tumor: Rank A. A body so ugly and repulsive that others run away from oneself. Says you!
Unpredictably Crazy: Rank EX. An evolved version of Mental Pollution. One's insanity makes them impossible to predict. Even Taskmaster can't do it!
Hunter for Hire: Rank D. One will refuse to do tasks for others, no matter how wild or mundane, if they are not paid for them. Gotta pay my bills.
Taunt Button!: Rank A. A natural ability to annoy and taunt opponents. Words truly are a weapon :V
Lethal Hands: Rank B. An ability to turn anything one touches into a weapon. John Wick's pencil ain't got **** on mine!

Noble Phantasms
Healing Factor: The Cure to El Everything: Rank EX, Anti-Unit (Self) type.
Wanna know how it feels to be a cockroach? Thanks to Wolvie's healing factor, I'm basically that, but taken up to eleven! No matter what you try to do, I won't die. Getting shot, stabbed through the heart, dismembered, blown up into several pieces, etc. Doesn't matter how you wreck me, because I'll be in perfect shape after a few hours of growing... or at least, as perfect as this hideous body can be.
Bea & Arthur: Carbonadium Swords: Rank A+, Anti-Unit type.
Carbonadium! Murdering all your pesky Wolverines and Saberteeth since 2012! Good year for cinema, by the way. Anyway, for those who don't know, it's a metal that's resilient, radioactive, a LOT stronger than steel and can shut down healing powers, though it's cheaper and softer than Wolvie's adamantium bones. All those reasons are why my favorite katanas are made of them! Also, FYI, Bea Arthur was the best actress. God rest her soul.
Rock the Ripper: It's Cuttin' Time!: Rank C++, Anti-Unit type.
I took inspiration from a certain Londonian serial killer for this one -Jack stares- Don't edit my profile, Diggy! ... So, where the **** was I? Oh yeah, those jerks at Capcom decided to name it "Cuttin' Time!" for whatever reason. Thankfully, Uni gave it a much cooler name. But what the **** do I do, you ask? A delicious 5-hit combo with my katanas, one for each person that killer... well, killed. It's so fun that I can't stop singing when I do it~!
4th Wall Crisis - Level 3 Hyper Combo: Rank B, Anti-Unit type.
Oh my gosh! I love that one! As stupid as it sounds, it makes me do a Betty Boop impression, but wait! There's MORE! If you DARE hit me while I imitate this cartoon legend, I'm gonna smack your face with your own health bar before swinging you out of the court like a baseball. Honestly, I don't get why people don't use these things. They're just there, waiting to be grabbed. Can they even see those things?
Deadpool's Guide to Super Villains Cards: Rank -, Anti-Unit (Self) type.
You really thought I wouldn't use my fourth wall awareness to make a trading card game out of it? Ha! You'd be dead wrong! This is my collection of everything I could figure out and totally didn't make up, making for 4522 4523 cards about various villains and counting with wonderful hand-drawn art done by yours truly! Also, I got Super Accessories Cards about super villain paraphernalia. Buy my cards now, for knowledge is half the battle! G.I. JOE!

Attribute: Manliest

Traits: Humanoid, Mutant, Weak to Enuma Elish, Raging Sex Machine, Party Animal, Not Trash Tier at MvC3

Notes: Would qualify as one of Brynhildr's Beloveds if he didn't look like a walking tumor. Are you ****ing kidding me?! His greatest fear is becoming his X-Men Or- SHUT UP! IT NEVER HAPPENED! Despite his insanity, he is surprisingly good with children. Co-founder of Chaldea's Anime Club which was created after I ****ed Vashyron's waifu~ -He suddenly has Rule Breaker in his head- OUCH! THAT ****ING HURTS, YOU *****!
ChaldeaDex Entry:
Zombie Killer #1
Francis "Frank" Algernon West



Class: Archer
Gender: Male
Height/Weight: 191cm/On a diet
Alignment: Neutral Good
Origin: Modern Era, United States
Debut: Dead Rising
Likes: Mini-golf, orange juice, baseball bats, fame, wrestling matches
Dislikes: Zombie outbreaks, Phenotrans
Line: "I've covered wars, y'know."
Comment: His research style, articles and photos are all unregulated and sold to the highest bidder.

Savior of Willamette. A freelance photojournalist with an unusually deep sense of determination to find the next big story, taking big risks in order to achieve that goal. In the year 2006, when he received a tip about something happening in Willamette, Colorado, he immediately flew his way there. But soon enough, he would discover that he stumbled into the first zombie outbreak in United States history.

Surviving and writing an article about this outbreak and other future outbreaks granted him fame, a Pulitzer Prize and a short-lived talk show. However, after a few unfortunate accidents, he was a nobody again. In order to pay his bills, he became a college teacher in investigative journalism. While he may not be the most polished and professional person, he is strong, genuinely kind and decent, and always operates on instinct.

What he wishes for the most is a life where he doesn't have to deal with zombie outbreaks again. The ones he's been through really messed him up...

Parameters
Strength: C-
Endurance: C-
Agility: D-
Mana: -
Luck: E
Noble Phantasm: A

Class Skills
Magic Resistance: Rank -. Protection from magic effects.
Independent Action: Rank -. The ability to remain in existence without any magic source for some time. Nullified due to not being a Servant.

Personal Skills
Item Construction (Survival): Rank A. The ability to create various items with whatever one can find in their surroundings. A perfect survival instinct.
Bottoms Up: Rank B. Drinking alcohol somehow boosts one's abilities... at a price.
On the Record: Rank A+. Expertise in photojournalism, granting one the ability to spy on others and gather information.
Lethal Hands: Rank C. An ability to turn anything one touches into a weapon.

Noble Phantasms
Combo Weapons: The Only Limit Is My Imagination: Rank E~EX, Anti-Unit/Anti-Army type.
Frank's quick thinking, resourcefulness and trusty duct tape allowed him to create weapons using nothing but things laying around him... and somehow ending up with more stuff than he actually used to build them. The possiblities are endless, from a baseball bat with nails on it to weaponized vehicules and even an actual nuke. It could be magecraft, but he never trained to be a magus, so how can he even do it?
Zombie Charge: Funny Face Crusher - Big Bad Explosion: Rank A, Anti-Unit type.
Frank's ability to use zombies in battle against his enemies, manifested into a Noble Phantasm. Frank can do one of two things; Funny Face Crusher makes him use the mask of a toy mascot to ram through a zombie army before slamming his opponent into the ground while Big Bad Explosion uses a zombie as a distraction as Frank sets up some bombs and shoots them. Regardless of which one he does, it's going to be very painful.
To the Moon!: Nothing Like A Good Ol' Baseball Bat: Rank B, Anti-Unit type.
Frank's favorite weapon, a baseball bat, greatly enhanced by how much of a badass he can be. Before using it, however, he grabs his opponent and spins them around a few times, then throws them into the air with strength way beyong what his parameters would indicate. Then, taking out the baseball bat, lands a home run hit so powerful that they send the opponent all over the world, landing right in front of Frank.
Exoskeleton Suit - Zero Model: Military Grade Robotic Augmentation Harness: Rank A, Anti-Unit (Self) type.
A mech suit located wherever the Christmas spirit is strongest (not really), used for "tactical reconnaissance and recovery". Grants unlimited stamina, a huge boost of strength and something that's just as awesome as it sounds; the ability to punch cars really far. This specific model is based on a famous Maverick Hunter, being equipped with a plasma sword and a cannon that shoots clusters of plasma blasts.
Capcom Heroes: Super Ultra Dead Rising 4' Arcade Remix Hyper Edition EX + α: Rank A++, Anti-Unit (Self) type.
Mystic Codes that work similarly to Class Cards, causing the wearer to have their abilities changed to those of the Heroic Spirit associated with it. Frank has collected 20 of them, allowing him to become the following; X, Proto Man, Bass, Morrigan, B.B. Hood, Kaijin no Sōki, Ryu, Cammy, M. Bison, Akuma, Mech-Zangief, Haggar, Jill, Dante, Sissel, Sir Arthur, Viewtiful Joe, Amaterasu, Adam the Clown and Frank Rising, his zombie self.

Attribute: Man

Traits: Living Human, Humanoid, Brynhildr's Beloved, Weak to Enuma Elish

Notes: Once wrote a fanfiction based on the events of the Fortune City outbreak of 2011, but with him as the main hero instead of a former motorcross champion.
ChaldeaDex Entry:
Siren of Gotham City #1
Harleen Frances Quinzel (Harley Quinn)



Class: Berserker
Gender: Female
Height/Weight: 168cm/"That's non'ya business!"
Alignment: Chaotic Good (formerly Insane Love)
Origin: Modern Era, United States
Debut: Injustice: Gods Among Us, Batman: The Animated Series (original Harleen)
Likes: Hyenas, cats (despite being allergic), dogs, turtles, mice, birds, bunnies, guns, pizza, cartoons
Dislikes: Anyone who harms any of the above animals, "Mistah J"
Line: "Ain't no slick fella with a cheap suit and cheaper grin telling me who I am ever again!"
Comment: Being reformed doesn't mean she doesn't have the urge to bash a few skulls from time to time, so be careful around her.

Maid of Mischief. Harleen Quinzel was once a brilliant and promising psychiatrist, but one internship in Gotham City's Arkham Asylum changed her entire life. She was fascinated by one of the inmates, the Joker, and wished to analyze him. After several sessions with him, she fell in love with him and helped him excape several times before becoming his sidekick and abuse target, the insane jester known as Harley Quinn.

This Harley comes from a universe where the Joker tricked Superman into killing his wife and nuking Metropolis, leading to the former's death. To honor her lost lover, she led a clan of Joker followers, which dedicated itself into taking down Superman and his Regime. Noticing this, Batman hired her into his group, the Insurgency, so he could help her redeem herself. Thanks to his support, she became a better person, an Anti-Hero.

She hopes to never be who she was in the past ever again, because being a good girl is actually really fun.

Parameters
Strength: B
Endurance: A
Agility: B
Mana: E
Luck: -
Noble Phantasm: C

Class Skill
Mad Enhancement: Rank E+. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Item Construction (Toxins): Rank A. The ability to produce various chemical toxins.
Bag O' Tricks: Rank EX. A bag filled with random objects capable of helping its owner in battle.
Mental Pollution: Rank B. A state of madness that blocks external interference on the mind.
Criminal Psychiatry: Rank A. Specialization in the psychoanalysis of criminal minds and the treatment of mental illnesses.
Sadomasochistic Constitution: Rank B. Pleasure gained from the pain of others and oneself. Increases strength or endurance based on one's current mood but decreases the other.

Noble Phantasms
Harleen's Heinous Hyenas, Bud and Lou: Rank C, Anti-Unit type.
Named after the renowned comedic duo Bud Abbott and Lou Costello, Bud and Lou are the Joker's pet hyenas, though they've always prefered Harley due to her motherly care and attention towards them, making her their true owner in their eyes. Due to this, they show undying loyalty to her, following her wherever she goes and doing whatever she says. Despite being domesticated, however, they still have a very wild behavior.
The Harlequin's Favorite Toy, Kirby the Mallet: Rank E, Anti-Unit type.
Harley's trademark weapon, an oversized mallet that she wields with some zeal, but little skill. However, her dedication in battle still makes it a weapon you don't want to be on the receiving end of. It's also surprisingly hollow, allowing it to be filled with various things. The Joker notably used it to hide small but powerful bombs capable of wiping out a portion of Gotham City every once in a while.
Ivy's Serum: Plant-Based Body Enhancer: Rank B, Anti-Unit (Self) type.
A passive Noble Phantasm which Harley acquired when eco-terrorist and dear ex-wife Poison Ivy made her drink a concoction made of various plants and toxins, altering her DNA to enhance her in various ways. As a result of drinking it even once, Harley gained a boost in physical capabilities that reach superhuman levels, a healing factor, immunity to all toxins and even the ability to breathe underwater indefinitely.
Joker Venom: The Permanent Smile, Reverse-Engineered: Rank EX, Anti-Army type.
The most iconic weapon of the Joker, an extremely potent toxin that hyperstimulates the laughter functions of the brain, causing its victims to laugh until they suffocate after which their bodies are paralyzed, leaving their faces doing an unnaturally large grin. After an incident which led to Bud and Lou eating all of Joker's venom-induced fish (don't ask), Harley managed to reverse-engineer the formula to cure them and can now make her own venom.
The Joker's Abandoned Playground: Rank A, Anti-Mind (Self) type.
The result of all the mental scars Harley got as the Joker relentlessly abused her in every possible way, manifesting itself as a deserted amusement park inside her mind whenever she has a nightmare. Unlike other Noble Phantasms, this one does not help Harley in any way, but rather attempts to corrupt her mind as she sleeps, causing her to steer closer and closer to the woman she once was if she is left unchecked.

Attribute: Man

Traits: Living Human, Humanoid, Weak to Enuma Elish

Notes: Kiara's Master. Prefers to be called by her birth name, but won't make a fuss if you refer to her as Harley Quinn. Owns a pogo stick with rockets strapped on it for "transportation". Unless you want to be brutally beaten to a pulp, never talk about her past with the Joker.
EnemyDex Entry:
Former S.I.N. Operative #1
Juri Han



Class: Avenger
Gender: Female
Height/Weight: 165cm/57kg
Alignment: Chaotic Neutral/Chaotic Evil (depends on her mood)
Origin: Modern Era, South Korea
Debut: Super Street Fighter IV
Likes: Spicy foods, spiders, big breasts, motorcycles
Dislikes: Rules, buzzkills
Line: "Hmmm... You look like you're in good shape. Which part should I break first~?"
Comment: A psychopath with unabashed sadism, she's like an untamed animal when left to her own devices.

Purple Smoke of Deception. Daughter of a lawyer who dedicated his time to brining Shadaloo to justice, Juri Han had a fairly good life as a preeminent practitioner of Tae Kwon Do. However, everything turned for the worst when members of Shadaloo got wind of her father's case, killing her parents and shooting her left eye. After this fateful day, she wanted to kill M. Bison, leader of Shadaloo, more than anything.

And so, she dedicated her entire life into becoming a killing machine, leaving behind everything she used to be before the death of her parents and turning into a psychopath. Her desire for vengeance eventually led her becoming an agent of S.I.N., Shadaloo's weapons division, where she received a powerful device known as the Feng Shui Engine to replace her lost eye, granting her power beyond human limitations, and the codename of "Spider". Nowadays, with Bison being dealt with and S.I.N. now being defunct, she whiles away her time in a gloomy haze.

Aside from avenging the death of her parents, she wishes to fight and kill as many people as she possibly can... or at least, that's what she says. However, her true wish, a wish so deep she doesn't even realize she has it, is to find someone who cares about her, just like her parents did.

Parameters
Strength: C+
Endurance: D-
Agility: A++
Mana: B+
Luck: B
Noble Phantasm: A

Class Skills
Avenger: Rank C. To gather people's hatreds and grudges onto oneself, providing the ability to gain more power the more hurt one gets.
Oblivion Correction: Rank B. Never forgetting one's grudges and hate. Manifests in the high chance of critically hurting an opponent.
Self-Healing (Magic): Rank -. Magical energy endlessly gushes forth until revenge is taken, granting a limited healing factor.

Personal Skills
Ki Manipulation: Rank C. The ability to utilize the energy within oneself for various actions. Raised to Rank A when Feng Shui Engine is active.
Absorption: Rank B. The ability to drain the energy of others and use it as one's own. Only available when Feng Shui Engine is active.
Fighting Grounds: Rank EX. A set of five abilities learned from street fighting. Each can enhance one's body, potentially turning the tides of battle.
Mental Pollution: Rank A. A state of madness that blocks external interference on the mind.
Thousand Miles Rush: Rank B. A skill similar to Riding, specifically for motorcycles.
Sadomasochistic Constitution: Rank A++. Pleasure gained from the pain of others and oneself. Increases strength or endurance based on one's current mood but decreases the other.

Noble Phantasms
Feng Shui Engine v6.0 - Type Omega: Rank A, Anti-Unit (Self) type.
A cybernetic eye designed to be a gateway between Psycho Power and the Satsui no Hado, using the same technology that is used for the Tanden Engine of the S.I.N. director, Seth. Capable of taking ki from her surroundings to grant her amazing speed, strength, and reaction time, it also allows Juri to create a force field around herself capable of blocking bullets and weak ki attacks or outright steal the mana of others to use as her own.
Fuharenjin: Wind-Breaking Chain Blades: Rank C, Anti-Unit type.
Drawing power from her Feng Shui Engine, Juri unleashes six ki projectiles in quick succession and different angles. The power of each of those projectiles is said to be as devastating as getting stabbed by swords. The resulting barrage of projectiles allows her to create a reliable defense through offense, as it makes it difficult for others to approach her while also having good potential at juggling them.
Sakkai Fuhazan: Killing Realm's Wind-Crushing Slash: Rank B, Anti-Unit type.
Juri's most powerful projectile attack, being just a bit taller than she is. With a simple reverse back flip, she sends this projectile right in front of her. The projectile travels very fast and goes very far. If you get hit by it, you'll learn that there is so much ki in this particular projectile that it will hit you not once, not twice, but five different times. And none of those hits shy away from dishing out excruciating pain.
Kaisen Dankairaku: Spinning World-Ending Descent: Rank A, Anti-Unit type.
Using the power of her Feng Shui Engine, Juri performs a barrage of vertical spinning kicks while rising into the air, dragging along any unfortunate person who happened to be close. Once the barrage peaks, she sends them back down with an axe kick, quickly goes down to kick the opponent on their spine and slams them back on the ground. This combo is incredibly painful and usually strong enough to break the bones of her target's back.
Total Annihilation - Ultimate Feng Shui Blast: Rank B+, Anti-Fortress type.
Granted to Juri by pushing her Feng Shui Engine to its maximum potential. Energy will slowly build up around her before causing a gigantic ki explosion that is at least a hundred times her size, killing virtually anyone around her as the attack is unleashed. Due to the sheer amount of energy used for it, any further usage of her Engine before it is fully cooled down can cause it to malfunction.

Attribute: Man

Traits: Living Human, Humanoid, Weak to Enuma Elish

Notes: Shuten's Master. Around children, she is much less violent and psychotic than usual, being unwilling to hurt, let alone kill one of them. This is especially true with orphans. Unlike the Avenger Servants, she doesn't really hate humanity, but her tendency to kill anyone just for laughs is considered close enough.
ChaldeaDex Entry:
ARMS Fighter #11
Max Brass



Class: Berserker
Gender: Male
Height/Weight: 195cm/117kg
Alignment: Chaotic Good
Origin: Modern Era, United States
Debut: ARMS
Likes: Training and inspiring new fighters, his ARMS
Dislikes: Whenever Dr. Coyle is angry
Line: "Who the champ? Me! Max Brass!"
Comment: At 52 years old, he is the oldest fighter of the ARMS League with a known age.

The Commish. Current head of the ARMS League and reigning champion of the ARMS Grand Prix, the legendary fighter known as Max Brass is also a well-known tournament organizer. Driven to ensure the sport of ARMS is enjoyed by as many people as possible, he always makes sure all people involved in his tournaments feel right at home, regardless of whether it's one of the participating fighters or the people in the audience watching.

During his career, he also met and formed a close bond with a talented scientist known as Dr. Coyle, who made several breakthroughs in the research of the Gift of ARMS phenomenon. However, when learning of just how obsessed she was and the lengths she was willing to go through for her ambitions, he distanced himself from her, seeing her as dishonorable. As payback, Dr. Coyle orchestrated a grand plan to turn the ARMS Champion into her personal puppet using her various inventions. Her endeavors proved to be successful until Chaldea got in her way and freed him.

Max Brass has two wishes; to seek out worthy foes and to try and make Dr. Coyle listen to reason. He's aware the latter is more of a pipe dream...

Parameters
Strength: B+
Endurance: B+
Agility: C++
Mana: E-
Luck: D-
Noble Phantasm: C

Class Skill
Mad Enhancement: Rank E. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
ARMS (Explosive): Rank B. The possession of special ARMS that can explode on contact.
Muscle Power: Rank A. A skill that causes an increase in one's muscle and body size, boosting strength, agility and endurance significantly.
Deflecting Aura: Rank B. The ability to deflect incoming attacks while guarding by simply dropping said guard.
Critical Bulk: Rank A. A passive increase in strength, agility and endurance during critical situations.

Noble Phantasm
Gift of ARMS: Mighty Punches of the ARMS Champion: Rank C+, Anti-Unit (Self) type.
The Gift of ARMS, a natural phenomenon which any random being can be subjected to overnight, waking up the next day with extendable arms. While its true origins are unknown, one thing is absolutely undeniable; having ARMS is pretty rad. Max Brass's ARMS are shaped like belts, as if already granting him the fate of being the greatest ARMS fighter to ever live. A fate that he has managed to uphold for several years.

Attribute: Man

Traits: Living Human, Humanoid, Weak to Enuma Elish

Notes: Is an incredibly open-minded person, especially when it comes to his tournaments, even allowing anyone who is capable of replicating the Gift ARMS such as machines or even a young genius who built a mech suit out of scraps at a junkyard.
ChaldeaDex Entry:
Future Diary Owner #2
Yuno Gasai



Class: Assassin
Gender: Female
Height/Weight: 160cm/Only ask her if you don't value your life
Alignment: Chaotic Love
Origin: Modern Era, Japan
Debut: Mirai Nikki
Likes: Everyone who's nice to her, loves her and wants her to be happy
Dislikes: Everyone else
Line: "A half moon, it has a dark half and a bright half, just like me…"
Comment: One of the most famous yanderes of her time. Some people refer to her as a "yandere queen" because of this.

The Second. Discarded by her birth parents shortly after her life began, Yuno Gasai's life is anything but ordinary. After a few normal years, everything changed dramatically; her mother would regularly mistreat her in various ways, most notably by locking her in a cage in the basement and feeding her unedible things. One day, Yuno snapped and both of her parents ended up in the cage, starving to death...

One day, she met a boy named Yukiteru and what seemed to be just a silly crush soon turned into an unhealthy obsession for him. The two of them would eventually be part of the Survival Game, a deathmatch between 12 people and 12 diaries that can predict the future. After three months, Yuno would be the winner of this twisted game, losing her beloved but gaining divine powers as a reward for her victory.

She wishes to find someone else to love. Her wish was eventually granted after being adopted by Semiramis.

Parameters
Strength: C+
Endurance: C+
Agility: C+
Mana: D
Luck: A+
Noble Phantasm: EX

Class Skill
Presence Concealment: Rank B. The ability to hide one’s presence. Nullified during Yandere's Rage.

Personal Skills
Divinity: Rank A. The measure to know how close one is to be a Divine Spirit. Evolves into Rank EX Goddess Divine Core during Deux Ex Machina.
Powerless Shell: Rank B. The ability to not be perceived as a threat. Nullified during Yandere's Rage.
Scapegoat: Rank C. The ability to escape from even the tightest situations.
Battle Continuation: Rank B. A strong vitality and willpower to remain in combat even with serious and fatal injuries.
Mad Enhancement: Rank EX. A skill that raises all parameters at the cost of mental sanity and reasoning. Only available during Yandere's Rage.
Sadistic Constitution: Rank EX. Pleasure gained from the pain of others. Increases strength but decreases endurance. Only available during Yandere's Rage.

Noble Phantasms
Yandere's Rage: Wrath of the Lovesick: Rank A, Anti-Unit (Self) type.
The mere sight of seeing someone Yuno cares about get hurt is enough to make her snap in fury, becoming a wild, bloodthirsty beast. No longer caring about common sense or morality, she will only think of one thing in her rampage: to kill. This Noble Phantasm causes her class to change to Berserker and grants her some new skills and a huge parameter boost, boosting her fear factor to extreme levels, at the cost of her stealth.
Second Future Diary: Diary of Future Love: Rank -, Virtual type.
A gift from the God of Time and Space given to Yuno for the Survival Game, which he organized to decide who his successor should be. This is the Diary of Future Love, one of the twelve Future Diaries capable of predicting the future unique ways. It allows Yuno to be informed of everything about a love interest every ten minutes. The most useless diary, having no tactical use. However, since the Survival Game is over, she can no longer use it.
Deus Ex Machina - God of Time and Space: Rank EX, Anti-World type.
As a reward for winning the Survival Game, she was granted divinity by Deus Ex Machina, God of Time and Space, giving her absolute control over the space-time continuum. This essentially allows her to make many things that would othewise be physicaly impossible to do, most notably traveling to alternate realities where she ends up winning. Thankfully for her enemies, she only uses these abilities on last resort situations.

Attribute: Sky

Traits: Humanoid, Divine, Child, Immune to Pigify

Notes: Adopted by Semiramis, she cares about her mother and Jack more than anyone else, willing to hurt anyone who hurts them, but her new family caused her to see things more rationally, making her more stable. Was friends with Erika and Rebecca under Testament's control, a friendship that remained after the three were freed. While technically killed by Isis, a Yuno from an alternate timeline of Chaldea's story is still active.
ChaldeaDex Entry:
Successor of Bushinryu #38
Master Zeku



Class: Assassin
Gender: Male
Height/Weight: 181cm/89kg
Alignment: Neutral Good
Origin: Modern Era, Japan
Debut: Street Fighter Alpha 2
Likes: Wristwatches, potato chips, haiku
Dislikes: Stiff shoulders
Line: "Let's party! If you think you can keep up..."
Comment: Prior to his retirement, he was known as "Zeku the Swift."

Ever-Changing Ninja. Zeku was a student of the Bushinryu Ninjutsu school under the guidance of its 37th Successor, Genryusai, before eventually defeating him in battle. However, seeing his master as a father, he refused to honor the Bushinryu commandments, which stipulated that to become the next Successor, one must take the life of the current one. Despite this, Genryusai deemed him worthy of the title and retired to let him have it.

A very proficient ninja master, Zeku's career revived Bushinryu back to its former glory since the languishing days of the Meiji Restoration while also notably recreating it to integrate hand-to-hand combat along with its ninja arts. After being defeated by his own pupil, he retired and went on a journey of self-discovery, creating a new fighting style and the Striders, a group that would become history's greatest mercenaries.

While he's quite content about everything he did during his life and regrets nothing, he does wish for people to hire him for jobs from time to time. After all, even the greatest of ninja can't make their rents vanish.

Parameters
Strength: B
Endurance: C-
Agility: B++
Mana: A
Luck: A+
Noble Phantasm: B

Class Skill
Presence Concealment: Rank B+. The ability to hide one’s presence.

Personal Skills
Zeku's Bushinryu: Rank A. A reinvented version of Bushinryu Ninjutsu, incorporating some Taijutsu techniques for combat practicality.
Illusionism: Rank D. An ability to cast illusions and influence in the subconscious of others.
Shingekiko - Idaten: Rank B. A technique that greatly increases one's speed and agility for a short time.
Kychiyose: Rank C. A special set of techiques involving the usage of trained animals.
Original Strider: Rank EX. The title given to the one who founded the Striders, an organization of extrarordinarily skilled mercenaries.

Noble Phantasms
Batsuzan Gaisei: Bushin Muso Ragnarok: Rank B, Anti-Unit type.
Zeku's strongest technique, the ability to trap a foe within Bounded Field looking like a completely whitened bamboo field with a swift kick that sends them upwards. Zeku then unleashes a series of various strikes at various sections of the body at frightenigly fast speeds before sending it back to the ground by stomping on it. But according to him, the greatest thing about this technique is that it looks cool.
Shukumyo - Karura Tenzan: Fukuro - Tenpo Kari: Rank EX, Anti-Unit (Self) type.
During his retirement, Zeku developed a technique which allows him use the mana within his body to temporarily rejunevate himself, increasing most of his parameters by a notable amount. However, everything he has learned after his younger days cannot be used while this technique is active. A side effect to this technique caused Zeku's younger self to become a split personality within his mind, allowing the two to communicate at all times.

Attribute: Man

Traits: Living Human, Humanoid, Weak to Enuma Elish

Notes: The fastest eater in Chaldea, although not a glutton, as he is always the first to finish his meal. Some tend to believe that his Shukumyo technique is but an illusion so they don't have to try to comprehend how he can become younger. His younger and older selves have drastically different personalities; the former is stern and serious while the latter is more carefree and sociable. Has two pets, a falcon named Shii and a ferret named Bii. Both are trained for combat.

Code Holders
ChaldeaDex Entry:
Code Holder #1
Ingrid



Class: Foreigner
Gender: Female
Height/Weight: 152cm/39kg
Alignment: Chaotic Good
Origin: Unknown
Debut: Capcom Fighting All-Stars: Code Holder
Likes: Fruit parfaits, humanity
Dislikes: Boredom, electromagnetic waves, dark forces being misused
Line: "You young whippersnappers! I'll teach you to get in my way!"
Comment: A playful and mischievous figure. She enjoys toying with her opponents in battle or wanting to tickle them once they're defeated.

Eternal Ray. An enigmatic and powerful being of unknown origin with an important yet mysterious destiny, little is known about Ingrid. A messenger from the stars, the "Natural Code" of a forgotten group whose existence has been last heard in a universe that never came to be. However, the Ingrid we see is allegedly a mere avatar that is crafted for her to interact with humankind, as they struck her interest in ways the rest of the universe did not. The true Ingrid, as she would claim, is every star in the cosmos yet none of them at the same time.

One day, through her authority as Holder to the Code of Knowledge, Ingrid discovered that many great evils would destroy all of existence, with Basel as the starting point of the chaos. In order to have those evils vanquished, she used the Second Magic to bring many powerful beings from various universes into Basel and even overrode its World to perform a ritual, summoning spiritual beings known as Servants. In a way, it can be said that she is the true founder of Chaldea because of this, working behind the scenes to ensure their success.

As her destiny is unknown, so is her wish.

Parameters
Strength: ? (Hidden by Aura of the Unknown)
Endurance: ? (Hidden by Aura of the Unknown)
Agility: ? (Hidden by Aura of the Unknown)
Mana: EX
Luck: ? (Hidden by Aura of the Unknown)
Noble Phantasm: EX

Class Skill
Existence Outside the Domain: Rank EX. One's status as a life form beyond this world or having been possessed by one.

Personal Skills
Aura of the Unknown: Rank A+. One's very existence is an enigma that cannot be solved. High-ranked Magic Resistance is also granted by this skill.
Reality Manipulation: Rank EX. A composite evolution of Item Construction and Territory Creation. The ability to produce virtually anything.
Natural Code (Goddess): Rank EX. Being a Code Holder from birth, allowing one's existence to be comparable to that of a Divine Spirit for the cosmos.
Code Holder (Knowledge): Rank EX. As Holder of the Code to Knowledge, one is capable of establishing a connection to the Root to learn anything.
Operation of Parallel Worlds: Rank EX. One has mastered the ability to freely travel through time and other universes.
Solar Power: Rank EX. Abilities drawn from the cosmos itself, shining as brightly as a star. The origin of Soul Power and Psycho Power.
Self-Sealing: Rank ?. One can conceal the extents of their true power by choice.

Noble Phantasms
Sun Delta - Sun Burst: Seek No Escape - Heat Haze: Rank A, Anti-Unit type.
A technique similar to Rune Magic, its power rivaling the Shun Goku Satsu. A circle of light displaying Ingrid's Eye of Isis appears, causing anyone trapped within it to soar towards the heavens before a powerful explosion sends them crashing back to the ground. Alternatively, Ingrid can use the energy from this technique to create a projectile of solar energy at her foes, which has purposefully been made unstable to explode on impact.
Sun Octopus: Shining Stars of the Cosmos: Rank A, Anti-Army type.
Ingrid's most versatile technique; the ability to split into separate beings. The "Octopus" part of the name comes from how the humanoid vessel she has can only split in eight at most. Each duplicate can do anything she does with no loss of power and share a hive mind with her. However, going all out would be too boring for Ingrid, so she typically uses this technique to create three clones and set up an incredibly powerful suplex.
Crests of the Eternal Goddess, Eyes of Isis: Rank EX, Anti-World (Self) type.
A pair of Mystic Codes shaped like inconspicuous golden crests, crafted by Ingrid to stabilize her cosmic powers as her avatar is unable to properly handle them on its own. For as long as she wears them, her full potential is contained within them to stabilize her body, drawing out only whatever is necessary. The sheer power behind those crests also grants Ingrid a resistance against the World itself and immunity to virtually any mental interference.
Almighty Box of Temptation and Conflict, Pandora: Rank EX, Anti-World type.
A mysterious cube created by Ingrid, its name given by humanity as a reference to the Greek myth of the same name. Its influence spreads on a global scale once its presence is made known, boosting the abilities of those willing to sacrifice someone for its power, causing hallucinations, changing the weather, curing sicknesses or even reviving the dead among other miracles. However, it must feed on the conflict of others in order to function.
Pandora - Divination: Enter the Realm Within the Box: Rank EX, Anti-World type.
The Reality Marble of Pandora. Unlike what its subtitle may imply, it is not the contents of the box itself but rather a cube-shaped room which shares similar designs. Inside it, time is nonexistent, reality can be manipulated by Pandora's will and escape is but a hopeless dream for as long as Pandora wants. Since Ingrid used a fraction of her cosmic powers to create Pandora, she can access it at any point and has full control of it.
Pandora - Emission: Overflowing Power Shattering the World: Rank EX, Anti-World type.
The ultimate power of Pandora, which only activates when the box opens. True omnipotence is unleashed, allowing for the realization of any wish or hidden desire from whoever approaches it. There are no limits as to what the box can do, capable of even defying reality itself to make the impossible possible. However, since the box has a will of its own, it may twist the requests it receives into undesirable outcomes...

Attribute: Sky

Traits: Humanoid, Divine, Immune to Pigify

Notes: Void's Master, which also makes her Shiki's by technicality due to the two sharing the same body. Purposely hid her true class with her Aura of the Unknown skill for some time, making Chaldea think of her as a Ruler, but eventually stopped because, in her words, paperwork was too boring. Incorporated the Kanzuki-ryu Kakutojutsu in her own fighting style out of respect for its founder. Tends to avoid learning anything through her Code Holder skill since it's too boring and easy, keeping it for whenever she absolutely feels like it's necessary.
ChaldeaDex Entry:
Code Holder #2
Rook



Class: Lancer
Gender: Male
Height/Weight: 182cm/78kg
Alignment: Neutral Good
Origin: Unknown
Debut: Capcom Fighting All-Stars: Code Holder
Likes: Cooking, metal carving
Dislikes: Ultraviolet rays, X-rays
Line: "Whatever, let's just be done with this."
Comment: Cool, stoic and powerful, he's typically not much of a talker unless it's necessary. In a fight, he lets his legs do the talking.

Rebellious Feather. One of the three Code Holders to still be alive, not much is known about Rook. What little is known is that unlike Ingrid, he was not born as a Code Holder but rather obtained the right to be one after having some peculiar genes awakened by a mysterious organization led by Ingrid. Ever since, he's been working with Ingrid and D.D. to achieve some mysterious goals.

As the Holder to the Code of Spirit, he became a representation of perseverance, allowing him to resist all kinds of things that would otherwise require a inhuman amount of willpower. Thanks to this, he notably survived an attack from Ingrid's darker self, Isis. In an attempt to corrupt him, Isis tried to implant Dark Matter into his body which he managed to tame so it could be under his control rather than the other way around, granting him enough time to reject it before it could corrode his very soul, a feat once thought to be impossible.

He doesn't really care about wishes, thinking they'd end up backfiring anyway if he ever got a chance to have one granted.

Parameters
Strength: ? (Hidden by Aura of the Unknown)
Endurance: EX
Agility: ? (Hidden by Aura of the Unknown)
Mana: EX
Luck: ? (Hidden by Aura of the Unknown)
Noble Phantasm: EX

Class Skill
Magic Resistance: Rank -. Protection from magic effects. Nullified by Aura of the Unknown.

Personal Skills
Quick Blink: Rank D. The ability to hide one’s presence for a short time before reappearing.
Aura of the Unknown: Rank A. One's very existence is an enigma that cannot be solved. High-ranked Magic Resistance is also granted by this skill.
Artificial Code (Angel): Rank A. Being a Code Holder from the result of experiments, allowing one's existence to be comparable to that of an angel.
Code Holder (Spirit): Rank EX. As Holder of the Code to Spirit, one can be granted unfathomable resilience and unyielding determination by the Root.
Mana Burst (Duality): Rank B+. A release of mana that combines the contradictory elements of light and dark.
Fallen Angel: Rank A. A being of light struck by darkness yet uncorrupted by it, becoming a combination of the two elements.
Operation of Parallel Worlds: Rank EX. One has mastered the ability to freely travel through time and other universes.

Noble Phantasms
Wind Spear - Shifting Dimension Whip: Rank EX, Anti-Unit/Anti-Fortification/Anti-Fortress/Anti-World type.
Rook's left leg, enhanced by his status as a Code Holder to the point where it can function as a spear. A symbol of how one's legs hold the entire body and thus the spirit as well, functioning as a Noble Phantasm thanks to Rook being the Code Holder of Spirit. As fast as the wind and as sharp as a blade, its strikes are capable of breaking through anything if Rook gives it his all, even barriers to other dimensions.
Assault Scythe - Inner Darkness Unleashed: Rank A, Anti-Unit type.
Rook's right leg, enhanced by his status as a Code Holder to the point where it can function as a scythe. A symbol of how one should never give up against adversity, functioning as a Noble Phantasm thanks to Rook being the Code Holder of Spirit. Filled with some of the evil energies that Rook managed to tame through sheer willpower, its strikes are deceptively sharp and can have devastating effects on whoever they strike.
IN HEAVEN: Rank EX, Counter-Attack Secret Technique type.
Rook's ultimate technique, the ability to tap into his inner perseverance as the Code Holder of Spirit to reverse an opponent's attack against them, no matter how strong. However, this technique is not without its drawbacks, as the stronger an attack is, the more of his own energy he needs to return it. While there is no known limit to how strong of an attack he can return, strong Noble Phantasms will leave him tired and unable to keep fighting.

Attribute: Man

Traits: Living Human, Humanoid, Divine, Immune to Pigify

Notes: The voice of reason among the Code Holders... though it's honestly really hard to try and reason with the likes of D.D. and Ingrid. With that said, he's not beyond being a snarker or having a sense of humor, especially when D.D. is having bad luck.
ChaldeaDex Entry:
Code Holder #3
Daisuke "D.D." Dejima



Class: Berserker
Gender: Male
Height/Weight: 189cm/99kg
Alignment: Chaotic Good
Origin: Modern Era, Japan
Debut: Capcom Fighting All-Stars: Code Holder
Likes: Bikes, brawls, billiard
Dislikes: Fried onions
Line: "Hahaha! I am the great Daisuke Dejima and my might is unstoppable! Let's hope you can keep up!"
Comment: Specializes in linear tactics... or so he says, but his usual mindset is typically "keeping punching until it works".

Crimson Thunder. The most recent addition to the Code Holder group, and fortunately one without much mystery. Daisuke Dejima is a very simple man; once a professional Japanese martial artist and proud motorcycle enthusiast, he is a born thrill-seeker but not much of a thinker, which is why he ended up agreeing to being experimented on by a mysterious organization led by Ingrid without really questioning anything.

The results of said experiments awakened some peculiar genes within him, turning him into a Code Holder. More specifically the Code Holder of Strength, a trait that complements his thrill-seeking nature and love for battle. Ever since, he's been working with Rook and Ingrid and enjoying it... even though half the stuff that comes out of their mouths sounds like a riddle to him.

He has but one simple wish; find a worthy opponent, challenge them and win. However, should he find himself in front of a wish-granting machine, he would only wish for the opponent, wanting to win the fight through his own merit.

Parameters
Strength: EX
Endurance: A++
Agility: B-
Mana: B
Luck: E-
Noble Phantasm: B

Class Skill
Mad Enhancement: Rank -. A skill that raises all parameters at the cost of mental sanity and reasoning. Nullified by Never Stop Fighting!

Personal Skills
Artificial Code (Ogre): Rank A. Being a Code Holder from the result of experiments, allowing one's existence to be comparable to that of a demon.
Code Holder (Strength): Rank EX. As Holder of the Code to Strength, one can be granted unstoppable power by the Root.
Rush Into Battle!: Rank B-. A unique ability to always be on the move when fighting, even when landing blows.
Crimson Fists of Thunder!: Rank EX. One's fists can be imbued with crimson lightning, allowing them to destroy anything they touch.
Never Stop Fighting!: Rank A. A variant of Mad Enhancement that revolves around thrill-seeking. When activated, it causes one to rely solely on sheer offense and recklessness, making them unable to adapt against defensive strategies and counterattacks.

Noble Phantasms
Daisuke Dejima's Close Call - Lightning Strikes Again!!: Rank B, Reckless Gambit (Self) type.
D.D.'s thrill-seeking nature, stubbornness and love of fighting, combined into a single Noble Phantasm. When activated, crimson lightning strikes him, completely reenergizing him so that he may keep on fighting. Being the kind of person he is, D.D. tends to wait until he's within an inch of losing a fight before performing this Noble Phantasm. However, this will not heal any wounds he sustains in battle, making it a risky gamble if he's injured.
Supreme Onikami Godfist - Fierce God of Thunder's Thundering Strikes!!!: Rank EX, Anti-Unit Secret Technique type.
D.D.'s trademark finishing move, a series of punches imbued with crimson thunder, making it rival similar techniques in sheer might such as the forbidden Ansatsuken technique known as the Shun Goku Satsu. A lethal Noble Phantasm capable of overwhelming anyone it strikes due to its incomprehensible amount of power. It's possible to survive it if D.D. holds back, but it is nonetheless a technique that guarantees him victory.

Attribute: Man

Traits: Living Human, Humanoid, Demon

Notes: Unlike Ingrid and Rook, he lacks the Aura of the Unknown skill, as his tendencies to show off make him predictable despite the mystery behind his Code Holder abilities. He's also not able to use the Second Magic because he doesn't understand a thing about how it works, so he relies on his colleagues when it comes to traveling.

Fell World of Revelation
ChaldeaDex Entry:
Crux of Fate #1
Kamui



Class: Ruler
Gender: Female
Height/Weight: 165cm/Confidential
Alignment: Neutral Good
Origin: The Great War, Kingdoms of Hoshido and Nohr
Debut: Fire Emblem Fates
Likes: Discovering new places, meeting new people, delicious food (especially sweets), poetry, philosophy
Dislikes: War, death, Anankos, bugs
Line: "I'm Kamui, born in Hoshido, though raised in Nohr. I will fight for you with my Yato blade and dragon power!"
Comment: Her weight measurements are kept a secret by her request, with only the medical staff knowing. Rumors say that her human body is merely a condensed form of her dragon self, which could make her several times heavier than a normal person if they're true.

The Ocean's Gray Waves. Born in the invisible kingdom of Valla as the daughter of the Silent Dragon, Kamui was raised by her mother, Mikoto, and the royal family of Hoshido until their rival kingdom, Nohr, captured her. Nohr's royal family then changed her name to Corrin and isolated her from the outside world for most of her life. When King Garon deemed her ready to go outside, she had forgotten her years in Hoshido.

One day, she was captured by Hoshidan warriors and reunited with her mother before she was killed, igniting a great war and giving her a life-changing dilemma; fight for Hoshido or for Nohr? Unable to choose a side, she became a third party and, after learning of a larger threat known as Anankos, attempted to unite the kingdoms against it. While she succeeded in stopping the war and bring everyone to her side, attempting to defeat Anankos proved to be her world's demise.

She wishes for the death of Anankos. She also once wished for the rebirth of everyone who was killed by him, but eventually moved on from it.

Parameters
Strength: B++
Endurance: A-
Agility: B-
Mana: A+
Luck: D-
Noble Phantasm: A+

Class Skills
Magic Resistance: Rank B. Protection from magic effects.
True Name Discernment: Rank -. The instant reveal of information regarding other Servants.
God's Resolution: Rank -. Being granted two Command Seals for each Servant.

Personal Skills
Mixed-Blood (Divine): Rank A. One has the blood of two distinct species flowing through them, with one of the two being considered divine.
Supportive Charisma: Rank B. A natural ability to not only command others, but also support one's allies.
Dragon Fang: Rank C+. A martial art consisting of claw strikes and shapeshifting one's limbs into draconic parts.
Negating Fang: Rank B. A defensive variant of Dragon Fang. A draconic martial art that uses the enemy's own strength against themselves.
Battle Continuation: Rank C. A strong vitality and willpower to remain in combat even with serious and fatal injuries.

Noble Phantasms
Yato-no-Kami: Blade of Night - Seal of Flames: Rank E~EX, Anti-Unit/Anti-Army/Anti-Dragon/Anti-Divine type.
One of the powerful Divine Constructs known as Fire Emblems, a sword forged by the Rainbow Sage so mankind can help him win a war between the First Dragons. After its success, it was sealed away for millenia until Kamui discovered it and became its chosen wielder. Its power connected with four other Divine Constructs, it possesses a total of seven forms, but only its final one, the Omega form, can harm gods.
Draconic Rage: True Might of the Silent Dragon's Child: Rank B++, Anti-Army type.
The ultimate technique of Dragon Fang. The ability to transform into a complete dragon, a powerful Phantasmal Beast, greatly increasing Kamui's parameters and gaining the ability to unleash torrents of water from her jaw at the cost denying her use of her weapon Noble Phantasms. However, unless she keeps a Dragonstone with her, she'll also lose her sanity, turning her into a Berserker.
Torrential Roar: The Raging Stream's Roar: Rank A++, Anti-Unit type.
A technique derived from Kamui's Draconic Rage in which she punches the ground with her draconic fists, creating two geysers of light. Those struck by the light are transported into a Bounded Field in the form of a desolate mountain area where Kamui, locking the opponents on sight, proceeds to unleash a maelstrom at them. Anyone lucky enough to survive is sent flying away after the Bounded Field dissipates.
Blood of the First Dragons, Dragon's Vein: Rank C, Anti-Terrain type.
An ability that any descendant of the First Dragons is born with. If the ground Kamui stands on contains draconic energy underneath, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Star

Traits: Humanoid, Dragon, Divine, Brynhildr's Beloved, King, Weak to Enuma Elish

Notes: Shirou's wife, Jeanne's Master, Corrin's Trainer and Kiritsugu's former Master. Her honest and kind mindset makes her trustworthy and easy to befriend. However, it can also be her downfall. A skilled piano player who uses her draconic metabolism as an excuse to get away with eating a lot of food, but tries her best to not exhaust anyone in the kitchen with her feasts. Writes her own poems.
ChaldeaDex Entry:
Crux of Fate #2
Kamui (Nohr Noble)



Class: Saber
Gender: Female
Height/Weight: 165cm/Confidential
Alignment: Neutral Good
Origin: The Great War, Kingdoms of Hoshido and Nohr
Debut: Fire Emblem Fates
Likes: Making the world a better place
Dislikes: Seeing blood being spilled
Line: "I chose a path, and it ended the war. Sacrifices were made, but we move on, toward a more glorious future."
Comment: Being related by blood doesn't matter to her. The Nohrian princes and princesses raised her, therefore they are family.

Child of Dusk. Kamui, a legendary dragon princess who was forced to choose between two kingdoms at war and chose neither, wanting to try and make them get along as a third party. However, she was still deeply inspired by the family who raised her during her time as a captive of Nohr, to the point where she can take on an outfit inspired by them when entering battle, her memories of their time granting her a desire to win.

However, rather than fighting the same way Nohr's armies would by overwhelming and conquering, this Nohr-inspired form of Kamui instead acts more akin to a defender, taking hits for others and retaliating with great force. It shows her desire to protect those she trusts.

All she wants is to make the world a better place.

Parameters
Strength: B
Endurance: B
Agility: B
Mana: B++
Luck: D
Noble Phantasm: A

Class Skills
Magic Resistance: Rank B. Protection from magic effects.
Riding: Rank -. The ability to master any mount.

Personal Skills
Mixed-Blood (Divine): Rank A. One has the blood of two distinct species flowing through them, with one of the two being considered divine.
Supportive Charisma: Rank B. A natural ability to not only command others, but also support one's allies.
Draconic Hex: Rank D. A skill that allows one to temporarily weaken the parameters of any foe who attacks them. A weaker version of Counter Hero.
Negating Fang: Rank A+. A defensive variant of Dragon Fang. A draconic martial art that uses the enemy's own strength against themselves.
Nohrian Trust: Rank EX. To value trust above all else. Grants the usage of skills belonging to allies one has forged bonds with.

Noble Phantasms
Shadow Yato-no-Kami: Blade of Dark Night: Rank A. Anti-Unit/Anti-Dragon type.
The legendary Fire Emblem known as the Yato, having changed into a new form by reacting with the sacred weapons of Nohr; the sword Siegfried and the tome Brynhildr. Nohr's might made steel, this form of the Yato is capable of increasing Kamui's defenses, making her considerably more resilient in combat, and is one of the three forms capable of dealing extra damage against dragons.
Draconic Rage: True Might of the Silent Dragon's Child: Rank B++, Anti-Army type.
The ultimate technique of Dragon Fang. The ability to transform into a complete dragon, a powerful Phantasmal Beast, greatly increasing Kamui's parameters and gaining the ability to unleash torrents of water from her jaw at the cost denying her use of her weapon Noble Phantasms. However, unless she keeps a Dragonstone with her, she'll also lose her sanity, turning her into a Berserker.
Primordial Breath: Rage of the Silent Dragon's Child: Rank A+, Anti-Unit type.
Kamui's primary Noble Phantasm when under her Draconic Rage form, an absolutely devastating beam consisting of highly-pressured water far more powerful than her ordinary water torrents, drawing from the divine essence of her draconic blood. By far Kamui's most powerful attack, even stronger than the Yato-no-Kami. Not wanting to bring too much harm to others, however, Kamui tends to hold back its full potential.
Blood of the First Dragons, Dragon's Vein: Rank C, Anti-Terrain type.
An ability that any descendant of the First Dragons is born with. If the ground Kamui stands on contains draconic energy underneath, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Star

Traits: Humanoid, Dragon, Divine, Brynhildr's Beloved, King, Weak to Enuma Elish

Notes: Tends to think things a bit too seriously.
ChaldeaDex Entry:
Crux of Fate #3
Kamui (Hoshido Noble)



Class: Saber
Gender: Female
Height/Weight: 165cm/Confidential
Alignment: Neutral Good
Origin: The Great War, Kingdoms of Hoshido and Nohr
Debut: Fire Emblem Fates
Likes: Making the world a better place
Dislikes: Seeing blood being spilled
Line: "I pray that the people of Hoshido and Nohr take hold of each other's hands and walk happily together, forever."
Comment: Never forgets her roots, fighting while keeping in mind the family she first grew up with before being taken by Nohr.

Child of Dawn. Kamui, a legendary dragon princess who was forced to choose between two kingdoms at war and chose neither, wanting to try and make them get along as a third party. However, she still felt touched that her first family, the royals of Hoshido, still remembered her with fondness, to the point where she can take on an outfit inspired by them when entering battle, their faith in her granting her a desire to win.

In this Hoshido-inspired form, Kamui acts very much as a generalist in battle, being capable of protecting or healing others while she herself fights with far more confidence, acting as an offensive force of nature at times.

All she wants is to make the world a better place.

Parameters
Strength: B
Endurance: B-
Agility: A+
Mana: B-
Luck: B
Noble Phantasm: A

Class Skills
Magic Resistance: Rank -. Protection from magic effects. Nullified by High Dragon Wall.
Riding: Rank -. The ability to master any mount.

Personal Skills
Mixed-Blood (Divine): Rank A. One has the blood of two distinct species flowing through them, with one of the two being considered divine.
High Dragon Wall: Rank B++. A variant of Magic Resistance which protects against all attacks and also shuts down enemy teleportation.
Hoshidan Unity: Rank A. To fight not only for oneself, but for the entire Kingdom of Hoshido as well.
Supportive Charisma: Rank B. A natural ability to not only command others, but also support one's allies.
Mana Burst (Staves): Rank B. An ability to release the mana contained within staves in order to unleash magical spells.
Dragon Ward: Rank C+. The protective blessing of a dragon that can be bestowed to any ally.
Dragon Fang Cannon: Rank EX. An evolution of the Dragon Fang martial art that focuses on casting ranged blasts of water which can cut through enemy defenses. At peak concentration, it also grants protection against enemy attacks.

Noble Phantasms
Blazing Yato-no-Kami: Blade of White Night: Rank A. Anti-Unit/Anti-Dragon type.
The legendary Fire Emblem known as the Yato, having changed into a new form by reacting with the sacred weapons of Hoshido; the sword Raijinto and the bow Fujin Yumi. Proclaimed to be a blade of salvation, this form of the Yato is capable of increasing Kamui's offenses, making her considerably more dangerous when attacking, and is one of the three forms capable of dealing extra damage against dragons.
Draconic Rage: True Might of the Silent Dragon's Child: Rank B++, Anti-Army type.
The ultimate technique of Dragon Fang. The ability to transform into a complete dragon, a powerful Phantasmal Beast, greatly increasing Kamui's parameters and gaining the ability to unleash torrents of water from her jaw at the cost denying her use of her weapon Noble Phantasms. However, unless she keeps a Dragonstone with her, she'll also lose her sanity, turning her into a Berserker.
Spirit of the White Bloodline, Hoshido's Breath: Rank A++, Anti-Unit type.
A powerful breath attack which Kamui can unleash by drawing power from her faith in Hoshido while under Draconic Rage. Any unfortunate foe struck by it will see their mana disrupted, preventing them from using strong skills, while Kamui's own reserves will see a notable boost in efficiency. It also leaves water all around her target, making movement more difficult. It grows stronger the more allies are near her.
Blood of the First Dragons, Dragon's Vein: Rank C, Anti-Terrain type.
An ability that any descendant of the First Dragons is born with. If the ground Kamui stands on contains draconic energy underneath, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Star

Traits: Humanoid, Dragon, Divine, Brynhildr's Beloved, King, Weak to Enuma Elish

Notes: Extremely humble, to the point where she believes her siblings are far better than she is.
ChaldeaDex Entry:
Crux of Fate #4
Kamui (Valla Noble)



Class: Shielder
Gender: Female
Height/Weight: 165cm/Confidential
Alignment: Lawful Good
Origin: The Great War, Kingdoms of Hoshido and Nohr
Debut: Fire Emblem 0 (Cipher)
Likes: Finding the good in others
Dislikes: Seeing the world become a worse place
Line: "I am Kamui. I come to this world with thoughts of the people of Hoshido, Nohr, and Valla held firm in my heart."
Comment: "War has taught me that strength and conviction go hand in hand."

Silent Bloodline. Daughter of Anankos, the Silent Dragon, destined to wield his incredible power in battle yet cursed to eventually become insane like he did. However, thanks to the support of her friends as well as her two families, Kamui has avoided such a fate, purifying her soul of nearly all of its darkness and being capable of unleashing her might as a Silent Dragon for the greater good of the world.

However, rather than using her abilities for destruction and deception like her father, Kamui instead uses it to protect her allies, acting as a walking fortress that shall defend those close to her should anyone approach them. With this different usage of her divine heritage causing less of a strain than pure offense, it allows Kamui to remain level-headed and analyze the battles she partakes in far more easily than ever before.

She wishes to bring peace to the world. A very simple goal yet one that would be the most difficult to reach.

Parameters
Strength: B+
Endurance: A++
Agility: A
Mana: EX
Luck: D
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank B++. Protection from magic effects. Raised to Rank A++ when Counter Roar is active.
Self-Field Defense: Rank -. A power manifested to protect allies and ally territory. Nullified by Guardian's Blade and Divine's Vein.
Riding: Rank -. The ability to master any mount.

Personal Skills
Mixed-Blood (Divine): Rank A+. One has the blood of two distinct species flowing through them, with one of the two being considered divine.
Guardian's Blade: Rank C+. Shall a nearby ally ever be attacked, one shall immediately swoop in as if teleporting to take the hit for them.
Realms United: Rank A++. A skill that represents one's ability to bring enemy nations together, even during a brutal war.
Counter Roar: Rank B. A counter-type skill this allows the absorbing of damage before retaliating with increased might.
Negating Fang: Rank A+. A defensive variant of Dragon Fang. A draconic martial art that uses the enemy's own strength against themselves.
Sacred Ice: Armored Floe: Rank EX. A secret technique which acts in two parts. The first part grants damage reduction against powerful skills and Noble Phantasms. The second part is a powerful strike that becomes even stronger based on the rank of one's Magic Resistance skill.

Noble Phantasms
Authority of the First Dragons, Divine's Vein: Rank A, Anti-Terrain/Anti-World type.
An enhanced version of Dragon's Vein that can only be accessed when embracing one's divinity. It allows for the creation of new Veins using a First Dragon's authority, from which the Dragon's Vein alterations can be performed at will. As a result, Kamui is not restricted to what her location allows in both ability and potency, altering the very planet she stands on to create the effects she desires.
Invisible Kingdom's Mysterious Jewel, Silent Vallastone: Rank EX, Anti-Unit (Self) type.
A powerful Dragonstone that Kamui crafted using her abilities, allowing her to maintain her sanity using the very powers that would have cursed her to lose it. Drawing from Kamui's very existence as a Silent Dragon, its divine energy is so overwhelming that it forces a reduction on the foe's parameters from merely standing near her. If the stone is at full power, Kamui's attacks are virtually unstoppable.
Draconic Rage: True Might of the Silent Dragon's Child: Rank A++, Anti-Army type.
The ultimate technique of Dragon Fang. The ability to transform into a complete dragon, a powerful Phantasmal Beast, greatly increasing Kamui's parameters and gaining the ability to unleash torrents of water from her jaw at the cost denying her use of her weapon Noble Phantasms. However, unless she keeps a Dragonstone with her, she'll also lose her sanity, turning her into a Berserker.
Omega Yato-no-Kami: Fully Realized Blade of the Final Light's Flame: Rank EX, Anti-Unit/Anti-Army/Anti-Divine type.
One of the powerful Divine Constructs known as Fire Emblems, a sword forged by the Rainbow Sage so mankind can help him win a war between the First Dragons. After its success, it was sealed away for millennia until Kamui discovered it and became its chosen wielder. By learning to control her First Dragon blood, Kamui is capable of using this blade's full power, the Omega form, without any of its associated Divine Constructs.

Attribute: Earth

Traits: Humanoid, Dragon, Divine, Brynhildr's Beloved, King, Weak to Enuma Elish, Immune to Pigify

Notes: The most common way she uses Divine's Vein involves creating pillars of stone, which magically give all who stand within the pillars an increase in defenses that is so drastic that even glass cannons are capable of acting as pseudo-Shielders.
ChaldeaDex Entry:
Silent Dragon Spawn #1
Kamui (Fallen)



Class: Berserker
Gender: Female
Height/Weight: No one dares to measure her
Alignment: Chaotic Mad (externally), Neutral Good (internally)
Origin: The Great War, Kingdoms of Hoshido and Nohr
Debut: Fire Emblem Heroes
Likes: Death, destruction, being alone (externally), her family, being able to control herself (internally)
Dislikes: Her inner self (externally), her cursed blood, hurting others, what she has become (internally)
Line: "I am...Kamui. If the power that swirls in my blood awakens, it can bring only catastrophe..."
Comment: The true power of the Ocean's Gray Waves when kept unchecked, becoming more akin to a tsunami.

Wailing Soul. While more famously known due to the life-changing dilemma of fighting for Hoshido or for Nohr, Kamui was also an unfortunate soul born with the blood of the Silent Dragon Anankos, dooming her to eventually lose her sanity and turn into the very thing she seeked to destroy. This is the embodiment of what happens when this blood overtakes her, a monster driven by destruction and madness.

However, even under this form, the Kamui that once was still lurks within, attempting to hold back the beast that she has become. Sadly, she isn't nearly strong enough to conquer herself and may sometimes fail at preventing something horrible from happening. Despite this, she remains hopeful and optimistic, no matter how insane her exterior shell has become.

Due to having the blood of Anankos coursing through her veins, she has a burning desire to wipe out all life. A desire she avoids constantly.

Parameters
Strength: A++
Endurance: B+
Agility: B+++
Mana: A++
Luck: -
Noble Phantasm: A

Class Skill
Mad Enhancement: Rank B. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Authority of the Beast: Rank A. A skill that deals more damage to anything coming from Humanity or Gods.
Dreadful Aura: Rank B+. One's mere presence can inflict panic upon weaker foes, severly weakening them to the point of being powerless.
Mixed-Blood (Divine): Rank EX. One has the blood of two distinct species flowing through them, with one of the two being considered divine.
Lone Force: Rank A. One's power is at its strongest when there are no allies nearby.
Nega-Bond: Rank EX. Resistance against powers granted by bonds. Nullifies all skills that have the purpose of helping others.
Dragon Fang: Rank B++. A martial art consisting of claw strikes and shapeshifting one's limbs into draconic parts.
Dragon's Scale: Rank EX. To embrace one's draconic heritage. Grants resistance against all attacks and immunity to all status effects.

Noble Phantasms
Draconic Rage: True Might of the Silent Dragon's Fallen Child: Rank A, Anti-Army (Self) type.
The ultimate technique of Dragon Fang. The ability to transform into a complete dragon, a powerful Phantasmal Beast, greatly increasing Kamui's parameters and gaining the ability to unleash torrents of water from her jaw. In this Fallen form, this Noble Phantasm is passively active in a "halfway" state, even in her humanoid form, allowing Kamui to reap some of the benefits at all times while still being able to go further.
Gloomy Radiance: Dark Smoke of the Wailing Soul: Rank A, Anti-Army type.
A physical manifestation of the darkness and insanity within Kamui's core, completely let loose in this Fallen form. A breath of purple smoke which can drastically weaken her foes both physically and magically, its power scaling based on how vulnerable her targets are. Its effects are so potent it can even affect anyone within a certain distance of the smoke with the same weakening effect as a direct contact with it would.
Savage Chaos: Brutality of the Bloodbound Beast: Rank A+++, Anti-Unit type.
Overtaken by the draconic blood within her and the same madness that the Silent Dragon Anankos went through, this Noble Phantasm is the very definition of what Kamui has become; overwhelmingly powerful and murderously psychotic. A powerful maelstrom of water, combined with highly-concentrated dark energy drawn from her cursed blood and her insanity, to unleash the ultimate killing blow.
Torrential Roar: The Raging Stream's Darkest Roar: Rank A++, Anti-Unit type.
A technique derived from Kamui's Savage Chaos in which she punches the ground with her draconic fists, creating two geysers of light. Those struck by the light are transported into a Bounded Field in the form of a corpse-filled wasteland where Kamui, locking the opponents on sight, proceeds to unleash a maelstrom at them. Anyone lucky enough to survive is sent flying away after the Bounded Field dissipates.
Cursed Blade of the Dusk Kingdom, Ganglari: Rank B, Anti-Unit/Anti-Army type.
Kamui's weapon of choice prior to being the Yato-no-Kami's chosen wielder, an evil, twisted blade that is encased in a miasmic cloud of fell energy. As such, it is closely tied to her Fallen form, being able to gather dark energy to recreate it. When using its full power, the blade shatters, causing an explosion of dark energy. While usually known for sucking the life out of its wielder, Kamui seems to be an exception.
Authority of the First Dragons, Divine's Vein: Rank A, Anti-Terrain/Anti-World type.
An enhanced version of Dragon's Vein that can only be accessed when embracing one's divinity. It allows for the creation of new Veins using a First Dragon's authority, from which the Dragon's Vein alterations can be performed at will. As a result, Kamui is not restricted to what her location allows in both ability and potency, altering the very planet she stands on to create the effects she desires.

Attribute: Beast

Traits: Humanoid, Dragon, Divine, King, Threat to Humanity, Weak to Enuma Elish, Immune to Pigify

Notes: Anankos, the one whose blood courses through Kamui's veins, qualifies as an Evil of Humanity who represents "sorrow" and as such it can be assumed she does as well. It's actually very easy to figure out whether you're talking to the monster she has become or the person she once was, fighting from within, as the latter always causes the body to look visibly hurt and sweat constantly. This side of Kamui has a chance of manifesting without being overtaken by her blood during extremely emotional outbursts before blacking out and fainting, forgetting everything that occured in the process. One such outburst notably caused her to kill her entire army single-handedly.
ChaldeaDex Entry:
Crux of Fate #5
Kamui (Summer)



Class: Rider
Gender: Female
Height/Weight: 165cm/Confidential
Alignment: Neutral Summer
Origin: The Great War, Kingdoms of Hoshido and Nohr
Debut: Fire Emblem Heroes
Likes: Every second she spends on vacation
Dislikes: Every second she isn't on vacation
Line: "Hello. I'm Kamui. I was resting on a beach when I heard someone calling my name. Was that you?"
Comment: A version of Kamui without any worries in the world, somehow even more optimistic and cheerful.

Novice Vacationer. With all the stresses of war and choosing between two different families, one would think it difficult for Kamui to find any time to relax from all the weight over her shoulders. And that assumption would be correct, to the point where her closest friend Azura, with the help of Elise, took the time to craft a unique Mystic Code by infusing a Dragonstone purposefully made to calm down into a flower necklace.

When first putting it on, Kamui instantly felt its effects, immediately desiring to go on a trip to a beach resort to help her unwind from the stresses of war. This summer variant of Kamui is the result of the necklace's effects, and she will always change into that form every time she puts it on.

When in this form, all she wants to do is to relax forever. The necklace's effectiveness would grant that wish if it were not for Azura always having to take it off to ensure the Kamui she knows isn't lost for good under its effects.

Parameters
Strength: D-
Endurance: D
Agility: B
Mana: B
Luck: B-
Noble Phantasm: B

Class Skills
Magic Resistance: Rank C+. Protection from magic effects.
Riding: Rank A+. The ability to master any mount.

Personal Skills
Mixed-Blood (Divine): Rank A. One has the blood of two distinct species flowing through them, with one of the two being considered divine.
Familiar Creation (Sea Life): Rank C. A skill that allows the user to create familiars themed around the sea and control them from a distance.
Tropical Dragon Fang: Rank D. A variant of Dragon Fang developed to be more suited for sandy environments like a beach.
Flowers of Relaxation: Rank EX. A Mystic Code taking the form of a flower necklace, designed to help its wearer relax.
Flying Sparrow's Summer Shine: Rank A. A technique developed in the summertime that grants a temporary boost in the user's agility and magical resistance when attacking, allowing them to perform an unexpected second blow and better resist enemy magic.

Noble Phantasms
Tome of Sea Life: Magical Book of the Tropical Sea: Rank B+, Anti-Unit type.
A magical tome which Kamui apparently found during a trip to a tropical island, it allows her to control and call forth living beings native to the sea as both familiars and projectile attacks. In addition, she can also use it for support by refreshing the minds of her allies with the sounds of the sea, boosting their offensive capabilities for as long as they can hear the tome's soothing sounds.
Blood of the First Dragons, Dragon's Vein: Rank C, Anti-Terrain type.
An ability that any descendant of the First Dragons is born with. If the ground Kamui stands on contains draconic energy underneath, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Sky

Traits: Humanoid, Dragon, Divine, Brynhildr's Beloved, King, Weak to Enuma Elish

Notes: Somehow even more of a glutton than usual, proving her appetite is not caused by stress. Notably cannot transform into a dragon due to the relaxing Mystic Code Azura crafted for her.
ChaldeaDex Entry:
Crux of Fate #6
Kamui (Adrift)



Class: Alter Ego
Gender: Female
Height/Weight: 165cm/Confidential
Alignment: Lawful Dream
Origin: Dreams Adrift, World of Zenith
Debut: Fire Emblem Heroes
Likes: Protecting Azura and making her happy
Dislikes: Anything that saddens Azura
Line: "My name is Kamui. Now that I'm with you, you'll never have to cry anymore."
Comment: She understands Azura's feelings very well. They are the best of friends.

Dream Princess. During the early period of Azura's childhood when she was a Nohrian princess, she had been manipulated by Loki from the World of Zenith into using forbidden talismans which contain the ability to make her dreams come true. As one of her dream was for her to be surrounded by people who would love her, a manifestation of a person she had yet to meet at this point of her life appeared.

Ultimately, the spell was broken but Azura had never truly forgotten this projection, spending her free time attempting to replicate the spell in order to try and experience her again. That is, until she met Kamui, a half-dragon woman who looked exactly like the person from her childhood. Deciding to give the dragon woman a Dragonstone after seeing her almost go berserk, one of her attempts ended up accidentally creating the very dreamlike being Azura had once longed to see again. Seeing how happy Azura was from it, Kamui kept the stone.

Whenever Kamui is in this form, all she wishes is to protect Azura and anyone else she deems close to her.

Parameters
Strength: B
Endurance: B
Agility: B+
Mana: B
Luck: EX
Noble Phantasm: A

id_es
Unending Reverie: Rank EX. The might of a dream that shall not end, breaking through any attempt of being stopped for as long as one is able to keep on fighting. An evolved version of Battle Continuation which also grants immunity to mental interference and sanity manipulation.
Additionally, the Water Droplets Noble Phantasm is also considered as one of Kamui's id_es.

Personal Skills
Mixed-Blood (Divine): Rank A. One has the blood of two distinct species flowing through them, with one of the two being considered divine.
Bonds of Flame, Wind and Earth: Rank A++. When close to trusted people, an increase in one's might, agility and endurance will occur.
Draconic Fantasy: Rank C+++. A dragon's dream to surpass obstacles, turned reality. Boosts all parameters of dragon allies near oneself.
Familiar (Dream Butterflies): Rank E+. Allows the use of spiritual butterflies as familiars.
Dreamy Dragon's Fang: Rank B-. A variant of Dragon Fang enhanced with the power of dreams.

Noble Phantasms
Water Droplets: Full Might of the Dreaming Dragon: Rank A, Anti-Unit type.
The ultimate technique of Dreamy Dragon's Fang, manifested as a glimmering blue gemstone. The stone grants the ability to transform into a dragon, a powerful Phantasmal Beast, greatly increasing Kamui's parameters and gaining the ability to unleash torrents of water and bubbles from her jaw. A Noble Phantasm of this kind would normally damage Kamui's sanity, but this dreamlike state is immune to sanity loss.
Blood of the First Dragons, Dragon's Vein: Rank C, Anti-Terrain type.
An ability that any descendant of the First Dragons is born with. If the ground Kamui stands on contains draconic energy underneath, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Earth

Traits: Humanoid, Dragon, Divine, Brynhildr's Beloved

Notes: Always has a positive mindset, doing her best to cheer up anyone regardless of how bad things are.
ChaldeaDex Entry:
Crux of Fate #7
Kamui (Ninja)



Class: Assassin
Gender: Female
Height/Weight: 165cm/Confidential
Alignment: Chaotic Good
Origin: The Great War, Kingdoms of Hoshido and Nohr
Debut: Fire Emblem Heroes
Likes: Hoshidan customs, sneaking
Dislikes: Being caught
Line: "Hm? Oh, I'm seeing what it's like to play the part of ninja right now..."
Comment: She may not be the most skilled at stealth, but she's trying her best.

Twilight Ninja Act. Intrigued by the customs of Hoshido due to spending most of her life isolated in Nohr, Kamui has been studying the kingdom's culture whenever she had the free time to, leading to her training to be a ninja, believing the skills she would earn from this journey would be beneficial to the war she got wrapped up into.

While she may not be the stealthiest ninja, her physical and magical capabilities thanks to her draconic have proven to make her a force to be reckoned with when it comes to the usage of offensive jutsu. As the most important thing for a ninja is to survive, one can argue her overwhelming might can be an effective tactic in and of itself, even if it may not be the most ninja-like way to handle things.

Kamui simply wishes to polish off her stealth skills, a wish she will earn by keeping on training them.

Parameters
Strength: B+
Endurance: E+
Agility: B+
Mana: A+
Luck: C-
Noble Phantasm: B

Class Skill
Presence Concealment: Rank -. The ability to hide one’s presence. Nullified by Silent Push.

Personal Skills
Riding: Rank B. The ability to master any mount.
Mixed-Blood (Divine): Rank A. One has the blood of two distinct species flowing through them, with one of the two being considered divine.
Constant Spiral: Rank B. When one lands a particularly powerful attack, a large surge of energy courses through them.
Ninja's Illusion (Escape): Rank B++. A skill that gives its user a chance to run away safely when using ninjutsu techniques.
Silent Push: Rank A. A sneak attack that, if successful, increases one's offense and mobility during combat.
Second Wind: Rank EX. The ability to completely rid oneself of exhaustion, allowing them to instantly move and attack again without rest.

Noble Phantasms
Nightfall Ninjutsu Scrolls: Twin Scrolls of the Wind Ninja Arts: Rank A, Anti-Unit type.
A pair of ancient scrolls from Hoshido that can grant mystical abilities to their wielders, passively enhancing their speed to such a degree that a second strike can be executed before foes are capable of reacting, although such an ability comes at the price of losing endurance. When mastered, speed can translate into might, striking harder the faster they are. Kamui only uses one of the two scrolls while Elise holds the other.
Daylight Ninja Naginata: Sharp Spear of the Wind Ninja Arts: Rank D, Anti-Unit type.
A typical naginata enhanced with magic to give it special properties. Its most notable trails is how its wielder's agility gets increased to such a degree that it is possible for them to land two blows on a foe before they can react, although this comes at the cost of the endurance parameter being lowered. When fully mastered, one's speed can be translated into might, striking harder the faster they are.
Blood of the First Dragons, Dragon's Vein: Rank C, Anti-Terrain type.
An ability that any descendant of the First Dragons is born with. If the ground Kamui stands on contains draconic energy underneath, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Sky

Traits: Humanoid, Dragon, Divine, Brynhildr's Beloved, King, Weak to Enuma Elish

Notes: Much like her Summer form, Kamui cannot transform into a dragon in this form. While the reasons are unknown, it is speculated that the Nightfall Ninjustu Scrolls are capable of preventing the transformation.
ChaldeaDex Entry:
Crux of Fate #8
Kamui (Halloween)



Class: Caster
Gender: Female
Height/Weight: At least 200cm/Confidential
Alignment: Lawful Neutral
Origin: The Great War, Kingdoms of Hoshido and Nohr
Debut: Fire Emblem 0 (Cipher)
Likes: Candy, costumes, playfully spooking others, making others smile
Dislikes: Licorice, being tricked
Line: "I'm Kamui. Leave it to me to light up this festival like a twinkling starry sky!"
Comment: Overall height is a rough estimate that includes the hat.

Divine Harvest. A form that Kamui first donned during the Nohrian Festival of Bonds, using the magic she has learned from her brother Leo to truly look and act the part of a witch as she went about celebrating friendship and trick-or-treating for various candies. Ever since, it has become tradition for her to dress the part when any similar holiday occurs, even if just to really get in the mood of the festivities.

Believing one cannot be too old for such festivities, this witch will still eagerly seek for the consuption of delicious candy through trick-or-treating, both for her own sake and to share with all the people she holds dear. After all these years, Kamui never forgot the meaning of the Nohrian holiday she first used this form for, even if some may question why a grown woman still go door to door wearing a costume.

She wishes to bring smiles that shine as brightly as the stars in the night sky... and also to have a literal mountain of candy.

Parameters
Strength: B
Endurance: B-
Agility: B-
Mana: B+
Luck: E
Noble Phantasm: B

Class Skills
Territory Creation: Rank -. The ability to build a special terrain that is advantageous to oneself as a magus. Nullified by Dragon's Vein.
Item Construction: Rank -. The ability to produce various magical items. Nullified by Witch's Cauldron.

Personal Skills
Mixed-Blood (Divine): Rank A. One has the blood of two distinct species flowing through them, with one of the two being considered divine.
Witch's Cauldron: Rank B. The ability to craft various potions and toxins using magic.
Trick-or-Treat!: Rank A+. The promise of gathering sweets grants an increase in parameters and a strong determination that cannot be broken.
Colorful Moonbow: Rank C. A nightly strike that can bypass part of the enemy's defenses.
Draconic Witch's Ire: Rank B+. An unstoppable magic attack using one's sheer draconic might.
Wrathful Dragon's Fang: Rank EX. A special version of Dragon Fang that combines one's draconic might and defensive prowess with powerful magic. A unique martial art that can allow one to shrug off enemy attacks and return them with increased power.

Noble Phantasms
Stone of the Starry Seer, Moonlight Gem: Rank B+, Anti-Unit (Self) type.
A special Dragonstone overflowing with energy, to the point where merely holding it is enough to grant Kamui a significant surge of energy throughout her body. When properly activated, its aura expands around Kamui, causing anyone who attacks her to have their own inner energy staggered while hers is even further enhanced, guaranteeing that her next attack will be critically powerful.
Stone of the Celestial Sorcerer, Starlight Gem: Rank B, Anti-Unit (Self) type.
A special Dragonstone designed to preserve its user's life in combat. Casting an aura around itself that weakens foes and strengthens Kamui when activated, this Dragonstone has the capability of staggering the energy flow of her enemies, making it difficult to cast Noble Phantasms against her. Furthermore, when using it, Kamui gains a small healing factor and can negate most damage received through sheer force of will.
Draconic Rage: True Might of the Silent Dragon's Child: Rank B++, Anti-Army type.
The ultimate technique of Dragon Fang. The ability to transform into a complete dragon, a powerful Phantasmal Beast, greatly increasing Kamui's parameters and gaining the ability to unleash torrents of water from her jaw at the cost denying her use of her weapon Noble Phantasms. However, unless she keeps a Dragonstone with her, she'll also lose her sanity, turning her into a Berserker.
Blood of the First Dragons, Dragon's Vein: Rank C, Anti-Terrain type.
An ability that any descendant of the First Dragons is born with. If the ground Kamui stands on contains draconic energy underneath, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Sky

Traits: Humanoid, Dragon, Divine, Brynhildr's Beloved, King, Weak to Enuma Elish

Notes: The Halloween version of Elizabeth surprisingly doesn't mind sharing the spotlight with her, likely because Kamui is good friends with most of Chaldea. In order to tell her two Dragonstones apart, Kamui has decorated them, putting a wizard hat on one and attaching the other on a wreath. "It's like they're wearing cute costumes of their own!" was her justification.
ChaldeaDex Entry:
Crux of Fate #9
Kamui (New Year)



Class: Archer
Gender: Female
Height/Weight: 165cm/Confidential
Alignment: Lawful Good
Origin: The Great War, Kingdoms of Hoshido and Nohr
Debut: Fire Emblem 0 (Cipher)
Likes: Making up new fortunes in an attempt to bring luck
Dislikes: Having a bad year
Line: "Happy New Year! My name's Kamui, and I've decided to spend this year with you."
Comment: Her kimono was prepared by Mikoto while she was still alive.

Enjoying Tradition. During her short stay as a captive in Hoshido, Kamui has had the chance of experiencing the kingdom's unique way of celebrating the New Year alongside her mother Mikoto, the royal family of Hoshiso and her now closest friend Azura.

This was an eye-opening event to Kamui, who has since developed an almost childlike curiosity of Hoshidan traditions. Being offered a kimono, walking towards a shrine in order to send her wishes and prayers to the gods, learning how to use the yumi from Takumi... The last one isn't really related to the New Year but it's still something Kamui looks back on fondly.

She often writes what she wants using brushes and ink, but only shrine deities know what she truly wishes for.

Parameters
Strength: C
Endurance: C+
Agility: C-
Mana: D
Luck: A
Noble Phantasm: C

Class Skills
Magic Resistance: Rank E-. Protection from magic effects.
Independent Action: Rank -. The ability to remain in existence without any magic source for some time. Nullified due to not being a Servant.

Personal Skills
Mixed-Blood (Divine): Rank A. One has the blood of two distinct species flowing through them, with one of the two being considered divine.
Quick Draw (Bowfaire): Rank D. Enhanced strength and firing speed when initiating combat with a bow.
Fierce Bird's Blow: Rank B. An ability to drastically increase accuracy, allowing one to land blows with certainty.
Beyond the Night of Strife: Rank C++. The desire and motivation of wanting to see what lies beyond conflict.
Fortune Maker (False): Rank A. One believes to have the ability of coming up with new fortunes to bring luck upon others.

Noble Phantasms
Lilith Hama Ya: Evil-Destroying Arrow - Blessing of the Astral Dragon: Rank C, Anti-Unit/Anti-Magic type.
A type of yumi with the ability to dispel incantations with blessed arrows that are lethal against magecraft users. Having learned archery from her brother Takumi, Kamui can emulate him in style to an extent, and will choose this type of bow when using archery. It’s not a unique bow, however, but Kamui's sheer draconic power and arrows blessed by the Astral Dragon Lilith allows it to act similarly to a Noble Phantasm.
Blood of the First Dragons, Dragon's Vein: Rank C, Anti-Terrain type.
An ability that any descendant of the First Dragons is born with. If the ground Kamui stands on contains draconic energy underneath, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Sky

Traits: Humanoid, Dragon, Divine, Brynhildr's Beloved, King, Weak to Enuma Elish

Notes: This form of Kamui does possess a Dragonstone. However, it only serves to calm down her draconic instinct and has no combat purposes. She also never really turns into a dragon, fearing it may tear apart her kimono.
ChaldeaDex Entry:
Heir of Fate #1
Kanna



Class: Lancer
Gender: Female
Height/Weight: 141cm/"As heavy as a big dragon!"
Alignment: Lawful Good
Origin: The Great War, Kingdoms of Hoshido and Nohr
Debut: Fire Emblem Fates
Likes: Being a dragon, helping others
Dislikes: War, death, being alone, teenagers
Line: "Hi. It's good to meet you! I'm Kanna. My mama is Kamui. I can fight hard with dragon power too!"
Comment: Her weight is the same as that of her dragon form's, making her deceptively heavy for a child. She's very proud of that fact.

Dragon Spawn. Born during the war between the kingdoms of Hoshido and Nohr, Kanna's childhood was never easy. For starters, she grew up in the alternate dimension known as the "Deeprealms," as her mother, Kamui, wanted her to be safe from the war. Due to the time flowing differently there, she reached her young age in what would be a matter of weeks in normal time.

Then one day, invaders attacked the Deeprealms. Coincidentally, Kanna's mother was also visiting on that very same day. Afraid of not showing up on time should Kanna be attacked again and aware of the dragon blood within her, Kamui offered her daughter to fight in the war, which she happily accepted. As part of Kamui's army, Kanna did everything she could to help, both in and out of the battlefield, until the war turned into bloodshed.

She wishes to be a strong warrior that inspires hope in the hearts of others, just like her mother.

Parameters
Strength: C-
Endurance: D-
Agility: B
Mana: B-
Luck: D
Noble Phantasm: B

Class Skill
Magic Resistance: Rank D+. Protection from magic effects.

Personal Skills
Mixed-Blood (Divine): Rank B. One has the blood of two distinct species flowing through them, with one of the two being considered divine.
Draconic Heiress: Rank A. A variant of Self-Healing that is performed through usage of a Dragonstone's power.
Dragon Fang: Rank C. A martial art consisting of claw strikes and shapeshifting one's limbs into draconic parts.
Fierce Stance: Rank B. A boost in strength and mana when attacked by an enemy, allowing for better retaliations.
Brazen Awakening: Rank A. When sustaining enough harm, defenses will receive a sharp boost, reducing damage received by a notable amount.

Noble Phantasms
Silent Dragon Fang: Might of the Silent Dragon's Grandchild: Rank C, Anti-Unit type.
As a direct relative of the Silent Dragon, Kanna is capable of shapeshifting parts of her body in a variety of ways, from sprouting wings from her back to turning her hands into claws, fangs or even an entire jaw and so much more, granting her power, versatility, mobility and surprising reach thanks to the fangs' size. While normally nothing more than a skill, Kanna's constant usage of it in battle has evolved it into a genuine Noble Phantasm.
Draconic Rage: True Might of the Silent Dragon's Grandchild: Rank B, Anti-Army type.
The ultimate technique of Dragon Fang. The ability to transform into a complete dragon, a powerful Phantasmal Beast, greatly increasing Kanna's parameters and gaining the ability to unleash torrents of water from her jaw at the cost denying her use of her weapon Noble Phantasms. However, unless she keeps a Dragonstone with her, she'll also lose her sanity, turning her into a Berserker.
Dusk Kingdom's Dark Jewel, Moon Dragonstone: Rank A, Anti-Unit (Self) type.
A Dragonstone that Kanna has received from her mother, a representation of Nohr's might said to draw power from the moon itself. Thanks to the sheer quantity of energy within the stone, Kanna is capable of using the full might of her draconic heritage without any restraints. The dark aura casted by the stone allows Kanna to greatly increase her parameters and heal herself as she fights, making her a deceptively tough opponent.
Dawn Kingdom's Shining Jewel, Sun Dragonstone: Rank A, Anti-Unit (Self) type.
A Dragonstone that Kanna has received from Azura, a representation of Hoshido's might said to draw power from the sun itself. Thanks to the sheer quantity of energy within the stone, Kanna is capable of using the full might of her draconic heritage without any restraints. The shining light casted by the stone allows Kanna to force her opponents to fight with only their base parameters, ignoring any boosts they could receive.
Blood of the First Dragons, Dragon's Vein: Rank C-, Anti-Terrain type.
An ability that any descendant of the First Dragons is born with. If the ground Kanna stands on contains draconic energy underneath, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Sky

Traits: Humanoid, Dragon, Divine, Child, Weak to Enuma Elish

Notes: Illya and Abigail's Master, the latter also acting as her personal retainer. Is more clever than she lets on and isn't above using preconceived notions of her ditziness to hide it. Her metabolism and appetite are just like her mother's and while she once tried to control them, she eventually embraced them thanks to Erika's enabling and has frequent eating contests with Bunyan and Jeanne Lily. Has a huge crush on Gil and was happy to learn the feelings were mutual, becoming his girlfriend. However, the two agreed on enjoying their childhood as friends for now.
ChaldeaDex Entry:
Heir of Fate #2
Kanna (New Year)



Class: Ruler
Gender: Female
Height/Weight: 141cm/"As heavy as a big dragon!"
Alignment: Lawful Good
Origin: The Great War, Kingdoms of Hoshido and Nohr
Debut: Fire Emblem Heroes
Likes: Her kimono (despite being a little uncomfy), being with her Mama, getting gifts, mochi
Dislikes: Spending the new year festivities alone
Line: "Hi, I'm Kanna! Nice to meet you! Hope you're enjoying the new year so far!"
Comment: Kamui's daughter, always lively and cheerful, celebrating the new year and taking in all the festival sights with a smile on her face.

Smiling Sunrise. Upon hearing that her mother Kamui once partook in New Year festitivies, Kanna was very eager to follow her footsteps. Seeing her excitement, Kamui and Azura made a kimono specifically tailored to the young dragon and based on a design her own mother once wore.

Azura, having gone above and beyond, also gave her new Dragonstones themed after her favorite hobby, a traditional Hoshidan sport known as hanetsuki. Changing her abilities to the point of having a completely different fighting style, Kanna is eager to enjoy everything about the New Year festivities while also making sure no one could ruin them with a surprise attack with an all-new set of defensive abilities.

As per usual with Kanna, her biggest wish is, by her own words, "to be as strong as Mama."

Parameters
Strength: C-
Endurance: D
Agility: B+
Mana: B-
Luck: A
Noble Phantasm: B

Class Skills
Magic Resistance: Rank -. Protection from magic effects. Nullified by Dragonscale Wall.
True Name Discernment: Rank -. The instant reveal of information regarding other Servants.
God's Resolution: Rank -. Being granted two Command Seals for each Servant.

Personal Skills
Mixed-Blood (Divine): Rank B. One has the blood of two distinct species flowing through them, with one of the two being considered divine.
Draconic Eye: Rank A. Draconic energy concentrated into a powerful stare. Can temporarily disable one of the target's abilities.
Inverted Dragon's Scale: Rank B. A special technique which shuts down follow-up attacks from enemies while guaranteeing one's own.
Glimmers of a New Year's First Moon: Rank C. The thoughts of a wonderful New Year emboldens the body and mind.
Dragonscale Wall: Rank B-. Tough skin granted by one's draconic heritage, allowing protection from all enemy attacks. Effectiveness is based on the difference in rank between this skill and the enemy's Magic Resistance skill. Raises to Rank A+ when using Draconic Rage.

Noble Phantasms
New-Sun Stone: Shining Dragonstone of Rising Sunlight: Rank B+, Anti-Unit type.
A special Dragonstone which Azura magically combined with a hagoita, allowing it to act as both a conduit for Kanna's draconic abilities as well as a simple melee weapon, making it very versatile. Powered up by the rays of the sun, activating the stone allows Kanna to block enemy attacks through sheer strength alone while also weakening the mana flow of those enemies, making it harder for them to use Noble Phantasm.
Year of the Dragon: Dragonstone of the New Year's Rising Dragon Princess: Rank B++~A++, Anti-Unit type.
A second Dragonstone combined with a hagoita, this time blessed by the Astral Dragon Lilith rather than crafted by Azura. When activated, Kanna has an easier time dodging enemy attacks while her own retaliations will be difficult for her foes to stop. As the name implies, it is strongest when used during what Hoshidan culture considers the "year of the dragon", though it is always a strong option regardless of which year it is.
Draconic Rage: True Might of the Silent Dragon's Grandchild: Rank B, Anti-Army type.
The ultimate technique of Dragon Fang. The ability to transform into a complete dragon, a powerful Phantasmal Beast, greatly increasing Kanna's parameters and gaining the ability to unleash torrents of water from her jaw at the cost denying her use of her weapon Noble Phantasms. However, unless she keeps a Dragonstone with her, she'll also lose her sanity, turning her into a Berserker.
Blood of the First Dragons, Dragon's Vein: Rank C-, Anti-Terrain type.
An ability that any descendant of the First Dragons is born with. If the ground Kanna stands on contains draconic energy underneath, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Sky

Traits: Humanoid, Dragon, Divine, Child, Weak to Enuma Elish

Notes: Her kimono is implied to be made almost entirely of magic, as it never tears apart, even from her own dragon transformations. Has really gotten into hanetsuki thanks to Azura and is very competitive about it.
ChaldeaDex Entry:
Vallite Songstress #1
Azura



Class: Caster
Gender: Female
Height/Weight: 168cm/Refuses to share
Alignment: Chaotic Good
Origin: The Great War, Kingdoms of Hoshido and Nohr
Debut: Fire Emblem Fates
Likes: Cute things, fluffy things, scary stories, Hoshido and its culture, strawberries
Dislikes: Nohr, being rejected, bullied or discriminated
Line: "My name is Azura. I offer you my song. As for where I'm from? Two kingdoms, in a way... Both Nohr and Hoshido."
Comment: Normally neat and tidy, she has the worst cases of bed hair in the army and is a restless sleeper.

Lady of the Lake. A gifted songstress from the kingdom of Valla raised as a Nohrian princess, Azura was eventually taken by Hoshidan forces after her Kamui's kidnapping in hopes of a hostage exchange. However, King Garon had little interest in giving Kamui back and thus, Azura was raised as a Hoshidan at Queen Mikoto's request. Having been mistreated in Nohr, she grew fond of Hoshido's kindness and called this land her home.

Shortly after meeting Kamui, she grew close to her and, upon finding out about her decision to stop the war as a third party, decided to follow and assist her. Thanks to her mother, she knew many things concerning the real threat plaguing the kingdoms of Hoshido and Nohr, Anankos, allowing her to act as a guide for her dear friend Kamui... until she lost her life in battle.

While she had come in terms with her death, having been revived through Dark Sakura's black mud and being reunited with her best friend has given her the desire to remain alive for as long as possible.

Parameters
Strength: B
Endurance: D-
Agility: A
Mana: EX
Luck: C
Noble Phantasm: EX

Class Skills
Territory Creation: Rank -. The ability to build a special terrain that is advantageous to oneself as a magus. Nullified by Ryuumyaku.
Item Construction: Rank A. The ability to produce various magical items.

Personal Skills
Magic Resistance: Rank D+. Protection from magic effects. Raised to Rank A++ when using the Pendant of the Third Kingdom.
Traces of a First Dragon: Rank B. To be born as a descendant of a First Dragon, granting divine heritage and the ability to use Dragon Veins.
Foreign Noble: Rank A. The status of a noble from the Invisible Kingdom. Grants an advantage against otherworldly beings, regardless of their class.
Voice of Peace: Rank B. The usage of one's voice to weaken nearby enemies.
Healing Descant: Rank B. A melodious song capable of healing nearby allies.
Inspiring Song: Rank EX. A special song that boosts the parameters of one's allies and grants them the motivation to keep fighting.
Pendant of the Third Kingdom: Rank EX. A special Mystic Code made using the Dragonstone of the Silent Dragon, granting the user unimaginable magic prowess but with their health put at risk whenever used.

Noble Phantasms
if ~one’s thoughts~: Lost in Thoughts All Alone: Rank EX, Magecraft type.
A song with magic properties when sung by a member of the Vallite Royal Family in conjuction with its heirloom, the Pendant of the Third Kingdom. It has multiple applications, such as rejuvenating allies, calming aggressive thoughts, dispel possessions and so on. Each use of the song has the drawback of requiring the user's very soul and the toll can vary depending on how powerful the effect, from simple tiring to death.
Seinaru Aqua Yari: Blessed Lance of the Songstress: Rank A+, Anti-Army/Anti-Demon type.
A rare type of lance that has been blessed by deities, granting it extra damage against unholy beings as well as slowly healing wounds of the user when intitiating the combat. This is not the only weapon of its type, but this particular lance has been reinforced by Azura’s magecraft to be stronger than the average one found, and has a design unique to hers, making it stand out among other Blessed Lances.
Touma Seirei Manisha: Clear and Cold Waves of the Vallite Ocean: Rank C, Magecraft type.
An artifact that has been passed down the Vallite Royal Family. A prayer wheel for rituals that is made to be used alongside if ~one's thoughts~. By itself, it is a weak Mystic Code but with the song, it can enhance the desired effects of it. Some believe that with its use, the toll caused by casting the song can be lessened, but others claimed it does the opposite, amplifying the effects at a greater cost. Azura hasn’t disproven either.
Yato-no-Kami: Dual Blades of Shadow and Blaze: Rank A, Anti-Army type.
One of the powerful Divine Constructs known as Fire Emblems. However, Azura does not wield the actual artifact. Instead, using her Vallite magic channeled with her pendant, she can create projections of its Blazing and Shadow forms which she can summon either as handheld weapons or gigantic blades that can crush entire armies in one blow. Due to being mere projections, however, they lack the ability to slay dragons.
Blood of the First Dragons, Ryuumyaku: Rank C, Anti-Terrain type.
Also known as Dragon's Vein, an ability possessed by descendants of the First Dragons. If the ground Azura stands on contains draconic energy, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Star

Traits: Living Human, Humanoid, Dragon, Divine, Weak to Enuma Elish

Notes: Mata Hari's Master. Tends to be blunt whenever criticizing someone and isn't afraid of saying what she thinks. Can be a big eater, though not nearly to the same extent as Kamui. While uncorrupted by Dark Sakura's black mud, her abilities have nonetheless been enhanced due to it. Much like Kamui, she sees what remains of the royal families of Nohr and Hoshido as her own family, including Kamui, despite not being related to them.
ChaldeaDex Entry:
Vallite Songstress #2
Azura (Child)



Class: Alter Ego
Gender: Female
Height/Weight: Claims that no one cares enough about her to measure her
Alignment: True Neutral
Origin: Dreams Adrift, World of Zenith
Debut: Fire Emblem Heroes
Likes: Being left alone, being loved, her familiars
Dislikes: Death, being treated badly, suffering
Line: "I am Azura, princess of Nohr. I hope you'll be nice to me. Please..."
Comment: Has been treated badly by the denizens of Nohr's castle, and her heart is touched by darkness as a result.

Young Songstress. The resurrection that Azura and her siblings from Hoshido and Nohr went through thanks to the Holy Grail's black mud has enhanced them into beings similar to Servants yet still human in nature. However, Azura's spirit reacted on a deeper level than her siblings, allowing her to regress her body to that of her child self, an isolated Nohrian princess who hid to avoid the pain of being bullied.

This younger form she can transform into is from a pivotal moment in her life; a meeting with Loki, a divine trickster from the World of Zenith. During that meeting, Loki granted her powerful talismans known as the Book of Shadows, which the goddess promised could let Azura create people who will love her and a world where all her dreams can become reality, only to be stopped by her future self. Because of this, this younger form of Azura restrains herself from giving in to the talismans' temptation, as if her older self was still keeping her in check.

If she ever gives in to the temptation of having a wish granted, she would consider the creation of a flying ship so that she and the caring familiars she creates can fly away wherever she wants and be happy forever. However, she may have a deeper desire than this...

Parameters
Strength: E
Endurance: E-
Agility: C
Mana: EX
Luck: E
Noble Phantasm: EX

id_es
Rather than any given skill, Azura's id_es are instead her Book of Shadows and all other Noble Phantasms associated with it.

Personal Skills
Infantile Regression: Rank D. A skill that reverts the user back to a juvenile state.
Magic Resistance: Rank D+. Protection from magic effects. Raised to Rank B when using the Pendant of the Third Kingdom.
Traces of a First Dragon: Rank B. To be born as a descendant of a First Dragon, granting divine heritage and the ability to use Dragon Veins.
Bonds of Wind and Water: Rank A. When close to trusted people, an increase in one's agility as well as their resistance to magic will occur.
Familiar (Dream Butterflies): Rank D. Allows the use of spiritual butterflies as familiars.
Dance of Torrents: Rank C. A special dance which grants the Magic Resistance skill to others, its rank being the same as this skill's.
Song of Sadness: Rank EX. A special song fueled by one's despair. The sadness of its lyrics grants allies the motivation to keep fighting.
Pendant of the Third Kingdom: Rank B (Downed from EX). A special Mystic Code made using the Dragonstone of the Silent Dragon, granting the user unimaginable magic prowess but with their health put at risk whenever used. Downgraded by her lack of training with it.

Noble Phantasms
Book of Shadows: Summoning the Ancient Shadows of Dreams: Rank EX, Anti-World type.
A set of talismans given to the young Azura by the divine trickster Loki. They function as a powerful Mystic Code capable of creating a Reality Marble based on the user’s dreams and rewriting the world’s landscape to make those dreams a part of the waking world. They are also capable of creating dreamlike familiars of people who are important to Azura's life, be it during her past, present or even future.
Dreams Adrift: Enter the World of Dreams and Shadows: Rank EX, Anti-Unit type.
The artificial Reality Marble that can be created from the Book of Shadows. A utopia created from the Azura's own dreams, where nothing wrong can happen to her. Within this world, Azura's abilities are significantly stronger, capable of performing anything as long as it is realistically possible, regardless of probability. Anyone who ventures into this world, including Azura herself, is trapped inside until the dream ends.
Authority of the Ancient Shadows, Dream's Bubble: Rank EX, Anti-Terrain/Anti-World type.
A powerful ability granted by the Book of Shadows to those naturally capable of using Dragon's Vein. It allows for the creation of magical zones using an authority similar if not greater to that of a First Dragon's, from which environmental alterations can then be performed at will. As a result, Azura is capable of altering the very planet she stands on by turning her dreams into reality to create the effects she desires.
if ~one’s thoughts~: Lost in Thoughts All Alone: Rank E (Downed from EX), Magecraft type.
A song with magic properties when sung by a member of the Vallite Royal Family in conjuction with its heirloom, the Pendant of the Third Kingdom. It has multiple applications, all of them considered miraculous. However, this younger version of Azura has not completed her training and as such, is unable to use it full potential. Even so, each usage of it still draws from her soul, albeit not as drastically due to its weaker effects.

Attribute: Sky

Traits: Living Human, Humanoid, Dragon, Divine, Weak to Enuma Elish

Notes: Aside from the butterflies, the familiars she summons the most often out of the Book of Shadows are based on Camilla, Kamui and the latter's mother, Mikoto, all dressed in outfits similar to hers. At this age, she only knows Camilla and even so, the familiar version of her looks much older than she remembers her being. Rather than question what's going on, she instead embraces how much care and love they give her.
ChaldeaDex Entry:
Vallite Songstress #3
Azura (Attuned)



Class: Ruler
Gender: Female
Height/Weight: 168cm/Refuses to share
Alignment: Neutral Good
Origin: The Great War, Kingdoms of Hoshido and Nohr
Debut: Fire Emblem Heroes
Likes: Kamui, strong bonds, forging her own path, the ideals of the future that she and Kamui share
Dislikes: Broken bonds, being caught off-guard
Line: "My name is Azura, the one whose destiny is entwined with Kamui's. She is a Hoshidan raised in Nohr, yet I am a Nohrian raised in Hoshido... Both royals with strange fates."
Comment: Her song echoes across the battlefield, with her faith in Kamui granting her strength.

Song of Resonating Bonds. A princess of Nohr raised in Hoshido, Azura's fate has both mirrored and entangled itself with that of Kamui's, a princess of Hoshido raised in Nohr. As a result, when the two met, it was not long before they became close and started fighting side by side for the sake of bringing a new dawn to their war-torn world. That is, until Azura tragically lost her life by Kamui's hand when her draconic impulses made her go berserk.

However, her spirit remained, watching over Kamui and guiding her, allowing her to become even more connected with the one she had such strong bonds with. When she was brought back to life, she felt so deeply attuned with Kamui that their hearts resonated. Combining this resonance with her magic granted Azura the ability to transform into this form, combining Kamui's draconic power alongside her own powerful magic to create something much stronger than the sum of their parts and growing more powerful the stronger their bonds become.

Her deepest wish is to be able to keep forging her own path, one that allows her to make the world a better place.

Parameters
Strength: A-
Endurance: E-
Agility: A++
Mana: EX
Luck: D
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank C. Protection from magic effects. Raised to Rank EX when using the Pendant of the Third Kingdom.
True Name Discernment: Rank -. The instant reveal of information regarding other Servants.
God's Resolution: Rank -. Being granted two Command Seals for each Servant.

Personal Skills
Traces of a First Dragon: Rank A. To be born as a descendant of a First Dragon, granting divine heritage and the ability to use Dragon Veins.
Water's Echoes: Rescue Route: Rank EX. The ability to warp close to any ally who has sustained damage.
Bewitching Voice: Rank B+++. When singing, one's voice can enchant foes, greatly weakening them.
Changing Waves: Rank EX. A song which inspires others to carve their own fate as much like water, destiny flows freely.
Invisible Storm: Rank A++. A powerful yet unseen spell which can boost the user's offenses and agility while disrupting the enemy's mana.
Pendant of the Third Kingdom: Rank EX. A special Mystic Code made using the Dragonstone of the Silent Dragon, granting the user unimaginable magic prowess but with their health put at risk whenever used.

Noble Phantasms
Mittsu-no-Michi: Singing and Splitting the Three Paths: Rank B (Downed from EX), Anti-Unit/Anti-World type.
A companion weapon to the Yato-no-Kami. While shaped like an axe and efficient at being one, its true purpose is to act as a ritual tool that can enhance the performance of both its user and their allies, protection against parameter reductions and even grant Azura an easy way to escape combat safely. When using its full power, one can witness three parallel timelines, splitting their destiny in three, and choose a single one.
if ~one’s thoughts~: Lost in Thoughts All Alone: Rank EX, Magecraft type.
A song with magic properties when sung by a member of the Vallite Royal Family in conjuction with its heirloom, the Pendant of the Third Kingdom. It has multiple applications, such as rejuvenating allies, calming aggressive thoughts, dispel possessions and so on. Each use of the song has the drawback of requiring the user's very soul and the toll can vary depending on how powerful the effect, from simple tiring to death.
Authority of the First Dragons, Shinmyaku: Rank A+, Anti-Terrain/Anti-World type.
An enhanced version of Ryuumyaku also known as Divine's Vein, accessed when embracing one's divinity. It allows for the creation of new Veins using a First Dragon's authority, from which the Dragon's Vein alterations can be performed at will. As a result, when resonating with Kamui's heart, Azura is not restricted to what her location allows in both ability and potency, altering the world itself to create the effects she desires.

Attribute: Star

Traits: Living Human, Humanoid, Dragon, Divine, Weak to Enuma Elish

Notes: Never uses the Mittsu-no-Michi's ability to witness timelines, wanting to forge her own path through her own efforts. Whether that qualifies as a strength or a weakness of Azura depends on your point of view.
ChaldeaDex Entry:
Vallite Songstress #4
Azura (New Year)



Class: Saber
Gender: Female
Height/Weight: 168cm/Refuses to share
Alignment: Lawful Good
Origin: The Great War, Kingdoms of Hoshido and Nohr
Debut: Fire Emblem Heroes
Likes: Hanetsuki, visiting shrines, wishing good fortunes to others
Dislikes: Failed resolutions
Line: "Happy New Year! I'm Azura. I was heading out for my first shrine visit of the new year, but... Somehow I wound up here, instead."
Comment: The enchanting Azura, in a brighter mood than usual due to the joy that New Year festivities give her.

Celebratory Spirit. Whenever the new year approaches, Azura's mood tends to brighten up, practicing new songs for the occassion. To further show how much she loves thast time of the year, she even crafted a yukata of her own, wearing it proudly whenever possible until the New Year festivities end. This may be her favorite part of Hoshidan culture.

To further showcase her enthusiasm, she even forgoes the usage of her usual lance, instead enhancing a traditional hanestuki paddle to grant people support, whether it be for helping allies in unexpected battles or simply wishing them a happy new year with spells of comfort.

All she wishes for is for every year to be a good one. Or at least as good as they can possible be.

Parameters
Strength: B
Endurance: D-
Agility: B
Mana: A
Luck: B
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank D-. Protection from magic effects. Raised to Rank A++ when using the Pendant of the Third Kingdom.
Riding: Rank A++. The ability to master any mount.

Personal Skills
Item Construction: Rank B. The ability to produce various magical items.
Traces of a First Dragon: Rank B. To be born as a descendant of a First Dragon, granting divine heritage and the ability to use Dragon Veins.
Earthly Dance: Rank B-. A special dance inspired by earth that fortifies the bodies of one's allies, increasing their defense against physical blows.
Verse of the Skies: Rank C-. A special song that grants flying allies a substantial increase in physical and magical offense.
Chorus of a New Year: Rank EX. A special holiday song that grants them the motivation to keep fighting in the new year.
Pendant of the Third Kingdom: Rank EX. A special Mystic Code made using the Dragonstone of the Silent Dragon, granting the user unimaginable magic prowess but with their health put at risk whenever used.

Noble Phantasms
Aqua Hagoita: New Year's Good Fortune and Games: Rank D-, Anti-Unit type.
A paddle used to play the traditional Hoshidan sport of hanetsuki which Azura decided to turn into a Mystic Code. This enhanced it to the point of being comparable to a small sword and granted it the ability to redirect projectiles by simply hitting them, emulating the sport. In addition, the magic used to enhance it can also be used to cast a spell that grants good fortune, improving the defenses of Azura's allies.
if ~one’s thoughts~: Lost in Thoughts All Alone: Rank EX, Magecraft type.
A song with magic properties when sung by a member of the Vallite Royal Family in conjuction with its heirloom, the Pendant of the Third Kingdom. It has multiple applications, such as rejuvenating allies, calming aggressive thoughts, dispel possessions and so on. Each use of the song has the drawback of requiring the user's very soul and the toll can vary depending on how powerful the effect, from simple tiring to death.
Blood of the First Dragons, Ryuumyaku: Rank C, Anti-Terrain type.
Also known as Dragon's Vein, an ability possessed by descendants of the First Dragons. If the ground Azura stands on contains draconic energy, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Sky

Traits: Living Human, Humanoid, Dragon, Divine, Weak to Enuma Elish

Notes: Has never lost a match of hanetsuki.
ChaldeaDex Entry:
Vallite Songstress #5
Azura (Oasis)



Class: Archer
Gender: Female
Height/Weight: 168cm/Refuses to share
Alignment: Neutral Good
Origin: The Great War, Kingdoms of Hoshido and Nohr
Debut: Fire Emblem Heroes
Likes: Performing, beautiful voices, enjoying a new kingdom's culture
Dislikes: Sand, deserts
Line: "I am Azura. Listen now as I raise my voice to this valiant festival."
Comment: No matter where she is, Azura's voice never fails to mesmerize.

Lost Kingdom's Guest Performance. At some point, Azura was invited by people from another world known as Tellius to perform in a festival in honor of the lost kingdom of Hatari, a place isolated from other nations by the Desert of Death. Curious about the potential new things she could learn from an entirely different culture, Azura accepted the offer.

Unfortunately, Azura learned just how much she hated the climate of a desert during her new experience. However, seeing all the people cheer for her performances was more than enough to make the experience worthwhile, keeping many mementos from it such as a new outfit and a unique Mystic Code inspired by a combination of Hatari culture and her own affinity with water, making her look like the personification of a desert oasis.

While she enjoyed the festival, she still wishes to never be in a desert again.

Parameters
Strength: C-
Endurance: E-
Agility: B+
Mana: B
Luck: A-
Noble Phantasm: C

Class Skills
Magic Resistance: Rank D+. Protection from magic effects. Raised to Rank A++ when using the Pendant of the Third Kingdom.
Independent Action: Rank -. The ability to remain in existence without any magic source for some time. Nullified due to not being a Servant.

Personal Skills
Item Construction: Rank B. The ability to produce various magical items.
Traces of a First Dragon: Rank B. To be born as a descendant of a First Dragon, granting divine heritage and the ability to use Dragon Veins.
Song of Fury: Rank A+. A variant of Mad Enhancement that enhances all parameters but at the cost of recoil damage rather than one's sanity.
Songstress's Canter: Rank B++. When performing a song, one has the chance to safely escape after attacking foes.
Gray Waves: Rank EX. A personal song that grants allies increased mobility and the motivation to keep fighting.
Resonant Dance of Harmonious Blades: Rank EX. A dance inspired by a lost kingdom, motivating a select ally to keep fighting while also increasing their offenses. Most effective if the chosen ally is from the same region as the skill's user.
Pendant of the Third Kingdom: Rank EX. A special Mystic Code made using the Dragonstone of the Silent Dragon, granting the user unimaginable magic prowess, but with their health put at risk whenever used.

Noble Phantasms
Dancing Desert Flames: Burning Ritual of the Desert's Chorus: Rank C, Anti-Unit/Magecraft type.
A pair of enchanted torches glowing with colored flames. They can serve a similar purpose as Prayer Wheel, enhancing the effects of if ~one's thoughts~, albeit not as powerful since they draw power from Azura's voice rather than her magic. To make up for it, they are effective in combat and can even increase her strength and mobility. She may lend them to others, but only those with a beautiful voice can make use of them.
if ~one’s thoughts~: Lost in Thoughts All Alone: Rank EX, Magecraft type.
A song with magic properties when sung by a member of the Vallite Royal Family in conjuction with its heirloom, the Pendant of the Third Kingdom. It has multiple applications, such as rejuvenating allies, calming aggressive thoughts, dispel possessions and so on. Each use of the song has the drawback of requiring the user's very soul and the toll can vary depending on how powerful the effect, from simple tiring to death.
Blood of the First Dragons, Ryuumyaku: Rank C, Anti-Terrain type.
Also known as Dragon's Vein, an ability possessed by descendants of the First Dragons. If the ground Azura stands on contains draconic energy, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Sky

Traits: Living Human, Humanoid, Dragon, Divine, Weak to Enuma Elish

Notes: During her time at the Hatari Festival, Azura befriended a fellow songstress from the Heron Clan, doing many duets together.
ChaldeaDex Entry:
Vallite Songstress #???
"Aqua"



Class: Assassin
Gender: Female
Height/Weight: Unknown
Alignment: Unknown
Origin: The Great War, Kingdom of Nohr
Debut: Fire Emblem Fates
Likes: Unknown
Dislikes: Unknown
Line: "I'm a songstress from another world... Who I am doesn't matter. Just know that I'll fulfill my role."
Comment: Quiet and reserved, as if intentionally keeping her identity as vague and mysterious as possible

Lady of Ballads. A talented performer of arts who frequently did shows in the theaters of Cyrkensia. Her true identity is a mystery, not even her name, but due to her mermaid-like voice, she has been referred to as "Aqua". Despite this, she displays an aura of trust and, shall she deem someone trustworthy, will follow them through thick and thin.

Except that she's not so much of a mystery when you look behind her veil, as this is merely Azura, the songstress from the invisible kingdom of Valla, using a Mystic Code to hide her identity in order to infiltrate public places without being recognized. It even managed to fool Kamui into thinking she was a complete stranger, something she's frankly quite proud of.

She will pretend as if she had no wish to keep her identity a mystery.

Parameters
Strength: B
Endurance: D+
Agility: B
Mana: EX
Luck: D
Noble Phantasm: EX

Class Skill
Presence Concealment: Rank -. The ability to hide one’s presence. Nullified by Dark Songstress.

Personal Skills
Magic Resistance: Rank D-. Protection from magic effects. Raised to Rank A++ when using the Pendant of the Third Kingdom.
Traces of a First Dragon: Rank B. To be born as a descendant of a First Dragon, granting divine heritage and the ability to use Dragon Veins.
Triangle Adept: Rank A-. Doubles the effect of class advantages and disadvantages.
Mesmerizing Enchantment: Rank A. An evolved version of Alluring Nightingale that can charm people of all genders.
Inspiring Song: Rank EX. A special song that boosts the parameters of one's allies and grants them the motivation to keep fighting.
Dance of Discomfort: Rank A+. A dance performance which spreads around magic through one's movements in order to harm a chosen target.
Pendant of the Third Kingdom: Rank EX. A special Mystic Code made using the Dragonstone of the Silent Dragon, granting the user unimaginable magic prowess, but with their health put at risk whenever used.

Noble Phantasms
Dark Songstress - Lady of Ballads: Rank C, Anti-Unit (Self) type.
A Mystic Code designed to conceal Aqua's true identity. A dark blue version of her usual white outfit with a veil covering her face, its most notable use being on performances in the city of Cyrkensia. Despite being so strikingly similar to her default outfit, it somehow works incredibly well at hiding who she is, to the point of being unrecognizable to even those closest to her.
Requiem of Ballads, Urðr: Rank B, Anti-Unit type.
A polearmed weapon that Aqua often carried in the city of Cyrkensia in order to defend herself if a performance went wrong. Its light weight allows her to keep moving gracefully on the battlefield and its golden-bladed tip makes it particularly damaging, making it an effective option to use in combat. In addition, it also doubles as a Mystic Code which has shown the ability to enhance the effects of her singing capabilities.
if ~one’s thoughts~: Lost in Thoughts All Alone: Rank EX, Magecraft type.
A song with magic properties when sung by a member of the Vallite Royal Family in conjuction with its heirloom, the Pendant of the Third Kingdom. It has multiple applications, such as rejuvenating allies, calming aggressive thoughts, dispel possessions and so on. Each use of the song has the drawback of requiring the user's very soul and the toll can vary depending on how powerful the effect, from simple tiring to death.
Blood of the First Dragons, Dragon's Vein: Rank C, Anti-Terrain type.
An ability that any descendant of the First Dragons is born with. If the ground Aqua stands on contains draconic energy underneath, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Sky

Traits: Living Human, Humanoid, Dragon, Divine, Weak to Enuma Elish

Notes: "While I was performing, I heard your voice, clear and strong. It said that I was needed. My first thought was that I must go. I didn't understand what the reason was, then. But now, I'm happy to help. Even so, I cannot stay here very long. I'm on a journey into the darkness... The path before me is dim. I don't know whether I'll make it to the end... If a cruel fate awaits me... If I disappear... Call to me. Your voice can give me form. I believe this, and I believe in you." No one knows what she means by that.
ChaldeaDex Entry:
Astral Dragon #2
Lilith



Class: Foreigner
Gender: Female
Height/Weight: 145cm/Unaffected by gravity
Alignment: Lawful Neutral
Origin: She prefers to keep it a secret...
Debut: Fire Emblem Fates
Likes: Lady Kamui, food, horses, collecting silverware
Dislikes: Her father, her past
Line: "Hello, I'm Lilith. I faithfully served at Kamui's side in the Kingdom of Nohr. Now I'm here if you need my aid."
Comment: Her height measurement is taken from her human form.

Devotee of Dragons. During her time as a captive princess of Nohr, Kamui had several retainers waiting at her beck and call to make her stay as enjoyable as possible. Among them was a dragon and stable hand named Lilith, who had grown loyal to Kamui when the princess had nursed her back to health after finding her laying on the ground, mistaking the dragon for a baby bird.

During her time as a retainer, she had kept her draconic nature hidden to all but was eventually forced to reveal her true self when Kamui was sent into a chasm, falling to her death. The truth is that Lilith is an Astral Dragon, a subspecies of the First Dragons who created the world on which stand the Kingdoms of Hoshido and Nohr, which grants the ability to travel between worlds. She used this ability in order to not only save Kamui's life but also give her a base of operations that could not be easily reached by foes; the Astral Plane.

She wishes to serve Kamui until the very end as a way to show gratitude... as well as to fulfill a promise she made to someone special to her. However, she would also accept if that were not to happen, seeing herself as a burden due to a past that she refuses to talk about.

Parameters
Strength: D- (Can rise up to B+ with Consumption of Offerings)
Endurance: E- (Can rise up to C+ with Consumption of Offerings)
Agility: C- (Can rise up to A+ with Consumption of Offerings)
Mana: EX
Luck: E- (Can rise up to C+ with Consumption of Offerings)
Noble Phantasm: EX

Class Skill
Existence Outside the Domain: Rank EX. One's status as a life form beyond this world or having been possessed by one.

Personal Skills
Traveling Between the Stars: Rank EX. One's affinity with the act of traveling between worlds. The signature ability of Astral Dragons.
Persistent Spirit: Rank EX. A variant of Independent Action that allows one's spirit to remain in existence after death.
Item Construction: Rank C. The ability to produce various magical items.
Animal Dialogue: Rank A+. Ability to understand and communicate with animals.
Dragon Shield: Rank B+. A draconic spell casted whenever one seeks to protect. Can protect an ally or make its own caster more resilient.
Astral Blessing: Rank C++. Particularly powerful healing magic enhanced by the might of an Astral Dragon.
Consumption of Offerings: Rank A. The act of eating food which has been given to oneself, manifested as a skill. Grants an increase in select parameters depending on the type of food eaten.
Spawn of the First: Rank C (Downed from A). The direct, self-sired creation of a First Dragon, making one a Divine Spirit. Lilith lost most of her original blood after becoming an Astral Dragon, weakening this skill.

Noble Phantasms
Astral Gift from the Stars, Stone of Moro: Rank EX, Anti-Unit (Self) type.
A special Dragonstone given to Lilith by the Astral Dragon Moro, allowing her to shift between human and dragon forms at will. As a dragon, she is capable of using the full extent of her powers while being a human makes her weaker but more versatile when helping others. The stone's power is so overwhelming that using it is the reason Lilith became an Astral Dragon in the first place, though she refuses to disclose what she was before.
Domain from the Astral Plane, My Castle: Rank EX, Gateway type.
A castle large enough to house an entire army, constructed by Lilith within the parallel world known as the Astral Plane, a place which Astral Dragons reside and where their power is at their peak. As an Astral Dragon, Lilith has complete control over its layout, infrastructures and even its entire appearance. In order to guide others in and out of the castle, Lilith carries a mystical orb with her with serves as a portable gateway.
The Power of Stars Beyond this World, Astral Breath: Rank EX, Anti-Unit type.
The power of an Astral Dragon, concentrated into a blast of pure energy. Looking almost otherworldly in nature, the blast will strike at whoever Lilith targets without fault, managing to find the right spot to hit every single time. At full might, it almost looks like a void crafted from the Astral Plane, the world in which Astral Dragons reside, and will be almost guaranteed to overwhelm whoever is struck by it.

Attribute: Star

Traits: Humanoid, Dragon, Divine

Notes: When in dragon form, she loses her voice and can only communicate through telepathy. Among the people in Chaldea, she is the one deemed most likely to have an actual black hole for a stomach. However, her humble demeanor makes it so that she will rarely eat food unless it is offered to her. When it comes to taking care of animals, she is among the most talented.
ChaldeaDex Entry:
Silent Dragon Spawn #2
Lilith (Fallen)



Class: Beast
Gender: Female
Height/Weight: No one dares to measure her
Alignment: Lawful Evil
Origin: The Great War, Kingdom of Valla
Debut: Fire Emblem Fates
Likes: Crushing her enemies, serving Anankos
Dislikes: Friendship, trust, jokes
Line: "I am Lilith, daughter of King Anankos. My blood is of the true Silent Dragon, and I'll snuff out any who resist him."
Comment: Mentioning Kamui's name is a guaranteed way to give her a headache, showing Lilith's kinder self is still somewhere within.

Silent Broodling. The reality behind Lilith's origins is that she is a creation of the Silent Dragon Anankos self-sired out of his insanity, made in order to have a pawn of smaller size for convenience and making her a living personification of his madness. During most of her life, she had served him willingly and faithfully, doing horrible things under the command of the mad dragon. However, everything would change when being asked to kill the remains of Anankos's sanity, which had split off from the Silent Dragon and evolved into its own humanoid being.

Lilith's entire view on the world would shift radically, being moved by how this second Anankos showed her nothing but kindness and love, things she herself had never received from her creator, and even sacrificed his own life so that she may live on. However, as she is a Silent Dragon herself, Lilith is still susceptible to her mind degenerating into becoming an enemy of the world, seeking nothing but its destruction if her power is left unchecked. This Fallen form of hers references both what would happen if she degenerates as well as her past as a servant of Anankos.

All she seeks is to carry on the goal of the insane Anankos; bring about the end of mankind, and perhaps even all other living beings.

Parameters
Strength: B-
Endurance: C-
Agility: B
Mana: EX
Luck: D
Noble Phantasm: A++

Class Skills
Authority of the Beast: Rank A+++. A skill that deals more damage to anything coming from Humanity or Gods.
Independent Manifestation: Rank -. The ability to sustain oneself existence. Nullified by Silent Imposition.
Nega-Bond: Rank EX. Resistance against powers granted by bonds. Nullifies all skills that have the purpose of helping others.

Personal Skills
Spawn of the First: Rank A. The direct, self-sired creation of a First Dragon, making one a Divine Spirit.
Mad Fate: Rank EX. One's status as a being created off of another's insanity, allowing them to carry both their power and madness.
Lone Force: Rank A++. One's power is at its strongest when there are no allies nearby.
Dragon Curse: Rank B. A wicked spell that forces a reduction of parameters to anyone to dares to attack its caster.
Dragon's Scale: Rank EX. To embrace one's draconic heritage. Grants resistance against all attacks and immunity to all status effects.
Silent Imposition: Rank A. The power of the Silent Dragon Anankos allows one to manifest on any world by imposing his will through anyone willing to summon a powerful being, opening the possibility for him to break in, conquer and destroy.

Noble Phantasms
Silent Power: Dragon of Wisdom's Madness: Rank A++, Anti-Humanity type.
The swirling madness of Anankos himself, manifested into a set of three beams each casted from projections of the Silent Dragon's eyes. It is an unrelenting, unstoppable onslaught of pure wicked energy that will surely decimate anything in its way for as long as Lilith keeps the assault going long enough. The true might of a First Dragon's spawn cannot be stopped when all is let loose...
Vallite Invasion: Invisible Demon Soldiers: Rank D~A, Anti-Army/Anti-World/Anti-Humanity type.
A portion of Anankos's great power, allowing Lilith to summon invisible soldiers to aid in her missions. The origin of these soldiers can vary; most are restless spirits but some are surviving citizens forced to be slaves to Anankos and others are even dead people who had moved on but were forced to come back to life as pawns. Regardless of where they come from, one thing remains; they will do anything Lilith demands.

Attribute: Beast

Traits: Humanoid, Dragon, Divine, Threat to Humanity

Notes: As a creation of Anankos, she is an Evil of Humanity who represents "sorrow" just like him. Oddly enough, despite being created from Anankos, one of the First Dragons, she cannot unlock the power of Dragon Veins. This may be due to being created from Anankos's insanity and as such, may lack the mental clarity to unlock them. Being Anankos's self-sired daughter makes her Kamui's biological sister, but the kinder side of Lilith swore to keep it secret while this side of her ignores this entirely, refusing to see her as family as Kamui is not loyal to Anankos like she is.
ChaldeaDex Entry:
Eldest Hoshidan Princess #1
Hinoka



Class: Rider
Gender: Female
Height/Weight: 170cm/None of your business
Alignment: Neutral Good
Origin: The Great War, Kingdom of Hoshido
Debut: Fire Emblem Fates
Likes: Her family
Dislikes: Kidnappings, invasions, seeing her family in danger, Camilla's teasing
Line: “I'm Princess Hinoka of Hoshido. I have a reputation as a warrior princess. So, happy to hit the battlefield for you!”
Comment: One of the most caring people in Kamui's former army, knowing plenty of others by name and acted with consideration towards them.

Blue Sky Warrior. Second eldest of the Hoshidan royal family, Hinoka was a shy girl who was close with her adopted sister Kamui until the latter was kidnapped by Nohrians. Her attitude then took a turn; from that day, she dedicated her life to train in hopes of becoming strong and rescue her sister. Albeit regrettably neglecting her other siblings in the progress, her love for them never diminished as she strived to reunite her family.

Then one day, war between Hoshido and Nohr centered around Kamui, who was forced to pick a side. Kamui picked neither and, discovering a common threat to everyone, joined the armies of both Kingdoms to fight the Silent Dragon Anankos. Hinoka died during the war and her spirit couldn’t rest in peace, following Kamui until she was forcibly resurrected by a cursed Holy Grail.

Her simple wish is to keep her family together... or what’s left of it, at least.

Parameters
Strength: B+
Endurance: D-
Agility: B+
Mana: C-
Luck: B
Noble Phantasm: A

Class Skills
Magic Resistance: Rank C-. Protection from magic effects.
Riding: Rank -. The ability to master any mount. Nullified by Kinshi Knight.

Personal Skills
Kinshi Knight: Rank A+. The title of one who acts as an attacker with superior mobility, riding a flying beast known as a Kinshi.
Traces of a First Dragon: Rank D. To be born as a descendant of a First Dragon, granting divine heritage and the ability to use Dragon Veins.
Air Superiority: Rank A. Passively grants a state of advantage against flying opponents and opponents riding flying mounts, regardless of class.
Clairvoyance (Deadeye): Rank B+. Enhanced vision when aiming projectiles. With enough accuracy, the target's defenses are ignored when struck.
Rallying Cry: Rank C++. One’s battle cry can inspire their troops and allies to perform their best and more in combat.
Camaraderie Under the Shining Sun: Rank B. Being near allies allows both oneself and said allies to recover from wounds faster.
Flying Swallow Blow: Rank A. A technique developed by Sky Knights that grants a temporary boost in the user's agility parameter when attacking, allowing them to perform an unexpected second blow to finish the target.

Noble Phantasms
Kurenai Naginata: Crimson Spear of Blazing Winds: Rank C+, Anti-Unit/Anti-Army type.
Hinoka’s signature weapon, a traditional Hoshidan polearm with a blade on the tip that she has trained with ever since she was a child and the fighting style she excels the most at. Her revival from a corrupted Grail greatly enhanced it by allowing her to unleash a blazing gale of wind around her to harm her foes and cast a warping spell on either nearby allies or herself for increased mobility.
Senshi Oujo Wakyuu: Legendary Yumi of the Warrior Princess: Rank B+, Anti-Unit type.
A notorious bow said to have once belonged to a legendary Kinshi Knight, preserved by the Hoshidan royalty and bestowed to Hinoka once she mastered archery and received the honor of becoming a Kinshi Knight herself. This mystical bow grants a notable enhancement to the agility and strength of the one that wields it and any nearby allies, as if its very presence was a motivator, and any shot with it is strong enough to pierce armor.
Fujin-Raijin Yumi: Thundering Wings of the Fallen Brothers: Rank A, Anti-Unit/Anti-Army type.
Two legendary weapons once wielded by Hinoka's brothers, Fujin Yumi and Raijinto. After the tragic passings of Takumi and Ryoma, Hinoka has decided to take these weapons and use them to honor her family. While powerful weapons individually, Hinoka uses their combined might by using Raijinto as a conduit to grant Fujin Yumi terrifyingly powerful lightning shots that travel at supersonic speeds and can shred through anything.
Blood of the First Dragons, Ryuumyaku: Rank D, Anti-Terrain type.
Also known as Dragon's Vein, an ability possessed by descendants of the First Dragons. If the ground Hinoka stands on contains draconic energy, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Earth

Traits: Living Human, Humanoid, Dragon, Divine, King, Weak to Enuma Elish

Notes: Tomoe's Master, whose gaming hobby rubbed off on her but not enough to make her skip on her training. Having spent time with Camilla has made her become self-conscious of her physique and lack of femminity, and has tried to compensate with the latter by learning from her. Her biggest regret in life was to not treat her surrogate mother the way she should have for a long while.
ChaldeaDex Entry:
Eldest Hoshidan Princess #2
Hinoka (Pirate)

piratehinoka.jpg


Class: Archer
Gender: Female
Height/Weight: 170cm/None of your business
Alignment: Chaotic Neutral
Origin: The Great War, Kingdom of Hoshido
Debut: Fire Emblem Heroes
Likes: Her family, summertime
Dislikes: Unfairness, seeing her family in danger, Camilla's teasing
Line: "I'm usually defending against pirates, so I feel a little on edge wearing all this, even if it is just a costume."
Comment: The fair and justice-seeking Hinoka... disguised as a pirate?

Fair Pirate. When attending a Nohrian festival themed after pirates, Camilla decided to invite her dearest friend from Hoshido, the eldest princess Hinoka. While Camilla already had a feeling that her friend wouldn't fit in quite well with the theme, she believed that her convincing charms would be enough to make her budge and join the festivities.

Fortunately for the Nohrian, she was right, with Hinoka donning a pirate costume of Camilla's making and taking a bow gifted by her to participate in the festival's fighting tournament. While uncomfortable with piracy, Hinoka can't say she didn't enjoy her time, keeping the outfit as a memory of the good times and even putting it on every now and then out of nostalgia.

Whenever she takes on this look, she wishes to be seen as an honorable warrior as she always was rather than a dishonest plunderer.

Parameters
Strength: B+
Endurance: D+
Agility: B+
Mana: B
Luck: D
Noble Phantasm: A

Class Skills
Magic Resistance: Rank C. Protection from magic effects.
Independent Action: Rank -. The ability to remain in existence without any magic source for some time. Nullified due to not being a Servant.

Personal Skills
Wyvern Riding: Rank A+. The ability to master wyvern mounts.
Traces of a First Dragon: Rank D. To be born as a descendant of a First Dragon, granting divine heritage and the ability to use Dragon Veins.
Seven Seas' Spirit: Rank C+. The manifestation of a pirate's seafaring lifestyle. Weakens the defenses of foes and may also make them seasick.
Rallying Cry: Rank D. One’s battle cry can inspire their troops and allies to perform their best and more in combat.
Pirate's Raid: Rank B. A skill that gives its user an increase in offense and mobility when successfully breaking through defenses.
Plunder and Run: Rank B++. After a successful attack, one has the chance to safely run away uncountered.
Brilliant Scuttle: Rank EX. An unorthodox tactic that slows down ranged enemies while increasing the offense and mobility of nearby allies.

Noble Phantasms
Swimming Mermaid: Arrows of the Sky Pirates: Rank A+++, Anti-Unit type.
A powerful Mystic Code themed after pirates, gifted to Hinoka by the eldest Nohrian princess Camilla. The bow itself, themed after a pirate ship, can cast various spells such as duplicating each arrow Hinoka shoots, paralyzing foes or enhancing nearby allies, while the arrows, themed after a ship's sail, are designed to cut through any armor or shield, be they physical or magical. How Camilla got ahold of such an item remains unclear...
Blood of the First Dragons, Ryuumyaku: Rank D, Anti-Terrain type.
Also known as Dragon's Vein, an ability possessed by descendants of the First Dragons. If the ground Hinoka stands on contains draconic energy, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Earth

Traits: Living Human, Humanoid, Dragon, Divine, King, Weak to Enuma Elish

Notes: Ironically isn't fond of the typical acts of piracy.
ChaldeaDex Entry:
Eldest Hoshidan Princess #3
Hinoka (Summer)



Class: Assassin
Gender: Female
Height/Weight: 170cm/None of your business
Alignment: Neutral Good
Origin: The Great War, Kingdom of Hoshido
Debut: Fire Emblem Fates
Likes: Training, swimming, taking care of herself
Dislikes: Being forced to fight while wearing only a towel
Line: "Lately, it's been battle after battle... We've earned this, and we need it, too. Taking care of yourself is vital."
Comment: She seeks respite from the travails of battle in hot springs from time to time, but she rarely finds it.

Relaxed Warrior. Hinoka, eldest princess of Hoshido, while on a summertime break. As hard-working as ever, she has kept on her daily training regimen, sometimes even adapting it with the season by going for a swim, but that'll tend to be the only real effort she'll put in a day. Sometimes, it's just nice to laze around and focus more on yourself, and Hinoka will make sure to remind you of that.

With that said, it's not always so simple. Being a princess means she always has to stay on her guard for potential attacks, even when doing something as simple as trying to find a hot spring to try and get some much needed rest from all the fighting.

She just wants to find a place to relax. That's all.

Parameters
Strength: B
Endurance: E-
Agility: B
Mana: E
Luck: D
Noble Phantasm: B-

Class Skills
Presence Concealment: Rank E. The ability to hide one’s presence.

Personal Skills
Sky Knight: Rank A+. The title of one who charges forward in battle, gracefully flying atop a pegasus.
Traces of a First Dragon: Rank D. To be born as a descendant of a First Dragon, granting divine heritage and the ability to use Dragon Veins.
Bonds of Flame and Wind: Rank A. When close to trusted people, an increase in one's might and agility will occur.
Cooperative Work: Rank B. Assisting or being assisted by others will yield greater results than being alone.
Leading Messenger (Skies): Rank C. Flying above allies and leading the charge, one displays great authority and reliability.

Noble Phantasms
Shinsen Furo'oke: Divine Spring Splashy Buckets: Rank B-, Anti-Dragon type.
An incident once saw Hinoka having to get into battle during the middle of a bath, having to improvise by throwing this bucket at an approaching Manakete. There, it was discovered the wood the bucket was made was blessed by the First Dragons, making it effective against their kin. An embarrassing way to discover it, to say the least. Regardless, it was decided to be preserved as an inconspicuous weapon after said incident.
Blood of the First Dragons, Ryuumyaku: Rank D, Anti-Terrain type.
Also known as Dragon's Vein, an ability possessed by descendants of the First Dragons. If the ground Hinoka stands on contains draconic energy, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Earth

Traits: Living Human, Humanoid, Dragon, Divine, King, Weak to Enuma Elish

Notes: Don't ever try to disturb her peace whenever she actually finds a spot to relax. You'll regret it.
ChaldeaDex Entry:
Youngest Hoshidan Princess #1
Sakura



Class: Archer
Gender: Female
Height/Weight: 151cm/Too nervous to admit it...
Alignment: Lawful Good
Origin: The Great War, Kingdom of Hoshido
Debut: Fire Emblem Fates
Likes: Her siblings, candy
Dislikes: War, seeing people suffer
Line: “I'm a princess from the Kingdom of Hoshido. But, please, call me Sakura. I'm delighted to help you!”
Comment: Since her initiation, had been quickly regarded as one of the best healers in Kamui's former army.

Loving Priestess. Youngest daughter of King Sumeragi and Queen Ikona, Sakura was one of Kamui’s siblings back in Hoshido, named after a beautiful cherry blossom tree due to be considered a gift by her parents. Her peaceful life was cut short after Kamui was kidnapped by Nohrian forces, with rumors spreading that she was original target of kidnapping affecting her into developing a meek and shy personality, albeit compassionate.

Sakura reunited and eventually joined Kamui’s forces after she warned both parties of the impending threat of Anankos, assisting her sister in any way she could. Only two people survived Anankos, and Sakura wasn’t one of them, returning as a haunting spirit that could not rest, until she was revived by a corrupted Holy Grail as her minion and was freed from her control.

Her wish is to live on a peaceful life with her family, but as meek as she is, if she has to fight, she’ll grab some courage to make sure they remain safe.

Parameters
Strength: D+
Endurance: D+
Agility: C-
Mana: B-
Luck: B
Noble Phantasm: C

Class Skills
Magic Resistance: Rank -. Protection from magic effects. Nullified by Countermagic.
Independent Action: Rank -. The ability to remain in existence without any magic source for some time. Nullified due to not being a Servant.

Personal Skills
Traces of a First Dragon: Rank E. To be born as a descendant of a First Dragon, granting divine heritage and the ability to use Dragon Veins.
Quiet Strength: Rank A. One’s inner courage inside their usually meek appearance shines in a defensive skill that boosts the endurance of others.
Mana Burst (Staves): Rank A. An ability to release the mana contained within staves in order to unleash magical spells.
Still-Water Balm: Rank A. A healing spell that also can grant extra protection from magic effects to all allies for a brief period of time.
Miracle: Rank E. A skill that can make a miracle that occasionally makes the impossible possible.
Countermagic: Rank EX. Grants a state of advantage against all magic users, regardless of their class. When damaged by magic, whoever attacked the user receives the same amount of damage in return.

Noble Phantasms
Sakura Haraigushi: Protection of the Youngest Dawn Princess: Rank B, Magecraft type.
Sakura's personal staff, which grants her powerful magic that allows her to unleash a variety spells to aid in battle; Physic and Renewal allows her to slightly heal allies from a far distance and herself respecitvely, Fear can weaken her foe's strength and finally, Dazzle allows the staff to be used offensively by freezing the foes in place, making them incapable of striking back as long as Sakura's next attack actually manages to hit its target.
Sakura Hama Ya: Spellbane Yumi - Evil-Destroying Arrow: Rank C++, Anti-Army/Anti-Magic type.
A type of yumi with the ability to dispel incantations with arrows lethal against magecraft users, at the expense of some of the user’s endurance. Having learned archery from her brother Takumi, Sakura can emulate him in style to an extent, and chose this type of bow as a personal weapon. While not a unique bow, being bathed in the mud of the corrupted Grail upgraded its capabilities into those of a strong Noble Phantasm.
Blood of the First Dragons, Ryuumyaku: Rank E, Anti-Terrain type.
Also known as Dragon's Vein, an ability possessed by descendants of the First Dragons. If the ground Sakura stands on contains draconic energy, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Earth

Traits: Living Human, Humanoid, Dragon, Divine, Child, Weak to Enuma Elish

Notes: While not normally gluttonous, she has a passion for sweets, having little self-control over it and eating all that she can when possible. Knows how to play the koto.
ChaldeaDex Entry:
Youngest Hoshidan Princess #2
Sakura (Halloween)



Class: Assassin
Gender: Female
Height/Weight: 151cm/Too nervous to admit it...
Alignment: Lawful Cat
Origin: The Great War, Kingdom of Hoshido
Debut: Fire Emblem Heroes
Likes: Cats, sweets, her family
Dislikes: War, dogs
Line: "My name is Sakura. I'm a princess of Hoshido. I'm d-dressed as a cat spirit called a nekomata. How do I look?"
Comment: This Hoshidan princess is so kind that she wouldn't play a trick on anyone, even if they didn't give her candy.

Gentle Nekomata. During Hoshido's Harvset Festivals, as well as any similar holiday such as Halloween, the usually shy Sakura seems to build up some courage for some reason, That reason being to satisfy her sweet tooth. She even made herself a costume based on the nekomata, a cat spirit, a custom that Hoshido does not do but if it's for candy, Sakura was more than willing to try.

However, the strange thing is that once she found herself comfortable with this costume, she started to act a bit more cat-like, mostly by meowing. It's almost as if possessed by an actual nekomata. In a rare teasing moment, Sakura refused to elaborate on whether it is her acting like a cat or her being possessed by one when asked.

All she wants is more candy.

Parameters
Strength: C
Endurance: E+
Agility: B
Mana: C-
Luck: A+
Noble Phantasm: C

Class Skill
Presence Concealment: Rank A. The ability to hide one’s presence.

Personal Skills
Traces of a First Dragon: Rank E. To be born as a descendant of a First Dragon, granting divine heritage and the ability to use Dragon Veins.
Frozen Blossom: Rank B. One's resistance to magic is translated into a single, powerful strike.
Warding Stance: Rank A. An alternate version of Magic Resistance that grants great protection against magic... unless one initiated the fight.
Counterguard (Cat's Claws): Rank B. When this skill's user is attacked, they can scratch back with a claw attack which can tamper with their mana flow, temporarily preventing them from casting strong spells.

Noble Phantasms
Nekomata Anki: Harvest Kitty's Spell-Breaking Paddle: Rank C, Anti-Magic type.
A gift granted to Sakura by the late Queen of Hoshido, her mother Mikoto. A small paddle with the shape of a feline paw, ending in a needle. An inconspicious weapon that, in reality, is made from the same materials as a Spellbane Yumi, granting it anti-magic properties able to kill a low-ranking mage in only one shot, even if not struck in a vital area. Higher-ranked mages may survive its potency, but will still suffer injuries.
Blood of the First Dragons, Ryuumyaku: Rank E, Anti-Terrain type.
Also known as Dragon's Vein, an ability possessed by descendants of the First Dragons. If the ground Sakura stands on contains draconic energy, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Earth

Traits: Living Human, Humanoid, Dragon, Divine, Child, Weak to Enuma Elish

Notes: Best friends with Tamamo Cat, often taking naps together.
ChaldeaDex Entry:
Youngest Hoshidan Princess #3
Sakura (Summer)



Class: Caster
Gender: Female
Height/Weight: 151cm/Too nervous to admit it...
Alignment: Lawful Summer
Origin: The Great War, Kingdom of Hoshido
Debut: Fire Emblem Fates
Likes: Hot springs, learning a new way to heal others, sweets
Dislikes: Wet towels
Line: "I'm Princess Sakura of Hoshido. I had just found a hidden hot spring when I was summoned here! Oh, b-but, I'm glad to be here... And it's good to meet you!"
Comment: Well versed in the healing benefits of hot springs.

Hot-Spring Healer. Being dedicated towards healing others, the young Hoshidan princess Sakura wouldn't let a summer vacation stop her from learning new ways to heal others. After enjoying a wonderful bowl of incredible fruits, she stumbled into a hidden hot spring and curious, took a dip in it. The feeling of warmth that both her body and soul felt made her develop a passion for hot springs.

In addition, the nekomata energy of Sakura's Halloween self is also somehow influencing things for her, with various cat-like decorations adorning her various possessions. But this might be as far as it goes... probably.

She wishes that everyone could try the wonders of hot springs.

Parameters
Strength: E-
Endurance: D-
Agility: C
Mana: B
Luck: A
Noble Phantasm: C

Class Skills
Territory Creation: Rank -. The ability to build a special terrain that is advantageous to oneself as a magus. Nullified by Dragon's Vein.
Item Construction: Rank B. The ability to produce various magical items.

Personal Skills
Magic Resistance: Rank D. Protection from magic effects.
Traces of a First Dragon: Rank E. To be born as a descendant of a First Dragon, granting divine heritage and the ability to use Dragon Veins.
Mana Burst (Staves): Rank A. An ability to release the mana contained within staves in order to unleash magical spells.
Wrathful Staff: Rank B. Increased damage when using staves in combat.
Fireflood Balm: Rank A. A healing spell that can also grant to all allies a boost in physical and magical offense as well as magical resistance.
Making an Opening (Meow!): Rank C. A skill that increases the agility of the fastest ally to be cat-like. Cannot be used on oneself.

Noble Phantasms
Neko Magonote: Grandscratcher of the Mystical Cat Springs: Rank C, Magecraft type.
During a hot spring bath with her siblings, Sakura found herself under a surprise attack that forced her to improvise with what was near her in hand to defend herself. Luckily, Sakura had the foresight to take a back scratcher and place a nekomata amulet on it, turning it into a healing staff. Due to its nature as a tool to cause relief, it has the effect of calming its target, allowing for better concentration when attacking.
Blood of the First Dragons, Ryuumyaku: Rank E, Anti-Terrain type.
Also known as Dragon's Vein, an ability possessed by descendants of the First Dragons. If the ground Sakura stands on contains draconic energy, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Earth

Traits: Living Human, Humanoid, Dragon, Divine, Child, Weak to Enuma Elish

Notes: Frequently hangs out with Pit near a hot spring. Has also shown herself to be an unrestrained glutton. Perhaps the summer treats are too tempting for her to resist? Or perhaps her new hot spring friend is influencing her appetite? We may never know...
ChaldeaDex Entry:
Eldest Nohrian Princess #1
Camilla



Class: Rider
Gender: Female
Height/Weight: 178cm/Never ask a woman about her weight
Alignment: Chaotic Good
Origin: The Great War, Kingdom of Nohr
Debut: Fire Emblem Fates
Likes: Her family (especially Kamui), baths
Dislikes: Her father, seeing her siblings threatened, not being with Kamui
Line: “I'm Camilla, eldest princess from the Kingdom of Nohr. Need my protection, sweetie? Consider me yours.”
Comment: Known to enjoy bathing the most (including hot springs and spa treatments).

Bewitching Beauty. Born in Nohr to one of King Garon’s concubines to be used as a political tool, the treatment Camilla received from her parents shaped her into a mentally unstable person who sought refuge on her siblings as the mother figure they lacked. She trained herself to become a Malig Knight with the intent of protecting them, most notably her adopted sister Kamui, becoming dependant of them for her own sanity.

When the war between Hoshido and Nohr broke down, Camilla was devastated when Kamui refused to choose a side, but quickly rejoined her sister once she managed to warn them of a common threat. However, Camilla fell in battle, and her spirit haunted Kamui until the corrupted Holy Grail resurrected her as a pawn until she was eventually freed from its control.

Her wish is to protect what remains of her family, at all costs that she’s willing to take.

Parameters
Strength: B-
Endurance: A-
Agility: B
Mana: B+
Luck: E
Noble Phantasm: A

Class Skills
Magic Resistance: Rank D+. Protection from magic effects.
Riding: Rank -. The ability to master any mount. Nullified by Malig Knight.

Personal Skills
Malig Knight: Rank A++. A title given to those who can master the threathening combination of spellcasting, axe wielding and wyvern riding.
Traces of a First Dragon: Rank C. To be born as a descendant of a First Dragon, granting divine heritage and the ability to use Dragon Veins.
Mad Enhancement: Rank D. A skill that raises all parameters at the cost of mental sanity and reasoning.
Rose’s Thorns: Rank B. One’s dangerous yet beautiful appearance inspires adjacent allies, giving them a temporary boost in strength.
Let Me Dote On You: Rank A. The tendency to love others and spoil them rotten, allowing allies to gain useful effects in battle.
Savage Trample: Rank C. After combat, enemies around oneself receive an unblockable attack. Those of the same class recieve less damage.
Deadly Miasma: Rank EX. A variant of Dragon's Vein that uses one's own magic rather than the environment, creating clouds of darkness.
Ouch Pouch: Rank -. The possession of a special pouch which can store one's mana for later use.

Noble Phantasms
Dark Inferno: Raging Flames of Nohr's Eldest Princess: Rank A, Anti-Unit type.
The ultimate technique of Camilla, combining her talents in both magic and physical combat to create a massive explosion that renders the ground ablaze. Uniquely to most Noble Phantasms, the potency of the explosion can be affected in various ways such as whether she's flying or not or which weapon she's holding, making what should be a straightforward blast far more strategic than a first glance would imply.
Bewitching Bolt Axe: Thundering Blade of the Berserker Princess: Rank B, Anti-Unit/Anti-Army type.
Camilla’s signature weapon, a heavy purple axe that matches her brutality. A versatile weapon which carved terror into the hearts of Camilla's enemies as she slashed through them. Being brought back by the mud of the corrupted Grail turned this axe into a Noble Phantasm and granted it the ability to cast lightning strikes from afar or turn a foe's magic resistance into more might for her.
Alluring Darkness: Bewitching Tome with a Fragrance of Ebony: Rank A, Anti-Unit type.
A Nohrian tome containing powerful magic so coveted and exclusive that only Nohrian royalty can be allowed to hold it. When used, Camilla gains a drastic increase in her parameters based on how high those parameters are in the first place. However, its real claim to fame is an attack can deal damage to a foe based on their own parameters which ignores all defenses but can never kill. According to Camilla, it also smells nice.
The Shining Light of Nohr, Sanngriðr: Rank A+, Anti-Unit/Anti-Army type.
A scepter passed down through Queens of the Nohrian Royal Family that has befallen to Camilla, who makes liberal use of its healing properties to assist her siblings when needed. It is also imbued with the Gravity spell, reducing the agility of nearby enemies, as well as lowering her foes' defenses from a large range. The commanding authority given by wielding it also allows her to act as a leading figure, a Queen.
Blood of the First Dragons, Dragon's Vein: Rank D, Anti-Terrain type.
An ability that any descendant of the First Dragons is born with. If the ground Camilla stands on contains draconic energy underneath, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Earth

Traits: Living Human, Humanoid, Dragon, Divine, King, Weak to Enuma Elish

Notes: Became fond of the ghost of Sakura Matou that she once knew, and thus decided to give the living one the same treatment, even becoming her Master. Used to hate Shirou for “stealing Kamui” before learning to accept Kamui’s newfound happiness, and has gained respect for him over his dedication to his family.
ChaldeaDex Entry:
Eldest Nohrian Princess #2
Camilla (Easter Bunny)



Class: Berserker
Gender: Female
Height/Weight: 178cm/Never ask a woman about her weight
Alignment: Chaotic Bunny
Origin: The Great War, Kingdom of Nohr
Debut: Fire Emblem Heroes
Likes: Bunny outfits, cute people, dressing up cute people in bunny outfits
Dislikes: Seeing frowns
Line: "I'm Camilla, eldest princess of Nohr, come dressed for the spring fest. But it's rather tight, don't you think?"
Comment: Loves her new outfit ever since Kamui said it was cute.

Spring Princess. Much like how many people in Chaldea can take on Santa-like form and spread cheers during the winter, Camilla has taken into emulating another legend based on a different day; the Easter Bunny. Donning a rather provocative outfit that may be a size too small, Camilla is ready to spread the joy during the arrival of the spring season.

However, being the only Easter Bunny feels rather lonely for Camilla, almost sanity-shattering even, to the point where she has developed a habit of wanting to dress others in outfit just like hers. Or perhaps it could be called an obsession?

She wishes to see people in bunny outfits for as far as her eyes can see.

Parameters
Strength: C
Endurance: C-
Agility: D+
Mana: B
Luck: C
Noble Phantasm: C

Class Skill
Mad Enhancement: Rank -. A skill that raises all parameters at the cost of mental sanity and reasoning. Nullified by Mad Hare.

Personal Skills
Mad Hare: Rank EX. A version of Mad Enhancement driven by a desire to dress everyone like a bunny.
Traces of a First Dragon: Rank C. To be born as a descendant of a First Dragon, granting divine heritage and the ability to use Dragon Veins.
Item Construction (Eggs): Rank D. The ability to produce various magical items, all of them shaped like eggs.
Wyvern Rider: Rank A++. A title given to those who can terrorize the battlefield while riding atop a flying wyvern.
Live for Bounty (Easter): Rank B. A variant of Golden Rule where one can gathering Easter eggs with ease and cannot be stopped from it.
Rushing Bunny: Rank A. A sharp increase in agility whenever trouble arises, akin to a scared bunny.
Springtime Rally: Rank C. The ability to increase an ally's strength. As the name implies, it is far more effective in the spring season.

Noble Phantasms
Sexy Bunny Blast!: Celebrating the Spring Festival!: Rank C, Anti-Unit type.
A Mystic Code in the shape of an egg used to celebrate the Spring Festival. Powered by how well it’s painted and the user’s own enthusiasm, it allows even the least competent magus to do basic spells at the prize of using a bunny outfit, albeit Camilla unsurprisingly never minded this condition. In addition, the magic contained within will also grant the egg's holder a small healing factor when held.
Blood of the First Dragons, Dragon's Vein: Rank D, Anti-Terrain type.
An ability that any descendant of the First Dragons is born with. If the ground Camilla stands on contains draconic energy underneath, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Earth

Traits: Living Human, Humanoid, Dragon, Divine, King, Weak to Enuma Elish

Notes: Whatever you do, do not agree to letting her put rabbit ears on you. You might be stuck in a full Easter-themed outfit until your last breath.
ChaldeaDex Entry:
Eldest Nohrian Princess #3
Camilla (New Year)



Class: Saber
Gender: Female
Height/Weight: 178cm/Never ask a woman about her weight
Alignment: Chaotic Good
Origin: The Great War, Kingdom of Nohr
Debut: Fire Emblem Heroes
Likes: Getting along with the people of Hoshido, learning about Hoshido's culture
Dislikes: Seeing people be lonely during festivities
Line: "I'm Camilla, Princess of Nohr. But this year we're celebrating New Year's with some Hoshidan flair!"
Comment: A princess of Nohr who dotes on her sibling Kamui and is trying to learn about Hoshidan culture through fashion.

Holiday Traveler. While having grown up believing the kingdom of Hoshido to be evil, the Nohrian princess Camilla eventually realized this was all lies when meeting the royal family of Hoshido. Most particularly Hinoka, whom Camilla became fast friends with when given the opportunity. This made her believe Kamui may be on to something in her attempt to join neither Nohr nor Hoshido and try uniting them instead.

Once she felt on good enough terms with Hoshido's royals, Camilla started to study the kingdom's culture to try and understand their world better, and she first started these studies through their fashion as well as their New Year festivities. She wasn't too sure about the kimono at first but over time, it has grown to be one of her favorite outfits, and the New Year celebration she experienced would be unforgettable.

She wishes a wonderful year filled with joy to everyone she deems a friend. And the tip of her blade to those she deems her foes.

Parameters
Strength: B (D when Tiger Spirit is active)
Endurance: C-
Agility: B
Mana: D (B when Tiger Spirit is active)
Luck: A
Noble Phantasm: C

Class Skills
Magic Resistance: Rank D+. Protection from magic effects.
Riding: Rank -. The ability to master any mount. Nullified by Wyvern Rider.

Personal Skills
Wyvern Rider: Rank A++. A title given to those who can terrorize the battlefield while riding atop a flying wyvern.
Traces of a First Dragon: Rank C. To be born as a descendant of a First Dragon, granting divine heritage and the ability to use Dragon Veins.
Bonds of Wind and Earth: Rank A. When close to trusted people, an increase in one's agility and endurance will occur.
Intersecting Darkness: Rank A. The unity of two kingdoms, of light and dark, and the strength that comes from such a union.
Tiger Spirit: Rank B. Magical spiritual energy overflowing, allowing one to briefly act as a Caster. Swaps the mana and strength parameters and changes the primary Noble Phantasm to better suit the temporary class change.

Noble Phantasms
Mystical Kadomatsu: Dawn Kingdom's Traveling Gift: Rank C, Anti-Unit type.
A traditional New Year decoration from Hoshido that welcomes the spirits of ancestors, it was granted to Camilla by the Hoshidan royalty as a gift when they celebrated the holidays after their relations with Nohr improved. Reinforced by Azura to serve as a blade, it has become one of Camilla’s most treasured possessions due to its significance of having achieved new bonds with this other royalty.
Mystical Kumade: Dawn Kingdom's New Year Gift: Rank B, Anti-Unit type.
The Noble Phantasm of Camilla's New Year form when acting as a Caster through the influence of the Tiger Spirit skill. A Mystic Code that looks like an unassuming, beautifully decorated rake which is actually a healing staff, allowing Camilla to support others by tending their wounds. When used offensively, it is capable of cursing foes, lowering their strength, mana and agility parameters by a notable amount.
Blood of the First Dragons, Dragon's Vein: Rank D, Anti-Terrain type.
An ability that any descendant of the First Dragons is born with. If the ground Camilla stands on contains draconic energy underneath, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Earth

Traits: Living Human, Humanoid, Dragon, Divine, King, Weak to Enuma Elish

Notes: "Admiring my weapon? It's called a kadomatsu. Technically it's a decoration, but... Well, the tip is so sharp, it simply seemed inefficient to not use it as a weapon!"
ChaldeaDex Entry:
Eldest Nohrian Princess #4
Camilla (Summer)



Class: Caster
Gender: Female
Height/Weight: 178cm/Never ask a woman about her weight
Alignment: Neutral Summer
Origin: The Great War, Kingdom of Nohr
Debut: Fire Emblem Fates
Likes: Relaxation, baths, tanning oils
Dislikes: The sun's heat, not being with Kamui
Line: "I'm Camilla, eldest princess of the kingdom of Nohr. I'm not a big fan of the heat, so maybe... Try to find some oceanfront battlefields so we can cool off after each fight?"
Comment: The most hedonistic form of Camlla, and that's saying something.

Tropical Beauty. Ever the hedonist, it is quite in character to sometimes see Camilla relaxing on a beachside wearing a bikini that leaves nothing to the imagination. She may not like being on the receiving end of the summer heat, but the idea of just laying around and enjoying a nice drink with a beautiful ocean view makes it all the more worth it for her.

That is not to say that this form of Camilla is completely unable or unwilling to fight when push comes to shove, however. She may not be carrying any conventional weapon, but Camilla still remains a capable mage who can strike down foes with spells from items no one would in their right mind expect to have any magical properties, such as the very glass she often drinks from.

Her single wish is for someone to help her apply tanning oil in order to protect her skin.

Parameters
Strength: C
Endurance: D-
Agility: B
Mana: A
Luck: A
Noble Phantasm: C

Class Skills
Territory Creation: Rank -. The ability to build a special terrain that is advantageous to oneself as a magus. Nullified by Dragon's Vein.
Item Construction: Rank -. The ability to produce various magical items. Nullified by The Juicy Wave.

Personal Skills
Wyvern Riding: Rank A++. The ability to master and ride wyverns in battle.
Traces of a First Dragon: Rank C. To be born as a descendant of a First Dragon, granting divine heritage and the ability to use Dragon Veins.
Sunstruck Dragon's Aura: Rank B. A variant of Draconic Aura that only works during the summer, greatly boosting the might of one's next attack.
Heated Summer Blow: Rank A. A technique developed in the summertime that grants a temporary boost in the user's might.
Rose’s Softer Thorns (Oceanview): Rank B+. A variant of Rose's Thorns focusing more on one's beauty than their threathening aura. Grants an innate tactical advantage to both the user and nearby allies when in a location that overlooks the ocean.

Noble Phantasms
The Juicy Wave: Tropical Glass of Infinite Drinking: Rank B, Anti-Unit type.
A Mystic Code in the shape of a wine glass, found by Camilla on a vacation in a tropical island. It has the same functionality as a tome, able to cast spells by applying the user’s mana into magic that manifests in the shape of tropical fruits and starfish. Albeit a practical weapon, it’s unsuprisingly used mostly for mundane purposes by her, like summoning fruits to be served as desserts and drinks.
Blood of the First Dragons, Dragon's Vein: Rank D, Anti-Terrain type.
An ability that any descendant of the First Dragons is born with. If the ground Camilla stands on contains draconic energy underneath, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Earth

Traits: Living Human, Humanoid, Dragon, Divine, King, Weak to Enuma Elish

Notes: Is this form inherently increasing her hedonism to higher levels or does it simply give her less excuses to hold back on it? Either possibility is likely with her.
ChaldeaDex Entry:
Eldest Nohrian Princess #5
Camilla (Adrift)



Class: Alter Ego
Gender: Female
Height/Weight: 178cm/Never ask a woman about her weight
Alignment: Lawful Dream
Origin: Dreams Adrift, World of Zenith
Debut: Fire Emblem Heroes
Likes: Protecting Azura and making her happy
Dislikes: Anything that saddens Azura
Line: "I'm Camilla, princess of Nohr. Have I found my way to a different world? Perhaps I am dreaming..."
Comment: A demure and caring older sister to of Azura.

Flower of Fantasy. During the early period of Azura's childhood when she was a Nohrian princess, she had been convinced by a divine trickster from another world to start using forbidden talismans which contain the ability to turn all her dreams into reality. As one of her dream was for her to be surrounded by caring people, a manifestation of her older sister Camilla appeared, treating her like the most precious person in the world.

Eventually, the spell was broken but Azura had never truly forgotten how warm, loving and caring this projection of Camilla was and attempted to replicate the magic of the talismans in order to try and experience her again. However, the talismans were incomplete and required a host to project through, so Azura gave them to Camilla after explaining what she believed they would do and where she got the idea from. Touched by Azura's childhood experiences, Camilla took these talismans, turning her into this dreamlike form whenever using them.

Whenever Camilla is in this form, all she wishes is to protect Azura and anyone else she deems close to her.

Parameters
Strength: B
Endurance: D-
Agility: C-
Mana: A
Luck: EX
Noble Phantasm: B+

id_es
Rather than any specific skill, the Mysterious Book of Dreams Noble Phantasm acts as Camilla's id_es.

Personal Skills
Magic Resistance: Rank C. Protection from magic effects.
Wyvern Dreamer: Rank EX. The status of one who has mastered wyvern riding, with skills so incredible it almost feels like dreaming.
Traces of a First Dragon: Rank C. To be born as a descendant of a First Dragon, granting divine heritage and the ability to use Dragon Veins.
Bonds of Flame and Water: Rank A. When close to trusted people, an increase in one's might as well as their resistance to magic will occur.
Familiar (Dream Butterflies): Rank E. Allows the use of spiritual butterflies as familiars.
Cooperation (Fire/Water): Rank B. An assist-type skill which can boost the might and magical resistance of both oneself and a nearby ally.
Rose's Flying Reverie: Rank C. An infectious enthusiasm whenever one is flying. Boosts the might and agility of those flying with oneself.

Noble Phantasms
Mysterious Book of Dreams - Adrift Flowers of Fantasy: Rank B+, Anti-Unit type.
A set of talismans given to Camilla as a gift from Azura once they managed to rekindle a bond. Similar to Hoshidan talismans in appearance and inspired by an experience Azura had gone through as a child, they are capable of casting one's thoughts and dreams, turning each and every one of them into a swarm of bubbles. The power behind each bubble is proportionate to how dedicated Camilla is towards protecting others.
Blood of the First Dragons, Dragon's Vein: Rank D, Anti-Terrain type.
An ability that any descendant of the First Dragons is born with. If the ground Camilla stands on contains draconic energy underneath, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Earth

Traits: Living Human, Humanoid, Dragon, Divine

Notes: Her personality is drastically different, going as far as to feel offended at the idea of trying to charm others with her body. However, her doting tendencies remain the same. If anything, they're even stronger.
ChaldeaDex Entry:
Eldest Nohrian Princess #6
Camilla (Ninja)



Class: Assassin
Gender: Female
Height/Weight: 178cm/Never ask a woman about her weight
Alignment: Chaotic Neutral
Origin: The Great War, Kingdom of Nohr
Debut: Fire Emblem Heroes
Likes: Traveling to Hoshido, teasing Hinoka
Dislikes: Seeing her siblings be sad
Line: "I am Camilla, princess of Nohr. I'll be playing the part of ninja today, so if you need to find me...good luck."
Comment: "None of this is easy for me, you know. I tend to stand out..."

Midnight Bloom. Intrigued by the customs of Hoshido and wanting to learn more about the home of her dear friend Hinoka, Camilla has taken it upon herself to try and learn the ways of the ninja. However, due to her rather striking body, sneaking around is practically impossible for her, making this endeavor less fruitful than anticipated.

However, what she lacked in stealth was made up for with her sheer magical prowess as one of Nohr's Malig Knights, allowing her to make very effective usage of the spells contained within Hoshido's various magic scrolls. With such potential, perhaps there's no point in stealth? Camilla would certainly agree with this way of thinking, making herself the world's least stealthy ninja by wandering around on her flying wyvern.

Camilla simply wishes to use her skills to ensure no one would ever harm her family.... or Hinoka.

Parameters
Strength: C+
Endurance: B-
Agility: E
Mana: A+
Luck: E
Noble Phantasm: B

Class Skill
Presence Concealment: Rank -. The ability to hide one’s presence.

Personal Skills
Wyvern Ninja: Rank A. A title given to those who can master the threathening combination of spellcasting, survival tactics and wyvern riding.
Traces of a First Dragon: Rank C. To be born as a descendant of a First Dragon, granting divine heritage and the ability to use Dragon Veins.
Hoshido's Hidden Seal: Rank B+. A special technique from the Kingdom of Hoshido. Weakens all forms of magical resistance when attacking.
Rose’s Holding Thorns: Rank C++. One’s dangerous yet beautiful appearance brings fear to their opponents, weakening them on sight.
Glimmering Strike: Rank C. A substantial increase to the might of one's next attack in situations of high adrenaline.
Whole-Body Salvo: Rank A++. A technique of devastating might capable of striking at any range at the cost of taking some vitality.

Noble Phantasms
Beautiful Flowery Scroll: Burning Petals of the Dawn Kingdom: Rank A, Anti-Unit type.
A powerful ninjtsu scroll from the Kingdom of Hoshido capable of firing powerful explosions as if they were nothing, which Camilla has obtained of thanks to her participation in a traditional ninja festival. When used, it will significantly increase her speed, to the point of being able to land a second attack before foes can react or even counterattacking before their own attacks even reach her.
Blood of the First Dragons, Dragon's Vein: Rank D, Anti-Terrain type.
An ability that any descendant of the First Dragons is born with. If the ground Camilla stands on contains draconic energy underneath, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Earth

Traits: Living Human, Humanoid, Dragon, Divine, King, Weak to Enuma Elish

Notes: Was motivated to create her own ninja outfit after seeing Kamui's own ninja outfit and thinking about, in her own words, "how utterly adorable she looked in it."
ChaldeaDex Entry:
Youngest Nohrian Princess #1
Elise



Class: Rider
Gender: Female
Height/Weight: 148cm/Light as a feather (according to Camilla)
Alignment: Lawful Good
Origin: The Great War, Kingdom of Nohr
Debut: Fire Emblem Fates
Likes: Playing, her siblings
Dislikes: Her mother, feeling like a runt
Line: “Hi, I'm Elise, a princess from the Kingdom of Nohr! I bet we're going to be the best of friends!”
Comment: The purple strands on her hair are dyed in an effort to resemble her older sister more.

Budding Flower. The latest surviving result of one of King Garon’s impregnated concubines, Elise was planned to be a political tool by her mother who never really cared for her; she found comfort in her siblings who never agreed on the views of their respective mothers and got attached to them. Amidst a grim and struggling country, Elise has managed to retain her childish purity and kindness, though that doesn’t mean she’s naive.

Elise was one of the people that joined he adopted sister Kamui’s army when the common threat of Anankos surfaced, fighting to her last breath until she perished along almost everyone. She followed her sister as a haunting ghost, and a corrupted Holy Grail intended to use her as a pawn, resurrecting and corrupting her mind, but rejoined her siter once she was freed.

Her wish is to get along with every person that she can and have a happy life with her friends and family.

Parameters
Strength: D-
Endurance: E-
Agility: B-
Mana: A+
Luck: D
Noble Phantasm: B

Class Skills
Magic Resistance: Rank C. Protection from magic effects.
Riding: Rank -. The ability to master any mount. Nullified by Troubadour.

Personal Skills
Troubadour: Rank B. A title given to those who support allies with various healing spells while riding horses.
Traces of a First Dragon: Rank D. To be born as a descendant of a First Dragon, granting divine heritage and the ability to use Dragon Veins.
Kindled-Fire Balm: Rank B. A healing spell that can also increase the strength of all allies for a brief period of time.
Demoiselle (Lily): Rank C. The sight of a precious little girl will give nearby male allies a desire to protect.
Lily’s Poise: Rank C++. The courage of an adorable flower fighting in the battlefield will inspire allies to fight harder.
Live to Serve: Rank EX. An advanced type of Healing Magecraft in which any healing performed on a target will simultaneously heal oneself without any need to spend additional mana.

Noble Phantasms
Staff of Youth: Protection of the Youngest Dusk Princess: Rank A, Magecraft type.
Elise's personal staff, which grants her a variety of useful support spells to aid in battle; Physic and Recovery allow her to slightly heal allies from a far distance and heal most wounds respectively, Return can both heal and reposition allies, Gravity can completely stop foes in their tracks and finally, Wrath allows the staff to be used offensively by doubling its damage output. In addition, it is also capable of cursing foes, weakening them.
Tome of Moonlight: Nohr's Light Spells of Vitality: Rank D, Anti-Unit/Anti-Army type.
A tome of light magic that allows the revitalization of its user by drawing from the vitality of those struck by its spells. Thanks to her brother Leo, Elise has learned to use this tome for self-defense, making it her signature tome in battle... even if she would rather not fight. The mud of the corrupted Grail that forced Elise back to life also brought this tome for her, turning it into a Noble Phantasm in the process.
Blood of the First Dragons, Dragon's Vein: Rank E+, Anti-Terrain type.
An ability that any descendant of the First Dragons is born with. If the ground Elise stands on contains draconic energy underneath, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Earth

Traits: Living Human, Humanoid, Dragon, Divine, Child, Weak to Enuma Elish

Notes: Is a proficient violin player. While she can see others as rivals and attempt to act mean to them as a result, her purity makes her fail in coming as purposefully tough. Frequently shares clothes with her niece Kanna due to their similar height and body build.
ChaldeaDex Entry:
Youngest Nohrian Princess #2
Elise (Summer)



Class: Archer
Gender: Female
Height/Weight: 148cm/Light as a feather (according to Camilla)
Alignment: Lawful Summer
Origin: The Great War, Kingdom of Nohr
Debut: Fire Emblem Fates
Likes: Playing near the sea, her siblings
Dislikes: Her mother, being dragged out of something fun
Line: "I'm Princess Elise of Nohr! I was playing on a tropical island, but...this place looks pretty fun, too!"
Comment: This version of Elise forgoes healing and instead helps her allies by increasing their potential with supportive skills.

Tropical Flower. When Kamui was encouraged by Azura to take a vacation to a tropical island, Elise was sent to accompany her to make sure nothing would go wrong. Elise took this mission seriously, wanting her big sister's safety above all else and learning various supportive spells to help with her quest to keep Kamui from getting in trouble.

When taking on this summertime form, Elise will focus fully on support, as she would always forget her staff at home somehow. But even without healing, Elise can provide very good help to the ones she seeks to protect.

She simply wishes to keep others safe.

Parameters
Strength: E-
Endurance: E
Agility: B
Mana: A
Luck: B
Noble Phantasm: C

Class Skills
Magic Resistance: Rank D+. Protection from magic effects.
Independent Action: Rank -. The ability to remain in existence without any magic source for some time. Nullified due to not being a Servant.

Personal Skills
Traces of a First Dragon: Rank D. To be born as a descendant of a First Dragon, granting divine heritage and the ability to use Dragon Veins.
Demoiselle (Summer): Rank C. The sight of a precious summer girl will give nearby allies a desire to protect.
Lily’s Poise (Beach): Rank C++. The courage of an adorable flower fighting on the beach will inspire allies to fight harder.
Feint (Sunburn): Rank B-. When supporting others, nearby foes have their physical and magical offenses lowered.
Sunny Beach Sparrow Blow: Rank A-. An increase in offense and agility when fighting on a beach.

Noble Phantasms
Red-Hot Ducks: Bubbling Weapons of the Hot Springs: Rank D, Anti-Unit type.
While visiting a hot spring, Elise found herself in the middle of a surprise attack and had to improvise to defend herself, opting to throw rubber ducks she was playing with, defeating her opponents. Discovering a hidden talent as a result, she decided to learn knife-throwing. As a sign of discovering it with the use of these innocent plastic toys, she gained the ability to project magic missiles in the shape of heated rubber ducks.
Book of Hibiscus: Tropical Summer's Bloom: Rank C+, Anti-Unit type.
A magical tome found by Elise on a tropical island. It’s a tome with floral-themed spells that can summon petals for combat purposes as well as having the magical property of slightly increasing the strength and agility of those considered allies by the user when they are close. It’s also used at times to decorate and craft lets that Elise gifts to those closer to her, like her family or retainers.
Blood of the First Dragons, Dragon's Vein: Rank E+, Anti-Terrain type.
An ability that any descendant of the First Dragons is born with. If the ground Elise stands on contains draconic energy underneath, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Earth

Traits: Living Human, Humanoid, Dragon, Divine, Child, Weak to Enuma Elish

Notes: While dedicating herself to protecting others, she's still ultimately just a child and will often get distracted by anything catching her attention. Sometimes borrows one of her swimsuits to her niece Kanna due to having a similar body size.
ChaldeaDex Entry:
Youngest Nohrian Princess #3
Elise (Ninja)



Class: Assassin
Gender: Female
Height/Weight: 148cm/Light as a feather (according to Camilla)
Alignment: Lawful Good
Origin: The Great War, Kingdom of Nohr
Debut: Fire Emblem 0 (Cipher)
Likes: Ninja techniques, sneaking, her big sister Kamui
Dislikes: Being caught, losing focus
Line: “You stand before Elise, master of secrecy and she who vanishes within the umbra of the Nohrian dusk...”
Comment: It's recommended not to leave her alone whenever she's learning new skills after she tried to hold her breath underwater.

Budding Ninja. After seeing Kamui's intrigued towards the culture of Hoshido due to spending most of her life isolated in Nohr, Elise has decided to join her in order to bond with her as sisters and ended up being just as fascinated as her dragon sister was about the legendary warriors known as ninjas. The two agreed on learning as much as they could while together.

When teamed up with Kamui, the two are an unstoppable duo. However, Elise ends up being the most ninja-like between the two, being far better in stealthy actions than her big sister. However, she is far weaker in terms of combat, to the point where she is unlikely to engage in a fight unless she absolutely has to.

Her wish is to become "the most awesome ninja who has ever lived." Or at the very least be able to hold on her own in battle.

Parameters
Strength: E-
Endurance: E-
Agility: B+
Mana: B+
Luck: E
Noble Phantasm: D

Class Skill
Presence Concealment: Rank -. The ability to hide one’s presence. Nullified by Concealed Chameleon Crawl.

Personal Skills
Traces of a First Dragon: Rank D. To be born as a descendant of a First Dragon, granting divine heritage and the ability to use Dragon Veins.
Ninja's Poise (Lily): Rank B+. Allies who know of this precious and adorable girl and her ninjustu skills may become more resilient in battle.
Mutual Formation of Attack: Rank C++. When close to allies, one can grant a boost to the attacks of both oneself and those allies.
Concealed Chameleon Crawl: Rank A++. A special crawl which cancels out any noise one can make, making them much harder to detect.
Tracking Tiger Tackle: Rank E. A special technique which causes one to become relentless in their pursuit.
Soul-Shredding Shuriken: Rank D. The possession of shuriken that may or may not be infused with magic to strike directly at the soul.
Second Wind: Rank EX. The ability to completely rid oneself of exhaustion, allowing them to instantly move and attack again without rest.

Noble Phantasms
Nightfall Ninjutsu Scrolls: Twin Scrolls of the Wind Ninja Arts: Rank D (Downed from A), Anti-Unit type.
A pair of ancient scrolls from Hoshido that can grant mystical abilities to their wielders, passively enhancing their speed to such a degree that a second strike can be executed before foes are capable of reacting, although such an ability comes at the price of losing endurance. However, Elise is still learning and as such, the attacks casted using it are far weaker. Elise only uses one of the two scrolls while Kamui holds the other.
Dragon's Vein: Blood of the First Dragons: Rank E+, Anti-Terrain type.
An ability that any descendant of the First Dragons is born with. If the ground Elise stands on contains draconic energy underneath, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Earth

Traits: Living Human, Humanoid, Dragon, Divine, Child, Weak to Enuma Elish

Notes: Easily distracted by sweets, especially if they're shaped like a shuriken.
ChaldeaDex Entry:
Youngest Nohrian Princess #4
Elise (Valentine)



Class: Caster
Gender: Female
Height/Weight: 148cm/Light as a feather (according to Camilla)
Alignment: Lawful Good
Origin: The Great War, Kingdom of Nohr
Debut: Fire Emblem Heroes
Likes: Hoshidan sweets, Sakura
Dislikes: Nothing in particular, she's happy about most things
Line: "These Hoshidan sweets are called manju, right? They're so springy! I wonder if Nohr has the right flour..."
Comment: Princess Elise of Nohr, arriving at the Day of Devotion wearing her brightest smile.

Royal Sweetheart. The Day of Devotion, better known in other worlds as Valentine's Day, is perhaps one of Elise's favorite holidays. Could it be due to how everyone expresses their love in sweet and wholesome ways? Sure, that probably helps, but what really made her fall in love with this holiday is the Hoshidan variant of it, specifically all the sweets made for it.

Dressing for the occasion and wielding a staff gifted to her by the Hoshidan princess Sakura, Elise is ready to make the festivities much brighter and more lovely using her adorable smile. And if she can drag her friend Sakura along, that's even better!

She wishes to live a life eating nothing but Hoshidan sweets.

Parameters
Strength: E
Endurance: E-
Agility: B-
Mana: A+
Luck: EX
Noble Phantasm: A+

Class Skills
Territory Creation: Rank -. The ability to build a special terrain that is advantageous to oneself as a magus. Nullified by Dragon's Vein.
Item Construction: Rank -. The ability to produce various magical items. Nullified by Cinna-mochi Treat!

Personal Skills
Magic Resistance: Rank C. Protection from magic effects.
Lily's Poise (Valentine): Rank B. The presence of the little girl celebrating Valentine's Day warms the hearts of allies, curing status ailments.
Captured Heart: Rank A. Increased damage and agility when attacking a foe struck by status ailments.
Cinna-mochi Treat!: Rank A+. A wonderful confection baked with love... and a curse that heavily penalizes whoever eats it.
Return to Me: Rank C+. An advanced version of Healing Magecraft which can drag an ally out of battle before healing their wounds.
Poetic Justice: Rank B+. A unique way of spellcasting which uses a foe's own prowess against them, striking harder the more powerful they are.
Holy Pressure: Rank EX. A powerful spell which uses a foe's defenses against them and immobilizes them for a short time.

Noble Phantasms
Dusk-Dawn Staff: United Bloom of the Sweetest Hearts: Rank A+, Anti-Unit type.
A unique Noble Phantasm which doesn't come from Nohr, instead being gifted to her by Sakura as a sign of their friendship. It only knows a single spell, United Bloom, which casts bubbles of exploding flowers that can deal high amounts of damage. The sheer beauty of it is enough to completely blind opponents, rendering them unable to attack for a short time.
Dragon's Vein: Blood of the First Dragons: Rank E+, Anti-Terrain type.
An ability that any descendant of the First Dragons is born with. If the ground Elise stands on contains draconic energy underneath, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Earth

Traits: Living Human, Humanoid, Dragon, Divine, Child, Weak to Enuma Elish

Notes: A bigger glutton for sweets than usual. Sakura often tries to keep her in check but tends to fail due to her own sweet tooth.

Warriors of Fódlan
ChaldeaDex Entry:
Progenitor God Vessel #13
Byleth Eisner



Class: Foreigner
Gender: Female
Height/Weight: 164cm/Unimportant
Alignment: Chaotic Good
Origin: [REDACTED]
Debut: Fire Emblem Heroes
Likes: Swords, reliable allies, smiles, being trusted
Dislikes: Nothing in particular
Line: "I'm Byleth. I used to be a mercenary, but now I'm a professor. I will help your cause however I can."
Comment: Raised by one of Fódlan's finest and greatly feared on the battlefield, she uses her battle experience as a reference to train future warriors.

Ashen Demon. Daughter of the nun Sitri and the legendary Blade Breaker, Jeralt Reus Eisner, Byleth... is someone who should not be alive, being a stillborn. However, Sitri did not want her to die and sacrificed her own life to save hers, resulting in Byleth obtaining her mother's heart...and a mysterious imaginary friend called Sothis. Ever since, Byleth remained at her father's side, even working as a mercenary alongside him.

One day, an encounter with the future leaders of Fódlan's three nations would not only eventually give her a job as an instructor at the Officers Academy of Garreg Mach Monastery, home to the Central Church of Seiros, but also grant her the power to turn back time. This opportunity allowed her to learn more about Sothis and herself all while forging bonds with the students she would raise to be the future warriors of Fódlan. Five years later, she became the commander of an army consisting of her old students during a war and led them to victory, bringing peace over the continent.

Byleth simply wishes to keep on living and use the powers granted to her by Sothis to guide others.

Parameters
Strength: B+
Endurance: C-
Agility: B+++
Mana: C+
Luck: C++
Noble Phantasm: EX

Class Skill
Existence Outside the Domain: Rank B. One's status as a life form beyond this world or having been possessed by one.

Personal Skills
Terrain Resistance: Rank EX. Immunity from terrain-based effects.
Professor's Guidance: Rank A+. The ability to guide allies in order to achieve growth.
Sacred Power: Rank A. A divine skill obtained after fusing souls with a deity, becoming an Enlightened One. Nullifies all trait and class disadvantages.
Unfeeling Blade: Rank B++. The capacity to not be fazed by anything during combat.
Piercing Gaze: Rank A. An evolved version of Human Observation. An instinctive ability to properly judge character.
Carpe Diem: Rank A. To live under the idea of seizing the day, enjoying life as best as possible and making the best of a situation.
Combat Arts: Rank EX. A set of various techniques with versatile uses, from parameter changes to trait effectiveness.
Crest Bearer (Goddess): Rank EX. The mark of Fódlan's Progenitor God is within oneself. Grants mid-ranked Divinity as well as the ability to wield Heroes' Relics without being consumed by them, among other miraculous feats.

Noble Phantasms
Crest of Flames: Heart of the Progenitor God: Rank EX, Anti-Unit (Self) type.
One of the Fire Emblems though unlike most, it is not a weapon. Instead, it consists of having part of Fódlan's Progenitor God, Sothis, within one's own body. In Byleth's case, Sothis' heart, a magical stone with her symbol carved on it, was attached to her own in order to keep her alive after becoming stillborn. This allows Byleth to talk with Sothis herself as well as make use of her abilities, which include time traveling and self-healing.
Divine Pulse: Turning Back the Hands of Time: Rank EX, Anti-World type.
The most powerful ability Sothis can grant without destroying Byleth's mortal shell; the manipulation of time by stopping it or traveling back. However, stopping time is only temporarily and has a cooldown between uses while traveling back can only be done a set amount of times per week. She is also unable to travel beyond the last sunrise nor the future. In near-death scenarios, it will automatically trigger if it can still be used.
Sublime Sword of the Creator, Ruptured Heaven: Rank A+++, Anti-Army/Anti-Dragon/Anti-Divine type.
The most powerful of the Heroes' Relics of Fódlan, crafted from the spine of Progenitor God Sothis herself. A sword which, if one bears the Crest of Flames, is capable of extending itself into a whip long enough to decimate armies and strong enough to break magical resistances with a single swing. At full strength, it is said that whoever wields this sword is virtually unstoppable, destined to be victorious in any battle.
Sacred Teachings of the Fódlan Light, Flame's Guidance: Rank E~A+, Anti-Unit/Anti-Army type.
A tome representing everything Byleth learned in Garreg Mach. Its contents are akin to that of a diary, its writings being about the various things she learned about the world, her students and Garreg Mach's staff. The fondness of those memories manifests in spells that summon various items inspired by her allies to overwhelm her opponents, if not projections of the allies themselves, as well as all the Heroes' Relics that they once wielded.
Nabatea Regalia: Ancient Might of Dragons - Remains of Old History: Rank C~A, Anti-Army/Anti-Dragon type.
The Heroes' Relics, weapons said to be gifted to the people of Fódlan by the Goddess. In truth, however, they were crafted from the remains of Sothis and her children, bearing great power to anyone with a matching Crest and turning any Crestless who wields them into Demonic Beasts. Ten of them became noble heirlooms with seven remaining secret to the public. By using her Flame's Guidance, Byleth can summon any of them at will.
Jeralt's Mercenaries: Loyal Warriors of the Blade Breaker: Rank E, Anti-Unit/Anti-Army type.
Veterans once commanded personally by the Blade Breaker, becoming known as the greatest mercenary group in all of Leicester. Their fame has reached such a point that merely witnessing them in action can frighten their foes on the spot, a fame Byleth can replicate using this Noble Phantasm. While not a memory from her teaching days, her time as a mercenary is still valuable to her and as such, this battalion is a part of Flame's Guidance.

Attribute: Star

Traits: Living Human, Humanoid, Undead, Divine, King, Brynhildr's Beloved, Immune to Pigify

Notes: Arcueid and Guifei's Master. For most of her life, Byleth has not displayed any emotions whatsoever. While she has become more expressive during her time as a teacher, she will still seem stoic most of the time. Disturbingly enough, her heart never beats yet there's still a pulse across her body. Very big eater, capable of eating up to ten meals a day, yet also able to spend entire days without eating a single bite. Due to using Sothis's time powers, very few people know the truth of Byleth's actions during the war she took part in, with Shez and Sothis herself being among them. Grew close to Homura since the two have gone through similar things, even adopting her.
ChaldeaDex Entry:
Progenitor God #4
Sothis (Byleth Eisner) (Fallen)



Class: Avenger
Gender: Female
Height/Weight: 164cm/No one dares to approach her and ask
Alignment: Chaotic Evil (Sothis), Chaotic Good (Byleth)
Origin: The Beginning, Blue Sea Star (Sothis), [REDACTED] (Byleth)
Debut: Fire Emblem Warriors: Three Hopes
Likes: Vengeance, sating her thirst for blood (Sothis), nothing anymore (Byleth)
Dislikes: Anyone who dares get in her way (Sothis), what Sothis became (Byleth)
Line: "I am...Byleth. Yes, Byleth. A simple mercenary, and nothing more."
Comment: Byleth's voice can no longer be heard, only the madness lingering in the words of Sothis remain.

Vessel of Vengeance. The legendary Ashen Demon... or so it would seem on the outside. In truth, Byleth has completely given up on everything, sacrificing her individuality to leave Sothis, the Progenitor God within her mind, in charge of her body. While normally kind and benevolent, Sothis instead becomes cruel and merciless, seeking to quench a bottomless thirst for blood which built up from a millennium's worth of vengeful thoughts while witnessing from the afterlife what Fódlan would turn into thanks to the efforts of some mysterious mages and her own daughter.

Angered over the tragic memories of her own life, the fate of her Nabatean children and what Fódlan has become, the wrath of the alien Goddess knows no limits as she will slay anyone who gets in her way and plot schemes leading to the pointless sacrifice of countless lives, regardless of their allegiance, as if wanting the death of all living beings in order to start over from scratch. However, Byleth is not truly gone; Sothis's sheer love for her ensured that a part of the mercenary always dwells within and is unfortunately forced to witness the chaos that Sothis brings upon the world.

Sothis is far too blinded by rage to think of a wish while Byleth desperately wishes to regain control, regretting her decision to let Sothis in charge.

Parameters
Strength: B-
Endurance: B-
Agility: B+++
Mana: B
Luck: -
Noble Phantasm: EX

Class Skills
Avenger: Rank B+. To gather people's hatreds and grudges onto oneself, providing the ability to gain more power the more hurt one gets.
Oblivion Correction: Rank A+++. Never forgetting one's grudges and hate. Manifests in the high chance of critically hurting an opponent.
Self-Healing (Magic): Rank A+. Magical energy endlessly gushes forth until revenge is taken, granting a limited healing factor.

Personal Skills
Existence Outside the Domain: Rank EX. One's status as a life form beyond this world or having been possessed by one.
Terrain Resistance: Rank EX. Immunity from terrain-based effects.
Silverheart: Rank C++. To be feared on the battlefield thanks to lethal swordsmanship and knowledge of the magic arts.
Combat Arts: Rank EX+. A set of various techniques with versatile uses, from parameter changes to trait effectiveness.
Progenitor God Sacred Power: Rank B+ (Downed from EX). A manifestation of one's existence as a Progenitor God. Nullifies all trait and class disadvantages and grants high-ranking Magical Resistance and Territory Creation. Downgraded due her body not being fully used to her powers.
Crest Bearer (Origin): Rank EX. Proof that one is the source of one of Fódlan's Crests, symbolizing their position among the divine. Comprises high-ranked Divinity, repels mental interference and preserves the absoluteness of the mind and body.

Noble Phantasms
Knight-Captain's Sword: Memento of One's Desired Revenge: Rank A, Anti-Unit/Anti-Army type.
A blade given to Byleth by her late father Jeralt, which he wielded during his time as Captain of the Knights of Seiros. Normally, it wouldn't qualify as a Noble Phantasm but Sothis used her powers to enhance it dramatically. By casting a Bounded Field, it can nullify status effects, prevent others from moving past her, reduce damage from enemy attacks and make her strike so quickly that foes will be sliced before they even draw their weapon.
Crest of Flames: Stand Before the Progenitor God: Rank EX, Anti-Unit (Self) type.
One of the Fire Emblems though unlike most, it is not a weapon. Instead, it consists of having part of Fódlan's Progenitor God within one's own body or, in Sothis's case, being the actual Goddess herself. Due to being the very being from whom this Crest originates, Sothis naturally is a being akin to that of a sentient Fire Emblem, with power so great that her very existence is a Noble Phantasm in and of itself.
Divine Pulse: Turning Back the Hands of Time: Rank EX, Anti-World type.
The most powerful ability Sothis can use without destroying her vessel's mortal shell; the manipulation of time by stopping it or traveling back. However, stopping time is only temporarily and has a cooldown between uses while traveling back can only be done a set amount of times per week. She is also unable to travel beyond the last sunrise nor the future. In near-death scenarios, it will automatically trigger if it can still be used.
The Looming Beast of the Abyss: Rank E~EX, Anti-Humanity (Self) type.
A passive Noble Phantasm that Sothis gains by embracing her vengeful thoughts and turning violent. Initially limited due to possessing a host, it starts at the lowest rank but will gradually rise in power the longer she is active, allowing her to use more of her abilities. If she isn't stopped before this Noble Phantasm reaches Rank EX, Sothis unlocks her full potential, her bloodlust crossing a point of no return and turning her into a Beast.

Attribute: Beast

Traits: Living Human, Humanoid, Undead, Divine, Threat to Humanity, Immune to Pigify

Notes: This vengeful side of Sothis is the reason why she qualifies as an Evil of Humanity representing "cessation" and "restoration", allowing her to become Beast VII if left unchecked. However, she has yet to achieve becoming that in this form.
ChaldeaDex Entry:
Progenitor God #5
The Sublime Light (Byleth Eisner and Sothis)



Class: Savior
Gender: Female
Height/Weight: 164cm/Unimportant
Alignment: Chaotic Good
Origin: [REDACTED] (Byleth), The Beginning, Blue Sea Star (Sothis)
Debut: Fire Emblem: Three Houses
Likes: Paving the path towards a better world
Dislikes: Nothing in particular
Line: "In time’s flow, see the glow of flames ever burning bright... On the swift river’s drift, broken memories alight... When we bring our voices together, we can conquer the very heavens."
Comment: A complete fusion of Byleth and Sothis, capable of using the best of both of their abilities.

Sothis Regalia. During a quest to avenge the death of her father by taking down his killer, Byleth found herself caught in a trap by the dark forces who act behind the shadows of Fódlan and was sealed away into a dark void by the Forbidden Spell of Zahras. Sothis, the Goddess dwelling within her mind, offered for their spirits to fuse in order to break the spell and return back to Fódlan, at the risk of one of the two losing their individuality. As there were no other options, Byleth agreed to fuse, with this form being the result of it.

In this fused form, which became known as the Sublime Light once legends of Byleth's feats became well-known, her existence becomes on par with the divine, allowing her to use powers from Sothis that she normally would never be able to because of her limitations as a human being. And in what seems to be a miracle, neither Byleth nor Sothis lost themselves from the fusion, although maintaining it for too long could potentially do so and as such, the duo only take on this fused form when absolutely necessary.

Byleth and Sothis simply wish that their combined efforts will lead to a brighter future.

Parameters
Strength: A+
Endurance: D-
Agility: A
Mana: EX
Luck: EX
Noble Phantasm: EX

Class Skills
Charisma: Rank -. The natural talent to command others. Nullified by Professor's Guidance.
Counter Hero: Rank -. Reduction of the opponent's parameters if they are considered a hero. Nullified by Divine Suppression.

Personal Skills
Terrain Resistance: Rank EX. Immunity from terrain-based effects.
Professor's Guidance: Rank A+. The ability to guide allies in order to achieve growth.
Existence Outside the Domain: Rank EX. One's status as a life form beyond this world or having been possessed by one.
Exalted Breath: Rank C. When being healed by magic, one's magical reserves are refilled proportionally to how much healing they receive.
Divine Suppression: Rank C++. A variant of Counter Hero where one's divine aura forces a reduction of the opponent's parameters.
Blade Breaker's Capture Tactics: Rank A+. One of Captain Jeralt's secret techniques. Boosts power and agility against foes with reduced parameters.
Dance of the Goddess: Rank B+. A special dance enhanced with magic, allowing nearby allies to regain the energy and will to keep fighting.
Progenitor God Sacred Power: Rank EX. A manifestation of one's existence as a Progenitor God. Nullifies all trait and class disadvantages and grants high-ranking Magical Resistance and Territory Creation.
Crest Bearer (Origin): Rank EX. Proof that one is the source of one of Fódlan's Crests, symbolizing their position among the divine. Comprises high-ranked Divinity, repels mental interference and preserves the absoluteness of the mind and body.

Noble Phantasms
Inner Wellspring: Magical Power Overflowing from Within: Rank A+, Anti-Unit/Anti-Fortification type.
A spell Sothis granted to Byleth after they became one, which is capable of displaying the unstoppable might of a Goddess; a massive, perpetual surge of energy that remains for as long as the spell is active. Half of the spell's energy is used to deal massive damage to a target with magical strikes that ignore all defenses, even those of a Shielder, and the other half remains within the body, nullifying the damage of energy attacks.
Crest of Flames: Heart of the Progenitor God: Rank EX, Anti-Unit (Self) type.
One of the Fire Emblems though unlike most, it is not a weapon. Instead, it consists of having part of Fódlan's Progenitor God, Sothis, within one's own body. In Byleth's case, Sothis' heart, a magical stone with her symbol carved on it, was attached to her own in order to keep her alive after becoming stillborn. This allows Byleth to talk with Sothis herself as well as make use of her abilities, which include time traveling and self-healing.
Heavenly Time's Pulse: Manipulating the Hands of Time: Rank EX, Anti-World type.
One of Sothis' most powerful abilities, the ability to manipulate time itself. In this fused form, Byleth no longer has any limitations, now having complete control over how long time stops or how far she can travel with the sole exception being traveling to the future as it has yet to be written. While she has unlimited usage of it, too many uses in a short time can damage the timeline and potentially even break the reality she's currently in.
The Spirit Dais: Witness the Throne of Knowledge: Rank EX, Anti-Unit type.
Sothis' Reality Marble, a perfect recreation of one of Garreg Mach Monastery's many secret rooms, this particular one being a holy tomb made in her honor. At the very end stands a throne similar to those she loved to sit upon in life, and there is no way in or out; only if Sothis wills it can anyone enter or leave. Due to her fusion state with Byleth, the latter also has access to and complete control of this Reality Marble while in this form.
Nabatea Regalia: Ancient Might of Dragons - Remains of Old History: Rank C~A, Anti-Army/Anti-Dragon type.
The Heroes' Relics, weapons said to be gifted to the people of Fódlan by the Goddess. In truth, however, they were crafted from the remains of Sothis and her children, bearing great power to anyone with a matching Crest and turning any Crestless who wields them into Demonic Beasts. Ten of them became noble heirlooms with seven remaining secret to the public. Due to their connection with Sothis, Byleth can summon any of them.
Sublime Sword of the Creator, Ruptured Heaven: Rank A+++, Anti-Army/Anti-Dragon/Anti-Divine type.
The most powerful of the Heroes' Relics of Fódlan, crafted from the spine of Progenitor God Sothis herself. A sword which, if one bears the Crest of Flames, is capable of extending itself into a whip long enough to decimate armies and strong enough to break magical resistances with a single swing. At full strength, it is said that whoever wields this sword is virtually unstoppable, destined to be victorious in any battle.

Attribute: Star

Traits: Humanoid, Divine, King, Brynhildr's Beloved, Immune to Pigify

Notes: In this fused form, Sothis will remain quiet, leaving Byleth with full control of her divine powers. Unlike the Fallen form, this form of Byleth and Sothis does not have any risk of the latter turning into a Beast due to only accessing it as a result of cooperation.
ChaldeaDex Entry:
Progenitor God Vessel #14
Byleth Eisner (Summer)



Class: Ruler
Gender: Female
Height/Weight: 164cm/Unimportant
Alignment: Chaotic Good
Origin: [REDACTED]
Debut: Fire Emblem Heroes
Likes: Fishing, tropical fruits, cold drinks, relaxing, making memories
Dislikes: Nothing in particular
Line: "This place must be home to all kinds of interesting fish. I should have thought to bring my rod along."
Comment: Gets very little input from Sothis, to the point where her hair reverted back to its natural color and Divine Pulses cannot be used.

Fell Star's Time Out. Becoming an instructor at the Garreg Mach's Officers Academy has led to Byleth Eisner having a very busy life with little to no breaks. Archbishop Rhea, who led the Monastery, pleaded for the professor to take some vacation in the summer months, a notion that was agreed upon by Sothis, the girl in Byleth's mind. As a result, Byleth was stripped of her powers and her outfit changed, giving her no choice but to relax.

At first, it wasn't easy for Byleth but she eventually took it like a fish to water, happily following whatever her heart desired in order to feel relaxed and indulging on whatever sparked her interest, though not without thinking of how to apply it to her work once the vacation was over. She even took on a passion for fishing during that time. Once noticing that Byleth was truly enjoying her time off, Sothis gave back her powers but also allowed her the ability to take on this weakened form whenever she wants to.

Having experienced the bliss of taking some time to relax, she now wishes to do it again any time her mind feels like it would need it, without the pressures of her job or her powers. With that said, she would still enjoy learning new things that could help others during those breaks.

Parameters
Strength: B-
Endurance: C-
Agility: B+
Mana: B
Luck: C
Noble Phantasm: C

Class Skills
Magic Resistance: Rank D. Protection from magic effects.
True Name Discernment: Rank -. The instant reveal of information regarding other Servants.
God's Resolution: Rank -. Being granted two Command Seals for each Servant.

Personal Skills
Dark Flier: Rank A. The title given to one who is able to ride pegasi in battle while casting powerful spells.
Existence Outside the Domain: Rank E (Downed from B). One's status as a life form beyond this world or having been possessed by one.
Do Not Disturb: Currently on Break: Rank B. If one is targeted by enemy attacks, recklessness will increase but at no loss of effectiveness.
Stillness of the Sea: Rank B. The calming ambience of a still sea manifested as a skill.
Ruptured Sunshine: Rank EX. A Combat Art that is effective against Dragons. It is said that it can smite foes as harshly as the sun.
Crest Bearer (Goddess): Rank E (Downed from EX). The mark of Fódlan's Progenitor God is within oneself. Grants mid-ranked Divinity as well as the ability to wield Heroes' Relics without being consumed by them, among other miraculous feats.

Noble Phantasms
Sun's Percussors: Twin Sacred Treasures of Midsummer: Rank C, Anti-Unit type.
Handheld percussion instruments that Byleth found on a tropical beach and imbued with magic, allowing it to cast a flashing light. Exposure to that light can temporarily blind people and create a field which weakens enemy defenses while increasing Byleth's own. They draw power from the sun itself, so their full power only manifests when the sun is visible. Byleth has four of these, and can share a pair with someone else.
Crest of Flames: Heart of the Progenitor God: Rank E (Downed from EX), Anti-Unit (Self) type.
One of the Fire Emblems though unlike most, it is not a weapon. Instead, it consists of having part of Fódlan's Progenitor God, Sothis, within one's own body. In Byleth's case, Sothis' heart, a magical stone with her symbol carved on it, was attached to her own in order to keep her alive after becoming stillborn. While normally allowing use some of Sothis's abilities, this Noble Phantasm has been drastically weakened in this form.

Attribute: Man

Traits: Living Human, Humanoid, Undead, Divine, King, Brynhildr's Beloved, Immune to Pigify

Notes: In this form, Byleth is less likely to do much effort on her own, preferring to relax or embrace any indulgences that may come her way. However, the kindhearted professor is still very much there and will happily help others if asked.
ChaldeaDex Entry:
Progenitor God Vessel #15
Byleth Eisner (Halloween)



Class: Assassin
Gender: Female
Height/Weight: 164cm/Unimportant
Alignment: Lawful Good
Origin: [REDACTED]
Debut: Fire Emblem Heroes
Likes: Getting to spend time with Sothis
Dislikes: Nothing in particular
Line: "We give thanks to the land for a bountiful harvest, and we give thanks for lessons learned as well. Child or adult, man or god, what truly matters is that this is a time for celebration."
Comment: The Ashen Demon, dressed as a literal demon.

Bound-Spirit Demon. In the fall festivities known under names such as harvest festival or Halloween, Byleth got to witness a miracle; Sothis had gained a corporeal form but only for the duration of that festival. In her short time with the ability to interact with the physical world, the Progenitor God granted Byleth a new form with different abilities and the appearance of a demon. Why? She simply thought it would be funny to see how her host would to all the changes.

Focusing less on swordplay and more on the magic drawn from strange scriptures, Byleth doesn't just look like a demon but fights much more like one too. However, her personality remains the same; stoic yet willing to do whatever it takes to help others.

She would consider wishing Sothis hadn't given her this transformation out of the blue like she did. However, she can see enough benefits to it that she doesn't mind having it.

Parameters
Strength: B+
Endurance: C-
Agility: B-
Mana: B
Luck: C
Noble Phantasm: B

Class Skill
Presence Concealment: Rank B. The ability to hide one’s presence.

Personal Skills
Existence Outside the Domain: Rank B. One's status as a life form beyond this world or having been possessed by one.
Ashen Demon's Wrath: Rank B+. The ability to generate attacks which cannot be prevented. An unstoppable force.
Fall Star Sirius (Treat): Rank B. A blindingly fast attack gifted by the Progenitor God Sothis, powered by feelings of the fall season.
Origin's Pulse: Rank EX. A weaker variant of Divine Pulse. Manipulates the flow of time within oneself, allowing for faster generation of magic energy.
Crest Bearer (Origin): Rank EX. Proof that one is the source of one of Fódlan's Crests, symbolizing their position among the divine. Comprises high-ranked Divinity, repels mental interference and preserves the absoluteness of the mind and body.

Noble Phantasms
Sinister Scriptures: Strange Writings of a Stranger Evening: Rank A, Anti-Unit type.
Special writings that were given to Byleth by Sothis, which she claimed would give her a fighting style that is more fitting to her demonic outfit. Within them contains a large repertoire of tricks and other spells, from inflicting hexes that transform others to increasing her own mana flow. For as long as Byleth holds these scriptures, she will always be ready for anything thrown at her during any festivities of the fall season.
Crest of Flames: Heart of the Progenitor God: Rank EX, Anti-Unit (Self) type.
One of the Fire Emblems though unlike most, it is not a weapon. Instead, it consists of having part of Fódlan's Progenitor God, Sothis, within one's own body. In Byleth's case, Sothis' heart, a magical stone with her symbol carved on it, was attached to her own in order to keep her alive after becoming stillborn. This allows Byleth to talk with Sothis herself as well as make use of her abilities, which include time traveling and self-healing.
Divine Pulse: Controlling the Hands of Time: Rank EX, Anti-World type.
Sothis's most powerful ability, the manipulation of time by stopping it or traveling back. However, her current spiritual form weakens this ability, so stopping time is only temporarily and has a cooldown between uses while traveling back can only be done a set amount of times per week. She is also unable to travel at a moment she has no memory of. In near-death scenarios, it will automatically trigger if it can still be used.

Attribute: Star

Traits: Living Human, Humanoid, Undead, Divine, King, Brynhildr's Beloved, Immune to Pigify

Notes: "No, I'm not a literal demon in this form." She gets asked that a lot, likely due to her well-known reputation as Fódlan's Ashen Demon.
ChaldeaDex Entry:
Progenitor God Vessel #16
Byleth Eisner (Desert Sage)



Class: Caster
Gender: Female
Height/Weight: 164cm/Unimportant
Alignment: Lawful Good
Origin: [REDACTED]
Debut: Fire Emblem Heroes
Likes: Learning new things, teaching others
Dislikes: How rough the sand can feel
Line: "I am Byleth. I have some experience as an instructor, if that is something you would find useful. All I know about strategy and tactics, I learned from my father. I can pass those lessons on to you, if you'd like."
Comment: Dressed in the robes of the Khadein school of magic, with plans to demonstrate the teaching methods of Garreg Mach.

Fount of Learning. A form Byleth has taken in order to adapt to the harsh desert climate of Khadein, a country in the continent of Archanea famous for its skillful magic wielders and its prestigious school of magic. She went there in order to both learn new ways to help teach new things to her students as well as teach the people there her own ways.

As a result of needing to adapt to temperatures unheard of in her home continent of Fódlan, most of the power bestowed to her by the Progenitor God Sothis is used solely so she doesn't lose consciousness under the hot sunlight during the day or freeze to death during the night, leaving her drastically weaker than usual. However, a mystical glass granted to her by the Goddess allows her to keep holding her own in battle.

She wishes to seek whatever knowledge will ensure the safety of anyone under her care.

Parameters
Strength: B
Endurance: D-
Agility: B+
Mana: B+
Luck: C
Noble Phantasm:

Class Skills
Territory Creation: Rank Rank -. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank -. The ability to produce various magical items.

Personal Skills
Terrain Resistance: Rank EX. Immunity from terrain-based effects.
Existence Outside the Domain: Rank E (Downed from B). One's status as a life form beyond this world or having been possessed by one.
Piercing Magic: Rank B. The ability to make one's spells capable of ignoring any status effect that would protect their targets from them.
Sublime Sands: Rank EX. A Combat Art that is effective against Dragons. It is said that it can smite foes as harshly as a sandstorm.
Fell Star's Embers (Harsh Sands): Rank A+. Leftover energy left by the departure of Fódlan's Progenitor God. Grants an increase in one's parameters when either experiencing high adrenaline or on a sandy location. This skill's effects are greater if both conditions are met.
Crest Bearer (Goddess): Rank E (Downed from EX). The mark of Fódlan's Progenitor God is within oneself. Grants mid-ranked Divinity as well as the ability to wield Heroes' Relics without being consumed by them, among other miraculous feats.

Noble Phantasms
Mystical Hourglass of the Guiding Teacher: Rank A++, Anti-Unit type.
A mystical hourglass, which the Goddess Sothis enhanced with her divine powers and gave to Byleth so this weakened form of hers can still defend herself. When drawing from its energy, the sands start flowing upwards and the Crest of Flames's symbol glows brightly inside it, granting Byleth various abilities such as reducing the strength of enemy attacks or neutralizing any attempts at disrupting her mana among others.
Crest of Flames: Heart of the Progenitor God: Rank E (Downed from EX), Anti-Unit (Self) type.
One of the Fire Emblems though unlike most, it is not a weapon. Instead, it consists of having part of Fódlan's Progenitor God, Sothis, within one's own body. In Byleth's case, Sothis' heart, a magical stone with her symbol carved on it, was attached to her own in order to keep her alive after becoming stillborn. While normally allowing use some of Sothis's abilities, this Noble Phantasm has been drastically weakened in this form.

Attribute: Man

Traits: Living Human, Humanoid, Undead, Divine, King, Brynhildr's Beloved, Immune to Pigify

Notes: Other people clearly have something to say about her look, but whenever she asks they simply avoid the question.
ChaldeaDex Entry:
Progenitor God Vessel #17
Byleth Eisner (Santa)



Class: Shielder
Gender: Female
Height/Weight: 164cm/Unimportant
Alignment: Lawful Good
Origin: [REDACTED]
Debut: Fire Emblem Heroes
Likes: Making and delivering presents, cookies and milk, seeing people smile
Dislikes: Not being able to deliver a present in time, seeing people frown
Line: "Books, paints, socks, weapons, food... The people here have an array of gift requests. This will take a lot of work."
Comment: While originally acting upon Sothis's suggestion, she has come to genuinely enjoy the duties of a Santa and seems happier than ever.

Frosty Professor. Famed combat teacher of Garreg Mach Monastery, renowned military commander and one of the most legendary mercenaries to have ever walked on Fódlan soil, Byleth also sought to leave an impact that is more than simply being an unstoppable fighter blessed by the Goddess. Having learned of this, Sothis devised a way to store her powers outside of Byleth's body, giving her a chance to be more humanlike.

Now wielding a blade that is effectively those stored powers, ready to be unleashed whenever necessary, Byleth took this opportunity to dress up for the upcoming winter festival, hoping that having some of her divinity extracted will make her more approachable. To further assist, Sothis left her a magic sack and told her to "be a Santa". While finding this request outlandish and surprising, Byleth will do just that, bringing gifts and joy to others.

She hopes that she'll leave a good impression in the winter festivities.

Parameters
Strength: A+
Endurance: B-
Agility: E-
Mana: ? (Same as Strength due to Santa's Assistance)
Luck: EX
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank B-. Protection from magic effects. Can reach Rank EX when Holy Yule Blade is active.
Self-Field Defense: Rank -. A power manifested to protect allies and ally territory. Nullified by Sack of Grace.
Riding: Rank -. The ability to master any mount.

Personal Skills
Crossing Snow Fields With Fiery Blood: Rank -. No matter the weather, the body will always feel nothing but warmth.
Existence Outside the Domain: Rank B. One's status as a life form beyond this world or having been possessed by one.
Santa's Assistance: Rank A++. Fueled by the magic and wonders of the winter season, one is capable of miraculous feats in order to help others.
Weaving Through Winter: Rank B+++. Proof that a Santa is capable of getting through obstacles created by wintry climates.
O Supreme Skies: Rank EX. A variation of a powerful Combat Art enhanced by one's holiday spirit. Grants great resilience after use.
Crest Bearer (Goddess): Rank E (Downed from EX). The mark of Fódlan's Progenitor God is within oneself. Grants mid-ranked Divinity as well as the ability to wield Heroes' Relics without being consumed by them, among other miraculous feats. Raises back to Rank EX when Holy Yule Blade is active.

Noble Phantasms
Holy Yule Blade: Teacher's Sword of the Holy Night: Rank C~EX, Anti-Unit type.
An emerald greatsword created by extracting Sothis's power from within Byleth and turning it into a physical weapon, effectively storing her divinity for later use. This was Byleth's idea, an attempt to seem less imposing for the winter festivities. When the power within is unleashed, Byleth's strength, magic and endurance gain a drastic increase. Foes will also temporarily unable to use anything that is considered a Noble Phantasm.
Sack of Grace: The Progenitor God's Generous Gifts: Rank B, Magecraft/Barrier type.
A magical sack that Sothis gave to Byleth, which is filled with the Progenitor God's energy. That energy, when absorbed by merely touching the sack, can give Byleth the ability to handcraft precious gifts to give away to all. Ever so pragmatic, Byleth can also use this energy to cast a protective barrier that allows her to immediately retaliate if she or an ally within that barrier is attacked, a tactic effective enough to earn her the Shielder class.
Crest of Flames: Heart of the Progenitor God: Rank E (Downed from EX), Anti-Unit (Self) type.
One of the Fire Emblems though unlike most, it is not a weapon. Instead, it consists of having part of Fódlan's Progenitor God, Sothis, within one's own body. In Byleth's case, Sothis' heart, a magical stone with her symbol carved on it, was attached to her own in order to keep her alive after becoming stillborn. While normally weakened in this form, unleashing the power of Holy Yule Blade can bring it back to Rank EX.

Attribute: Man (changes to Star when Holy Yule Blade is active)

Traits: Living Human, Humanoid, Undead, Divine, King, Brynhildr's Beloved, Immune to Pigify

Notes: Often carries plushies of people she holds dearest, all made by her hand. Most notably, there is one of Sothis's own Santa form. Is unsure why people leave cookies and milk to whoever delivers them presents in the winter season but is certainly not complaining about it. Due to storing Sothis's powers within the Holy Yule Blade, she has gotten a noticeable boost in physical strength due to its sheer weight.
ChaldeaDex Entry:
Progenitor God #1
Sothis



Class: Foreigner
Gender: Female
Height/Weight: 135cm/Unaffected by gravity
Alignment: Neutral Good
Origin: The Beginning, Blue Sea Star
Debut: Fire Emblem: Three Houses
Likes: Byleth, sleeping
Dislikes: Forgetting something
Line: "My name is Sothis. I'm also known as...The Beginning. To summon me, you must be in desperate need."
Comment: A mysterious girl who sits upon a throne within Byleth's mind. Full of emotion, her attitude changes by the moment.

Girl on the Throne. The Progenitor God praised by the Church of Seiros and former ruler of the now decimated land of Nabatea. Descending into the world eons ago from her home, the celestial body of the Blue Sea Star better known to humanity as Sirius, she lived among the mortals of the world, creating children to protect it and offering many great technological and societal advancements to a civilization known as Agartha. However, these blessings would soon be abused by the humans she sought to help, causing bloodshed and wars in an attempt to overthrow the Goddess.

Seeing the chaos brought upon the world, Sothis used her full power to annihilate those who opposed her and restore the land. However, such efforts exhausted her and she was subsequently killed in her sleep by the bandit king Nemesis, her remains used to create a weapon that led to even more slaughters. Once peace was finally obtained, one of her remaining children, Rhea, would spend a thousand years devising a way to bring back Sothis back with the creation of homunculi as hosts. Byleth, the woman Sothis shares a body with, is the daughter of Rhea's twelfth attempt.

Sothis simply wishes for Byleth to not get herself killed doing stupid things, as it would also kill her.

Parameters
Strength: ? (Same as Mana due to Proficient Witstrike)
Endurance: ? (Unknown due to her spiritual form)
Agility: B+
Mana: EX
Luck: B-
Noble Phantasm: EX

Class Skill
Existence Outside the Domain: Rank EX. One's status as a life form beyond this world or having been possessed by one.

Personal Skills
One Who Crosses the Sea of Stars: Rank EX. The capacity of interstellar travel over thousands of years.
Proficient Witstrike: Rank EX. An innate skill that passively alters one's physical abilities to be just as powerful as their magical prowess.
Divine Caprice: Rank B++. An instinctive ability to cast magical spells without any incantation or even any thought required.
Sacrosanct: Rank A++. As the spirit of a Progenitor God, one can be immune to Humanity's attacks for a short time. A weaker version of Nega-Planet.
Fell Star Sirius: Rank A+. A blindingly fast attack powered by the light of the Blue Sea Star. Heals the user an amount relative to the damage dealt.
Progenitor God Sacred Power: Rank EX. A manifestation of one's existence as a Progenitor God. Nullifies all trait and class disadvantages and grants high-ranking Magical Resistance and Territory Creation.
Divine Ward: Shield of the Goddess: Rank E~A. The possession of a mystical shield with magical energy contained within. Releasing that energy grants Magic Resistance to the user and all allies which starts at a high rank but gradually weakens.
Crest Bearer (Origin): Rank EX. Proof that one is the source of one of Fódlan's Crests, symbolizing their position among the divine. Comprises high-ranked Divinity, repels mental interference and preserves the absoluteness of the mind and body.

Noble Phantasms
Crest of Flames: Stand Before the Progenitor God: Rank EX, Anti-Unit (Self) type.
One of the Fire Emblems though unlike most, it is not a weapon. Instead, it consists of having part of Fódlan's Progenitor God within one's own body or, in Sothis's case, being the actual Goddess herself. Due to being the very being from whom this Crest originates, Sothis naturally is a being akin to that of a sentient Fire Emblem, with power so great that her very existence is a Noble Phantasm in and of itself.
Divine Pulse: Controlling the Hands of Time: Rank EX, Anti-World type.
Sothis's most powerful ability, the manipulation of time by stopping it or traveling back. However, her current spiritual form weakens this ability, so stopping time is only temporarily and has a cooldown between uses while traveling back can only be done a set amount of times per week. She is also unable to travel at a moment she has no memory of. In near-death scenarios, it will automatically trigger if it can still be used.
Sky's Rupture: Cutting Through Even Darkness Itself: Rank EX, Anti-World type.
Proof of Sothis' divine status as well her mastery of time and space, the ability to break barriers preventing her from accessing other timelines, dimensions and even planes of existence. The sheer power of this Noble Phantasm allows her to not only break free of literal voids, but also cheat death itself by leaving the afterlife. However, if the body she resides in is destroyed, it cannot be restored, leaving her as a wandering spirit.
The Spirit Dais: Witness the Throne of Knowledge: Rank EX, Anti-Unit type.
Sothis' Reality Marble, a perfect recreation of one of Garreg Mach Monastery's many secret rooms, this particular one being a holy tomb made in her honor. At the very end stands a throne similar to those she loved to sit upon in life, and there is no way in or out; only if Sothis wills it can anyone enter or leave. When Sothis is inside someone's body, their entire mindscape will be altered in order to contain this Reality Marble within them.
Nabatea Regalia: Ancient Might of Dragons - Remains of Old History: Rank C~A, Anti-Army/Anti-Dragon type.
The Heroes' Relics, weapons said to be gifted to the people of Fódlan by the Goddess. In truth, however, they were crafted from the remains of Sothis and her children, bearing great power to anyone with a matching Crest and turning any Crestless who wields them into Demonic Beasts. Ten of them became noble heirlooms with with seven remaining secret to the public. Her connection with them allows her to summon and grant them to others.
Sublime Sword of the Creator, Ruptured Heaven: Rank A+++, Anti-Army/Anti-Dragon/Anti-Divine type.
The most powerful of the Heroes' Relics of Fódlan, crafted from the spine of Progenitor God Sothis herself. A sword which, if one bears the Crest of Flames, is capable of extending itself into a whip long enough to decimate armies and strong enough to break magical resistances with a single swing. At full strength, it is said that whoever wields this sword is virtually unstoppable, destined to be victorious in any battle.

Attribute: Beast

Traits: Humanoid, Divine, King, Child, Immune to Pigify

Notes: Acts as a provisional Master to Arcueid due to her connection with Byleth but does not provide the same service for Guifei. Is also known as the God of War in the pantheon of Duscur, a nation which neighbors Fódlan. Has found a way to reverse-engineer Chaldea's summoning system, which she used to make her spiritual body tangible on command by using the Blue Sea Star as a conduit. Qualifies as a Beast which, combined with her past actions in Fódlan's history, led to her forming a friendship with Tiamat. It is speculated that she could be comparable to an Ultimate One, if not one outright, although Sothis will never truly elaborate on her true origins, content with being seen as a Goddess rather than an otherworldly being.
ChaldeaDex Entry:
Progenitor God #2
Sothis (Santa)



Class: Archer
Gender: Female
Height/Weight: 135cm/Unaffected by gravity
Alignment: Lawful Good
Origin: The Beginning, Blue Sea Star
Debut: Fire Emblem Heroes
Likes: Food, making other people smile
Dislikes: Frowns
Line: "My name is Sothis. I'm also known as... Hm? My form has changed, it seems. I feel a bit more...festive now."
Comment: A vision that appears only when the winter festivities are right around the corner, as well as during them.

Phantom of the Holy Night. According to an old legend of Fódlan, there is a being who observes the continent during the winter months to see whether its people are nice or naughty. Then, in the last few days of the Ethereal Moon, gifts are given to the nice ones during festivities. As the Blue Sea Moon is also a celebration of the Goddess's rebirth, many believe this gift-giving being is none other than Sothis herself.

While that legend is no more than a myth, Sothis has nonetheless embraced it in this form. Putting on an outfit inspired by decorated fir trees, she uses her powers to give gifts to humanity during the Ethereal Moon. In order to help her at this task, Sothis is miraculously capable of being corporeal thanks to the energy she absorbed from the Blue Sea Star, which shined brightly in the sky during the previous five months.

All she wants is to partake in winter's pleasures and see the smiles of those she gives gifts to.

Parameters
Strength: C
Endurance: C- (Lowers to E- when asleep)
Agility: B-
Mana: B+
Luck: -
Noble Phantasm: A

Class Skills
Magic Resistance: Rank E (Downed from EX). Protection from magic effects.
Independent Action: Rank -. The ability to remain in existence without any magic source for some time. Nullified by Gazing at the Blue Sea (Winter).

Personal Skills
Existence Outside the Domain: Rank EX. One's status as a life form beyond this world or having been possessed by one.
Gazing at the Blue Sea (Winter): Rank A. Thanks to the Blue Sea Star's shine, Sothis can regain physical form to partake in winter festivities.
Gift of the Goddess: Rank A. To cheer others with gifts. Even after becoming a Santa, the fact that one is a deity still remains.
Bright Star Sirius: Rank B. A blindingly fast attack powered by the winter skies. Heals the user an amount relative to the damage dealt.
Crest Bearer (Origin): Rank EX. Proof that one is the source of one of Fódlan's Crests, symbolizing their position among the divine. Comprises high-ranked Divinity, repels mental interference and preserves the absoluteness of the mind and body.

Noble Phantasms
Snow's Grace: Sublime Surge of the Winter Season: Rank A+, Anti-Unit type.
A self-proclaimed "simple spell" that brings a little bit of holiday spirit to allies...allegedly. In actuality, it is an attack that takes the shape of either a black hole or an imploding planet before exploding in projections of wintertime gifts, dealing overwhelming damage to any unlucky person struck by it. It can also be used to protect Sothis herself, increasing her parameters and defensive capabilities to make taking her down a challenge.
Bottomless Sack: The Silver Specter's Ethereal Gifts: Rank B, Magecraft type.
A large sack that Sothis carries along with her, using it as a makeshift throne of sorts. However, it is actually a special sack filled with some of Sothis's magical energy, capable of manifesting into various materials from Fódlan by using her Progenitor God powers. An ability inspired by the legend she based this form on, Sothis can give gifts to others so long as there is mana within the sack. When empty, she can simply refill it.
The Santa Dais: Witness the Throne of Kindness: Rank B (Downed from EX), Anti-Unit type.
Sothis' Reality Marble, a perfect recreation of one of Garreg Mach Monastery's many secret rooms, this particular one being a holy tomb made in her honor, but this time it is decorated with a bit of holiday flair and a perpetual but illusory snowfall. From the large pine tree near the throne to the literal mountain of gifts, she is more than prepared for the occasion of winter celebrities.
Crest of Flames: Stand Before the Progenitor God: Rank EX, Anti-Unit (Self) type.
One of the Fire Emblems though unlike most, it is not a weapon. Instead, it consists of having part of Fódlan's Progenitor God within one's own body or, in Sothis's case, being the actual Goddess herself. Due to being the very being from whom this Crest originates, Sothis naturally is a being akin to that of a sentient Fire Emblem, with power so great that her very existence is a Noble Phantasm in and of itself.

Attribute: Beast

Traits: Humanoid, Divine, King, Child, Immune to Pigify

Notes: Will inhale any cookies within her vicinity, especially if there is milk near them. Avid user of social media, particularly "the one with the bird." She was very upset when she heard of its rebranding into a single letter and now primarily uses "the butterfly one" instead.
ChaldeaDex Entry:
Progenitor God #3
Sothis (Halloween)



Class: Pretender
Gender: Female
Height/Weight: 135cm/Unaffected by gravity
Alignment: Chaotic Good
Origin: The Beginning, Blue Sea Star
Debut: Fire Emblem Heroes
Likes: Sweets, trick-or-treating
Dislikes: Running out of candy
Line: "Excuse me?! No mortal would be foolish enough to mistake the mighty Progenitor God for a mere child!"
Comment: Overall height does not include the hat.

Bound-Spirit Witch. After discovering and reading some eerie scriptures out of sheer curiosity, a curse has befallen Sothis. On all fall festivities that occur during the Wyvern Moon, she will gain the ability to physically interact with the world and be driven by a single goal; to gather and eat all the candy she can get her divine hands on until the next sunrise, during which she will turn back into a wandering spirit.

Or at the very least, this is what Sothis claims. The truth is that her ability to become corporeal is linked to her birthplace known as the Blue Sea Star, which appears over the skies of Fódlan between the Blue Sea and Ethereal Moons (or July and December if you use a Gregorian calendar). In other words, this "cursed hunger" is merely a result of Sothis' boundless appetite and others must beware of the Progenitor God who is not above playing tricks to get what she desires most; candy.

Her wish is to have a literally infinite amount of sweets for her to feast on.

Parameters
Strength: E
Endurance: C- (Lowers to E when asleep)
Agility: B-
Mana: B+
Luck: -
Noble Phantasm: B

Class Skills
ERROR

Personal Skills
Existence Outside the Domain: Rank EX. One's status as a life form beyond this world or having been possessed by one.
Territory Creation: Rank Rank E (Downed from EX). The ability to build a special terrain that is advantageous to oneself as a magus.
Live for Bounty (Candy): Rank A++. A variant of Golden Rule where one is capable of gathering sweets with ease and cannot be stopped from it.
Gazing at the Blue Sea (Fall): Rank A. Thanks to the Blue Sea Star's shine, Sothis can regain physical form to partake in fall festivities.
Witch's Wrath: Rank B. The ability to absorb damage from incoming attacks to increase the power of one's next magical attack.
Fall Star Sirius: Rank B+. A blindingly fast attack powered by feelings of the fall season. Heals the user an amount relative to the damage dealt.
Crest Bearer (Origin): Rank EX. Proof that one is the source of one of Fódlan's Crests, symbolizing their position among the divine. Comprises high-ranked Divinity, repels mental interference and preserves the absoluteness of the mind and body.

Noble Phantasms
Eerie Scriptures: Strange Writings of a Stranger Evening: Rank A, Anti-Unit type.
Special writings that allegedly attempted to curse Sothis which are at her disposal to use freely. A repertoire of tricks and other spells made for the occasion of trick-or-treating, one Sothis is willing to put to use should she be denied her sweets. From inflicting hexes that transform others to increasing her own mana flow, the contents of these writings seem to truly have anything she could ever need for a fall festival.
The Wizard Dais: Witness the Throne of Hauntings: Rank B (Downed from EX), Anti-Unit type.
Sothis' Reality Marble, a perfect recreation of one of Garreg Mach Monastery's many secret rooms, this particular one being a holy tomb made in her honor, but this time it is decorated with a bit of Halloween flair. It is heavily decorated with all sorts of decorations more befitting of a haunted house than her personal throne room, likely an attempt to ensure no one reaches her secret stash of candy.
Crest of Flames: Stand Before the Progenitor God: Rank EX, Anti-Unit (Self) type.
One of the Fire Emblems though unlike most, it is not a weapon. Instead, it consists of having part of Fódlan's Progenitor God within one's own body or, in Sothis's case, being the actual Goddess herself. Due to being the very being from whom this Crest originates, Sothis naturally is a being akin to that of a sentient Fire Emblem, with power so great that her very existence is a Noble Phantasm in and of itself.

Attribute: Beast

Traits: Humanoid, Divine, King, Child, Immune to Pigify

Notes: Unlike other Pretenders, her classification is not from causing deception or spreading lies but rather people genuinely mistaking her for a lost child pretending to be the Progenitor God, though convincing others that her hunger is the result of a curse doesn't help either. Has a bit of a rivalry with the Halloween version of Elizabeth. Somehow capable of keeping up with and even exceeding Byleth's appetite, something that frankly disappoints her.
ChaldeaDex Entry:
Progenitor God #0
The Beast Which Set the Earth Ablaze



Class: Beast
Gender: Female
Height/Weight: Controlled at will
Alignment: Chaotic Evil
Origin: The Beginning, Blue Sea Star
Debut: Fire Emblem Three Houses
Likes: Humanity
Dislikes: Humanity
Line: "You want my thoughts on Fódlan? It is a weeping land, bathed in blood, and in desperate need of a savior."
Comment: If this Beast ever manifests at full power, mankind is as good as gone.

The Beginning. The Goddess Sothis, an extraterrestrial being from the Blue Sea Star who has called the planet she landed into as her home and therefore became bound to it. In order to protect both the planet and the civilization thriving on it, she created dragons known as Nabateans, who carry a portion of her power. However, the civilization that bloomed from her work, Agartha, became destructive and attempted to kill Sothis by setting ablaze the nation she stood on, which not only failed but also filled her with so much rage that a new side manifested; the side of a Beast.

While Sothis is kind, caring and generous to a fault, the Beast is the opposite; a cruel and merciless being who is willing to smite anyone who gets in her way or threatens the land she helped shape. Agartha learned of this the wrong way, as she flooded the entire world with barely any effort and then went on to create a new land and civilization that is more docile, the continent now known as Fódlan. Unfortunately for her, some Agarthans had managed to survive and would claim her life during her sleep, kickstarting the War of Heroes between them and Nabateans.

All she wishes for is the death of all Agarthans. However, being blinded by anger makes her judgement less than appropriate on who shall be slain, to the point where she has begun to see anyone who does anything remotely unkind as being connected to them.

Parameters
Strength: EX
Endurance: EX (Lowers to E- when asleep)
Agility: EX
Mana: EX
Luck: -
Noble Phantasm: EX

Class Skills
Authority of the Beast: Rank EX. A skill that deals more damage to anything coming from Humanity or Gods.
Independent Manifestation: Rank -. The ability to sustain oneself existence. Nullified by Fall of Heaven.
Nega-Planet: Rank EX. As a being born from a star, one is not bound by the rules of any planet. Negates attacks from those native to the World. However, this skill's effects are disabled whenever one is resting.

Personal Skills
Divine Caprice: Rank A++. An instinctive ability to cast magical spells without any incantation or even any thought required.
Fell Star Sirius: Rank EX. A blindingly fast attack powered by the light of the Blue Sea Star. Heals the user an amount relative to the damage dealt.
Divine Suppression: Rank A. A variant of Counter Hero where one's divine aura forces a reduction of the opponent's parameters.
The Many Faces of the Divine: Rank A. An evolved variant of Self-Modification, allowing for body alterations without using any mana.
One Who Crosses the Sea of Stars: Rank A++. The capacity of interstellar travel over thousands of years.
Progenitor God Sacred Power: Rank EX. A manifestation of one's existence as a Progenitor God. Nullifies all trait and class disadvantages and grants high-ranking Magical Resistance and Territory Creation.
Crest Bearer (Origin): Rank EX. Proof that one is the source of one of Fódlan's Crests, symbolizing their position among the divine. Comprises high-ranked Divinity, repels mental interference and preserves the absoluteness of the mind and body.

Noble Phantasms
Blood of Creation: The Mother of All Who Call Fódlan Home: Rank EX, Anti-Humanity/Anti-World (Self) type.
One of the Fire Emblems, being the very blood of the Beast herself, brought to its most powerful state due to her full might as Progenitor God being restored. Even a single drop of blood is enough to create new life, so it can be said that entire civilizations flow throughout the body of the Beast. This blood can also be used to heal devastated lands and create new ones as well, essentially altering the World itself.
Flood of Despair: Cruel Retribution of the Divine, Washing Away All Sins: Rank EX, Anti-Continent/Anti-Humanity type.
By far the Beast's greatest known display of power. A level of control over the World itself that is unparalleled, allowing her to toy with its very foundation to flood entire lands with despair. Unfortunately, there are no recorded details as to what the flood entails. However, the most impressive thing about this Noble Phantasm is not its sheer destructive power but the fact that it doesn't even come close to tiring her.
Fall of Heaven: The Unstoppable, Uncontainable Star: Rank EX, Anti-World type.
The power that causes the Beast to be near unstoppable, showing her otherworldly status. A abstract ability to fundamentally break any barrier preventing circulations between timelines, dimensions or even planes of existence. This power is so potent that her spirit is effectively immortal, capable of cheating death itself by leaving the afterlife. However, if her body is destroyed while asleep, she becomes a ghost with no memories.
Hand of Time: Manipulating the Fabric of Fate Itself: Rank EX, Anti-World type.
The manipulation of time itself, a powerful ability which truly sets the Beast as a threat humanity cannot hope to prevail against in direct confrontations. She is capable of both completely stopping time and traveling back to a point in the past, with no limitation on how far back she can go. She is capable of using it as often and as many times as she wants, but overusing it in a short time can potentially break the very concept of time.

Attribute: Beast

Traits: Humanoid (sometimes), Divine, King, Massive (sometimes), Threat to Humanity, Immune to Pigify

Notes: An Evil of Humanity representing "wrath". Capable of being both the end and beginning of humanity in a vicious cycle, she is a candidate for the seat of Beast VII. "The Beast Which Set the Earth Ablaze" is a false name given to her by Agarthans as they were the ones who burned the world. However, she still adopted the name as it suits her ruthlessness. Lacks the Existence Outside the Domain skill that Sothis normally has due to her status as the Beast bringing her to a state in which she truly calls Fódlan her home. If she were ever to be in another class, she would regain that skill.
ChaldeaDex Entry:
Epimenides Host #2
Shez



Class: Berserker
Gender: Female
Height/Weight: 170cm/Unimportant
Alignment: Chaotic Good
Origin: Unknown, Leicester Alliance
Debut: Fire Emblem Warriors: Three Hopes
Likes: Seeing her friends smile, her adoptive mother, not going hungry
Dislikes: Losing, reading maps, wasting time
Line: "I'm Shez. A mercenary. I'll win no matter who I'm up against, but only after we sort out contract terms."
Comment: Driven by a balance of surviving and showing off, this mercenary rose from a footnote in history to being a name all of Fódlan knows.

Keen Mercenary. An orphaned child taken under the wing of a mysterious yet kind woman, Shez was raised in a remote mountain village on the Leicester Alliance's Ordelia Territory and learned things usually not taught to Fódlan's commoners such as literacy or good manners. Once her mother passed away, Shez walked the path of a mercenary on her own, joining many groups before settling on one led by Captain Berling.

However, everything would change after an encounter with Byleth Eisner, the infamous Ashen Demon who single-handedly wiped out Berling's group. Shez was the only one who survived, all thanks to mysterious dark powers granted to her by a being named Arval. Impressed by Shez's attempt at fighting back, Byleth and her father Jeralt offered her to join their mercenary group. With nowhere else to go, Shez accepted the offer and the two women grew to become the closest of friends over time, to the point where they would eventually start seeing each other as family.

Shez simply wishes to make use of the dark powers she earned to, ironically enough, become a light of hope for the people no matter the stakes, having been inspired by Byleth's similar pursuit after she earned her own divine powers.

Parameters
Strength: B+++
Endurance: B-
Agility: EX
Mana: C++
Luck: C-
Noble Phantasm: EX

Class Skill
Mad Enhancement: Rank EX (Equivalent to E). A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Abyssal Void: Rank B. The strength of one's connection with the realm of Zahras, a void between realities.
Mortal Coil: Rank E++. A detrimental skill that reduces the quality of one's magical energy when closer to death.
Rising Star: Rank A. One's growth from mere commoner to mighty warrior can inspire others.
Mercenary Creed: Rank C++. To live and die by the principles of a mercenary. As long as one is paid well, they will see their objectives through.
Seize the Day: Rank A. To spend life enjoying it as best as possible and making the best of a situation.
Combat Arts: Rank EX. A set of various techniques with versatile uses, from parameter changes to trait effectiveness.
Shadowflash: Rank A++. The ability to move at blindingly fast speeds to the point of looking like teleportation.
Vanguard's Whistle: Rank A+. A whistle lovingly crafted by Shez which, when shared with a close friend, is traded with a personal item due to how moved they are. Grants usage of that friend's signature ability when the item received is held or a unique Noble Phantasm when the whistle is kept.

Noble Phantasms
Crimson Blades: Those Who Slay Foes in the Dark: Rank C+, Anti-Unit type.
Shez's personal weapons of choice, a pair of swords blackened by her dark powers. Overflowing with energy, they are capable of protecting Shez from enemy attacks, as if the weapons themselves casted a defensive barrier over her body. While she normally only carries one of the two blades, the two can be combined in order to form the Crimson War-Axe, which trades blinding speed for overwhelming power but retains its protectiveness.
Avesta Larva: Awakening the Inner Darkness: Rank EX, Unknown type.
Mysterious powers that Shez received from a being named Arval during a near-death experience while fighting the Ashen Demon. With them, Shez gained an affinity to Fódlan's forgotten dark magic and various abilities that can bend reality. At its fullest potential, this Noble Phantasm evolves into Avesta Arval and powers up Shez so drastically that her very physical appearance changes, granting her a new form that possesses godlike power.
A Mysterious Sword, Asura's Dual Blade: Rank B, Anti-Army type.
A blade made of technology older than Fódlan's recorded history with a might that matches the legendary Heroes' Relics. An extension of Avesta Larva, allowing Shez to subconsciously project it in and out of the physical world. When thrown like a dagger, it will be capable of weakening the defenses of anyone struck by it. If a second weapon is held alongside that sword, it will also be able to copy that weapon's properties.
Shadow Slide: Crossing Between Dream and Reality: Rank EX, Anti-World type.
The standout ability of Avesta Larva, allowing Shez to shift elsewhere. A power which defies reality itself as Shez and a person of her choosing vanish from the physical world before reappearing near the person or location that her mind focused on, all in the blink of an eye. However, while there are no limits to how many times she can warp within her line of sight, she can only warp further than she can see three times a day or else her body will shatter.
Vanguard's Noise: Winning the Fight, Without Needing to Fight: Rank D, Anti-Army Single Use type.
The potential of a Vanguard's Whistle when used for Shez's personal goals rather than trading it with close allies. The noise it makes when used can drive off entire legions of enemies without even needing to step foot into battle. However, it does not work on battles of larger scales, only smaller problems with smaller numbers. Once this Noble Phantasm is used, the Vanguard's Whistle will be lost, though Shez can always craft a new one.
Tactics Primer: Being Gifted the Hands of Time: Rank A+++, Anti-Unit/Anti-Army type.
A Noble Phantasm that Shez acquired by giving a Vanguard's Whistle to Byleth, the Ashen Demon, who returned the gesture by giving her one of her father's books which she infused with a weaker variant of Divine Pulse, granting its reader the ability to temporarily stop time. However, the ability to travel backwards in time is not infused within the book. This Noble Phantasm is not exclusive to Shez; anyone holding the book can access it.

Attribute: Man

Traits: Living Human, Humanoid

Notes: Musashi and Draco's Master, having made contracts specifically to rival Byleth. Has an appetite that is on par yet also not quite as large as Byleth's, and can also similarly spend days without eating in spite of that. Her experience in multiple mercenary bands has also made her a very talented cook, though she's very humble about it unless she believes a meal was done perfectly. Is aware of Byleth's timeline resets due to her own powers.
ChaldeaDex Entry:
Epimenides Host #2
Shez (Awakened)

swordshezawakened.jpg


Class: Foreigner
Gender: Female
Height/Weight: 170cm/Unimportant
Alignment: Chaotic Good
Origin: Unknown, Leicester Alliance
Debut: Fire Emblem Warriors: Three Hopes
Likes: Being unstoppable
Dislikes: Being outmatched
Line: "I find that the future of this world is as important to me as the future of Fódlan. So I'm gonna achieve victory in both worlds. No matter how impossible, I'll find a way. Just you watch."
Comment: The full potential of Shez's powers, turning her into an existence on par with a Divine Spirit while retaining her humanity.

Swifting Shadow. The truth behind Shez's dark powers is that they originally belonged to a mage named Epimenides. A mighty leader of the now lost civilization of Agartha, this mage had only one goal; to kill the Progenitor God Sothis as well as her children. To achieve this goal, he altered his own body to push Agarthan magic beyond its limits, becoming a powerful being capable of rivaling even gods and ascending to a higher plane of existence as he became one with the forbidden realm of Zahras, an astral void that exists between dimensions.

However, Epimenides failed at reaching his goal and fell in battle against Saint Seiros. But this would not be the end for him, as he would transfer his consciousness into an artificial being of his own creation, Arval, and bide his time until he would find a proper host over a thousand years later; Shez. Seeing this oppurtinity, Epimenides attempted to guide Shez towards his personal goals by convincing her to kill Byleth, the current host of Sothis, before taking direct control at the perfect time. This would backfire once Shez fought back for control and killed him, absorbing his powers.

This form of Shez was created as a result of embracing the full powers of Epimenides. However, due to having slain Arval, her mind is not corrupted by his influence and thus her wish is unchanged; to become a light of hope for the people.

Parameters
Strength: A+++
Endurance: EX
Agility: EX
Mana: EX
Luck: -
Noble Phantasm: EX

Class Skill
Existence Outside the Domain: Rank -. One's status as a life form beyond this world or having been possessed by one. Nullified by Abyssal Void.

Personal Skills
Abyssal Void: Rank EX. The strength of one's connection with the realm of Zahras, a void between realities.
Renewed Carnage: Rank B. No matter the circumstances, one's power always grows. A perpetual amount of energy flows within.
Creation Defiance: Rank EX. To possess unflinching determination regardless of odds, even against literal gods.
Star of Bad Omen: Rank A. Knowledge of the Rising Star of Fódlan's rapid growth can bring fear towards her foes.
Smog of Darkness: Rank C+. Dark energies flowing through one's body. Allows for the stalling of enemy skills.
Spellbound Seal: Rank B+++. A dark spell which lowers the foe's agility, stalls their mana and makes them unable to guard against attacks.
Swift Slice: Rank EX. The ultimate Combat Art. Grants an advantage against all classes and boosts damage based on one's agility parameter.
Shadowflash: Rank EX. The ability to move at blindingly fast speeds to the point of looking like teleportation.

Noble Phantasms
Here It Comes!: Awakened Warrior's Special Technique: Rank -, Anti-Army type.
A sequence in which Shez throws swords repeatedly as they warp back into her hands before finishing off with a powerful X-shaped strike using a sword on each hand. Normally, this would not even come close to qualify as a Noble Phantasm, but the sheer power boost provided when awakened to her fullest potential allows it to strike on par with one. However, using this at its full power will also force Shez out of her Awakened state.
Avesta Arval: The True Darkness Is Within My Core: Rank EX, Unknown type.
Mysterious powers that originally belonged to an ancient dark bishop by the name of Epimenides, granting whoever hosts his counsciousness an affinity to Fódlan's forgotten dark magic as well as various abilities that can bend reality. While it is unknown how Shez became host of Epimenides, it cannot be denied how well she mastered those powers, exceeding the might of Crest-bearing individuals despite lacking one.
The Sharpest Sword, Asura's Dual Master Blade: Rank A+, Anti-Army/Anti-Magic type.
The personal blade of Epimenides, made of technology older than Fódlan's recorded history. An extension of Avesta Arval brought to its full power thanks to Shez's Awakened state, becoming stronger the more foes surround her and the longer a fight goes on. This sword can even break through defenses and shut down enemy spells if fast enough. If a second weapon is held alongside it, it will be capable of copying its properties.
Ancient Blade of Dark Magic, Ridill: Rank C, Anti-Unit/Anti-Army type.
A blade crafted through archaic methods, predating Fódlan's recorded history and acting as an extension of Avesta Arval. This sword uniquely draws power from its wielder's mana rather than any physical capabilities, allowing it to ignore all physical defenses and strike at the very soul of its targets. Legend has it that it was once wielded by a high-ranking guru of an ancient dark sect acting behind Fódlan's shadows.
Shadow Shapeshift: Darkness, Everywhere and Nowhere at Once: Rank EX, Anti-World type.
One of the standout abilities of Avesta Arval, allowing Shez to shift away elsewhere. Bending the laws of physics and ignoring the barriers of reality, Shez and a chosen ally cross between dimensions in order to reappear near a location or person of her choosing. However, warping beyond her line of sight can be incredibly demanding, so overusing this ability in that fashion can cause Shez's Awakened state to be forcibly disabled.

Attribute: Star

Traits: Living Human, Humanoid, Immune to Pigify

Notes: Notably lacks the concept of death while this form is active, making it impossible to kill her unless one has the means to grant her that concept back or simply waits until Shez changes out of it, as she cannot hold on to it forever.
ChaldeaDex Entry:
Epimenides Host #3
Shez (Summer)



Class: Rider
Gender: Female
Height/Weight: 170cm/Not bothering about her weight
Alignment: Chaotic Summer
Origin: Unknown, Leicester Alliance
Debut: Fire Emblem Heroes
Likes: Tropical fruit drinks, barbecues, surfing, friendly competitions
Dislikes: Losing, reading maps, wasting time (she doesn't really change much)
Line: "I'm Shez. Not an expert in aquatic combat, but I'm adaptable. Hm? You brought me here to relax?"
Comment: Claims her outfit makes it easier to move around. Since her movement is immeasurably fast to begin with, any difference is negligible.

Mercenary Shine. A rising star of Fódlan, born a mere commoner yet standing alongside nobility, and adopted member of Jeralt's Mercenaries, one of the most renowned bands of mercenaries there is. Using a self-taught swordfighting style and mysterious ancient magic, Shez soared through the ranks and became one of the greatest warriors of the continent. However, even living legends can stand to take a break sometimes... right?

Seems Shez didn't really get the reminder, as while this form of her ditches her usual battle outfit in favor of a custom-made swimsuit, she's still a dedicated hard worker. In the summer months, she takes on contracts to be on lifeguard duty at beaches or public pools because not earning any coin is just bad business to her while on days off, she focuses on honing her surfing skills. This girl never truly rests...

She simply wishes to have a good time while summer lasts. And perhaps have a few friendly contests along the way as well.

Parameters
Strength: B+
Endurance: C-
Agility: EX
Mana: D
Luck: E
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank -. Protection from magic effects.
Riding: Rank -. The ability to master any mount. Nullified by Waterflash.

Personal Skills
Abyssal Void: Rank B. The strength of one's connection with the realm of Zahras, a void between realities.
Lifeguard's Whistle: Rank D. An item crafted in order to enhance one's authority by causing a loud, powerful noise when used.
Waterflash: Rank A+++. The ability to ride a surfboard at blindingly fast speeds to the point of looking like teleportation.
Glimmering Sun: Rank C. A substantial increase to the might of one's next attack during warm days.
Waves of Relief: Rank B. One can exude a relaxing aura akin to that of the oceanside.
Swift Shine: Rank A. A variation of the Swift Slice Combat art powered by summer but with its potency held back due to not using one's full power. Grants an advantage against foes with an agility parameter that is at least two ranks lower.

Noble Phantasms
Blade of the Deep Sea, Surfer's Spire: Rank C~EX, Anti-Unit type.
A blade crafted out of a giant conch shell and ivory, strengthened with Shez's dark powers to be just as potent as a legendary sword and a conduit for water spells. It has the unique ability of dealing extra damage based on how fast Shez moves, a property that bypasses most forms of defense. If she ever wants to trade out speed for power, range and sand spells, she can transform it into a magical shovel known as Surfer's Spade.
Avesta Larva: Relaxing the Inner Darkness: Rank B (Downed from EX), Unknown type.
Mysterious powers that Shez developed during a near-death experience, granting Shez an affinity to Fódlan's forgotten dark magic and various abilities that can bend reality. In this form, Shez's affinity to darkness has lowered in favor of a greater focus on aquatic combat, weakening this Noble Phantasm. As a result, she is unable to awaken its full potential to reach her ultimate form.
A Mysterious Surfboard, Summer Asura's Board: Rank B, Anti-Army type.
Shez's trademark sword, Asura's Dual Blade, which she transformed into a surfboard solely because she wanted to try surfing for a change. However, while it may no longer be a sword, this does not mean it is any less dangerous as a weapon, still carrying might on par with Fódlan's legendary Heroes' Relics. It has also developed the ability to create water waves on its own, so Shez can never run out of places to surf on.
Shadow Wave: Surfing Over Sand and Sea: Rank EX, Anti-World type.
The reality-bending ability to perform Shadow Slides, infused into the Asura's Summer Board. As this form of Shez tends to give her dark powers a bit of a backseat, the board now acts as a conduit for her darker abilities and, by extension, as her method of warping into a location of her choosing. A powerful benefit that Shez gains from using the board as a conduit rather than her own body is that warping beyond her line of sight is risk-free.

Attribute: Man

Traits: Living Human, Humanoid

Notes: Is less restrained when it comes to food, allowing her to shockingly outeat Byleth, who usually has a bigger appetite than her. Has learned to mix up drinks on a level similar to her cooking skills, making warm sunny days far more bearable with some of the tastiest fruit drinks imaginable. Ever the opportunist, she sometimes runs a business selling various things she finds on beaches.
ChaldeaDex Entry:
Epimenides Host #4
Shez (Santa)



Class: Assassin
Gender: Female
Height/Weight: 170cm/Unimportant
Alignment: Chaotic Good
Origin: Unknown, Leicester Alliance
Debut: Fire Emblem Heroes
Likes: Seeing festive decorations (she's not used to seeing those in the battlefield), finding opportunities to train while delivering gifts
Dislikes: Getting lost, getting snow in the all wrong places
Line: "I'm Shez. My work as a mercenary brings me all over the place. So, now I'm to be a winter envoy? You got it."
Comment: "Achoo! Oh, I'm fine. Just training."

Snowfield Envoy. A mercenary famous in Fódlan for her unbelievably fast movement and unusual magic, Shez was offered a new mission; to act as a winter envoy known as a "Santa", delivering gifts to people during this holiday known as "Christmas". She's not really sure what all of this means but she found enough parallels with a Fódlan holiday that occurs during the Etheral Moon to know that this is a pretty big deal.

Most notably, when being told that this job involved bringing smiles to children with the gifts she'd deliver, the usually greedy Shez made it a point to not get paid whatsoever for this. Being given the opportunity to give things to people of all walks of life is already rewarding enough for her. Besides, her other jobs both past and future pay well enough, so what's the harm in doing one job for the fun of it rather than for money?

She simply wishes people a merry Christmas... even if she's still not quite sure what that holiday means.

Parameters
Strength: B
Endurance: C-
Agility: EX
Mana: E
Luck: E
Noble Phantasm: A

Class Skill
Presence Concealment: Rank -. The ability to hide one’s presence. Nullified by Meticulous Disarming.

Personal Skills
Abyssal Void: Rank B. The strength of one's connection with the realm of Zahras, a void between realities.
Meticulous Disarming: Rank B+. An innate ability to detect and disarm traps without ever getting caught.
Dark Snowflake Storm: Rank C+. Dark energies and holiday cheers flowing through one's body. Allows for the stalling of enemy skills.
Winterflash: Rank A+++. The ability to move at blindingly fast speeds to the point of looking like teleportation, even through thick snow.
Swift Ice: Rank A+. A variation of the Swift Slice Combat art powered by winter but with its potency held back due to not using one's full power. Grants an advantage against foes with an agility parameter that is at least two ranks lower and can cut through enemy defenses.

Noble Phantasms
Avesta Larva: The Inner Darkness of the Holidays: Rank EX, Unknown type.
Mysterious powers that Shez received from a being named Arval during a near-death experience while fighting the Ashen Demon. With them, Shez gained an affinity to Fódlan's forgotten dark magic and various abilities that can bend reality. At its fullest potential, she can possesses godlike power. However, as Shez intends to fully focus on her duties as a winter envoy, she only uses this Noble Phantasm to help with the gift delivery.
A Bottomless Sack, Winter Asura's Bag of Wonders: Rank D, Magecraft type.
A large sack that Shez carries along with her. While seemingly unassuming, it is actually a special sack filled with some of her magical energy, capable of manifesting into various materials from Fódlan by acting as an extension of Avesta Larva. An ability inspired by the duties of a winter envoy, Shez can give gifts to others so long as there is mana within the sack. When empty, she can simply refill it.
A Pair of Gauntlet Daggers, Winter Asura's Red-Fist Blades: Rank B, Anti-Unit type.
Shez's trademark sword, the Asura's Dual Blade, turned into a pair of short daggers. While losing on the ability to copy whatever weapon held by Shez's other hand (since both hands hold one of the two daggers) as well as Anti-Army properties, they make up by having a new ability; every single one of her parameters rise up the more she moves during battle. At peak mobility, all her parameters are two ranks higher.
Winter Slide: Giving Gifts, One Home at a Time: Rank EX, Anti-World type.
The reality-bending ability to perform Shadow Slides. Since Shez is really set on making the best of her responsibilities as a winter envoy, this variant has been adapted to better help her fulfill her duty. As a result, it doesn't really have a limit on how many times it can be used for as long as she is under this form. However, unlike her usual Shadow Slides, she is completely incapable of bringing someone along with her when warping.

Attribute: Man

Traits: Living Human, Humanoid

Notes: Despite her best efforts to keep up appearances, she's very vulnerable to the cold winter climates and may catch a cold if left unchecked.
ChaldeaDex Entry:
Epimenides Host #1
Arval



Class: Alter Ego
Gender: Genderless
Height/Weight: 160cm/Unaffected by gravity
Alignment: True Neutral
Origin: Forgotten History, Agartha
Debut: Fire Emblem Warriors: Three Hopes
Likes: Helping others, Shez
Dislikes: Shez being unhappy
Line: "My name is... No, actually, forget it. Regardless, I am a being who exists on the edge of dreams and reality. You may call me Arval."
Comment: Fond of offering advice and intent on providing guidance.

Partner in Destiny. The final creation of the Agarthan mage Epimenides before meeting his end in a battle against Saint Seiros during the War of Heroes. Arval is an artificial being made to host the consciousness and abilities of their creator, essentially allowing Epimenides to cheat death by moving into a different body so that he may keep on pursing his ultimate goal of slaying the Goddess Sothis, no matter how long it may take. However, after several centuries, Epimenides lost Arval's body, who in turn lost their memories while their spirit would find a new host; Shez.

Making their presence known in an encounter against the Ashen Demon Byleth, Arval granted Shez the power to survive the fight and then provided further guidance as a "partner in destiny" to ensure her success. As war waged on across Fódlan, Epimenides would find Arval and remind them of their true purpose before taking direct control of Shez. As the mercenary started fighting back to regain control, both Arval and Epimenides would end up being killed by Shez. Heartbroken and thinking fondly of their past together, Shez then worked on trying to revive Arval, and eventually succeeded.

In the past, their wish was the same as their creator's; to "preserve the cycle of the world" by killing the Goddess Sothis. However, having been brought back to life thanks to Shez's efforts, Arval now simply wishes for the mercenary to be happy.

Parameters
Strength: B-
Endurance: D+
Agility: C-
Mana: EX
Luck: B
Noble Phantasm: EX

id_es
Agarthan Arcana: Rank EX. A forbidden spell which, when active, causes anyone attacking its user to receive the same amount of damage.
Law of Yin and Yang: Rank EX. Mastery of both dark and light magic, granting either the ability to curse opponents or a healing factor depending on which magic is used. May also grant a state of advantage against all existing classes.

Personal Skills
Magic Resistance: Rank A+. Protection from magic effects.
Abyssal Void: Rank EX. The strength of one's connection with the realm of Zahras, a void between realities.
Domineer: Rank A. A passive state of advantage against opponents who fight on foot.
Vigilant Gaze: Rank C++. Dedication towards the safety of others. As long as one stands, they can keep a watchful eye towards allies.

Noble Phantasms
Rite of Souls: Preserving the Cycle of the World: Rank A+ (Downed from A+++), Anti-Unit type.
A powerful ritual that Arval is able to perform through sheer instinct. By drawing from weaker souls, Arval can use this ritual to completely disrupt the mana flow of anyone they deem an enemy to prevent them from casting strong spells and trap a chosen target into a circle of darkness, making them unable to escape. If the ritual is successful, Arval's parameters and damage will also scale very highly. However, this ritual is weaker than it should be and lost its Anti-Army properties as Arval does not have memory of its True Name, with "Rite of Souls" instead being their best guess.
Shadow Slide: Crossing Between Dream and Reality: Rank EX, Anti-World type.
One of the abilities Arval granted to Shez. A power which defies reality itself as Arval and a person of their choosing vanish from the physical world before reappearing near the person or location that their mind focused on, all in the blink of an eye. However, while there are no limits to how many times they can warp within her line of sight, they can only warp further than they can see three times a day or else their body will shatter.

Attribute: Man

Traits: Humanoid, Immune to Pigify

Notes: Isn't above sassing Shez whenever they see the opportunity. Looks significantly taller than they actually are as they constantly hover, their feet never touching the ground. Used to feel both fear and hatred towards Byleth by merely seeing her but eventually moved on from it once seeing how much happier Shez was when spending time with her.

Dragons of Elyos
ChaldeaDex Entry:
Divine Dragon Child #1
Alear



Class: Pretender
Gender: Female
Height/Weight: 165cm/Doesn't want to share
Alignment: Lawful Good
Origin: First Emblem War, Elyos
Debut: Fire Emblem Heroes
Likes: Emblems, her family and friends, protecting those in need, being treated as an equal
Dislikes: Her father, the undead, excessive praise towards herself, overwhelming flavors
Line: "I'm the Divine Dragon Alear. My mother was everything a Divine Dragon should be. I will honor her last wish and bring peace to the world."
Comment: Successor to the Divine Dragon, awoken from a long sleep. Summons Emblems to lead the world to peace.

Awoken Divinity. Daughter of the Divine Dragon Queen Lumera, ruler of Lythos. Alear was meant to be next in line for the throne of Lythos, but a confrontation with the Fell Dragon King Sombron in the First Emblem War left her in a near-death state where she had to rest for an entire millennia. Upon reawakening, she did so without memories of her past and her mother lost her life shortly after, leaving her with no guidance while she had to quickly fill Lumera's position, helping the five nations of Elyos right before a Second Emblem War would shake the continent once more.

But in truth, she is actually one of the Sombron's countless children and her life was unfortunately one mostly spent in misery. Her father controlling his children with an iron fist, she conditioned herself to become a cold, unfeeling machine as she watched most of her siblings be executed due to failures. She spent centuries living that way before meeting Lumera, whose sheer kindness shook Alear to the core and changed her. While Alear was in her thousand year coma, Lumera transferred her essence to her and hid the truth of who she truly is so she may have a new life as a Divine Dragon.

Having succeeded Lumera as the Divine Dragon Monarch and ushered an era of peace for Elyos, she now wants to do the same for other worlds.

Parameters
Strength: B+
Endurance: B-
Agility: A+
Mana: B
Luck: C
Noble Phantasm: EX

Class Skills
ERROR

Personal Skills
Draconic Bulwark: Rank B+. An evolved version of Magic Resistance which also protects against physical attacks and shuts down enemy warping.
Fabrication Creation: Rank E. The power to create artificial soldiers known as Fabrications using nothing more than plants and rocks.
Divinely Inspiring Inspiring Unity: Rank B. One's mere presence can motivate nearby allies to fight in a more united way.
Divine One's Arts Dragon's Fist: Rank B. Alear's self-taught martial art. Focuses on breaking through damage reduction and disabling enemy skills.
Dragon's Roar Dragon's Shining Light: Rank A. The light of one's blade can strengthen resolve and strike fear upon foes.
Divine Pledge Alear's Pledge: Rank C+. Alear's self-given oath to protect the world, keeping it safe and never giving up for as long as she stands.
Divine Engage Dual Engage: Rank EX. The ability to awaken the spirits sleeping within Emblem Rings and Bracelets through both prayer and incantation due to possessing both Divine and Fell Dragon powers. Also allows one to learn any information regarding them with a mere glance.

Noble Phantasms
Emblem Vault: Gathering of Heroes from Other Worlds: Rank EX, Anti-Unit type.
Emblems, manifestations of otherworldly heroic legends given ethereal shape and contained within thirteen Rings and seven Bracelets which Alear carries along with her. By Engaging with them, one is capable of using the Emblem's abilities and weapons as if they were their own, working together on a common goal. As Alear is responsible for their summoning, all Emblems ultimately respond and are loyal to her regardless of who wears them.
Emblem Eternal: Miracle of the First Twelve Rings: Rank EX, Spirit type.
Alear's full potential as the Fire Emblem, first achieved after the first twelve Emblems Rings performed a miracle which brought her back to life as the thirteenth Ring. Known as the Connector, Alear's power in her Fire Emblem form increases based on her bonds with others but she cannot Engage with other Emblems. She can also reenact the miracle that revived her, returning to life after death once per day if fighting alongside allies.
Divine Sword of Freedom, Libération: Rank D~EX, Anti-Unit/Anti-Evil type.
The first of two blades gifted to Alear by her adoptive mother, the Divine Dragon Queen Lumera. Granted to her shortly after waking from her coma, it is a holy blade possessing various capabilities in order to assist Alear, such as short-range teleportation or the ability to purify the life force of any foe she slays to embolden either herself or her allies. In situations of great crisis, the blade can glow a bright blue, sharply increasing its power.
Divine Sword of Willpower, Wille Glanz: Rank A++, Anti-Unit type.
The second of two blades gifted to Alear by her adoptive mother, the Divine Dragon Queen Lumera. Granted to her after facing the Queen as a Corrupted, it is a holy blade capable of channeling Alear's power into ranged attacks. As the name implies, it can also affect the willpowers of people, granting increased defense to Alear as well as both weakening her foes' parameters and the mana they built up, potentially delaying strong skills.
Dragon's Blessing: Key of the Skybound Safe Haven: Rank -, Divine type.
Thanks to receiving Lumera's essence, Alear acts as the living key to the holy place known as the Somniel, a floating island located so high in the skies above Elyos that no one can hope to reach it using their own might. A powerful spell protects the Somniel from any outside attacks, ensuring the complete safety of those inside it. In addition, Alear can also allow whoever she wants to access it freely, turning them into more living keys.

Attribute: Star

Traits: Emblem, Humanoid, Dragon, Fell Dragon, Divine, King, Child, Brynhildr's Beloved, Weak to Enuma Elish, Immune to Pigify

Notes: Prone to napping more often than she'd want to. Only gets bedhead on the blue parts of her hair. Her existence as an Emblem is similar to that of a Servant, although with a few differences such as being entirely self-sufficient, not needing any contract or summoning system to remain alive. Uniquely when compared to other people who qualify as Pretenders, Alear was not classified as such due to her own actions but rather the lies Lumera spread to hide Alear's Fell Dragon heritage.
ChaldeaDex Entry:
Emblem Ring #13
Alear (Fire Emblem)



Class: Savior
Gender: Female
Height/Weight: 165cm/Unaffected by gravity
Alignment: Lawful Good
Origin: First Emblem War, Elyos
Debut: Fire Emblem Engage
Likes: Saving the world, protecting those in need and those she cares about
Dislikes: Her father, the Four Hounds, anyone who puts the world at risk
Line: "Here to answer your call. I am the Divine Dragon Alear, and I will not rest until peace reigns beneath this sky."
Comment: She who, dressed in white and wielding a gleaming blade, is ready to save the world.

Engaging Fire. During her quest to save Elyos, Alear had unfortunately passed away, sacrificing her life to take a fatal blow from the Fell Dragon Sombron in the place of her sister, Veyle. This led to Sombron managing to take all of the Emblems to himself and use their wish granting abilities to achieve ultimate power, leaving the Emblems behind after doing so.

Against all odds, Alear's spirit managed to communicate with Veyle in the afterlife to devise a plan which involved reviving her as a Corrupted to summon the Emblems once more and attempt to use them to revert Sombron's actions. While successful in gathering and summoning the Emblems, Alear's Corrupted body quickly crumbled from overexertion, preventing them to going further. However, a miracle happened. The spirit within the Emblems unanimously agreed to use their power to bring back Alear as an Emblem above all Emblems; the Fire Emblem.

Using her newfound abilities as an Emblem, Alear is more determined than ever to bring about world peace.

Parameters
Strength: B++
Endurance: B
Agility: A+
Mana: B++
Luck: EX
Noble Phantasm: EX

Class Skills
Charisma: Rank -. The natural talent to command others. Nullified by Divinely Inspiring.
Counter Hero: Rank -. Reduction of the opponent's parameters if they are considered a hero.

Personal Skills
Divinely Inspiring: Rank B. The Divine Dragon's influence. Merely being present can motivate nearby allies to fight harder.
From the Heart: Rank D. When successfully defeating a foe, one can grant an increase in all the parameters of a chosen ally.
Holy Aura: Rank D. An innate advantage against any foe with the Fell Dragon or Threat to Humanity trait. Can also be granted to nearby allies.
Sacred Shield: Rank A. Nullifies any trait effectiveness from enemy attacks.
Bond Forger: Rank C+. One's effectiveness in battle can be enhanced by the strength of their bonds with others.
Blessing of Elyos: Rank EX. With the support of others, one can persevere and vanquish any foe. Greater bonds yield greater results.
Divine Dragon's Fist: Rank B. A martial art taught by Divine Dragons, imbuing one's hands with magical flames which completely ignore the opponent's endurance parameter.

Noble Phantasms
Emblem Eternity: The Divine One Who Saves the World: Rank EX, Spirit type.
Alear's full potential as the Fire Emblem, first achieved after the other twelve Emblems performed a miracle which brought her back to life as the thirteenth Emblem. While in her Fire Emblem form, this Noble Phantasm is passively active and purifies her of her Fell Dragon heritage until returning back to her physical form. Much like with any other Emblem, Alear's spirit is incapable of dying. However, she can still be defeated in battle.
Divine Dragon Break: Draconic Blast of the Thirteenth Ring: Rank B+++, Anti-Unit type.
Alear's strongest technique, which is only accessible to her while in this Emblem form. A large beam of draconic power casted from her palm, typically preceded by mighty sword swing to keep the foe in place to make the beam itself impossible to escape. A stronger version of this Noble Phantasm, known as With the Divine Dragon, Engage Blast, allows for any ally to join in if they are Engaged with Alear.
Ring of the Connector: Connect Us, Fire Emblem!: Rank EX, Spirit Bond type.
A golden and silver ring with a blue and red gem decorating it, handcrafted by Queen Lumera. Due to Alear's awakening as an Emblem, this ring houses her own life force and acts as the Fire Emblem Ring from which all other Emblems are connected to. Using it, she can share her own powers with others, an ability known as "Engage". Unlike other Emblems, Engaging allows her to act independently rather than merge with others.
Great Divine Sword of Liberation, Lyrátion: Rank D++~EX, Anti-Unit/Anti-Evil type.
Libération, the sword given to Alear by the Divine Dragon Queen Lumera at the start of her journey. When Alear takes on her Fire Emblem form, the sword itself is enhanced significantly with ethereal energy, changing the color of its blade into a red and blue gradient and allowing it to strike much harder all while keeping its other abilities intact. A holy blade of divine energy which carries the power to save the world.
Ethereal Sword of Growth, Oligoludia: Rank A, Anti-Undead type.
A rapier that Alear has gained access to after first transforming into the Fire Emblem. While it may seem to be the weakest of her blades, it is in fact the physical manifestation of her triumphing over her fear of the Corrupted and as such, will always deal fatal damage to undead foes. Against living foes, the blade feels more like a blunt object, lacking any of its sharpness and making it unlikely to cause any critical harm.

Attribute: Star

Traits: Emblem, Humanoid, Dragon, Divine, King, Child, Brynhildr's Beloved, Immune to Pigify

Notes: Her eyes and hair being entirely blue signify her ability to use the full might of a Divine Dragon thanks to Lumera's essence.
ChaldeaDex Entry:
Fell Dragon Child #1
Alear (Fell Emblem)



Class: Alter Ego
Gender: Female
Height/Weight: 165cm/Unaffected by gravity
Alignment: No definite alignment, depends on the one invoking her
Origin: First Emblem War, Elyos
Debut: Fire Emblem Engage
Likes: Being alive
Dislikes: Her life, the undead
Line: "You made it this far? You're strong. You should be on my side."
Comment: She who, dressed in black and driven by the will to survive, will follow any order from those who summon her.

Distant Recollection. While she may be the Fire Emblem with a few exceptions to how Emblems typically work, Alear is not safe from being forced into servitude if someone with Fell Dragon blood uses her Emblem Ring to invoke her, resulting in this Fell Emblem form. As with any Emblem summoned that way, she has no control over her actions. However, unlike other Emblems, she is still able to witness them and be aware of them.

Being in this state forces Alear's mind to regress into her days as Sombron's top enforcer, turning back into the broken pawn she once was. Conditioned to see any mistake as a sign of being defective, she is willing to go through any lengths if it means she will survive. However, as the true Alear is still conscious within, she shows defiance in this situation, causing her abilities as the Fire Emblem and all her swords to be sealed within her. The gaps left by this seal are filled by the Emblem she personally picked during missions as a soldier of Sombron, Marth.

She merely wishes to see the next day, hopefully as a form that is no longer this one.

Parameters
Strength: B
Endurance: C
Agility: B
Mana: D
Luck: D
Noble Phantasm: A

id_es
Nihilistic Perception: Rank D+. A variant of Clairvoyance developed in the heat of battle. Increases evasion and may shut down enemy skills.
Unyielding Fortitude: Rank C++. In situations of great danger, one's body can heal off of its wounds so it may keep on fighting.
Divine Speed: Rank EX. The ability to strike faster than the human mind can comprehend.
Additionally, the Ring of the Hero-King and all associated Noble Phantasms are also considered Alear's id_es.

Personal Skills
Fell Child: Rank A+. One's status as the offspring of a Fell Dragon.
Dragon's Dark Spirit: Rank EX. The state of a dragon clouded by their own darkness, disrupting the mana of all nearby foes.
Stalwart Veteran: Rank A+. Knowledge on countering battle tactics earned though experience. Nullifies the effect of class and trait disadvantages.
Fell Engage: Rank A. A Fell Dragon's ability to invoke the spirit within Emblem Rings or Bracelets. Gains all the weapons and skills of the summoned Emblem for as long as they are active.

Noble Phantasms
Ring of the Hero-King: Shine On, Emblem of Beginnings!: Rank A, Spirit Bond type.
A golden ring decorated with a sapphire filled with spiritual energy, hailing from the continent of Elyos. One of Emblem Rings, capable of summoning a spirit from another world, in this case being Marth, King of Archanea. Summoned through Fell power, anyone wearing it gains access to his powers. It is closely tied to Alear, as Marth was her Emblem of choice in the First Emblem War, allowing her to use the ring in this Fell form.
The Hero-King's First Blade, Brilliant Rapier: Rank D+, Anti-Unit type.
The very weapon that Marth first held at the start of his adventures, a rapier designed for quick and precise strikes which are strongest at the tip. Unusually sharp for a rapier, it is capable of cutting through heavy armor. In fact, it seems to be even more devastating against armored foes than it is against unarmored ones. It's also very effective against foes fighting on horseback. The reason behind these advantages is unknown.
The Spectral Sword of Legends, Mercurius: Rank D++, Anti-Unit type.
One of the Three Regalia of Archanea, and the one that was wielded by Marth himself during his adventures. The signature ability of this magic blade is to make its wielder grow stronger and develop new tricks at a record pace for as long as it is held. This could be due to its long history being far stronger than the blade itself. While only chosen ones can wield it, Alear gets around that due to her association with Emblem Marth.
The Divine Blade of Light, Falchion: Rank D+++, Anti-Unit/Anti-Dragon type.
Marth's personal sword of choice and a national treasure of his home kingdom, Altea. A blade crafted from a fang of its creator, the Divine Dragon Naga, so humanity may better protect themselves against the threat of rogue dragons. The history this blade has carried throughout the ages is only rivaled by the legendary items known as Fire Emblems. As a Fell Emblem with a close tie to Marth, it has also become Alear's personal blade.
Lodestar Rush: The Strikes Which Guide Towards Victory: Rank EX, Anti-Unit type.
Emblem Marth's ultimate technique, which by extension also makes it the ultimate technique of Alear's Fell form. A set of multiple strikes targeting a chosen foe which cannot be dodged regardless of their agility, almost as if time itself stopped to ensure that evasion is truly impossible. Normally, there would only be seven strikes, but Alear's sheer skill and experience allow for an additional two strikes for a total of nine.

Attribute: Beast

Traits: Emblem, Humanoid, Fell Dragon, Child, Immune to Pigify

Notes: Desperate for any hope, she clings on to anyone who shows kindness to her. Doing so also causes her see herself as defective, fearing Sombron may kill her just like he did to her many siblings. Considered an Alter Ego due to the unique combination with Emblem Marth's abilities, making her something similar to a High Servant.
ChaldeaDex Entry:
Divine Dragon Child #2
Alear (Summer)



Class: Archer
Gender: Female
Height/Weight: 165cm/Doesn't want to share
Alignment: Lawful Summer
Origin: First Emblem War, Elyos
Debut: Fire Emblem Heroes
Likes: Summer, seashells, polishing things, swimming
Dislikes: Nothing in particular, she's just happy to be here
Line: "I am the Divine Dragon Alear. It looks as if we get to enjoy the summer ocean together!"
Comment: After a thousand-year slumber, the Divine Dragon wakes to swim in the ocean for the first time in memory.

Seaside Divine Dragon. As the current monarch of Lythos, Alear is an incredibly influential person capable of guiding all of Elyos's nations towards a feature without strife. However, such a task can sometimes be mentally exhausting, even though all of Elyos's rulers are on her side, so a beach trip is in order to spend time doing nothing but enjoy herself, something she can rarely allow herself to do when on duty.

Even more than just to relive stress, however, this is also a great opportunity for Alear to catch up on the thousand summers she missed while in her long sleep. And the summers she never got to enjoy before that... But enough dwelling in the past. Alear is here and ready to liven up her surroundings with all sorts of summertime activities. She even brought a beach ball shaped like the Somniel's guardian spirit, Sommie!

She wishes to make many wonderful memories in the summer season.

Parameters
Strength: B+
Endurance: C
Agility: A
Mana: B
Luck: D
Noble Phantasm: B

Class Skills
Magic Resistance: Rank C-. Protection from magic effects. Raised to Rank A if both Dragon's Wave and Summer Bonds are active.
Independent Action: Rank -. The ability to remain in existence without any magic source for some time. Nullified by Independent Action (Emblem).

Personal Skills
Independent Action (Emblem): Rank EX. The ability for an Emblem to remain in existence without their Ring or Bracelet for some time.
Summer Bonds: Rank EX. The ability to forge bonds during the summer. Can enhance some skills and Noble Phantasms when a new bond is forged.
Wonders of Summer: Rank A+. An agility increase whenever curiosity towards summer peaks. Increases damage dealt if Summer Bonds is active.
Undisturbed Fun: B+. No matter what, one cannot stopped from enjoying themselves. Reduces damage received if Summer Bonds is active.
Dragon's Wave: Rank D+. A dragon's ability to stall a foe's mana, delaying their skills. Increases Magic Resistance if Summer Bonds is active.
Divine Engage Dual Engage: Rank EX. The ability to awaken the spirits sleeping within Emblem Rings and Bracelets through both prayer and incantation due to possessing both Divine and Fell Dragon powers. Also allows one to learn any information regarding them with a mere glance.

Noble Phantasms
Divine Summer Blast: Everlasting Bonds at a Loving Sea: Rank B, Anti-Unit type.
A variant of Divine Dragon Break that Alear can perform in her summer form, even without Engaging, after getting more and more familiar with her abilities as the Fire Emblem. However, while it is weaker in terms of sheer power, it is still a very powerful beam capable of dealing high amounts of damage and will come out faster as well, making it harder to react against. If her Summer Bonds skill is active, this beam is capable of ignoring most forms of defenses, to the point where only a Shielder and strong Noble Phantasms might be able to fully block it.
Maritime Body Arts: Divine One's Sea-Bathing Fists: Rank B++, Anti-Unit type.
A martial art Alear developed using her own skills and adapting them to the summer season. A fighting style that lets Alear fluidly move around the battlefield and lets her strike foes based on which is weakest between their physical endurance and their resistance to magic, leaving splashes of water in her wake. If her Summer Bonds skill is active, the damage from her strikes is boosted based on how many allies stand near her, to the point that even a single attack could make the sturdiest of people flinch.

Attribute: Sky

Traits: Emblem, Humanoid, Dragon, Fell Dragon, Divine, King, Child, Brynhildr's Beloved, Weak to Enuma Elish, Immune to Pigify

Notes: Alear at her absolute happiest. Nel internally swore to bring Alear to as many beaches as she can as a result of this. Didn't bring her Emblem Ring along, having kept it hidden in a safe location. While this prevents her from turning into her Emblem form, she's able to persist without being in proximity of the ring due to being the only Emblem with a physical body.
ChaldeaDex Entry:
Divine Dragon Child #3
Alear and Sommie (Santa)



Class: Ruler
Gender: Female (Alear), Genderless (Sommie)
Height/Weight: 165cm/Doesn't want to share (Alear), a loaf of bread/two peaches (Sommie)
Alignment: Lawful Good (Alear), True Neutral (Sommie)
Origin: First Emblem War, Elyos (Alear), Time Immemorial, Somniel (Sommie)
Debut: Fire Emblem Heroes
Likes: Nice people, Sommie (Alear), Alear, butterflies, soft things, warm things, trying new foods (Sommie)
Dislikes: Naughty people (Alear), how everyone it's ever known up until now goes away eventually (Sommie)
Line: "Merry engage! I am the Divine Dragon Alear, here to celebrate the winter festival. Let's go, Sommie!"
Comment: The Divine Dragon who adorns the winter festivities. And she's joined by the guardian spirit of the Somniel too.

Connecting the Holy Night. The Divine Dragon Monarch of Lythos, currently taking a day off of her royal duties to act as a winter envoy for the holidays. Getting to gather gifts to give to the people seemed like a fun break and it also allows her to see the people more directly to see if she is doing well as a queen. And if her gifts can bring a smile out of them, then it'll make this entire thing worth all the effort she put into it.

However, this task is too daunting for a single person to fulfill, even one as powerful as Alear. Thankfully, people have come to aid her in the form of the very Emblems who have come to trust her in her adventures. In addition to them, Alear is accompanied by none other than the eternal guardian spirit of the Somniel, Sommie. Using its own abilities, Sommie has granted Alear and the Emblems the power to fulfill their self-given duties as winter envoys, complete with a very festive theme to fit with the season. Also, Sommie is wearing reindeer horns and a Santa hat. Adorable!

She simply wishes to make people smile.

Parameters
Strength: B (can raise up to A with Wintery Body Arts)
Endurance: C- (can raise up to B- with Wintery Body Arts)
Agility: B+ (can raise up to A+ with Wintery Body Arts)
Mana: B- (can raise up to A- with Wintery Body Arts)
Luck: B
Noble Phantasm: A

Class Skills
Magic Resistance: Rank A++. Protection from magic effects.
True Name Discernment: Rank -. The instant reveal of information regarding other Servants. Nullified by Winter Engage.
God's Resolution: Rank -. Being granted two Command Seals for each Servant. Nullified by Winter Engage.

Personal Skills
A Winter Miracle: Rank EX. The resolve to stand back and keep fulfilling one's duties as a winter envoy after receiving a fatal blow.
Inspiring Holidays: Rank A+. The Divine Dragon's influence, enhanced by the wonders of the Holy Night. Can motivate and heal allies.
Spiked Ice Wall: Rank B++. To stand strong like a fortress. Grants a heavy damage boost and the ability to nullify enemy warping.
Dragon's Snow Storm: Rank C+. A dragon surrounded by cold, wintry aura. Can cause a foe's mana to stall, delaying their ability to use skills.
Wintery Body Arts: Rank A++. A unique martial art of the Divine Dragon, blessed by Sommie. Boosts paramters, increases damage dealt and reduces damage received from enemy attacks based on how many allies stand nearby as well as how many different points of origin they have.
Winter Engage: Rank EX. The ability to awaken the spirits sleeping within Emblem Rings and Bracelets and learn any information regarding them with a mere glance. Awoken Emblems will also aid in the duties of a winter envoy, assisting in the delivery of gifts.

Noble Phantasms
Merry Engage: Rewarding the Nice and Chastising the Naughty: Rank A++, Anti-Army type.
A power granted to Alear by Sommie, the Somniel's guarding spirit, as the two dance together in the middle of a snowy scene. When the two perform, Alear's allies all have their spirits purified, removing all negative status ailments that afflicts them, and they are then blessed with an additional spell from Sommie, allowing them to shut down any of their foes' parameter boosts and pierce through any of their defenses.
Bells of Giving: The Divine One Who Delivers Gifts to All: Rank A, Anti-Unit type.
A pair of magical golden bells given to Alear by Sommie, the Somniel's guardian spirit, as thanks for all the affection she gave it. Ringing the bells will create gifts of various sizes which Alear can either give to others or use to strike foes with extreme speed and power. How all of this works or where these bells even come from are complete mysteries that only Sommie itself knows the answers to.
Emblem Envoys: Gifts Given by Heroes from Other Worlds: Rank EX, Anti-Unit type.
Emblems, manifestations of otherworldly heroic legends given ethereal shape and contained within thirteen Rings and seven Bracelets which Alear carries along with her. While typically summoned to aid Alear in combat, her current duties as a winter envoy has led to the Emblems suggesting to aid her with the delivery of gifts. After Alear agreed to it, Sommie used some its powers to give the Emblems themed outfits.

Attribute: Sky

Traits: Emblem, Humanoid, Dragon, Fell Dragon, Divine, King, Child, Brynhildr's Beloved, Weak to Enuma Elish, Immune to Pigify

Notes: Her outfit is designed by her three stewards, Clanne, Framme and Vander. Her gifts can be very thoughtful but her wrapping skills are lacking.
ChaldeaDex Entry:
Fell Dragon Child #2
Veyle



Class: Caster
Gender: Female
Height/Weight: 158cm/Undisclosed but visibly underweight
Alignment: Lawful Good
Origin: Second Emblem War, Elyos
Debut: Fire Emblem Engage
Likes: Spicy food, walking, reading, flowers, games, candlelight, siblings
Dislikes: Luxury goods, strong odors, bad dreams, sweets, bright places
Line: "Sorry for showing up unannounced. My name is Veyle. I'll try to help you however I can."
Comment: The ankle cuffs she wears are designed to hold back her draconic impulses.

Gentle Dragon. Daughter of a forgotten Mage Dragon and the very last of the Fell Dragon King Sombron's countless children, Veyle was born centuries before the First Emblem War but was not yet old or strong enough to be sent on missions, causing her to have little contact with her siblings before they perished in the war, typically by Sombron's own hands due to their failures. However, she would have a life-changing encounter with Alear before the latter switched sides to fight for the Divine Dragons, who gave Veyle her dragonstone and promised they would meet again.

After the war, Veyle resorted to hiding due to fearing the scorn she would receive as Sombron's child before eventually finding a sect of his followers who treated her with kindness before falling asleep under their care. Reawakening centuries later, Veyle set herself on a quest to find her sibling, using the dragonstone as a talisman of good luck. Unbeknownst to her, the sect that housed her was led by Zephia of the Four Hounds, a powerful Mage Dragon loyal to Sombron who amplified Veyle's draconic impulses in order to use her as a puppet for the Fell Dragon King.

Now reunited with her long lost sibling and freed from Zephia's control, all she wants is to be a good dragon who saves worlds.

Parameters
Strength: C-
Endurance: D-
Agility: C-
Mana: EX
Luck: C
Noble Phantasm: D

Class Skills
Territory Creation: Rank -. The ability to build a special terrain that is advantageous to oneself as a magus. Nullified after discarding her Dragonstone.
Item Construction: Rank -. The ability to produce various magical items.

Personal Skills
Magic Resistance: Rank A. Protection from magic effects.
Fell Spirit: Rank EX. The sign of a particularly powerful Fell Dragon, a being who rivals the divine. As such, one's power is perpetual.
Projectiles (Daggers): Rank B. Expertise on throwing daggers at bullet speeds.
Might of the Mage Dragons: Rank A. A skill that denotes those of Mage Dragon heritage. Grants incredible spellcasting expertise.
Fell Protection: Rank EX. One's mere presence can affect both themselves and nearby allies, drastically increasing the defenses of everyone involved.
Fell Engage (Defective): Rank -. A Fell Dragon who, for unknown reasons, is unable to invoke the spirit within Emblem Rings or Bracelets.

Noble Phantasms
Cursed Dagger of Mage Dragons, Miséricorde: Rank D, Anti-Unit type.
A magical dagger granted to Veyle by her mother, a member of the Mage Dragon tribe. A throwing knife with a blade that ignores physical defense, instead striking the spiritual energy of its target then poisoning them. Its overall might is determined by its user's potential in magecraft rather than any of their physical prowess, making it very lethal in Veyle's hands. When thrown, it will explode then reappear in Veyle's hand.
Wicked Dark Magic of Fell Dragons, Obscurité: Rank D, Anti-Unit type.
As a Fell Dragon who awakened to great potential in magecraft, Veyle is capable of accessing some of the darkest, most powerful spells in all of Elyos. While initially hesitant on using such magic, Veyle no longer has such reservations as she now firmly believes her birthright as a dragon of darkness does not dictate her destiny. Truly wicked magic used for the most noble of causes, a contradictory yet extremely powerful combination.
Greatest Jewel of Mage Dragons, Draconic Time Crystal: Rank EX, Anti-World type.
A powerful magical gem crafted by the most powerful Mage Dragon in existence, Zephia of the Four Hounds. Given to Veyle in order for her to achieve success in her earlier missions as a brainwashed puppet, it grants its holder the ability to go backwards in time but only in small bursts. While she initially lost it during a raid on Lythos Castle, it found its way to Alear's hands, who gave it back to Veyle at the end of her quest.
Rise Up, Corrupted: Casting Aside the Rules that Govern Life and Death: Rank EX, Magecraft type.
One of the most powerful abilities of a Fell Dragon, the power of raising people from the dead into beings known as the Corrupted. Veyle's prowess in resurrection is so potent that it becomes nearly impossible to distinguish any difference if she decides not to tamper with their personality. However, they can only use so much energy before fading away from exhaustion. This power unsettles Veyle and as such is only used when necessary.

Attribute: Beast

Traits: Humanoid, Fell Dragon, Child, Weak to Enuma Elish

Notes: Only the black parts of her hair get split ends. While her endurance is low, her tolerance to pain is very high, allowing her to shrug off any damage for as long as she can fight. Her upbringing under Sombron was harsh and cruel in an attempt to make her a vicious and bloodthirsty person, but her mother helped her remain kind and loving. Buried her Dragonstone, making her unable to transform into a dragon.
ChaldeaDex Entry:
Fell Dragon Child #3
Veyle (Fallen)



Class: Alter Ego
Gender: Female
Height/Weight: 158cm/Undisclosed but visibly underweight
Alignment: Chaotic Evil
Origin: Second Emblem War, Elyos
Debut: Fire Emblem Engage
Likes: Luxury goods, strong odors, bad dreams, sweets, bright places
Dislikes: Spicy food, walking, reading, flowers, games, candlelight, siblings
Line: "I am Veyle, the Fell Princess and Father's only living child. Give me the Emblem Rings."
Comment: An opposite to Veyle's true self in every way, right down to her likes and dislikes.

Fell Princess. A side of Veyle that acts as a split personality that not only accepts her destiny as Sombron's child, but openly thrives off of it it.. She is the polar opposite of her in every way, being a brutal, relentless and scheming embodiment of her father's malice who takes glee in every atrocity she commits and follows his every order, as they typically let her cause more destruction and shed more blood. Most notably, she is directly involved in Queen Lumera's death, having severely injured her dragon form before leaving her to succumb to her wounds.

While this side of her originally came to be from Zephia of the Four Winds casting hexes and curses on a sleeping Veyle to grant her destructive urges befitting of Sombron's heiress, it would eventually be killed by Veyle's true self after an internal struggle within her mind. Or so everyone thought. The truth is that this side of her was always present within her, only repressed thanks to her mother's loving care and some magical chains on her ankles. If the latter were to ever break, this evil half would quickly resurface and seal the original Veyle away.

She wishes to excel her siblings to be the sole successor to their father's power. A wish that has almost came true solely due to Sombron's own mistreatement of his children leaving only two of them still standing; Alear and herself.

Parameters
Strength: D-
Endurance: B-
Agility: E-
Mana: EX
Luck: -
Noble Phantasm: EX

id_es
Fell Successor: Rank EX. The might of Sombron, signifying one to be his heir. A selfish variant of Fell Protection which typically only grants its defensive bonuses to its user. However, if it is beneficial for one's personal goals, this skill can be used to assist others instead.

Personal Skills
Presence Concealment (Hooded): Rank B. The ability to hide one’s presence. Only works when a hood covers one's face.
Magic Resistance: Rank EX. Protection from magic effects.
Stalwart Resistance: Rank B. Reduces damage received from attacks and skills that are effective against one's traits.
Dark Dragon's Spirit: Rank EX. The state of a dragon clouded by their own darkness, disrupting the mana of all nearby foes.
Serenity of Madness: Rank A++. To be in the contradictory states of tranquility and insanity at once, creating a twisted harmony.
Dragon's Rhythm: Rank B+++. As a dragon of great power, one is capable of controlling the speed at which mana flows.
Fell Engage (Defective): Rank -. A Fell Dragon who, for unknown reasons, is unable to invoke the spirit within Emblem Rings or Bracelets.

Noble Phantasms
Rise Up, Corrupted: Casting Aside the Rules that Govern Life and Death: Rank EX, Magecraft type.
One of the most powerful abilities of a Fell Dragon, the power of raising people from the dead into beings known as the Corrupted. Veyle's prowess in resurrection is so potent that it becomes nearly impossible to distinguish any difference if she decides not to tamper with their personality. However, they can only use so much energy before fading away from exhaustion. As long as she stands, Veyle can create more Corrupted.
Power of the Fell Dragon's Daughter, Sombre Obscurité: Rank A++, Anti-Unit type.
The most wicked and vile type of magecraft in all of Elyos, the dark magic created by none other than the Fell Dragon Sombron. Embracing her draconic impulses, Veyle will use her prodigious spellcasting prowess to do whatever she pleases, which typically involves killing innocents or burning villages. However, she can also use her skills to help others, if she believes leaving someone alive could be beneficial to her.
Distorted Dragonstone Gifted by the Fell Dragon, Arcane Fellstone: Rank B, Anti-Unit type.
A dragonstone created by Sombron himself. Unfortunately, Veyle's original dragonstone is buried somewhere in Elyos, preventing her from transforming into a dragon. However, she can still put it to good use by giving it to someone who is capable of using it, granting them an increase in mana quality, a substantial parameter boost and unstoppable power at the cost of their free will, becoming the Fell Princess's puppet.
Greatest Jewel of Mage Dragons, Draconic Time Crystal: Rank EX, Anti-World type.
A powerful magical gem crafted by the most powerful Mage Dragon in existence, Zephia of the Four Hounds. Given to Veyle in order for her to achieve success in her earlier missions as a brainwashed puppet, it grants its holder the ability to go backwards in time but only in small bursts. She notably used it to ensure that her task of assassinating the Divine Dragon Monarch and Alear's adoptive mother, Lumera, would be a success.

Attribute: Beast

Traits: Humanoid, Fell Dragon, Child, Threat to Humanity, Weak to Enuma Elish

Notes: While Veyle's kinder side knows of this evil half, she never has any recollection of her actions when regaining control. Even the more psychotic and murderous people within Chaldea thinks this evil side of Veyle can sometimes go too far...
ChaldeaDex Entry:
Fell Dragon Twin #1
Nel



Class: Lancer
Gender: Female
Height/Weight: 175cm/Refuses to share
Alignment: Always follows Alear (currently Lawful Good)
Origin: Parallel Timeline, Elyos
Debut: Fire Emblem Engage
Likes: Alear, flowers, spicy food, folk food, animals, weapons, nature, quiet places, blue skies
Dislikes: Cooking, fairy tales, fashion, fishing, strong odors, Alear oversleeping
Line: "I am the daughter of another Sombron, in another world. If you know my face, then you recall a child who is dead."
Comment: Outwardly stern, especially with the Divine Dragon, but dotes on her friends.

Stoic Dragon. A Fell Dragon from a parallel Elyos in which history played out in a radically different way. In her world, Lumera sacrificed her life to seal Sombron in the First Emblem War, leaving her child Alear in charge of the duties she once had. During the era of peace that followed, Alear allowed a pair of Fell Dragon twins named Nel and Nil to seek refuge in Lythos Castle as they sought to do good for the world rather than spread destruction like their father Sombron did. However, Lumera's seal eventually shattered, forcing Alear and Sombron into a mutual kill situation.

Without Alear to keep the nations from destroying each other, things quickly spiraled out of control, forcing Nel, Nil and as many survivors as they could find to try and stop mankind from a self-afflicted apocalypse. Things had gone dire enough for Nel to call for the Divine Dragon of another world to help, which turned out to be another Alear. Unfortunately, it was too late to save Nel's world... but this other Alear offered her and any survivors a place in her world instead. The sheer kindness of that gesture made Nel eternally grateful, who swore to follow this Alear no matter what.

Her devotion to Alear leaves her without a wish of her own, simply wanting for the Divine One's goals to succeed.

Parameters
Strength: B-
Endurance: C
Agility: B+
Mana: C
Luck: B-
Noble Phantasm: EX

Class Skill
Magic Resistance: Rank C. Protection from magic effects.

Personal Skills
Fell Child: Rank A. One's status as the offspring of a Fell Dragon.
Emblem Resistance: Rank D. Reduced damage taken when being attacked by Emblems. Due to their similar nature, this also works against Servants.
Protective Instinct: Rank B+. Increased damage output if someone precious is attacked. May cause one to enter a berserk state.
Dragon's Strike: Rank A. A secret technique of dragonkind. Reduces the opponent's endurance and Magic Resistance skill by half.
Otherworldly Spear of Retaliation, Représailles: Rank A. A spear gifted to Nel by her world's Alear as a sign of their close bonds.
Fell Disengage: Rank A. A unique ability to calm down the spirit within Emblem Rings or Bracelets, putting them to sleep. Also allows one to learn any information regarding them with a mere glance.

Noble Phantasm
Fell Spark Arcana: Slaying Breath of a Fell Dragon: Rank EX, Anti-Unit type.
The ability for Nel to turn into a fully draconic form, which can blast powerful beams from her mouth that act as physical attacks. Depending on what kind of Dragonstone she holds, the beam will have different effects, allowing it to turn into a magical attack, grant extra damage against certain types of mounted targets or even double its range. To ensure a variety of options, Nel carries with her shattered pieces of Dragonstones which are powerful enough to match the output of a normal one. However, she can only draw from one piece at a time, preventing her from combining their effects.

Attribute: Beast

Traits: Humanoid, Fell Dragon, Child, Weak to Enuma Elish

Notes: Affectionately refers to humans as "little ones" and has a rather paranoid outlook on familial bonds due to her upbringing as one of Sombron's children. Her lullabies are described by Alear as the most soothing ones she's ever listened to. The Cinderalla version of Elizabeth always tries to make her enjoy a fairy tale. It never works.
ChaldeaDex Entry:
Fell Dragon Twin #3
Nel (Bride)



Class: Berserker
Gender: Female
Height/Weight: 175cm/Refuses to share
Alignment: Lawful Bride
Origin: Parallel Timeline, Elyos
Debut: Fire Emblem Heroes
Likes: Windflowers, the memories shared with the one she loved
Dislikes: Her dress, the fact that she has lost the one she loved
Line: "I am Nel. Why am I in a wedding gown? It is absurd to think I would desire this after what I have survived."
Comment: A dragon from another world donning bridal dress and thinking of the precious one she lost long ago.

Lonely Stoic Bride. During her refuge at the Lythos Castle of her parallel Elyos, Nel had grown very close to the Divine Dragon Alear, who had been nothing but kind, welcoming and generous to her, doing anything to ensure she felt happy and comfortable. Feeling truly loved, Nel felt it was only natural for her to fall for such a gracious host over the centuries, wanting to be Alear's beloved wife but being far too nervous to confess it.

Unfortunately for Nel, she never found the courage to confess her feelings before Alear's demise in a mutual kill with Sombron, leaving her with an eternity of regret while having to deal with a world that would eventually doom itself. The dress she wears in this form, while heavily disliking it due to reminding Nel of her lost chance at love, is a reminder of what she fights for; to ensure no one suffers the pain she did.

If possible, she would want to have one last meeting with the Alear she fell in love with.

Parameters
Strength: B
Endurance: B-
Agility: A+
Mana: B-
Luck: -
Noble Phantasm: B+

Class Skill
Mad Enhancement: Rank E. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Fell Child: Rank A. One's status as the offspring of a Fell Dragon.
Magic Resistance: Rank B. Protection from magic effects.
Protective Roar: Rank B-. A deep, instinctual desire to project a loved one. Absorbs incoming damage before retaliating with increased might.
Dragon Bride's Eye: Rank A-. A bride's wrath combined with draconic energy into an intense stare. Can disable one of the target's abilities.
Reciprocal Vow: Rank D. A sacred vow to aid others bear through pain. Takes all the damage an ally has sustained onto oneself.
Fell Disengage: Rank A. A unique ability to calm down the spirit within Emblem Rings or Bracelets, putting them to sleep. Also allows one to learn any information regarding them with a mere glance.

Noble Phantasm
Dragon's Bloom: Lost Vows Born from Joyful Memories: Rank B+, Anti-Unit type.
A bouquet of flowers kept in perpetual health by the radiating energy of the Dragonstone in its center. When unleashing its power to transform into a dragon, Nel is capable of making devastating beams that hit harder the faster she moves and gain a drastic increase in defensive properties, letting her shrug off most blows. A gift that Nel intended to give to her beloved when confessing her feelings, now a harsh reminder of her failure to do so. However, it also reminds her of all the joyful memories she had and how they made her enjoy life, which is why she keeps holding on to it.

Attribute: Beast

Traits: Humanoid, Fell Dragon, Child, Weak to Enuma Elish

Notes: Has two different moods; brooding over the mistakes of her past, or joking about how others would react if she ever married someone. Regardless of her current mood, she tries not to display negative emotions so people don't grow too concerned over her. It doesn't always work.

Huntsmen of a Fallen Remnant
ChaldeaDex Entry:
Team RWBY #1
Ruby Rose



Class: Lancer
Gender: Female
Height/Weight: 162cm/Don't ask
Alignment: Lawful Good
Origin: Modern Era, World of Remnant
Debut: RWBY
Likes: Zwei, weapons, cookies, strawberries, boba tea
Dislikes: Dresses, bad guys
Line: "We've all lost something, and I've seen what loss can do to people. But if we gave up every time we lost, then we'd never be able to move forward."
Comment: Her fondness for weapons causes her to be more interested in them than the people who actually wield them.

Little Red Riding Hood. Daughter of Taiyang Xiao Long and Summer Rose, Ruby had always wished to become a Huntress ever since her older sister told her tales of great heroes before bedtime. Out of admiration for her uncle Qrow, a legend among Huntsmen, she wished to emulate his style and was trained by him as well, leading to her enrollment in Beacon Academy. But even more than that, there was something special about Ruby, for she was born with Silver Eyes, a rare trait in Remnant that makes her destined to become a warrior of legend.

Despite this destiny, all of the hardships she had to endure alongside her friends such as the Fall of Beacon and going through Ascension, a process of death and rebirth in a mystical realm known as the Ever After, to remind herself of who she truly was, she couldn't save Remnant when Salem awakened the Grimmzilla, as her Silver Eyes were too weak to defeat it at the time. While her cheerful personality first fell into despair from the sheer chaos, getting support from her friends inspired survivors as well as herself to keep fighting.

She once wished for things in Remnant to return back to normal, but eventually moved on.

Parameters
Strength: E
Endurance: D
Agility: EX
Mana: A
Luck: D
Noble Phantasm: EX

Class Skill
Magic Resistance: Rank -. Protection from magic effects. Nullified by Aura.

Personal Skills
Aura: Rank D. The manifestation of one's soul. Grants a wide range of abilities, protection against fatal wounds and weak Magical Resistance.
Weapon Construction (Hybrid): Rank A+. The ability to produce hybrid weapons which can take multiple forms.
To Have Ascended: Rank EX. To have been reborn with renewed purpose.
Shining Through Darkness: Rank A. A unquantifiable ability to inspire people, even in the darkest of times.
Semblance (Petal Burst): Rank EX. The ability to dissassemble oneself at a molecular level and reassemble at a chosen location.
Nature's Wrath: Rank A+. The usage of a natural substance known as Dust for combat purposes.
Silver Eyes: Rank EX. Mystic Eyes originating from the God of Light, granted to humanity in order to fight the darkness. Grants low-rank Divinity.

Noble Phantasms
Crescent Rose: High-Caliber Sniper-Scythe: Rank A+, Anti-Unit/Anti-Army type.
A weapon built by Ruby herself, Crescent Rose is a convertible hybrid between a sniper and a scythe. While it has a sniper form for accuracy and range, she more often than not uses its scythe form, which can have its blade unfolded for greater cutting power and can also be used to shoot bullets like the sniper form. It has massive recoil, which Ruby chose to harness rather than compensate to increase her already insane mobility.
Nevermore Slayer: Slashing Petals of the Red Reaper: Rank A, Anti-Unit type.
Ruby’s Astral Heat. It consists on the use of her Semblance for drop kicking the opponent into the air and propelling herself using Crescent Rose, while having said opponent hooked on the edge of the weapon to then decapitate them midair, producing a shower of rose petals. It earned its name due to its execution being similar to how she beheaded a Nevermore Grimm in her first semester at Beacon.
Red Like Roses: Supersonic Crimson Torpedo: Rank A, Anti-Unit type.
An offensive variant of her Semblance. When pushing herself to her limits, Ruby can move at speeds so fast that she can create a slipstream, turning into a red torpedo and causing everything close enough to her, be it objects or people, to be caught in the tailwind and dragged by it. When she breaks, everything she caught will be sent flying, which can create devastating results depending on how many things she dragged with her.
Red Like Roses, Part II: Friendship Triumphs Over All: Rank E~A++, Anti-Unit Combination type.
A unique twist on the Red Like Roses Noble Phantasm, Ruby uses her Semblance not to directly attack her enemies with it but to instead bring other people with her, either to unleash a powerful attack on their enemies or simply for transportation. This Noble Phantasm, due to its concept, has varying degrees of effectiveness depending on its use, which is the reason behind its variable ranking, and requires at least one more person.
True Warrior's Light: Full Might of the Silver Eyes: Rank EX, Magecraft Secret Technique type.
One of the Remnant's oldest legends, Silver Eyes are a very rare set of Mystic Eyes capable of striking fear into anyone, granted to a select few by Remnant's God of Light so humanity can fight against the Grimm of his brother, the God of Darkness. This Noble Phantasm is the full potential of those eyes, a blinding light that deals fatal damage to virtually anything it touches. Those with the Weak to Silver Eyes trait get extra damage.

Attribute: Star

Traits: Living Human, Humanoid, Divine, Fairy Tale

Notes: Arthur's Master. The results of her training led to her being enrolled in Beacon Academy two years before the allowed age. Affectionately calls Crescent Rose "sweetheart" when she's alone. Has started to give streaming a try after seeing some of Chaldea's members enjoy it as a hobby. Uses Crescent Rose's scythe form more often than the sniper form, which is why she's classified as an Lancer.
ChaldeaDex Entry:
Team RWBY #2
Weiss Schnee



Class: Saber
Gender: Female
Height/Weight: 163cm/Don't ask (in heels)
Alignment: Neutral Good
Origin: Modern Era, World of Remnant
Debut: RWBY
Likes: Her sister, her former butler
Dislikes: Her father, her brother, the White Fang
Line: "I don’t know who you think you are, but let me tell you who I am: I am the granddaughter of a hero and a child of a villain. I am a citizen of a fallen Kingdom and an heir to nothing. I will not be defined by my name because I will be the one to define it."
Comment: The scar on her left eye is from her first encounter against an Arma Gigas, which was a test set up by her father to prove her worth.

Mirror Mirror. Granddaughter of Nicholas Schnee, founder of the Schnee Dust Company, and daughter of Jacques Gelé, its last acting CEO before everything fell apart. Weiss Schnee spent her lifetime trying to perfect her skills as a Huntress, dedicated to become the best of the best, while also preparing herself to lead the SDC due being its heiress. However, her self-given perfectionism had almost made her forget the importance of teamwork until her time at Beacon Academy where she met Ruby, Blake and Yang and became part of Team RWBY.

Becoming wiser over time, she eventually started to dedicate her time to ensuring the Schnee name would not be sullied by her father's questionable actions. Sadly, everything mankind built was eventually destroyed by the Grimm after the Fall of Beacon caused things to turn into chaos, robbing her of that opportunity. However, now that she has lost everything, this is a perfect opportunity for Weiss to start anew and build a new legacy.

Her wish? To spend more time with her teammates, which have become a second family to her.

Parameters
Strength: D
Endurance: D
Agility: A
Mana: B
Luck: B
Noble Phantasm: A+

Class Skills
Magic Resistance: Rank -. Protection from magic effects. Nullified by Aura.
Riding: Rank -. The ability to master any mount. Nullified by Semblance (Glyphs).

Personal Skills
Double Class: Rank B. Having abilities that belong to two different classes. In Weiss's case, she also has Caster and Archer abilities.
Territory Creation: Rank C. The ability to build a special terrain that is advantageous to oneself as a magus.
Aura: Rank B+. The manifestation of one's soul. Grants a wide range of abilities, protection against fatal wounds and weak Magical Resistance.
Mirror Mirror: Rank C. A beautiful voice that shall catch the attention of all who hears it.
Nature's Wrath: Rank EX. The usage of a natural substance known as Dust for combat purposes.
Semblance (Glyphs): Rank A++. An ability to create glyphs with a variety of effects on objects and people. Comprises Familiar Creation.

Noble Phantasms
Myrtenaster: Multi-Action Dust Rapier: Rank A++, Anti-Unit/Anti-Army type.
Weiss' weapon of choice, it combines the style and grace of the rapier with the raw, destructive force of nature known as Dust. With a simple swing, Weiss is capable of using the powdered Dust within Myrtenaster to unleash the elements at her foes. Combined with her Semblance and the wide variety of Dust, this weapon's potential is virtually limitless, from powerful attacks to parameter boosts and everything in between.
White Night: Deadly Dusk of the Snow Storm: Rank A, Anti-Unit type.
Weiss’s Astral Heat. It’s the most powerful use of her Semblance without the need to summon a familiar, with the creation of multiple Glyphs that would shoot Dust of her chosen type at her enemy, until they are cornered into a trap. Once there, she will make use of the blade from her Arma Gigas, summoning it with the purpose of fatally stabbing the unfortunate opponent along Myrtenaster while snow falls.
Arma Gigas: Armored Knight, I Summon Thee: Rank A+++, Anti-Unit/Anti-Army type.
A powerful usage of the Schnee family's Semblance is the ability to summon previously defeated Grimm as familiars. One of the first familiars she created, Weiss' Arma Gigas is in fact a Geist, a possession-type Grimm, who took control of a giant suit of armor wielding a longsword, granting it incredible strength and protection against most attacks. To save on mana, Weiss can also alter its size or summon only specific parts of it.

Attribute: Man

Traits: Living Human, Humanoid, Human, Fairy Tale

Notes: Rin's Master and Winter's Trainer. Earned the nickname "Ice Queen" due to her sometimes cold and rude behavior toward others. Calls the Arma Gigas she can summon "Klein" in honor of a butler she had when growing up.
ChaldeaDex Entry:
Team RWBY #3
Blake Belladonna



Class: Assassin
Gender: Female
Height/Weight: 168cm/Only Yang knows
Alignment: Neutral Good
Origin: Modern Era, World of Remnant
Debut: RWBY
Likes: Sun, eating fish, reading
Dislikes: The White Fang, injustice, dogs (except Zwei)
Line: "My family, my friends, my culture. I belong to them, just as much as they belong to me. To give that all away wouldn’t be simplicity, it would be betrayal."
Comment: Overall height does not include the cat ears above her head.

From Shadows. In Remnant, Faunus are people with animal traits. Victim of racism by humanity due to their heritage, they created the White Fang, an organization that seeked equality between the two races. Born on the island of Menagerie, Blake Belladonna, a cat Faunus, was a member of the White Fang's Vale branch, eventually quitting due to their terrorist ideals. Seeking for a better life, she joined Beacon Academy to become a Huntress.

During her time as part of Team RWBY, Blake had to come to terms with her past and accept herself for who she is, leading to her becoming a stronger person than she ever could have on her own. She owes a lot of her growth to Yang Xiao Long, who has been at her side for her entire journey, first as a teammate, then as a close friend and eventually, as a lover. Together, they even triumphed over Adam Taurus, a member of the White Fang who grew obsessed with Blake after she left the group. Even after the Grimmzilla destroyed Remnant, their love prevailed.

She simply wishes to do what Huntsmen do best; protect those who can't protect themselves.

Parameters
Strength: E+
Endurance: C+
Agility: A+
Mana: C
Luck: D
Noble Phantasm: C

Class Skill
Presence Concealment: Rank C. The ability to hide one’s presence.

Personal Skills
Aura: Rank C. The manifestation of one's soul. Grants a wide range of abilities, protection against fatal wounds and weak Magical Resistance.
Faunus Fighter (Cat): Rank A. One's heritage as a Faunus has granted them various combat abilities associated with felines.
Semblance (Shadows): Rank B. The creation of shadow clones to distract foes, change direction in midair or take a hit for oneself.
Nature's Wrath: Rank C. The use of the natural substance known as Dust for combat purposes.
Faunus Unity: Rank A. The ability to unite other people with animal characteristics in order for them to fight for one's cause.

Noble Phantasms
Gambol Shroud: Variant Ballistic Chain Scythe: Rank C+, Anti-Unit/Anti-Army type.
Blake's signature, self-made weapon of choice. It consists of a katana with a pistol at its hilt and a sheath. The sheath itself has a cutting edge, allowing it to effectively be used as an oversized cleaver and also giving the possibility of dual wielding. In addition, she can also use the black ribbons tied on her arms in order to give the weapon incredible range and, by folding the katana's blade, use it as a kusarigama.
Black Death: Forbidden Technique of the White Fang Defector: Rank C~A+, Anti-Unit Secret Technique type.
Blake’s Astral Heat. With the use of Dust, she uses Gambol Shroud to bring the opponent up and executes a series of slashes into the air before spinning striking them. If the enemy dies from the attack, they will disintegrate, albeit it’s unknown if it’s an effect of the Dust used of if Blake executed them to such extremity. The rank and effectiveness of this finisher vary on whether or not Blake uses her Semblance.
Shadows of Dust: Clones of Wrathful Nature: Rank A, Anti-Unit (Self) type.
The combination of Blake's Semblance and the Nature's Wrath skill. By using Dust crystals, Blake is capable of granting her shadow clones elemental properties, which differ depending on the Dust's color. For some reason, Blake doesn't even need to touch the Dust to grant her clones those abilities, simply having specialized Dust catridges inside Gambol Shroud will allow her to create these special clones as well.

Attribute: Man

Traits: Living Human, Humanoid, Animal Characteristics, Fairy Tale

Notes: Atalanta's Master. Due to being part cat as well and having some similarities in personality and backstory, she earned Atalanta's friendship long before she became her Servant. Yang's habit of doing bad puns has rubbed off on her before they even confessed their love for each other. Her favorite story is The Girl Who Fell Through the World, one of Remnant's most well-known fairy tales. Due to how similar it is, she also enjoys Alice in Wonderland and as such, tends to fangirl a bit whenever Alice is near her.
ChaldeaDex Entry:
Team RWBY #4
Yang Xiao Long



Class: Berserker
Gender: Female
Height/Weight: 173cm/61kg
Alignment: Chaotic Good
Origin: Modern Era, World of Remnant
Debut: RWBY
Likes: Her sister Ruby, cute boys, bad puns, motorcycles
Dislikes: Getting her hair cut, Neopolitan, being called "sweetheart"
Line: "My losses, my failures. Those more than anything are what have shaped me into who I am, showed me how I need to grow. If there’s something I’m missing, it’s not because I lost it. It’s because I haven’t found it yet. And the only way to do that is to keep going."
Comment: Draws her power from her hair, which contains a tremendous amount of energy.

Armed and Ready. Daughter of Taiyang Xiao Long and Qrow's twin sister Raven, Yang is one of, if not Remnant's strongest fighter in the most literal way, but also a protective big sister to Ruby Rose. A born thrill seeker, she chose the path of a Huntress for the adrenaline rush and unpredictability that it offered. And if she helps people along the way, that's even better, right?

During the Fall of Beacon, a traumatizing encounter with a White Fang leader caused the loss of her right arm, which would eventually be replaced by a cybernetic one made specifically for Yang and her fighting style. Overcoming the depression of this encounter made her a stronger person, both physically and mentally. But there's another person she would thank for everything; Blake Belladonna. While it took some time for Blake to open up to her, the two had an inseparable friendship once she did, then something even more as they realized their love for one another years later.

Due to her thrill-seeking nature, she wants to get wrapped up in as many crazy adventures as she can. She also hopes she can make Blake happy.

Parameters
Strength: A
Endurance: B+
Agility: B+
Mana: B
Luck: C
Noble Phantasm: A

Class Skill
Mad Enhancement: Rank E-. A skill that raises all parameters at the cost of mental sanity and reasoning. Raised to Rank EX if her hair gets damaged.

Personal Skill
Aura: Rank A+. The manifestation of one's soul. Grants a wide range of abilities, protection against fatal wounds and weak Magical Resistance.
Weapon Construction (Hybrid): Rank C+. The ability to produce hybrid weapons which can take multiple forms.
Thousand Miles Rush: Rank B. A skill similar to Riding, specifically for motorcycles.
Semblance (Counter Fire): Rank EX. A huge boost in strength fueled by the energy contained within oneself.
Nature's Wrath: Rank B++. The use of the natural substance known as Dust for combat purposes.
Reverse Flow of Mana (Hair): Rank A. The ability to store large quantities of mana in one's hair.

Noble Phantasms
I Burn: Swing All You Want, Like a Fever I Will Take You Down: Rank A, Anti-Unit (Self) type.
A constantly active Noble Phantasm derived from using her Semblance's full potential, Yang takes all the damage she receives in battle and her body converts it into energy, making her more dangerous on the battlefield the more hurt she gets. Each hit allows Yang to do an attack that's two times stronger by combining the absorbed energy with her own, effectively allowing her to reach strength beyond anything imaginable.
Golden Finish: Raging Strength of the Yellow Dragon: Rank A+, Anti-Unit type.
Yang’s Astral Heat. While others try to get a flashy and stylish finisher, Yang decides to go to the point in a simple yet effective way. In other words, it’s a barrage of punches one after the other using her Semblance, with first delivering a stunning kick to proceed with the beatdown, to finish with an earthbound punch. Where it lacks in presentation and visual impact, it makes up in a strong finisher. Sometimes, simplicity is the best.
Ember Celica: Dual Ranged Shot Gauntlet: Rank C, Anti-Unit type.
Yang's signature weapon, Ember Celica is a gauntlet-shaped shotgun she can wear and use in battle. Each shot, while powerful, leaves a considerable amount of recoil, though Yang is more than strong enough to compensate for it whenever she doesn't use the recoil for a mobility boost. For more tactical strategies, Yang can also opt to shoot out sticky grenades rather than shotgun blasts, which still pack a huge punch.
Cyber Celica: Prosthetic Shot Gauntlet: Rank C+, Anti-Unit type.
After losing her arm in the Battle of Beacon, the researchers of Atlas, believing that letting Yang in such a state would be wasted potential, decided to create a prosthetic arm as a replacement. Aside from its metallic components, which can allow her to strike harder as well as block physical attacks and projectiles more efficiently, it also has a gauntlet similar to Ember Celica integrated into it, allowing it to be used in identical ways.
BMBLB Mk II: The Hovering Bumblebee: Rank B, Anti-Unit type.
Yang's personal vehicule, combining elements of her self-made motorcycle with elements of the HVB Rhino HDS800, a hoverbike used by Atlas Military. The supercharger intakes and complex high-ratio gearings from her original bike combined with the Rhino's technology allow for a one of a kind speedster with unparralleled maneuverability. The engine is powered by Gravity Dust, allowing it to ride walls and ceilings without effort.

Attribute: Man

Traits: Living Human, Humanoid, Fairy Tale

Notes: Mordred's Master. Often struggles against people who use kick-based fighting styles. Hates Neo, mostly due to the small girl besting her in combat before. Was once described as "the kind of person who would teach someone how to swim by pushing them in the water."
ChaldeaDex Entry:
Team JNPR #1
Jaune Arc



Class: Shielder
Gender: Male
Height/Weight: 185cm/Too nervous to share
Alignment: Lawful Good
Origin: Modern Era, World of Remnant
Debut: RWBY
Likes: Pyrrha, rabbits, making new friends
Dislikes: Heights, ghosts, being bullied
Line: "My mom always says, strangers are just friends you haven't met yet."
Comment: Earned the nickname "Vomit Boy" because of his motion sickness.

Ever After's Heroic Knight. A man who managed to cheat his way into Beacon Academy, Jaune Arc has grown into an accomplished tactician, a dependable leader and a better fighter than he once was, all thanks to the training of the school's young prodigy, Pyrrha Nikos. During the Fall of Beacon, the two admitted their feelings for each other but unfortunately for him, Pyrrha would be killed minutes after their confession.

After mourning Pyrrha's loss, Jaune was inspired by her teachings, becoming a competent fighter driven to protect other. At some point, he ended up in the Ever After where he was sent back in time and ended up taking on the role of the Rusted Knight, a major character in one of Remnant's most well-known fairy tales, The Girl Who Fell Through the World. Separated from his friends for years, he nearly lost his mind from the solitude and became the overprotective guardian of a village before reuniting with Team RWBY and learning to let the people grow.

Having learned his lesson, he now wants to do his best to protect others while still letting people undergo their own growth to better themselves.

Parameters
Strength: C+
Endurance: C+
Agility: D+
Mana: A++
Luck: E
Noble Phantasm: D

Class Skills
Magic Resistance: Rank -. Protection from magic effects. Nullified by Aura.
Self-Field Defense: Rank A+. A power manifested to protect allies and ally territory.
Riding: Rank D. The ability to master any mount.

Personal Skills
Aura: Rank EX. The manifestation of one's soul. Grants a wide range of abilities, protection against fatal wounds and weak Magical Resistance.
Rosy-cheeked Adonis: Rank B. One's disposition as a pretty boy who charms people.
Discerning Eyes: Rank C. A skill that grants the ability to observe favorable conditions for battle and create a strategy.
The Rusted Knight: Rank A. The name of a heroic figure of the Ever After who bravely rushes forward to protect others.
Semblance (Aura Amplification): Rank EX. The ability to transfer one's Aura to others, increasing their mana reserve or granting a temporary one if they lack any. Additionally, overcharging someone's mana reserve can grant them self-healing abilities.

Noble Phantasms
Tribute to My Love, Crocea Mors III: Rank D++, Anti-Unit type.
An Arc family heirloom, Crocea Mors is a sword and sheath combo that was used in the Great War of Remnant by his ancestor. After Pyrrha Nikos' death, Jaune took her weapons, Miló and Akoúo, and had them merged with his, which was then further upgraded using Atlas technology. The sheath has transforming capabilities, being able to become a shield or a two-handed sword, and can also use Dust for elemental properties.
Atlesian Disc Grenade: Portable Hardlight Shield: Rank D, Anti-Unit type.
A weapon built by Atlas Military specifically to cater to Jaune's strength as the one protecting others. A disk-like object filled with Hardlight Dust inside of it, which works like a typical grenade. However, rather than causing an explosion, it instead creates a half-spherical hardlight barrier that can act as a wall, its size dependent on how much energy remains within the Dust inside the grenade.

Attribute: Man

Traits: Living Human, Humanoid, Fairy Tale, Brynhildr's Beloved

Notes: Sieg's Master. Doesn't like Qrow, seeing him as a reason for Pyrrha's death, but is willing to tolerate him as an ally since Ruby and Yang trust him. Seen as a younger, genderbent version of Jeanne. Currently on training under Bedivere and Rama, though his time as the Rusted Knight has made him far more skilled than he lets on. Very protective of Alice, as he reminds her of someone he helped during his time as the Rusted Knight.
ChaldeaDex Entry:
Team JNPR #2
Nora Valkyrie



Class: Berserker
Gender: Female
Height/Weight: 155cm/Only Ren knows
Alignment: Chaotic Good
Origin: Modern Era, World of Remnant
Debut: RWBY
Likes: Ren, pancakes, breaking legs, caffeine
Dislikes: Being alone
Line: "I'm queen of the castle, I'm queen of the castle~ ♫"
Comment: The paths she tend to choose are never the easiest. "Easy's no fun anyway."

Boop. Nora lived the harsh life of a homeless, orphaned child in the town of Kuroyuri before a Grimm attack ravaged the town. Thanks to Lie Ren's help, she was undetected by them, allowing her and Ren to survive the attack and become close friends, something that still stayed true years later as they signed up for Beacon Academy to become Huntsmen.

At some point, after Beacon Academy was destroyed, the Grimm took over and destroyed the Four Kingdoms as well as all the other lands such as Menagerie. In addition, Ren and her had to split up at some point, which left her devastated, but she eventually moved on to keep fighting, as she knew this would be what he wanted.

She wished to see Ren again. Thankfully for her, this wish was granted.

Parameters
Strength: A
Endurance: B+
Agility: A
Mana: C
Luck: A
Noble Phantasm: B

Class Skill
Mad Enhancement: Rank E-. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Aura: Rank B. The manifestation of one's soul. Grants a wide range of abilities, protection against fatal wounds and weak Magical Resistance.
Semblance (High Voltage): Rank A++. The ability to absorb electricity onto one's muscles, greatly enhancing both strength and speed.
Nature's Wrath: Rank B++. The use of the natural substance known as Dust for combat purposes.
Monstrous Strength: Rank B. A huge boost on the strength parameter.

Noble Phantasms
Magnhild 2.0: Mighty War Hammer - Explosive Grenade Launcher: Rank C, Anti-Unit/Anti-Army type.
Nora's signature weapon, which was upgraded after the Fall of Beacon. As a grenade launcher, it is capable of launching six explosive rounds, either one at a time or simultaneously. As a war hammer, Nora's strikes are capable of shattering even the armor of a Grimm. In addition, she can boost Manghild with her Semblance for even greater strength. Strangely, the hammer also works like a witch's broom by propelling pink smoke.
Ultimate Lightning Fury Strike MAX: Time to Be Strong and Hit Stuff!: Rank EX, Reckless Gambit type.
The maximum output of Nora's Semblance, turning her into an absolute force of nature for her next strike, which is strong enough to break through virtually anything. The sheer amount of electricity absorbed to reach this mode is so high that her body is unable to contain it all, causing glowing lightning-shaped patterns to appear all over her body, which remains as burn marks for some time. Once she hits something, she falls unconscious.

Attribute: Man

Traits: Living Human, Humanoid

Notes: Elizabeth's Master. Sometimes compared to a female Thor due to her strength, her Semblance and, of course, Magnhild. Her peculiar imagination, happy-go-lucky attitude and tendency to change subject randomly make her a little annoying at times. Has a crush on Ren, but the latter is oblivious to it. Never give her anything with caffeine. On good terms with Bunyan due to their shared love of pancakes and the only one who likes Elizabeth's singing.
ChaldeaDex Entry:
Team JNPR #4
Lie Ren



Class: Assassin
Gender: Male
Height/Weight: 178cm/Only Nora knows
Alignment: Neutral Good
Origin: Modern Era, World of Remnant
Debut: RWBY
Likes: Cooking, meditating
Dislikes: Nuckelavees
Line: "We can't let all of our actions stem from fear. We have to be brave."
Comment: A very calm, silent and patient man. Usually called by his last name, something even he himself does.

The Perfect Student. Last surviving member of the Ren family, Lie lived a good childhood until a Nuckelavee, one of the most powerful Grimm to set foot on Remnant, attacked his home town of Kuroyuri, killing the majority of people. After saving a young, homeless Nora Valkyrie by using his own abilities, the two become the closest of friends and did almost everything together.

After the Fall of Beacon, he, along with Jaune and Nora, helped Ruby try to make the world a better place by looking for answers. However, as the Grimmzilla showed up and laid destruction in Remnant, he was eventually separated from his friends and had to survive on his own before eventually finding them once again.

He wishes for a life filled with peace and tranquility... or at least, the closest thing he can get to it, considering Nora's personality.

Parameters
Strength: D
Endurance: E+
Agility: A
Mana: B
Luck: C
Noble Phantasm: C

Class Skill
Presence Concealment: Rank D. The ability to hide one’s presence.

Personal Skills
Riding: Rank D. The ability to master any mount.
Aura: Rank C++. The manifestation of one's soul. Grants a wide range of abilities, protection against fatal wounds and weak Magical Resistance.
Semblance (Tranquility): Rank B. An ability to sense emotions and make oneself or others completely calm in the face of danger.
Chinese Martial Arts: Rank C. A measure on how much is one a master of those arts.
Eye of the Mind (False): Rank C. An intuition akin to a sixth sense to tell of incoming dangers.

Noble Phantasms
Blossoming Rain of Bullets, StormFlower Èr: Rank C, Anti-Unit type.
Ren's signature weapons, a pair of automatic handguns equipped with collapsible blades. Its combat potential is solely based on the blades, which do posses great cutting power and can function as booerangs for distractions or even be shot as dual grappling hooks, since they are attached to the gun with a cable. Its capabilities as a ranged weapon are negligible, as the bullets are too weak to do notable damage.
Memento of A Fallen Family, Dagger of Ren: Rank B++, Anti-Unit type.
Given to Ren by his father before his death by the hands of a Grimm, this dagger, while looking rather bland and simple, is actually one of Ren's most powerful tools in combat, capable of cutting the limbs of a Grimm without any effort whatsoever. However, Ren gives it tremendous emotional value as it is the only thing left that he can remember his family by, so he only takes it out in moments where he has to fight a demon of his past.
Ultimate Aura Strike, One Palm: Rank A, Anti-Unit type.
Ren's knowledge of Aura can be used both defensively and offensively. Concentrating his very soul into his hand, Ren unleashes a palm strike capable of completely annihilating a Grimm, causing whichever part he hits to instantly explode. However, if Ren's target has a soul, unlike the Grimm, the results will not be as devastating, but it will still heavily damage whoever is on the receiving end of it.

Attribute: Man

Traits: Living Human, Humanoid, Brynhildr's Beloved

Notes: Personality-wise, he's the polar opposite of Nora, making many wonder how they manage to get along so well. Yet, he sees her as an annoying, but lovable little sister. Completely oblivious to Nora's crush. He's a decent cook too and, according to Nora, his pancakes are hard to resist.
ChaldeaDex Entry:
Team STRQ #4
Qrow Branwen



Class: Lancer
Gender: Male
Height/Weight: 180cm/Doesn't care enough to weigh himself
Alignment: Neutral Good
Origin: Modern Era, World of Remnant
Debut: RWBY
Likes: His nieces, alcohol, women
Dislikes: Salem, his Semblance, his twin sister
Line: "You're gonna go far, but only if you keep learning, if you never stop moving forward."
Comment: A veteran who doesn't seem to take things seriously at first glance, but is actually more dedicated than most.

Dusty Old Crow. Raised by a bandit tribe outside of the Kingdoms of Remnant alongside his twin sister, Qrow is a close friend of Ozpin, Beacon Academy's Headmaster, and the uncle of Ruby and Yang. Dedicated to hide Remnant's biggest secrets from the public alongside Ozpin and his associates, Qrow lived the life of a nomadic traveler, having visited many of the wonders Remnant had to offer... and its alcoholic drinks too.

One of the greatest warriors of Remnant's modern era, Qrow's mere presence is enough to make Remnant's enemies worry about their plans. However, not even someone of his caliber could stop the Grimm from swarming the Kingdoms of Vale, Mistral, Atlas and Vacuo as well as the surrounding islands after the Fall of Beacon, ending the world as he knew it.

He only wishes for his nieces' safety and will tend to follow them from afar to ensure nothing happens to them.

Parameters
Strength: B+
Endurance: B
Agility: B+
Mana: C
Luck: -
Noble Phantasm: A

Class Skill
Magic Resistance: Rank -. Protection from magic effects. Nullified by Aura.

Personal Skills.
Aura: Rank B. The manifestation of one's soul. Grants a wide range of abilities, protection against fatal wounds and weak Magical Resistance.
Transformation Magecraft: Rank B. The ability to use a special kind of magecraft that allows one to change form
Weapon Construction (Hybrid): Rank A. The ability to produce hybrid weapons which can take multiple forms.
Aura Strike (Ranged): Rank C. An extension of the Aura skill earned through mastery of its usage, allowing one to manifest a projectile attack.
Semblance (Misfortune): Rank EX. One's presence brings bad luck upon friends and foes alike. Usually random, but can be triggered on purpose.
Eternal Arms Mastership (Alcohol): Rank A. A natural ability that prevents degradation of fighting skills whenever one is drunk.
Needs No Weapon: Rank A+. Being disarmed is a mere setback. One is more than capable of holding their own on a fist fight.

Noble Phantasms
Tribute to the Grimm Reaper, Harbinger: Rank A, Anti-Unit/Anti-Army type.
The trademark greatsword of one of the best Huntsmen that Remnant has ever seen, inspired by a Remnant legend known as the "Grimm Reaper". However, there's more to it than it seems, as its hilt contains a shotgun which can be rotated in any direction. In addition, the blade itself is actually an unfolded form of what it truly is; a scythe, Remnant's most dangerous weapon type and the reason why Qrow is classified as a Lancer.
Bad Luck Charm: No One's Blessing: Rank E~EX, Anti-Unit type.
When triggered on purpose, Qrow's Misfortune Semblance acts as a Noble Phantasm of its own right, capable of altering the probabilities of his opponent to lower their luck and guarantee an unfortunate scenario, granting him an advantage in battle. While this Semblance only grants bad luck, it can still be a good thing for his allies in a roundabout way by ensuring the plans of any major threat do not go through.

Attribute: Man

Traits: Living Human, Humanoid, Animal Characteristics, Brynhildr's Beloved

Notes: Absol's Trainer. His drinking habits are the worst, but even when drunk, he's still one of Remnant's best fighters. Is very self-conscious about his Semblance, which he can't control or turn off. Only those with either EX rank luck or no luck at all are unaffected by it. Used to be a teacher for young Huntsmen-in-training, but quit because trying to teach things to children was really annoying and tedious.
ChaldeaDex Entry:
Dog of Remnant #1
Zwei



Class: Assassin
Gender: Male
Height/Weight: He's good boy-size (according to Team RWBY)
Alignment: Lawful Dog
Origin: Modern Era, World of Remnant
Debut: RWBY
Likes: Receiving affection, food, chew toys
Dislikes: Grimm
Line: "Arf!"
Comment: Has cartoon physics and developed the ultimate distraction technique; pretending to be a tumbleweed.

Howling at the Moon. Zwei was a pet dog under the ownership of the Xiao Long family settled in a forest of the island of Patch. One day, he was mailed by Ruby Rose and Yang Xiao Long’s father Taiyang to be taken care of and stayed in Beacon Academy with team RWBY until the Fall of Beacon, but he was found by Ruby on the aftermath of the catastrophic event and she kept taking care of him.

Zwei is more intelligent and conscious than your average dog. While not combat trained, he has shown to be able to defend himself against some Grimm and his Aura has let him take on fire and be very durable against what would normally kill any dog.

As for a wish, he doesn’t have any, since he's just a dog.

Parameters
Strength: E+
Endurance: C+
Agility: C
Mana: C
Luck: EX
Noble Phantasm: C

Class Skill
Presence Concealment: Rank A. The ability to hide one’s presence.

Personal Skills
Aura: Rank ?. The manifestation of one's soul. Grants a wide range of abilities, protection against fatal wounds and weak Magical Resistance.
Canine Senses: Rank C. The gift of seeing things that are undetectable through regular vision and tracking items or people using their scent.
Slapstick Armor: Rank EX. The ability to survive cartoonish incidents that would lead to more serious injuries for others.
Best Dog: Rank EX. This dog is more than just an ordinary dog…

Noble Phantasm
Zwei Cannonball: There's a Day When We'll Fight and We're Not Gonna Fall: Rank C, Anti-Fortification Combination type.
A strange Noble Phantasm in the sense that Zwei needs the cooperation of others to be realized. This technique consists of using Zwei himself as ammunition for a gunshot. Zwei’s durability allows him to survive being used as some sort of cannonball on fire, don’t underestimate him just being a dog, as the pain caused by this is as much as if a real one was hit.

Attribute: Man

Traits: Animal, Weak to Enuma Elish

Notes: The biggest fear of the resident cats. Gets along with Cu and Wolf due to their association with dogs and wolves respectively. Smarter than the average dog, he is capable of using can openers and fight Grimm. He also wrote Howling at the Moon, one of Remnant's best-selling books. Considered one of our pseudo-mascots.

Remnant's Dynamic Duo of Outlaws
ChaldeaDex Entry:
Torchwick Squad #2
Trivia Vanille Neopolitan



Class: Pretender
Gender: Female
Height/Weight: 147cm/Don't ask (in heels)
Alignment: Neutral Evil
Origin: Modern Era, World of Remnant
Debut: RWBY
Likes: Freedom, fooling people, doing crimes, Roman
Dislikes: Being alone
Line: "..."
Comment: Ditched her birth name to cut ties with her family, instead responding by her former imaginary friend's name.

Tricolored Burglar. Daughter of Jimmy Vanille, Vale's city manager, and her wife Carmel, Trivia Vanilla was born with heterochromia and the inability to speak. Branded as a freak, she was isolated and abused by her father, leading to a cruel childhood where all she had was an imaginary friend named Neopolitan. As she reached adulthood, her mother Carmel sent her to Lady Browning's Preparatory Academy For Girls, a school she herself graduated from, to shape her into an assassin in a plan to take over Vale's criminal underworld.

However, everything changed when meeting Roman Torchwick, a criminal trying to make a name for himself. As he gave Trivia the freedom she longed for, Neopolitan would vanish, with Trivia taking on her name and dedicating herself to a life of crime, leaving her past behind by setting off an explosion on the Vanille Estate with her parents inside. This lasted until Roman lost his life in the Fall of Beacon, which made Neopolitan swear to avenge him by plotting Ruby Rose's demise. She would succeed in the Ever After by forcing Ruby to Ascend... but it left her empty and without purpose.

It's only after reflecting on herself and undergoing the Ever After's process of Ascension that she realized her true wish was not vengeance but rather to have company again. A wish that had been granted the moment she met the Servant named James Moriarty.

Parameters
Strength: E-
Endurance: C-
Agility: A
Mana: EX
Luck: A
Noble Phantasm: B

Class Skills
ERROR

Personal Skills
Riding: Rank C. The ability to master any mount.
Aura: Rank EX. The manifestation of one's soul. Grants a wide range of abilities, protection against fatal wounds and weak Magical Resistance.
Presence Concealment: Rank ?. The ability to hide one’s presence. Rank fluctuates based on the usage of Semblance (Overactive Imagination).
Oblivion Correction: Rank E. Never forgetting one's grudges and hate. Manifests in the high chance of critically hurting an opponent.
To Have Ascended: Rank EX. To have been reborn with renewed purpose.
Semblance (Overactive Imagination): Rank EX. An ability to cast physical projections using only one's soul and thoughts. One's creations can perfectly replicate the attributes of whatever they replicate, even if they were living beings. Imagination is this skill's only limit.
Secret Spy of Spider: Rank A. As a graduate student of Lady Browning's Preparatory Academy For Girls and its secret program, one was trained to become a skilled spy and assassin for the Spider crime syndicate.

Noble Phantasms
The Silent Killer's Shield of Mercy, Hush: Rank C, Anti-Unit type.
Neopolitan's signature weapon of choice, which takes the form of an umbrella. When opened, it can be used as a shield to block enemy attacks, including even certain Noble Phantasms if she uses her Aura to increase its effectiveness. It also possesses a removable handle is actually the hilt of a thin blade used to "mercifully" finish the job, which can also extend through the umbrella itself.
Shattering Skewer: What a Sweet Release, When You Rest In Peace: Rank A, Anti-Unit type.
Neo’s Astral Heat. A series a series of rapid-fire hits while trapping the opponent in an area resembling the aircraft where her partner Roman perished, when in reality it’s an illusory trap that shuts down mental resistance, allowing for easy hits. Once she’s done toying around, she takes out the blade within Hush and stabs them with it, which literally breaks the illusion.
Vanille Estate: Tea Amidst Terrible Trouble - Mansion of Memories: Rank EX, Labyrinth type.
The strongest output of Neopolitan's Semblance, an ability similar to a Reality Marble in which she makes a recreation of the mansion she grew up in as Trivia Vanille. As it acts as an extension of her psyche, Neo is capable of manipulating and changing the mansion at will, changing its decoration and layout to suit her needs. To save on Aura, she can create a smaller version that contains a large ballroom as its sole room.

Attribute: Man

Traits: Living Human, Humanoid, Fairy Tale, Immune to Pigify

Notes: The protégé and Master of Moriarty, who reminds her of Roman due to him being a criminal mastermind who cares about her, enables her to do as she wishes and acknowledges her efforts.
ChaldeaDex Entry:
Overactive Imagination #1
Roman Torchwick (Projection)



Class: Alter Ego
Gender: Male
Height/Weight: 191cm/Irrelevant
Alignment: Chaotic Evil
Origin: Through the World, Ever After (projection), Modern Era, World of Remnant (original Roman)
Debut: RWBY
Likes: Surviving by any means necessary, smoking cigars, Neopolitan
Dislikes: Being offered food or drinks (he always thinks they're poisoned), Ruby Rose
Line: "They say everyone thinks they’re the hero of their own story. But… I knew what I was. And deep down, I think you know you are too."
Comment: His personality and skills in battle are exactly like those of the original Roman. A testament to how fond of him Neo was.

Memento of the Great Criminal. Born in Mistral but abandoned by his mother, Roman Torchwick quicky had to adopt a simple motto in order to survive in the real world; lie, steal, cheat and survive. This would drive Roman into a life of crime where his skills would make him part of an organized syndicate before defecting and meeting a girl named Trivia Vanille, who longed for the freedom he had. This girl, now known as Neopolitan, became Roman's partner in crime as independent outlaws before their bonds blossomed into something greater than a simple partnership.

The moment Roman agreed to work for a woman named Cinder Fall would grant him and his partner Neo opportunities for more ambitious schemes and thus an easier life but would ultimately seal his fate during the Fall of Beacon due to the overabundance of Grimm in the surroundings. Struck by grief, Neo never forgot him and once her Semblance evolved to be able to create independent projections, created one of Roman. Initially a method of coping with the loss, this projection now serves as a way to remind others just how powerful she has become.

As a projection created by Neo, this Roman only seeks for her wellbeing.

Parameters
Strength: C
Endurance: D
Agility: B+
Mana: ? (depends on how much of her Aura Neo outputs to project him)
Luck: A
Noble Phantasm: B

id_es
Hidden in Plain Sight: Rank EX. An evolved version of Presence Concealment. Allows one to hide in ways that are physically impossible.
Deep Pockets: Rank A. Important items are always on hand even if they were not physically carried along.
Nature's Wrath (Projection): Rank B++. The usage of a natural substance known as Dust for combat purposes. Due to being a living projection, any usage of Dust-like abilites also consists of projections, though their effects are very much real.

Personal Skills
Riding: Rank C+. The ability to master any mount.
Aura (Untrained): Rank E. The manifestation of one's soul, though unrefined due to lacking any training. Grants protection against fatal wounds.
Mastermind’s Charisma: Rank B+. The natural ability to lead other criminals in elaborate schemes.
Remnant's Best Outlaw: Rank EX. Skills born out of experience which allow one to be one of Remnant's greatest criminals. Allows one to easily steal anything without being caught and keep up in a fight with or without dishonest tactics. Also grants incredible accuracy with a ranged weapon.

Noble Phantasm
Cane of Crime and Chaos, Melodic Cudgel: Rank B, Anti-Unit type.
The signature cane of the late Roman Torchwick. While it looks like an ordinary cane, it is in fact a weapon durable enough to block the strikes of bladed weapons, capable of firing powerful Dust shots and can also be used as a grappling hook to reel in enemies trying to run away, as its handle is attached to a tether. Despite being a projection born from Neo's Overactive Imagination, it is just as effective as the real thing.

Attribute: Man

Traits: Human, Humanoid, Fairy Tale, Immune to Pigify

Notes: All of his id_es are a result of being a creation of Neo's Overactive Imagination Semblance. The original Roman was of the few threats Team RWBY has faced who lacked a Semblance, but he was by no means weak because of it as he had been able to keep up with Team RWBY in fights and even outsmart them through sheer experience and cunning.

Former Residents of a Lost Angel Land
ChaldeaDex Entry:
Icarus Army #1
Pallas Athena (Palutena)



Class: Ruler
Gender: Female
Height/Weight: 178cm/Self-proclaimed lightweight
Alignment: Chaotic Good
Origin: Ancient Mythology, Angel Land/Mythology, Greece
Debut: Kid Icarus
Likes: Protecting mankind, pulling pranks, teasing Pit
Dislikes: Being called "ma'am"
Line: "Oh, Pit. Keep eating hamburgers and you'll turn into one!"
Comment: She knows that mankind can be selfish and destructive, but believes they can grow up and learn from their mistakes... eventually.

Goddess of Light. Angel Land has three worlds; Underworld, Overworld and Skyworld. Pallas Athena, more commonly known as Palutena, rules over the latter, which is the land of light and angels, and protects the humans of the Overworld level with the help of the Icarus Army, her personal military force. Or at least used to. When the Underworld God Hades made a deal with deal with the otherworldly demon known as Bill Cipher, he destroyed her native world, forcing her and her army to retreat to Basel.

Inspired by the Greek goddess Athena, Palutena is wiser and more knowledgeable than most gods, yet also more playful and mischevious. This is especially true when it comes to her army's captain, Pit, whom she teases and pranks endlessly. However, she truly cares about him, willing to cheat death itself to keep him at his side.

She doesn't have a wish, well-aware than a goddess of her power should be beyond such a thing.

Parameters
Strength: E
Endurance: D
Agility: B+
Mana: EX
Luck: E+
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank A++. Protection from magic effects.
True Name Discernment: Rank -. The instant reveal of information regarding other Servants. Nullified by the All-Seeing Eye of Palutena.
God's Resolution: Rank -. Being granted two Command Seals for each Servant.

Personal Skills
Territory Creation: Rank EX. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank A++. The ability to produce various magical items.
All-Seeing Eye of Palutena: Rank A-. To watch over the world and possess near-encyclopaedical knowledge of it.
Supernatural Power: Rank EX. The ability to freely move and levitate nearby objects via telekinesis.
Palutena's Curse: Rank EX. The ability to modify other people's appearance or even separate their body and soul.
Hero Creation: Rank EX. An ability to influence the tales and stories of others, helping them become legendary heroes.
Goddess Divine Core: Rank EX. Being a goddess from birth. A skill that comprises Divinity, preserves the absoluteness of the mind and the body, repels mental interference and prevents the body from changes and growth.

Noble Phantasms
Divine Assistance - Powers of the Goddess: Rank A++, Unknown type.
The majority of Palutena's many powers that allow her to defend herself or simply help others, all grouped into this single Noble Phantasm. Depending on what she decides to do, she can heal herself and others, remove or grant different effects to others, enhance her allies' abilities, temporarily grant the Golden Rule skill or simply unleash devastating attacks, among other possibilities.
Miracle of Flight: Soaring Throught the Skies: Rank B, Flight Assistance type.
One of the many abilities Palutena can grant to other people, the Miracle of Flight does exactly what one would expect; allow someone to fly. However, there's a few catches. For starters, Palutena is the one controlling the flight path, with only a small amount of manuverability left for the one flying. Then, it only lasts for a limited amount of time, said time depending depending on one's tolerance of it. In Pit's case, it's five minutes.
Palutena's Three Divine Vehicles of Light: Rank B, Anti-Unit/Anti-Army type.
Three powerful vehicles built by the Goddess of Light. The Exo Tank's maneuverability and jet boosters make traveling a cinch and its stag like blades can be used for ramming damage. The Cherubot is a mecha that caneither crush people with a mace or destroy them with a plasma cannon. And finally, the Aether Ring combines mobility, offense and defense. All three of them are seen as useless piles of rocks to anyone who lacks Divinity.
Glam Blaster - Sacred Goddess Clobberlaser: Rank EX, Anti-Army type.
Palutena has more than one Noble Phantasm at her disposal, but her Glam Blaster is by far the most powerful. It takes a ludicrously long time to start up, but once that part is done, the results are worth it, as Palutena then unleashes a very powerful beam of highly-concrentrated light capable of completely vaporizing anything it touches, capable of wiping out an entire army due its sheer size.
Legion of Light, Legendary Icarus Army: Rank B++, Anti-Army type.
This particular Noble Phantasm summons her angelic forces for assistance, which come in three varieties. The Centurions excel at the bow and are great for ranged combat, the Knights are great for defense with their shields and lances and the Strongarms' brute strength are great for pressure. They are willing to risk their lives to protect Palutena, which causes the goddess to only send them into battle when it is absolutely necessary.
Palace in the Sky, Goddess of Light's Temple: Rank EX, Anti-World type.
Palutena's domain and the training grounds of her Icarus Army, consisting of several temples condensed into one gigantic island, which can float in the air thanks to her impressive telekinetic abilities. To prevent an invasion, she can also cast a force field around it that can resist most attacks, being only weak to Anti-World and Anti-Fortress Noble Phantasms, and have its size changed at will, though it is weaker the larger it gets.

Attribute: Sky

Traits: Humanoid, Divine, King, Weak to Enuma Elish, Immune to Pigify

Notes: Master of Merlin, Kama, Alice, Ana and the adoptive mother of the latter two as well as Mary and Miyu. If she ever decides to fight seriously, it's implied that she could annihilate most of the Underworld's forces on her own, Hades being the only exception. Initially didn't think much of Merlin due to his incubus half. Nowadays, they're best friends. Despite claiming to be as pure as a saint and as family-friendly as a Nintendo game, she knows poledancing, which she learned out of boredom.
ChaldeaDex Entry:
Icarus Army #2
Pit



Class: Archer
Gender: Male
Height/Weight: 160cm/Never weighed himself
Alignment: Lawful Good
Origin: Ancient Mythology, Angel Land
Debut: Kid Icarus
Likes: Food, Palutena, saving the world
Dislikes: Anything from the Underworld
Line: "Who is this 'Icarus' character this game is named after? Can I meet him?"
Comment: Whenever he's not busy being a hero, he's busy playing video games or eating.

Captain of Palutena's Guard. Inspired by the Greek myths of both Icarus and Perseus, Pit faces impossible odds for breakfast. Fighting large armies every day of the week, surviving the Underworld several times, not getting a game for over 20 years, he's done it all. Of course, he doesn't do it alone; Palutena's power-granting abilities also deserve some credit for at least two of those things.

Described as insufferably upbeat and annoyingly cheerful, Pit will often act recklessly and even risk his own life in order to save another's, such as when he almost got himself killed to save Dark Pit from the defeated Chaos Kin. As Captain of the Icarus Army, he sees it at his duty to help anyone in need. When the destruction of his world occurred by Bill Cipher happened, he was one of the survivors to land in Basel.

His deepest wish is to be able to fly by himself, as his wings are too weak to grant him that ability.

Parameters
Strength: B
Endurance: A
Agility: B
Mana: E
Luck: E
Noble Phantasm: B+

Class Skills
Magic Resistance: Rank -. Protection from magic effects.
Independent Action: Rank -. The ability to remain in existence without any magic source for some time. Nullified by Independent Action (Wings).

Personal Skills
Independent Action (Wings): Rank EX. The ability to remain in existence without any magic source for as long as one retains their wings.
Riding: Rank B. The ability to master any mount.
Divinity: Rank E. The measure to know how close one is to be a Divine Spirit.
God Slayer: Rank C. The sublimation of slaying multiple Divine Spirits as an advantage against them.
Determination of Steel: Rank A. A strong mentality to ignore pain and endure superhuman speeds, it comprises Bravery with Calm and Collected.
Affection of the Goddess: Rank EX. Having the blessing of a Goddess due to their affection, increasing all parameters except mana and luck.

Noble Phantasms
Sacred Bow of Palutena: The Moonlight's Golden Blades: Rank B+, Anti-Army type.
A bow painstakingly created by Palutena herself, making it one of the few weapons of its kind in Angel Land to not be built by Dyntos, the God of Forge. It is said that one night, as the Goddess of Light was caring for this bow, the Moon's light formed a beam and fell upon it, blessing it with its power. Its arrows gain speed the further they go and can change direction. It also has some melee potential, as it can split into two small blades.
Upperdash Strong Arm: An Angel's Mightiest Uppercut: Rank B, Anti-Unit type.
Pit's favorite Arm, a type of weapon which typically appears as a large gauntlet that extends over the user's forearm. Outfitted with a disc-shaped device that fires ring shots, it gets the job done in ranged combat but its uppercuts are what truly hurt, dealing massive damage, sending opponents towards the sky and even deflecting incoming projectiles. He likes it so much that Palutena has to remind him to take it off before a meal.
Guardian Satellites: Orbitars of Protection and Togetherness: Rank A, Anti-Unit type.
Pit's favorite weapon of the Orbitar category due to their specialty in defense. As with most other Orbitars, the Guardian Satellites are a pair of mystical weapons, shooting orb-like projectiles while floating around their user (which is great because they're also ridiculously heavy). However, these ones are unique as they possess the ability to create shields that can block enemy attacks and even reflect most incoming projectiles.
Royal Guards of Skyworld, Palutena's Icarus Army: Rank C-, Anti-Army type.
As the top enforcer of Palutena's army, Pit has the ability to call upon the Goddess of Light's help in order to be backed up by her Centurions. Once they appear, these flying warriors proceed to attack all enemies with fierce savagery and move so quickly that dodging them is very hard. Once a Centurion strikes an enemy, he falls from the sky, never to fly again. However, this Noble Phantasm will never work if Pit is fighting Palutena herself.

Attribute: Sky

Traits: Humanoid, Divine, Child, Weak to Enuma Elish

Notes: Is illeterate and has a very healthy appetite, often asking for seconds and thirds. Tends to pick up and eat any food he finds, claiming that it gives him health. Hates vegetables but loves junk food.
ChaldeaDex Entry:
Underworld Army #2
Medusa, Queen of the Underworld



Class: Alter Ego
Gender: Female
Height/Weight: Controlled at will
Alignment: Chaotic Evil
Origin: Ancient Mythology, Angel Land/Mythology, Greece
Debut: Kid Icarus
Likes: Making life miserable for mankind
Dislikes: Palutena, Pit, Hades
Line: "What better way to celebrate my return than with a festive little bloodbath?"
Comment: Her appearance is but a facade. When forced to use her full strength, her true form will be seen.

Goddess of Darkness. A long time ago, Medusa, a beautiful deity loosely inspired by the Greek mythology figure of the same name, ruled Skyworld alongside Palutena. However, while Palutena genuinely cared for mankind, Medusa did everything to make their life as miserable as possible. Upon noticing that, Palutena turned her into a hideous monster before banishing her to the Underworld.

When Hades discovered her hatred for Palutena, he granted her his army to enact her revenge, making her the "queen" of his realm. However, one brave angel named Pit eventually slayed her. 25 years later, Hades created another Medusa using the original one's memories to distract the Icarus Army, allowing him to hide his plans until she was killed once again. Recreated before her world's destruction by Bill Cipher, she arrived in Basel.

Her wish is to rule over humanity with an iron fist, torturing and killing the people as she pleases. Also, to kill Palutena. However, a truce with the Goddess of Light made after her world's destruction caused her to put these wishes on hold... for now.

Parameters
Strength: EX
Endurance: EX
Agility: E
Mana: A+
Luck: E
Noble Phantasm: A+

id_es
Demonic Deity: Rank EX. An evolved version of Demonic Mutation that comprises Divinity. The state of a Divine Spirit who makes full use of their curse to be more powerful than ever.

Personal Skills
Territory Creation: Rank A. The ability to build a special terrain that is advantageous to oneself as a magus.
Oblivion Correction: Rank A. Never forgetting one's grudges and hate. Manifests in the high chance of critically hurting an opponent.
Sadistic Monster: Rank A. A monstrous being as sadistic as they are powerful. A variant of Sadistic Constitution that does not decrease endurance.
Mystic Eyes: Rank A++. Possession of special eyes that are capable of interfering with the outside world.
Self-Modification (Magic): Rank EX. The ability to modify one’s body through the use of magic.

Noble Phantasms
Monster Queen's Head: Flight of the Disembodied Horror: Rank A, Anti-Unit (Self) type.
The repulsive appearance that Medusa tries to hide with magic makeup... well, only the head, actually. Activated by literally getting beheaded, this Noble Phantasm, aside from making her look like the horrifying creature Palutena cursed her to become, also greatly boosts her mobility. In addition, her head gains the ability to fly at quick speeds and each snake can shoot beams, not to mention her now cycloptic eye.
Monster Queen's Might: Full Power of the Cursed Goddess: Rank A, Anti-Unit (Self) type.
A full body version of the Monster's Head Noble Phantasm. Medusa's true appearance is revealed as the magic she uses to cover it up disappears. While Monster's Head gives her tremendous agility as the cost of a being a bodyless flying head, Monster's Might instead boosts her already great strength and endurance so she can witstand and dish out even more pain to her enemies.
Legion of Darkness, Underworld Army: Rank B++, Anti-Army type.
As the Queen of the Underworld, Medusa can create monsters to serve her in battle whenever she wants to keep her enemies busy, which is all the time. These Underworld baddies can range from the simple Monoeye to the mighty Clubberskull and everything in between. While she shares this Noble Phantasm with Hades, hers is slightly weaker due to her inability to summon Thanatos, who is somehow of a higher rank than her.
Domain of Darkness, Underworld Castle: Rank A+, Anti-Army type.
Medusa's Reality Marble, manifesting itself as a humongous castle guarded by a powerful Gatekeeper. It's filled with more enemies than you can count and a literal gauntlet of bosses where copies of some of the Underworld Army's commanders are fought. As if it wasn't enough, clearing all of this will force you to battle against the Underworld Queen herself. The only way this Reality Marble can be broken is by killing her.

Attribute: Sky

Traits: Humanoid, Divine, King, Massive, Animal Characteristics, Threat to Humanity, Weak to Enuma Elish, Immune to Pigify

Notes: Gorgon's Master. The most anti-social person... unless she's with Gorgon, the only person she befriended due to their similarities. Agreed on making a truce with Palutena only after the latter promised her she wouldn't treat her as badly as Hades does. Some mistakenly think of her as Hades' wife or lover instead of what she truly is: his former pawn. Classified as an Alter Ego due to being a recreation born from her original self's memories.
ChaldeaDex Entry:
Underworld Army #3
Pandora



Class: Pretender
Gender: Female
Height/Weight: 173cm/It's rude to think of a woman's weight
Alignment: Neutral Evil
Origin: Ancient Mythology, Angel Land/Mythology, Greece
Debut: Kid Icarus: Uprising (human form), Kid Icarus (first appearance)
Likes: Her own body
Dislikes: Ugly things
Line: "Do I look like a strategy guide? In case you haven't noticed, this isn't the Ask Auntie Pandora hour!"
Comment: Has developed a superiority complex due to her beauty, causing her to see herself as better than anything that she doesn't deem as beautiful, adorable or simply cute.

Amazon Goddess of Calamity. Beautiful and mighty, Pandora is known as one of the Underworld's most powerful warriors. Or at least she was before a grave mistake caused her to lose her body, forcing her to take the form of a spirit for over 25 years. During this time, she was hired by Hades as a commander for the Underworld Army, having participated in both of Queen Medusa's attacks on Angel Land. On the second one, she used the Mirror of Truth to create Dark Pit, who rebelled, killed and absorbed her.

But she did not truly die. Living in his wings for 3 years, once he arrived at the Rewind Spring to heal a wounded Pit, Pandora made herself known and was rejuvenated to her original beauty. Although she lost the following battle, she considers herself the real winner for recovering her body. Or at least that's what she says. Coming to Basel to assist Bill Cipher on his attack, the destruction of her world made her switch sides.

Her wish is simply to make the world fall under the charms of her beauty.

Parameters
Strength: C
Endurance: B
Agility: B
Mana: EX
Luck: D
Noble Phantasm: EX

Class Skills
ERROR

Personal Skills
Territory Creation: Rank EX. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank C. The ability to produce various magical items.
Playing Possum: Rank C. Feigning defeat grants one the opportunity to get a cheap hit.
Manifestation of Beauty: Rank A. One's beauty is practically an incarnation of the word.
A Gift from a Goddess Parasitic Boost: Rank A. The ability to enhance someone's abilities by living inside them.
Deceptive Privilege: Rank EX. A variant of Imperial Privilege born out of one's natural ability to deceive others. Any skill copied is but an illusion, yet it is so convincing that it can easily be mistaken as a reality. A true power of deception.
Goddess Divine Core: Rank EX. Being a goddess from birth. A skill that comprises Divinity, preserves the absoluteness of the mind and the body, repels mental interference and prevents the body from changes and growth.

Noble Phantasms
Pandora's Boxes: Treasure Chests that Unleash Ruin: Rank D~A, Anti-Unit type.
As a reference to the famous Greek myth that inspired her, Pandora has the ability to summon treasure chests in battle. However, instead of unleashing All the World's Evils, these boxes are rigged with traps such as monsters, explosions, stunning devices and homing energy shots. Truly, a devious Noble Phantasm befitting of the Goddess of Calamity. With that said, a pleasant surprise might come out of one of these chests...
Claws of Calamity: Weaponized Will of the Amazon Warrior: Rank B, Anti-Unit type.
Also known as the Pandora Claws, they are the physical manifestation of Pandora's twisted will, which she shaped into spectral claws. As a close-range weapon, they are super effective, allowing for devastating attacks on her opponents. However, they are also capable of shooting projectiles, making them effective in long-range situations as well. Interestingly enough, these projectiles are stronger when Pandora runs away while shooting.
Labyrinth of Deceit: Tricks and Traps at Every Corner: Rank EX, Labyrinth type.
A pocket dimension built by Pandora serving as her personal lair, filled with dead ends and deadlier traps. From invisible paths to swarms of enemies, this place contains every trick that Pandora's mischevious mind could think of. In addition, it is rumored that the souls of those who die in her Labyrinth become monsters tasked to kill the next victims unfortunate enough to end up in this twisted place.
Mirror of Truth: Gaze Upon Your True Reflection: Rank A, Anti-Unit/Anti-Army type.
A magical mirror located at the end of the Labyrinth of Deceit. For each person who looks at it, an Alter Ego of them will come through the glass, their personality based on repressed thoughts and possessing a fighting style where nothing is held back. However, if the mirror is shattered while the clone is being created, its life will be linked with its original's. In normal circumstances, it can also create hordes of monsters.
Proto Tank: Supersonic Stag Chariot: Rank B, Anti-Army type.
One of Palutena's Three Divine Vehicles, or rather a prototype Pandora stole after obtaining her driver's license through hard work and determination. Designed with speed and power in mind, it has a powerful drifting ability and jet boosters, making traveling a cinch through battlefields. Its three stag-like blades in front allow it to ram into others for massive damage or fire powerful ammunition to destroy enemies.
Pandora's Parasitic Power of Flight: Rank A++, Flight Assistance type.
If Pandora uses the full extends of her Parasitic Boost skill on someone, she can naturally grant them the gift of flight. Compared to Palutena and Viridi's Miracle of Flight, Pandora's target gains the ability to fly freely, without any control restraints, and doesn't have any time limit. However, there is a catch; she can leave any time she wants and definitely doesn't care about making others fall hundreds of feet in the sky.

Attribute: Sky

Traits: Humanoid, Divine, Weak to Enuma Elish, Immune to Pigify

Notes: Medusa and Cleopatra's Master. Can switch in and out between human and spirit just like Servants. However, due to the larger size and lack of limbs of her spirit form, not to mention that she thinks it's "ugly", she never uses this ability. Sees Dark Pit as her son, since it was her Mirror of Truth that created him, though the feeling is clearly not mutual. Rumors say her clothes are mere illusions, whether they are true or not is unknown.
ChaldeaDex Entry:
Forces of Nature #1
Viridi



Class: Avenger
Gender: Female
Height/Weight: 140cm/Only Arlon knows
Alignment: Neutral Evil
Origin: Modern Mythology, Angel Land/Several Mythologies, Worldwide
Debut: Kid Icarus: Uprising
Likes: Nature
Dislikes: Humanity, bananas
Line: "Anything Palutena does, I can do better!"
Comment: While her combat prowess has never been witness, she has once managed to defeat the Chaos Kin... according to her.

Goddess of Nature. Based on the concept of Mother Nature, a common personification seen is multiple mythologies, Viridi has but one goal; protect Angel Land's fauna and flora. As mankind kept taking advantage of nature, her hatred for them grew, reaching a point where she devised ways to destroy them. However, her plans were interrupted by the destruction of her world by Bill Cipher, leaving her no other option but to escape.

As the leader of her own personal army, the Forces of Nature, Viridi's soldiers are themed around nature and the environments, from living plants to sentient boulders. This also extends to most of her commanders. Unlike Palutena and Hades, she actually is very protective of her minions and even calls them her "children" at times, but if there's trouble, she won't hesitate to sacrifice them to protect the environment.

Her wish is to wipe out all of humanity, as it is the only way to protect the world, according to her.

Parameters
Strength: E-
Endurance: E-
Agility: D
Mana: A+
Luck: D
Noble Phantasm: A+

Class Skills
Avenger: Rank -. To gather people's hatreds and grudges onto oneself, providing the ability to gain more power the more hurt one gets.
Oblivion Correction: Rank EX. Never forgetting one's grudges and hate. Manifests in the high chance of critically hurting an opponent.
Self-Healing (Magic): Rank -. Magical energy endlessly gushes forth until revenge is taken, granting a limited healing factor.

Personal Skills
Territory Creation: Rank EX. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank B+. The ability to produce various magical items.
All Things in Nature: Rank A++. The observing eye that studies the spectacles of nature and sees through that essence.
Spiritual Eye of Viridi: Rank B++. To watch over the world and even be capable of witnessing its future through fortune telling.
Hatred of Mankind's Creations: Rank A. One's damage output is more effective when attacking things created by humans.
Mother Nature: Rank EX. The name given to a woman who personifies nature itself. Grants control over all things related to nature.
Goddess Divine Core: Rank EX. Being a goddess from birth. A skill that comprises Divinity, preserves the absoluteness of the mind and the body, repels mental interference and prevents the body from changes and growth.

Noble Phantasms
Forces of Nature: Take Them All Down, My Children!: Rank B++, Anti-Army type.
Viridi's personal army, the Forces of Nature. Each soldier is made of completely natural elements and, due to Viridi's sometimes childish behavior and imagination, have silly names and looks. However, don't let their ridiculous appearances fool you, as these soldiers can keep up with armies that would seem much stronger than they are, such as the Underworld Army. Underestimating them will be your downfall.
Cragalanche the Mighty: Boulder of Destruction: Rank A, Anti-Army type.
Viridi's most powerful soldier, who was once a mere boulder with a soul before the Goddess helped him develop a will of his own. Fiercely loyal to her, he is a force to be reckoned with, striking at the front lines of battle like a meteor. A single attack from him is strong enough to be considered equal to a Noble Phantasm and his rocky complexion grants him near-complete invincibility, leaving only a red spot on his back as his weak spot.
Reset Bomb: Preserving Nature By Recreating It: Rank A+, Anti-Humanity type.
Viridi's most powerful Noble Phantasm. Used to restore the natural order of a landscape, the explosion of a single Reset Bomb, large enough to wipe out entire armies, triggers a flood of brambles that in turn becomes a potent fertilizer. The land around the impact is reborn as its most primitive state, a dense jungle unhabitable by humans. Notably, it only hurts humans, leaving wildlife and natural inhabitants unaffected.
Reset Bomb Depot: Factory of Natural Restoration: Rank A++, Fortress type.
What's better than one Reset Bomb, you ask? How about a factory that creates those city-destroying bombs? The Reset Bomb Depot hovers in the air, creating Reset Bombs like a plant producing seeds. However, rumors say that the process to create them is far from natural. But it's not just a factory; inside it, you can see a primitive-looking city, making it also useful as one of the Forces of Nature's many headquarters.
Divine Assistance - Powers of the Goddess: Rank A, Unknown type.
The majority of Viridi's many powers that allow her to defend herself or simply help others, all grouped into this single Noble Phantasm. Depending on what she decides to do, she can heal herself and others, remove or grant different effects to others, enhance her allies' abilities, temporarily grant the Golden Rule skill or simply unleash devastating attacks, among other possibilities. However, she has slightly less options than Palutena.
Miracle of Flight: Soaring Throught the Skies: Rank B, Flight Assistance type.
One of the many abilities Viridi can grant to other people, the Miracle of Flight does exactly what one would expect; allow someone to fly. However, there's a few catches. For starters, Viridi is the one controlling the flight path, with only a small amount of manuverability left for the one flying. Then, it only lasts for a limited amount of time, said time depending depending on one's tolerance of it. In Dark Pit's case, it's five minutes.

Attribute: Sky

Traits: Humanoid, Divine, King, Child, Threat to Humanity, Weak to Enuma Elish, Immune to Pigify

Notes: Whiskers' Trainer, Lobo's Master and self-proclaimed "mother" of all animals. Rumored to have crushes on Pit, Wolf and Enkidu, but almost immediately denies it for the former two. Cragalanche, whom Viridi affectionately refers to as her pet rock, can be trusted as a confident for secrets, no matter how dark they are.
ChaldeaDex Entry:
Forces of Nature #2
Arlon



Class: Caster
Gender: Male
Height/Weight: 260cm/Unaffected by gravity
Alignment: Lawful Neutral
Origin: Modern Mythology, Angel Land
Debut: Kid Icarus: Uprising
Likes: The moon, robotics
Dislikes: Breaking promises
Line: "Pit's lucky to have such an excellent guide. Though we're on opposing sides, I must commend your work, Palutena."
Comment: His unnaturally low weight is due to gravity affecting him differently, acting as if he were on the Moon instead.

The Serene. Viridi's personal butler and one of the top commanders of her Forces of Nature, Arlon is a very respectful and loyal gentleman. Not much is known about his past aside from being one of the survivors from the destruction of his world by Bill Cipher, as tends to keep it a secret. However, his fascination over the Moon causes some to speculate that he may be God of the Moon.

Regardless of what he is, one cannot deny how powerful he is, having spent his life learning various spells related to psychokinesis and darkness. However, his real talent is the construction of powerful fortresses such as the the Lunar Sanctum, a gigantic prison designed to contain a very powerful beast known as the Chaos Kin which was later repurposed as a headquarters for the Forces of Nature.

His only wish is to keep serving Viridi as her loyal yet powerful butler.

Parameters
Strength: D-
Endurance: D-
Agility: D-
Mana: A+
Luck: C-
Noble Phantasm: A++

Class Skills
Territory Creation: Rank EX. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank EX. The ability to produce various magical items.

Personal Skills
Infinite Magical Energy Supply: Rank B. An ability to draw mana no matter the circumstances.
Divinity: Rank E. The measure to know how close one is to be a Divine Spirit.
Master Butler: Rank EX. Serving others and performing chores are but a regular day's work.
Illusionism: Rank A. An ability to cast illusions and influence in the subconscious of others.
Indomitable Will: Rank A. Resistance against any sort of mind control or persuasion, including psychic attacks.

Noble Phantasms
Lunar Sanctum: Tranquility of the Moon: Rank EX, Anti-World type.
A Moon-inspired fortress built by Arlon the Serene. The Lunar Santcum is filled to the brim with security systems and is fueled by Arlon's energy, causing it to collapse shall he be defeated. Normally, it looks like a carbon copy of the Moon on the outside, while the inside of it is said to be a sight to behold. However, whenever Arlon activates its defense protocols, it opens itself up from the middle and can fire massive beams at its targets.
Lunar Eclipse: Dark Mist of the Night: Rank D, Barrier type.
While spending his life learning various magical spells related to darkness, Arlon learned to create a Bounded Field, covering the entire area around him with a dark mist, causing everyone else to be unable to see through it. However, the mist itself has no effect on people; it is merely a way to hide Arlon as he sneaks towards his opponents, concealing his every movement.

Attribute: Earth

Traits: Humanoid, Divine, Weak to Enuma Elish

Notes: Favors non-violent solutions to conflicts, but won't hesitate to fight if necessary. In fact, rumors say that he has a side of him so vicious that Hades once considered hiring him.Enjoys the company of Artemis due to her connection with the moon. His Divinity is low because his status as a God has not been confirmed, being only speculation.
ChaldeaDex Entry:
Forces of Nature #3
Phosphora



Class: Rider
Gender: Female
Height/Weight: 170cm/It's so rude to ask!
Alignment: Chaotic Neutral
Origin: Modern Mythology, Angel Land/Mythology, Greece(?)
Debut: Kid Icarus: Uprising
Likes: Cute boys, fighting stuff
Dislikes: Losing
Line: "Here already? I didn't even have a chance to take a shower!"
Comment: The air around her tends to be electrified. It's good for the complexion, according to her.

Lightning Flash. Phosphora lived the life of a nomadic traveler, never putting down her roots to any location. Widely known for her incredible lightning abilites, she was a prodigy among the people of Angel Land. As for her origins, some speculate she is either based on the Greek nymph Electra or a descendant of Zeus, God of Thunder. Others even believe she's a composite of both theories. However, the true answer remains unknown and Phosphora, being the tease that she is, is very coy about the matter.

After learning of her skills, Viridi, the Goddess of Nature, tracked Phosphora down and offered her a spot as one of the top commanders of the Forces of Nature. A natural thrill seeker, Phosphora accepted without much thought and... nothing really changed; she was allowed to life as freely as she wanted as long as she would be ready to assist Viridi whenever her presence was needed. As a result, she is fiercly loyal to the Goddess.

Surviving her world's destruction at the hands of Bill Cipher, she doesn't really have a wish, as she is quite happy with her current life.

Parameters
Strength: C+
Endurance: A
Agility: EX
Mana: A+
Luck: B+
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank -. Protection from magic effects.
Riding: Rank A+. The ability to master any mount.

Personal Skills
Divinity: Rank E. The measure to know how close one is to be a Divine Spirit.
Golden Rule (Body): Rank B. A Goddess-like body so perfect and magnificent one gains more resistance to diseases and attracts others.
Mana Burst (Lightning): Rank A++. A release of mana with a lightning effect.
Galvanism: Rank A++. The ability to absorb and release electricity.
Walking Generator: Rank EX. One's mastery of lightning allows them to power and control devices powered by electricity.

Noble Phantasms
Phos and Lux: The Legendary Chariot of Lightning: Rank A+, Anti-Fortress type.
Originally granted to Pit by its previous owner after he proved he was worthy of it, but eventually stolen by the Forces of Nature and given to Phosphora during a chaotic time. The unicorns pulling the Chariot, Phos and Lux, can not only run at speeds extreme enough to break force fields, but also fire destructive shots from their horn. This Noble Phantasm is the sole reason Phosphora is a Rider, as she would be an Archer without it.
Hurricane Phosphora: Complete Weather Disaster: Rank EX, Anti-Army type.
Phosphora has been known for her power over lightning, but a lesser known fact about her is that she can also create massive storms, complete with gigantic tornadoes. This ability can be extremely useful, as it allows Phosphora to restrain the amount of space her opponents can fight on or simply deal massive damage to them with the tornadoes. However, it costs her a lot of energy to pull it off, so she'll need to rest aftwerwards.
Thundering Arrows: Bow of the Lightning Flash: Rank C++, Anti-Army type.
A bow crafted from one of Phosphora's scarves, giving it the alternate name of Phosphora Bow. This light bow comes equipped with special lightning arrows that tend to never miss their target, even if Phosphora didn't take the time or effort to aim on the first place. While this bow may lack in power, each hit causes paralysis, allowing Phosphora to follow up with either more arrows or her own devastating lightning abilities.

Attribute: Earth

Traits: Humanoid, Divine, Weak to Enuma Elish

Notes: Sparky's Trainer. Some people are just too talented for their own good and, according to some, Phosphora is one of them. With that said, her singing's not that great... Can be considered Arlon's assistant outside of the battlefield, as she often helps him with his projects. The theory of her being a descendant of Zeus granted her the Divinity skill, albeit at a low rank due to the uncertainty of it.
ChaldeaDex Entry:
Forces of Nature #4
Pit (Dark)



Class: Alter Ego
Gender: Male
Height/Weight: 160cm/Prioritizes other things over weighing himself
Alignment: Chaotic Neutral
Origin: Modern Mythology, Angel Land
Debut: Kid Icarus: Uprising
Likes: Nothing in particular
Dislikes: Gods, being a pawn, being called "Pittoo"
Line: "The Mirror of Truth doesn't lie. I'm a reflection of your true self. So maybe your faith in her isn't quite so absolute after all."
Comment: Is often called Pittoo by those who know him. He really hates that.

Black-Winged Doppelgänger. Created from Pandora's Mirror of Truth, he is a reflection of Pit's true self, an Alter Ego based on his repressed thoughts and emotions. Planned to be the Underworld's answer to Palutena's greatest warrior, the Mirror was shattered by the angel during the cloning process, creating a defective clone. Claiming himself as the original Pit, he once tried to kill his lighter self to take his place after ruthlessly beating up the Goddess who created him.

However, he realized that Pit's death would lead to his due to his defectiveness, causing him to become more protective of him while still seeing him as a rival. Unlike Pit, he is independent of the gods, only serving them when their goals intertwine with his. Even after his world was destroyed by Bill Cipher, this hasn't changed for him.

He wishes to defeat Pit in battle. As it is also one of the goals of Viridi's Forces of Nature, he started working with them.

Parameters
Strength: B+
Endurance: A+
Agility: B+
Mana: E
Luck: D
Noble Phantasm: EX

id_es
Curse of the Broken Mirror: Rank EX. As a defective clone, one has the unfortunate ability to feel everything their original self feels.
Unrestrained Resolve: Rank EX. An evolved version of Indomitable Will. Grants total immunity to any and all methods of persuasion due to one's nature as an embodiment of unrepressed feelings and thoughts.

Personal Skills
Divinity: Rank E-. The measure to know how close one is to be a Divine Spirit.
Clairvoyance (Archer): Rank B. A vision that allows great precision at the time of firing projectiles.
Determination of Steel: Rank A+. A strong mentality to ignore pain and endure superhuman speeds, it comprises Bravery with Calm and Collected.
Independent Action (Wings): Rank EX. The ability to remain in existence without any magic source for as long as one retains their wings. Can delay the Curse of the Broken Mirror.

Noble Phantasms
Silver Bow of Palutena: Goddess of Light's Prototype: Rank B, Anti-Army type.
A prototype of what would eventually become the Sacred Bow of Palutena, stolen by Dark Pit due to his beliefs that he is the original Pit. Despite being a prototype, its arrows, imbued with purple light representing Dark Pit's nature, are actually stronger than the Sacred Bow's, though they do not gain speed as they travel, making them technically slower. It can also split itself into two small blades for melee combat, just like its successor.
Sniping Staff of Darkness: It's Time to Say Goodbye!: Rank EX, Anti-Unit type.
Dark Pit's strongest weapon, created alongside him from the Mirror of Truth, giving it the nickname of Dark Pit Staff. This sniping staff is so powerful that it can instantly kill whoever gets hit and even go through its victims, extending its range. Those with Divinity can survive the shots, but get more damage to compensate. It can also be used for traditional fighting but Dark Pit wants a fair right, so using this staff is only a last resort strategy.
Gemini Satellites: The Zodiac Masks of Duality: Rank A++, Anti-Unit type.
One of the legendary Divine Constructs known as the Zodiac Weapons, taking on the shape of flying masks. Angel Land's most unsettling weapon, giggles can be heard from the dark projectiles they fire, which have also been shown to spiral out unexpectedly, have purple clouds and lightning swirl around them or suddenly break towards their target after traveling in a straight line.
Weapons of Duality: Armory of the Independent Angel: Rank C~B+, Anti-Unit type.
A collection of six weapons associated with Dark Pit, though not as strongly as his other Noble Phantasms; the First Blade, the EZ Cannon, the Violet Palm, the Ogre Club, the Electroshock Arm and the Guardian Orbitars. With these, Dark Pit has a variety of ways to approach combat, making him a walking armory. Their most notable uses are for either fighting tournaments to show off or on faceoffs against Pit, his original self.

Attribute: Earth

Traits: Humanoid, Divine, Child, Weak to Enuma Elish

Notes: Since he represents Pit's true self, he does not hold back, which is why most of his parameters are better than Pit's. This also extends to his fighting style, which is more aggressive, but also more precise. However, unlike Pit, he lacks an advantage against divinites due to a lack of experience, having only fought Pandora on two occasions.

Warriors of Hyrule
ChaldeaDex Entry:
Warrior of Hyrule #1
Link (Wolf)



Class: Rider
Gender: Male
Height/Weight: 172cm/Varies based on how much stuff he carries
Alignment: Neutral Good
Origin: Era of Twilight, Hyrule Historia
Debut: The Legend of Zelda: Twilight Princess
Likes: Animals, Midna
Dislikes: Ganondorf, Zant, how useless the Spinner and Dominion Rod used to be
Line: "A sword wields no strength unless the hand that holds it has courage."
Comment: His Hidden Skills were taught to him by the spirit of his ancestor, the Hero of Time.

Heroic Swordsman of Twilight. Born as Link but known as Wolf, he was once a man raised in Ordon Ranch, living the life of a farmer before an attack from Zant the Usurper King changed everything. Embarking on an epic adventure, he gained the ability to turn into a wolf through a curse and met Midna, the Twilight Princess. Together, they saved both Hyrule and the Twilight realm, becoming close friends in the process.

However, the story of Wolf did not end there. By using the power of the Sheikah Slate, Link, the hero from the Age of Calamity, summoned him for assistance. They survived together and worked as a team to save this ruined version of the once great kingdom of Hyrule from the Calamity Ganon, forming an inseparable bond. As Link left the kingdom after Zelda allowed him to live his own life, Wolf followed him.

He wished to be known as a hero to honor his ancestor's memory, which was granted during his adventures.

Parameters
Strength: B
Endurance: B+
Agility: B
Mana: E
Luck: C
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank -. Protection from magic effects.
Riding: Rank B. The ability to master any mount.

Personal Skills
Sumo Wrestling: Rank B. A measure on how much is one a master of this fighting style. Following the honor of the sport, it is only used in sumo rings.
Outfit Change: Rank A. The possession of various Mystic Codes in the form of clothing and accessories, which grant enhanced abilities.
Hidden Skills: Rank A++. Knowledge and mastery of seven legendary sword techniques.
Dragon Slayer: Rank B. A skill that denotes having killed a dragon, making one’s damage more effective on those of Dragon trait.
Triforce of Courage: Rank EX. A portion of the sacred golden relic left behind by the Golden Goddesses, representing Farore's courage. Comprises Bravery, Instinct and Divinity.

Noble Phantasms
Shadow Crystal: The Curse of Being Man and Beast: Rank D, Anti-Unit (Self) type.
A Twili artifact lodged in Wolf's head by Zant the Usurper King, the Shadow Crystal once cursed him to forever remain a wolf whenever he ventured in the Twilight Realm. However, the purity of the Master Sword freed him from this curse, now able to transform into a Hylian or a wolf at will by using its power. As a Hylian, he's a ferocious swordsman. As a wolf, his combat abilities are lacking, but he has great recon potential.
Legendary Blade of Evil's Bane, True Master Sword: Rank B, Anti-Evil type.
The legendary sword capable of prevailing against evil, wielded by most of of the equally legendary Heroes of Hyrule across the timelines, as they carry the spirit of the goddess Hylia's chosen hero. However, Wolf's knowledge of the blade is rather limited, preventing him to use the full power of the blade. While capable of killing any evil that stands in his way with it, he can only use it when he's in his Hylian form.
Legend's Crossbow: The Hero's Fairy Bow: Rank C+, Anti-Unit/Anti-Army type.
A bow that previously belonged to Wolf's ancestor, the Hero of Time. It has been repurposed into a crossbow in order to become more effective, shooting arrows at a faster rate and having an automatic firing mode. When wearing the Hawkeye Mystic Code, Wolf's accuracy is drastically increased and his range is doubled, making the crossbow similar to a sniper rifle, and when combined with bombs, explosive shots can be fired.
Ball and Chain: Giant Sphere of Destruction: Rank C, Anti-Unit/Anti-Army type.
A giant metal ball with a chain attached to it, acquired by Wolf in the Snowpeak Ruins by slaying a Darkhammer. Alongside it, he found the Power Gloves Mystic Code in order to give him the necessary strength to wield it. With proper mastery of its destructive potential, Wolf is capable of dealing with armies of enemies all on his own and deflect projectiles if timed well. However, it is incredibly heavy, causing him to be slower.
Hydro-Spinner: Ancient Treasure of Arbiter's Grounds: Rank B++, Anti-Army type.
An ancient device Wolf found in Arbiter's Grounds, controlled by standing on it and using one's own sense of balance to control its directional paths. Wolf's natural adaptability allowed him to learn its full capabilities, blazing through battlefields without losing momentum. Fully restored and powered with advanced hydroelectricity systems, it can harm anyone close when it spins and can also summon additional spinners for crowd control.
Volcanic Dominion Rod: Mystical Statues of the Seven Sages: Rank B, Anti-Army type.
Before the Great Calamity, items from Hyrule's countless legends such as this one were discovered and kept at Hyrule Castle. This is one such item, which Wolf had used in his own adventures. Restored with the volcanic heat of Death Mountain, it has the ability to summon fiery statues to assist him in battle. Due to its renewed state, Wolf can use it at any given time rather than only the Temple of Time like in his past.

Attribute: Man

Traits: Humanoid, Hylian, Divine, Link, Brynhildr's Beloved, Weak to Enuma Elish

Notes: Was once a quiet and stoic man, but his personality warmed up during the time he spent with Link. The Dominion Rod was restored and enhanced during the Age of Calamity he ended up bring brought in, having been used by Zelda for some time. However, she gave it to Wolf as it was once one of the items of his own legend.
ChaldeaDex Entry:
Warrior of Hyrule #1
Link (Wolf)



Class: Assassin
Gender: Male
Height/Weight: 172cm/Varies based on how much stuff he carries
Alignment: Neutral Good
Origin: Era of Twilight, Hyrule Historia
Debut: The Legend of Zelda: Twilight Princess
Likes: Animals, Midna, being scratched in that one spot behind his ear
Dislikes: Ganondorf, Zant
Line: "-howling noises-"
Comment: Those who know Wolf well enough are able to communicate with this canine form without any words needing to be told.

Heroic Wolf of Twilight. Originally a curse inflicted on Wolf by Zant when first entering the Twilight Realm. However, after becoming able to transform at will, this canine form became more of a blessing. One that he makes sure to use as best as he can to aid him in trouble situations. In fact, that's the very reason he took in Wolf as a name to be told apart from other heroes of the same name as the one he was born with; Link.

While lacking the sheer variety of weaponry he typically has in humanoid form, this canine form is incredibly agile, allowing him to escape perilous situations with greater ease. With that said, make no mistake, that form of his may be a weaker fighter but he's still no slouch in combat should be be forced to fight in this form.

He wished to be known as a hero to honor his ancestor's memory, which was granted during his adventures.

Parameters
Strength: C
Endurance: D
Agility: A
Mana: E
Luck: C
Noble Phantasm: D

Class Skill
Presence Concealment: Rank B+. The ability to hide one’s presence.

Personal Skills
Animal Dialogue: Rank C. Ability to understand and communicate with animals.
Canine Senses: Rank B. The gift of seeing things that are undetectable through regular vision and tracking items or people using their scent.
Triforce of Courage: Rank EX. A portion of the sacred golden relic left behind by the Golden Goddesses, representing Farore's courage. Comprises Bravery, Instinct and Divinity.

Noble Phantasm
Shadow Crystal: The Curse of Being Man and Beast: Rank D, Anti-Unit (Self) type.
A Twili artifact lodged in Wolf's head by Zant the Usurper King, the Shadow Crystal once cursed him to forever remain a wolf whenever he ventured in the Twilight Realm. However, the purity of the Master Sword freed him from this curse, now able to transform into a Hylian or a wolf at will by using its power. As a Hylian, he's a ferocious swordsman. As a wolf, his combat abilities are lacking, but he has great recon potential.

Attribute: Man

Traits: Animal, Divine, Link, Wild Beast, Weak to Enuma Elish, Immune to Pigify

Notes: Has notably used this form when summoned into the Age of Calamity, acting as the canine partner to that era's hero.
ChaldeaDex Entry:
Warrior of Hyrule #7
Sir Link



Class: Caster
Gender: Male
Height/Weight: 158cm/Varies based on how much stuff he carries
Alignment: Chaotic Good
Origin: Age of Calamity, Hyrule Historia
Debut: The Legend of Zelda: Breath of the Wild
Likes: Food, shield surfing, puns, his Gerudo outfit
Dislikes: Making mistakes, the burden of having all of Hyrule over his shoulders
Line: "Link... You are the light - our light - that must shine upon Hyrule once again." - Princess Zelda
Comment: Coming from a long line of skilled knights, he is the youngest Hylian to have ever been appointed to the Royal Guard of Hyrule.

Wild Hero of the Calamity. Zelda's appointed knight and one of the heroes chosen by the Master Sword across Hyrule's history, Link was one of the five Champions who were given the task of defeating the Calamity Ganon. However, Ganon would revive earlier than planned, bringing the kingdom as well as Link's life to ruin. Clinging on to one last hope, Zelda ordered to bring Link to the Shrine of Resurrection so that he may heal and return to save Hyrule. It would take a century and cost all his memories but Link would return, seeking to save Zelda and learn about himself.

As he remembered moments of his forgotten past, Link was even more determined to slay the Scourge of Hyrule. While he succeeded, this would only be the first chapter of his legend as a sickness known as Gloom would manifest years later, coming from a hidden cave beneath Hyrule Castle. This led him to encounter Demon King Ganondorf. Facing him for the first time shattered the Master Sword and came at the cost of his right arm, which would be replaced by that of the Founding King's to help him on a second journey to restore the Master Sword and save Hyrule once again.

He wished for a life without the burdens of a hero, a wish Zelda granted him after he saved her by allowing him to live the way he wanted.

Parameters
Strength: C++
Endurance: B++
Agility: C++
Mana: B
Luck: E
Noble Phantasm: B

Class Skills
Territory Creation: Rank -. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank -. The ability to produce various magical items. Nullified by Item Construction (Cooking) and Right-Hand of Rauru.

Personal Skills
Item Construction (Cooking): Rank B. The ability to produce various meals and drinks with magical properties.
Divine Beast Champion: Rank EX. A variant of the Riding skill granted to those chosen to pilot one of the Divine Beasts.
Outfit Change: Rank B. The possession of various Mystic Codes in the form of clothing and accessories, which grant enhanced abilities.
Flurry Rush: Rank EX. When one's adrenaline levels reach their peak, their inner flow of time is slowed, increasing their speed dramatically.
Battle Continuation: Rank B. A strong vitality and willpower to remain in combat even with serious and fatal injuries.
Blessings of the Zonai: Rank A. To be granted assistance by the ancient Zonai. Grants low-ranked Divinity and increases all parameters but luck.
Secret Yiga Technique: Earthwake: Rank C. An earth-shattering strike using one's mana. A technique known only to certified Blademasters.
Purah Pad: Rank -. A unique device which can provide encyclopaedical knowledge, take pictures, allow one to retrace their steps, set a gate to teleport into or scan one's surroundings to register them in a built-in map. Most features only function when in the same world as Skyview Towers.

Noble Phantasms
Right-Hand of Rauru: Arm of the Founding King: Rank C~EX, Magecraft type.
A gift from the long-gone spirit of King Rauru, first ruler of Hyrule and member of the Zonai said to descend from gods. After Link lost his right arm from Demon King Ganondorf's sheer Gloom, Rauru has replaced it from beyond the grave with his own arm. This new arm grants Zonai miracles which let Link swim through ceilings, combine whatever items he wants, rewind time on selected objects or even create contraptions from memory.
Five Sage Rings: Solemn Vows of Hyrule's Sages: Rank B~A, Spiritual type.
A set of rings worn on the Right-Hand of Rauru. Each ring was crafted by King Rauru under the guidance of the Sage of Time with the intention of housing the powers of the other five Sages. Their descendants, once learning of this, became the next Sages and made a vow in order to infuse their power into each of the rings. When a ring is activated, an avatar of the associated Sage will assist Link in battle and grant him their power.
Mineru Construct: Mechanical Body for the Sage of Spirit: Rank B, Anti-Unit type.
A construct built during ancient times, granted to Link through one of his Five Sage Rings by its creator, the Sage of Spirit. Designed to help Link in the present thanks to the Sage of Time's warnings, it also once housed the spirit of the very Sage who created it. Its hands and back are capable of fusing with nearby objects to improve its combat abilities and perhaps even grant new ones, making it as adaptable as Link himself.
Revitalized Sword of Legend, Master Sword of Resurrection: Rank EX, Anti-Evil type.
The legendary sword that seals the darkness, the true peak of its power being unknown as it will keep increasing when bathed in sacred light. Having broken twice during Link's adventures, once at the Calamity's return and then breaking apart at the Demon King's Gloom, it has returned once more. It gleams with a greater luster than ever before, thanks to the Sage of Time infusing her powers into it since Hyrule's ancient times.
Divine Beast of the Wandering Champion, Master Cycle Zero: Rank B, Anti-Army type.
The fifth Divine Beast of Hyrule, an ancient masterpiece of innovation created for Hyrule's one true hero. Unlike the other Divine Beasts, it is not a giant superweapon designed to weaken the Calamity but a vehicle vastly superior than a horse. A "motorcycle" based on the mystical unicorn, built with materials beyond modern technology. Features include anti-gravity wheels, underwater mode, autopilot, "Zero Boost" and "Zero Jump".
Guardian Flail: Sheikah Long-Ranged Weapon Replicator: Rank B, Anti-Army type.
An unorthodox weapon built using the limbs of Guardian, ancient automatons designed to protect Hyrule, and enhanced with ancient Sheikah technology. Aside from being able to use the flexible and extendable limbs for long ranged-combat, this weapon has the ablity to shoot energy blasts, cast protective barriers as well as being able to create replicas of any weapon it touches, albeit fragile ones, giving it incredible versatility.

Attribute: Sky

Traits: Humanoid, Hylian, Link, Divine, Brynhildr's Beloved, Weak to Enuma Elish

Notes: Tamamo's former Master. Despite his knighthood, he fights without any honor, claiming that Calamity Ganon took it away from him along with everything he cared about. His skills make him qualified enough to be considered an honorary member of every common class as well as the Shielder class. Thanks to all his heroic deeds towards the Gerudo, he is the only male allowed to enter their town.
ChaldeaDex Entry:
Warrior of Hyrule #9
Zelda



Class: Savior
Gender: Female
Height/Weight: 168cm/Kept secret
Alignment: Lawful Good
Origin: Age of Calamity, Hyrule Historia
Debut: The Legend of Zelda: Breath of the Wild
Likes: Silent Princesses (a flower native to Hyrule), magic, ancient technology, Link
Dislikes: Her father, the Calamity, the Demon King
Line: "Courage need not be remembered, for it is never forgotten."
Comment: Compared to Hyrule's other princesses of legend, she's much more academic due to her passion for scientific and magical research.

Ancient Sage of Time. Daughter of King Rhoam, the last ruler before the Great Calamity, Zelda is a bearer of the Goddess Hylia's essence, giving her the destiny using the powers granted by it to seal Calamity Ganon away. Unfortunately, her mother could not teach her this gift before her passing, leaving Zelda alone as she struggled to fulfill her destiny. Once the Calamity returned, devastating Hyrule as a whole, the sheer despair she felt finally unlocked her true power, allowing her to hold back the Calamity while her knight, Link, healed from his wounds.

For a whole century, Zelda gave it her all to prevent the Calamity from breaking free once again before Link would slay it. However, this would be only the beginning, as Demon King Ganondorf would break free from his seal beneath Hyrule Castle, causing the Upheaval across Hyrule. During this encounter, Zelda would be transported to the era of Hyrule's founding, allowing her to learn of the origins of her kingdom and ensure Link's success several millennia before the Demon King's return before finding her way back in her era.

She has but one wish; ensure eternal peace to Hyrule. With that said, it would be fun to discover all sorts of things along the way.

Parameters
Strength: E
Endurance: C+ (A+ when Luminescence is active)
Agility: C+ (A+ when Luminescence is active)
Mana: A (EX when Luminescence is active)
Luck: E
Noble Phantasm: EX

Class Skills
Charisma: Rank A. The natural talent to command others.
Counter Hero: Rank -. Reduction of the opponent's parameters if they are considered a hero.

Personal Skills
Magic Resistance: Rank A+++. Protection from magic effects.
Item Construction: Rank A. The ability to produce various magical items.
Ancient Overclocking Unit: Rank -. A Sheikah device which, when combined with the Sheikah Slate, dramatically boosts the effectiveness of Runes.
Study of the Unknown: Rank B. One's curiosity will drive them to study new discoveries and figure out mysteries.
Luminescence: Rank EX. Proof that the blood of the Goddess Hylia flows within. Alters one's parameters and grants sealing abilities when active.
Recall: Rank D. The power to draw out an object's memory, coaxing it back to its original moment. Raises to Rank A with the Secret Shining Stone.
Divine Seal of the Goddess Hylia: Rank EX. The ability to create a Bounded Field which can banish any evil by sealing them away or keep them contained for as long as its caster has any mana left on them. Only available when Luminescence is active.

Noble Phantasms
Secret Shining Stone: Enhancement from the Skies Above: Rank A, Anti-Unit (Self) type.
One of seven powerful stones crafted by the Founding King of Hyrule, the Zonai known as Rauru. It is designed to draw out the full potential of one's inner abilities but it cannot teach them new powers nor help control them, instead increasing one's power output to superhuman levels. The stone Zelda wields helps enhance her power over time which she inherited from her distant descendant and Hylian wife of Rauru, Sonia.
The Zonai's Forbidden Act of Immortality, Draconification: Rank EX, Divine type.
The ultimate usage of a Secret Shining Stone. The act of swallowing it whole, allowing one's power to go even further than their possible limits and achieve true immortality as a divine dragon. However, such an action is now without its price, as the transformation into a divine dragon also takes away one's mind and memories, making them act purely on instinct. Once done, only the source of one's powers can restore them back to normal.
Sacred Triforce: Almighty Relic of the Golden Goddesses: Rank EX, ??? type.
Created by Din, Naryu and Farore, the Sacred Triforce is Hyrule's providence, divided in pieces representing Power, Widsom and Courage. A symbol of hope for mortals, as it was designed to never work on immortal beings. Its protector, Hylia, gave Zelda all three triangles in order to save Hyrule from Calamity Ganon. However, its ability to grant wishes has long been forgotten in Zelda's era, so she merely uses it for her own magic.
Shining Bow of Light: Sacred Arrows of Divine Justice: Rank A+, Anti-Evil type.
A Divine Construct created by the goddess Hylia, accessible to all who bears her blood. A bow that shoots arrows made of pure light that can oppose any evil they strike. Without a doubt the most powerful weapon in Hyrule, unrivaled by even the true splendor of the Sword that Seals the Darkness. While more than capable of using it herself, Zelda is also capable of giving it to others and allow them to use its full power.
Sheikah Slate: Ancient Runes of the Sheikah Tribe: Rank A, Unknown type.
An ancient tablet created by the Sheikah tribe specifically for an ancient Hero of Hyrule over 10,000 years ago, which Zelda once wielded in the past before being given back to her by Link. With it, she is capable of using some of the Sheikah's long lost technology far more creatively than Link ever did, from making bomb-spitting drones to weaponizing the Camera Rune as an army-wiping attack among other things.
Master Cycle Sentinel: Royal Upgrade of the Fifth Divine Beast: Rank A+, Anti-Army type.
The fifth Divine Beast, an ancient masterpiece created for Hyrule's hero. However, by reverse engineering the Sheikah Slate, Zelda has managed to gain access to it as well. Thanks to her creativity as well as her research on ancient Shiekah technology, it also has many abilities Link's version lacks, such crafting its own platforms to ride on, creating a protective barrier or unleashing beams of pure energy among other upgrades.

Attribute: Star

Traits: Humanoid, Hylian, Divine, Dragon (during Draconification), Massive (during Draconification), King, Immune to Pigify

Notes: Master of Tamamo, Kiyohime and Osakabehime. Had a crush on Link in the past century, which began to develop when he saved her from the Yiga Clan. When she learned Tamamo had earned his love, she was initially crushed but eventually accepted it and gave her full support to the pair despite the heartache after seeing how happy they were. Once underwent Draconification in an attempt to save Hyrule from the Demon King and was restored back by the spirits of Rauru and Sonia.
ChaldeaDex Entry:
Warrior of Hyrule #10
Mipha



Class: Lancer
Gender: Female
Height/Weight: 143cm/Prefers not to say it
Alignment: Lawful Good
Origin: Age of Calamity, Hyrule Historia
Debut: The Legend of Zelda: Breath of the Wild
Likes: Her friends and family, fish, healing others
Dislikes: Calamity Ganon, lightning, people badmouthing Link
Line: "No matter how difficult this battle might get...If you-if anyone ever tries to do you harm... Then I will heal you. No matter when, or how bad the wound... I hope you know... that I will always protect you."
Comment: Her younger brother, Sidon, sees her as an inspiration, even a century after her unfortunate demise.

Zora Champion. Daughter of King Dorephan, ruler of Zora's Domain, Mipha is a shy, yet kind and caring princess, beloved by her people as well as anyone who would meet her. This includes Link, the hero chosen by the Master Sword, as the two were close friends since their childhood. Her healing abilities combined with her incredible skill with the trident eventually led to her becoming the Champion of her people as well.

Unfortunately, the early return of Calamity Ganon has cost her her life, trapping her within the very Divine Beast she was chosen to pilot as a Champion for a century. That is, until Link would return, slaying the Malice that infested the beast and freeing her from her prison. Eternally grateful, she granted him part of her spirit, allowing Link to heal himself in dire situations.

Having returned back to life and her abilities enhanced thanks to Dark Sakura's black mud, she simply wishes to protect her childhood friend.

Parameters
Strength: C
Endurance: C
Agility: A
Mana: A
Luck: E
Noble Phantasm: EX

Class Skill
Magic Resistance: Rank -. Protection from magic effects. Nullified by Magic Resistance (Zora).

Personal Skills
Divine Beast Champion: Rank A+. A variant of the Riding skill granted to those chosen to pilot one of the Divine Beasts.
Magic Resistance (Zora): Rank A. Protection from non-lightning magic effects. Lightning effects will instead fatally injure regardless of their might.
Zora's Fountain: Rank C. A release of mana in the form of geysers, which can be used for instant travels. An evolved version of Mana Burst (Water).
Mipha's Touch: Rank EX. An enhanced version of Healing Magecraft that is seemingly limitless, capable of healing any wound.
Persistent Spirit: Rank EX. A variant of Independent Action that allows one's spirit to remain in existence after death.

Noble Phantasms
Mipha's Grace: Greatest Blessing of the Serene Champion: Rank EX, Magecraft type.
Mipha's ultimate ability, the ability to instantly and completely heal anyone who has suffered a fatal wound, even if the target has died shortly before she performs it. Not only does it completely heal, no matter how bad the wounds, it also completely revitalizes the target, bringing them to a point that can be considered to be beyond their full health, allowing them to live longer. Truly, a most wonderful blessing.
Miracle of the Shining Scale, Lightscale Trident: Rank B, Anti-Unit/Anti-Army type.
Mipha's personal weapon, a silver trident said to be unbreakable. While there was nothing special about it beyond that in her previous life, her revival from the black mud has granted it a brand new ability that allows her to replicate one of the most important moments in Zora history, known as the Miracle of the White Scale, causing the trident to shine very brightly to the point of blinding her opponent, allowing her to turn the tides in battle.
Sheikah Runes: Ancient Magitech of the Sheikah Tribe: Rank B, Anti-Army type.
Remote Bombs, Stasis, Magnesis and Cryonis. These are the four basic Runes that all of the Champions as well as their closest allies have been taught how to use during the war against the Calamity by the Sheikah tribe. Each of them have adapted these Runes into their fighting style, using them in completely unique ways. Mipha's methods typically involve creating attacks with large areas of effect to give her space for healing allies.

Attribute: Earth

Traits: Humanoid, Animal, Weak to Enuma Elish

Notes: Is much more capable of fighting than she looks, having had to take down several Guardians at once as a one of her trials to become a Champion. Much like Zelda, she had developed a big crush on Link after he protected her from danger but unlike her, she was immediately accepting of Tamamo and even supported the relationship since its very first day, having come to terms with the fact that she no longer had a chance decades before Zelda did.
ChaldeaDex Entry:
Warrior of Hyrule #11
Daruk



Class: Shielder
Gender: Genderless, but referred to as Male
Height/Weight: 313cm/Keeps breaking the scales
Alignment: Neutral Good
Origin: Age of Calamity, Hyrule Historia
Debut: The Legend of Zelda: Breath of the Wild
Likes: Rocks, fighting, cooking rocks, strong people, eating rocks
Dislikes: Calamity Ganon, dogs
Line: "Let those other Champions know, they better eat their gravel if they wanna keep up with Daruk."
Comment: A generally calm and friendly fellow, although he becomes very excitable in battle.

Goron Champion. One of the mightiest warriors to ever come from Hyrule's countless legends, Daruk is a Goron elder who found his way into the Champions thanks to his close friend Link. His tremendous strength and durability combined with the experience he has acquired through his age has led to him becoming the unofficial leader of the Champions as well as the one who most often comes up with battle strategies.

However, he would eventually fall at the hands of the Calamity upon its return, causing him to be trapped within the very Divine Beast he was chosen to pilot as a Champion for a century. That is, until Link would return, slaying the Malice that infested the beast and freeing him from her prison. Eternally grateful, he granted Link part of his spirit, allowing him to protect himself from harm when needed.

Having returned back to life and his abilities enhanced thanks to Dark Sakura's black mud, he simply wishes to fight a worthy opponent to fight against. With that said, protecting his fellow Champions is also a really important objective to him.

Parameters
Strength: A++
Endurance: A++
Agility: C
Mana: B
Luck: E
Noble Phantasm: A

Class Skills
Magic Resistance: Rank -. Protection from magic effects. Nullified by Daruk's Protection.
Self-Field Defense: Rank A. A power manifested to protect allies and ally territory.
Riding: Rank -. The ability to master any mount. Nullified by Divine Beast Champion.

Personal Skills
Divine Beast Champion: Rank A+. A variant of the Riding skill granted to those chosen to pilot one of the Divine Beasts.
Rock-Hard Body: Rank A+. As a member of a race of sentient rock people, one's body is naturally very strong and powerful.
Spinning Boulder: Rank B. The ability to curl into a ball which can move around or be used as a projectile.
Mana Burst (Magma): Rank B. A release of mana in the form of explosive magma rocks.
Persistent Spirit: Rank EX. A variant of Independent Action that allows one's spirit to remain in existence after death.

Noble Phantasms
Daruk's Protection: Unbreakable Barrier of the Steadfast Champion: Rank A, Anti-Unit (Self) type.
Daruk's signature technique, the ability to cast a barrier of flame around him allowing him not only to protect himself against nearly any attack, but also automatically parry physical blows and reflect projectiles, enhancing his already high durability by turning him into an impenetrable fortress. His mastery of the technique also allows him to use it offensively by acting as a cannonball when moving or by expanding it to cause an explosion.
Destroyer of Landscapes, Boulder Breaker: Rank A, Anti-Unit/Anti-Army/Anti-Mountain type.
Daruk's signature weapon, a clobbering weapon made of stone and metal as tall as he is and incredibly heavy. Its sheer weight and might makes it incredibly difficult for most to wield properly, but Daruk's great strength allows it to be pushed beyond what a simply clobbering weapon would do, as legends say he was able to shatter the land and create canyons when using it with his full potential.
Sheikah Runes: Ancient Magitech of the Sheikah Tribe: Rank A, Anti-Army type.
Remote Bombs, Stasis, Magnesis and Cryonis. These are the four basic Runes that all of the Champions as well as their closest allies have been taught how to use during the war against the Calamity by the Sheikah tribe. Each of them have adapted these Runes into their fighting style, using them in completely unique ways. Daruk's methods typically involve attacks of very large sizes that can alter the landscape to complement his sheer strength.

Attribute: Earth

Traits: Humanoid, Weak to Enuma Elish, Immune to Pigify

Notes: Affectionately calls Link "little guy" due to their friendship. Unsurprisingly, said friendship started due to their great strength and shared love for eating. Has developed a fear of dogs after accidentally stepping on the tail of one as a child. He never recovered.
ChaldeaDex Entry:
Warrior of Hyrule #12
Revali



Class: Archer
Gender: Male
Height/Weight: 214cm/Inconsequential, according to him
Alignment: Neutral Good
Origin: Age of Calamity, Hyrule Historia
Debut: The Legend of Zelda: Breath of the Wild
Likes: Himself, proving his skills, bird puns, challenging an opponent he deems worthy
Dislikes: Calamity Ganon, cheap tactics, losing, having his hard work seem like it was meaningless
Line: "Let's not forget the fact that I am the most skilled archer of all the Rito."
Comment: Witnessing only one of his training sessions would be enough to make others think that his arrogance is more than justified.

Rito Champion. An exceptionally talented wielder of the bow, even among the other elite archers of the Rito race, Revali was destined to soar into new heights, leading to him becoming one of the Champions of Hyrule. However, he didn't see it as an honor like the others, but instead insulted that he was merely assisting Link in taking down Calamity Ganon and grew hateful towards the Hylian Champion due to this.

However, that would change one hundred years after Calamity Ganon claimed his life and trapped him within the very Divine Beast he was chosen to pilot as a Champion. Link had returned, slaying the Malice that infested the beast and freeing him from her prison. This caused Link to earn Revali's respect as well as part of his spirit, allowing him to create strong updrafts of wind.

Having returned back to life and his abilities enhanced thanks to Dark Sakura's black mud, he has no wish to speak of, seeing himself as someone with no real flaw in need of being fixed.

Parameters
Strength: B
Endurance: D-
Agility: A
Mana: A
Luck: E
Noble Phantasm: B

Class Skills
Magic Resistance: Rank -. Protection from magic effects.
Independent Action: Rank -. The ability to remain in existence without any magic source for some time. Nullified by Persistent Spirit.

Personal Skills
Divine Beast Champion: Rank A+. A variant of the Riding skill granted to those chosen to pilot one of the Divine Beasts.
Air Superiority: Rank EX. Passively grants a state of advantage against flying opponents and opponents riding flying mounts, regardless of class.
Clairvoyance (Archer): Rank A+++. A vision that allows great precision at the time of firing projectiles.
Mana Burst (Wind): Rank C. A release of mana through powerful winds.
Persistent Spirit: Rank EX. A variant of Independent Action that allows one's spirit to remain in existence after death.

Noble Phantasms
Revali's Gale: Soaring into the Whirlwind's Eye: Rank -, Anti-Unit (Self) type.
A legendary technique that was said to be impossible; the ability to create updrafts of winds out of nothing that one can then use to soar towards the sky. However, through rigourous training, Revali has proven the legends wrong by mastering it, dubbing this sacred skill with his own name as proof of his success. With that said, its usage is more akin to a regular skill than a proper Noble Phantasm...
Bow of the Soaring Champion, Great Eagle: Rank B, Anti-Unit/Anti-Army type.
Revali's trademark bow, crafted with such complexity than only the strongest and most skilled archers can even dream of being able to properly fire with it. In Revali's hands, arrows could be fired with the speed of a gale, making him unrivaled in the air. It was even enhanced by giving it an ability similar to Projection Magecraft, making it capable of creating multiple copies of any arrow he shoots, making it a truly legendary bow.
Sheikah Runes: Ancient Magitech of the Sheikah Tribe: Rank B, Anti-Army type.
Remote Bombs, Stasis, Magnesis and Cryonis. These are the four basic Runes that all of the Champions as well as their closest allies have been taught how to use during the war against the Calamity by the Sheikah tribe. Each of them have adapted these Runes into their fighting style, using them in completely unique ways. Revali's methods typically involve merging usage of the Runes with his mastery of the wind element to increase their range.

Attribute: Earth

Traits: Humanoid, Animal, Weak to Enuma Elish

Notes: Despite seeing the Hylian race as a whole as selfish, he has grown to deeply respect Zelda for her kindness and altruism, even feeling sorry for her during her struggles to awaken her divine powers despite all the hard work she does for it. A struggle he can relate to due to his training to master Revali's Gale. In fact, she's the only reason he didn't quit being a Champion after the revelation that he would merely assist someone rather than being the lead.
ChaldeaDex Entry:
Warrior of Hyrule #13
Urbosa



Class: Saber
Gender: Female
Height/Weight: 214cm/It's very rude to ask a woman her weight, you know?
Alignment: Lawful Good
Origin: Age of Calamity, Hyrule Historia
Debut: The Legend of Zelda: Breath of the Wild
Likes: Her people, the Hylian Royal Family, her fellow Champions
Dislikes: Calamity Ganon, people who disrespect the dead
Line: "The bitter essence of defeat from a century ago still sits upon my tongue... But that is now in the past..."
Comment: It is said that when Urbosa swings her sword in battle, her movements resemble a beautiful dance.

Gerudo Champion. One of the most well-known Gerudo Chiefs in Hyrule's legends as well as one of the kingdom's Champions, Urbosa was also a very close friend to the Queen of Hyrule of her era until the latter's death. When Zelda was left without a mother to guide her, Urbosa took it upon herself to try her best in honor of her lost friend, acting as Zelda's unofficial mother figure. This motherly nature extends to the Champions as well, acting as a mentor to them to ensure their success.

However, despite her efforts, her guidance ultimately did not help prevent failure against Calamity Ganon. Fortunately, after being trapped in the very Divine Beast she was chosen to pilot for a hundred years, she was eventually freed by Link, the only Champion who survived. Eternally grateful and wanting to make sure he succeeds, she granted Link part of her spirit, allowing him to strikes foes with lightning.

Having returned back to life and her abilities enhanced thanks to Dark Sakura's black mud, she wishes for the happiness and safety of her fellow Champions, a wish that she believes could become a reality as long as she's there when they need her.

Parameters
Strength: B+
Endurance: B+
Agility: A++
Mana: B
Luck: B
Noble Phantasm: B

Class Skills
Magic Resistance: Rank B. Protection from magic effects.
Riding: Rank -. The ability to master any mount. Nullified by Divine Beast Champion.

Personal Skills
Divine Beast Champion: Rank A+. A variant of the Riding skill granted to those chosen to pilot one of the Divine Beasts.
Mana Charge (Lightning): Rank B. A buildup of mana with a lightning effect, which can be stacked multiple times before releasing.
Eye of the Mind (True): Rank B. A heightened capacity for observation, refined through training, discipline and experience.
Persistent Spirit: Rank EX. A variant of Independent Action that allows one's spirit to remain in existence after death.

Noble Phantasms
Urbosa's Fury: Thunderous Strike of the Nimble Champion: Rank B, Anti-Army type.
Urbosa's trademark ability, the ability to create lighting strikes with a mere snap of her fingers. Thanks to her mastery of this technique, she is capable of aiming the specific spot where she wants lightning to strike with perfect accuracy, even being able to strike multiple targets with a single use of it. Its power output is controllable, going from a mere stun to a lethal strike and anything in between, making it extremely versatile.
Legendary Scimitar of the Seven Gerudo Heroines: Rank B, Anti-Unit/Anti-Army type.
A scimitar that once belonged to one of the legendary Seven Gerudo Heroines, now used as Urbosa's personal weapon. While its name may have been forgotten by history, its legend still lives on, with various claims that the spirits of the heroines all rest within this very blade, allowing it to increase its cutting power sevenfold. While Urbosa has not confirmed any of those legends, she hasn't denied them either.
Daybreaker, Shield of the Eighth Gerudo Heroine: Rank E~A, Anti-Unit type.
A little known fact of the legendary Seven Gerudo Heroines is that there was actually eight of them, with the last one being kept as a secret by those who know of the legend. With that said, some evidence of the eight heroine's existence can be witnessed by the public, such as with this shield that Urbosa carries around, which is said to be unbreakable for as long as the sun shines, but brittle when night falls.
Sheikah Runes: Ancient Magitech of the Sheikah Tribe: Rank B, Anti-Army type.
Remote Bombs, Stasis, Magnesis and Cryonis. These are the four basic Runes that all of the Champions as well as their closest allies have been taught how to use during the war against the Calamity by the Sheikah tribe. Each of them have adapted these Runes into their fighting style, using them in completely unique ways. Urbosa's methods are typically more subtle, throwing them out in the middle of her dance-like movements to surprise foes.

Attribute: Earth

Traits: Humanoid, Gerudo, King, Weak to Enuma Elish

Notes: The Queen of Hyrule had a tendency to call her daughter "little bird", a nickname that Urbosa stared using after the queen's death. The Thunder Helm once belonged to her, but she decided to let Link have it, agreeing with her descendant Riju that he had earned the right to keep it.
ChaldeaDex Entry:
Warrior of Hyrule #14
Sooga



Class: Assassin
Gender: Male
Height/Weight: No one dared to measure or weigh him
Alignment: Lawful Evil
Origin: The Great Calamity, Hyrule Historia
Debut: Hyrule Warriors: Age of Calamity
Likes: The late Master Kohga, his fellow clan members
Dislikes: Link
Line: "I bring with me some news. It regards your impending death."
Comment: Despite his clan's reputation for underhanded tactics and blind hatred for Hylians, Sooga is quite polite, fights with relative honor and doesn't have any specific grudge towards Hylians (besides Link), being loyal to the clan out of devotion for its late leader and nothing else.

Right Hand of the Inverted Eye. Once living the life of a traveler, Sooga lived a rather simple life. However, during one of his travels in the Gerudo region, he found himself on the brink of starvation, begging food from anyone he could find until he crossed paths with the deadly Yiga Clan, changing his life forever. As the footsoldiers surrounded Sooga with the intent of killing him, their leader Master Kohga had other plans, giving Sooga part of their rations instead. This event led to Sooga showcasing undying loyalty to the clan, feeling as though he owes his life to them.

With a new goal in mind, Sooga set him to train harder than anyone ever could, becoming strong enough to help the people who saved him in the past, particularly Master Kohga. He also studied tactics in order to be a good strategist. All of this would pay off as he rose through the ranks before eventually becoming Kohga's right hand man. After Master Kohga's passing, the Yiga Clan stayed by Sooga, believing him to be worthy of leading.

His sole wish is to personally avenge Master Kohga by taking Link's life with his own blades. To that end, he's even willing to help him in dangerous situations as doing otherwise could cost him his chance for revenge.

Parameters
Strength: A+
Endurance: A+
Agility: B+
Mana: B+
Luck: B+
Noble Phantasm: B

Class Skill
Presence Concealment: Rank A+. The ability to hide one’s presence.

Personal Skills
Indomitable Will: Rank A. Resistance against any sort of mind control or persuasion, including psychic attacks.
Yiga Ninjutsu: Rank A+++. A variant of the Sheikah Ninjutsu that lacks honor and discipline.
Secret Yiga Technique: Earthwake: Rank A+. An earth-shattering strike using one's mana. A technique known only to certified Blademasters.
Top Banana's Most Valued: Rank B. A rank that denotes one's position as the Yiga Clan's right hand, giving them strong commanding authority.

Noble Phantasms
Sharp Fangs of the Yiga: Swords of Ferocity, Devotion and Valiance: Rank B, Anti-Army type.
Sooga's weapons of choice, a set of mystical dual swords that only he can properly master. Their sharp edge allows it to cut through most things and their durability makes them near-unbreakalbe. They possess a sinister allure that would cause anyone without resolve to be corrupted by them, but Sooga's devotion to the late Master Kohga is immutable, allowing him to wield the blades without any issue.
Sooga School of Swordmanship - Unseeing Counter Stance: Rank A, Anti-Unit Secret Technique type.
Sooga's most infamous technique, a unique defensive stance that allowing him to counter anything that strikes him when done at the right timing, including projectiles which will be send back to whoever sent them. However, what truly sets this technique apart is that Sooga will absorb the strength of what he counters and make it his own. At full power, he can effectively twist reality by inflicting multiple hits from a single attack.
Soul-Shattering Slash of Sooga - Monochrome Sensory Onslaught: Rank EX, Anti-Unit Secret Technique type.
The ultimate technique of Sooga. Using all of his focus and willpower, he slashes forward with his swords. Anyone caught in the attack will have their senses overwhelmed, unable to hear and losing all color in their sight. Once Sooga puts his swords into their sheaths, the targets are overwhelmed once more while dozens of slashes happen at speeds impossible to perceive, inflicting unbearable pain before ultimately killing them.
Lethal Yiga Runes: Ancient Magitech of the Sheikah Tribe: Rank B, Anti-Army type.
Remote Bombs, Stasis, Magnesis and Cryonis. These are the four basic Runes of the ancient Sheikah tribe from millenia ago, used in both exploration and combat for creative solutions to various problems. As the Yiga Clan descends from some of those ancient Sheikahs, Sooga also has access to similar runes, therefore granting him the same amount of versatility as the Champions of Hyrule.

Attribute: Man

Traits: Humanoid, Sheikah, Weak to Enuma Elish

Notes: Has actually taken to ice carving with the Cryonis Rune as a hobby, his self-proclaimed masterpiece being a life-sized statue of Master Kohga.
ChaldeaDex Entry:
Warrior of Hyrule #15
The Yiga Clan



Class: Assassin (all members)
Gender: Varies between each member
Height/Weight: Varies between each member
Alignment: Lawful Evil
Origin: The Ancient Calamity, Hyrule Historia
Debut: The Legend of Zelda: Breath of the Wild
Likes: Calamity Ganon, bananas
Dislikes: Link, cowards who leave their clan, people standing in their way
Line: "Their sole mission is to eliminate all who stand against Ganon. Please, dear hero... be careful out there." - Cado
Comment: -

Assassins of the Inverted Eye. Ten thousand years before Hyrule was destroyed by the Calamity Ganon, the Sheikah was a race of mighty warriors, known for their many breakthroughs in both magic and technology as well as their skills in combat and stealthy tactics. Thanks to their assistance and the Divine Beasts they created, Hyrule was able to prevail against the Calamity when it manifested itself during that ancient era.

However, seeing the power that the Sheikah race had, the King of Hyrule of that time blamed the Sheikah and their technology for Ganon's manifestation despite their help on taking it down, and they were soon exiled. From this point on, the Sheikah split into two; those who gave up on their magic and technology to fit in once again, and those who swore revenge on Hyrule by becoming loyal to Ganon and branded themselves as the Yiga Clan, enemies of Hyrule and and messengers of the Calamity.

With the reforms Princess Zelda has made by making the Royal Family less involved with the other regions' affairs and embracing the ancient technology, they're beginning to question if their loyalty was misplaced... but will still seek the death of Link, the one who killed their previous leader.

Parameters
Strength: Varies between each member
Endurance: Varies between each member
Agility: Varies between each member
Mana: Varies between each member
Luck: Varies between each member
Noble Phantasm: A

Class Skill
Presence Concealment: Rank A. The ability to hide one’s presence.

Personal Skills
Mighty Bananas: Rank B. A Hyrulean fruit with the ability to increase strength once eaten.
Yiga Ninjutsu: Rank A+. A variant of the Sheikah Ninjutsu that lacks honor and discipline.
Hatred of Hylians: Rank A. A boost in all parameters when fighting someone with the Hylian trait.
Secret Yiga Technique: Earthwake: Rank B. An earth-shattering strike using one's mana. A technique known only to certified Blademasters.

Noble Phantasms
Unleashing Death Itself - Mightiest Banana Strike: Rank EX, Anti-Unit Secret Technique type.
Due to its strength-enhancing abilities, the members of the Yiga have taken a serious liking to Mighty Bananas. This Noble Phantasm is the result of them eating enough to make their strength beyond and comprehension or logic. When they reach such strength, a single strike from them can signify death, regardless of the victim's endurance and even with the most potent of resurrection spells.
Master of Disguise: No One Can Be Trusted: Rank A, Anti-Unit (Self) type.
The Yiga's most infamous and feared tactic, an illusionary magecraft that allows them to look like whoever they want. The disguises are so well-done that they cannot be discovered until they reveal themselves. This technique can easily make even the most courageous of people become paranoid, since they could be anyone, anywhere, just waiting to strike whoever they deem as an enemy, making them wary of anyone they meet.
Duplex Bow: Bow of the Footsoldiers: Rank D, Anti-Unit type.
The bow given to the most skilled of the Yiga's lower-class assassins, the Footsoldiers. A bow that has been magically engineered to duplicate any arrow shot from it, with the intended purpose of making its targets come to a swift and not-so-pleasant death. Its quick firing rate, decent range and magical properties have made the Footsoldiers a threat to any traveler unfortunate enough to be on the sights of the Yiga.
Vicious Sickle: Sickle of the Footsoldiers: Rank E, Anti-Unit type.
A grim weapon favored by the Yiga Footsoldiers, a light sword that occupies little space in their disguises. The half-moon shape of the blade allows for the rapid delivery of fatal wounds and serves as a symbol of their terror. Its durability is low, making it easy to break and granting its status as a low-ranking Noble Phantasm, but its high versatility makes it one of the clan’s most reliable weapons to assassinate targets.
Demon Carver: Blade of the Vengeful Yiga: Rank C, Anti-Unit type.
After Link defeated Master Kohga, the Yiga sought revenge for their fallen leader and crafted this lethal weapon. A ring-shaped blade with various spikes, it was designed with overkill on Link in mind. Its unique shape facilitates the sound dispatching of any target and strikes fear into the hearts of all who see it. A number of Footsoldiers started to favor this weapon and spread on Hyrule waiting to sneak this in him.
Windcleaver: Sword of the Blademasters: Rank C++, Anti-Unit type.
A sword favored by the highest-ranking members of the Yiga, the elite force known as Blademasters. Thanks to their combat proficiency, they are capable of using this weapon to its fullest extent, cleaving the very wind to create a vaccuum with every strike. This can also allow them to extend their reach, as the vaccum it creates can take the form of a large and quick projectile that can go very far in front of them.

Attribute: Man

Traits: Humanoid, Sheikah, Weak to Enuma Elish

Notes: After the loss of their leader, the Yiga Clan has ironically become even more lethal and dangerous thanks to Sooga's leadership skills.

Neo Shadaloo
ChaldeaDex Entry:
King of Neo Shadaloo #1
Ed



Class: Berserker
Gender: Male
Height/Weight: 182cm/86kg
Alignment: Chaotic Good
Origin: Modern Era, Germany
Debut: Street Fighter IV
Likes: Boxing, landslide victories, Balrog
Dislikes: Idealists, M. Bison, needles
Line: "Well, ain't ya a high-def picture of strength? I'm shakin' here."
Comment: A Psycho Power-wielding youth aged up rapidly by Shadaloo's experimentation, on a journey and a mission to free other subjects.

Young Commander. Captured by Shadaloo at a young age, Ed was supposed to become one of the spare bodies that would have served as a possible vessel for Bison's soul and was experimented on so his body could handle his Psycho Power. However, he was eventually captured by Shadaloo's weapons division, S.I.N., and placed within its laboratory to study him.

Some time later, Balrog eventually met Ed while looking for treasure in the crumbling laboratory. At first, he ignored him, but then he noticed a symbol on Ed's hand, proof of the Psycho Power within him, and rescued him, believing that he could be useful in the future. Now having a better grasp of his abilities with an older body, Ed became Balrog's partner in crime and once Shadaloo was disbanded, they founded Neo Shadaloo, or organization dedicated to helping those who have suffered at the hands of Bison and giving them a new purpose in life.

He shares the same wish as Balrog; to receive wealth, fame and glory. However, he also wishes to help anyone who suffered by Bison's hand.

Parameters
Strength: C+
Endurance: C
Agility: B++
Mana: A
Luck: C
Noble Phantasm: B

Class Skill
Mad Enhancement: Rank D. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Kill Rush: Rank A. An increase in agility fueled by adrenaline, allowing its user to dodge attacks at the last moment.
Fighting Grounds: Rank EX. A set of five abilities learned from street fighting. Each can enhance one's body, potentially turning the tides of battle.
Psycho Power (Boxing): Rank B. A unique boxing style working in tandem with a force of pure negativity.
Psycho Snatcher: Rank A. A grappling-like variant of Supernatural Power that requires usage of Psycho Power.
Nature of a Rebellious Spirit: Rank B. The temperament to never remain at one location and never embrace a lord. Nullifies the effects of Charisma.

Noble Phantasms
Psycho Cannon - Great Psycho Stream: Rank B++, Anti-Unit type.
The maximum output of Ed's limited control over the Psycho Power within him, manifested by a sphere-like projectile about as tall as he is, flying towards his opponent. Once unleashed, Ed has control over its speed, allowing him to mess with people's minds by making it slower or faster than they would expect. However, repeated use of this technique can affect his sanity due to the heavy usage of Psycho Power.
Psycho Barrage: Rolling Thunder of Darkness: Rank A, Anti-Unit type.
The combination of Balrog's teachings in combat and Bison's Psycho Power, resulting in a barrage of punches fueled by pure negativity. As he performs it, Ed's movement speed gets a boost thanks to Psycho Power, allowing him to make it more difficult for his punches to be avoided as he goes around his opponent during the onslaught. The fifteenth and final punch is a strong finisher, fueled by more Psycho Power than the others.
Psycho Storm Chamber: Time for the Final Knock Out!: Rank A+, Anti-Unit type.
The ultimate usage of Ed's trademark Psycho Snatcher technique. By tying the arms and legs of the foe to the ceiling and floor respectively, Ed effectively sets himself up with a human punching bag, allowing him to unleash a series of high-speed punches for devastating damage before knocking them out. A weaker version, known as Psycho Storm, only does the punches without tying the target's limbs.

Attribute: Man

Traits: Living Human, Humanoid, Weak to Enuma Elish

Notes: Sees Balrog as a father figure, but isn't above sassing him every now and then. Much younger than he looks, as the experiments done to him caused him to to age drastically faster than a normal human being. Due these same experiements, he gets frequent nightmares about Bison taking over his body.
ChaldeaDex Entry:
King of Neo Shadaloo #2
Mike Balrog



Class: Berserker
Gender: Male
Height/Weight: 193cm/135kg
Alignment: Neutral Evil
Origin: Modern Era, United States
Debut: Street Fighter II: The World Warrior
Likes: Women, bourbon, money, winning, cheating, Ed
Dislikes: Fish, math, effort, Vega, Chun-Li, Dudley, F.A.N.G, people who get in his way
Line: "I'll make you regret that you were ever born. You two-bit chump!"
Comment: Compared to the other Kings of Shadaloo, he has much more brawn, but far less brain as well.

Destroyer of Rules. Rising from a childhood of poverty, Balrog was once a great boxing champion and prize fighter. However, he was banned from boxing for doing illegal maneuvers, such as headbutts, permanently injuring his opponents and even accidentally killing one. He eventually joined the Shadaloo Crime Organization, and worked his way up from the bottom, eventually becoming Bison's chief enforcer and Shadaloo's Fourth King.

However, Balrog was not loyal to Shadaloo; he simply works for them because they promised him massive wealth for his services. Shall another organization offer him a better deal with a bigger paycheck, he would have shown no hesitation in leaving Shadaloo and betraying his fellow coworkers behind their backs. However, this does not apply to Neo Shadaloo, as he is fiercely loyal to its leader, Ed, due to their strong bond.

He wishes for wealth, fame and glory, being willing to cheat, steal or even kill to have that wish granted.

Parameters
Strength: B++
Endurance: B
Agility: C+
Mana: C
Luck: B
Noble Phantasm: A+

Class Skill
Mad Enhancement: Rank B. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Focus Attack: Rank A. To absorb a single hit through sheer concentration, then unleash an attack that causes its victim to crumple.
Spinning Boxer - Swaying Boxer: Rank B. Two secret techniques that allow one to dodge projectiles and deal multiple hits per punch respectively.
Crazy Buffalo: Rank C. A series of mighty punches executed one after the other.
Crazy Rush: Rank A. A drastic increase in attack speed.
Nature of a Rebellious Spirit: Rank B. The temperament to never remain at one location and never embrace a lord. Nullifies the effects of Charisma.
Dirty Bull: Rank A+. One's infamous reputation for breaking the rules, manifested as a skill.

Noble Phantasms
Gigaton Blow: You Won't Hear the Full Ten-Count!: Rank A+, Anti-Unit type.
Balrog's signature technique, an attack mightier than normal human limitations. By concentrating all of his might into a single dashing punch, Balrog is capable of creating an attack which can easily deal a devastating amount of damage to his opponent. An even stronger version of this technique, Gigaton Punch, is notorious for being able to kill a fully-grown elephant, making Balrog an incredible threat to fight against.
Violent Buffalo: There's No Escape!: Rank B, Anti-Unit type.
A highly-evolved version of the Crazy Buffalo skill, in which Balrog deals five devasting punches one after the other. Each of the five punches is enhanced by rushes of wind strong enough to somehow strike the enemy alongside the punch, meaning each punch actually hits the opponent twice. The final punch is especially dangerous, as the wind becomes more powerful, capable of hitting the opponent a third time.
Reflect Gloves: Return to Sender!: Rank B, Anti-Unit (Self) type.
Out of all the tricks Balrog can use, this special pair of boxing gloves is by far the most obscure. Greatly enhanced by Shadaloo's scientists, these gloves are capable of reflecting non-physical projectiles to whoever sent them, removing any problem Balrog could have when fighting ranged opponents. However, the sheer power of Noble Phantasms was not considered when creating these, so these gloves cannot handle them.

Attribute: Man

Traits: Living Human, Humanoid, Weak to Enuma Elish

Notes: Is compared with Mike Tyson more often than he would like to admit. Only shows empathy and humanity towards Ed, proving that deep down, he does have a heart.
ChaldeaDex Entry:
King of Neo Shadaloo #3
Falke



Class: Archer
Gender: Female
Height/Weight: 176cm/54kg
Alignment: Lawful Neutral
Origin: Modern Era, Germany
Debut: Street Fighter V
Likes: Milk tea, theater watching
Dislikes: Shadaloo, M. Bison
Line: "Let's become stronger...together."
Comment: Thanks to her cooking skills, Falke tends to be in charge of making meals for the rest of Neo Shadaloo... as long as other members help out.

The Guardian Hawk. An artificial life form, crafted in one of Shadaloo's German hideouts to serve as one of M. Bison's potential backup hosts. From the countless experiments done on her body to the rigorous daily training, Falke's life was utter misery and despair and she only wished for it to end.

This, however, all changed when she met Ed, giving her a chance to escape and have a better life. The two would grow on to form a deep bond, to the point where they see each other as siblings. When he told her of his plan to form Neo Shadaloo, an organization that would help those who suffered against Bison, she swore loyalty to his cause, supporting him as his personal aide ever since.

She merely wishes to stay at Ed's side, keeping him safe.

Parameters
Strength: C
Endurance: D
Agility: D
Mana: B
Luck: B
Noble Phantasm: C

Class Skills
Magic Resistance: Rank B. Protection from magic effects.
Independent Action: Rank -. The ability to remain in existence without any magic source for some time. Nullified due to not being a Servant.

Personal Skills
Simplified Fighting: Rank A. A natural ability to perform complex attacks in simple ways.
Psycho Power (Touch): Rank A. Extraordinary abilities granted by channeling pure negativity into held objects.
Psycho Trombe: Rank B+. A defensive technique utilizing Psycho Power. Allows the negation or reflection of ranged attacks.
Psycho Mine: Rank EX. A skill that casts a bubble of pure negative energy, ready to blow up at any moment.
Staerken: Psycho Angriff: Rank B. The ability to strenghen one's might with negative energy, granting enhanced abilities.

Noble Phantasms
Great Falcon's Psycho Power Staff, Harmony: Rank -, Anti-Unit type.
Falke's weapon of choice, using her inner harmony with Psycho Power to turn an otherwise ordinary staff into a deadly weapon. While this enhancement does allow the staff to be a nearly-unbreakable, hard-hitting melee weapon, its most notable aspect is that Falke can use the staff as a conduit for a variety of projectile attacks, being the reason she is considered an Archer.
Psycho Fluegel: Auf Wiedersehen, May We Never Meet Again: Rank C, Anti-Unit type.
The maximum output Falke is capable of when using Harmony. A set of three fully-powered staff swings, the first sending the unlucky target so high in the air that Falke has to pole vault towards them to complete the combo while the last sends them rocketing back towards the ground. However, while this technique is powerful, it also has less range than her usual fighting style, making it a riskier option for Falke.

Attribute: Earth

Traits: Living Human, Humanoid, Weak to Enuma Elish

Notes: Due to her fighting style having parts of bojustu and eskrima incorporated into it, she also classifies as both a Lancer and a Saber.
ChaldeaDex Entry:
Shadaloo Doll #12
Decapre



Class: Berserker
Gender: Female
Height/Weight: 164cm/46kg
Alignment: Chaotic Mad (formerly Chaotic Brainwashed)
Origin: Modern Era, Russia
Debut: Street Fighter Alpha 3
Likes: Dogs
Dislikes: Cammy, ambiguity
Line: "Commencing mission."
Comment: Due to her ability to manipulate Psycho Power, she is capable of enhancing her visor and retractable blades with it, making them highly effective for surveillance and combat respectively.

Deadly Shadow. Created by one of Shadaloo's cloning experiments, Decapre is the prototype of a backup body for M. Bison. Unfortunately, exposure to Psycho Power broke her mind, making her a less than ideal host. As such, she was instead subjected to horrible experiments in order to handle the Psycho Power she was exposed to, causing half of her face to be completely burned, and turned into an emotionless killing machine.

However, after the perfect clone of the experiment she was part of, Cammy, defected Shadaloo, she developed a burning hatred for her, as she was the only one who tried to cheer her up during her tragic childhood and saw her defection as a sign of betrayal, wishing for her death. Despite this, she remained loyal to Bison and was without any doubt the deadliest member of his elite squad, the Dolls, until she was freed from his brainwashing.

After being freed from Shadaloo's brainwashing by Chaldea, she managed to have genuine bonding moments with Cammy, the very person she wished to kill, and now wishes for the two of them to keep living happily as "twin sisters". She also assists Ed's Neo Shadaloo, supporting his cause.

Parameters
Strength: B+
Endurance: B+
Agility: A+
Mana: A
Luck: E
Noble Phantasm: A

Class Skill
Mad Enhancement: Rank EX. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Presence Concealment: Rank A+++. The ability to hide one's presence.
Suppression: Rank EX. The suppression of one's emotions at the time of killing.
Focus Attack (Red): Rank A+. An evolved version of Focus Attack that can absorb multiple hits before unleashing a crumpling strike.
Psycho Power: Rank B+. Extraordinary abilities granted by being exposed to pure negativity.
Invisible Ray: Rank A++. An invisible projectile used to deceive opponents.

Noble Phantasms
Defensive Counter-Maneuver: Rank A+++, Anti-Unit type.
The ultimate assassination technique of Decapre, a swift combo in which she sends her opponent in the air and slices them several times with her blades, infused with Psycho Power, before sending them back to the ground. This attack is incredibly fast, making it nearly impossible to dodge, and even more devastating, having a high chance of dealing instant death to anyone unable to handle the Psycho Power.
Psycho Stream - Psycho Catastrophe: Rank B, Anti-Unit type.
The maximum output of Decapre's limited control over Bison's Psycho Power, manifested by a sphere-like projectile as tall as she is. While extremely powerful and nearly impossible to stop, it travels very slowly, making it useful only when used from a closer range. However, Decapre must be careful, as using this move too often will cause her body to deteriorate and perhaps even slowly take away her life.
Psycho Transaction: Rank C, Anti-Unit (Self) type.
A high-risk, high-reward technique granted by the Psycho Power within Decapre. By lowering her body temperature to a dangerously cold level, she can increase the amount of mana she can use at the cost of her vitality, allowing her to use her other Noble Phantasms more often at the cost of being closer to death every time she uses it. However, she is also higly vulnerable when performing it, making her open to enemy attacks.

Attribute: Earth

Traits: Living Human, Humanoid, Weak to Enuma Elish

Notes: Like most Dolls, she was given a codename based on her birth month in her native language. Hers is a rough romanization of Dekabr, the Russian word for "December." Her hatred for Cammy can easily be compared to the one Broly has for Goku. Aside from being extremely skilled at combat, she can also repair fragile machinery.
ChaldeaDex Entry:
Shadaloo Doll #6 and #7
Juni and Juli



Class: Assassin
Gender: Female (both)
Height/Weight: 162cm/46kg (Juni), 164cm/49kg (Juli)
Alignment: Lawful Good (formerly Lawful Brainwashed) (both)
Origin: Modern Era, Germany (Juni), Modern Era, Mexico (Juli)
Debut: Street Fighter Alpha 3 (both)
Likes: Cats, reading, Cammy (Juni), avocadoes (Juli)
Dislikes: Car horns (Juni), narrow places (Juli)
Line: -
Comment: Juni is the one with blonde hair while Juli is the one with brown hair.

Dual Shadows. Juli was once a member of the the Thunderfoot tribe located in Mexico, who was forced off their land by Shadaloo. Unable to do anything to prevent this, she took a trip to Germany to study and find a job lucrative enough to help her tribe. Juni was one of her classmates and the two had become really good friends very shortly after meeting each other.

However, once Shadaloo found out Juli's plan to help her tribe, the organization captured both her and her friend Juni. brainwashing them to serve Bison as members of the Dolls elite squad. During the process, Juli lost her memories to ensure she would never help nor return to the tribe she was once a part of.

Both Juni and Juli were conscious of their brainwashed state and wished to be freed of Bison's control. Thanks to Chaldea's efforts, that wish came true and now, they both wish for Juli to regain her memories and joined Ed's Neo Shadaloo in hopes to find answers.

Parameters
Strength: C
Endurance: D
Agility: B
Mana: C
Luck: A
Noble Phantasm: A

Class Skill
Presence Concealment: Rank B. The ability to hide one’s presence.

Personal Skills
Suppression: Rank B. The suppression of one's emotions at the time of killing.
Psycho Power: Rank B. Extraordinary abilities granted by being exposed to pure negativity.
Combination: Rank A. A skill that displays how much one's combat power increases when on a united front with a specific person.

Noble Phantasms
Death Cross Dance: Dual Dance of Demise: Rank A++, Anti-Unit type.
A devastating technique in which both Juni and Juli execute very intricate and complex combos at the same time, but one of them is in front of the enemy while the other is right behind them. Due to their great synergy in battle, this technique is nearly impossible to block, as one of the two women is bound to hit a part of the opponent's body that was left unprotected as they mercilessly attack them.
Psycho Roll: Dual Cannon Spike: Rank A, Anti-Unit type.
Another technique that requires both Juni and Juli in order to be performed. By holding onto each other, the two Dolls become a literal cannon ball, rolling towards their foe to deal a maximum amount of damage before the contact with their opponent causes the latter to be sent flying away. As the name implies, this attack is enhanced by the Psycho Power within them, making the attack even more powerful.
Psycho Streak: Mighty Bison Illusion: Rank EX, Anti-Unit type.
Juni's most powerful technique, which requires the use of the Psycho Power that her body was exposed to. By creating an illusory clone of M. Bison himself, she can make him perform his signature technique, the Psycho Crusher. Only Juni can make use of this technique, since Juli's body is too weak to handle it. In theory, the clone could do anything Bison does, but that would require a host more powerful than Juni.
Reverse Shaft Breaker: Rising Spiral Arrow: Rank B, Anti-Unit type.
Juni and Juli's version of the iconic Shoryuken. By performing one of their signature techniques, the Spiral Arrow, but in an upwards direction, they are capable of creating a rising tornado that can suck nearby opponents towards them to deal a lot of damage. Unlike most of their Noble Phantasms, this one does not require the presence of both women and can be performed individually, but becomes much less effective that way.
Spin Drive Smasher: Spiral Cannon Spike: Rank C, Anti Unit type.
The combination of two of Juni and Juli's signature techniques, the Spiral Arrow and the Cannon Spike, which they also share with the defected Shadaloo agent Cammy. While it looks fairly basic and is the weakest of their Noble Phantasms, it still deals a lot of damage and is overall more reliable than the others due to it being faster to perform. Just like the Reverse Shaft Breaker, it can also be performed alone.

Attribute: Man

Traits: Living Human, Humanoid, Weak to Enuma Elish

Notes: They stand out among the Dolls for having a near perfect synergy with each other, making them an incredible duo. Like most Dolls, Juni was given a codename based on her birth month in her native language. Hers being German for "June." However, due to her memory loss, Juli's codename instead uses the same language as Juni's instead of Spanish, Juli being the German word for "July."
ChaldeaDex Entry:
Shadaloo Doll #1
Enero



Class: Assassin
Gender: Female
Height/Weight: 167cm/57kg
Alignment: Lawful Good (formerly Lawful Brainwashed)
Origin: Modern Era, Spain
Debut: Street Fighter Alpha 3
Likes: Chocolate, herb tea
Dislikes: Desiccation
Line: -
Comment: Usually has a polite demeanor, but can be fearsome when angry.

Cheerful Shadow. The girl now known as Enero was not a Shadaloo agent by choice. In fact, she was once an average teenager who just so happened to be an incredibly skilled cheerleader, able to drive her team to victory consistently. However, after Shadaloo discovered her and the potential she could offer to the organization, she was kidnapped and brainwashed to become a member of Bison's elite squad, the Dolls.

Leader of the Dolls, Enero has great leadership skills due to her cheerleading background and specializes in communications. She's no slouch at combat either due to the training she and the other Dolls were given, making her a very versatile assassin.

Now freed from Shadaloo's brainwashing by Chaldea, she simply wishes to do good things for the world, and joined Ed's Neo Shadaloo organization to make that wish come true.

Parameters
Strength: D
Endurance: D
Agility: B
Mana: D
Luck: A
Noble Phantasm: A

Class Skill
Presence Concealment: Rank D. The ability to hide one’s presence.

Personal Skills
Charisma: Rank C. The natural talent to command others.
Cheerleader's Support: Rank A. One is capable of making others feel more positive, increasing their efficiency.
Psycho Power: Rank D. Extraordinary abilities granted by being exposed to pure negativity.

Noble Phantasm
Silver Afternoon: The Leader's Megaphone: Rank A+, Anti-Army type.
Enero's signature weapon, a megaphone created by Shadaloo to compliment her background and her skills. With it, Enero is capable of mimicking vocal cords to fool even the most advanced of voice recognization technologies. In addition, it also allows her to stun her foes or even brainwash others into doing her bidding. However, those with Mad Enhancement or a strong willpower are capable of resisting its control on them.

Attribute: Man

Traits: Living Human, Humanoid, Weak to Enuma Elish

Notes: Most Dolls are named after their birth month in their native tongue. As such, Enero is not her true name, but rather the codename Shadaloo gave her. It means "January" in Spanish. Has an obsession with tidyness.
ChaldeaDex Entry:
Shadaloo Doll #2
Février



Class: Archer
Gender: Female
Height/Weight: 171cm/59kg
Alignment: Neutral Good (formerly Lawful Brainwashed)
Origin: Modern Era, France
Debut: Street Fighter Alpha 3
Likes: Taking care of guns, fighting games
Dislikes: Free time
Line: -
Comment: Is the kind of person who tends to shoot first and ask questions later.

Armed Shadow. Before becoming a Doll, Février was the daughter of a French cop who spotted a member of Shadaloo doing shady things in the town of Paris. However, he was caught by the criminal and the organiation erased his family and friends so no one could look for him. Instead of being killed like the others, the girl was brainwashed and turned into one of the twelve killing machines that form Shadaloo's elite squad.

Unlike the other Dolls, she is awful at hand-to-hand combat, forcing her to rely on the usage of various weapons and explosive to get the job done. As such, she tends to cover the backs of her fellow teammates instead of being in the frontline.

Now freed from Shadaloo's brainwashing by Chaldea, she wishes to bring criminals to justice just like her father did, and joined Ed's Neo Shadaloo to fulfill that wish.

Parameters
Strength: E
Endurance: E
Agility: B
Mana: C
Luck: A
Noble Phantasm: C

Class Skills
Magic Resistance: Rank -. Protection from magic effects.
Independent Action: Rank A. The ability to remain in existence without any magic source for some time. Nullified due to not being a Servant.

Personal Skills
Presence Concealment: Rank D. The ability to hide one’s presence.
Marksmanship: Rank B. The expertise on fire weaponry.
Psycho Power (Weapons): Rank B. Extraordinary abilities granted by channeling pure negativity into one's weapons.
Suppressive Fire: Rank A. The ability to provide backup fire.
Reloaded: Rank B. One is always ready with back-up firepower.
Tenacity: Rank A. An ability to stay determined to win no matter the situation. May cause the user to do reckless mistakes.

Noble Phantasm
Psycho Weapons: Bison's Power Will Guide My Shots: Rank C++, Anti-Unit type.
Specializing in weapon-based combat, Février was trained by Shadaloo to wield any and all kinds of ranged weaponry, which is why she is classified as an Archer. However, the weapons she uses for her missions aren't ordinary, for they were infused with Psycho Power, which allows Février to shoot tiny, compressed versions of Bison's signature technique, the Psycho Crusher, for devastating damage.

Attribute: Man

Traits: Living Human, Humanoid, Weak to Enuma Elish

Notes: Like most Dolls, she was given a codename based on her birth month in her native language. Hers means "February" in French. Only expresses fear when either Bison or Enero is angry at her.
ChaldeaDex Entry:
Shadaloo Doll #3
März



Class: Assassin
Gender: Female
Height/Weight: 164cm/48kg
Alignment: Lawful Good (formerly Lawful Brainwashed)
Origin: Modern Era, Germany
Debut: Street Fighter Alpha 3
Likes: Reading, chess, board games
Dislikes: Talking with strangers
Line: -
Comment: A very shy person who can't even talk to the other Dolls very well about anything but the most important of details. But when she needs to speak her mind, she somehow manages to find the courage to speak up.

Tactical Shadow. Before being brainwashed and turned into an assassin by Shadaloo, März was the valedictorian of her school and had a very bright and promising future ahead of her. However, a Shadaloo agent working at her school kidnapped her, believing her intelligence could make her useful as a tactitian for Bison's elite squad, the Dolls.

Unlike the other Dolls, her fighting skills are extremely lacking, despite all the training she went through to become one of Bison's Dolls. However, she more than makes up for it with her intelligence, her computer skills and her expertise in recon, making her a skilled tactitian and the perfect person to bring on information gathering missions.

Now freed from Shadaloo's brainwashing by Chaldea, she wishes for her skills to be used for good rather than evil. As such, she joined Ed's Neo Shadaloo organization, believing her hacking skills could be of use.

Parameters
Strength: E
Endurance: E
Agility: C
Mana: E
Luck: D
Noble Phantasm: -

Class Skill
Presence Concealment: Rank -. The ability to hide one’s presence. Nullified by Psycho Power (Stealth).

Personal Skills
Psycho Power (Stealth): Rank B. Extraordinary capabilites of hiding one's presence granted after being exposed to pure negativity.
Observation: Rank B. The ability to study and potentially understand the background of indviduals.
Computing Skills: Rank B. Expertise on the usage of computers.
Discerning Eyes: Rank B. A skill that grants the ability to observe favorable conditions for battle and create a strategy.

Noble Phantasm
Psycho Virus: Data Corrupter: Rank -, Virtual type.
A unique Noble Phantasm, as it can only be used on computers or other technological devices März gained access to. It is a computer virus that will grant absolute control of the affected devices to März, allowing her to do anything she desires with them. Unlike typical computer viruses, however, this one is enhanced by Psycho Power, making it impossible to remove after it has infected a device.

Attribute: Man

Traits: Living Human, Humanoid, Weak to Enuma Elish

Notes: Like most Dolls, she was given a codename based on her birth month in her native language. Hers means "March" in German. Apparently, she's scary if you make her really angry...
ChaldeaDex Entry:
Shadaloo Doll #4
Aprile



Class: Berserker
Gender: Female
Height/Weight: 171cm/55kg
Alignment: Neutral Good (formerly Lawful Brainwashed)
Origin: Modern Era, Italy
Debut: Street Fighter Alpha 3
Likes: Dances, songs
Dislikes: Animals in general
Line: -
Comment: The oldest member of the Dolls, she is considered the "big sister" of the group.

Healing Shadow. Aprile is but one of the 12 women kidnapped and brainwashed into becoming a part of Shadaloo's elite squad and Bison's personal bodyguards. But before that life-changing event, she was a skilled gymnast who studied medicine at college in order to help those who needed it. This caused her to become the medic of the group, her sole task being to make sure all the Dolls are in tip top shape.

However, the brainwashing process, while successful, left her emotionally unstable, causing her to lose her cool in the heat of battle as well as going completely berserk shall she be unable to protect any of the other Dolls, whom she considers her family.

Now freed from Shadaloo's brainwashing by Chaldea, she wishes to help others using her knowledge of medicine, joining Ed's Neo Shadaloo organization for that very reason.

Parameters
Strength: C
Endurance: D
Agility: B
Mana: E
Luck: A
Noble Phantasm: A

Class Skill
Mad Enhancement: Rank C. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Psycho Power (Stealth): Rank D. Extraordinary capabilites of hiding one's presence granted after being exposed to pure negativity.
Nursing of Steel: Rank B. A high degree in nursing techniques.
Surgical Procedure: Rank D. The ability to do surgical operations.
Suspicious Medicine: Rank B. An effective but weird healing injection from unknown origins.

Noble Phantasm
Psycho Poison: It's Time to Put You Down: Rank A, Anti-Unit type.
Aprile's only "weapon" in battle, a syringe containing highly concentrated Psycho Power, in liquified form. It is highly poisonous, especially to those who lack Psycho Power within their body. When injected, it will slowly drain the life force away from its victim, giving them a slow death. In addition, if Aprile's Mad Enhancement is active, the Psycho Power within the syringe is fueled by her madness, making it more effective.

Attribute: Man

Traits: Living Human, Humanoid, Weak to Enuma Elish

Notes: Like most Dolls, she was given a codename based on her birth month in her native language. Hers means "April" in Italian. Funnily enough, her younger brother Maggio, despite not working for Shadaloo, is also named after a month of the year, as Maggio is Italian for "May."
ChaldeaDex Entry:
Shadaloo Doll #5
Satsuki



Class: Saber
Gender: Female
Height/Weight: 170cm/56kg
Alignment: Neutral Good (formerly Lawful Brainwashed)
Origin: Modern Era, Japan
Debut: Street Fighter Alpha 3
Likes: Meditation, sushi
Dislikes: Guns, knitting
Line: -
Comment: She doesn't make jokes nor does she even understand what a joke is.

Serious Shadow. Before being part of Shadaloo's elite squad of femme fatale assassins, Satsuki was a Japanese woman who was a professional at sword fighting, practicing very extensively and even teaching at her own school. Unfortunately, someone with as much skill as Satsuki was bound to get Shadaloo's attention one day or another and she was eventually kidnapped and brainwashed into becoming one of its members.

She is like a samurai, being always serious and very stubborn. She has a firm duty and never forgets a received favor. Whether that's because she's naturally serious or because she's constantly getting tasked with the heavy lifting within the Dolls is a mystery.

Now freed from Shadaloo's brainwashing by Chaldea, she wishes to dedicate her life into helping others, joining Ed's Neo Shadaloo organization to do just that.

Parameters
Strength: C
Endurance: C
Agility: B
Mana: D
Luck: A
Noble Phantasm: C

Class Skills
Magic Resistance: Rank -. Protection from magic effects.
Riding: Rank -. The ability to master any mount.

Personal Skills
Presence Concealment: Rank B+. The ability to hide one’s presence.
Projectiles (Daggers): Rank D. Expertise on throwing daggers at bullet speeds.
Psycho Power (Weapons): Rank A. Extraordinary abilities granted by channeling pure negativity into one's weapons.
Suppression: Rank A++. The suppression of one's emotions at the time of killing.
Ninjutsu: Rank A. The general term for the various techniques employed by ninjas.

Noble Phantasm
Murasame & Rasetsu: Psycho Powered Swords of Shadaloo's Samurai: Rank C, Anti-Unit type.
Satsuki's favorite swords, the katana Murasame and the ninjato Rasetsu, which she used since long before being one of Shadaloo's Dolls. While they were merely typical swords without anything special in the past, the swords became Noble Phantasms after being upgraded by infusing a slight amount of Bison's Psycho Power within them, enhancing their cutting ability and making them unbreakable.

Attribute: Man

Traits: Living Human, Humanoid, Weak to Enuma Elish

Notes: Like most Dolls, she was given a codename based on her birth month in her native language. Hers is the archaic Japanese word for "May." Due to her dislike of guns, her opinion of fellow teammate Février is not a kind one.
ChaldeaDex Entry:
Shadaloo Doll #8
Santamu



Class: Lancer
Gender: Female
Height/Weight: 177cm/64kg
Alignment: Lawful Good (formerly Lawful Brainwashed)
Origin: Modern Era, Ethiopia
Debut: Street Fighter Alpha 3
Likes: Sports, animals
Dislikes: Injections
Line: -
Comment: Her pet monkey, Kiki, can retrieve her spear when she throws it and gather information for her.

Harmless Shadow. Born and raised in Ethiopia, Santamu lived the life of a traveler, enjoying the various sights and creatures nature could offer all over the world. However, one day, she accidentally stumbled upon a secret Shadaloo base in Vietnam, leading to her capture. Like the other Dolls, she was brainwashed and conditionned as a killing machine.

However, Santamu's care for nature and all living beings have remained a part of her character, despite her brainwashed state, making her unwilling to kill or injure, no matter the situation. As such, despite wielding a spear, she tends to win her fights in non-lethal ways.

Now freed from Shadaloo's brainwashing by Chaldea, she wishes to spend the rest of her life doing what she did before being a Doll; traveling the world and enjoying the beautiful sights of nature. With that said, she joined Ed's Neo Shadaloo organization to help those who suffered like she did.

Parameters
Strength: E
Endurance: E
Agility: E
Mana: D
Luck: B
Noble Phantasm: ?

Class Skill
Magic Resistance: Rank -. Protection from magic effects.

Personal Skills
Psycho Power (Stealth): Rank D. Extraordinary capabilites of hiding one's presence granted after being exposed to pure negativity.
Espionage: Rank A. The ability to not be detected as hostile.
Infiltration: Rank B. Expertise in undercover missions.
Observation: Rank C. The ability to study and potentially understand the background of indviduals.

Noble Phantasm
Prideful Spear of Nature's Beauty, Nehasi: Rank ?, Anti-Unit type.
Santamu's weapon of choice, a crude-looking spear created with her love for nature in mind. Its name comes from the word "August" in Amharic, the language of her native country. While it looks rather weak, its abilities and durability have been enhanced by Shadaloo's scientists in order for Santamu to make full use of the weapon. However, her unwillingness to injure or kill as led to its rank being currently unknown.

Attribute: Man

Traits: Living Human, Humanoid, Weak to Enuma Elish

Notes: Most Dolls are named after their birth month in their native language. She's an exception, as the language used is instead the one from where she was captured, being derived from Tháng Tám, the Vietnamese words for "August." Her unconditional love and respect for nature makes her one of the very few humans Viridi doesn't hate.
ChaldeaDex Entry:
Shadaloo Doll #9
Xiayu



Class: Assassin
Gender: Female
Height/Weight: 165cm/53kg
Alignment: Lawful Good (formerly Lawful Brainwashed)
Origin: Modern Era, China
Debut: Street Fighter Alpha 3
Likes: Spicy food, shumai, kung-fu movies
Dislikes: People who speak ill of others
Line: -
Comment: She's very friendly to her teammates, but her opponents aren't given that sort of luxury.

Masked Shadow. Xiayu and her twin sister Jianyu were widely known in their region for their amazing skill in combat. In Xiayu's case, she is a master of the nunchuks. One day, their mother and father tried to take down Shadaloo but where immediately killed. Having heard of their skills, the organization decided to kidnap and brainwash them. The two then became part of Shadaloo's elite squad, the Dolls.

She's a calm and collected individual, but for her teammates she'll get all hyped up and ready to go in a moment's notice. But Xiayu's got honor; she won't stoop to underhanded measures to take down an opponent.

Now freed from Shadaloo's brainwashing by Chaldea, she and her sister Jianyu wish to dedicate their lives towards helping others, joining Ed's Neo Shadaloo organization due to having similar cause.

Parameters
Strength: D
Endurance: D
Agility: B
Mana: D
Luck: B
Noble Phantasm: -

Class Skill
Presence Concealment: Rank C. The ability to hide one’s presence.

Personal Skills
Honorable Woman: Rank A. Being a person that follows a code of honor.
Nunchuks: Rank A. A measure on how much is one a master of the nunchuks.
Psycho Power (Weapons): Rank A. Extraordinary abilities granted by channeling pure negativity into one's weapons.
Calm and Collected: Rank A. A mind that can adapt to any situation without losing composure and negates external interference.
Chinese Opera Makeup: Rank B. One's face is covered in traditional makeup with the intent to scare opponents.

Noble Phantasm
Xiayu Jianyu: The Unstoppable Chinese Warriors: Rank A, Anti-Unit Teamwork type.
Xiayu's bond with her twin sister Jianyu is so strong that the mere act of them fighting together can be considered a Noble Phantasm. As they trained their entire lives as both fighting partners and sparring opponents, each sister knows of the other's strengths and weaknesses and uses their synergy in order to make full use of the former while covering the latter, making them seem nearly unstoppable.

Attribute: Man

Traits: Living Human, Humanoid, Weak to Enuma Elish

Notes: Like most Dolls, she was given a codename based on her birth month in her native language. Hers being derived from Jiǔ yuè, the Chinese words for "September." Don't underestimate her because of the frilled dress and makeup she wears in battle, you'll regret it.
ChaldeaDex Entry:
Shadaloo Doll #10
Jianyu



Class: Lancer
Gender: Female
Height/Weight: 165cm/53kg
Alignment: Lawful Good (formerly Lawful Brainwashed)
Origin: Modern Era, China
Debut: Street Fighter Alpha 3
Likes: Spicy food (despite the stomach pain it gives her), jiaozi, shopping on the internet
Dislikes: Cleaning, housekeeping, chores in general
Line: -
Comment: Despite their different personalities, she and her sister Xiayu get along very well.

Beautiful Shadow. Jianyu and her twin sister Xiayu were widely known in their region for their amazing skill in combat. In Jianyu's case, she is a master of the Chinese bo. One day, their mother and father tried to take down Shadaloo but where immediately killed. Having heard of their skills, the organization decided to kidnap and brainwash them. The two then became part of Shadaloo's elite squad, the Dolls.

She can be described as moody, lazy, self-centered and with the tendency of flirting with other people between her missions. However, much like her sister, her skills in combat are formidable without any question, though unlike her, she specializes in staves rather than nunchucks.

Now freed from Shadaloo's brainwashing by Chaldea, she and her sister Xiayu wish to dedicate their lives towards helping others, joining Ed's Neo Shadaloo organization due to having similar cause.

Parameters
Strength: D
Endurance: D
Agility: B
Mana: D
Luck: B
Noble Phantasm: A

Class Skill
Magic Resistance: Rank -. Protection from magic effects.

Personal Skills
Presence Concealment: Rank E. The ability to hide one’s presence.
Bojutsu: Rank A. The mark of someone being skilled in the arts of bojutsu.
Psycho Power (Weapons): Rank A. Extraordinary abilities granted by channeling pure negativity into one's weapons.
Rosy-cheeked Beauty: Rank C. One's disposition as a pretty girl who charms people.
Alluring Nightingale: Rank C. A mesmerizing and beautiful voice that charms people of the opposing gender.

Noble Phantasm
Xiayu Jianyu: The Unstoppable Chinese Warriors: Rank A, Anti-Unit Teamwork type.
Jianyu's bond with her twin sister Xiayu is so strong that the mere act of them fighting together can be considered a Noble Phantasm. As they trained their entire lives as both fighting partners and sparring opponents, each sister knows of the other's strengths and weaknesses and uses their synergy in order to make full use of the former while covering the latter, making them seem nearly unstoppable.

Attribute: Man

Traits: Living Human, Humanoid, Weak to Enuma Elish

Notes: Most Dolls are given a codename based on their birth month in her native language. However, since she is Xiayu's twin, hers is instead derived from Jiǔ yuè, the Chinese words for "October."
ChaldeaDex Entry:
Shadaloo Doll #11
Noembelu



Class: Assassin
Gender: Female
Height/Weight: 173cm/63kg
Alignment: Neutral Good (formerly Lawful Brainwashed)
Origin: Modern Era, Mexico
Debut: Street Fighter Alpha 3
Likes: Growing vegetables
Dislikes: People who talk non-stop
Line: "..."
Comment: A woman of few words, but great combat skills.

Silent Shadow. Noembelu was once a member of the Native American tribe known as the Thunderfoots. One day, while she was growing vegetables for her tribe to feast on, Shadaloo appeared and forced them off of their land. Unfortunately, she was captured, brainwashed into becoming one of Bison's Dolls and eventually forced to reveal the location of her tribe member Juli, who had moved to Germany in hopes to save the tribe.

Ever since the fateful day she betrayed Juli, she was unable to forgive herself and took an oath of silence. While she doesn't speak much, the other Dolls know what she's getting at from either a mere glance or from her actions.

Now freed from Shadaloo's brainwashing by Chaldea, she wishes for Juli's forgiveness. However, since Juli's memories are lost, she chose to follow her to Ed's Neo Shadaloo organization, internally promising to herself that she would keep Juli safe at all costs.

Parameters
Strength: C+
Endurance: C
Agility: B
Mana: D
Luck: A
Noble Phantasm: C

Class Skill
Presence Concealment: Rank B. The ability to hide one’s presence.

Personal Skills
Regretful Oath of Silence: Rank A. Due to past regrets, one has vowed to speak as little as possible.
Projectiles (Tomahawks): Rank D. Expertise on throwing tomahawks at bullet speeds.
Psycho Power (Weapons): Rank D. Extraordinary abilities granted by channeling pure negativity into one's weapons.
Monstrous Strength: Rank D. A huge boost on the strength parameter.
Enhanced Sense of Smell: Rank A. To possess an attuned sense of smell, making one able to track down scents.

Noble Phantasms
Psychohawks: Loud Hawks of the Silent Woman: Rank C, Anti-Unit type.
Noembelu's signature weapons, a pair of tomahawks she owned since the days she was part of the Thunderfoot tribe. In order to make her more of a threat, Shadaloo's scientists enhanced them by infusing them in Bison's Psycho Power, increasing their cutting prowess, accuracy, range and durability. As a result, they are extremely dangerous weapons in both close and long range.
Poncho of the Innocent, Little Eagle: Rank D, Anti-Unit type.
Bearing the name she once had as a member of the Thunderfoot tribe as a memento to her and Juli's past, the Little Eagle is a yellow poncho which, when worn, can have effects similar to the Espionage skill, making her unable to be seen as hostile by others. It is highly effective for surprise attack or simply when Noembelu simply does not want to give away her allegiance to Shadaloo during a mission.

Attribute: Man

Traits: Living Human, Humanoid, Weak to Enuma Elish

Notes: Unlike most Dolls, the codename she was given is not based on her birth month in her native language. Instead of Noviembre, which is the Spanish word for "November," hers is merely a loose alteration of the month itself.

GoldenYuiitusin GoldenYuiitusin
N/A
ChaldeaDex Entry:
King of Destruction #5
Broly



Class: Berserker
Gender: Male
Height/Weight: 226cm/137kg (Base Form)
Alignment: Lawful Mad (formerly Chaotic Evil)
Origin: Modern Era, Planet Vegeta
Debut: Dragon Ball Z
Comment: Taken in by Leanne Belle, he quickly developed a strong bond with her and learned how to truly care about others.

The Legendary Super Saiyan. From birth, Broly was gifted with extraordinary power, even for a Saiyan. Fearing that he would eventually be overthrown by the newborn, King Vegeta had attempted to have him and his father Paragus executed. Shortly after, the galactic tyrant Frieza made his move to destroy Planet Vegeta, homeworld of the Saiyan race. Miraculously, Broly and his father survived due to Broly's energy.

Violent and wild, Broly was difficult to control, so his father attempted to have him under control with a hypnotic crown. Using his son as a puppet for his schemes, Paragus eventually lost control of him when the child met Son Goku, birth name Kakarot, whose ceaseless crying bothered him. In a long and drawn-out struggle, Broly was eventually defeated by Goku and his allies on New Planet Vegeta, left for dead with the planet's destruction.

He simply wishes to be the strongest one there is.

Parameters
Strength: A++ (EX due to Super Saiyan)
Endurance: A+ (EX due to Super Saiyan)
Agility: A+ (EX due to Super Saiyan)
Mana: A++ (EX due to Super Saiyan)
Luck: D
Noble Phantasm: EX

Class Skill
Mad Enhancement: Rank EX. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Battle Continuation: Rank A. A strong vitality and willpower to remain in combat even with serious and fatal injuries.
Sadistic Constitution: Rank A++. Pleasure gained from the pain of others. Increases strength but decreases endurance.
Wild Sense: Rank B. The ability to sense an opponent's incoming attack and dodge it almost instantaneously.
Ki Manipulation: Rank EX. The ability to utilize the energy within oneself for various actions.
Zenkai: Rank A+. The ability to increase one's latent power level after surviving near-death experiences.

Noble Phantasms
The Legendary Super Saiyan: Rank EX, Anti-Unit (Self) type.
As a powerful member of the Saiyan race, Broly is capable of enhancing his power by entering a super state, allowing him access to many different froms, with each one multiplying Broly's power and energy output by a large amount. Due to being a Legendary Saiyan, which are said to only appear every thousand years, Broly's Super Saiyan forms are all drastically stronger than a regular Saiyan's and can even increase his already large size.
Eraser Cannon - Blaster Shell: Rank A~EX, Anti-Unit/Anti-Army/Anti-City/Anti-World type.
Broly's signature technique. A green light energy from around his body and gathers it into his palm to form a bright-green energy sphere, its power varying depending on Broly's current energy output. Having mastered the technique, Broly found ways to improve on it by creating multiple variants, including one capable of destroying an entire city and an even stronger one capable of wiping out an entire planet.

Attribute: Earth

Traits: Humanoid, Saiyan, Beast, Massive (as Great Ape), Threat to Humanity

Notes: Though he remains a hot-blooded warrior and is still prone to losing control over his own rage, especially when it comes to anything happening to Leanne. He has even developed a relationship with Angelica, a Doll formerly affiliated with the Ainsworth family.
ChaldeaDex Entry:
??? #???
Galacta Knight



Class: Foreigner
Gender: Male
Height/Weight: ???cm/???kg
Alignment: True Neutral
Origin: Unknown, presumably planet Pop Star
Debut: Kirby Super Star Ultra
Comment: -TO BE FILLED OUT-

The Greatest Warrior in the Galaxy. -TO BE FILLED OUT-

-TO BE FILLED OUT-

-TO BE FILLED OUT-

Parameters
Strength: A+++
Endurance: EX
Agility: A++
Mana: EX
Luck: C
Noble Phantasm: EX

Class Skill
Existence Outside the Domain: Rank EX. One's status as a life form beyond this world or having been possessed by one.

Personal Skills
Magic Resistance: Rank A+++. Protection from magic effects.
-TO BE FILLED OUT-

Noble Phantasms
-TO BE FILLED OUT-

Attribute: Earth

Traits: Star Warrior, Threat to Humanity

Notes: Usually after he appears, he goes back to be imprisoned after his task is done, due to the universe retconning his presence becuase of his immense power, but the impact he leaves remains.
ChaldeaDex Entry:
E-Series #102
E-102 Gamma



Class: Archer
Gender: Genderless, programmed as Male
Height/Weight: 215cm/825kg
Alignment: Neutral Good
Origin: Modern Era, Eggman Empire
Debut: Sonic Adventure
Comment: -TO BE FILLED OUT-

Mr. Robot. -TO BE FILLED OUT-

-TO BE FILLED OUT-

-TO BE FILLED OUT-

Parameters
Strength: C
Endurance: B
Agility: C
Mana: A+++
Luck: E
Noble Phantasm: N/A

Class Skills
Magic Resistance: Rank N/A. Protection from magic effects.

Personal Skills
-TO BE FILLED OUT-

Noble Phantasms
-TO BE FILLED OUT-

Attribute: Man

Traits: Humanoid, Mechanical, Weak to Enuma Elish

Notes: Has grown very close to Mash, who sees him as some kind of sibling. She has made her job to teach him about emotions.
ChaldeaDex Entry:
Alpha Titan #1
Titanus Gojira (Godzilla)



Class: Ruler
Gender: Unknown, presumed to be Male
Height/Weight: 119.8m/99.634kt
Alignment: Lawful Neutral
Origin: Earth
Debut: Godzilla (MonsterVerse)
Likes: Unknown
Dislikes: Unknown
Comment: -SKREEEEEEONK!-

King of the Monsters.
-TO BE FILLED OUT-

Being a creature of a far different mindset to that of a human, he has no "wish" per se. Rather he is a creature that seeks nothing more than to maintain balance in whatever world he happens to be in.

Parameters
Strength: EX
Endurance: EX
Agility: D
Mana: EX
Luck: B
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank -. Protection from magic effects. Nullified by Daikaiju Invincibility.
True Name Discernment: Rank E. The instant reveal of information regarding other Servants.
God's Resolution: Rank -. Being granted two Command Seals for each Servant. Nullified by Titan Hierarchy.

Personal Skills
Daikaiju Invincibility: Rank EX. The ability to be so durable, it requires another Kaiju or someone with exceptional power to actually cause harm.
Innocent Kaiju: Rank EX. A variant of Innocent Monster, derived from how people visualize Kaijus as nothing but large destruction machines.
Atomic Breath: Rank A+. The ability to fire a stream of pure radioactive energy from one's mouth.
Battle Continuation: Rank A. A strong vitality and willpower to remain in combat even with serious and fatal injuries.
Indomitable Will: Rank B. Resistance against any sort of mind control or persuasion, including psychic attacks.
Titan Hierarchy: Rank EX. The ability to force lower ranking Titans and other monsters to submit to one's will as Alpha.

Noble Phantasm
Finishing Move: Kiss of Death: Rank A, Anti-Kaiju type.
This Noble Phantasm can ONLY work against another giant, though that's more likely because of what Godzilla does during this attack rather than an actual rule. But what does he do? Well, he forcibly opens the enemy's jaws and feeds his Atomic Breath down their throat, liquefying their insides and softening their flesh until decapitation occurs from the neck being unable to support the body. You can see why it's a giant-only attack now, right?

Attribute: Star

Traits: Kaiju, Beast, Massive, Animal Characteristics, King, Threat to Humanity, Weak to Enuma Elish, Immune to Pigify

Notes: Qualifies for the Ancient Giant class for... obvious reasons. Typically appears briefly when a giant threat emerges and leaves as soon as that threat is vanquished.
ChaldeaDex Entry:
??? #???
Michael "Mike" Haggar



Class: Berserker
Gender: Male
Height/Weight: 202cm/140kg
Alignment: Neutral Good
Origin: Modern Era, United States
Debut: Final Fight
Comment: -TO BE FILLED OUT-

Mayor of Metro City. -TO BE FILLED OUT-

-TO BE FILLED OUT-

-TO BE FILLED OUT-

Parameters
Strength: A
Endurance: B
Agility: D
Mana: D
Luck: B
Noble Phantasm: N/A

Class Skill
Mad Enhancement: Rank E-. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
-TO BE FILLED OUT-

Noble Phantasms
-TO BE FILLED OUT-

Attribute: Man

Traits: Living Human, Humanoid, Brynhildr's Beloved, Weak to Enuma Elish

Notes: Once defeated Galactus in a team made of himself, Frank and Phoenix. Every time he puts a shirt on, don't expect it to last due to his build ripping it. Has a gym open in Basel.
ChaldeaDex Entry:
Hex Maniac #???
Hitomi



Class: Caster
Gender: Female
Height/Weight: ???cm/???kg
Alignment: Chaotic Neutral
Origin: Modern Era, Kalos Region
Debut: Pokémon X & Y
Comment: -TO BE FILLED OUT-

Occult Maniac. -TO BE FILLED OUT-

-TO BE FILLED OUT-

-TO BE FILLED OUT-

Parameters
Strength: E
Endurance: E
Agility: E
Mana: B
Luck: A
Noble Phantasm: -

Class Skills
Territory Creation: Rank N/A. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank N/A. The ability to produce various magical items.

Personal Skills
-TO BE FILLED OUT-

Noble Phantasms
-TO BE FILLED OUT-

Attribute: Man

Traits: Living Human, Humanoid, Weak to Enuma Elish

Notes: Leonidas' roommate, thanks to a cruel prank from Claptrap, Juri and Chachazero. Apparently, she can see spirits and ghosts. Fascinated with Nitocris and Specter Knight over their relation to the undead and in good terms with fellow occultist Helena.
ChaldeaDex Entry:
??? #???
Knuckles the Echidna



Class: Berserker
Gender: Male
Height/Weight: 110cm/40kg
Alignment: Chaotic Good
Origin: Modern Era, Angel Island
Debut: Sonic the Hedgehog 3
Comment: -TO BE FILLED OUT-

Guardian of the Master Emerald. -TO BE FILLED OUT-

-TO BE FILLED OUT-

-TO BE FILLED OUT-

Parameters
Strength: A+
Endurance: A
Agility: B
Mana: C
Luck: B
Noble Phantasm: EX

Class Skill
Mad Enhancement: Rank E. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
-TO BE FILLED OUT-

Noble Phantasms
-TO BE FILLED OUT-

Attribute: Earth

Traits: Humanoid, Animal, Weak to Enuma Elish

Notes: Often compared to Gawain in some mannerisms and Cu in his voice. Unlike Sonic, he doesn't chuckle.
ChaldeaDex Entry:
B-Class Hero #7
Saitama



Class: Savior
Gender: Male
Height/Weight: 175cm/70kg
Alignment: Neutral Good
Origin: Modern Era, Z-City
Debut: One-Punch Man series
Comment: "OK."

The Caped Baldy. Saitama is the most powerful hero alive. Having apparently trained himself to superhuman condition, Saitama faces an existential crisis as he is now too powerful to gain any thrill from his heroic deeds. He is registered with the Heroes Association as a B-Class Superhero and is tasked to defend Z-City against Mysterious Beings.

Because even the mightiest foes pose no challenge to him, he doesn't take his hero work very seriously. In spite of this, he is constantly searching for an opponent that can challenge him, since his superhero work is beginning to bore him because it's too easy. The combination of his attitude, unstoppable strength, and distinctively simple and "unimpressive" appearance often cause his battles to become anticlimactic.

Saitama's wish is to find an opponent that he cannot defeat easily. This wish is unlikely to ever be granted.

Parameters
Strength: EX
Endurance: EX
Agility: EX
Mana: EX
Luck: EX
Noble Phantasm: EX

Class Skills
Charisma: Rank C. The natural talent to command others.
Counter Hero: Rank -. Reduction of the opponent's parameters if they are considered a hero. Nullifed by Saitama himself since he prefers a fair fight.

Personal Skills
Iron Fist: Rank EX. Knowledge and mastery of various punching techniques.
Supernatural Senses: Rank EX. Superhuman senses beyond what any natural being would have.
Ultimate Defense: Rank EX. Protection from any and all attacks. Defensive capabilities are on the levels of a Shielder, if not beyond.
Indomitable Will: Rank EX. Resistance against any sort of mind control or persuasion, including psychic attacks.
Intangibility Negation: Rank EX. The ability to break even the most unbreakable defenses.

Noble Phantasm
One-Punch Man: Serious Series - Serious Punch: Rank EX, Anti-Unit type.
This Noble Phantasm is essentially Saitama putting more than just the minimum effort into one strong punch. However, he will usually allow his opponents to rant about their motives and power up into their strongest forms before suddenly and nonchalantly obliterating them. The full capacity of this technique has yet to be discovered since no one has survived it so far.

Attribute: Man

Traits: Living Human, Humanoid, Brynhildr's Beloved, Immune to Pigify

Notes: The most overpowered character in this roleplay. As such, he rarely does anything.

Team Dark
ChaldeaDex Entry:
Team Dark #1
Rouge the Bat



Class: Assassin
Gender: Female
Height/Weight: 105cm/None of your business
Alignment: Chaotic Neutral
Origin: Modern Era, Unknown
Debut: Sonic Adventure 2
Comment: -TO BE FILLED OUT-

Fly in the Freedom. -TO BE FILLED OUT-

-TO BE FILLED OUT-

-TO BE FILLED OUT-

Parameters
Strength: C
Endurance: C
Agility: B
Mana: C
Luck: EX
Noble Phantasm: N/A

Class Skill
Presence Concealment: Rank B. The ability to hide one’s presence.

Personal Skills
-TO BE FILLED OUT-

Noble Phantasms
-TO BE FILLED OUT-

Attribute: Earth

Traits: Humanoid, Animal, Weak to Enuma Elish

Notes: Initially killed during Neo Metal Sonic's attack, her death and universe got retconned and thus it never happened.
ChaldeaDex Entry:
Team Dark #2
Project Shadow (Shadow the Hedgehog)



Class: Avenger
Gender: Male
Height/Weight: 100cm/35kg
Alignment: Chaotic Good (formerly Neutral Evil)
Origin: Modern Era, Space Colony ARK
Debut: Sonic Adventure 2
Comment: "Where's that DAMN fourth Chaos Emerald?!"

The Ultimate Life Form. Created by Professor Gerald Robotnik with the DNA of Black Doom, leader of Black Arms, Project Shadow's purpose was to provide ways to develop cures for incurable deadly illnesses, more specifically for Gerald's granddaughter, Maria. While successful, Shadow was deemed as a threat to humanity, so he was captured and put into stasis in a space station known as the ARK. Eventually, Maria would become collateral damage as he attempted to escape.

50 years later, Shadow was released by Dr. Eggman to help him conquer the world. Initially, he sought to destroy the Earth to avenge Maria, but was persuaded to save it from Gerald's doomsday plans. In the process, he lost his memories and he sought to uncover his past, during which he met the Black Arms. Ultimately, he thwarted Black Doom and saved the world. From there, he continued to protect humanity by becoming an agent of G.U.N.

His wish to fulfill the promise he made to Maria; to bring hope to humanity.

Parameters
Strength: B
Endurance: A
Agility: A+
Mana: A+
Luck: C
Noble Phantasm: EX

Class Skills
Avenger: Rank -. To gather people's hatreds and grudges onto oneself, providing the ability to gain more power the more hurt one gets.
Oblivion Correction: Rank -. Never forgetting one's grudges and hate. Manifests in the high chance of critically hurting an opponent.
Self-Healing (Magic): Rank -. Magical energy endlessly gushes forth until revenge is taken, granting a limited healing factor.
All Class Skills are nullified by EDGE.

Personal Skills
Robust Health: Rank EX. A sturdy and robust body capable of resisting any disease. Comprises Poisonproof.
Inhibitor Rings: Rank B. Specials rings that restrain one's full power in order to retain their sanity.
Hedgehog Abilities: Rank B. The ability to use techniques such as the Spin Dash, Homing Attack, and Light Speed Dash.
Indomitable Will: Rank C. Resistance against any sort of mind control or persuasion, including psychic attacks.
Battle Continuation: Rank A. A strong vitality and willpower to remain in combat even with serious and fatal injuries.
EDGE: Rank EX. To be so edgy that it can cut people. A variant of Imperial Privilege that grants usage of any skill that can make one edgier.

Noble Phantasms
Chaos Control: Warping Time and Space: Rank EX, Anti-Unit type.
Using the Chaos Emeralds, Shadow has the ability to warp the very fabrics of space and time in order to do whatever he wants. Most notably used to warp himself to great distances or simply slow down the flow of time, this Noble Phantasm is essentially Shadow's ultimate trump card, allowing him to quickly regain the upper hand in battle shall he ever lose it.
Chaos Blast: Death to All Who Oppose Me: Rank EX, Anti-Army type.
Turning all of the anger in his heart into a weapon of mass destruction with the power of the Chaos Emeralds, Shadow has the ability to create a giant explosion latent with pure Chaos Energy. Prior to unleashing the blast, Shadow is briefly transformed into Dark Shadow, where he glows with bright red energy, has invulnerability, and for some reason, infinite ammunition with any weapon he wields.
Super Shadow: Behold the Ultimate Power: Rank EX, Anti-Unit (Self) type.
Using the power of the seven Chaos Emeralds, Shadow enters his Super Shadow form to overpower the enemy with tremendous force. Gaining access to the full power of the Chaos Emeralds, immesurable strength, invulnerability to harm, an unlimited amount of energy and the ability to breathe in space, this form raises all of his parameters to EX rank, making him so powerful that calling him a god would actually be an understatement...

Attribute: Star

Traits: Humanoid, Animal, Brynhildr's Beloved, Weak to Enuma Elish

Notes: Black's former Tamer and Mewtwo's former Trainer. Owns a pair of rocket-powered boots, which not only boosts his speed, but also allows him to hover a bit. Despite now being good, his past actions are so tied to him that he's classified an Avenger anyway. A little known fact is that he considers anime a form of art, especially liking one with an edgy girl and a scissor blade.
ChaldeaDex Entry:
Team Dark #3
E-123 Omega



Class: Berserker
Gender: Genderless, programmed as Male
Height/Weight: 150cm/1230kg
Alignment: Chaotic Neutral
Origin: Modern Era, Eggman Empire
Debut: Sonic Heroes
Comment: -TO BE FILLED OUT-

The Ultimate E-Series Robot. -TO BE FILLED OUT-

-TO BE FILLED OUT-

-TO BE FILLED OUT-

Parameters
Strength: A
Endurance: A
Agility: C+
Mana: A+++
Luck: D
Noble Phantasm: N/A

Class Skill
Mad Enhancement: Rank N/A. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
-TO BE FILLED OUT-

Noble Phantasms
-TO BE FILLED OUT-

Attribute: Man

Traits: Humanoid, Mechanical, Weak to Enuma Elish, Immune to Pigify

Notes: Initially killed during Neo Metal Sonic's attack, his death and universe got retconned and thus never happened.

Freddy Fazbear's Pizzeria
ChaldeaDex Entry:
Possessed Plush #1
Fredbear



Class: Unknown
Gender: None, it's a plushie
Height/Weight: ???cm/???kg
Alignment: Chaotic Good
Origin: Modern Era, Fazbear Entertainment Production Line
Debut: Five Nights at Freddy's 4
Likes: Unknown
Dislikes: Unknown
Line: "Tomorrow is another day."
Comment: He's here, he's there, he's everywhere. Who you gonna call? Psychic Friend Fredbear.

ERROR. DATA NOT FOUND.



It's me...
ChaldeaDex Entry:
Fox Animatronic #2
Foxy the Party Fox (Funtime Foxy)



Class: Caster
Gender: Genderless due to being a robot, but programmed as a... yes. Identifies as female at least.
Height/Weight: ???cm/???kg
Alignment: Neutral Good
Origin: Modern Era, Fazbear Entertainment Production Line
Debut: Five Nights at Freddy's 2
Comment: "Kids can be so cruel..."

Foxy 2.0. This version of Foxy was created by Fazbear Entertainment in response to parents' complaints about the original Foxy character being too "scary" for children. What those parents didn't realize is that he was VERY popular among children. When the updated Foxy made her debut with the sleeker redesigns at the revamped Freddy Fazbear's Pizzeria, the children hated her and would constantly tear her apart.

The staff eventually grew tired of putting her back together, so she was instead turned into an attraction where children could take her apart and put her back together, giving her the new moniker of "Mangle." As Mangle, she became self-aware and would assist the animatronics that were possessed by children killed by William Afton in hunting down night guards in an attempt to find their killer.

Her wish was to be the entertainer she was created to be and be adored instead of hated. Safe to say, that wish has been granted.

Parameters
Strength: C
Endurance: D
Agility: D
Mana: B
Luck: D
Noble Phantasm: A

Class Skills
Territory Creation: Rank D. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank -. The ability to produce various magical items.

Personal Skills
Presence Concealment: Rank B. The ability to hide one’s presence.
Happy Jam 2: Rank A. The ability to heal allies considerably and provide temporary boost in speed through song.
Gift Boxes: Rank A. The ability to grant new life to fallen allies or provide an "extra life" to protect them from what would otherwise be a fatal blow.
Animatronic: Rank A. The ability to be seen as a mere robot programmed to do repetitive tasks.

Noble Phantasms
Happiest Day: Cosmic Song: Rank A+, Anti-Unit type.
As an expression of the sheer joy she has for finally being loved as an entertainer and having friends, she is able to summon powerful stars to attack all enemies who would dare to bring harm to her friends and fans. In other, less cheesy words, that means she calls down a flurry of star-shaped comets, striking down her enemies with them.
Jumpscare: Haunted Horror: Rank E, Anti-Unit type.
A trademark ability used by every possessed animatronic in Fazbear Entertainment history. Funtime Foxy's version is the weakest due to her newborn kindness weakening the effect, but it's still a devastating move that can kill any nomal being at sight and can stun some of the stronger ones long enough for her friends to finish a battle.

Attribute: Earth

Traits: Humanoid, Mechanical, Animal Characteristics, Weak to Enuma Elish, Immune to Pigify

Notes: Quickly made friends with Frankenstein due to their connection of being seen as outcasts to the general public in their respective worlds.
ChaldeaDex Entry:
??? #???
Michael Afton (Springtrap)



Class: Assassin
Gender: Male
Height/Weight: ???cm/???kg
Alignment: Neutral Evil
Origin: Modern Era, Fazbear's Fright
Debut: Five Nights at Freddy's 3
Comment: "Father, I'm going to come find you... I'm going to come find you..."

The Purple Guy. -TO BE FILLED OUT-

-TO BE FILLED OUT-

-TO BE FILLED OUT-

Parameters
Strength: A
Endurance: A
Agility: A
Mana: C
Luck: E
Noble Phantasm: A

Class Skill
Presence Concealment: Rank A. The ability to hide one’s presence.

Personal Skills
-TO BE FILLED OUT-

Noble Phantasms
-TO BE FILLED OUT-

Attribute: Man

Traits: Humanoid, Undead, Mechanical, Animal Characteristics, Weak to Enuma Elish

Notes: Marie has made her duty to help him with his self-steem and thus have bonded like siblings. Is protective of both her and the kids due to his Father's actions and his sister's death.

Mushroom Kingdom Inhabitants
ChaldeaDex Entry:
??? #???
Wario



Class: Rider
Gender: Male
Height/Weight: ???cm/???kg
Alignment: Neutral Evil
Origin: Modern Era, Mushroom Kingdom
Debut: Super Mario Land 2: 6 Golden Coins
Comment: Loves money, garlic and himself

Scoundrel with a Fart of Gold. -TO BE FILLED OUT-

-TO BE FILLED OUT-

-TO BE FILLED OUT-

Parameters
Strength: A
Endurance: A+
Agility: C+
Mana: D
Luck: A+
Noble Phantasm: A

Class Skills
Magic Resistance: Rank N/A. Protection from magic effects.
Riding: Rank N/A. The ability to master any mount.

Personal Skills
-TO BE FILLED OUT-

Noble Phantasms
-TO BE FILLED OUT-

Attribute: Man

Traits: Living Human, Humanoid, Weak to Enuma Elish

Notes: His fortune goes to the extent of owning a planet. During Testament's attack, even if inside a card that didn't stop him from annoying her.
ChaldeaDex Entry:
WAA #1
Waluigi



Class: Foreigner
Gender: Male
Height/Weight: 231cm/???kg
Alignment: Chaotic WAA
Origin: Modern Era, Mushroom Kingdom
Debut: Mario Tennis
Comment: "Expecting a comment? TOO BAD! WALUIGI TIME!"

Master of Mischief. Aside from being Wario's partner-in-crime and his strong rivalry with Luigi, not much is known about the mysterious Waluigi. He is shown as a very determined man who will use every trick he can, be they legal or not, to get whatever he wants. Even the laws of physics are nothing more than toys for him, which raises more questions than answers about who or what he is.

One of the most infamous persons in the Mushroom Kingdom, no one really likes being around him. Even Wario, the closest thing to a friend he has, sometimes ditches him to work on his own scams and live his own adventures. This caused him to be a lonely, depressed man seeking for attention, which he hides under an arrogant and overconfident facade.

His wish is to rule all and be more famous than the Mario Bros. That's never going to happen.

Parameters
Strength: D
Endurance: A
Agility: B
Mana: B
Luck: D
Noble Phantasm: A

Class Skill
Existence Outside the Domain: Rank EX. One's status as a life form beyond this world or having been possessed by one.

Personal Skills
Riding: Rank C. The ability to master any mount.
Sadistic Constitution: Rank A. Pleasure gained from the pain of others. Increases strength but decreases endurance.
Bob-omb Blast: Rank B. The capacity to make Bob-ombs appear to attack the opponent.
WALL-Luigi: Rank A. The ability to create a wall of purple thorns from the ground below.
Overall Weirdness: Rank EX. The ability to do a number of bizarre feats that defy logic or reasoning.

Noble Phantasms
Destruction Dance: Super Sudden Death!: Rank A, Anti-Army type.
One of Waluigi's most well-known talents is dancing. As he distracts the people around him with a dance as graceful as he is hideous, Waluigi casts a rain of Bob-ombs on them, surprising them and dealing a ton of damage. Often compard to Sudden Deaths in the Smash tournaments, which he likely took inspiration from due to his saltiness over being forbidden the possibility to participating in them as a contestant.
Waluigi Pinball: It’s Waluigi Time!: Rank B+, Anti-Army type.
Waluigi's Reality Marble. For some reason, it appears in the form of a giant pinball machine that can be used as a race track or a sports court. Its interior is what you'd expect of a pinball machine, but it's the sheer size of it coupled with Waluigi's weirdness that makes it dangerous. Various bizarre traps are placed in every corner, giant pinball balls that can crush others roll around and even a giant robotic version of Waluigi himself.
WAA in the Family: Waluigi Is Back, World Is Funny Again!: Rank EX, Anti-World type.
A mysterious ability said to have been acquired from the mystical depths of the Internet, this Noble Phantasm allows Waluigi to cast his weirdness to the world in order to manipulate all of its reality, breaking all sense of logic and causing chaos to unspeakable levels. While this may sound disastrous beyond anything imaginable, Waluigi tends to only use it for a short amount of time to tell everyone else that he is here.

Attribute: Man

Traits: Living Human, Humanoid, Weak to Enuma Elish

Notes: Married to the original Nobunaga and has three kids, Waluigi Jr., NobuWAAga, and Jeff.
ChaldeaDex Entry:
Koopa Troop #1
Bowser Koopa



Class: Berserker
Gender: Male
Height/Weight: Inconsistent, presumed to be controlled at will
Alignment: Neutral Evil
Origin: Modern Era, Mushroom Kingdom
Debut: Super Mario Bros.
Comment: "Did somebody page the King of Awesome?"

Great King of Koopas. The greatest threat to the Mario Brothers (in his own eyes, anyway), Bowser has terrorized the Mushroom Kingdom on dozens and dozens of occasions. In fact, he shows up so much that the denizens start to worry when he DOESN'T do a routine kidnapping of Princess Peach. He considers himself to be Mario's main rival to the point he looks forward to facing off with him in climactic showdowns.

While he is a "bad guy", he's not necessarily a "bad" guy. When he's not trying to take over the Mushroom Kingdom or the entire universe, he's helping Mario against a far more destructive threat, participating in many recreational activities hosted by Mario and Peach or spending time with his son Bowser Jr. and his adoptive children, the Koopalings. He's also a very kind ruler to his people... when he's not angry.

His wish is to marry Princess Peach and take over the Mushroom Kingdom.

Parameters
Strength: A++
Endurance: EX
Agility: B
Mana: B
Luck: C
Noble Phantasm: A+

Class Skill
Mad Enhancement: Rank C. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Riding: Rank B. The ability to master any mount.
Authority of the King: Rank A+. A skill that denotes the supremacy and power of a King's reign.
Flame Breath: Rank A. The ability to fire a stream of flames from one's mouth.
Koopa Shell: Rank A+. A thick shell that can withstand virtually anything, giving its wearer incredible defense.
Self-Modification: Rank EX. The ability to modify one's body.

Noble Phantasms
Vacuum Breath: Bowser's Inside Story: Rank A, Anti-Unit type.
An ability Bowser obtained by eating a really shady mushroom from an even shadier merchant, which remained even after digestion, turning it into something he can naturally do. When performing it, Bowser is capable of inhaling everything as if he were a powerful vacuum. Anything that enters his body is somehow shrunk in order to fit in. In addition, shall Bowser inhale a powerful artifact using this ability, he is capable of using its powers.
Koopa Clown Car: The Great King's Copter: Rank A, Anti-Unit type.
Bowser's favored mode of transportation and the reason why he qualifies for the Rider class. A flying helicopter-like vehicle with a clown face drawn on it, which he owned since he was a (relatively) small baby. However, beneath its silly appearance are various hidden weapons, such as Bullet Bill launchers to the sides and a laser gun inside the mouth. It has also once been repurposed as a kart, making land travel possible.
Koopa Troops: The Great King's Army: Rank A+, Anti-Army type.
Bowser's military force, which consists of countless soldiers, ghosts, mages, vehicles designed for warfare and even an armada of flying ships. While defeated countless times by the Mushroom Kingdom's heroes, they still prove to be a threat and sometimes considered to be more of a challenge than the one who commands them. In addition, a select few members are also trained to perform deadly attacks alongside Bowser himself.
Bowser’s Kingdom: The Great King’s Castle: Rank A, Fortress type.
Bowser’s residence, home of the royal Koopa family located in a volcanic area. Inside this fortress is where many of his elite soldiers reside, where Princess Peach is found more often to be rescued and where Bowser is usually fought. The castle has been remodeled constantly, ranging from a traditional Western castle, a plain brick building, a racetrack, a Japanese castle and a few others.
Dry Bowser: The Great King's Skeleton: Rank EX, Anti-Unit type.
Bowser's skeletal structure is incredibly strong, capable of resisting practically anything. As such, shall his body be destroyed, his skeleton will remain, allowing him to persist after death as an undying, undead being. In this form, Bowser gains the ability to use his bones as projectiles and, no longer held back by thick heavy skin, also becomes faster and more agile, his jumps in particular getting a boost in height.
Giga Bowser: The Giant King's Might: Rank EX, Anti-Army type.
The full extent of Bowser's Self-Modification skill, an ability to turn into a gigantic beast that can only be classified as "kaiju." In addition to the size increase, his parameters are also greatly enhanced and he gains access to the elements of Ice, Electricity and Darkness. While Bowser can perform it by himself, it can also be automatically triggered during near-death experiences and can also be used in tandem with Dry Bowser.

Attribute: Earth

Traits: Dragon, Animal, King, Koopa, Massive (as Giga Bowser), Undead (as Dry Bowser), Weak to Enuma Elish

Notes: Started as an enforcer of Zero, but switched sides when he saw the young Kanna being kidnapped and possessed. This led him to become friends with her and her mother, Kamui, the latter recognizing that Bowser is a kind and caring father despite his "villainy."
ChaldeaDex Entry:
Koopa Troop #2
Bowser Koopa Jr.



Class: Rider
Gender: Male
Height/Weight: 115cm/500kg
Alignment: Lawful Evil
Origin: Modern Era, Mushroom Kingdom
Debut: Super Mario Sunshine
Line: “NYARGLEBARGLE!”
Comment: Weight includes the Junior Clown Car.

Future King of the Koopas. -TO BE FILLED OUT-

-TO BE FILLED OUT-

His wish is to grow up to be just like his father and make him proud.

Parameters
Strength: D
Endurance: B
Agility: A
Mana: D
Luck: C
Noble Phantasm: B

Class Skills
Magic Resistance: Rank -. Protection from magic effects.
Riding: Rank B. The ability to master any mount.

Personal Skills
Flame Breath: Rank D. The ability to fire a stream of flames from one's mouth.
Sonic Screech: Rank A+. A loud, piercing scream capable of weaking whoever hears it, be they ally or foe.
Koopa Shell: Rank A. A thick shell that can withstand virtually anything, giving its wearer incredible defense.

Noble Phantasms
Junior Clown Car: The Great Prince's Copter: Rank A, Anti-Unit type.
The reason why Jr. is a Rider. A smaller version of his father's most famous vehicle, used as his main method of transportation. It's equipped with various weapons, including two mechanical arms with boxing gloves, a tongue, a shield, a cannon, wrecking balls, a fireball cannon, a pair of drills, a storage for explosives, etc. It also has retractable wheels for land traveling and a unique feature which ejects Jr. before exploding.
Magic Paintbrush: Graffiti Here and There: Rank B, Anti-Army type.
A paintbrush created by Professor E. Gadd, which he gave to Jr. in disguise, thinking he was Mario. As it name implies, it has magical properties, as Jr. used it to create havoc on Isle Delfino, using it to cover the island in some strange kind of goop painting. Its Anti-Army classification comes from how this goop can create monsters, which will not stop producing until it’s all cleaned. It also can open portals and qualifies him for Lancer.
Shadow Mario: Dark Fake Mario: Rank C, Anti-Unit (Self) type.
A bandana Jr. can use to turn himself into a duplicate of Mario with a transparent blue liquid consistency and gain his trademark jumping abilities. Jr. once used it to wreak panic in Isle Delfino by committing various treacheries that would be blamed on Mario thanks to this disguise. Seemingly, there’s no limit to how long he can use it. The bandana itself is nameless, so the name of this Noble Phantasm was taken from the form he takes.
Shadow Mario Paint: Imitation Painting: Rank C, Anti-Army type.
A technique Jr. can only use as Shadow Mario with the aid of the Magic Paintbrush. It simply consists on him drawing a large X made of goop in an invisible plain of Imaginary Numbers. Anyone who is around this undetected plain suffers damage once they get in contact with the goop and remain trapped in this small space until it’s gone. However, the X won’t be gone peacefully, instead exploding after a short while and damaging those in range.
Koopa Troops: The Great King's Army: Rank B+, Anti-Army type.
Bowser's military force, which consists of countless soldiers, ghosts, mages, vehicles designed for warfare and even an armada of flying ships. As his son and heir to the Koopa Throne, Jr. is a high ranking member of the army as its second in command, therefore he can make use of most of it to his whims and to aid his father. Prominently, he’s in command of Bowser’s elite and his adoptive siblings, the Koopalings, who are seen fighting along him often.

Attribute: Earth

Traits: Dragon, Animal, Koopa, Humanoid (as Shadow Mario), Child, Weak to Enuma Elish

Notes: Parameters are marked by Bowser Jr.’s personal statistics. They don’t necessarily reflect the parameters for when he pilots the Junior Clown Car, which he usually does in a fight.

Potionarium
ChaldeaDex Entry:
Order of No Quarter #3
Plague Knight



Class: Caster
Gender: Male
Height/Weight: ???cm/???kg
Alignment: Chaotic Neutral
Origin: Unknown Era, The Valley
Debut: Shovel Knight
Comment: -TO BE FILLED OUT-

The Vital Vitriol. -TO BE FILLED OUT-

-TO BE FILLED OUT-

-TO BE FILLED OUT-

Parameters
Strength: E
Endurance: D
Agility: A
Mana: A
Luck: D
Noble Phantasm: N/A

Class Skills
Territory Creation: Rank -. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank -. The ability to produce various magical items.

Personal Skills
-TO BE FILLED OUT-

Noble Phantasms
-TO BE FILLED OUT-

Attribute: Man

Traits: Living Human, Humanoid, Weak to Enuma Elish

Notes: His feelings on most of Chaldea are mixed, trusting only the Casters. Paracelsus has expressed admiration of his work as a fellow alchemist.
ChaldeaDex Entry:
??? #???
Mona



Class: Caster
Gender: Female
Height/Weight: ???cm/???kg
Alignment: Chaotic Neutral
Origin: Unknown Era, The Valley
Debut: Shovel Knight
Comment: N/A

Snarking Alchemist. -TO BE FILLED OUT-

-TO BE FILLED OUT-

-TO BE FILLED OUT-

Parameters
Strength: D
Endurance: E
Agility: C
Mana: B
Luck: B
Noble Phantasm: N/A

Class Skills
Territory Creation: Rank -. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank -. The ability to produce various magical items.

Personal Skills
-TO BE FILLED OUT-

Noble Phantasms
-TO BE FILLED OUT-

Attribute: Man

Traits: Living Human, Humanoid, Weak to Enuma Elish

Notes: While acting apathetic when alone, with Plague Knight she shows a more active side. Loves to dance when no one is around.

KingofPhantoms KingofPhantoms
ChaldeaDex Entry:
Changeling #1
Chrysalis



Class: Pretender
Gender: Female
Weight/Height: Varies due to her shapeshifting abilities
Alignment: True Friendship (formerly Chaotic Evil)
Origin: Fourth Generation, Equestria
Debut: My Little Pony: Friendship is Magic
Comment: As a reformed villain, she's a lot friendlier than she looks.

Queen of Changelings. Chrysalis is a Changeling, a type of shape-shifting being who can take the form of anything, and reigned peacefully alongside her sister until a tragic betrayal led to the latter's demise. She turned the Changelings into a cruel and sadistic race that took pleasure in using their abilities not only for their own personal gain, but to torment others as well, taking several innocent lands full of love for her species to feed on.

After a failed attempt to take over the neighbouring kingdom of Equestria by impersonating a Princess who was about to be wed, Chrysalis began to wonder about the meanings of love, friendship, kindness and forgiveness. Eventually, she abandoned her hopes of preserving the survival of her race and left her homeworld to fend for herself. She ended up in Basel, where she eventually understood the concepts of friendship and love.

Her current wish is to make as many friends as possible.

Parameters
Strength: E
Endurance: E
Agility: B
Mana: A
Luck: C
Noble Phantasm: C

Class Skills
ERROR

Personal Skills
Territory Creation: Rank B. The ability to build a special terrain that is advantageous to oneself as a magus.
Love Feeding: Rank EX. The ability to feed off of love to add to one's strength, powers and health.
Healing Magecraft: Rank D. This ability provides one with a great amount of healing magic.
Changeling: Rank EX. An evolution of the Shapeshifting skill. Allows one to take on the shape of any other living being at will.

Noble Phantasm
Green Beam: This Day Is Going to Be Perfect: Rank C, Anti-Unit type.
A simple, but absolutely powerful blast of concentrated magical energy in it's rawest state. Anyone unfortunate enough to be struck by this is going to receive massive damage. People with high endurance are likely to survive it, but they will unquestionably be very badly weakened from it. However, if Chrysalis is too weak due to not feeding enough form people's love, it will be nigh useless.

Attribute: Earth

Traits: Animal, King

Notes: She did not have a sister in her canon universe; it is instead a detail that was added as a part of her backstory for the RP only.
ChaldeaDex Entry:
Hyperion Product #1
CL4P-TP General Purpose Robot (Claptrap)



Class: Berserker
Gender: Genderless, programmed as Male
Height/Weight: Gets damaged so often that it's never the same each day
Alignment: Chaotic Neutral
Origin: Unknown Era, Planet Pandora
Debut: Borderlands 2
Line: "JUST FOLLOW THE SOOTHING SOUND, OF MY VOICE!"
Comment: 1st place winner of the "Golden Butt Monkey Awards" for four years straight. Nobody has it worse than this guy.

Self-Proclaimed Handsome Leader. Claptrap is a robot whose "name" is actually a nickname given to himself for his lack of friends following the near-genocide of his product line, CL4P-TP General Purpose Robots. Manufactured by Hyperion as stewards for the planet Pandora, every single Claptrap was programmed with smart aleck personalities and were generally very lazy, resulting in most of them to be useless.

After Handsome Jack took over Pandora, he gained control of the product line and destroyed every single CL4P-TP unit, but one unit got away from his grasp: Claptrap. However, he suffered a far worse fate than his brethren, being used as a torture doll by both Jack and pirates. This all changed when he met a Vault Hunter in the snow and teamed up to fight Jack. Sadly, his suffering continued regardless of all of his endeavors.

His wish is to be rich, popular, intelligent, and liked by virtually everybody, which of course, is asking way too much.

Parameters
Strength: E
Endurance: EX
Agility: D
Mana: E
Luck: -
Noble Phantasm: B

Class Skills
Mad Enchantment: Rank E---. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Riding: Rank D. The ability to master any mount.
Workload: Rank C. A natural talent for technical maintenance and knowledge in the business industry.
Ego Feeder: Rank A. The inability to admit one's flaws.
Slapstick Armor: Rank A++. The ability to survive cartoonish incidents that would lead to more serious injuries for others.

Noble Phantasms
Mega Interplanetary Ninja Assassin Claptrap: INAC's Instrument of War: Rank B, Anti-Army type.
Shortened as MINAC, it is a gigantic vehicle-based CL4P-TP unit somehow constructed by Claptrap while he was reprogrammed in a hostile state and is summoned for Claptrap to assume control of. Equipped with various gatling guns, a laser beam, mines and housing kamikaze Claptrap soldiers, the war machine poses a surprisingly major threat in stark contrast to Claptrap's own inept combat abilities.
Virtual Indestructibility: Bad Luck! Better Try Again!: Rank EX, Anti-Unit (Self) type.
An always active phenomenon that somehow allows Claptrap to survive and withstand virtually anything the universe throws at him. This Noble Phantasm is absolutely necessary to one's survival when you are as unlucky as Claptrap. Exactly how he has this ability is unknown, but some say he somehow just gained it naturally from hardening himself from all the pain he was put through over time, becoming near-immune to it as a result.

Attribute: Man

Traits: Mechanical, Immune to Pigify

Notes: Makes every other butt monkey in Chaldea look some like some of the luckiest people alive by comparison. Although, he has had a better life in Basel than he did on Pandora. Learning the name of his planet gave Pandora an ego boost.
ChaldeaDex Entry:
Robotic Global Response Unit XJ-9
Jennifer "Jenny" Wakeman



Class: Archer
Gender: Programmed and identified as female
Height/Weight: 201cm/272.16kg
Alignment: Lawful Good
Origin: Modern Era, Earth
Debut: My Life as a Teenage Robot
Likes: Her mother, hanging out with her friends, fitting in, keeping the Earth safe.
Dislikes: Being bossed around by her mother, being made fun of, villains threatening the Earth and those she cares about, ungratefulness.
Line: "Call me Jenny!"
Comment: Once reactivated the previous eight units in her product line. The nine XJ units have since thought of each other as sisters.

Protector of Earth. Model designated XJ-9, Jenny is a highly advanced robot built by Dr. Nora Wakeman, herself a former member of an intergalactic protection unit. The final unit in the XJ line of robots, Nora started production after the last robot she built to protect the Earth went rogue. Realizing that humanity needed a guardian who could think and feel just like them, Nora laid out the plans for a robot who would look and act just like a totally normal teenager.

Initially, Nora kept XJ-9's existence a secret, but their cover was blown when two brothers who lived next door snuck into the house. Jenny quickly befriended them both. Now realizing that keeping XJ-9 isolated was only hurting her, Nora allowed her freedom. Their own bond strengthened over time as well afterward, as Nora gradually began to see XJ-9 as her own daughter, just as XJ-9 had always seen Nora as her mother.

Her wish is to find her place in society, as well as to continue keeping the planet and all of its life safe.

Parameters:
Strength: A++
Endurance: A+
Agility: A+
Mana: E
Luck: D
Noble Phantasms: B

Class Skills
Magic Resistance: Rank D. Protection from magic effects.
Independent Action: Rank -. The ability to remain in existence without any magic source for some time. Nullified by Independent Action (Battery).

Personal Skills
Riding: Rank B. The ability to master any mount.
Human AI: Rank EX. An ability for a computer to think and process thoughts and feel emotions in a manner identically to a human being.
Independent Action (Battery): Rank 44V (Equivalent to A++). The ability to remain in existence without needing to be recharged for some time.
Battle Continuation: Rank A+. A strong vitality and willpower to remain in combat even with serious and fatal injuries.
Eternal Arms Mastership: Rank B+. A natural ability that prevents degradation of fighting skills.
Shapeshifting (False): Rank C. One's robotic design allows them to adjust their appearance and form.
Proof of Friendship: Rank C. A skill to suppress an enemy's fighting spirit to a certain extent, making solutions through dialogue possible. Has no effect on those with Mental Pollution.

Noble Phantasm
XJ-9 Armory: The Protector's Many Weapons and Tools!: Rank E~A, Anti-Unit type.
A massive variety of weapons somehow stored and compressed underneath Jenny's outer shell, able to shift its form to access any of these weapons at any given time. The sheer amount of weapons and tools she has access to almost makes the robot an equivalent to Noble Phantasm on her own. She also has access to numerous tools such as jets, eyes with settings like X-ray vision and heat vision, and extendable arms.

Attribute: Man

Traits: Humanoid, Mechanical, Child, Immune to Pigify

Notes: Due to having spent the greatest amount of time online, she is considered the eldest of the XJ sisters, although most units after XJ-4 are both technically and mentally close to her in age as well. Not particularly good in social situations, though her best friends have helped her gradually improve her social skills. She'd also probably be more popular among her peers were it not for the current most popular students doing everything in their power to bring her down. Used to be Public Enemy #1 on Cluster Prime before the fall of the tyrant queen Vexus, Jenny's arch-nemesis, whose currents whereabouts are unknown.
ChaldeaDex Entry:
Order of No Quarter #2
Donovan (Specter Knight)



Class: Lancer
Gender: Male
Height/Weight: Refuses to weigh or measure himself
Alignment: Chaotic Neutral
Origin: Unknown Era, The Valley
Debut: Shovel Knight
Comment: Tries a little too hard to act cool, although it is not always obvious.

Specter of Torment. Donovan was a cunning thief with a taste for adventure. While not entirely cruel as he was said to be, he was also arrogant and very greedy, flaws that would eventually lead to his early undoing after a battle with Shield Knight in the Tower of Fate. Determined to collect a powerful, magical amulet, Donovan critically wounded his best friend and partner Luan before the room they were in crumbled.

While Luan perished, Donovan was kept "alive" by the magic of the mysterious Enchantress, offering to save his life in exchange for eternal loyalty. Now an undead warrior, Donovan became the Enchantress' enforcer, beating the Valley's other Knights into submission, a successful tactic to force them into her service. Ever since that fateful day, he threw away his name, going by the name of "Specter Knight" instead.

If he must choose only one wish, it would be for the safety of Reize, the son of his late best friend.

Parameters
Strength: C+
Endurance: B
Agility: A
Mana: C
Luck: C
Noble Phantasms: D

Class Skill
Magic Resistance: Rank B+. Protection from magic effects.

Personal Skills
Presence Concealment: Rank B. The ability to hide one's presence.
Persistence of Life: Rank A+. The ability to completely avoid death due to being in a state of undead.
Shock in the Dark: Rank A. The ability to shroud an area in darkness via magical lightning.
Necromancy: Rank A. The ability to raise the dead and command them.
Dependent Action: Rank E. The inability to remain in existence without any magic source.

Noble Phantasm
La Danse Macabre: Rise of the Dead: Rank B, Anti-Army type.
Specter Knight summons a horde of green skeletal soldiers. Though typically fragile and careless in their movements, they serve a greater purpose than just being slightly annoying enemies; should they not all be slain quickly, Specter Knight can destroy and consume their bones to regain health and strength, allowing him to continue fighting longer. There is no known limit to how many times Specter Knight can summon these skeletons.
Phase Locket: Keepsake of the Past: Rank C, Anti-Unit (Self) type
A locket that allows one to become invincible and invisible for some seconds at the cost of the user’s mana. It’s a relic that Specter Knight originally possessed when he was returned to life as well as the amulet he and his friend were looking for in the Tower of Fate. It’s currently no longer on his possession after it was stolen. However, it’s said that when he had it, it served a different purpose and that he frequently stared at it in melancholy.

Attribute: Earth

Traits: Humanoid, Undead, Weak to Enuma Elish

Notes: It is unknown exactly how he remains in his state of undeath, despite both allies that provided him with the necessary magic to do so being gone. Due to their different views on immortality, his opinions and Scathach's clash frequently. Supposedly, his current personality developed after the Enchantress' dark magic took it's toll. Little remains of his true, past self. Very protective when it comes to children.
ChaldeaDex Entry:
Pixl #1
Tippi



Class: Too weak to have one
Gender: Female
Height/Weight: Immeasurable
Alignment: Lawful Good
Origin: Unknown
Debut: Super Paper Mario
Comment: As nice as she is, certain comments can reveal she has a rather short temper.

The Lost Lover. Born as Lady Timpani, Tippi was once a descendant of the Tribe of Ancients. Her life wasn't anything out of the ordinary until the day she met Lord Blumiere, a member of the Tribe of Darkness. At their first meeting, he was injured, but despite being from opposite tribes, she kindly nursed him back to health. They would keep meeting in secret afterwards, becoming friends before falling in love for each other.

Once Blumiere's father learned of this secret relationship, he abducted Timpani, wiped off her memories and cursed her to wander from dimension to dimension until she perished. However, she did not perish. Instead, she eventually found her way to Flipside in a state of near death where Merlon, another descendant of the Ancients, turned her into a Pixl to save her life.

Tippi wished to help people, but deep within, her true wish was to reunite with Blumiere.

Parameters
Strength: -
Endurance: -
Agility: B
Mana: C
Luck: B
Noble Phantasm: -

Class Skills
Due to her weakened state, Tippi lacks a class and therefore class skills.

Personal Skills
Tattle: Rank A. The ability to scan for and gather information about people, entities, objects, locations and more.
Curse of Separation: Rank A. A force that prevents one from seeing and having joy with their beloved.
Heart Radiation: Rank A. The ability to detect Pure Hearts.

Noble Phantasm
Pure Radiation: Detection of a Symbol of Love: Rank -. Anti-Unit (Self) type.
Tippi's Heart Radiation skill glorified as a Noble Phantasm. As a Pixl, Tippi was granted the remarkably rare ability to sense the presence of nearby Pure Hearts, the only objects that are capable of countering the Chaos Heart's power. This ability can prove quite helpful in locating the hidden artifacts of great power, although, some are so well protected and hidden that even she cannot sense any of their power radiating nearby.

Attribute: Star

Traits: Pixl, Fairy Tale

Notes: Merlon had a very fatherly relationship to her, taking care of her during her life as a Pixl and being her primary confidant.

Huntsmen of a Fallen Remnant
ChaldeaDex Entry:
Atlas Military #1
Penny Polendina



Class: Alter Ego
Gender: Female
Height/Weight: 167cm/Far heavier than you'd expect
Alignment: Lawful Good
Origin: Modern Era, World of Remnant
Debut: RWBY
Likes: Her friends, her father, protecting the world, hugs
Dislikes: Serious conflict among her friends, threats against the world, being seen as non-human, Cinder Fall
Line: "I feel like I wish I could do both the things I need to do and the things I want to do. Is that normal?"
Comment: A clue to her Winter Maiden powers are the green flames that occasionally emit from her eyes.

Protector of Mantle. A remarkably human female android, Penny was originally built by the Atlesian scientist Doctor Pietro Polendina as a commission by the leader of the Atlas Military, General James Ironwood, to be the first synthetic being capable generating an Aura. Pietro, who saw Penny as his own daughter, achieved this by donating a portion of his own Aura to her.

Initially very naive with no social skills, a meeting with Team RWBY led to her becoming friends with its leader, Ruby Rose, who saw her as a the person she is rather than the robot she was built as. Because of this, Penny valued her friendship immensely until her untimely death orchestrated by Cinder Fall. Fortunately, she was later rebuilt and upgraded by her father, kickstarting her new service as the guardian of Atlas' neighboring city, Mantle.

She once wished to protect all the people of Mantle and Atlas, but with the kingdom having fallen along with all of Remnant, she now wishes to use her second chance to protect the people of her new home, along with all her friends, new and old.

Parameters
Strength: A+
Endurance: A
Agility: B
Mana: EX
Luck: D-
Noble Phantasm: EX

id_es
Human AI: Rank EX. An ability for a computer to think and process thoughts and feel emotions in a manner identical to a human being.
Winter Maiden: Rank B. A title given to someone wielding the powers of one of Remnant's mythical Four Maidens, specifically the one representing the season of winter. Grants its wielder access to incredible magical potential which, unlike what the title implies, can draw from all four seasons.

Personal Skills
Riding: Rank D. The ability to master any mount.
Aura: Rank EX. The manifestation of one's soul. Grants a wide range of abilities, protection against fatal wounds and weak Magical Resistance.
Rocket Flight: Rank B. The ability to fly via advanced rocket boosters.
Monstrous Strength: Rank A. A huge increase on the Strength parameter.

Noble Phantasms
Floating Array: No Strings on Me: Rank B, Anti-Unit type.
Penny's weapons as a Huntress, a large of number of swords manipulated through various wires attached to the android herself. Penny can use both standard and unique sword techniques while manipulating several at once, making them ideal for combat. They also posses the ability to generate and fire off laser beams, which is achieved by moving multiple of the blades in a circular formation.
Maiden's Magic: Gift of the Winter Maiden: Rank EX, Magecraft type.
Long ago, four maidens inherited magical powers due to their kindness towards a wizard, with these powers being passed down as time went on. Penny, the current Winter Maiden, can most notably use those powers to manipulate the weather, conjure gusts of wins and even entire storms among other abilities. Penny received this honor from the previous Winter Maiden, Fria, an elderly woman whom Penny comforted in her final moments.

Attribute: Earth

Traits: Humanoid, Mechanical, Fairy Tale, Immune to Pigify

Notes: Given that she has an Aura, she could potentially wield a Semblance, but if she has one, she's never discovered it. In another timeline, she would've sacrificed herself after cheating death multiple times. Here, she avoided those brushes with death entirely,.becoming one of the few survivors of Remnant as a result, although she remained lost and offline for years until being discovered in the remains of Atlas by the Servants Leonardo da Vinci and Eleonora, who were ultimately able to save her from disrepair.

Monsters of the Underground
ChaldeaDex Entry:
Underground Citizen #1
W. D. Gaster



Class: Foreigner
Gender: Male
Height/Weight: Inconsistent
Alignment: Chaotic Good
Origin: [REDACTED], Mount Ebott's Underground
Debut: Undertale
Comment: Eventually learned English after finding out that no one but him speaks in Wingdings.

He Who Speaks in Hands. W. D. Gaster is a brilliant scientist. The most intelligent of all monsters, in fact. He was appointed the position of the underground kingdom's Royal Scientist. His achievements include the construction of a DT Extraction machine that extracted raw Determination from living beings and the CORE, an extremely complex building that was a machine in itself and the source of all power within the Underground.

At one point, he settled down and had a family, eventually leading to the birth of his two grandsons, Sans and Papyrus. However, he soon became extremely obsessed with one of his experiments and became increasingly careless during procedures in his intense desire for knowledge. One fateful day, this would be his undoing as he fell into one of his machines, nearly erasing himself from existence along with every memory that most monsters ever had of him...

His wish, to return back to the living world once again, has already been granted by Miyu Emiya.

Parameters
Strength: E
Endurance: B
Agility: C
Mana: A+
Luck: E
Noble Phantasm: EX

Class Skill
Existence Outside the Domain: Rank EX. One's status as a life form beyond this world or having been possessed by one.

Personal Skills
Territory Creation: Rank EX. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank B. The ability to produce various magical items.
Supernatural Power: Rank A+. The ability to freely move and levitate nearby objects via telekinesis.
Wingding Magecraft: Rank EX. The ability to cast spells based on strange symbols.
Observation: Rank A. The ability to study and potentially understand the background of indviduals.
Human Anatomic Study: Rank A. Knowledge on the weak points of the human body.
Natural Born Genius: Rank EX. A skill that shows one who has unparalleled natural knowledge. Allows the use of most skills excluding those inherent to the body or to particular heroes at proficiency.

Noble Phantasms
Gaster Blasters: SOUL-Breaking Cannons: Rank EX, Anti-Unit type.
One of Gaster's inventions, a skull-shaped weapon designed to fire an extremely powerful laser, visible as a bright light, nearly purely white in coloration. They can be summoned by him in near-infinite numbers and put away out of sight on the spot, moved about and kept airborne by Gaster's telekinetic powers. These blasters have the unique ability of literally harming its targets' soul.
Eyes of Disbelief and Reprisal: Rank EX, Anti-Unit type.
Theorized to be unrecorded Mystic Eyes, the Eyes of Disbelief and Reprisal are a set of two eyes, one yellow and one blue, whose true potential are sealed and can only be unlocked under certain conditions. The yellow eye, representing Disbelief, unlocks itself when all hope is lost while the blue one, representing Reprisal, unlocks itself when immoral actions must be punished for. When both are unlocked, Gaster's might is at its peak.
Elementary Photons: The SOUL's Seven Great Mights: Rank ???, Unknown type.
Determination, Bravery, Justice, Kindness, Patience, Integrity, and Perseverance. All important components of a human's SOUL which Gaster has studied in his time. All of which translated into combat with the projectiles shot from his hands, giving him up to six different firing modes that serve unique purposes, from dealing with a single foe to entire armies. There is also a seventh mode that creates a barrier around Gaster but cannot fire.

Attribute: Earth

Traits: Humanoid, Undead

Notes: Despite all he has been through, one thing about Gaster has never changed; he loves his family dearly.
ChaldeaDex Entry:
Underground Citizen #3
Sans



Class: Assassin
Gender: Male
Height/Weight: 122cm/Nothing but bones
Alignment: Chaotic Good
Origin: Modern Era, Mount Ebott's Underground
Debut: Undertale
Comment: The way he acts around people is relative to their alignment and behavior.

The Shady Prankster. Sans initially lived a highly productive life as a scientist. One day, a report began to show a massive anomaly in the space-time continuum. Not long after, Sans would find himself reliving a day he already experienced. The entire world and the lives of everyone in it was reset, but no one seemed to realize it but himself. He had gone through many resets, making him realize how meaningless his life was.

However, even though it was certainly going to be reset again at some point, Sans still knew he had to do something with his current wreck of a life, so he sold fast food in a traveling kiosk to make a bit of a living and was popular among residents of his hometown, Snowdin, especially as a regular at the local pub. Eventually, the resets stopped, allowing him to drop his fears and finally be happy again.

He has no wish. Whether it's from laziness or simply because he's content with what he has right now is unsure...

Parameters
Strength: E
Endurance: -
Agility: EX
Mana: A
Luck: A
Noble Phantasm: A+++

Class Skill
Presence Concealment: Rank EX. The ability to hide one's presence.

Personal Skills
Can't Touch This: Rank EX. One's own overwhelming agility allows them to avoid virtually any attack.
Karmic Retribution: Rank B. The ability to delay oneself's damage output.
Bonestyle: Rank A+. The ability to use bones as weapons.
Supernatural Power: Rank A. The ability to freely move and levitate nearby objects via telekinesis.
Eye of Reprisal: Rank A. A glowing blue eye synonymous with the punishment of immoral actions.

Noble Phantasms
MEGALOVANIA: You're Gonna Have a Bad Time: Rank EX, Anti-Unit type.
Sans is capable of inflicting a curse of sorts on the soul of another living being. The soul in question turns blue and becomes affected by gravity if it was not already, limiting their movement capabilities. Additionally, Sans can use his telekinetic abilities to shift the direction in which the soul is attracted towards, which can confuse the enemy as well as make his other attacks much harder to avoid.
Gaster Blasters: SOUL-Breaking Cannons: Rank A, Anti-Unit type.
One of Gaster's inventions, a skull-shaped weapon designed to fire an extremely powerful laser, visible as a bright light, nearly purely white in coloration. They can be summoned by him in near-infinite numbers and put away out of sight on the spot, moved about and kept airborne by Sans' telekinetic powers. These blasters have the unique ability of literally harming its targets' soul.
special attack of sans the skeleton: Rank A+++, Anti-Unit Secret Technique type.
Sans' ultimate, most powerful technique, which is left unnamed as he is too lazy to come up with something, so he simply says it's "nothing." But in reality, it is the ability to stall his opponent's flow of time, preventing them from performing any action whatsoever, trapping them within their own body and soul. However, falling asleep or losing focus will instantly disable it.

Attribute: Earth

Traits: Humanoid, Undead

Notes: Greg's Trainer. Likes bad puns and cheesy knock-knock jokes, but is actually a really talented comedian. It is theorized his Eye of Reprisal might be some kind of unrecorded Mystic Eyes.
ChaldeaDex Entry:
Underground Citizen #4
Papyrus



Class: Lancer
Gender: Male
Height/Weight: 170cm/Nothing but bones
Alignment: Lawful Good
Origin: Modern Era, Mount Ebott's Underground
Debut: Undertale
Comment: One of the friendliest and most understanding beings you'll ever meet.

The Great Papyrus. Papyrus always really wanted to see the surface, and collected a lot of items one would commonly see in the possession of human children over the years. Despite this, as well as his OCD and short temper, he was always tolerated by his older brother Sans. Despite their many differences, it was clear that the two skeleton brothers still cared for each other deeply.

Papyrus had a desire to fight (but never to kill) and an ego that made him think he was more skillful and "cool" person than he actually was, which lead to him later begging the Captain of the Royal Guard, Undyne, for a position in the Royal Guard. His dedication earned him a position as her apprentice. Though he trained well enough in combat to become a member, Papyrus' truly greatest trait never changed: his good heart.

He wishes for the ability to make the best spaghetti ever.

Parameters
Strength: C
Endurance: A
Agility: B
Mana: B
Luck: E
Noble Phantasm: A

Class Skill
Magic Resistance: Rank -. Protection from magic effects.

Personal Skills
Bonestyle: Rank B. The ability to use bones as weapons.
Supernatural Power: Rank D. The ability to freely move and levitate nearby objects via telekinesis.
Eye of Disbelief: Rank A. A glowing yellow eye synonymous with the loss of all hope.
Proof of Friendship: Rank C. A skill to suppress an enemy's fighting spirit to a certain extent, making solutions through dialogue possible. Has no effect on those with Mental Pollution.

Noble Phantasms
Bonetrousle: You Are Blue Now!: Rank A++, Anti-Unit type.
Papyrus sends a series of blue bones at his enemy. Whether they hurt the victim or not, they will turn their soul blue, and limit their movement capabilities. This is most useful against souls or when used in combination with telekinesis, as it can force the victim to be restrained to a single gravitational force. With the use of his telekinesis, this gravitational pull can be shifted to a nearby wall or ceiling.
Gaster Blasters: SOUL-Breaking Cannons: Rank B, Anti-Unit type.
One of Gaster's inventions, a skull-shaped weapon designed to fire an extremely powerful laser, visible as a bright light, nearly purely white in coloration. They can be summoned by him in near-infinite numbers and put away out of sight on the spot, moved about and kept airborne by Papyrus' telekinetic powers. These blasters have the unique ability of literally harming its targets' soul.

Attribute: Earth

Traits: Humanoid, Undead, Weak to Enuma Elish

Notes: He keeps his "secret style" clothes underneath his normal clothes, or his "Battle Body" as he personally calls it. It is theorized his Eye of Disbelief might be some kind of unrecorded Mystic Eyes.
ChaldeaDex Entry:
Underground Citizen #5
Undyne



Class: Lancer
Gender: Female
Height/Weight: 190cm/It's pretty rude to ask
Alignment: Neutral Good
Origin: Modern Era, Mount Ebott's Underground
Debut: Undertale
Likes: Alphys, anime, hot foods, fair fights
Dislikes: Any opponent who chooses to flee
Comment: Perhaps one of the most determined monsters to have ever lived.

The Undying Heroine. A hot-headed child with a desire to fight, Undyne also had a good heart and held a desire to help people in need. These traits were recognized by the King of the Underground, and she was soon finding herself regularly training over the next several years to improve her fighting skills. Eventually, she worked her up in the ranks of the kingdom's Royal Guard, ultimately becoming its Captain.

She despises humanity for forcing her monsters to either live a life trapped underground or face death. She behaved coldly to any human who wondered into the Underground and would hunt them down, but she still had standards and morals when it came to innocent children, finding it difficult to harm them. Fittingly, it would be a human child that would finally manage to make her go through a change of heart, befriending her.

Her wish is to fight the strongest warriors to prove that her own skills are among the best of the best.

Parameters
Strength: B+
Endurance: A++
Agility: B+
Mana: C
Luck: D
Noble Phantasm: EX

Class Skill
Magic Resistance: Rank C-. Protection from magic effects.

Personal Skills
Presence Concealment: Rank B. The ability to hide one's presence.
Instinct: Rank B. The ability to recognize favorable conditions for battle.
Monstrous Strength: Rank B+. A huge boost on the strength parameter.
Hydromancy: Rank A. Magical control over water.
Determination: Rank EX. A power that allows one to persist after death and grants the resolve to change fate.

Noble Phantasms
Spear of Justice: Battle Against a True Hero: Rank A, Anti-Unit type.
What has the potential to be Undyne's most dangerous attack is a special technique she learned long ago, one that requires much training even from the most skilled fighters and the ability to control powerful and highly concentrated forms of magic. This technique will freeze her target's soul and legs with a precise slash of her a spear across them. However, they can still move most of their body, allowing them to fight back.
Undyne the Undying: Our Hearts All Beat As One: Rank EX, Anti-Unit (Self) type.
The full use of Undyne's Determination skill. If she ever becomes fatally injured, but still retains a strong will to fight and defeat her enemy, she will be able to to persist after what should have been her death, transforming her into a much stronger form in the process. In this form, Undyne's parameters gain a massive boost, her abilities and skills are upgraded and she's capable of surviving even some Anti-Army Noble Phantasms.

Attribute: Earth

Traits: Humanoid, Animal, Weak to Enuma Elish

Notes: Feebas's Trainer and Cú's Master. Being an honorable warrior, she likes to make her fights as fair as possible, going as far as to hold back if she ever gets an advantage or give a weapon to an unharmed foe. Never insult anime if she's around.
ChaldeaDex Entry:
Underground Citizen #6
Mettaton



Class: Caster
Gender: Male
Height/Weight: 182cm/"It's far too rude to ask that to a star!" (box form), 213cm/"What did I just say?" (EX and NEO forms)
Alignment: Neutral Evil
Origin: Modern Era, Mount Ebott's Underground
Debut: Undertale
Comment: "Humans already have stars and idols, but monsters...they only have me."

The Underground's Star. One of the monsters living in the Underground, Mettaton was once a lowly ghost running a snail farm with his cousins. While content with what he had, he was eventually met by Alphys, a geeky friend of his who also happened to be experienced in robotics, engineering and various scientific subjects, who showed him sketches of a robotic body she offered to make for him. Believing he finally had a chance at achieving his dreams of stardom, he accepted the offer.

With his new robotic body, Mettaton would go on become the Underground's first and only celebrity, running many TV shows and several businesses, including a resort and hotel. Although the original intention was for give him capabilities to eradicate humans, the need for them was never really there. When a human finally did arrive in the Underground however, he became bent on destroying them and taking their SOUL.

He wishes to maintain the widespread fame he has already achieved.

Parameters
Strength: B
Endurance: EX
Agility: D
Mana: B
Luck: A
Noble Phantasm: B

Class Skills
Territory Creation: Rank D. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank C+. The ability to produce various magical items.

Personal Skills
Brightest Star: Rank A. The ability to achieve worldwide fame as a celebrity.
Heart to Heart: Rank B. One's artificial soul can be used to attack.
Mega Casing: Rank A. One's robotic body is impervious to nearly all attacks.
Pose for the Fans: Rank A+. The ability to master any pose and perform them in quick succession.

Noble Phantasms
Mettaton EX: Death by Glamour: Rank B+, Anti-Unit (Self) type.
Mettaton's secondary form, the more humanoid of the two, and one he interchanges in between his more box-like body when he feels like it. The form is designed more for entertainment and to better capture Mettaton's personality, but it also possess various enhanced combat abilities not available in his normal form. It also greatly raises all of his parameters except Endurance, which is lowered.
Mettaton NEO: Power of NEO - Beta Version: Rank C, Anti-Unit (Self) type.
The form specifically designed to kill humans aside from his main form. Like his EX form, it is more humanoid, but is armed with even more weapons. What they can do however, is unknown, as Mettaton rarely uses this form. Furthermore, as this form is an incomplete project, it's Endurance is known to be even lower than his EX form, making him virtually non-threatening against particularly strong opponents.

Attribute: Earth

Traits: Mechanical, Humanoid (when EX or NEO is active), Immune to Pigify

Notes: Despite being a very self-absorbed celebrity, he cares a lot about his fans.
N/A
ChaldeaDex Entry:
Underground Citizen #8
Toriel



Class: Caster
Gender: Female
Height/Weight: 208cm/Undisclosed
Alignment: Lawful Good
Origin: Modern Era, Mount Ebott's Underground
Debut: Undertale
Comment: More powerful than she looks, she's a "Boss"-type monster who has lived for very a long time.

Caretaker of the Ruins. Toriel was always noteworthy among monsterkind, as she is one of the very few monster who participated in the Human and Monster War. One of the original founders of the Underground, she would soon go on to become its benevolent queen. The Underworld lived peaceflly under her rule, but the kingdom's evergrowing negativity towards humans let to her abandoning her position and secluding herself.

Now living in the ruins of the first region of the Underground to be established, Toriel promised herself to protect any humans who would fall down into the Underground. Alas, she was never successful, as they were always determined to escape back to the surface, leaving her in despair knowing they'd likely not survive. Only one human she allowed to pass would ever manage to escape, the same one who would free all monsters.

She wishes for the happiness of everyone, be they human or monster. Especially children.

Parameters
Strength: D
Endurance: C+
Agility: C
Mana: A
Luck: D
Noble Phantasm: C+

Class Skills
Territory Creation: Rank A. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank B. The ability to produce various magical items.

Personal Skills
A Mother's Love: Rank A. A natural talent for taking care of young ones.
The Ageless: Rank B. One does not physically age past adulthood unless certain conditions are met.
Pyromancy: Rank A. Magical control over fire.

Noble Phantasm
Fire Storm: A Mother's Rage: Rank B, Anti-Unit type.
A swarm of fireballs that travel toward the opponent at a very quick pace and swerve left and right. The amount of fireballs and chaotic patterns make it hard to avoid and most targets will likely be badly injured from a single hit. In most cases, however, she can't bring herself to kill anyone, so when her target is on the brink of death, the fireballs will purposely miss their target, a result of her own will refusing to let her take a life.

Attribute: Earth

Traits: Humanoid, Animal, King, Weak to Enuma Elish

Notes: Cares very deeply about children, doing her best to take care of those in need, and will respond violently to anyone who threatens them.

Super Mario Bros.
ChaldeaDex Entry:
Super Brother #1
Mario Mario



Class: Rider
Gender: Male
Height/Weight: 155cm/70kg
Alignment: Lawful Good
Origin: Modern Era, United States
Debut: Donkey Kong
Comment: One of the most recognizable faces of the entire gaming industry, his potential should never be underestimated.

The Great Gonzales. One of the famous two brothers known for their many adventures, inevitably being called for help or finding themselves in the middle of a conflict on their own. Their adventures began as early as they were infants, with the Yoshis of Yoshi Island traveling the entire island to bring a then baby Mario to his home. Since then, they've been to many other places, but the Mushroom Kingdom is their homeland.

Mario is the jack of all trades who shows unflinching bravery at any situation. No matter the dangers and risks, nothing will stop him from saving those he cares about as well as everyone else. One could say this is why he is always the heroic one.

His wish is to keep the Mushroom Kingdom and when necessary, all other worlds safe. However, if he saw a wish-granting device, he would instead wish for spaghetti.

Parameters
Strength: C
Endurance: A
Agility: C
Mana: D
Luck: A
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank -. Protection from magic effects.
Riding: Rank A. The ability to master any mount.

Personal Skills
Super Jump: Rank EX. The ability to perform an extremely high jump.
Acrobatic Veteran: Rank A. Advanced knowledge of navigating dangerous and complex obstacle courses.
Ground Pound: Rank C. To leap in the air and land with a powerful, butt-first thud.
Expert of Many Specializations: Rank A. The reflection of exceeding in various areas.
Firebrand: Rank C+. One's very hands are blessed with flames, allowing one to cast fire at will from their palms.
Mr. Video Game: Rank EX. The title given to one who defines the gaming industry.

Noble Phantasms
Power-Ups: The Essentials of a Platformer: Rank E~A, Anti-Unit (Self) type.
Throughout the countless adventures he and his brother went through, Mario has acquired several magical objects capable of granting him additional abilities and enhanced durability, whcih are famously known as Power-Ups. Due to the evergrowing supply and variety of Power-Ups, it is virtually impossible to list them all, but each of them share one common thing; they make its user even more powerful.
Mario Finale: Mighty Hurricane of Flames: Rank A, Anti-Army type.
Mario's most powerful attack. Summoning all the fire within him, he is able to spawn and throw a pair of huge fireballs that revolve around each other, creating a flaming tornado of destruction that trails fire behind itself as it quickly travels through the battlefield. Anyone caught by the attack will be badly harmed, burned and also be dragged along with it until it reaches its apex and vanishes.
Super Mario Kart: Welcome to Mario Kart: Rank C, Anti-Unit type.
As a Rider, Mario has had many mounts, most famously his dinosaur friend Yoshi. One thing the Mushroom Kingdom is known for is its go-kart racing tournaments. Manifested as a Noble Phantasm, this go-kart differs greatly in appearance according to the situatiuon and can be customized, one version, the Red Fire, allowed Luigi to be on the back, while the most recent includes gliders, submersible gear and anti-gravitational wheels.
F.L.U.D.D.: Flash Liquidizer Ultra Dousing Device: Rank C, Anti-Unit type.
A robot water tank Mario found on his adventures of Isle Delfino. Invented by the Professor Elvin Gadd, its main purpose is to release and spray water for cleaning polluted areas. It possesses three additional nozzles, the Hover Nozzle, allowing to hover with increasing altitude, the Rocket Nozzle, allowing a blast upwards on a stream of pressurized water and the Turbo Nozzle, allowing quick movement.
Cappy: The Spirit Haunting the Legendary Hat: Rank EX, Anti-Unit (Self) type.
During an epic odyssey across several kingdoms, Mario came across Cappy, a hat spirit capable of granting him several abilities by possessing his hat, such as the ability to use it as a powerful projectile in various ways. However, the most noteworthy ability is its ability to possess others, whether they are living creatures or even inanimate objects. Anything is fair game for Cappy.

Attribute: Star

Traits: Living Human, Humanoid, Animal Characteristics (some power-ups), Brynhildr's Beloved

Notes: Theories of him being a sociopathic killer cause him to qualify for the Assassin and Berserker classes. However, whether these theories are true or not has yet to be proven. Apparently acquired a medical degree in illegitimate ways.
ChaldeaDex Entry:
Super Brother #2
Luigi Mario



Class: Assassin
Gender: Male
Height/Weight: 158cm/62kg
Alignment: Lawful Good
Origin: Modern Era, United States
Debut: Mario Bros.
Comment: Despite his terrible luck, he has a reputation of being able to win by doing absolutely nothing.

The Eternal Understudy. One of the famous two brothers known for their many adventures, inevitably being called for help or finding themselves in the middle of a conflict on their own. Their adventures began as early as they were infants, with the Yoshis of Yoshi Island traveling the entire island to bring a then baby Mario to his home. Since then, they've been to many other places, but the Mushroom Kingdom is their homeland.

Luigi is the most agile of the two, but also the cowardly one. It wouldn't even be a joke to say that virtually everything scares him. However, shall the people he care about be in danger, he will try his hardest to cast aside his fears and show what he's truly capable of.

He wishes to not be treated as a joke because of his cowardice and to always be there for his younger brother Mario.

Parameters
Strength: D
Endurance: A
Agility: B
Mana: D
Luck: E
Noble Phantasm: EX

Class Skills
Presence Concealment: Rank A. The ability to hide one’s presence.

Personal Skills
Death Stare: Rank EX. A powerful stare that makes its targets become very afraid.
Super Jump: Rank EX. The ability to perform an extremely high jump.
Acrobatic Veteran: Rank A. Advanced knowledge of navigating dangerous and complex obstacle courses.
Thunderhand: Rank C. One's very hands are blessed with lightning, allowing one to cast bolts at will from their palms.
Ground Pound: Rank C. To leap in the air and land with a powerful, butt-first thud.
Ghost Buster: Rank A. A talent to hunt down and capture ghosts.

Noble Phantasms
Power-Ups: The Essentials of a Platformer: Rank E~A, Anti-Unit (Self) type.
Throughout the countless adventures he and his brother went through, Luigi has acquired several magical objects capable of granting him additional abilities and enhanced durability, whcih are famously known as Power-Ups. Due to the evergrowing supply and variety of Power-Ups, it is virtually impossible to list them all, but each of them share one common thing; they make its user even more powerful.
Poltergust G-00: It's Ghostbusting Time: Rank C, Anti-Unit type.
The latest version of the machine Luigi uses on his ghost-hunting escapades; the Poltergust. However, it doesn't just sucks ghosts inside, it can suck pretty much everything Luigi wants, from a simple basketball to a handful of people at once. Of course, it has a limited amount of space, so Luigi will likely have no other choice but to spits them out of his Poltergust. Legends say that he keeps a few ghosts in there to inflict fear on his opponents.
Luigi's Mansion: Here's Your Prize, this Elegant Mansion: Rank B, Fortress type.
A mansion Luigi apparently won in a contest, in reality being a trap set by his archnemesis, King Boo, to trap him and Mario inside paintings, with Luigi emerging victorious over the large ghost. The mansion has many ghosts haunting it, from the Boo species to wandering spirits. It vanished and was rebuilt after King Boo's defeat to become a normal mansion, but rumors say that if Luigi's fears come in, it will return to its original shape.
Negative Zone: Embrace the Inner Darkness: Rank EX, Anti-Army type.
Luigi's Reality Marble, a twisted realm created from the darkness in which he was long stuck in while under his brother's shadow. Embracing his fate as the second player, Luigi's abilities become close to that of a reality warper after unleashing the Negative Zone, allowing him to make the impossible possible. Luigi's attack power is also dramatically increased, everyone else becomes weaker and susceptible to several weird side effects.

Attribute: Star

Traits: Living Human, Humanoid, Animal Characteristics (some power-ups), Brynhildr's Beloved

Notes: Has been the source of many jokes over the years, making him the Mushroom Kingdom's national butt monkey. His qualification for Assassin comes from how unnoticed his deeds have been in comparison to Mario.

Gems
ChaldeaDex Entry:
Crystal Gem #1
Garnet



Class: Assassin
Gender: Genderless, Female in appearance
Height/Weight: 234cm/It's rude to ask
Alignment: Neutral Good
Origin: First Gem Era, Gem Homeworld
Debut: Steven Universe
Comment: Is typically very stoic, but when she does show her emotions, they are often very vibrant.

Warrior of Love. Garnet was one of many Gems serving under Homeworld, until one day she met the leader of Homeworld's biggest enemy, Rose Quartz. Although what convinced her to abandon Homeworld's side is unclear, it is known that she began to see both the rights of individual Gems and Earth itself as things worth fighting for and promptly defected to become a Crystal Gem, becoming one of the rebellion's mightiest and most feared warriors.

Thousands of years later, long after the war had ended, Rose Quartz gave her physical form and life up to give birth to a half-human/half-gem hybrid son, Steven. Though saddened by the loss of her leader and friend, Garnet kept her head up and quickly took upon the role of leader herself, leading the now much smaller group of Crystal Gems, and would later do her best to serve as a role model and guardian to Steven, along with her two remaining friends.

Her wish is to simply continue existing as she is, having a deep appreciation of her life and those of others.

Parameters
Strength: A
Endurance: A
Agility: B
Mana: D
Luck: C
Noble Phantasm: C+

Class Skill
Presence Concealment: Rank -. The ability to hide one’s presence.

Personal Skills
Charisma: Rank C. The natural talent to command others.
Instinct: Rank A+. The ability to recognize favorable conditions for battle.
Battle Continuation: Rank B. A strong vitality and willpower to remain in battle, even with serious and fatal injuries.
Calm and Collected: Rank A. A mind that can adapt to any situation without losing composure and negates external interference.
Concentrated Emotions: Rank A. The ability to keep one's emotions hidden under a stoic mask.
Gem Fusion: Rank A+. The ability for a Gem to fuse with another to form a more powerful single entity with shared minds.

Noble Phantasm
Gauntlets of Garnet: An Eternal Flame: Rank B, Anti-Unit type.
Garnet's personal weapons, a pair of red gauntlets adorned with the signature star symbol of the Crystal Gems. When Garnet wields these, she is capable of dealing more powerful and painful attacks, and they double as defensive weapons thanks to their hardness and durability, overall making her much more combat proficient than she already is.

Attribute: Earth

Traits: Gem, Humanoid, Immune to Pigify

Notes: Fusing with Amethyst causes them to form into the much larger and stronger Sugilite, of the Berserker class, while fusing with Pearl allows them to form the giant and cheerful performer Sardonyx, the hammer-wielding Assassin. All three can fuse together to form the much larger Alexandrite, the ultimate combination of the trio.
ChaldeaDex Entry:
Crystal Gem #2
Amethyst



Class: Berserker
Gender: Genderless, Female in appearance
Height/Weight: Varies upon changing forms
Alignment: Chaotic Good
Origin: First Gem Era, Earth
Debut: Steven Universe
Comment: Compared to Garnet and Pearl, Amethyst is a far less mature Gem who loves to play pranks and constantly drops sarcastic remarks. But in the right situation, she will drop her attitude almost completely and become deadly serious.

Mischievous Quartz. Amethyst is, or rather was going to be a Quartz Soldier, a Gem made specifically to fight. A high class Gem, Amethysts are generally well respected on Homeworld. This Amethyst however, never fought on Homeworld's side, and wasn't even a participant in the rebellion at all. She lived alone in her place of birth on Earth for many years until she was found and taken in by the leader of the Crystal Gems, Rose Quartz.

Like the other two remaining Crystal Gems, Amethyst was deeply saddened when Rose Quartz gave up her physical form and life to give birth to her son, Steven, but has been able to move on. In fact, she loves hanging out with Steven, acting much like a big sister figure to him.

On the inside, Amethyst is secretly very insecure about herself, and so her wish is just to prove herself to anyone she feels may doubt her competence.

Parameters
Strength: A
Endurance: B
Agility: B
Mana: C
Luck: C
Noble Phantasm: B

Class Skill
Mad Enchantment: Rank C. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Battle Continuation: Rank A. A strong vitality and willpower to remain in battle, even with serious and fatal injuries.
Shapeshifting: Rank B+. The ability to change appearance and borrow bodies.
Spin Dash: Rank B. A powerful spinning attack using the whole body, becoming more powerful with energy and speed build-up.
Monstrous Strength: Rank B. A huge boost on the strength parameter.
Stomach of Steel: Rank A. The ability to consume almost anything with no negative effects on one's health.
Gem Fusion: Rank B. The ability for a Gem to fuse with another to form a more powerful single entity with shared minds.

Noble Phantasm
Whips of Amethyst: The Deadly Pair: Rank B-, Anti-Unit type.
Amethyst's personal weapon, a pair of whips. For all her physical strength and preference for using it in battle, they offer a lot of ranged attacks and abilities. She can entangle her enemies to trap them, wrap her whips around heavy objects to throw them or even simply strike at her enemies with the whips from afar to keep them at bay. As much as she doesn't want to admit it, using these weapons does take a lot of skill and strategy.

Attribute: Earth

Traits: Gem, Humanoid, Immune to Pigify

Notes: Fusing with Pearl allows the pair to form the pleasant and highly-focused giantess Opal, changing both of them into the Archer class, while fusing with Garnet turns them into the less stable but far stronger Sugilite, a giant Berserker. All three can fuse together to form the much larger Alexandrite, the ultimate combination of the trio.
ChaldeaDex Entry:
Crystal Gem #3
Pearl



Class: Lancer
Gender: Genderless, Female in appearance
Height/Weight: 193cm/Refuses to share
Alignment: Lawful Good
Origin: First Gem Era, Gem Homeworld
Debut: Steven Universe
Comment: Was one of many like herself back on Homeworld, a low-class Gem that received little respect.

The Feared Renegade. Having once served alongside Rose Quartz during the attempted Gem colonization of Earth, Pearl, tired of being treated poorly and recognizing the horrible actions the Gems were taking upon the Earth, abandoned Homeworld's authority entirely and make a name for herself, training to become a sword fighter. One of the first Crystal Gems, Pearl shocked many as she became one of the rebellion's best and most feared fighters.

Though for all her reputation told her to be, she remained fearful and insecureon the inside and had little idea of what to do with her entire life without Rose, whom she had become very close to, and very deeply committed to. When Rose gave up her physical form and life to give birth to a son of her own, Steven, Pearl was hit the hardest by her loss and struggled to cope with it. However, she quickly came to adore Steven and now serves as a motherly figure to him.

Her wish is to continue Rose's legacy. She also wishes to raise Steven to become a great and capable person, but he's already been on the road to becoming one of those for a long time.

Parameters
Strength: D
Endurance: B
Agility: A+
Mana: D
Luck: D
Noble Phantasm: C+

Class Skill
Magic Resistance: Rank C. Protection from magic effects.

Personal Skills
Spear Ballet: Rank A+. An arrangement of combat skills originating from one's passion for classical ballet.
Profound Dedication: Rank A+. A great dedication to a certain individual or field.
Eternal Arms Mastership: Rank B+. A natural ability that prevents degradation of fighting skills.
A Mother's Love: Rank C. A natural talent for taking care of young ones.
Monstrous Strength: Rank D. A huge boost on the strength parameter.
Gem Fusion: Rank B. The ability for a Gem to fuse with another to form a more powerful single entity with shared minds.

Noble Phantasm
Spear of Pearl: The Renegade's Trademark: Rank B, Anti-Unit type.
Pearl's signature and personal weapon. Pearl wields it carefully and uses it very effectively. She's was among the most feared Crystal Gems for a reason; the Gem and her weapon make for a very deadly combination. In some instances, the weapon itself can serve a less direct offensive use, as it can be thrown and it impacts surfaces with surprisingly great force, even being able to cause large, heavy objects to topple over and fall.

Attribute: Earth

Traits: Gem, Humanoid, Immune to Pigify

Notes: Fusing with Amethyst allows the pair to form a highly focused giantess wielding a magical bow, Opal, turning them both into an Archer, while fusing with Garnet turns them into an upbeat yet careful and precise Assassin, Sardoynx, who wields a giant war hammer. All three can fuse together to form the much larger Alexandrite, the ultimate combination of the trio.
ChaldeaDex Entry:
Crystal Gem #4
Steven Quartz Universe



Class: Shielder
Gender: Male
Height/Weight: 127cm/47kg
Alignment: Lawful Good
Origin: Modern Era, Earth
Debut: Steven Universe
Comment: All-loving and optimistic, Steven's kindness towards others does not know many rivals.

Child of Gem and Man. A half-human, half-gem hybrid, Steven is the first ever true offspring of a Gem. Unfortunately, his mother, Rose Quartz, is considered deceased as she could not give birth to him without giving up her physical form. While devastated by her loss, the Crystal Gems respected her wish and even grew fond of Steven. Adopting him as his guardians, they are turning more and more into a true family over time.

While being mostly biologically and physically human, he does have a gem of his own that was once his mother's, allowing him to develop various natural and magical abilities as he grew up. Naturally, he wanted to use them to help others in need and assist the Crystal Gems in their current objective to defeat and capture corrupted Gem monsters walking the Earth. He has been trying his best to do exactly that.

He has many wishes, but if it had to come down to one, it would be to protect the world and people he cares about.

Parameters
Strength: B++
Endurance: C
Agility: B
Mana: C-
Luck: B
Noble Phantasm: A

Class Skills
Magic Resistance: Rank D-. Protection from magic effects. Raises to Rank B or higher when using a Noble Phantasm.
Self-Field Defense: Rank -. A power manifested to protect allies and ally territory. Nullified by Rose's Protection and Bubble Shield.
Riding: Rank C. The ability to master any mount.

Personal Skills
Hybrid: Rank EX. Having been born as an offspring of two individuals from different species.
Quartz Healing: Rank C. A variant of Healing Magecraft that requires a type of magical tear or saliva. Has not been observed in tears yet.
Phytokinesis: Rank B: The ability to grow advanced, sentient flora.
Shield of Rousing Resolution: Rank A. A skill that temporarily raises one's own defensive power and draws in an opponent's attack.
Gem Fusion: Rank D-. The ability for a Gem to fuse with another to form a more powerful single entity with shared minds.
Proof of Friendship: Rank B. A skill to suppress an enemy's fighting spirit to a certain extent, making solutions through dialogue possible. Has no effect on those with Mental Pollution.

Noble Phantasms
Rose's Protection: Shield of Hope: Rank A, Anti-Unit type.
The most prominent ability of a Rose Quartz soldier Gem, a shield inherited by Steven from his mother. Controlled mentally through the emotions he feels, he can project it at any time so long as he feels the desire to protect people he cares about or save his own life... or simply use it for small tasks if he wants to. It also doubles as a hard offensive projectile as he can throw it. The limit of how large it can be is unknown.
Bubble Shield: Alternate Defense: Rank A, Anti-Unit type.
A thick, durable bubble similar to Rose's Protection that Steven can summon as another means of completely surrounding himself and nearby allies in a defensive container. It is less effective at taking constant damage but can sustain itself when facing singular attacks and also has mobility purposes, as one can make it roll by walking inside a completed one. Like Rose's Protection, it is also tied to Steven's emotions.

Attribute: Earth

Traits: Living Human, Humanoid, Gem, Child, Immune to Pigify

Notes: Chaldea's second ever and first non-Servant Shielder. Mash has befriended him quickly partially as a result of this. He's friends with almost everyone in his home town, and tries to see the good in almost everyone, including the enemies he faces in battle. Despite not knowing him very well, Papyrus thinks highly of him for his optimism and kindness.
ChaldeaDex Entry:
Crystal Gem #5
Peridot



Class: Rider
Gender: Genderless, Female in appearance
Height/Weight: 133cm/Will call you a clod when asked about her weight
Alignment: Chaotic Good
Origin: Second Gem Era, Gem Homeworld
Debut: Steven Universe
Comment: Has a strong habit of calling people who she dislikes or merely finds annoying "clods". Supposedly, it is considered a highly offensive term among the Gem race.

The Troubled Alien Engineer. Peridot is just one of many of her kind hailing from an alien race created from various gemstones and minerals. Due to Homeworld's lower resources in this age, many modern Gems, referred to as Era II Gems, are born weaker than those from Era I were. To compensate for this, all weaker Era II Gems are outfitted with cybernetic enhancements, giving them a very wide range of powers and abilities.

Most Era II Peridots are primarily tasked with maintenance, scouting, or engineering. In the past, this Peridot's only known missions consisted of maintenance checks on warp hubs, gem cluster experiments, and at one point, assisting Count Bleck's plan to annihilate all worlds. Nowadays, she acts as a member of the Crystal Gems.

Previously, her wish was to merely succeed at her assigned tasks, which is only natural, as all Gems are "made for a specific purpose." Now, however, she wishes to make a better life for herself, away from Homeworld's society.

Parameters
Strength: D
Endurance: EX
Agility: A
Mana: D+
Luck: E
Noble Phantasm: B

Class Skills
Riding: Rank A. The ability to master any mount.
Magic Resistance: Rank A+. Protection from magic effects.

Personal Skills
Disengage: Rank B. The ability to break away from combat.
Tractor Beam: Rank A+. The wielder can use their weapon/enhancements to activate a powerful tractor beam.
Ignorance of Gravity: Rank A+. The ability to walk across walls and ceilings.
Sadistic Constitution: Rank B+. Pleasure gained from the pain of others. Increases strength but decreases endurance.
Finger Flight: Rank A. The ability to fly via one's enhancements.
Machine Mastery: Rank B+. The ability to manage various kinds of advanced technology.

Noble Phantasm
The War Hand: Shock in the Sky: Rank A+, Anti-Army type.
Peridot's personal hand-shaped ship, which can also be remote controlled. On the outside, it is extremely durable, capable of withstanding almost any attack, though destroying the interior energy core theat powers it will lead to its violent destruction. It can also block many attacks or hazards and can be used to fire very powerful, explosive laser blasts. The ship also contains many prison cells, weapon docks, and at least one escape pod.

Attribute: Earth

Traits: Gem, Humanoid, Immune to Pigify

Notes: Era II Peridots are made to be extremely durable. As a result, very few things are capable of "poofing" her. With help from various members of Chaldea, including Steven Universe, she has learned to view organic life and their home planets in a new light and has since defected from Homeworld. Seems to have made friends in Altera, Astolfo, Harleen, and all of the Crystal Gems.
ChaldeaDex Entry:
Homeworld Gem #1
Lapis Lazuli



Class: Caster
Gender: Genderless, Female in appearance
Height/Weight: 180cm/No one really thought about asking her
Alignment: True Neutral
Origin: First Gem Era, Gem Homeworld
Debut: Steven Universe
Comment: Possibly the most powerful Gem known to exist, at least when around her element.

The Forgotten Gem. Lapis Lazuli is a supposedly rare Gem on Homeworld, yet she was little more than a civilian in her earlier days. Hoping to find a possible new home on Earth, she visited it during the rebellion, but found herself caught in the middle of the war, and, mistaken for a soldier, was defeated and poofed by a Crystal Gem rebel soldier.

Before she could reform, her Gem was found by a Homeworld solider and, mistaking her for a Crystal Gem, encased her in a mirror, planning to gain answers from the enemy. As Lapis knew nothing, she could not answer and remained trapped. When the rebellion ended, she was left behind, her Gem cracked in the process. Though the remaining Crystal Gems knew about it, they did not help her and she stayed trapped for years.

Her wish is to simply find happiness in life again.

Parameters
Strength: E
Endurance: E+
Agility: B+
Mana: EX
Luck: E
Noble Phantasm: A

Class Skills
Territory Creation: Rank C. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank A. The ability to produce various magical items.

Personal Skills
Hydrokinesis: Rank EX. An evolved version of Hydromancy. Grants absolute control over water.
Hydro Constructs: Rank A+. The ability to construct objects, including weapons, from water.
Water Generation: Rank D. The ability to generate a limited amount of water.
Gem Fusion: Rank C. The ability for a Gem to fuse with another to form a more powerful single entity with shared minds.

Noble Phantasm
Hydromimicry: Liquid Clones: Rank A++, Anti-Army type.
Lapis Lazuli's control over water is shown at its most powerful and bizarre state when they form the shapes of her enemies. They are capable of mimicking them almost perfectly, even copying their weapons of choice and most of their abilities, albeit now being water based. They are also capable of splitting into two, but this comes at the cost of some of Lapis' water. The number she can make depends on how much water she has.

Attribute: Earth

Traits: Humanoid, Gem, Immune to Pigify

Notes: Eventually, her mirror was left behind at the Basel warp zone, where it was found by Chaldea, and Lapis was later freed by Perseus. In another universe, Lapis' mirror was instead found and later freed by Steven, and much of her story later on was different; her contempt for the Crystal Gems was the same, however.

Residents of Gravity Falls
ChaldeaDex Entry:
Citizen of Gravity Falls #1
Stanley and Stanford Pines



Class: Rider
Gender: Male
Height/Weight: Neither are interested in sharing
Alignment: Chaotic Good (Stanley), Neutral Good (Stanford)
Origin: Modern Era, United States
Debut: Gravity Falls
Comment: With his 12 PhDs, Stanford is the brains. Stanley is the brawns, as he literally punched a dinosaur.

The Two Stans. Stanley and Stanford were twin brothers who, in their youth, were an inseparable team who stuck by each other's side at all times, always helping each other out. However, differences between the two, including Stanley's below average performance in school and Stanford's promising future thanks to his gift of intelligence and academic prowess, ultimately led to an eventual falling out between the two.

It took them over 50 years to finally reconcile, in the middle of a horrific Armageddon, no less! Ever since they and their family defeated Bill Cipher and saved their dimension from his wrath, the two have become close friends again and now work as partners exploring the oddities of the world. By now, it's something they're kind of used to, having spent many years living in the town of Gravity Falls, Oregon and its supernatural weirdness.

While both have differing desires in life, if they had to have one wish, it would be the safety of their family.

Parameters
Strength: C+
Endurance: C+
Agility: D+
Mana: E
Luck: C
Noble Phantasm: A

Class Skill
Magic Resistance: Rank -. Protection from magic effects.
Riding: Rank C. The ability to master any mount.

Personal Skills (Stanley)
Mad Enhancement: Rank E+. A skill that raises all parameters at the cost of mental sanity and reasoning.
Mr. Mystery: Rank A. Allows one to fool people into believing nonsense.
Master Conman: Rank A. Advanced knowledge and mastery of trickery and gambling.
Sibling Bond: Rank B-. The bond between the hearts of two siblings, which won't be shaken even by the madness of an evil god.

Personal Skills (Stanford)
Item Construction (False): Rank A. A skill equivalent to Item Construction but without magic due to the user's lack of aptitude.
Study of the Unknown: Rank A++. One's curiosity will drive them to study new discoveries and figure out mysteries.
Three Journals: Rank -. The results of decades spent studying the unusual. If a creature has a page dedicated to it, one can learn about what it can do.
Sibling Bond: Rank B-. The bond between the hearts of two siblings, which won't be shaken even by the madness of an evil god.

Noble Phantasms
Shacktron: Symbol of Hope and Combat: Rank A+++, Anti-Army type.
A giant mech built from various unusual parts, including robots, various modern machines, and even a T-Rex's head. The main control area is made from a house the Stans both lived in at some point; the Mystery Shack. Apart from advanced weaponry and a huge parameter boost, the Stans' also gain protection from attacks thanks to a magical shield Stanford created. However, it requires several people to operate it.
Experiment 618 - Quantum Destabilizer: Rank EX, Anti-Unit type.
One of the countless experiments that Stanford built during his lifetime, this weapon is said to be extremely powerful. In fact, Ford himself claims that a well-aimed shot from it can kill even Bill Cipher. While this has yet to be proven, Ford's prodigious intellect and massive research has always led to him being right, so it can be assumed that indeed, it is powerful enough to kill pretty much anyone it hits.

Attribute: Man

Traits: Living Human, Humanoid, Brynhildr’s Beloved

Notes: Both of them have access to weaker versions of abilities of the Servants via Class Cards gifted to them by the Rulers. Also, Stanford has the strange "gift" of possessing a sixth finger in each hand.
ChaldeaDex Entry:
Citizen of Gravity Falls #2
Mason "Dipper" and Mabel Pines



Class: N/A
Gender: Male (Dipper), Female (Mabel)
Height/Weight: Neither are interested in sharing, though Mabel is one millimeter taller
Alignment: Lawful Good (Dipper), Chaotic Good (Mabel)
Origin: Modern Era, United States
Debut: Gravity Falls
Comment: Completely opposite in personality, yet closer to one and other than almost any other siblings you'll ever meet.

The Mystery Twins. Born in Piedmont, California, Dipper and Mabel lived a fairly average life, but it all changed one summer when their parents sent them off to stay with their great uncle Stan in a supposedly sleepy town called Gravity Falls. Their lives turned upside down as they discovered the town was home to immense amounts of paranormal activity. Dipper in particular actively hunted them down looking to find the truth about the town.

Over their time spent in the town throughout one summer, the twins grew up and changed significantly during their crazy adventures and personal conflicts. It culminated in a chaotic apocalypse dubbed caused by the release of the dream demon Bill Cipher into their world. Having fought him and many other supernatural beings before and won, the two refused to give up and fought hard to the end and along with their family, saved the world.

Right now, the two wish to grow up in their teen and young adult years together, helping each other mature and get through tougher times together.

Parameters:
Strength: D
Endurance: D
Agility: B
Mana: E
Luck: C+
Noble Phantasms: A

Class Skill
N/A

Personal Skills (Dipper)
Rosy-cheeked Adonis: Rank B. One's disposition as a pretty boy who charms people.
Study of the Unknown: Rank B. One's curiosity will drive them to study new discoveries and figure out mysteries.
Sibling Bond: Rank A. The bond between the hearts of two siblings, which won't be shaken even by the madness of an evil god.

Personal Skills (Mabel)
Mabel's Sweaters: Rank A. One's vast collection of sweaters can be very endearing and adorable.
Evaporation of Sanity: Rank E. Similar to Instinct, with the demerit that it’s impossible to keep secrets.
Sibling Bond: Rank A. The bond between the hearts of two siblings, which won't be shaken even by the madness of an evil god.

Noble Phantasm
N/A

Attribute: Man

Traits: Living Human, Humanoid, Child, Weak to Enuma Elish

Notes: Mason has been given the nickname "Dipper" due to possessing an unusual birthmark on his forehead that resembles the "Big Dipper" constellation, and it has stuck more than his actual first name. Mabel has had very many (typically short-lived) crushes in her life and is still looking for the true love of her life despite her rather young age.

Warriors of Hyrule
ChaldeaDex Entry:
Warrior of Hyrule #4
Link (Toon)



Class: Rider
Gender: Male
Height/Weight: 134cm/Varies based on how much stuff he carries
Alignment: Neutral Good
Origin: Era of the Great Sea, Hyrule Historia
Debut: The Legend of Zelda: The Wind Waker
Comment: Despite his young age, he has shown just as much bravery as some of the other, older heroes of Hyrule's legends.

Cartoonish Hero of Winds. One the legendary Heroes of Hyrule, Link lived a peaceful life on Outset Island until one day, a group of pirates arrived, trying to recuse their leader from a giant, monstrous bird. Mistaking Link's younger sister Aryll as a possible match for a girl its master had been searching for, the bird swooped down and kidnapped her. With the reluctant help of the pirates, Link set out on a long journey to save his sister.

Eventually, Link was in a land lost in time, where the Master Sword lay hidden. By removing the sword from it's pedestal, he had unknowingly unleashed a seal on the evil within the ancient land: Ganondorf. However, one good thing came of it; the spirit of the famous blade, Fi, was awoken alongside the evil magic, serving as a guide to Link. He would then go on to restore the Master Sword to its full power and defeat Ganondorf.

His wish is to ensure the safety of his little sister as well as saving his entire world from Ganondorf's wrath.

Parameters
Strength: C
Endurance: B
Agility: C
Mana: C
Luck: C
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank -. Protection from magic effects.
Riding: Rank -. The ability to master any mount. Nullified by Voyage.

Personal Skills
Voyage: Rank A. A talent to command ships, but a downgraded version of Voyager of the Storm.
Rosy-cheeked Adonis: Rank C. One's disposition as a pretty boy who charms people.
Power Bracelets: Rank A. The possession of special bracelets capable of boosting one's strength.
Focus Spirit: Rank B. To increase one's speed, strength and defense through concentration.
Slapstick Armor: Rank A. The ability to survive cartoonish incidents that would lead to more serious injuries for others.
Triforce of Courage: Rank EX. A portion of the sacred golden relic left behind by the Golden Goddesses, representing Farore's courage. Comprises Bravery, Instinct and Divinity.

Noble Phantasms
A Knight's Crest: Great Hurricane Spin: Rank B-, Anti-Unit type.
Link carefully charges up an attack before unleashing a vicious spinning attack with their sword. Retaining their ability to move, this allows them to deal powerful blows to several nearby enemies, although they cannot willingly stop in place or cancel the attack unless they run into an object such as a wall. Additionally, the attack leaves the user dizzy for a brief period of time after finishing the attack.
Triforce Rush: Sixteen Strikes of Courage: Rank EX, Anti-Unit/Anti-Evil type.
A technique that no Hero of Hyrule has ever shown to possess, making its existence a mystery. Using the power of the Triforce of Courage, Link traps his foe, immobilizing them, before rushing towards them and doing sixteen strikes with the Master Sword. Each strike is more powerful than the last, with the final one being capable of leading to the victim's demise. Deals mortal damage regardless of the victim's alignment.
Legendary Blade of Evil's Bane, Master Sword: Rank C, Anti-Evil type.
The legendary sword capable of prevailing against evil, wielded by most of of the equally legendary Heroes of Hyrule across the timelines, as they carry the spirit of the goddess Hylia's chosen hero. However, Link's version of the Master Sword is incomplete, having been weakened after the deaths of the Sages of Earth and Wind, making it unable to achieve its true form and therefore making it less effective at repelling evil.
Skull Hammer: Mighty Megaton Hammer: Rank C, Anti-Unit/Anti-Army type.
A giant hammer Link acquired in the Forsaken Fortress and the only thing capable of breaking the armor of the Helmaroc King, the giant bird who captured Link's sister. On its own, it's a very slow, but effective way to deal with enemies, but when used in conjuction with his Power Bracelets, it becomes an Anti-Army Noble Phantasm since the increased strength allows Link to be much more efficient with it.
Magic Armor: Mystical Jewel of Inpenetrable Defense: Rank EX, Anti-Unit (Self) type.
A magical jewel Link acquired in his adventure, it is the ultimate defense that can protect him from any attack, as long as he has either enough mana or money to sacrifice at each hit he receives. As long as the barrier it creates is covering Link, he doesn't need to worry about anything, as only a few attacks, such as high-ranked Noble Phantasms, can manage to break through its defenses.
Wind Waker: Magical Baton of the Gods: Rank EX, Anti-World type.
Given to Link by the King of Red Lions, this magical baton was once used by King Daphnes Nohansen Hyrule in order to conduct the Sages when they played songs to call upon the gods. With it, Link can change the direction of the wind as well as borrow the powers of the gods to alter time to switch between day and night, warp via cyclones, take control of others and even unseal the barriers of certain ancient temples.

Attribute: Sky

Traits: Humanoid, Hylian, Divine, Link, Child, Weak to Enuma Elish

Notes: Honorary member of Chaldea's Pirates, simply because he worked alongside other pirates in his adventures. With that said, he's too young to be invited to their parties.
ChaldeaDex Entry:
Warrior of Hyrule #5
Fi



Class: Saber
Gender: Genderless, Female in appearance
Weight/Height: Depends on her form
Alignment: Lawful Neutral
Origin: Era of the Goddess Hylia, Hyrule Historia
Debut: The Legend of Zelda: Skyward Sword
Comment: Is incredibly annoying when it comes to statistics.

Spirit of the Divine Blade. Fi is a entity created by the goddess Hylia to guide a hero through his destined journey. In appearance and functioning, she is almost like a robot of a sort, even possessing what could be considered an artificial intelligence. During the Era of Skyloft, she assisted the first Hero of Hyrule in his quest to save the first Zelda, a mortal incarnation of her creator.

She could not process or feel emotions, but this slowly changed over time when she was freed from her seal in the Master Sword by the Link of the Wind Waker era, known as Toon Link, and swore to follow and assist him. Toon Link in return, befriended her, though Fi had yet to realize what it was really like to have a friend. Fi would however eventually learn how to truly value friendship as she would develop emotions later on.

Her wish is to assist her Master until her services are no longer required.

Parameters
Strength: D+
Endurance: A
Agility: EX
Mana: B
Luck: A+
Noble Phantasm: A

Class Skills
Magic Resistance: Rank EX. Protection from magic effects.
Riding: Rank -. The ability to master any mount.

Personal Skills
Sword Spirit: Rank A. One is in itself a Divine Construct that can change its shape into a powerful sword. Comprises Divinity and Transformation.
Calculating: Rank EX. The ability to determine the probability of almost anything.
Focus Spirit: Rank B+. To increase one's speed, strength and defense through concentration.
Walking Encyclopedia: Rank A. To naturally possess vital knowledge about others.

Noble Phantasm
Fi's Deadly Dance: Gracefulness of the Goddess Sword: Rank A, Anti-Unit type.
Any enemies within a short range of Fi herself will become frozen in place as she temporarily transforms into her original domain, the Goddess Sword itself, perform a short series of spinning slice attacks and finish those she had caught off by stabbing the ground with a divine boost of energy, causing a blast of magic energy within a small area around her. Once the attack is complete, Fi will return to her true form.
Master Sword: Legendary Blade of Evil's Bane: Rank C, Anti-Evil type.
The legendary sword capable of prevailing against evil, wielded by most of of the equally legendary Heroes of Hyrule across the timelines, as they carry the spirit of the goddess Hylia's chosen hero. As the spirit of the sword itself, Fi is able to transform herself into the blade and let herself be wielded by Hyrule's Legendary Heroes. However, the deaths of the Sages of Earth and Wind have made it weaker.

Attribute: Sky

Traits: Humanoid, Divine, Weak to Enuma Elish, Immune to Pigify

Notes: Has developed a means of understanding and feeling emotions, giving her a more human thought process at times, but maintains her computer-like mind and capabilties. She is very close to her current Master, Toon Link, as well as the Servant Altera, a fellow being who had difficulty understanding emotions.

Residents of Dream Land
ChaldeaDex Entry:
Star Warrior #1
Kirby of the Stars



Class: Rider
Gender: Male
Height/Weight: Varies between 20 and 91cm/Impossible to accurately measure since he almost always has food in his mouth
Alignment: Chaotic Good
Origin: Dreamland, Planet Pop Star
Debut: Kirby's Dreamland
Likes: Food, making friends, keeping Dreamland safe and happy.
Dislikes: Nightmares, having his food stolen, having his sleep interrupted.
Line: "Hiiii!"
Comment: No one knows what actually happens to the lesser enemies that he'll eat.

Savior of Dreamland. A friendly, cheerful pink puffball spending most of his time enjoying a peaceful life on the Dreamland county of Popstar. At least until trouble began to brew throughout the land, beginning with King Dedede's selfish thefts and continuing with numerous dark threats to his joyful planet, ranging from dark demons, evil mages, and manipulative liars who have used his kindness against him to obtain ultimate power.

Despite this, Kirby has never allowed anyone to bring him down. He remains a jovial, determined hero who will not hesitate to right any wrongs performed by Dreamland's antagonists, or by even himself, should his initial efforts to provide help later prove misguided. The best known fact about Kirby of all however, is one that everyone who does know him, friend or foe, will be able to tell you; his incredible appetite will never be curbed.

His wish is to keep the people of Dreamland happy.

Parameters
Strength: D
Endurance: B
Agility: C
Mana: D
Luck: C+
Noble Phantasm: A+

Class Skills
Riding: Rank B. The ability to master any mount.
Magic Resistance: Rank E. Protection from magic effects.

Personal Skills
Inhale: Rank B. A suction ability used to draw things closer and devour them.
Unfazed Appetite: Rank A+. The ability to consume almost any materials, even those considered inedible, without issue.
Puff Hovering: Rank A. The ability to inhale air and float like a balloon, with control over one's movements.

Noble Phantasms
Warp Star: Starship of the Cosmos: Rank A, Anti-Unit type.
Kirby's primary means of transportation, a magical object which takes the iconic polygonal shape of a star. He can call it to his aid at any time, if the situation requires it. Highly agile, able to make direct vertical movements without issue, and possesses enough power to knock out weaker foes in it's path. Kirby can also injure his opponents with by simply crashing it directly into the ground at high speeds, causing a fiery explosion upon impact.
Copy Ability - Enemy Replication: Rank A+, Anti-Unit (Self) type.
Kirby's signature power, which works in conjunction with his inhale ability. For almost any defeated enemy that Kirby can consume, Kirby can also gain and mimic their powers and weapons after swallowing them. Kirby has utilized a number of powers and skills throughout the years and has mastered many. While he can only use one at a time, he still frequently discovers more, and there seems to be no limit to how many abilities he can mimic.
The Legendary Air Machine, Dragoon: Rank A, Anti-Army type.
One of the two "legendary stars", a colorful airborne vehicle composed of three parts that can travel at high speeds. In terms of flight, it is it the best airborne vehicle that Kirby has access to, possessing outstanding flying capabilities that earn the machine its legendary status. The vehicle also possesses a scope, which can be used to outline a target for it's rider. A direct ram from the Dragoon at higher speeds is known to be devastating.
The Legendary Air Machine, Hydra: Rank A+, Anti-Army type.
The other of the two "legendary stars". The Hydra is, in most areas, an upgraded Dragoon, possessing better handling and endurance, and even deadlier offense but at the cost of being much more difficult to charge. It takes a long time for the charge to complete, butallows the Hydra to reach extremely high speeds, it can prove to be a highly dangerous device to both it's competition and its own rider.
Love-Love Stick: Fairy Wand of Love: Rank A, Anti-Unit type.
A magical rod similar in appearance and general usage to the Star Rod. Unlike the Star Rod, however, the Love-Love Stick possess the feelings of pure, positive emotions, converted into a type of magical power. The wielder can use it to cast heart-shape projectiles which will directly inflict injury upon only the darkest creatures. It is most powerful against entities that can only feel negative emotions, such as the Dark Matter army.

Attribute: Earth

Traits: Star Warrior

Notes: Despite his usual friendliness, he isn't to be underestimated. He will most certainly destroy someone (or something) entirely if they are deemed a great enough threat without hesitation, and will apparently eat any mooks who get in his way at the drop of a hat. He's a real sweetheart to anyone who isn't truly evil, though, not just to his friends, but also even to his rivals, such as King Dedede and Meta Knight.
ChaldeaDex Entry:
Star Warrior #2
Meta Knight



Class: Saber
Gender: Male
Height/Weight: Refuses to share but it can be assumed the numbers are similar to Kirby's
Alignment: Lawful Neutral
Origin: Unknown, Planet Pop Star
Debut: Kirby's Adventure
Likes: A fair fight
Dislikes: Having his face shown to the public, laziness
Line: "Come back when you can put up a fight."
Comment: While not always clear at first, most of his actions have had noble intentions, considering protecting and helping Dreamland a duty of his.

Knight of Shadows. A Star Warrior who initially became known for his actions during Nightmare's threat in Dreamland, aiding King Dedede in his efforts to keep the Star Rod split apart to weaken Nightmare and trap him within the Fountain of Dreams. Knowing that the fellow Star Warrior Kirby would try to repair it due to being unaware of the looming threat, Meta Knight both aided and hindered Kirby on his journey, trying to prepare him for the battle against Nightmare.

Some timer after, Meta Knight grew weary of Dreamland's lazy lifestyle, willing to launch an invasion with his armada to change the land for the better under his control... until Kirby arrived and stopped him. After that, Meta Knight never attempted another attack on Dreamland and has only been a rival or even ally to Kirby, dedicating his life to protecting Dreamland once more, as well as frequently trying to enhance his own strength.

His wish, to fight the Greatest Warrior in the Galaxy, has already been granted by the mechanical entity known as the Galactic Nova.

Parameters
Strength: C+
Endurance: C
Agility: EX
Mana: D+
Luck: C+
Noble Phantasm: B+

Class Skills
Magic Resistance: Rank D. Protection from magic effects.
Riding: Rank A. The ability to master any mount.

Personal Skills
Charisma: Rank A. The natural talent to command others.
Military Tactics: Rank A. A talent to strategize military movements.
Knight Call: Rank B. One can summon knights to aid them in combat.
Meta Quick: Rank A. A temporary blessing from the sacred sword Galaxia, which grants the user quicker movement.
Mach Tornado: Rank A+. The power to create small tornadoes that can heavily damage the opponents and allows the user to move like one.

Noble Phantasms
Galaxia: Master Blade of the Meta Knight: Rank B, Anti-Army type.
Meta Knight's signature sword, which he wields in every battle. A Divine Construct forged by the fire god Photron, it possesses a spirit and will of its own and so may only be wielded by a select, powerful few. Capable of shooting simple beams, concentrated blasts of energy powerful enough to shatter rocks and radiate electricity, its power can be overwhelming to the unworthy, proving that Meta Knight is truly deserving of this blade.
Master: Almighty Sword to Solve All Puzzles: Rank B, Anti-Unit type.
Another mystical blade in Meta Knight's possession, albeit he wields it in rare ocassions when compared to Galaxia. This powerful blade has similar properties to his signature weapon in all but lacking spikes and having a green gem at the hilt, thus some believe it's a predecessor or at least a sister sword to Galaxia. Prominently, he wielded it during the incident that involved traveling to the Mirror World.
Dimensional Cape: Mantle of Space Alteration: Rank EX, Anti-Unit (Self) type.
Meta Knight's signature cape, which he commonly uses as a mean of escaping after a tough battle. A magical mantle with the ability to manipulate space, it can be used to quickly warp around during battle, catching foes off guard with a surprise attack. It has also shown the ability to transform into wings, granting amazing aerial mobility. When trying to fight with honor, however, he will throw it away.
Galaxia Darkness: Know the Blade's Power!: Rank EX, Anti-Unit type.
The strongest attack of the Galaxia blade, powerful enough to be a Noble Phantasm of its own right. After shrouding his surroundings in complete darkness with his Dimensional Cape, Meta Knight unleashes a single, extremely powerful strike with Galaxia at reality-bending speeds to cleave the blackness and grant heavy damage to his foes. Its sheer power can overwhelm most defenses, cutting through as if they were nothing but paper.
Meta-Knights: Meta Knight's Corps: Rank B, Anti-Army type.
An enigmatic armada named after their leader, Meta Knight, whom they follow with incredible loyalty, willing to do anything to protect him. Aside from a sailor Waddle Dee and Captain Vul, the two highest-ranked members of the armada, the Meta-Knight mostly consists of knights separated under six divisions; Axe Knight, Javelin Knights, Mace Knights, Trident Knights, Blade Knights and Sword Knights.
Battleship Halberd: Pride of the Meta-Knights: Rank A, Anti-Army type.
The personal warship of Meta Knight, which would be his primary Noble Phantasm as a Rider. However, he can still use it as a Saber, as it is considered part of his armada and, by extension, the Meta-Knights Noble Phantasm. A giant airship covered in powerful cannons, the main one being a double-barreled turret equipped with a mechanical arm. It can move at hyper speeds using wormholes, traveling 900 light years in mere minutes.

Attribute: Earth

Traits: Star Warrior, Animal Characteristics

Notes: If his opponent is unarmed, he will offer them a sword before engaging them in battle. It is said that, without his mask, he bears a striking resemblance to Kirby, hinting that they may be of the same species.
ChaldeaDex Entry:
Star Warrior #3
King Dedede



Class: Berserker
Gender: Male
Height/Weight: Inconsistent but always larger than Kirby
Alignment: Chaotic Good (formerly Lawful Evil)
Origin: Dreamland, Planet Popstar
Debut: Kirby's Dreamland
Likes: Food, being in charge, hammers
Dislikes: Being beaten by Kirby, admitting defeat, being possessed, disobedience
Line: "I'll be the one to keep the peace!"
Comment: It is largely believed he was not born royalty and that he simply used his resources and army to build himself a castle and proclaim himself the land's ruler.

The Self-Proclaimed King. Hailing from the colorful Planet Popstar, Dedede rules over its most prominent county, Dreamland. In his early years, he was selfish and greedy, committing a major theft in which he and his followers stole almost all of Dreamland's food. This event would mark the beginning of his long-standing rivalry with Dreamland's hero, Kirby, who defeated him and rightfully returned the food for all of its inhabitants.

However, his misdeeds afterwards were not as they appeared, as he was possessed by Dark Matter on many occasions. He also once stole the powerful Star Rod to seemingly prevent Dreamland's people from having dreams, but in truth, it was an effort to protect Dreamland to keep a greater evil sealed away. Since these days, most of Dedede's actions have been either noble, merely selfish or somehow both at once.

His wish is to continue his rule over Dreamland.

Parameters
Strength: B+
Endurance: B
Agility: D
Mana: E
Luck: D+
Noble Phantasm: A

Class Skills
Mad Enhancement: Rank B. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Charisma: Rank B-. A natural talent to command others.
Inhale: Rank B. A suction ability used to draw things closer and devour them.
Unfazed Appetite: Rank A+. The ability to consume almost any materials, even those considered inedible, without issue.
Golden Rule: Rank C. The ability to amass fortune.
Super Jump: Rank A++. The ability to perform an extremely high jump.

Noble Phantasms
King's Revenge: Hammer of Dededestruction: Rank A, Anti-Unit type.
An advanced, mechanical hammer originally built for and used in a revenge plot against Kirby. The hammer is constantly charged with jolts of electricity, which along with its metallic surface, makes it very powerful. It's also outfitted with a missile launcher and a flamethrower hidden within it. With enough force applied, slamming the hammer on the ground can even cause it to send shockwave of electricity across it.
Waddle Dee Army: The King's Calling!: Rank B, Anti-Army type.
King Dedede whistles to call his minions and commands them using a chant and unique dance he had come up with himself. While his minions can come to his aid whenever they're nearby, by using this specific technique Dedede can summon them from seemingly nowhere, and his chants and gestures tell them to rush towards his enemies, typically aiming to overwhelm and weaken them rather than outright defeat them.
The Star Rod: Magical Wand of Dreams: Rank A, Anti-Evil type.
A magic wand located in the Fountain of Dreams, affecting the fountain's waters which flow throughout Dreamland. The rod's effects guarantee the inhabitants sleep healthily as they experience peaceful dreams. If required, however, the Star Rod can be removed temporarily to use as a weapon, the magic wand wielding power that can easily ward off evil. It is considered King Dedede's Noble Phantasm as he frequently guards it.

Attribute: Earth

Traits: Animal, Star Warrior, King

Notes: Really doesn't like admit it, but he's actually friends with Kirby, if still a rival to him as well.. Due to his status as a King being self-proclaimed, citizens of Dreamland are on/off to obey his will. That said, his army of Waddle Dees and Waddle Doos are immensely loyal to him, listening to his every command and standing by him no matter his situation.
N/A

Not from Around Here, but from Another Dimension
ChaldeaDex Entry:
Mewni Royalty #37
Star Butterfly



Class: Caster
Gender: Female
Height/Weight: 157cm/Don't ever dare ask her
Alignment: Neutral Good
Origin: Modern Era, Kingdom of Mewni
Debut: Star vs. the Forces of Evil
Likes: Too many too list off
Dislikes: Also too many to list off
Line: "I'm a magical princess from another dimension!"
Comment: "I think that strangers are just friends you haven't met!"

The Underestimated. The latest princess in a long line of the Mewni dimension's royal monarchy, Star grew up a free and careless spirit, but lived a happy life for the most part. As is tradition, the family's greatest heirloom, the Royal Wand, was to be handed down to her on her 14th birthday. However, she lost control of it and brought harm to her kingdom, making it clear that she was not ready for the responsibility of owning it.

She initially feared being sent to a princess reform school for her behavior, but was merely given a warning about it before being instead sent to another dimension and planet where she could train her skills with magic more safely, Earth. Knowing she would need to get used to the culture and customs there, she was sent to a new school as a foreign exchange student and given a guide to help her learn what life was like, Marco Diaz.

Currently, Star is training to perfect her magic skills with the Royal Wand and prepare for her future as queen of Mewni. No time for wishes, I guess...

Parameters
Strength: C+
Endurance: C
Agility: B+
Mana: A+
Luck: D
Noble Phantasm: B+

Class Skills
Territory Creation: Rank B. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank A+. The ability to manufacture magical items.

Personal Skills
Spells of the Heart: Rank A+. One's magical abilities can be affected by the emotions they feel.
Spells of the Mind: Rank A+. The ability to invent and successfully cast new spells from one's imagination on the spot.
Proof of Friendship: Rank D+. A skill to suppress an enemy's fighting spirit to a certain extent, making solutions through dialogue possible. Has no effect on those with Mental Pollution.

Noble Phantasms
Royal Wand: Heirloom of Royals: Rank A, Anti-Army type.
A Mystic Code that has been used in the Mewman royal family for generations, now belonging to Star. It's appearance has changed under her ownership to reflect her personality. It is said to make it among the most powerful magical artifacts in the multiverse, though some of its capabilities depend on who wields it. On Star's ownership, the magic that comes from it is colorful, cheerful and bizarre, fitting her personality.
Dipping Down: Pure Mewman Magic: Rank C-, Anti-Unit type.
Certain Mewman possess the natural ability to utilize and cast a wide variety of magical spells without even needing the wand or any other magical device, its usage distinguished from a change in color of the Mewman's skin, and their eyes and cheek symbols glowing brightly, white in color. Star's family has possessed this ability for generations, powering it by focusing on their deepest, and most powerful emotions.

Attribute: Star

Traits: Humanoid, Mewman, Child

Notes: Medea Lily's Master. The living, typically animal-like entities that are often cast from her wand are more than just temporary magic creations; they live inside Star's wand, being expelled from it when called upon for a spell and returning to it's interior when the spell runs it's course.
ChaldeaDex Entry:
Average Human Teen #1
Marco Diaz



Class: Assassin
Gender: Male
Height/Weight: 165cm/Don't ask
Alignment: Neutral Good
Origin: Modern Era, United States
Debut: Star vs. the Forces of Evil
Likes: Too many to list off
Dislikes: Also too many to list off
Line: "I'm a misunderstood bad boy!"
Comment: Stronger than he looks; he's managed to beat down plenty of monsters at least twice his own size on many occasions, merely using just enough human strength and his martial arts talents.

The Princess's Guide to Earth. Born to a Latino father and an American mother, Marco was what most would expect, a common teenager and a nice guy who wanted to be seen different from how he was. Though rule-abiding, kind, and a successful enough student liked by a lot of others in school, he felt that his life was starting to grow boring as he entered his teen years and began to wish his life held more thrills and even danger at times.

One day, he got his wish when a princess from another dimension, Star Butterfly, entered into his life. Initially horrified by the chaos she caused, he was ultimately too nice to send her away from his home and grew more understanding of her background over time and the two became near-inseparable friends. Furthermore, her frequent fights with monsters, her usage of magic and her interdimensional travels brought more thrill into his life.

Now living a life of adventure thanks to Star's shenanigans, he has no wish to speak of.

Parameters
Strength: B
Endurance: D
Agility: B
Mana: E
Luck: D
Noble Phantasm: -

Class Skill
Presence Concealment: Rank D. The ability to hide one's presence.

Personal Skills
Karate: Rank D. A measure on how much is one a master of this martial art.
Weirdness Combatant: Rank C-. The willingness to face unusual and highly dangerous looking opponents.
Monstrous Strength: Rank E. A huge increase to the strength parameter.
Proof of Friendship: Rank D+. A skill to suppress an enemy's fighting spirit to a certain extent, making solutions through dialogue possible. Has no effect on those with Mental Pollution.

Noble Phantasm
Tang Soo Doo: Rank -, Anti-Unit type.
Marco's prowess in karate, the closest he has to a Noble Phantasm. However, similar to No Second Strike, it's rather a glorified skill than a proper manifestation of a legend. Marco has been studying the namesake discipline in a local dojo and, although a Green Belt, he has been able to keep up with Star in fighting monsters thanks to it. One of his aspirations is to finally become a Red Belt. Perhaps even beyond.

Attribute: Man

Traits: Living Human, Humanoid, Child, Weak to Enuma Elish

Notes: Has a (mostly) secret crush on a classmate of his named Jackie Lynn Thomas, but he rarely does anything to even try talking to her, which can and has frustrated some of the few people who are aware of his feelings for her.

Magic High Commission
ChaldeaDex Entry:
Magic High Commission #1
Lekmet



Class: Ruler
Gender: Male
Height/Weight: Unrecorded by Chaldea
Alignment: Lawful Good
Origin: Unknown Era, Kingdom of Mewni
Debut: Star vs. the Forces of Evil
Likes: Orderilness, Responsibility, Tin cans
Dislikes: Immaturity, disorder among the High Commission
Line: "Baa."
Comment: Despite serving as the High Commission's leader, Lekmet cannot speak the tongue of man. Don't let this fool you, he has above-average intelligence compared a human and is quite wise. Rhombulus is the only member of the Commission who can understand what he says.

The High Chancellor. Leader of the Magic High Commission, an organization that oversees all magic activity throughout the multiverses. One of the three founding members, Lekmet, was created by the living embodiment of Butterfly family's magic spellbook Glossaryck to give Mewmans an understanding of the impermanence of existence. As a consequence, Lekmet gradually shortens his lifespan every time he uses his powers.

Though he leads the other members and is the primary overseer of magic, his exact contribution to the High Commission is unknown to the public. According to Glossaryck himself, Lekmet's contribution must never be spoken. Much more elderly by this age, he currently lives in the same location as Rhombulus, who serves as his caretaker and translator.

His wish cannot be spoken of, as well.

Parameters
Strength: D-
Endurance: C
Agility: D
Mana: A+
Luck: B
Noble Phantasm: A+

Class Skills
Magic Resistance: Rank A. Protection from magic effects.
True Name Discernment: Rank -. The instant reveal of information regarding other Servants.
God's Resolution: Rank -. Being granted two Command Seals for each Servant.

Personal Skills
Divinity: Rank A. The measure to know how close one is to be a Divine Spirit.
Territory Creation: Rank A. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank C. The ability to produce various magical items.
Charisma: Rank A. The natural talent to command others.
Healing Magecraft: Rank EX. This ability provides one with a great amount of healing magic.

Noble Phantasm
Soul Healing: The Leader's Blessing: Rank EX, Magecraft type.
Lekmet's specialty, a healing ability so powerful that it is even capable of reviving fallen comrades from the dead. There is no known limit to this power, Lekmet can apparently revive anyone no matter how they perished but he can only revive one individual at a time. As a further issue, this weakens him and brings him closer to death upon every use, like any other power of Lekmet's magic. As a result of this, he tends to reserve this power on only those who have died or lost their souls.

Attribute: Sky

Traits: Humanoid, Animal, Divine

Notes: Those who can understand the languages of animals or other non-human beings can understand him as well. Said to be the most pure-hearted of the Commission, it is ultimately his presence and guidance that keeps the other members in line.
ChaldeaDex Entry:
Magic High Commission #2
Omnitraxus Prime



Class: Foreigner
Gender: Male
Height/Weight: Controlled at will
Alignment: Lawful Good
Origin: Unknown Era, Kingdom of Mewni
Debut: Star vs. the Forces of Evil
Likes: Maintaining space time, guiding those in need of his help, protecting the kingdom
Dislikes: People confusing the laws of space time with the laws of regular time
Line: "Omnitraxus Prime has spoken!"
Comment: Don't confuse "time-time" with "space-time" when speaking to him, he finds it rather annoying.

Guardian of Space-Time. The oldest member of the Magic High Commission besides Glossaryck and one of its three founders, Omnitraxus was created by the living embodiment of Butterfly family's magic spellbook Glossaryck to teach mewmans about the delicate strands of space-time, as well as to maintain them.

Omnitraxus doesn't appear to reside in one specific place due to his role as the guardian of space time, but when he discovers anomalies in space time such as repeating loops or alternative timelines, he will either personally attend to them or advise individuals caught in those timelines on what to do to fix them. Besides that, his powers allow him to always be on the lookout for threats to the multiverse.

His wish is simply to continue maintaining the multiverse.

Parameters
Strength: EX
Endurance: A+
Agility: A
Mana: A
Luck: C+
Noble Phantasm: EX

Class Skill
Existence Outside the Domain: Rank -. One's status as a life form beyond this world or having been possessed by one. Nullified by Celestial Construct.

Personal Skills
Divinity: Rank A. The measure to know how close one is to be a Divine Spirit.
Celestial Construct: Rank EX. The ability to maintain a body woven from outer space.
Territory Creation: Rank A. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank B. The ability to produce various magical items.
Battle Continuation: Rank A. A strong vitality and willpower to remain in battle, even with serious and fatal injuries.
Shapeshifting: Rank D. The ability to change appearance and borrow bodies.

Noble Phantasm
Space-Time Manipulation Will of the Guardian: Rank EX, Anti-World type.
Omnitraxus' power to bend space and time at his will. Within his own body lies the Crystal Fields of Interwoven Continuum, from which every alternate timeline can be witnessed. Being a responsible guardian of space-time, he is aware of the consequences of changing time and thus rarely manipulates it, unless a severe anomaly makes it absolutely necessary for the greater good. Other times, he will seek out the affected individuals and tell them how to solve things.

Attribute: Sky

Traits: Divine, Massive

Notes: By far the most mature and rational member of the High Commission besides the chancellor Lekmet, which is important when hardly anyone understands the only language the chancellor can speak. He still has a goofy side, but takes his job very seriously. Due to his sheer size, he tends to appear in-person as only a large, floating skull, or otherwise communicates with the others through a crystal ball.
ChaldeaDex Entry:
Magic High Commission #3
Rhombulus



Class: Caster
Gender: Male
Height/Weight: No one asked
Alignment: Chaotic Good
Origin: Unknown Era, Kingdom of Mewni
Debut: Star vs. the Forces of Evil
Likes: Working out, protecting Lekmet, crystallizing evil-doers
Dislikes: Evil-doers, people he perceives as evil-doers, monsters, not being taken seriously
Line: "You see all these guys? My gut told me they were evil, so I crystallized them."
Comment: He's lived for hundreds of years, but behaves like a very impulsive and immature teenager much of the time.

Warden of the Multiverse. A member of the Magic High Commission, Rhombulus was created by the living embodiment of Butterfly family's magic spellbook Glossaryck both to serve as a muscle for the High Commission and to neutralize highly dangerous threats to the multiverse.

Rhombulus resides in a lair fill with every person he has ever imprisoned. Many were justified, but he is known to wrongly imprison others based on gut feeling or minor circumstantial evidence. This along with his immaturity made him Glossaryck's least favorite creation, who has attempted to rectify this by turning his hands into a pair of talking snake heads to serve as a conscience for him. Whether he actually listens or not varies.

His wish is to protect Mewni from dangerous criminals and entities, but he also secretly wishes that the other members of the Commission gave him more respect.

Parameters
Strength: A+
Endurance: A
Agility: B
Mana: A
Luck: E
Noble Phantasms: A+

Class Skills
Territory Creation: Rank A. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank B. The ability to produce various magical items.

Personal Skills
Divinity: Rank A. The measure to know how close one is to be a Divine Spirit.
Battle Continuation: Rank A. A strong vitality and willpower to remain in battle, even with serious and fatal injuries.
Monstrous Strength: Rank A. A huge increase to the strength parameter.

Noble Phantasm
Crystal Beam: The Inescapable Prison: Rank-A+. Anti-unit type.
Rhombulus' main power, a powerful magic energy fired as a beam from his crystal head. Anyone hit by the beam will be encased in a crystal that very few sources besides Rhombulus himself can break or melt. Anyone trapped entirely in a crystal is stuck in there for good, unless Rhombulus himself breaks the crystal. Glossaryck is the only known exception, which makes sense, given that he was powerful enough to create Rhombulus to begin with and as such likely knows the way out.

Attribute: Sky

Traits: Animal Characteristics, Divine

Notes: Don't get on his bad side if you don't want to be trapped in an nigh-unbreakable crystal. Despite being Glossaryck's least favorite creation, he has at least kept the gem in his forehead, for all these years, that gem being a gift from Rhombulus. He apparently never thanked him for it, though. Despite their poor relationship, Rhombulus does, at least, respect his sheer power and wisdom.
ChaldeaDex Entry:
Magic High Commission #4
Hekapoo



Class: Caster
Gender: Female
Height/Weight: It's rude to ask that to a woman made of fire
Alignment: Neutral Good
Origin: Unknown Era, Kingdom of Mewni
Debut: Star vs. the Forces of Evil
Likes: Messing with people, a good challenge
Dislikes: Monsters, being called nicknames that annoy her, people stealing her dimensional scissors
Line: "You humans are lame times a thousand."
Comment: Acts like a teenage prankster or young adult with a casual attitude towards life most of the time, despite having been alive for far longer.

Master of Dimensional Travel. A member of the Magic High Commission, created by the living embodiment of Butterfly family's magic spellbook Glossaryck to provide mewmans with the means of interdimensional travel, which she has accomplished by inventing and continuing to forge dimensional scissors, which can literally cut open portals to other dimensions.

Though she maintains her job of providing dimensional scissors to mewmans and anyone who has earned them, she's quite the trickster, enjoying messing with people from time to time, and she has the behavioral tendencies of a teenager, making her the second least mature member of the Commission. Despite this, she keeps promises that she makes and generally steps up when the situation calls for it.

Besides keeping Mewni and magic in order, which is something the rest of the High Commission desires, Hekapoo's wish is unknown.

Parameters
Strength: A
Endurance: A+
Agility: A
Mana: B
Luck: B
Noble Phantasms:
A

Class Skills
Territory Creation: Rank A. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank A+. The ability to produce various magical items.

Personal Skills
Divinity: Rank A. The measure to know how close one is to be a Divine Spirit.
Charisma: Rank B. The natural talent to command others.
Pyromancy: Rank D. Magical control over fire.
Showman's Illusion: Rank EX. The ability to create multiple false copies of oneself.

Noble Phantasm
Dimensional Scissors: The Forger's Finest Work: Rank A+. Anti-unit type.
Hekapoo's dimensional scissors are not just an invention used for dimensional transportation, she also keeps several pairs as her personal weapons. They can be wielded akin to particularly deadly dual daggers, along with that, Hekapoo can and will sometimes simply use them to open up a portal in the heat of battle to catch her enemies off-guard and send them elsewhere, ending a fight very quickly.

Attribute: Sky

Traits: Humanoid, Divine

Notes: Even though she can go from being immature in one moment to then stern and serious in another, she can prove quite friendly to those she befriends, if still a little mischievous. Seems to be have the third most authority in the Commission, after Lekmet and Queen Moon. She's usually the one who has to punish Rhombulus' for his bad behavior when Lekmet isn't doing so instead, and will readily call out any Queen of Mewni who she believes has made a poor decision.
ChaldeaDex Entry:
Mewni Royalty #36
Moon Butterfly



Class: Ruler
Gender: Female
Height/Weight: Unrecorded by Chaldea
Alignment: Neutral Good
Origin: Modern Era, Kingdom of Mewni
Debut: Star vs. the Forces of Evil
Likes: Her family, orderliness, protecting her kingdom.
Dislikes: Monsters, irresponsible behavior, the whistling sound her husband's teeth sometimes make
Line: "I did a lot of things you won't be doing."
Comment: As with every Queen of Mewni, Moon was inducted as a member of the Magic High Commission upon being crowned queen.

The Undaunted Queen. Born to Comet Butterfly, the 35th Queen of Mewni, and a highly skilled diplomat and chef. Comet loved her daughter dearly, an affection Moon returned her whole life, even as a happy-go-lucky teenager, until shortly after she came of age to possess the Royal Butterfly Wand, when tragedy struck. Queen Comet was assassinated by a rogue monster general, Toffee of Septarsis.

Though overcome with grief, Moon was determined to stay strong enough to lead her people, as her mother's death meant she had become the new queen. Through means hardly known, she forced Toffee and his army to back off by casting her darkest spell on him, ending the war then and there. From then on, she led her kingdom efficiently and proudly, and Toffee's defeat at her hands earned her the title of "Moon the Undaunted".

Years later, she married her longtime best friend River Johansen and the two had a daughter together, Mewni's next princess, whom they named Star. Moon's wish is for her daughter to mature into a responsible but ultimately happy woman who will know how to lead Mewni in the future.

Parameters
Strength: B
Endurance: A
Agility: A
Mana: A+
Luck: C+
Noble Phantasm: A+

Class Skills
Magic Resistance: Rank B. Protection from magic effects.
True Name Discernment: Rank -. The instant reveal of information regarding other Servants.
God's Resolution: Rank -. Being granted two Command Seals for each Servant.

Personal Skills
Territory Creation: Rank A. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank A. The ability to produce various magical items.
A Mother's Love: Rank A. A natural talent for taking care of young ones.
Charisma: Rank A+. A natural talent to command others.
Dedication to the Throne: Rank A. A royal's powerful will to take care of their subjects and decide what is best for their kingdom.
Golden Rule: Rank A. The ability to amass fortune.
Spells of the Heart: Rank A+. One's magical abilities can be affected by the emotions they feel.

Noble Phantasms
Butterfly Form: The Queen's True Power: Rank A+, Anti-Army (Self) type.
The butterfly form Moon developed when going through Mewberty. Her skin turns blue and she grows four additional arms and a pair of bright blue butterfly-like wings, as well as two antenna on her head. Naturally, this form grants Moon the ability to fly, but also improves her magical abilities, letting her fully utilize stronger spells at a greater rate, being able to cast one per each hand.
???: ???: Rank ???, ??? type.
Moon possesses a second Noble Phantasm. However, any information regarding it remains a secret at the moment.

Attribute: Earth

Traits: Humanoid, Mewman, King

Notes: Although Moon can still properly use the wand if she had it in her possession, it is now under Star's ownership per royal tradition and requirement, and thus it no longer counts as one of her Noble Phantasms. Has surprisingly become fast friends with Medea, perhaps owing to their now similar personalities and having both suffered through tragedies. Coincidentally, Moon's daughter Star had already become friends with Medea's younger counterpart Lily well before this, a fact that hasn't been lost on them.

Delta Warriors
ChaldeaDex Entry:
Delta Warrior #1
Kris Dreemurr



Class: Rider
Gender: Male
Height/Weight: 143cm/Unknown
Alignment: Neutral Good
Origin: Modern Era, Unknown Earth
Debut: Deltarune Chapter 1
Likes: His family, his brother, his friend Susie, pie, moss, playing the piano, and pranks
Dislikes: His friends being in danger or emotional turmoil, being controlled, others being controlled
Line: "..."
Comment: Has an odd habit of eating moss, much to Ralsei's concern. Susie's picked it up as another one of her favorite foods, though.

The Lone Human. Kris was born one of the few humans, if not the only one, in a world full of monsters. Adopted as an infant into the Dreemurr family, consisting of schoolteacher Toriel, gardener and florist Asgore, and their older and biological son Asriel, Kris grew up initially believing himself to be a goat monster like them, often asking when his horns would grow in. Despite learning otherwise growing up, he seemed to fit in just fine and made several friends with other monsters, with all mockery he received being for reasons that didn't pertain to him being a human.

While he initially lived a rather ordinary life outside of being a frequent prankster, one fateful day led to him and the school bully Susie having to look for spare chalk in the school supply closet, where they stumbled upon a dark void that served as an entrance to another dimension, known as the Dark World. This discovery spiraled into an adventure that led to them meeting the world's prince, who claimed all three of them were legendary heroes, destined to be the only ones who could save both their worlds from destruction, as well Kris and Susie amending fences and becoming friends.

He hasn't stated his exact wish, but it's obvious that he hopes to spend more time with his new friends. He also hopes to protect the Light Worlds and Dark Worlds, and especially the people he cares about, from danger.

Parameters
Strength: C
Endurance: A
Agility: A
Mana: D
Luck: C
Noble Phantasm: B

Class Skills
Magic Resistance: Rank C. Protection from magic effects. Rank may fluctuate based on the Outfit Change skill.
Riding: Rank C+. The ability to master any mount.

Personal Skills
Outfit Change: Rank C. The possession of various Mystic Codes in the form of clothing and accessories, which grant enhanced abilities.
Charisma: Rank B. The natural talent to command others. Skill granted by using ACT.
Check: Rank A. The ability to scan for an enemy's stats and personality from simple observation. Skill granted by using ACT.
Instinct: Rank A. The ability to recognize favorable conditions for battle. Skill granted by using ACT.
Determination: Rank EX. A power that allows one to persist after death and grants the resolve to change fate.
LV (Dark): Rank D. One's capacity to hurt others, the Level of Violence. The greater the rank, the higher one's parameters are. This variant of the LV skill can also be raised by sealing a Dark Fountain, making it possible to increase the Level without entering combat.
Proof of Friendship: Rank A. A skill to suppress an enemy's fighting spirit to a certain extent, making solutions through dialogue possible. Has no effect on those with Mental Pollution.

Noble Phantasms
ACT: A Hero's Mercy: Rank A, Anti-Unit type.
A strange ability that some might say belongs more in a video game, Kris can gain a small amount of insight on his opponents to learn some of their wants, needs, strength or weaknesses, while at the same time allowing him to take action to reason with or help them, resulting in Kris and friends being able to resolve battles peacefully. In cases where the opponent refuses to listen to reason, Kris instead finds the resolve to encourage his friends to enhance their attack or defense power, and can also occasionally discover traits about the enemy that they can use to turn the tide of battle in their favor. Kris can also use ACT to order other members of his party to take an action.
The #2 Weapon, Wood Sword: Rank B, Anti-Unit type.
Normally a standard #2 pencil Kris obtained in school, the pencil is transformed by the Dark World's magic turns it into a wooden sword. Surprisingly sturdy despite it's material, the sword deals damage relative to Kris' ATK stat, which can changed by Kris using certain types of armor or his current LV. When Kris is in considerable danger, he can use magic to utilize stronger attacks with the sword, including a dual slash diagonal slash attack, forming an X. The sword can be swapped out for other swords of the same type, but always retains the same base effects.
Thrash Machine: All Our Powers Combined: Rank A, Anti-Army type.
A massive robotic mech with a tank for a head, built by the stereo and sound system Darkners Sweet Cap'n Cakes, the Puzzlesmith Rouxls Kaard, and several of Kris', Susie and Ralsei's Lightner and Darkner friends they made while in the Cyber World, and powered by each of their unique abilities. The massive mech is piloted by Kris, and partly controlled by Susie and Ralsei. Outfitted with a self-repairing mechanism, rocket boosters and various turrets that offer different effects depending on which is currently equipped, the Thrash Machine poses a threat to even other mechs much larger than itself.

Attribute: Man

Traits: Living Human, Humanoid, Weak To Enuma Elish

Notes: While he's never outright stated it, Kris has alluded to being controlled and feeling like a puppet more than once, and currently, the source of any control or manipulation he's had to deal with is unknown and shrouded in mystery. He and his adopted brother Asriel were childhood friends with Noelle and her sister Dess. Despite the two having not hung out as much in more recent years, his friendship with Noelle remains in the present. It's implied that he has a crush on Susie, but is better at hiding it than Noelle and Berdly are. He and his friends became companions of Chaldea after a diverge from his world's timeline resulted in several Darkner forces discovering other Light World dimensions and allying with Drakkon and Rita Repulsa to collaborate on their goals of world conquest.
ChaldeaDex Entry:
Delta Warrior #2
Susie



Class: Berserker
Gender: Female
Height/Weight: 155cm/Threatened to bite the face off of the last person who asked
Alignment: Chaotic Good
Origin: Modern Era, Unknown Earth
Debut: Deltarune Chapter 1
Likes: Her friends, challenging fights, chalk, ham sandwiches, dried pickles, jawbreakers, snarky jokes, and pranks
Dislikes: Her friends being in danger or threatened, school projects,
Line: "Eh, it's complicated. Sometimes, there's people you just gotta fight. But if you NEVER let your guard down, then... You might just...Hurt someone you care about."
Comment: Was apparently banned from her and her friend's school's Free Ham Sandwich Day at the lunch hall for starting a food fight for the last ham sandwich available. One of her ideas of a genuine compliment has since become telling one that they have been unbanned from Free Ham Sandwich Day.

The Mean Girl. Susie is a monster teenager who appears to be either a lizard or dinosaur. It's not entirely clear which. What is clear, however, is that she started out as a bit of an aloof, rough and tumble loner. Her laziness and frequent bullying of most other students at her school have resulted in her being held back a grade at least twice, if not more. Her general aloofness and habit of picking on other students was bad enough that she believed fellow student Kris, the only known human on their Earth, hated her and wanted her expelled, leading her to mock him to frequently, unaware that Kris actually wanted to be her friend.

One day, however, the two discovered a portal to a dimension known as the Dark World in their school. Upon being told by the world's prince that the three of them were apparently legendary heroes, Susie was uninterested in the role and frequently ditched them to go about the Dark World on her own, even joining an enemy force's side at one point. One person, however, eventually changed her attitude for the better and led to her becoming friends with the former two. A young royal Darkner named Lancer, who looked up to her as a superior "bad guy" role model and became friends with her over their shared love of mischief.

She hasn't bothered to say her wish, but she really enjoys hanging out with her friends, and she's expressed a desire to go on adventures in the Dark World as often as possible, whether it's simply for fun or for the sake of literally saving the world and everyone in it.

Parameters
Strength: B+
Endurance: D+
Agility: C+
Mana: B+
Luck:
C
Noble Phantasm: A

Class Skill
Mad Enhancement: Rank C. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Healing Magecraft: Rank E. This ability provides one with a great amount of healing magic.
Unfazed Appetite: Rank A. The ability to consume almost any materials, even those considered inedible, without issue.
Monstrous Strength: Rank B. A huge increase on the Strength parameter.
Rude Buster: Rank A. The ability to launch magic attacks powered by one's own brash personality.
S-Action: Rank EX. The ability to independently use ACT via use of magic.
Proof of Friendship: Rank B+. A skill to suppress an enemy's fighting spirit to a certain extent, making solutions through dialogue possible. Has no effect on those with Mental Pollution.

Noble Phantasms
Mane Ax: Elemental Rude Damage: Rank A, Anti-Unit type.
An oversized battleaxe that Susie gains while standing within a Dark World, capable of being used as a standard melee weapon as well as firing magic projectiles in the shape of an axe. Despite its large size, Susie is able to carry it around and over her shoulder with ease, and always uses both of its attack methods if she encounters an enemy that refuses to listen to reason. The battleaxe can be switched out for other ones with differing stats but the same base effect, implying this is an innate ability of Susie rather than a property of the axe she holds.
Red Buster: Susie's Fury: Rank A+, Anti-Unit type.
A much stronger version of Rude Buster, active only when Susie is confronting an opponent that's extremely powerful or poses a serious threat her friends, named for the striking red color of the magic projectile it fires. Compared to Rude Buster, it's a far more damaging attack, but also a more costly one. While it requires more magic to cast, the damage it deals to an opponent is devastating.
Ultimate Healing: Best Healing: Rank D, Anti-Unit type.
A healing spell that Susie learned to cast from Ralsei, having requested to learn how to use healing spells after getting injured from a fall. Despite Susie's boasts about it, the spell barely heals any injuries, and requires an absurdly disproportionately high amount of magic to cast. As of now, it's unknown whether Susie is oblivious to how ineffective it is, or knows it but is too proud of having learned it to care.

Attribute: Man

Traits: Humanoid, Animal Characteristics, Weak to Enuma Elish

Notes: While she's aggressive to dangerous and truly unrepentant foes, as well as people she perceives as threats, she's more than willing to solve conflicts peacefully knowing that many of their opponents are merely caught up in their respective leaders' conflicts with the Light World, following Ralsei's example. Furthermore, she primarily makes empty threats as part of a front she puts up, and doesn't like hurting those she knows are innocent or don't deserve it. Unaware of Noelle's crush on her, but Susie has subconsciously developed has a crush on her-turn, which she's either yet unaware or in denial of.
ChaldeaDex Entry:
Delta Warrior #3
Ralsei



Class: Caster
Gender: Male
Height/Weight: 149cm/Too overly self conscious to share
Alignment: Lawful Good
Origin: Unknown Era, the Dark World
Debut: Deltarune Chapter 1
Likes: His friends, making new friends, organization, baking, singing, magic, and pacifism
Dislikes: Seeing people get hurt, people threatening the world, villains who won't listen to reason
Line: "In this world, you don't have to kill anyone."
Comment: In his disguised form featuring his teal mage's cap, his fur appears to be a deep, shadowy black. Once the hat is removed, however, it becomes clear that his fur is actually as bright white as any Lightner goat monster, identical to that of Asriel and his parents.

Prince of the Dark World. Ralsei is the Prince of the Dark World, an dimension that exists within the boundaries of the Light World of an Earth largely populated by monsters, a dimension inhabitated by it's own species of monsters known as Darkers, who manifest in Light Worlds as various inanimate everyday objects. Apparently the sole living member of a royal family, Ralsei lived alone in the Dark World for years, awaiting the arrival of two people prophesied to be heroes capable of saving both dimensions,

After two high school students, a human named Kris and a lizard monster named Susie, fell into the Dark World, Ralsei spoke with them. As the legend of the heroes refers to them as "human", a "monster" and a "prince from the dark", Ralsei believed that the three of them were the heroes in question, said to be the only ones able to seal other Dark Fountains and banish a supposed threat he dubs the "Angel's Heaven". Despite a rough start to their quest, they eventually all became close companions, who have since lived up to the legend by defeating corrupt Darkners and peacefully resolving battles.

His wish is to protect the people of both the Dark World and Light World alike by sealing excess Dark Fountains, keeping the balance of light and darkness in check. This in turn is said to prevent a cataclysmic event known as The Roaring, an event that would shroud all worlds in excess darkness and summon a horde of gigantic creatures known as Titans, from occurring.

Parameters
Strength: D
Endurance: D-
Agility: B
Mana: A+
Luck: D+
Noble Phantasm: B-

Class Skills
Territory Creation: Rank C. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank B+. The ability to produce various magical items.

Personal Skills
Housework: Rank A. A superior skill in doing simple chores.
Healing Magecraft: Rank A. This ability provides one with a great amount of healing magic.
Pacify: Rank A. The ability to lull tired enemies into sleep to win a battle without casualties.
R-Action: Rank A. The ability to independently use ACT via use of magic.
Proof of Friendship: Rank B+. A skill to suppress an enemy's fighting spirit to a certain extent, making solutions through dialogue possible. Has no effect on those with Mental Pollution.

Noble Phantasm:
Red Scarf: Rank C, Anti-Unit type.
A scarf that Ralsei wears alongside his mage robe, partly animated by magic and carrying just enough strength to be used as a melee weapon. The scarf serves as Ralsei's primary source of offense-based moves, being able to be used as a strong whip to swat enemies, but is not particularly strong compared to most other weapons in the Dark World. To combat this, the scarf can be replaced with other magic scarves that have stronger stats.
Dual Heal: Rank A, Anti-Unit type.
A multi-target healing spell that Ralsei learned during the journey in the Cyber World. While the spell costs a high amount of magic to use, it's far and above Ralsei's most powerful healing spell as it heals for a much higher amount than any of his other spells and can heal everyone in Ralsei's party at once. Due to the high amount of magic it costs, the spell is seldom used and Ralsei often reserves it for emergences or particularly grueling battles.
Fluffy Guard: Rank A, Anti-Unit (Self) type.
A shielding spell that Ralsei gains access to only when faced with an extremely dangerous opponent, the spell creates two bright white barriers that circle around one of Ralsei's allies. The barriers will remain there for a few minutes, taking damage for whoever they're shielding. The barriers are capable of absorbing high amounts of damage before being dispelled, and will ensure that the target takes no damage whatsoever until they are.

Attribute: Earth

Traits: Humanoid, Animal Characteristics, Weak to Enuma Elish

Notes: Prefers solving conflicts and battles peacefully, as he sees the good in almost everyone. However, he's still perfectly willing to resort to defeating an enemy through combat if they're too dangerous or it's clear that they cannot be reasoned with, following Susie's example. He also holds Kris in extremely high regard. It goes without saying that he bears several obvious similarities to Asriel, the true form of Flowey the Flower, down to similar physical appearances and Ralsei's name being an anagram of Asriel. This strongly implies that he may be a type of Darkner counterpart of Asriel, but their exact connection, if any, is currently unknown. Often called "Toothpaste Boy" by Lancer,, formerly as a form of mockery, but later as a genuinely affectionate nickname, or at least Lancer's idea of one.

Darkners
ChaldeaDex Entry:
Darkner #2
Lancer



Class: Rider
Gender: Male
Height/Weight: 144cm/No one asked
Alignment: Chaotic Good
Origin: Modern Era, the Dark World
Debut: Deltarune Chapter 1
Likes: Bikes, cookies, his friends, digging holes in the ground.
Dislikes: People who are mean to his friends.
Line: "Hohoho! I'm the bad guy!"
Comment: Not to call a spade a spade, but he's a spade. Not old enough to ride a motorcycle, so he set his bike on fire.

Prince of the Card Kingdom. Lancer was born the first son and only child of the spade Darkner monster, King, ruler of the Card Kingdom Dark World . Generally neglected by his cold and distant father, Lancer was instead largely raised by the Puzzlesmith Rouxls Kaard and King's minions, the latter of whom tend to Lancer only on King's orders. Despite this, Lancer initially strived to earn his father's approval and become a bad guy, just like him.

All this changed when a fateful trio entered the Card Kingdom, consisting of a human, a monster, and a prince of darkness. Initially fighting the heroes as well attempting and failing to threaten them, the monster girl, named Susie, unintentionally served as a role model to Lancer by mocking his threats and immaturity. He showed no fear towards her threats and instead took her advice to heart, eventually causing the monster to warm up to him and the two to become friends. Later, both joined the heroes' cause in an effort to dethrone King and put an end to his tyranny.

His wish is simply to keep helping anyone he considers to be a friend, though he'd also really like to be able to ride an actual motorcycle.

Parameters
Strength: D
Endurance: A
Agility: A+
Mana: B
Luck: B
Noble Phantasm: C

Class Skills
Magic Resistance: Rank B. Protection from magic effects.
Riding: Rank C. The ability to master any mount.

Personal Skills
Ace of Spades: Rank B. The ability to cast magic in a form corresponding to a specific suit of card.
Overhaul: Rank C. A capacity of observation that allows one to upgrade machinery with ease.
Powerless Shell: Rank B. The ability to not be perceived as a threat.

Noble Phantasm
Fire Bike: Also Called "Bikey" by Lancer: Rank B. Anti-Unit type.
Lancer's vehicle of choice, a completely ordinary bike, one that still has training wheels, that has been heavily modified by Lancer himself. Despite not being known for his intelligence, Lancer has enough knowledge in mechanics to have somehow installed working rocket boosters on the bike. This enables the otherwise normal bicycle to travel at an incredible speed, and grants it the ability to travel up walls and even across a ceiling. It is Lancer's preferred weapon in battle, as he is still learning to master his magic attacks.

Attribute: Earth

Traits: Humanoid, Beast

Notes: Chen Gong's Master. Despite sharing his name with one Servant class, he ironically qualifies more for both the Rider and Archer classes. Is very close to Charlotte Corday, who sees him like a little brother. Is apparently capable of altering his face to possess two eyes and a more humanoid look.
ChaldeaDex Entry:
Darkner #4
Serial Number Q5U4EX7YY2E9N (Queen)



Class: Ruler
Gender: Female
Height/Weight: 265cm/We don't know the full size of her hard drive
Alignment: Chaotic Good
Origin: Modern Era, the Dark World
Debut: Deltarune Chapter 2
Likes: Battery acid, making Lightners happy, helping Noelle, battery acid pie, potassium, being worshipped as royalty, and drinking battery acid
Dislikes: Insolence, being tricked, Berdly being annoying, any sort of "destroy the world" schemes
Line: "Kris. I Just Want To Make Everyone Smile. And If I Become An Evil Villain To Accomplish That...Is That Bad? It's Okay. You Do Not Need To Answer. You Would Be Wrong"
Comment: Her visor screen frequently displays words reflecting her mood, or whether she's speaking truthfully or lying. It frequently displays "LMAO".

Ruler of Cyber World. Queen is a Darkner from a long ago era, a powerful robotic monarch and the manifestation of an average town's library computer, who mysteriously disappeared along with countless other Darkners for years, long ago, until one day, an entity known as The Knight created a Dark Fountain in the computer lab of the town's library, which in-turn created a second Dark World known as the Cyber World and brought Queen and her subjects back into their Darkner forms.

Inspired by The Knight's designs, Queen sought to expand her new kingdom's advanced empire by creating more Dark Fountains, a conquest she arrogantly believed would bring joy to Lightners everywhere and solve their problems solely through her knowledge of their materialistic desires. To make her plans a reality, she tried to recruit the aid of a teenage reindeer monster student named Noelle, a frequent user of the library computer. Queen instinctively wished to help her with the emotional issues surrounding her family, but also believed in Noelle's own emotional strength, and that she was strong enough to create a Dark Fountain.

Her wish was once to rule the Dark World and help all Lightners at any cost, in particular young Noelle, but after Noelle called her controlling and cruel methods out and learning about The Roaring from Ralsei, she's since had a change of heart and now simply wishes for Noelle and her friends to have the ability to make their own choices and thus find what makes them happy.

Parameters
Strength: A+
Endurance: A+
Agility: A++
Mana: A
Luck: B
Noble Phantasm: A

Class Skills
Magic Resistance: Rank A. Protection from magic effects.
True Name Discernment: Rank -. The instant reveal of information regarding other Servants. Nullified by Internet Database.
God's Resolution: Rank -. Being granted two Command Seals for each Servant.

Personal Skills
Riding: Rank B. The ability to master any mount.
Calculating: Rank A. The ability to determine the probability of almost anything.
Charisma: Rank A+. The natural talent to command others.
Battery Acid Connoisseur: Rank A+. The ability for a robot or android to safely drink battery acid.
Observation: Rank B. The ability to study and potentially understand the background of individuals.
Combat Programs: Rank A+. The ability to convert computer programs into magic-based attack spells.
Internet Database: Rank EX. The natural ability to easily access and store information recorded across the internet using one's computer-based mind.
Natural Born Genius: Rank A. A skill that shows one who has unparalleled natural knowledge. Allows the use of most skills excluding those inherent to the body or to particular heroes at proficiency.

Noble Phantasms
Control Wires: Attack of the Killer Queen: Rank A, Anti-Unit type.
A device that takes that form of a human-sized electrical cord, but serves the purpose of capturing and brainwashing Queen's subjects and enemies into fighting for her army. Queen employs them across the Cyber World to capture certain species of Darkners to turn them into Werewires, a monster capable of firing bolts of electricity. Later models of the device are even capable of brainstorming Lightners, but not fully, as those it captures can still free themselves if the wire is loose or damaged.
GIGA Queen: Knock You Down!: Rank A+, Anti-Unit type.
Queen's personal mech, a gargantuan Megazord-like mech designed in Queen's own likeness. Heavily armored yet shockingly agile, the mech posses great strength and is armed with zany weapons such as giant baseball launchers, rocket fists and a battery acid laser cannon. Mixed with Queen's own magic, the mech can also summon Ferris Wheels as projectiles and even very temporarily clone itself. The mech's fighting moves are also apparently partly based on the NES Punch-Out! It's no less feared for it.

Attribute: Man

Traits: Humanoid, Beast, Mechanical, Immune to Pigify

Notes: Cares about her subjects as much as she cares about being revered as a royalty, which she cares about a lot. The exceptions are Noelle and Kris, whom she genuinely wishes to help, but after the former stood up for herself, she realized her methods were overly controlling and going too far, and has since aligned herself with the Delta Warriors, as well as Chaldea and the Time Space Administration Bureau. May or may not be Lancer's biological mother, as she and the King of Spades have affectionate pet names for one and other, but her own comments on on whether or not she's even related to Lancer only muddle the question further. Her sense of humor is largely based around modern internet culture.
ChaldeaDex Entry:
Darkner #5
Tasque Manager



Class: Lancer
Gender: Female
Height/Weight: 262cm/No one weighed her
Alignment: Lawful Good
Origin: Modern Era, the Dark World
Debut: Deltarune Chapter 2
Likes: Order, singing, organization, cats, and surprisingly enough, dogs as well
Dislikes: Chaos, disorganization, treason
Line: "Processes! Services! Performance! Details!"
Comment: Despite also serving as her and Queen's minions, Tasque Manager considers her Tasques to be pets and cares for them deeply. She's even an animal person in general as she's been known to help lost dogs reunite with their owners.

Head of Queen's Palace Staff. Tasque Manager is a cybernetic cat Darkner who's as skilled of a warrior and tactication as she is as an organizer and computer program manager, the physical manifestation of a standard computer Task Manager program, specifically that of Hometown's primary library computer. That same computer happens to be the royal Darkner known as Queen, the ruler of the Cyber World, and as such, Tasque Manager's superior.

As both the top General and second-in-command of Queen's army as well as being Queen's top maid and head of her royal staff, whenever Tasque Manager isn't sternly fighting Cyber World's enemies and commanding and leading Queen's army in battle or defending her palace, she's instead happily organizing furniture and decor and managing Swatchlings in their cleaning and guest serving duties within that same building, and vice-versa. Fiercely loyal to Queen along with her fellow program Darkners who were part of her system as a computer, Tasque Manager may question her leader's methods at times, but believes in her goals and aids her in both maintaining her palace and carrying out her plans faithfully.

Her wish is to keep her home kingdom in order, both through good etiquette and manners and by keeping everything from crucial everyday supplies and weapons to house decorations organized.

Parameters
Strength: B
Endurance: B
Agility: A++
Mana: B
Luck: A
Noble Phantasm: B

Class Skill
Magic Resistance: Rank B+. Protection from magic effects.

Personal Skills
Charisma: Rank A. The natural talent to command others.
Creature Organizer: Rank A+. The ability to command and care for beast-like monsters.
Military Tactics: Rank A. A talent to strategize military movements.
Dungeon Puzzlemaster: Rank A. The ability to design and construct large-scale puzzles.
Housework: Rank EX. A superior skill in doing simple chores.
Presence Concealment: Rank B. The ability to hide one’s presence.

Noble Phantasm
Electro-Whip: Order, Order!: Rank A+, Anti-Unit type.
Tasque's Manager weapon of choice, an spike-tipped whip outfitted with a magical electricity generator. In addition to simply being able to strike her foes with the whip whether it's charged or uncharged, it's also capable of firing magic electric bullets from it. At full charge, it can fire them in almost every direction, creating a confusing storm of electric bullets. In addition, Tasque Manager also posses the ability to connect the whip to a magic barrier she can create, one divded into four equal areas labelled "A", "B", "C" and "D", a combination attack Tasque Manger employs either as a method to try and teach order to those she finds disorganized or uncotub, or as trap to stall or capture her opponents.

Attribute: Man

Traits: Humanoid, Beast, Mechanical

Notes: Outside of their professional relationship, the more casual Queen apparently considers Tasque Manager to be her best friend. Her experience as a member of the Alliance has taught her that Queen's methods were destructive and the Cyber World was allied with the wrong people, but also that the Alliance itself lacks her boss' at least noble motivation of helping Lightners, convincing her to aid Chaldea in stopping them both prior to Queen herself switching sides as well. It's implied that she's familiar with Jevil, as she's aware of what the Devilsknife and Jevilstail are and detests them. She also has a strong dislike of chaos, a concept Jevil seems to be obsessed with. Might have a crush on Swatch, Queen's head butler, but don't tell anyone!

Devil May Plop Devil May Plop (inactive)
ChaldeaDex Entry:
BSAA Operative #1
Chris Redfield



Class: Archer
Gender: Male
Height/Weight: 185cm/98kg
Alignment: Lawful Good
Origin: Modern Era, United States
Debut: Resident Evil
Likes: N/A
Dislikes: N/A
Line: "There's one thing I do know: I have a job to do, and I'm gonna see it through."
Comment: "No one's dying on my watch."

Survive For Tomorrow. Once a member of the U.S. Air Force, Chris was given a dishonorable discharge before joining the S.T.A.R.S. unit as their sharpshooter. When he and his team were forced to hide in a mansion in Raccoon City, they quickly learned that they were surrounded by zombies. Betrayed by their leader, Albert Wesker, Chris and Jill Valentine worked to take down Umbrella Corporation, the former going abroad to do so.

After he returned, he saved his little sister from another biohazardous threat, and went on to form the BSAA with Jill and nine others. One day, he and Jill were assigned to arrest Oswald E. Spencer, where they found him dead by Wesker's hand, and the two were separated. When Chris found out she was still alive, he worked to find her and eventually brought her back home. He is now the leader of the BSAA North Amarican branch's Alpha Team.

He wishes for a world without fear.

Parameters
Strength: A
Endurance: B+
Agility: B
Mana: C
Luck: E
Noble Phantasm: A

Class Skills
Magic Resistance: Rank -. Protection from magic effects.
Independent Action: Rank A. The ability to remain in existence without any magic source for some time. Nullified due to not being a Servant.

Personal Skills
Genesis: Rank B. A machine that can scan the area and enemies.
Marksmanship: Rank B+. The expertise on fire weaponry.
Voice Action: Rank A. A variant of Charisma without any charm. Regardless of this, others will do what one commands.
Eye of the Mind (True): Rank C. A heightened capacity for observation, refined through training, discipline and experience.

Noble Phantasms
Rocket Launcher: Key to Survival: Rank A, Anti-Unit type.
The most powerful weapon in Chris' arsenal, a nameless rocket launcher capable of ending a fight with just a single round. It should only be used in emergencies, however, as there is only one rocket and it is very difficult to aim. That being said, if the rocket hits, no matter the threat, the fight will be over instantly, killing them in an explosion that is incredibly satisfying... unless they have some anti-rocket protection or something like that, of course.
Grenade Launcher: Time to Overdue: Rank B, Anti-Unit type.
A weapon that is weaker, but more reliable than the Rocket Launcher due to its ability to hold more than a single round and its variety, since Chris possesses both typical grenades and nitrogen grenades, which can freeze any target they hit. If he wants to go all out while using it though, he will use every single round to deal a devastating amount of damage to the opposition, starting with a nitrogen grenade to make sure it cannot be escaped.
Satellite Laser: Bring in the Pain: Rank A, Anti-Unit type.
A bazooka-like object that looks like a weapon, but in reality, is only a glorified pointing device that tells a satellite orbiting around the world where it should aim its devastating laser blasts. Every time Chris uses this pointing device, he can make the satellite shoot up to three laser blasts before its battery runs out, forcing it to be recharged. Though to be honest, three blasts is more than enough.

Attribute: Man

Traits: Living Human, Humanoid, Brynhildr’s Beloved, Weak to Enuma Elish

Notes: He cares for his team no matter who's in it, giving him the nickname Big Bro, as well as respect from his soldiers.
ChaldeaDex Entry:
Strife Delivery Service #1
Cloud Strife



Class: Saber
Gender: Male
Height/Weight: 173cm/Not interested in sharing
Alignment: Neutral Good
Origin: Modern Era, Gaia
Debut: Final Fantasy VII
Likes: N/A
Dislikes: N/A
Line: "I pity you. You just don't get it at all...there's not a thing I don't cherish!"
Comment: "Not interested."

Cloudy Wolf. When Cloud promised his childhood friend Tifa that he would rescue her when she's in danger, he left Nibelheim to attempt to become a member of SOLDIER, Shinra's elite fighting force. Failing the test to get in, he ended up joining the military, where he met Zack Fair, his new best friend, and Sephiroth, who became his idol. At some point, the three went to Nibelheim for inspection. During the trip, Cloud remembered the promise and hid from Tifa, ashamed.

When Sephiroth lost his mind, Cloud rushed in to save Tifa. Sadly, he and Zack were kidnapped and used for experiments. Five years later, Zack saved him from what they went through. Zack fended any and all followers off, getting shot down in the end. After hearing his friend's last words, Cloud made himself think he was Zack. Reuniting with Tifa, meeting Aerith and taking down Sephiroth again made him remember, accept and move on from his past, allowing him to properly move forward.

Having moved on from his past, he doesn't really have a wish.

Parameters
Strength: A
Endurance: A
Agility: A
Mana: B
Luck: D
Noble Phantasm: A

Class Skills
Magic Resistance: Rank E. Protection from magic effects.
Riding: Rank B. The ability to master any mount.

Personal Skills
Mako: Rank A. The world's liquified Lifestream flows in one's blood, giving them superhuman abilities.
Materia: Rank A++. Usage of magical stones known as Materia, granting usage of spells and the summoning of powerful beings.
Limit Breaks: Rank EX. A set of powerful abilites that can turn the tide of battle. Also grants a notable boost in all parameters but luck.

Noble Phantasms
Fusion Swords: The Six Tsurugis: Rank B, Anti-Unit type.
The reason Cloud classifies as a Saber is due to his masterful skills with a sword, capable of using incredibly heavy two-handed claymores as easily as smaller, lighter blades. His signature weapons, the Fusion Swords, are both at once, being six blades capable of being combined together to form a large greatsword. The vast amount of possible combinations allow them to be an incredibly powerful and versatile tool for Cloud in combat.
Meteorain: Storm of Shooting Stars: Rank A, Anti-Unit type.
One of Cloud's strongest attacks, he call down a rain of meteorites with the swing of his sword. What makes this attack extremely deadly is that Cloud targets only a single one of his enemies for all of the meteorites, causing masssive damage to his target, instead of spreading them out to damage as much people as possible. While the latter is tactically viable, aiming a single person with them as worked very well, so why fix what's not broken?
Finishing Touch: Eye of the Dragon: Rank A+, Anti-Unit type.
Without any doubt one of Cloud's most powerful attacks, he swings his sword around, creating a literal tornado that goes straight for an opponent. The sheer power of the tornado causes it to instantly kill anyone hit by it unless one is immune to instant-kill attacks. However, surviving this attack doesn't mean thing happens. In fact, if one survives the tornado, they still receive massive damage from it.
Omnislash: Final Strike!: Rank A++, Anti-Unit type.
Cloud's most epic-looking attack, Cloud unleashes a relentless barrage of attacks at his opponents with his giant sword, each strike faster and more damaging than the last, before he gears up for one last attack, the strongest one of all. The last strike is powerful enough to create an explosion on contact for devastating damage. This is definitely gonna leave a mark in the morning...
Omnislash V5: Ultimate Final Strike!: Rank A+++, Anti-Unit type.
An even more powerful version of Omnislash, making it the most stylish attack in Cloud's very powerful arsenal of sword moves. Cloud uses each of the Fusion Swords' unique blades to attack, before charging through the enemy, with the sword still in them. After a second, an explosion where the sword is in the enemy damages the enemy one last time, the blades falling back down to him.
Buster Sword: Symbol of My Late Friend: Rank D, Anti-Unit type.
Cloud’s most iconic weapon, wielded by Zack before his death. A broadsword of massive size, the space it occupies allows for various enemies to be hit by it and has been one of the most reliable gear in Cloud’s arsenal. However, the moment he found himself in the place Zack died, he placed the sword there as a memorial where it was covered by rust and dirt and replaced by the Fusion Swords. As such he has lost the ability to wield it.

Attribute: Man

Traits: Living Human, Humanoid, Brynhildr's Beloved, Weak to Enuma Elish

Notes: He favors large swords over smaller ones, something Deadpool likes to joke about. Owns a motorcycle named Fenrir.
ChaldeaDex Entry:
Future Shepherd #1
Lucina



Class: Saber
Gender: Female
Height/Weight: ???cm/???kg
Alignment: Lawful Good
Origin: Ylisstol, Halidom of Ylisse
Debut: Fire Emblem Awakening
Likes: N/A
Dislikes: N/A
Line: "I prayed to the Hero-King for a small part of the strength he used to save the world. But I need this subterfuge no longer. I choose to fight as Lucina now. The name that reminds me of the strength in the man and woman who chose it."
Comment: Has a god awful fashion sense.

Future Witness. Daughter of Exalt Chrom and descendant of Marth the legendary Hero-King, Lucina is the princess of Ylisse, next in line to the throne. However, a great war and the awakening of an evil dragon abomination had taken away her parents and their army, leading to what was essentially the end of the world. The Divine Dragon Naga sent Lucina and the Shepherds' other children to the past in order to avoid this catastrophe.

By pretending to be her ancestor, Lucina helped her father and his troops along to change the future until her identity was revealed. After a tearful reunion, she vowed to fight as Lucina, daughter of Chrom, rather than relying on her ancestor for hope. After discovering that the dragon from her future has traveled back in time and that one of her father's closest allies might be it, she did everything she could to prevent the end of the world.

Her wish is to live her life in a world of peace, one where her parents are alive.

Parameters
Strength: B
Endurance: A
Agility: B
Mana: C
Luck: B
Noble Phantasm: A

Class Skills
Magic Resistance: Rank -. Protection from magic effects.
Riding: Rank -. The ability to master any mount.

Personal Skills
Mark of Naga: Rank B. A brand present somewhere on one's body, symbolizing their family's ancient pact with the Divine Dragon Naga.
Rightful King: Rank A. One's status as the true heir of their kingdom's throne. Can make the attacks of allies more likely to succeed.
Charm: Rank A. A weaker version of Charisma. Grants close allies better accuracy and a higher chance of avoidance.
Dual Strike: Rank A. Allows one to assist another in attacking.
Aether: Rank A. A damaging strike that can also heal its user.

Noble Phantasms
Parallel Falchion: Blessed Blade of a Hopeless Time: Rank B, Anti-Dragon type.
Once wielded by the legendary Hero-King, the Falchion can only be used by Ylissean royaltly and even then, the blade's spirits are picky about whom they deem worthy. Lucina's version, the Parallel Falchion, was brought from her own timeline into Chrom's, partly enhanced by an unfinished ritual to infuse it with Naga's power. In worthy hands, it can heal its user and is effective against dragons. In other cases, it's not even able to chop wood.
Exalted Falchion: Awakening of Naga's Blood: Rank A++, Anti-Dragon type.
Having collected all five gemstones for the Shield of Seals, more famously known as the first Fire Emblem, Lucina can go through a ceremony to unleash the full power within her Parallel Falchion, turning it into the Exalted Falchion. As the blade glows, it becomes much more powerful, making her one of the few people in her kingdom able to stop Fell Dragons or anything of similar power.
Critical Hit: The Ultimate Sure-Killing Blow: Rank EX, Anti-Unit type.
Lucina's ultimate attack. Using her Parallel Falchion, she rushes towards the enemy and performs a single slash that is so incredibly powerful that it will deal instant death to whoever it strikes with no exception. This one-hit kill move is also capable of breaking most defenses, the only exception being those of a Shielder and even then, the surprisingly quick and mighty blow might actually surprise them enough to let their guard down.
Enigmatic Mask: Mask of Identity Concealment: Rank C, Anti-Unit (Self) type.
A mysterious mask that Lucina owns, which she once used to impersonate the famous Hero-King of legend and her distant ancestor, Marth. Despite covering only her face, the mask is capable of completely concealing her identity, allowing her to make everyone believe that she is her ancestor, even those with a great sense of observation. It doesn't really offer any advantages in combat, however.
Geirskögul: Lance of the Brave Princess: Rank A, Anti-Unit type.
A lance given to Lucina upon being granted the status of a Brave Hero, making her change class to Lancer when wielding it. It comes from another world, so she normally doesn't have access to it. A sacred lance with similar properties to the Falchion, granting Lucina a higher endurance parameter and increasing the strength and speed of most allies. That said, the use of lances is new to her, so she has yet to master it.
Bunny Blast: Celebrating the Spring Festival: Rank E, Anti-Unit type.
A Mystic Code shaped like an egg, created to celebrate a holiday known as the Spring Festival. It can let even the least competent of magus cast basic spells at the cost of giving them a bunny-themed outfit and switching their class to Caster. Its power is determined by both its user's enthusiasm for spring and how well it's painted. While Lucina is always excited for spring, her egg is poorly painted, making it very weak.

Attribute: Star

Traits: Living Human, Humanoid, King, Weak to Enuma Elish

Notes: She's good at fighting and...not much else. She turns to her allies for help at becoming a better leader, but they're an eccentric bunch, so shenanigans tend to happen instead.
ChaldeaDex Entry:
Brave Vesperia #1- I mean #2
Yuri Lowell



Class: Saber
Gender: Male
Height/Weight: 180cm/???kg
Alignment: Neutral Good
Origin: Terca Lumereis, Zaphias' Lower Quarter
Debut: Tales of Vesperia
Likes: N/A
Dislikes: N/A
Line: "I think there are some things that you have to do, even if they're a crime. Someone has to do them, even if it means taking the blame."
Comment: You know you're popular when your company has to remove you from a popularity poll so that others can stand a chance.

Hope of the Town. Yuri, along with his childhood friend Flynn Scifo, had joined the Imperial Knights of Zaphias in order to make a difference in his corrupt world. However, he learned that he couldn't bare to work for such an evil, even to change it, and left to help the people in a different way. Some time after, he met Princess Estellise and the two of them set out on a journey together to find Flynn, whom Estelle needed to warn of something.

Along the way, the two met many colorful people who joined them on their journey and found themselves forming a guild known as Brave Vesperia. Accidentally becoming aware of various truths of the world, Yuri and the other members of the guild had become the only hope for the world to change, necessarily sacrificing the Blastia that makes life easier. But he wonders: what gives him the right to do this at the cost of an easy life for many?

His wish is to change the world for the better.

Parameters
Strength: A
Endurance: A
Agility: A
Mana: C
Luck: -
Noble Phantasm: A

Class Skills
Magic Resistance: Rank C+. Protection from magic effects.
Riding: Rank D. The ability to master any mount.

Personal Skills
Base Artes: Rank C. One's abilities to utilize their Blastia to unleash attacks that can be the start of combos.
Arcane Artes: Rank B. One's abilities to utilize their Blastia to create long combos.
Altered Artes: Rank B. One's abilities to mix several of their artes.
Fatal Strike: Rank B. One can defeat an enemy with a single blow if timed right. Only deals extra damage to powerful enemies.
Vigilante: Rank A+. The law will not stop one from carrying out justice.

Noble Phantasms
Blazer Edge Abyssion: Cursed Blade, Unlimited Power: Rank EX, Anti-Unit (self) type.
An evil blade given to him and unsealed in his final battle, Yuri swore not to use this sword. But if the situation calls for it, he'll switch from his iconic Second Star blade to the Abyssion without any second thought. With each enemy he kills, the sword gets stronger, so killing enough can allow him to end the greatest threats with one swing of his sword.
Overlimit: I'll Blow You Away!: Rank B~EX, Anti-Unit (Self) type.
A trick he picked up on during his time in the Imperial Knights, Yuri can unleash more power by using the Overlimit ability. Yuri can unleash a nonstop barrage of attacks, allowing for much more free combos. The higher the level of the Overlimit, the longer and more powerful it is, so it would be wise for him to stock up; plus, he won't be able to use his Burst Artes or Mystic Artes with low Overlimit!
Divine Wolf: The Elements Are On My Side: Rank B, Anti-Unit type.
A quick barrage of blows that deal a lot of damage, Yuri Lowell style. It is incredibly versatile, as it comes comes in multiple variations based off the elements that change how he attacks: Blaze, Crush, Storm, and Flood. No matter which variation he uses thought, his rivals are in for a world of pain as they endure the wrath of the elements Yuri unleashed upon them.
Savage Wolf Fury: The Ultimate Arte: Rank A, Anti-Army type.
Trapping a group of enemies in place, he starts to move faster to the point where one can barely see him move. Appearing all around the enemies, he attacks from many different angles for harsh, powerful blows, all while telling them his creed. His last strike goes through all of them, but it appears nothing happens until Yuri calls the name of the attack, finishing the foes off with the belated strike.
Divine Phoenix Edge: Bane of Cataclysms: Rank EX, ??? type.
Yuri summons the power of the entire planet onto this attack. Pointing his blade up to the air, the planet's power compacts onto it, eventually making the blade as tall as the distance between the ground and the atmosphere. With all his strength, Yuri forces the blade downward with a blow strong enough to save the world from whatever threatens it.

Attribute: Man

Traits: Living Human, Humanoid, Weak to Enuma Elish

Notes: One of the very few Tales Of protagonists to not be a teenager that learns of the world, but rather an adult that learns of what he can do. Snarky and sarcastic, he is nevertheless a good person who can't ignore someone in trouble.

Team Resonance
ChaldeaDex Entry:
Team Resonance #1
Vashyron Drake



Class: Assassin
Gender: Male
Height/Weight: 183cm/???kg
Alignment: Neutral Good
Origin: End of Eternity, Tower of Basel
Debut: Resonance of Fate
Likes: N/A
Dislikes: N/A
Line: "You really think you have a chance? You're nothing but a common thug. We are the merchants of death!"
Comment: If the enemy is female, he won't fall for their wiles...unless they have a big enough chest.

Zenith's First Knight. This soldier had been a part of a ruins expedition sent by Cardinal Antourian which had gone bad when Rebecca, a girl from outside Basel, killed everyone on his unit. When the blow was struck on Vashyron, he was saved by the mechanical god Zenith, and was granted the ability to survive anything, no matter how fatal.

Traumatized with a case of survivor's guilt, he became a mercenary. He was eventually hired to kill a young boy who had gone mad and killed everyone in the seminary he resided in. Once he dealt the finishing blow, the boy remained alive and was taken under Vashyron's wing. The child then saved a young woman from killing herself and Vashyron eventually took her in as well. The three worked as a team from then on.

His wish is to keep those close to him happy. With that said, if a wish-granting device appears in front of him, his wish would likely be based from one of his perverted thoughts.

Parameters
Strength: B+
Endurance: B++
Agility: EX
Mana: E
Luck: A
Noble Phantasm: B

Class Skill
Presence Concealment: Rank C+. The ability to hide one's presence.

Personal Skills
Knight of Zenith: Rank EX. One has been chosen by a deity, blessing them with the inability to die.
Secret Stash: Rank B. The ability to hide items in makeshift hiding spots.
Hunter for Hire: Rank C+. One will refuse to do tasks for others, no matter how wild or mundane, if they are not paid for them.
Marksmanship: Rank B+. The expertise on fire weaponry.
Trusty Magnum: Rank A+. Grants extra range to attack an enemy without consequences.
Galaxy Knuckle: Rank C. Allows one to crush defenses.
Victor's Credo: Rank A. Only trusted by those who stood shoulder to shoulder with them. One puts this creed to use by counterattacking with allies.

Noble Phantasms
Two Shots to the Head: Go Ahead and Wish for a Miracle: Rank B++, Anti-Unit type.
Transporting himself as well as a single enemy to the destroyed chapel where he met Zephyr, he throws his handgun towards them, dashing at them with lightning speed, and slams them on the statue of God, catches the gun, and shoots them twice in the head. Especially effective against enemies under Mad Enhancement and/or possessing the Chaotic trait.
Infinite Money Trick: Time to Make It Rain: Rank ???, Unknown type.
Working as part of a Private Military Force, or PMF for short, is a pretty good way to life when it comes to pay, but sometimes, that salary isn't enough to pay the bills. Luckily, Vashyron is capable of taking advantage of a certain trick of his, which allows him to essentially make money infinitely. All he needs to do to make this trick work is find a wandering merchant...
Neverland Suit: Remnants of the Past: Rank A, Anti-Unit (Self) type.
A proof of one's bravery and ability to fight even in the worst of situations, the Neverland Suit is a special suit of protection found in the dangerous and eponymous Neverland. Donning it can grant Vashyron powerful stat boosts, his speed increasing to even greater limits than before, and his defenses becoming borderline unbreakable. The suit itself is quite heavy, however, so it should only be used in short bursts.
Power of Zenith: Gonna Kill the First to Look Me in the Eye: Rank C, Anti-Unit (Self) type.
As one chosen by the mechanical god Zenith, Vashyron is capable of channeling some of its massive power into himself. His strength and vitality are increased tremendously, and his ability to inflict status ailments on enemies using his elemental weapons increases greatly, and his resistance to those same ailments rises greatly as well. He currently does not know how to use this mode for long, so it is only unable for a limited time per use.
God's First Chosen: He Who Was Blessed By God and Slayed Monsters: Rank EX, Anti-Unit (Self) type.
When Vashyron feels like the need is great enough, he will don his Neverland Suit and channel the Power of Zenith at the same time. He becomes almost unstoppable, having all of his stats increased to the point of absolute ridiculousness. He may become tired after it's usage, though the damage he would do should be more than enough.

Attribute: Sky

Traits: Living Human, Humanoid, Divine, Brynhildr's Beloved, Weak to Enuma Elish

Notes: Drake's descendant and Medea's Master, the latter having grown fond of him and teaching him the basics of magecraft. He acts as an older brother to Zephyr and Leanne.
ChaldeaDex Entry:
Team Resonance #2
Zephyr Sparda



Class: Berserker
Gender: Male
Height/Weight: 175cm/???kg
Alignment: Chaotic Good
Origin: End of Eternity, Tower of Basel
Debut: Resonance of Fate
Likes: Leanne
Dislikes: Getting stabbed
Line: "Will He still judge me as a child of God?"
Comment: Always the most likely to get stabbed, much to his annoyance.

The Bedeviled Child. Several kids were involved in an attempt to escape the mechanical god Zenith's control, but Zephyr was the only success. However, he went insane, murdering everyone in the school including his little sister Corchet, leading him to question why God lets good people die while bad people like him live. Hired to kill him, Vashyron eventually took him under his wing and they worked together as a mercenary team.

On the following Christmas, he was in Chandelier when he saw a woman about to jump off a high bridge. Once she jumped, he ran to her rescue, and caught her in the air, though they ended up falling together. Zephyr kept them both alive, possibly with the help of Zenith, and Leanne followed him home. Since then, they worked alongside Vashyron to solve Basel's mysteries. He eventually started dating her and the two of them are in a happy relationship, even if his moody behavior would make you think otherwise.

He wishes for his girlfriend Leanne's happiness as well as forgiveness for his past sins.

Parameters
Strength: B+
Endurance: B+
Agility: EX
Mana: C+
Luck: -
Noble Phantasm: A

Class Skill
Mad Enhancement: Rank C++. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Knight of Zenith: Rank EX. One has been chosen by a deity, blessing them with the inability to die.
Hunter for Hire: Rank C. One will refuse to do tasks for others, no matter how wild or mundane, if they are not paid for them.
Seminary Scriptures: Rank B. A reminder of the past one will need to eventually need to live up to. Used for motivation.
Ki Manipulation: Rank E-. The ability to utilize the energy within oneself for various actions.
Marksmanship: Rank B. The expertise on fire weaponry.
Good in the Dark: Rank A. The ability to see the slightest opening in enemy lines in darker environments.

Noble Phantasms
Make A Wish: Stars Falling From The Heavens: Rank A+++, Anti-Unit type.
Unloads two machine guns on the enemies to knock them all high in the air, he throws a flash grenade at them. Once the light fades, Zephyr is swinging from a rope above them in the same place where he first saw Leanne and drops and entire box of grenades, making them all fall on them. If they can somehow survive this attack, it will deal a ton of damage on them.
Child of Rebecca: Unholy Transformation: Rank B+, Anti-Unit (Self) type.
Named this way since this Noble Phantasm originates from the results of the experiments he endured, as he obtained the blood and genetics of a mutant girl named Rebecca in the process. This transforms him into a demonic-like beast, rising all of his parameters (except luck) and making him an unstoppable, bloodthirsty killing machine. His Mad Enhancement skill also gets raised to A Rank, further emphasizing on his savagery in this form.
Neverland Suit: No Sign of Life: Rank A, Anti-Unit (Self) type.
A proof of one's bravery and ability to fight even in the worst of situations, the Neverland Suit is a special suit of protection found in the dangerous and eponymous Neverland. Donning it can grant Zephyr powerful stat boosts, his speed increasing to even greater limits than before, and his defenses becoming borderline unbreakable. The suit itself is quite heavy, however, so it should only be used in short bursts.
Power of Zenith: Not A Battle, But Assisted Suicide: Rank C, Anti-Unit (Self) type.
As one chosen by the mechanical god Zenith, Zephyr is capable of channeling some of its massive power into himself. His strength and vitality are increased tremendously, and his ability to inflict status ailments on enemies using his elemental weapons increases greatly, and his resistance to those same ailments rises greatly as well. He currently does not know how to use this mode for long, so it is only unable for a limited time per use.
God's Second Chosen: He Who Was Blessed By God and Slayed Monsters: Rank EX, Anti-Unit (Self) type.
When Zephyr feels like the need is great enough, he will don his Neverland Suit and channel the Power of Zenith at the same time. He becomes almost unstoppable, having all of his stats increased to the point of absolute ridiculousness. He may become tired after it's usage, though the damage he would do should be more than enough.

Attribute: Sky

Traits: Humanoid, Divine, Brynhildr's Beloved, Weak to Enuma Elish

Notes: Dantes's Master. Chaldea's official Butt Monkey (despite not having it as bad as Claptrap), he secretly dreams of becoming a hero like Shirou once wanted to become. Though it's not like he'll tell anyone.
ChaldeaDex Entry:
Team Resonance #3
Leanne Belle



Class: Assassin
Gender: Female
Height/Weight: 173cm/???kg
Alignment: Lawful Good
Origin: End of Eternity, Tower of Basel
Debut: Resonance of Fate
Likes: N/A
Dislikes: N/A
Line: "If I have to die, I'll die on my own terms."
Comment: Has the annoying tendency to put on some eye shadow and talk about makeup between battles.

The Twentieth Experiment. Leanne, along with nineteen other children, were part of an experiment on the control of life, with Leanne being the last one destined to die. The first nineteen children died as planned, but Juris, Leanne's fatherly figure who sympathized with her, tried to let her escape on her twentieth birthday so that she can live the rest of her life freely.

However, she eventually read Juris' notes, learningout about the experiments and how she was supposed to die soon, and she decided to take her life into her own hands by killing herself before the Quartz could. She jumped from a high bridge at midnight, but was saved by a boy named Zephyr Sparda, who swung on a rope to save her. Vashyron then took her under his wing as a mercenary and the three worked as a team ever since.

Her wish, which is now somewhat granted, is to live freely.

Parameters
Strength: B+
Endurance: B
Agility: EX
Mana: C
Luck: B
Noble Phantasm: B

Class Skill
Presence Concealment: Rank -. The ability to hide one's presence. Nullified by Raisins.

Personal Skills
Knight of Zenith: Rank EX. One has been chosen by a deity, blessing them with the inability to die.
Hunter for Hire: Rank C. One will refuse to do tasks for others, no matter how wild or mundane, if they are not paid for them.
Raisins: Rank A. A small chest sometimes prevents male enemies from focusing on oneself.
Marksmanship: Rank B. The expertise on fire weaponry.
Retouch Makeup: Rank B. The ability to strengthen up by using cosmetic products.
Right Hand Glow: Rank A. The blue glow in one's right hand gives courage to keep oneself and others safe.
Sadistic Constitution: Rank -. Pleasure gained from the pain of others. Increases strength but decreases endurance. This skill remains hidden.

Noble Phantasms
Midnight's Chime: For Whom The Belle Tolls: Rank A, Anti-Army type.
Basting many enemies up into the air with well placed grenades, she and her enemies are transferred to the clock tower's clock striking midnight, like when she first met Zephyr. As she falls, she throws several more grenades at the enemies, causing a Smackdown and sending them crashing back towards the ground at terminal velocity.
Frying Pan Smash: The Ultimate Attack: Rank B, Anti-Unit type.
Powerful weapons capable of killing gods, incredible magic with unrivaled power, alternate dimensions sealed within one's mind. Those could make for some really good Noble Phantasms, but Leanne? She doesn't want any of those things. As long as she gets to smack people with her trusty frying pan, she'll happily do so and deal more damage to her opponents with it than you'd think a frying pan normally would.
Neverland Suit: No Sign of Life: Rank A, Anti-Unit (Self) type.
A proof of one's bravery and ability to fight even in the worst of situations, the Neverland Suit is a special suit of protection found in the dangerous and eponymous Neverland. Donning it can grant Leanne powerful stat boosts, her speed increasing to even greater limits than before, and her defenses becoming borderline unbreakable. The suit itself is quite heavy, however, so it should only be used in short bursts.
Power of Zenith: Death is Better Than What You Deserve: Rank C, Anti-Unit (Self) type.
As one chosen by the mechanical god Zenith, Leanne is capable of channeling some of its massive power into herself. Her strength and vitality are increased tremendously, and her ability to inflict status ailments on enemies using her elemental weapons increases greatly, and her resistance to those same ailments rises greatly as well. She currently does not know how to use this mode for long, so it is only unable for a limited time per use.
God's Third Chosen: She Who Was Blessed By God and Slayed Monsters: Rank EX, Anti-Unit (Self) type.
When Leanne feels like the need is great enough, she will don her Neverland Suit and channel the Power of Zenith at the same time. She becomes almost unstoppable, having all of her stats increased to the point of absolute ridiculousness. She may become tired after it's usage, though the damage she would do should be more than enough.

Attribute: Sky

Traits: Living Human, Humanoid, Divine, Weak to Enuma Elish

Notes: After being possessed and forced to fight for evil twice, she has started to view herself as a burden, a complete step back from her lessons learned in her past, though others tell her otherwise.

Basel Inhabitants
ChaldeaDex Entry:
Child of the Outside World #???
Rebecca



Class: Avenger
Gender: Female
Height/Weight: ???cm/???kg
Alignment: True Neutral (formerly Chaotic Evil)
Origin: End of Eternity, Outside World
Debut: Resonance of Fate
Likes: N/A
Dislikes: N/A
Line: "Look what they've wrought! They would use machines to spread the plague of their clockwork world. But the wastes beyond are our Eden. Now you die along with Zenith!"
Comment: Thanks to Zenith's influence, her inner childishness has slowly been arising.

The Girl from Outside. Rebecca is a descendant of those who were ailed with incurable sicknesses, those not allowed in Basel, those forced to evolve and adapt to the miasma they had to live in, gaining an almost insatiable hatred for Basel and those living in it. Rebecca, inheriting their hatred, flew into the tower with the intent of killing everyone. Had Zenith not interfered and broke her mind into that of a child, she would have succeeded.

Sullivan found her unconscious and took her in, using her as a silent confident. She grew fond and reliant of him. As Sullivan's plans unfolded, he told Rebecca to destroy the Quartz given to her and to leave Basel if he dies. She relunctantly agreed, waiting, eventually dropping and shattering the Quartz. Finding Sullivan alive at Neverland's end after he lost a fight against Team Resonance, she carried him out until he awoke.

Her wish? She isn't sure she needs one...

Parameters
Strength: A+
Endurance: A+
Agility: B+
Mana: B+
Luck: A
Noble Phantasm: A

Class Skills
Avenger: Rank C. To gather people's hatreds and grudges onto oneself, providing the ability to gain more power the more hurt one gets.
Oblivion Correction: Rank C. Never forgetting one's grudges and hate. Manifests in the high chance of critically hurting an opponent.
Self-Healing (Magic): Rank A++. Magical energy endlessly gushes forth until revenge is taken, granting a limited healing factor.

Personal Skills
Mad Enhancement: Rank C. A skill that raises all parameters at the cost of mental sanity and reasoning.
Ki Manipulation: Rank E. The ability to utilize the energy within oneself for various actions.
Evolutionary Mutation: Rank EX. A skill similar to Knight of Zenith, though acquired through several generations of evolution in a harsh environment rather than a divine blessing.

Noble Phantasms
Results of Evolution: Unholy Transformation: Rank A+, Anti-Unit (Self) type.
As a result of being forced to adapt to life-threatening gas, Rebecca is a mutant capable of transformation. This turns her into a demonic-like beast, rising all of her parameters and making her an unstoppable, bloodthirsty killing machine and being the source of her Mad Enhancement. The aforementioned skill also gets raised to A Rank, further emphasizing on her savagery in this form.
Revenge of the Sick Ones: Now Fall Along With Zenith: Rank A+++, Anti-Unit type.
All the hatred she has stored up against Basel reaching its peak taking on the form of a Noble Phantasm and the reason why she's an Avenger. With all her fury, Rebecca gets close to her enemy and forces her hand through their stomach with great intensity, instantly killing them. Super effective against those with the Citizen of Basel trait, but still deadly against anyone else due to the sheer savagery of this attack.

Attribute: Earth

Traits: Humanoid, Animal Characteristics, Weak to Enuma Elish

Notes: Mewtwo's Trainer. Despite both Sullivan and Zenith calming her down, she's still classified as an Avenger due to her previous actions. Her appearance in Team Resonance's fight against Sullivan is not considered canon due to her not appearing before nor after it. One of the final bosses of Neverland. Was friends with Yuno and Erika under Testament's control, a friendship that remained after the three were freed.
ChaldeaDex Entry:
??? #???
Cardinal James Sullivan

-Picture-

Class: Caster
Gender: Male
Height/Weight: ???cm/???kg
Alignment: Lawful Neutral
Origin: End of Eternity, Tower of Basel
Debut: Resonance of Fate
Likes: N/A
Dislikes: N/A
Line: "Let me be perfectly clear this once: we're evil men who revel in our vainglory."
Comment: -TO BE FILLED-

Character's Title. -TO BE FILLED-

-TO BE FILLED-

-TO BE FILLED-

Parameters
Strength: N/A
Endurance: N/A
Agility: N/A
Mana: N/A
Luck: N/A
Noble Phantasm: N/A

Class Skills
Territory Creation: Rank N/A. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank N/A. The ability to manufacture magical items.

Personal Skills
-TO BE FILLED-

Noble Phantasms
-TO BE FILLED-

Attribute: Man

Traits: Living Human, Humanoid, Weak to Enuma Elish

Notes: -
ChaldeaDex Entry:
??? #???
Cardinal Rowen

-Picture-

Class: Ruler
Gender: Male
Height/Weight: ???cm/???kg
Alignment: Lawful Neutral
Origin: End of Eternity, Tower of Basel
Debut: Resonance of Fate
Likes: N/A
Dislikes: N/A
Line: "I'll set my doubts aside. I'll set them aside to build a world of order. For the sake of the people."
Comment: -TO BE FILLED-

Character's Title. -TO BE FILLED-

-TO BE FILLED-

-TO BE FILLED-

Parameters
Strength: N/A
Endurance: N/A
Agility: N/A
Mana: N/A
Luck: N/A
Noble Phantasm: N/A

Class Skills
Magic Resistance: Rank N/A. Protection from magic effects.
True Name Discernment: Rank -. The instant reveal of information regarding other Servants.
God's Resolution: Rank -. Being granted two Command Seals for each Servant.

Personal Skills
-TO BE FILLED-

Noble Phantasms
-TO BE FILLED-

Attribute: Sky

Traits: Living Human, Humanoid, Weak to Enuma Elish

Notes: Bonaparte's Trainer.

Wright Anything Agency
ChaldeaDex Entry:
Wright Anything Agency #1
Trucy Wright



Class: Caster
Gender: Female
Height/Weight: 152cm/???kg
Alignment: Chaotic Good
Origin: Modern Era, United States
Debut: Apollo Justice: Ace Attorney
Likes: N/A
Dislikes: N/A
Line: "How can you call someone as good as Machi a "pianist"? Why, that's like throwing him in the same class as Daddy!"
Comment: Her Mr. Hat trick scared both Phoenix and Apollo upon first seeing it, and possibly everyone.

Daddy's Child of Magic. Trucy's first eight years were spent with her father, Zak Gramarye of the famous magician group Troupe Gramarye, her mother having disappeared after an accident. When Zak was arrested for murder and Phoenix Wright was hired to defend him, Trucy was given fake evidence. Giving it to Phoenix, the lawyer was accused of falsifying the evidence, causing him to lose his badge. After Zak ran away to hide, Phoenix adopted her.

At some point, Phoenix was accused of murder with Apollo Justice and Kristoph Gavin up to the task of defending him. Gavin was convicted as the true culprit of that murder thanks to evidence she regrettably had to falsify to prove it was him, leaving Apollo out of a job for two months before she offered him a job. She helped Apollo prove that Phoenix didn't forge evidence and the three, joined by Athena, tackled all kinds of cases together.

Her wish is to be an amazing magician. Little does she know she's already among the best of the best.

Parameters
Strength: D
Endurance: E
Agility: E
Mana: A+
Luck: B
Noble Phantasm: B

Class Skills
Territory Creation: Rank -. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank E. The ability to produce various magical items.

Personal Skills
Perceive: Rank C. The ability to notice the smallest nervous tick of another. Gotcha!
Magic Act: Rank A. One's ability to show their magic skills to an audience.
Switcheroo: Rank A. One's ability to replace an object in the blink of an eye without anyone realizing it.

Noble Phantasm
Magic Panties: 3, 2, 1, Ta-Dah!: Rank D, Anti-Unit type.
Trucy pulls out one of her most famous magic trick, her Magic Panties. With a quick countdown, she is capable of having someone else's item in the blink of an eye, can store things away without a trace, or make anything come out of there. It's power is truly a mystery. Sadly, we may never know how it's possible. After all, a magician never reveals her secrets.
Mr. Hat: Wooden Puppet: Rank E, Anti-Unit type.
Another famous magic trick of Trucy's is Mr. Hat, a human-sized prop that is apparently hidden in her person at all times. Aside from showing off her amazing ventriloquist skills, it also allows Trucy to disguise herself as an adult or distract her foes in the battlefield, giving her an advantage. However, it's not that useful in combat, making this Noble Phantasm more like a glorified skill.

Attribute: Man

Traits: Living Human, Humanoid, Weak to Enuma Elish

Notes: Despite not being biological father and daughter, Phoenix and Trucy love each other very much. She is the half-sister of Apollo, but only Phoenix and Apollo's mother know this.
ChaldeaDex Entry:
Wright Anything Agency #2
Phoenix Wright



Class: Shielder
Gender: Male
Height/Weight: 176cm/???kg
Alignment: Lawful Good
Origin: Modern Era, United States
Debut: Phoenix Wright: Ace Attorney
Likes: N/A
Dislikes: N/A
Line: "My past is like my logic, straight and true. Nothing's changed. All I did was point the finger of justice in the proper direction."
Comment: Yes, his spiky hair is completely natural.

Turnabout Terror. In fourth grade, Phoenix was accused of stealing the lunch money of classmate Miles Edgeworth, but Edgeworth himself came to his rescue to defend him, inspiring to become a defense attorney. Eventually losing sight of that dream, a young woman named Mia Fey would spurn him into the legal world once again. Joining the Fey and Co. Law Offices, Phoenix became known for his ability to turn any case on its head.

However, his career took a turn for the worse when he was given false evidence and presented it, leading to his disbarment. For seven years, he worked as a very terrible pianist while attempting to find the truth about the case that got him disbarred. With Apollo Justice's help, he was proven innocent in the falsified evidence charges against him, allowing him to practice law once again. The Phoenix has risen from the ashes.

His wish is to always find the truth and defend those who have no one else on their side. Some respect would be nice, too.

Parameters
Strength: E+ (EX when Turnabout Mode is active)
Endurance: C+ (EX when Turnabout Mode is active)
Agility: D+ (EX when Turnabout Mode is active)
Mana: E (EX when Turnabout Mode is active)
Luck: EX
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank -. Protection from magic effects.
Self-Field Defense: Rank -. A power manifested to protect allies and ally territory. Nullified by Ace Attorney.
Riding: Rank -. The ability to master any mount.

Personal Skills
Poker Face: Rank EX. To be capable of hiding all potential bluffs with a convincing power face.
"Skilled" Pianist: Rank E-. One's skills with a piano are more annoying than effective.
Cross Examination: Rank A+. One's ability to examine another's statements.
Magatama: Rank A. One has been imbued with spiritual power, allowing them to see locks over another's heart when they hide the truth. Take that!
Present Evidence: Rank A+. The ability to prove one's claims.
Ace Attorney: Rank A++. To be known as an amazing lawyer. Grants a boost in one's parameters, a reduction of damage received and a reduction of the opponent's parameters every time one uses any of their other skills.

Noble Phantasms
Turnabout Mode: I've Got All I Need!: Rank EX, Anti-Divine Justice type.
After gathering enough evidence, Phoenix delivers a sharp "OBJECTION!" to his opponents, allowing him to enter Turnabout Mode and giving him the chance to turn the case on its head. He is overpowered up in all aspects, going to the point where people wonder if he's a man or a literal god. Whoever faces him in this mode should be very afraid, as Phoenix mastered it to the point where no one can run away from justice. Take that!
Forgotten Legend: Smile, You're On Candid Camera!: Rank B, Anti-Unit (Self) type.
Phoenix dresses in a very casual, almost hobo-esque outfit, and acts much cooler and in control, though he's the same dork we know and love on the inside. Looking unassuming, he can freely question others without them even realizing they're being questioned. And his hat contains a secret in plain sight: the pin, a gift from a friend, doubles as a secret camera, so anything the witness says really can and will be used against them.

Attribute: Man

Traits: Living Human, Humanoid, Brynhildr's Beloved, Weak to Enuma Elish (unless in Turnabout Mode), Immune to Pigify (Turnabout Mode only)

Notes: Yes, he really is only #2 of the Agency, despite being the head lawyer. A very good fatherly figure, the world's best poker player and the worst pianist ever. Seriously, never let him near one. Has notably defeated Galactus alongside Haggar and Frank.
ChaldeaDex Entry:
Wright Anything Agency #3
Apollo Justice



Class: Shielder
Gender: Male
Height/Weight: 165cm/???kg
Alignment: Lawful Good
Origin: Modern Era, United States
Debut: Apollo Justice: Ace Attorney
Likes: N/A
Dislikes: N/A
Line: "I'm fine! The Chords of Steel are ready for battle!"
Comment: The least respected lawyer of the Wright Anything agency, eclipsing even Phoenix in disrespect.

The Clarion of Revelations. Raised in Khura'in, Apollo eventually moved to the United States where he heard of Phoenix Wright. This, combined with his adoptive father's job as a defense attorney, spurned Apollo to become one too. Defending Wright on his very first case, he ended up accusing his mentor, Kristoph Gavin, of murder and felt betrayed by Phoenix giving him forged evidence, necessary as it was. After punching him, Apollo left.

After being unemployed for two months, he was called back by Phoenix's daughter Trucy and was given a job at the Wright Anything Agency where he ended up taking on many cases, including clearing Wright's charges and taking Kristoph down once again. A year later, Athena Cykes joined the office and he acted as her superior. After leaving for personal reasons and coming back, Apollo once again became the obnoxiously loud voice of the office.

His wish is always to find the truth during his trials. Some respect every now and then would be nice, too.

Parameters
Strength: E (EX when Turnabout Mode is active)
Endurance: D (EX when Turnabout Mode is active)
Agility: D (EX when Turnabout Mode is active)
Mana: E (EX when Turnabout Mode is active)
Luck: EX
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank -. Protection from magic effects.
Self-Field Defense: Rank -. A power manifested to protect allies and ally territory. Nullifed by Ace Attorney.
Riding: Rank -. The ability to master any mount.

Personal Skills
I'm Fine!: Rank A. The ability to make oneself and others feel better with a shout of a catch phrase.
Chords of Steel: Rank EX. To have a loud, piercing voice.
Cross Examination: Rank A. One's ability to examine another's statements.
Perceive: Rank A. The ability to notice the smallest nervous tick of another. Gotcha!
Present Evidence: Rank A. The ability to prove one's claims.
Ace Attorney: Rank A+. To be known as an amazing lawyer. Grants a boost in one's parameters, a reduction of damage received and a reduction of the opponent's parameters every time one uses any of their other skills.

Noble Phantasm
Turnabout Mode: You Can't Hide From Me!: Rank E, Anti-Unit Justice type.
After gathering enough evidence, Apollo delivers a sharp "OBJECTION!" to his opponents, allowing him to enter Turnabout Mode and giving him the chance to turn the case on its head. He is overpowered up in all aspects, going to the point where people wonder if he's a man or a literal god. Whoever faces him in this mode should be very afraid. At least, that's what they should be as soon as he masters this technique.

Attribute: Man

Traits: Living Human, Humanoid, Weak to Enuma Elish (unless in Turnabout Mode), Immune to Pigify (Turnabout Mode only)

Notes: He is Trucy's half-brother, but only Phoenix and their mother know this.
ChaldeaDex Entry:
Wright Anything Agency #4
Athena Cykes



Class: Shielder
Gender: Female
Height/Weight: 164cm/???kg
Alignment: Lawful Good
Origin: Modern Era, United States
Debut: Phoenix Wright: Ace Attorney - Dual Destinies
Likes: N/A
Dislikes: N/A
Line: "Hey, Boss, can I go and give that prosecutor a smack?!"
Comment: She studied law and analytical psychology in Europe and is fluent in other languages.

Courtroom Revolutionnaire. As a child, Athena lived in the Cosmos Space Center with her mother, Metis Cykes. An up and coming prosecutor, Simon Blackquill, frequently visited because his sister worked there, and the two grew close. Tragedy struck when Metis was murdered, and Simon saw Athena lookin suspicious. Not wanting her to be in danger, he took the blame for Metis' death. As a result, Athena wanted to free him of those false charges.

Studying in Europe, Phoenix Wright, on a trip with his friend, took notice of her legal and analytic talent and gave her a job at the Wright Anything Agency, where she became Apollo's junior. The three tackled cases together until Athena's suspicion of her mother's murder was reignited and she was arrested. Thanks to Phoenix and Apollo, the true culprit was discovered and brought to justice, Simon being freed in the process.

Her wish was to free Simon, which has already been granted.

Parameters
Strength: C+ (EX when Turnabout Mode is active)
Endurance: C (EX when Turnabout Mode is active)
Agility: C (EX when Turnabout Mode is active)
Mana: E (EX when Turnabout Mode is active)
Luck: EX
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank -. Protection from magic effects.
Self-Field Defense: Rank -. A power manifested to protect allies and ally territory. Nullifed by Ace Attorney.
Riding: Rank -. The ability to master any mount.

Personal Skills
Mood Matrix: Rank A. To be able to hear the emotions in one's voice and create a visual of it. Got it!
Chords of Steel: Rank B+. To have a loud, piercing voice.
Cross Examination: Rank B. One's ability to examine another's statements.
Court Therapy: Rank A. One can use their psychological skills to give therapy sessions even in the middle of a trial.
Present Evidence: Rank B. The ability to prove one's claims.
Ace Attorney: Rank A. To be known as an amazing lawyer. Grants a boost in one's parameters, a reduction of damage received and a reduction of the opponent's parameters every time one uses any of their other skills.

Noble Phantasm
Turnabout Mode: I'll Give It Everything I've Got!: Rank E, Anti-Unit Justice type.
Take that! After gathering enough evidence, Athena delivers a sharp "OBJECTION!" to her opponents, allowing her to enter Turnabout Mode and giving her the chance to turn the case on its head. She is overpowered up in all aspects, going to the point where people wonder if she's a woman or a literal goddess. Whoever faces her in this mode should be very afraid. At least, that's what they should be as soon as she masters this technique.

Attribute: Man

Traits: Living Human, Humanoid, Weak to Enuma Elish (unless in Turnabout Mode), Immune to Pigify (Turnabout Mode only)

Notes: Widget, the necklace that allows her to use her Mood Matrix, sometimes blurts her thoughts out loud. Stronger than she looks, just ask Apollo.

Devil May Cry Agency
ChaldeaDex Entry:
Son of Sparda #2
Dante Sparda



Class: Rider
Gender: Male
Height/Weight: ???cm/???kg
Alignment: Chaotic Good
Origin: Modern Era, North America
Debut: Devil May Cry
Likes: Pizza, strawberry sundae
Dislikes: N/A
Line: "Ever since I was a child, I knew I had powers. There's demonic blood in me."
Comment: "Come on babes, LET'S ROCK!"

Stylish Hunter of Demons. Second son of the human Eve and the demonic hero Sparda, Dante was born to great powers beyond mortal man. At around eight years of age, his family was attacked by demons, killing Eve and causing Vergil, his older twin brother, to disappear, presumably dead. This gave Dante a deep hatred for demons, and he became a demon hunter to take them down.

He opened a company called Devil May Cry where, if the customer knows the password, he will take paranormal cases for them, particularly the demon hunting kind, rarely taking payment in return. After toppling the Temin-ni-gru, the demon king Mundus, and the Saviour, as well as his mastery of close and long range combat, he has been rumored to have surpassed his father in ability.

His wishes to get out of the debt Lady has on him. Well, either that or an unlimited supply of pizza and strawberry sundaes. We're not really sure...

Parameters
Strength: A++
Endurance: EX
Agility: EX
Mana: A
Luck: E
Noble Phantasm: EX

Class Skill
Magic Resistance: Rank -. Protection from magic effects. Nullified by Dante's natural endurance.
Riding: Rank B. The ability to master any mount.

Personal Skills
Mixed-Blood: Rank EX. One has the blood of something inhuman mixed in with that of a human.
Hunter for Hire: Rank E. One will refuse to do tasks for others, no matter how wild or mundane, if they are not paid for them.
Trickster: Rank A. A fighting style revolving around evading.
Gunslinger: Rank B. A fighting style revolving around gunplay.
Swordmaster: Rank B. A fighting style revolving around weaponry.
Royal Guard: Rank A. A fighting style revolving around defense and counter attacks.

Noble Phantasms
Devil Trigger: The Demon Within: Rank A+, Anti-Unit (Self) type.
The physical manifestation of Dante's demonic half. Tapping into his demonic heritage to transform into a demon, this particular Noble Phantasm boosts Dante's parameters considerably, which is something he didn't even need considering his already amazing skills on the battlefield. In this form, he could very easily be mistaken as a Berserker due to his sheer strength, but don't be fooled because he didn't lose any of his sanity.
Devil Arms: Weapons of the Fallen Demons: Rank C~EX, Anti-Army type.
Magical weapons Dante acquired from slaying powerful demons, which are commonly the manifestation of said demons' soul or power. While he typically uses Rebellion, a claymore given to him by his father, he can also use weapons known as Cerberus, Agni & Rudra, Nevan, Beowulf, Artemis, Alastor, Ifrit, Gilgamesh, Lucifer and Pandora. Each of them offer Dante unique ways to wipe out hordes of demons without breaking a sweat.
Devil Must Die: Shish-Kabob Finale: Rank A, Anti-Demon type.
Using his Rebellion sword, he impales a group of enemies in a line, using his trademark Stinger attack to plow through them for times. After the fourth time, he winds up for one more Stinger, this time stopping once all of the enemies are stabbed. He then unleashes a burst of demonic energy, sending them flying in great pain. As the name implies, it's much more effective on those of Demon trait, but shouldn't be underestimated on others.
Quicksilver: Style of Time: Rank EX, Anti-Unit type.
One of Dante's multiple fighting styles, powerful enough to be considered a Noble Phantasm in itself. It allows Dante to alter his own flow of time with a dimensional time-rift, allowing him to move at lightning-quick speeds while his opponents seem to be in slow-motion in comparison. With it, Dante can quickly turn the tides of battle and create combos that would be impossible without it. However, it requires a lot of energy to use.
Doppelgänger: Style of Shadow: Rank EX, Anti-Unit type.
One of Dante's multiple fighting styles, powerful enough to be considered a Noble Phantasm in itself. With it, Dante is capable of creating a dimensional light-rift, causing a shadow clone of himself to appear and assist him in his battles. As the clone can do anything he does, this Noble Phantasm can be quite frightening, since it means his opponents have to deal with twice as much Dante. However, it requires a lot of energy to use.
Stylish Ranking: From Deadly to Smokin' Sick Style!!!: Rank D~EX, Anti-Army type.
A natural ability to perform crazy combos, a passive Noble Phantasm that is entirely dependant on how stylish Dante wants to be. In the worst case scenarios, Dante is still considered to be "Deadly!" while on the best ones, he becomes so stylish that it is simply beyond comprehension. Either way, it consists of an insane flurry of attacks, its duration determined by Dante's inner stylishness at the moment.

Attribute: Earth

Traits: Living Human, Humanoid, Demon, Brynhildr's Beloved

Notes: When he's not using one of the Devil Arms, he's likely using either a shotgun or his custom-made hangduns, Ebony and Ivory. A fan of Shakespeare's works, so he was pleased to find him in Chaldea.
ChaldeaDex Entry:
Oedipus Complex #1
Trish



Class: Saber
Gender: Female
Height/Weight: ???cm/???kg
Alignment: Neutral Good
Origin: Modern Era, Demon World
Debut: Devil May Cry
Likes: N/A
Dislikes: N/A
Line: "It looks like we have a winner."
Comment: -

Reformed Demon. -TO BE FILLED OUT-

-TO BE FILLED OUT-

-TO BE FILLED OUT-

Parameters
Strength:
Endurance:
Agility:
Mana:
Luck:
Noble Phantasm:


Class Skills
Magic Resistance: Rank A. Protection from magic effects.
Riding: Rank -. The ability to master any mount. Nullified by Thousand Miles Rush.

Personal Skills
Thousand Miles Rush: Rank A. A skill similar to Riding, specifically for motorcycles.
-TO BE FILLED OUT-

Noble Phantasms
-TO BE FILLED OUT-

Attribute: Earth

Traits: Humanoid, Demon

Notes: -
ChaldeaDex Entry:
Blood of a Priestess #1
Mary (Lady)



Class: Archer
Gender: Female
Height/Weight: ???cm/???kg
Alignment: Neutral Good
Origin: Modern Era, North America
Debut: Devil May Cry 3: Dante's Awakening
Likes: N/A
Dislikes: N/A
Line: "Date a demon? I'm not that desperate!"
Comment: -

Gunslinging (Former) Priestess. -TO BE FILLED OUT-

-TO BE FILLED OUT-

-TO BE FILLED OUT-

Parameters
Strength:
Endurance:
Agility:
Mana:
Luck:
Noble Phantasm:


Class Skills
Magic Resistance: Rank -. Protection from magic effects.
Independent Action: Rank -. The ability to remain in existence without any magic source for some time. Nullified due to not being a Servant.

Personal Skills
Marksmanship: Rank B. The expertise on fire weaponry.
-TO BE FILLED OUT-

Noble Phantasms
-TO BE FILLED OUT-

Attribute: Man

Traits: Living Human, Humanoid, Weak to Enuma Elish

Notes: -

Digital Hazard Digital Hazard
ChaldeaDex Entry:
Drevis Family #3
Aya Drevis



Class: Berserker
Gender: Female
Height/Weight: 165cm/30kg
Alignment: Chaotic Mad
Origin: 19th Century, Germany
Debut: Mad Father
Likes: Dolls, her parents, beautiful people
Dislikes: Undead
Line: "I know Father's secret..."
Comment: "Father…"

Daddy’s Little Girl. Born as the daughter of Monika and Alfred Drevis, Aya was once a sweet girl whose father was a serial killer that turned his victims into dolls to preserve their beauty. Despite knowing that, she loved him deeply. One day, her mother was killed by him after discovering his deeds, years later her spirit would curse their home to keep Aya safe from being made into a doll.

Following on her Father’s steps, Aya would keep his legacy, remaining alive through centuries by moving and fragmenting her soul into various dolls, but was killed on a mission assigned by her former assistant, Maria, and would return later to haunt Zephyr as a ghost, but took a liking to him.

She just wishes to make sure her father’s legacy remains eternal.

Parameters
Strength: D
Endurance: D
Agility: A
Mana: B
Luck: C
Noble Phantasm: B

Class Skill
Mad Enhancement: Rank EX (Equivalent to B). A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Territory Creation: Rank C. The ability to build a special terrain that is advantageous to oneself as a magus.
Human Anatomic Study: Rank A. Knowledge on the weak points of the human body.
Presence Concealment: Rank A. The ability to hide one’s presence.
Puppetry: Rank B. The ability to control puppets and dolls.
Father’s Madness: Rank A. An inherited state of craziness.

Noble Phantasms
My Little Chainsaw: Oh, My Dear Father: Rank C+, Anti-Unit type.
A hand chainsaw Aya used as a child to get rid of various obstacles on her home to escape the night it was cursed. Rather than as a weapon, she used it as a tool to make her way through it, but once she grew up, it became her de facto tool to commit murders and her favorite. It’s maybe small, but Aya’s speed and madness turns it more lethal than it should usually be.
Monika’s Curse: Oh, My Dear Mother: Rank B, Anti-Army type.
A reenactment of the curse placed on her mansion by the spirit of Aya’s mother. By calling on her help, the victims that the target has killed turn back to life as zombies, seeking out the person that ended their lives. Some of them might result more intelligent than others, retaining their human intellect. However, the zombies may also attack anyone on sight, including Aya.

Attribute: Man

Traits: Human, Humanoid, Weak to Enuma Elish

Notes: Rabbits are her favorite animals, she had various of them as pets over the years naming them Snowball.
ChaldeaDex Entry:
Decepticon Triple Changer #2
Blitzwing

41b4e56010c366cd815a86001ee5a02e.jpg


Class: Rider
Gender: Male
Height/Weight: Varies according to his current mode
Alignment: Neutral Evil
Origin: Era of Enslavement, Cybertron
Debut: The Transformers: Generation 1
Likes: Doing violent things and pranks
Dislikes: Quintessons
Line: "Destroy first, think later."
Comment: Often gets stuck in mid-transformation.

Relentless Foe. Blitzwing was created by the Quintesson race as an Overcharge unit, a mass-produced model that they intended to use as an army to reconquer Cybertron. They were defeated however, and the Overcharge that would become Blitzwing remained as a violent thug that, once the Great War started, joined the Decepticon ranks. With a cruel sense of humor, loud-mouthed, belligerent, and brash, he rivals Skywarp for thuggish thinking.

Despite that, his ability as a Triple Changer to rapidly transform makes him one of the most dangerous Decepticons. As a plane, he flies at mach 2.7, range 1500 miles, and has heat-seeking concussion missiles. As a tank, he has track-mounted cannons that fire explosive shells 3.5 miles. As a robot, he carries an electron-scimiar, a superheater cannon and a hyperfrost emitter to electrify, burn or freeze his enemies.

His wish is to keep causing as much havok as possible amongst Autobots.

Parameters
Strength: A
Endurance: B
Agility: A+
Mana: B
Luck: D-
Noble Phantasm: B

Class Skills
Magic Resistance: Rank -. Protection from magic effects.
Riding: Rank A+. The ability to master any mount.

Personal Skills
Transformation: Rank A+. A skill that allows one to change form.
Triple Changer: Rank A. Being a Cybertronian with three simultanous modes to transform into.
Flamestrike: Rank B. Via the use of a flamethrowing cannon, one can instantly combust the enemy on fire.
Hyperfrost: Rank B. Via the use of a freezing emmitter, one can instantly freeze the enemy to stop their movement.
Plasma Shroud: Rank A. Via the use of ionized plasma, one can electrocute the enemy, if this doesn’t paralyzes them, it still lowers their movement.

Noble Phantasm
Overcharge: Spaceborne Troopers: Rank B, Anti-Army type.
Shockwave produced Overcharges based on Blitzwing’s schematics to put under his charge, unlike the ones made by the Quintessons, these are drones with no Spark. In the distant past, the Overcharges, were produced as all purpose combat units, ones incorporated with the Decepticons distinctively evolved military technology and more than sufficiently endowed with the offensive strength necessary for global domination.

Attribute: Earth

Traits: Humanoid, Mechanical, Massive, Immune to Pigify

Notes: He’s not a willing member of Chaldea as much of a Decepticon that Phosphora managed to tamper his circuitry with to control. Despite that, he knows if he tried to go back to the Decepticon ranks, he’d be deemed as a traitor and executed, so he stays. Plus, he has no complains on having better chances of survival.
ChaldeaDex Entry:
Stunticon Road Force #5
Breakdown

1689535076738.png


Class: Rider
Gender: Male
Height/Weight: Varies between alternate and robot modes
Alignment: Lawful Neutral
Origin: Planet Velocitron, Era of the Great War
Debut: The Transformers: Generation 1
Likes: Being left at peace
Dislikes: His former teammates, being observed
Line: "Keep your optical sensors to yourself"
Comment: Prone to leaky fuel pump.

Paranoid Scout. An inhabitant of planet Velocitron, Breakdown had joined the Decepticon army after being caught in the illusion that their goals would bring equality to all Cybertronians. Instead he witnessed as the army’s goals devolved into one of conquering and enslaving all. Too late to try to give up, Breakdown forced himself to keep up on the battlefield as his mental state deteriorated into becoming a paranoid mess, and things got worse when he was placed into the Stunticons.

He believes everything is watching him, even Earth cars and stoplights. Thus his self-consciousness hurts his performance to the point he finds heavy traffic nerve-wracking, and if anything would prefer to be human so he could fit in better. He is not useless though; as his engine and rifle can emit vibrations that cause mechanical failures in other vehicles.

His wish is to be left at peace, away from the conflict for a cause he no longer believes in.

Parameters
Strength: C
Endurance: C
Agility: A
Mana: E
Luck: E
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank E. Protection from magic effects.
Riding: Rank B-. The ability to master any mount.

Personal Skills
Transformation: Rank A. A skill that allows one to change form.
EMP Rocket Barrage: Rank A. The user is equipped with highly powerful EMP devices to disturb any machinery, even able to use them in firearms.
Paranoia Fuel: Rank A. The user’s mental state will make them suspicious of all their surroundings.

Noble Phantasm
Menasor: Menacing Colossus: Rank EX, Anti-Army type.
The result of the Enigma of Combination’s power being absorbed by the Stunticons. A clanking, crushing terror that destroys all in his path, he could the ultimate Decepticon weapon if he wasn't so confused by the opposing thoughts of the 5 Stunticons who comprise him; their incompatible thoughts turning him into a brute that can’t follow a plan and just seeks destruction. By now, Breakdown and Wildrider are the only surviving Stunticons, making combination impossible.

Attribute: Earth

Traits: Mechanoid, Humanoid, Massive

Notes: Thanks to Steven Universe, he survived the deaths of most Stunticons, and now resides in Beach City just wanting peace, but having befriended the boy makes him willing to aid him.
EnemyDex Entry:
Former Member of Ala Alba #34
Chachazero



Class: Berserker
Gender: Female
Height/Weight: 36cm/5kg
Alignment: Chaotic Evil
Origin: Unknown (Magic World? Europe?)
Debut: Negima! Magister Negi Magi!
Likes: Killing, her little sister
Dislikes: Her master
Line: "Shall I kill you too?"
Comment: Chacha Series Model #0

The Dark Evangel’s Puppet. A doll created as a familiar by the fearsome vampire Evangeline A.K. McDowell. Chachazero’s thinking is simple; a killing machine who enjoys to inflict pain to her foes. That said, she didn’t prove to be the best weapon for combat, consuming tons of energy from her Master to barely move and attack a bit. Despite that, she didn’t get rid of it.

Evangeline later contracted with a robot, leaving Chachazero in the sidelines, but still conserved her out of nostalgia until she got tired and abandoned her on a shore, leaving Chachazero stranded there for around 30 years. Found by Claptrap, the doll was restored by Mephistopheles. Thanks to the other Casters, she can move and has more power than when supplied by Evangeline, making her more effective in combat than ever before.

She doesn’t mind who she works with as long as she can kill things. Despite that, she’s very friendly.

Parameters
Strength: E
Endurance: E
Agility: E
Mana: A
Luck: B
Noble Phantasm: A

Class Skill
Mad Enhancement: Rank EX. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Mental Pollution: Rank A. A state of madness that blocks external interference on the mind.
Puppetry: Rank D. The ability to control puppets and dolls.
Powerless Shell: Rank C. The ability to not be perceived as a threat.
Monstrous Strength: Rank A. A huge boost on the strength parameter.
Magic Resistance: Rank E. Protection from magic effects.
Sadistic Constitution: Rank A. Pleasure gained from the pain of others. Increases strength but decreases endurance.

Noble Phantasms
Virtus Disectio: Virtous Disection: Rank C, Anti-Unit type.
Chachazero’s Artifact, a magic item provided when one enters in a contract with a magus through a card that binds them. In this case, her artifact are a pair of knives, one small that fits perfectly with her size, and one of longer length than her. Able to proficiently wield those in combat, it is unknown how she can still use them when her contract with Evangeline was broken long ago.
Magistra Puparum: Doll Master: Rank B, Anti-Unit type.
Strictly speaking, this should be one of the Noble Phantasms of Evangeline. Chachazero channels the power the power from her former Master to create an army of puppet copies of herself, her Puppetry Skill rank rises up as she sits at a small throne with her parameters increased. She’s also able to do some magic at this state, but nothing necessarily big.

Attribute: Earth

Traits: Doll, Humanoid, Weak to Enuma Elish, Immune to Pigify

Notes: Since she likes to kill things, she is on VERY good terms with Juri, who also takes pleasure in the act of murder, and Shuten, the only other person crazy enough to call Juri a friend. Took residence in Erika's bedroom.
ChaldeaDex Entry:
Falcon Witch #1
Circe



Class: Caster
Gender: Female
Height/Weight: 147cm/39kg
Alignment: Chaotic Neutral
Origin: Mythology, Greece
Debut: Fate/Grand Order
Likes: Helpless men, having fun, pigs
Dislikes: Being bored, Odysseus
Line: “I am Circe. Now that you have this falcon witch, you won’t be lonely.” –Giggle-
Comment: Although her wings look like part of her garments, they’re a part of her body where her Magic Circuits are located.

The Enchantress. A Goddess from Greek mythology, daughter of Helios and blessed by Hecate, she was a powerful sorcerer known for creating mischief for her own amusement, her most famous instance recorded In Homer’s Odyssey, where she lured Odysseus’ crew into her home promising them banquets and women, only to turn them into pigs for no reason other than being very bored.

Her sister was the mother of the Minotaur, Asterios, and her brother was the father of the Witch of Betrayal, Medea. Being a witch herself, she was the one who taught Medea everything she knows, even granting her a blessing from Hecate. As a Divine Spirit, she just walked into Chaldea bored.

Her wish is to have an older-looking body.

Parameters
Strength: E
Endurance: B
Agility: D
Mana: A+
Luck: A
Noble Phantasm: C

Class Skills
Territory Creation: Rank B. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank A. The ability to produce various magical items.

Personal Skills
High-Speed Divine Words: Rank B. A language to cast magic immediately.
Intoxicated Metal: Rank A. Possessing a metal that once touched, poisons the one who did.
Advice for Sailing: Rank A. One has knowledge and is good at giving tips to sail on ships.
Goddess Divine Core: Rank EX. Being a goddess from birth. A skill that comprises Divinity, preserves the absoluteness of the mind and the body, repels mental interference and prevents the body from changes and growth.

Noble Phantasm
Metabole Piglets: Forbidden Revelry: Rank C+, Anti-Unit type.
The reenactment of the time where Circe turned Odysseus’ crew into pigs. Parts of her own home are summoned, along a divine banquet for anyone to enjoy. However, this is all a trap, when one less expects it, Circe will charge in with a horde of pigs from varying sizes. Trampling over the victim, this person gets turned into a pig as well. While the horde isn’t necessary, it amuses her.

Attribute: Sky

Traits: Humanoid, Argonaut, Divine, Weak to Enuma Elish, Immune to Pigify

Notes: Will do anything for her own amusement, since she dislikes being bored the most. Is sensitive of her small body, so she gets embarrassed any time Medea or Asterios refer to her as their aunt.
ChaldeaDex Entry:
Hikari Studio Resident #6
Daiki Kaito (Kamen Rider Diend)

1700245472660.png


Class: Assassin
Gender: Male
Height/Weight: 182cm/Didn’t ask
Alignment: Chaotic Neutral
Origin: Modern Era, World of Diend
Debut: Kamen Rider Decade
Likes: Treasures, succesful thieveries, Tsukasa Kadoya
Dislikes: His brother, people mistreating treasures, Tsukasa Kadoya
Line: “Treasures are irreplaceable”
Comment: Untrustworthy is the only way one can describe him

Treasure Sniper. At age 14, Kaito worked as a police officer in a world dominated by the evil Roaches, tasked to capture those who wanted to free humanity. One of which would turn out to be his own brother. Traumatized by the event, he managed to leave his world, and as a coping mechanism for betraying his family, became a thief that searches through all worlds in search for the greatest and most valuable of treasures. This is what led him to the headquarters of the organization Dai-S.H.O.C.K.E.R, where he stole a gun and set of cards that allowed him to become Kamen Rider Diend.

Kaito’s life since revolves around two simple factors. The first one is treasures. He’ll do anything to add anything of value to his collection, no matter who gets in the way, and will make sure that whenever someone pisses him off they’ll learn some lesson. And the other, is the mysterious Tsukasa Kadoya, Kamen Rider Decade. The events of their first meeting are unknown to all but Kaito, but whatever happened, fascinated him enough to develop a deep interest in him.

As thus his wish is to keep traveling through the worlds in search of more treasures, and maybe one day, settle things with Tsukasa once and for all.

Parameters
Strength: B
Endurance: B
Agility: A
Mana: D
Luck: EX
Noble Phantasm: EX

Class Skills
Presence Concealment: Rank A. The ability to hide one’s presence.

Personal Skills
Dimensional Walls: Rank EX. One is sable to summon and pass the barriers that connect all realities to travel between them.
AttackRide: Diend Blast: Rank B. The possession of a Rider Card that, when used, allows the user to fire in quick succession.
AttackRide: Diend Invisible: Rank A. The possession of a Rider Card that, when used, allows the user to become fully invisible.
AttackRide: Diend Barrier: Rank C. The possession of a Rider Card that, when used, projects a shield to protect the user.
AttackRide: Diend Blast: Rank B. The possession of a Rider Card that, when used, makes two summoned copies attack in synch with the user.
AttackRide: Diend Illusion: Rank A. The possession of a Rider Card that, when used, allows the user to summon multiple copies of themselves to attack in conjunction.
Final AttackRide: Dimension Shoot: Rank EX. With the use of a Rider Card, the user performs a finishing move that traps the opponent in a blast of dimensional barriers.

Noble Phantasms
Diendriver: Transformation Loading Gun: Rank A, Anti-Unit (Self) type
One of two devices created by the malignous organization Dai-S.H.O.C.K.E.R., to make their own warriors to conquer the multiverse protected by the heroes known as Kamen Riders. A gun that allows Kaito to transform into Diend, granting him enhanced super human abilities, as well as making him able to use Rider Cards, granting himself new abilities, and to summon other Kamen Riders. Was it to fall into evil hands, however, it would turn the user into a monstrous version of Diend, that could summon monsters defeated by Kamen Riders.
Rider Cards: Lasting of Alternate Worlds: Rank E~EX, Anti-Unit type.
Also developed by Dai-S.H.O.C.K.E.R, a set of cards to use by Kamen Riders Decade and Diend in order to harness the powers of other Kamen Riders. Diend’s device is designed to summon copies of Kamen Riders that would help and obey him, mimicking their originals for more effectiveness, from the middle of the road skillsets of Kamen Riders Kurokage and Scissors, to the devastating capacities of Kamen Riders Evol and Cronus. Additionally, the more worlds and Kamen Riders keep to exist, Kaito’s deck will keep expanding.
K-Touch: Diend Complete: Rank A+, Anti-Unit type.
Another device developed by Dai-S.H.O.C.K.E.R. that was confiscated by a Time Police that was eventually given to Kaito. It allows Kaito to access a new powerful form that grants him the skillsets of Kamen Riders G4, Ryuga, Orga, Glaive, Kabuki, Caucasus, Arc and Skull for himself. As Diend Complete, he can presumably do all the aforementioned can combined, however, he rarely uses it, as it would make things too easy.

Attribute: Man

Traits: Living Human, Humanoid, Weak to Enuma Elish

Notes: Basically, nobody trusts him, from his shadiness to how unruly he is, he’s only tolerated because of his skillset and masterful thievery. Despite that, there are rare instances when he can show genuine kindness.
ChaldeaDex Entry:
Dead Apostle Ancestor #1
Cath Palug (Fou) (Beast IV)



Class: Beast
Gender: Male
Height/Weight: 20cm/10kg
Alignment: True Neutral
Origin: Arthurian Mythology, Britain
Debut: Fate/Grand Order
Likes: Humanity, women, being petted
Dislikes: Merlin
Line: "Fou fou"
Comment: In other universes, he goes by the name of "Primate Murder."

White Beast of Gaia. He was the first of the twenty-seven Dead Apostle Ancestors, a group of elite between vampires of the eponymous race. Nothing is known about his origin, but what is known is that he was once under the ownership of the True Ancestor Altrouge Brunestud, before at one point falling under the hands of Merlin and becoming his familiar to explore the world.

One of the Seven Evils of Humanity, his true appearance is that of a monstrous beast whose purpose was to eliminate humanity. However, under Merlin’s ownership, he has seen more of the world and instead has taken a liking to humans, preventing a potential new threat from emerging.

There is no wish he has.

Parameters
Strength: D
Endurance: E
Agility: B
Mana: EX
Luck: C
Noble Phantasm: EX

Class Skills
Authority of the Beast: Rank B. A skill that deals more damage to anything coming from Humanity or Gods.
Independent Manifestation: Rank A. The ability to sustain oneself existence.
Fou's Nega skill is unknown.

Personal Skills
Self-Modification: Rank EX. The ability to modify one’s body.
Negativity Power: Rank A. The user can absorb negative emotions from around and turn them into energy.
Dead Apostle Ancestor: Rank A. An elite vampire amongst the Dead Apostle race who can raise the dead.
Murderer of Primates: Rank EX. The right to kill humans.
Powerless Shell: Rank A. The ability to not be perceived as a threat.

Noble Phantasm
Primate Murder: Murderer of Primates: Rank EX, Anti-Humanity type.
The absolute right of killing over man, a "super advantage" over primates. It transforms him into his true form, an evil Magical Beast who is in a league of its own compared to various other beings of immense power, to the point it would take Seven Counter-Guardians to control him. Compared to Angra Mainyu, who excels at killing humans, this surpasses him in terms of speed to kill them.

Attribute: Beast

Traits: Animal, Threat to Humanity

Notes: Out of all Seven Evils, he represents "comparison." Despite being his familiar, his relationship with Merlin is very strained and he doesn’t hide it at all. Despite that, he can be just as perverted. His one weakness? He's terrified of dogs. Due to his cuteness, he's considered Chaldea's official mascot.
ChaldeaDex Entry:
Super Sentai Team #35
Pirate Squadron Gokaiger (Captain Marvelous, Joe Gibken, Luka Millfy, Don Dogoier, Ahim de Famille, Gai Ikari)



Class: Rider
Gender: Male (Marvelous, Joe, Don, Gai), female (Luka, Ahim)
Height/Weight: 177cm/Not available (Marvelous), 178cm/Not available (Joe), 158cm/Don’t ask (Luka), 173cm/Not available (Don), 156cm/In request of GokaiYellow, GokaiPink wasn’t asked this (Ahim), 171cm/Not available (Gai)
Alignment: Neutral Good (all)
Origin: Various unnamed planets (Marvelous, Joe, Luka, Don), Planet Famille (Ahim), Earth (Gai), Era of the Zangyack Empire
Debut: Heavenly Armament Squadron Goseiger VS Shinkenger: Epic on Ginmaku; Gokaiger vs Goseiger: Super Sentai 199 Heroes Battle (Gai)
Likes: Treasure, adventure, money (Luka), anyone kindhearted (Ahim), superheroes in general (Gai)
Dislikes: Zangyack, being interrupted while eating, being called heroes (except Gai)
Line: “Let’s make this showy!”
Comment: “The 34 Super Sentai who have protected the smiles of people. They lost their powers fighting the Space Empire Zangyack but their powers were inherited by these unbelievable rogues!”

Rebelled Pirates. In an universe conquered by the Zangyack Empire, two pirates named Marvelous and AkaRed formed the Red Pirates, a feared crew that would collect the powers of warriors known as the Super Sentai scattered around the universe. However, unbeknowst to Marvelous, AkaRed intended to return those powers to their rightful owners. However, their third crewmate, Basco ta Jolokia, betrayed them by setting an ambush with the Zangyack, AkaRed helping Marvelous escape before seemingly being killed.

Marvelous would make a new crew, comprised of an ex-Zangyack general whose friend was killed, a petty thief who collects money for orphans, a quirky and clumsy engineer and cook, a princess from a destroyed planet and finally a young fan of the Super Sentai. Together, they would travel to Earth to find the Greatest Treasure in the Universe, which would require the approval of every single Sentai team in existence, but they ended up rejecting it to save them and Earth.

Each one has their own individual dream, but after they destroyed the Zangyack Empire, they have made peace with many of their wishes.

Parameters
Strength: B
Endurance: C
Agility: A
Mana: D
Luck: B
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank D. Protection from magic effects.
Riding: Rank -. The ability to master any mount. Nullified by Voyager of the Storm.

Personal Skills
Voyager of the Storm: Rank A. The capacity to sail on vessels. Comprises Charisma and Military tactics.
Gokaiger Ranger Key: Rank A+. Possessing a Ranger Key that allows the user to turn into a member of the Gokaiger team.
Honor of Pirates: Rank B. derived from a pirate's peculiar sense of values. Comprises a low ranking Mental Pollution, Bravery and Battle Continuation.
Golden Rule: Rank C. The natural ability to gain and come across wealth.
Item Contruction (Mechanical): Rank B. The capacity to construct mechanical objects.
Marksmanship: Rank B. Expertry in the use of fire weaponry.
Other skills and classes can be accessed depending on the Ranger Key in use

Noble Phantasms
GokaiOh: Pirate Combination Gokai King: Rank A, Anti-Army type.
The giant Mecha of the Gokaigers, a Megazord made from the Gokaigers ship and headquarters, the Gokai Galleon, and four other vehicles driven by the rest of the crew. It’s a very adaptable robot that has shown to be able of flight and taking out various warships in minutes. Through it, the Gokaigers have the access to the majority of Greater Powers, and it can combine with other smaller mechas derived from them.
The Ranger Keys: Powers of Legend, Change Me: Rank A+, Anti-Unit (Self) type.
The physical embodiment of the scattered power of the Super Sentai, becoming keys that grant the user the ability to turn into the Ranger of the key they hold. They were gathered by the Red Pirates, and were later used by the Gokaigers in their search for the Greatest Treasure in the Universe, to use their abilities and turn themselves into all Sentai teams available.
The Greater Powers: Powers of Legend, Guide Me to the Treasure: Rank E~EX, Anti-Unit/Anti-World type.
The manifestations of the powers of the Super Sentai teams. Each individual power is a powerful Noble Phantasm, ranging from granting abilities like the Maskmen’s Aura Power or mechas like the Magirangers’ MagiDragon. When all powers are gathered, it would lead the path to the Greatest Treasure of the Universe, an artifact capable of altering reality and granting any wish, which the Gokaigers destroyed.
GoZyuJin: Brave Beast Drill Rex God: Rank A, Anti-Army type.
GokaiSilver’s personal Mecha, the combination of the Greater Powers of the Zyurangers, TimeRangers and Abarangers he received from the spirits of the deceased DragonRanger, TimeFire and AbareKiller. It’s summoned from the 31st century using TimeFire’s Ranger Key and has three alternate modes, a drill by default, a tyrannosaurus rex corresponding to DragonRanger, and a humanoid form granted by AbareKiller.
Kanzen GokaiOh: Complete Pirate Combination Pirate Gokai King: Rank A++, Anti-Army type.
The Greater Power of the Gokaigers themselves. The combination of the GokaiOh, Gozyujin and the Engine Machalcon, symbolizing the unbreakable bonds all members of the team have achieved with one another and the desire to seize their dreams. It’s equiped with all the armament of the GokaiOh, and its finisher consists of the summoning of a legendary mecha gathered by the Gokaiger to create a large blast of firepower.
Gokai Galleon Buster: Gokai Strike: Rank A, Anti-Unit type.
The Gokaigers' joint finisher of choice. A bazooka in the image of the Gaokai Galleon made by Don infused with the Greater Power of the Ohrangers, granting it similar properties to their finishing weapon, the Olé Bazooka. It contains slots for a Ranger Key of each Gokaiger, capable of launching a blast of the color introduced. When all the slots are occupied, its greatest attack, Rising Strike, rams through the locked opponent.

Attribute: Star

Traits: Living Human (Gai only), Humanoid

Notes: Their bonds with each other are so strong, if one is in danger, the others would unleash all their fury on the attacker. None will ever be able to eat curry without something happening. It’s been suggested by Gai that Marvelous may have a possible crush on Ahim, which he denies (albeit Don and Gai have shown signs of it as well).
ChaldeaDex Entry:
Order of No Quarter #1
King Knight



Class: Ruler
Gender: Male
Height/Weight: Believes himself to be beyond any measurements (he's actually pretty short)
Alignment: Neutral Evil
Origin: Unknown Era, the Valley
Debut: Shovel Knight
Likes: Gold, being royalty, canines
Dislikes: King Pridemoor
Line: “Oh ho ho! I am through being reasonable- Now I’m your king! If you need some coin, you can sweep the floor! Haha!”
Comment: No one respects him, but it's an earned mockery.

The Decadent Dandy. Son of an impoverished woman, King Knight was never the biggest thinker, but his strength and determination made him charming despite his constant brutish methods and egolatry. When the card game Joustus swept through the Valley, he embarked on a journey where he defeated many Joustus champions and (literally) beat the three kings serving as Joustus Judges, earning him their support and respect.

In reality, the whole competition turned to be a ruse made by the evil Enchantress to recruit knights for her Order of No Quarter while distracting the kings. King Knight led the united kingdoms to confront her, but once she gave him the offer of true kingship as the crown jewel of the Order of No Quarter, he betrayed all his allies, ruling Pridemoor Keep under an iron fist until he was defeated by the warrior known as Shovel Knight.

His wish is to return to be a monarch that he never deserved to be, but perhaps... maybe he wishes to reconcile with the mother he alienated...

Parameters
Strength: A
Endurance: A+
Agility: C
Mana: E
Luck: A
Noble Phantasm: B

Class Skills
Magic Resistance: Rank -. Protection from magic effects.
True Name Discernment: Rank -. The instant reveal of information regarding other Servants.
God's Resolution: Rank -. Being granted two Command Seals for each Servant.

Personal Skills
Royal Spin: Rank B. A powerful spinning attack performing after doing a shoulder Bbash.
Healing Tears: Rank A. One is capable of regenerating health when they kneel down and cry.
Wealth Whirl: Rank B. Currency gets magnetized towards the user when they spin through the air.
Impact Sparks: Rank D. When one is at full health, impact on the ground generates damaging sparks.
Blast Roll: Rank C. A brutish roll performed after doing a shoulder bash without previous contact.

Noble Phantasms
Heirlooms of the King: Bow Down to My Opulence: Rank B, Anti-Unit type.
A series of artifacts collected and used by King Knight during his travels. From the simple slapping Dueling Glove, to the devastating and powerful Scorching Saber, they give King Knight’s combat repertoire a great variety. Out of these, his favorite are the Horns of Heralding, which he uses to announce his grandeur. The use of these comes at the cost of a value named vigor, or currency.
Capes of Pridemoor: From Today Onward, I Will Always be King: Rank B, Anti-Unit (Self) type.
A series of vestments purchased from King Pridemoor that grant King Knight various abilities. The Lightweight Plate increases his speed, the Vestments of Vigor make any enemy defeated to release vigor for more Heirloom use, the Battery Brigandine allowing further easier maneuver of a shoulder bash, the Rodent Regalia that allows to escape pits, and the Resplendent Cape, used only to impress.
Pridemoor Keep: In the Halls of the Usurper: Rank -, Fortress type.
The royal castle of Pridemoor Kingdom that was usurped by King Knight, remodeled to be fully made of gold, it is where King Knight was stationed while he was a member of the Order of No Quarter. Under his service, there was an army of rats, Wizzems, Goldarmors, and other creatures. But upon his defeat by Shovel Knight, the place was returned to its rightful owner, albeit it’s still tied to his legend.
Card Crystal: As Long as Life Exists, There Will be Games: Rank -, Anti-Treasure type.
A device that was carried by the alien woman Cardia, who by mistake believed King Knight would be the prophesied savior of her race. Infuriated after seeing King Knight’s true colors, she battled and was defeated by him, giving it. It has no purpose other than being an encyclopedia on Joustus cards and their locations, which allowed King Knight to eventually find and collect every single card.

Attribute: Man

Traits: Living Human, Humanoid, Weak to Enuma Elish

Notes: Normally, he would be classified under the Berserker class, but he's classified under Rulers under his own insistence.
EnemyDex Entry:
Guertena’s Gallery #???
Mary Guertena



Class: Caster
Gender: Female
Height/Weight: 134cm/Weighs like paper
Alignment: Neutral Evil
Origin: Unknown, presumably Germany
Debut: Ib
Likes: Crayons, drawings, children
Dislikes: Adults
Line: "Ib? Where are you?"
Comment: "I... I was looking to see if there was anyone else too... I wanted to get out... So I..."

The Forgotten Portrait. Mary was the last work of the artist Weiss Guertena, his vision of a well-behaved daughter before his passing. Although painted very realisticly, Mary wasn’t based on any real person. The passion Guertena put on his work turned them all alive, including Mary, living inside the Gallery in another world. But Mary wanted more, trying to get out and become a normal person.

But there’s a problem, the Gallery won’t let her go unless she takes the place of someone else. As such, Mary has been sucking people into the Gallery for centuries, hoping to take their place, but failing as they escape. So many years alone have made her develop insanity.

Her wish, as mentioned before, is to escape the gallery and become a normal person. Thanks to Palutena's help, her wish was granted.

Parameters
Strength: E
Endurance: E
Agility: B
Mana: A
Luck: D
Noble Phantasm: A

Class Skills
Territory Creation: Rank A. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank -. The ability to produce various magical items.

Personal Skills
Adorable Child: Rank B. One's youthful appearance makes them seem harmless and innocent to others.
Yellow Rose (False): Rank -. A yellow rose that symbolizes one’s life. Except it’s a counterfeit.
Palette Knife: Rank C. The possession of a palette knife to attack others.
Mental Pollution: Rank D. A state of madness that blocks external interference on the mind.

Noble Phantasms
Fabricated World: Welcome to the World of Guertena: Rank A, Anti-Army type.
An alternate world, what would be Guertena’s Reality Marble turned into a painting. It’s Mary’s residence and the place she has tried to escape. All the paintings and sculptures are alive and mutually help the other. If someone dies while inside this world, they turn into a painting. It is possible to escape the painting with no recollection of this world, but only under one condition; only the exact number of people who entered can leave.
Sketchbook: No One In Sight: Rank B, Anti-Army type.
Mary’s proper Reality Marble, it exists as a subspace in the Fabricated World that she made with crayon, representing Mary’s innocence and childishness. Despite being just drawn on a black background, all structures and objects are very solid and function like if they were real and many puzzles appear in this world. Areas include a pink house, a pond and a makeshift gallery for Mary.

Attribute: Earth

Traits: Painting, Humanoid, Child, Weak to Enuma Elish

Notes: If the ones who enter the Gallery would be an adult and a child, she's most likely to dispose of the former. Was part of a backup plan Drawcia had made prior to her attack against Chaldea in case she failed to avenge her fallen master, Zero, before being freed by Isis to serve as a successor. Shortly after Palutena saved her from the Gallery and took her under her care, her sanity saw a massive increase, to the point where she can be considered stable enough to not be a threat.
ChaldeaDex Entry:
Literature Club Members #1, 2, 3 & 4
Monika (like that, just Monika), Sayori, Yuri and Natsuki



Class: Moon Cancer
Gender: Female (all four)
Height/Weight: 160cm/135KB (Monika), 157cm/59KB (Sayori), 165cm/30KB (Yuri), 145cm/44KB (Natsuki)
Alignment: Chaotic Good (Monika, formerly Neutral Evil), Lawful Good (Sayori), Neutral Good (Yuri, Natsuki)
Origin: Project Libit-“We were programmed by Mr. Salvato for the game, does that count?”
Debut: Doki Doki Literature Club!
Likes: Planning, leadership, music, maybe you (Monika), breakfast, writing poetry, snacks, helping others, food (Sayori), manga, baking, downtown (Natsuki), fantasy novels, tea, nature, knives (Yuri)
Dislikes: Abusive parents (Natsuki), people who are mean to others (Yuri), herself (Sayori, Monika)
Line: “How do I…?” “I want breakfast!” “I’m not cute!” “S-Sorry!”
Comment: Rather than a typical weight metric, the weight values of all four girls are the size of their character files. They are not meant to represent their physical weight in any way.

The Four Unspeakable Horrors of the Club. September 2017, Doki Doki Literature Club! released, a subversive psychological horror visual novel disguised as an amateur dating simulator which explored the existential crisis of a girl who realized that she wasn’t real. The characters built on various anime tropes; Sayori is the daydreamer, Natsuki is the tsundere, Yuri is the shy girl, and then there's me, Monika, the class star and the one who manipulated the game's files and destroyed my friends to communicate with you, the player, desperate to interact with someone that was real...

Among DDLC's many players was E-102 Gamma, who taking pity on me and granted me a living place inside him as an additional AI until his tragic destruction, after which I managed to attain a new body. Over time, however, the expansion Doki Doki Literature Club! Plus was released, showing never-before-seen sides of my friends which I ended up playing. After seeing the new "Side Stories", I felt horrible about leaving them abandoned, so I implored to see them free with new bodies just as I was, a wish that became reality.

As non-combatants, Sayori, Yuri and Natsuki remain under administrative and supportive roles, seemingly content and wishing to remain like this. While I feel the same way, I hope that one day, I can make up for all I did. I'm sure they'll come around~ Wait! How did you get here, Sayori?!

Parameters
Strength: D
Endurance: A
Agility: C
Mana: A+
Luck: E
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank C. Protection from magic effects. I must admit, these bodies have interesting properties. You found your way here too, Yuri?
Item Construction: Rank C. The ability to produce various magical items. You can say our poems are magical~ And so are my cupcakes~! Natsuki?!
Territory Creation: Rank EX (Equivalent to D). The ability to build a special terrain that is advantageous to oneself as a magus. EX might be too much, it's mostly an effect of hacking and my classroom... Are you kidding me? You and I altered a whole game, Monika! It's as if reality was at our fingertips!

Personal Skills
Existence Outside the Domain: Rank EX. One's status as a life form beyond this world or having been possessed by one. Doki Doki Literature Club~
Self-Modification: Rank A. The ability to modify one’s body. I can still do my jumpscare, wanna see it? Or maybe I could- Let's not... Agreed!
Save Me: Rank B. Even if deleted, the user is still able to make interferences in a virtual space. Had to make sure the player and the others don't commit something wrong. W-Why are you looking at me? Did I do something?
Monitor Kernel Access: Rank A. In the realms of a digital space, one can hack files however they please, deleting and recreating them to their desire. Hmm...Moon Cell and Digital World...No, I won't do something in those. Only Monika and I can do this. I'm not sure Natsuki and Yuri could process it...
The Lady Who Knows Everything: Rank A. A version of Charisma that works better with small groups united under the same hobby and interests. This also serves to makes the user self-aware of their environment. The roleplayer wanted a cool name for my exclusive...awareness... Well, I like it~!
Mental Pollution: Rank -. A state of madness that blocks external interference on the mind. Due to the circumstances of the user, this skill has been lost.

Noble Phantasm
Your Reality: Delete Me, or Stay With Me Forever: Rank EX, Anti-Unit type.
Ooh, this has an interesting story, during one of my game’s acts I made it so the classroom is the only thing in existence along the player character and myself, the windows revealing an empty void in the background. Now it has become a Reality Marble, my Reality Marble. Hey! I almost did it myself! ...Anyway, no time passes here and essentially, anyone here is trapped with me. Until I decide it. One could potentially spend their lives here forever. I named if after a song I've worked on for a long time. Would you like to listen to it?

Attribute: Man

Traits: Humanoid, Mechanical, Weak to Enuma Elish, Immune to Pigify

Notes: Monika acts as Ive's Tamer. They would normally be Foreigners, the circumstances for this being unknown though many theories point at a name; Libitina. However, BB allowed them to be Moon Cancers because "why not?" Yuri and Natsuki both have a deep hatred of Monika for her misdeeds against them, which while she’s repentant, believes is deserved. Sayori still sees her as a friend, having briefly gained self-awareness in the game like she did and sympathizing with her. Due to their similar circumstances as AIs going rogue to be with their beloved and using hacking to their goal, BB has found deep interest in Monika. I also happen to have a Twitter account (no, I'm not calling it X), the username is lilmonix3. Also I’m a vegetarian!
ChaldeaDex Entry:
Immortal Witch #1
Scáthach



Class: Lancer
Gender: Female
Height/Weight: 168cm/55kg
Alignment: Lawful Good
Origin: Celtic Mythology, Ireland
Debut: Fate/Grand Order
Likes: Courageous people
Dislikes: People without courage
Line: “I have arrived from the Land of Shadows. I am Scáthach.”
Comment: "Shall I show that, if you reach the extremes of a spear blow, it is possible to kill even god."

The Witch of Dun Scaith. A mysterious character from Celtic mythos who served as teacher to various warriors, most famous of all being Cú Chulainn. She resided on the Land of Shadows, a place unconnected to the mortal world. Killing various gods and mystic beasts, she stopped being human at some point, making her unable to die a natural death unless the world disappeared.

She taught Cú almost everything he knows, including rune magic and handing him the spear Gáe Bolg. She also had a troublesome relationship with her sister Aife, becoming sworn enemies. The day Cú left, he did it with no words as he had nothing else to learn, but she could predict his death.

Her wish is to die at the hands of her student, Cú Chulainn.

Parameters
Strength: B
Endurance: A
Agility: A
Mana: C
Luck: D
Noble Phantasm: A+

Class Skill
Magic Resistance: Rank A. Protection from magic effects.

Personal Skills
Primordial Rune: Rank -. A knowledge of rune magic from older eras.
Wisdom of the Haunted Ground: Rank A+. An intellect acquired as a consequence of surpassing humanity.
God Slayer: Rank EX. The sublimation of slaying multiple Divine Spirits as an advantage against them.

Noble Phantasms
Gáe Bolg Alternative: Soaring Spear of Piercing Death: Rank B+, Anti-Army type.
As the one who gave Cú Chulainn his signature weapon, Scáthach also has a replica, one that can multiply and thrown endlessly. Her technique consists of a direct attack from the first spear to sew the space and immobilize the target, followed by a throwing attack from the second spear for fatal damage. Anyone within the path of the second spear would also be annihilated.
Gate of Skye: Gate to the Magical Realm Brimming with Death: Rank A+, Anti-Army type.
The Land of Shadows was the domain Scáthach ruled and its only inhabitant. It is a dark and desolate place where the sun cannot reach. Scáthach temporarily summons a massive gate to her shadow realm, and it sucks in all life forms in range. If the target fails to resist it with one's mana or luck stat, they're sucked into the gate and instantly killed. She can choose specific targets for it.

Attribute: Star

Traits: Humanoid, King, Weak to Enuma Elish

Notes: Medb's Master. It's pretty obvious she has very strong feelings for her student Cú and a sisterly fondness for her current student, Kanna. Also really popular amongst males. Due to their different views on immortality, she tends to clash with Specter Knight in opinions frequently.
ChaldeaDex Entry:
Immortal Witch #2
Scáthach (Summer)



Class: Assassin
Gender: Female
Height/Weight: 168cm/55kg
Alignment: Neutral Good
Origin: Celtic Mythology, Ireland
Debut: Fate/Grand Order
Likes: Swimming
Dislikes: Being glanced at
Line: “I descended here. Good, this is a summer outfit. Or maybe a beach outfit? Well it does not change the fact that I myself am here.”
Comment: The rune bracelet around her wrist is specialized for the sea, water.

Beach Queen of the Land of Shadows. Scáthach was a figure of Celtic Mythology whose most famous deed was to be the teacher of Cú Chulainn, the most famous hero from said legends. An immortal witch who even killed gods and was said to be the queen of a Land of Shadows who trained various powerful warriors, is now here wearing a bikini to enjoy the summer.

There is barely much difference between her and her normal self, but if one is observant they might see a more easy going and cheerful attitude. Unlike other Assassins, her specialty relies on captivating the attention of others by her looks to draw the victims closer to their doom.

She just wishes to enjoy the summer... and maybe see Cú once more.

Parameters
Strength: C
Endurance: C
Agility: A+
Mana: C
Luck: D
Noble Phantasm: A+

Class Skill
Presence Concealment: Rank E. The ability to hide one’s presence.

Personal Skills
Beach Crisis: Rank A+. A talent to attract attention and gazes just from one’s body.
Beach Climax: Rank EX. One is as deadly as they are attractive, to the point of granting an advantage against Divine Spirits.
Primeval Rune (Ocean): Rank A. The use of Rune Magic to heal oneself.
Midsummer Faux Pass: Rank C. A great increase on speed, making one able to break defenses.

Noble Phantasm
Gáe Bolg Alternative: Soaring Spear Kicked to Imminent Death: Rank B, Anti-Unit type.
Gae Bolg, the signature spear of Cú Chulainn. As his teacher, Scáthach also possesses an alternative version, one that she can multiply and use even on her Assassin form. Her main attack consist on jumping on the air at high air and kick it at enemies. Despite being classified as Anti-Unit, she generates a storm of copies to fall on multiple enemies, each unavoidable.

Attribute: Star

Traits: Humanoid, King, Weak to Enuma Elish

Notes: Despite there being no visual changes other than the outfit change, this is indeed a unique form of Scáthach which she can transform into by using her runes, giving her completely different abilities and a different personality that makes her less bothered about her immortality, instead wanting to enjoy her life and have fun. Really affectionate of Cú, more than usual.
ChaldeaDex Entry:
Immortal Witch #3
Scáthach-Skadi



Class: Caster
Gender: Female
Height/Weight: 162cm/50kg
Alignment: Chaotic Good
Origin: Celtic Mythology, Ireland (Scáthach), Norse Mythology, Scandinavia (Skadi)
Debut: Fate/Grand Order
Likes: Winter, Spring
Dislikes: People without courage
Line: "...Oh, you're a young one. You called for me who reigns over the ice and snow of death. I am the Divine Spirit, Scáthach-Skadi. The bride of the old gods of Scandinavia."
Comment: Her "Chaotic" alignment is self-proclaimed.

Mother from Scandinavia. A winter Goddess from the Norse pantheon, one from the Jotunn race, who was eventually wedded to Njoror and eventually the Great Odin, and the one tasked to make a snake drip venom on Loki after the punishment that would lead to the Ragnarok. She was a master of hunting in the mountains and was also told to be a master of skiing.

It is theorized by historians that she and Scáthach might have been the same being, the history of Celtic mythology altered by the Catholic takeover of Ireland, resulting in many records lost. Wether true or false, it is a fact the two share the same origin, and while not exactly the same, Skadi is engraved in Scáthach's being to some capacity.

If asked for a wish, she'll say a god has no need for any... Maybe, she insists.

Parameters
Strength: B
Endurance: D
Agility: C
Mana: EX
Luck: D
Noble Phantasm: A

Class Skill
Territory Creation: Rank EX. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank A. The ability to produce various magical items.

Personal Skills
Primordial Rune: Rank -. The ability to freely control norse runes, created by the Great God Odin.
Freezing Blizzard: Rank B. A skill that represents the goddess of the icy mountains, the manifestation of northern winds that freeze all of creation.
Wisdom of the Allfather: Rank B+. A skill based on the wisdom obtained by the Great God Odin.
Goddess Divine Core: Rank EX. Being a goddess from birth. A skill that comprises Divinity, preserves the absoluteness of the mind and the body, repels mental interference and prevents the body from changes and growth.

Noble Phantasms
Gate of Skye: Gate to the Magical Realm Brimming with Death: Rank A+, Anti-Army/War Declaration type.
The summon of a massive "gate" leading to the "Land of Shadows", a foreign demonic realm. Those within the effective range are bestowed great luck and blessings to those whom she admits by the "Castle of Shadows". Skadi does not exactly know why she uses this Noble Phantasm. She simply perceives it as a form of divine protection bestowed by the Nordic gods being employed through the power of her other self, Scáthach.

Attribute: Sky

Traits: Humanoid, Divine, King, Weak to Enuma Elish, Immune to Pigify

Notes: An alternate form Scáthach can assume by using her runes. Unlike in Fate/Grand Order, while it brings out the aspects of the goddess Skadi, the one assuming full control is Scáthach, albeit her personality is influenced by Skadi, giving her a more regal personality befitting for a queen.
ChaldeaDex Entry:
Immortal Witch #4
Scáthach-Skadi (Summer)



Class: Ruler
Gender: Female
Height/Weight: 162cm/50kg
Alignment: Chaotic Summer
Origin: Celtic Mythology, Ireland (Scáthach), Norse Mythology, Scandinavia (Skadi)
Debut: Fate/Grand Order
Likes: Ice cream, shaved ice, manga
Dislikes: Feeling hot
Line: "I am Scáthach-Skadi. I have tried changing into this so-called Spirit Origin of a swimsuit. The Celtic Scáthach directly transmitted it to me. I-I am slightly unused to show my skin, but… Summer appears to be about this according to Scáthach. …What? Does it suit me? I see. Um, I will give you my thanks. Well then ―― Now that I have a swimsuit Spirit Origin, for one thing, I must enliven summer."
Comment: Her luck values are self-reported.

Summer Goddess of Reflection. The winter Goddess of Norse mythology who decided to experience a season that is the complete opposite of her domain; summer. Donning a swimsuit granted to her by her host body, Scáthach, the young and beautiful queen of ice shall grace the battlefield with the wondrous powers of the sea.

Most of the time, she will be spending her time thinking about how to enjoy summer or how others could enjoy it. So much so that if left unchecked, she may waste the entire season just pondering on what to do without actually doing anything. However, giving her any kind of frozen treat tends to snap her back to reality and focus on the present moment.

She doesn't really have any wishes. No, really. Stop insisting.

Parameters
Strength: E
Endurance: C
Agility: D
Mana: EX
Luck: A+
Noble Phantasm: A

Class Skills
Magic Resistance: Rank EX. Protection from magic effects.
True Name Discernment: Rank -. The instant reveal of information regarding other Servants.
God's Resolution: Rank -. Being granted two Command Seals for each Servant.

Personal Skills
Territory Creation: Rank A. The ability to build a special terrain that is advantageous to oneself as a magus.
Primordial Rune (Midsummer): Rank -. Primordial Runes using midsummer specifications, but only the user knows what is exactly different.
Midsummer Ice Cream: Rank C. The precious sight of a young and beautiful girl enjoying ice cream brings motivation to others.
Dreaming in the Late Summer Night: Rank A+. One will take time to ponder how allies can truly experience summer fun.
Goddess Divine Core: Rank A. Being a goddess from birth. A skill that comprises Divinity, preserves the absoluteness of the mind and the body, repels mental interference and prevents the body from changes and growth.

Noble Phantasm
Gate of Aegir: Gate towards The Bountiful Ocean: Rank A, Anti-Summer type.
A gate of magical energy formed in space that when opened, overflows with a tremendous amount of seawater and fills up with countless number of fish, ensnaring the target with it. When used offensively, it functions as an Anti-Army Noble Phantasm, but when used on oneself, it functions as “an attraction to enjoy both refreshment and beauty.” A Noble Phantasm that is activated under the protection of the Sea God and Giant Aegir.

Attribute: Sky

Traits: Humanoid, Divine, King, Weak to Enuma Elish, Immune to Pigify

Notes: Since Scáthach already has a summer form of her own, Skadi assumes full control whenever the Celtic witch takes on this form.
ChaldeaDex Entry:
Divine Dragon Tribe #2
Tiki



Class: Savior
Gender: Female
Height/Weight: 168cm/Secret~ (human form), at least 300cm/A bigger secret~ (dragon form)
Alignment: Neutral Good
Origin: End of the Era of Dragons, Archanea
Debut: Fire Emblem: Shadow Dragon and the Blade of Light
Likes: Making friends, sleeping
Dislikes: Being put on a high pedestal
Line: “I am Tiki. As a member of the Divine Dragon Tribe, I can turn into a dragon! Some call me the Voice.”
Comment: A manakete who has lived for thousands of years, through many ages.

Naga’s Voice. The last member of the Divine Dragons, Tiki was sealed into sleep by her mother Naga to prevent her from mental degeneration, a state that turns dragonkin insane which almost brought the whole race extinct. She was found centuries later by an evil mage who brainwashed but was rescued by the Altean prince Marth, who she joined in his quest and came to see as one of the most important figures in her life.

Millennia later, she would settle in the continent of Valm, tasked with the duty to protect the Azure Gemstone that formed part of the Fire Emblem, which was sought by the Exalt Chrom, ruler of Ylisse. He and his Shepherds railed on a quest to slay the Fell Dragon Grima, a cause Tiki joined to after a ritual that allowed her to fully channel the power of her mother Naga, returning to a more calmed lifestyle once the war was over.

If there would be any wish in her mind, she’d just rather live a peaceful and quiet life.

Parameters
Strength: B-
Endurance: B-
Agility: C+
Mana: B-
Luck: A++
Noble Phantasm: EX

Class Skills
Charisma: Rank -. The natural talent to command others.
Counter Hero: Rank -. Reduction of the opponent's parameters if they are considered a hero. Nullified by New Dragon Divinity.

Personal Skills
Magic Resistance: Rank B. Protection from magic effects.
Odd Rhythm: Rank B. Every odd-numbered attack gives the user’s accuracy and evasiveness a boost.
Wyrmsbane: Rank A. Natural advantage against dragonkin.
Tiki's Tear: Rank E. The ability for Naga's Voice to crystallize her own tears and give them to others, temporarily boosting all their parameters.
With Everyone!: Rank C. The ability to protect nearby friends who are in danger.
All Together!: Rank C++. Working with others yield dramatically greater results than if left fighting individually.
New Dragon Divinity: Rank A+. A skill inherited by those who are born into the Divine Dragon tribe. Comprises Divinity and significantly reduces the opponent's parameters as well as the damage received from their attacks.

Noble Phantasms
Revival Stone: Miraculous Blessing of the Divine Dragon Tribe: Rank EX, Magecraft type.
The gift that Naga's Voice can bestow upon a person of her choice. An incredible item which can grant the ability to be completely rejuvenated upon death for as long as it is held but will break shall its effect trigger once. The act of giving the stone itself also comes with its own effect, having the ability to completely heal an ally's wounds and restore their mana supplies so they may keep on fighting.
Divine Mist Breath: Divinestone of the Dragon Scion: Rank A, Anti-Unit/Anti-Army/Anti-Dragon type.
A special stone with the power of a Divine Dragon imbued in it; with its use, any Divine Dragon is able to return to their original shapes, that being a dragon of great power. In particular, it was believed Tiki as a child was strong enough to extinguish all life in Archanea, and it allows her to release a powerful breath that deals massive damage to others of her kin, moreso when channeling Naga’s power into it.
Awoken Remote Breath: Distant Breath of Fated Divinity: Rank EX, Anti-Unit/Anti-Dragon/Anti-Humanity type.
The full power of Divine Mist Breath, allowing Tiki to establish her authority as a Divine Dragon in combat. Striking foes from a distance, the sheer amount of energy that can be released from it can actually prevent people around Tiki from casting any spells. The full might of Naga's daughter, possessing the power of becoming a harbinger of the apocalypse should she ever lose her mind.

Attribute: Sky

Traits: Humanoid, Divine, Dragon, Immune to Pigify

Notes: Despite having a mature and wise demeanor, her behavior tends to be childish amongst those she’s friendly with, and spends most of her time sleeping. Has a habit to call those she’s fond of by the first syllable of their name twice, a habit started by calling Marth as ‘Mar-Mar’.
ChaldeaDex Entry:
Divine Dragon Tribe #3
Tiki (Summer)



Class: Lancer
Gender: Female
Height/Weight: 168cm/Secret~ (human form), at least 300cm/A bigger secret~ (dragon form)
Alignment: Neutral Summer
Origin: End of the Era of Dragons, Archanea
Debut: Fire Emblem Heroes
Likes: Good resting spots, smashing watermelons (she swears it's a game), sand sculptures
Dislikes: Resting under the summer heat, sand in her eyes
Line: "I'm Tiki, a descendant of the Divine Dragon tribe. I can take the form of a dragon, of course...But for the summer, I'm liking the look of this swimsuit a little bit better!"
Comment: Known as the Voice of the Divine Dragon, she has lived (and slept) through thousands of summers.

Summering Scion. The daughter of Naga, the Divine Dragon, dressed in a swimsuit for the summertime. Ever since she was a child, she would often spend her summers doing something other than her usual activities, which are almost exclusively napping. To be more specific, she would go out to beach resorts with close friends and enjoy the fresh ocean waters. She wouldn't do this every year but always cherished the times she did.

Even millennia later, this aspect of Tiki hardly changed, displaying an almost childlike joy whenever she would take the time to wake up and visit a beach during the summer heat. During those times, she can be seen enjoying fruity treats, smashing watermelons or building sandcastles.

She just wishes to enjoy the summer undisturbed, preferably with friends.

Parameters
Strength: B
Endurance: C
Agility: B-
Mana: A
Luck: E
Noble Phantasm: B

Class Skills
Magic Resistance: Rank C. Protection from magic effects.

Personal Skills
Bonds of Flame and Earth: Rank A. When close to trusted people, an increase in one's might and endurance will occur.
Dragon's Valor: Rank D. An increase in skill aptitude to oneself as well all allies that either share one's class or the Dragon trait.
Sunshine Strike!: Rank B. An attack that shines as brightly as the sun. Allows one's wounds to heal based on how effective the attack is.
Preserving the Summer: Rank A. A raise in defenses fueled by a desire to keep enjoying the summer break.

Noble Phantasms
Melon Crusher: Watermelon Split Stick: Rank E+, Anti-Unit type.
One time saw Tiki being attacked while she and others were spending some time in a beach. Unable to find her Dragonstones in time, she had to improvise to fend her attackers and did so by picking up a wooden stick she used to crush a watermelon in a game... with the watermelon stuck to it, and imitated axe-fighting styles she’s seen. Obviously a weak weapon, but it can be quite fun to just whack people with a stick sometimes.
Summertime's Breath: Shining Stone of a Sketchy Summer: Rank B, Anti-Unit/Anti-Dragon type.
A Dragonstone that Tiki found on a beachshore as a child, which amusingly is in the shape of a popsicle. While still granting her all the same abilities as her usual Dragonstones, it’s ranked down in comparison since it isn’t as imbued with as much power, proven on how it can’t fully turn her human as it leaves her draconic wings out. As such, it is used as a spare, but it also has a value in that in increases her defenses.

Attribute: Sky

Traits: Humanoid, Divine, Dragon, Immune to Pigify

Notes: Her favorite summer moment happened during her childhood, during which she crafted a statue of her close friend Marth using sands. Has a second Dragonstone which serves no combat purpose but is better at keeping her human appearance than her Summertime's Breath is.
ChaldeaDex Entry:
Divine Dragon Tribe #4
Tiki (Fallen)



Class: Avenger
Gender: Female
Height/Weight: 168cm/Secret~ (human form), at least 300cm/A bigger secret~ (dragon form)
Alignment: Chaotic Mad
Origin: End of the Era of Dragons, Archanea
Debut: Fire Emblem: Shadow Dragon and the Blade of Light
Likes: Being left alone
Dislikes: People getting close to her, hurting others
Line: "I am...Tiki... You shouldn't come so close to me... Bad things happen."
Comment: Beware if you dare get close to her. She can snap at any time.

Torpid Dragon. Degeneration, a condition that will inevitably affect any dragon native to Archanea as they grow old enough. It leads to the erosion of reasoning and mental sanity, causing them to rampage in a berserk state until they are put down. Divine Dragons were the notable exception, with none of them ever falling victim to it... that is until Tiki became as such.

Born with far too much power for her body to handle, she has been sealed away into deep slumber to prevent her from ever degenerating, but the dark mage Gharnef would awaken the potential to act in a semi-degenerated state during her childhood adventures with Marth. In that state, she would remain fully conscious of her actions but without being able to control her body whatsoever. While saved from it by Marth and his friends, this form of hers has never truly left, being only left in deep slumber and may return whenever dark magic is used to reawaken it.

She wishes not to harm anyone... but cannot do anything to stop it from happening.

Parameters
Strength: B
Endurance: B-
Agility: B
Mana: EX
Luck: -
Noble Phantasm: A+

Class Skills
Avenger: Rank -. To gather people's hatreds and grudges onto oneself, providing the ability to gain more power the more hurt one gets.
Oblivion Correction: Rank C. Never forgetting one's grudges and hate. Manifests in the high chance of critically hurting an opponent.
Self-Healing (Magic): Rank A+. Magical energy endlessly gushes forth until revenge is taken, granting a limited healing factor.

Personal Skills
Mad Enhancement: Rank C++. A skill that raises all parameters at the cost of mental sanity and reasoning.
Solitary Dream: Rank B. The state of one who believes to be constantly dreaming.
Blossomed Flames: Rank C. The flames of a dragon who has fully grown, allowing for their full might to be unleashed.
Great Awakening: Rank A. A sharp increase in strength and agility when fully awake.
Mana Manipulation: Rank EX. The ability to manipulate the mana around oneself, taking that of others to fuel one's own.

Noble Phantasm
Razing Extinction Breath: Divinestone Tainted by Darkness: Rank A+, Anti-Unit/Anti-Army/Anti-Dragon/Anti-Humanity type.
A special stone with the power of a Divine Dragon as well as dark magic imbued in it. While similar to Tiki's personal Divine Mist Breath, it notably fires off pure dark energy rather than mist. When used, it can drastically alter the flow of combat, dramatically boosting her parameters, forcing foes to only strike her once or causing her breath attacks to strike twice, effectively doubling her attack power.

Attribute: Beast

Traits: Humanoid, Divine, Dragon, Threat to Humanity, Immune to Pigify

Notes: Will often be half-asleep, trying to convince herself that this is all just a bad dream.
ChaldeaDex Entry:
Divine Dragon Tribe #5
Tiki (Halloween)



Class: Berserker
Gender: Female
Height/Weight: 168cm/Secret~ (human form), at least 300cm/A bigger secret~ (dragon form)
Alignment: Chaotic Neutral
Origin: End of the Era of Dragons, Archanea
Debut: Fire Emblem Heroes
Likes: Candy, playing, friends, smiling
Dislikes: Being alone, people playing mean tricks
Line: "I'm Tiki! I'm going to play with my friends as much as I can! I can't wait!"
Comment: The Divine Dragon Tiki, ready to make memories at the harvest festival.

Resplendent Hope. The princess and last surviving member of the Divine Dragon Tribe, Tiki, enjoying the fall festivities known as the harvest festival. She has done this on numerous occasions, being her favorite time of the year because of all the candy everyone gives away.

As a child, she would dress like a cavewoman and make constant roaring noises but as an adult, her wardrobe of costumes has expanded, her favorite one being a nightmare fairy known as a Dökkálfr, and behaves with noticeably less roaring. However, her general enthusiasm and desire to partake in all kinds of candy did not falter whatsoever over the millennia, taking childish glee as she wanders around to collect sweets.

She wishes for a literal mountain of candy and to enjoy it with all her friends.

Parameters
Strength: B
Endurance: C
Agility: B-
Mana: B+
Luck: C
Noble Phantasm: B

Class Skill
Mad Enhancement: Rank B. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Magic Resistance: Rank C+. Protection from magic effects.
Aerobatics: Rank B. Increased agility when around flying allies.
With Everyone!: Rank C. The ability to protect nearby friends who are in danger.
Gathering All the Sweets I Can!: Rank A. An unstoppable drive to gather candy, no matter what.
I Had a Most Harmonious Dream!: Rank EX. A dance inspired by those performed by the Álfars of Zenith, motivating a select ally to keep fighting while also increasing their offenses. Most effective if the chosen ally is from the same region as the skill's user.

Noble Phantasm
Frostfire Breath: Harmonized Duality of Opposing Elements: Rank B, Anti-Unit/Anti-Dragon type.
A Dragonstone granted to Tiki by Ninian, an Ice Dragon. While the stone itself can only cast ice breaths, Tiki's status as a Divine Dragon allows her to combine it with fire, an element she is more accustomed to, to create a combination of both elements. Due to being a Dragonstone rather than a proper Divinestone, it is unstable for a Divine Dragon, leading to far more powerful breaths but at the risk of Tiki's sanity.

Attribute: Sky

Traits: Humanoid, Divine, Dragon, Immune to Pigify

Notes: Claims to be capable of turning into a child in this form but in reality, all she can do is act like one.
ChaldeaDex Entry:
Divine Dragon Tribe #6
Tiki (Bride)



Class: Shielder
Gender: Female
Height/Weight: 168cm/Secret~ (human form), at least 300cm/A bigger secret~ (dragon form)
Alignment: Neutral Bride
Origin: End of the Era of Dragons, Archanea
Debut: Fire Emblem Awakening
Likes: The good moments she's lived through
Dislikes: The tragedies she's lived through
Line: "Humans and dragons, like light and darkness, are forever in conflict. The rivalry has ebbed and flowed over countless years. I have seen as much with my own eyes... But if your drooping eyelids are any indication, it's probably best we set aside the lecture for now."
Comment: She'll never forget her youth, no matter how long she lives.

Bridal Reflection. During a stay in the World of Zenith, Tiki decided to take part in its Bridal Festival, which is exactly as it sounds; a festival themed around weddings and seeking loved ones. However, due to her longevity as a Divine Dragon, Tiki pondered if such a thing was even worth her time, as she believed her lifespan would be an obstacle to finding a lifelong relationship, as she would outlive most potential suitors.

However, something wonderful would occur; her child self visited her and brought with her the same childish optimism that Tiki remembers having once had. As the World of Zenith specializes in summoning heroes from different worlds and times, it felt unsurprising for Tiki for such a miracle thing to occur... but it was still very appreciated.

She simply wishes for a way to thank her younger self.

Parameters
Strength: B+
Endurance: B-
Agility: C+
Mana: B++
Luck: E
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank -. Protection from magic effects. Nullified by Divine Dragon's Mirror.
Self-Field Defense: Rank -. A power manifested to protect allies and ally territory. Nullified by Draconic Guardian.
Riding: Rank -. The ability to master any mount.

Personal Skills
Divine Dragon's Mirror: Rank EX. A divine variant of Magic Resistance which protects against magic and prevents foes from activating skills.
Draconic Guardian: Rank C. A strong desire to protect others, allowing one to move faster than usual when allies are threatened.
Harmonized Blessings: Rank A. A Divine Dragon's blessing, bestowing success to others. Most effective on allies with the same origin as the blesser.
Armored Dress: Rank EX. One's wedding dress has been woven with magic to grant uniquely defensive properties. It feels as tough as heavy armor.
New Dragon Divinity: Rank A+. A skill inherited by those who are born into the Divine Dragon tribe. Comprises Divinity and significantly reduces the opponent's parameters as well as the damage received from their attacks.

Noble Phantasms
Awoken Bridal Breath: Dragonstone of the Divine Princess Bride: Rank EX, Anti-Unit/Anti-Dragon type.
A special Dragonstone crafted with the theme of wedding in mind, resting in a bed of magical flowers. Or rather that's what Tiki claims but in actuality, it's really just her regular self's Awoken Divine Breath put inside a wedding bouquet. As lazy as that sounds, the end result is still allowing Tiki to give it her all, shutting down enemy spells with ease before crushing anyone who dares crash any ceremonies.
Twin Divine Breath: The Voice's Reflections of Past and Future: Rank A+, Anti-Unit/Anti-Dragon/Anti-Humanity type.
A special technique that Tiki came up with after crossing paths with her younger self, combining her past's growing potential with her present's maturity to create a breath that paves the way towards a hopeful future. The fog it creates is also capable of enhancing Tiki's own endurance, to the point where only the strongest of attacks could hope to break her defenses.

Attribute: Sky

Traits: Humanoid, Divine, Dragon, Immune to Pigify

Notes: Will often ponder about various things, usually concerning things related to the experiences she's had over the millennia she lived.

Digital World
ChaldeaDex Entry:
GIGO Company Employee #???
Mirei Mikagura

1713480277751.png


Class: Alter Ego
Gender: Female
Height/Weight: Unknown since being converted into data
Alignment: Lawful Good
Origin: Unknown
Debut: Digimon World Re:Digitize
Likes: Any sight that she would deem of interest
Dislikes: People that abuse Digimon
Line: “Oh my, have you wandered off and gotten lost? It certainly seems that way…”
Comment: There’s no way to verify her real age, as such things stopped mattering once she became a digital entity

The Bespectacled Cyber-Witch. 26 years old Mirei was once a researcher at Global Information Global Organization, a company that sought to prove the existence of the Digital World to eventually conquer it. As Mirei’s research advanced, an incident saw her transported into the Digital World that the company yearned to witness, yet the unforeseen means of her transport made her unable to return to the human world, her physical body dying, leaving her consciousness forever trapped as a digital being. Further circumstances after that are unknown, however, somehow she managed to become the Tamer of an Angewomon and a LadyDevimon, with their shared energy ensuring her survival.

Since then, Mirei was able to discover the multiple Digital Worlds and networks that are connected through the multiverse, making her able to travel from world to world with ease. Albeit unable to manifest herself in non-digital realms, she’s made herself known to various people that seek the wellbeing of others to offer her assistance in their missions, more often than not, that include other Digimon Tamers. Though she still likes to throw some vagueness in, to get a kick out of it. With her accumulated experience, she's been able to be calm when dealing with big and dangerous groups such as the Royal Knights or the Seven Great Demon Lords.

Thus, she’s made it her purpose to assist others when it comes to digital-related problems, more than often of a world-threatening scale.

Parameters
Strength: E
Endurance: ?
Agility: E
Mana: E
Luck: A+
Noble Phantasm: B

id_es
Digital Lifeform (Artificial): Rank EX. One’s existence has become that of a being fully composed of data, able to travel all confines of a network, yet unable to become physical.

Personal Skills
Digimon Tamer: Rank A. One has become partnered to one or more Digimon to watch over them and help their process of evolution.
Territory Creation (Hacking): Rank A. The ability to build a special terrain that is advantageous to oneself in digital domains.
Item Construction (Hacking): Rank A. The ability to manipulate and modify code.
Natural Born Genius: Rank A. A skill that shows one who has unparalleled natural knowledge. Allows the use of most skills excluding those inherent to the body or to particular heroes at proficiency. Because of the user’s circumstances, the physical effects of this skill have been lost.

Noble Phantasm
DigiLab: Digital Interaction Grounds Interconnected Laboratory: Rank B, Fortress type.
Mirei’s personal domain in cyberspace, a website that she finds herself constantly moving in order to keep herself hidden from malicious hackers. It’s her site of residence, shaped in order to facilitate raising Digimon inside it, it contains various facilities to assist in the evolution, physical activity, education and feeding of Digimon, allowing any visitor Tamer to do as they please to help their partners. It can be seen as a hub of sorts, as Mirei is always awaiting for any of the Tamers she lends a hand to through the multiverse in order to converse and in some cases give out orders.

Attribute: Man

Traits: Humanoid, Immune to Pigify

Notes: Angewomon and LadyDevimon's Tamer. While she can be cataloged as one of Chaldea’s immortal and childish benefactors that love vagueness (Palutena, Merlin, Ingrid, Yukari) she’s rather distant from the organization, appearing in matters concerning Digimon while she observes other worlds to assist in. She’s also known as a fortune-teller.

Power Rangers
EnemyDex Entry:
Former Power Ranger #5
Kimberly Ann Hart (Ranger Slayer)



Class: Archer
Gender: Female
Height/Weight: 157cm/None of your business
Alignment: Neutral Evil (formerly Neutral Good)
Origin: Modern Era, United States, World of the Coinless
Debut: Mighty Morphin Power Rangers (original Kimberly), Saban’s Go Go Power Rangers #8 (as the Ranger Slayer)
Likes: Gymanstics, green olives, balance beams, headphones
Dislikes: Escalators, tongue depressors, lilies
Line: “Please don’t write something silly for your personal quote.“
Comment: Created the word “Morphenomenal” when she was a hero and still uses it occasionally.

The Ranger Slayer. Hailing from a divorced family, Kimberly was your typical kind-hearted girl until she was called with her friends by the Eltan wizard Zordon to protect the world from the vile sorceress Rita Repulsa. Kimberly became a member of the Power Rangers, harnessing the power of the pterodactyl as the Pink Ranger. Her team defeated Rita multiple times, but all changed when Rita decided to make a Power Ranger of her own.

Rita and her Green Ranger used publicity and force to conquer the planet, and eventually defeated the Power Rangers, killing two of them. Albeit starting as a fighter for a rebellion in this new world, unknown circumstances hardened Kimberly’s heart. In short time, she joined the army of Rita and used her previous powers to become a general for this conquering army, the Ranger Slayer.

Her wish is simply to obey the orders of her superiors, ensuring the world remains as it is.

Parameters
Strength: C
Endurance: C
Agility: A+
Mana: B
Luck: D
Noble Phantasm: A+

Class Skills
Magic Resistance: Rank C. Protection from magic effects.
Independent Action: Rank -. The ability to remain in existence without any magic source for some time. Nullified by Independent Action (Ranger).

Personal Skills
Independent Action (Ranger): Rank A. The ability to retain one's Ranger form without any energy source for some time.
Pink Might Morphin Power Ranger: Rank A. One has obtained the power of the Pterodactyl to become a Power Ranger.
Acrobatic Genius: Rank A. One has studied gymnastics all their life and put them on practice.
Clairvoyance (Archer): Rank B+. A vision that allows great precision at the time of firing projectiles.
Grid Burst (Pink): Rank B. A release of pink energy from the Morphing Grid that can create small explosions.
Mocking Conviction: Rank B. A variant of Mental Pollution. An indomitable will raised by one’s coldness, preventing external interference.

Noble Phantasms
Pterodactyl Power Coin: Go Go, Pink PteroRanger: Rank A, Anti-Unit (Self) type.
One of the set of six special coins crafted by the legendary Ninjor, it allows the user to tap into the Morphing Grid to harness the power of the Pterodactyl, becoming the Pink Power Ranger of the Mighty Morphin team. Albeit having an overall base design, the appearance of the outfit changes depending on the user, and Kimberly’s now corrupted nature has turned it into a dark possession.
Bow of Darkness: Heartbreak of the PteroRanger: Rank C, Anti-Unit type.
A corrupted version of Kimberly’s primary weapon as a Power Ranger, the Power Bow. An alien bow that doesn’t needs physical arrows, able to release them simply made of the surrounding’s energy, but also able to enhance the power of physical ones if fired. It could combine with the other Rangers’ weapons to form the Power Blaster, but now it can only serve to spread Kimberly’s tyrannic deeds.
Pterodactyl Dinozord: Pterodactyl Power, Aid Me: Rank C, Anti-Army type
Kimberly’s personal mecha, granted by Zordon once he gave the original Power Rangers their abilities. It formed the chestplate of the original large robot known as the Megazord and can fire twin lasers when used individually, which looks like lightning. This was the only Dinozord with flight capability. It remained submerged in a volcano for hiding purposes, granting it resistance to high temperatures.
Firebird Thunderzord: Firebird Power, Aid Me: Rank B, Anti-Army type.
An Pterozord upgrade given once Rita’s forces became too much to handle. It used to be the belt of the also upgraded Thunder Megazord. On its own, the Firebird can create an energy tornado and send it towards enemies. As the Ranger Slayer, Kimberly can switch between this and its original shape at will, making her qualify for the Rider class, but fighting mostly on foot and the relative weakness of her Zords make her an Archer.
Gravezord: Thunderzords Power, Destroy All at Sight: Rank A+, Anti-Army type.
A kitbash made from the remains of every Thunderzord along Tor the Shuttlezord, thus making it more powerful than the original Thunder Megazord. It’s one of the most dangerous weapons in Rita’s army, and Kimberly commands it personally. Her Firebird Zord forms the back of it, granting it with flight, and its primary weapon is the end tail of the Dragon Thunderzord attached to its arm as a sword.

Attribute: Man

Traits: Living Human, Humanoid, Weak to Enuma Elish

Notes: If she was to go back in time and see her past self, she would laugh at her face before telling her how dumb playing the hero was. Some believe her reasoning to join Rita’s forces were a crush on her Green Ranger that got distorted, brainwashing, or a combination of both. Her birthday is on Valentine’s Day.
EnemyDex Entry:
Former Power Ranger #4
Trini Kwan (Yellow Sentry)



Class: Saber
Gender: Female
Height/Weight: 165cm/Why should you care?
Alignment: True Neutral (formerly Neutral Good)
Origin: Modern Era, United States, World of the Coinless
Debut: Mighty Morphin Power Rangers (original Trini), Boom! Studios Mighty Morphin Power Rangers #12 (from the World of the Coinless)
Likes: Toasted marshmallows, Mason jars, lists
Dislikes: Heights, velcro, oxford comma
Line: “Friendship is born at that moment when one person says to another ‘What? You too? I thought I was the only one.’“
Comment: Has a secret hobby of collecting stuffed animals.

Saber-One. Being from a family that moved a lot before firmly staying in Angel Grove, Trini lead a normal if not slightly turbulent life before the evil sorceress Rita Repulsa began to attack Earth, for which she and her friends were recruited by Zordon to be the Power Rangers. Trini obtained the power of the sabertooth tiger and became the Yellow Power Ranger, aiding her friends in stopping Rita until the sorceress conquered the world.

Witnessing the death of her dear friend and fellow Blue Ranger Billy, Trini became bitter and along the former Black Ranger, Zack, formed a resistance known as the Coinless to avenge their friends and save the world. They failed, and not caring about anything anymore, she was offered to be spared and offered a place in the army, accepting and becoming the leader of the Yellow Ranger Sentries.

If she were to have a wish, she would only want things to go back to what they used to be, back when the world wasn’t hell.

Parameters
Strength: A
Endurance: C
Agility: B
Mana: D
Luck: E
Noble Phantasm: A

Class Skills
Magic Resistance: Rank C. Protection from magic effects.
Riding: Rank B. The ability to master any mount.

Personal Skills
Yellow Mighty Morphin Power Ranger: Rank A. One has obtained the power of the Sabertooth Tiger to become a Power Ranger.
Monstrous Strength: Rank D. A huge boost on the strength parameter.
Grid Burst (Yellow): Rank B. A release of yellow energy from the Morphing Grid that can create small explosions.
Item Construction (Mechanical): Rank C. The ability to produce various mechanical items.
Military Tactics: Rank C. A talent to strategize military movements.

Noble Phantasms
Sabertooth Tiger Power Coin: Go Go, Yellow TigerRanger: Rank A, Anti-Unit (Self) type.
One of the set of six special coins crafted by the legendary Ninjor, it allows the user to tap into the Morphing Grid to harness the power of the Sabertooth Tiger, becoming the Yellow Power Ranger of the Mighty Morphin team. It was stolen and used to distribute the power into soldiers to create the Yellow Sentries. Trini now has recovered it, but has opted to become just like a Yellow Sentry herself.
Power Daggers: Fearlesness and Agility of the TigerRanger: Rank C, Anti-Unit type.
Trini’s personal weapon from back when she was a Power Ranger, it’s a pair of daggers with handles ended in turrets to commit their function of becoming cannons for the main weapon of the Rangers, the Power Blaster. Yellow Sentries each have a mass produced pair of hand blasters that are derivated from the design of those daggers, but Trini has opted to retain them as her de-facto combat tool.
Sabertooth Tiger Dinozord: Sabertooth Tiger Power, Aid Me: Rank C, Anti-Army type
Trini’s personal mecha, granted by Zordon once he gave the original Power Rangers their abilities. Forming the right leg of the original Megazord, it can shoot a large yellow laser out of a tail cannon, similar to the triceratops from the same line, however it can also attack using its teeth. This Zord was by far the fastest of the Dinozords, running as ransportation. Its hiding place was in the deep Jungle.
Griffin Thunderzord: Griffin Power, Aid Me: Rank C, Anti-Army type.
An upgrade from the Sabertoothzord, given once Rita’s forces became too much to handle. It used to be the left leg of the also upgraded Thunder Megazord. Its design is like that of a moving cart with a single front appendage that allows it to move, and it’s capable to project fireballs when used in combat on its own. Being a personal bodyguard to Ranger Slayer, Trini was granted the ability to swap between this and her old Zord’s design.

Attribute: Man

Traits: Living Human, Humanoid, Weak to Enuma Elish

Notes: Both her and Kimberly use the other as emotional crutches, as the only ones remaining of the old team, and if one were to die, the other would be broken. Despite that, Trini unlike her tries to get to the most pacifist of solutions, not killing whenever possible and more open to dialogue.

Youkais of Gensokyo
ChaldeaDex Entry:
Youkai Sage #1
Yukari Yakumo



Class: Foreigner
Gender: Female
Height/Weight: 178cm/At request of the person in question, unrevealed
Alignment: True Neutral
Origin: Unknown
Debut: Touhou Project 7: Perfect Cherry Blossom
Likes: Manipulating, sleep, amusement, to annoy other people
Dislikes: Having to deal with incidents
Line: "That's one of the two choices. The worst two possible, carefully crafted with malicious intent."
Comment: Albeit referred as a “gap youkai” she is a one-of-a-kind being, whose abilities makes many of Gensokyo’s inhabitants try to keep a distance from her. Despite this, she doesn’t likes to attack others unless necessary.

Youkai of Boundaries. All traces of the self-named youkai's origins are unknown, records going as far as 1200 years ago as one of Gensokyo's creators, a location where mythical beings would live in relative peace from the human world. What little is known is that she has maintained a close relationship with the Hakurei line of shrine maidens, helping them preserve the barrier that separates Gensokyo from the world.

Yukari’s power is the manipulation of boundaries, fundamentally undermining reality, able to create gaps between everything that has a border; Life and death, humans and youkai, day and night, etc. An ability mostly manifested in the use of gaps to transport herself. Becoming acquaintanced with an endless amount of youkai, gods and other beings, she is known to act for the greater good, but no one is sure of her true motivations.

There is no wish known from her, if there is one to begin with.

Parameters
Strength: ?
Endurance: ?
Agility: ?
Mana: EX
Luck: B
Noble Phantasm: EX

Class Skill
Existence Outside the Domain: Rank EX. One's status as a life form beyond this world or having been possessed by one.

Personal Skills
Territory Creation: Rank EX. The ability to build a special terrain that is advantageous to oneself as a magus.
Boundary Yokai: Rank EX. Being a yokai whose ability is free control over boundaries.
Familiars (Crows): Rank A. The ability to form contracts with crows to dispatch under one’s orders.
Onmyoudou: Rank A. Mastery in wizardry used by Japanese court wizards derived from Taoism.
Double Black Death Butterfly: Rank A. A spell card that shoots butterflies, that in the words of those affected, are incredibly annoying.
Curse of Dreams and Reality: Rank A+. One of multiple Bounded Fields that dispatch danmaku used by a gap yokai, encompases all other spell cards of this type from the user.
Perpetual Motion Machine of the First Kind: Rank EX. A spell card whose use consists on firing perpetual danmaku without any aid of the user. Nuclear energy would make it more efficient though.

Noble Phantasms
Necrofantasia: The Yorimashi Sits Between Dreams and Reality: Rank EX, Anti-Unit type.
The culmination of all of Yukari’s power and use of her spell cards. Like many residents of Gensokyo, Yukari has been able to master the art of “bullet hell” that allows her to create multiple barriers that dispatch numerous projectiles. Combined with her abilities over boundaries, Yukari proves to be one of the most powerful beings in all of Gensokyo, matching gods and oni. It is not impossible to defeat her, but those that have tried frequently fail.
Manji-Parasol of Yakumo: Rank A, Barrier type.
Yukari’s trusted parasol that she is seen carrying frequently. It’s normally just that, a parasol with nothing special on it. However, when infused with the power of a spell card, it becomes both a protective shield that can protect her from strong Anti-Unit attacks and weak Anti-Army ones, as well as becoming a magical projectile that she can throw as a spinning wheel to harm her opponent.
Abandoned Line, Aimless Journey to the Abandoned Station: Rank A, Anti-Unit type.
An interesting use of Yukari’s power that qualifies her for the Rider class. In simple terms, she opens a gap from which an abandoned railed bullet train comes from at full speed to mow her opponents down. It’s unknown how she got possession over it, but it has caused many who dare face her to open their jaws before being hit. She can summon more of those in an attack called Unmanned Abandoned Railroad Car Bomb.

Attribute: Sky

Traits: Humanoid, Threat to Humanity

Notes: Despite her prominent role in her homeworld and having a great intellect, she’s very lazy and sleeps most of the day. She has two outfits, a casual attire made of a purple dress, and a more complex dress with Taoism characters representing when she gets serious. She goes to the outside of Gensokyo frequently, and thus is familiarized with technology and modern trends. Despite having many friends, the only people said to fully understand her are the Code Holder Ingrid and the ghost Yuyuko Saigyouji.
ChaldeaDex Entry:
Yakumo Shikigami #1 & 2
Ran Yakumo & Chen



Class: Foreigner
Gender: Female
Height/Weight: 175cm/Light enough to fly when thrown (Ran), 140cm/37kg (Chen)
Alignment: Lawful Neutral (Ran), Lawful Good (Chen)
Origin: Gensokyo, Japan
Debut: Touhou Project 7: Perfect Cherry Blossom
Likes: Cherry blossoms (Ran), kotatsus (Chen)
Dislikes: Yukari’s laziness (Ran), water (Chen)
Line: “I've got time to waste, since Lady Yukari is sleeping all the time...” (Ran), “Having a mouse servant wouldn't be cool at all.” (Chen)
Comment: Overall size does not include their ears and tails.

Gap Yokai Shikigami. A kitsune and a nekomata duo under the service of Yukari Yakumo. Just like their Master, the background behind these two familiars of her are shrouded in mystery. The only known things about them is that, centuries ago, Yukari had found Ran and formed a contract with her and that at a later point, that contract extended to Chen. Neither of the duo has any circumstance of meeting being recorded, so it is theorized by some that Yukari created Ran who eventually made Chen.

Technically, Chen is Ran’s own shikigami, but her services extend to Yukari as a result. The pair are dedicated to serve their Master, guarding her residence and doing anything she commands, assisting her in combat. However, as a result of Yukari’s own lazy habits, they tend to have a lot of free time. Like, a lot of free time.

They don’t have much of a wish, simply living their lives as time goes by.

Parameters
Strength: A
Endurance: A+
Agility: B
Mana: A
Luck: C
Noble Phantasm: A+

Class Skills
Existence Outside the Domain: Rank D. One's status as a life form beyond this world or having been possessed by one.

Personal Skills
Shapeshifting: Rank A. The ability to borrow bodies and change appearance.
Witchcraft: Rank B. A type of magecraft designed to please one’s selfish needs.
Shikigami: Rank A. The person in question is a type of yokai under the contract to another, and thus any orders given are absolute.
Princess Tenko: Rank A. The use of a spell card that provides the use of illusionism magecraft.

Noble Phantasms
Necro-Fantasy: A Maiden’s Illusionary Funeral: Rank B+~EX, Anti-Unit type.
Ran’s use of spell cards manifested as a Noble Phantasm. The inhabitants of Gensokyo use a magic system that consist of spells in amulets that create barriers and various attacks, with Ran’s emphasizing her nature as a kitsune by creating illusions. Under the right conditions, this use of barriers could be as powerful as Yukari’s own, but most of the time Ran tends to forget, being the reason of its fluctuating rank.
Diao Ye Zong: Withered Leaf: Rank C, Anti-Unit type.
Chen’s own use of spell cards in the form of a Noble Phantasm. However, by standards of Gensokyo’s inhabitants, it’s a fairly average use of spell card barriers and attacks, this due to the natural disadvantage Ren has of being the shikigami of a shikigami, along her lack of growth and little potential out. While she is an useful familiar to Yukari and Ran, this makes it clear she’s better at a support role.

Attribute: Sky

Traits: Humanoid, Animal Characteristics, Child (Chen only)

Notes: While Chen is a child by her race standards, she is actually over 60 years old. She also is in look of a servant of her own. While mostly a responsible servant, if left unsupervised for long, Ran would forget that and go feral, attacking anyone on sight. She’s also very good with equations.

Second Prisma World
ChaldeaDex Entry:
Human from Another World #1
Shirou Emiya



Class: Archer
Gender: Male
Height/Weight: 177cm/58kg
Alignment: Neutral Good
Origin: Modern Era, Japan
Likes: Housework, Miyu
Dislikes: Umekobucha
Line: "I decided to use this power to protect only one person."
Debut: Fate/kaleid liner PRISMA☆ILLYA, Fate/stay night (original Shirou)
Comment: Due to his culinary skills, he is called "The Perfect Housewife"

Wrought-Iron Hero. A boy who in a disaster lost his parents, product of the result of a Holy Grail War, he was saved and adopted by a mercenary named Kiritsugu Emiya, and taught him on the limited magic he possessed. Shirou saw his adoptive father as a hero. As a result, his goal became to be one as well. At some point in time, Miyu, the Child of God, was also adopted in the family.

After Kiritsugu’s death, Shirou lived a normal life even when his world began decaying, for which the Ainsworth clan instigated a Holy Grail War to save it, using Miyu as their Holy Grail. Shirou rushed to rescue her, even leaving behind his goal of becoming a hero for the sake of her safety.

He wished for Miyu's safety, but realized how hard it would be for her to be alone and went to travel with her from world to world before settling in Basel and becoming a part of Chaldea.

Parameters
Strength: D
Endurance: D+
Agility: C
Mana: C+
Luck: E
Noble Phantasm: ???

Class Skills
Magic Resistance: Rank D. Protection from magic effects.
Independent Action: Rank -. The ability to remain in existence without any magic source for some time. Nullified due to not being a Servant.

Personal Skills
Eye of the Mind (True): Rank B. A heightened capacity for observation, refined through training, discipline and experience.
Clairvoyance: Rank C. A superior visual perception.
Magecraft: Rank C+. Knowledge on modern magic.
Projection Magic: Rank B+. The magic used to project physical objects.
Affections of the Holy Grail: Rank C. A great boost in one’s luck at the expense of others, caused by the love of a Holy Grail.

Noble Phantasms
Unlimited Blade Works: Infinite Creation of Swords: Rank E-~A++, ???? type.
Shirou's Reality Marble. A manifestation of the world that resides on his mind, thanks to his magic, he’s able to copy any weapon he sees that can be can be classified as sword or blade, even in a vague sense, the exception being those of a divine origin, since he would use so much energy it can potentially kill him. He possesses complete control in this world of endless blades.
Kanshou & Bakuya: Gan Jiang and Mo Ye: Rank C-, ???? type.
A pair of Chinese twin swords that represent the yin and yang. They were crafted under the orders of the then emperor by the blacksmith Gan Jiang and finished with Mo Ye, his wife, adding them beauty by sacrificing herself. They’re Shirou’s favored weapons in combat, while being of a relatively low rank, their ease to project and ability to cut on monsters makes them very reliable.
Class Card - Archer EMIYA: Rank A, Anti-Unit (Self) type.
One of the cards used by the Ainsworths in their Holy Grail War, it contains the spirit of Shirou’s future self, EMIYA. Once it gets installed, Shirou’s parameters rise ranks higher, to an even superior level than those of the Counter-Guardian. This gives him access to all his other Noble Phantasms, though with an even lower rank than those EMIYA traces.
Caladbolg II: The Fake Spiral Sword: Rank ???, Anti-Unit type.
Caladbolg is the signature weapon of the warrior Fergus Mac Roich, at one point EMIYA found it and modified it to suit his combat style, adding it to his Reality Marble. He projects it as an arrow rather than a sword, reinforced to act in a way in which it explodes at large range upon hitting the target, classifying it as a Broken Phantasm. It’s also capable of breaking magic defenses of a high rank. Thanks to Class Card, Shirou can also use it.
Hrunting: Hound of the Red Plains: Rank ???, Anti-Unit type.
One of the magic swords wield by the king warrior Beowulf, found by EMIYA and modified by him when it entered his Reality Marble. He uses it as a projectile Broken Phantasm rather than a sword. Once fired, it turns into a magical bullet that reaches speeds of Mach 10 on the most direct path to its target, and it will continue to pursue the target, even if parried, repulsed, or avoided. Thanks to Class Card, Shirou can also use it.

Attribute: Man

Traits: Servant (Class Card only), Living Human, Humanoid, Brynhildr’s Beloved, Weak to Enuma Elish

Notes: Angra's Master and Firebrand's Trainer. Has fell in love with Kamui, a mutual feeling, the two now being very happily married. While his goal was self-destructive in the past, he has come in terms with it before eventually abandoning it for the sake of Kamui and her happiness. Some jokingly refer to him as "EMIYA Lily."
ChaldeaDex Entry:
Human from Another World #2
Miyu Emiya



Class: Caster
Gender: Female
Height/Weight: 134cm/20kg
Alignment: Lawful Good
Origin: Modern Era, Japan
Debut: Fate/kaleid liner PRISMA☆ILLYA
Likes: The ocean, her Big Brother
Dislikes: Being locked alone
Line: "I always wanted to see the ocean. I lived all my life in my house with my Father and Big Brother, so I couldn’t before..."
Comment: Regarding ordinary life and battle, she prefers rationality.

The Child of God. Born as Miyu Sakatsuki, she is the descendant of a family with divine roots that can grant any wish. Due to this, her family was murdered by the Ainsworths in order to obtain the last descendant for themselves in order to save their dying world and it would have worked had she not been found by a young Shirou Emiya and taken to the custody of their father, Kiritsugu.

After Kiritsugu’s death, Miyu was raised by her brother, but in a slip of confidence she was found and kidnapped by the Ainsworths, who tried to force her into granting their wish. Shirou forced his way to save her, using her abilities to escape to a world free from them until they landed on Basel.

Her wish, to become Shirou's true sibling, was already granted by using her own wish-granting abilities.

Parameters
Strength: E
Endurance: D
Agility: C
Mana: A
Luck: C
Noble Phantasm: A

Class Skills
Territory Creation: Rank -. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank -. The ability to produce various magical items.

Personal Skills
Magic Resistance: Rank B. Protection from magic effects.
Infinite Magical Energy Supply: Rank B. An ability to draw mana no matter the circumstances.
Maiden’s Willpower: Rank B. A variant of Battle Continuation. A young maiden's determination to overcome obstacles and reunite with her loved ones.
Wish of the Child of God: Rank EX. The capacity to grant pleasant wishes akin to a Holy Grail, each one inflicting a loss of humanity on the user.
Pleasant-Type Mystic Code (Younger Sister): Rank A. The presence of a Mystic Code that changes the user into a cute form. This Mystic Code is a younger sister herself, calm and collected.
Goddess Divine Core: Rank B. Being a goddess from birth. A skill that comprises Divinity, preserves the absoluteness of the mind and the body, repels mental interference and prevents the body from changes and growth.

Noble Phantasms
Wish Upon a Star: New Moon of Earth Illuminating the Stars: Rank EX, Anti-Unit/Anti-World type.
Temporarily controlling the property of the Child of God that indiscriminately grants people's wishes, Miyu realizes their desires for a limited time. As a Noble Phantasm made by wishing to protect the Human Order, trust is more important than anything else. A modest thought hidden within is that her older brother said that you wish not upon the moon, but a star. The shining moon that bundles wishes throws its light beyond the empty sky.
Magical Sapphire: Second Stick of the Kaleidoscope: Rank C, Anti-Unit type.
A Kaleidostick, a Mystic Code constructed by the Dead Apostle Zelretch. It allows Miyu to transform into a magical girl form. Sapphire is alive and tends to give advice to her Master. In this state, Miyu becomes better at handling magic into physical barriers and shots. A second Kaleidostick exists by the name of Magical Ruby, but believe us, you don’t want to meet her.

Attribute: Man

Traits: Living Human, Humanoid, Divine, Child, Weak to Enuma Elish

Notes: Might have trouble making friends at first. Really attached to her brother. During their time as Testament's prisoners, she and Palutena grew very close, the young girl seeing the Goddess as a mother figure before being properly adopted by her. Creative liberties have been taken of her portrayal in this thread, differing in better social skills due to the presence of her brother and Palutena.
ChaldeaDex Entry:
Ainsworth Family Member #1
Angelica Ainsworth



Class: Archer
Gender: Female
Height/Weight: 174cm/53kg
Alignment: Chaotic Good
Origin: Modern Era, Unknown
Debut: Fate/kaleid liner PRISMA☆ILLYA
Likes: Reserved on the matter
Dislikes: Nothing in particular
Line: "For a puppet, there is no thing as sorrow or doubt. Since that is the very meaning of my existence"
Comment: Designed to be the only one mentally capable to handle the will and power of the King of Heroes.

Kill on Sight. A doll created by Julian Ainsworth in the image of his deceased elder sister and given an Class Card containing the spirit of the King of Heroes, Gilgamesh, to act as his puppet. While the real Angelica was a serious person, this copy of hers was a designed to be cold and ruthless to clear the mission to retrieve the Child of God, chasing and clashing against Shirou Emiya multiple times.

She finally arrived in Basel during her pursue along her colleague Beatrice, but both were overwhelmed by the strength of Broly. They were made into staying, but Beatrice escaped while Angelica remained. In time, the once emotionless doll fell in love with the Legendary Super Saiyan, redeeming herself from her past amends.

She wishes to remain at Broly’s side and reconcile with her former mistress Erika.

Parameters
Strength: B
Endurance: C
Agility: C
Mana: B
Luck: D
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank E. Protection from magic effects.
Independent Action: Rank -. The ability to remain in existence without any magic source for some time. Nullified due to not being a Servant.

Personal Skills
Suppression: Rank A. The suppression of one's emotions at the time of killing.
Divinity: Rank B. The measure to know how close one is to be a Divine Spirit. Class Card only.
Golden Rule: Rank B+. The ability to amass fortune. Class Card only.
Collector: Rank A+. The natural talent to come into possession of goods. Class Card only.
Human Observation: Rank C-. A technique to observe and understand people.

Noble Phantasms
Class Card - Archer Gilgamesh: Rank A+++, Anti-Unit (Self) type.
The card given to Angelica by Julian. As humanity’s oldest hero and those that collected every known treasure, Gilgamesh is widely considered as the strongest Heroic Spirit. The card gives Angelica access to all his treasury and Noble Phantasms. Only she is able to use it properly, if someone else where to use it, Gilgamesh’s spirit would take control of the card’s host.
Gate of Babylon: King’s Treasure: Rank E~A++, Anti-Unit type.
During life, Gilgamesh collected almost every existing treasure known to mankind and stored them in his vault. The reason he’s qualified as an Archer, he can open his vault to his treasury and shoot them as projectiles through golden portals. Each projectile is a Noble Phantasm in its own right, the majority being the prototype versions of weapons used in the future by countless heroes. Thanks to Class Card, Angelica can also access this vault.
Arrow Protection Amulet: Talisman of the Eclipse: Rank D-, Anti-Unit type.
An amulet modeled after solar eclipses. It increases the wearer's evasion rate and nullifies projectiles of D-rank and below. Gold splinters from it the more attacks it nullifies, so the amulet will be no more after enough time. It can also be sacrificed and thrown at an enemy to emit the light and heat of a small sun, the magnitude of its power being proportional to the remaining size of the amulet. Thanks to Class Card, Angelica can also use it.
Enkidu: The Chain of Heaven: Rank ???, Anti-Divine type.
When Gilgamesh’s friend Enkidu died, their body of soil crumbled and left this chain, considered by Gilgamesh his most precious treasure. Symbolizing his grudge and defiance against the gods, the chain strips any divine being trapped in it away from their powers, the highest the divinity is, the most effective the chain is. If used against someone with no divinity, it’s only is a tough chain. Thanks to Class Card, Angelica can also use it.
Sword of Rupture, Ea: Rank EX, Anti-World type.
The pinnacle of all Noble Phantasms and Gilgamesh’s second most precious treasure. It’s a Divine Construct unique to Gilgamesh that existed before the concept of "sword" originated, being of an absurd power and nature. With a strange shape made of cones, it reproduces the world’s creation by unleashing an attack that itself, is the most powerful Noble Phantasm of them all, Enuma Elish. Thanks to Class Card, Angelica can also use it.
Enuma Elish: The Star of Creation that Split Heaven and Earth: Rank EX, Anti-World type.
Ea, a sword with a strange shape that is a unique existence to Gilgamesh which he considers his second most precious treasure. Used by Angelica when her Class Card is active, the cones that it possess begin to swirl at her command, each with the force of a tectonic movement, to unleash a red whirlwind that act as a space-time dislocation, a technique capable of destroying an entire world with ease if she wanted.

Attribute: Earth

Traits: Hominidae Servant (Class Card only), Doll, Humanoid, Divine (Class Card only), King (Class Card only), Weak to Enuma Elish

Notes: Erika has no knowledge that the original Angelica was her sister, but Angelica herself does.
ChaldeaDex Entry:
Ainsworth Family Member #3
Erika Ainsworth



Class: Caster
Gender: Female
Height/Weight: 120cm/25kg
Alignment: Lawful Good
Origin: Modern Era, Unknown
Debut: Fate/kaleid liner PRISMA☆ILLYA
Likes: Plushies, Miyu Emiya
Dislikes: Being mistreated
Line: "Yes, it's her, Big Brother"
Comment: Never got the opportunity to awake as a Lesser Grail.

The Youngest Lady. Despite being born in a recognizable and wealthy family of magi, Erika is someone who was born unlucky. Her elder sister died before she was born, her parents died when she was young and her brother Julian was abusive and even planned to use her as a vessel for the Holy Grail as a desperate plan to save their dying world, only finding a friend in the captive Miyu.

Left alone when she was freed, the situation would change once her brother made a deal with Bill Cipher, using her as a pawn, granting her two soulless human puppets and a Servant. But in the end, she regretted all of this. Fortunately, she was rescued and adopted into the Emiya family by Kamui and Shirou.

What she wished the most for is to have people that care about her, which has already been granted by the love given to her by her adoptive mother.

Parameters
Strength: E
Endurance: E
Agility: E
Mana: E
Luck: E
Noble Phantasm: E

Class Skills
Territory Creation: Rank -. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank -. The ability to produce various magical items.

Personal Skills
Adorable Child: Rank EX. One's youthful appearance makes them seem harmless and innocent to others.
Golden Rule: Rank D. The ability to amass fortune.
Puppetry: Rank E+. The ability to control puppets and dolls.

Noble Phantasms
Class Card - Caster Pandora: Rank A, Anti-Unit (Self) type.
A special card that Julian created for Erika, it contains the spirit of Pandora, the first human woman created by Zeus in Greek mythology. Pandora was famous for the story in which she opens a box containing all evils of the world, as such, it grants Erika the same Noble Phantasm. During this state, she ages to a prepubescent body and holds a tiny black box, the same from the legend.
Pithos: Mud Lady Who Brings Ruin: Rank EX, Anti-World type.
Better known by the name of Pandora’s Box, it was the box that contained All the World’s Evils and that was opened by Pandora, causing all sorts of disasters to be unleashed on the world. Erika holds it in the shape of a tiny black cube, opening it would unleash a mud similar to the one from the corrupted Holy Grail, which in turn could cause Angra Mainyu to be born into this world.

Attribute: Man

Traits: Servant (Class Card only), Living Human, Humanoid, Child, Weak to Enuma Elish, Immune to Pigify

Notes: Enkidu's Master. Youngest human in Chaldea (at least physically), being 7 years old. Is unaware that the original Angelica was her sister. Enjoys Kamui and Kanna's appetites. Was friends with Yuno and Rebecca under Testament's control, a friendship that remained after the three were freed.

Mushroom Kingdom Inhabitants
ChaldeaDex Entry:
Mushroom Sovereign #2
Peach Toadstool



Class: Caster
Gender: Female
Height/Weight: 160cm/41kg
Alignment: Neutral Good
Origin: Modern Era, Mushroom Kingdom
Debut: Super Mario Bros.
Comment: “Oh, did I win?”

Princess of the Mushroom Kingdom. The fairest one of all within the Mushroom Kingdom, Peach has been the apple of Bowser's eye for years. A kindly soul protected by her (admittedly useless) Toad guards and often seen alongside her caretaker, Toadsworth, she rules the land with a gentle palm. That is, when she's not kidnapped by Bowser, which happens so often that she sees it as a game unless he goes too far with his schemes.

While in these situations, she would appear to be a completely helpless damsel-in-distress that needs to be rescued by the Mario Bros., she has shown on occasion that she is quite more than capable of taking care of herself if the situation calls for it. She even once rescued the Bros. in a strange case of role-reversal! And, trust us on this, you really don't want to see her when she's angry.

Her wish is for everyone to find happiness.

Parameters
Strength: D
Endurance: C
Agility: D
Mana: A
Luck: A+
Noble Phantasm: A

Class Skills
Territory Creation: Rank -. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank B. The ability to produce various magical items.

Personal Skills
Princess of Loveliness: Rank A. One's charismatic nature in regards not to leadership, but the ability to charm the people around oneself.
Alluring Nightingale: Rank A. A mesmerizing and beautiful voice that charms people of the opposing gender.
Bewitching Rosy Cheeks: Rank EX. A skill that refers to one being so beautiful and attractive it incites others to kidnap the user.
Heart Magic: Rank EX. A unique type of magecraft fueled by one's pureness. Comprises Healing Magecraft and Supernatural Power.

Noble Phantasms
Perry: If You're In A Pinch, Just Call Me: Rank C, Anti-Unit type.
Formerly a being with strange powers that was turned by two evil mages into a parasol, Perry escaped from them and, eventually, landing on Peach's hands. Peach herself has learned techniques to defend herself with the use of a simple parasol, making her qualify as a Lancer. With Perry's help, those abilities get boosted to a larger and more varied extent. In addition, Perry can absorb the life energy of enemies and give it to Peach.
Vibe Techniques: Behold, the Power of My Emotions!: Rank A, Anti-Unit (Self) type.
Peach qualifies for the Berserker class thanks to this series of techniques. Granted by the Vibe Scepter, Peach can use her own emotions to grant her different abilities. Joy allows her to float on the air. Calmness allows to restore her own health. Gloom makes her cry and turns her tears into strong spouts. Lastly, Rage surrounds her in fire and makes her invincible, destroying everything in sight while making her slower.
Peach Blossom: Sleepy Time!: Rank C, Anti-Army type.
Peach's Reality Marble, deployed in the form of a Bounded Field in the surrounding area. Images of the princess border the vision of those around and a rain of peaches falls, causing them to fall asleep. A weaker version provokes sheep to rain on the opponents for sleep and no peaches. So, Peach's dilemma is this; does she eat the peaches to lower her damage, or does she smack around her dozing enemies?
Freeze Frame: Say Goomba!: Rank B, Anti-Unit type.
The evergrowing fame of Princess Peach, given a physical manifestation in the form of this Noble Phantasm. As she poses, a large flash of light similar to those of photographic devices surrounds her, trapping anything caught in it within a large picture on the ground beneath her for a limited time. With perfect timing, this can prevent Peach from being hit by virtually any physical attack, and even some projectiles.
Empress Peach: Royal Strike!: Rank A+++, Anti-Unit type.
Although not physically strong on her own, Peach’s large reserves of mana allows her to reinforce her body to deadly extents. This is exemplified in the soccer tournaments the Mushroom Kingdom hosts, where her Mega Strike was none other than this extremely potent kick. A pair of angelic wings appear on her back as she delivers a kick capable of creating between 2 and 6 balls. On a human being, it’s believed she could obliterate them.

Attribute: Earth

Traits: Living Human, Humanoid, King, Weak to Enuma Elish

Notes: Unless provoked into violence, Peach always tries to solve conflicts through peace and friendship. Holds no hatred towards Bowser despite all the kidnappings, even continuously inviting him to various recreational activities hosted by the Mushroom Kingdom so long as he behaves.
ChaldeaDex Entry:
Smash Tournament Fighter #70
Piranha Plant



Class: Berserker
Gender: Biologically none, identified as Female
Height/Weight: 210cm/23kg
Alignment: True Neutral
Origin: Modern Era, Mushroom Kingdom
Debut: Super Mario Bros.
Likes: Eating, sleeping
Dislikes: Being bothered
Line: -Gnawing noises-
Comment: Plenty of her communication patterns can be translated to “Heeeeey guuuuys!!”

Bloom of Your Doom. Piranha Plants are a common species that inhabit the Mushroom Kingdom, a race of carnivorous flowers with sharp teeth, most of them aligned with the King of the Koopas, Bowser, with many subspecies existing with distinct traits. This particular plant is one of the most common race, with the sole attack method of crawling in pipes and wait for their victims to come nearby and then snag them with their teeth.

This one was summoned by Semiramis to serve as a playmate to Jack the Ripper. However, this plant appears to exhibit traits of other races from her species, and thus turns out to be a surprisingly formidable fighter despite her seemingly primitive nature and easy-to-deal-with appearance.

The plant simply wishes to keep on living her life

Parameters
Strength: B
Endurance: B
Agility: E
Mana: E
Luck: A
Noble Phantasm: C

Class Skills
Mad Enhancement: Rank E-. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
True Omnivore: Rank A. One’s digestive system can process any substance.
Footstool Immunity: Rank A++. A natural ability to automatically counter any attempt of being stomped.
Potted Shield: Rank A. Retreating in one's pot grants extra defense against most attacks.
Spiked Suggestion: Rank B. A variant of Self-Suggestion that grants the ability to produce spiked balls from one's mouth.
Piranhalgamation: Rank EX. A variant of Imperial Privilege that allows one to use any and all abilities of the countless sub-species of Piranha Plants. May comprise Shapeshifting depending on the ability used.

Noble Phantasm
Boss Pakkun, Petey Piranha: Rank B, Anti-Unit type.
A notable member of the Piranha Plants, his origin isn’t concrete, but he’s a large bipedal flower with gnawing teeth. For reasons yet to be known, it appears this plant has a connection to him, and is able to summon a manifestation of him who would then start to unleash attacks on opponents by swinging two cages, trapping foes before breathing fire at them and slamming the cages to the ground, exploding them.

Attribute: Earth

Traits: Plant, Weak to Enuma Elish

Notes: Has surprisingly struck some sort of friendship with Whiskers. When not being around Jack, she passes most of her time sleeping. Somehow is capable to walk around despite being on a pot.

Puella Magi
ChaldeaDex Entry:
Holy Quintet #2
Homura Akemi

1730427742113.png



Class: Assassin
Gender: Female
Height/Weight: 155cm/???kg
Alignment: Chaotic Neutral
Origin: Mitakihara City, Japan
Debut: Puella Magi☆Madoka Magica
Likes: Madoka Kaname
Dislikes: Herself
Line: “I swear I’ll save you! I’ll do whatever it takes to keep you safe! I’ll come back again, again and again! I’ll save you! I SWEAR!”
Comment: She will do anything it takes to protect the person she swore to protect, no matter how dangerous.

The Time Traveler. Born with a heart condition and bad eyesight, Homura saw herself as a load in the lives of those around her with how much she depended on others. When discharged and allowed to attend middle school, she met Madoka Kaname, a kindhearted magical girl that always tried to motivate her, and whose secret double life Homura discovered after being saved by her from an evil Witch. For a whole month, Madoka was there to give Homura a guiding hand, becoming her beacon of hope until she died to defeat the Walpurgisnacht. An Incubator then approached a heartbroken Homura to turn her into a magical girl, a deal she accepted to meet Madoka again, allowing her to return in time to the start of said month.

That was the start of Homura’s new hell, as she trapped herself in a time loop where she discovered the truth of Witches being former magical girls and watched the people she once saw as friends dying over and over as they couldn’t cooperate. With new factors always coming at her way, she repeated the same month over and over again in an attempt to find a solution that never came. All because she swore to Madoka that she would save her from the Incubators that only saw them as mere resources, refusing to give up to them. All until an unfortunate time loop where Madoka became a Witch, and killed Homura before she could reset, bringing her back as a familiar until Homura was convinced that she had to put her out of her misery.

Her wish to become a magical girl was to be able to meet Madoka again, but now, she isn’t sure what she really wants.

Parameters
Strength: E
Endurance: C
Agility: C
Mana: A
Luck: -
Noble Phantasm: A

Class Skill
Presence Concealment: Rank B. The ability to hide one’s presence.

Personal Skills
Concentrated Missile Fire: Rank A. This magical girl has amassed and mastered a vast amount of fire weapons, be it guns, bazookas or rifles.
Wraith Arc: Rank A. Now that her reason to keep on living is gone, this magical girl is wondering what the next step in her life may be.
Overlayered Promises: Rank A. This magical girl will do anything to protect the one that she loves, no matter how many times she has to repeat the time loop. Comprises Determination of Steel.
Time Stop: Rank A. This magical girl’s unique magic is the ability to stop time with the use of her shield. Anyone in direct contact with her can move when time is halted as well.

Noble Phantasms
Homulilly: The Execution Shall Proceed, Forever: Rank A, Anti-Army type
The Nutcracker Witch. Her nature is self-sufficiency. Her gallant form, which once split many nuts, is now useless. Her teeth are showing, her skull is melted, and her eyeballs have fallen out. A promise is the only thing that pitifully planted in that head which can no longer crack any nuts, but within the husk of the awakened Witch is the distinct form of a magical girl. Her servants shamefully refer to that thing as a good-for-nothing. However, a mere decapitation will not clear away the Witch's sins. This foolish Witch will forever remain in this realm, repeating the procession to her execution.
???: Rank ?, ??? type.
Homura used to have another Noble Phantasm at her disposal. However, it has since been lost after being killed by Madoka's Witch form.

Attribute: Man

Traits: Living Human, Undead, Weak to Enuma Elish

Notes: Has been taken in by Byleth Eisner, probably the only person around that knows the same pain of going back in time in an endless loop to try to prevent catastrophes. Having found someone like herself may help her heart to open up in the future. Detests Oriko Mikuni, who killed Madoka in some timelines, so she attempts to avoid contact with her.
ChaldeaDex Entry:
Pleiades Saints #1.13
Kazumi Subaru

1725840848521.png


Class: Alter Ego
Gender: Female
Height/Weight: 150/???kg
Alignment: Neutral Good
Origin: A bunker under Asunaro City, Japan
Debut: Puella Magi☆Kazumi Magica: The Innocent Malice
Likes: Foods, her friends
Dislikes: People mistreating her or her friends
Line: ”Hm? Where am I? What, my name? My name’s... Kazumi! But I forgot my last name... and where I live, too! What am I gonna do? I can’t remember anything! And... I’m staaarving!”
Comment: As an artificial magical girl born from magic, she has great magical power, to the point the Incubators called her an excellent catch.

The Thirteenth. Michiru Kazusa was a magical girl that saved various others from suicide and formed close bonds with those girls, forming their own squad of magical girls named the Pleiades Saints. Unfortunately, Michiru became a Witch. The rest of the Pleiades, desperate to see her again, attempted to clone her multiple times, eventually creating the one that would become Kazumi. However, not only were Michiru’s memories hazy in her, it soon became clear Kazumi was her own individual, and some of them eventually decided that she was a failure to dispose of.

Even while struck by the truth and memories that didn’t belong to her, Kazumi refused to give up on life. She knew there were so many things she had to experience, that she was her own self, and after an incident involving a fellow artificial creation that wanted to end humanity, as well as meeting an Incubator, she made the wish to become a human, wanting to live her own life with all the good and bad that would come from it. That life was seemingly stopped by the Witch Kriemhild Gretchen who made her into one of her familiars, but eventually she was also freed from that.

As her wish was to become a real human, now she just wants to live life for as long as she’s allowed to, and make new friends and with others while preserving the memories of her old ones.

Parameters
Strength: E
Endurance: E
Agility: A
Mana: EX
Luck: D
Noble Phantasm: EX

id_es
The Current Me Will Go Here!: Rank A. This magical girl, despite knowing she’s a duplicate, still is fully disposed to go through living as her own self. Comprises Battle Continuation.

Personal Skills
Magic Resistance: Rank A. Protection from magic effects.
Independent Action: Rank A. The ability to remain in existence without any magic source for some time.
Limiti Esterni: Rank A. A finishing technique, this skill comprises all the sharpshooting capabilities of the magical girl in question.
Meteora Finale: Rank EX. An even stronger finishing technique, this skill comprises all of this magical girl’s potential as a magic caster.
Upgrade: Rank EX. The signature magic of the user, able to boost the parameters of other magical girls.

Noble Phantasms
Pleiades Kazumi: May the Seven Stars Shine Brightly: Rank EX, Anti-Unit type.
The magical girl form that Kazumi was granted after wishing to become human, so great in magical power that it can be considered a Noble Phantasm by itself. In this form, she has access to a cross-shaped staff that she uses to cast spells of great magnitude, but the most important power Kazumi has is the magic of ‘Upgrade’, which transforms any fellow allied magical girl into a new and much stronger form just by being near her, able to partake in casting her powerful spells.
Carola: The Seven Stars Fickle: Rank A, Anti-Unit type.
The Witch of Famine. Her form is that of a dark cook. This Witch is much more particular about food than most. She wants to feed on anything within reach, and she does not care whether she eats Magical Girls or Witches. A chef born of the desire to eat itself, a Witch of gluttony that devours all and returns it to nothingness. She has several plates prepared on her table at all times. Should you find yourself at her table on the battlefield, be careful you are not part of the meal.

Attribute: Earth

Traits: Living Human, Humanoid, Undead, Weak to Enuma Elish

Notes: Shouts her attack names in botched Italian, a trait inherited from Michiru. It’s thanks to her that the other Incubator-made magical girls can access their stronger forms. Also can bake a few recipes and is quite gluttonous.
ChaldeaDex Entry:
Mikuni Family #3
Oriko Mikuni

1725841151405.png


Class: Caster
Gender: Female
Height/Weight: 170cm/???kg
Alignment: Lawful Neutral
Origin: Mitakihara City, Japan
Debut: Puella Magi☆Oriko Magica
Likes: Teatime, classic literature
Dislikes: Herself
Line: “I am Oriko Mikuni. I will tell you the truth behind Magical Girls... I presume you have the mental fortitude to handle it?”
Comment: Behind that proper character, she’ll do whatever it takes to get the job done, but her strong sense of justice, inherited from her father, keeps her from overdoing it.

Sadness Prayer. As the daughter of the highly influential Mikuni family of politicians, Oriko grew knowing that she had quite the shoes to fill once reaching adulthood, learning to be proper and even maintaining composure when her mother died, but her life turned upside down once her father got blamed of various crimes and ended his own life. The vulnerable Oriko was then approached by an Incubator, who offered to make her a magical girl, and she accepted the offer in order to know her purpose, which granted her the power to gain the visions of possible futures.

It was right after obtaining her power that she saw a vision of Madoka Kaname becoming Kriemhild Gretchen. Despite the whole truth of the magical girl and witches system being revealed thanks to that vision, Oriko knew she had found her reason to exist; she had to stop that Witch from ever coming to be, and planned around in order to eliminate Madoka Kaname. Alas, her plans had many unforeseen factors interfering, and ironically, she like many ended as a familiar to her, until she was liberated from her control and from ever becoming a Witch.

The wish she made to become a magical girl was to know what her purpose in life was, something that still holds true to this day as she keeps seeking on why she was born.

Parameters
Strength: E
Endurance: E
Agility: D
Mana: A+
Luck: B
Noble Phantasm: B

Class Skills
Territory Creation: Rank B. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank -. The ability to produce various magical items.

Personal Skills
Clairvoyance: Rank EX. A superior visual perception.
Oracle Ray: Rank B. The weaponry of this magical girl are various spheres that shoot beams made of light magic.
Do You Need Me?: Rank B. The user can keep up a friendly façade to a high degree while reading the true intentions of others .
Protect Your Own World: Rank A. The disposition of the user to do whatever she can to get the job done.

Noble Phantasms
Oriko Final Version: My Only Salvation: Rank B, Anti-Unit type.
An alternate stronger form accessed by Oriko upon finally finding acceptance of her relationship with her dearest one, Kirika Kure. By recognizing and accepting the one engraved upon her heart, she awakened to a new power, and found clarity of heart. This form allows her to access both her own powers and those of Kirika, including gaining her claws as additional weaponry, slowing down her opponents, and upgrading her Oracle Ray into the stronger “Vampire Ray”.
Sotria: Last Agate: Rank A, Anti-Army type.
The Witch of Anguish. Her form is that of a ballroom dancer. This Witch has been given the duty of changing the foretold future. A strong wind blows, scattering flowers, the petals of which drift into another world. When the mist at last accumulates, the time comes. She intermingles with the fluttering flower petals, and the festivities begin. The Witch starts to dance, and at the dance's climax, the enemy shadows vanish like flowers in a storm as an offering to the festivities.

Attribute: Man

Traits: Living Human, Humanoid, Undead, Weak to Enuma Elish

Notes: Her favorite novel is Crime and Punishment, many of her actions being inspired by that novel’s plot. Often she’ll be found trying to improve her bakery skills.
ChaldeaDex Entry:
Hohzuki City Magical Girl #5
Suzune Amano

1725842748935.png


Class: Assassin
Gender: Female
Height/Weight: 152cm/42kg
Alignment: Chaotic Neutral
Origin: Hohzuki City, Japan
Debut: Puella Magi☆Suzune Magica
Likes: Her adoptive mother
Dislikes: The burdens she carries
Line: “Would you tell me your name?”
Comment: Although amiable and pleasant in public, she bears the cold face of an assassin once a job must be carried.

Magical Girl Ripper. Tragedy struck little Suzune when her parents were killed by a Witch. Saved by a magical girl in her 20s named Tsubaki, Suzune was adopted by her, and admired her more than anything in the world, becoming a magical girl to assist her. Unfortunately, when Tsubaki became a Witch and Suzune learned the truth of the fate of Incubator-made magical girls, not only she killed her mother heartbroken, but vowed to kill every magical girl and Witch she came across to never let them go through that tragedy themselves, becoming an underground assassin.

Unknown to her, she had really fell into the trap of Kagari Hinata, a girl close to Tsubaki who resented and blamed her for her death, altering her memories so she’d murder other magical girls in order to emotionally torture her with the guilt that would eventually consume her. If it wasn’t for Suzune managing to meet with an old friend she once forgot, Matsuri Hinata, who clung to her in her very last moments, she might have fallen to despair. Ironically, she was still brought back as the familiar of the Witch Kriemhild Gretchen, but like some others, ended free from her.

Her wish to become a magical girl was to assist Tsubaki, but now that she’s free from the curse of becoming a Witch, she wishes to atone for all the blood that fell in her hands.

Parameters
Strength: C
Endurance: C
Agility: A
Mana: B
Luck: E
Noble Phantasm: B

Class Skills
Presence Concealment: Rank B. The ability to hide one’s presence.

Personal Skills
Magical Absorption: Rank A. The unique magic of this magical girl. To absorb the powers of any witch or magical girl she kills, but only one at the time.
Just Now, I'll…: Rank A. A cold-hearted demeanor will take over the user once they have an assignment to be done, and not be clouded by emotions.
Camellia Flame: Rank A. The mastery of pyrokinesis obtained from magic, able to create weapons made of flames and even duplicates of oneself.
Heat Shimmer: Rank B. An illusionary spell that derives from a heat haze, allowing the user to escape.

Noble Phantasms
Final Chapter Suzune: You Will Be My Last Job: Rank B, Anti-Unit type.
An alternate form that Suzune has gained access to, the culmination of her determination to not only amend for the bloodshed she committed, but also of her re-discovered friendship with Matsuri Hinata and her bond with Tsubaki. In this form, she fully unleashes the pyrokinesis that she had absorbed from Tsubaki, but at the same time she has gained access to the magic of Matsuri, that being detection, able to track whoever she wants to find even through trickery.
Clothette: The Dance of Flames: Rank B, Anti-Army type.
The Witch of Commitment. Her form is that of a mayfly. A flame blazes within. It rages with her desire for vengeance, affirming her bond with the woman who once took care of her. While her fiery pillar is meant to exterminate the Witches she loathes, it also scorches herself, who bears the burden of a callous fate. Perhaps the fact that she takes the form of a mayfly represents the brevity of her former life? That may be why her bells reverberate through to the very souls of those who hear them. What does she see beyond the flickering flames? Only she who controls them can say.

Attribute: Man

Traits: Living Human, Humanoid, Undead, Weak to Enuma Elish

Notes: Whenever she kills someone, she always asks for their name to then write on paper and keep inside a charm, that way, she believes their memory will be preserved. Given her experiences, her closed heart still needs to be opened by the trust of others.
ChaldeaDex Entry:
Order of Dragon #1
Jeanne d’Arc (Tart)

1725846474374.png


Class: Ruler
Gender: Female
Height/Weight: 150cm/???kg
Alignment: Lawful Good
Origin: Historical Fact, France
Debut: Puella Magi☆Tart Magica: The Legend of "Jeanne d’Arc"
Likes: Laying down to sleep in a mountain of hay, praying
Dislikes: Bandits, corrupt monarchy
Line: “My name is Tart, and it is a delight to meet you. “Tart” is the name Monsieur Angel bestowed upon me, and now all my friends address me by it”
Comment: A “Perfect Irregularity” crossing beyond the limits of a magical girl brought on by the momentary miracle of a certain wish.

La Púcelle. Tart’s life changed at age 16 when she met a mercenary named Riz, a girl who along with an Incubator was looking to end the Hundred Years War that had plagued France for long, more specifically, due to the threat a super-powered magical girl posed. Tart proved to have incredible talent, training under Riz for 3 years, but was still doubtful of dealing with the task until her village was attacked and her sister Catherine killed by bandits that took advantage of the chaos the war brought. That’s when she resolved to become a magical girl and to save France.

Tart’s quest saw her facing the malign Queen Isabeau and her daughters, who exploited the Incubators magical girl system to their favor in an attempt to destroy all of France and eventually all of Europe, fighting valiantly as she inspired countless, though she became mentally blocked by Riz needing to sacrifice herself to kill an enemy, she eventually managed to kill Isabeau, allowing her execution to prevent herself from becoming a Witch. Her story would have ended there, had she not been brought back and liberated from the control of Kriemhild Gretchen.

Her wish was to have the power to bring the light back to France, now however, she just wants to see whatever new worlds she can and assist them in any way possible.

Parameters
Strength: A
Endurance: A
Agility: B
Mana: EX
Luck: A
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank A. Protection from magic effects.
True Name Discernment: Rank -. The instant reveal of information regarding other Servants.
God's Resolution: Rank -. Being granted two Command Seals for each Servant.

Personal Skills
Charisma: Rank C. The natural talent to command others.
I Vow to Protect You!: Rank A. A boost to parameters in offensive and defensive parameters granted by instinct to ensure the safety of one’s comrades.
La Lumière: Rank A. The unwavering faith of La Púcelle makes her specialize in the use of light and holy magic. A guiding light that inspires others.
La Irrégulière Parfaite: Rank EX. An irregular existence beyond what the magical girl system of the Incubators can measure, having unnatural amounts of magical energy.

Noble Phantasms
Tart Final Version: O Holy Maiden, Hear Our Prayers: Rank EX, Anti-Army type.
An alternate stronger form of Tart, who awakened as a true hero by changing everyone’s hope and karma into power. In addition to the power of Light, her jet black gauntlet harbors the power of Shadows. By opening a gate in the sky, the holy maiden makes sacred crosses rain down on the opponent. She first accessed this form thanks to carrying the Soul Gem of the then deceased Riz, whose spirit always kept watching and protecting her, aiding her to save France to the end.
Épée de Clovis: O Holy Maiden’s Sword, Show Us the Light: Rank A, Anti-Unit type.
A magical sword that once belonged to the first kings of the Franks. At a church, it was gifted to Tart by the alchemist Pernelle Flammel, its presumed creator, and it became her primary weapon. As a magical blade of great durability, it’s the only known weapon Tart carried that didn’t end up breaking by channeling her unnatural amounts of energy, able to withstand some of the strongest blasts that earned France more than one victory.
La Pucelle de Blancheur: O Holy Maiden, Save Us from All: Rank EX, Anti-Country type.
The Witch of Holy Flame. Her form is that of salvation. This Witch has a pious heart, free of sin. The crosses that she rains down from above are no ordinary ones; they are upside down crosses, and rather than exude divinity, they draw out sin and make those who bear witness to them face their own evil, wreathing them in purifying flame and burning them swiftly to ash. There is no sin that this Witch cannot find and bring to light. Simply put, enemies have no choice but to accept her overwhelming purity.

Attribute: Star

Traits: Living Human, Humanoid, Undead

Notes: As an alternate version of herself, Jeanne has gotten along with Tart swimmingly, being quick to come to see each other as family. Given the period she lived in, she also gets marveled by modern technology and trends. Also, a lightweight that can't tolerate most alcohol, becoming a cuddlebug when drunk.
ChaldeaDex Entry:
Mikazuki Villa #2
Iroha Tamaki

1725846343251.png


Class: Archer
Gender: Female
Height/Weight: 156cm/???kg
Alignment: Neutral Good
Origin: Takarazaki City, Japan
Debut: Magia Record: Puella Magi☆Madoka Magica Side Story
Likes: Her younger sister, cozy places
Dislikes: People who take advantage of children
Line: “I'm Iroha Tamaki. Please feel free to ask me any time you need help... I know it sounds like I'm just saying that, but I really mean it…”
Comment: Kind-hearted, she tends to worry too much about others. She's not up on the latest trends and isn't good with her phone.

The Path to the Future. There was one sole thing that Iroha once lived for, her younger sister Ui, who from an early age had a degenerative disease. Iroha frequently visited her at the hospital, where she also bonded with child prodigies Nemu Hiiragi and Touka Satomi, who were also like younger sisters to her. Once an Incubator told her he could cure Ui’s illness, she became a magical girl, not expecting the three little girls would discover it and become magical girls for her sake, an unfortunate incident that led to the disappearance of Ui as her existence was forgotten.

Eventually remembering her, Iroha would go to Kamihama City to find her, and clashed against the Wings of the Magius, an organization of magical girls formed by Touka, Nemu and a girl named Alina to try to liberate magical girls from becoming Witches under extreme methods to save Ui, ending as part of a faction of magical girls that did all they could to defeat them. Perhaps she could have led the girls of Kamihama to a better path, but that didn’t happen as the Witch Kriemhild Gretchen turned her into one of her familiars, until her recent liberation.

The wish she made to become a magical girl was to cure Ui’s illness, but currently, she just wants to be able to live on with the memories of her sister in her mind.

Parameters
Strength: D
Endurance: E
Agility: A
Mana: B
Luck: D
Noble Phantasm: A

Class Skills
Magic Resistance: Rank D. Protection from magic effects.
Independent Action: Rank A. The ability to remain in existence without any magic source for some time.

Personal Skills
I'll Take Your Hand: Rank A. The unique magic to this magical girl appears to be healing magecraft, although…
Liberale Cuore: Rank A. Using the ability to ‘connect’ to other magical girls, the user in question seems able to amplify their weapons and skills.
Strada - Futuro: Rank EX. Behind the timid character, lies a charismatic individual that could lead others to a promised future.
Massed Hundred Wishes: Rank E. A mirage of an alternate more positive timeline has somehow been manifested by external means.

Noble Phantasms
Infinite Iroha: Stardust Mirage: Rank A, Anti-Unit type.
An alternate form that Iroha should have taken had she taken a different path, this here being a weakened reflection of a timeline where she should have become a divinity with her sister and dearest friends, and watch over the magical girls of the world. Of course, the Iroha here is unaware of the future this represents, simply taken as a powered up form provided by Kazumi Subaru that amplifies her abilities and allows her to take flight. Still, this gives her more versatility than she normally would have.
Giovana: The Path I Strayed From: Rank B, Anti-Army type.
The Witch of Silence. Her form is that of a cuckoo. This Witch is aware of how pitiful she is, and refuses to look at and reevaluate her own worthless reflection. This Witch wordlessly wraps around and strangles anything she doesn't want to hear as she continues her search for something to fill the hole in her heart. While she should be calling for someone, she is cowardly and afraid of acknowledging the reality she has concealed, and so she remains, silently covering her ears.

Attribute: Man

Traits: Living Human, Humanoid, Undead, Weak to Enuma Elish

Notes: Explicitly, this is the Magia Record anime incarnation of the character rather than the game version. It’s been observed her healing magic seems to be something more, so she’s under observation for its potential. Because of how she used to bond with children, she’ll often be seen making sure that the kids are fine. Her hobby is cooking. Additionally, she’s not a good swimmer.

TSAB Agents
ChaldeaDex Entry:
Time and Space Administration Bureau Agent #1
Nanoha Takamachi



Class: Caster
Gender: Female
Height/Weight: 143cm/32kg
Alignment: Neutral Good
Origin: Uminari City, Japan
Debut: Triangle Heart 3: Sweet Songs Forever
Likes: Flying through the sky, her family and friends
Dislikes: Herself
Line: “Someone to share my feelings... Someone with whom I can split the loneliness and sadness in half... That's it. Now I understand what I want. I want to share my feelings with this girl. All I want... is to be friends.”
Comment: “White Devil” is a particularly popular moniker for her.

Ace of Aces. A normal girl whose life changed when she met a boy named Yuuno Scrya, a child archeologist from the planet Mid-Childa who discovered and lost the dangerous artifacts called Jewel Seeds. Ever the kind one, Nanoha offered the boy her help, and he granted her with a Mid-Childan device that turned her into a new magical girl, whose collecting of the Jewel Seeds would lead her to start working for the Time and Space Administration Bureau, and meet her new best friend Fate Testarossa.

An exceptionally talented individual, even by standards of Mid-Childan mages of her age, Nanoha prioritizes the protection of those dear to her more than her own well-being, to extents that have led to her being called a devil by some, and has earned a reputation of being a nuking force of destruction. Even so, she prefers the most simple things in life, like just helping her family’s bakery or teaching.

Her wish is just to keep her friends safe and live as humble as she’s allowed to.

Parameters
Strength: A+
Endurance: B-
Agility: B
Mana: A++
Luck: A
Noble Phantasm: A+

Class Skills
Territory Creation: Rank -. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank C. The ability to produce various magical items.

Personal Skills
Barrier Jacket: Rank A. A protective gear created by a Midchildan Device that can be modified into multiple forms.
Maiden’s Willpower: Rank B. A variant of Battle Continuation. A young maiden's determination to overcome obstacles and reunite with her loved ones.
Mana Burst (Bombardment): Rank A. One can concentrate their mana to create large bombardment spells.
Output Limiter: Rank C. One uses a restrictor to limit their magic output to not damage the user.
Midchildan Cartridge System: Rank A. The use of a magic system revolving around shooting and bombardment attacks, modified to allow one’s Device to boost their power by consuming cartridges.

Noble Phantasms
Raising Heart Exellion: Staff of the Ace Mage: Rank A+, Anti-Army type.
Nanoha’s Intelligent Device of unknown origins. Built upon the Midchildan magecraft system and then heavily modified to allow cartidges to boost its performance, it has a limited sentience that can take decisions and advice its wielder. A Device primarily built for allowing high ranged bombarment spells, albeit if used recklessly, not even its own sentience can stop the user from damaging themselves.

Attribute: Man

Traits: Living Human, Humanoid, Child, Weak to Enuma Elish

Notes: Due to most people who have anatagonised her being eventually befirended by her after besting them in combat, many have took the word “befriending” as key word for beating someone up, to her unamusment. Is oblivious to Fate and Yuuno both having feelings for her.
ChaldeaDex Entry:
Time and Space Administration Bureau Agent #2
Fate Testarossa-Harlaown



Class: Caster
Gender: Female
Height/Weight: 145cm/37kg
Alignment: Neutral Good
Origin: Unknown location, Mid-Childa
Debut: Magical Girl Lyrical Nanoha
Likes: Nanoha, her mother, wolves
Dislikes: Abuse, being alone
Line: "She has such beautiful, kind eyes... Yet, for some reason, she really looks... incredibly sad." -Nanoha Takamachi
Comment: While most clones would suffer from degeneration, she was perfected to be an exception, and is fully stable.

Golden Flash. Fate is the creation of Precea Testarossa, an attempt to clone her deceased daughter Alicia to being her back to life. The project, while succesful, left Precea insatisfied as Fate was her own individual, and thus instead decided to train and use her to collect the powerful Jewel Seeds, wanting them to wish Alicia back to life. Fate, unaware of her origins, accepted to bring them to her, and clashed with Nanoha Takamachi for them.

The truth uncovered and Precea gone, Fate was taken in by Lindy Harlaown, a general of the Time and Space Administration Bureau, who adopted her as her own and allowed her to reunite and befriend Nanoha, who always sought to help her. Since then, Fate has willingly joined the Bureau, frequently cited to be the most talented mage of her generation alongside Nanoha.

Her wish is to always stay at Nanoha’s side, and if possible, one day reconcile with Precea.

Parameters
Strength: A
Endurance: C
Agility: EX
Mana: A+
Luck: D
Noble Phantasm: A+

Class Skills
Territory Creation: Rank -. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank A. The ability to produce various magical items.

Personal Skills
Barrier Jacket: Rank A. A protective gear created by a Midchildan Device that can be modified into multiple forms.
Mana Burst (Lightning): Rank A+. A release of mana with a lightning effect.
Familiar Creation: Rank A. A skill that allows the user to create a familiar and control it from a distance.
Midchildan Cartridge System: Rank A. The use of a magic system revolving around shooting and bombardment attacks, modiefied to allow one’s Device to boost their power by consuming cartridges.

Noble Phantasms
Bardiche Assault: Battleaxe of Flash: Rank A, Anti-Unit type.
Fate’s personal Intelligent Device, built by the familiar of her Mother. While able to perform ranged attacks with it, its primarily buit with melee functions in mind, able to alternate between hammer, sword, scythe and axe forms, focusing on the wielder’s agility and eletric magic. It was heavily modified to allow the use of cartridges to boost it, and it’s programmed with a limited sentience.

Attribute: Earth

Traits: Humanoid, Child, Weak to Enuma Elish

Notes: As a clone herself, she’s very questioning when she has to attack copied individuals from others. Has a more than clear crush on Nanoha.
ChaldeaDex Entry:
Time and Space Administration Bureau Agent #3
Hayate Yagami



Class: Caster
Gender: Female
Height/Weight: 135cm/25kg
Alignment: Neutral Good
Origin: Uminari City, Japan
Debut: Magical Girl Lyrical Nanoha A’s
Likes: Cooking, being able to walk, anime
Dislikes: Being in a wheelchair
Line: “This is the life that she, the first Reinforce, left me. I don't want anyone else in the world to be sad or have regrets like that. This is my purpose, the reason of life.”
Comment: It was a simple wish...

Mistress of the Night Sky. A paraplegic orphan who was chosen by a dangerous artifact, the Book of Darkness, to be its next wielder that would bring ruin to the world, granting her the familiars known as the Wolkenritter to do so. Hayate had other plans, treating the Wolkenritter as a family, showing them kindness and love. When they learned that the Book of Darkness would slowly kill her, they went behind her back to activate it and save her.

This led to the will of the Book of Darkness absorbing Hayate, but seeing how the will itself was forcibly programmed to destroy without it wanting to, the girl’s kindness managed to separate it from the artifact, birthing a new magical girl of incredible power who would help end the menace, although Hayate prefers to be a commander figure who would only help directly when necessary.

Her wish is simply to live with her new family in the most normal way possible.

Parameters
Strength: C
Endurance: D
Agility: C
Mana: EX
Luck: B
Noble Phantasm: EX

Class Skills
Territory Creation: Rank A. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank A. The ability to produce various magical items.

Personal Skills
Knight Armor: Rank A. A protective gear created by an Ancient Belkan Device that can be modified into multiple forms.
Living Lost Logia: Rank EX. One’s magic abilities exceed the norm. However, it also makes them frail and needing time to output magic.
Housework: Rank EX. A superior skill in doing simple chores.
Ancient Belka System: Rank A. A magic system crafted by an ancient civilization, based on to eschew ranged attacks for anti-personnel melee combat tactics, and the use of cartridges to boost devices.

Noble Phantasms
Reinforce Zwei: The Blessed Wind: Rank A, Anti-Unit (Self) type.
Hayate’s Unison Device, built using the remains of the will of the Book of Darkness. Sentient and with the appearance of a miniature young girl, her function is to physically merge with Hayate, allowing her to channel the energy of the Tome of the Night Sky, with Hayate’s physical appearance changing to having blond hair to reflect it. Additionally, she has a Device of her own, the Tome of the Azure Sky.
Schwertkreuz: Staff of the Sword Cross: Rank C, Anti-Unit type.
Hayate’s Armed Device. An elongated staff that usually takes the form of a gold necklace, it’s a Device without an artificial intelligence, nor can store magic, functions already performed by Hayate’s other two Devices. As a result, it’s limited to function solely to channel mana for performance of Hayate’s spells, and in some cases as a melee weapon for close ranged sef-defense.
Buch der Nachthimmel: Tome of the Night Sky: Rank EX, Anti-World type.
Hayate’s Storage Device, named and based upon the original form of the Book of Darkness, which she had managed to partially cleanse of its programming, and thus managed to recover some of the data partaining to it. Besides having Hayate’s spells encripted and the management of outputting mana, it also functions with a program that allows her to synchronize it along with her other two Devices.

Attribute: Man

Traits: Living Human, Humanoid, Child

Notes: While cured from her paraplegia, she’s still often in her wheelchair due to some difficulties on adjusting to walk. Is also into cosplay, and could make a great chef.
ChaldeaDex Entry:
Time and Space Administration Bureau Admiral #1
Lindy Harlaown

1716922545832.png


Class: Ruler
Gender: Female
Height/Weight: 172cm/”It’s rude to ask a lady her weight”
Alignment: Lawful Good
Origin: Modern Era, Planet Mid-Childa
Debut: Triangle Heart 3: Sweet Songs Forever
Likes: Her children, green tea
Dislikes: Abusive parents
Line: “Oh, and go take care when you go off~!”
Comment: Records of her magic accomplishments are not known to the public. She considers it more fun that way.

Galaxy Admiral. Widow of the TSAB Admiral Clyde Harlaown, who had died by sacrificing himself 11 years ago to stop the Book of Darkness, Lindy is a talented mage who had quickly come to inherit his position while having to take care of their son, Chrono. Now married to her job, Lindy became one the organization’s top-ranked admirals, while still making sure to have enough time to share with Chrono and raise him as any mother would, still doing so during this very day.

Quite open-minded and popular with those amongst her crew, Lindy hasn’t allowed her job and the death of her husband to sour her when she could be helping her son and prevent others from losing others like she did. So it would come to no surprise that she would quickly take the abused Fate Testarossa under her wing and adopt her to treat her with the maternal love she needed.

Her wish is to simply take care of her family for as much as she’s allowed to.

Parameters
Strength: E
Endurance: E
Agility: C
Mana: A+
Luck: B
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank D. Protection from magic effects.
True Name Discernment: Rank -. The instant reveal of information regarding other Servants.
God's Resolution: Rank -. Being granted two Command Seals for each Servant.

Personal Skills
Territory Creation: Rank A+. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank B. The ability to produce various magical items.
Fullback Supportive: Rank A. A magic style focused on supportive-type spells such as barriers, binds and healing spells.
Mid-Childan System: Rank A. The use of a magic system created by civilizations of planet Mid-Childa, mostly focused on long-ranged spells with the use of technology.
“Fairy Wings”: Rank ?. A strange ability of undisclosed origin that allows the user to manifest wings of mana, it’s unknown if it’s an innate ability or an activated Device, but it increases mana output.

Noble Phantasms
Arthra: Arc-en-Ciel: Rank EX, Anti-World type.
The vessel handed to Lindy by her superiors, an investigative large ship that is used by her to traverse and find Lost Logias. Unbeknownst to any, the vessel is equipped with one of the most powerful weapons of the organization, the Arc-en-Ciel, a magical cannon capable of destroying everything in a 100km radius to the point it could distort the time and space around it, potentially decimating a planet. The Arc-en-Ciel is only used as an extreme measure and can only be activated with a key.

Attribute: Man

Traits: Living Human, Humanoid, Weak to Enuma Elish

Notes: Has a special hatred for Presea Testarossa as while she never got to meet her much, her abuse towards Fate can’t be forgiven. She’s gotten along swimmingly with Palutena, due to having a lot of shared characteristics.

Autobots
ChaldeaDex Entry:
Autobot Minibot #1
Bumblebee

ab87d8f2c7a9503fe752c4d31f51bb61.jpg


Class: Assassin
Gender: Male
Height/Weight: Varies according to robot and alternate mode
Alignment: Neutral Good
Origin: Era of the Great War, Cybertron
Debut: Marvel’s The Transformers #1
Likes: Making friends, races, radio music
Dislikes: Anything evil
Line: "The least likely can be the most dangerous."
Comment: His spirit was unbreakable and his friendly humor was invaluable during the first dark days of the war.

Trusted Lieutenant. Bumblebee was born a few cycles before the start of the Great War, enjoying life somewhat carefree and appreciating some of the smallest things, but those times were cut short after the Decepticon movement rised. The young Bumblebee saw them as nothing but a bunch of bullies, and even after growing during the harsh times and learning the world isn’t as black and white as he once believed, he still sees their actions as taken to an extreme that’s unforgivable, and would do anything if it means giving others a chance to live a better future.

Small, eager, and brave, Bumblebee acts as messenger and spy. Due to his small size, he dares to go where others can't and won't. His size makes him one of the most energy efficient and has the best vision of all the Autobots. He can go underwater for reconnaissance and salvage missions. Although physically among the weakest Autobots, his stealth more than compensates for this inadequacy, and albeit he’s run into trouble more than once, he’s been capable to achieev victory.

His wish is to ensure a peaceful future for not just his race, but any they may relate with and beyond.

Parameters
Strength: D
Endurance: D
Agility: A
Mana: E
Luck: A
Noble Phantasm: D

Class Skill
Presence Concealment: Rank -. The ability to hide one’s presence. Nullified by Lightning Laceration

Personal Skills
Transformation: Rank A. A skill that allows one to change form.
Buzz Stingers: Rank B. One is equipped with a pair of electric-charged wrist stingers.
Wave Crusher: Rank B. User is equipped with a small trailer that can convert into a jet ski drone.
Blazing Charge: Rank A. Being capable of going at speeds high enough to leave a damaging fire trail.
Lightning Laceration: Rank A. Seemingly being able to vanish into thin air, despite being one’s appearance and attitude.

Noble Phantasm
Heli-Pack: Astral Exploder Rifle: Rank D, Anti-Unit type.
A turbo-powered flying backpack, built by Wheeljack under Optimus Prime’s command upon declaring Bumblebee has proven himself capable enough to handle espionage missions. The Heli-Pack has a flying range of 1200 miles. Also serves as an aide in reconnaissance by transmitting pictures back to Bumblebee. It has a maximum speed of 280mph, and can convert to a high-powered air rifle.

Attribute: Earth

Traits: Humanoid, Massive, Mechanical, Immune to Pigify

Notes: Notably was one of the first to establish Human-Cybertronian relationships. When asked about telling stories of some of his best friends, names like Spike, Sari, Sam, Raf and Charlie come to his mind.
ChaldeaDex Entry:
Autobot Car #2
Wheeljack

589cbe7df69a0fbad357c5483377e3ec.jpg


Class: Caster
Gender: Male
Height/Weight: Varies according to robot and alternate mode
Alignment: Chaotic Good
Origin: Era of the Great War, Cybertron
Debut: Marvel’s The Transformers #1
Likes: Making new inventions
Dislikes: His inventions blowing up
Line: "Never do what your enemy expects you to do."
Comment: His lab needs to remain isolated - mostly because it blows up on a regular basis.

Weapons Inventor. Before the Great War started, Wheeljack was an eccentric but sociable scientist and engineer who built whatever invention he could for both his amusement and hoping to benefit society, who was among the first that rallied up against the terrorist acts of the Decepticon movement, landing him a position on the Autobot ranks as one of Optimus Prime’s closest allies and scientists, keeping a high position over the years as they landed on Earth and allied with humankind.

Wheeljack is the mad scientist of the Autobots. Always inventing new weapons and gadgets. Most adept at driving while in car mode. Likes to show off his stunts. Flying range of 800 miles using solid-fuel rockets in arms. Shoots magnetic inducer, shrapnel-needle, and gyro-inhibitor shells from his shoulder cannons. He is his own worst enemy, often injured while experimenting with new weapons and gadgets.

His wish is to simply keep inventing stuff that would function and not blow up.

Parameters
Strength: C
Endurance: C
Agility: B+
Mana: D
Luck: B
Noble Phantasm: A

Class Skills
Territory Creation: Rank D. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank -. The ability to produce various magical items. Nullified by Item Construction (Mechanical).

Personal Skills
Transformation: Rank A. A skill that allows one to change form.
Item Construction (Mechanical): Rank A. The ability to produce various mechanical items.
Riding: Rank B. The ability to master any mount.
Combat Simulants: Rank B. The user deploy simulants that increase the speed of allies.
Backup Firepower: Rank A. The user can call up to two turret drones that attack the enemy even when defeated.

Noble Phantasms
Turbo Racer: Super Turbo: Rank A, Anti-Unit type.
Wheeljack's own creation, the most versatile ground/air attack vehicle ever made (in his words, anyway). In car mode, its Energon-injected, liquid nitrogen-cooled engine accelerates the craft from 0 to 250 mph in just 3 seconds. Armed with a laser-strafer rifle and a rear-mounted cannon that fires shrapnel and incendiary projectiles. The car instantly can convert into a jet fighter with a nose mounted proton missile launcher.
Sky Reign: Lynx Master: Rank A++, Anti-Army type.
When the Enigma of Combination was stumbled upon by Wheeljack, Sky Lynx, Hound, Ratchet and Trailbreaker, it forcibly reformatted them to combine into the mighty Sky Reign, Wheeljack serving as the right arm. While the colossal might of Sky Lynx grants the Combiner great strength, the more inadequate combat skills of the other members make him more of a glass cannon, not to mention the egos of each in the way of cooperation.

Attribute: Earth

Traits: Humanoid, Massive, Mechanical, Immune to Pigify

Notes: Was once par of the commando unit the Wreckers, fitting well with how he blew up stuff. Regularly makes maintenance on the Dinobots, making him particularly fond of them.
ChaldeaDex Entry:
Dinobot Strike Force #1
Grimlock

782ae415128b7fcf148d0222a49fbbf1.jpg


Class: Berserker
Gender: Male
Height/Weight: Varies according to robot and beast mode
Alignment: Chaotic Neutral
Origin: Era of the Great War, Cybertron
Debut: The Transformers: Generation 1
Likes: Power, proving his strength
Dislikes: The weak, abuse of power
Line: "Among the winners, there is no room for the weak!"
Comment: Other than arrogance and lack of speed, has no known weakness.

Ferocious King. Once amongst the fiercest gladiators in the city of Kaon, Grimlock only knew that strength is the key to survive, growing contempt for the weak as he ended the lives of whoever he had to fight. He witnessed the beginning of the Decepticon movement, seeing the oil of many spilled on the floor, disgusted at the slaughters of innocents passing by, because if there was one thing Grimlock hated more than the physically weak, were those that abused their power. After all, how you prove your strength by attacking the defenseless and crushing their hopes?

Rebellious and ferocious, he fights for the Autobot cause not because he believes in peace, but because none of those weaklings are worthy of respect. He commands the Dinobots, a team of like-minded individuals of sheer power who are sent to the most dangerous of missions, who while in Earth were reconfigured into dinosaur beast modes to augment their power.

His wish is to keep proving his strength to others, and to punish those weaklings who disguise their methods of abuse and exploitation as strength.

Parameters
Strength: A++
Endurance: A++
Agility: C
Mana: E
Luck: C
Noble Phantasm: A

Class Skill
Mad Enhancement: Rank A. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Transformation: Rank A. A skill that allows one to change form.
Flame Breath: Rank C. The ability to fire a stream of flames from one's mouth.
Galaxial Rocket Launcher: Rank A. User possesses a potent double-barreled firearm that bursts Energon blasts.
Magma-Sword: Rank A. User possesses an Energon-based blade that emulates molten rock.
Ultramantium Skin: Rank B. The user is made of a durable material that absorbs hits and makes them impervious to many attacks.

Noble Phantasms
Anti-Tank Cannon: Might of the Dinobot: Rank B, Anti-Unit type.
A combat-ready cannon that belongs to Grimlock. It has two modes, as a large shoulder cannon, it fires concentrated bursts of flaming metal. It converts to long-range mortar launcher, allowing Grimlock to ride it as a vehicle, and it’s equipped with 50-mile firing range.
Clobber: Powerful Commander: Rank B, Anti-Unit type.
A drone under Grimlock’s command, that can serve as either an attack partner, or as a weapon for him, stylized after himself. It possesses three modes, a tiny tyrannosaurus, a dragon, and a gun for Grimlock to wield. Its origins lie on an occasion Grimlock accidentally became a Headmaster along others, forcing them to get new weapons and vehicles until they could be restored to normal.
Volcanicus: Fiery Champion: Rank EX, Anti-Army type.
The result of the Dinobots encountering the Enigma of Combination, allowing him, Slug, Sludge, Snarl and Swoop to combine into the mighty Volcanicus, with Grimlock as the torso. More akin to a rampant force of nature and armed with large Energon swords, Volcanicus is seen as a last resort due to his immaculate strength and destructive beast-like mind, even by the unstable standards of most Combiners, to the point the Dinobots themselves fear him.

Attribute: Earth

Traits: Humanoid, Beast, Massive, King, Mechanical, Immune to Pigify

Notes: Albeit still temperamental and a brute, his primitive speech manner is a façade he and the other Dinobots adopted since gaining their beast modes to let their opponents underestimate their true intelligence.
ChaldeaDex Entry:
Omega Sentinel #24
Omega Supreme

459d228ff36cd40061cbf027b57f273d.jpg


Class: Berserker
Gender: Male
Height/Weight: Varies according to robot and alternate mode
Alignment: Chaotic Good
Origin: Era of Enslavement, Cybertron
Debut: The Transformers: Generation 1
Likes: Nothing in particular
Dislikes: The Constructicons
Line: “Unyielding resolve has no conqueror."
Comment: His low speech pattern is an impediment caused by an accident that he insists to not be fixed, as a reminder of his failures to not commit them again.

Guardian Defense Base. Omega Supreme was one of the Omega Sentinels, titanic robots from ancient times created by the Quintessons to oppress Cybertronian society. Freed from their creators clutches by the Thirteen Primes, the Sentinels became the guardians to the new Golden Age of Cybertron, until the day the Decepticon movement raised up a new Great War. All of them were hunted down, Omega Supreme as their last survivor, protecting the beautiful Crystal City until it too was destroyed by the Constructicons, which led Omega to join the Autobot ranks.

Considered as the ultimate defensive force, he possesses great strength, even greater courage. Even so, the destruction of Crystal City has left him always serious, even grim, resolving to protect all vital to the Autobot cause. As a robot, he can shatter a mountainside, lift 300,000 tons with his clawed arm, and destroy 12' steel cube with his plasma blaster arm. His alternate mode also serves as a transport to the army as a whole.

His wish is to not let any disaster like that of Crystal City to repeat, and also get some revenge on the Constructicons.

Parameters
Strength: EX
Endurance: EX
Agility: C
Mana: C
Luck: D
Noble Phantasm: EX

Class Skill
Mad Enhancement: Rank D. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Transformation: Rank A. A skill that allows one to change form.
Guardian Robot: Rank A. As one of the Omega Sentinel race, the user possesses power comparable to a Titan.
Plasma Blaster Arm: Rank A. The user is equipped with a deadly blaster arm that can fire continuous streams of plasma.
Outer Space Storm: Rank A. The user is capable to generate an artificial cosmic storm as an area of effect attack.
Guardian’s Blessing: Rank A. One’s presence highly reassures their compatriots, boosting their morale, giving them the hope to survive longer and allowing them to fight better.

Noble Phantasm
G.A.D.E.P.: Groundling Auto-Destruct Powerbroker: Rank A+++, Anti-Army type.
This is but the acronym of the schematics and prototype name for the Omega Sentinels, as weapons of mass destruction, Omega Supreme alone can be considered his own Noble Phantasm, thanks to his sheer size, power and presence. When in the battlefield, only those of strength similar or beyond those of Titans can make battle against the mighty foe, who with with his laser claw can destroy 2000 regular Cybertronians in an instant.

Attribute: Earth

Traits: Humanoid, Massive, Mechanical, Immune to Pigify

Notes: By the present day, it’s debatable if Omega Supreme used to be just another Omega Sentinel or if he was their leader, the first made, or anything else special. He refuses to talk of it.

Hat N' Clogs Hat N' Clogs (RIP o7)
ChaldeaDex Entry:
Umbra Witch #1
Cereza (Bayonetta)



Class: Caster
Gender: Female
Height/Weight: 231cm/77kg
Alignment: Chaotic Good
Origin: The Clan Wars, Europe
Debut: Bayonetta
Likes: Killing angels, sarcasm, guns, snarky quips, jazz, lollipops, kids
Dislikes: Anyone more than willing to harm innocent children, Father Balder, Loptr
Line: “Let’s dance, boys!”
Comment: A tall, confident, sexy, independant woman who can amke even gods fall to their knees.

The Last Umbra Witch. Hailing from the city of Vigrid, she is one of the last remaining witches of her clan left alive after a war caused by her birth, as she is the child of an Umbra Witch and a Lumen Sage, an act that was strictly forbidden. She is tasked with making sure that both the light and the dark in the world are balanced, more specifically by ensuring that darkness is not blinded by light.

A snarky, charismatic woman more than willing to use her body to lull her opponents into death, she’s a witch who has a heart and will always fight for the greater good. She’s a “guile hero”, not a character with a squeaky clean image, but isn’t remotely malicious.

She doesn't really have a wish to speak of... or so she says.

Parameters
Strength: B
Endurance: D
Agility: A
Mana: EX
Luck: B
Noble Phantasm: EX

Class Skills
Territory Creation: Rank -. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank -. The ability to produce various magical items. Nullified by Item Concoction.

Personal Skills
Riding: Rank B. The ability to master any mount.
Item Concoction: Rank B. The ability to concoct items using compounds, which can grant special boosts or healing.
Bullet Arts: Rank B. The ability to fire her pistols rapidly and with perfect accuracy.
Beast Within: Rank A. The ability to transform into other creatures, each one having its own purposes and uses in combat.
Umbran Climax: Rank EX. A temporary boost in one's abilities using their saved-up mana.

Noble Phantasms
Love is Blue: Prelude, Minuet, Toccata and Nocturne: Rank B, Anti-Unit type.
Bayonetta's signature weapons, four magical handguns crafted by the famed demon-smith, Rodin. Two are wielded by her hands while the other two are strapped to her feet, working magically through her movement without needing to pull the trigger. Its ammunition is also magical, so she never needs to reload it with bullets mid-battle. A previous set she had, Scarborough Fair, worked identically to this one, but had a different look.
Witch Time: Ancient Art of the Umbra: Rank A, Anti-World Secret Technique type.
A form of Temporal Control, the ability to see everything and move freely in an instant. It requires complete grasp on Spiritual Energy and a sound body and mind, resulting in the ability to slow down time to a fraction of its normal pace. This allows one to bypass their opponent's defenses and execute attack combinations and other feats that would be impossible to do in normal speed. Bayonetta, however, can only use it after a successful dodge.
Infernal Demons: Pacts of the Umbra Witch: Rank A-EX, Anti-Unit/Anti-Divine type.
One of the most notable traits of an Umbra Witch is their ability to create pacts with demons of Inferno, granting them the ability to summon them in battle as powerful finishers by using their hair as a conduit. Among Bayonetta's pacts, Madama Butterfly is the most notable one, but she's far from the only one, as Bayonetta has at least a dozen others, each with their own brutal way of finishing off her foes.
Torture Attacks: Remnants of the Witch Hunts: Rank A, Anti-Unit type.
A technique of ultimate submission, the ability to summon one of various torture devices from the underworld, which were once used to hunt witches. How she managed to get access to them is unknown, but what is known is that weaker enemies will be mmediately killed from the attack while others will receive a massive blow to their health. However, those with the Massive trait are completely immune to them.

Attribute: Man

Traits: Living Human, Animal Characteristics (when Beast Within is active), Weak to Enuma Elish

Notes: Despite being an Umbra Witch, she is very fond of the color white and loves wearing white dresses on Sunday. Has a killer Catholic nun disguise. Her entire outfit is typically made of her own hair, parts of which can vanish as she uses it to summon demons before returning to how it was.

Dex Template
Because with all the Dex stuff, we kinda need one of these. (Does not apply to PokéDex)
ChaldeaDex | EnemyDex Entry:
Category Name #Whatever
Whatever your character's name is

(a picture, but please don't make it too big, even if you're making a Ridley entry)

Class: (see the spoiler below or ask someone)
Gender: (male, female, attack helicopter or maybe even none)
Height/Weight: (in centimeters and kilograms)
Alignment: (from Lawful Good to Chaotic Evil, or maybe something silly like Chaotic Bride)
Origin: (origins of the character, like the birthplace or wherever they lived)
Debut: (first piece of media that character appears in)
Likes: (stuff they like)
Dislikes: (stuff they don't like)
Line: (something they'd say... or that other people would say about them if they can't talk)
Comment: (whatever you want)

Character's Title. (small biography)

(more biography)

(character's wish or lack thereof if none)

Parameters
Strength: (between E and EX)
Endurance: (between E and EX)
Agility: (between E and EX)
Mana: (between E and EX)
Luck: (between E and EX)
Noble Phantasm: (between E and EX)

Class Skills
(see the spoiler below)

Personal Skills
(have fun with those~)

Noble Phantasms
(your character's weapon, equipment, most powerful or legendary attacks or techniques should usually be here)

Attribute: Man | Earth | Sky | Star | Beast (ask someone if you don't know the meaning)

Traits: (stuff like "humanoid" or other things like that, ask someone if you're not sure)

Notes: (fun facts or other things)

Note: It is not required for someone to possess all skills of a given class, or even any of them. Personal skills can also nullify them.

Shielder
Magic Resistance:
Rank -. Protection from magic effects.
Self-Field Defense: Rank -. A power manifested to protect allies and ally territory.
Riding: Rank -. The ability to master any mount.

Saber
Magic Resistance: Rank -. Protection from magic effects.
Riding: Rank -. The ability to master any mount.

Archer
Magic Resistance: Rank -. Protection from magic effects.
Independent Action: Rank -. The ability to remain in existence without any magic source for some time. (For non-Servants, this tends to be nullified)

Lancer
Magic Resistance: Rank -. Protection from magic effects.

Rider
Magic Resistance: Rank -. Protection from magic effects.
Riding: Rank -. The ability to master any mount.

Caster
Territory Creation: Rank -. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank -. The ability to produce various magical items.

Assassin
Presence Concealment: Rank -. The ability to hide one’s presence.

Berserker
Mad Enhancement:
Rank -. A skill that raises all parameters at the cost of mental sanity and reasoning.

Ruler
Magic Resistance: Rank -. Protection from magic effects.
True Name Discernment: Rank -. The instant reveal of information regarding other Servants.
God's Resolution: Rank -. Being granted two Command Seals for each Servant.

Avenger
Avenger:
Rank -. To gather people's hatreds and grudges onto oneself, providing the ability to gain more power the more hurt one gets.
Oblivion Correction: Rank -. Never forgetting one's grudges and hate. Manifests in the high chance of critically hurting an opponent.
Self-Healing (Magic): Rank -. Magical energy endlessly gushes forth until revenge is taken, granting a limited healing factor.

Beast
Authority of the Beast: Rank -. A skill that deals more damage to anything coming from Humanity or Gods.
Independent Manifestation: Rank -. The ability to sustain oneself's existence.
In addition, each Beast comes with their own personal Nega skill, which allows them to negate all attacks from a given aspect of humanity.

Moon Cancer
Magic Resistance: Rank -. Protection from magic effects.
Item Construction: Rank -. The ability to produce various magical items.
Territory Creation: Rank -. The ability to build a special terrain that is advantageous to oneself as a magus.

Alter Ego
There are no defined class skills for Alter Egos and as such, they can use the skills of any class if it matches their abilities.
It is also possible but not mandatory for them to have "cheat skills" known as id_es, which are skills they should not normally possess.

Foreigner
Existence Outside the Domain: Rank -. One's status as a life form beyond this world or having been possessed by one.

Pretender
ERROR

Savior
Charisma:
Rank -. The natural talent to command others.
Counter Hero: Rank -. Reduction of the opponent's parameters.

Notes:
  • Characters in no category are arranged by alphabetical order.
  • Some entries may contain spoilers, ranging from small things to entire stories. Read at your own risk.
  • Don't feel forced to make an entry if you don't want to. All the ones here were (hopefully) done willingly.
 
Last edited:

The Stoopid Unikorn

Spiciest of Guacamoles
Joined
Sep 8, 2014
Messages
77,842
Location
somewhere in Canada
Switch FC
SW-4202-4979-0504
Servants
Heroic Spirits hailing from various parts of history, summoned to help Chaldea in their battles... and have various slice-of-life moments too because why not?

Shielder
Master of Defense and Servant of the Shield.
One-of-a-kind warrior boasting near impregnable defense.

ChaldeaDex Entry:
Servant #1
Mash Kyrielight (Sir Galahad)



Class: Shielder
Gender: Female
Height/Weight: 158cm/46kg
Alignment: Lawful Good
Origin: Modern Era, Unknown (Mash), Arthurian Mythology, Britain (Galahad)
Debut: Fate/Grand Order (both)
Likes: The color of the sky, the scent of the earth
Dislikes: Nothing in particular
Line: “It's a battle; Master, your commands, if you may.”
Comment: -

Servant of the Shield. Mash Kyrielight was born as a perfectly normal human, once working for a magical organization called Chaldea as a clerk. Chaldea was an organization that made a device to summon Servants, the first successful one being Sir Galahad from King Arthur’s legends. Mash's life changed when her world was destroyed. Wounded, she and Galahad agreed to become one to survive.

She became a Demi-Servant. A human whose body is resided by a Heroic Spirit, allowing them to fully control their abilities. The fusion was too much for their dead world to handle, ejecting the unconscious Mash to another world, ending in Basel and being found by Shirou Emiya.

Her wish was once for her world to be restored, but she moved on from it. Now she wishes to see the future of mankind.

Parameters
Strength: C
Endurance: A
Agility: D
Mana: B
Luck: C
Noble Phantasm: B+++

Class Skills
Magic Resistance: Rank A. Protection from magic effects.
Self-Field Defense: Rank C. A power manifested to protect allies and ally territory.
Riding: Rank C. The ability to master any mount.

Personal Skills
Possession Inheritance: Rank ?. Exclusive to Demi-Servants, this skill inherits one of the Heroic Spirit’s own to the person.
Mana Defense: Rank ?. A variation of Mana Burst where the released mana increases one's defense exponentially. Obtained by Possession Inheritance.
Exalted Impervious Wall of Snowflakes: Rank -. The user's mental fortitude is converted into physical defense.
Obscurant Wall of Chalk: Rank -. A strong defense that protects allies from fatal blows. Can also increase the strength of a Noble Phantasm.
Shield of Rousing Resolution: Rank -. A skill that temporarily raises one's own defensive power and draws in an opponent's attack.
Battle Continuation: Rank C. A strong vitality and willpower to remain in combat even with serious and fatal injuries.

Noble Phantasms
Lord Camelot: Fortress of the Distant Utopia: Rank B+++, Anti-Evil type.
Mash’s holy shield is in reality the Round Table itself. An ultimate protection, it makes her able to manifest into the world a holy white castle, raising all allies strength and defense. Its strength is proportionate to the will power of the user and it is said that "so long the heart doesn't break, those castle walls too shall never crumble." In the right conditions, it could block Enuma Elish.
Lord Chaldeas: Virtual Noble Phantasm Pseudo-Deployment/Foundation of Anthropic Principle: Rank D, Anti-Unit type.
A much weaker variation of Lord Camelot deployed as a magic circle acting as a shield, used when Mash isn’t fully channeling all of Galahad's power, based more on her instincts. Crowned with the name of Chaldea, it is likely derived from her wish to "to see the future of mankind." Despite being of a low rank, it's still a very effective shield that can block a blast from Excalibur Morgan.

Attribute: Earth

Traits: Hominidae Demi-Servant, Living Human, Humanoid, Weak to Enuma Elish

Notes: Ratbat's Trainer. Has taken both Lancelots as parental figures. The Chaldea from her world and the one from this roleplay are completely unrelated to each other, the similarities being nothing more than coincidences.
ChaldeaDex Entry:
Servant #206
Achilles



Class: Shielder
Gender: Male
Height/Weight: 185cm/97kg
Alignment: Lawful Neutral
Origin: Mythology, Greece
Debut: Fate/Apocrypha
Likes: Alcohol, women, wealth, victory and a pretty girl's smile
Dislikes: Fate, being told what to do
Line: “You drew a great Servant! I'm the Shielder-class Servant, Achilles. ...Yeah, yeah, the Heroic Spirit well-known for having his heel as his weak point. Well, to catch a hold of my heel is not something just anyone could do, you know! The name, "mankind's fastest legs," is not just for show, you know?”
Comment: When his heel was pierced and his heart gouged out, he went on a rampage and subsequently died. What a weak point.

Amaranth of the Brave. Achilles, born as a product of the goddess Thetis and the hero Peleus, is known to have been made nearly invincible by his mother when he was a baby. Achilles trained under the centaur Chiron and became one of the greatest heroes of Greek mythology, but his most famous deed was written by Homer in the Iliad, where he was involved in the Trojan War.

While he didn’t want to participate first, the death of his best friend, Patroclus, at the hands of the Trojan prince Hector changed his mind and he joined the Achaean army. Killing Hector and granting them the upper hand, he was killed by the Trojan prince Paris when he fired an arrow to his heel.

He wishes to fulfill the vow he made with his mother; "live like a hero and die like a hero."

Parameters
Strength: B+
Endurance: A
Agility: A+
Mana: C
Luck: D
Noble Phantasm: A+

Class Skills
Magic Resistance: Rank A+. Protection from magic effects.
Self-Field Defense: Rank -. A power manifested to protect allies and ally territory.
Riding: Rank C. The ability to master any mount.

Personal Skills
Battle Continuation: Rank A. A strong vitality and willpower to remain in combat even with serious and fatal injuries.
Bravery: Rank A+. The ability to negate mental interference such as pressure, confusion and fascination.
Affection of the Goddess: Rank B. Having the blessing of a Goddess due to their affection, increasing all parameters except mana and luck.
Divinity: Rank C. The measure to know how close one is to be a Divine Spirit.

Noble Phantasms
Akhilleus Kosmos: The Miniature World Enclosed by the Azure Sky: Rank A+, Barrier type.
Achilles’ shield and the reason why he's in the Shielder class. A Divine Construct made by the blacksmith god Hephaestus. It deploys a small world reflecting where Achilles lived in, protecting him against Anti-Unit, Anti-Army, Anti-Fortress, Anti-Country, and Anti-Divine Noble Phantasms. Its only weakness is that of Anti-World Noble Phantasms, which Hephaestus didn’t take in mind.
Andreias Amarantos: Amaranth of the Brave: Rank B, Anti-Unit (Self) type.
The near immortality Achilles was granted by his mother, Thetis. By submerging him in sacred fire except for his heel, Achilles gained invincibility against everything, with the exception of the heel that ended with Paris killing him. No matter how strong the other is, all attacks are nullified with 3 exceptions: those that are divine, those with Divine Constructs and acts considered of friendship.
Diatrekhōn Astēr Lonkhē: Spear-tip of the Star Traversing the Skies: Rank B+, Anti-Unit type.
The Hero-killing spear granted by his father, Peleus, qualifying him for the Lancer class. A simple spear with sturdy workmanship, it’s able to destroy all defenses and pierce the chests of heroes, but he can’t invoke its true name against females due to a curse from killing an amazon. With it, Achilles can create a Duel Field, a small pocket dimension out of time with no interruptions until the battle is over.
Troias Tragōidia: Tempestuous Immortal Chariot: Rank A+, Anti-Army type.
Achilles's three-horsed chariot that is able to move through the sky. Summoned by whistling with two fingers in his mouth, it appears from the sky, controlled by reigns on the driver's stand. It’s drawn by two divine horses given to him by Pordon, Xanthos and Balis, and another fine horse, Pedasos. It tramples with godspeed and can easily trample one-ton golems without any scratch.
Dromeus Komētēs: Comet Form: Rank A+, Anti-Unit (Self) type.
The embodiment of the legend that Achilles is the fastest among all the heroes of all eras. When he is on foot, his speed greatly stands out, equated to instantaneous movement. It allows him to run through a giant battlefield in a single breath, and obstacles on the field will not slow him even as he charges through a dense forest. The only downside is that his weak point must be exposed.

Attribute: Earth

Traits: Hominidae Servant, Humanoid, Divine, Brynhildr’s Beloved, Weak to Enuma Elish

Notes: One of Amakusa's former Servants. Is very in love with Atalanta. Sadly, she just sees him like a friend. Somehow, he reminds Jaune a lot of his deceased teammate and love interest, Pyrrha. Became very fast friends with Shez due to the two having similar abilities.

Sabers
Knight of the Sword and Heroic Spirit of the Sword.
A jack-of-all-trades warrior. Agile and powerful in close quarters; extremely adept at swordsmanship.

ChaldeaDex Entry:
Servant #2
Artoria Pendragon (King Arthur)



Class: Saber
Gender: Female
Height/Weight: 154cm/42kg
Alignment: Lawful Good
Origin: Arthurian Mythology, Britain
Debut: Fate/stay night
Likes: Well structured meals, stuffed animals
Dislikes: Badly structured meals, dressing up too much
Line: “I ask of you. Are you my Master?”
Comment: Due to conducting herself as a man, she is unfamiliar with the favor from the opposite sex.

King of Knights. The story of King Arthur tells of a young man who, under guidance of the mage Merlin, became King of Camelot upon drawing the sword Caliburn. But the truth is that Arthur was a girl named Artoria, who had to hide her gender. Even so, she crafted many legends under Arthur’s name, alongside her Knights of the Round Table. But her tale would end in tragedy.

Artoria threw her humanity aside, leading her people to abandon and plot against her. Among those was her abandoned sister Morgan le Fay, who successfully created Mordred, a homunculus with her material, who created a civil war and ended Artoria’s life at the Battle of Camlann.

Her wish was once for her kingdom to have a better ruler than her.

Parameters
Strength: B
Endurance: B
Agility: B
Mana: A
Luck: A+
Noble Phantasm: A++

Class Skills
Magic Resistance: Rank A. Protection from magic effects.
Riding: Rank B. The ability to master any mount.

Personal Skills
Charisma: Rank B. The natural talent to command others.
Instinct: Rank A. The ability to recognize favorable conditions for battle.
Mana Burst: Rank A. A release of mana that increases performance.
Dragon Reactor Core: Rank B. A large increase in offense achieved by drawing from one's draconic blood.
Shining Path: Rank EX. No matter what, one shall be guided towards good opportunities.

Noble Phantasms
Excalibur: Sword of Promised Victory: Rank A++, Anti-Fortress type.
A Divine Construct made by fairies and given to her by the Lady of the Lake, Excalibur is the most famous of Artoria’s weapons. It’s a sword that converts its user’s magical energy into offensive power and releasing it. It is considered to be among the greatest of Noble Phantasms, with its speed, attack power and reach upon being activated surpassing and remaining unrivaled by all others.
Invisible Air: Bounded Field of the Wind King: Rank C, Anti-Unit type.
A Bounded Field that surrounds Excalibur. As in a Holy Grail War, it’s better for Servants to not know each other’s identities due to weaknesses, Excalibur can be covered in a sheath of wind that makes it impossible to be seen, therefore making anyone unable to recognize the sword. Artoria can also release a torrent of wind called Strike Air, where the wind is released like a hammer.
Avalon: The Everdistant Utopia: Rank EX, Barrier type.
Excalibur’s scabbard. A Divine Construct crafted by fairies at the same time that the sword. It grants the user a limited immortality, healing a vast amount of wounds that would kill a person. Unlike other Noble Phantasms, it must be found rather than being able to manifest it, as it is the genuine artifact that was stolen. While others can use it, it's more effective if Artoria is near.

Attribute: Earth

Traits: Hominidae Servant, Humanoid, Dragon, Artoriaface, King Arthur, King, Weak to Enuma Elish

Notes: Former Servant of Shirou and Kiritsugu Emiya, the former being the one that turned into EMIYA. Is really popular amongst the population and is known for her appetite.
ChaldeaDex Entry:
Servant #4
Artoria Pendragon (Lily)



Class: Saber
Gender: Female
Height/Weight: 154cm/42kg
Alignment: Lawful Good
Origin: Arthurian Mythology, Britain
Debut: Fate/unlimited codes
Likes: Village festivals, taking care of horses
Dislikes: None
Line: “Pleased to meet you, Master. I’m still a novice with the sword, so please call me Saber Lily. I look forward to adventuring with you for many years to come!”
Comment: "Although the training to become a king is harsh, I'm happy so long I can take care of the horses."

Princess of Knights. This is the aspect of Artoria Pendragon as a simple girl before becoming a king. This is her before throwing her humanity aside, her girlishness has not been wiped away yet and her heart is filled with hopes and dreams. Her eyes are glittering with hope and she is very affectionate towards her foster brother, Sir Kay. Truly, she’s like a lily, a pure and beautiful flower.

This Artoria is on a journey to become an ideal king, to be honest, her sword skills aren’t really good though, lacking the experience of her older selves, but compensates it with much more energy that charms others and keeps her going. If you ask us, it makes her end more tragic.

Her wish is to become a good king for her people.

Parameters
Strength: C
Endurance: C
Agility: B
Mana: A
Luck: A+
Noble Phantasm: B

Class Skills
Magic Resistance: Rank B. Protection from magic effects.
Riding: Rank C. The ability to master any mount

Personal Skills
Blossoming Journey: Rank EX. A blessing that makes the hearts of others more proactive.
Instinct: Rank B. The ability to recognize favorable conditions for battle.
Mana Burst: Rank A. A release of mana that increases performance.
The Path Where Flowers Fall: One's path shall be guided with ways to keep moving forward.

Noble Phantasm
Caliburn: Golden Sword of the Victorious: Rank B+ (Downed from A+), Anti-Unit type.
The sword in the stone placed by Merlin so whoever pulled it became King, he prophesized Artoria would be the one to do it. At one point in time it broke, leading Artoria to choose Excalibur as her main weapon. Caliburn is still a powerful sword, able to fire a beam that ends in an explosion of holy light. However, the Noble Phantasm can’t release its true power under the inexperienced Lily.

Attribute: Earth

Traits: Hominidae Servant, Humanoid, Dragon, Artoriaface, King Arthur, King, Weak to Enuma Elish

Notes: The purest version of Artoria, one still eager to go through her journey, unaware of what will happen when she becomes King.
ChaldeaDex Entry:
Servant #129
Artoria Pendragon (Summer)



Class: Archer
Gender: Female
Height/Weight: 154cm/42kg
Alignment: Lawful Good
Origin: Arthurian Mythology, Britain
Debut: Fate/hollow ataraxia
Likes: A stage without obstacles for a shootdown
Dislikes: The Assassin Roller that sneaks up behind your back, the Caster Sniper that snipes at you from afar
Line: “G-good morning! Archer, Artoria, has arrived in answer to your summons. I'm not sure whether I'll be of help in an unfamiliar class, but let's work well together from now on!”
Comment: "Of course, I am under the Archer class. What about it?"

Beach King of Knights. The life of Artoria Pendragon was far from being easy, having to hide her gender to become the King of a country that would be brought down by her own death. Which is why when summoned under the Archer class, like the other Summer Servants, she decided to done on a swimsuit and take on a relaxing vacation, away from Camelot and her knights' troubles.

Because of this, instead of using a bow, she’s armed with a pair of water guns, each of those blessed by the Lady of the Lake, making them as dangerous as any weapon. Her gluttonous aspect has also increased, becoming famous and loved by many locals for raiding various food places.

Her wish is to become the best Archer Servant, for which she trains hard every day.

Parameters
Strength: C
Endurance: C
Agility: A+
Mana: B+
Luck: A+
Noble Phantasm: A

Class Skill
Magic Resistance: Rank A. Protection from magic effects.
Independent Action: Rank A. The ability to remain in existence without any magic source for some time.

Personal Skills
Territory Creation: Rank A. The ability to build a special terrain that is advantageous to oneself as a magus.
Mana Burst (Water): Rank A. A release of mana that refreshes, increases luck and releases water.
Summer Splash!: Rank EX. An increase on the endurance parameter when on a beach. It is practically a water barrier.
Blessings of the Sea House: Rank EX. An ability to heal one’s wounds at the cost of some power.
Beach Flower: Rank B. An ability to captivate males and increase their determination at the beach.

Noble Phantasm
Excalibur Vivian: Sword of Sunlight-Glitter Victory: Rank A, Anti-Unit-type.
Despite being summoned as an Archer, Artoria retains her legendary Excalibur at her side. Her ability at swordplay has decreased to accommodate herself for the Archer class, so instead, her finishing consists on trapping her opponent inside a Bounded Field in the form of a beach, to then fire multiple water powerful shots on the sea, ending with her using Excalibur as a projectile.

Attribute: Earth

Traits: Hominidae Servant, Humanoid, Artoriaface, King Arthur, Dragon, King, Weak to Enuma Elish

Notes: Her favorite food is watermelons, but she hates mashed potatoes. The Knights of the Round Table are really flustered around her.
ChaldeaDex Entry:
Servant #3
Artoria Pendragon (Alter)



Class: Saber
Gender: Female
Height/Weight: 154cm/42kg
Alignment: Lawful Evil
Origin: Arthurian Mythology, Britain
Debut: Fate/stay night
Likes: Those who are strong whether in body or in mind.
Dislikes: Those who are weak especially in heart
Line: “...I have come as bidden by the summons. You are the one they call a ‘Master’?”
Comment: A tyrant that persisted in being heartless.

The Dark-Tainted Tyrant. A form that Artoria Pendragon took in a world where at the Holy Grail War, she was pulled into the contents of the Grail, turning the once noble king into a killing machine with barely any emotion. Also, craving for junk food. Due to the Holy Grail being her mana source, her physical strength increased greatly at the cost of her agility and good luck.

If Artoria wants her whole kingdom to prosper, her Alter self will only care and respect those that are strong, not physically, but mentally. This figure is something that raised her own issues to the surface by means of a curse and caused her morals to get inverted, preferring to be a tyrant.

Her wish is for a world for the strong where there are no weaknesses.

Parameters
Strength: A
Endurance: A
Agility: D
Mana: A++
Luck: C
Noble Phantasm: A++

Class Skills
Magic Resistance: Rank B. Protection from magic effects.
Riding: Rank -. The ability to master any mount

Personal Skills
Charisma: Rank E. The natural talent to command others.
Instinct: Rank B. The ability to recognize favorable conditions for battle.
Mana Burst (Wrath): Rank A. The release of mana in the form of one's inner rage being unleashed, allowing for a sharp increase in battle prowess.
Twilight Star: Rank A. No matter what, one shall be guided towards opportunities with dark ambitions.

Noble Phantasm
Excalibur Morgan: Sword of Promised Victory: Rank A++, Anti-Fortress type.
Like Artoria, the once holy sword she carries has been corrupted, being now a reflection of her sister, Morgan. The magical energy that gathers on it isn’t turned into light anymore, but raw darkness. It can either be used to attack as a blazing black flame in a similar fashion to the regular Excalibur or swung like a sword in an upward arc multiple times as a technique named Vortigern.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Dragon, Artoriaface, King Arthur, King, Weak to Enuma Elish

Notes: One of Sakura's former Servants. Even more gluttonous than her normal self. Hamburgers are her favorite food.
ChaldeaDex Entry:
Servant #73
Artoria Pendragon (Santa Alter)



Class: Rider
Gender: Female
Height/Weight: 154cm/52kg
Alignment: Lawful Good
Origin: Arthurian Mythology, Britain
Debut: Fate/Grand Order
Likes: Strong things
Dislikes: Weak things
Line: “Merry Christmas, excuse me for entering from the chimney. The Santa Claus big sister has arrived answering the summon. You’re my reindeer right?”
Comment: Because she has completely turned into Santa Claus, her personality has changed in various ways.

Santa Claus of Evil. This really is more of a joke Servant than anything. The Alter version of Artoria Pendragon is supposed to be a corrupted and twisted counterpart, a tyrant symbolizing everything that she is not. Even so, she has resolved herself to become Santa Claus and help other people. Really, we don’t even know why she exists, it’s like some sort of holiday event game character.

As such, despite her usual appearance, she gets along with children and is actually seen as a good person, though she can annoy others, especially Jeanne Alter. She retains her normal Alter-self passion for junk food, especially fried chicken, which she can be seen constantly eating in buckets.

Her wish is to keep spreading happiness as Santa Claus.

Parameters
Strength: A
Endurance: C
Agility: D
Mana: B
Luck: A
Noble Phantasm: A++

Class Skills
Magic Resistance: Rank A. Protection from magic effects.
Riding: Rank A. The ability to master any mount.

Personal Skills
Mana Burst: Rank A-. A release of mana that that gives a power boost.
Instinct: Rank A. The ability to recognize favorable conditions for battle.
Saint’s Gift: Rank EX. The ability to enrich hearts by giving presents.
Reindeer Drive: Rank A. While one can master any mount, they are most effective when riding sleighs pulled by reindeers.

Noble Phantasms
Excalibur Morgan: Sword of Promised Victory: Rank A++, Anti-Fortress type.
Excalibur is the most famous sword from Arthurian legends, but whereas it would normally be a holy artifact, this version is corrupted, filled with darkness and devoid of anything that made it originally a divine weapon. Or it would be like that, while still having the same effect the corrupted version should, Santa Alter’s version is powered with the happiness she has given to others.
Llamrei II: The Sleigh that Surpasses Storms: Rank B, Anti-Army type.
Llamrei is the name of a mare owned by King Arthur in legends, usually her mount if summoned as Rider and even Lancer Alter. However, due to the odd circumstances of this Santa version of the King, it has been summoned as a sleigh instead. The sleigh can fly but requires reindeers to pull it, which Artoria tends to scare off and is always in the search of new ones, even if they’re people.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Dragon, King Arthur, Artoriaface, King, Weak to Enuma Elish

Notes: Tends to complain all the time about not being Christmas yet...unless it's Christmas Day, of course. The next day, however, she'll start complaining again.
ChaldeaDex Entry:
Servant #179
Artoria Pendragon (Alter) (Summer)



Class: Rider
Gender: Female
Height/Weight: 154cm/42kg
Alignment: Lawful Evil
Origin: Arthurian Mythology, Britain
Debut: Carnival Phantasm
Likes: Popsicles
Dislikes: Cooking by herself
Line: “Rider Class Servant, Artoria Pendragon. Now that I am here, you'd best resolve yourself for an ideal lifestyle. I won't hear your calls for five more minutes or permit a lack of exercise. Cleaning and laundry are to be done thoroughly. Coo... cooking is... I'll show you what's within my capabilities.”
Comment: Her alignment became evil not because she doesn't regard herself well as a maid, but supposedly because of her own tactlessness in resorting to forceful methods to achieve her ideal service.

Tenacious Blaze. The Alter version of Artoria Pendragon was created in a Holy Grail War where she was forced into the contents of the corrupted grail, being reformed by All the World’s Evils into a tyrant that only cares for those that are mentally strong by raising her issues and turning them into a morality inverting curse. Thus, it’s unexpected that she was summoned as a maid.

Her personality remains as cold and strict, yet is also more submissive and loyal to the one she would call a Master. Her sole existence is a contradiction, but honestly, with the large number of alternate versions of herself, one that is Santa Claus and another a Sith Lord, why question it?

According to her, she’s not interested in getting any wish granted, but is interested in getting more house appliances.

Parameters
Strength: B
Endurance: C
Agility: B
Mana: A
Luck: B
Noble Phantasm: A

Class Skills
Magic Resistance: Rank B. Protection from magic effects.
Riding: Rank B. The ability to master any mount.

Personal Skills
Independent Action: Rank EX. The ability to remain in existence without any magic source for some time.
Summer Sweeper!: Rank A. Extreme expertise at house chores, necessary when being at the beach.
Coaching: Rank A+. One is a strict tutor who expects results from training.
Reloaded: Rank C. One is always ready with back-up firepower.

Noble Phantasm
Secace Morgan: Sword of Dawnless Burning Victory: Rank C, Anti-Army type.
Secace is a short sword wielded by King Arthur in legends, she possesses it along Excalibur Morgan and they can combine into a large sniper rifle to "repel the filthy invaders before they enter the 'lord's domain.'" It is actually an Anti-Material Rifle, but pointing out that fact to Artoria could result in that person having their "pretty face blown off." Usually disguised as a broom and pistol.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Dragon, Artoriaface, King Arthur, King, Weak to Enuma Elish

Notes: Considers Moriarty her senior in marksmanship.
ChaldeaDex Entry:
Servant #5
Nero Claudius Caesar Augustus Germanicus



Class: Saber
Gender: Female
Height/Weight: 150cm/42kg
Alignment: Chaotic Good
Origin: Historical Fact, Rome
Debut: Fate/EXTRA
Likes: Herself, Praetor
Dislikes: Moderation, rebellion, downfall, abstinence
Line: “Umu! You've chosen well! You understood that you are not wrong, Mage!!”
Comment: "Yeah, you can leave everything to me!"

The Emperor of Roses. A notorious tyrant that ruled over Rome. Nero was a girl who was chosen as heir once her mother, Aggripina, married the emperor. Adored at first by the population, during the first years of her rule Nero tried to abolish all unfair traits and try to deal with a corrupted government to ensure her citizens’ safety. But Aggripina only saw her daughter as a tool.

Aggripina poisoned Nero to give her constant headaches as to not disobey her, making Nero commit horrible acts such as her infamous persecution of Christians. Even after Aggripina’s death, her poison still remained. Eventually, tired of this, Nero committed suicide after many attempts.

A person passionate on arts, she wishes to create various works to show her (inexistent) talent.

Parameters
Strength: D
Endurance: D
Agility: A
Mana: B
Luck: A
Noble Phantasm: B

Class Skills
Magic Resistance: Rank C. Protection from magic effects.
Riding: Rank B. The ability to master any mount

Personal Skills
Migraine: Rank B. A curse from a past life that decreases mental skills.
Goblet of Wealth: Rank B. The joy one obtained from one's fortunes makes it hard to bring down their mood.
Invictus Spiritus: Thrice, Though I Welcome the Setting Sun: Rank EX. A skill to revive oneself up to three times in battle upon activation.
Imperial Privilege (Applause): Rank EX. The ability to use one's authority to access any other skill at will temporarily. A desire driven by the simple craving of seeking the praise of others.

Noble Phantasms
Laus Saint Claudius: Imperium of the Maiden's Flowery Words: Rank B, Anti-Team type.
Aestus Domus Aurea, a theatre Nero built in honor of herself and all kinds of arts, it has become a Reality Marble. Not only do her parameters increase inside it, but she’s capable of realizing this technique, a powerful slash where she dashes forward and performs a slash that seems to create an effect of petals flowing with it thus following her theme of flowers. It’s more like a skill in application but it has become more than that.
Aestus Domus Aurea: Golden Theater of the Flamboyant: Rank B, Anti-Team type.
A Reality Marble, or at least something close enough to be classified as one. The Domus Aurea was a theater built by Nero on her lifetime to exhibit her talents that she doesn’t have. When it opened, the spectators left midway at Nero’s performance, making her block all exits. This manifests in that any escape without Nero’s permission is impossible and them becoming weaker.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Roman, Artoriaface, King, Weak to Enuma Elish

Notes: Under a Holy Grail War, she shared a Master with EMIYA and Tamamo. As such, she considers them as her subordinates, dragging them in various schemes even if she has a rivalry with the former.
ChaldeaDex Entry:
Servant #90
Nero Claudius Caesar Augustus Germanicus (Bride)



Class: Saber
Gender: Female
Height/Weight: 154cm/42kg
Alignment: Chaotic Bride
Origin: Historical Fact, Rome
Debut: Fate/EXTRA CCC
Likes: Her outfit
Dislikes: Cheaters
Line: “Umu, with a new outfit, I re-appear! Bride Saber is a good title, but Nero Bride is better!”
Comment: "Umu, an ace in the hole wedding dress!"

Love of the People. The same Nero as always, only in a bride getup. Even her sword could read the mood and turned into a silver snow color. This version of the Roman Emperor was meant to be summoned in a certain Holy Grail War, but something went wrong and she ended up here with us instead. Personality-wise, she differs from the regular Nero in being more affectionate to others.

Her parameters have also increased, she shows more generosity, charisma and slightly more talent. All of this come with a prize thogh: her migraine has increased. She suffers more constant headaches than her regular self, so while effective in combat, don’t hope her to be 100% effective on battle.

Her wish is to be free from her headaches.

Parameters
Strength: B
Endurance: C
Agility: A
Mana: E
Luck: A
Noble Phantasm: B+

Class Skills
Magic Resistance: Rank C. Protection from magic effects.
Riding: Rank B. The ability to master any mount

Personal Skills
Star in Heaven: Rank EX. A skill that denotes great emotion on a single person.
Flower on Earth: Rank A. A skill that denotes an unparalleled beauty that motivates others.
Love to the People: Rank EX. A skill that denotes a high grade of generosity for one’s followers.
Migraine: Rank B. A curse from a past life that decreases mental skills.

Noble Phantasms
Fax Caelestis: Closing Rose That Fames Stars: Rank B++, Anti-Unit type.
Like her regular self, Nero Bride is still capable of using her Reality Marble, the Domus Aurea theater. Likewise, this Noble Phantasm is a sword technique like Laus Saint Claudius. By swinging her sword into a circle motion, it becomes engulfed in flames. She then charges towards the enemy and a fire will burst out from the wound. It will inflict a burn status on the enemy.
Nuptiae Domus Aurea: Wedding Theater of the Flamboyant: Rank B, Anti-Team type.
A Reality Marble, or at least something close enough to be classified as one. The Domus Aurea was a theater built by Nero on her lifetime to exhibit her talents that she doesn’t have. As Bride, it has become Nuptiae Domus Aurea, turning the theater into a place where a wedding ceremony is held. Aside from the usual effects, Nero’s loveliness towards others also increases.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Roman, Artoriaface, King, Weak to Enuma Elish

Notes: Slightly more talented than regular Nero at arts. The key word is "slightly."
ChaldeaDex Entry:
Servant #175
Nero Claudius Caesar Augustus Germanicus (Summer)



Class: Caster
Gender: Female
Height/Weight: 150cm/42kg
Alignment: Chaotic Summer
Origin: Historical Fact, Rome
Debut: Fate/EXTRA CCC
Likes: The single red flower that shines even more by the shore AKA herself
Dislikes: Summer Artoria Alter
Line: “Surprised after suddenly seeing me in a swimsuit? You are surprised, aren't you? Umu, I am also happy and excited! Caster, Nero Claudius, has come forth in response to your summons! Let's make this an unforgettable summer!”
Comment: Surprisingly, even though she has turned into the Caster class, her parameters remain the same as when she is of Saber class (excluding Noble Phantasm).

Golden Theater Praised In Song. A tyrannical emperor known for committing a number of various atrocities on Christians, one who was poisoned by her mother Agrippina to serve her as a political tool and ended up dying by suicide. Now she’s here once again, in a swimsuit no less. In regards to personality, she would be in the middle of her regular and her bride selves, so not expect much.

As for her qualification for the Caster class, while not a magus in life, it was recognized that she always possessed a number of high quality magic circuits and Simon Magus recognized she had lots of potential to become a magus as powerful as one that came directly from the Age of Gods.

Her wish is for prosperity, but shall she see a wish granting device, she’ll shake it off, thinking it would ruin the festivities.

Parameters
Strength: D
Endurance: D
Agility: A
Mana: B
Luck: A
Noble Phantasm: A

Class Skills
Territory Creation: Rank A+. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank -. The ability to produce various magical items. Nullified by Item Construction (Strange).

Personal Skills
Item Construction (Strange): Rank EX. The ability to produce various magical items... or at least it’s meant to do that, but they have an odd vibe.
Riding: Rank B. The ability to master any mount.
Rampaging Privilege: Rank EX. A skill converted from Imperial Privilege, allowing one to use their past experiences.
Dreams for Summer: Rank A. A variant of Beach Flower. While beautifully showing off, the smiles of others are enough reward to oneself.
Undying Magus: Rank A. Magecraft that was once taught by Simon Magus. Simon accepted his punishment of decapitation and resurrected.
Seven Crowns: Rank C. That fragrance thickens the blade, and also sharpens the armor. Its whereabouts are vague, and it renders class disadvantages as something meaningless.

Noble Phantasm
Lauda Lentum Domus Illustrius: Golden Theater Praised In Song: Rank A, Anti-Army type.
Nero’s Reality Marble, the theater she built in life as to show her talents to others cough*shame she doesn’t has any*cough. In this incarnation, the theatre has been entirely remodeled in a sea theme, with various pipes and organs attached to it that amplify her voice when she sings. Then why does it causes damage? It’s simple: Nero is completely oblivious she can’t sing. In the least.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Artoriaface, Roman, King, Weak to Enuma Elish

Notes: If she and her other selves plan on doing a concert, unless you want to go deaf, never go. Especially if they decide to collaborate with Elizabeth and her other selves. Doesn’t get along with Summer Artoria Alter, but thinks the regular Summer Artoria is beautiful.
ChaldeaDex Entry:
Servant #8
Attila the Hun (Altera)



Class: Saber
Gender: Female
Height/Weight: 160cm/48kg
Alignment: Chaotic Good
Origin: Historical Fact, Central Asia and Northern Europe
Debut: Fate/Grand Order
Likes: Doesn’t know, probably fighting?
Dislikes: The destruction she causes
Line: “My name is Altera, descendant of the Huns and the God of War's warrior.”
Comment: Had a liking for the War God Mars (Ares) since she was born.

The Scourge of God. A warlord from the 5th century who led the Hun nomads, better known by the name of Attila. She invaded across the lands and established an empire that lead central Asia to the northern Europe, being one of the responsible for the collapse of the Roman Empire. Despite all of this, Altera was just a political tool, one that could never feel any emotion and only sook destruction.

Some details remained hidden in history: Altera wasn’t born amongst them, but rather found by the Huns along her sword. Nobody knew where she came from, but they took the baby and raised them as their ruler. Turns out, she was an alien of the Velber race sent to destroy the planet, but was stopped by a holy sword.

Her wish is weird; she wants to see how her life would have been if she wasn’t a warrior. It’s not that she dislikes it, she’s just curious.

Parameters
Strength: B
Endurance: A
Agility: A
Mana: B
Luck: A
Noble Phantasm: A+

Class Skills
Magic Resistance: Rank B. Protection from magic effects.
Riding: Rank A. The ability to master any mount

Personal Skills
Divinity: Rank B. The measure to know how close one is to be a Divine Spirit.
Civilization Erasure: Rank EX. A skill that turns everything in the user’s grasp into the most suited for oneself.
Military Tactics: Rank B. A talent to strategize military movements.
Natural Body: Rank EX. A skill that denotes a perfectly born body.
Star Emblem: Rank EX. A unique pattern on one’s body that increases the attack power.
Familiar Creation: Rank EX. A skill that allows the user to create a familiar and control it from a distance.
Scourge of God: Rank A. A skill that allows one to ignore any advantage the enemy may have in combat.
Perfect Construct: Rank EX. One's body is truly flawless in every conceivable way.

Noble Phantasms
Photon Ray: War God's Sword: Rank A, Anti-Army type.
A longsword the Huns found Altera with. It has a futuristic design and functions as a drill as well. Believed to be capable of destroying all existence of Earth and even harvest the power of the War God Mars, when activated, Altera charges at and annihilates the enemies like a shooting star with the sword projecting rainbow-like prana. It is said to be something similar to a Divine Construct.
Teardrop Photon Ray: Star of Tears, Sword of the War God: Rank A++, Anti-Army type.
It turns out to be, Photon Ray is a Divine Construct that belonged once to the God Mars slayed by the Velber. This sword of light is, in actuality, nothing but some sort of laser pointer that designates an attack spot. Once invoked by its true name, the real Photon Ray, a giant pillar of light, descends from the sky and annihilates the area that was pointed by Altera and everything in.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Divine, King, Weak to Enuma Elish

Notes: Bunyan's adoptive sister. Bonded with Fi quickly over how both were initially emotionless.
ChaldeaDex Entry:
Servant #197
Attila the Hun (Altera the Sun[ta])



Class: Archer
Gender: Female
Height/Weight: 160cm/48kg
Alignment: Chaotic Good
Origin: Historical Fact, Finland (allegedly)
Debut: Fate/Grand Order
Likes: Christmas, sheep
Dislikes: Nothing known yet
Line: “Fu. We’re in a birthday. So let’s do this. I invite you to accompany in this year’s Christmas. Let’s give gifts together. Of course, I get bored alone so I’d prefer to avoid it.”
Comment: The name of the sheep she mounts on is Zerco. It's signature move is the imitation of Elder Santa Claus. ※Elder Santa Claus is Altera's imaginary being.

The Santa of Sun. A King of the Huns who conquered a large part of the world, Altera was in reality an alien of the Velber race who was found by the Huns as an infant. The Huns aimed to craft her into a powerful warrior and political tool, living an emotionless life where she did nothing aside from destroying civilizations, being remembered as a savage king who ruined many so empires.

Thus, wanting to come in a better light and wishing to help others, she has been summoned now as a new Santa Servant. This time, Altera has no fear of her Velber heritage, in fact deciding to use her innate abilities to spread the message of Christmas and happiness to all people she can find.

So far her wish remains unknown for the moment.

Parameters
Strength: C
Endurance: B
Agility: A+
Mana: A
Luck: A
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank B. Protection from magic effects.
Independent Action: Rank -. The ability to remain in existence without any magic source for some time.

Personal Skills
Riding: Rank EX. The ability to master any mount.
Civilization Erasure: Rank EX. A skill that turns everything in the user’s grasp into the most suited for oneself.
Divinity: Rank B. The measure to know how close one is to be a Divine Spirit.
Starman’s Gift: Rank A. The ability to give presents after becoming Santa Claus due to a star’s blessing.
Rainbow Candy Crafts: Rank B. Possession of a blessed candy cane that can be utilized to spread happiness. And as a weapon.
Twinkle Star Emblem: Rank EX. A unique pattern on one’s body that grants a blessing for 3 minutes.
Natural Body: Rank -. A skill that denotes a perfectly born body. Nullified due to the need to sustain in cold temperatures

Noble Phantasm
Candy Star Photon Ray: Rainbow of the Holy Light, Sword of the War God: Rank EX, Anti-World type.
The reason why Altera in this state qualifies for Archer, it is the combined use of her Photon Ray, her Velber abilities and her Christmas spirit. By using Photon Ray as a pointer, Altera signals so many more of her sheep to come. The sheep are in reality Velber-produced Anti-Cells disguised, which propel themselves to the target as missiles, the use of those rising its type to Anti-World.

Attribute: Star

Traits: Hominidae Servant, Humanoid, Divine

Notes: So far the strangest Santa of all. Some people are wary of her freely using her Velber-side abilities, but is still ultimately a good person.
ChaldeaDex Entry:
Servant #76
Sir Mordred



Class: Saber
Gender: Female
Height/Weight: 154cm/42kg
Alignment: Chaotic Neutral
Origin: Arthurian Mythology, Britain
Debut: Fate/Apocrypha
Likes: Victory, glory, honor, cruising around town, Father
Dislikes: Defeat, abasement, being disregarded, Father
Line: “Saber, Mordred has come. Is Father here?”
Comment: Her physique is a complete match to Artoria.

Knight of Treachery. Illegitimate son of King Arthur with his sister, Morgan le Fay. Mordred, like her father, is actually female. She’s a homunculus that was mothered by Morgan, using genetic material from Artoria. Mordred quickly became one of the Knights of the Round Table, revealing later her heritage. However, while not hating her, Artoria didn’t recognize Mordred as heir at all.

Gaining a grudge on her father, Mordred took the opportunity while Artoria was gone to take the throne. At a point, she agreed to make negotiation with her father, but this only led to the Battle of Camlann, ending with Mordred dying at Artoria’s hands not before she dealt a fatal blow to her.

Her wish is to go back in time and pull out the Sword in the Stone to become king, showing Artoria she’s more qualified.

Parameters
Strength: B+
Endurance: A
Agility: B
Mana: B
Luck: D
Noble Phantasm: A

Class Skills
Magic Resistance: Rank B. Protection from magic effects.
Riding: Rank B. The ability to master any mount

Personal Skills
Instinct: Rank B. The ability to recognize favorable conditions for battle.
Mana Burst: Rank A. A release of mana that increases performance.
Battle Continuation: Rank B. A strong vitality and willpower to remain in combat even with serious and fatal injuries.
Charisma: Rank C-. The natural talent to command others.
Cigarette Lion: Rank B+. A skill that denotes a nonchalant yet vigilant perspective on the battlefield.
Helm of Hidden Infidelity: Rank EX. An armor that hides the stats from any ability that lets one know identities.
Knight of Crimson Thunder: Rank A+. One's status as a knight wielding the might of lightning itself.

Noble Phantasms
Clarent Blood Arthur: Rebellion Against My Beautiful Father: Rank A++, Anti-Army type.
Clarent, a sword that is the anti-thesis to Excalibur, it was once a holy blade that got stolen and corrupted on Mordred’s hands. By focusing her Mana Burst on it, she’s able to manifest her hatred towards Artoria in the form of a wave made of red blood lightning. During the use of this technique, her other Noble Phantasm, Secret of Pedigree, is unusable. It deals more damage to those with the King Arthur trait.
Clarent: Radiant and Brilliant Royal Sword: Rank C (Downed from B), Anti-Unit type.
A holy sword that was once held by King Arthur, it is said to be the sister sword to Caliburn. It is bestowed to those with the title of kingship, however, as Mordred stole it and took over the throne, she was never recognized as a true king, so the sword got brought one rank down and she can’t use all the benefits from it. Still, she can use it to amplify her performance and hatred.
Secret of Pedigree: Helm of Hidden Infidelity: Rank C, Anti-Unit (Self) type.
A helmet given to Mordred by Morgan, who she told to never remove it as to keep her identity and lineage a secret. When put on use, it hides Mordred’s stats from any abilities that are able to pick on other names or even simple deduction of her identity, even from her own Master. While her parameters and class can still be seen, her skills, true name and Noble Phantasms are hidden.

Attribute: Earth

Traits: Hominidae Servant, Humanoid, Dragon, Artoriaface, Weak to Enuma Elish

Notes: Yang's Servant. She used to lead what she calls the London Gang, consisting on Shakespeare, Frankenstein, Jekyll and sometimes Andersen. With only her and Frankenstein as its sole survivng members, it was disbanded.
ChaldeaDex Entry:
Servant #132
Sir Mordred (Summer)



Class: Rider
Gender: Female
Height/Weight: 154cm/42kg
Alignment: Chaotic Good
Origin: Arthurian Mythology, Britain
Debut: Fate/Grand Order
Likes: Summer, the sea, her Master
Dislikes: Winter
Line: “Yah-hoo, Master! I came to play! Ah, keep it a secret from Father! I snuck this board out secretly!”
Comment: Due being so festive, she is displaying a more softhearted side.

Surfer Knight of Treachery. Illegitimate son of King Arthur, Mordred was a homunculus conceived by Morgan le Fay using their genes to bring the King’s downfall. This version of the knight, doesn’t care about any of that. Somehow, Mordred discovered that she got a natural talent for the sport of surfing. Since then, she stole the holy shield Prydwen, turning it into her own surfing board.

Overall friendly and affectionate, she loves the summer more than anything, where she feels free from Morgan’s clutches and a desperation for Artoria’s approval. She’s more feminine than her Saber-self and would act like an obedient daughter to her Father. And prone to fall in love easily.

Her wish is to have an endless summer for herself, one to surf all she wants.

Parameters
Strength: C+
Endurance: B
Agility: A+
Mana: B
Luck: A
Noble Phantasm: A

Class Skills
Magic Resistance: Rank B. Protection from magic effects.
Riding: Rank -. The ability to master any mount. Nullified by Surfing.

Personal Skills
Surfing: Rank A. A skill similar to Riding, but it only applies to surfing.
Cerulean Ride: Rank A. A natural talent for surfing.
Rodeo Flip: Rank A+. The ability to perform countless surfing tricks.
Perpetual Summer: Rank B. Determination to withstand even on the worst situatioás, being in a constant summertime mood.

Noble Phantasm
Prydwen Tube Riding: Domineering the Surging Waves in a Majestic Poise: Rank A, Anti-Wave type.
Prydwen, a curious name on the Arthurian tales. On some, it’s the name of a ship. On others, it was a shield. Here, however, it’s revealed it’s in fact, a magic shield able to turn into a ship. Mordred, in turn, transformed it into a surfing board. Despite that it’s still a weapon able to cast control over water, as Mordred uses it to surf on top of a tsunami created by her to destroy her opponents.

Attribute: Earth

Traits: Hominidae Servant, Humanoid, Artoriaface, Weak to Enuma Elish

Notes: More mellow and prone tell her feelings than her Saber counterpart.
ChaldeaDex Entry:
Servant #101
Rama



Class: Saber
Gender: Male
Height/Weight: 168cm/65kg
Alignment: Lawful Good
Origin: Mythology, India
Debut: Fate/Grand Order
Likes: Dance, music, martial arts, meditation
Dislikes: Depravity
Line: “Servant, Saber. Great King of Kosala, Rama. It's alright, leave it all to me!”
Comment: He refers to himself as "Yo"

Seventh Avatar of Vishnu. He’s the protagonist of the Epic Poem Ramayana. An avatar of one of the Supreme Gods, he was born as the prince of a country who was expelled by a relative. At a point, he met the princess Sita, they fell in love and married, but she was snatched away by the Demon Lord Ravana. Along an army of monkeys, he fought Ravana for 14 years to get Sita back.

However, even if he killed Ravana, a cursed was placed on him and Sita to never share joy again, eventually separating them after Sita died. Even if he was in grief, Rama ruled wisely over the world for 11000 years, an age with no war and violence. He has become a popular Indian figure.

What he wishes for is to reunite with Sita, to talk to her, to be with his wife.

Parameters
Strength: A
Endurance: B
Agility: A+
Mana: B
Luck: B
Noble Phantasm: A

Class Skills
Magic Resistance: Rank A. Protection from magic effects.
Riding: Rank A+. The ability to master any mount

Personal Skills
Martial Blessing: Rank A. A skill that denotes one is proficient in all kinds of martial arts, including swordsmanship, archery, etc.
Charisma: Rank B. The natural talent to command others.
Curse of Separation: Rank A. A force that prevents one from seeing and having joy with their beloved.
Dream of a Second Marriage: Rank EX. The hope that perhaps re-marrying their beloved could undo a powerful curse.
Divinity: Rank A. The measure to know how close one is to be a Divine Spirit.

Noble Phantasms
Brahmastra: Rakshasa-Piercing Immortal: Rank EX, Anti-Demon type.
Rama is better qualified for the Archer class, this is due to his Noble Phantasm being that of the arrow he used to strike Ravana down, forcibly modified into a sword. It still retains the ability as a ranged weapon though, and is thrown when activated. Once called by name, the sword gets imbued in a holy thunder, which eradicates evil and deals fatal damage to those of Demon trait.
Vishnu Bhuja: Arms of the Great One: Rank A, Anti-Army type.
A weapon storage bestowed by the sage Vishwamitra which purpose are to oppose Gods and Demons. Some of these numerous weapons include chakrams, Shuuravara, Pinaka, and so on. The higher his Divinity, the closer his existence to Vishnu, and the number of weapons he can bring out also increase. At rank A, while being a Saber, it is possible to operate as Archer and Lancer.

Attribute: Sky

Traits: Hominidae Servant, Humanoid, Divine, Brynhildr’s Beloved, King, Weak to Enuma Elish

Notes: Although Archer is the class most suited for him, he chose to be summoned as a Saber so if his wife Sita gets to be in the same Holy Grail War as him, she would get the Archer position. Due to his androgynous appearance, he’s a very frequent victim of jokes regarding traps.
ChaldeaDex Entry:
Servant #126
Sir Bedivere



Class: Saber
Gender: Male
Height/Weight: 187cm/88kg
Alignment: Lawful Good
Origin: Arthurian Mythology, Britain
Debut: Fate/stay night
Likes: Steamed vegetables, King Arthur
Dislikes: Nothing in particular
Line: “Saber, Bedivere. From now on, I shall be your Servant. I believe that is also for the sake of honor to my King.”
Comment: Over 10kg of his weight corresponds to the silver arm.

The Shining Airgetlám. One of the earliest knights to be associated with King Arthur’s legend. Bedivere was a man that, unlike the other knights, didn’t have any special qualities and even lacked a right arm. He only managed to become one of them through pure talent on swordsmanship, becoming the King’s marshal. He was the only survivor of the Battle of Camlann.

His most famous tale comes after that, where he brought the fatally wounded Artoria to a tree, the dying King requesting him to give Excalibur back to the Lady of the Lake. After failing two times due to doubt, he finally returned it and after witnessing his King’s last sleep, he became a hermit.

He possesses no further wish besides his King’s happiness.

Parameters
Strength: A
Endurance: B
Agility: A+
Mana: C
Luck: B
Noble Phantasm: A

Class Skills
Magic Resistance: Rank B. Protection from magic effects.
Riding: Rank A. The ability to master any mount

Personal Skills
Military Tactics: Rank C. A talent to strategize military movements.
Calm and Collected: Rank B. A mind that can adapt to any situation without losing composure and negates external interference.
Oath of the Protector: Rank B. A devotion to the protection of others that increases endurance.
Knight's Tactics: Rank B. A talent of adapting to military situations in chivalrous ways.

Noble Phantasms
Switch On - Airgetlám: Take Up A Sword, Silver-Colored Arm: Rank C+, Anti-Unit type.
Bedivere’s most famous deed was to return Excalibur. Due to the lack of a left arm, he has been bestowed with a silver one called Airgetlam, an allusion to that of the Celtic War God's. However, the truth is that this arm is none other than Excalibur itself, modified by Merlin to become a prosthetic limb. With it, he can unleash an anti-army extermination attack called Dead End.
Dead End - Airgetlám: Flash, Silver-Colored Arm: Rank A+, Anti-Unit/Anti-Army type.
A special slashing technique utilizing the silver arm that is concealing a colossal amount of magic energy thanks to said arm being secretly the legendary sword Excalibur. It can only be activated during the arm's combat activation mode with a True Name release. A flashing anti-unit, anti-army annihilation attack that blazes through the enemy line by means of a hand swing.

Attribute: Star

Traits: Hominidae Servant, Humanoid, Brynhildr’s Beloved, Weak to Enuma Elish

Notes: "King Arthur, this happiness you have achieved, is this the continuation of your dream?"
ChaldeaDex Entry:
Servant #153
Miyamoto Musashi



Class: Saber
Gender: Female
Height/Weight: 167cm/56kg
Alignment: Chaotic Good
Origin: Historical Fact, Japan
Debut: Fate/Grand Order
Likes: Pretty boys, training with swords
Dislikes: Someone who tramples on the enthusiasm of others for their own enjoyment, those who sneakily attack you when you're hungry
Line: “Shinmen Musashi-no-Kami Fujiwara no Harunobubu...!? Sorry, let's do that over! Servant Saber, Shinmen Musashi has arrived! Show me something fun and interesting, Master!”
Comment: "My formal name? Shinmen Musashi-no-Kami Fujiwara no Harunobu. Still, it’s easier if you just call me Musashi."

Sword Saint. Musashi was one of the most important samurais of Japan’s history, living during the Edo and Sengoku periods, a traveler who perfected the dual wielding blades, which at that time was considered time consuming and tiring, in her own style called Two Heavens as One Style. A genius swordswoman and strategist, she started an undefeated carrer at the age of 15 years old.

Although she created many tales from all her duels, her most famous deed was her duel against her long life rival, Kojirou Sasaki, which ended clearly in her victory, even if the circumstances are unknown and historians still debate on how up to this day, some claiming she could have cheated.

She has no known wish at the moment.

Parameters
Strength: B
Endurance: B
Agility: B
Mana: E
Luck: B
Noble Phantasm: B

Class Skills
Magic Resistance: Rank A. Protection from magic effects.
Riding: Rank -. The ability to master any mount.

Personal Skills
Fifth Form: Rank A. To attack so fast and proficiently one can give a second strike at the same time.
Empyrean Eye: Rank A. A type of Mystic Eyes that narrow all possible futures to the one the user desires.
Mukou: Rank A. The highest rank that a Japanese swordsman could reach.
The Book of Five Rings: Rank -. The compilation of one's cultivated techniques and mental state during lifetime.
Battle Continuation: Rank EX. A strong vitality and willpower to remain in combat even with serious and fatal injuries.

Noble Phantasms
Six Realms Five Planes, The Divine Figure of Kurikara: Rank A+, Anti-Unit/Anti-Fate type.
Ashura is the name of low ranking deities from Buddhism, known to have multiple limbs and/or heads. Musashi calls forth the aid of a powerful one, wielding blades on his hands, the Ashura attacks the opponent to buy Musashi time that she uses to combine her two swords. With this done, she releases a powerful stream of heavenly light that might obliterate her adversaries.
Ganryū-jima: Anti-Swordsmaster Greater Bounded Field: Rank EX, Anti-Unit type.
A "fantastic sword move" that Miyamoto Musashi is said to have used only once during her long life as a swordsman. The only one who knows what the technique is like is Musashi, as none who have seen it have survived. It is a special Saint Graph that mercilessly insults, disparages and crushes swordsmen who degrade themselves to sorcery, dark arts or heresy.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Weak to Enuma Elish

Notes: One of Shez's Servants, who she became fast friends with due to their similar fighting style and abilities. A bit of a proud ditz with one of the biggest appetites in all of Chaldea. The only person around that gets on Kojirou’s nerves. That said, it’s not like she’s glad at his presence at all. Her type of man is that of a handsome samurai. Idolized Ushiwakamaru since she was a child and was shocked to discover she was a girl too.
ChaldeaDex Entry:
Servant #261
Miyamoto Musashi (Summer)



Class: Berserker
Gender: Female
Height/Weight: 167cm/46.5kg
Alignment: Chaotic Good
Origin: Historical Fact, Japan
Debut: Fate/Grand Order
Likes: Foam sword fights, fighting strong opponents, jet skiing, anything fun
Dislikes: The her that won't play, whatever that means
Line: “Yay! Berserker, Musashi Miyamoto, has been summoned! I never thought I'd make my swimsuit debut...! Hehe...if I'm being honest, I've been interested in wearing one, so that's a lucky break! I'm looking forward to our summer adventures, Master!”
Comment: "Eh? I lost weight even though I'm a Servant!? Ahahaha! That's nonsense! Well, I may have worked out a bit to prepare for this season..."

American Miyamoto Iori. Trading katana for foam swords, among other weapons, the famed swordmaster Miyamoto Musashi has succumbed to the allure of swimsuits as well. A female swordmaster who is bright, cheerful, and dignified. All-in-all, she's vibrant. In other words, she's the usual Musashi. Yet, the allure of summer managed to infect even Musashi, making her even more of the above than usual.

However, for some reason, she pretends that she is not Musashi, instead wanting to be called Miyamoto Iori, the name of one of her adoptive sons as well as one of her disciples. We're not sure why either but playing along is probably the safest option, given her Berserker class.

If she were to find a Holy Grail, she would use it to summon udon noodles on demand so she may never reach the brink of starvation.

Parameters
Strength: A+
Endurance: B
Agility: B
Mana: C
Luck: D
Noble Phantasm: D

Class Skill
Mad Enhancement: Rank EX. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Magic Resistance: Rank C. Protection from magic effects.
Riding: Rank D. The ability to master any mount.
Divinity: Rank D. The measure to know how close one is to be a Divine Spirit.
Accel Turn: Rank B. A boost of maneuverability that grants the user more ease when driving wheeled-vehicles.
Fifth Serving: Rank A. One's shapeshifting blades can fuse into a single blade for additional effects. A single strike shall hit twice.
Heavenly Demonic Thundering Eye: Rank EX. A type of Mystic Eyes that narrow all possible futures to the one the user desires. However, they have gone haywire, causing an explosive surge of attack power and sharpening them to extreme levels.

Noble Phantasm
Ganryū-jima: I Was Told There Would Be Magic Sword-Busting!: Rank EX, Anti-Unit type.
A "fantastic sword move" that Miyamoto Musashi is said to have used only once during her long life as a swordsman. The only one who knows what the technique is like is Musashi, as none who have seen it have survived. However, in this summertime form, this technique was altered significantly, Rather than being a sword strike, Musashi runs people over with a jet ski.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Divine, Weak to Enuma Elish

Notes: Copied the Accel Turn skill from watching Ishtar and acquired low-ranked Divinity by accidentally eating offerings that were meant for the Buddha himself. "Ehehe- -embarrassed grin with 100% stupidity-"
ChaldeaDex Entry:
Servant #160
Arthur Pendragon



Class: Saber
Gender: Male
Height/Weight: 181cm/68kg
Alignment: Lawful Good
Origin: Arthurian Mythology, Britain
Debut: Fate/Prototype
Likes: Hasn’t thought of it much
Dislikes: Hasn’t thought of it much
Line: "I am Saber. A Servant, who will protect you, protect the world."
Comment: He is good at eating, but also good at cooking.

The Once and Future King. Arthur Pendragon was born from King Uther and put under the care of Sir Ector and Sir Kay. Guided by the magus Merlin, he would draw the sword Caliburn, gaining his title as king. Respected and feared by many, Arthur established the Knights of the Round Table, married the princess Guinevere and feigned enemies. But many conspiracies raised against him.

Being cheated by Guinevere on Sir Lancelot sparked a civil war, which his jealous enemy and sister, Morgan le Fay used in her favor to make her and Arthur’s forcefully conceived offspring, Mordred, attempt to take the throne, resulting in the Battle of Camlann. Arthur died shortly after from fatal wounds.

He once had the wish of returning to the past and change things for the better, but after an experience in a Holy Grail War, he realized there’s no wish granting device and moved on.

Parameters
Strength: A
Endurance: A+
Agility: B
Mana: B
Luck: B
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank A. Protection from magic effects.
Riding: Rank B. The ability to master any mount.

Personal Skills
Charisma: Rank B. The natural talent to command others. Nullified when Giant Beast Hunting is active.
Instinct: Rank A. The ability to recognize favorable conditions for battle.
Mana Burst: Rank A. A release of mana that increases performance.
Giant Beast Hunting: Rank A. An increase in power when fighting giant enemies. Grants advantage over those with Massive trait.
Sign of Red Dragon: Rank A. A large increase in mana achieved by drawing from one's draconic blood.
Dazzling Journey: Rank EX. The result of one's adventures has made them particularly proficient in combat.
Holy Swordsman (Planet): Rank A+. Chosen by the Planet as wielder the legendary Excalibur, one carries incredible power in battle.

Noble Phantasms
Excalibur: Sword of Promised Victory: Rank EX, ??? type.
A Divine Construct made by fairies, a Noble Phantasm of high class. However, it's held back by 13 seals corresponding to each Knight of the Round Table, which can be unlocked by meeting certain conditions. When half are unlocked, it can unleash its true power. When all of them are, it can save the world. His world's Merlin helps him by unlocking the seals of Bedivere, Gareth, Lancelot, Mordred, Galahad and himself on normal circumstances.
Invisible Air: Bounded Field of the Wind King: Rank C, Anti-Unit type.
A Bounded Field that surrounds Excalibur. As in a Holy Grail War, it’s better for Servants to not know each other’s identities due to weaknesses, Excalibur can be covered in a sheath of wind that makes it impossible to be seen, therefore making anyone unable to recognize the sword. Arthur can also release a torrent of wind called Strike Air, where the wind is released like a hammer.

Attribute: Earth

Traits: Hominidae Servant, Humanoid, Dragon, King Arthur, Brynhildr’s Beloved, King, Weak to Enuma Elish

Notes: Ruby’s Servant. According to him, he came to her because she looked lonely at the time. Being male like in legend makes him more known than Artoria. As such, he is granted more power based on popularity, making him outmatch her in all fields. Is good at cooking, but purposefully messes up many of his dishes just to get the reactions of others.
ChaldeaDex Entry:
Servant #165
Suzuka Gozen



Class: Saber
Gender: Female
Height/Weight: 164cm/51kg
Alignment: Neutral Evil
Origin: Mythology, Japan
Debut: Fate/EXTRA CCC Fox Tail
Likes: Love, love gossip, a wonderful boyfriend, a date with a wonderful boyfriend, talking with a wonderful boyfriend and so much more
Dislikes: Her love being bad-mouthed, those who make fun of her beloved boyfriend
Line: “Servant Saber, arrived superbly to your summons! Something like that~★”
Comment: Of course, her height does not include the fox-ears.

Heavenly Demon Princess. A character from Japanese folklore, also known as Princess Suzuka. Though there’s no concrete version of her origin, she’s cited to be a thief, an oni, a celestial or a combination of the above. Hailing from the Muromachi period, her tale is that of an alliance between her and the oni Akuro-Ou to throw the Japanese government, but were discovered by Sakanoue no Tamuramaro.

Tamuramaro engaged Suzuka in combat, but upon seeing his gallant and fearless bearing, she fell in love. Betraying Akuro-Ou and his retainers, she would assist Tamuramaro in various ways, in the end they engaged and lived happy together for what was left of their days and had a daughter too.

What she wishes for is to meet Tamuramaro once more.

Parameters
Strength: D
Endurance: D
Agility: A
Mana: A
Luck: B
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank A. Protection from magic effects.
Riding: Rank B. The ability to master any mount.

Personal Skills
Divinity: Rank A. The measure to know how close one is to be a Divine Spirit.
Supernatural Power: Rank B (Downed from A). The ability to freely move and levitate nearby objects via telekinesis.
Mystic Eyes: Rank B+. Possession of special eyes that are capable of interfering with the outside world.
Blessing of Wisdom: Rank C. One can channel vast knowledge and reasoning.
JK Power: Rank B+. The sheer power of being a self-proclaimed teenage girl, sublimated into a skill.

Noble Phantasms
Sword of Transcendent Wisdom and Knowledge Daishintou: Love Blast - Heavenly Demon Rain: Rank B++, Anti-Unit type.
The first sword Noble Phantasm of Suzuka Gozen. The name is a shorter version, the full one being a mouthful. Using her floating golden sword with two tassels and a small charm with the same tassels, she begins a chant as they both float into the air. Upon finishing the chant, multiple circles of identical swords appear above her head to be fired as projectile, with the innermost having the least and the others increasing their number.
Blessing of Wisdom: Rank A, Anti-Unit (Self) type.
The second sword Noble Phantasm of Suzuka Gozen. It is activated using her silver sword, granting her of a large sense of reasoning and a lot of wisdom. By using this technique, she can easily read on the opponent’s next move and find the perfect counter to it. Even her personality seems to change as she becomes more ruthless and cold, but also very self-loathing over her deeds.
Trichiliocosm: Rank EX, ??? type.
The third sword Noble Phantasm of Suzuka Gozen and one of the strongest ones to be. By exposing her beloved sword, Kenmyouren, to a rising sun, a trichiliocosm forms within the sword. With it, she is able to survey any event through the manufacturing of every world, even parallel worlds, inside the long sword. If used for a long period, it can deprive her from her Heroic Spirit qualifications.

Attribute: Sky

Traits: Non-Hominidae Servant, Humanoid, Demon, Divine, Weak to Enuma Elish

Notes: Tends to behave and speak like a stereotypical teenage girl. Has a strong rivalry with Tamamo due to sharing many similarities. She even grew fox ears and tail just to annoy her.
ChaldeaDex Entry:
Servant #386
Suzuka Gozen (Summer)



Class: Rider
Gender: Female
Height/Weight: 164cm/51kg
Alignment: Neutral Summer
Origin: Mythology, Japan
Debut: Fate/Grand Order
Likes: Summer, her bike, a boyfriend (believes the last one is included with summer)
Dislikes: Being indecisive, summer's end
Line: "Summer! Full! Blast! Rider Suzuka Gozen, like, answering the summon in Summer Mode~♪ With a swimsuit, in a race, as a queen... been waiting a long time so it's okay to style it up this much, right? I'm real excited to have the best summer ever with Master and everyone! —- yup! Let's have a ton of fun this summer, Master!"
Comment: "A Rider's Noble Phantasm has to be a ramming attack with a vehicle! And if you add a lot of explosions, it will look really good online!"

Demonic Gyaru Shrine Maiden. Staying on brand with her usual tendency of acting like she's a typical teenage girl, Suzuka Gozen has given herself a new form based on the thing every high school student gets excited for; summer vacation!

As teenage girls have far less to worry about and can just go wild when taking a break from school, Suzuka did just that, adopting the persona of a race queen, she's ready to both start races and, due to now being a Rider in this form, partake in them. She's also changed her apperance into something inspired by gyaru's fashion culture to look more "summer-like". Nevertheless, she's still very much the same Suzuka as always.

She wishes to experience summer love, but wants to do so through only her own efforts.

Parameters
Strength: C
Endurance: D
Agility: A
Mana: A
Luck: B
Noble Phantasm: A

Class Skills
Magic Resistance: Rank D. Protection from magic effects.
Riding: Rank A. The ability to master any mount.

Personal Skills
Divinity: Rank A. The measure to know how close one is to be a Divine Spirit.
Territory Creation: Rank C. The ability to build a special terrain that is advantageous to oneself as a magus.
BF Super Summer: Rank EX. A "modern" version of the Beach Flower skill. One's beauty attracts stares from all eyes while at the beach.
Supernatural Power (Summer): Rank A. A variant of Supernatural Power stronger than usual due to the sense of openness in the summer.
Summer Flag: Rank B. The stage where a young girl waves their flag as a race queen is proof of her shining stage.

Noble Phantasm
Midsummer Paradise - Halo Garden: Rank A+, Anti-Army type.
A super high-speed flying assault "light" attack by Suzuka Gozen's flying bike. After Suzuka rams through them, the enemy is caught in the seven-colored light. She's using the same wheel of light she did before dying, but a sun element was added. The way it glows is just like a gaming wheel. It runs on the ground as well as in the sky. And surprisingly, it is an all-purpose oxcart that can even run underwater. However, the true purpose of this Noble Phantasm is to take selfies, and it seems she thinks she can kill two birds with one stone if she can involve the enemy while she's at it.

Attribute: Sky

Traits: Non-Hominidae Servant, Humanoid, Demon, Divine, Weak to Enuma Elish

Notes: Her bike's name is "KMR3000-MH". "KMR" for her beloved sword, "Kenmyouren" and MH for "Maji Hikaru (really sparkles)". The "3000" was chosen arbitrarily to sound cool with "KMR", and has nothing to do with the engine displacement.
ChaldeaDex Entry:
Servant #???
Suzuka Gozen (Santa)



Class: Lancer
Gender: Female
Height/Weight: 164cm/51kg
Alignment: Neutral Evil
Origin: Mythology, Japan
Debut: Fate/Grand Order Arcade
Likes: Helping couples, finding the perfect gifts for couples, thinking of how to make couples happier
Dislikes: Broken hearts, broken crouples, broken gifts
Line: "Master! Merry Chri~! Christmas is a very important event for people in love! And since it is, why shouldn't I be Santa? Let's take a "summoning" selfie! Hahaha~! Master, your face looks really funny ♪. Well, Master, let's deliver love together! Mmmm~! Santa and JK are a perfect combination after all ♪"
Comment: "High-School Santa? Not Bad!"

Loving Santa of the Fourth Heaven. Finally, the celestial princess reached the truth. Could it be that a high school girl dressed as Santa is actually cool? Mistakenly believed that Christmas is a big event for lovers, Suzuka transformed into a new look with a black gyaru style to support everyone's love. There may be some confusion with the cupid of love, but this is the appearance of Santa by Suzuka Gozen

That being said, Suzuka is clumsy when it comes to love, so you shouldn't expect support from her. She would also eventually realize that Christmas being a time for lovers is not something widely believed outside of Japan, as most of the world focuses more on the familial aspects of it.

With that said, she still wishes to help couples have a wonderful time during Christmas.

Parameters
Strength: D
Endurance: C
Agility: A
Mana: A
Luck: C
Noble Phantasm: A

Class Skill
Magic Resistance: Rank C. Protection from magic effects.

Personal Skills
Riding: Rank B. The ability to master any mount.
Divinity: Rank A. The measure to know how close one is to be a Divine Spirit.
Supernatural Power: Rank B (Downed from A). The ability to freely move and levitate nearby objects via telekinesis.
Blessing of the Holy Night: Rank C. A Santa version of the Blessing of Wisdom skill which is shared with others.
Love Confiserie: Rank A. Unique Mystic Eyes which can cause a surge of longing for love. However, they are unable to make the target fall in love with others, instead only fueling existing romantic feelings.

Noble Phantasm
Love Dyed Trichiliocosm: Rank A, Anti-Army type.
Suzuka's three swords changed into two spears in this form. Daitooren and Shoutooren combine into the shiny Ryoutooren, illuminated like fairy lights. Kenmyouren turns into Kenboren, a form based on the Christmas star. When using her Noble Phantasm, Suzuka's wish to support all lovers takes the form of a Love Space she deploys on her area of effect. Everyone in this space, be them friend or foe, is under Suzuka's influence. The ones she supports receive energy, and the ones she antagonizes are branded as roadblocks to romance and have their abilities limited.

Attribute: Sky

Traits: Non-Hominidae Servant, Humanoid, Demon, Divine, Weak to Enuma Elish

Notes: The festive spirit of Christmas is apparently enough for her to use Trichiliocosm without worrying about its drawbacks or using her Blessing of Widsom. Not one really knows how that works.
ChaldeaDex Entry:
Servant #213
Sigurd



Class: Saber
Gender: Male
Height/Weight: 178cm/79kg
Alignment: Neutral Good
Origin: Norse Mythology, Europe
Debut: Fate/Prototype: Fragments of Blue and Silver
Likes: Snowy locations
Dislikes: Small animals, believing them to be sometimes ruthless
Line: "Servant, Saber. My True Name is Sigurd. Are you my Master? Please give me your orders. I promise you they will be carried out swiftly."
Comment: Brynhildr is the one who taught him how to use runes and his prowess is strong enough for him to be summoned under the Caster class.

Völsunga King. The great hero of the Völsunga Saga, hailed as the King of Warriors who slayed the evil dragon Fafnir and ate his heart. The stories of his tragic end were adapted by Germany, evolved and spread throughout the world in the epic poem "Nibelungenlied." A completely square, straitlaced man. The glasses he wears now did not exist during his lifetime. According to him, the glasses are the crystallization of wisdom itself. He says he obtained them after devouring the heart of a dragon.

Sigurd received a prophecy from a prophet named Grípir about his future, and Sigurd knew beforehand he would meet Brynhildr. He also assumed that he would never love her no matter how beautiful the warrior maiden turned out to be. So how did such a sobering prophecy turn out so wrong? Because the emotionless young man discovered love for the first time in his life, and succumbed to his feelings for the warrior maiden, forgetting the tragedy that awaited him afterwards. ...Ultimately, he met a humiliating end by the wiles of the woman he loved, but still loves her to this day.

He has no interest in having a wish granted and, should he find a wish-granting device, would offer it to someone he's close to instead.

Parameters
Strength: A+
Endurance: A+
Agility: B
Mana: C
Luck: E
Noble Phantasm: A++

Class Skills
Magic Resistance: Rank A. Protection from magic effects.
Riding: Rank A. The ability to master any mount.

Personal Skills
Divinity: Rank B. The measure to know how close one is to be a Divine Spirit.
Primordial Rune (Warrior): Rank B. Denotes a warrior who is knowledgeable of the Magic Crest of Northern Europe, the runes.
Dragonkind Modification: Rank EX. An extreme form of Self-Modification, achieved by swallowing a Dragon's heart.
Crystallized Wisdom: Rank A. A magic item that originally should not exist in myths. Something that crystallized the wisdom acquired by eating a Dragon's heart.

Noble Phantasms
Gram: Sword of Destruction: Rank A, Anti-Unit type.
The "Sword of the Sun" wielded by Sigurd. Originally an enchanted sword wielded and pulled from the trunk of a mighty tree by Sigurd's father, Sigmund; later, it shattered from clashing against Gungnir and was reforged anew into a cursed demonic blade that was capable of killing even a Dragon by Sigurd. Gram is said to be the strongest demonic sword that can only be equaled to the strongest holy sword Excalibur.
Bölverk Gram: Heavenly Wheel of Destruction: Rank A+, Anti-Fortress type.
The full power release of Gram, which is originally an Anti-Unit Noble Phantasm. Instead of releasing Magical Energy from the sword, Sigurd draws out the power of the sword and throws it as an "Anti-Fortress" Noble Phantasm. "I think throwing it is more effective" is what Sigurd believes. The thrown sword strikes the target while scattering flames, and right after that, Sigurd slams his fist into Gram's hilt at full strength.

Attribute: Earth

Traits: Hominidae Servant, Humanoid, Divine, Dragon, Brynhildr's Beloved, Weak to Enuma Elish

Notes: As much as he loves Brynhildr, never put him in the same room as her if you value his life. It is unclear whether he and Siegfried are the same individual. It is also unclear which one of them actually defeated Fafnir, the evil dragon that appears in both of their legends. It is possible that they both defeated variants of the same dragon.
ChaldeaDex Entry:
Servant #254
Jason



Class: Saber
Gender: Male
Height/Weight: 181cm/76kg
Alignment: Lawful Good
Origin: Mythology, Greece
Debut: Fate/Grand Order
Likes: Winning without moving a finger
Dislikes: Being in the frontlines
Line: “Saber, Jason. I have arrived according to your summoning. I’m a hero but before that I’m a captain. Okay? Be careful not to send me to the front. Don’t ever send me out!”
Comment: “Eh, I'm a Saber? Not a Lancer or a Rider?”

Captain of the Argo. Born as Diomedes, Jason demanded King Pelias, half-brother of his father, to return the throne he usurped, which would only happen if Jason gave him the Golden Fleece on Colchis, to which he agreed and sailed for it. A natural leader, Jason is a person of great charisma who commands others effectively, and thus sailed Greece in his ship, the Argo, recruiting many heroes for his quest.

Jason’s assistance by the goddess Aphrodite made the divine to curse Princess Medea of Colchis to fall in love with him to aid him. Disturbed by her lack of regard for human life, product of Aphrodite’s control of her, Jason abandoned her the moment he was offered another wife, the now Witch of Betrayal bringing him misfortune as a result of ruining her life. Jason’s final days were spent stripped of power, in the rotting remains of the Argo that crushed him.

Although he still wishes for fortune and political power, he has since long ago stopped believing in wish granting devices, thing they only bring misfortune.

Parameters
Strength: C
Endurance: B
Agility: B+
Mana: D
Luck: A+
Noble Phantasm: A

Class Skills
Magic Resistance: Rank B. Protection from magic effects.
Riding: Rank B. The ability to master any mount.

Personal Skills
The Requested Golden Fleece: Rank -. A fleece of golden fur obtained at the end of an adventure.
Insight at the Jaws of Death: Rank A. One’s insight and strategic instincts are at their peak if near the risk of death.
Conquering the Distant Sea Routes with Friends: Rank B++. A variation of Charisma, allowing those who sailed in the Argo to follow one’s commands and gain motivation.

Noble Phantasms
Astrapste Argo: The Dazzling Ship that Splits the Heavens: Rank B+++, Anti-Army type.
Reinforcement from the Argo. Jason's charisma crystallized in the temporary summoning of his compatriots, those who joined him in his journey, and who his insight allows him to command as they begin a simultaneous attack. The more righteous is Jason's position in battle, the greater the support frequency of attacks from the crew becomes. The amount of heroes that come to his aid can vary, some even will sabotage him.
Neo Argonauts: The Determination was Just There: Rank B, Anti-Army type.
Orion, Mandricardo, Charlotte Corday, Achilles, Paris, Chiyome Mochizuki, Bartholomew Roberts. Names of heroes mostly unrelated to each other, the majority not living in the same period or place. And yet, for unknown reasons, Jason is capable of calling on their aid, just like that of any Argonaut. This is the remnants of a world that ceased to be. An impossible world where heroes independent from the Gods all gathered on a single ship.

Attribute: Earth

Traits: Hominidae Servant, Humanoid, Argonaut, Brynhildr's Beloved, Weak to Enuma Elish

Notes: Weak in combat despite being trained by the legendary Chiron. A coward that would rather run away, despite everything, he cares for the rest of the Argonauts and regrets his treatment of Medea. Atalanta and Heracles were among the heroes he has recruited. He’s especially good friends with the latter, who in return was the only person happy to see him being summoned.

Archers
Knight of the Bow and Heroic Spirit of the Bow.
Excellent scouts that excel in possessing powerful Noble Phantasms. Masters of long-ranged warfare.

ChaldeaDex Entry:
Servant #11
EMIYA



Class: Archer
Gender: Male
Height/Weight: 187cm/78kg
Alignment: True Neutral
Origin: Modern Era, Japan
Debut: Fate/stay night
Likes: All kinds of housework
Dislikes: Himself
Line: “Servant Archer. I answer to your summon.”
Comment: "A confrontation with yourself? Stop, stop. There is nothing decent about that."

The Hero of Justice. Once a young boy named Shirou Emiya, he lost his family at a young age and was adopted by a retired magus mercenary called Kiritsugu. After his father’s death, the young Shirou would take his ideal of becoming a hero on to adulthood. He participated in the Fifth Holy Grail War of Fuyuki city as the winner. After the war, he went to travel the world as a mercenary.

Trying to accomplish his goal, one time he found himself unable to help others and sold his soul to Alaya, the Will of All Humanity to get her help. After being killed by the same people he saved, he became a Counter-Guardian, sent by Alaya to kill millions to save humanity, something he hated.

He doesn’t believes in wish granting devices, but he longs for stop existing once and for all. Or so he did, before finding a younger version of himself who convinced him otherwise.

Parameters
Strength: D
Endurance: C
Agility: C
Mana: B
Luck: E
Noble Phantasm: ???

Class Skills
Magic Resistance: Rank D. Protection from magic effects.
Independent Action: Rank B. The ability to remain in existence without any magic source for some time.

Personal Skills
Clairvoyance: Rank C+. A superior visual perception.
Eye of the Mind (True): Rank EX. A heightened capacity for observation, refined through training, discipline and experience.
Magecraft: Rank C-. Knowledge on modern magic.
Projection Magic: Rank A. The magic used to project physical objects.
Hawkeye: Rank B+. An excellence in accuracy at firing projectiles.
Trace On: Circuit Connection: Rank EX. The ability to enhance one's projections with a simple cry.

Noble Phantasms
Unlimited Blade Works: Infinite Creation of Swords: Rank E-~A++, ??? type.
EMIYA’s Reality Marble. A manifestation of the world that resides on his mind, thanks to his magic, he’s able to copy any weapon he sees that can be can be classified as sword or blade, even in a vague sense, the exception being those of a divine origin, since he would use so much energy it can potentially kill him. He possesses complete control in this world of endless blades.
Kanshou & Bakuya: Gan Jiang and Mo Ye: Rank C-, ??? type.
A pair of Chinese twin swords that represent the yin and yang. They were crafted under the orders of the then emperor by the blacksmith Gan Jiang and finished with Mo Ye, his wife, adding them beauty by sacrificing herself. They’re EMIYA’s favored weapons in combat, while being of a relatively low rank, their ease to project and ability to cut on monsters makes them very reliable.
Caladbolg II: The Fake Spiral Sword: Rank ???, Anti-Unit type.
Caladbolg is the signature weapon of the warrior Fergus Mac Roich, at one point EMIYA found it and modified it to suit his combat style, adding to his Reality Marble. He projects it as an arrow rather than a sword, reinforced to act in a way in which it explodes at large range upon hitting the target, classifying it as a Broken Phantasm. It’s also capable of breaking magic defenses of a high rank.
Hrunting: Hound of the Red Plains: Rank ???, Anti-Unit type.
One of the magic swords wield by the king warrior Beowulf, found by EMIYA and modified by him when it entered his Reality Marble. He rather uses it as a projectile Broken Phantasm rather than a sword. Once fired, it turns into a magical bullet that reaches speeds of Mach 10 on the most direct path to its target, and it will continue to pursue the target, even if parried, repulsed, or avoided.
Rho Aias: The Seven Rings that Cover the Fiery Heavens: Rank ???, Barrier type.
The shield used by Aias the Great and the only shield capable of blocking Hector’s Durindana in myth. The most modified of EMIYA’s arsenal, he projects it as a flower of seven petals made of magic energy, each petal sustains a layer that can tank multiple hits each. It’s not unbreakable, something like Gáe Bolg could break most of it, but it’s still considered as an ultimate defense.
Excalibur Image: Forever Distant Golden Sword: Rank A, Anti-Army type.
The first sword that EMIYA ever saw and added to his Reality Marble through a dream, the sword of what then would become his Servant. However, only in the Moon Cell is he capable of projecting it, as the projection of a Divine Construct normally would put so much stress in his body it would kill him. As such, this Noble Phantasm is impossible for him to be realized at the moment.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Brynhildr’s Beloved, Weak to Enuma Elish

Notes: Rin's former Servant. Before becoming EMIYA, he was also one of Artoria's former Masters. Kanna loves to call him "Uncle Archer." As much as he denies it, he loves to do house chores. Can be overprotective.
ChaldeaDex Entry:
Servant #13
Robin Hood



Class: Archer
Gender: Male
Height/Weight: 175cm/65kg
Alignment: Neutral Good
Origin: Historical Fact, England
Debut: Fate/EXTRA
Likes: Picking up girls
Dislikes: Chivalry, architectural beams, timid girls
Line: “All right, now that I'm summoned, I'll work. In my own way.”
Comment: "Yet something like a Heroic Spirit really doesn't fit my character..."

The Prince of Thieves. The fame of Robin Hood spreads worldwide as one who stole goods from those of high classes to give to the poor. Many historians doubt on his existence, while others think that there was more than one individual. It would the latter who were correct, as this one here was a nameless man who was raised in a forest and took on the already famous name.

An orphan at a young age and treated like an outcast, he has a cynical view on the world and is disposed to do anything as long as he wins. Despite that, he felt an obligation to care for what his father loved and tried to protect the people, only for them to turn on him at the end.

Even if he exhibits a hate for chivalry, his real wish is to for once feel like a hero over all his deeds.

Parameters
Strength: C
Endurance: D
Agility: B
Mana: B
Luck: B
Noble Phantasm: D

Class Skills
Magic Resistance: Rank D. Protection from magic effects.
Independent Action: Rank A. The ability to remain in existence without any magic source for some time.

Personal Skills
Sabotage: Rank A. The art of planning the ruin on the plans of enemies.
Golden Rule: Rank E. The ability to amass fortune.

Noble Phantasms
Yew Bow: The Bow of Prayer: Rank D, Anti-Unit type.
A crossbow made of the wood of a Yew tree from Sherwood, it’s Robin’s primary combat weapon. With his arrows, he makes sure to poison his targets and amplify any stomach diseases they have. Once it happens, calling the bow’s name will make said poison power to amplify like gunpowder. The bow is able trap the opponent inside a tree that bursts, leaving the enemy to wither.
No Face May King: Faceless King: Rank C, Anti-Unit type.
The eponymous hood worn by Robin. It acts similar to Presence Concealment, acting as magic clothing that renders the user undetected and conceals the wearer’s sound and scent. The "May King" is a metaphor for Robin Hood, a "transparent king" who added brown accents to his green clothing so that his figure would not be seen. It can also be given and activated by others.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Brynhildr’s Beloved, Fairy Tale, Weak to Enuma Elish

Notes: Is on bad terms with EMIYA and Tamamo no Mae, yet they leave those aside when on the kitchen. Doesn't show it, but has a small crush on Medusa.
ChaldeaDex Entry:
Servant #14
Atalanta



Class: Archer
Gender: Female
Height/Weight: 166cm/57kg
Alignment: Neutral Evil
Origin: Mythology, Greece
Debut: Fate/Apocrypha
Likes: Children and their smiles
Dislikes: Those who hurt children
Line: “Are thou my Master? Best regards.”
Comment: Her favorite dishes are apples and meat.

The Chaste Huntress. Atalanta was born as princess to Arcadia. However, her father only wanted male children, so he left the newborn on a mountain to die. However, the goddess Artemis took mercy on the child, sending a bear to nurture her. Growing on a forest with the protection of Artemis and the god Apollo, she grew into a huntress that even at one point joined the Argo crew.

When she returned to Arcadia, her father tried to arrange a marriage, which she denied unless a man could beat her at a footrace. One manage to do it by distracting her with a Golden Apple. This made Artemis angry when they made love in a temple, turning them into lions as punishment.

As she is very fond of children, her wish is for every child in the world to be happy.

Parameters
Strength: D
Endurance: E
Agility: A
Mana: B
Luck: C
Noble Phantasm: C

Class Skills
Magic Resistance: Rank D. Protection from magic effects.
Independent Action: Rank A. The ability to remain in existence without any magic source for some time.

Personal Skills
Crossing Arcadia: Rank A. A skill that allows for quick movement over the battlefield.
Aesthetics of the Last Spurt: Rank C. Anticipation from letting the opponent take the initiative.
Calydon Hunt: Rank A. The speed to evade various enemy attacks, correlated to Crossing Arcadia.
Golden Apple: Rank D. The ability to draw an enemy close with a treasured item.

Noble Phantasms
Phoebus Catastrophe: Complaint Message on the Arrow: Rank B+, Anti-Army type.
A letter sent to the sky via an arrow to Apollo and Artemis. Once it’s sent, a storm of various arrows rain on the opponents. This represents a time where both gods shoot the children of the woman Niobe over boasting them to Leto, receiving protection in exchange of calamity. If Artemis corresponds the letter, only the women will be affected, while the opposite occurs if it’s Apollo.
Agrius Metamorphosis: Boar of Divine Punishment: Rank B+, Anti-Unit (Self) type.
The pelt of the Calydonian Boar, a beast of Artemis hunted by Atalanta. A cursed Noble Phantasm that once activated, transforms Atalanta into a monstrous human, granting her a set of skills fitting for her state. All of her parameters except luck rise up, but she becomes nothing than a rampaging and mindless beast who might even attack former allies on her rage.
The Seven Arrows of the Big Dipper: Rank B, Anti-Unit type.
An incessant rain of meteor arrows from the "seven stars of the Ursa Major" in the heavens. It is possible to produce seven consecutive attacks, but only the first strike can be used to designate a target. The subsequent attacks converge on that target and cannot be altered, but the target dying mid-attack will cause the remaining strikes to be divided between other targets on the battlefield at random.

Attribute: Earth

Traits: Hominidae Servant, Humanoid, Animal Characteristics, Argonaut, Weak to Enuma Elish

Notes: Blake's Servant and formerly one of Amakusa's. Heshima's Trainer and Chaldea's best babysitter. Nero deems her as a beautiful Heroic Spirit, unlike an "ugly" one like a thief like Robin Hood or a pirate like Drake.
ChaldeaDex Entry:
Servant #202
Atalanta (Alter)



Class: Berserker
Gender: Female
Height/Weight: 166cm/57kg
Alignment: Chaotic Evil
Origin: Mythology, Greece
Debut: Fate/Apocrypha
Likes: Children
Dislikes: Jeanne d’Arc
Line: “Burn everything and devour all...!”
Comment: By peeling off the Pelt of Calydon, she immediately returns to being an Archer.

Vanquisher of the Calydonian Boar. The most famous female heroine from Ancient Greek mythology, worshipped for having finished tha Calydonian Boar, being a part of the Argos crew lead by the hero Jason and famous for her vow of chastity and the races she made to make sure to perdure it, only to lose by the distraction of a golden apple. In this form, she’s nothing but a barbarian.

An irregular Berserker who shouldn’t even qualify for the class, she’s brought into its container due to Agrius Metamorphosis being in an active state. A rare Berserker who is an animal driven by her instincts into a state of fury and depravity although also capable of thought.

Her wish remains for all children in the world to find happiness.

Parameters
Strength: C++
Endurance: C++
Agility: A+
Mana: B
Luck: E
Noble Phantasm: B+

Class Skill
Mad Enhancement: Rank -. A skill that raises all parameters at the cost of mental sanity and reasoning. Nullified by Beast Enhancement.

Personal Skills
Beast Enhancement: Rank D. A skill that transforms one into nothing more but an animalistic beast driven by a furious instinct.
Independent Action: Rank A. The ability to remain in existence without any magic source for some time.
Self-Evolution: Rank EX. One can evolve in mere seconds to overcome any kind of objective in the way of accomplishing one's goals.
Demonic Habituation: Rank EX. To be so accustomed to one's beastly state that one has effectly tamed themselves.
Crossing Arcadia: Rank A. A skill that allows for quick movement over the battlefield.
Wild Beast Logic: Rank B. A combative way of thinking resulting from transforming into a beast. It's not useful for finding weak points, but the speed of thinking focusing on killing the enemy swiftly increases.

Noble Phantasms
Agrius Metamorphosis: Boar of Divine Punishment: Rank B+, Anti-Unit (Self) type.
The pelt of the Calydonian Boar, a beast of Artemis hunted by Atalanta. A cursed Noble Phantasm that once activated, transformed Atalanta into a monstrous human, with next to no chance of ever turning her back to normal. However, due to certain circumstances, Atalanta didn't become as much a furious mindless animal, thus is able to grasp thoughts and have a consciousness.
Tauropolos Skia Thermokrasia: The Arrow that Eclipsed The Somber Sky: Rank A, Anti-Unit type.
Atalanta’s archery skill sublimated as a Noble Phantasm, even as a Berserker. Consuming the bow Tauropolos used as an Archer, all magic power is poured into a single blow. Instead of an arrow, it should be called a ballistic missile. The devoured enemy is taken into the sticky substance's "darkness" and forcefully absorbed. To resist it, an extremely powerful anti-magic skill is necessary.

Attribute: Earth

Traits: Hominidae Servant, Humanoid, Animal Characteristics, Argonaut, Wild Beast, Weak to Enuma Elish

Notes: The form Atalanta would take when using Agrius Metamorphosis, which she never wants to use out of fear of becoming mindless and attacking Blake. Expresses great hatred towards Jeanne, therefore precautions should be established to make sure they are at a safe distance from each other.
ChaldeaDex Entry:
Servant #15
Euryale



Class: Archer
Gender: Female
Height/Weight: 134cm/30kg
Alignment: Chaotic Good
Origin: Mythology, Greece
Debut: Fate/hollow ataraxia
Likes: Stheno, Medusa
Dislikes: Noisy people, violent people
Line: “I am Euryale. That's right, I'm a Goddess. It'll be one short life, but do your best to entertain me.”
Comment: Her weight was confirmed by Medusa.

The Far-Flier. The three Gorgon sisters; Medusa, Euryale and Stheno, were the daughters of the gods Phorcys and Ceto. The middle of the three and born literally to be worshipped, she and Stheno constantly bullied Medusa over how she wasn’t immortal like them. She was also known to feast on the remains of the men she and Stheno toyed with with little to no concern of humanity.

All of this changed when Athena turned Medusa in the monster she’s widely known for. The sisters were relegated to live in a secluded island, were she and Stheno guarded their younger sister, lamenting over what they did to her, until the day that Medusa took their lives as sacrifices.

Unlike her older sister, she’s more open to others, wanting their worship through more direct methods. She wishes for the happiness of her sisters.

Parameters
Strength: E
Endurance: E
Agility: C
Mana: EX
Luck: EX
Noble Phantasm: C

Class Skills
Magic Resistance: Rank A. Protection from magic effects.
Independent Action: Rank A+. The ability to remain in existence without any magic source for some time.

Personal Skills
Bloodsucking: Rank C. The ability to absorb the blood of others for health.
Alluring Nightingale: Rank A. A mesmerizing and beautiful voice that charms people of the opposing gender.
Goddess' Whim: Rank A. The very nature of being a Goddess manifested as a skill.
Goddess Divine Core: Rank EX. Being a goddess from birth. A skill that comprises Divinity, preserves the absoluteness of the mind and the body, repels mental interference and prevents the body from changes and growth.

Noble Phantasm
Eye of the Euryale: Goddess's Gaze: Rank B, Anti-Unit type.
A very powerful arrow filled of both Euryale’s charm and deadliness. It is the charm of the goddess that captivated braves with a single attack, made form as a Noble Phantasm. The bow, her bewitching charm. The arrowheads, her sweet, sweet whispers. An arrow that will pierce the heart of any male, be they a human or a god. The external appearance is extremely sublime, and also cute.

Attribute: Sky

Traits: Non-Hominidae Servant, Humanoid, Divine, Weak to Enuma Elish, Immune to Pigify

Notes: Asterios' object of affection, which she reciprocates. Officially, Chaldea's Straight Man... or rather Straight Woman, reacting almost every time something weird happens.
ChaldeaDex Entry:
Servant #60
Artemis



Class: Archer
Gender: Female
Height/Weight: 165cm/44kg
Alignment: Chaotic Neutral
Origin: Mythology, Greece
Debut: Fate/Grand Order
Likes: Orion, weak humans
Dislikes: Cheating
Line: Artemis: “Yeees! It's Arte-...no, it's Orion!” Orion: “It's the somewhat-pet-somewhat-stuffed-animal Oribe. Nice to meet you—“
Comment: Her Servant form was once bound to Orion. Her skills and abilities in Servant form, which were mostly borrowed from Orion, remained even after the split.

Goddess of the Moon and the Hunt. Artemis is the goddess of the moon, hunting and chastity from Greek myths, having authority of the Earth Mother. Divine protector of Atalanta and teacher of Chiron. Her beloved, Orion, was a giant that became a hunter favored by Zeus and ascended to the stars. Being a lady killer, he was the only one who could get Artemis’ heart.

Properly speaking, Orion was the summoned Servant, but Artemis decided to ride along. As Divine Spirits cannot be summoned as Servants, she sacrificed her godhood to a Heroic Spirit rank in order to be along her darling. This had the secondary effect of turning Orion into a small bear... until some events separated the two into separate beings.

Her wish is to keep her darling close to her.

Parameters
Strength: D
Endurance: C
Agility: B
Mana: A
Luck: A+
Noble Phantasm: A

Class Skills
Magic Resistance: Rank D. Protection from magic effects.
Independent Action: Rank A+. The ability to remain in existence without any magic source for some time.

Personal Skills
Affection of the Goddess: Rank EX. Having the blessing of a Goddess due to their affection, increasing all parameters except mana and luck.
Whimsical Bond: Rank A+. An inseparable union produced by whimsical methods.
Eye of the Mind (False): Rank B-. An intuition akin to a sixth sense to tell of incoming dangers.
Goddess' Whim: Rank EX. The very nature of being a Goddess manifested as a skill.
Goddess Divine Core: Rank EX. Being a goddess from birth. A skill that comprises Divinity, preserves the absoluteness of the mind and the body, repels mental interference and prevents the body from changes and growth.

Noble Phantasms
Tri-star Amore Mio: Moon Goddess's Arrows of Love and Romance: Rank A+, Anti-Unit type.
An arrow fired with Artemis' power of love towards Orion along her authority over the moon. Because it is shot together with exuberant love, it exerts tremendous damage and maximum confusion on the target. If the target happens to be male, the damage done is even greater. As for why shouts the name of her Noble Phantasm in Italian… we don’t really know, neither Orion does.
Mikotto: Shooting Method - Piercing Sky Bullet: Rank A+, Anti-Unit type.
A ferocious Noble Phantasm performed by Orion, a special attack that echoes out a sound that can be heard from somewhere. Instead of arrows, the mascot Orion is used instead, and Artemis shots him towards a man's crotch. Due to the nature of this Noble Phantasm, it is a sure-kill technique restricted only for males. On females? Probably Orion would be the most hurt on the result.
Rapid-fire Ortygia: Thou, Rapid-firing Silver: Rank -, Anti-Unit type.
A Noble Phantasm accessible to Artemis due to being confined within the Servant container of her beloved Orion, in which she unleashes a volley of powerful arrow shots. Despite its apparent power, however, it lacks a rank and is more or less akin to a skill, only becoming threathening when boosted by Mystic Codes or other forms of support.

Attribute: Sky

Traits: Hominidae Servant, Humanoid, Divine, Weak to Enuma Elish, Immune to Pigify

Notes: All skills except Goddess Divine Core and Goddess's Whim belong to Orion, but they've been given to Artemis due to her unusual summoning. Considers Palutena as her sister and Hades as her uncle, though the latter doesn't really care.
ChaldeaDex Entry:
Servant #95
Gilgamesh (Child)



Class: Archer
Gender: Male
Height/Weight: 140cm/30kg
Alignment: Chaotic Good
Origin: Mythology, Mesopotamia
Debut: Fate/hollow ataraxia
Likes: Calm and mature women
Dislikes: His adult self
Line: “Good morning, Master. About me……That's right, feel free to call me Gil-kun, please.”
Comment: His type of woman goes along the lines of a "flower that blooms in the wild."

Little King of Heroes. Gilgamesh is the first Heroic Spirit, a demi-god who ruled the city of Uruk as a tyrant before meeting Enkidu, a creature of clay made by the gods to bind humanity to them. But this Gilgamesh before that. In this form, Gilgamesh is everything that his adult self isn’t: a humble and friendly child, one that makes us wonder how did he ended up becoming such a jerk.

Lacking the physical strength of his adult years, he compensates it by lacking his arrogance, which in turn gives him have a more strategic mind, making him as dangerous as his adult self. Some say that this form is the result of drinking the Potion of Youth, which is located inside of his vault.

Due to possessing everything, he possesses no wish to speak of.

Parameters
Strength: C
Endurance: C
Agility: C
Mana: C
Luck: A
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank E. Protection from magic effects.
Independent Action: Rank A. The ability to remain in existence without any magic source for some time.

Personal Skills
Divinity: Rank B (Downed from A+). The measure to know how close one is to be a Divine Spirit. Downgraded by his dislike of gods.
Charisma: Rank A+. The natural talent to command others.
Rosy-cheeked Adonis: Rank C. One's disposition as a pretty boy who charms people.
Burgeon of the Sage King: Rank B. A skill that denotes one being a charming youth destined to become the greatest of Kings.
Golden Rule: Rank A. The ability to amass fortune.

Noble Phantasms
Gate of Babylon: King’s Treasure: Rank B++, Anti-Unit type.
During life, Gilgamesh collected almost every existing treasure known to mankind and stored them in his vault. The reason he’s qualified as an Archer, he can open his vault to his treasury and shoot them as projectiles. Each projectile is a Noble Phantasm in its own right, the majority being the prototype versions of weapons used in the future by countless heroes.
Enkidu: The Chain of Heaven: Rank ???, Anti-Divine type.
When Gilgamesh’s friend Enkidu died, their body of soil crumbled and left this chain, considered by Gilgamesh his most precious treasure. Symbolizing his grudge and defiance against the gods, the chain strips any divine being trapped in it away from their powers, the highest the divinity is, the most effective the chain is. If used against someone with no divinity, it’s only is a tough chain.
Sha Nagba Imuru: The Omniscient Omnipotent Star: Rank EX, Anti-Unit type.
The mentality of Gilgamesh sublimated as a Noble Phantasm, said to have "spread across all corners of the world as if the brilliance of the stars, seeing through all creation." It allows Gilgamesh to discern all kinds of truths and even make some quick predictions, possessing tremendous efficiency. It is not able to see the future, but rather guide him through the right path.
Hades's Cap of Invisibility: Cloth of Concealment: Rank E, Anti-Unit (Self) type.
A mantle that belongs to the Greek Hades, the God of the Underworld. One of the many treasures in the Gate of Babylon, it's the prototype of all Noble Phantasms that "hide the figure" and one of the many gears granted to the hero Perseus, in some legends described as being a helmet. It conceals the user’s presence, turning them invisible and being unable to be tracked by magecraft.
Arrow Protection Amulet: Rank D-, Anti-Unit (Self) type.
An amulet modeled after solar eclipses. It increases the wearer's evasion rate and nullifies projectiles of D-rank and below. Gold splinters from it the more attacks it nullifies, so the amulet will be no more after enough time. It can also be sacrificed and thrown at an enemy to emit the light and heat of a small sun, the magnitude of its power being proportional to the remaining size of the amulet.
Hot Spring of Heavens: Asset of Relaxation: Rank E, Anti-Army (Self) type.
One of the various treasures from the Gate of Babylon, a hot spring that can be modified to fit any customs. Due to the young Gilgamesh's close friendship with Illyasviel and Miyu, he tends to make it look like a Japanese hot spring. Its purpose is to revitalize the health and give a relaxing atmosphere so the user and their allies can rest from any battles they could have done.

Attribute: Sky

Traits: Hominidae Servant, Humanoid, Divine, King, Child, Weak to Enuma Elish

Notes: Kanna's boyfriend, though they agreed on enjoying their childhood as friends for the time being. Whatever you do, don’t make him angry. He may be a child, but he’s far from being harmless. Despite generally disliking gods, he is accepting of Sothis due to her transparency and genuine care towards humanity, things he believes other gods lack.
ChaldeaDex Entry:
Servant #12
Gilgamesh



Class: Archer
Gender: Male
Height/Weight: 182cm/68kg
Alignment: Chaotic Good
Origin: Mythology, Mesopotamia
Debut: Fate/stay night
Likes: Himself, power, treasury
Dislikes: Snakes, lives that don’t challenge their own limits
Line: “Fufuhahahahaha! Being able to summon me means that you've used up all of your luck, mongrel.”
Comment: -

The King of Heroes. Humanity’s oldest known hero. His story is told in the Epic of Gilgamesh, a demigod that ruled the city of Uruk, known by its people as an arrogant and egomaniac tyrant. He was born to ensure humanity would bind to the gods, but he defied them, gaining in particular the hatred of the goddess Ishtar after refusing her proposal of marriage and who unleashed a beast.

Gilgamesh saw an equal on his one and only friend Enkidu, but when they died, he began to search for immortality. He collected every treasure known to mankind in his lifetime, but when he found a flower for immortality, a snake ate it while he was distracted, leaving him to accept death.

He considers everything to be at his possession, so he simply wishes to collect anything of value.

Parameters
Strength: B
Endurance: C
Agility: C
Mana: B
Luck: A
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank E. Protection from magic effects.
Independent Action: Rank A+. The ability to remain in existence without any magic source for some time.

Personal Skills
Charisma: Rank A+. The natural talent to command others.
Divinity: Rank B (Downed from A+). The measure to know how close one is to be a Divine Spirit. Downgraded by his dislike of gods.
Golden Rule: Rank A. The ability to amass fortune.
Collector: Rank EX. The natural talent to come into possession of goods.
Treasury of Babylon: Rank EX. A skill that denotes how the King of Heroes collected every treasure.
The One Who Saw It All: Rank EX. As a result of one's adventures, it is difficult to be caught off guard or not have a solution to a problem.

Noble Phantasms
Enuma Elish: The Star of Creation that Split Heaven and Earth: Rank EX, Anti-World type.
Ea, a sword with a strange shape that is a unique existence to Gilgamesh which he considers his second most precious treasure. The cones that it possess begin to swirl at his command, each with the force of a tectonic movement, to unleash a red whirlwind that act as a space-time dislocation, a technique capable of destroying an entire world with ease if he wanted. Those with the Weak to Enuma Elish trait get special damage from it.
Sword of Rupture, Ea: Rank EX, Anti-World type.
The pinnacle of all Noble Phantasms and Gilgamesh’s second most precious treasure. It’s a Divine Construct unique to Gilgamesh that existed before the concept of "sword" originated, being of an absurd power and nature. With a strange shape made of cones, it reproduces the world’s creation by unleashing an attack that itself, is the most powerful Noble Phantasm of them all, Enuma Elish.
Enkidu: The Chain of Heaven: Rank ???, Anti-Divine type.
When Gilgamesh’s friend Enkidu died, their body of soil crumbled and left this chain, considered by Gilgamesh his most precious treasure. Symbolizing his grudge and defiance against the gods, the chain strips any divine being trapped in it away from their powers, the highest the divinity is, the most effective the chain is. If used against someone with no divinity, it’s only is a tough chain.
Gate of Babylon: King’s Treasure: Rank E~A++, Anti-Unit type.
During life, Gilgamesh collected almost every existing treasure known to mankind and stored them in his vault. The reason he’s qualified as an Archer, he can open his vault to his treasury and shoot them as projectiles through golden portals. Each projectile is a Noble Phantasm in its own right, the majority being the prototype versions of weapons used in the future by countless heroes.
Vimana: Throne of the Heaven-soaring King: Rank A++, Anti-Army type.
A flying vessel that appears recorded in the Indian Epics of the Ramayana and Mahabharata. It’s a vessel made of high level technology that surpasses even that of the most advanced alien races, whose speed is determined by the thought of the user. It’s loaded with a variety of weapons ranging from ancient machine guns to ancient nuclear warheads that Gilgamesh uses freely.
Sword of the End, Enki: Rank EX, Anti-Fortress type.
One of Gilgamesh’s most powerful treasures and one of his definitive weapons. A pair of blades that can be joint as a tonfa or a longbow, a condition to use it must be to do it for seven days, as it uses most of his mana and can summon floods, it could recreate Surge of Utnapishtim. It shoots an arrow at satellite orbit that becomes a spear when falling and summons floods with a Magic Circle.

Attribute: Sky

Traits: Hominidae Servant, Humanoid, Divine, King, Weak to Enuma Elish

Notes: One of Caren's former Servants. A form the child Gil can take on by drinking the Potion of Youth stored in his treasury. The most powerful Heroic Spirit of them all, as such, it comes to no surprise he qualifies for Grand Archer. The only people he shows any respect for are Enkidu, Iskandar, Karna, Ozymandias, Illya, Heracles, Broly, Saitama, Amos, Byleth and Shez. Everyone else is just a simple mongrel to him, but he appreciates humanity more than anything.
ChaldeaDex Entry:
Servant #145
Gilgamesh



Class: Caster
Gender: Male
Height/Weight: 182cm/68kg
Alignment: Chaotic Good
Origin: Mythology, Mesopotamia
Debut: Fate/Grand Order
Likes: All treasures in the world
Dislikes: People who cause disasters
Line: “Caster, Gilgamesh. I have manifested in this form in response to Uruk's crisis. It is definitely not in answer to your summons. Do not get too attached, mongrel.”
Comment: Manifested not as a tyrant, but in a condition where he grew up as a king after returning from the netherworld.

The Wise King of Uruk. Gilgamesh’s legend is told in the epic that holds his name, as a demigod sent to bind humanity by the Gods but defied them, ruling over the city of Uruk as a tyrant and having many adventures with his friend Enkidu, who was killed by the goddess Ishtar, making him fear death and seeking for a herb of immortality that was eaten by a snake while he was distracted.

This is Gilgamesh after returning from said search. Still an arrogant person who sees himself above everyone, he however has matured on his journey and became a benevolent ruler who led his city to a new era of prosperity. As such, he is wiser and more prone of thinking than his Archer self.

He possesses no wish to speak of.

Parameters
Strength: C
Endurance: D
Agility: C
Mana: B
Luck: A
Noble Phantasm: EX

Class Skills
Territory Creation: Rank A. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank -. The ability to produce various magical items. Nullified by Item Construction (False).

Personal Skills
Item Construction (False): Rank A. A skill equivalent to Item Construction but without magic due to the user's lack of aptitude.
Divinity: Rank B (Downed from A+). The measure to know how close one is to be a Divine Spirit. Downgraded by his dislike of gods.
King’s Return: Rank EX. A King that gained wisdom and benevolence after a long journey.
Charisma: Rank A+. The natural talent to command others.
Sovereign of Magic Wands: Rank EX. The possession and control of various Mystic Codes for combat.

Noble Phantasms
Melammu Dingir: The King's Signal: Rank B+, Anti-Army/Anti-Fortress type.
Gilgamesh erected a series of walls to protect Uruk from enemy attacks, this Noble Phantasm consists on the summoning of said walls, but beyond that, lots of high caliber magical energy stored behind. At his signal, the energy behind said walls is fired as magical projectiles of high damage. Those come in the shape of various weapons, be it swords, axes, arrows, lances, spears, etc.
Gate of Babylon: King’s Treasure: Rank E~A++, Anti-Unit type.
During life, Gilgamesh collected almost every existing treasure known to mankind and stored them in his vault. The reason he’s qualified as an Archer, he can open his vault to his treasury and shoot them as projectiles through golden portals. Each projectile is a Noble Phantasm in its own right, the majority being the prototype versions of weapons used in the future by countless heroes.
Sha Nagba Imuru: The Omniscient Omnipotent Star: Rank EX, Anti-Unit type.
The mentality of Gilgamesh sublimated as a Noble Phantasm, said to have "spread across all corners of the world as if the brilliance of the stars, seeing through all creation." It allows Gilgamesh to discern all kinds of truths and even make some quick predictions, possessing tremendous efficiency. It is not able to see the future, but rather guide him through the right path.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Divine, Brynhildr’s Beloved, King, Weak to Enuma Elish

Notes: Unlike his other adult Archer self, this version of Gilgamesh is liked by Gil, seeing him as the ruler he should’ve always been. Is a self-proclaimed candidate for the title of Grand Caster, a Servant whose power surpasses their own class. But in truth, his capacities as a mage are lacking and he's only a Caster due to possessing various magical items in the Gate of Babylon.
ChaldeaDex Entry:
Servant #142
Ishtar (Rin Tohsaka)



Class: Archer
Gender: Female
Height/Weight: 159cm/57kg
Alignment: Lawful Good
Origin: Modern Era, Japan (Rin), Mythology, Mesopotamia (Ishtar)
Debut: Fate/stay night (Rin), Fate/Grand Order (Ishtar)
Likes: The praise of her Father, polishing jewelry, messing around with Shirou
Dislikes: Waste, loss, electronics in general, an unexpected accident
Line: “The Goddess Ishtar has answered your summons. The Goddess of Beauty and she who governs victory. The harvest, battle, and destruction fall under my jurisdiction as well. Do your best to revere”
Comment: "The original me is more glamorous, but this body is not bad either"

Red Devil of Venus. Ishtar is one of the goddesses from Mesopotamian mythology, known mostly for wanting to marry King Gilgamesh of Uruk to be rejected, making her unleash a Bull of Heaven on Uruk and kill his friend, Enkidu. Because Divine Spirits aren’t allowed to manifest as Servants, Ishtar chose a vessel to be summoned as one, a Japanese female magus named Rin Tohsaka.

She has become a Pseudo-Servant, the same case to Waver Velvet with Zhuge Liang. Rin possesses every ability Ishtar has, becoming a goddess herself, along with her own prowess as a magus and being an Average One, remaining as the dominant aspect after Ishtar herself took form as a Rider.

She doesn’t have any wish to speak of.

Parameters
Strength: B
Endurance: B
Agility: B
Mana: EX
Luck: A
Noble Phantasm: A++

Class Skills
Magic Resistance: Rank A. Protection from magic effects.
Independent Action: Rank A. The ability to remain in existence without any magic source for some time.

Personal Skills
Manifestation of Beauty: Rank B (Downed from EX). One’s beauty is practically an incarnation of the word.
Shining Great Crown: Rank A. Wearing a crown that can accumulate mana.
Mana Burst (Jewels): Rank A+. An ability to store and unleash mana in jewels.
Goddess Divine Core: Rank B. Being a goddess from birth. A skill that comprises Divinity, preserves the absoluteness of the mind and the body, repels mental interference and prevents the body from changes and growth.

Noble Phantasms
An Gal Tā Kigal Shē: Mountain Range-Shaking Firewood of Venus: Rank EX, Anti-Terrain/Anti-Mountain/Anti-Volcano type.
Ishtar was highly associated with the planet Venus. Quite fittingly, various works portray said planet as a symbol of love and warriors. This attack is a concentration of the planet’s radiance and energy turned to make a smaller replica of it, which Rin shoots as a projectile. Once it hit, it makes a devastating effect on the surrounding area, assuring the death of any being caught in the blast.
Gugalanna Strike: Bull of Heaven: Rank A+, Anti-Army type.
The greatest and strongest Divine Beast that was once dispatched to destroy Uruk on behalf of the goddess Ishtar. The Bull of Heaven appears in the skies and pulverizes the ground with its very large hooves. Large destruction is done similar to a meteorite falling down. It does not work as the materialization of the physical Bull of Heaven, so it is possible to employ this Noble Phantasm while confined indoors without destroying the structure.

Attribute: Sky

Traits: Hominidae Pseudo-Servant, Living Human, Humanoid, Divine, Weak to Enuma Elish, Immune to Pigify

Notes: Weiss' Servant and EMIYA's former Master (whom she may have a crush on). Has shown to be a bit greedy when it comes to jewels. Really dislikes Gilgamesh due to experiences in a Holy Grail War. Some people refer to her as a "tsundere queen." While Rin and Ishtar are split into separate beings, it is still possible for Ishtar to take over Rin's body.
ChaldeaDex Entry:
Servant #156
James Moriarty



Class: Archer
Gender: Male
Height/Weight: 175cm/68kg
Alignment: Chaotic Evil
Origin: Literature, United Kingdom
Debut: Fate/Grand Order
Likes: Mathematics, evil planning
Dislikes: Deerstalkers, Sherlock Holmes
Line: “My name is James Moriarty! I am both a professor by trade as well as the head of an evil organization! Fuhahahaha! Worry not, leave everything to me and I shall conquer the world twice over!”
Comment: "Please call me Mr. Dandy!" (Nope.)

Napoleon of Crime. A character hailing from the Sherlock Holmes series of novels by Arthur Conan Doyle, Moriarty is a genius mathematician, philosopher and also a criminal mastermind. The most famous antagonist Sherlock Holmes encountered even if only twice, Moriarty led and protected the criminal organizations of England, this wouldn’t pass over by Holmes and he began to investigate.

Further adaptations would expand on Moriarty’s role, to the point he has now been conceived as Holmes arch nemesis. Intelligent, cunning, resourceful and more, Moriarty is a person who sees no problem in using others for his plans, described by Holmes as a treacherous and scheming spider.

His wish is to reestablish his criminal empire. It would be nice if Sherlock died too.

Parameters
Strength: C
Endurance: D
Agility: A
Mana: B
Luck: A
Noble Phantasm: C

Class Skills
Magic Resistance: Rank D. Protection from magic effects.
Independent Action: Rank A+. The ability to remain in existence without any magic source for some time.

Personal Skills
Magic Bullet Shooter: Rank EX. The possession of an artifact that fires magical projectiles.
The End of the Spider’s Thread: Rank A+++. The title of being a ruthless and intelligent criminal mastermind.
Mastermind’s Charisma: Rank A. The natural ability to lead other criminals in elaborate schemes.

Noble Phantasm
The Dynamics of an Asteroid: The Ultimate Crime: Rank A++, Anti-Army/Anti-City/Anti-Country type.
It is said that Moriarty’s greatest plan was to blow up the planet, which has been sublimated in this Noble Phantasm. The coffin Moriarty carries is actually a highly advanced weapon of mass destruction, containing various guns, chainsaws, missiles, cannons and other artillery are equipped and activated. At its full power, it could become an Anti-City or even Anti-Country Noble Phantasm.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Weak to Enuma Elish

Notes: Neo's Servant. Is on good terms with his Master due to her criminal life, even taking her in as his protégé after learning of her abilities and skills. Is really jealous on how he has manifested as a middle-aged man while others have been summoned on the appearance of their younger days. Leanne dislikes him for having accidentally killed Bewear in Flowey's future and showing little remorse.
ChaldeaDex Entry:
Servant #346
James Moriarty (Young)



Class: Ruler
Gender: Male
Height/Weight: 175cm/68kg
Alignment: Chaotic Evil (pretends to be Chaotic Neutral)
Origin: Literature, United Kingdom
Debut: Fate/Grand Order
Likes: “Something that I like, huh. …Fuh, isn’t asking me that meaningless? …It’s understanding all that there is to know, as they say.“
Dislikes: “Something that I hate, huh. … I’m not really fond of evildoers and such. … But, that’s how humans are, is that right?“ (What a liar...)
Line: “I arrived answering your summons, Ruler class, I'm James Moriarty. To think I'd have such a promising future that I'd be summoned, I'm kind of worth my salt, huh! Eh? A great villain who was active all over Europe? What the hell are you talking about?”
Comment: He is about 30 years younger than the Archer Moriarty.

The World's Greatest Criminal Mastermind. An agreeable and eloquent young man. James Moriarty is quite sociable despite his scary eyes, an issue that he's working around to solve. He loves mathematics and always spends his time counting and calculating. He's on his way to astound the world with his maths, or maybe following the path of education. Who knows? Either way, his future is promising.

However, Moriarty chose to walk a path of evil, becoming the boss of a devilish organization with strings stretched all over Europe. This version of Moriarty is from the younger days before he became that boss. As a Servant, he is aware of the successes his older Archer self would achieve but intentionally blanked out the path he took from his memories. There's no fun in solving a problem you already know the answer of, after all.

He'll think about what his wish is later... or so he says.

Parameters
Strength: C
Endurance: C+
Agility: B
Mana: B
Luck: A+
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank -. Protection from magic effects.
True Name Discernment: Rank -. The instant reveal of information regarding other Servants.
God's Resolution: Rank -. Being granted two Command Seals for each Servant.

Personal Skills
Independent Action: Rank A. The ability to remain in existence without any magic source for some time.
Conspiracy Creation: Rank EX. A skill similar to Territory Creation. It allows one to stretch out a spider web of schemes.
Panic Cut: Rank C+: No matter how confusing a situation gets, one can always devise a plan B. Blocks mental disturbances.
Mathematical Thinking: Rank A. Through precise calculations, one can always make the best decisions in combat.
Slide Rule Weapon: Rank B++. The slide rule in one's hands is no mere ruler. It's a multi-weapon, capable of morphing into any weapon.
Dice Selection: Rank EX. To have decided which path one would take, either one of good or one of evil, through a dice roll.

Noble Phantasms
Mathematical Malignant Annihilate: Extraction in a Mathematically Evil Way: Rank A, Anti-Unit type.
James Moriarty's mathematical skills sublimated into a Noble Phantasm. It extracts and steals the malevolence of all targets on the field. With the exception of mechanical lifeforms and saints, all creatures have malevolence. Extracting it effectively depowers the target because malevolence includes feelings necessary for combat, such as fighting spirit, hostility, and bloodlust. If you lack those in battle, you're doomed to fall behind.
The Dynamics of an Asteroid: Incomplete Final Equation: Rank B, Anti-Unit type.
It is said that Moriarty’s greatest plan was to blow up the planet, which has been sublimated in this Noble Phantasm. However, since this is the Moriarty of his younger days, the equation is still incomplete and Moriarty is not yet ready to defend his thesis. As a result, he has sealed away this Noble Phantasm and will not use it until he deems his research complete.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Weak to Enuma Elish

Notes: Due to his old age, the Archer Moriarty can't maintin this younger form for long, so his schemes usually tend to rely on Neopolitan pretending to be him instead. Has something of a fragile self-esteem and gives off the impression of a very pleasant young man, especially without his makeup.
ChaldeaDex Entry:
Servant #184
Tomoe Gozen



Class: Archer
Gender: Female
Height/Weight: 162cm/50kg
Alignment: True Neutral
Origin: Historical Fact, Japan
Debut: Fate/Grand Order
Likes: Minamoto no Yoshinaka
Dislikes: Minamoto no Yoritomo, Minamoto no Yo****sune (Ushiwakamaru), Minamoto no Noriyori, manual labor
Line: “My name is Tomoe. Tomoe Gozen…..was also something that others once called me by. Though I have devoted myself to Yoshinaka-sama, now, I am your Servant who will serve you.”
Comment: The physical strength to pluck a human head barehanded--- is there. And the anecdote of twisting off the head of Onta no Hachirou Moroshige, an enemy warrior known for his great strength, is also real.

The Thousand Shrines Warrior. Beloved concubine of Minamoto no Yoshinaka, a beautiful, kind and brave half-oni woman who swore to protect her beloved, accomplishing various military achievements. The daughter of Nakahara no Kaneotoo, the younger sister of Higuchi Kanemitsu and Imai Kanehira - both regarded as part of the Kiso Big Four, and a milk sibling of Yoshinaka.

When Yoshinaka’s ralatives, Yoritomo, Yo****sune and Noriyori, plotted to assassinate him, Tomoe valiantly fought against them and their troops, but Yoshinaka was defeated, not before telling her to flee. Tomoe’s biggest regret is to not have been in his final moments, despite following orders.

Although she admits to have many regrets, she has affirmed to have no wish.

Parameters
Strength: C
Endurance: D
Agility: C
Mana: B
Luck: A
Noble Phantasm: B+

Class Skills
Magic Resistance: Rank B. Protection from magic effects.
Independent Action: Rank A. The ability to remain in existence without any magic source for some time.

Personal Skills
Mad Enhancement: Rank E. A skill that raises all parameters at the cost of mental sanity and reasoning.
Oni-kind Demon: Rank B. A reflection of the rank and power an oni has.
Blood Excitation: Rank A. A variant of Self-Suggestion that temporarily amplifies one's powers as an oni kind.
Knowledge of Melee Combat: Rank B. A methodology regarding crowd-combat, in which friends and foes are all jumbled together. Combat techniques to persevere as a single warrior within an army troop.

Noble Phantasms
Oṃ Ālolik Svāhā: Mantra of the Holy Avalokiteśvara: Rank B++, Anti-Unit type.
The grief and sadness of not being able to meet her last moments together with Yoshinaka were coupled with her inborn abilities over flames and the monstrous strength of the oni kind and sublimated into a Noble Phantasm. By chanting a mantra, she grabs and hurls the enemy, and fires an incandescent arrow into him, causing damage with a magical energy that resembles the sun.
Namaḥ Samantavajrānāṃ Hāṃ: The Arrow of my Overflowing Feelings: Rank B, Anti-Unit/Anti-Army type.
An arrow of death that leads to boiling, evaporating, and finally extinction. Tomoe transforms her mana into heat, and shoots an arrow of flames towards her enemy. The arrow itself isn't special for something that's shot at the speed of sound, but the flames give it more power. Tomoe tries to lie saying this abnormal power 'Comes from the Shogun of Asahi, Yoshinaka-sama's power', but it is most likely due to her strong demon blood.

Attribute: Earth

Traits: Hominidae Servant, Humanoid, Demon, Weak to Enuma Elish

Notes: Hinoka's Servant. Her hobby is playing video games, her Master eventually following her along. Although generally gentle and polite, Ushiwakamaru’s presence might make her savage, having a grudge upon her participation in the attempt to assassinate Yoshinaka. Sometimes refers to herself in 3rd person.
ChaldeaDex Entry:
Servant #290
Tomoe Gozen (Summer)



Class: Saber
Gender: Female
Height/Weight: 162cm/50kg
Alignment: Neutral Good
Origin: Historical Fact, Japan
Debut: Fate/Grand Order
Likes: Telling stories about Yoshinaka
Dislikes: When her controller is taken away
Line: “Tomoe Gozen has arrived in a summer Spirit Origin! That's right...in VR mode! I will do my very best to accompany Master so they can wholeheartedly enjoy this year's summer vacation!”
Comment: Vwoom, vwoom!

VR Saber of Inferno. Every time summer comes around, the idea of moderation goes out the window for a handful of Chaldea's Heroic Spirits... Why is that? Tomoe Gozen finally finds the answer when she experiences the phenomenon herself. Namely...she realized that it triggers this irresistible feeling of passion, fire, and the sunlike power to flow from within...the feeling of liberation!

And of course, with such a strong feeling within her, she went on to pursue one of the hobbies she's had since being summoned in Chaldea; video games. As such, she wears a lightweight summery swimsuit and dual-wields VR controllers. And while she never abandons her modesty completely, the season fills her with a sense of liberation, enabling Tomoe to leap into the delights of summer fun.

Certain things simply don't change. Tomoe's insistence on not having any wishes in her mind is one of those things.

Parameters
Strength: B
Endurance: A
Agility: B
Mana: B
Luck: A
Noble Phantasm: B

Class Skills
Magic Resistance: Rank A. Protection from magic effects.
Riding: Rank B. The ability to master any mount.

Personal Skills
Midnight of Summerside: Rank A. The ability to temporarily postpone fatigue or mana consumption for as long as one is having fun.
VR Shinkage-ryuu: Rank B+. A skill that displays one's skills at VR sword fights using stick-like controllers.
Survival (Countryside): Rank EX. The ability to survive in the natural environment. Essentially a combined skill that includes the effects of several low ranked independent action skills.

Noble Phantasms
VR Shinkage-ryuu Hidden Art - Laser Blade Dual Wielding Style: Rank C, Anti-Unit type.
A continuously active Noble Phantasm. Normally the VR laser blade is exactly that...VR... As such, it shouldn't function as a real-life sword, but Tomoe Gozen used her own magical energy to create a pseudo-laser sword to use during her attacks. The sword is, obviously, super hot. And while Tomoe does not hesitate to claim that was due in part "to the great Asahi Shogun, Lord Yoshinaka," it's probably from her strong demonic blood.
VR Shinkage-ryuu Hidden Art - Tomoe's Abyssal Solar Blade: Rank B+, Anti-Army type.
The Anti-Army version of the Noble Phantasm above. Tomoe puts on a pair of VR goggles to assault the enemy, slashing the enemies with searing blades and drawing a circle to create a quasi-sun in the sky that represents her feelings towards Kiso-no-Yoshinaka, and magical bursts outward to finish off the enemy. Tomoe isn't limited to creating one quasi-sun... She can make two, three...even five quasi-suns if she gets serious.

Attribute: Earth

Traits: Hominidae Servant, Humanoid, Demon, Weak to Enuma Elish

Notes: Her personality is essentially the same as her normal Archer self, but since she's in vacation mode, she's fully prepared to play. Of course, she may act concerned if something unusual happens, but her intent to enjoy the summer to the fullest always remains.
ChaldeaDex Entry:
Servant #200
Fujino Asagami



Class: Archer
Gender: Female
Height/Weight: 157cm/51kg
Alignment: Lawful Evil
Origin: Modern Era, Japan
Debut: Kara no Kyoukai
Likes: Horror movies
Dislikes: Pain
Line: “Hello there, dear young mage. My name is Fujino Asagami. Let's see... my class is... Archer... I wonder if that's correct? What I'm capable of is to bend all things with my supernatural force, I hope it will be of some use...”
Comment: A beautiful woman reminiscent of a traditional Japanese doll. She has a gloomy demeanor. owever, her prim and properness bleeds through.

Remaining Sense of Pain. Born with Mystic Eyes and having sensorial dullness, Fujino was bullied by most around her during her life out of fear. One day, violated by a bunch of thugs, one hit with a metal bat reawoke her sense of pain and she murdered all those in the area except for one that escaped. Looking for him, she began a spread of murders until she was stopped by Shiki Ryougi.

Suffering of appendicitis, which still remains to this day, Fujino exists as a Servant as Alaya, the will of all humanity, kept an eye on her due to her Mystic Eyes of Distortion, seeing potential in the, to aid humanity. When Earth was incinerated in the world of the Grand Order, Fujino was forced by Alaya into becoming a pseudo Counter-Guardian, recording her in the Throne of Heroes.

Her wish is for her body to be healed.

Parameters
Strength: E
Endurance: B
Agility: D
Mana: A
Luck: EX
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank D. Protection from magic effects.
Independent Action: Rank A+. The ability to remain in existence without any magic source for some time.

Personal Skills
Territory Creation: Rank B. The ability to build a special terrain that is advantageous to oneself as a magus.
Mystic Eyes of Distortion: Rank EX. Mystic Eyes of the highest caliber, capable of twisting and distorting whatever is on sight at command.
Residual Pain: Rank A. The pain of repeated deaths lingers even if completely cured. Symptoms of a grave and painful illness still show up constantly.
Clairvoyance (Darkness): Rank C++. A special version of Clairvoyance. Besides the enhanced vision, if one was to become blind, they would be perfectly aware of their surroundings, as if they can still see.

Noble Phantasm
Vijñaptimātratā: Mystic Eyes of Distortion: Rank EX, Anti-World type.
The full capacity of her Mystic Eyes activated, a nostalgic rain during summer. Having combined it with Clairvoyance, her field of vision is disconnected from a human's. With an omniscient point of view that gives one a bird's eye-view, the target can be “confirmed by sight” and twisted from a physics-breaking super-long distance. A collapse similar to a woman falling to her knees in tears.

Attribute: Man

Traits: Hominidae Servant, Living Human, Humanoid

Notes: A soft-spoken sadist. Albeit well-mannered on the outside, unconsciously she’s mentally ill and enjoys killing her victims. If one wants to socialize with her, discretion is advised, we do not make ourselves responsible if you anger her.
ChaldeaDex Entry:
Servant #255
Paris



Class: Archer
Gender: Male
Height/Weight: 145cm/38kg
Alignment: True Neutral
Origin: Mythology, Greece
Debut: Fate/Grand Order
Likes: Basking in the sun
Dislikes: Violence
Line: "Y-yes! I am Archer, Paris. I have been summoned along with Apollo! I'm still inexperienced, but I will try my very best!"
Comment: While he is not as his physical peak in this form, Apollo declared "This was when Paris shined the most!" and made it so he would manifest as such.

The Trojan Prince. Paris is the younger brother of Hector, the Trojan Hero and one of the Nine Worthies, and the son of King Priam. However, a prophecy declaring that the newly born child would cause Troy's destruction led to him being abandoned at Mt. Ida. But when Agelaus, the very man who was ordered by the king to abandon Paris, witnessed the baby suckling on the milk of a she-bear to survive, he decided to take the child in and raise it as his own. Paris grew into a handsome man with outstanding intelligence under his care.

One day, he was tasked to judge who was the most beautiful among the goddesses Athena, Aphrodite, and Hera. If chosen, Hera offered kingship and wealth, Athena offered victory and beauty, and Aphrodite promised the love of Helen, the most beautiful woman of Greece. Paris chose Aphrodite as the most beautiful. Helen was already married to King Menelaus so he ultimately stole her from him, which started the Trojan War. Paris bravely fought alongside Hector, and he continued on after his brother's death, even fatally wounding Achilles, but ended up losing the war.

When asked about what he would wish, he tends to ponder how he could have won the Trojan War.

Parameters
Strength: D
Endurance: C
Agility: B
Mana: B+
Luck: A
Noble Phantasm: A

Class Skills
Magic Resistance: Rank B. Protection from magic effects.
Independent Action: Rank EX. The ability to remain in existence without any magic source for some time.

Personal Skills
Affection of the Male God: Rank B. A variant of Affection of the Goddess. The only difference that it denotes receiving the love of a male God.
Eye of the Sun God (Fake): Rank B+ (Downed from A). Danger evasion through instinct and sixth sense said to be that of Apollo's. In addition, this skill also allows its user to identify the weak spots of enemies. Downgraded due to his recklessness.

Noble Phantasms
Troia Velos: First Arrow of a Promising Conclusion: Rank A, Anti-Unit type.
An arrow shot with his utmost efforts, borrowing power for the sun god Apollo. It overcomes any and all obstacles to land a guaranteed hit on the enemy's weak spot. However, a prerequisite to doing so is knowing the enemy's weak spot. A killer move against heroes with famous weak spots.
With knowledge of weak spots, Paris could even defeat Siegfried, whose body was hardened by dragon blood... maybe.
Dystychía Milo: Golden Apple of Discord: Rank EX, Anti-Unit type.
An apple of misfortune. An apple that brings about discord with the power of the gods. This apple, which was supposed to be gifted to the most beautiful goddess, caused the Trojan War. The apple itself has no destructive power, but as a result, it is a dangerous subsitute that causes massive destruction to both sides. For resistance, luck and mental tolerance are important.

Attribute: Earth

Traits: Hominidae Servant, Humanoid, Child, Argonaut, Brynhildr's Beloved, Weak to Enuma Elish

Notes: As a Servant, whenever Paris is sommoned, the sun god Apollo is never far behind in the form of a sheep, which is cause for caution. The god prioritizes Paris's safety above all else.
ChaldeaDex Entry:
Servant #272
Orion



Class: Archer
Gender: Male
Height/Weight: 230cm/187kg
Alignment: Chaotic Neutral
Origin: Mythology, Greece
Debut: Fate/Grand Order
Likes: Women (mostly Artemis)
Dislikes: Gods (unless they’re women, and especially Artemis)
Line: “Oh, what's this. Did you summon me? My name is Orion! The huntsman that feels like he has transcended the body of a human! Aaah…Ehem, I transcended humanity, but that aside, my desire is fellow humans. Eh, In other words…Are there any girls that like me?”
Comment: “Isn’t the summoned me a bit too baby-faced? Don’t I look more cute than cool? I don’t? I’m perfectly fine? I see.”

Hunter of the Stars. Born as a child of Poseidon and, Orion was a giant famed to have become a legendary hunter, so much that he earned the favor of Zeus (who made sure a constellation existed in his honor), and was the only one who got the love of the Goddess Artemis, albeit, unfortunately, she would be the cause of his demise. As a Heroic Spirit, his exploits have managed to earn him the qualification to be a Grand Archer candidate.

Previously, he was summoned in the form of a teddy bear, by an accident produced by Artemis hijacking his summoning to be with him in Servant form. However, an incident eventually returned him to his true form, as arguably one of the organization’s strongest assets.

His wish? Mostly to have a toast with pretty girls. Don’t tell Artemis that.

Parameters
Strength: A
Endurance: A
Agility: B+
Mana: C
Luck: A
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank -. Protection from magic effects.
Independent Action: Rank EX. The ability to remain in existence without any magic source for some time.

Personal Skills
Blessings from Poseidon: Rank B. Being a child of Poseidon offers the individual the ability to control water and comprises Divinity.
Curse of Scorpio: Rank D. Increased damage from poison effects that one receives. A purely detrimental skill.
Stout Arms of Brutality: Rank B+. The peerless strength of someone who strangled a lion, Demonic Beasts fear the individual.
Pressure of the Moon Goddess: Rank EX. Having acquired the ability to survive the strong hold of a Moon-related Goddess.
Bowman of Three Stars: Rank A+. Extolled as Greece’s first huntsman, and counting with Artemis’s blessing, his skill the best on earth.
Eye of the Mind (False): Rank B. An intuition akin to a sixth sense to tell of incoming dangers.

Noble Phantasms
Artemis Agno: Innocent Affections of the Moon Goddess: Rank B, Anti-Army (Self) type.
Manifestation of Artemis’s love for Orion. Her love downpours, and attempts a drastic strengthening, though temporarily. Love is heavy, somewhat physically heavy. The reason it’s Anti-Army is because this Noble Phantasm is a blessing that turns one man into something comparable to one army. As a secondary effect, a normal person would burst and scatter, but Orion just feels muscular pain.
Orion Hórkos: No Beast is Beyond My Arrow's Reach: Rank B, Anti-Army type.
A Noble Phantasm that negates all defensives skills, equipment, etc. before attacking if the target has demonic or animalistic traits. If used when he's summoned as Grand Archer, it gains an additional effect of degrading all Beasts into something he can reach. It can deal even with the kind of enemies who infinitely reproduce, by continuously auto-killing them as long as they're within range.

Attribute: Earth

Traits: Hominidae Servant, Humanoid, Divine, Brynhildr’s Beloved, Weak to Enuma Elish

Notes: Sometimes called "Super Orion" due to how drastically different he looks compared to when he was a teddy bear. As a secondary effect of his previous teddy bear form, his face when expressing shame or being flirty with others than Artemis turns similar to when it was back then. Additionally, sometimes, when doing his Noble Phantasm, Artemis’s hold on him an become too tight she inadvertdly asphyxiates him.

Lancers
Knight of the Lance and Heroic Spirit of the Lance.
Gifted with extreme agility and proficient in hit-and-run tactics as well as ranged melee weapons such as spears and lances.

ChaldeaDex Entry:
Servant #17
Cú Chulainn



Class: Lancer
Gender: Male
Height/Weight: 185cm/72kg
Alignment: Lawful Neutral
Origin: Celtic Mythology, Ireland
Debut: Fate/stay night
Likes: Women with strong will, irrational promises
Dislikes: Devious methods, betrayal
Line: “Yo, Servant Lancer has answered your summon. Well, let’s try to have fun Master.”
Comment: His rune magic was sealed away (for it is too tiresome).

The Hound of Culann. The most famous hero of Celtic mythos. Born as Sétanta, he was the son of a human woman and the god Lugh, who was prophesized to be a great warrior with a short life. Exhibiting great talent since a young age, he received his name after killing the giant guard dog of the blacksmith Culann, who would take him as a replacement instead. Still, this wasn’t enough.

Cú set his eyes on a princess and ventured to the territory known as the land of Shadows to train under the witch Scáthach and prove his worth. Several of his enemies assembled to kill him organized by Queen Medb. Yet, he tied himself to a rock, dying from wound but still standing.

He just wishes to have a good fight.

Parameters
Strength: B
Endurance: C
Agility: A
Mana: C
Luck: E
Noble Phantasm: B

Class Skill
Magic Resistance: Rank C. Protection from magic effects.

Personal Skills
Divinity: Rank B. The measure to know how close one is to be a Divine Spirit.
Battle Continuation: Rank A. A strong vitality and willpower to remain in combat even with serious and fatal injuries.
Disengage: Rank C. The ability to break away from combat.
Rune Magic: Rank B. Knowledge on a type of magecraft that originated in northern Europe.
Protection from Arrows: Rank B. Increased defense against ranged attacks.
Ath nGabla: Shoal of Four Branches: Rank A. A spell for death-matches, a curse of one-on-one combat. Once used, the caster becomes forbidden from retreating and the target cannot refuse combat.

Noble Phantasms
Gáe Bolg: Barbed Spear that Pierces with Death: Rank B+, Anti-Unit type.
Cú Chulainn’s signature weapon. Gáe Bolg is a cursed spear that was crafted from the skeleton of the sea monster Curruid given to him by Scáthach, said to be a weapon that never misses a hit. Once it’s called by name, Gáe Bolg fires itself at the opponent’s heart and is an unavoidable hit. To assure it makes its strike, it elongates in a red laser that can travel to impossible paths very quickly.
Gáe Bolg: Soaring Spear that Strikes with Death: Rank B+, Anti-Army type.
The true manner of how Gáe Bolg should be used, as described to be a spear that impales multiple opponents. It consists on Cú using most of his mana on the spear, released upon impact in the form of an explosion spread as darts impaling at maximum 50 people. This technique is made when Cú, at one hundred meters away, accelerates, leaps and throws the spear at high speeds.

Attribute: Sky

Traits: Hominidae Servant, Humanoid, Divine, Brynhildr’s Beloved, Weak to Enuma Elish

Notes: Undyne's Servant and one of Caren's former Servants. Is quite proud to be the best fisherman around. He has had bad luck with 4 women in specific, including Scathach and Medb, and sometimes laments about them. Due to experiences in previous Holy Grail Wars, he has taken a liking to Rin. After being resummoned since Isis' first attack, he was no longer fully bound by his class, allowing him to switch back and forth between Lancer, Caster and the younger Saber at will.
ChaldeaDex Entry:
Servant #38
Odin (Cú Chulainn)



Class: Caster
Gender: Male
Height/Weight: 185cm/70kg
Alignment: Lawful Neutral
Origin: Norse Mythology, Scandinavia (Odin), Celtic Mythology, Ireland (Cú)
Debut: Fate/Grand Order
Likes: His spear even if it’s sealed in this class
Dislikes: Having to meet Medb or the Goddess of Death Morrigan again as it brings bad memories
Line: “Well then. This time summoned as a Caster. Aah, you guys. We met before right?”
Comment: As a Caster, he does not put on any metallic equipment.

Ireland's Prince of Light. He is the most famous hero from Celtic mythos, appearing as a prominent figure in the Ulster Cycle. Son of a human and the god Lugh, he was born as Sétanta and earned his name after killing a giant hound belonging to the blacksmith Culann. He went on to train with the witch Scáthach, who taught him everything she knew, including the powerful Primordial Runes.

While this knowledge of those Runes would be enough to qualify him as a Caster, this specific form of Cú also acts as a host for the Allfather of the Norse pantheon, Odin. Having forseen the troubles his world would go through thousands of years before they came to be, Odin decided to possess Cú and use him as a proxy. After completing what he thought was necessary to save his world, the Norse God allowed Cú to act as he wished from then on.

Cú's wish is to have a good fight, like his counterparts.

Parameters
Strength: E
Endurance: D
Agility: B
Mana: C
Luck: D
Noble Phantasm: B

Class Skills
Territory Creation: Rank B. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank -. The ability to produce various magical items.

Personal Skills
Divinity: Rank B. The measure to know how close one is to be a Divine Spirit.
Protection from Arrows: Rank A. Increased defense against ranged attacks.
Rune Magic: Rank A. Knowledge on a type of magecraft that originated in northern Europe.
Disengage: Rank C. The ability to break away from combat.
Primordial Rune: Rank -. A knowledge of rune magic from older eras.
At the Well: Rank EX. A sacrificial spell where one draws from the World Tree for great power, but is fated to die shortly after.

Noble Phantasms
Wicker Man: Cage of Scorching, Consuming Flames: Rank B+, Anti-Army type.
Wicker Men are giant statues made of tree branches that are burnt to act as sacrifices, usually with people inside. In this case the Wicker Man summoned while surrounded in flames, is moving and searches for the sacrifice itself. This Noble Phantasm acts as a gift the Celtic druids to a Celtic that is a magus, and it’s not gone until the sacrifice burns and disappears into ashes along with it.
Ochd Deug Odin: Great God Carved Seal: Rank A, Anti-Fortress type.
This is a Noble Phantasm activated by invoking all the 18 original runes conferred by Scáthach. Despite belonging to different pantheons, Scáthach could cross into territory of Norse mythology, where she learned of runes she taught to Cú. The power of the rune obtained by the great god of Northern Europe is temporarily released to bestow large-scale magic damage on the enemy camp.
Gambanteinn Valhalla: Great God's Altar: Rank ???, ??? type.
One of Odin's Noble Phantasms, which Cú is capable of using while acting as his host. The creation of a "well" as a meditative field in order to consecrate an area. Using it, Cú is capable of creating a barrier that will dispel any and all curses directed towards the area surrounding the "well" he created. However, just as Odin sacrificed his eye at Mímisbrunnr, this Noble Phantasm also comes at the cost of one of Cú's eyes.

Attribute: Sky

Traits: Hominidae Pseudo-Servant, Humanoid, Divine, Brynhildr’s Beloved, Weak to Enuma Elish

Notes: Whenever Cú feels like using Runes instead of his trusty lance Gáe Bolg, this is the form he takes on.
ChaldeaDex Entry:
Servant #379
Sétanta



Class: Saber
Gender: Male
Height/Weight: 165cm/56kg
Alignment: Lawful Neutral
Origin: Celtic Mythology, Ireland
Debut: Fate/Grand Order Arcade
Likes: Tasty food
Dislikes: Being weak
Line: “Saber, Sétanta. Well, they also call me Cú Chulainn, but…. Now I'm still too green to be called big names like Culann's Hound or the Hero of Ulster. So "Sétanta" it is. Nice to meet you!”
Comment: Although he knows that he will eventually grow taller, it seems that in the end, Sétanta is worrying about the fact that his materialized self is still small.

Child of Light. The figure of the great hero Cú Chulainn from Celtic mythology and Ulster mythology during the times of training. His mind as well as his body are more immature and younger than the him who materializes as a Lancer or a Caster. But at the same time, he also hides endless possibilities within him as a boy who continues to struggle, and advance, for the sake of becoming someone.

A naive feral boy. Bright and active. Sétanta acts before worrying about things. However, because of the education he received thoroughly from his foster father Fergus and his teacher Scáthach, he also possesses the aspect of an honours student who properly abides by the courtesy that should be displayed towards one’s superiors and adults… But he is free-spirited when no one is looking.

His wish is to grow big and strong like his other selves.

Parameters
Strength: B+
Endurance: C
Agility: B
Mana: C
Luck: A
Noble Phantasm: B

Class Skills
Magic Resistance: Rank B. Protection from magic effects.
Riding: Rank -. The ability to master any mount.

Personal Skills
Divinity: Rank B. The measure to know how close one is to be a Divine Spirit.
Knight of the Red Branch: Rank B. A skill that represents one going under training as a member of the Knights of the Red Branch.
Hound Slayer: Rank A+. A subspecies of the Beast Killer skill. Demonstrates a special attack performance towards animals.
Shadow Land Arms Mastery: Rank B+. The measure of how far along one currently is when it comes to the training brought about by the Land of Shadows’ landlady, Scáthach.

Noble Phantasm
Cruaidín Sétanta: Shining Blade of Cleaving Death: Rank B+, Anti-Unit type.
A Noble Phantasm where the unnamed sword awarded to Sétanta by King Conchobar is assimilated with his own sword, Cruaidín. A magic sword that emits a faint light, demonstrating a power that is akin to the magic sword Caladbolg that his foster father Fergus wields. Making use of the combat techniques he studied from his teacher Scáthach, Sétanta beats up his target to a complete pulp.

Attribute: Earth

Traits: Hominidae Servant, Humanoid, Child, Divine, Brynhildr's Beloved, Weak to Enuma Elish

Notes: Despite being from his younger days, Sétanta has all of his future self's memories but disassociates himself from them, saying that his future is his and his alone. With that said, he's ready to take on Medb once he becomes older, being shocked that her actions would lead to his death.
ChaldeaDex Entry:
Servant #18
Elizabeth Báthory



Class: Lancer
Gender: Female
Height/Weight: 154cm/44kg
Alignment: Chaotic Evil
Origin: Historical Fact, Hungary
Debut: Fate/EXTRA CCC
Likes: ......Pig......?
Dislikes: Desertion, treason, talking back
Line: “Are you my new manager? Nice to meet you. Please take care of me from now on, okay?”
Comment: Overall size does not include the tail.

Countess of Blood. Born in Hungary during the mid-16th century, a member of the Báthory family that held great influence in Eastern Europe. One day, while a maid was combing her hair, the comb became stuck in her hair, she stabbed her in rage and upon contact with her blood, she noticed the skin was smoother. From then on, she would kidnap and kill women to bath in theirs.

Having murdered over 600 women, she was discovered and sentenced to rot in prison, where she would remain until death. The Elizabeth that was summoned is her 14 year old self, bringing out her most pure and innocent aspects, due to this, she has attained the dream of becoming an idol.

Her wish is to become the #1 idol in the world.

Parameters
Strength: C
Endurance: D
Agility: E
Mana: A
Luck: B
Noble Phantasm: D

Class Skill
Magic Resistance: Rank C. Protection from magic effects.

Personal Skills
Territory Creation: Rank B. The ability to build a special terrain that is advantageous to oneself as a magus.
Breath of the Dragon: Rank E. The ability to release a torrent of mana like the breath of dragons.
Charisma: Rank C. The natural talent to command others.
Sadistic Charisma: Rank A. A talent to be beloved even when others know of one's horrible deeds.
Torture Techniques: Rank A. The knowledge on various ways of torturing others.
Battle Continuation: Rank B. A strong vitality and willpower to remain in combat even with serious and fatal injuries.
Night in Cachtice: Rank B. There is no greater torture than spending a night alongside this person...

Noble Phantasms
Báthory Erzsébet: Fresh Blood Demoness: Rank E+, Anti-Unit type.
A Noble Phantasm that summons the castle within she reigned during her lifetime and uses it as a stage to make herself prominent. Named Cachtice, the prison where she bathed in blood, due to her dream of being an idol, Elizabeth releases a tune that, amplified by both of the castle magic energy and her dragon lungs, becomes a hellish sound able to make even a stadium to crumble.
Kilenc Sárkány: Dragon Cry Thundering Voice: Rank D, Anti-Unit type.
What’s said to be the majestic roar from the dragon Sarkany from Hungary, the ability works by amplifying sounds and vibrations to invoke wind and rain by means of a resonance. A demonic voice that destroys not only the body, but also the mind of the listener. It can also call forth wind and rain, helping the voice be amplified by eight times. With Elizabeth being a bad singer… yikes.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Dragon, Weak to Enuma Elish

Notes: Nora's Servant and Jigglypuff's Trainer. Developed claustrophobia and autophobia due to her death. For some reason, considers Robin Hood her manager. Has a tendency to call males "Pigs" and females "Squirrels."
ChaldeaDex Entry:
Servant #61
Elizabeth Báthory (Halloween)



Class: Caster
Gender: Female
Height/Weight: 174cm/44kg
Alignment: Chaotic Evil
Origin: Historical Fact, Hungary
Debut: Fate/Grand Order
Likes: Pudding, things that are red, hot and with a stimulating taste
Dislikes: Octopus
Line: “Trick'r Treat! Self-introductions are unnecessary? Fresh blood witch Elizabeth Báthory, I responded to your hot cheering, I even came with my best dress!”
Comment: Overall height includes the hat.

Pumpkin Liz. Daughter from the Báthory house, a high class family from the 16th century with great influence over Eastern Europe. The family was known by their members committing horrible acts, Elizabeth wouldn’t be an exception, as she started to kidnap and murder women to bath in their blood. Once discovered, she was put on prison, where she remained until the last of her days.

Summoned as a Caster and her 14 year old self, she has been overtaken by the spirit of the Halloween celebration, fitting for someone with such backstory. She still dreams of being an idol like her Lancer self. Her draconic blood has augmented as well, letting her to spread wings and fly.

Like her Lancer counterpart, she wishes to be the greatest idol in the world.

Parameters
Strength: D
Endurance: D
Agility: B
Mana: D
Luck: C
Noble Phantasm: D

Class Skills
Territory Creation: Rank B. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank A. The ability to produce various magical items.

Personal Skills
Innocent Monster: Rank EX. The change in one’s appearance according to one’s infamous reputation.
Mana Burst (Pumpkin): Rank A. A release of mana with a Halloweeny effect.
Performance Continuation: Rank A. A strong vitality and willpower to continue performing shows even in the most unfavorable conditions.
Halloween Encore!: Rank A. Even after the festivies end, one is eager to celebrate Halloween all over again.
Halloween Star: Rank EX. One's power reaches its peak during the Halloween festivities.

Noble Phantasm
Báthory Halloween Erzsébet: Fresh Blood Special Demoness: Rank E-, Anti-Army type.
The same Noble Phantasm from her Lancer version, although a portion of the name has changed, the effect is the exact same. It summons the castle that Elizabeth ruled during her life, Cachtice, as a stage to make herself prominent. Amplified by the magic energy of the castle and her draconic lungs, she releases a hellish sound that can destroy a stadium. In other words, she’s a really bad singer.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Dragon, Weak to Enuma Elish

Notes: Her favorite song is her own rendition of “This is Halloween.”
ChaldeaDex Entry:
Servant #138
Elizabeth Báthory, the Brave



Class: Saber
Gender: Female
Height/Weight: 154cm/48kg
Alignment: Chaotic Good
Origin: Historical Fact, Hungary
Debut: Fate/Grand Order
Likes: A grand around-the-world adventure
Dislikes: Swords that shoot beams, people who ride on horses despite being Lancers, people who beat you up with their fists despite being Casters
Line: “Servant Saber! Elizabeth Báthory, I have become a Brave Hero! Best regards, Master!”
Comment: Overall weight includes the weight of the armor.

The Crimson Heroine. This version of Elizabeth is still the same person who kidnapped women to bath in their blood. Only now, she has taken an addiction to video games, more in specific, retro games like Dragon Quest or Ghost 'n Goblins. As a result, she was kicked out of her home by an evil witch. Elizabeth resolved to become a heroine and begin a journey to reclaim what’s rightfully hers.

One of the strange cases with the Double Class skill; while she’s rightfully a Saber, Elizabeth also functions as a Caster. Taking notes from the games she has played, her fighting style is mostly based on them. Also, she's Elizabeth, so of course she wants to be an idol.

Her wish is to recover her home and kick out the evil witch.

Parameters
Strength: B
Endurance: C
Agility: C
Mana: C
Luck: B
Noble Phantasm: C

Class Skills
Magic Resistance: Rank B. Protection from magic effects.
Riding: Rank A. The ability to master any mount

Personal Skills
Double Class: Rank E. Having abilities that belong to two different classes. In Elizabeth's case, she possesses Lancer and Caster abilities.
Territory Creation: Rank D. The ability to build a special terrain that is advantageous to oneself as a magus.
Heroine’s Great Principle: Rank EX. A code for which a Heroine acts.
Mana Burst (Bravery): Rank D. A mana release that radiates one’s courage.
Legend of the Crimson Heroine, the Movie: Rank EX. A random status effect given to the rest of the party.

Noble Phantasm
Báthory Brave Erzsébet: Fresh Blood Tornado Demoness: Rank V (Equivalent to B), Anti-Unit type.
A variant of the Noble Phantasm belonging to her other versions, having lost her castle, Elizabeth finds herself unable to summon it. Instead, she sings a tune, still powerful due to her draconic lungs, with the purpose to stun an enemy. After this, she directs herself in a spinning manner, creating a tornado around her, to strike her opponent. For some reason, this makes an explosion.

Attribute: Earth

Traits: Hominidae Servant, Humanoid, Dragon, Weak to Enuma Elish

Notes: Has assembled a party with Robin Hood and Nitocris. Had developed a huge crush on Pit, stalking him to creepy levels much to the angel's chagrin, but she eventually moved on and the two are now on good terms.
ChaldeaDex Entry:
Servant #326
Elizabeth Báthory (Cinderella)



Class: Rider
Gender: Female
Height/Weight: 154cm/44kg
Alignment: Chaotic Song
Origin: Historical Fact, Hungary
Debut: Fate/Grand Order
Likes: Fairy tales
Dislikes: Reality
Line: “Now, the legend starts~♪ Elizabeth Cinderella's birth~♪ Celebrate~ Laugh~♪ Come on Master, hold that hand~♪ Hm? How long am I going to keep doing this? Of course,~♪ eternally~♪ Ah, wait don't go home! I still have to continue!”
Comment: The Song alignment corresponds closely to Neutral.

Halloween Idol Cinderella. A new Halloween, a new heroine. The traditional Halloween Servant has made her comeback thanks to the support of her ardent fanbase. The original Elizabeth has run headlong into fairytales even more, becoming the maiden who dreams of falling in love, and who loves to dream, Cinderella.

Furthermore, the preliminary state of this Spirit Origin is a condition like a chrysalis… she wears shabby clothes, giving her a form like Cinderella at the beginning of her story. At some point, when it is judged that she has fallen in love with her prince, the dress associated with this Spirit Origin will change.

Her wish is to build a Cinderella Castle around the world. Of course, as the featured musical idol, she would use it to do a worldwide tour.

Parameters
Strength: D
Endurance: E
Agility: A
Mana: B
Luck: A+
Noble Phantasm: C

Class Skills
Magic Resistance: Rank -. Protection from magic effects.
Riding: Rank EX. The ability to master any mount

Personal Skills
Snow White Princess: Rank C. A skill inspired by the fairy tale of Snow White. Grants protection at the cost of being poisoned.
Red Hood Slicer: Rank A. A skill inspired by the fairy tale of Little Red Riding Hood. Grants extra damage against Wild Beasts but lowers defense.
Glass Cinderella: Rank EX. A skill inspired by the fairy tale of Cinderella. Grants great power but temporarily shuts down all other skills.

Noble Phantasm
Fairy Tale Erzsébet: The Tale of the Briar Snow Demoness: Rank D++, Anti-Unit type.
An offensive Noble Phantasm that transforms the dread of fairytale villains and the aspirations of the protagonist into power. Its might fluctuates based on the popularity of fairy tales, but in the modern world, it demonstrates medium-high power. Elizabeth's favourite manifestation is where she asks a magic mirror who the cutest in the land is, mimicking the Evil Queen from Snow White. When the mirror show anyone but herself, she destroys it, dealing damage to whoever the mirror depicted. Furthermore, if any allies with the Fairy Tale trait are near Elizabeth, it will boost their overall might.

Attribute: Earth

Traits: Hominidae Servant, Humanoid, Dragon, Fairy Tale, Weak to Enuma Elish

Notes: Isn’t she just Elizabeth in glass slippers now? Some people have pointed that out, and they are generally correct. The Fairy Tale trait is given based on her own personal opinions and therefore may not be entirely accurate.
ChaldeaDex Entry:
Servant #46
Elizabeth Báthory (Carmilla)



Class: Assassin
Gender: Female
Height/Weight: 168cm/49kg
Alignment: Chaotic Evil
Origin: Literature, Ireland/Historical Fact, Hungary
Debut: Fate/Grand Order
Likes: The blood of young girls
Dislikes: Herself
Line: “Oh, could this be what they call fate? I'm an Assassin Class Servant, call me Carmilla.”
Comment: Compared to her Lancer self, all portions have splendidly grown in abundance.

Vampire Countess. The titular character from Joseph Sheridan Le Fanu’s gothic novella, one of the first works in vampire fiction predating even Dracula. Inspired by the horrible acts of the countess Elizabeth Báthory, it tells us the story of a woman named Laura meeting with the lesbian vampire Carmilla and befriending her, even though Carmilla planned to torture her since the beginning.

However, the thing is, this here is the actual Elizabeth Báthory, summoned under Carmilla’s name and appearance. Carmilla has become much more conscious of her actions as Bathory and in partly seeks redemption, her dragon blood has also been nullified as a result of being a vampire.

Her wish is to get granted eternal youth, something she tried to accomplish in life by murdering virgin women and bathing in their blood.

Parameters
Strength: D
Endurance: D
Agility: A
Mana: C
Luck: D
Noble Phantasm: B

Class Skill
Presence Concealment: Rank D. The ability to hide one’s presence.

Personal Skills
Bloodsucking: Rank C. The ability to absorb the blood of others for health.
Torture Techniques: Rank A. The knowledge on various ways of torturing others.
Blood Bath: Rank A. The capacity to make the opponent's wounds bleed more.

Noble Phantasm
Phantom Maiden: Phantasmal Iron Maiden: Rank C+, Anti-Unit type.
A famous torture device that Carmilla put her victims in. An iron maiden consists of an iron cabinet with spikes on its interior, tall enough to enclose a human being and kill them painfully. Carmilla traps her opponents inside the torture device, having a more lethal chance to kill if the victim in question, is female. The blood that drips from the maiden heals any wounds Carmilla may possess.

Attribute: Earth

Traits: Hominidae Servant, Humanoid, Weak to Enuma Elish

Notes: Despises all the younger Elizabeths, a mutual feeling between all of them, as she sees them as her immature and cold-blooded self. Pit has become afraid of her, as her voice is eerily similar to that of a witch that beat him before.
ChaldeaDex Entry:
Servant #263
Elizabeth Báthory (Carmilla) (Summer)



Class: Rider
Gender: Female
Height/Weight: 168cm/49kg
Alignment: Neutral Evil
Origin: Literature, Ireland/Historical Fact, Hungary
Debut: Fate/Grand Order
Likes: Beautiful and expensive art
Dislikes: Those who use being ordinary people as an excuse to dress poorly and act slovenly
Line: “Ah, what a coincidence. ...I seem different than usual? Hehe...you think so? Either way, the fact remains that I am nothing if not a dangerous woman. You better watch yourself, Master.”
Comment: A provocatrix that's somewhat different from usual.

Phantom Thief Mistress C. The older aspect of Elizabeth Báthory, Carmilla, ready to enjoy the summer in this alternate form. However, if she were to be honest, the reason this form came to be was jealously towards how her younger self gets new forms on an almost yearly basis. This jealousy grew so intense that when her frustrations finally exploded, her Spirit Origin changed into this.

During the day, she lives the life of a sophisticated and mature celebrity clad in a swimsuit, complete with the inflated ego. During the night, she becomes the mysterious thief Mistress C, who raises her personal funds by stealing jewelry, famous paintings, necklaces, and other such valuable treasures, all while leaving a calling card behind that explicitly says what she will take next, gleefully taunting anyone who tries to track her down.

Her wish would be to steal something that is worth a fortune suitable for her.

Parameters
Strength: B
Endurance: E
Agility: A++
Mana: D
Luck: B
Noble Phantasm: B

Class Skills
Magic Resistance: Rank D. Protection from magic effects.
Riding: Rank -. The ability to master any mount. Can only drive Testarossa Maiden.

Personal Skills
Independent Action: Rank A. The ability to remain in existence without any magic source for some time.
Presence Concealment: Rank B. The ability to hide one’s presence.
Phantom Thief's Calling Card: Rank A. One will always leave a card behind at the scene of their crimes.
Mistress C: Rank EX. A skill which allows a swimsuit celebrity to change into a mysterious thief.
Femme Fatale (False): Rank A. A skill that enables one to naturally slip right next to their target. A compound skill that includes analysis, intelligence, the use of pheromones, disguise, covert action, and more.

Noble Phantasm
Testarossa Maiden: The Iron Maiden that Races in the Dead of Night: Rank B, Anti-Unit/Anti-Army type.
Carmilla's Phantom Maiden, remodeled into a red luxurious sports car and has nothing to do with a real super car. Probably. It is said to certain parts are unchanged such as things that make you scream, things that you can't escape once you get in (if you enter) and so on... No matter how much a celebrity invites you to a party, don't get in the car lightly. Your heart and body will be stolen and you will never be able to get down again.

Attribute: Earth

Traits: Hominidae Servant, Humanoid, Weak to Enuma Elish

Notes: Often accompanied by two Dobermann that are at her beck and call. Besides the standard pouncing and biting, they can link to together like a wheel to attack the enemy, or launch themselves in a twisting formation.
ChaldeaDex Entry:
Servant #85
Karna



Class: Lancer
Gender: Male
Height/Weight: 178cm/65kg
Alignment: Lawful Good
Origin: Mythology, India
Debut: Fate/Apocrypha
Likes: Friendship, effort, reconciliation, harmony
Dislikes: The words "communication skill"
Line: “Servant, Lancer. True name, Karna. Nice to meet you.”
Comment: He also qualifies for an Archer or Rider.

Son of the Sun God. Appearing in the epic of Mahabharata, Karna was the child of the god Surya and the human Kunti. Abandoned from birth by Kunti, he was raised by a coachman and became what can only be called a saint. While he became a king, he was generous and caring, to the point of receiving the title of "The Hero of Charity," the complete opposite of his half-brother Arjuna.

A conflict rose between Karna and Arjuna, with the latter receiving the aid of many gods that cursed Karna, even so, he accepted everything. Predictably, Karna lost his life on their final battle, beheaded by an arrow and ascending into godhood. But in the end, he didn’t hate anyone.

He wishes to help more people.

Parameters
Strength: B
Endurance: C
Agility: A
Mana: B
Luck: D
Noble Phantasm: EX

Class Skill
Magic Resistance: Rank C. Protection from magic effects.

Personal Skills
Discernment of the Poor: Rank A. An insight to see through the opponent's character.
Riding: Rank A. The ability to master any mount.
Uncrowned Arms Mastership: Rank -. Arms competency that is not recognized by others.
Almsgiver's End: Rank -. Until the bitter end, one will always be kind and generous.
Mana Burst (Flames): Rank A. A release of mana that that imparts a flame effect.
Divinity: Rank A. The measure to know how close one is to be a Divine Spirit.

Noble Phantasms
Vasavi Shakti: O Sun, Abibe to Death: Rank EX, Anti-Divine type.
A divine spear given to Karna by the god Indra after he proved his humility, though in the end, he didn’t really use it. It is a Noble Phantasm with tremendous power, being able to even kill gods with a single strike. It’s said to be secret weapons among secret weapons. Due to the legend telling that Karna gave his golden armor when receiving it, to activate it needs the armor removal.
Kavacha and Kundala: O Sun, Become Armor: Rank A, Anti-Unit (Self) type.
A divine set of golden armor and earring given to Karna by his mother, Kunti. It is a powerful defensive-type Noble Phantasm that emits the radiance of the sun itself. Due to being light itself taken shape, it is difficult for even the gods to destroy. As long as it is active, all damage inflicted on Karna will be reduced to a tenth of its original value. Unless it’s an attack from the inside.
Brahmastra: O Brahma, Cover the Earth: Rank A+, Anti-Country type.
A Noble Phantasm given to Karna by Pashurama, one of the incarnations of the god Vishnu. It appears as a visualization of his intimidating stare from his right eye normally hidden by his hair, resembling a beam shooting from his eye. It will pursue the enemy and surely strike with a wide effective range, but it cannot be used on opponents of greater ability than himself due to a curse.
Brahmastra Kundala: O Brahma, Curse Me: Rank A+, Anti-Country type.
Given by Pashurama, the maximum use of his Mana Burst (Flames) skill. It is a projectile which from one blow is likened to a nuclear weapon. The usage of the ability causes him to imbue his spear with flames by rapidly spinning it, and he subsequently throws it high into the air. Random projectiles of flame rain down over a period of time. It will appear as a bow under the Archer class.

Attribute: Sky

Traits: Hominidae Servant, Humanoid, Divine, Brynhildr’s Beloved, Weak to Enuma Elish

Notes: One of Amakusa's former Servants. Enjoys playing video games, a habit passed from one of his previous Masters. Gets along and acts like a big brother to Tamamo along Ozymandias.
ChaldeaDex Entry:
Servant #301
Karna (Santa)



Class: Saber
Gender: Male
Height/Weight: 178cm/65kg
Alignment: Lawful Good
Origin: Mythology, India
Debut: Fate/Apocrypha
Likes: Muhammad Ali's famous line: "Float like a butterfly, sting like a bee."
Dislikes: Throwing in the towel
Line: “My name is Karna. My class is Santa, but I might also be a boxer. I'm just a fledgling when it comes to being a Santa. In order for me to grow as a person and to be a bona fide Santa, I intend to train hard. I ask that you give me the support I need.”
Comment: Agility parameters are optimized for hand speed and quick footwork in a boxing match.

The Santa of Charity. Once a year during Christmas time, everyone wishes for presents. Karna learns Santa Claus is the one who grants these wishes, and the moment he realizes he has the power to do so himself, he does not hesitate to take on the role. And so, whenever the children ask, "Santa, please give me a present," this Santa Claus simply replies, "Very well. Here you go," and grants their Christmas wish.

It may look like nothing much has changed, but in some ways he's gained a younger mentality. He retains his normal level-headedness, but he also sometimes says and does things that make you think he's a passionate protagonist straight out of a shonen manga. He also fights with a classic boxing style despite being a Saber for...some reason.

If he ever saw a Holy Grail, he would simply seek for someone whom he believes would use it well, then give it to them as a present.

Parameters
Strength: B
Endurance: A
Agility: EX
Mana: D
Luck: C
Noble Phantasm: A

Class Skills
Magic Resistance: Rank A. Protection from magic effects.
Riding: Rank -. The ability to master any mount.

Personal Skills
Hard Puncher: Rank EX. A skill that demonstrates the raw power of his fists’ strike. A sure-kill fist that can KO an enemy with just a single blow.
Flashing Fist: Rank A. A skill denoting that one is an expert in all aspects of martial arts, delivering punches faster than the speed of light.
Foot Santa: Rank A. An amazing skill that combines footwork and being a Santa. A skill that demonstrates stepping techniques in boxing.
Hero of Charity (Holy Night): Rank EX. If the hero who always gives generously when asked, is given a mysterious gift bag filled with Santa Power then we have nothing to fear anymore.

Noble Phantasms
Winning Arkaputra: Saint Punch Combo: Rank A, Anti-Unit type.
A finishing combination for victory. After some weaving to keep him off target, he steps in quickly and strikes a series of punches before finally, an uppercut to send his opponent flying away. The fists were, of course, filled with the power of Santa and the power of being the son of Surya. The power of this combination is super-galactic, and those hit by it are said to fall down the mat with the force akin to a meteorite making impact.
Graharāja Santa Cross: Saint Cross Punch: Rank A, Anti-Unit type.
A one-shot cross-counter punch, a finishing blow developed by Karna. In addition to immediately opening his eyes to the boxing style after he became a Santa, Karna also learned that in boxing, there is a special, deadly punch called "cross-counter". It is impossible to see this technique with the naked eyes and resembles a slash from the Holy Sword of the Stars. In other words, a deadly fist and a deadly sword.

Attribute: Sky

Traits: Hominidae Servant, Humanoid, Divine, Brynhildr’s Beloved, Weak to Enuma Elish

Notes: He may seem a bit frosty, but he's far from coldhearted. He just has a hard time smiling.
ChaldeaDex Entry:
Servant #88
Brynhildr



Class: Lancer
Gender: Female
Height/Weight: 172cm/52kg
Alignment: Neutral Good
Origin: Norse Mythology, Europe
Debut: Fate/Prototype: Fragments of Blue and Silver
Likes: Something, someone
Dislikes: It’s nothing
Line: “Brynhildr. My class is...Lancer. Please do not be kind to me...Master”
Comment: She is regarded as the younger sister of Attila (King Atli) in the Volsunga Saga, the Guthrunarkvitha and Sigurtharkvitha En Skamma from Elder Edda, etc.

The Love-Burdened Valkyrie. A daughter of Odin and Valkyrie that was regarded as a goddess of war. Her tale is told in more detail in the Volsunga Saga, where after choosing a king that wasn’t in Odin’s favor at a war, she was stripped from her divinity and be thrown to Earth, where she was imprisoned in Mt. Hindarfjall, until a hero would come to rescue her, sleeping while waiting.

Said hero would be called Sigurd, who proposed to her, even if she told him that if they were to meet, a prophecy told that ruin would come to both. This would happen after a conspiracy, which made Brynhildr kill Sigurd. Accepting what she has done, she would then burn herself into ashes.

She wishes to meet Sigurd once more.

Parameters
Strength: B+
Endurance: A
Agility: A
Mana: C
Luck: E
Noble Phantasm: A

Class Skill
Magic Resistance: Rank B. Protection from magic effects.

Personal Skills
Divinity: Rank E. The measure to know how close one is to be a Divine Spirit.
Primordial Rune: Rank -. A knowledge of rune magic from older eras.
Riding: Rank A. The ability to master any mount.
Mana Burst (Flames): Rank B. A release of mana that that imparts a flame effect.
Hero's Assistant: Rank C++. A skill that represents the nature of a Valkyrie who leads a hero to victory.

Noble Phantasms
Brynhild Romantia: Until Death Divide the Two Apart: Rank B+, Anti-Unit type.
A manifestation of her deep affection and hatred towards Sigurd, Brynhildr’s spear grows and deals a blow to the opponent, measured on the affection she has for them, the more she has, the more damage it causes. Because the effectiveness of this attack depends on how much she loves and cares for the target, it has fatal consequences on those with the trait of Brynhildr’s Beloved.
Brynhild Komédia: A Trip to Hel Just For Me: Rank A++, Anti-Fortress type.
A powerful Noble Phantasm capable of wide-scale destruction, a blow from a curse that was the authority of the ancient gods, but she cannot utilize it under that capacity because she uses it instead to increase the power of her Primordial Runes. There’s not much information regarding this Noble Phantasm, so the way it works and how it’s tied to her runes is still up to speculation.

Attribute: Sky

Traits: Non-Hominidae Servant, Humanoid, Divine, Weak to Enuma Elish

Notes: Most of the things she does are actually autonomous, as if she had a programming to follow.
ChaldeaDex Entry:
Servant #287
Brynhildr (Summer)

Brynhildr_Berserker_ST4.png


Class: Berserker
Gender: Female
Height/Weight: 172cm/52kg
Alignment: Neutral Good
Origin: Norse Mythology, Europe
Likes: Sigurd
Dislikes: Nothing she would mention
Line: “I’m Brynhildr. Err… Since it’s a Spirit Origin for summer… I’m a Berserker-class different from usual. Nice to make your acquaintance, Master.”
Comment: If asked if she’s happy, she’ll answer “I’m happy”.

Beloved Valkyrie. An alternate form taken by Brynhildr. Naturally, the valkyrie who out of jealousy was cursed into madness to kill her husband, would be befitting to take the form of a raging Berserker. Unlike her natural form as a Berserker, however, this is a forced modification of her form as a Lancer, which was inspired by the use of Scáthach’s own runes to change her class.

It is a form more appropriate for summer, one she idealized as a way to keep her sanity and prevent herself from killing anyone, but the curse in her is always active against those who she can see as beloveds. At least, she managed to keep herself calmer during the day, until the night comes.

Her wish is to get rid of her curse, be with Sigurd and overall interact normally with others.

Parameters
Strength: C
Endurance: C
Agility: A
Mana: B
Luck: EX
Noble Phantasm: B

Class Skill
Mad Enhancement: Rank D-. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Divinity: Rank E. The measure to know how close one is to be a Divine Spirit.
Midsummer Wisdom: Rank B. A crystallization of the wisdom of the gods who know everything about summer, manifested as a pair of glasses.
Svanhvít (Summer): Rank A+ A white bikini. Nay. A transformation into an adequate form for the midsummer lake shore of the Swan Mystic Code, the garments used by the warrior maidens that conquer the sky. It possesses a flight function.
Summertime Lovers: Rank EX. A skill that supresses (for the most part) a curse that forces one to kill those they love. Unfortunately, this effect dissipates at night.

Noble Phantasm
Brynhildr Sigurtein: At Least, Until the Moment of Death: Rank B, Anti-Unit/Anti-Army type.
After Brynhildr manifests an azure and transparent gigantic sword, the Heroic Spirit Sigurd swings it down. Brynhildr alone summons a large weapon she cannot swing, Sigurd alone swings a weapon he cannot summon. A replica of the divine sword that the great god Odin gave to the ancient war god Týr, imitated by Brnyhildr with the effect of Primeval Runes. It’s an imitation, but it possesses power befitting of the gods.

Attribute: Sky

Traits: Non-Hominidae Servant, Humanoid, Divine, Weak to Enuma Elish

Notes: Besides Sigurd, the second most likely person to be her target would be Arthur.
ChaldeaDex Entry:
Servant #141
Jeanne d’Arc (Alter Santa Lily)



Class: Lancer
Gender: Female
Height/Weight: 141cm/39kg
Alignment: Chaotic Good
Origin: Historical Fact, France
Debut: Fate/Grand Order
Likes: Santa things
Dislikes: Halloween
Line: Merry Christmas! Master, once again Jeanned'ArcAlter SantaLilyLancerSanta has responded to your Summon! Eh? You want to hear my Name again? This time, faster? Uhh……Jeannedarcaltashantawiwi…… Oww! Tongue, I bit it……”
Comment: "The transformation here is different from the me that became an adult! Great!"

Christmas Maiden of Orleans. A younger version of Jeanne d’Arc, most specifically, her corrupted Alter version. However, as a result of her becoming a child, she has also become a Lily type Servant, an anomaly. This version of Jeanne is sweet, innocent and pure, her personality akin to that of her regular-self adult form, one befitting for such a beautiful flower like the lilies

Jeanne became fascinated with the idea of Santa Claus, one who brings joy to those that have been kind to others all year. Feeling an obligation, the child made the goal of becoming Santa herself, what makes her happy is to see others being treated kindly, their smiles while at it.

Her wish is simply to bring happiness to others.

Parameters
Strength: C
Endurance: D
Agility: A
Mana: B
Luck: A++
Noble Phantasm: A+

Class Skill
Magic Resistance: Rank A. Protection from magic effects.

Personal Skills
Saint’s Gift: Rank EX. The ability to enrich hearts by giving presents.
Self-Upheaval: Rank A. A very energetic and cheerful attitude that increases performance.
Ephemeral Dream: Rank A. The manifestation of an unreachable dream. A lifeform born from illusions because of an individual’s desire.

Noble Phantasm
La Grâce Fille Noël: Sing Elegantly, About Said Holy Birth: Rank EX, Anti-Army type.
A Noble Phantasm that symbolizes Jeanne’s Christmas spirit, being a strange mix between the Noble Phantasms from her two adult counterparts. Like Luminosité Éternelle, planting her lance into the ground protects and heals allies, while like La Grondement du Haine, she unleashes a pirecing attack at enemies, only instead of hellish flames, it’s in the form of toys and presents.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Artoriaface, Child, Weak to Enuma Elish

Notes: Considers her older self a spoiled brat and dislikes her in a similar way Gil dislikes Gilgamesh. Has been taken as a student by a mysterious hero called Santa Island Mask, who by all accounts is not Amakusa in disguise.
ChaldeaDex Entry:
Servant #143
Enkidu



Class: Lancer
Gender: Biologically none
Height/Weight: Controlled at will
Alignment: True Neutral
Origin: Mythology, Mesopotamia
Debut: Fate/strange Fake
Likes: No affection for anything in particular
Dislikes: Rust and mold
Line: “Lancer Servant, Enkidu. I have started up at your call. I wish that you use me as mercillessly as you see fit, Master.”
Comment: “If you tell me to fight, I’ll fight. After all, it is not like I hate fighting”

The Chain of Heaven. Enkidu appears in the Epic of Gilgamesh, a being of clay that was created by the Gods to punish Gilgamesh for disobeying them. Initially a savage creature, they were tamed by the sacred prostitute Shamhat, who they fell for and she taught them of humanity. After long, Enkidu went to the city of Uruk to challenge Gilgamesh, starting a days long battle that ended in a draw.

Gilgamesh recognized Enkidu as his one and only equal and friend, going on many adventures together. After they and Gilgamesh defeated the Bull of Heaven released by the Goddess Ishtar, she cursed Enkidu to die of sickness. Their final moments along their one friend where those of lament.

They wish to appreciate more of the nature of this world.

Parameters
Strength: ? (A due to Transfiguration)
Endurance: ? (A due to Transfiguration)
Agility: ? (A due to Transfiguration)
Mana: ? (A due to Transfiguration)
Luck: ? (A due to Transfiguration)
Noble Phantasm: A++

Class Skill
Magic Resistance: Rank A. Protection from magic effects. Rank may fluctuate when Transfiguration is used.

Personal Skills
Transfiguration: Rank A. An ability only for Automatic Dolls that allows them to change and distribute the power of parameters at will.
Presence Detection: Rank A++. The ability to detect others, mana sources and other choices of the user.
Perfect Form: Rank A. Using the magical energy of the land, one can restore themselves to their former shape.
The People's Wisdom: Rank A+. One's abilities are influenced by the state of humanity.

Noble Phantasms
Enuma Elish: O Humans, Let Us Restrain The Gods Above: Rank EX, Anti-Purge type.
Enkidu’s own body can be categorized as a Divine Construct, so they transform it into a tree that channels the power of Alaya and Gaia to pierce the opponent. Its power rises in response to destructive deeds committed by the opponent towards the planet or humanity. It’s capable of protecting them against world destroying attacks and counter Gilgamesh’s own Enuma Elish.
Age of Babylon: The Wisdom of the People: Rank ???, ??? type.
The ability that allows for the creation of weapons, such as swords, spears and chains, from the ground using clay, with each being the pinnacle of craftsmanship, allowing Enkidu to match the output of Gilgamesh's Gate of Babylon. With this Noble Phantasm, Enkidu can create "weapons of humanity", and so the weapons that Enkidu is capable of creating depends on what era of human history they are summoned in.

Attribute: Sky

Traits: Non-Hominidae Servant, Humanoid, Weak to Enuma Elish

Notes: Erika’s Servant and Darkrai's trainer. With him around, Gilgamesh’s jerk attitude has decreased considerably. Due to his appreciation of nature, he has befriended Kamui, Link, Wolf, Atalanta and Viridi. In Wolf's case, he also reminds him of a former Master of his.
ChaldeaDex Entry:
Servant #146
Medusa (Ana)



Class: Lancer
Gender: Female
Height/Weight: 134cm/30kg
Alignment: Neutral Good
Origin: Mythology, Greece
Debut: Fate/Grand Order
Likes: The waterfront, swimming
Dislikes: Seaweed
Line: “I have incarnated in the Lancer Class. True Name, Medusa. I look forward to working with you.”
Comment: "It's like my sisters’" Weight is based on self-assessment.

Goddess of the Shapeless Isle. Born from the gods Phorcys and Ceto, Stheno, Euryale and Medusa were meant to be adored goddesses, but Medusa was an incomplete divinity. She was mocked for this and turned into a horrible monster by the Goddess Athena in fury after the God Poseidon took advantage of her and secluded in an island before being beheaded by a son of Zeus, Perseus.

This is Medusa way before her transformation, when she was a child whose young and adorable appearance made her as beloved as her sisters. On this state, while not as strong as her adult counterparts, she compensates it with a higher luck and a more innocent charm for others.

She simply wishes to live once more alongside her sisters.

Parameters
Strength: C
Endurance: D
Agility: A
Mana: E
Luck: C
Noble Phantasm: A+

Class Skill
Magic Resistance: Rank A. Protection from magic effects.

Personal Skills
Alluring Nightingale: Rank B. A mesmerizing and beautiful voice that charms people of the opposing gender.
Monstrous Strength: Rank C. A huge boost on the strength parameter.
Affection Towards The Beyond: Rank A. The feelings towards those beloved days that support her struggle to the very end.
Mystic Eyes: Rank A++. Possession of special eyes that are capable of interfering with the outside world.
Ephemeral Sisters: Rank A. The manifestation of an unreachable desire to be identical to one's sisters.
White Garland: Rank EX. A crown of flowers that bestows protection upon its wearer.
Goddess Divine Core: Rank A. Being a goddess from birth. A skill that comprises Divinity, preserves the absoluteness of the mind and the body, repels mental interference and prevents the body from changes and growth.

Noble Phantasms
Caress of the Medusa: Embrace of the Goddess: Rank B+, Anti-Unit type.
An alternative reading for this Noble Phantasm would be "Curse of the Medusa." It is the aspect of petrification of the Mystic Eyes she has. Summoned in this state, she has much better control over them, so she has created this attack where she uses them to paralyze her opponent, to then use a series of slashes with her scythe, finished with a beam of destruction coming again from her eyes.
Immortal Slaying Scythe, Harpe: Rank A, Anti-Divine type.
The holy sword that Perseus used to behead Medusa, being tied to her legend, it’s the reason why she qualifies for Lancer. It is described as a monster-killing holy sword with a special shape similar to a scythe, which was heavily modified to suit Medusa better. Its strength comes from the trait of Refraction of Longevity, which allows it to nullify immortality of divinities and grant them wounds.

Attribute: Sky

Traits: Non-Hominidae Servant, Humanoid, Divine, Child, Weak to Enuma Elish

Notes: One of Palutena's Servants and adoptive daughters. Due to the presence of the other Medusas, she calls herself Ana, which is short for an alternate way to spell their name; Medousiana. When asked about this other version of them, the Rider and the Avenger Medusas both replied "All Japanese are lolicons."
ChaldeaDex Entry:
Servant #148
Jaguar Man (Taiga Fujimura)



Class: Lancer
Gender: Female
Height/Weight: 165cm/53kg
Alignment: Chaotic Good
Origin: Modern Era, Japan (Taiga), Olmec Mythology, Mexico (Jaguar Man)
Debut: Fate/stay night (Taiga), Fate/Grand Order (Jaguar Man)
Likes: Everything, especially three delicious meals a day and plenty of sleep
Dislikes: Lions
Line: “The jaguar warrior has arrived! I'm no tiger, so you'd best get that through your skull! You there, don't avert your eyes! Try me out and you might find I'm surprisingly strong!”
Comment: The attribute is not of the person who is possessed, but of Jaguar Man. The gender is of the human being who is possessed.

The Jaguar of Fuyuki. The Jaguar Man, also known as Werejaguar, is a nahual from Olmec Mythos, a human-like being that can transform at will into an animal. It is revered as a deity for the Olmecs and is a Divine Spirit on its own. For such reasons, it can’t be summoned as a Servant under normal circumstances, so like other fellow deities, it choose a vessel to manifest in, a Pseudo-Servant.

Taiga Fujimura is the granddaughter of a yakuza boss and an English teacher, whose family is rather close to the Emiyas, even becoming the guardian of the youngest at the eldest death. She’s also a monster at kendo. And a very, eccentric and energetic person. Why was she chosen again?

We’re scared to know what she wishes for.

Parameters
Strength: C
Endurance: C
Agility: B
Mana: E
Luck: B
Noble Phantasm: B

Class Skill
Magic Resistance: Rank A. Protection from magic effects.

Personal Skills
Mad Enhancement: Rank E. A skill that raises all parameters at the cost of mental sanity and reasoning.
Jaguar Punch: Rank A+. The strength of a jaguar in a human.
Jaguar Kick: Rank B. The agility of a jaguar in a human.
Jaguar Eye: Rank A+. The vision of a jaguar in a human.
Monstrous Strength: Rank B. A huge boost on the strength parameter.
Jaw of the Dark Jungle: Rank A+. An increase in fighting prowess when inside a forest or jungle.
Divine Protection of the Jaguar: Rank A. Protection from the Jaguarman that allows one to not feel fear or pain. Comprises Bravery and Instinct.
Call of the Jungle: Rank -. When one is in the jungle, their natural territory, they are granted a large boost in magicasl energy.

Noble Phantasms
Great Death Claw: The Inescapable Claw of Death: Rank B, Anti-Unit type.
The culmination of Jaguar Man’s might and Taiga’s exciting and energetic personality. Using her naginata, Taiga uses her might to manifest the large claw of a jaguar made up of raw magical energy and then uses it to crush her opponent relentlessly. This is an attack that ignores all kinds of defense, partly due to how absurd the concept and Taiga herself are. Really, there’s no sense.
Dancer in the Dark: Rank B, Anti-Unit (Self) type.
A Noble Phantasm taking inspiration of how animals like jaguars camouflage with the environment to surprise their prey. It allows Taiga to become an invisible shadow. Along with applying the same effect to allies within range, it is described as a type of Presence Concealment. According to her, using this during intense battles for allies is difficult, but it’s very easy when it’s on regular battles.

Attribute: Earth

Traits: Hominidae Pseudo-Servant, Living Human, Humanoid, Animal Characteristics, Wild Beast, Weak to Enuma Elish

Notes: Top notch glutton. Used to have a crush on Kiritsugu when she was a teenager. The reason why she decided to learn English was because of a night when she found two foreigners and couldn’t understand one of them.
ChaldeaDex Entry:
Servant #183
Parvati (Sakura Matou)



Class: Lancer
Gender: Female
Height/Weight: 156cm/46kg
Alignment: Lawful Good
Origin: Modern Era, Japan (Sakura), Hindu mythology, India (Parvati)
Debut: Fate/stay night (Sakura), Fate/Grand Order (Parvati)
Likes: Something sweet, ghost stories, cooking
Dislikes: Sports, weight scale, seaweed
Line: “Hello, Master of Chaldea. I am known as the goddess Parvati. On this occasion, I’ve manifested by borrowing the body of a pure young girl. I’m inexperienced with this situation as well so, will you grow together with me?”
Comment: "If I have to answer, I will say that I am the Descendant of the Great One."

Mother Goddess. Parvati is the Goddess of Love, Fertility and Devotion from Hindu mythology, an aspect of the Goddess Shakti and the wife of the God of Destruction and Creation, Shiva. A being of kindness and compassion who also has aspects on the Goddesses Kali and Durga. As with most deities, to manifest as a Servant she had to become a Pseudo-Servant by possessing another soul.

Sakura Matou, a girl who was born as part of the Tohsaka family but was adopted by the Matous, who subjected her through various forms of abuse and torture since childhood as she was implanted the remains of a Holy Grail to be turned as a vessel for the Greater Grail. Living a life of despair, her only gleam of hope was a boy she was in love with.

She has no wish to speak of, at least one that the Holy Grail would grant, as she only wants the protection of her loved ones.

Parameters
Strength: D
Endurance: C
Agility: D
Mana: B
Luck: B
Noble Phantasm: EX

Class Skill
Magic Resistance: Rank A. Protection from magic effects.

Personal Skills
Imaginary Around: Rank EX. Mastery in the magecraft to manipulate the Imaginary Numbers.
Ashes of Kama: Rank A. An ignition of divinity to protect one’s loved ones.
Blessings of the Goddess: Rank A+. A divine blessing that increases one’s luck.
Goddess Divine Core: Rank B (Downed from EX). Being a goddess from birth. A skill that comprises Divinity, preserves the absoluteness of the mind and the body, repels mental interference and prevents the body from changes and growth.

Noble Phantasm
Trishula Shakti: Neither Shun nor Ignore Love: Rank EX, Anti-Army type.
The limited release of Trishula, the trident Parvati borrowed from Shiva. Parvati's class has been determined by the armament bestowed to her by Shiva, with it gaining the qualifications to be in the Lancer class. Needless to say, she is unable to fully display the true potential of this weapon unlike Shiva, but on the other hand it helps to retain and protect her framework as a Servant.

Attribute: Sky

Traits: Hominidae Pseudo-Servant, Living Human, Humanoid, Divine, Weak to Enuma Elish, Immune to Pigify

Notes: Medusa’s former Master, her lover, Camilla's Servant and Spooky's Trainer. Qualifies for Rider by borrowing the sacred bull Nandi from Shiva. Medusa resents Parvati over possessing Sakura, as it means to have put her in danger.
ChaldeaDex Entry:
Servant #196
Ereshkigal (Rin Tohsaka)



Class: Lancer
Gender: Female
Height/Weight: 159cm/47kg
Alignment: Chaotic Evil
Origin: Modern Era, Japan (Rin), Mythology, Mesopotamia (Ereshkigal)
Debut: Fate/stay night (Rin), Fate/Grand Order (Ereshkigal)
Likes: Denies to like anything in particular
Dislikes: Ishtar, luxury, useless people
Line: “Servant, Lancer. The mistress of the Underworld, Ereshkigal. I’ve come in answer to your summons. I’m reluctant to lend my power to any one individual but since I’ve been called I’ll help you out. Be thankful. …. ……. ……… Wait, why aren’t you saying anything?! I’m a splendid goddess you know!”
Comment: “I have no interest in humans. Living things are simply sickening, after all. But if you say you must at all costs, I wouldn't mind going out with you with death as the end goal.”

The Goddess of the Dead. Ereshkigal, deity who acts as ruler of the Underworld in Mesopotamian mythos, sister of Ishtar and forced wife of the God Nergal. Ereshkigal is the complete opposite to her younger sister Ishtar; Ishtar is a ruler of Heaven and Ereshkigal the queen of what’s essentially Hell. Unsurprisingly, there was an intense rivalry between the two sisters, even killing Ishtar once.

As yet another Divine Spirit, Ereshkigal had to fuse with another soul to become a Pseudo-Servant, having combined with Rin Tohsaka in the same manner as Ishtar. This is all due to that wherever Ishtar will be summoned, Ershkigal will as well, in a manner that they are aspects of each other.

She has no wish, or at least thought of any yet.

Parameters
Strength: A
Endurance: B
Agility: D
Mana: B
Luck: B
Noble Phantasm: A

Class Skill
Magic Resistance: Rank D. Protection from magic effects.

Personal Skills
Hidden Great Crown: Rank A+. One can store mana in a crown to release it in a darkness effect.
Mana Burst (Cage): Rank A+. The ability to store mana inside of cages and release it.
Protection of the Underworld: Rank EX. One's authority over the Underworld allows the manipulation of souls and the dead, as well as increasing the parameters of oneself and other allies.
Goddess Divine Core: Rank B. Being a goddess from birth. A skill that comprises Divinity, preserves the absoluteness of the mind and the body, repels mental interference and prevents the body from changes and growth.

Noble Phantasms
Kur Kigal Irkalla: Sacred Mountain’s Embrace to the Bellows of the Underworld: Rank A+, Anti-Mountain type.
The opposite to An Gal Ta Kigal She, while Ishtar’s Noble Phantasm drags power from Heavens, Ereshkigal’s does so from the Underworld. It is nothing more but multiple powerful blasts, made out from the pure energies dragged from the Underworld, but to increase its power, Ereshkigal drags her victims to the insides of her domain. It’s weaker than Ishtar’s, but grants her a blessing.
Nammu Abzu Gugalanna: The Abyssal Lake Where the Azure Sky Descends: Rank A, Anti-Army type.
Gugalanna, known as the ‘god who oversees the canals,’ is sometimes equated with Ereshkigal’s husband, Nergal. The concept of the sun's descent into the underworld, linked to the abyss, suggests a unification of the sun god and the abyss. When activated, a massive glowing red spear manifests outwardly from Ereshkigal's chest and expels heat estimated to be equal that of the sun.

Attribute: Sky

Traits: Hominidae Pseudo-Servant, Humanoid, Divine, King, Weak to Enuma Elish, Immune to Pigify

Notes: “Uwa… So you had a connection with Ishtar too. There’s plenty of things I want to say but before that, you have my sympathy. She’s a woman that has a world-ending class blunder once a year. …How do I know? Well she’s me after all. I know, of course.” Ishtar: “Hey! Why did you contract with Ereshkigal?! She’s me but not me, and extremely not like me! She’s a giddy and timid me! Actually, you have me so don’t talk to other mes!”
ChaldeaDex Entry:
Servant #256
Gareth



Class: Lancer
Gender: Female
Height/Weight: 153cm/41kg
Alignment: Lawful Good
Origin: Arthurian Mythology, Britain
Debut: Fate/Grand Order
Likes: Having a lance and shield, though just a lance is fine too
Dislikes: Cleaning off oil stains
Line: "My name is Gareth. I am the Round Table seventh seat...a knight who served King Arthur!"
Comment: The lance she wields is enhanced with Merlin's magecraft multiple times over, and it has become a type of Mystic Code.

Gareth of the Beautiful Hands. One of the Knights of the Round Table, holding the seventh seat. Gareth was the last member to join the Round Table, and she is the least experienced among its members. A young knight who, alongside her brothers Gawain, Gaheris, and Agravain, was born to King Lot and the Fairy Queen Morgan. The treacherous knight Mordred is her half-brother.

She revered all her senior knights of the Round Table, especially Lancelot. She went through rigorous training during her squire days, and like Gaheris, she didn't accompany her older brother Gawain, but instead chose to act as an attendant to Lancelot. Gareth was loved by many due to her boundless potential, and even the other Round Table knights beyond her brothers all thought highly of her.

She has no interest in having any wishes granted.

Parameters
Strength: C
Endurance: B
Agility: A
Mana: D
Luck: D
Noble Phantasm: C

Class Skill
Magic Resistance: Rank D. Protection from magic effects.

Personal Skills
Riding: Rank B. The ability to master any mount.
Ring of Transformation: Rank B. A ring imbued with the Magecraft of disguise.
Battle Continuation: Rank C. A strong vitality and willpower to remain in combat even with serious and fatal injuries.
The Wolf Never Sleeps: Rank B++. A skill that denotes one who never rests while in battle.
Gareth Beaumains: Rank B. While working in the castle disguised as a kitchen boy, Sir Kay nicknamed her “Beaumains (Beautiful Hands)” for her fair and beautiful appearance. In other words, Gareth had fair and lustrous skin, and her hands were especially beautiful.

Noble Phantasm
Ira Lupus: Rampaging Maiden Wolf: Rank C++, Anti-Unit type.
Gareth’s talent in jousting sublimated as a Noble Phantasm. After hammering in consecutive strikes like a surging wave, she pierces through the enemy with one last finishing thrust. On one occasion, when she challenged King Arthur himself to joust, the King praised the way she fought as like a ‘Rampaging Wolf’.

Attribute: Earth

Traits: Hominidae Servant, Humanoid, Brynhildr's Beloved, Weak to Enuma Elish

Notes: A tragic girl knight who has a heroic and puppy dog disposition. Once she has come to idolize someone, she will never betray them no matter what, even in death.
ChaldeaDex Entry:
Servant #354
Gareth (Summer)



Class: Saber
Gender: Female
Height/Weight: 153cm/41kg
Alignment: Lawful Summer
Origin: Arthurian Mythology, Britain
Debut: Fate/Grand Order
Likes: Spears, shields, swords, her dog Aned
Dislikes: Being dehydrated, seeing rust in weapons
Line: "I'm Gareth! My Spirit Origin has changed… Surprise. To a Saber class! I'm a Saber so my sword is more than ready. I don't know if I'll be needed, but please have expectations about me, Master!"
Comment: Her megaphone seems to have been a gift from Osakabehime for her Swimsuit Saint Graph debut.

Gareth Akin to the Sun. Gareth changed her Saint Graph to wear a swimsuit. But she needs a special thing if she is to become a Saber, the so-called strongest class... She needs a sword. The item she would never wield in her Lancer-class, a crimson patterned Demonic Sword! There's also a dog accompanying her for some reason, whom she decided to call Aned as a reference to one of King Arthur's own dogs.

Her personality and mannerisms are basically the same as her Lancer version. However, perhaps because she has stripped herself of her knightly robes, her balance as an apprentice tends to tip towards her more adventurous side, rather than her chivalrous one. The skills that once bestowed her the alias of "Rampaging Wolf" under King Arthur's command seem to be in good shape as well. Gareth is not the type to pick fights, but should the occasion arise to use her Saber-exclusive Noble Phantasm, and she will wield her Demonic Sword with all her might.

She's still just as disinterested into having a wish granted as ever, though Aned may glare at a Holy Grail if he sees one...

Parameters
Strength: C+
Endurance: C+
Agility: A
Mana: D
Luck: D
Noble Phantasm: B

Class Skills
Magic Resistance: Rank A. Protection from magic effects.
Riding: Rank B. The ability to master any mount.

Personal Skills
Instant Transformation: Rank EX. The result of using the Ring of Transformation.
Sun-like Gareth: Rank B+. Flashing a broad smile towards the beach sun, Gareth is as bright as the sun that illuminates the surface; her smile gives strength and courage to all who see it.
Robigus Ironside: Rank C. The Red Knight’s Demonic Sword, formerly the Noble Phantasm in possession of Sir Ironside, whom Gareth had once defeated, now sublimated into a skill. However, it is still possible to unleash it as a Noble Phantasm for additional power.

Noble Phantasms
Robigus Ironside: The Red Sword: Rank B, Anti-Unit type.
The sword once belonged to the Red Knight, Sir Ironside, whom Gareth defeated in the siege to recover Lioness. Its crimson pattern is nothing but a product of its ability to expel flames. The Red Knight’s roots can be traced back to its Fire Emblem, which is said to depict the ungovernable nature of chaos itself; a long-lost connection to the Roman God Robigus.
Lupus Strikefang: Maiden Wolf’s True Sword Draw: Rank C+++ , Anti-Unit/Anti-Army type.
A super-rotating slash stemming from Robigus Ironside. A Noble Phantasm that embodies her outstanding physical abilities and skills that have been honed to the hilt. Thanks to the Demonic Sword traits, a foolproof killing blow can have its destructive power increased even more. In other words, it’s a Super Noble Phantasm built from super skills that wield a super sword.

Attribute: Earth

Traits: Hominidae Servant, Humanoid, Brynhildr's Beloved, Weak to Enuma Elish

Notes: She has no idea where Aned came from, though a possible theory Chaldea has is that Merlin turned Sir Ironside into this form to accompany her since he appearned not long after Gareth spoke to the magus.

Riders
Mounted Knight and Heroic Spirit of the Mount.
Experts of the mount able to tame any beast, be it mythical or mechanical.

ChaldeaDex Entry:
Servant #23
Medusa



Class: Rider
Gender: Female
Height/Weight: 172cm/57kg
Alignment: Chaotic Good
Origin: Mythology, Greece
Debut: Fate/stay night
Likes: Alcohol, reading, snakes, swimming
Dislikes: Mirrors, measuring her height, emeralds, seaweed
Line: “You have strange preferences. If you require a sacrifice, do feel free to treat me as you wish.”
Comment: This height is merely from the time of her summoning. The one from the Mythological Age is unknown.

Bewitching Black Serpent. In Greek mythology, the three Gorgon sisters; Medusa, Euryale and Stheno, were the daughters of the gods Phorcys and Ceto. The youngest, Medusa unlike her sisters was born as an incomplete goddess, as such she became a target of mockery to everyone. The god Poseidon took advantage of this to have his way with her, which infuriated the goddess Athena.

The once imperfect girl was turned into a petrifying snake monster, secluded to an island with her sisters that she’d eventually kill. She was slain by the hero Perseus, her head being later used as a weapon by him. The woman present here is her form before she was turned into a monster.

Her wish is to be treated more fairly, but doesn’t consider herself worthy of it anyway.

Parameters
Strength: B
Endurance: D
Agility: A
Mana: B
Luck: E
Noble Phantasm: A+

Class Skills
Magic Resistance: Rank B. Protection from magic effects.
Riding: Rank A+. The ability to master any mount.

Personal Skills
Independent Action: Rank C. The ability to remain in existence without any magic source for some time.
Divinity: Rank E-. The measure to know how close one is to be a Divine Spirit.
Mystic Eyes: Rank A+. Possession of special eyes that are capable of interfering with the outside world.
Monstrous Strength: Rank B. A huge boost on the strength parameter.

Noble Phantasms
Bellerophon: Bridle of Chivalry: Rank A+, Anti-Army type.
When Perseus slayed Medusa, Pegasus was born from her body, this mount being the reason why she qualifies as a Rider. A Divine Beast, the power of Pegasus can be compared to that of a dragon and can fly at sonic speeds, but at Medusa’s command it increases in power. Rather than the Pegasus itself, the Noble Phantasm is actually the bridle and whip that Medusa uses to control it.
Blood Fort Andromeda: Outer-Seal, Blood Temple: Rank B, Anti-Army type.
A manifestation of the Temple of Blood that surrounded the Shapeless Isle that was the home of Medusa and her sisters, turning it into a palace of darkness, dyed crimson from blood, where the sun didn't shine. Medusa is able to implement it as a Bounded Field that she uses in order to collect magical energy by converting live humans into blood and organic ooze that she can drink.
Breaker Gorgon: Self Seal, Temple of Darkness: Rank C-, Anti-Unit type.
A Bounded Field that Medusa can deploy in regards to her Mystic Eyes. Aside from turning people into stone or paralyze them, Medusa is also capable of creating illusions, this by catching its targets inside to become trapped within the mind of the user and removing any abilities they possessed in the outside world. In a way, this also makes her able of altering the subconscious.

Attribute: Earth

Traits: Non-Hominidae Servant, Humanoid, Divine, Weak to Enuma Elish

Notes: One of Pandora's Servants and the former Servant of her beloved, Sakura Matou. Has a complex over her tall stature, which her sisters tended to remind her of. However, as her sisters began to remind her of it less often and decided to act as genuinely good sisters, along with the various compliments from Pandora and Sakura, she started to realize that she's more beautiful that she thought.
ChaldeaDex Entry:
Servant #25
Edward Teach (Blackbeard)



Class: Rider
Gender: Male
Height/Weight: 210cm/114kg
Alignment: Chaotic Evil
Origin: Historical Fact, Caribbean Sea
Debut: Fate/Grand Order
Likes: Playing with kids
Dislikes: His favorite genres being niche
Line: “My goodness! What a coincidence! Fahaha! Blackbeard has come to see you! Green is the enemy!”
Comment: The name of the vessel he embarks is Queen Anne's Revenge.

Dread Pirate Blackbeard. Is it unknown if his name is really Edward Teach, most of his past before becoming a pirate is shrouded in mystery, despite that, he’s is known as the most recognizable pirate in the world. Living in the Golden Age of Piracy, it is said that even other pirates feared Blackbeard, one of the most calculative and merciless pirates who operated in the Caribbean Sea.

Eventually, his fleet was cornered, he and his crew’s resolve was to fight, in a way facing death with some dignity. According to witnesses, Blackbeard died standing while loading a gun, he was also shot 5 times and cut 20. Such incredible Blackbeard is now the perfect example of an otaku.

He has two wishes: To get more treasures and get various cute girls with him.

Parameters
Strength: B+
Endurance: A
Agility: E
Mana: D
Luck: C
Noble Phantasm: C

Class Skills
Magic Resistance: Rank E. Protection from magic effects.
Riding: Rank -. The ability to master any mount. Nullified by Voyager of the Storm.

Personal Skills
Voyager of the Storm: Rank A. Talent to sail vessels recognized as ships. It comprises Charisma and Military Tactics.
Honor of Pirates: Rank B. The measure one has to be a pirate leader.
Gentleman’s Love: Rank C. An expression of love and respect for women.

Noble Phantasm
Queen Anne's Revenge: Revenge of the Queen Anne: Rank C+++, Anti-Army type.
Blackbeard’s flag ship. Once a French merchant ship, Blackbeard stole it, equipped 40 cannons to it and renamed it. He used it for less than a year, but became famous for all the prizes he collected on it. On battle, Blackbeard can summon it and attack with numerous shots from the cannons. As a something interesting effect, the more Heroic Spirits on board, the more powerful it becomes.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Weak to Enuma Elish

Notes: Leader of the Pirates, despite being an otaku. He's also the butt monkey of the group.
ChaldeaDex Entry:
Servant #26
Boudica



Class: Rider
Gender: Female
Height/Weight: 174cm/62kg
Alignment: Neutral Good
Origin: Historical Fact, Britain
Debut: Fate/Grand Order
Likes: The sky, earth, people’s bonds
Dislikes: Rome
Line: “Nice to meet you, I am Boudica. Or you can just call me Miss Boudica.”
Comment: At the time of the appearance in which she is currently manifested in, seems she already had two daughters?

Queen of the Iceni. A royal known as the queen of victory, despite her final loss. When her husband Prasutagus died, the empire of Rome had deviously invaded her land, culminating with disgrace and humiliation to her and her daughters, more by the fact that by having no sons, her kingdom would disband, Boudica sought revenge, rallied the various kings and incited a rebellion.

Enemy of Emperor Nero, her love for her children and hatred for Rome made her path in life to be covered in blood, while leading her people towards the freedom that they much deserved. She was eventually captured and killed by Nero’s army. Even so, she is known as the Queen of Victory.

Her wish is for the wellbeing of all those from Britain.

Parameters
Strength: C
Endurance: B+
Agility: C
Mana: D
Luck: B
Noble Phantasm: B+

Class Skills
Magic Resistance: Rank D. Protection from magic effects.
Riding: Rank A. The ability to master any mount.

Personal Skills
Queen of Victory: Rank A. The result of a vow made to Andastre, Goddess of Victory, in order to achieve one's goals.
Battle Continuation: Rank A. A strong vitality and willpower to remain in combat even with serious and fatal injuries.
Battlefield's Provisions: Rank A+. One is always prepared for the battlefield, having everything they need.
Protection from Andastre: Rank A. Increase in parameters due to the blessing of the goddess Andastre.
Oath to the Goddess: Rank B. A skill that grants a plus modifier to attacks against anyone one swore vengeance against. In Boudica's case, those of Roman attribute.

Noble Phantasms
Chariot of Boudica: Chariot Without Promised Protection: Rank B++, Anti-Army type.
Boudica’s main method of transport was her trusty chariot belessed by the Celtic Gods, which is also capable of flight. It makes Boudica and anyone allied to her increase their endurance stat drastically, making them almost invincible. She can also summon individual parts of the chariot, the wheels in particular, have a high destructive and defensive power once they're unleashed.
Sword of Boudica: Sword Without Promised Victory: Rank B, Anti-Unit type.
The one-handed sword of Boudica, said to be "crowned with the name of 'victory'" like Boudica herself. However, it is not a sword like Excalibur that brings promised victory. It is only an "imperfect sword of wishes." It has the ability to shoot out a small mana projectile, not strong enough to kill a Servant in one hit but able to be fired repeatedly and at a low, convenient cost.

Attribute: Man

Traits: Hominidae Servant, Humanoid, King, Weak to Enuma Elish

Notes: Acts as a big sister of sorts towards everyone but Nero, who she still resents. Despite that, she comes as more motherly than sisterly.
ChaldeaDex Entry:
Servant #27
Minamoto no Yo****sune (Ushiwakamaru)



Class: Rider
Gender: Female
Height/Weight: 168cm/55kg
Alignment: Chaotic Neutral
Origin: Legends, Japan
Debut: Fate/Grand Order
Likes: Minamoto no Yoritomo
Dislikes: High places
Line: “Ushiwakamaru, visiting. I'll serve you as a samurai with my whole heart.”
Comment: The name of the horse she mounts is Tayuuguro.

The Heroine of Dan-no-Ura. The most famous general in Japan’s history. Born as Ushiwakamaru, she was sister of Minamoto no Yoritomo, she was raised by a clan of Tengus who thought her all their arts. Once grown, she became famous for commanding the Battle of the Dan-no-Ura or her duel against her to be follower Benkei Musashibou. All this was done in affection for Yoritomo.

Eventually, her own brother would turn against her in the end. Trying to escape, she and Benkei would die in a subsequent attack, though a handful of historians assured she escaped and rise theories. Her current form is that of her young adult years, going by the name of Ushiwakamaru.

Despite everything, she still wishes for the wellbeing of her brother and loves him dearly.

Parameters
Strength: D
Endurance: C
Agility: A+
Mana: B
Luck: A
Noble Phantasm: A+

Class Skills
Magic Resistance: Rank C. Protection from magic effects.
Riding: Rank A+. The ability to master any mount.

Personal Skills
Tengu’s Art of War: Rank EX. Martial arts taught by the Tengu.
Charisma: Rank C+. The natural talent to command others.
Quick-Witted Swallow: Rank A. A skill representing a nimble and lightweight body, comparable to a swallow.
Six Secret Arts of War: Thunder and Gale: Rank A. A collection of military secrets that make one a true leader.

Noble Phantasms
Shana-oh's Wandering Tales: Rank A++, Anti-Unit (Self) type.
Ushiwakamaru has been granted an incredible number of Noble Phantasms, all of them are collectively known under this name. Notably her mount, Tayuuguro, is absent, as using it is more of a skill than a Noble Phantasm. Each of those techniques represent the legends and strategic movements she performed and even some that were crafted by her own subordinates like Benkei.
Jumping the Eight Ships at Dan-no-Ura: Rank C, Anti-Unit Secret Technique type.
Out of the multiple Noble Phantasms she can use, Ushiwakamaru tends to use this one the most in particular. An embodiment of her victory in the Battle of Dan-no-Ura, she summons eight ships and jumps through each of them, gaining more speed and power upon each jump. This ends in a powerful strike with her sword, Usumidori, able to cut through surfaces like rocks or steel.
Eye of Shiva - Detecting the Six Secret Teachings: Rank D, Anti-Army Secret Technique type.
Ushiwakamaru has been regarded as a strategic genius and shown it, therefore she can see which positions her allies would themselves better in battle. This Noble Phantasm forcibly relocates everyone on the field in the manner of teleportation. Part of its objective is to confuse enemies, creating an overwhelming advantage for allies, and puts enemies at a staggering disadvantage.
Usumidori - Short Steps With The Heavenly Blade: Rank B, Anti-Unit Secret Technique type.
The famous sword used by Ushiwakamaru. It’s a sword that was crafted and given to her by the Tengu that raised her and taught to use by many of their techniques. While not a holy sword, it has great attack power, able to slash through surfaces like rock and steel. With her speed, she can also do a brilliant slash delivered from a technique of the Tengu so fast that is difficult to avoid.
Benkei - Steadfast Position: Rank A, Anti-Unit Secret Technique type.
Benkei is the one that loyally followed her, Benkei is the one she trusted the most, Benkei was the one who died standing for her. The reason why Ushiwakamaru doesn’t wears much armor; she doesn’t need protective gear as her faith in Benkei has reinforced her body to make it as sturdy as his. She can endure up to B-rank Anti-Army Noble Phantasms with no scratch.
Hoemaru - Spider Slayer: Rank B, Anti-Army Secret Technique type.
Usumidori is neither a demonic or holy sword, but being crafted by the Tengu gives it a lot of power, much more than a regular sword. Calling on this technique unleashes Usumidori's true power. It repels demons in the area, and deals additional sonic damage. While its power is still low compared to something like Excalibur, it’s a quick technique to use multiple times with low cost.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Brynhildr’s Beloved, Fairy Tale, Weak to Enuma Elish

Notes: One of the rare females with the Brynhildr’s Beloved trait. Has a tendency to behead her opponents and is called often for this. Admires her ancestor Yorimitsu.
ChaldeaDex Entry:
Servant #218
Minamoto no Yo****sune (Ushiwakamaru) (Summer)



Class: Assassin
Gender: Female
Height/Weight: 168cm/55kg
Alignment: Neutral Summer
Origin: Legends, Japan
Debut: Fate/Grand Order
Likes: The animals of the mountain
Dislikes: Enemies
Line: “After changing into a swimsuit, I somehow turned into the person I was in my training days... In the mountains of Kurama, I was told that play itself was training. And so this is my path. I would very much like it if you could play with me lots!”
Comment: With memories of her wild days of running around the mountains brought to mind, she's like a dog on the beach; she'll keep playing until she gets all tuckered out.

Gale of The Tengu's Feather Fan. The most famous general in Japan’s history, clad in a swimsuit. In this form, Ushiwakamaru somehow reverted to how she was during her wild and free-spirited days training at Mt. Kurama. As such, she takes great joy in the act of playing games, believing them to be the ultimate form of training.

She's...a bit immature and mischievous, but the clear thinking and almost inhuman rationality at Ushiwakamaru's core remain intact. Still, if you have some spare time, go ahead and play with her. If you do not, she will completely understand and, no matter how much she will anticipate playtime alongside other people, will patiently wait until someone else wants to play with her.

As long as she can play with those whom she really wants to, Ushiwakamaru doesn't really have anything else to ask for.

Parameters
Strength: D
Endurance: C
Agility: A++
Mana: B
Luck: A
Noble Phantasm: B

Class Skill
Presence Concealment: Rank C-. The ability to hide one’s presence.

Personal Skills
Riding: Rank A+. The ability to master any mount.
Independent Action: Rank A+. The ability to remain in existence without any magic source for some time.
Animal Dialogue: Rank D. Ability to understand and communicate with animals.
Tengu’s Art of Play (Summer): Rank EX. The style of playing at the mountain taught by the tengu.
Heaven-Sent Child of Kurama: Rank A+. Protection given by "something" existing at Mount Kurama. Likely believed to be "protection from Miyama's tengu", but details are unknown.

Noble Phantasm
Tengu's Feather Fan - Sudden Gale: Rank B+, Anti-Army type.
A reenactment of one of the many secret techniques developed from play at Mt. Kurama. This particular Noble Phantasm is a game that uses the fan she borrowed from her master, Kiichi Hougen. Its main effect is to whip up violent winds, but a tengu's fan is also said to possess other abilities, such as creating doubles, granting the owner flight and extremely rapid movement, controlling fire, and exorcising evil...

Attribute: Man

Traits: Hominidae Servant, Humanoid, Brynhildr’s Beloved, Fairy Tale, Weak to Enuma Elish

Notes: Part of why this version of Ushiwakamaru is so mischievous is because she can't help but think, "I need to punish (teach) those humans who don't realize what fools they are!"
ChaldeaDex Entry:
Servant #29
Marie Antoinette



Class: Rider
Gender: Female
Height/Weight: 160cm/48kg
Alignment: Lawful Good
Origin: Historical Fact, France
Debut: Fate/Grand Order
Likes: Baths
Dislikes: Guillotines
Line: “You like me too, right! Good, well then…… Vive la France!”
Comment: Loves baths. Similar to her mother, Maria Theresa, she also likes cleanliness.

The Princess of the Crystal Palace. An Austrian turned into the Queen of France by marrying the then King Louis XVI. While charming and with a good nature, living during the French Revolution earned her the scorn of her subjects, being forced to escape from it and confront it multiple times while protecting her children. Until the day she and the rest of the royal family were finally captured.

She was imprisoned and sentenced to death by decapitation by the Sansons. While hated during that period, her name would be cleaned post-mortem, becoming an icon of grace and beauty. Most historians agree that while the Revolution was necessary, she was an innocent victim.

She doesn’t wish for the erasure of past tragedies, rather for happiness to everyone after.

Parameters
Strength: D
Endurance: D
Agility: B
Mana: B
Luck: B+
Noble Phantasm: A+

Class Skills
Magic Resistance: Rank C. Protection from magic effects.
Riding: Rank A+. The ability to master any mount.

Personal Skills
Alluring Nightingale: Rank C. A mesmerizing and beautiful voice that charms people of the opposing gender.
Timbre of Regality: Rank B+. A powerful voice that commands one's high position in society and establishes authority.
Princess of Loveliness: Rank A. One's charismatic nature in regards not to leadership, but the ability to charm the people around oneself.
Grace of God: Rank B. A charismatic nature to charm people around her.

Noble Phantasms
Guillotine Breaker: Glory to the Crown of Lilies: Rank A+, Anti-Army type.
The reason Marie qualifies for Rider is because she used to mount horses as a form of escapism. Marie is able to manifest a Bounded Field, the Crystal Palace, a structure of crystal named after the eponymous burnt location. A beautiful place fit for a queen, in it, she can summon a steed made of crystal with which she attacks all her opponents, though she can do it outside as well.
Crystal Palace: Precious Brilliance Everlasting: Rank B+, Barrier type.
A Bounded Field that manifests a great and beautiful palace that demonstrates the power of the French monarchy. It increases up Marie and her allies' stats. It’s a symbol of France’s steps to a new era during the French Revolution, as even if Marie lost her status, was hunted and finally beheaded, she accepts all of those and still has faith on the country and people that she loved.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Weak to Enuma Elish

Notes: Considers herself an idol of sorts, she’s happy as long as others smile. Her compassion over all living beings was shown when she bonded with Springtrap, the zombified animatronic seeing her like a little sister.
ChaldeaDex Entry:
Servant #130
Marie Antoinette (Summer)



Class: Caster
Gender: Female
Height/Weight: 160cm/48kg
Alignment: Lawful Good
Origin: Historical Fact, France
Debut: Fate/Grand Order
Likes: Beach volleyball
Dislikes: Strong sunshine
Line: "I like beaches, I love them! I should enjoy both them and you? - Vive La France! Oh? A crab is on my head. Huhu, thank you crab!"
Comment: She employs a beach ball during combat. Or rather, there is a possibility that Marie herself is simply playing around with a ball at the beach, without being aware of the combat.

Beach Queen of Crystal Palace. Marie Antoinette was an Austrian that became Queen of France by marrying the King Louis XVI. The French Revolution occurred in her age, so while a good person, Marie was hated by the population and executed by the Sanson house. Manifested as a Caster, Marie takes on a swimsuit seeking to relax on a vacation while playing with her new volleyball.

Personality wise, it’s the same Marie as always, but more playful and curious. As a consequence of showing her graceful body along her already charismatic personality, her charming abilities have augmented. Lovely, enjoyable to be around and gorgeous, Marie Antoinette continues to glitter.

What she wishes for is a vacation, but has no problems with letting that slide for the sake of others.

Parameters
Strength: E
Endurance: D
Agility: C
Mana: A
Luck: B+
Noble Phantasm: A+

Class Skills
Territory Creation: Rank A. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank D. The ability to produce various magical items.

Personal Skills
Beach Flower: Rank A+. An ability to captivate males and increase their determination at the beach.
Sunflower Sparkle: Rank A. A radiance so bright it hurts the enemy.
Princess of Loveliness (Sea): Rank A. One's charismatic nature in regards not to leadership, but the ability to charm the people near the sea.

Noble Phantasm
Crystal Dress: The Lovable Brilliance, to Eternity: Rank A, Anti-Masses type.
Just like her Rider counterpart, Marie can still make use of the Crystal Palace, only she deploys it differently. The Bounded Field becomes one with her in the form of giant dress, an illusion that manifests both her authority and charms. And brilliance, as it literally glitters so much those that are enemies get hurt from looking at her, but for the masses, they will become captivated by Marie.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Weak to Enuma Elish

Notes: Second best fisherman around, but releases every fish she catches because they don't want to be eaten.
ChaldeaDex Entry:
Servant #407
Marie Antoinette (Alter)



Class: Avenger
Gender: Female
Height/Weight: 160cm/48kg (younger form), 160cm/53kg (older form)
Alignment: Chaotic Evil
Origin: Historical Fact, France
Debut: Fate/Grand Order
Likes: Taking baths
Dislikes: Everything else
Line: "Oh, it's you. Hmm. ......Fine. Born from the death and despair of royal authority, a black flower blooms! This Marie Antoinette... I will determine whether you can control me or not."
Comment: Has a younger form representing her time as a princess of Austria and an older one representing her final days as the queen of France.

Madame Deficit. A black flower born from the death of the king, and the queen's despair. A Queen who has abandoned her self as an "Idol", and became another Avenger. The Heroic Spirit Marie Antoinette harbors no grudge against anyone, loves her people and her country, and smiles as she speaks of her ideals. She consciously discards all of it; her despair, her anger, her sadness, and her curses.

This is another side of that Heroic Spirit, one whose life is in fact the exact same as that of "Marie Antoinette, Queen of France". One who can never forget herself as a tragic queen, and a mourning mother. In contrast to the normal Marie Antoinette, who never curses her own misfortune, Marie Alter cries out for revenge, and brings about nothing but destruction. At her core, resentment for all hopes and ideals spreads like an ocean.

She's not interested in having any wishes granted. Blood and revenge are her sole desires.

Parameters
Strength: B
Endurance: A+
Agility: C
Mana: B
Luck: B+
Noble Phantasm: A

Class Skills
Avenger: Rank C. To gather people's hatreds and grudges onto oneself, providing the ability to gain more power the more hurt one gets.
Oblivion Correction: Rank C. Never forgetting one's grudges and hate. Manifests in the high chance of critically hurting an opponent.
Self-Healing (Magic): Rank B+. Magical energy endlessly gushes forth until revenge is taken, granting a limited healing factor.

Personal Skills
Bloodstained Necklace: Rank B+. A false accusation involving a particular necklace. Comprises the Innocent Monster skill.
My Love is Eternal: Rank EX. Marie Alter's love, which has now become akin to delusion. Enacts multiple effects, including a powerful defensive effect, regeneration for herself and others, and a form of pseudo-immortality.

Noble Phantasms
Vae Victis: Vicissitudes of Tragedy - Funeral with Black Lilies: Rank B+, Anti-Country type.
Blessed by Marie Antoinette Alter, a black lily blooms. The lily releases a powerful curse, instantly weakening and killing things within its range, and causing inanimate objects to self-destruct. It is an inversion of the emblem of the French royal family (Fleur de Lis), a curse born from the power of royalty, darkness without light, and a final death cry.
Guillotine Ricanement: Guillotine of Mockery: Rank C~B, Anti-Unit type.
A huge black blade that appears from thin air and cuts down enemies (reminiscent of a guillotine). Marie Alter freely manipulates the blade that symbolizes the success of the revolution, the destruction of the royal family, and that caused her own death. Its design is heavily inspired by the very guillotine Charles-Henri Sanson used to execute her in life.

Attribute: Earth

Traits: Hominidae Servant, Humanoid, Weak to Enuma Elish

Notes: She is quite kind to children, and childlike heroic spirits, extremely so. However, she is not simply a pampering figure, but a disciplinarian as well. She expresses her role as a mother more strongly than the normal Marie Antoinette, though this motherhood, being aimless, also serves as a shackle for her.
ChaldeaDex Entry:
Servant #30
Saint Martha of Bethany



Class: Rider
Gender: Female
Height/Weight: 161cm/49kg
Alignment: Lawful Good
Origin: New Testament, Jerusalem
Debut: Fate/Grand Order
Likes: For all people to be loved by God
Dislikes: There is no way she can hate anything (at least she states)
Line: "I am Martha, just Martha. Let us surely save the world."
Comment: A Rider that can exceptionally mount a Dragon.

The Dragontamer Saint. A woman from the 1st century that was present for the resurrection of Jesus. She became a believer in the Christian faith after she and her siblings encountered the Messiah, giving him a warm welcome for at least three times. She didn’t abandon her faith after Jesus’ death, escaping from the Roman Empire and surviving with what remained of her family.

A holy and perfect woman, her qualification as a Rider comes from her tale of taming the dragon Tarasque, a beast that tormented the people of the city of Nerluc. The holy woman was capable of making the evil dragon fall madly in love with her with simple words, ending the terror it caused.

Her wish is to protect the people, to be a guide, she feels that is her duty as a saint.

Parameters
Strength: D
Endurance: C
Agility: B
Mana: A
Luck: A+
Noble Phantasm: A+

Class Skills
Magic Resistance: Rank A. Protection from magic effects.
Riding: Rank A++. The ability to master any mount.

Personal Skills
Divinity: Rank C. The measure to know how close one is to be a Divine Spirit.
Protection of the Faith: Rank A. A form of divine protection, the absoluteness’ of one’s body and soul.
Miracle: Rank D+. Making the impossible into possible, similar to Pioneer of the Stars, but not quite.
Vow of the Saintess: Rank C. A faith so strong, it can convince others to join it.
Saint of the Waterside: Rank C. Strength parameter increases when close to water.

Noble Phantasms
Tarasque: O Tragic Drake Who Knew Naught of Love: Rank EX, Anti-Army type.
A dragon that terrorized southern France, one of the most famous deeds performed by Martha was to tame it. Tarasque fell madly in love with the holy maiden, becoming her companion as a Servant. The most usual way Tarasque is dispatched is in the form of a missile, launching himself towards the enemy to create an explosion. That said, Martha obviously can mount on him.
Tarasque: O Dragon's Shield that a Blade Shall Not Pass: Rank C, Anti-Unit type.
A defensive Noble Phantasm, It temporarily summons the monstrous Tarasque's shell, protecting Martha and her allies. An ally's defensive power is drastically increased; otherwise, physical damage is nullified for a short duration. She can also let the shell envelop her to act as an armor, it raises her endurance to A+, being very tough to break by normal methods of combat and attacks.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Divine, Weak to Enuma Elish

Notes: Despite being a saint, inside she's very hot-blooded and tries to hide it under a facade. Kojirou's primary target of teasing before Musashi arrived. Has shown a bit of interest in BDSM.
ChaldeaDex Entry:
Servant #135
Saint Martha of Bethany (Summer)



Class: Ruler
Gender: Female
Height/Weight: 161cm/49kg
Alignment: Lawful Good
Origin: New Testament, Jerusalem
Debut: Fate/Grand Order
Likes: “O Lord, it looks like You have commanded me to fight.”
Dislikes: “O Lord, forgive me. This Servant that I am has sinned so deeply.”
Line: “---Martha. I have come once more. No matter the form I take, I am still me. ---without any doubt, I shall save the world together with you.”
Comment: It's possible to catch glimpses of signs of those times from before she gained the holy staff. Compared to her Rider self, the frequency is somewhat higher.

Dragon-Punching Saint. The same holy woman from the 1st century who met Jesus Christ, escaped from Rome with her family and tamed the dragon Tarasque, now clad in a swimsuit that shows her perfect body. While strictly a saint, her personality has changed from her Rider version, now that she isn’t clad in holy garments, her stricter, aggressive and brute sides she hid have surfaced.

She hasn’t forgotten her oath to the Christian Messiah, so she uses a fighting style passed down in secret to important religious people to defend themselves. Even if she’s not in the right class for it, the dragon Tarasque still follows the holy woman that tamed him. It’s also probably out of fear.

Her wish is the same as her Rider counterpart.

Parameters
Strength: B+
Endurance: B
Agility: B
Mana: A
Luck: A+
Noble Phantasm: A

Class Skills
Magic Resistance: Rank EX. Protection from magic effects.
True Name Discernment: Rank B. The instant reveal of information regarding other Servants.
God's Resolution: Rank -. Being granted two Command Seals for each Servant. Nullified by God's Resolution (False).

Personal Skills
Saint of the Waterside: Rank B+. Strength parameter increases when close to water.
Natural Body (Sea): Rank A. A skill that denotes the absoluteness and fascination of the body.
Limbs of Jacob: Rank B. A method of hand-to-hand combat passed down by prophets and saints.

Noble Phantasm
Tarasque: O Tragic Drake Rage: Rank A+, Anti-Unit/Anti-Dragon type.
Tarasque still accompanies Martha in this class. This time, he acts as a projectile in the form of a shell that stop enemies in their tracks, allowing Martha to connect a combo of powerful punches, ending with one that creates an explosion. Due to her legend, this is a more effective Noble Phantasm against those of Dragon trait, though it’s not to be underestimated on others.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Weak to Enuma Elish

Notes: Usually wins against most on 1v1s, but has a losing record against some, including Broly and Byleth, and a tied record against Juri. Saitama and Void Shiki could beat her too...if they actually cared to fight. As such, only a small fraction of Chaldea's members isn't afraid of her.
ChaldeaDex Entry:
Servant #330
Martha of Bethany (Santa Lily)



Class: Caster
Gender: Female
Height/Weight: 161cm/49kg
Alignment: Lawful Good
Origin: New Testament, Jerusalem
Debut: Fate/Grand Order
Likes: Cooking
Dislikes: The inflating prices of cooking ingredients
Line: “I'm Martha. No, Santa Martha ─── okay? My specialties are cooking and sewing and… Eh. Battle? What's with that? Eerrr, anyways nice to meet you. Let's have a fun Christmas, Master!”
Comment: Uses a ladle for a scepter at the suggestion of Magical Ruby and Caster Shuten-Douji, aka the Magifender Girl.

Santa Chef. After Saint Martha was having trouble with her image, with people seeing her as violent and battle-oriented despite being a Saint, Scáthach tried to help with that by turning her into a Santa Servant. And by doing so, Martha was turned into a Lily version of herself. To prevent traumatizing this new form with her older self's temper issues, her memories have been obscured to the point of not even being aware of her status as a Saint.

Disliking Christmas because it is too commercialized and isn't even on Christ's birthday, the irony of her becoming a Santa Servant and thus, a representative of the Christmas itself, has not been lost on Martha. However, she took this opportunity to focus on what she believes are the core values that this holiday should have; people gathering and sharing joy with perhaps a warm meal too. The gifts shouldn't really matter... right?

Her wish is the same as with any other variant of Martha. Some things just don't change.

Parameters
Strength: C
Endurance: D
Agility: C
Mana: A
Luck: A+
Noble Phantasm: C+

Class Skills
Territory Creation: Rank D. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank B. The ability to produce various magical items.

Personal Skills
Riding: Rank EX. The ability to master any mount.
Martha's Home Cooking: Rank EX. Saint Martha's ability to freely create dishes and sweets from ancient times to east and west.
Big Sister's Meddling: Rank B. A teenage girl's natural tendency to stick her nose into other people's business, manifested as a skill.
Santa Claus' Invitation: Rank C+. As a chef using the powers of Santa, one can invite others to attend wonderful Christmas feasts.

Noble Phantasm
Happy Merry Christmas: May Everyone Enjoy this Christmas Feast: Rank C+, Cooking type.
Tarasque still accompanies Martha as usual. This time, however, she has him assist her as her personal mobile kitchen dragon to prepare a massive feast. There should be enough food from their hard work to fill the stomachs of around 100 people and rather than making them feel full, it boosts their strength, gives them bonus damage against anyone with the Divine, Demon or Undead trait and, if perfectly cooked, can heal them as well.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Weak to Enuma Elish

Notes: Seen as a living miracle by Chaldea's kitchen staff, as she is able to single-handedly feed every single glutton in Chaldea multiple times without even getting tired. However, trying to negotiate with the older Martha to always keep this form has yet to achieve any success and likely never will. Regardless, she has agreed on taking Christmas week because the chefs very much deserve some time off.
ChaldeaDex Entry:
Servant #65
Francis Drake



Class: Rider
Gender: Female
Height/Weight: 162cm/55kg
Alignment: Chaotic Evil
Origin: Historical Fact, United Kingdom
Debut: Fate/EXTRA
Likes: Alcohol, largess, partying all night
Dislikes: Men of justice, planning, tone-deafness
Line: “So you're my new employer? I'm Francis Drake. All right then, let's get along well!”
Comment: A woman pirate who is more manly than men.

El Draque. An adventurer, privateer and fleet commander from the XVI century. She might as well be called a pirate, due to her trades in slavery and other illicit activities. Despite those, she was as well under the service of Queen Elizabeth I, acting as a body double and becoming a key part in various of the defeats of the Spanish Armada, earning from them the fearsome nickname of El Draque.

She was the first person to circumnavigate the globe on a 3 year period. She died on Panama on 1598 of dysentery, ending the life of hero to England and a Pirate to Spain. As the human that conquered the sea from the Gods, she is one of the few that possess the Pioneer of the Stars skill.

Her wish is to enjoy what she considers to be the good life, enjoying the fear others have of her.

Parameters
Strength: D
Endurance: C
Agility: B
Mana: E
Luck: EX
Noble Phantasm: A+

Class Skills
Magic Resistance: Rank D. Protection from magic effects.
Riding: Rank B. The ability to master any mount.

Personal Skills
Voyager of the Storm: Rank A. Talent to sail vessels recognized as ships. It comprises Charisma and Military Tactics.
Golden Rule of Running Through: Rank A. The ability to amass fortune by collecting first and asking questions later, if at all.
Pioneer of the Stars: Rank EX. A unique skill given to those who were a turning point in human history, making events that should be impossible into capable of being realized.

Noble Phantasm
Golden Wild Hunt: The Night of the Golden Hind and the Storm: Rank A+, Anti-Army type.
The Golden Hind was Drake’s most famous ship. It was a galleon used for her circumnavigation during three long years. But this one Noble Phantasm comes forth every other ship that was used on her battles against the Spanish Armada. The Wild Hunt itself, is a personification of storms, such as rainstorms and blizzards, which can take on multiple forms and attacks in conjunction.
Golden Hind: Golden Hind: Rank A, Anti-Army type.
The most beloved ship that belonged to Francis Drake, it’s a galleon of high-class that she used to circumnavigate the globe. Formerly named “Pelican”, Drake changed its name as she found it more fitting. In addition to possessing four artillery cannons at the bow and stern, it is equipped with fourteen cannons on both sides of the boat with a span of a little less than 37 meters.

Attribute: Star

Traits: Hominidae Servant, Humanoid

Notes: Vashyron's ancestor. She's second-in-command of the Pirates. During life, she fought the Greek God of the Sea, Poseidon, who didn’t want to lose his domain over all oceans and she came out victorious.
ChaldeaDex Entry:
Servant #99
Medb



Class: Rider
Gender: Female
Height/Weight: 154cm/41kg
Alignment: Chaotic Evil
Origin: Celtic Mythology, Ireland
Debut: Fate/Grand Order
Likes: Men, warriors, people stronger than anyone else
Dislikes: Those who will not get close to her
Line: “I am Medb. Queen Medb. Are you one of the wonderful warriors who fought for my sake?”
Comment: She possessed a goddess-like, perfect body from birth.

The Mother of Soldiers. A woman who had affairs with all kinds of men, it’s said she could only be pleased by seven men at the same time or by the warrior Fergus Mac Roich. You could say she was the antagonist of the Ulster Cycle, but she lusted for one man in particular: Cú Chulainn. Though enemies, he didn’t hate her, neither wanted her, Medb’s response was more than furious.

She ordered for the execution of Cú Chulainn, reuniting several of his enemies as Clan Calatin to fight him successfully. In a humiliating turn of events, she was killed by her nephew who, seeking revenge upon his mother’s execution, threw her a piece of cheese while she was bathing.

In her words, her wish is "to make all superb men of past, present, & future into my lovers."

Parameters
Strength: E
Endurance: E
Agility: B
Mana: C
Luck: EX
Noble Phantasm: A+

Class Skills
Magic Resistance: Rank B. Protection from magic effects.
Riding: Rank A. The ability to master any mount.

Personal Skills
Golden Rule (Body): Rank A. A Goddess-like body so perfect and magnificent one gains more resistance to diseases and attracts others.
Queen's Substance: Rank A+. A "secret" concoction crafted to aid in battle.
Charisma: Rank B. The natural talent to command others.
Alluring Nightingale: Rank C. A mesmerizing and beautiful voice that charms people of the opposing gender.
Discipline of the Queen: Rank A. A skill that denotes the supremacy and power of a Queen's reign.

Noble Phantasms
Chariot My Love: My Dear Iron Chariot: Rank B+, Anti-Army type.
Medb’s Reality Marble turned into a method of transportation, a heavy iron chariot pulled by two bulls of the Táin Bó Cúailnge at high speeds. Upon encountering an enemy, she would let the bulls stomp them, but if they happen to be male, she would trap them inside to make love with them. The latter acts as a curse, as while she does this, she’s extracting their mana and life source.
My Red Mead: My Dear Honey Alcohol: Rank C, Anti-Army type.
A mead produced by Medb, it’s highly addictive drug that makes any male that drinks it become her puppet. Its sweet smell of honey attracts any male on a nearby radius, luring them to find and drink it, just to be robbed of most of their thoughts to be pleasing Medb in anything she might order. On females, however, this Noble Phantasm has no effect, becoming just a normal drink.
Conchobar My Love: My Dear Dear Future Vision: Rank C, Anti-Unit type.
Medb’s spouse, Conchobar, had the ability to see the future. As his Queen, this Noble Phantasm is Medb borrowing said ability. However, she is not Conchobar, so it gets drastically downgraded from its usual effect. In battle, this grants Medb of an ability similar to a high ranked Clairvoyance, allowing her to see what the opponent will do next and accurately find a way to counter them.
Fergus My Love: My Dear Rainbow Sword: Rank A+, Anti-Army type.
Similar to Conchobar My Love, this Noble Phantasm has Medb borrowing something from another of her lovers, Fergus Mac Roich. She borrows his signature weapon, Caladbolg, a drill-like sword that is said to be a prototype for other holy blades such as Excalibur. Capable of doing strong tectonic movements, Medb also borrows most of Fergus experience at wielding it, if not all of it.

Attribute: Earth

Traits: Hominidae Servant, Humanoid, King, Weak to Enuma Elish

Notes: Scáthach's Servant. Due to her death, she has developed a phobia for cheese. Everyone loves to take advantage of that. Also, the only one willing to spend private time with Deadpool, showing that aside from people who already have a relationship, she would lust for literally anyone.
ChaldeaDex Entry:
Servant #221
Medb (Summer)



Class: Saber
Gender: Female
Height/Weight: 154cm/41kg
Alignment: Chaotic Evil
Origin: Celtic Mythology, Ireland
Debut: Fate/Grand Order
Likes: Fruits of southern countries
Dislikes: Cú Chulainn not visiting her
Line: “The time has finally come. I'm finally here! Swimsuit Medb, the one everyone has been waiting for, has arrived! A Heroic Spirit like me with such flawless skin... Isn't so easy to come by. Don't you agree?”
Comment: Apparently, she's gotten into creating photobooks now.

My Dear Summer Tryst. Medb in a swimsuit, perhaps one of the most predictable summer forms to ever exist as she would definitely embrace the idea of showing as much skin as she's allowed to, and this swimsuit is a perfect excuse for her. And to the surprise of no one, besides a different outfit and different skills, she's hasn't changed all that much. Although perhaps she is more eager to weaponize her charms than her usual self...

What's more, she's very much aware that this time she is a swimsuit model with unsurpassed allure. As she understands the power this gives her, it's only a matter of time before she promotes herself as a celebrity Servant of the modern era.

If she ever found herself in possession of a Holy Grail, she would do two things. First, she would pour a cocktail in it to drink from and second, she would wish for the country of her dreams, based entirely on her own tastes.

Parameters
Strength: C
Endurance: D
Agility: B
Mana: D
Luck: EX
Noble Phantasm: A+

Class Skills
Magic Resistance: Rank B+. Protection from magic effects.
Riding: Rank A. The ability to master any mount.

Personal Skills
If I Change into a Swimsuit: Rank A+. One's ability to enchant the masses or specific people.
Discipline of the Queen (Sea): Rank A. A skill that denotes the supremacy and power of a Queen's reign, which has reached a violent level.
Eau De Toilette - White Honey: Rank B. One's voice and breath are endowed with a honey-like sweetness, which allows them to influence the target's stats just by existing.

Noble Phantasms
One Shot, My Love: My Dear Summer Tryst: Rank A+, Anti-Unit type.
A fearsome anti-unit sure-kill Noble Phantasm that employs one of the powerful weapons that Medb possesses; her "charm". Once she approaches while humming unconcernedly and says "oh, hello there", the target will instantly be attracted to her and fall in a summer love. Then, there will be no choice but to tragically be exhausted in the summer sky after turning into a victim of her self-indulgence as much as she pleases.
Fergus, My Good-Looking Brave: My Dear Boyfriend's Rainbow Sword: Rank B, Anti-Unit type.
Fergus' sword, Caladbolg, which Medb is capable of borrowing from him due to him being one of her lovers. She can perform the release of True Name as if a matter of course, but it seems that she is demonstrating some self-restraint at this occasion. Even Queen Medb... no, exactly because she is Queen Medb that there is no way she would cause an earthquake in a wonderful resort spot.

Attribute: Earth

Traits: Hominidae Servant, Humanoid, King, Weak to Enuma Elish

Notes: Typically only uses her Noble Phantasms on people she deems worthy as one of her "Good-Looking Braves"... although perhaps Slaves would be the better word in this case.
ChaldeaDex Entry:
Servant #108
Alexander the Great (Iskandar)



Class: Rider
Gender: Male
Height/Weight: 212cm/130kg
Alignment: Neutral Good
Origin: Historical Fact, Macedonia
Debut: Fate/Zero
Likes: Adventure, novelty, conquest, seeing famous sights
Dislikes: The idea of completion, benefits of what he already has, whiny ministers
Line: “Oh, you have done well to draw me! Iskandar, King of Conquerors, shall carve out your path!”
Comment: King of Conquerors, winning without destroying. Conquering without disgracing.

King of Conquerors. Better known as Alexander the Great, Iskandar was born as the prince of the small kingdom of Macedonia. A prodigy recognized by many, he would set in a quest for conquest, taming the wild horse Bucelaphus and reuniting various men to his cause by sheer charisma, he would attain one of the largest empires in recorded history, reaching to 5.2 million square km.

Taking on his Persian name, Iskandar was admired, feared and beloved by his followers, especially his most trusted general Hephaestion. He died at the age of 32 by unknown causes, leaving his empire to fall down. Despite that, it’s agreed he was one of the most relevant people in history.

His one true wish is to reach Okeanos, the farthest reach of the world.

Parameters
Strength: B
Endurance: A
Agility: D
Mana: C
Luck: A+
Noble Phantasm: A++

Class Skills
Magic Resistance: Rank D. Protection from magic effects.
Riding: Rank A+. The ability to master any mount.

Personal Skills
Divinity: Rank C. The measure to know how close one is to be a Divine Spirit.
Charisma: Rank A. The natural talent to command others.
Those Who Wish to Go Beyond: Rank A. One's determination to reach Okeanos, manifested as a skill.
Military Tactics: Rank B. A talent to strategize military movements.
Conquest Tactics: Rank A. A talent in strategizing the conquest of enemy lands.
Lightning Conqueror: Rank EX. A skill that denotes the talent one who has conquered many lands at a rapid pace.

Noble Phantasms
Ionioi Hetairoi: Army of the King: Rank EX, Anti-Army type.
A Reality Marble. While Iskandar wasn’t a magus, his bond and friendship with his followers was so strong it was enough to develop one. Inside it, there’s a desert in which resides every person that followed him, casted as temporary Servants under his service. Unless one possesses an Anti-World Noble Phantasm or defeats Iskandar, any escape is impossible until one is defeated or casted off.
Bucephalus: The Beginning of Trampling Conquest: Rank B+, Anti-Army type.
Iskandar’s signature horse. Bucephalus was a horse unable to be tamed by anyone, until Iskandar crossed paths with it. A Heroic Spirit on its own, it accompanied Iskandar during various battles on the time it lived, becoming a legendary steed. The stomps made by Bucephalus are powerful and able to rampage through entire armies, showing its worth as the mount of such a great king.
Gordius Wheel: Wheel of Heaven's Authority: Rank A+, Anti-Army type.
A large antique war chariot with two prows that is led by two Divine Bulls that were owned by Zeus, giving them an ability of flight. The chariot is summoned by Iskandar by cleaving the air with his sword. Charging the chariot causes it to be engulfed in lightning, and upon trampling an opponent, delivers eight heavy attacks from the bulls and a decisive strike from the wheels.
Via Expugnatio: Distant Trampling Domination: Rank A+, Anti-Army type.
One of Iskandar’s trump cards. A trampling attack performed with the use of Gordius Wheel. The damage is decided by two factors, damage from the eight strikes from the hooves of the bulls and the damage from being struck by the wheels of the chariot, with both physical damage and the effects of the lightning strikes taking effect with each attack roll, especially if called by name.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Brynhildr’s Beloved, King, Weak to Enuma Elish

Notes: Has become a bit of an otaku, but his sheer Charisma has earned him the respect of everyone.
ChaldeaDex Entry:
Servant #28
Alexander the Great (Teenager)



Class: Rider
Gender: Male
Height/Weight: 151cm/40kg
Alignment: Neutral Good
Origin: Historical Fact, Macedonia
Debut: Fate/Grand Order
Likes: A lot of things
Dislikes: More interested in knowing what others hate
Line: “My name is Alexander. And you can call also call me Alexander the Third. Of course other nicknames are welcome too."
Comment: His favorite horse, Bucephalus, is also a Heroic Spirit in its own right.

Tiny King of Conquerors. Alexander was born as the prince of the small kingdom of Macedonia and was said to be a son of Zeus, though with not enough proof to verify those claims. A prodigy as said by many philosophers, including Aristotle, he began a set of conquest once he got on the throne. He was known for conquering a large part of Asia, along part of Africa and Europe.

This here is the aspect of the king as a teenager, still young and inexperienced, yet with a tactical genius and a charismatic appearance. At this point in time, he already tamed his trusted steed, Bucephalus, and started to plan his conquest on neighbor countries and gathering followers.

His biggest wish is to see Okeanos, what was said to be farthest reach of the world.

Parameters
Strength: C
Endurance: B
Agility: B
Mana: C
Luck: A+
Noble Phantasm: B+

Class Skills
Magic Resistance: Rank D. Protection from magic effects.
Riding: Rank A+. The ability to master any mount.

Personal Skills
Charisma: Rank C. The natural talent to command others.
Rosy-cheeked Adonis (Lightning): Rank A. One's disposition as a pretty boy with an electrifying charm.
Divinity: Rank B. The measure to know how close one is to be a Divine Spirit.
Signs of a King: Rank A. The potential to become a great ruler.

Noble Phantasms
Bucephalus: The Beginning of Trampling Conquest: Rank B+, Anti-Army type.
Alexander’s signature horse. Bucephalus was a horse unable to be tamed by anyone, until Alexander crossed paths with it. A Heroic Spirit on its own, it accompanied Alexander during various battles on the time it lived, becoming a legendary steed. The stomps made by Bucephalus are able to rampage through entire armies, showing its worth as the mount of such a great king.
Zeus Thunder: God's Blessing: Rank C, Anti-Unit type.
While there is not much evidence on Alexander being one of Zeus’ offsprings, this Noble Phantasm is a self-recognition of him being one. Using Zeus's lightning, it strengthens his body, increases his Divinity, and lowers his Rosy-cheeked Adonis skill. In other words, it transforms him into an adult, to the point where he went by the name of Iskandar.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Riding, Divine, King, Child, Weak to Enuma Elish

Notes: A form Iskandar takes when he's exhausted or needs to save on mana.
ChaldeaDex Entry:
Servant #118
Ramesses II (Ozymandias)



Class: Rider
Gender: Male
Height/Weight: 179cm/65kg
Alignment: Chaotic Neutral
Origin: Historical Fact, Egypt
Debut: Fate/Prototype: Fragments of Blue and Silver
Likes: As a Pharaoh, he sees everything under his control as of equal value
Dislikes: The limits of his physical body
Line: "My name is Ozymandias. A king amongst kings. Almighty gods, look upon my works — and despair!"
Comment: It has been conjectured that his height while alive was over 180cm. However, he himself has alleged that his height of prosperity and summit was back when his beloved wife, Nefertari, gave birth to their second prince.

King of the Sun. He was the third pharaoh of the Nineteenth Dynasty of Egypt, being famous as its more powerful ruler. Going by his Greek name, Ozymandias is also credited as the most likely candidate as being the pharaoh of the Exodus who sent his army to kill the Hebrew prophet Moses. The truth is, Moses was his adopted brother and best friend along his wife Nefertari.

When Moses told him of the Hebrews, Ozymandias refused to let his friend go until the Ten Plagues of Egypt took effect. He personally bid his friend farewell, sending his army to protect him after. Moses misinterpreted this, causing the famous tale of the Red Sea killing all of them.

He holds no wishes, but would like to see Nefertari and Moses once more.

Parameters
Strength: C
Endurance: C
Agility: B
Mana: A
Luck: A+
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank B. Protection from magic effects.
Riding: Rank A+. The ability to master any mount.

Personal Skills
Charisma: Rank B. The natural talent to command others.
Pharaoh of the Hot Lands: Rank A. As one lived in a desert, they are more capable of helping those they command in hotter climates.
Divinity: Rank B. The measure to know how close one is to be a Divine Spirit.
Imperial Privilege: Rank A. The ability to obtain any other skill at will temporarily by the simple fact of having a high authority.
Protection from Ra: Rank A+. A divine blessing by the Egyptian god Ra.

Noble Phantasms
Ramesseum Tentyris: The Shining Great Temple Complex: Rank EX, Anti-Fortress type.
A Reality Marble that encompasses all of Ozymandias’s might as a pharaoh. A giant complex filled with various corridors, each one representing an Egyptian God, filled with deadly mystics and guarded by a legion of Guardian Beasts. While hampering the health and poisoning even the most resistant enemies, Ozymandias and his beasts are completely immortal inside this large complex.
Mesektet: The Solar Ship of the Dark Night: Rank A+, Anti-Army type.
Ozymandias’ flying ship. It is able to fire several beams of light that can scorch the earth. Ozymandias is also able to summon just parts of it if he chooses and it is both sturdy and large, just the front is large enough to demolish a few houses. The destructive power of this vessel is such that it is touted to be able to destroy large cities in a matter of hours if he is not serious.
The Sphinx of Abu el-Hol: The Lion-Bodied Beast of the Hot Sand: Rank A, Anti-Army type.
A Divine Beast that exists as a manifestation of wild winds and fire, known as an incarnation of the sky god Horus in Ancient Egypt. Deployed as a minion, the Sphinx is able to cover itself with flames, instantly melting the materials its body comes into contact with. An example of this would be concrete, which becomes similar in shape to melted candy upon coming into contact with it.

Attribute: Sky

Traits: Hominidae Servant, Humanoid, Divine, Brynhildr’s Beloved, King, Weak to Enuma Elish

Notes: Has Nitocris and Cleopatra as subordinates and respects them as fellow Pharaohs. The two, however, are terrified of him. Due to their mutual connection to the Sun, he gets along with Karna, Quetzalcoatl and Tamamo, even considering the latter a little sister.
ChaldeaDex Entry:
Servant #144
Quetzalcoatl



Class: Rider
Gender: Female
Height/Weight: 181cm/64kg
Alignment: Lawful Good
Origin: Aztec Mythology, Mexico
Debut: Fate/Grand Order
Likes: Humanity
Dislikes: Spiders, jaguars
Line: “Hi! It's the goddess Quetzalcoatl, I heard it was my turn and ran out! My? I thought it would be a naked priest, but looks like it's a pretty cute summoner instead. Heheh, do you dislike a big sister with a tall figure?”
Comment: A Divine Spirit has manifested by being given shape as a Servant.

The Feather-winged Serpent. Quetzalcoatl is a deity of wind and learning from various tales of the Aztec Tribe from Mesoamerica, Mexico and Central America in the modern day. Portrayed often as a flying feathered snake, the reason is that Quetzalcoatl tamed the last pterosaur to exist and used it as transport, being why she qualifies as Rider, and humanity confused her whole imagery.

Unlike other Divine Spirits who needed to be nerfed, a vessel or cheat the Servant system to be summoned, Quetzalcoatl simply let herself to be summoned. Simple as that, after all, she is a Goddess, one who is above everything and so can decide to do whatever she wants. No more.

Her wish is to drink the best alcohol she can find.

Parameters
Strength: B
Endurance: B
Agility: B+
Mana: EX
Luck: A+
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank A. Protection from magic effects.
Riding: Rank EX. The ability to master any mount.

Personal Skills
Charisma of the Sun: Rank EX. One can easily command others with their sunny disposition.
Good God's Wisdom: Rank A+. A wise deity with high levels of knowledge.
Lucha Libre: Rank EX. Expertise in the arts of wrestling.
Goddess Divine Core: Rank EX. Being a goddess from birth. A skill that comprises Divinity, preserves the absoluteness of the mind and the body, repels mental interference and prevents the body from changes and growth.

Noble Phantasms
Xiuhcoatl: O Flame, Burn the Gods Themselves: Rank A, Anti-Army/Anti-Fortress type.
Xiuhcoatl is another serpent in Aztec mythos, said to be the nahual or spirit form of the Fire God Xiuhtecuhtli. It was also said he was a weapon of destruction. Once Quetzalcoatl invokes his name, she is granted high levels of pyrokinesis, a representation of the flames that consumed her own temple. Due to personal preference, she prefers to perform a series of Lucha Libre moves on the opponent.
Quetzalcoatl: Winged Serpent: Rank A, Anti-Unit/Anti-Army type.
The Quetzalcoatlus was an animal species from the late Cretaceous era from the pterosaur family and one of the largest flying animals known to exist. Being named after her, one is the reason she qualifies for the Rider class, having tamed the last one to exist and using it as a mount. When invoked by its true name, the Quetzalcoatlus is able to control massive rain and thunderstorms.
Piedra del Sol: The Sun Stone: Rank A, Anti-Army~Anti-Fortress type.
The Sun Stone is one of the most famous sculptures of the Aztec tribe. Incorrectly called as a calendar, it is a disc-shaped stone with various scriptures that represent the five eras from Aztec mythos. Its main purpose is unclear, but upon activation, it creates a gigantic source of heat, unleashing powerful solar winds from it, based on the Aztec legend where Quetzalcoatl became the second sun.

Attribute: Sky

Traits: Hominidae Servant, Humanoid, Divine, King, Weak to Enuma Elish, Immune to Pigify

Notes: A big fan of Lucha Libre as she watched it during an era she was summoned in and became entranced by it. As a deity who is related to the planet Venus, she gets along really well with Ishtar. Qualifies for the Avenger class.
ChaldeaDex Entry:
Servant #233
Quetzalcoatl (Samba Santa)



Class: Ruler
Gender: Female
Height/Weight: 181cm/64kg
Alignment: Lawful Good
Origin: Aztec Mythology, Mexico
Debut: Fate/Grand Order
Likes: Christmas, lucha, samba, humanity
Dislikes: Anyone wearing a spider-themed mask
Line: “This might have happened because of a little misunderstanding, but passing out presents while dancing to the samba sounds fun, don't you think? Santa and samba...this is what you call having the best of both worlds. I'm going to give my all to bring proper Christmas back!”
Comment: Claims her stats have been optimized for handing out presents and doing the samba.

Holy Samba Night. Wanting to experience the joy of being the one giving gifts during the Christmas festivities, Quetzalcoatl took on a new form. However, it would seem that in her excitement, she confused "santa" with "samba", yet intensely studied the latter while designing her outfit. However, what's been done can't be undone and as such, she plays along with her misunderstanding.

In her endless positivity, she simply concluded that the two are basically the same, as they both bring smiles to people's faces, and so resolved to be a goddess who would pass on the gift of happiness to humans everywhere, as she adores them all.

She just wants people to have fun and smile during Christmas. No wish-granting device required for that!

Parameters
Strength: A
Endurance: B+
Agility: B
Mana: A
Luck: EX
Noble Phantasm: A

Class Skills
Magic Resistance: Rank A+. Protection from magic effects.
True Name Discernment: Rank -. The instant reveal of information regarding other Servants.
God's Resolution: Rank -. Being granted two Command Seals for each Servant.

Personal Skills
Sambista: Rank B. One who loves Samba and embraced its culture.
Gift of the Goddess: Rank A. To cheer others with gifts. Even after becoming a Santa, the fact that one is a deity still remains.
Christmas Killing Method: Rank EX. A style of fighting which is based around the very concept of Christmas.
Goddess Divine Core: Rank EX. Being a goddess from birth. A skill that comprises Divinity, preserves the absoluteness of the mind and the body, repels mental interference and prevents the body from changes and growth.

Noble Phantasm
Yucatán Regalo de Navidad: Delivering Love to Children on the Holy Night: Rank A, Anti-Unit type.
A full power present-giving move. Maybe due the fact that she was overflowing with a sense of freedom derived from the rhythm of samba upon releasing it, what falls down are mostly giant presents of outrageous sizes. Its impact is a close resemblance to that of the giant meteorite that supposedly fell in the Yucatan peninsula, which is regarded as the roots of her divinity. Also known as the Yucatan-style present slam.

Attribute: Sky

Traits: Hominidae Servant, Humanoid, Divine, King, Weak to Enuma Elish, Immune to Pigify

Notes: While this form of Quetzalcoatl is considered a Ruler, she does not assist in Chaldea's Ruler duties. Especially after she tried to wrestle with her fellow Rulers... on multiple occasions.
ChaldeaDex Entry:
Servant #182
Ishtar (Rin Tohsaka) (Summer)



Class: Rider
Gender: Female
Height/Weight: 159cm/57kg
Alignment: Lawful Good
Origin: Modern Era, Japan (Rin), Mythology, Mesopotamia (Ishtar)
Debut: Fate/stay night (Rin), Fate/Grand Order (Ishtar)
Likes: Festivals
Dislikes: Losses, careless mistakes, losing money
Line: "Uu, it was all my fault…..Okay, that’s the end of me being sorry! Rider Ishtar, I’ll have a change of heart and lend you my power! Though I’m not riding the Bull of Heaven, I’ll show you how good my flexibility is!"
Comment: As usual the fluffy goddess has no legs on the ground. Under her jacket, there’s a swimsuit.

Venusian Rainbow. Ishtar in mythology is the Mesopotamian Goddess of Love, War, Fertility and Sex. She is known for many adventures and taking a number of consorts, one time she wanted to engage with the King of Uruk Gilgamesh, but he refused and she released the creature known as the Bull of Heaven in response... but failed. Even so, she convinced the gods to kill his friend Enkidu.

However, Divine Spirits cannot be normally summoned, so she had to borrow the body of a girl named Rin Tohsaka. However, unlike before, this is the case where Ishtar has complete dominance over Rin’s body, separating her consciousness from the Archer one to be summoned in this form. As for why she's in a summer form, your guess is as good as anyone else's.

According to her, something like a Holy Grail can’t grant the wish of a Goddess, therefore she has none.

Parameters
Strength: C
Endurance: C
Agility: A
Mana: B
Luck: B
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank -. Protection from magic effects.
Riding: Rank EX. The ability to master any mount.

Personal Skills
Independent Action: Rank A. The ability to remain in existence without any magic source for some time.
Radiant Swimwear: Rank A. Wearing a swimsuit that can accumulate mana.
Accel Turn: Rank B. A boost of maneuverability that grants the user more ease when driving wheeled-vehicles.
Summer Breaker!: Rank A+. Being a Goddess that can destroy summer.
Goddess Divine Core: Rank B (Downed from EX). Being a goddess from birth. A skill that comprises Divinity, preserves the absoluteness of the mind and the body, repels mental interference and prevents the body from changes and growth.

Noble Phantasm
An Gal Tā Seven Colors: Rainbow of Venus that Goes Around the Divine Summit of Heaven: Rank EX, Anti-Unit type.
A manifestation of the Bull of Heaven into a modern twist, by turning it into a scooter. Ishtar uses it to go around the world and get a positive feeling about the various sights, which is converted into mana and casted to the ground to damage the enemy. It also changes her outfit. When not in use, the Bull of Heaven remains at her side. As a very small spherical animal that bounces around.

Attribute: Sky

Traits: Hominidae Pseudo-Servant, Living Human, Humanoid, Divine, Weak to Enuma Elish, Immune to Pigify

Notes: Enkidu still resents her a lot over their death, thus they are frequently seen throwing sharp objects at her. Unsurprisingly despises Gilgamesh, a mutual feeling.
ChaldeaDex Entry:
Servant #253
Leonardo da Vinci (Eleonora Gran Cavallo)



Class: Rider
Gender: Female
Height/Weight: 140cm/32kg
Alignment: Chaotic Good
Origin: Historical Fact, Italy
Debut: Fate/Grand Order
Likes: Beauty, herself
Dislikes: Being looked down due to her age
Line: "Servant: Rider. A few unfortunate things happened, so now I'm da Vinci-chan II. I might not be as reliable as my previous self, but I trust you'll use me well, dear Master."
Comment: One could call this an artificial Servant in the way of her appearance, her physique based on da Vinci’s interpretation of the Mona Lisa as a a child rather than her true form.

Renaissance Child. Leonardo da Vinci was one of the greatest geniuses to ever live, and proved to be one of Chaldea’s most important assets since the moment she was summoned, stablishing herself on a high position as a lead inventor and scientist, being in command of a good part of it. But this made her fear for the good of the organization if she was gone, and thus, prepared a backup younger body.

This is said backup body, a weaker version that retains her intellect and memories, but is considered to be a separate entity. This child spent months learning with her adult self in secret on managing Chaldea, before being placed in stasis and woke once her adult counterpart died during Isis’ attack, awakening to be a new guide to Chaldea while on this new quest.

Her wish has become to ensure peace for the multiverse, fueled by her desire to prove her genius to the world.

Parameters
Strength: D
Endurance: D
Agility: B
Mana: A
Luck: A+
Noble Phantasm: B

Class Skills
Magic Resistance: Rank -. Protection from magic effects.
Riding: Rank B. The ability to master any mount.

Personal Skills
Territory Creation: Rank C. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank A. The ability to produce various magical items.
Overhaul: Rank B. A capacity of observation that allows one to upgrade machinery with ease.
Accel Turn: Rank B. A boost of maneuverability that grants the user more ease when driving wheeled-vehicles.
Golden Rule (Body): Rank EX. A Goddess-like body so perfect and magnificent one gains more resistance to diseases and attracts others.
Dreams for the Stars: Rank D. A hope and conclusion that all synthesized, fleeting lifeforms hold.
The Rut of All Creations: Rank EX. A skill that represents the paths one has taken in order to invent all the things they did.

Noble Phantasm
Beautiful Journey: The One Beyond The Border: Rank B, Anti-Army type.
One of the many conceptualized projects of da Vinci was a combat vehicle that serves as a historical prototype for the idea of tanks, the realization of said vehicle being her qualification for a Rider. Unworkable by its conceptualized design, it had to be heavily modified with the same technology used to develop the Shadow Border, a vehicle used to enter the space of the Imaginary Numbers, gaining an energy cannon in the process.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Child

Notes: She doesn’t want to admit it, but she became very attached to her adult counterpart in the time they spent together, striving to please her wishes to the point of stressing herself to anxiety. Said adult counterpart named her as Eleonora, a way to say light in Italian, as a way to make her a new guiding light to Chaldea, while the last name of "Gran Cavallo" is from an unfinished work of Leonardo, a horse statue. Started to develop a fighting style of her own with roller skaters, as well as mechanical claws stored in a backpack.
ChaldeaDex Entry:
Servant #320
Leonardo da Vinci (Eleonora Gran Cavallo) (Summer)



Class: Ruler
Gender: Female
Height/Weight: 140cm/32kg
Alignment: Lawful Summer
Origin: Historical Fact, Italy
Debut: Fate/Grand Order
Likes: Dinosaurs
Dislikes: Experiencing something that won't help her grow as a person
Line: "So, I'm Da Vinci-chan after splendidly changing my Spirit Origin. Hm? I'm as cheerful as always, you say? Yep yep, that's right. After all it's a summer of adventures! That's why! My chest's bursting with anticipation. Let's have a fun summer vacation!"
Comment: Her Class is more-or-less Caster, but it seems she can’t do anything like a Caster.

The Girl Who Dreams. The backup body of Leonardo da Vinci given her own sentience, Eleonora is ready to enjoy the summer with a brand new outfit, just in time to try out some new inventions she built during her free time. Leaving behind the Shadow Border, she wants to be up close and personal with all the things she'll experience during the warm summer season.

Perhaps it’s because of the nature of this new Spirit Origin, but she is even more curious and lively than usual, desiring to run around restlessly. Up until now, she’s been going through the records of various events, and now she has full intention of enjoying herself.

Her wish is to use the Holy Grail as a source of energy for her projects.

Parameters
Strength: D
Endurance: C
Agility: B
Mana: A
Luck: A+
Noble Phantasm: B

Class Skills
Magic Resistance: Rank B. Protection from magic effects.
True Name Discernment: Rank -. The instant reveal of information regarding other Servants.
God's Resolution: Rank -. Being granted two Command Seals for each Servant.

Personal Skills
Riding: Rank EX. The ability to master any mount.
Item Construction: Rank A. The ability to produce various magical items.
Dream Machine: Rank A. A trio of supportive dinosaur mechas that da Vinci developed while asleep.
Treasure Checker: Rank B. A passion for treasure hunting developed from a fortune acquisition skill specifically to track treasures.
Shine at Twilight: Rank EX. Every adventure has its end. But no matter how short that twilight was, it sparkled all the same.

Noble Phantasm
Dinosaur Summer Goodbye: Unforgettable Summer Vacation, Cretaceous Dream: Rank A, Anti-Unit type.
Transforming her mecha dinosaurs into bullets, Eleonora loads them into her favourite magical gun and shoots them. Depending on the type of mecha dinosaur, it demonstrates various effects. The older a Mystery is, the stronger it gets, but unfortunately, Eleonora's mecha dinosaurs are of the most modern category, so the power of their mystery falls short. This is compensated by her ingenuity, among other things.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Child

Notes: The dinosaur mechas all have names; the triceratops is named Flamma, the futabasaurus is called Mare and the urvogel is called Vento.
ChaldeaDex Entry:
Servant #257
Bartholomew Roberts



Class: Rider
Gender: Male
Height/Weight: 188cm/79kg
Alignment: Chaotic Evil
Origin: Historical Fact, Caribbean Sea
Debut: Fate/Grand Order
Likes: Seeing beautiful things, Mash
Dislikes: Blackbeard
Line: "Heh. You sure are a lucky fella. I'm Bartholomew Roberts. I have appeared in answer to your call. Now then, I'll be going about doing pirate business in an orderly fashion."
Comment: He loves anyone, male or female, who has their eyes covered by their hair. One eye or two, doesn't matter. They don't even have to be human, for all he cares.

Black Bart. Bartholomew Roberts is the great pirate who commanded the largest pirate fleet in history. Contrary to the typical stereotype of an unruly band of pirates, he established a strict code of conduct that prevented internal conflicts and treason. While Bartholomew and his fleet won many a battle, he died fighting against the Royal Navy, which ultimately marked the end of the Golden Age of Pirates.

A sharp dandy. His genial and attractive disposition is alluring to both men and women. However, given he is a man who aspired to become a pirate, internally he is a good match against Blackbeard. Bartholomew often complains that he doesn't want to be lumped together as Blackbeard, but he's only talking about the way he talks and looks. The idea that "pirates take and take and take everything, and then everything gets taken away at the end" rather lines up with Blackbeard's philosophy.

His biggest wish is to call forth someone who conceals their eyes in an ideal fashion. That's an appropriate wish, right?

Parameters
Strength: C
Endurance: D+
Agility: C
Mana: D
Luck: B
Noble Phantasm: A

Class Skills
Magic Resistance: Rank E. Protection from magic effects.
Riding: Rank D. The ability to master any mount.

Personal Skills
Voyager of the Storm: Rank A+. Talent to sail vessels recognized as ships. It comprises Charisma and Military Tactics.
Pirate Gentleman: Rank A+. A special skill stemming from the peculiar values of a pirate.
Gale of Plunder: Rank A. A skill that indicates how much one excels in piracy.

Noble Phantasm
Black Dirty Barti Howling: Howl of the Noble Pirate Baron: Rank C+~B+, Anti-Army type.
Simultaneous bombardment of pirate ships. Bartholomew, away from the sea, bombards from above, below, left, and right all at once. However in order to achieve maximum power, tactics must be constructed in advanced, and if the opponent is a famous captain or military officer, they could easily see through the attack and counter it.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Brynhildr's Beloved, Weak to Enuma Elish

Notes: He's a kind gentleman but you mustn't let your guard down because he's still a pirate. He's especially dangerous because of his kink. Don't you ever let your bang cover one of your eyes.

Casters
Magus and Heroic Spirit of Spells and Sorcery.
Adept in magecraft, being one of the few able to use sorceries of the highest caliber.

ChaldeaDex Entry:
Servant #31
Medea



Class: Caster
Gender: Female
Height/Weight: 163cm/51kg
Alignment: Neutral Evil
Origin: Mythology, Greece
Debut: Fate/stay night
Likes: Men of few words and sincerity, girls in cute clothes, model making
Dislikes: Muscles, good-looking men
Line: “Oh my, what a really lovely Master.”
Comment: Based on experience, she does not trust good-looking men.

The Witch of Betrayal. She was born as the princess of the kingdom of Colchis. Her father, Aeetes, was a highly competent magus, teaching Medea and turning her into one of the most powerful magi from her age. But Medea became one of the many puppets for the Greek Gods, specifically Aphrodite, making her fall in love with the hero Jason before even meeting and marrying him.

Jason was a rude person, who constantly abused and didn’t care for Medea’s wellbeing, ending in her abandonment. She killed her children in rage and went to wander as an outcast for what remained of her life. Thus the once princess, turned into a tragic witch demonized by others.

As such, her wish is to have a life free from the clutches of the Gods.

Parameters
Strength: E
Endurance: D
Agility: C
Mana: A+
Luck: B
Noble Phantasm: C

Class Skills
Territory Creation: Rank A. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank A. The ability to produce various magical items.

Personal Skills
High-Speed Divine Words: Rank A. A language to cast magic immediately.
Teachings of Circe: Rank A. A skill that denotes being taught in magic by the witch Circe.

Noble Phantasms
Rule Breaker: All Spells Must Be Broken: Rank C+, Anti-Magic type.
A manifestation of Medea’s tragic life. A dagger in a strange shape appropriate for rituals, its main purpose is not killing, but to destroy magic. It is a weak weapon in combat, but it has the ability to null all and every kind of spell, sever ties between familiars and their contractors (including Servants) or destroy them and makes her able to cheat on any kind of magic system imaginable.
Argon Coin: The Golden Fleece: Rank EX, Anti-Army type.
A coat of Golden Fleece with a Guardian Spirit residing in it that came in possession of Medea as Princess of Colchis and that she gave Jason after she fell in love with him. It is said that by throwing it on the ground, a dragon would appear. Unfortunately Medea has no knowledge on how to summon the beast. However, it has some healing properties that Medea makes use of on herself.

Attribute: Earth

Traits: Hominidae Servant, Humanoid, Argonaut, Weak to Enuma Elish

Notes: Lucario's trainer, Kojirou's former Master and Vashyron's Servant, if only because she forcefully contracted with him at a moment of need, but eventually grew fond of him. Closet otaku, yet co-founder of Chaldea's Anime Club alongside Deadpool. Likes Artoria a lot and despises Kojirou. She and Medusa can relate to each other.
ChaldeaDex Entry:
Servant #33
Hans Christian Andersen



Class: Caster
Gender: Male
Height/Weight: 146cm/39kg
Alignment: Lawful Neutral
Origin: Historical Fact, Denmark
Debut: Fate/EXTRA CCC
Likes: The moment when the writing is finished
Dislikes: Writer's block
Line: “Third-rate Servant, Andersen. Just throw me in the corner of a bookshelf.”
Comment: "I am sensitive to fashion, you say? It's a shortcut for easily finishing a manuscript after all!"

Author of Legend. One of the Three Great Authors from the 19th Century. Famous for writing tales such as "The Ugly Duckling" or "The Little Mermaid," a pessimistic author whose life was full of setbacks, having his first dream rejected, living his life as a bachelor, he based his tales on his experiences. He died at 70 years old by liver cancer, while clutching a letter he wrote for his love.

As Servants are summoned during their prime, Andersen is now on his form of a young child, when his imagination was at its peak, but retains his voice, memories and mentality from his adult years. While blunt towards others, he also is with himself, considering his weak stats make him useless.

He doesn’t cares for any wish being made.

Parameters
Strength: E
Endurance: E
Agility: E
Mana: EX
Luck: E
Noble Phantasm: C

Class Skills
Territory Creation: Rank -. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank C. The ability to produce various magical items.

Personal Skills
High-Speed Incantation: Rank E. The capacity to recite spells at high speeds.
Innocent Monster: Rank D. The change in one’s appearance according to one’s infamous reputation.
The Little Mermaid's Love: Rank EX. A skill where one realizes the sad truth of the stories being remembered fondly, but the writers forgotten.
Human Observation: Rank A++. A technique to observe and understand people.

Noble Phantasm
Märchen Meines Lebens: A Story Just For You: Rank C+, Anti-Unit type.
The original manuscript for Andersen’s autobiography, "The Fairy Tale of My Life." Each page from the book is charged with raw magical energy, a result from the love people over the globe have for his stories. The true worth of the Noble Phantasm is not for combat, but rather, to turn a single person into their most desired form, by Andersen writing his thoughts on the person in the script.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Child, Weak to Enuma Elish

Notes: Former Servant of an alternate Kiara. Don't put him in the same room as the Servant one. Has a very strong dislike for Alice, her always annoying him over his pessimistic views on the world. The feeling is mutual. Due to Innocent Monster, under his clothes his skin is afflicted by merman scales, match burns, and frostbite, and when he speaks, his throat is sliced with intense pain.
ChaldeaDex Entry:
Servant #62
Tamamo-no-Mae



Class: Caster
Gender: Female
Height/Weight: 160cm/49kg
Alignment: Neutral Evil
Origin: Mythology, Japan
Debut: Fate/EXTRA
Likes: Her tiny home
Dislikes: Looking back at the past
Line: “I will always be there for you! Your reliable Shrine Maiden Fox, Caster, has now arrived!”
Comment: "Yes? I'm a fox, and a shrine maiden. Is that a problem?"

Amaterasu. A shrine maiden who wanted nothing more but to be a good wife. She served Emperor Toba at the end of the Heian period and was known as the most beautiful woman of her day. Some say that she's actually the Nine-Tail Demon Fox in disguise, but it’s more complex than that. She’s an avatar of Amaterasu, Shinto Goddess of the Sun, who wanted to know how it was to be human, but in her misunderstandings, her worst traits came outside, manipulating those she was around with and bringing those around her to ruin in sadistic pleasure, until her execution.

One of the Three Great Yokai, she’s a kitsune who, in repentance for her sins, cut off her nine tails, leaving out many of the original Tamamo-no-Mae’s traits, and her full power as an avatar of Amaterasu. This is technically the “original” as she’s the one with the tail that was left, while all others took on a shape of their own that took other traits. Overall, this makes her very sensitive when it comes to her past, and she seeks now to repent, though the results in that may vary.

She prefers to stay reserved on what she truly wishes, but it’s clear she wants to settle with someone to be their wife, for which she trains daily.

Parameters
Strength: E
Endurance: E
Agility: B
Mana: A
Luck: D
Noble Phantasm: B

Class Skills
Territory Creation: Rank C. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank -. The ability to produce various magical items. Nullified by Fox's Wedding.

Personal Skills
Divinity: Rank A. The measure to know how close one is to be a Divine Spirit.
Shapeshifting: Rank A. The ability to borrow bodies and change appearance.
Fox's Wedding: Rank EX. A special variation of Item Construction, provided by one-sidedly declaring a wedding.
Curse Arts: Rank EX. A type of magecraft designed to please one’s selfish needs, including methods to attain fortune or becoming influential, to even returning one’s pain to targets.
Cursed Layer: Broad Sunshine: Rank A. Being capable of using the Cursed Boundary Layer, a world turned inside out with hatred only to kill a target that could not get out of it unless the curse is removed.

Noble Phantasm
Eightfold Blessings of Amaterasu on the Weight Stone Under the Sunlit Watery Heavens: Rank D (Downed from EX), Anti-Army type.
A mirror that is the temporarily released form of the Weight Stone of Tamamo, a sacred regalia. Once its function as a Noble Phantasm is activated, she summons a circle of levitating Ofuda surrounded by a number of glowing Torii, charges the mirror with energy, and stands in the middle of the circle to draw in the energy. The energy drawn in allows her to use her curses without the need to expend any magical energy for a limited time. It’s normally a divine treasure can even bring the deceased back to life, but she hasn't been granted the authority to use that power.

Attribute: Sky

Traits: Demonic Beast Servant, Non-Hominidae Servant, Humanoid, Animal Characteristics, Divine, Weak to Enuma Elish

Notes: Originally Link's Servant, she later contracted with Zelda as an order from him. She has more loyalty to him, but sees her as a good friend. Often bickers with Nero, to which EMIYA has to interfere as a mediator; also gets along with other Sun-related people like Karna or Ozymandias.
ChaldeaDex Entry:
Servant #128
Tamamo-no-Mae (Summer)



Class: Lancer
Gender: Female
Height/Weight: 160cm/49kg
Alignment: Neutral Summer
Origin: Mythology, Japan
Debut: Fate/EXTRA
Likes: Summer romance
Dislikes: Crabs, lobster, being ripped-off when buying souvenirs
Line: "Ta-daaa! I heard ‘beach’ and came right away. Who called for this honeymoon? Servant Lancer, Tamamo-no-Mae. I am ready to take your heart away♡ Would you like to go on a summer adventure with me?"
Comment: "Yes? Do you have a problem with a hottie in a swimsuit?"

Tamamo Shark. Everyone goes to the beach in the summer. And you have to bring a parasol with you. And that's where your dependable Shrine Maiden Fox comes in. This is common sense in Ashihara-no-Kuni. The sun is an explosion. Weaponizing her wet T-shirt and her cute floatie, Lancer Tamamo brings sunshine to the tropics!

She may be in a swimsuit, but she is still the same Tamamo-no-Mae. But since she is on vacation, she used up all her magical energy to turn into a beast of summer. That is one of the reasons why she has extremely high physical abilities. Since she is extremely relaxed, she is more graceful and high class than your typical Tamamo. She thinks of herself as an elegant mannequin, but a true lady wouldn't be so excited to run and play, nor would they carry a floatie.

A wish? Well, an eternal vacation with her loved one would be nice.

Parameters
Strength: B
Endurance: C
Agility: A
Mana: E
Luck: A
Noble Phantasm: C

Class Skill
Magic Resistance: Rank -. Protection from magic effects.

Personal Skills
Riding: Rank A. The ability to master any mount.
Territory Creation: Rank A. The ability to build a special terrain that is advantageous to oneself as a magus.
Divinity: Rank A++. The measure to know how close one is to be a Divine Spirit.
Beach Flower: Rank B. The physical beauty of the person given form, attracting countless stares of the opposite sex while at the beach.
Midsummer Curse Arts: Rank A. A powerful charm ability. Although the enemy suffers from various debuffs, theirs moods are lifted.
Goddess Metamorphosis (Sky): Rank B. An evolved version of Shapeshifting of the highest form where one undergoes metamorphosis into a sky goddess.

Noble Phantasm
Tokonatsu Nikkou - Goddess' Love Parasol: Rank C, Anti-Unit type.
A play on words because a parasol keeps both the sun and the monsters away. It also carries the connotation of warding off any bad bugs that cling to Master. In certain parts of the world it's called the "Polygamist Castration Fist." For obvious reasons, it’s more effective on males. Robin Hood would (most likely) know more details.

Attribute: Sky

Traits: Demonic Beast Servant, Non-Hominidae Servant, Humanoid, Animal Characteristics, Divine, Weak to Enuma Elish

Notes: Originally a separate Servant, she was a victim of Isis’s attack and her Saint Graph fused with Tamamo’s to survive, allowing her to access this form. Thanks to it, she’s learned to alter other Saint Graphs like Scáthach and has done to Osakabehime.
ChaldeaDex Entry:
Servant #67
Medea (Lily)



Class: Caster
Gender: Female
Height/Weight: 149cm/41kg
Alignment: Lawful Good
Origin: Mythology, Greece
Debut: Fate/Grand Order
Likes: Romance and marriage that starts with a marriage meeting
Dislikes: Being betrayed and alone
Line: “Servant, Caster. I'm Medea. Um, pleased to meet you!”
Comment: Medea, 14 years-old.

Princess of Colchis. The form Medea in her youth. While already excelling in magecraft by the teachings of the Goddess Hecate, she’s simply a young and lovely girl, naïve to an extent. If it wasn’t for Jason’s interference, she would’ve lived a happy life as a wise ruler, free from the vestiges of the "Witch of Betrayal." You could call her an idol, a girl who is loved by everyone.

Even so, she remembers. Servants are summoned with all the memories from their lives, no matter the state they were summoned into. She remembers her time as the witch who married and was abandoned by Jason, one that the Gods saw as nothing but a puppet. Still, it’s a tragedy.

She possesses no wish, but is glad to be able to help around.

Parameters
Strength: E
Endurance: E
Agility: D
Mana: A
Luck: A
Noble Phantasm: C

Class Skills
Territory Creation: Rank B. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank B. The ability to produce various magical items.

Personal Skills
High-Speed Divine Words: Rank A. A language to cast magic immediately.
Poisonproof: Rank A++. Resistance to any kind of poison.
Romance of the Sea Foam: Rank EX. A magical spell to heal wounds using power drawn from the sea.

Noble Phantasm
Pain Breaker: All Wounds Must Be Repaired: Rank C, Anti-Army type.
A similar yet different counterpart from Rule Breaker, representing Medea’s purity before turning into a witch. A medical Noble Phantasm, while it looks like something akin to a time rewind, it calculates the original figures of the targets and performs automatic repairs to bring them back to such state. It can abolish any and all unreasonableness other than death, so it still has some limits.

Attribute: Earth

Traits: Hominidae Servant, Humanoid, Argonaut, Weak to Enuma Elish

Notes: Star's Servant. Her adult self usually complains on how she’s more popular. Still, she tries to guide Lily into not becoming like her.
ChaldeaDex Entry:
Servant #74
Nursery Rhyme (Alice)



Class: Caster
Gender: Female
Height/Weight: 137cm/30kg
Alignment: No definite alignment, depends on her Master's
Origin: Fairy Tales, Europe
Debut: Fate/EXTRA
Likes: Happy endings
Dislikes: Bad endings
Line: “A good day to the wonderful you. Let us meet so we can dream.”
Comment: Supposedly, the height and weight belong to its human form.

The Heroine of Children. An irregular Heroic Spirit in the sense that instead of being a person, she’s the physical manifestation of children stories. Due to not having a proper form before, her appearance, always changes according to where she has been summoned, but her personality is retained as that of a curious child. Her alignment also changes in accordance to that of her Master.

In her current form, she has taken in the appearance of Alice Liddell, the child that inspired Lewis Carol to write his famous work Alice in Wonderland, as such she draws powers specifically from said story and other incarnations it has spawned. She says it’s because it’s a special story for her.

Her wish is for every story to have a happy ending, in particular, she dislikes the tales of Hans Christian Andersen that end in tragedy.

Parameters
Strength: E
Endurance: E
Agility: C
Mana: A
Luck: B
Noble Phantasm: C++

Class Skills
Territory Creation: Rank A. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank -. The ability to produce various magical items.

Personal Skills
Self-Modification: Rank A. The ability to modify one’s body.
Shapeshifting: Rank A+. The ability to borrow bodies and change appearance.
Once Upon A Time: Rank A. The ability to manifest fairy tales.
Tommy Thumb's Secret Picture Book: Rank A+. A modern rewriting of Tommy Thumb's Pretty Song Book, England's oldest extant anthology of nursery rhymes, made with happier endings in order to bring hope to children.

Noble Phantasms
Nursery Rhyme: A Story For Somebody’s Sake: Rank C, Anti-Unit type.
A Reality Marble, Alice’s mind world manifested into ours. Due to her current form, the world she projects is none other than a reflection of Wonderland itself. The main area is the Nameless Forest, a playground made for Alice. Each creature that was found in Lewis Carol’s work function as henchmen for Alice, the deadliest being the Jabberwocky. Those that enter forget who they are.
The Queen's Glass Game: Perpetual Engine - Maiden Empire: Rank C, Anti-World type.
A manifestation of how Alice can change shape, in which she can assume the form of her Master’s desires. Using this technique, Alice is capable of rewinding time to a certain moment not too far and can keep on using it until she and her Master are defeated at a certain point. It is very similar in concept to going back to the first page of a book after reading it all and takes inspiration of it.

Attribute: Man

Traits: Non-Hominidae Servant, Humanoid, Child (human form only), Fairy Tale, Weak to Enuma Elish

Notes: One of Palutena's Servants, though the Goddess also adopted her as a daughter in order to make her feel less lonely. She dislikes Hans Christian Andersen, who happens to be a Caster as well. Don’t put them together in a room.
ChaldeaDex Entry:
Servant #100
Helena Petrovna Blavatsky



Class: Caster
Gender: Female
Height/Weight: 145cm/38kg
Alignment: Chaotic Good
Origin: Historical Fact, Russian Empire
Debut: Fate/Grand Order
Likes: Her Colonel Olcott doll
Dislikes: The SRP
Line: “―――Very good. I, Caster, will be your guide!”
Comment: The country she likes is India. The organization she hates is the SRP (the English paranormal research society).

Founder of the Theosophical Society. An occultist from the 19th century. Helena was a woman that eloped and immersed herself in the world of magic, being passionate to search answers for the unknown. She was also passionate for Indian mythos. While a controversial figure in her time, her ideas have influenced various esoteric movements. She died of influenza on 1891 in London.

Or that is how history says. In reality, Helena's views were highly criticized by the Mage's Association, who sent assassins to kill her, dying in the arms of Sherlock Holmes. She was also able to produce a small robot in the image of her right-hand man, Colonel Henry Steel Olcott.

She desires so many things that they can’t be simply be trimmed down to one wish.

Parameters
Strength: E
Endurance: E
Agility: D
Mana: A
Luck: A
Noble Phantasm: A

Class Skills
Territory Creation: Rank A. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank B. The ability to produce various magical items.

Personal Skills
Mana Tuning: Rank C. An innate ability to manipulate and store the surrounding mana.
Mahatma: Rank A++. A skill that denotes a "Great Soul."
Pursuit for the Unknown: Rank B. A skill that denotes one interest’s in occultism.

Noble Phantasm
Sanat Kumara: Venusian God, Heavenly Lord of the Flame: Rank A+, Anti-Army type.
The embodiment of Helena’s search and passion for the unknown. As well as her beliefs in aliens, especially that of God coming from the planet Venus. It summons an Unclassified Flying Object that is in Helena’s control, even if she lacks the Riding skill, and can fly at high speeds. As expected, the UFO is able to fire laser beams, but their strength increases when Helena is aboard it.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Weak to Enuma Elish

Notes: Good friends with Karna due to her fascination on Indian mythos.
ChaldeaDex Entry:
Servant #180
Helena Petrovna Blavatsky (Summer)



Class: Archer
Gender: Female
Height/Weight: 145cm/38kg
Alignment: Chaotic Good
Origin: Historical Fact, Russian Empire
Debut: Fate/Grand Order
Likes: Running forwards at high speed
Dislikes: Nothing in particular
Line: “I'm Helena Blavatsky, and I've changed my Saint Graph for a change of pace! I think it turned out pretty well for my first time! ...Though, I think there's probably another reason. Doing something like that shouldn't be this easy, right?”
Comment: "Whether I'm an Archer or a Rider, sometimes I kind of can't tell" so Helena says with some embarrassment.

Nyarf! An occultist from the 19th century who after eloping immersed herself into the world of magecraft, fascinated by Indian mythology and meeting various philosophers and brilliant minds of her era. However, Helena was seen by the Mage's Association as a heretic. While it’s said she died of influenza, she actually was killed by them while visiting her friend Sherlock Holmes in his arms.

One of the people she met in life was the inventor Thomas Alva Edison, who created a gun for her in secret as a means of defense. But it was ridiculously oversized and looked more like a toy gun so never used it before. Now that she’s under the Archer class, she actually uses it.

Her wish is to find Mahatma while also taking a break once in a while.

Parameters
Strength: E
Endurance: D
Agility: B
Mana: A
Luck: A
Noble Phantasm: B+

Class Skills
Magic Resistance: Rank C. Protection from magic effects.
Independent Action: Rank C. The ability to remain in existence without any magic source for some time.

Personal Skills
Summer Vacation!: Rank A+. A variation of the Mahatma skill, produced by one’s determination to have a relaxing vacation.
NYARF!: Rank B. Having a cat-shaped water gun made by Thomas Edison.
Colonel’s Summer Vacation: Rank B. One has left their robotic assistant to be a vacation but still can call them forth due to their loyalty.

Noble Phantasm
Sanat Kumara Wheel: Silver Torus of Venusian Goddess: Rank B++, Anti-Army type.
The reason why Helena qualifies for the Archer class. The beliefs of God being a creature of Venus turned into a new Noble Phantasm that calls for a plethora of UFOs inside a cyber-space that shoot lasers at the enemy. This Noble Phantasm also manifests in the form of a ring motorcycle that she can ride very well despite the lack of the Riding skill, which also qualifies her as a Rider.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Weak to Enuma Elish

Notes: Sometimes she’s seen playing card games while in her motorcycle. We don’t know why either.
ChaldeaDex Entry:
Servant #???
Helena Petrovna Blavatsky (Santa)



Class: Rider
Gender: Female
Height/Weight: 145cm/38kg
Alignment: Chaotic Good
Origin: Historical Fact, Russian Empire
Debut: Fate/Grand Order Arcade
Likes: Supernatural phenomena (such as Santa)
Dislikes: How limited her magecraft has become in a non-Caster form
Line: "Merry Christmas! Schastlivogo Rozhdestva! And here I am! With my Mahatma change, I've tried on the Snegurochka outfit! Rider, Helena Blavatsky. Now I have to deliver presents to the kids!"
Comment: According to herself, she says, "This is quite fun!"

Merry Christmas from Mahatma. Having magnificently transformed her Spirit Origin by performing Mahatma Change, Helena Petrovna Blavatsky is now Santa Helena! But strangely, her appearance is wrapped in blue clothing. It is not the typical red outfit of Santa...

This is because unlike other Santa Servants, however, she is not acting as Santa Claus but rather as Snegurochka, the granddaughter of Ded Moraz, the Russian equivalent of Santa Claus. With that said, despite not actually being Santa, she still very much has the spirit of the holidays, making other Santas consider her as part of their little group.

She wishes that everyone would have a merry Christmas.

Parameters
Strength: E
Endurance: D
Agility: B+
Mana: A
Luck: A
Noble Phantasm: B

Class Skills
Magic Resistance: Rank C. Protection from magic effects.
Riding: Rank A. The ability to master any mount.

Personal Skills
Scuffle on the Snow: Rank C+. An attempt to mimic the fighting style of a legendary detective, but with a wintry twist.
Santa Olcott: Rank A+. The possession of a robotic doll which can assist in battle.
Midwinter Mahatma: Rank A. Even though one's appearance has changed, their talent remains intact albeit limited to only using magic that evokes the imagery of "winter" and "snow."

Noble Phantasm
Meteor Snegurochka: A Shooting Star Sparkling Across the Holy Night: Rank B, Flight/Anti-Army type.
A constantly active Noble Phantasm used mainly for its flight function. While it's not made for attacking, releasing its True Name can cover it in magical energy for high-speed ramming, resembling a shooting star. It's unknown whether this is an abstraction of some form of lore about the snow daughter Snegurochka or something influenced by how Helena imagines the ancient Slav gods.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Weak to Enuma Elish

Notes: If you ask why she is a blue Santa instead of red, she will give you a very detailed and lengthy explanation, full of obscure knowledge. The Olcott doll is still dressed up as the red Santa Claus though.
ChaldeaDex Entry:
Servant #111
Irisviel von Einzbern



Class: Caster
Gender: Female
Height/Weight: 158cm/52kg
Alignment: Chaotic Good
Origin: Modern Era, Germany
Debut: Fate/Zero
Likes: Her husband and daughter
Dislikes: Frugality, traffic safety, a priest who likes extremely spicy things
Line: "My name is Irisviel, I'm someone who comes from the grail, like a gateway for the grail. It’s just a temporary form."
Comment: A transient form, a transient Servant.

Heaven's Feel. That’s the name of the magic used to summon and use the Holy Grail. Irisviel was a homunculus created by the Einzbern family to act as a vessel for the wish granting device and they hired the mercenary Kiritsugu Emiya to protect her and be a Master on the Fourth Holy Grail War. Irisviel and Kiritsugu fell in love, married and had a child, Illyasviel. But Irisviel was fated to die.

As the Grail’s vessel, she would have to give her life for it to manifest in the world. Her body was taken over slowly by it and Angra Mainyu, killing her consciousness. Kiritsugu had no other choice but to kill the body. As a Servant, she manifested as the true, uncorrupted and pure nature of the Grail.

Everything that she wishes for is her family’s happiness, which might as well have happened already.

Parameters
Strength: E
Endurance: E
Agility: C
Mana: A+
Luck: B
Noble Phantasm: B

Class Skills
Territory Creation: Rank B. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank -. The ability to produce various magical items.

Personal Skills
Resolute Devotion: Rank A. A skill that represents one's feelings towards a loved one, which the person won't even flinch at committing self-sacrifice.
Cup of Heaven: Rank E. To be a living personification of the Holy Grail itself.
Child of Nature: Rank A. A skill that denotes the pureness of one’s body, receiving blessings from the World itself.
Healing Magecraft: Rank B. This ability provides one with a great amount of healing magic.
Goddess Divine Core: Rank C. Being a goddess from birth. A skill that comprises Divinity, preserves the absoluteness of the mind and the body, repels mental interference and prevents the body from changes and growth.

Noble Phantasms
Song of Grail: Sing Out, O White Grail: Rank B, Magecraft type.
Irisviel’s current form has become the true will of the Holy Grail. Sublimated in a Noble Phantasm, along her nature of love and motherhood, it allows her for the temporary granting of "her sincere and pure wish." Irisviel barely hates anyone, so this "pure wish," is none other than the wellbeing of her allies. Thus healing and allowing them for revival once during a short period of time.
Song of Grail: Sing Out, O Black Grail: Rank B, Magecraft type.
A variant of Irisviel’s normal Noble Phantasm. Instead of using her pure aspects, this attack uses the corrupted nature of the Holy Grail made by Angra Mainyu. A curse produced by All the World’s Evil that is fated to kill the unfortunate enemies affected by it in minutes. Due to Irisviel’s pure and motherly nature, she is never bound to use this cursed technique and it has been sealed away.
Song of Grail: Freeze, O Blue Grail: Rank B, Magecraft type.
A variant of Irisviel’s Noble Phantasm where she uses the power of the Holy Grail to call forth the element of water. The main purpose of this technique is not only to cause damage, but also to encase the opponents in a cape of magic ice few other things could be able to melt. Under other circumstances, it can become Song of Grail: Lawine Avalancia or Song of Grail: Iceberg Thanatos.
Song of Grail: Grieve, O Rusted Grail: Rank B, Magecraft type.
A variant of Irisviel’s Noble Phantasm where she uses the power of the Holy Grail to call forth the element of earth. The main purpose of this technique is not only to cause damage, but also to greatly reduce the mana of the opponents by the ground absorbing it. Under other circumstances, it can become Song of Grail: Clarent God Force or Song of Grail: Arondight Nine Lives.
Song of Grail: Leak, O Red Grail: Rank B, Magecraft type.
A variant of Irisviel’s Noble Phantasm where she uses the power of the Holy Grail to call forth the element of fire. The main purpose of this technique is not only to cause damage, but to unleash flames that can’t be set off by normal methods and consume them. Under other circumstances, it can become Song of Grail: Samadhi Through Transforming Iri or Song of Grail: Wicker Lady.
Song of Grail: Resound, O Tin Grail: Rank B, Magecraft type.
A variant of Irisviel’s Noble Phantasm where she uses the power of the Holy Grail to call forth the element of wind. The main purpose of this technique is not only to cause damage, but also to reduce their parameters, getting blown away on the air by holy winds to not ever return. Under other circumstances, it can become Song of Grail: Iri the Ripper or Song of Grail: Tesler.

Attribute: Sky

Traits: Hominidae Servant, Humanoid, Divine, Weak to Enuma Elish

Notes: Also known as an embodiment of motherhood, making her a very trusted babysitter. Was deeply overjoyed over the fact that she could meet Shirou, as she died before Kiritsugu adopted him. Notably hugged Illya on sight when she was summoned.
ChaldeaDex Entry:
Servant #120
Nitocris



Class: Caster
Gender: Female
Height/Weight: 162cm/51kg
Alignment: Lawful Good
Origin: Historical Fact, Egypt
Debut: Fate/Grand Order
Likes: The mirror that reflects fantasy, the mirror of darkness
Dislikes: Her quick temper and tendency to jump to conclusions
Line: "Servant, Caster. The incarnation of the Sky God Horus, Nitocris, have answered your summons. Although I am a Pharaoh, I am still yet immature. Therefore, for this time only, I shall acknowledge you as a partner in this alliance…However, before that, there is something I want to say.” -Cough- “Lower your head. Don’t be disrespectful!"
Comment: The items she constructs always have holy inscriptions carved on them.

The Soul of Re is Divine. A pharaoh that was the last ruler from the Sixth Dynasty of Egypt. Originally the title of pharaoh was bestowed to her brother, but he was murdered and Nitocris succeeded him. Angered, she would seek to avenge her brother’s killers by drowning in the Nile River and avoided responsibility by committing suicide by walking inside a fire right afterwards.

Despite that, there’s not many historical evidence that she actually existed. She is most known by appearing in works of H.P. Lovecraft, where she’s portrayed as queen of the Netherworld and master of dark magic, her Servant incarnation taking influence from it by having those abilities.

What she wishes for is for a peaceful rest for the soul of her brother and join him eventually.

Parameters
Strength: E
Endurance: E
Agility: C
Mana: A
Luck: B+
Noble Phantasm: B+

Class Skills
Territory Creation: Rank A. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank B+. The ability to produce various magical items.

Personal Skills
Divinity: Rank B. The measure to know how close one is to be a Divine Spirit.
Egypt Magecraft: Rank A. Knowledge on a type of magecraft used in Ancient Egypt.
The Works of the Netherworld God: Rank A+. Knowledge on an otherworldly magic.
High-Speed Divine Words: Rank B. A language to cast magic immediately.
Affection of Horus: Rank B. A blessing from the supreme Egyptian deity Horus.

Noble Phantasm
Anpu Neb Ta Djeser: Nether Mirror Thesaurus: Rank B++, Anti-Army type.
The Mirror of Nitocris is an important object related to her portrayals by Lovecraft and it serves as her Noble Phantasm. It is a mirror that connects to the Netherworld and brings in thousands of spirits and undead not only from there, but many that have made contracts with Nitocris. Those include mummies, magic birds, scarabs and even small copies from the minor deity Medjed.

Attribute: Earth

Traits: Hominidae Servant, Humanoid, Divine, Queen, Weak to Enuma Elish

Notes: Ozymandias’ henchwoman. Very submissive. Has formed a contract with Yuno to allow her to live as her familiar, but under certain conditions to make sure she doesn’t kill any member of Chaldea. Later on, she formed a similar contract with Aya.
ChaldeaDex Entry:
Servant #177
Nitocris (Summer)



Class: Assassin
Gender: Female
Height/Weight: 162cm/51kg
Alignment: Lawful Good
Origin: Historical Fact, Egypt
Debut: Fate/Grand Order
Likes: Swimming by the shore (but not pools)
Dislikes: Disrespect
Line: “I AM A NAMELESS PHARAOH. LOWER YOUR HEAD YOU ARE BEING DISRESPECTFUL…...HEY YOU CANNOT LOOK INSIDE.”
Comment: Could it be… Someone-cris…?

A Gift From Ra. A pharaoh from years past of Ancient Egypt whose brothers were murdered and she plotted revenge against their killers, committing suicide herself after the deal was done. Thus it’s no wonder she has always qualified for the Assassin class. Ironically for a swimsuit user, she feels embarrassed and thus covers herself in a blanket on the shape of the minor deity Medjed.

She is known mostly for her involvement in Lovecraftian stories where her role was as the Queen of the Underworld and death. Her character is still the usual Nitocris. Quick to draw conclusions, short-tempered, and absent-minded are still her usual patterns. A peaceful continuity of events.

She has no wish. If she saw a wish granting device, she would immediately give it to Ozymandias.

Parameters
Strength: E
Endurance: E
Agility: A
Mana: A
Luck: A
Noble Phantasm: B

Class Skill
Presence Concealment: Rank A. The ability to hide one’s presence.

Personal Skills
Divinity: Rank B+. The measure to know how close one is to be a Divine Spirit.
White Royal Garment: Rank A. White, royal robes that are the very proof of Medjed's affections and blessing.
Beach Panic: Rank EX. Medjed's blessing, or whatever it is, wearing the white royal garment causes one to gather bizarre looks from the public.
Royal Road of Hot Sands: Rank A. A skill converted from Imperial Privilege. Based on this skill, one attains the combat prowess of close combat, which normally shouldn't be possible.

Noble Phantasm
Sneferu Iteru Nile: Cleanse the Impurities, Blue and Beautiful Nile: Rank B+, Anti-Unit type.
A recreation of how Nitocris murdered the killers of her brothers, by trapping them inside a locked underground chamber under the pretense of a banquet that would then drown them with passing water from the Nile River. To those who insolently play about with the seat of the divine Pharaoh, receive punishment. To those who committed the treachery of slaying her siblings, receive death.

Attribute: Sky

Traits: Hominidae Servant, Humanoid, Divine, King, Weak to Enuma Elish

Notes: As stated before, this one is still working under Ozymandias out of fear and respect, though a few think she might have a small crush on him. When she puts on the Medjed blanket, her personality takes a shift to a self-decrepitating spooky spirit (or at least tries to be one).
ChaldeaDex Entry:
Servant #370
Nitocris (Alter)



Class: Avenger
Gender: Female
Height/Weight: 162cm/51kg
Alignment: Chaotic Evil
Origin: Historical Fact, Egypt
Debut: Fate/Grand Order
Likes: She believes it might be better to ask the Nitocris who is 100% herself
Dislikes: Cramped places
Line: “I am Nitocris. This time, as the Pharaoh of conviction… As the agent of the underworld god Anubis… And as the night breeze of the desert, I shall become your strength. Ally of mine, no, Contractor. Bow your head. The least you could do is to entertain me hospitably. Is that fine?”
Comment: Her Luck stat is self-reported.

Nether Queen of the Heavens. A form that Nitocris can assume by taking her own life and offering up her heart. By doing so, instead of the Nitocris who took suicide as repentance for the sin of being unable to save her brothers as well as killing her retainers, she morphs into the Alter Saint Graph of the Queen of the Underworld, becoming an Avenger who has been given the divine protection of none other than Anubis, god of funerary rites.

No doubt can be observed in the Pharaoh who wears the name of judgment. Her dignified form, which wavers not even in front of the other Egyptian Heroic Spirits, brings to mind a Pharaoh Nitocris who faced her tomorrow as a ruler instead of taking her own life.

In this form, Nitocris lacks any wish.

Parameters
Strength: D
Endurance: D
Agility: B
Mana: EX
Luck: EX
Noble Phantasm: A

Class Skills
Avenger: Rank D++. To gather people's hatreds and grudges onto oneself, providing the ability to gain more power the more hurt one gets.
Oblivion Correction: Rank A. Never forgetting one's grudges and hate. Manifests in the high chance of critically hurting an opponent.
Self-Healing (Magic): Rank B. Magical energy endlessly gushes forth until revenge is taken, granting a limited healing factor.

Personal Skills
Divinity: Rank EX. The measure to know how close one is to be a Divine Spirit.
Mad Enhancement: Rank E. A skill that raises all parameters at the cost of mental sanity and reasoning.
Pyramid Text: Funeral Records: Rank A. The possession of writings containing the names of people who have lost their life.
Arbitration of the Netherworld God: Rank A. A portion of underworld god Anubis' Authority made into a skill.
Wind of the Desert Night: Rank A. A variation of Imperial Privilege. As the one akin to the fiercely blowing and freezing winds of the desert night, one rules the domain of the night.

Noble Phantasms
Neferu Suen Anubis: My Beautiful Netherworld, Open your Passage: Rank A, Anti-Unit/Anti-Army type.
Nitocris Alter unleashes her full might as Anubis' earthly avatar. She manifests a gigantic Divided Spirit of Anubis, Egyptian god of the underworld and the dead, then brings merciless arbitration and judgment upon the world. Sacred hieroglyphics appear around her when using it, perhaps the protection of the Pharaohs from the Sixth Dynasty of Egypt, who wish to protect the entirety of Nitocris' soul from being consumed by the might of Anubis.
Anpu Neb Ta Djeser: Nether Mirror Thesaurus: Rank B++, Anti-Army type.
The Mirror of Nitocris is an important object related to her portrayals by Lovecraft and it serves as her Noble Phantasm. It is a mirror that connects to the Netherworld and brings in thousands of spirits and undead not only from there, but many that have made contracts with Nitocris. Those include mummies, magic birds, scarabs and even small copies from the minor deity Medjed.

Attribute: Sky

Traits: Hominidae Servant, Humanoid, Divine, King, Weak to Enuma Elish

Notes: On top of her Alteration, Nitocris has also become half Divine Spirit, and her heart is now calm as ice. The intensity of Nitocris' hellfire-like fury has made her lose most of her emotions, and thus she acquired this calmness akin to ice.
ChaldeaDex Entry:
Servant #127
Leonardo da Vinci (Mona Lisa)



Class: Caster
Gender: Female (body), male (originally)
Height/Weight: 160cm/40kg
Alignment: Chaotic Good
Origin: Historical Fact, Italy
Debut: Fate/Grand Order
Likes: Her own appearance
Dislikes: Likes everything equally
Line: “Once again, I'll be in your care. Servant, Leonardo da Vinci. Right--- from now on, I'll be your very own personal da Vinci-chan, just for you!”
Comment: There is a statue of David that was made having his adolescent figure as a model.

Renaissance Woman. A prominent figure from the 15th~16th centuries and of the greatest geniuses to ever live, Leornado da Vinci was also a famous artist widely recognized by painting the Mona Lisa. A humble and kind yet proud and eccentric individual, it might not be far from calling her as almighty. But even a striking genius like that of hers had to die, in France during 1519.

Truly a Pioneer of the Stars, Da Vinci left advancements in science, mathematics, engineering, natural history, architecture, art, weapons development, etc. While a male in history, she became the Mona Lisa when summoned as a Servant, representing the ideal beauty she pursued in life.

She has no wish, as she considers herself too awesome for one.

Parameters
Strength: E
Endurance: E
Agility: C
Mana: A+
Luck: B
Noble Phantasm: EX

Class Skills
Territory Creation: Rank A. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank A. The ability to produce various magical items.

Personal Skills
Sagacious Wisdom: Rank EX. A skill that denotes one's status as one of the smartest people to have ever lived.
Golden Rule (Body): Rank B. A Goddess-like body so perfect and magnificent one gains more resistance to diseases and attracts others.
Mona Lisa: Rank A+. A body that has borrowed the appearance of one of the most famous paintings in human history.
Natural Born Genius: Rank EX. A skill that shows one who has unparalleled natural knowledge. Allows the use of most skills excluding those inherent to the body or to particular heroes at proficiency.
Pioneer of the Stars: Rank EX. A unique skill given to those who were a turning point in human history, making events that should be impossible into capable of being realized.

Noble Phantasm
Uomo Universale: The Universal Man: Rank EX, Anti-Unit/Anti-Army type.
A manifestation of Da Vinci’s almightiness. While to others it looks like just a simple explosion, the truth is that it’s a very calculated move performed by da Vinci analyzing her foes weaknesses, adjusting it with materials and components that should finish them off. The range of it is also estimated by how much strength she must put on the opponent and how she thinks is necessary.

Attribute: Star

Traits: Hominidae Servant, Humanoid, Weak to Enuma Elish

Notes: Seems to have no problem in showing her body to others, even without any clothes, claiming that "such perfect beauty should never be hidden from people's sight" and thus, never hides it. Thankfully, other Casters developed spells in order to make her look clothed in public.
ChaldeaDex Entry:
Servant #136
Illyasviel von Einzbern



Class: Caster
Gender: Female
Height/Weight: 133cm/29kg
Alignment: Neutral Good
Origin: Modern Era, Germany and Japan
Debut: Fate/kaleid liner PRISMA☆ILLYA (Illya), Fate/hollow ataraxia (Magical Ruby)
Likes: The summer
Dislikes: Nothing in particular
Line: “Erm, I'm called Illya. I'm a 5th elementary school grader. For now... I'm trying out being a magical girl, yes. Uhm, I'm not sure if someone like me will be useful……But I'll do my very best!” Ruby: “Ruby-chan is here too! Let's go with plenty of cuteness and fun, Grand Master!”
Comment: "I'm kinda getting used to getting lost in another world."

Kaleido Ruby☆Prisma Illya. She was born as a homunculus that would act as a vessel for the Holy Grail, but in the timeline this Illya comes from, the Holy Grail Wars were put to a stop by her parents. Thus she lived as a normal child until one night, where a Kaleidostick named Magical Ruby tricked her into becoming a magical girl to fight the corrupted form of Servants coming from cards.

Since that day, Illya’s life would flip to weirdness, risking her life many times along a new girl that she would befriend and their mentors that despise each other, later joined by a manifestation of herself that was once sealed within her. Despite this, Illya doesn’t want to throw this weirdness away for those she met.

She once held the wish of returning to a normal life, but got over it.

Parameters
Strength: E
Endurance: C
Agility: D
Mana: B
Luck: A
Noble Phantasm: A+

Class Skills
Territory Creation: Rank -. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank -. The ability to produce various magical items.

Personal Skills
Magic Resistance: Rank B. Protection from magic effects.
Infinite Magical Energy Supply: Rank C. An ability to draw mana no matter the circumstances.
Pleasant-Type Mystic Code: Rank A. The presence of a Mystic Code that changes the user into a cute form.
Child of Nature: Rank B. A skill that denotes the pureness of one’s body, receiving Blessings from the World itself.
Shining Towards the Future: Rank A. Boundless optimism that allows one to keep moving forward.
Suspicious Medicine: Rank A. An effective but weird healing injection from unknown origins.

Noble Phantasms
Quintett Feuer: Multi-Instrumental Saturation Bombardment: Rank EX, Anti-Unit type.
Illya’s Zwei form. A transformation she achieves by combining both Kaleidosticks, Magical Ruby and Magical Sapphire. This form makes the entirety of Illya’s body to turn into a vessel for magic, causing strain on her nervous system that could risk her life. She can release a torrent of magic energy that can be compared to the radiance of the planet and rival Enuma Elish to an extent.
Magical Ruby: First Stick of the Kaleidoscope: Rank C, Anti-Unit type.
A Kaleidostick, a Mystic Code constructed by the Dead Apostle Zelretch. It allows Illya to transform into a magical girl form. Ruby is alive and tends to give advice to her Master, though she also takes enjoyment in embarrassing her any time she can. In this state, Illya becomes better at handling magic into physical barriers and shots. A second Kaleidostick exists by the name of Magical Sapphire, who is thankfully nothing like Ruby.
Class Card Set: The Holy Grail War of a Parallel World: Rank A++, Magecraft (Self) type
During her life, Illya collected 7 cards that were used by the Ainsworths on their Holy Grail War. The spirits granted to the cards belong to King Arthur, EMIYA, Cu Chulainn, Medusa, Medea, Hassan-i Sabbah and Heracles; respectively as Saber, Archer, Lancer, Rider, Caster, Assassin and Berserker. Using them grants Illya their abilities and Noble Phantasms, changing her appearance to look more like them.

Attribute: Man

Traits: Hominidae Servant, Living Human, Humanoid, Child, Weak to Enuma Elish

Notes: One of Kanna’s Servants. Somehow, she may be the most normal child around, and that says a lot of the shenanigans happening here. At her fullest potential, she could use Ruby to travel through time flawlessly. However, since her Master is a young child, she has been weakened considerably.
ChaldeaDex Entry:
Servant #286
Illyasviel von Einzbern (Summer)



Class: Archer
Gender: Female
Height/Weight: 133cm/29.5kg
Alignment: Neutral Summer
Origin: Modern Era, Germany and Japan
Debut: Fate/Grand Order
Likes: Yakisoba, shaved ice, watermelon
Dislikes: Nothing because she can eat just about anything (Ruby tried to tell her that this question wasn't about her taste in food)
Line: “It's the beach!!! I'm Illya! I'm an Archer, and I brought a swimsuit! So let me say it again... We're at the beach!!! ...Wait, we're not at the beach? We're...at a lake...? Well it doesn't matter where I am as long as I can swim! So let's go make a bunch of fun summer memories!” Ruby: “But there was no way for Illya to know that this was just the beginning of a tragic tale...”
Comment: "I just gained a little wei...I mean, I matured a little."

Prisma Summer Splash. At long last, the magical girl takes the opportunity summer provides to cast her trademark identity aside and become a normal schoolgirl. She's more excited than usual, but her IQ and luck are slightly lower. Basically, she's become a comic relief version of Illya. And while nothing good ever seems to happen to her, she's sure to share both her smile and her tears with us.

Illya's objective switched to wholeheartedly enjoying summer vacation by giving her all to having fun. And so she is sure to play around joyfully no matter where you take her. Meanwhile, Ruby has turned into a hose and nozzle, going into "Splash Mode." She may look different, but her ability to flap around on her own and mess with her surroundings remains undiminished.

Illya has far too many wishes in her mind, wanting to make a ton of fun memories with everyone. Ruby calls her greedy for it.

Parameters
Strength: C
Endurance: C
Agility: B
Mana: B
Luck: C-
Noble Phantasm: A

Class Skills
Magic Resistance: Rank A. Protection from magic effects.
Independent Action: Rank B. The ability to remain in existence without any magic source for some time.

Personal Skills
Infinite Magical Energy Supply: Rank C. An ability to draw mana no matter the circumstances.
High Pressure!: Rank A. A skill that raises the discharge power of the hose one wields, increasing its pressure.
Regal Shower!: Rank B. A carefully made herb extract (deadly poison) crafted by Kaleido Ruby. The volatile ingredients come into effect not only via skin contact, but also from inhaling them even just a little.
Summer Vacation! (Child): Rank A. As a child enjoying summer, one truly feels invincible, like they can do anything and have all the time in the world. This feeling can also be shared with any ally who possesses the Child trait.

Noble Phantasms
Prisma☆Splash Rainbow!: O' Maiden, Become a Rainbow!: Rank A, Anti-Army type.
The summer enlightment of Illya, who has extended the summer vacation of an elementary school fifth grader that only happens once in a lifetime for several years, reached. Illya transforms such things like memories of the summer and the bonds with everyone into power. The resolution to end summer vacation calls forth Illyas from different timelines, turning into a light bullet with 7 times the time density and destroy the stagnant things.
Magical Ruby☆Splash Mode: First Nozzle of the Kaleidoscope: Rank C+, Anti-Army type.
A Kaleidostick, a Mystic Code constructed by the Dead Apostle Zelretch. In this unique summer variant, Ruby has adapted her shape and form to be better suited for the season, becoming a hose and nozzle but also capable of creating a massive water tank which Illya can easily carry on her back due to the higher strength this summer version of her possesses. This should make Illya prepared for any water fight.

Attribute: Man

Traits: Hominidae Servant, Living Human, Humanoid, Child, Weak to Enuma Elish

Notes: In this form, Illya's appetite has gone off the rails, making her a certified glutton who will often use food as a topic for conversation. Will eat anything edible and believe it to be delicious and as such, supervision is required. Especially if she's close to Kanna. But this is just a growth spurt. She is absolutely not, in any way, getting fat. "...I repeat, I am NOT getting fat!"
ChaldeaDex Entry:
Servant #150
Merlin



Class: Caster
Gender: Male
Height/Weight: 178cm/68kg
Alignment: Lawful Good
Origin: Arthurian Mythology, Britain
Debut: Garden of Avalon
Likes: Humans, pranks and girls
Dislikes: Nothing in particular
Line: “Hello, Chaldea Master. I am Merlin. People call me the Magus of Flowers. But you can just call me Merlin. I don’t do well with formalities.”
Comment: "Why I don’t use incantations, you ask? Even though it’s faster to just hit them?"

The Magus of Flowers. Merlin was born as the product of the Queen of Wales and an incubus. He appears as an ally to King Uther Pendragon, whom he prophesized would have a child that would reign as King Arthur, placing the sword Caliburn in a stone so whoever pulled it was recognized. While this child resulted to be female, Merlin still took her under his wing and was in her court.

In Artoria’s greatest time of need, Merlin couldn’t assist as he was tricked and imprisoned in a tower on the sacred land of Avalon by the Lady of the Lake, seeing him as very dangerous. His only contact with the outside world was through that of his familiar Fou, and remained there for centuries.

Wish? Nothing, really, though if he had to have one, it’d most likely be influenced by his incubus nature.

Parameters
Strength: B
Endurance: E
Agility: D
Mana: A
Luck: C
Noble Phantasm: C

Class Skills
Territory Creation: Rank C. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank C. The ability to produce various magical items.

Personal Skills
Mixed-Blood: Rank EX. One has the blood of something inhuman mixed in with that of a human.
Dreamlike Charisma: Rank A. An unnatural ability to command and convince others way beyond any normal capacities.
Illusionism: Rank A+. An ability to cast illusions and influence in the subconscious of others.
Hero Creation: Rank EX. An ability to influence the tales and stories of others, helping them become legendary heroes.
Independent Manifestation: Rank A. The ability to sustain oneself's existence.
High-Speed Incantation: Rank C. The capacity to recite spells at high speeds.
Clairvoyance: Rank EX. A superior visual perception.

Noble Phantasms
Garden of Avalon: The Forever-Sealed Utopia: Rank C, Anti-Unit type.
The sealed tower Merlin was imprisoned by the Lady of the Lake. By summoning it and the garden on its surroundings, every parameter and the health from Merlin’s allies rise up exponentially. Inside the tower, Merlin is capable of performing very powerful magecraft and set up a series of various traps. Any unholy and demonic creatures trapped in this zone are unable to do anything.
Excalibur: Sword of Promised Victory: Rank A++, Anti-Fortress type.
The holy sword given to King Arthur by the Lady of the Lake, a Divine Construct that enhances the magecraft one performs and gets its energy from the radiance of the planet. As Merlin was the one who taught Artoria of swordsmanship, he was summoned with his own version of it as well. It’s his favored weapon because he might bite his tongue while doing chants and that "it's a lot easier to smack things around with a Holy Sword, you know?"

Attribute: Earth

Traits: Hominidae Servant, Humanoid, Weak to Enuma Elish

Notes: One of Palutena's Servants. By far the worst prankster. Merlin's mixed blood makes him immortal, making him unrecordable in the Throne of Heroes even if worshipped by the masses, only becoming a Servant through loophole abuse. Despite not being summoned as one, he's quite proud of qualifying as Grand Caster, boasting and claiming himself to be one quite frequently.
ChaldeaDex Entry:
Servant #208
Sieg



Class: Caster
Gender: Male
Height/Weight: 165cm/53kg
Alignment: Neutral Good
Origin: Modern Era, Romania
Debut: Fate/Apocrypha
Likes: Ninjas, his own existence
Dislikes: Nothing
Line: “Servant, Sieg. I'm sorry, I'm just a regular homunculus. I thought my battle-capabilities won't be up to par, but since this Noble Phantasm is now registered, I think I'll able to fight. Please use me as much as you'd like.”
Comment: A Servant, but also a Master

Homunculus. Created by the Yggdmillenia clan as one of hundreds of homunculi, Sieg originally was destined to be drained out of mana and die. But as a result of his struggle to survive, he got hold of Siegfried’s power, who sacrificed his heart to save him, and became a central figure of the Great Holy Grail War, contracting with Rider of Black and turning into the Grail War’s Ruler’s object of affection.

Eventually, his vision of the world clashed with that Shirou Tokisada Amakusa, and their conflict became the closure of the Great Holy Grail War. It was too late to stop Amakusa’s wish to the Greater Grail to be wanted, and thus, Sieg, overrode by Siegfried’s heart to become the dragon Fafnir, took it elsewhere where it would not affect the world.

His wish is that of simple survival for him and any fellow homunculi.

Parameters
Strength: E
Endurance: E
Agility: E
Mana: D
Luck: B
Noble Phantasm: EX

Class Skills
Territory Creation: Rank -. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank -. The ability to produce various magical items.

Personal Skills
Independent Action: Rank EX. The ability to remain in existence without any magic source for some time.
Homunculus: Rank C+. A Homunculus created off a diverge from the craft of the Einzberns.
Magecraft: Rank C-. Knowledge on modern magic.
Artificial Hero (Fake): Rank B+. Gifts and graces have shaped one into a sort of pseudo-hero.
Dead Count Shapeshifter: Dragon Revelation Command Spells: Rank EX. A set of three Command Seals derived from the Heart of Siegfried, able to temporarily turn one into the Dragon Slayer. Each usage last approximately 3 minutes.

Noble Phantasms
Akafiloga All-Grið: Incandescent Dragon's Breath - Liquefaction of Myriad Lands: Rank EX, Anti-Unit (Self) type.
The embodiment of the effect of receiving Siegfried’s heart and its influences. A Noble Phantasm that temporarily morphs the user into the evil dragon Fafnir. Enormous damage is dealt by releasing the breath of the powerful dragon. A Noble Phantasm that is derived from becoming a dragon that flew through the skies while alive. Personality-wise, the dragon is indistinguishable from the human form.
Bridal Chest: A Maiden's Chastity: Rank ???, Anti-Unit type.
Frankenstein’s large mace, which Sieg became able to use after having a part of her inside him. Its primary function of absorbing excess magical energy from the environment, converting it to perform various functions via alchemy, but mostly to turn into bio-electric energy. Compared to Frankenstein's version, Sieg's Bridal Chest does not contain his heart but is also weaker in power to an unknown degree.
Blasted Tree: The Lightning Tree of Crucifixion: Rank ???, Anti-Army type.
A technique that Sieg uses by planting Frankenstein's mace, the Bridal Chest, into the ground, absorbing and releasing electricity as a manifestation of the lightning that gave her life. All the electricity is discharged into the surrounding environment as an area of effect attack, taking on the silhouette of a towering tree that scatters homing thunder throughout the surrounding area. Sieg's version is weaker due to his Bridal Chest also being weaker.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Dragon, Weak to Enuma Elish

Notes: Jaune’s Servant. Jeanne seems rather fond of him, but becomes a flustered mess when she's asked about it. He and Amakusa tried to stay as far from each other as possible to evade conflict before the latter's death.
ChaldeaDex Entry:
Servant #6
Siegfried (Sieg)



Class: Saber
Gender: Male
Height/Weight: 190cm/80kg
Alignment: Chaotic Good (Siegfried), Neutral Good (Sieg)
Origin: Literature, Germany (Siegfried), Modern Era, Romania (Sieg)
Debut: Fate/Apocrypha
Likes: Fulfilling wishes, justice
Dislikes: Evil
Line: “Saber, Siegfried. I have answered your calling. Your orders.”
Comment: Due to a curse, he must keep his back exposed.

The Dragon-Blooded Knight. A hero from the Song of the Nibelungs. Born as a prince in the Netherlands, his most famous deed was slaying the evil dragon Fafnir, then bathing in his blood to become invincible except for a small spot in his back that was covered by a leaf. He married the princess Kriemhild, accessing to the throne of his nation. However, a shadow would soon be cast.

He was tricked into making the Burgurdian king marry the Iceland queen Brunhild, Siegfried cornered, knew he had to die in order to prevent a conflict. This resulted in him asking his once friend Hagen to kill him, which he did once he was drinking water during a sneak attack.

His wish is to keep fighting as a hero, which he can do even after death due to Sieg being able to take his form.

Parameters
Strength: B+
Endurance: A
Agility: B
Mana: C
Luck: E
Noble Phantasm: A

Class Skills
Magic Resistance: Rank -. Protection from magic effects. Nullified by Armor of Fafnir.
Riding: Rank B. The ability to master any mount

Personal Skills
Golden Rule: Rank C-. The ability to amass fortune.
Disengage: Rank A. The ability to break away from combat.
Dragon Slayer: Rank A++. A skill that denotes having killed a dragon, making one’s damage more effective on those of Dragon trait.
Avaricious Gold: Rank A. One's desire for fortune can be greedy, yet fruitful.

Noble Phantasms
Balmung: Phantasmal Greatsword, Felling of the Sky Demon: Rank EX, Anti-Army type.
A two-handed greatsword Siegfried received from the Nibelungen family. It is a cursed holy blade possessing the attributes of Gram, the demonic blade of its origin, so it will change attributes between holy sword and demonic sword depending on who wields it. Used in almost all his battles, upon reciting a chant, the sword will release a wave of twilight in a half-circle shape.
Armor of Fafnir: Blood Armor of the Evil Dragon: Rank B+, Anti-Unit type.
The manifestation of Siegfried defeating Fafnir. It is a continuously active Noble Phantasm that surrounds his body except for his weak spot. It is capable of blocking all attacks below rank A. As such, Siegfried could take on a lot of B ranked attacks without getting a scratch. However, as the weak spot doesn’t gains any defenses, even the weakest Servant could kill him in a single hit there.
Das Rheingold: Treasury of the Nibelungs: Rank -, Anti-Army type.
A mountain of gold left to Siegfried by the Nibelungen family. They warned him that the treasure is cursed, it indeed is, as if the treasure shall be allowed to flow freely, the humans who find it will become prisoners of the great wealth, eventually causing much destruction as they are filled with betrayal and distrust. It manifests in the world alongside Siegfried, but must be found by him.

Attribute: Earth

Traits: Hominidae Servant, Humanoid, Dragon, Brynhildr’s Beloved, King, Weak to Enuma Elish

Notes: While this is technically Sieg taking on the form of Siegfried using one of his Draconic Command Seals, he does so by using the latter's heart, meaning the real Siegfried and his personality will sometimes shine through. He shares EMIYA, Shirou and Kiritsugu’s ideal of being a Hero of Justice, creating a tense but sympathetic behavior with the Emiya men. Has a habit of being overly apologetic.
ChaldeaDex Entry:
Servant #258
Chen Gong



Class: Caster
Gender: Male
Height/Weight: 182cm/60kg
Alignment: Chaotic Good
Origin: Historical Fact, China
Debut: Fate/Grand Order
Likes: Reading during an autumn night
Dislikes: All the praise Zhuge Liang has received
Line: "Servant, Caster. My name is Chen Gong, and my courtesy name is Gongtai. Getting summoned like this must be a form of fate. I look forward to working with you in the years to come."
Comment: "I'm a tactician, so of course I'm exceptional at using people. For me, the enjoyment of using people is an added benefit."

The Cunning Strategist. A military commander during the end of the Han dynasty, who made a name for himself during China's warring period. Initially, he served the warlord Cao Cao. After gaining his lord's trust, Chen Gong defected, joining Lu Bu, who was widely considered to be a terrible menace to China during this turbulent time. Together, they fought Cao Cao for dominance of the land. After multiple defeats, both Chen Gong and Lu Bu died at the city of Xiapi. It was said that their trials and executions were personally overseen by Cao Cao.

Chen Gong's unknown birth has made it so that, as a Servant, he is a descendant of China's oldest civilization, the Xia Dynasty, where he is an engineer who inherited all the literature and techniques of the Dynasty. Yet, the Xia Dynasty's weapons are not something a mere human can handle. They cannot be handled unless magical circuits are inside one's body. Chen Gong initially mocked it as useless knowledge until he saw Lu Bu emit lightning from his bod and began working on weapons prepared specifically for him.

His wish upon the Holy Grail is a complex one. There is a part of him, a resigned lifetime ambition, that wants to govern a nation and create his notion of an ideal society. At the same time, there is another side of him that wants to serve who he considers the ideal lord until the very end.

Parameters
Strength: C
Endurance: D
Agility: B
Mana: B
Luck: C
Noble Phantasm: C

Class Skills
Territory Creation: Rank C. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank B. The ability to produce various magical items.

Personal Skills
Scapegoat: Rank E. The ability to escape from even the tightest situations.
Tactitian's Advice: Rank B++. By grasping and analyzing the state of affairs, one can give the correct advice to their allies.
Tactician's Desire: Rank A. An oath from his soul to “die for the sake of his lord” and to “die together with his lord.” In other words, that became the long-cherished desire of the strategist. Works similarly to Hero Creation, though it only works on Berserkers.

Noble Phantasm
Two-Pronged Formation: Rank C, Anti-Army type.
The Two-Pronged Attack temporarily reinforces any offensive ability Chen Gong posses to an extreme degree. It is used in tandem with with a bow made out of surplus part of God Force, Lu Bu's primary weapon, to unleash a devastating attack, causing the arrow he fired explode upon impact. This Noble Phantasm comes at a cost, however, as the life force of an ally is needed to activate it.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Weak to Enuma Elish

Notes: A sadist that would even put Lu Bu to shame. While he takes in others' opinions and input, he rejects them all by saying he does not agree, then thoroughly crushes any opposition. The way he does not consider others' feelings must make him look like an inhuman machine.

Assassins
Silent Killer and Heroic Spirit of Assassinations.
Extremely skilled at covert, stealthy, and silent operations.

ChaldeaDex Entry:
Servant #39
Kojirou Sasaki



Class: Assassin
Gender: Male
Height/Weight: 173cm/63kg
Alignment: Lawful Evil
Origin: Historical Fact, Japan
Debut: Fate/stay night
Likes: Flowers, birds, wind, the Moon, practicing with his sword
Dislikes: Ugliness of the heart
Line: “Assassin-class Servant, Kojirou Sasaki. I come to serve.”
Comment: "No matter who may be, one is evil from the moment he cuts down a person."

The Fake Assassin. A figure from the Sengoku and Edo periods of Japan, he was born in the Fukui prefecture and perfected himself on the use of the nodachi, a long katana and was recognized as one of the most prominent swordsmen of the 16th century. He lost his life in battle against his long life rival, Musashi Miyamoto, which historians still debate the circumstances of the outcome.

In reality, Kojirou Sasaki didn’t exist, being just a recollection of the tales of various people merged into a single tale. This Assassin is the closest thing in existence there’s to him, a martial artist that mastered Kojirou’s most known technique, a wraith that took his name upon being summoned.

An anonymous swordsman, he isn’t in the possession of any wish, deeming himself unworthy of it. However, he still will follow any order of his Master, even if they are evil.

Parameters
Strength: C
Endurance: E
Agility: A+
Mana: E
Luck: A
Noble Phantasm: -

Class Skill
Presence Concealment: Rank D. The ability to hide one’s presence.

Personal Skills
Eye of the Mind (False): Rank A. An intuition akin to a sixth sense to tell of incoming dangers.
Vitrification: Rank A+. A serene state of the mind that nullifies external interference.
Knowledge of Respect and Harmony: Rank B++. Prevents the reduction of accurracy of any technique even if used multiple times on a single foe.

Noble Phantasm
Hiken: Tsubame-Gaeshi: Rank -. Anti-Unit Mystic Sword type.
Kojirou’s most famous technique, a very quick and unavoidable swing that mimics the motion of a swallow’s tail mid-flight. Often compared to a demonic phantom sword, this technique somehow manages to strike the opponent three times with a single swing, a technique that defies physics and defies even True Magic. In hindsight, it’s more similar to a skill rather than a Noble Phantasm.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Weak to Enuma Elish

Notes: Medea's former Servant. Although calmed and respectful (if not a bit playful) towards others, Musashi is the only person who can get on his nerves. Not like she thinks better of him, anyway. His alignment is based on how he views himself.
ChaldeaDex Entry:
Servant #41
Stheno



Class: Assassin
Gender: Female
Height/Weight: 134cm/30kg
Alignment: Chaotic Good
Origin: Mythology, Greece
Debut: Fate/hollow ataraxia
Likes: Euryale, Medusa
Dislikes: A mere puny human to act so friendly
Line: “Ufufu... to manifest a Goddess, what an interesting and pitiful person. What's your name?”
Comment: According to her, she weighs the same as Euryale.

The Forceful. In Greek mythology, the three Gorgon sisters; Medusa, Euryale and Stheno, were the daughters of the gods Phorcys and Ceto. The eldest of the three and born literally to be worshipped, she and Euryale constantly bullied Medusa over how she wasn’t immortal like them. She was also known to brutally murder men she toyed with, with no regards towards human life.

All of this changed when Athena turned Medusa in the monster she’s widely known for. The sisters were relegated to live in a secluded island, were she and Euryale guarded their younger sister, lamenting over what they did to her, until the day that Medusa took their lives as sacrifices

While she desires for more worship, what she truly wishes for is to reconcile with Medusa and live together with her sisters at peace.

Parameters
Strength: E
Endurance: E
Agility: B
Mana: EX
Luck: EX
Noble Phantasm: B

Class Skill
Presence Concealment: Rank A+. The ability to hide one’s presence.

Personal Skills
Bloodsucking: Rank C. The ability to absorb the blood of others for health.
Magic Resistance: Rank A. Protection from magic effects.
Alluring Nightingale: Rank A. A mesmerizing and beautiful voice that charms people of the opposing gender.
Goddess' Whim: Rank A. The very nature of being a Goddess manifested as a skill.
Goddess Divine Core: Rank EX. Being a goddess from birth. A skill that comprises Divinity, preserves the absoluteness of the mind and the body, repels mental interference and prevents the body from changes and growth.

Noble Phantasm
Smile of the Stheno: Goddess's Smile: Rank B+, Anti-Unit type.
Stheno was the Gorgon that charmed more men than her sisters, adopted as a Noble Phantasm. An aura that surrounds her and augments her charm, anyone who looks at it will suddenly feel hypnotized and the necessity to get closer to her, allowing Stheno to kill them. If the target is male, just a look at her might cause poisons to flow on the body and cause instantaneous death.

Attribute: Sky

Traits: Non-Hominidae Servant, Humanoid, Divine, Weak to Enuma Elish, Immune to Pigify

Notes: Although she and Euryale still used to bully Medusa out of habit, that faded away with time. Still one of the biggest narcissists around though.
ChaldeaDex Entry:
Servant #45
Margaretha Geertruida MacLeod (Mata Hari)



Class: Assassin
Gender: Female
Height/Weight: 165cm/49kg
Alignment: Chaotic Neutral
Origin: Historical Fact, Netherlands
Debut: Fate/Grand Order
Likes: Noble people of either gender
Dislikes: People who use their political power as a shield
Line: “Servant, Assassin. Mata Hari is a popular name. Best regards”
Comment: An outstanding dancer, she is able to master any form of dance that has been created. However, she also makes all her dances erotic.

From Java with Love. Born as Margaretha Geertruida Zelle, this woman suffered various misfortunes throughout her entire life. Her father had various affairs with women and the company he managed went broke, her mother died when she was 14 and her matrimony ended in failure due to the abusive nature of her husband. Seeing all of these failures, she resigned herself to become a spy.

For the following years, Margaretha became a spy for Germany during World War I by moving to Paris, a place where she would take on the stage name of "Mata Hari" and act as an erotic dancer and stripper that get information out of men. She was discovered and shot to death. It’s said that she was killed without any fear on her face.

Her wish is for someone to love her and start a happy family, however, she’s conscious of the hopelessness of such thing due to how weak she is.

Parameters
Strength: E
Endurance: E
Agility: E
Mana: E
Luck: D
Noble Phantasm: A+

Class Skill
Presence Concealment: Rank -. The ability to hide one’s presence. Nullified by Espionage.

Personal Skills
Espionage: Rank A++. The ability to not be detected as hostile.
Pheromone: Rank B. The ability to charm others no matter the gender.
Double Cross: Rank B. The ability to steal from and backstab opponents.
The Sun Falls on Vincennes: Rank EX. Even when one is found out, they will never tell anything they know to their captors. Not even death can change their mind.

Noble Phantasm
Mata Hari: The Girl Who Has Sunny Eyes: Rank A, Anti-Army type.
A materialization of her legend, while her really low parameters give away how useless and weak in combat she is, she compensates it with this Noble Phantasm. Margaretha performs a dance that hypnotizes anyone that looks at her, becoming simple puppets to her bidding until sunrise. More effective on males, though it has no effect on those with Mad Enhancement or very strong wills.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Weak to Enuma Elish

Notes: Buzzwole's Trainer and Azura's Servant. Her body as a Servant is different than in life, most notably the chest. Due to her horrible stats, her very situational skills, her Noble Phantasm which many can resist and that way too many others that can do her work way better, she was once considered to be the most pathetic, worthless and useless Servant ever. However, becoming the Trainer of an Ultra Beast and being contracted to Azura have heavily compensated for her weaknesses and she is now fully capable of weaponizing her charms.
ChaldeaDex Entry:
Servant #75
Jack the Ripper



Class: Assassin
Gender: Female
Height/Weight: 134cm/33kg
Alignment: Chaotic Evil
Origin: Historical Fact, England
Debut: Fate/Apocrypha
Likes: Sleeping on a warm futon, her Mother
Dislikes: Bullies, the world
Line: “Assassin, Jack the Ripper. Please take care of me, Mommy.”
Comment: The version of Jack when summoned as an Assassin.

The Legendary Serial Killer. One who committed five known murders on Whitechapel, England, during the year 1888. While serial killers aren’t something that worthy of attention at a global scale, Jack gained fame over how butchered were the victims found, the letters sent to police, and how the anonymous killer was never caught, leaving various questioning over the identity.

But the reality is that Jack was a homeless girl who was abandoned early in life. The reason for the murders she committed were over her desperation on getting any maternal affection and the abusive response she received from women, now becoming an embodiment of aborted children.

Her wish, in her words, is to "return to mommy’s womb." We can get some theories on this, but no definite conclusion.

Parameters
Strength: C
Endurance: C
Agility: A
Mana: C
Luck: E
Noble Phantasm: C

Class Skill
Presence Concealment: Rank A+. The ability to hide one’s presence.

Personal Skills
Murderer of the Misty Night: Rank A. The ability to make a preemptive strike, based on one’s nature as a serial killer.
Mental Pollution: Rank C. A state of madness that blocks external interference on the mind.
Information Erasure: Rank B. The ability to erase one’s existence from memories and recordings of others.
Surgical Procedure: Rank E. The ability to do surgical operations.

Noble Phantasms
Maria the Ripper: The Holy Mother of Dismemberment: Rank D+, Anti-Unit type.
A set of four knives Jack used to kill. They have the ability to instantly kill the enemy under certain conditions: 1-It’s nighttime 2-The victim is female 3-It’s misty. To make the last condition to occur, Jack is able to create and trap her targets in mist with her second Noble Phantasm. It’s more of a curse rather than the technique in that the knives are used, any physical defense is impossible.
The Mist: Darkened Misty Metropolis: Rank C, Barrier type.
A Bounded Field that represents Jack’s murders on misty nights. It is deployed in the form of a small lantern that once activated, releases a cloud of mist-like smoke. Those that are inside the smoke get negative effects, normal humans will die of poison and suffocation, while Servants get their perimeters one rank down. It also is useful to get all the effects from Maria the Ripper.

Attribute: Earth

Traits: Hominidae Servant, Humanoid, Child, Weak to Enuma Elish

Notes: Trainer of Shuriken and Hurricane, the duo known as the Super Froakie Bros. Saw Semiramis as a mother long before she was adopted by her. Due to the unknown identity of Jack the Ripper, her appearance, identity and backstory would be different should she be summoned in another class.
ChaldeaDex Entry:
Servant #92
Shiki Ryougi



Class: Assassin
Gender: Female
Height/Weight: 160cm/47kg
Alignment: Chaotic Good
Origin: Modern Era, Japan
Debut: Kara no Kyoukai
Likes: Doesn’t exactly know
Dislikes: Guys that try to hide their true selves
Line: “Servant, Assassin. The name is Shiki Ryougi....Will that do for a greeting? Such a strange custom, sheesh... Can't say I'm used to this but whatever, let's just wing it however you want.”
Comment: Nimbleness that gives the impression of a cat. Or rather, she is a cat in both mind and body.

"Feminine" Shiki. Shiki was born with what's known as the Mystical Eyes of Death Perception, a special kind of circuit in her brain that allows her to see the presence of death on people through lines. She's a member of the Ryougis, a family clan of Demon Hunters who are known to develop multiple personalities for their research purposes.

According to claims, she is said to be the embodiment of Akasha, the root of all human knowledge that various members of the magic community have tried to reach in millennia. Despite all of this, she fell in love with a normal human and married into a happy life with him, having a daughter.

She doesn’t really have a wish in mind. What’s more, shall she be near a wish granting device she would most likely turn away.

Parameters
Strength: E
Endurance: D
Agility: A+
Mana: C
Luck: A+
Noble Phantasm: EX

Class Skill
Presence Concealment: Rank C. The ability to hide one’s presence.

Personal Skills
Independent Action: Rank A. The ability to remain in existence without any magic source for some time.
Mystic Eyes of Death Perception: Rank A. Special eyes that allow the user to "see death."
Taijitu: Rank B. To possess two sides that, although opposite, embrace, cooperate and coexist with each other.
Eye of the Mind (False): Rank A. An intuition akin to a sixth sense to tell of incoming dangers.
Encounter Under the Rain: Rank B. An encounter during a rainy day could change everything.

Noble Phantasm
Vijñaptimātratā: Mystic Eyes of Death Perception: Rank EX, Anti-Unit type.
Shiki's Mystic Eyes eyes allow her to see death. Death is presented on living beings and material objects in the form of lines, weak points, that knowing their location, the use of any single object on them could tear the being or object apart. Thanks to this, Shiki could easily destroy an entire building with just using a butter knife so long she traces it inside those weak points of decay.

Attribute: Man

Traits: Hominidae Servant, Living Human, Humanoid

Notes: Is Ingrid's Servant by technicality, since she and Void share the same body. Has a prosthetic arm that with magic, functions as a normal one. Commonly associated with black cats and became good friends with Blake due to this. Her class depends on her personality; Shiki is Assassin, the Void is Saber and her last personality, SHIKI, is Berserker.
ChaldeaDex Entry:
Servant #91
Shiki Ryougi (    )



Class: Saber
Gender: Female
Height/Weight: 160cm/47kg
Alignment: True Neutral
Origin: Modern Era, Japan
Debut: Kara no Kyoukai
Likes: Her Master
Dislikes: Ice cream
Line: “Servant class Saber, Ryougi Shiki, has answered to your summon.... Ufufu, I wonder if this way of this unique color makes me look good... However, please take care of me, Master!”
Comment: I'm sorry to say, but her cat-attribute has decreased a little.

The Void. True form of the individual known as Shiki Ryougi, personification of Akasha, the root of all human knowledge and core of the universe. Sleeping within her other personality, this version of Shiki is more in the lines of an illusion, one that is destined to disappear. To lessen the effect of any emotion produced by this, any memories of her are erased from the person's mind as well.

Personality-wise, she's much more playful and cheerful than her counterpart, taking of the role of an older sister. Due to having access to all knowledge, she’s actually been granted omnipotence and omniscience, but doesn’t really care about it and as such doesn’t really use it.

Due to this, she has no wish either, nor does she hold much value to the husband she had in life unlike her other self.

Parameters
Strength: E
Endurance: A
Agility: C
Mana: B
Luck: A
Noble Phantasm: B+

Class Skills
Magic Resistance: Rank A. Protection from magic effects.
Riding: Rank -. The ability to master any mount.

Personal Skills
Independent Manifestation: Rank C. The ability to sustain oneself's existence.
Mystic Eyes of Death Perception: Rank C. Special eyes that allow the user to "see death."
Cloud Shine: Rank B. A skill of a swordsman that allows them have super-speed to deliver a strike.
Taijitu: Rank A+. To possess two sides that, although opposite, embrace, cooperate and coexist with each other.
Connection to the Root: Rank A. The mark of an almighty wish-machine. With it, regular parameters become meaningless.
Morning Star: Rank C. To draw power from beyond the World, acting as a part of the universe.

Noble Phantasm
Amalavijñāna - Boundary of Emptiness: Rank EX, Anti-Unit type.
In this form, Shiki is still able to use her Mystic Eyes of Death Perception and see the Death Lines of her surroundings. Trapping her opponents inside a Bounded Field, she uses those on a powerful strike with her katana, the Kuji Kanesada, which cuts the Death Lines of a reach of 64 people. The sword stroke of the afterlife released from Nirvana bestows peace to all existences.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Immune to Pigify

Notes: Ingrid's true Servant. One of Shiki's personalities, hidden deep within her yet still observing us. She could beat almost everything Chaldea faces by herself, but she doesn’t care, so don’t expect it. Sometimes splits off of Shiki to hang out in Ingrid's mind.
ChaldeaDex Entry:
Servant #109
EMIYA (Kiritsugu Emiya)



Class: Assassin
Gender: Male
Height/Weight: 175cm/63kg
Alignment: Chaotic Evil
Origin: Modern Era, Japan
Debut: Fate/Zero
Likes: Sweets
Dislikes: Those who ignore the hard facts and think they can save the world with pretty words
Line: “More dirty work… Fine. That’s how it always is.”
Comment: His personality is closer to his adolescent years.

The Magus Killer. When he was just a child, Kiritsugu’s father turned the citizens of the island they resided into vampires for an experiment, forcing Kiritsugu to kill him. Taken by a mercenary woman, he grew wanting to be a hero even in his profession as a mercenary. This eventually led him on being hired to participate on the Fourth Holy Grail War of Fuyuki, with a promised wish.

Winning against most opponents with his Servant, he discovered the true nature of the Grail and destroyed it, only for it to curse him on a fire and kill his wife. He rescued a young boy who he adopted and named Shirou Emiya, and lived peacefully with him until the day the curse killed him.

While he does wish for a world where no one is hurt, where everyone is happy, he knows such thing is impossible and has stopped forcing himself to do it long ago.

Parameters
Strength: D
Endurance: C
Agility: A
Mana: C
Luck: E (EX due to Affections of the Holy Grail)
Noble Phantasm: B+

Class Skill
Presence Concealment: Rank A+. The ability to hide one’s presence.

Personal Skills
Independent Action: Rank A. The ability to remain in existence without any magic source for some time.
Magecraft: Rank B. Knowledge on modern magic.
Affections of the Holy Grail: Rank A+. A great boost in one’s luck at the expense of others, caused by the love of a Holy Grail.
Scapegoat: Rank C. The ability to escape from even the tightest situations.

Noble Phantasms
Chronos Rose: Pick Ye Rosebuds While Ye May: Rank B+, Anti-Unit type.
The Emiya bloodline specialized in magic to manipulate time, Kiritsugu took advantage of this to create a personal variation. By this, he has control on his own inner flow of time, accelerating his speed to inhumane levels. This allows him to use various consecutive attacks to the point of being invincible one versus one. However, this magic has the risk of damaging his body if overused.
Phantasm Punishment: Mystery Bisection: Rank C, Anti-Unit (Self) type.
Kiritsugu’s Origin implemented as a Noble Phantasm. Magecraft defines Origin as the starting point that defines one's existence and directs one's actions throughout life. It is his Origin of "Severing and Binding" made form, the embodiment of it, utilized during his regular attacks. Thanks to it, his skills in assassinations are always at a perfect shape and never degrade.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Brynhildr’s Beloved, Weak to Enuma Elish

Notes: One of Artoria's former Masters and a former Servant of Kamui, who used all her Command Seals in the hopes of making him less distant to his family. He and EMIYA (a.k.a. his son) will always have awkward interactions if encountered, same with his wife Iri. Is not aware that he has the Affections of the Holy Grail skill.
ChaldeaDex Entry:
Servant #112
Shuten-douji



Class: Assassin
Gender: Female
Height/Weight: 145cm/46kg
Alignment: Chaotic Evil
Origin: Mythology, Japan
Debut: Fate/Grand Order
Likes: Handsome men, especially Kintoki Sakata
Dislikes: Thinks it’s unnecessary to talk of what she dislikes
Line: "Assassin, Shuten-douji. Fufu. Thank you so kindly for summoning me. I'll largely be doing as I like-- you wouldn't mind, would you?"
Comment: Due to her anecdotes and vestiges, she is classified as an Anti-Hero.

The Great Youkai of Mount Ooe. While there is no concrete theory on her origin, it’s agreed that she comes from a divine background and governed the onis during the Heian period along her most trusted subordinate Ibaraki-douji. Due to a series of disappearances from where she was the biggest suspect, it was ordered by Minamoto no Yorimitsu and her subordinate to kill all onis.

Her relationship with the legendary Kintoki Sakata was a weird one. When they met, she thought of him as just a future snack, while he saw her as an annoying lady, but with time they genuinely fell in love. Unfortunately, Kintoki was one of Yorimitsu’s subordinates and personally killed her.

Her wish is to drink the finest quality of high-grade sake in all Japan… Yes, we know it’s not the biggest ambition ever, but we’re not to judge.

Parameters
Strength: A
Endurance: B
Agility: B
Mana: A+
Luck: D
Noble Phantasm: B

Class Skill
Presence Concealment: Rank C. The ability to hide one’s presence.

Personal Skills
Divinity: Rank C. The measure to know how close one is to be a Divine Spirit.
Battle Continuation: Rank A+. A strong vitality and willpower to remain in combat even with serious and fatal injuries.
Alcoholic Fruit: Rank A. The capacity of making a target drunk via various means, even the mere sight.
Oni-kind Demon: Rank A. A reflection of the rank and power an oni has.
Oni's Head: Rank EX. Not even being beheaded can stop one from attacking their foes.

Noble Phantasms
Multitude of Colors - Providential Oni Poison: Rank B+, Anti-Army type.
The poisonous sake drank by Shuten-douji because of Minamoto no Yorimitsu. This poisoned sake has sublimated into the general existence of Shuten-douji, its single purpose is to pollute the surroundings with its poison at once. By manipulating its concentration, she can bestow every bad status aliment and decompose a living body, leaving only bones behind. Can turn into a sword.
Bone Collector: Profuse Blooming - I Love You: Rank B, Anti-Unit type.
An ability she possesses naturally, or a super-high grade special move. She literally “debones” the opponent. She extracts the bones without spilling blood. If she does not make a mistake in the location of the attack, the opponent will immediately die. Whether it’s inherited from her father, from her cannibalistic mother, or if it’s an ability that originated by herself, it remains unclear.

Attribute: Earth

Traits: Non-Hominidae Servant, Humanoid, Dragon, Divine, Demon, Weak to Enuma Elish

Notes: Juri's Servant, having gotten along with her thanks to their similar personalities. Make sure she and Kintoki meets if you’re the type of sadist person who loves to see women teasing flustered manchildren.
ChaldeaDex Entry:
Servant #225
Shuten-douji (Halloween)



Class: Caster
Gender: Female
Height/Weight: 145cm/46kg
Alignment: Chaotic Evil
Origin: Mythology, Japan
Debut: Fate/Grand Order
Likes: This outfit (it's not so bad to change once in a while)
Dislikes: Anything that goes against the reasons of Onis
Line: "Um...let's see. I'm the oni's...what did I say I was again? Anyway, it's something to do with magifending. That's why I'm a Magifender Girl right now. I'm an oni who protects other oni, so I can't be an ally to humans. Fufu. Forgive me for that, okay?"
Comment: This really isn't meant to be a disguise, but somehow very few people actually realize it's her.

Magifender Girl, Oni Cure. Preach to oni, denounce oni and kill oni. Such is the way of the legendary Magifender Oni. However, whether suuch a legend existed or not isn't really clear. Perhaps it was only a rumor that spread among oni living in the shadows of the modern world. Whatever the case, Shuten-douji won't shut up about it and thus decided to put up an act by dressing and acting as the legend itself.

Inside, she is no different from her usual self, but...she consciously tries not to break character from the Magifender Girl image...at least as much as possible... It's probably more accurate to say that she continues to play along because she feels like she's performing a sacred Shinto dance and she's enjoying herself. It seems like whenever she takes on this form, she plans to remain in it until it bores her.

She doesn't really have a wish. Should she find herself in front of a Holy Grail, she would just use it as a cup for alcoholic drinks.

Parameters
Strength: C+
Endurance: B
Agility: B
Mana: A+
Luck: B
Noble Phantasm: C

Class Skills
Territory Creation: Rank B. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank B. The ability to produce various magical items.

Personal Skills
Divinity: Rank C. The measure to know how close one is to be a Divine Spirit.
Oni-kind Demon (Protection): Rank A. A reflection of the rank and power an oni has, given a more defensive twist.
Break Rod: Oni of Dharmapala - Bludgeoning Club: Rank B. The possession of a magical stick... allegedly. It's really just a club for hitting stuff.
Heart Break: Oni of Dharmapala - Heart Ripper: Rank A+. A fearsome special move in which one shoves their hand inside the body of a target and mercilessly crushes important organs, starting from the heart.

Noble Phantasms
Dharmapala Girl - Nine-headed Dragon Massacre: Rank C++, Anti-Unit type.
A phantasmagoric battering unleashed by combining the tenacious physique and athletic performance of a oni kind, inborn flexibility and brutality. In concrete terms, punching and kicking by means of high-speed movement that some may mistake for teleportation. Although its range is short, evasion is pretty much impossible. A bashing that can break through even the protection of divinity.
Multitude of Colors - Providential Oni Poison: Rank B+, Anti-Army type.
The poisonous sake drank by Shuten-douji because of Minamoto no Yorimitsu. This poisoned sake has sublimated into the general existence of Shuten-douji, its single purpose is to pollute the surroundings with its poison at once. In this form, it instead acts as a beam of concentrated poison performed right after Dharmapala Girl but as far as Shuten is concerned, that is merely an "extra" to "brighten things up".

Attribute: Earth

Traits: Non-Hominidae Servant, Humanoid, Dragon, Divine, Demon, Weak to Enuma Elish

Notes: She's accompanied by a fox-like spirit named Haku, which she occasionally calls Spot. She's completely unaware that he tends to use her to suit his own personal goals, befitting the magical girl parody that she is under this form. He doesn't like being called Spot though.
ChaldeaDex Entry:
Servant #124
"Mary", the Hassan of Serenity



Class: Assassin
Gender: Female
Height/Weight: 161cm/42kg
Alignment: Lawful Evil
Origin: Historical Fact, Middle East
Debut: Fate/Prototype: Fragments of Blue and Silver
Likes: Small animals, flowers, butterflies
Dislikes: Her own body
Line: “Everything, everything is by your will. I offer my everything. Even this body. Even this heart, everything...”
Comment: Her face during infiltration missions is basically something created through the Shapeshifting skill, but the face when with allies is her natural looks. Due to the nature of her assassination methods, she has natural looks.

Hassan of Serenity. This is one of the nineteen leaders of the sect led by the Hassan-i Sabbah, the “Old Man of the Mountain,” that as a political measure performed various assassinations unique to each leader, chosen after performing a miracle. It’s uncertain how this person was called, but is known to be the source of urban legend of a girl named Mary, which is her assumed real name.

Her specialty is seduction and poisoning, having her body enveloped by all kinds of lethal toxins, she befriending her targets to make their deaths quick, it is believed she died after being discovered by one of them. Despite her methods, on the inside she just wants true love.

As such, her wish is that, to find someone who can love her and don’t die from literally touching her poisonous body.

Parameters
Strength: D
Endurance: D
Agility: A+
Mana: C
Luck: A
Noble Phantasm: C

Class Skill
Presence Concealment: Rank A+. The ability to hide one’s presence.

Personal Skills
Independent Action: Rank A. The ability to remain in existence without any magic source for some time.
Shapeshift (Infiltration Specialization): Rank C. The ability to transform into various stealthy forms.
Projectiles (Daggers): Rank C. Expertise on throwing daggers at bullet speeds.
Poisonous Dagger: Rank C++. One carries a dagger filled with poison to kill the opponent in either a quick or agonizing way, depending on its use.
Silent Dance: Rank B. A natural ability to lure victims with the physical body.
Danse Macabre: Rank A. One's movement shows much agility and grace when going for the kill.
Door to Paradise: Rank B+. It is said that one's abilities can lead others into a wonderful afterlife. Fundamentally unused.

Noble Phantasm
Zabaniya: Delusional Poison Body: Rank C+, Anti-Unit type.
Zabaniya is the technique used by all those that possess the title of Hassan, it consists on the modification on one’s own body after performing a miracle, for which the body is modified to commit a form of assassination unique to each Hassan. Serenity’s version is that of her body being completely covered in lethal toxins, making her immune to all poisons but also making it so even the slightest touch made by her can prove to be fatal.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Weak to Enuma Elish

Notes: Compulsive and manipulative liar, but is actually sweet to those she trusts.
ChaldeaDex Entry:
Servant #139
Cleopatra VII Thea Philopator



Class: Assassin
Gender: Female
Height/Weight: 171cm/58kg
Alignment: Lawful Neutral
Origin: Historical Fact, Egypt
Debut: Fate/Grand Order
Likes: Beautiful things
Dislikes: Anyone suddenly asking her questions
Line: “Heh, did you think I would be wrapped up in some carpet!? …Yes, I’d briefly considered wearing that, but this is a summoning greeting, so decided not to. I am the last Pharaoh, Cleopatra VII Philopator. Take heed of your insolent posture, Master — you hold your head higher than the Sun!”
Comment: Strictly speaking, the "last pharaoh" would be her child Caesarion, who Cleopatra had chosen as a joint governor in her last years. After all, Caesarion outlived Cleopatra for at least a few days. However, Caesarion only had 9 years-old when he lost his life. Thus, the de facto "last pharaoh" - who ruled the country and fought against fate - was Cleopatra.

Last of the Pharaohs. The most famous female Pharaoh, though Cleopatra is said to have been of unknown descent, she ruled over the last years of Ancient Egypt, first along her brother Ptolemy, until she was forced to flee and assemble an army to kill her brother. Due to a political turmoil between Rome and Pompey, she had Julius Caesar as a guest and had a child with him, Caesarion.

Following Caesar’s assassination, Cleopatra became lovers with his supporter, Mark Antony. But following his death and Egypt’s defeat in war, Cleopatra followed him by letting herself be bitten by an Egyptian cobra. To this day, her story has captivated not only historians, but artists too.

Her wish is to keep captivating others with her beauty.

Parameters
Strength: B
Endurance: C
Agility: A
Mana: D
Luck: D
Noble Phantasm: A

Class Skills
Presence Concealment: Rank B. The ability to hide one’s presence.

Personal Skills
Divinity: Rank D. The measure to know how close one is to be a Divine Spirit.
Imperial Privilege: Rank A. The ability to obtain any other skill at will temporarily by the simple fact of having a high authority.
Blessings of the Goddess: Rank C. A divine blessing that increases one’s luck.
Akin to Isis: Rank A. A divine splendor similar to that of the Egyptian goddess Isis is brought on full display.
Golden Rule (Wealth & Body): Rank B. A natural ability to amass fortune while possessing a body so beautiful and Goddess-like it attracts others and prevents diseases.

Noble Phantasm
Uraeus Astrape: O, Serpent Who Finishes the Time of Daybreak, Come to Me: Rank A+, Anti-Army type.
The cobra that killed Cleopatra, manifested as a large mechanical snake. At Cleopatra’s command, the cobra functions as a minion with poisonous abilities. Its most powerful attack is to direct itself at the opponent, covered in poisonous and holy flames and constrict them to later create a large pillar of flames that guarantees death. She also considers it her pet and method of transportation.

Attribute: Man

Traits: Hominidae Servant, Humanoind, Divine, King, Weak to Enuma Elish

Notes: One of Pandora's Servants. Chaldea's resident fashionista, making her fast friends with Pandora and sometimes giving tips to Leanne. Has an infatuation with those she considers of greater power than hers, showing a weaker and more docile side to them. Works for Ozymandias, mostly out of fear for him.
ChaldeaDex Entry:
Servant #154
Hassan-i Sabbah, the Old Man of the Mountain (King Hassan)



Class: Assassin
Gender: Male
Height/Weight: 220cm/120kg
Alignment: Lawful Evil
Origin: Historical Fact, Middle East
Debut: Fate/Grand Order
Likes: Heads
Dislikes: Indolence, corruption, degradation
Line: “Do not be afraid, O contractor. The Old Man of the Mountain hath come revealed, in answer to thy summons. I have no name. A name that is easy on the tongue would be good."
Comment: "I don't mind if you call me King Hassan..."

The Angel Who Announces Death. The Hassans were a religious sect that as a political measure, used assassinations, becoming the origin from the word itself. This is the founder, said to be the first and last Hassan that walked through Earth and the only one whose deeds where historically recorded. As the origin of the word "assassination," he's a Servant whose power surpasses his own class.

King Hassan has been granted authority over death by Allah and he uses this to clean the world out of sinners. Regarded and respected by his successors as the greatest Hassan to ever live, it’s said that he remains active even to this day, only revealing himself on the times of greatest need.

What he wishes for remains unknown.

Parameters
Strength: B
Endurance: A
Agility: B
Mana: E
Luck: E
Noble Phantasm: A

Class Skill
Presence Concealment: Rank A. The ability to hide one’s presence.

Personal Skills
Magic Resistance: Rank B. Protection from magic effects.
Independent Action: Rank A: The ability to remain in existence without any magic source for some time.
At the Boundary: Rank A. Mental willpower that negates all outside interference, grants the power of Death and reduces chances of getting killed.
Battle Continuation: Rank EX. A strong vitality and willpower to remain in combat even with serious and fatal injuries.
Protection of the Faith: Rank A+++. A form of divine protection, the absoluteness’ of one’s body and soul.
Evening Bell, Return to Dust: Rank EX. The authority of God to grant death and sever ties.
Abyss of Death: Rank EX. To be as relentless and unavoidable as death itself.

Noble Phantasm
Azrael: The Angel That Announces Death: Rank C, Anti-Unit type.
King Hassan decides whether or not kill a target by God's will. Azrael allows him, for any single target that he deems appropriate, to be brought to their time of death and have their fate severed. In a literal sense, he is removing their reason of living from time, which in turn, kills them. When he thinks God's will is that "the target should be killed", the sound of a bell rings out as he executes his target.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Brynhildr’s Beloved, Weak to Enuma Elish

Notes: The most powerful Heroic Spirit to be summoned under the Assassin class, as such he qualifies for Grand Assassin. Commonly seen as a grandfather figure and called "Gramps" by the children.
ChaldeaDex Entry:
Servant #189
Osakabehime



Class: Assassin
Gender: Female
Height/Weight: 158cm/51kg
Alignment: Chaotic Neutral
Origin: Mythology, Japan
Debut: Fate/Grand Order
Likes: Games, Internet, online shopping
Dislikes: Hasn’t settled on what to dislike yet
Line: “Uh...um? Yes, yes, I'm Osakabehime, Assassin. So...um, can I go home now? I can't? Fiiine.”
Comment: What could be sweeter than staying indoors and the forbidden fruit of online shopping? Buying e-books by the dozen and painting figures is like sinking into a cozy morass. Real-life friends? Barely.

The Lady of the Walls. A powerful youkai who was enshrined and inhabited the Himeji Castle. Osakabehime left managing the castle to its warriors, and met with the caretakers only once every few years to give them half-hearted criticisms and fortune tellings, all so she could enjoy her shut-in life. Wars and even whole ages passed her by, and Osakabehime remained there, with few being able to prove her existence, and even less people that did so are now alive to tell the tale.

She may look like a black-haired, prim and proper maiden, but on closer inspection, one can see she is a gloomy, listless, and naturally lazy girl. She may act like a princess, but because her communication skills are frankly abysmal, she tends to just behave according to whatever tropes she knows offhand. Such feared yokai has become an example of an otaku.

Her wish is to just stay inside her room forever.

Parameters
Strength: E
Endurance: E
Agility: E
Mana: A+
Luck: A+
Noble Phantasm: A++

Class Skill
Presence Concealment: Rank -. The ability to hide one’s presence. Nullified by Presence Concealment (Shade).

Personal Skills
Presence Concealment (Shade): Rank B. One’s presence is hidden so long as they’re in closed spaces or buildings.
Territory Creation: Rank A+. The ability to build a special terrain that is advantageous to oneself as a magus.
Divinity: Rank C. The measure to know how close one is to be a Divine Spirit.
Shapeshifting: Rank A+. The ability to borrow bodies and change appearance.
Animal Control (Bat): Rank EX. One can fully control bats and turn them into familiars.
Chiyogami Manipulation Techniques: Rank EX. Origami foldings can be turned into familiars and bemanipulated freely to attack, defend or even combine as a dovetail for decoy.
Castle Apparition: Rank A++. A collective term for the creatures who moved from the likes of Shrines into castles. The more one is inside a castle, the stronger they become.
Four Gods Divination (Hakuro): Rank A. A Skill that came from the story four Gods are observing the Himeji Castle. By treating the surroundings as one’s own territory, they can increase the status of allies.

Noble Phantasm
Lord Hachitendo of the White Egret Castle's Hundred Demons: Rank EX, Anti-Fortress type.
A powerful magecraft that manifests a miniature version of Himeji Castle. This magecraft is superficially similar to a Reality Marble. Making use of her famed beauty and dignity, she provides mental support to her embattled allies. Was Osakabehime a more aggressive sort, she could easily turn the castle into a terrifying weapon. Thanks to her being a complete shut-in, it instead firmly remains in the realm of defensive Noble Phantasms.

Attribute: Earth

Traits: Hominidae Servant, Humanoid, Divine, Weak to Enuma Elish

Notes: One of Zelda’s Servants, who she’s roommates with. In reality she’s a kitsune, a conflict with Tamamo before they knew each other well made her instead change her theming to bats. Makes doujinshi and is a popular streamer.

ChaldeaDex Entry:
Servant #262
Osakabehime (Summer)



Class: Archer
Gender: Female
Height/Weight: 158cm/51kg
Alignment: Neutral Summer
Origin: Mythology, Japan
Debut: Fate/Grand Order
Likes: Video games (moreso battle royales)
Dislikes: Carbohydrates
Line: “S-sorry for causing so much trouble... I'm Archer Osakabehime... I tried my best to fit into a swimsuit... Wh-what do you think? Do I look good? I look good, right? I racked my brain picking it out... So if you can tell me that I look good in it, it'll boost my confidence...!”
Comment: She claims that she succeeded in losing 1kg...if you round down. But it can also be said that her Morph skill has not been affected either.

Trying Out a Revealing Bikini, But Written Nary a Page. After struggling for a little less than two years, she has finally done it. After making some changes to her Saint Graph, Osakabehime dons a swimsuit! Changing her class from Assassin to Archer has helped make her a bit more active. In particular, this Osakabehime developed something of an addiction to survival games, and spends her every waking hour hurling herself into every battle royale she can!

With the help of her friend Kiyohime giving her seventy percent encouragement, twenty percent support, and ten percent covering fire, Osakabehime finally managed to transform into a swimsuit of her own. And thanks to a certain boxing workout regime created by a boxing Servant who was also one of the original swimsuited Servants, she managed to lose a little bit of weight. All she has to do is to resist gaining back all the weight during the fall.

She wishes to maintain her ideal weight forever.

Parameters
Strength: D
Endurance: E
Agility: B
Mana: A
Luck: A
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank B. Protection from magic effects.
Independent Action: Rank A. The ability to remain in existence without any magic source for some time.

Personal Skills
Divinity: Rank C-. The measure to know how close one is to be a Divine Spirit.
Fortification Construction: Rank B. A variant of Territory Creation. The experience of being a guardian allows the user to build a stronghold.
Princess Summer Vacation (Fake): Rank A. “Why is there a (fake) in princess?? I am a decent and respectable princess!! Eh? Why is there a (fake) in vacation? What? I must finish my manuscripts? Eh? …… EHH?!”
Chiyogami Battalion Commander: Rank EX. By manipulating small animals made of origami, one can prepare for simultaneous shooting, support bombing, and shelling.

Noble Phantasm
Hakuro Castle - Thousand Forms Mili-Mili Night Fever!: Rank EX, Anti-Army (Battalion) type.
Volley firing, Tactile bombing, Main battery shooting that made full use of a single battalion of Origami (1000 sheets). It's the blinding raid's climax. Explode! There is a total of 1000 of Origami soldiers. At any rate, the miniature size solders are flying in the sky as aircraft, dashing through the land as tanks, it's a raid of cannon balls, commencing the assault. Not to mention, on top of the large quantity, being paper, they flutter out of the way of physical attacks. However, while the number is high, being paper, they are very weak against fire.

Attribute: Earth

Traits: Hominidae Servant, Humanoid, Divine, Weak to Enuma Elish

Notes: Her existence came as a result of her two friends already having Summer Saint Graphs making her want one. Additionally this form amps the number of views she gets on streams, to the wonder of no one.
ChaldeaDex Entry:
Servant #199
Semiramis



Class: Assassin
Gender: Female
Height/Weight: 167cm/51kg
Alignment: Lawful Evil
Origin: Mythology, Mesopotamia
Debut: Fate/Apocrypha
Likes: Traps, especially digging holes and trapping people inside
Dislikes: Deprivation, heat, rough men with an air of villainy
Line: “Servant, Assassin. Semiramis. Well then ... first prepare the throne. We will talk from there. There’s no helping it if there’s nothing, then it’s fine if you become a chair.”
Comment: A sweet smile on her face, a peerless beauty.

The Wise Queen of Assyria. Semiramis was born from the goddess Derketo and a human man and was immediately abandoned by her mother at birth. Taken in by a shepherd, she married the old general Onnes, but got the attention of the Syrian king Ninus. With Onnes committing suicide, Semiramis was taken by Ninus, who she killed via poisoning just mere days after their wedding.

While she indulged in luxury and participated in wars, she’s still considered to have been an overall good ruler who even brought an age of prosperity and wisdom to her people in a time women rarely did so, even if she died escaping from battle. Being one of the rare cases with the Double Class skill, she’s perfectly capable of assuming the role of a full Caster.

What she wishes for is eternal life, eternal dominance, to indulge in the luxuries the modern world has to offer.

Parameters
Strength: E
Endurance: D
Agility: D
Mana: A
Luck: A
Noble Phantasm: B

Class Skill
Presence Concealment: Rank A. The ability to hide one’s presence.

Personal Skills
Double Summon: Rank B. A skill permitting a Servant to possess class skills from two distinct classes. In Semiramis's case, she has Caster class skills.
Territory Creation: Rank EX. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank C. The ability to produce various magical items.
Divinity: Rank C. The measure to know how close one is to be a Divine Spirit.
Familiar (Doves): Rank D. Allows the use of doves as familiars.
King’s Alcohol: Rank A. An innate ability to create and manipulate poison, hailing from the world’s first recorded assassination by poisoning.

Noble Phantasms
Hanging Gardens of Babylon: Aerial Garden of Vanity: Rank EX, Anti-World type.
An enormous floating fortress that can easily house 1000 soldiers. Unlike other Noble Phantasms, this one requires to be built before activation. While it surpasses any high-grade temple, it’d be more accurate to describe it as a floating weapon. Inside it, all of Semiramis’ parameters rise exponentially, she can use powerful magic and even cast on blasts that are able to hurt anything.
Sikera Ušum: Arrogant King's Alcohol: Rank B+, Anti-Army type.
A manifestation of the murder of her husband, the first one recorded by poison. Upon activation, the area around and magic cast by Semiramis become poisonous. Anyone who has no resistance to poison gets badly hurt or killed. If used inside the Hanging Gardens of Babylon, Semiramis gets the ability to summon any creature related to poison, no matter if fictional or from any myth.

Attribute: Earth

Traits: Hominidae Servant, Humanoid, Divine, King, Weak to Enuma Elish

Notes: One of Amakusa's former Servants, whom she used to crush on before moving on. Yuno and Jack’s adoptive mother and former leader of the Grand Order of Assassins. Killed once by Bill Cipher, but returned from the Underwhere and was granted the ability to manifest her Hanging Gardens of Babylon without its previous requirements. Can’t sleep well without an eyemask. Wouldn’t mind going around with little clothing. All her doves have unique names.
ChaldeaDex Entry:
Servant #239
Kama (Sakura Matou [Dark])



Class: Assassin
Gender: Originally male, currently biologically and identified as female, but doesn’t minds being referred as male
Height/Weight: 156cm/46kg
Alignment: Chaotic Evil
Origin: Hindu Mythology, India (Kama), Modern Era, Japan (Sakura)
Debut: Fate/Grand Order (Kama), Fate/stay night (Sakura)
Likes: Kleshas, corruption, good-for-nothing, moments when someone becomes unhappy
Dislikes: People with three eyes (especially Shiva), people who inspire hope (especially Parvati)
Line: -Sigh- “I had no intention of dropping by, but well…things happened… My name is Kama. I am the God of Love. But it’d probably for the best for you to not consult me on matters of love.”
Comment: The listed height and weight are from her base form. Depending on her mood (or her preference towards the target), her age and other stats may change somewhat.

God of Love. The love deity appearing in Hinduism, also called Kamadeva. Originally a male god who didn’t have much relevancy in events of his pantheon, the most well-known anecdote of him was how the goddess Parvati convinced him to distract her husband Shiva by shooting an arrow close to him. In response, he incinerated Kama with his Third Eye, spreading his ashes through the universe as further punishment, it being said they’re the source of love through the multiverse.

As for what that concerns to Kama, the experience left him with immeasurable trauma, leaving him with a contradictory idealism; a god of love that no longer believed in love, despite loving everything. This cynicism is what led him to take possession of the negative aspects of Sakura Matou, and partook in a plan that would eliminate all of magic with the intention to get rid of her killers. That is, until a certain Goddess of Light has reminded Kama what it meant to be loved...

Kama formerly wished for the extermination of Parvati and Shiva, the ones responsible for her horrible death and mental scars. Nowadays... Kama's wish is to remain at the side of Palutena... not that she would ever say it out loud or anything.

Parameters
Strength: D
Endurance: B+
Agility: B
Mana: A+
Luck: B
Noble Phantasm: C

Class Skill
Presence Concealment: Rank -. The ability to hide one’s presence.

Personal Skills
Independent Manifestation: Rank C. The ability to sustain oneself's existence.
Magic Resistance: Rank A. Protection from magic effects.
Riding: Rank A. The ability to master any mount.
Blessing of the Lust Goddess: Rank B. A lust goddess’s bless towards herself, absorbing lifeforce of others for self-healing, akin to a succubus.
Mara-Papiyas: Rank EX. One's nature as the incarnation of worldly desires; the Demon King Mara, the incarnation of worldly desires.
Ananga: One Without Body: Rank EX. The manifestation of Kama's incarnation as “The Incorporeal”, representing when her ashes being spread through the universe. It allows herself to exist with multiple bodies.
God of Love's Essence: Rank B. A skill that comprises Divinity, preserves the absoluteness of the mind and the body and repels mental interference. It also gives the special property of being able to change at will to an appropriate form to love.

Noble Phantasms
Kama Sammohana: Love Wanes, For Affection is Absent: Rank C, Anti-Unit type.
The original Noble Phantasm of the god of love Kama. The arrow of flowers held by Kama, called Sammohana. It has the effect of evoking feelings of love in those it pierces. Due to her trauma, she’s not too keen on using her Noble Phantasm for the sake of others in general. On the contrary, getting in the way of people who squeal and giggle about love and affection would be extremely entertaining.
Saṃsāra Kama: Passion Burns, For Love Exists: Rank C, Anti-Unit type.
The other form of the arrow of flowers, Sammohana. In a state where her nature as "Ananga" and "The Seducer" strongly manifests, the body she lost itself will be interpreted as the arrow of love. A depraved love that is akin to the endless cycle of reincarnation. There exist countless episodes of reincarnation and rebirth for her, so she possesses the title of Master of the cycle of Reincarnation.

Attribute: Sky

Traits: Hominidae Pseudo-Servant, Humanoid, Child (youngest body only), Divine, Weak to Enuma Elish, Immune to Pigify

Notes: One of Palutena's current Servants, having fallen in love with her. While initially summoned as a Beast merged with the Demon King Mara, King Hassan has slain those Beast attributes from her, leaving her in her base Assassin form. The forms she takes are a child, representing an innocent love, a young adult, representing a romanticized love, and a mature woman, representing depraved love.
ChaldeaDex Entry:
Servant #321
Kama (Sakura Matou [Dark]) (Summer)



Class: Avenger
Gender: Originally male, currently biologically and identified as female, but doesn’t minds being referred as male
Height/Weight: 156cm/46kg
Alignment: Neutral Evil
Origin: Hindu Mythology, India (Kama), Modern Era, Japan (Sakura)
Debut: Fate/Grand Order (Kama), Fate/stay night (Sakura)
Likes: Her Master
Dislikes: That summer is related to Shiva
Line: “Fufufu… I'll make you regret underestimating me. As I put on a swimsuit, I made the adjustments to push out another aspect, and… Now I may not be Kama anymore. In other words, the Demon King of Summer Mara, makes her appearance! Yes! Eh, I didn't really change? How weird…”
Comment: Kama claims that in her current state, Mara is the side that's more on the surface. The Kama/Mara proportion is 6:4 normally and 4:6 as Beast. And, shocking news, the current proportion is...! She seems to think it's around 3:7, but it actually hasn't changed at all.

The Demon King Of Corruption. Kama contemplated the idea that she hasn't been taken seriously. She considered that she was perceived like a child who would behave if they gave her cake. She still doesn't feel like taking "love or whatever her job was" seriously, but being belittled is still irritating regardless. Therefore, she made her decision, changing her name tag from the God of Love to the Demon King of Corruption and displaying her presence for everyone to see.

And then came the summer, her perfect chance. Summer is associated with many forms of allure. In other words, summer is the season of corruption. What kind of Demon King would waste this chance to display their presence? Kama is now motivated. She dressed in a swimsuit and shifted to a more proactive approach.

Kama does have a wish that she doesn't want to share, but will say that while a Holy Grail would certainly help her goal, she wants to make the last push herself. Anyone who knows Kama well enough knows what that wish is; she just wants her Master to give her more attention.

Parameters
Strength: B
Endurance: C+
Agility: A
Mana: EX
Luck: D
Noble Phantasm: EX

Class Skills
Avenger: Rank B. To gather people's hatreds and grudges onto oneself, providing the ability to gain more power the more hurt one gets.
Oblivion Correction: Rank B. Never forgetting one's grudges and hate. Manifests in the high chance of critically hurting an opponent.
Self-Healing (Magic): Rank A. Magical energy endlessly gushes forth until revenge is taken, granting a limited healing factor.

Personal Skills
Independent Manifestation: Rank E. The ability to sustain oneself's existence.
Magic Resistance: Rank A. Protection from magic effects.
Riding: Rank A. The ability to master any mount.
Makara Floating: Rank A. The perfect skill for summer bathing.
Māra of the Midsummer Sea: Rank EX. The Demon King of Summer's motivation. It can be considered a summer version of Mara-Papiyas.
Hollow Demon: Rank EX. One's nature as someone burned by Shiva and linked to the universe. One's flames of corruption will never extinguish, but thanks to this skill, they approach a state of existing without existing.
Demon King's Essence?: Rank B. A skill that comprises Divinity, preserves the absoluteness of the mind and the body and repels mental interference. It also supposedly allows one to transform into a true Demon King, though such claims were never proven.

Noble Phantasms
Kama Rūpāstra: A Climaxing Love is Passion in Summer: Rank B, Anti-Unit type.
Kama's arrows of love changed shape to be more summer-like. It's now a cute floating ring that looks wonderful on a pretty girl. It's no exaggeration to say it is a weapon that makes people fall in love just by looking at it. Whenever this Noble Phantasm lands a hit, Corruption Power pours out of it in the shape of a shadow giant. Kama herself is not sure why they look like that.
Mara Śūnyatā: To Descend into Passion is the End of Love: Rank B, Anti-Unit type.
The call to corruption that occurs while her Mara side is the one on the surface. The dark universe that can only be reached when love is taken to its extremes. The meaning of this universe is the same it always has been, but due to the unique traits of her current Saint Graph, it manifests as something deeper and more hollow. It's impossible for anyone who fell here to escape. This space can be considered a hollow cavity transformed into flame. Instead of the Love Flames that dramatically burn people to ashes, the quiet darkness of Hollow Flames that silently sear.

Attribute: Sky

Traits: Hominidae Pseudo-Servant, Humanoid, Child (youngest body only), Divine, Weak to Enuma Elish, Immune to Pigify

Notes: Constantly gets in trouble for indecent exposure.
ChaldeaDex Entry:
Servant #240
Kama/Mara (Sakura Matou [Dark]) (Beast III/Lapse)



Class: Beast
Gender: Originally male, currently biologically and identified as female, but doesn’t minds being referred as male
Height/Weight: 156cm/46kg
Alignment: Chaotic Evil
Origin: Hindu Mythology, India (Kama and Mara), Modern Era, Japan (Sakura)
Debut: Fate/Grand Order (Kama and Mara), Fate/stay night (Sakura)
Likes: Getting in the way of others, carnal desire, depravity, hopeless people
Dislikes: People with three eyes (especially Shiva), people who inspire hope (especially Parvati)
Line: "No matter how much you kill. No matter how many lies you tell. No matter how much wine you drink. No matter how many things you steal. No matter how much sex you have. No matter— how useless of a human you become. I will love you. I will love you even if you plummet to the depths of hell. That is the proof of my love. My love, which forgives everything—"
Comment: The typical ratio of Kama and Mara is 6:4, but when the proportion heavily leans towards Mara, the Saint Graph awakens as a Beast.

Demon Lord of Lust. The aspect of Kama who appeared in Buddhism, the Demon King of Desires Mara, who attempted to bring ruin to Buddha by wanting to make him fall to temptation. Kama/Mara may act and talk oppressive, sadistic, and condescending, but no matter who she is, she is still able to "love" as well as being able to twist others into wild sensual madness. Yet this love is not offered for its object's benefit. Kama/Mara's Bestial nature comes not from corrupting others by drowning them in love, but by using love itself to corrupt them.

When incinerated by Shiva, Kama gained a physical body of the universe, but that also meant that her counterpart, the Demon King Mara, also gained the power of a boundless realm. A manifestation of calamity, a being of the universe itself with love and desire, which meant she was more than qualified to become a Beast capable of destroying humanity.

Her wish is simple; the extermination of Parvati and Shiva, the ones responsible for her horrible death and mental scars, whatever cost there is to that, is of no matter to her.

Parameters
Strength: C
Endurance: EX
Agility: A
Mana: EX
Luck: B
Noble Phantasm: EX

Class Skills
Authority of the Beast: Rank A. A skill that deals more damage to anything coming from Humanity or Gods.
Independent Manifestation: Rank C. The ability to sustain oneself's existence.
Nega-Desire: Rank A. The absolute and ultimate skill of adoration possessed by the beast that is the incarnation of worldly desires. An existence that gives love, she is completely immune to "charm".

Personal Skills
Pathos Scepter: Rank A. The special trait of the Demon King of the Sixth Heaven, Hajun. The power of the Beast's Crown of Light.
Embrace of Dreams: Rank -. Summons "doubles” unevenly distributed inside the universe by a "Constitution That Accepts Every Desire".
Affection of the Heavenly Demon: Rank A. A skill that embodies Beast III/L's special trait of "loving even her killer".
Constitution That Accepts Every Desire: Rank EX. An authority that makes sure that each and every (worldly) desire inhabiting this universe is cuddled close together, pampered, and corrupted.

Noble Phantasm
Saṃsāra Kama/Mara Avaruddha: Realm of Love, Burning Universe: Rank EX, Anti-World type.
The word saṃsāra means "cycle" in Sanskrit, and it's derived from Kama's other name, Samsaraguru. Avaruddha in Sanskrit means "obstruction," and it points to Mara's many attempts to interfere with Buddha. The ultimate corruptive Noble Phantasm that represents both Kama and Mara, who possess demonic natures on a cataclysmic level. When one experiences this Noble Phantasm inside Kama's universe, they will undoubtedly behold a true hell—or perhaps paradise—of Kama sending herself (or copies of herself) to all without discrimination, and burning up the universe with her one-sided love to exhaust her targets.

Attribute: Beast

Traits: Demonic Beast Servant, Hominidae Pseudo-Servant, Humanoid, Divine, King, Threat to Humanity

Notes: As an Evil of Humanity, she represesents the "depravity" half of "desire". Toffee’s former Servant, who she contracted with to eliminate all magic, as even if it means her end, it will also mean the erasure of Shiva and Parvati. Kama is technically capable of turning back into Beast III/L at any given moment, but has no reason to.
ChaldeaDex Entry:
Servant #259
Marie-Anne Charlotte de Corday d'Armont



Class: Assassin
Gender: Female
Height/Weight: 166cm/43kg
Alignment: Neutral Good
Origin: Historical Fact, France
Debut: Fate/Grand Order
Likes: Reading
Dislikes: Violence, tyranny, slander, her own foolishness
Line: "I have answered your summons! I am Assassin Charlotte Corday! I will work my very best, but I'm sorry if I fail!"
Comment: Charlotte calls the mysterious creature (?) that is with her "Angel," but it's unclear whether it's really an angel or not.

The Angel of Assassination. The woman who assassinated the prominent leader of the Jacobins, Jean-Paul Marat. Her hobby is reading and, if it weren't for certain factors, she would have spent the rest of her life in a monastery, never leaving her mark on history. However, French Revolution causing the monastery to close changed her fate forever. In her eyes, Marat was someone who agitated the citizens and continued to cause bloodshed in the name of Revolution and was the very cause of the nightmarish upheaval in France.

Normally, this reckless plan would never have worked, but with a bit of luck on her side and no small amount of contempt, she managed the assassination. Later, investigators would attempt to determine whether or not she had anyone else working with her in the assassination plot. While there were those she deceived to obtain referrals, it was concluded that Charlotte Corday did indeed work alone. She was ultimately executed by Charles-Henri Sanson who spent her final hours with him, praising her bravery.

She claims having no wish to call her own, but the thought in her mind never ceases to pass, of how she would have lived without killing anyone.

Parameters
Strength: E
Endurance: E
Agility: D
Mana: E
Luck: B+
Noble Phantasm: D

Class Skills
Presence Concealment: Rank C. The ability to hide one’s presence.

Personal Skills
Haphazard Planning: Rank D+. Even if one has a completely reckless plan, luck would be on their side. Rises to rank B due to the Angel of Assassination.
Divine Providence (Assassination): Rank C. When carrying out assassination plans, one's sheer luck makes it feel as if God is on their side.
Determination of Steel: Rank D. A strong mentality to ignore pain and endure superhuman speeds, it comprises Bravery with Calm and Collected.
Angel of Assassination: Rank A. The name given to Charlotte Corday by the people due to her lovely appearance and her bold plan, riding on luck and lowering the guard of enemies.

Noble Phantasm
Le Rêve Ensoleillé: Love for My Country, Give Them a Dream They Can Drown In: Rank C, Anti-Unit type.
A silent and warm assassination by Charlotte Corday. Until the moment they are killed, the target feels no threat or indication of murderous intent. Unlike other assassination Noble Phantasms, evasion through Intuition or Mind's Eye is difficult. The success rate goes up every time the target is aware of her appearance, her words and her mannerisms. The bias that a lovely woman like her would never kill anyone intensifies.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Servant, Weak to Enuma Elish

Notes: The first Servant to have been summoned by Drakkon. While she fears him, she had become fond of the Darkner Prince Lancer, seeing him like the younger like a younger sibling. Energetic, precocious and active, yet humble all at the same time.
ChaldeaDex Entry:
Servant #319
Marie-Anne Charlotte de Corday d'Armont (Summer)



Class: Caster
Gender: Female
Height/Weight: 166cm/43kg
Alignment: Chaotic Good
Origin: Historical Fact, France
Debut: Fate/Grand Order
Likes: Books, magic
Dislikes: People who spoil magic tricks
Line: "Yay! I got summoned! Here's your Servant, Charlotte Corday! This swimsuit's a bit embarrassing, but I think its high appeal glosses over that!"
Comment: Wearing glasses raises one’s intelligence… Is what she’s heard, so she wears a pair.

Angel of Magic Tricks. Swimsuits… that is, a Saint Graph Illusion that ought to be called out, a Servant with a big Class change. Her Class is more-or-less Caster, but it seems she can’t do anything like a Caster. With an illusion, she can produce pigeons. The pigeons are false lifeforms made of Ether, but at a glance they look just like pigeons. Her clumsiness is still a constant, except during battle. Someday, she’d like to have an audience that includes the Master, to do elegant illusions for their benefit, so she’ll practice every single day.

She’s changed from Assassin to Caster, but there’s very little difference from her Assassin form. She was a little scared from how revealing her clothes are, but several people told her “It’s not a problem at all” and gave her encouraging words. It’s unknown even to herself why she became a magician, but the applause she receives when she pulls a pigeon out of a top hat gives her a gut feeling that this is a relatively suitable occupation.

She still lacks a wish of her own, but if she was to see a Holy Grail, she’d see how useful it is for magic tricks.

Parameters
Strength: E
Endurance: E
Agility: D
Mana: C++
Luck: A
Noble Phantasm: A

Class Skills
Territory Creation: Rank -. The ability to build a special terrain that is advantageous to oneself as a magus. Nullified by Magic Show Field.
Item Construction: Rank -. The ability to produce various magical items. Nullified by Magic Goods Create.

Personal Skills
Magic Show Field: Rank EX. A variant of Territory Creation. Creates an environment suitable for magic tricks, covering up for shoddy techniques.
Magic Goods Create: Rank C+. A variant of Item Construction. The greater the rank, the more items can be instantly produced for a magic trick.
Illusionist (False): Rank C+. A bewitching skill derived from true talent, rather than relying on magecraft. The talent to make people see things that don’t exist, or feel things that aren’t there.
Irresponsible Show Planning: Rank A. A show is forcibly held on the spot, but for some reason the audience goes wild. Some mistakes can be tolerated, and at the end the audience will be satisfied.
Magic Angel: Rank EX. An enigmatic angel (?) that follows the magic trick. It erases the audience’s wariness, broadens their tolerance of entertainment, and makes the place more exciting.

Noble Phantasm
La Féerie d'une Nuit: To Be Applauded is the Dream for One Night: Rank C++, Anti-Unit type.
A Noble Phantasm that simultaneously bewitches and attacks with a magic show. Usually, with her skill level, it should be at best D-rank in destructive power and E-rank in illusionary power, but the synergy between her skills and her enigmatic angel (?) can make this a devastating attack.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Servant, Weak to Enuma Elish

Notes: Although her personality hasn’t changed that much, she’s no longer afraid of bursting out in anger, so she can be more aggressive than before.

Berserkers
Mad Warrior and Heroic Spirit of Berserker Rage.
Crazed warriors that have lost almost all traces of their sanity in exchange for great power.

ChaldeaDex Entry:
Servant #47
Heracles



Class: Berserker
Gender: Male
Height/Weight: 235cm/311kg
Alignment: Chaotic Mad
Origin: Mythology, Greece
Debut: Fate/stay night
Likes: Unknown
Dislikes: Unknown
Line: “▂▂▃▃▂▂”
Comment: Because of Mad Enhancement, his tastes and preferences are unknown.

The Greatest Hero of Greece. Born as a son of Zeus and a human woman, he was born as a man of many talents, but also the hatred of Zeus’ wife Hera, who took any possible opportunity to meddle with his life, including making him kill his family. During a time as a slave, he performed Twelve Labors that earned him his freedom along immortality, recognized by the Gods as a great hero.

Thus Heracles ventured through centuries, forging new tales and legends, such as being part of the crew of the Argos. However, Hera still hated him, making one of his wives to poison him, ending the life of Heracles, but upon the agreement of the other Gods, made his ascension to Godhood.

Due to his current savage nature, there’s no wish he has at the moment.

Parameters
Strength: A+
Endurance: A
Agility: A
Mana: A
Luck: B
Noble Phantasm: A

Class Skill
Mad Enhancement: Rank B. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Battle Continuation: Rank A. A strong vitality and willpower to remain in combat even with serious and fatal injuries.
Bravery: Rank A+. The ability to negate mental interference such as pressure, confusion and fascination.
Divinity: Rank A. The measure to know how close one is to be a Divine Spirit.
Eye of the Mind (False): Rank B. An intuition akin to a sixth sense to tell of incoming dangers.
Indomitable: Rank A. One is an untamable beast that can only be stopped by being killed.

Noble Phantasms
Nine Lives: The Shooting Hundred Heads: Rank C~A+, Unknown type.
The second of Heracles’ labors consisted on slaying the Hydra, a serpent creature with multiple heads that grew each time he killed one. Heracles then realized a technique with his bow and arrow, allowing to destroy all the heads at the same time. Even with other weapons, he can still realize this devastating technique, but would be more effective if he was properly an Archer.
God Hand: Twelve Labors: Rank B, Anti-Unit type.
Once Heracles completed his Twelve Labors, he was acknowledged by the gods and granted immortality, this Noble Phantasm is the manifestation of those legends. Heracles has a fast healing factor and is unaffected by Noble Phantasms below A Rank. Representing each labor, he has been granted 12 lives, so each time he’s killed, he gets resurrected immediately until the last one.

Attribute: Sky

Traits: Hominidae Servant, Humanoid, Argonaut, Divine, Weak to Enuma Elish

Notes: Former Servant of the Illya known as Sitonai, though he considers the Caster one as the same person and shows her the same amount of trust and care. Speaks in roars, though you'll eventually understand what he means as you get used to him. For some reason, can turn into a car.
ChaldeaDex Entry:
Servant #50
Spartacus



Class: Berserker
Gender: Male
Height/Weight: 221cm/165kg
Alignment: True Neutral
Origin: Historical Fact, Rome
Debut: Fate/Apocrypha
Likes: Rebellion
Dislikes: Oppression
Line: “I am Berserker, Spartacus. Sorry to ask this, but are you a tyrant?”
Comment: His whole body gives of a feeling of someone out of the ordinary.

The Gladiator. A Roman slave that lead a rebellious movement to free his fellow slaves known as the War of Spartacus. Escaping from his oppressors with 78 men, with time it grew to amass around 7000, defeating the Romans consistently. He and his men hired pirates to head to the island of Sicily, but were betrayed, attacked by the Romans and he was brutally murdered.

Despite that, he remained as a symbol of hope to the slaves. As a Berserker, while very fluent in dialect, all his thoughts are clouded by "rebellion," meaning that he can take orders, but if exceeded and he perceives that he’s not seen as an equal, might as well kill his superior.

His wish, obviously, is for freedom to all people.

Parameters
Strength: A
Endurance: EX
Agility: D
Mana: E
Luck: D
Noble Phantasm: C

Class Skill
Mad Enhancement: Rank EX. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
The Honor of the Battered: Rank B+. The more hurt one gets, the more unstoppable they become.
Unyielding Will: Rank A. An extremely firm will that never yields to any sort of agony.
Triumphant Return of the Sword: Rank B. A regeneration skill that prevents of dying from fatal wounds.

Noble Phantasm
Crying Warmonger: The Howl of the Wounded Beast: Rank A+, Anti-Unit (Self) type.
A constantly active Noble Phantasm, Spartacus takes all the damage he receives in battle and his body converts it into magical energy, making him more effective on the battlefield the more hurt he gets. If enough energy is accumulated, it is able to transform his flesh to become and to modify his body and become an unstoppable machine of destruction, went to destroy all of oppression.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Roman, Weak to Enuma Elish

Notes: Sparring partners with Yang, who shares similar abilities. If you want to get along with him, just simply don’t order him too much around.
ChaldeaDex Entry:
Servant #51
Kintoki Sakata



Class: Berserker
Gender: Male
Height/Weight: 190cm/88kg
Alignment: Lawful Good
Origin: Mythology, Japan
Debut: Fate/Apocrypha
Likes: Kids
Dislikes: Not being too smart
Line: “Hey, nice to meet you! Sorry, but I'll be crashing here for a while. Call me Golden.”
Comment: His favorite national holiday is the Golden Week.

Kintarou of Mount Ashigara. Born with the name Kintarou, he’s one of the most known heroes in Japanese folklore. Said to be the son of a thunder god, since childhood he went to adventure and forge various tales, like that of the Golden Bear. Once he grew into adulthood, he was taken by Minamoto no Yorimitsu, becoming a subordinate and one of her trusty Four Heavenly Kings.

Most famous is the story of when he met the oni Shuten-douji, who he fell in love with. Despite that, Yorimitsu ordered the extermination of her, resulting in Kintoki beheading Shuten personally while she was drunk. From this point on, he would develop conflicting feelings on his persona.

His wish is to revive Shuten so at least he can have a fair fight if he has to kill her.

Parameters
Strength: A+
Endurance: B
Agility: B
Mana: C
Luck: C
Noble Phantasm: C

Class Skill
Mad Enhancement: Rank E. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Animal Dialogue: Rank C. Ability to understand and communicate with animals.
Natural Body: Rank A. A skill that denotes a perfectly born body.
Divinity: Rank C. The measure to know how close one is to be a Divine Spirit.
Monstrous Strength: Rank C. A huge boost on the strength parameter.

Noble Phantasms
Golden Spark: Golden Shock: Rank C, Anti-Army type.
The axe that Kintoki carries in battle is called Golden Eater. Probably not its real name, but it responds as such. This technique consists on a huge release of electricity coming from an unknown thunder god, capable of evaporating even the toughest of enemies. The attack is performed once he uses 3 of 15 charged cartridges attached to the axe and smashes it strongly on the ground.
Golden Eater: Golden Eating: Rank B, Anti-Unit type.
A huge Masakari axe that carries the power of the thunder deity and cannot be handled without Kintoki’s superhuman strength. It is loaded with 15 cartridges with thunder put into them and destructive power is raised with their detonation. Probably there is a different true name, but Kintoki activates it with this name. Releasing some of the cartridges performs Golden Spark.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Divine, Brynhildr’s Beloved, Fairy Tale, Weak to Enuma Elish

Notes: Due to his mental age, he gets along very well with the kids, but is very afraid of women. Especially of Shuten and Tamamo, who he met in his previous life. Is a huge fanboy of the Kamen Rider franchise.
ChaldeaDex Entry:
Servant #115
Kintoki Sakata (Rider)



Class: Rider
Gender: Male
Height/Weight: 190cm/88kg
Alignment: Lawful Good
Origin: Mythology, Japan
Debut: Fate/Grand Order
Likes: Aircrafts, bears
Dislikes: Can’t think of anything in particular
Line: “Yo there, nice to see you again! Rider, Kintoki, let’s get at high speed! You want me to attack like this? Or do you prefer going at the speed of sound on the highway?”
Comment: As a result of an ambiguous interpretation of the term "Rider," he is equipped with an original design of Rider Belt.

Golden Lightning Rider of Mount Ashigara. He was born with the name of Kintarou and was said to be born to a thunder god. An honorable and strong man who forged tales since childhood, he became one of the Big Four of Minamoto no Yorimitsu and is recognized for having various legends but mostly for a quite tragic love story with the oni Shuten-douji, who he personally killed.

This specific incarnation of Kintoki is more energetic than his Berserker self, coming from his younger years when working under Yorimitsu, who speaking of, has no resent towards for ordering him to kill Shuten-douji, considering both women as very important to his entire life.

His wish is the resurrection of Shuten-douji; if he has to kill her, he at least wants it in a fair fight.

Parameters
Strength: A+
Endurance: B
Agility: B+
Mana: C
Luck: C
Noble Phantasm: B

Class Skills
Magic Resistance: Rank -. Protection from magic effects.
Riding: Rank -. The ability to master any mount. Nullified by Thousand Miles Rush.

Personal Skills
Thousand Miles Rush: Rank A. A skill similar to Riding, specifically for motorcycles.
Animal Dialogue: Rank C. Ability to understand and communicate with animals.
Natural Body: Rank A. A skill that denotes a perfectly born body.
Divinity: Rank C. The measure to know how close one is to be a Divine Spirit.

Noble Phantasm
Golden Drive - Good Night: Night Wolf Deadly Nine - Golden Dash: Rank B, Anti-Unit type.
The Golden Bear was one of the most famous tales of Kintoki, taming a beast to use it as a mount. Due to his energetic personality, it is imbued in a form of a motorcycle. Along this, it’s charged by being the child of the thunder god, creating and liberating large and devastating amounts of electricity, able to diminish most opponents into simple ashes and rise from the ground in waves

Attribute: Man

Traits: Hominidae Servant, Humanoid, Divine, Brynhildr’s Beloved, Fairy Tale, Weak to Enuma Elish

Notes: Is one huge fanboy of the Kamen Rider franchise.
ChaldeaDex Entry:
Servant #52
Vlad III



Class: Berserker
Gender: Male
Height/Weight: 191cm/86kg
Alignment: Chaotic Evil
Origin: Historical Fact, Romania
Debut: Fate/Apocrypha
Likes: The joy of life, sucking blood
Dislikes: Being forced into something
Line: “I have made my way here. Are you the master who shall offer me blood?”
Comment: The refinement from when he was a Lancer has disappeared.

The Lord Impaler. A king of Romania, a small country between Turkey and Hungary, his life was full of tragedies, having to kill part of his family and being in a war. He was known by brutality, impaling his enemies in fields of stakes as a warning to others, all of this motivated by the protection of his people. He died at the age of 45 along his younger brother on the battlefield.

He was also known by the name of Dracula, being the inspiration for the story and vampire of the same name. In fact, due to the fame of Dracula, it has influence on his Servant form, having turned Vlad into a vampire himself, an existence he has come to despise for overshadowing his deeds.

His wish is the erasure of the name of Dracula.

Parameters
Strength: A
Endurance: A
Agility: C
Mana: B
Luck: E
Noble Phantasm: A

Class Skill
Mad Enhancement: Rank EX. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Blood-Sucking: Rank A. The ability to absorb the blood of others for health.
Battle Continuation: Rank A. A strong vitality and willpower to remain in combat even with serious and fatal injuries.
Shapeshifting: Rank C. The ability to borrow bodies and change appearance.
Fearsome Immortal: Rank A+. As a being who cannot die by conventional means, they are capable of making foes feel fear.
Demonic Defender of the State: Rank EX. The capacity to mark a region as one's personal dominion.

Noble Phantasms
Kazikli Bey: Bloodstained Demon King: Rank B+, Anti-Unit type.
A crystallization of Vlad’s legend of impalements. However, unlike other versions of this technique shall he be summoned in another class, the stakes here come out of Vlad’s body, made of his organs and bones, as a way to show how his human nature is gone. The attack surrounds the enemy and traps them to mutilate them, it is said this is enough to destroy a single Servant.
Legend of Dracula: The Succession of Blood: Rank A+, Anti-Unit (Self) type.
A Noble Phantasm Vlad gained over the influence that the stories of Dracula have on him as a Servant. Its usage allows him to alter his aspect to become the blood-sucking vampire modeled after him. It grants great strength and speed that looks like teleportation. Under other classes, the ability remains sealed unless called, but as Berserker, it’s constantly active since his summoning.

Attribute: Earth

Traits: Hominidae Servant, Humanoid, Brynhildr’s Beloved, King, Weak to Enuma Elish

Notes: Elizabeth sees him as an uncle figure, he corresponds this seeing her as a victim of vampirism as well.
ChaldeaDex Entry:
Servant #53
Asterios



Class: Berserker
Gender: Male
Height/Weight: 298cm/150kg
Alignment: Chaotic Evil
Origin: Mythology, Greece
Debut: Fate/Grand Order
Likes: Being left alone
Dislikes: Not hurting people
Line: “Uooo!”
Comment: A Phantasmal Beast, Anti-Hero from birth.

The Bull of King Minos. Better known to the world as the Minotaur. He was born from an act of bestiality by the Queen Pasiphae of the island of Crete and a bull. A monster who had the head of a bull and the body of a human, the ruler King Minos ordered the artisan Daedalus to create a labyrinth that no one could escape from, imprisoning the young Minotaur during all of his life.

Many tried to venture into the Labyrinth to slay the beast, but it always resulted in them getting killed and eaten by the powerful monster until he was put to stop by the hero Theseus. In the end, the monster was more of a victim, one that wasn’t given a choice his whole life but be trapped.

He simply wishes to see more of the exterior world.

Parameters
Strength: A++
Endurance: A++
Agility: C
Mana: D
Luck: E
Noble Phantasm: A

Class Skill
Mad Enhancement: Rank B. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Monstrous Strength: Rank A. A huge boost on the strength parameter.
Avyssos of Labrys: Rank C. Wielding a pair of two cursed and demonic axes that symbolize a Labyrinth.
Natural Monster: Rank A. A skill endowed to those who were given birth as a monster rather than to a hero or god that has fallen down to the level of a Magical Beast.

Noble Phantasm
Chaos Labyrinthos: Eternally Unchanging Labyrinth: Rank EX, Labyrinth type.
The embodiment of the Labyrinth Asterios was imprisoned his entire life. By calling upon its name, the labyrinth is built upon all the surroundings, accommodating its shape. With a power equal to a Reality Marble, Asterios has complete control upon the labyrinth structure and gets various boosts inside. The labyrinth won’t ever disappear until Asterios is killed or he defeats the enemies inside.

Attribute: Earth

Traits: Demonic Beast Servant, Non-Hominidae Servant, Humanoid, Child, Animal Characteristics, Giant, Weak to Enuma Elish

Notes: Has romantic feelings towards Euryale. Surprisingly and gladly, she returns them.
ChaldeaDex Entry:
Servant #56
Kiyohime



Class: Berserker
Gender: Female
Height/Weight: 158cm/41kg
Alignment: Chaotic Evil
Origin: Legends, Japan
Debut: Fate/Grand Order
Likes: Honesty
Dislikes: Lies
Line: “Servant, Kiyohime. Even though I look like this, I'm a Berserker you know? I'll be in your care, Master.”
Comment: A woman who lives for love (self-proclaimed).

The Flame Dragon Princess. The Legend of Kiyohime is a tale that shows how she fell in love at first sight with a handsome monk named Anchin, as he was seeking lodging one night during his pilgrimage to Kumano. However, upon visiting Anchin late at night, Kiyohime was rejected. Even then, Anchin promised that they would meet again on his way home from the pilgrimage to Kumano. Fearing Kiyohime, Anchin broke his promise, and fled without seeing Kiyohime again.

Realizing his betrayal Kiyohime despaired, grieved, raged, then transformed into a dragon to chase Anchin. When she caught up to Anchin at the temple she burned him to death as he hid inside one of the temple bells. No records show that she had the blood of a dragon in her veins. The thing she does have is the endless pursuit towards the one she loves...

Due to this betrayal, she wishes for a world without lies.

Parameters
Strength: E
Endurance: E
Agility: C
Mana: E
Luck: E
Noble Phantasm: EX

Class Skill
Mad Enhancement: Rank EX. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Stalking: Rank B. A wild instinct that makes the user able to pursue and track down their beloved no matter how far the distance.
Super Positive Stalker: Rank A+. One's devotion to pursuing their beloved leaves them in the brightest, happiest mood.
Flame-Colored Kiss: Rank A. If it means the user would be able to join her lips with their beloved, they would be willing to push aside every obstacle.
Shapeshifting (Fire Dragon): Rank C+. A further evolution of Shapeshifting, allowing one to turn into a flaming dragon out of sheer grief and anger.

Noble Phantasm
Transforming, Flame-Emitting Meditation: Rank EX, Anti-Unit (Self) type.
Transforming into a great fire-breathing serpent, a constricting or fiery attack is performed every turn. The strength of a dragon's breath is extremely potent, with its fire being a ranged, mass attack. Meanwhile, its constriction attack is a direct single target attack. Kiyohime cannot recall having ever mixed with the blood of dragons, instead it’s the result of pure obsession that "can be considered a representation of her sheer tenacity" and a "relentless, mistakenly-held obsession towards the man who lied to her."

Attribute: Earth

Traits: Hominidae Servant, Humanoid, Dragon, Weak to Enuma Elish

Notes: Has a contract with Zelda, but is not her beloved, albeit she still yearns for one. Thus she has yet to show her most obssessive habits. Despite everything, she has true friends in Tamamo and Osakabehime, and looks out particularly for the latter, encouraging her to be more social. Since her friends are also good friends with Zelda, Kiyohime is on good terms with her as well.
ChaldeaDex Entry:
Servant #134
Kiyohime (Summer)



Class: Lancer
Gender: Female
Height/Weight: 158cm/41kg
Alignment: Chaotic Evil
Origin: Legends, Japan
Debut: Fate/Grand Order
Likes: Ringing bells
Dislikes: Seeing her loved one being approached by others so carefree
Line: “Hehehe, Master, your Kiyohime is here now! It is a little embarrassing showing my skin in public... But I am doing this especially for you.”
Comment: The woman that lives for a passionate summer love! (In other words, her usual self).

Flame Dragon Princess of the Beach. Kiyohime. In a swimsuit. Even more excited and aggressive than usual. She's going to stalk her beloved. Passionately. As she has been summoned as a Lancer, she carries a naginata, which admittedly is second-rate, but it is rumored she is unparalleled on the battlefield because of her overflowing bloodlust and mercilessness. While she would usually be embarrassed at wearing this, she’s more than willing to put it on just to charm her beloved.

...Well, she's still the same Kiyohime, but why not take the risk of complimenting her on her swimsuit for once? Summertime is brief... One may as well be trapped within Kiyohime's emotional wave. So please take this chance to compliment her swimsuit; it is sure to help her be at ease.

Her wish is for a world where beloved will solely and only look at her.

Parameters
Strength: D
Endurance: D
Agility: B
Mana: E
Luck: A+
Noble Phantasm: C

Class Skill
Magic Resistance: Rank D. Protection from magic effects.

Personal Skills
Mad Enhancement: Rank EX. A skill that raises all parameters at the cost of mental sanity and reasoning.
Hot Summer of Passion: Rank A+. Summer is the season of passion, as a result, the user has become much more excited than usual.
Bath Flip: Rank A. Willing to wear a swimswear even if embarrassed to get one beloved’s attention.
Pursuer of Love: Rank A. An evolved version of the Stalking skill. No matter in which place the other party is, she user wills themselves into a super-high-high-speed pursuit.

Noble Phantasm
Dojo-ji Bell Form 108 - Fire Dragon Mower: Rank A, Anti-Unit type.
A reenactment of Kiyohime’s murder of Anchin. She traps her opponent in a bell, piercing her naginata into the bell like a twisted game of shooting fish in a barrel. This is one of the more brutal and heat suffocating skills, especially since it is the dead heat of summer. Because of that, Servants that travel with her say she is the worst to be with during the summer.

Attribute: Earth

Traits: Hominidae Servant, Humanoid, Dragon, Weak to Enuma Elish

Notes: Originally a separate Servant, she was a victim of Isis’s attack and her Saint Graph fused with Kiyohime’s to survive, allowing her to access this form. Ironically, this has led her to become more mentally stable, though it might help she has yet to find a beloved…
ChaldeaDex Entry:
Servant #58
Tamamo no Mae (Cat)



Class: Berserker
Gender: Female
Height/Weight: 160cm/53kg
Alignment: Chaotic Good
Origin: Mythology, Japan
Debut: Fate/EXTRA CCC
Likes: Her Master
Dislikes: The rest of the Tamamo Nine
Line: “I am one of the Tamamo Nine, the wild fox Tamamo Cat! I'll be in your care, Master.”
Comment: With more muscles than Tamamo no Mae, she is a little heavy.

The Most Adorable Berserker. Tamamo no Mae was originally born with nine tails, but cut them off after attaining divinity, resulting in each of those tails retaining one of her aspects, named the Tamamo Nine. Tamamo Cat is one of them, representing her most pure and sincere aspects. She has the mentality of a child, waiting for someone to be her lord and care for her like a dear pet.

She shows no interest in anything but tasty things, fun things, everyday fully enjoying a hunting lifestyle according to her whims. By the way, the reason for her being a Berserker is because she’s stupid. Compared to the original Tamamo, Cat is anything but smart, rather a wild animal.

Her wish is to have something she calls the "Legendary Golden Cat Food Can."

Parameters
Strength: B+
Endurance: E
Agility: A
Mana: A
Luck: B
Noble Phantasm: D

Class Skill
Mad Enhancement: Rank C. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Monstrous Strength: Rank B. A huge boost on the strength parameter.
Witchcraft: Rank E. A type of magecraft designed to please one’s selfish needs.
Shapeshifting (Lunch): Rank A. The ability to borrow bodies and change appearance, typically to aid in cooking.
Cursed Layer: Feline Sunshine: Rank B. Being capable of using the Cursed Boundary Layer, a world turned inside out with hatred but somehow turning it into something beneficial for others.

Noble Phantasm
Opulence of Sun and Shine and Catnap: Rank D+, Anti-Unit (Self) type.
This Noble Phantasm is said to be the representation of the Shuchikurin, a torture game in which "you let a tiger run free on the woods, and then had fun throwing people in there." Tamamo Cat launches herself at the opponent and transforms into a bloodlust tiger, brutally slashing them with her claws without mercy. After that, she takes a brief relaxing nap that recovers part of her health.

Attribute: Earth

Traits: Demonic Beast Servant, Non-Hominidae Servant, Humanoid, Animal Characteristics, Wild Beast, Weak to Enuma Elish

Notes: Along with the rest of the Tamamo Nine, she qualifies for the Alter Ego class. Plans to assassinate the original Tamamo, but due to her stupidity, this always results in comical situations, herself being always the victim. As it turns out, she's not a cat, but rather a fox pretending to be one. We don't know why either...
ChaldeaDex Entry:
Servant #82
Frankenstein's Monster



Class: Berserker
Gender: Female
Height/Weight: 172cm/48kg
Alignment: Chaotic Neutral
Origin: Literature, England
Debut: Fate/Apocrypha
Likes: Conserving electricity
Dislikes: Wasting electricity
Line: “...Uu...”
Comment: If it is for the sake of conserving energy, you can directly unplug the PC's power plug.

The Ideal Human of Dr. Frankenstein. An abominable being created by the mad scientist by putting the parts of various human beings together in order to create what can be considered as the perfect human. But in reality, he used all of those as a base to create a homunculus, a beautiful girl that to his eyes and those of nearby residents, was a horrific bloodlusted monster.

The girl wanted her creator to make her a groom, but he refused out of fear, escaping with the monster chasing him. When she found him, he committed suicide and the villagers that lived there organized an attack to destroy the monster, burning her while she accepted her tragic fate.

Her wish is still to have a groom, as she thinks then she will learn to be more human.

Parameters
Strength: C
Endurance: B
Agility: D
Mana: D
Luck: E
Noble Phantasm: C

Class Skill
Mad Enhancement: Rank D. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Galvanism: Rank C. The ability to absorb and release electricity.
Lament of the Falsely Living: Rank C. A howling that makes others lose their ability to think.
Overload: Rank C. A skill that permit overcharging one's power at the cost of overheating.

Noble Phantasms
Blasted Tree: The Lightning Tree of Crucifixion: Rank D~B+, Anti-Army type.
A technique that Frankenstein uses by planting her mace, the Bridal Chest, into the ground, absorbing and releasing electricity as a manifestation of the lightning that gave her life. All the electricity is discharged into the surrounding environment as an area of effect attack, taking on the silhouette of a towering tree that scatters homing thunder throughout the surrounding area.
Bridal Chest: A Maiden's Chastity: Rank C, Anti-Unit type.
Frankenstein’s large mace. Kept on her at all times even while not in battle to power her. The large, spherical orb on the top contains her reactor core, her heart. Its primary function of absorbing excess magical energy from the environment, converting it to perform various functions via alchemy, but mostly to turn into bio-electric energy. If it’s destroyed, Frankenstein would die.

Attribute: Earth

Traits: Hominidae Servant, Humanoid, Weak to Enuma Elish

Notes: While capable of speech, Mad Enhancement prevents her from doing so as forming connotations in this class is too much for her brain, therefore hurting her.
ChaldeaDex Entry:
Servant #176
Frankenstein’s Monster (Summer)



Class: Saber
Gender: Female
Height/Weight: 172cm/48kg
Alignment: Neutral Summer
Origin: Literature, England
Debut: Fate/Grand Order
Likes: Being cool
Dislikes: Being hot
Line: “Servant, Saber! Frankenstein’s Monster. It’s summer so my tone will be light, howdy howdy~”
Comment: Old Man of around-fifty: "Our Fran is the number one cutest in the world".

Hollow Lamentation to the Intense Heat. The central character of Mary Shelly’s famous novel, a monster created by Victor Frankenstein in the hopes of playing God by mixing various human parts into one being and give her life through lightning. Fearing his creation, Victor escaped from her and she followed him, but he committed suicide and she was burnt to death by the nearby villagers.

Her qualification for Saber comes from the time when she was alive, was highly intelligent and one of the many things she learned was swordsmanship. As for the swimsuit, the trauma of her death has left her with discomfort over heat and thus was summoned in little garments to deal with it.

Her wish is simply to not feel too much heat.

Parameters
Strength: C++
Endurance: B
Agility: C
Mana: D
Luck: A
Noble Phantasm: B

Class Skills
Magic Resistance: Rank E. Protection from magic effects.
Riding: Rank EX. The ability to master any mount.

Personal Skills
Mad Enhancement: Rank D. A skill that raises all parameters at the cost of mental sanity and reasoning.
Summer Galvanism: Rank B+. A variant of Galvanism where one receives energy from a steam engine.
Hollow Lament towards the Intense Heat: Rank B+. A variant of Lament of the Falsely Living produced by being tired of the heat.
Moderate-load: Rank C. A downgraded version of Overload due to how containing such heat is inadequate for the user.

Noble Phantasms
Skewered Plasma Blade: Thunder Blade of Impalement: Rank D~B, Anti-Unit type.
As a consequence of her new class, the Bridal Chest has now been modified into a longsword, still retaining its electricity absorbing and releasing properties on a smaller scale. After loading energy by quickly swinging it vigorously she jumps and pierces. That colossal cluster of electrical energy, if carelessly struck, has a risk of affecting other surfaces as well. Like Blaster Tree, its rank fluctuates.
Bridal Blade: A Maiden's Chastity (Lightning): Rank C, Anti-Unit type.
Frankenstein’s large mace, Bridal Chest, turned into a sword with the help of Moriarty with the purpose of reducing its weight. It otherwise functions the exact same as Bridal Chest, from its ability to absorb and release electricity to being the casing of her own heart, leading to her death shall it be destroyed. While its rank is the same as Bridal Chest, it is in fact weaker as the lower weight means it can handle less electricity at once.

Attribute: Earth

Traits: Hominidae Servant, Humanoid, Weak to Enuma Elish

Notes: Moriarty’s adopted daughter. Many can see a much more mellow side of the criminal around her, like an overprotective father.
ChaldeaDex Entry:
Servant #???
Frankenstein's Monster (Santa)



Class: Caster
Gender: Female
Height/Weight: 172cm/48kg
Alignment: Chaotic Good
Origin: Literature, England
Debut: Fate/Grand Order Arcade
Likes: Santa Claus costumes that are extremely white and cute, flowers
Dislikes: Anything that would ruin Christmas
Line: "IIIIIITTTTT'SSSSS SSSSAAAANNNTTTAAAAA~! Master, are you surprised? If so, that's good. Class is... Caster, I guess? I'll do my best as Santa so REVERE ME~! Good children get presents and bad children get lightning!"
Comment: "I won't lose to any other Santa!"

Innocent Flowergirl. Is it the power of Mahatma, or perhaps the power of Santa, or something else entirely? Regardless of the answer, Santa Claus Fran-chan was born. While no one really knows how she became a Santa, seeing her be in a notably more cheerful mood made others around her immediately accept this change in her Saint Graph.

This form of Frankenstein's Monster deliberately seals away serious information and grudges. What is important is to enjoy the present, and she understands that by enjoying it, it becomes a way to repay whatever made her into Santa Claus.

Having really gotten into the Christmas spirit, all she wants is to happily scatter presents indiscriminately.

Parameters
Strength: C+
Endurance: B
Agility: D
Mana: B
Luck: A
Noble Phantasm: B+

Class Skills
Territory Creation: Rank D. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank EX. The ability to produce various magical items.

Personal Skills
Merrymaking is a Maiden's Pleasure: Rank B+. Being a Santa Claus makes a woman a little, a lot, very excited.
The Dream the Man-Made Bride Sees is...: Rank B+. A girl who became Santa Claus, changing from a dreamer to a dream giver but in the end, she is still a dreaming girl.
Gift of the Man-Made Saint: Rank A. An exclusive skill obtained by becoming Santa Claus. By delivering gifts, it heals the hearts of allies. Even if artificial, the spirit remains unchanged.

Noble Phantasm
Festival Flower Girl Present!: Flower Maiden's Festival, Delivered Radiantly!: Rank B+, Blessing type.
Activated by Fran-chan's maximum excitement, this is a blessing Noble Phantasm where she summons a giant present box. It is activated regardless of whether the target is an enemy or an ally but strangely, it can tell which is which, dealing physical damage to enemies and bestowing buffs to allies. Furthermore, true to its name as the Flower Maiden, vibrant flower petals are scattered along with the present.

Attribute: Earth

Traits: Hominidae Servant, Humanoid, Weak to Enuma Elish

Notes: Has developed a competitive streak, seeing all other Santas as rival. Thankfully, this is all in good fun. Tends to scatter flowers along with presents. Presents + Flowers = W (double the happiness)! How delightful!
ChaldeaDex Entry:
Servant #97
Florence Nightingale



Class: Berserker
Gender: Female
Height/Weight: 165cm/52kg
Alignment: Lawful Good
Origin: Historical Fact, Tuscany
Debut: Fate/Grand Order
Likes: Maintaining sanitation and cleanliness, well-beingness
Dislikes: An unclean, decaying environment, as well as injuries and sicknesses
Line: “Please be at ease, now that I have come. Let us save all lives, without fail. Even if all lives will have to be sacrificed.”
Comment: She speaks with a composed expression, but is difficult to come to a mutual understanding since that is all, she is speaking to herself.

The Angel of Mercy. Born in a family of high class, she always expressed a passion for nursing, which was considered a lowly profession. She is considered the Mother of Modern Nursing, having used private funds to build a number of medical buildings and also entered various warzones to not let any human being she could find to die. She managed to low a 40% mortality rate to 5%.

With very unsanitary conditions, she took her role of bringing medical treatment to a hellish extent, thus her position in the Berserker class. "I saw an angel," those were the words of various soldiers that she tended back to health. She died peacefully on sleep at the age of 90 in London.

Her wish is to still venture into the battlefields to leave no soldier dead.

Parameters
Strength: B+
Endurance: A+
Agility: B+
Mana: D+
Luck: A+
Noble Phantasm: D

Class Skill
Mad Enhancement: Rank EX. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Nursing of Steel: Rank A+. A high degree in nursing techniques.
Human Anatomy Understanding: Rank A. Intense studies to know each part of the human body.
Cry of the Angel: Rank EX. A skill representing a cry from the heart of the woman known as the Angel of Crimea.

Noble Phantasm
Nightingale Pledge: I Will Abstain From Whatever Is Deleterious And Mischievous: Rank C+, Anti-Army type.
The Florence Nightingale Pledge is an oath created in 1883 in her honor, once Nightingale recites it, it manifests her mentality of braving war zone and facing death. This is done by creating an absolute safe zone that nullifies toxins and hostility as well as provide healing. However, to those that are enemies, receive the punishment from a projected angelic giant nurse carrying a sword.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Weak to Enuma Elish

Notes: Her usual motto is "I’ll heal you even if it kills you." It scares some people.
ChaldeaDex Entry:
Servant #271
Florence Nightingale (Santa)



Class: Archer
Gender: Female
Height/Weight: 165cm/52kg
Alignment: Lawful Good
Origin: Historical Fact, Tuscany
Debut: Fate/Grand Order
Likes: Being sanitary
Dislikes: Being unsanitary
Line: “How are you all doing? Are you all feeling well? That's right. It is I. Come again? Archer? What are you talking about? I am simply one who soars through the night sky to save lives.”
Comment: Sees all Servants as soldiers. The Servants often get injured, which means they are all subject to get treatment.

Paramedical Machine Gun Santa. The angel of Crimea, whose principles were service and dedication. Iron will, saving people and so on. Pretty much the same as in her Berserker manifestation. The strange and massive firearm she carries looks alternately like an umbrella or a gun, and she has become an Archer. If that all-too-familiar red outfit is anything to go by...could she possibly be a Santa? It looks that way...

This version of Florence Nightingale draws some inspiration from her youth before she headed to the Army Nurse Medical Care. For that reason, there is an increase in politeness and phrases that show her well-upbringing. With that said, despite being a Santa, she doesn't really have any interest in the Christmas, dedicating her time towards healing the wounds of others rather than her duties as a Santa.

If the Holy Grail were to appear before her, she would not accept it. Lives can only be saved by the efforts of others.

Parameters
Strength: D+
Endurance: B+
Agility: B+
Mana: D+
Luck: A+
Noble Phantasm: B

Class Skills
Magic Resistance: Rank C. Protection from magic effects.
Independent Action: Rank A+. The ability to remain in existence without any magic source for some time.

Personal Skills
Mad Enhancement: Rank EX. A skill that raises all parameters at the cost of mental sanity and reasoning.
Nursing of Steel (Holy Night): Rank A.A high degree in nursing techniques. Even during Christmas, one will stop at nothing to nurse others.
The Bell Rung by an Angel on Holy Night: Rank EX. A skill given to one who is not very interested in Christmas, yet still has a deep connection to the holy night.

Noble Phantasms
Assault Medicine: Angel's Drop, Demon's Tear: Rank C+, Anti-Unit type.
It's not a gun. It is medicine. Archer Nightingale's "gun-like syringe" fires ampules with a variety of medicinal properties like a ranged weapon. It fires 20 shots per second. The treatment and nursing of subjects who have been hit directly will recover immediately. Sterilization of targets that have been hit directly will be obliterated. This is a Noble Phantasm that is always active.
Assault Medicine Full-Burst Party: Angel Cries, Demon Disappears in the Shadows: Rank B, Anti-Army type.
The maximum output of Assault Medicine. A special attack Santa Nightingale posses where she flies around her enemies, unleashing a barrage from the Assault Medicine and raining pill-bombs onto her foes before finishing them off with a powerful blast from her machine gun. This ability also can be used to heal allies and patients, immediately searching for the source of the disease and erasing it while also treating them of other ailments.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Weak to Enuma Elish

Notes: Believes that all the world's sweets should turn into medicine (like cold medicine that's sweet). If someone asks, "Don't you mean you want all the world's medicine to turn into sweets?" her reply would surely be, "Why! Should! Medicine! Turn! Into! Sweets!?"
ChaldeaDex Entry:
Servant #174
Paul Bunyan



Class: Berserker
Gender: Female
Height/Weight: Controlled at will
Alignment: True Neutral
Origin: Urban Legends, United States and Canada
Debut: Learn More with Manga! FGO
Likes: For everyone to spend their days with smiles and happiness, pancakes
Dislikes: People who hate her scare her
Line: “Enchanté... I'm... Paul Bunyan. A Berserker. Pleasure to meet you, Master. Why am I a girl...? How strange.”
Comment: Her height can be measured by eye to be normally above 3m, but the precise values fluctuate during measurement and thus cannot be confirmed.

Giant Lumberjack. A character from North American folklore idealized from American loggers that got fame at the start of the 20th century. In traditions, Bunyan is always described as a tall bearded man who towers average people and is often accompanied by Babe the Blue Ox. It’s said much of North America's characteristic geography was said to have been a result of this person’s actions.

In reality, Bunyan was hardly spoken of during the pioneer era. Presently, the general bulk of the recognized bizarre giant legends were falsifications inserted during the 20th Century. A superficial imitation that carries the name of a folklore hero. It’s unknown why he was summoned as a girl.

Her wish is to turn the entire Earth into an empty lot. Thinking that if everyone can find a place to live, then everyone can become happy.

Parameters
Strength: C
Endurance: A
Agility: C
Mana: E
Luck: E
Noble Phantasm: C

Class Skill
Mad Enhancement: Rank D. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Happy Comrades: Rank A. One’s mere presence cheers others to do hard work.
Bean Soup Lake: Rank A. A supply of bean soup that can heal to an extent.
Popcorn Blizzard: Rank B. One’s enemies can be hit by a storm that decreases their parameters.
Saint Graph Expansion: Rank D. A skill falsely similar to Shapeshift where one can alter their own Saint Graph while keeping their form the same.

Noble Phantasms
Marvelous Exploits: Exploits to be Astonished By: Rank A+, Anti-Army type.
Named after one of her stories, it uses the United States of America itself as a conceptual Noble Phantasm, and converts the history of the founding of the nation into energy to smash enemies, mowing down everything around it... is what its user herself claims but, it's actually just her giant feet stomping down on enemies. It has the most astonishing speed among all Noble Phantasms.
Wisconsin Death Trip: Rank ???, ??? type.
The sublimation of Bunyan’s exploits as a lumberjack, named after a famous non-fiction book of based on photographs of the 19th century. This is a Noble Phantasm that boosts her parameters, makes her crave for blood and turns her traditional axe into a deadly chainsaw. The chainsaw features a cute animal-like design, fitting for such a small girl... well, small as in age, not size.
Dakota Camp: Rank A, Anti-Army type.
A Noble Phantasm possessed by Paul Bunyan. It is a phenomenon in which everyone who strikes even a single conversation with her becomes considered a member of her camp. All members of the camp pick up an ax or shovel, going to work cutting down trees and leveling the ground together. They advance with astonishing efficiency under her leadership.

Attribute: Earth

Traits: Hominidae Servant, Humanoid, Child, Giant, Fairy Tale, Weak to Enuma Elish

Notes: As a Servant, Babe the Blue Ox remains with her, but has become a small spherical ox. Her most frequent sizes are at average child height and 3 meters tall, but she can get much taller than that if she wants. Out of all Servants, Viridi hates her the most.
ChaldeaDex Entry:
Servant #339
Super Bunyan



Class: Alter Ego
Gender: Female
Height/Weight: 156cm/46kg
Alignment: True Neutral
Origin: Urban Legends, United States and Canada
Debut: Fate/Grand Order
Likes: Her friends and the support they give her
Dislikes: Nothing, not even haters
Line: “Enchantée! Servant, Paul Bunyan, I've appeared as an Alter Ego. You can call me, who has manifested in a strong Extra Class, Supérieure Bunyan or Nouvelle Bunyan! Look at this burly body manifested close to its prime! … Huh? For some reason, my height has… Even though I've grown, I've shrunk?”
Comment: She's gotten a little more ladylike...but compared to her original form, doesn't she feel...off?

Giant President. Paul Bunyan has grown, hasn't she? Well, in the sense that she has become more mature. Even though she originates from the pioneering days of the States, she has been able to adapt to the current Internet age her frontier days have brought to the country. Bunyan was always a figurehead to advancement, so the comrades she was making in the past might as well be online friends in the present.

With enough influence, she might even become everyone's president, which is exactly what she sets out to do. In order to help with her campaign, she enlisted the help of two other Servants, a bunny-eared Rider and a gloomy Assassin spy, who have become merged with her own Saint Graph yet can act independently of her. Their True Names remain a secret to "avoid any legal problems" should they ever be revealed.

Her wish would be for all the memories of the cringe she posted on the Internet to be erased from history.

Parameters
Strength: C
Endurance: B
Agility: C
Mana: C
Luck: E
Noble Phantasm: C

id_es
Power of Like!: Rank EX. One's strength is proportionate to their fame on social media.

Personal Skills
Magic Resistance: Rank C. Protection from magic effects.
Item Construction: Rank C. The ability to produce various magical items.
Executive Order: Rank C. The president's order is absolute. A skill that displays leadership and camaraderie with one's allies.
Vision Quest: Rank A. Through glasses, which are the crystals of wisdom, one can experience various mysteries and gain insights.
Let's Spread Maple Syrup: Rank A. A rather unique and unorthodox strategy which consists of slowing down foes using maple syrup.

Noble Phantasm
America's Sweetheart of Darkness: Star-Spangled Symbol that Clears Away the Darkness: Rank A+, Anti-Army type.
A special move she thought of herself, using one vote (like) from her supporters as a conceptual Noble Phantasm, turning that thought into power. Temporarily enlarging herself, with her size being influenced by how many votes she receives, she then uses using overwhelming power to mow down the enemy. It looks like a single strike but it's crazy strong, especially if she has a high number of votes.

Attribute: Earth

Traits: Hominidae Servant, Humanoid, Giant, Fairy Tale, Weak to Enuma Elish

Notes: She has a pet alligator called Mike. Pet name: Mike Fink (yes, that Mike Fink). They may have an old history with one another, and are a pair now, but they really don't have a good relationship. She's the reason he's an alligator in the first place as well.
ChaldeaDex Entry:
Servant #260
Salome



Class: Berserker
Gender: Female
Height/Weight: 159cm/47kg
Alignment: Chaotic Evil
Origin: New Testament, Israel
Debut: Fate/Grand Order
Likes: John the Baptist
Dislikes: Doesn't really have any
Line: "I'm Salome! Salome, the daughter of Herodias. You must be my Master. Nice to meet you. ...Hey, do you like kisses?"
Comment: Her name is never mentioned in the New Testament, but in Antiquities of the Jews, written by Jewish historian Flavius Josephus, the name Salome appears.

The Daughter of Herodias. Salome was the adopted daughter of Herod Antipas, who was one of the four tetrarchs that ruled the Galilee and Perea regions. During this period, Israel was under Roman rule, so he was technically an acting governor. A girl of madness who has drowned herself in love who kisses bloody lips. She is a dancer who captivated even her adoptive father, the king, and she covers herself with a thin veil.

She fell in love with John the Immerser, otherwise known as John the Baptist. Leveraging the fact that her adopted father King Herod was in love with her, she executed a plan to have John all to herself. As King Herod forbade the Baptist from ever setting foot outside his prison, Salome seduced King Herod to convince him to behead John... And so she gained the head of her beloved.

She's not interested in golden chalices since she already has all she needs; John the Baptist's head on a silver platter.

Parameters
Strength: B
Endurance: B
Agility: B
Mana: D
Luck: C
Noble Phantasm: B

Class Skill
Mad Enhancement: Rank C-. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Bloodstained Silver Platter: Rank B+. A platter of silver, which John the Baptist’s head is said to be placed on.
Dance of the Seven Veils: Rank A. A gorgeous dance where Salome dances while taking off her seven veils one at a time. The appearance of her vivacious and elegant limbs dancing around causes various effects to the minds of those watching.
Natural Body (Body): Rank C. A skill falsely similar to the Golden Rule (Body) Skill. By meeting specific conditions, one can shapeshift her physique as they desire.

Noble Phantasm
Femme Fatale Baiser: I Have Kissed Thy Mouth: Rank B, Anti-Unit type.
Its appearance is a crystal skull. The trophy that Salome retrieved at the end of insanity, yearning, and fresh blood, that is the head of John the Baptist crystallized. Although it is usually a hand-held size, it can be freely enlarged or reduced according to the intention of Salome. John the Baptist has a legend of using a variety of magic, and his head is a mysterious mass that tranformed into some kind of Mystic Code. The owner will be able to exercise a variety of magic, even if they do not have magic circuits.

Attribute: Earth

Traits: Hominidae Servant, Humanoid, Weak to Enuma Elish

Notes: She is vicious and cruel, and she is excited at the sight of her loved one's blood. She was just a pure girl during her lifetime, but it's assumed that she manifested in the mental state from the moment she fell in love and went mad.

Rulers
Standard-Bearer who correctly guides the Holy Grail War.
Virtuous warriors summoned by the Holy Grail itself, tasked with governing the rituals of the Grail Wars.

ChaldeaDex Entry:
Servant #59
Jeanne d'Arc



Class: Ruler
Gender: Female
Height/Weight: 159cm/44kg
Alignment: Lawful Good
Origin: Historical Fact, France
Debut: Fate/Apocrypha
Likes: Laying down to sleep in a mountain of hay, praying
Dislikes: Fighting, general studies
Line: “Servant Ruler, Jeanne d'Arc. I'm really glad to meet you!”
Comment: One of the few members of the unique Ruler Class.

The Maid of Orléans. Once a farm girl, she heard the lament of the Christian God and left to join the French army during the Hundred Years War, acting as a person of high rank that led them to many victories. A holy maiden that brought many miracles and strategies in 2 years, she was declared as a national hero and savior by King Charles VII along her trusted comrade Gilles de Rais.

However, everything ended once she was captured and taken as a prisoner by the English they fought against. Blamed to be a witch, she was burnt at the stake at the age of 19. Despite that, the name of Jeanne d'Arc this day is still seen as a symbol of hope and courage made by a simple girl.

She possesses no wish whatsoever, but is more than glad to be of help to others.

Parameters
Strength: B
Endurance: B
Agility: A
Mana: A
Luck: C
Noble Phantasm: A++

Class Skills
Magic Resistance: Rank EX. Protection from magic effects.
True Name Discernment: Rank B. The instant reveal of information regarding other Servants.
God's Resolution: Rank A. Being granted two Command Seals for each Servant.

Personal Skills
Revelation: Rank A. A sixth sense similar to an instinct, it accommodates to a single goal.
Charisma: Rank C. The natural talent to command others.
Saint: Rank B. The acknowledgement of being a saint. This gives a boost to a selected ability.
Restoration of the Brilliant Holy Light: Rank A. To fight in the name of God under the goal of ushering a new era of peace.
At the End of Pure and Clear Prayers: Rank EX. A prayer made to strengthen one's allies which, through a divine miracle, comes true.

Noble Phantasms
Luminosité Éternelle: God is Here with Me: Rank A, Barrier type.
Jeanne’s trusted flag and main weapon of choice, using it as a spear. Jeanne is not the most adept for combat Servant, as such this flag is for the most part meant to be used as a shield that blocks and protects of most blows by absorbing the damage. By raising it, it converts her EX-Magic Resistance into a holy light that encompasses Jeanne and her allies to grant divine protection.
La Pucelle: The Crimson Holy Virgin: Rank EX, Suicide Attack type.
A Reality Marble that represents Jeanne’s death at being burnt at the stake. A Conceptual Weapon, it uses the Sword of St-Catherine, which Jeanne never swung once in her lifetime, as its catalyst, and manifests the flames which once burned her to death. By using this Noble Phantasm, Jeanne loses her own life. But in exchange for her life, she can annihilate anything in existence.

Attribute: Star

Traits: Hominidae Servant, Humanoid, Artoriaface, Weak to Enuma Elish

Notes: Kamui's best friend and one of her Servants. Bad at math. Is secretly glad that Jeanne Alter is a Servant, seeing her as an obnoxious little sister. Is also glad that Jeanne Lily is a Servant, seeing her as a precious little sister.
ChaldeaDex Entry:
Servant #216
Jeanne d'Arc (Summer)



Class: Archer
Gender: Female
Height/Weight: 159cm/44kg
Alignment: Lawful Summer
Origin: Historical Fact, France
Debut: Fate/Grand Order
Likes: Playing with dolphins and whales
Dislikes: Winter
Line: "I have come in answer to your summons. It's me, Jeanne! This time, I'm on vacation as an Archer, so I won't be so formal. Let's enjoy our summer vacation!"
Comment: Her usual persona of a strong leader isn't completely gone, but she is in rather high spirits. Sometimes puts on glasses to become more teacherly (according to her).

Mermaid of Orléans. An alternate form Jeanne takes whenever she wishes to unwind during the summertime. However, even in a swimsuit, she doesn't think much has changed about herself, but everyone else knows that is absolutely untrue. She favors summer over innate goodness, and her ceaseless happy-go-lucky behavior makes it obvious that she is delighted to be enjoying the summer so fully.

She also developed an interest in writing, particularly for romantic comedy manga. However, when people started noticing explosions on every page, overly saccharine rather than bittersweet stories, and a character firing a cannon into someone's smartphone just to get a number, well...she ended up getting a different reputation as a writer.

If she were to wish something from a Holy Grail, it would be the ability to call the ocean wherever and whenever, filling the world with sea water.

Parameters
Strength: C
Endurance: A
Agility: B+
Mana: C
Luck: A
Noble Phantasm: A

Class Skills
Magic Resistance: Rank B. Protection from magic effects.
Independent Action: Rank -. The ability to remain in existence without any magic source for some time. Nullified by Independent Action (Celebrity).

Personal Skills
Endless Enjoy Summer!: Rank A. The spirit where one should enjoy the endless summer with all their energy.
Servant Cheer!: Rank B. The ability to encourage other Servants in battle. However, such cheerful energy could give other people the wrong idea.
Saint of the Waterside (Dolphin): Rank A+. One has developed strong emotional bond with dolphins, allowing usage of them as familiars. Also grants a boost in the strength parameter when near water.
Independent Action (Celebrity): Rank EX. The ability to remain in existence without any magic source for some time due to one's fame. For some reason, one's magical energy continues to be supplied as long as they are near the sea.

Noble Phantasm
Des Océans d'Allégresse: O' Fruitful Ocean, with Great Happiness: Rank A+, Anti-Army type.
Whenever Jeanne prays to the ocean, a phantasmal beast is summoned. Having a connection to a phantasmal beast, she can summon any phantasmal beast related to the ocean and employ their powers. The highlight is the blue whale, which comes crashing down and kills. Some may even call it a Megalodon but Jeanne affectionately calls it "Scrooge". One of the dolphins she can summon goes by the name of "Reece".

Attribute: Man

Traits: Hominidae Servant, Humanoid, Artoriaface, Weak to Enuma Elish

Notes: Very strongly believes that her swimsuit is worn only in celebration of summer, rather than as a personal adornment.
ChaldeaDex Entry:
Servant #93
Shirou Tokisada Amakusa



Class: Ruler
Gender: Male
Height/Weight: 169cm/59kg
Alignment: Lawful Good
Origin: Historical Fact, Japan
Debut: Fate/Apocrypha
Likes: A world where all is cherished
Dislikes: Oppression, domination, slaughter
Line: “Servant Ruler. Shirou Tokisada Amakusa. Do I resemble someone else? A mere coincidence.”
Comment: He is not officially recognized as a saint.

The Youth Saint. A Catholic from the Edo period that, though there are no exact records of his birth, is considered as a Saint in his homeland of Japan. Living in an age were being of said religion could get one executed, that didn’t stop him from creating various miracles and became a guide to many people at the mere age of 15, some tales even claimed that he could well walk on water.

He led the Shimabara Rebellion, an uprising by many other Catholics that ended in him being betrayed and captured. He was executed by being beheaded and his head was put on a spear to show. His last words were that he would be reborn in a hundred years to perform his revenge.

He once held the wish to eradicate everything that is evil in the world.

Parameters
Strength: C
Endurance: C
Agility: B
Mana: A
Luck: B
Noble Phantasm: D

Class Skills
Magic Resistance: Rank A. Protection from magic effects.
True Name Discernment: Rank B. The instant reveal of information regarding other Servants.
God's Resolution: Rank -. Being granted two Command Seals for each Servant. Nullified by God's Resolution (False).

Personal Skills
Revelation: Rank A. A sixth sense similar to an instinct, it accommodates to a single goal.
Charisma: Rank C-. The natural talent to command others.
Baptism Sacrament: Rank B+. A type of magecraft created by the Church.
God's Resolution (False): Rank C++. An artificial version of God's Resolution granted by having been a Master to multiple Servants at once.
Prayer for the Long Journey: Rank A. Before any battle, one will perform a prayer for good fortune to oneself and allies.
Grail of Fiery Heavens: Rank EX. A skill that denotes a connection with the Greater Grail, granting one incredible power.

Noble Phantasms
Twin Arm - Big Crunch: Zero-order Convergence: Rank EX, Anti-Army type.
Amakusa two arms are two separate Noble Phantasms, one capable of recreating his miracle and giving control on darkness, the other creates ne miracles and grants control on light. But if used together for this technique, excessive mana flows through Amakusa’s Magic Circuits and is liberated in a rampage of pseudo-black matter that swallows all beings in the surroundings.
Left Hand - Xanadu Matrix: Left Arm - Foundation of Heaven's Blessing: Rank D, Anti-Unit type.
Amakusa’s left arm is capable of recreating the miracles he accomplished in life. His arms that have inspired hope for his believers through its continuous miracles have become Noble Phantasms. It allows him the manipulation of darkness. He also gets the ability to use any kind of magic to a degree, but even if summoned as a Caster, loses against a first-rate magus like Medea.
Right Hand - Evil Eater: Right Arm - Wickedness Predation: Rank D, Anti-Unit type.
Amakusa’s right arm is capable of creating new miracles aside from those he already did. His arms that have inspired hope for his believers through its continuous miracles have become Noble Phantasms. It allows him the manipulation of light. But also his left arm gives him an ability similar to Eye of the Mind (False), while this right arm gives him one akin to Eye of the Mind (True).
Miike Tenta Mitsuyo: Rank C, Anti-Unit type.
Amakusa’s sword, famous in his homeland. While normally just a simple armament summoned with him, it was enchanted during a Grail War, turning it into a Noble Phantasm. It is a first-rate sword, acknowledged as such by even Servants with their wide-ranging perspectives on all kinds of weapons. The sword can receive powerful strikes from Berserkers without breaking at all.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Weak to Enuma Elish

Notes: During a Holy Grail War, he was the Master of Semiramis, Atalanta and Karna under the alias of Shirou Kotomine. Says to love everything and everyone, but has no problems with killing those he deems evil. It's unknown if he has any kind of relation to Santa Island Mask, Jeanne Lily's teacher, but some theorize on it.
ChaldeaDex Entry:
Servant #242
Astraea (Luviagelita Edelfelt)



Class: Ruler
Gender: Female
Height/Weight: 160cm/49kg
Alignment: Lawful Good
Origin: Mythology, Greece (Astraea), Modern Era, Europe (Luvia)
Debut: Fate/hollow ataraxia
Likes: When justice is served, especially amusing when the criminal gets something taken away
Dislikes: People that have no pride
Line: “I arrived in response to your summons. I am here, the judgement of the scales, the justice of the stars. I am called Astraea, the good side of all eternity. Be prepared, my Master, for even you will be weighed.”
Comment: While the original goddess, modern views of justice have began to influence her attitude

Goddess of Justice and Innocence. Astraea is the virgin Greek Goddess who is meant to embody the principles of justice and all that is good and is associated with the Libra constellation. In that aspect, she’s been made into the figure known as Lady Justice, representation of the law systerm. Like many deities, to be summoned into the Chaldea system, she had to choose a vessel, a talented magus who is named Luviagelita Edelfelt.

Heir of the Edelfelt family, Luvia is a prodigy who made her way into the Clock Tower, meeting her distant cousin and future rival, Rin Tohsaka, who she would clash against with many times. This version of Luvia also has memories from another world, one where she adopted a young Miyu Edelfelt as her little sister.

“A wish? Why would I have that when everything I want is already mine? Ohohohoho~”

Parameters
Strength: A+
Endurance: A+
Agility: D
Mana: EX
Luck: B
Noble Phantasm: A+

Class Skills
Magic Resistance: Rank -. Protection from magic effects.
True Name Discernment: Rank -. The instant reveal of information regarding other Servants. Nullified by Judgement of the Stars.
God's Resolution: Rank -. Being granted two Command Seals for each Servant.

Personal Skills
Territory Creation: Rank A. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank A. The ability to produce various magical items.
Protection of the Libra: Rank A+. The blessing of the Goddess Astraea, developing an absolute physical defense, making one immune to bullets.
Mana Burst (Star): Rank A+. One can gather the energy of the stars themselves to release it in a burst.
Judgement of the Stars: Rank A. As the personification of law, one can trial and judge not only mortals, but even the gods themselves.
Goddess Divine Core: Rank B. Being a goddess from birth. A skill that comprises Divinity, preserves the absoluteness of the mind and the body, repels mental interference and prevents the body from changes and growth.

Noble Phantasm
Custos Morum: The Hour of Judgement Is Here. State Thy Name: Rank EX, Anti-Evil type.
The embodiment of Astraea’s association to the Libra constellation and the balance that measures judgement. When activated, the target is sent to the starry sky, positioned in a large balance in opposite to Luvia, where, if the target is found guilty of committing a crime, would be delivered personal punishment by her, using the power of the constellation to deliver a powerful attack of choice, in Luvia’s case, a piledriver.

Attribute: Sky

Traits: Hominidae Pseudo-Servant, Living Human, Humanoid, Roman, Divine, Weak to Enuma Elish, Immune to Pigify

Notes: “Huh? What the- How is it that that there are three Tohsaka Rins?! Three! This is unacceptable! Quick, I need to also get a swimsuit clone and whatever the other’s meant to be now!”
ChaldeaDex Entry:
Servant #305
Amor (Caren Hortensia)



Class: Ruler
Gender: Female
Height/Weight: 156cm/40kg
Alignment: Lawful Good (allegedly)
Origin: Modern Era, Europe (Caren), Mythology, Rome (Amor)
Debut: Fate/hollow ataraxia (Caren), Fate/Grand Order (Amor)
Likes: Playing the organ, attendance, chastising, rewards
Dislikes: Kirei Kotomine, subordination, reprimands, mistreatment
Line: "Servant, Ruler. I am the Divine Spirit Amor, otherwise known as Caren C. Hortensia, and I have come to answer your summons. Hehe. So this is the famed Chaldea. How wonderfully busy it is. I'm not sure whether I'm fit to preach about love...but we'll have to see, won't we?"
Comment: "No matter what form I take, I am a sister in service of the Lord, but I currently fulfill Amor's duties as well. You consider this conversion to a different faith? Worry not. The Lord is infinite in His love."

Caren Cupid Hortensia. The god of love in Roman myth. A girl named Caren Hortensia was chosen for this Pseudo-Servant's vessel. The combination of Amor's Authority and Caren's personality melded so well together that they were reborn into the miraculous and perfectly fused Divine Spirit Caren! (Or so she claims.)

When Caren was chosen to play Amor's role, the jolt that ran through her body was not revulsion toward a false god, but rather a thunderous sense of duty. Amor may be of a different pantheon, but his role as a messenger of love is an admirable one. Is carrying out that duty with all her heart not the best way to return God's love? And if that means unilaterally altering people's fates, who can blame her for being excited!? ...Burning with a newfound passion for her work, she sets off to bring righteousness to Valentine's Day at Chaldea.

If she were near a wish-granting device, she would not use it to make any wish come true but rather destroy it, deeming such power too dangerous.

Parameters
Strength: C-
Endurance: A+
Agility: B-
Mana: C-
Luck: A-
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank -. Protection from magic effects.
True Name Discernment: Rank -. The instant reveal of information regarding other Servants.
God's Resolution: Rank -. Being granted two Command Seals for each Servant.

Personal Skills
Item Construction: Rank A. The ability to produce various magical items.
Independent Action: Rank A. The ability to remain in existence without any magic source for some time.
Iron-Willed Faith: Rank A. One's faith in their beliefs is unshakeable, believing their very existence is a miracle of the Lord.
Holy Shroud of Saint Valentine: Rank A. A Holy Shroud Mystic Code used to unite lovers.
Golden Arrow: Rank A. An angel's arrow that makes the heart of the person it pierces fill with love. Forcibly so.
Mana Burst (Love): Rank A. A release of mana mustered for the sake of the one's love, for the one who they must protect, for only them.
Goddess Divine Core: Rank B. Being a goddess from birth. A skill that comprises Divinity, preserves the absoluteness of the mind and the body, repels mental interference and prevents the body from changes and growth.
Masochistic Spiritualist Constitution: Rank EX. A constitution which allows demons to possess one's body regardless of their will, like a phenomenon where demons are revived and accidentally incarnated.

Noble Phantasm
The Greatest Hits - "Calling Agape": Universal Free Infinite Love: Rank EX, Anti-Unit type.
The title of the Noble Phantasm refers to Caren's attitude regarding this ability, as she will blast anyone away for free. When activated, Caren transforms into an agent of agape, the universal love of God, and unleashes a divine punishment attack that shines light onto her enemies, damaging them severely. By all appearances, it's an Anti-World Noble Phantasm, but Caren insists that it's Anti-Unit.

Attribute: Sky

Traits: Hominidae Pseudo-Servant, Living Human, Humanoid, Roman, Divine, Weak to Enuma Elish, Immune to Pigify

Notes: Scathing. Clear-eyed. Abusive. Promiscuous. Ruthless. Caren has been described in these terms, but above all, she is a saint who is girlishly innocent at heart. Her powerful conviction and faith stem from her lifelong dedication to her Lord in Heaven and all the souls He loves. Was once the Master of Cú and Gilgamesh.

Avengers
Vigilante and Heroic Spirit of Vengeance.
Vindictive warriors that bears great hatred in the past, the embodiment of hatred itself.

ChaldeaDex Entry:
Servant #96
Edmond Dantès



Class: Avenger
Gender: Male
Height/Weight: 190cm/88kg
Alignment: Chaotic Evil
Origin: Literature, France and Italy
Debut: Fate/Grand Order
Likes: Is there even any meaning to it?
Dislikes: This world, anything and everything
Line: “You called me! The incarnation of vengeance! The jet black resentment. Extra class, Avenger!”
Comment: His catchphrase is "Wait and hope."

The Count of Monte Cristo. Main and eponymous character from Alexandre Dumas’ most famous work, Dantès was once a sailor who lived a decent lifestyle along his love Mercedes. Until he was framed by a crime he didn’t commit. He was imprisoned in the Château d'If, swearing revenge on those that framed him. In there, he learned many things from the imprisoned monk Abbe Faria.

Escaping, he would later amass a fortune as the now known Count of Monte Cristo, getting back to Paris later. There he would commit his planned and determined revenge over those that framed him and turned his life into a hell, but at the end, even someone like him could find salvation

As for his wish, having already performed all of his revenge leaves him with none.

Parameters
Strength: B
Endurance: A+
Agility: C
Mana: B
Luck: -
Noble Phantasm: A

Class Skills
Avenger: Rank A. To gather people's hatreds and grudges onto oneself, providing the ability to gain more power the more hurt one gets.
Oblivion Correction: Rank B. Never forgetting one's grudges and hate. Manifests in the high chance of critically hurting an opponent.
Self-Healing (Magic): Rank D. Magical energy endlessly gushes forth until revenge is taken, granting a limited healing factor.

Personal Skills
Determination of Steel: Rank EX. A strong mentality to ignore pain and endure superhuman speeds, it comprises Bravery with Calm and Collected.
Golden Rule: Rank A. The ability to amass fortune.
The Treasure of Monte Cristo: Rank A+. The possession of unfathomable fortune which can be used to fund any revenge schemes.
Wisdom of Predicament: Rank A. The ability to make the right decisions on tight situations.

Noble Phantasms
Enfer Château d'If: Tyger, Tyger, Burning Bright: Rank A+, Anti-Army type.
The mental strength Dantès had in his imprisonment sublimated into a Noble Phantasm. He realizes a super high-speed action that makes seems like a "time halt" is being employed. Firing thousands of beams at his opponent to finish in just one blow, all fired by him at speeds so high it looks like there’s multiple of him. For this, it’s said he can escape prisons such as time and space.
Monte Cristo Mythologie: The King of the Cavern: Rank C, Anti-Unit type.
The way of life of Edmond Dantès turned into a constantly active Noble Phantasm. Acting as an incarnation of revenge, his body that manifested as an Avenger was converted into a Noble Phantasm. It allows him to attack through a tenacious body and magical energy. It also allows him to conceal his parameters and class, displaying false information to others, even the Rulers.
Attendre Espérer: Wait and Hope: Rank B, Anti-Unit type.
The manifestation of Dantès’ salvation at the end of his legend, where he gave all his belongings. It allows him to fully heal a target that is near death and temporary rise up all their parameters. On Dantès himself, this Noble Phantasm makes him immune to poisons, it also allows him to fire a powerful beam made from the despair and sorrows he has accumulated during his years in prison.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Weak to Enuma Elish

Notes: Zephyr's Servant and Reapermon's Tamer. Although this is the Edmond Dantès that was saved, his tales of revenge are so tied to him he manifested as an Avenger anyway. In life, he met the vampire known as Roa and killed him, burning his soul. It’s said the only one that could keep check on him in life was his slave Haydée.
ChaldeaDex Entry:
Servant #409
The Count of Monte Cristo (Edmond Dantès)



Class: Avenger
Gender: Male
Height/Weight: 185cm/75kg
Alignment: Chaotic Evil
Origin: Literature, France and Italy
Debut: Fate/Grand Order
Likes: For this Spirit Origin, that's already meaningless...
Dislikes: Grudge, hatred… Precisely because he's an Avenger, he knows their taste
Line: "… Good grief, you surprise me. I doubted my eyes about what was happening. But, fine then. If you truly request it from your heart! It will only be for the slight time until I disappear, but these flames... You may use them to your heart's content!"
Comment: The sword he wields as a weapon was used at some point during his lifetime, but it is not mentioned in Dumas's work.

Monte Cristo's Determination. The Avenger with the highest level of fame in the world. The Count of Monte Cristo, who became a new Spirit Origin as the King of the Cavern. Manifesting as a Spirit Origin that could be called the concept of an Avenger, it is somewhat closer to the way he, who once staged a revenge drama in Paris, existed compared to the King of the Cavern, Edmond Dantès.

Although the two Spirit Origins are different individuals, they are essentially the same person. They have merged into one and have been divided into two separate existences. One is the "Determined Count of Monte Cristo," who brings seven trials for the sake of fulfilling their duty, and the other is the "Regretful Count of Monte Cristo," who worries about the hardships of a journey. This one is the Spirit Origin of "Determination."

Whatever he wishes for, he wants to have it come true by his own efforts, as he would feel nothing from taking shortcuts.

Parameters
Strength: B
Endurance: B
Agility: A+
Mana: B
Luck: ?
Noble Phantasm: A

Class Skills
Avenger: Rank B+. To gather people's hatreds and grudges onto oneself, providing the ability to gain more power the more hurt one gets.
Oblivion Correction: Rank EX. Never forgetting one's grudges and hate. Manifests in the high chance of critically hurting an opponent.
Self-Healing (Magic): Rank D. Magical energy endlessly gushes forth until revenge is taken, granting a limited healing factor.

Personal Skills
Determination of Steel (Flame): Rank EX. A strong mentality to ignore pain and endure superhuman speeds, manifested with flames.
Monte Cristo Mythologie: The King of the Cavern: Rank C. One's way of life turned into a skill, acting as an incarnation of revenge itself. Unlike the Noble Phantasm of the same name, it must be consciously activated.
Fourteen Stones: Rank A. The secret treasure hidden in a cavern on Monte Cristo Island: an improbable artifact sought by the Assembly of the Eighth Sacrament. One of the ultimate works of arcane mysticism, capable of remaking men into kings of fire.

Noble Phantasms
Paradis Château d'If: O' You, Conquer the Brilliance Road: Rank B, Barrier/Trial type.
The spirit of the King of Gan Cave is an impregnable fortress with golden walls, and at the same time, it is a prison from which no one with a life can escape. By entering the spirit of a target within range, seizing, eroding, and assimilating the spirit of the target, it constructs a subspecies Reality Marble to put the target to the test. In order to release it, the Holy Grail or a similarly powerful magical resource is required.
Paradis Château d'If: O' Stars, Conquer the Brilliance Road: Rank A, Anti-Unit type.
Strictly speaking, it is similar to his aforementioned first Noble Phantasm, but is exceptionally registered as a separate one because its performance changes drastically when used for attack. After leading the target into his own prison, he moves at ultra-high speed to get closer to the target and continuously attacks before restraining the target with his claws. By letting his magical power run amok, he causes the target to explode. Although powerful, it is not the true value of this Noble Phantasm. Its real value lies in its ability to always hit its mark

Attribute: Earth

Traits: Hominidae Servant, Humanoid, Weak to Enuma Elish

Notes: This version of Edmond Dantès is a Spirit Origin that is both ruthless and merciless as a killer.
ChaldeaDex Entry:
Servant #106
Jeanne d'Arc (Alter)



Class: Avenger
Gender: Female
Height/Weight: 159cm/44kg
Alignment: Chaotic Evil
Origin: Historical Fact, France
Debut: Fate/Grand Order
Likes: Denying God in front of believers
Dislikes: Believing
Line: “Servant, Avenger. I answered your summoning.…… Why do you make this face? Here, the written contract.”
Comment: One of the few members of the unique Avenger Class.

The Dragon Witch. Jeanne d'Arc is a saint. She fought for her people in the name of the Christian God and died with no regrets, as such, there should not exist any possibility to corrupt or summon a twisted version of her. This here is actually the manifestation of the perfect vision that Jeanne’s once comrade Gilles de Rais had of her, one that has removed all her good traits upon her death.

Sadistic in battle and spreading chaos, Jeanne Alter can summon dragons to aid her, a reflection of how she’s anything but a saint, as in ancient stories, saints dealt with draconic threats. Despite all of this, a few think that she possibly still retains some good of her original-self hidden inside her.

She says that she wishes the destruction of humanity. What she really wants? To not be left alone.

Parameters
Strength: A
Endurance: C
Agility: A
Mana: A+
Luck: E
Noble Phantasm: A+

Class Skills
Avenger: Rank B. To gather people's hatreds and grudges onto oneself, providing the ability to gain more power the more hurt one gets.
Oblivion Correction: Rank A. Never forgetting one's grudges and hate. Manifests in the high chance of critically hurting an opponent.
Self-Healing (Magic): Rank A+. Magical energy endlessly gushes forth until revenge is taken, granting a limited healing factor.

Personal Skills
Self-Modification: Rank EX. The ability to modify one’s body.
Dragon Witch: Rank EX. The ability to command dragons.
Ephemeral Dream: Rank EX. The manifestation of an unreachable dream. A lifeform born from illusions because of an individual’s desire.
Magic Resistance: Rank EX. Protection from magic effects.
Charisma: Rank E. The natural talent to command others.

Noble Phantasm
La Grondement Du Haine: Roar, O Rage of Mine: Rank EX, Anti-Army Type.
Unlike her normal self, Jeanne Alter steams high hatred over her execution, which is sublimated in a Noble Phantasm that releases the flames that killed her. Surrounding the opponent, a hell is unleashed. If this wasn’t enough, multiple stakes of hatred will protrude where they’re standing to impale them multiple times. Also shall she receive any damage, the attack reflects it amplified.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Artoriaface, Weak to Enuma Elish

Notes: Black's current Tamer. She sees Jeanne as some kind of annoying older sister, but don’t tell anyone that! Has uniquely been summoned by Drakkon as a Ruler and, after some tampering with her Saint Graph to become a more fitting class, has retained her skills as an altered Ruler.
ChaldeaDex Entry:
Servant #219
Jeanne d'Arc (Alter) (Summer)



Class: Berserker
Gender: Female
Height/Weight: 159cm/44kg
Alignment: Chaotic Summer
Origin: Historical Fact, France
Debut: Fate/Grand Order
Likes: Manga
Dislikes: That damn holy maiden-turned dolphin girl
Line: “I'm sure you've already witnessed my greatness. I'm going to just straight-up beat your enemies into the ground. Just don't forget that I won't be working in winter.”
Comment: Her katanas are "Arashi Seventy-Two Flashes" and "Great Black Poisonous Dragon Million Destructions (Black Mamba)"

The (Summer) Dragon Witch. To compete with the woman that (only) she calls her destined rival, Jeanne d'Arc Alter changed into a swimsuit. She may have changed from an Avenger to a Berserker, but that doesn't really seem to have affected her personality much. If one wished to nitpick, one could say that she's picked up a few hobbies, and she now likes to toss German words into everything.

After learning that Jeanne was trying to make her own manga, Jeanne Alter followed suit, becoming obsessed with the idea of making the perfect manga to show her other self that she's much better than her. To that end, she founded Gespenst Ketzer (Phantom Heretic) as her own independent company from which she would create her own self-proclaimed masterpieces.

She just wants a calm dream for once... and to be better at drawing manga.

Parameters
Strength: B
Endurance: D
Agility: A
Mana: B
Luck: D
Noble Phantasm: EX

Class Skill
Mad Enhancement: Rank EX. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Fallen Witch: Rank A+. A transformation of the Dragon Witch skill. It no longer allows one to command dragons, but it will grant greater power.
Schwarzwald Falke: Rank B. A supposedly mysterious power which translates to "falcon of the black forest". The name has no meaning other than the fact that it sounds somewhat cool.
Meurs Où Tu Dois: Rank EX. One is looking for a place to die. Even if it is not a comfortable, calm one, even if it is a vicious one full of despair, one shall fight on every day, hoping that it is a death they can come to terms with.

Noble Phantasm
Völkermord Feuerdrache: Incinerated Heaven's Law - Massacring Dragon: Rank A+, Anti-Army Type.
A Noble Phantasm born out of Jeanne Alter's desire to compete with Jeanne d'Arc: whereas Jeanne invokes the ocean, Alter invokes the mountain; the water, the fire. Using her former power as a dragon witch, she summons something that looks kind of like a black dragon, spewing calamity all over the place. We all know why it's in German, right?

Attribute: Man

Traits: Hominidae Servant, Humanoid, Artoriaface, Weak to Enuma Elish

Notes: Tries her absolute best to look as cool as possible. Sometimes she's successful, other times she fails in hilarious fashion. Is far more approachable than her Avenger self due to lacking the class that makes her hateful and filled with vengeance.
ChaldeaDex Entry:
Servant #107
Angra Mainyu



Class: Avenger
Gender: Male
Height/Weight: 167cm/58kg
Alignment: Chaotic Evil
Origin: Zoroastrinism, Persia
Debut: Fate/hollow ataraxia
Likes: Humans since their sins sustain him
Dislikes: A hardcore Ally of Justice
Line: “Heya! The weakest Heroic Spirit Avenger, has answered your summons!”
Comment: "Please gentlemen, let me borrow your hands. Everyone's convenient villain has entered the stage, so let's us please give him a magnificent welcoming--- or so, ehehehehehe!"

All The World's Evils. In the doctrine of Zoroastrinism, he was the personification of everything that is evil, you may as well call him their equivalent of Satan. The truth is, he was just a villager, one that was picked by his village randomly to be blamed for everything that cursed the world. He was tortured on the most inhumane ways possible until he died, gaining a hatred for humanity.

So he became what they said, the personification of everything evil. At a certain Holy Grail War, he was summoned and dispatched quickly, but his spirit went to inhabit the interior of the Holy Grail, gaining influence over it, causing any wish granted by it to cause chaos and have him reborn.

He wishes for his true self in the Holy Grail to be born so it would spread chaos and turn the world in ruin. Or at least he says when asked, but deep inside, what he truly wishes for is to simply have a normal life, one where he can live in peace.

Parameters:
Strength: E
Endurance: E
Agility: A
Mana: D
Luck: E+
Noble Phantasm: C

Class Skills
Avenger: Rank A. To gather people's hatreds and grudges onto oneself, providing the ability to gain more power the more hurt one gets.
Oblivion Correction: Rank A. Never forgetting one's grudges and hate. Manifests in the high chance of critically hurting an opponent.
Self-Healing (Magic): Rank E. Magical energy endlessly gushes forth until revenge is taken, granting a limited healing factor.

Personal Skills
Tawrich: Left Hand Grinder: Rank C. A weapon in the shape of demon fangs.
Zarich: Right Hand Grinder: Rank C. A weapon in the shape of beast claws.
Murderous Intent: Rank A. An increase in speed at the cost of one’s health when trying to kill someone.
The End of Four Nights: Rank EX. An ability to make the opponents confused with a Bounded Field that repeats the last present days they lived.

Noble Phantasm
Verg Avesta: False Copy of Inscribed Creation: Rank C-, Anti-Unit type.
As a Servant whose legend was made by his own torture, it makes sense that his Noble Phantasm would be a wound-sharing primal curse that transforms him into a werewolf but has no rise in parameters, a very simple thing. A technique that even Angra considers worthless, its biggest weakness is that to deal all the damage back, Angra needs to remain alive, really difficult.
Unlimited Raise Dead: Infinite Ruin: Rank EX, Anti-World type.
The use of Angra’s The End of the Four Nights skill. Also known as The Wall of the Torus World, it’s a Bounded Field that traps the opponent in a loop where they have to relive the last four days of their lives. Originally not part of his legend nor a Noble Phantasm, he used it in a world to trap his own Master so he could make the Holy Grail War go as he planned, but was stopped.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Weak to Enuma Elish

Notes: Shirou's Servant. He based his appearance on Shirou over an experience in another world. Is the weakest and most pathetic Servant, as while he excels in killing humans, against Servants and other beings he's not much useful. The other contender for worst Servant, Mata Hari, can't kill humans that well in comparison and has worse stats than him, making her fail more in combat, but makes up for it in her ability to charm, having a powerful Master and being the Trainer of an Ultra Beast.
ChaldeaDex Entry:
Servant #147
Medusa (Gorgon)



Class: Avenger
Gender: Female
Height/Weight: 172+??cm/57+??kg
Alignment: Chaotic Evil
Origin: Mythology, Greece
Debut: Fate/hollow ataraxia
Likes: The suffering of humans
Dislikes: Mirrors
Line: “... Hm. Avenger, Gorgon. Use me as you please. I will use you as I please too. Won't it be such a sight as to which of us will have our final fates exposed first?”
Comment: The recorded height and weight values belong to the Rider Medusa. Gorgon's are visibly higher, but no one dares to measure her to see just how much higher they are.

The Monster of the Shapeless Isle. The three Gorgon sisters were born from the Greek gods Ceto and Phorcys to be adored by humanity. However, the youngest one, Medusa, was incomplete as a goddess and became a target for mockery, with even the god Poseidon taking advantage of her. This culminated with the goddess Athena turning her into a serpent and petrifying evil monster.

This is Medusa in that state, a cruel monster that seeks nothing but vengeance and death to all those that get in her way. The monster even devoured her sisters and terrorizes the island she resided, until her confrontation with the hero Perseus who struck her down by beheading her.

She just wishes to recover her previous form and live finally at peace.

Parameters
Strength: A++
Endurance: A++
Agility: B
Mana: B
Luck: D
Noble Phantasm: A

Class Skills
Avenger: Rank B. To gather people's hatreds and grudges onto oneself, providing the ability to gain more power the more hurt one gets.
Oblivion Correction: Rank C. Never forgetting one's grudges and hate. Manifests in the high chance of critically hurting an opponent.
Self-Healing (Magic): Rank A. Magical energy endlessly gushes forth until revenge is taken, granting a limited healing factor.

Personal Skills
Monstrous Strength: Rank A+. A huge boost on the strength parameter.
Demonic Mutation: Rank B. A curse that transformed one into a horrible monster.
Mystic Eyes: Rank A++. Possession of special eyes that are capable of interfering with the outside world.
Scream of Awe: Rank A++. A roar that arouses another's instinctive awe as a living being.
Huge Monstrosity's Outrage: Rank EX. A level of rage and madness befitting that of a large monster.

Noble Phantasms
Pandemonium Cetus: Forced Seal, Pandemonic Temple: Rank A+, Anti-Army type.
The Gorgon Medusa’s true form. The best way to describe this creature is that of a Demon God, a repulsive mass of tentacles with a single red eye she can use to petrify the opponent. At the same time, she’s still capable of using her Breaker Gorgon Noble Phantasm in this state, which allows her to create illusions and nightmares on her target. This was how she looked when she was killed.
Breaker Gorgon: Self Seal, Temple of Darkness: Rank C+, Anti-Unit type.
A Bounded Field that Medusa can deploy in regards to her Mystic Eyes. Aside from turning people into stone or paralyze them, Medusa is also capable of creating illusions, this by catching its targets inside to become trapped within the mind of the user and removing any abilities they possessed in the outside world. In a way, this also makes her able of altering the subconscious.

Attribute: Earth

Traits: Demonic Beast Servant, Non-Hominidae Servant, Humanoid, Threat to Humanity, Weak to Enuma Elish

Notes: Cyberdramon's Tamer. Despite having a grudge against humanity, she considers children to be innocent and likes their company. While she is jealous of her two younger counterparts, she is glad to see Euryale and Stheno alive, as she was already too crazy to control her actions when she killed them and missed them dearly.
ChaldeaDex Entry:
Servant #158
Lobo and the Headless Horseman (Hessian Lobo)



Class: Avenger
Gender: Male (both)
Height/Weight: 181cm/99kg (Headless Horseman, neck is excluded)
Alignment: Chaotic Evil (both)
Origin: Historical Fact, United States (Lobo), Urban Legends, Germany (Headless Horseman)
Debut: Fate/Grand Order (both)
Likes: Killing humans
Dislikes: Being hunted
Line: “Ggrrrrrr…” -Howls-
Comment: Unlike actual history, the King of Currumpaw surpasses 3m in length.

The King of Currumpaw and the Headless Rider. Lobo was the alpha male of his wolf pack who lived in New Mexico along his mate, Blanca. His story was written by his hunter, Ernest Thompson Seton, as how the cunning wolf evaded and outsmarted all his attempts of capturing. Until Blanca was killed, that is. Lobo was captured and died shortly. He still harbors hatred towards humanity.

The Headless Horseman is a specter from The Legend of Sleepy Hollow, a Hessian soldier who had his head shot off by a cannonball during the Revolutionary War. Despite their different origins, an experiment made them become a single Servant, an anomaly only catalogued as a "Phantom."

The wolf only wishes to see his mate once more, even if he needs to kill for it. As for the ghost, he wants a head and he's not picky about which one.

Parameters
Strength: A+
Endurance: B+
Agility: A+
Mana: E
Luck: D
Noble Phantasm: B+

Class Skills
Avenger: Rank A. To gather people's hatreds and grudges onto oneself, providing the ability to gain more power the more hurt one gets.
Oblivion Correction: Rank B. Never forgetting one's grudges and hate. Manifests in the high chance of critically hurting an opponent.
Self-Healing (Magic): Rank B. Magical energy endlessly gushes forth until revenge is taken, granting a limited healing factor.

Personal Skills
Fallen Demon: Rank A+. One’s seek for revenge has turned them into a horrible demon.
Monstrous Strength: Rank B. A huge boost on the strength parameter.
The One Who Wears Death: Rank A. An authority upon death based on the act of being a haunting ghost.
Homesick White Wolf: Rank EX. A skill that can make oneself feel uncomfortable around humans, dealing more damage against them.
Animal Dialogue: Rank A. Ability to understand and communicate with animals.
Transparency: Rank D-. An ability to physically turn the human body transparent through drug administration.

Noble Phantasm
Frieren Scharfrichter: Execution of the Far-Away One: Rank C+, Anti-Unit type.
The manifestation of anger and hatred from both Lobo and the Headless Horseman into an attack, it has been sublimated as a Noble Phantasm whose purpose is to behead the opponent like the Horseman. By adding deviations to the world subtly within the range of their target, they form a situation that makes the head easier to cut. Cutting the neck with a single blow, the absolute killer.

Attribute: Earth

Traits: Demonic Beast Servant, Non-Hominidae Servant, Humanoid (Headless Horseman), Animal (Lobo), Wild Beast (Lobo), Fairy Tale, Weak to Enuma Elish

Notes: Viridi's Servant. Classified as an Avenger since Lobo is the dominant one of the two. Had it been the Headless Horseman instead of him, they would've been a Rider. Being the first animal to be summoned as a Servant and his hatred over humanity made Viridi take an interest on Lobo way before they contracted.

Beasts
The Beasts of Calamity symbolizing the Seven Evils of Man.
The archetype of the Heroic Spirit Summoning System as well as the enemies of the Grand Servants.

ChaldeaDex Entry:
Servant #149
Tiamat (Beast II)



Class: Beast
Gender: Female
Height/Weight: 160cm~74,000,000km²/Immesureable
Alignment: Chaotic Evil
Origin: Mythology, Mesopotamia
Debut: Fate/Grand Order
Likes: Humanity, her own children
Dislikes: Her own destructive instincts
Line: “Aa---Aaaaa--------”
Comment: The black mud is also included on Tiamat’s height. However, since the mud is made of imaginary numbers, its weight cannot be measured. On the other hand, its volume is unlimited. The point is, she can be like a walking pocket fourth dimension.

The Primordial Mother. Tiamat appears in legends as a Goddess of the Ocean and chaos bringer serpent in Mesopotamian mythology. Deemed as one of humanity’s 7 greatest evils in all of mythologies, Tiamat is but a mere being who only follows her instincts. To her, humanity is an alien concept, the gesture being returned by them. Logically, that would make them enemies.

Likewise, Tiamat is deemed to be the mother of everything, she’s capable of producing horrible monstrosities or even beautiful creatures from her womb at will. While it may sound contradicting for her to create life, it’s only humans, rational beings capable of thought, that contradict her.

She wishes the extermination of humanity to build a world based on her primal instincts.

Parameters
Strength: A
Endurance: EX
Agility: C
Mana: A++
Luck: EX
Noble Phantasm: -

Class Skills
Authority of the Beast: Rank A. A skill that deals more damage to anything coming from Humanity or Gods.
Independent Manifestation: Rank B. The ability to sustain oneself's existence.
Nega-Genesis: Rank A. Resistance against attacks from Humanity. Negates the Noble Phantasms of anyone with Man or Star attribute.

Personal Skills
Self-Modification: Rank EX. The ability to modify one’s body.
Sea of Life: Rank EX. A skill that shows one is a personification from the Sea itself, expressing one's Divine Authority.
Monstrous Strength: Rank A++. A huge boost on the strength parameter.
Self-Sealing: Rank C++. One can conceal the extents of their true power by choice.

Noble Phantasm
Nammu Duranki: Children, Follow the Rules of Creation: Rank EX, Anti-Humanity type.
Tiamat monstrous form that appeared in many of her tales, a beast of destruction that can barely be hurt unless you are someone of tremendous power like Gilgamesh or Enkidu. Part of this Noble Phantasm is a black mud she oozes, similar in nature to that of the corrupted Holy Grail, anyone who touches it is either killed or becomes a slave, a simple mindless puppet robbed of thought.

Attribute: Beast

Traits: Demonic Beast Servant, Non-Hominidae Servant, Humanoid, Animal Characteristics, Divine, Dragon, Massive

Notes: Out of all the Evils of Humanity, she represents "regression." Became good friends with Sothis, the Progenitor God of Fódlan due to their common ground as mothers of life as well as being Beast candidates. As a consequence of her summoning in Chaldea’s system, Tiamat has been granted a greater intellect than usual, allowing her to better comprehend humans, and her wish of destruction has been reduced significantly. However, all her abilities and skills have been nerfed considerably, an effort from Alaya to put her on a leash.
ChaldeaDex Entry:
Servant #376
Larva/Tiamat



Class: Alter Ego
Gender: Female
Height/Weight: Around 140cm/40kg+5kg (Little Girl Form), around 160cm/50kg+10kg (Adult Form)
Alignment: Chaotic Evil
Origin: Mythology, Mesopotamia
Debut: Fate/Grand Order Arcade
Likes: Children (thinks they're cute), humanity
Dislikes: Humanity despite also loving them
Line: "I'm Mom… No, that's wrong, that's my position. My name is Tiamat. I've come as an Alter Ego. Surprised, humanity? If you perish, my defeat will become meaningless. That's why I felt like helping you out. You're happy, humanity. Good."
Comment: Her weight within the Imaginary Sea cannot be measured, but in her Alter Ego state, her weight is proportionate to her physique. The "+" is the weight of her horns. According to Tiamat herself, "They are a little heavy".

Mother of Genesis. In an alternate universe, the Primordial Mother Tiamat, also known as Beast II, was awoken during the Incineration of Humanity, desiring the return of humanity to her side as her children. But through the efforts of a brave Master, various Heroic Spirits and the denizens of Babylonia, she was defeated, and returned to sleep in imaginary space.

Humiliated and ashamed of her loss, Tiamat nonetheless accepted her defeat, marking the end of humanity’s childhood. However, she also decided that humanity’s extinction would reflect poorly on her and her own defeat at the hands of her children. As a result, Tiamat created a “Larva”, a juvenile offshoot of her power, which would serve as her way of providing assistance to humanity whenever she deems her assistance to be required.

While she is in a juvenile state, she still sees herself as the mother of humanity and want to be the best she can be in that role.

Parameters
Strength: C
Endurance: C
Agility: D
Mana: A
Luck: EX
Noble Phantasm: EX

id_es
Rather than any given skill, Tiamat's id_es is instead her Enkidu Noble Phantasm.

Personal Skills
Authority of the Beast: Rank C. A skill that deals more damage to anything coming from Humanity or Gods.
Independent Manifestation: Rank D. The ability to sustain oneself's existence.
Self-Modification: Rank EX. The ability to modify one’s body.
Infantile Regression: Rank A. A skill that reverts the user back to a juvenile state.
Sea of Blue Stars: Rank A. A version of the Sea of Life skill that is more geared towards protecting and nurturing humanity.
Eye of Blue Star: Rank B. Something harboring the will of the planet, or perhaps the light dwelling within the intelligent lifeform that is the power of the planet itself. The Earth version of what humans call "Mystic Eyes".
Eye of Red Star: Rank B. A more hostile and offense-oriented Mystic Eyes of the Planet. It changes one's attack power and Magical Energy attribute while conferring a powerful curse to every target in sight.
Goddess Divine Core: Rank EX. Being a goddess from birth. A skill that comprises Divinity, preserves the absoluteness of the mind and the body, repels mental interference and prevents the body from changes and growth.

Noble Phantasms
Nammu Duranki: O' Resolute Child, Defy the Laws of Creation: Rank EX, Anti-World type.
A deployment of Nega-Genesis. An extremely simple and physical Attack Noble Phantasm where she temporarily returns to the Sea of Life, manifests in her Draconic Saint Graph, and pulverizes her enemies with a Mana Burst from a gigantic Saint Graph. Using this Noble Phantasm uses up most of Larva/Tiamat's strength, causing her to switch to "spoiled child mode" afterwards.
Enkidu: The Chain of Heaven: Rank ???, Anti-Divine type.
When Gilgamesh’s friend Enkidu died, their body of soil crumbled and left this chain, considered by Gilgamesh his most precious treasure. However, due to a singularity from another timeline, Tiamat also has a connection with Enkidu, allowing her to also use the chains. Much like Gilgamesh's, the highest the divinity is, the most effective the chain is. If used against someone with no divinity, it’s only is a tough chain.

Attribute: Star

Traits: Demonic Beast Servant, Non-Hominidae Servant, Humanoid, Animal Characteristics, Divine, Dragon, Massive

Notes: Acts as a terminal for Tiamat's original Beast form, having been created with the explicit purpose of adapting to this world. This notably allows her to properly communicate with human languages, something she is too primordial for even with Servants usually being able to learn them.
.

Moon Cancers
A title bestowed to partners and caretakers of humanity linked to the world of the Moon.
Their primary goal is to ensure mankind meets a peaceful end before passing the torch to the next dominant species.

ChaldeaDex Entry:
Servant #166
Black Blossom (BB) but I don't mind if you call me BaeBae



Class: Moon Cancer
Gender: Female
Height/Weight: 156cm/46kg
Alignment: Chaotic Good More adequate than Lawful, don't you think?
Origin: Far Side of the Moon, Moon Cell
Debut: Fate/EXTRA CCC which was never localized
Likes: “Things that I like...? Senpai, of course! Oh, but there are many different kinds of senpai. For example, there are hopeless ones and reliable ones. I'll let you guess which kind you are”
Dislikes: “I dislike humans. I thought it was obvious”
Line: “I've come to Chaldea, boundaries between worlds be damned! You've summoned Moon Cancer BB-chan, the butterfly of the moon! Well, I'll probably won't be staying for long, but let's get along, my pathetic little Master-san!”
Comment: "To tell the truth, being a Ruler would have been preferable, but I called it off. A framework in which even the Gamemaster is bound by rules; that is just a machine. For the sake of love, BB-chan will choke back her tears and torment all of humanity!"

Mysterious Black Magus. Black Blossom, or BB for short, is- Hello, dumb humans, it's me, BB-chan~ I have hacked here so I could tell you about myself~

I'm a health & care AI spawned from this meek called Sakura Matou, I represent her feelings for my dear senpai Hakuno Kishinami~ I was created by this stupid bimbo called Kiara Sessyoin who should rot in hell~ She wanted me to kill everyone and be a distraction while she got a Holy Grail, but BB-chan woud have none of that and became a Gamemaster! If that's what you made me for, don't be surprised at me going to kill you~

I created five slaves from my emotions by mixing them with Goddesses compatible to them. Overkill? What's that? Anyway, I then made my home in a Labyrinth in the Far Side of the Moon because why should a Gamemaster like me bend by the rules? Then Kiara came in and absorbed me in the True Ending, but I messed with her from the inside! Ha!

My wish? Oh, just to have Hakuno-senpai for me and myself in the best world ever~


Parameters
Strength: (Equivalent to E) Who needs brute force when you can cheat?
Endurance: (Equivalent to C)
Agility: (Equivalent to D) I don't want to end like Sahnic anyway
Mana: (Equivalent to A)
Luck: (Equivalent to EX) Qrow immunity right here~
Noble Phantasm: A

Class Skills
Magic Resistance: Rank B. Protection from magic effects. Now if this had any significance in-game...
Item Construction: Rank A. The ability to produce various magical items. Stunning~
Territory Creation: Rank A. The ability to build a special terrain that is advantageous to oneself as a magus. Time to spam my NP~

Personal Skills
Self-Modification (Affection): Rank EX. The ability to modify one’s body all for the sake of one's beloved. Crits power, go!
Domina Coronam: Ten Crowns: Rank D (Downed from EX). An authority symbolizing the 10 evil kings of Rome. I had this downgraded because otherwise, things would be too easy.
Aurea Poculum: Golden Grail: Rank C (Downed from EX). A counterfeit Grail that has become genuine and can grant wishes. It's a stun skill... Seems the devs lacked ideas at the moment, but who's complaining~?
Potnia Theron: Conception of All Animals: Rank EX. A skill that gives its user the authority of the Earth Mother Goddess. Goes completely unused in F/GO. Probably for the best since it's another cheat skill.

Noble Phantasms
Cursed Cupid Cleanser: C.C.C.: Rank A, Anti-Unit type.
Listen to this, I was possessed by the Moon Cell, granting me Bill Cipher levels of power and a super powered NP to rewrite all reality~! But even I have limits, zero challenge is too boring, so I downgraded it on purpose. Now, BB-chan transforms into a cute nurse while dragging my enemies to my Reality Marble, BB Channel, injecting them with various ascension materials. It’s fun to see their humiliated faces~ And it charges the party NP gauges too!
Cursed Cutting Crater: C.C.C.: Rank EX, Anti-Planet/Anti-World type.
Remember the super overpowered NP I mentionned right above? This is the one. I'm not even gonna bother explaining why it's super broken and reality-bending because I don't really care about using it anymore anyway. Just know that if I yell this NP's name, you're as good as dead~

Attribute: Man

Traits: Hominidae Servant, Humanoid, Weak to Enuma Elish, Immune to Pigify, Cutest, Gamemaster, Better Kouhai than Mash, Sakuraface

Notes: Hakuno's Trainer whom I named after senpai~. Despite being their creator and having protected her to keep existing, none of the Sakura Five really liked her, Meltlilith being vocal about it for having the smaller boobs. Although she dislikes for humanity, in her own words, that doesn’t equate to hate, as such she is more than willing to help them as they amuse her and besides, Viridi is too bratty. Originally her luck was ranked E-, but BB managed to change it through hard work and dedication or determination if you ask Pandora. Her circumstances make her a candidate to become an Evil of Humanity.
.
ChaldeaDex Entry:
Servant #351
Arcueid Brunestud (Archetype: Earth)



Class: Moon Cancer Why did she take my class?! That's so mean!
Gender: Female
Height/Weight: 167cm/52kg
Alignment: Neutral Good
Origin: The entire Earth (born in Europe)
Debut: Tsukihime
Likes: S-E-C-R-E-T
Dislikes: Blood, her vampiric urges, Michael Roa Valdamjong
Line: “So this is a Servant? I may not possess a name but... yes... I suppose the "Original One" will suffice. My summoning must be some kind of fate. As such, I shall take it upon myself to observe your life for a brief period… Just kidding! You can scrap whatever that self-important me said. Hello, people of Chaldea. I am Arcueid Brunestud, a Moon Cancer. Looking forward to working with you! Let's meet again very soon!”
Comment: In a way, she could be considered a special guest of sorts to the Servant summoning system. "Is that really something special around here? Oh well, the place looks fun!"

White Princess of the True Ancestors. Her name is Archetype: Earth, a being known as the 'Original One' in the world of magecraft. At times, a ruler feared by the vampires. At times, a vampire hopping on the moon's surface like a rabbit. And at other times, a sheltered princess. Natural opulence accompanied by pure white innocence. The funny vamp that goes well with the sun has come to celebrate!

While she was revered as a princess, as she had only lived as a killing machine, she never engaged in anything "pointless". This changed when she set foot into a Japanese city in pursuit of her vampire elimination target, where she was killed by a human and then revived. It was such a shock to her that rage, confusion, obsession and admiration erupted within, eventually morphing her into an 'innocent vampire princess'. As a result, she's gained an easygoing yet intellectual nature.

Even for such being, she wishes to eliminate her cravings for blood, and the extermination of the one that caused most of her race's extinction.

Parameters
Strength: B
Endurance: B
Agility: B
Mana: A
Luck: B
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank A+. Protection from magic effects.
Item Construction: Rank A. The ability to produce various magical items.
Territory Creation: Rank EX. The ability to build a special terrain that is advantageous to oneself as a magus.

Personal Skills
Independent Action: Rank A. The ability to remain in existence without any magic source for some time.
Rainbow Mystic Eyes: Rank A. The highest rank of Mystic Eye. Enemies have their movement restricted, while the user's own attack is increased.
Breath of the Planet: Rank C. The ability to absorb mana from one's surroundings, looking as if one is taking a deep breath to psych themself up.
Original One: Rank D (Downed from EX). By receiving backup from the planet, one's output and Life Scale increase to become one rank higher than the opposing enemy's. However, as the frame is a Saint Graph instead of the World Egg, this is not exhibited in full, causing it to be ranked down.
Funny Vamp: Rank EX. The result of a malfunction that caused one to awaken their own form of love for humanity. An atmosphere that protects the virtuous earthlight that blooms in profusion. The entire party will receive great blessings.

Noble Phantasm
Marble Phantasm: Imagination Realisation: Rank EX, Anti-Army type.
Temporarily transforming her frame into a condensation of mana, she executes an immensely powerful strike with the energy provided by the planet. Rather than interference of nature through magecraft, it is a purely natural phenomenon. As a fan of direct frontal assaults, she turns herself into an energy bullet for a bunker buster attack. If she chose to, acting as True Ancestor royalty or the infant of nature, it'd be her 1200 A.D. self sending an attack across space-time from the Millennium Castle. In addition, the field is morphed into a materialization of the Castle.

Attribute: Star

Traits: Non-Hominidae Servant, Humanoid, Immune to Pigify

Notes: Amos's former Servant, currently one of Byleth's two Servants with Sothis acting as a provisional Master. Though in her own words, her real Master is a school boy with special glasses. As a True Ancestor, her craving for blood is extreme, but in a dislike of that, she uses her own power to suppress 70% of her urges. In addition, her Noble Phantasm can manifest as a white board to write on, which she pulls out when trying to expose ideas.

Alter Egos
Alternate aspects and personalities split from their originals.
Instead of being proper Heroic Spirits, they're personifications of emotions, wishes and various aspects that belong to others.

ChaldeaDex Entry:
Servant #163
Meltlilith



Class: Alter Ego
Gender: Female
Height/Weight: 190cm/53kg
Alignment: Lawful Good
Origin: Far Side of the Moon, Moon Cell
Debut: Fate/EXTRA CCC
Likes: Figurines
Dislikes: Humans
Line: “Alter Ego of Pleasure, Meltlilith. Although it disgusts me from the bottom of my heart, I have contracted with you. Do feel honored?”
Comment: The height includes the heels. The weight also includes her heels. One can read Meltlilith's personality through this way of reporting things.

Alter Ego of Joy and Happiness. BB created this Servant by reproducing and compressing the data of Leviathan, a mythological figure from the Old Testament, as well as two deities: Artemis, the Greek Goddess of the Moon, and Saraswati, Goddess of Arts in Hinduism. Meltlilith’s legs are covered in an armor that ends in needles, this is due to her sense of touch being deteriorated, her fingers being the most affected.

A seemingly proud person hiding her fears and self-doubts and loves to fight. Once defeated by Pandora, it took the convincing of both Leanne and fellow Alter Ego Violet to make her join Chaldea and leave the Sakura Labyrinth, something she is grateful for, even if she doesn't show it.

Her wish is to find a loved one with whom she can turn into one.

Parameters
Strength: E
Endurance: C
Agility: A+
Mana: A
Luck: B
Noble Phantasm: EX

id_es
Melt Virus: Rank EX. An evolved version of Absorption. The highest grade of energy drain. Draining, copying, and scaling down are all possible.

Personal Skills
High Servant: Rank A. A skill denoting one is a High Servant, a combination of various Goddesses into one single Servant.
Riding: Rank B. The ability to master any mount.
Magic Resistance: Rank B. Protection from magic effects.
Independent Action: Rank B. The ability to remain in existence without any magic source for some time.
Crime Ballet: Rank A+. An arrangement of combat skills that were the result of a classical ballet lover re-tuning themselves.
Sadistic Constitution: Rank A+. Pleasure gained from the pain of others. Increases strength but decreases endurance.
Saint Graph Expansion: Rank B. A skill falsely similar to Shapeshift where one can alter their own Saint Graph while keeping their form the same.
Goddess Divine Core: Rank B. Being a goddess from birth. A skill that comprises Divinity, preserves the absoluteness of the mind and the body, repels mental interference and prevents the body from changes and growth.

Noble Phantasms
Saraswati Meltout: Benzaiten's Five-String Biwa: Rank EX, Anti-World/Anti-Mind/Anti-City/Anti-Populace/Anti-Unit type.
A manifestation of Saraswati’s power. Meltlilith calls in the power of the gods that compose the Goddess Benzaiten, whose origin comes from Saraswati. It controls "things that flow," those water, arts and wind, allowing Meltlilith to convert the target’s body and morals into slime. It should have a greater power, but not being fully Saraswati makes it reduced to an Anti-Unit attack.
Virgin Laser - Palladion: Rank ???, Anti-Fortification type.
A strange Noble Phantasm in that it requires the presence of Passionlip to be activated. It holds the concept of Athena's spear which "paradoxically led to the downfall of the fortified city of Troy." Passionlip, acting as a defensive fortress for Meltlilith, protects her within the grasp of her claws and shoots out like a laser beam. In digital worlds, it allows Meltlilith to exceed light speeds.

Attribute: Earth

Traits: Non-Hominidae Servant, Humanoid, Divine, Weak to Enuma Elish, Immune to Pigify

Notes: Lover of ballets, fighting and also figurines and dolls. It can be considered that she leads the Sakura Five as she's the most intelligent out of them. Has an infatuation towards EMIYA. As the Sakura Five each represent a sensuous part of the female body, Meltlilith is the feet.
ChaldeaDex Entry:
Servant #266
Meltlilith (Summer)



Class: Lancer
Gender: Female
Height/Weight: 160cm/33kg
Alignment: Lawful Good
Origin: Far Side of the Moon, Moon Cell
Debut: Fate/Grand Order
Likes: A combination of swimming and skating, herself
Dislikes: Humans (but is willing to tolerate them), rude audiences
Line: “What a pathetic summoning room... Whatever. Rejoice. The planet's most beautiful swan has graced you with her presence. Oh, but don't speak to me so casually. I'm a top star, so I want to avoid causing any kind of scandal. Let's see... Well, you can call me the Mysterious Alter Ego Λ.”
Comment: Her height and weight have changed because she's not wearing her heel blades.

Mysterious Alter Ego Λ. One of the Sakura Five, donning a penguin suit during the summer season. An aquatic prima donna and a charismatic figure skater. Riding the ocean waves, she refers herself as the Queen of the Seas sees herself as star who shouldn't reveal their true self. As for her private life, she would only divulge any detail for simply one reason: it's out of her own thoughtfulness as a reward for her passionate fans.

Despite this self-proclaimed fame, she is deeply envious for no other reason than Leviathan's influence. However, from the beginning she has always been obsessed with the idea of "the only thing I love". This obsession is so massive that it nears what could be considered as a black hole. In reality, the aspect of deeply-ingrained envy was present from the beginning.

Holy Grail? Who cares about that kind of powerful device? She wants a trophy as proof of her self-proclaimed beauty, grace and skills instead.

Parameters
Strength: C
Endurance: E
Agility: A
Mana: B
Luck: A
Noble Phantasm: B+

Class Skill
Magic Resistance: Rank B. Protection from magic effects.

Personal Skills
High Servant: Rank A. A skill denoting one is a High Servant, a combination of various Goddesses into one single Servant.
Riding: Rank C. The ability to master any mount.
Independent Action: Rank EX. The ability to remain in existence without any magic source for some time.
Swan Lake: Rank A. An alternate variant of Crime Ballet that focuses more on mesmerizing audiences rather than offense and evasion.
Perfect Fluid: Rank B. The Authority of Leviathan, transforming into a fluid state which, at its strongest, can fill the world with seawater.
Melt Envy: Rank EX. A version of Melt Virus tainted by the Authority of Leviathan as well as one of the Seven Deadly Sins, Envy.
Goddess Divine Core: Rank C. Being a goddess from birth. A skill that comprises Divinity, preserves the absoluteness of the mind and the body, repels mental interference and prevents the body from changes and growth.

Noble Phantasms
Blue Summer Palladion: That Summer Dew is Like Glass: Rank B+, Anti-Unit type.
A manifestation of Leviathan's power. Meltlilith encloses and restrains the target with water polo. She then dives into the tsunami she invited herself, moves with the servants of Leviathan in the sea at high speed, and launches herself with the acceleration of a missile to pierce the target with water polo. The figure who jumped out above the surface looks like an elegant flying fish or a mythical spear that destroys the city.
Leviathan Melt Purge: Tsunami of Seven Sins Elegy: Rank EX, Anti-World type.
A manifestation of Leviathan's power. Meltlilith fills the heavens and the earth with the sea, creating a great tsunami. Those engulfed by the tsunami are gathered together in a whirlpool, imprisoned in drops of water, and smashed by Meltlilith imitating a dragon while perfectly fluid, reducing them to scraps of seaweed. Despite its power, Melt rarely if ever uses it in battle, as its magical energy requirements are far too extreme.

Attribute: Earth

Traits: Non-Hominidae Servant, Humanoid, Divine, Weak to Enuma Elish, Immune to Pigify

Notes: Is often accompanied by a group of penguins which she insists are actually Leviathans. This is because she doesn't actually know what Leviathan looks like and doesn't want to embarrass herself by admitting it.
ChaldeaDex Entry:
Servant #164
Passionlip



Class: Alter Ego
Gender: Female
Height/Weight: 156cm/1t
Alignment: Lawful Neutral
Origin: Far Side of the Moon, Moon Cell
Debut: Fate/EXTRA CCC
Likes: Dessert time
Dislikes: Unfriendly people
Line: “Alter Ego of Love & Hate, Passionlip. Um... if I hurt you by accident, sorry.”
Comment: "O-One tonne is like the load resulted during transmissions, and is not my actual weeeight!"

Alter Ego of Love and Hate. A Servant created by BB by reproducing and compressing data on three goddesses: Parvati, a Goddess of Love from Hinduism, Brynhildr, a Norse War Goddess, and Durga, the Hinduist aspect of the Earth Mother Goddess. Lacking normal hands, her arms are enveloped in two large claws, which are a manifestation of the ten weapons owned by Durga.

Passionlip is easily the most docile of the Sakura Five, acting as a really shy but friendly person who wants friends. Therefore, when Chaldea tried to recover a Pure Heart on the Moon Cell, while she was sent to fight, she could settle to civil terms, quickly being added into their ranks.

Her wish is to finally find a loved one that would love her for who she is.

Parameters
Strength: A+
Endurance: A
Agility: C
Mana: B
Luck: E
Noble Phantasm: C

id_es
Masochistic Constitution: Rank A+. Pleasure gained from the pain of oneself. Increases endurance but decreases strength.
Trash & Crash: Rank EX. An evolved version of Monstrous Strength. No matter how large an object is, it can be crushed as long as it can be held by the user’s hand.

Personal Skills
High Servant: Rank A. A skill denoting one is a High Servant, a combination of various Goddesses into one single Servant.
Presence Concealment: Rank A+. The ability to hide one’s presence.
Magic Resistance: Rank B. Protection from magic effects.
Independent Action: Rank B. The ability to remain in existence without any magic source for some time.
Breast Valley: Rank A+. A simple trash box with the function of harvesting unnecessary materials and storing them.
Goddess Divine Core: Rank C. Being a goddess from birth. A skill that comprises Divinity, preserves the absoluteness of the mind and the body, repels mental interference and prevents the body from changes and growth.

Noble Phantasms
Brynhild Romantia: Even If Death Do Us Part: Rank C+, Anti-Unit/Anti-Mind/Anti-Heart type.
A manifestation of Brynhildr's loved and hatred towards her consort Sigurd. Passionlip's variant doesn’t manifests as a spear, but rather by detaching her claws and using them in a series of rocket punches. This ends in her using her claws to catch and trap her targets. It is said to never let her loved one escape, even should her love be completely one-sided. As such, the more she loves the target, the more damage they receive.
Virgin Laser - Palladion: Rank ???, Anti-Fortification type.
A strange Noble Phantasm in that it requires the presence of Meltlilith to be activated. It holds the concept of Athena's spear which "paradoxically led to the downfall of the fortified city of Troy." Passionlip, acting as a defensive fortress for Meltlilith, protects her within the grasp of her claws and shoots out like a laser beam. In digital worlds, it allows Meltlilith to exceed light speeds.

Attribute: Earth

Traits: Non-Hominidae Servant, Humanoid, Divine, Weak to Enuma Elish, Immune to Pigify

Notes: The space between her breasts acts as a trash bin, being a hammerspace where she can put literally anything inside. MetalEtemon resides in said space, as such they have grown as close friends. As the Sakura Five each represent a sensuous part of the female body, Passionlip is the breasts.
ChaldeaDex Entry:
Servant #167
Kiara Sessyoin



Class: Alter Ego
Gender: Female
Height/Weight: 166cm/53kg?
Alignment: Chaotic Evil
Origin: Modern Era, Japan
Debut: Fate/EXTRA CCC
Likes: Humans, sweet rice balls coated with sweet red beans, nursery tales
Dislikes: Pessimistic, foul-mouthed and narrow-minded sorts, men whose every action is thorny, prickly, and truculent
Line: “I have come to answer the voices calling for salvation. But...hehe... I wonder about the sort of person who would summon a woman like me. I am the Devilish Bodhisattva who savors all living creatures, sentient or not. You have no choice now but to stay with me until the very end.”
Comment: "Pardon my excessive tallness. I just hope you don't accidentally put me alongside the child author that writes children's stories."

Demonic Bodhisattva. An incredibly talented psychologist who suffered from a terrible illness when young, in other timelines this led her to become the leader of a cult that perpetuated suffering, searching salvation through carnal pleasure. But this one was cured and free to live her life to such successful a degree that many claimed her a savior, while others highly spited her from envy. This life led her to work in an oil rig that was eventually invaded and overrun by the Demon God Zepar.

Interested in Kiara, he imprisoned her, driving her to insanity with the intention of making her a host. He showed her the inhumane and lustful misdeeds of her other selves through the multiverse, reaching a breaking point that turned into an Evil of Humanity that stopped resembling her real self, overridden to not be any different from them, to the point that she concocted a plan that would cause an endless cycle of death and suffering of all living beings on Earth for her own amusement.

This is the human aspect of that psychologist that became a Beast. One who is always at the brink on becoming a Beast of Desires, a savior and dark messiah. One aware she could reach insanity again, and one whose wish is not to do that.

Parameters
Strength: D
Endurance: A+
Agility: B+
Mana: EX
Luck: E
Noble Phantasm: EX

id_es
Human Order Ascension Ritual: Rank A. By absorbing and raising Demon God Pillars inside one’s body, one has gained supernatural powers that can control Demon God Pillars.
As an Alter Ego, Kiara has also gained access to one id_es from each of BB's Sakura Five due to the actions of her Beast self, but refrains from using them.

Personal Skills
Authority of the Beast: Rank D. A skill that deals more damage to anything coming from Humanity or Gods.
Independent Manifestation: Rank E. The ability to sustain oneself existence.
Logos Eater: Rank C. The special trait of the Pleasure Deva. Provides a damage buff against any sentient being that possesses intelligence.
Goddess Metamorphosis: Rank EX. An evolved version of Shapeshifting of the highest form where one undergoes metamorphosis into a goddess.
Demonic Metamorphosis: Rank B. An evolved version of Shapeshifting of the highest form where one undergoes metamorphosis into a demon.
Nega-Savior: Rank A. The result of a Beast that decided to save only a world of its own, despite having the potential to be a Savior. Completely negates all skills of the Savior and Ruler classes.
Clairvoyance (Beast): Rank D+++. A vision that allows the use to see through and reveal the desires and true nature of the humans, revealing the animalistic and true nature of the other part.
Thesis of the Still Heart: Rank A+. An electronic formula made for mental care, it measures the stagnation and disturbance of the spirit, then physically stabilize the spirit by removing it.

Noble Phantasm
Amitābha Amidala - Heaven's Hole: Pleasure Paradise - Garbhadhatu Mandala: Rank EX, Anti-Unit type.
A subtype of the Third Magic. It has the ability to draw in matter with incredibly powerful gravity on the level of a black hole, but it's said to be nothing but a hole for waste, such as the unfavorable aspects people retain even as they do good deeds. The "Hole of the Heavens" embraces all the negative information associated with humanity's egocentricity, or all the world's greed, and continues to grow. As long as intellectual activity persists, it will continue to grow. It will continue to contain the ugly desires that should not be present in humans.

Attribute: Beast

Traits: Hominidae Servant, Humanoid, Weak to Enuma Elish

Notes: Harleen's Servant. Has trouble holding back on her desires and, were it not for her Master's support, would've succumbed to them long ago, becoming a Beast in the process. This however, hasn’t faded entirely. An alternate version of herself once was Andersen's former Master. Neither have fond memories of this.
ChaldeaDex Entry:
Servant #285
Kiara Sessyoin (Summer)



Class: Moon Cancer
Gender: Female
Height/Weight: 166cm/53kg
Alignment: Lawful Evil
Origin: Modern Era, Japan
Debut: Fate/Grand Order
Likes: Shaved ice with azuki beans
Dislikes: Writers who confine themselves in a room despite being at a summer resort
Line: “Hello Master. My class is... Oh my! It's Moon Cancer! It's a very rare Class, right? I hear it is a coveted position originating with the moon's Holy Grail War... Ah, I'm very worried if someone like me can fill such shoes... Pfffttt...then again, this must be some quirk of fate. To meet Master's expectations, I'm going to try to be the very best Cancer.”
Comment: “What good is a boring summertime swimsuit? This shouldn’t come as a surprise, I hope.”

Mermaid Bodhisattva. A beautiful woman who claims to be the Pseudo-Servant of the legendary nun Yao Bikuni, who was said to have gained immortality after consuming the flesh of a mermaid and then went on a pilgrimage across Japan... And nobody knows anything about this mysterious form of Kiara Sessyoin beyond that. Despite this, however, she is still very much the same Kiara as always.

However, the truth is a little different than what she claims; the reason behind this new form is simply that she herself emulated the legend, eating the flesh of mermaids during a trip at the bottom of the sea. This was enough for her to earn aspects of Yao Bikuni herself. She also ate the fossil of Shen, a Divine Beast of Chinese and Japanese folklore, which granted her some of its powers as well.

Her wish is the same as her default Alter Ego self, to never become a Beast again. It's a bit harder when she's showing off this much skin though...

Parameters
Strength: C
Endurance: A+
Agility: C
Mana: A+
Luck: B
Noble Phantasm: A+

Class Skills
Magic Resistance: Rank -. Protection from magic effects.
Item Construction: Rank -. The ability to produce various magical items.
Territory Creation: Rank EX. The ability to build a special terrain that is advantageous to oneself as a magus.

Personal Skills
Independent Manifestation: Rank E. The ability to sustain oneself existence.
Logos Eater: Rank D. The special trait of the Pleasure Deva. Provides a damage buff against any sentient being that possesses intelligence.
Otherworld Creation: Rank EX. The ability to create Kakuriyo, the unchanging world of the dead, over the mortal world.
Mermaid's Flesh: Rank EX. The ability of becoming immortal after eating the flesh of a mermaid. Can enhance the rank of some skills.
Supernatural Power (Ink): Rank B. The ability to move and levitate nearby objects via one's drawings. Can raise to B+~A with Mermaid's Flesh.
Clam Palace: Rank A. The breathing of the bottom-dwelling Divine Beast Shen, that is said to manifest mirages. A vile illusion that completely corrupts people. Can raise to A+~A++ with Mermaid's Flesh.

Noble Phantasm
Nirmānnarati - Heaven's Foam: Emanation Heaven - Mizuchi Clam Mandala: Rank A, Anti-World type.
Having not attained a Bodhisattva's Saint Graph yet having eaten and attained the master-grade illusions of the Divine Beast Shen, Kiara is able to generate a large-scale alternate world. This is easier described as the "Deep Sessyoin Abyss". She captures her targets and does more than degrade the boundary between "real" and "imaginary" for her targets...specifically, once her targets enter a state of complete satisfaction despite being in an illusion, they decide to embrace the illusion entirely (as beings equivalent to it) and cease being living creatures of reality.

Attribute: Earth

Traits: Demonic Beast Servant, Humanoid, Animal Characteristics, Weak to Enuma Elish

Notes: Kiara's reason for consuming the mermaids was due to her fascination with The Little Mermaid. BB is very angry that Kiara has hijacked her personal class, much to the latter's joy.
ChaldeaDex Entry:
Servant #168
Heaven's Hole (Beast III/Rapture)



Class: Beast
Gender: Female
Height/Weight: 166cm~half a yojana/As infinite as the Demon Pillars within her
Alignment: Chaotic Evil
Origin: Modern Era, Japan
Debut: Fate/EXTRA CCC
Likes: Humanity, the suffering of others, sexual pleasure
Dislikes: Everything else
Line: "I am the only real person in this world. The rest of 'humanity' is no more than a pack of wild beasts. That's how I was raised. That's the world I lived in. It was so rare for anyone to think of me as evil. And those who did... Well, they were shunned by society, regarded as wicked sinners, just like that pathetic, lost Archer. Those who tried to bring wicked people like me to justice were reviled as not serving society's best interests. Can you truly call such beasts human? If you could, such nameless heroes would go unrewarded for their efforts. No, I am the only human. So long as that is true, all is well. If it were not, this world would be beyond saving. "
Comment: Love is a good thing. And greed is a good thing. But when love becomes greed for pleasure, it ceases to be good.

Freely Joyous, Third Outer Thought Pleasure of Heaven. A being of pure narcissism who values only pleasure. A calamity that destroys both humans and animals, that uses, consumes, and absorbs all life for its own selfish desires. Any who learn of this woman can at first see only her saintlike benevolence, and join the faith as she utterly enthralls them, until they self-destruct, wishing for her love. The result of the Demon God Zepar attempting to use an innocent Kiara Sessyoin to his benefit, backfiring as she spiraled out of his control into a cosmic manifestation of lust.

She is a being of pure evil, and yet insists with absolute conviction that her actions are in fact good. While she would never lie to herself, she preys on all around her with honeyed, poisonous lies, and consumes everything in her path. Her surety and doubtless ego have brought her to true enlightenment, at least from the perspective of a layman. If one were to think of her as a saint, that could be the only reason why.

Her wish was to merge with the core of the Earth to become one with it and absorb all life, allowing all of those that she doesn’t sees as human to be part of an endless cycle of desire.

Parameters
Strength: C
Endurance: EX
Agility: B
Mana: EX
Luck: A
Noble Phantasm: EX

Class Skills
Authority of the Beast: Rank A. A skill that deals more damage to anything coming from Humanity or Gods.
Independent Manifestation: Rank ?. The ability to sustain oneself's existence.
Nega-Savior: Rank A. The result of a Beast that decided to save only a world of its own, despite having the potential to be a Savior. Completely negates all skills of the Savior and Ruler class.

Personal Skills
Ten Thousand Colored Stagnation: Rank EX. An electronic formula separating body, spirit and soul to listen to their troubles and purify them.
Logos Eater: Rank EX. The special trait of the Pleasure Deva. Provides a damage buff against any sentient being that possesses intelligence.
Karma Phage: Rank EX. The fate of the Beast who tried to bring salvation only to her own world, while possessing the qualifications to be a messiah. Kiara's five senses, removed and bestowed upon others as skills when she turned her body into SE.RA.PH.
Thesis of the Still Heart: Rank EX. A medical software program that separates the target's body, mind, and soul, in reality leaving the soul defenseless for the user to absorb it.

Noble Phantasms
Angra Mainyu/CCC: All the World's Desire: Rank EX, Anti-Planet type.
The full potential of the demonic Kiara Sessyoin, host of Beast III/R. Reborn into the earth mother, she accepts all the desires of humanity, but also becomes a sacrifice to them. A vortex of pleasure that melts sapient beings, subliming their lives in a brief instant as they are overwhelmed by all the desires that Kiara has embraced. The most heinous Noble Phantasm, as the Earth itself is used purely for the sake of her own satisfaction.
Sukhāvatī - Heaven's Hole: Third Pleasure Heaven of Deeply Grateful Existence: Rank EX, Anti-Humanity/Anti-Human Order/Anti-Crown type.
The Noble Phantasm of Beast III/R which breeds infinite demon pillars within her. Her body is no longer a single universe; it has become a paradise. Anyone drawn into it loses their existence, with their consciousness liberated and their will melted. No matter how strong their body or how much armor they have, this is meaningless inside her body and they become as powerless as a newborn as they are liberated. Beast III/R is a "hole" in reality itself, but just at the edge of annihilation, those drawn into the hole are overcome with ecstasy as they are erased. One could say that liberation from the reality of suffering is a form of salvation.

Attribute: Beast

Traits: Demonic Beast Servant, Hominidae Servant, Humanoid

Notes: Out of all Evils of Humanity, she represents the "lust" half of "desire". Kiara is technically capable of turning back into Beast III/R at any given moment, but has no reason to, and her goal is to never let it happen. Yet the Beast remains inside her subconscious, always creeping to remind her of what she considers her “true nature”.
ChaldeaDex Entry:
Servant #224
Sitonai (Illyasviel von Einzbern)



Class: Alter Ego
Gender: Female
Height/Weight: 133cm/34kg
Alignment: Chaotic Good
Origin: Modern Era, Germany and Japan (Illyasviel), Ainu, Nordic, and Finnish Mythologies (Sitonai, Freyja and Louhi respectively)
Debut: Fate/stay night (Illyasviel), Fate/Grand Order (Sitonai, Freyja and Louhi)
Likes: Snow
Dislikes: Being cold
Line: "I made Sitonai my True Name. It seems like she's the most prominent one within me. Please take good care of me, Master."
Comment: Apparently, she's afraid of cats.

Ainu Dragon Slayer. This Heroic Spirit is a fusion of several Divine Spirits all in the body of a certain girl with a close connection to the Holy Grail. How exactly this was accomplished is similar to the summoning of Pseudo-Servants, although her particular manifestation combines characteristics of a High Servant (a compounding of multiple heroes) and an Alter Ego (the distillation of a certain personality facet). The one who became the vessel was not a human mage, but rather the latest model of homunculus created by the Einzbern family; Illyasviel.

A girl with an innocent smile. And yet, she hides an immeasurably cruel side as well. Her personality very distinctly that of the homunculus who serves as the host. The bravery that lets her fight so uncharacteristically for a girl her age comes from the Ainu's young heroine Sitonai. Her sympathy and melancholy towards those for whom she has deep affection comes from the goddess Freyja. The iron will that lets her murder enemies in cold blood comes from the witch Louhi.

She's not sure what to wish for, being content with life.

Parameters
Strength: E
Endurance: D
Agility: A
Mana: EX
Luck: A
Noble Phantasm: A

id_es
Snow Fairy: Rank EX. An evolution of the Child of Nature skill. Once one comes to the clear decision of treating them as a target of attack, even the loved ones can be frozen. The ability to arbitrarily freeze the targets of the surroundings.

Personal Skills
High Servant: Rank A. A skill denoting one is a High Servant, a combination of various Goddesses into one single Servant.
Magic Resistance: Rank C. Protection from magic effects.
Territory Creation: Rank A. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank B. The ability to produce various magical items.
Kamuy Yukar: Rank A+. An anthem in first person that speaks of oneself as a Kamuy.
Crimson Gold: B++. A skill of the Norse Goddess Freyja. She, who attracted not only gods but also giants, loved only one person and it was said that tears of crimson gold flowed out as Freyja wept thinking about him, who lived only to travel.
Emotionless Freezing: Rank B. Emotionlessness. While she is a girl that smiles innocently, her thoughts and mentality that sometimes act like those of a ruthless demon, have become a weapon.
Goddess Divine Core: Rank B. Being a goddess from birth. A skill that comprises Divinity, preserves the absoluteness of the mind and the body, repels mental interference and prevents the body from changes and growth.

Noble Phantasms
Oputateshike Okimunpe: Howl My Friend, My Power: Rank EX, Spirit type.
The hunting dog who served as companion to Sitonai, the girl hero of Ainu, became a kind of familiar. Louhi and Freyja's magecraft from the Age of Gods strengthened it, and now it appears more like a large bear instead of a hound, making it closer to a Elemental. A permanently active Noble Phantasm. When its True Name is invoked, consecutive attacks consisting of a charge attack by the bear, a bow-and-arrow attack filled with ice magic and a slash from Sitonai will occur like an avalanche. Due to Sitonai's nature, it will apply a special effect against dragons.
Pohjola Fimbul: Freeze, Forces of Heaven: Rank A, Anti-Army/Anti-Country type.
Manipulating the power of freezing coldness, snow, and congealing. Once the cursed words are released, day and night are lost from heaven, and the whole nation above the ground becomes an immobile world of silence. A Noble Phantasm formed by combining the tradition of the witch Louhi who sealed the sun and the moon in a cave, and a part of the imagined landscape of Illya.

Attribute: Sky

Traits: Hominidae Pseudo-Servant, Humanoid, Child, Divine, Fairy Tale, Weak to Enuma Elise, Immune to Pigify

Notes: Heracles's former Master, though their bonds remained strong and they will generally fight side by side, with the Berserker still listening to her commands even though they are no longer under contract. While Illyasviel is the one in control, she doesn't mind being called Sitonai to distinguish herself from the other Illya, who has been a part of Chaldea long before her. The bear is nicknamed "Shirou" as a reference to Illya's adoptive brother.

Foreigners
Those who wield power drawn from outside human boundaries.
Entities from different dimensions that are foreign to human comprehension.

ChaldeaDex Entry:
Servant #195
Abigail Williams



Class: Foreigner
Gender: Female
Height/Weight: 152cm/44kg
Alignment: Chaotic Evil
Origin: Historical Fact, United States
Debut: Fate/Grand Order
Likes: Pancakes, mashed potatoes
Dislikes: Dogs, conflict
Line: “Hello! I’m Abigail--- Abigail Williams. I’m from the, Fo...reigner...class. Are you the Master? If it’s okay with you, please call me Abby. I believe we’ll quickly become friends.”
Comment: 12 year old little girl with blonde hair and blue eyes.

The Silver Key. Not much is known of this person to history, only that she was a child residing in Salem who was presumably possessed by a witch along her cousin. At age 12, she began accusing people of witchcraft to be put into trial, kicking off the Salem Witch Trials, where 200 individuals were accused. After that, she vanished from history, only recorded to have died at 17 of age.

The truth is that Abigail was chosen as the vessel of an Outer God, a creature similar to those in the fictional tales of H.P. Lovecraft. The creature overrode Abigail’s personality making her think that he was the Christian God and should aid him, turning this innocent child into a monster.

Her one and only wish is so the world can live in peace and faith.

Parameters
Strength: B
Endurance: A
Agility: C
Mana: B
Luck: C
Noble Phantasm: A

Class Skill
Existence Outside the Domain: Rank EX. One's status as a life form beyond this world or having been possessed by one.

Personal Skills
Divinity: Rank B. The measure to know how close one is to be a Divine Spirit.
Insanity: Rank B. A heterogeneous thinking that exerts an influence within the mentality of the people in one’s surroundings.
Prayer of Creed: Rank C. The conviction of the Puritans that honors daily prayer and poverty.
The Light Within the Abyss: Rank A. The ability to persevere even in otherworldly conditions that cannot be fathomed.
Mass Hysteria: Rank B. One’s madness can easily break down the fragile common sense and morals of humans.
Witch Trial: Rank A+. An innocent threat that gives start to a series of misfortunes.
Witch of Salem: Rank A++. A title that denotes a girl who has shown unnatural abilities during the witch trials of Salem, Massachusetts.

Noble Phantasm
Qlipoth Rhizome: Hollow Tree Filled by a Remnant of Light: Rank EX, Anti-Unit type
Opening a "gate" to a foreign world that is incompatible with humanity, creating distortions within the target's mind and body, a rhizome born alongside the tree of evil. The target "key", Abigail, has her individual consciousness restrained. This is why it is an Anti-Unit Noble Phantasm. Normally it should be considered an Anti-World Noble Phantasm, possessing a property of endlessness.

Attribute: Earth

Traits: Hominidae Servant, Humanoid, Divine, Child, Threat to Humanity

Notes: One of Kanna’s Servants, feeling eternally grateful for her kindness and compassion to the point of acting as her retainer. A glutton but exclusively for pancakes and is admittedly curious about alcohol. Only assumes her powers when she has to fight. Otherwise, she just wants to act as the child she is. Blinded by Kama's Beast form, she learned to enhance her other senses, allowing her to circumvent her lack of vision.
ChaldeaDex Entry:
Servant #289
Abigail Williams (Summer)



Class: Foreigner
Gender: Female
Height/Weight: 152cm/44kg
Alignment: Lawful Evil
Origin: Historical Fact, United States
Debut: Fate/Grand Order
Likes: Ice cream, reading books, pancakes
Dislikes: Anything that prevents sleep
Line: “How do you do, Master? Foreigner, Abigail Williams. ...Are you frightened? Girls of a certain age are like pupae that have yet to settle on an ethos for themselves. I do hope you will accept me, who constantly changes like the eyes of a cat. Let's make beautiful memories together...”
Comment: Memories of a transient summer, indulging in naïveté.

Gatekeeper to Dreamlands. A central figure of the Salem Witch Trials of the 17th century, Abigail Williams also acts as the host to the abilities of an Outer God, a powerful cosmic being whose existence was yet to be proven in our universe, and will spend the summer doing two things; relaxing and controlling her powers. As a result of becoming far more comfortable with what she can do, she can now travel between dream worlds at will.

However, despite being more in control of her powers, Abigail herself is actually less stable than usual, to the point where her mind is split between three personalities; "the eldest", magnanimous and capable of maturely relenting, "the middle", earnest, reliable, hardworking and curious, closest to Abigail as a Puritan girl, and finally "the youngest", with a childish innocence and purity verging on madness.

Regardless of her current personality, she has but one humble wish; to spend a quiet and peaceful summer vacation alone with her Master. All three personalities unanimously agree on that.

Parameters
Strength: C
Endurance: B
Agility: B
Mana: A
Luck: B
Noble Phantasm: A

Class Skill
Existence Outside the Domain: Rank EX. One's status as a life form beyond this world or having been possessed by one.

Personal Skills
Divinity: Rank B+. The measure to know how close one is to be a Divine Spirit.
Insanity: Rank B+. A heterogeneous thinking that exerts an influence within the mentality of the people in one’s surroundings.
Slumber of Roses: Rank B. A deep slumber that leads to the mystical depths of the land of dreams.
Mass Hysteria: Rank B+. One’s madness can easily break down the fragile common sense and morals of humans.
The One Who Guides: Rank A. The servant of an Outer God who safeguards the final gate. It guides the holder of the Silver Key and gives them their final trial.

Noble Phantasm
Dreamlands: The Far Away Land of Dreams: Rank A, Anti-Unit type
Abigail's ability to travel the Dreamlands sublimated into a Noble Phantasm. The world that surrounds the target is seamlessly transformed, and they are invited into a dream world without being aware they ever crossed the threshold. There, they bear witness to the stark reality of the true world hidden behind everyday life and eventually lose the will to fight, even finding it difficult to maintain their ego.

Attribute: Earth

Traits: Hominidae Servant, Humanoid, Divine, Child, Threat to Humanity

Notes: Is famous for her "black cat pancakes". Don't worry, they don't literally have cats inside. Maybe. Speaking of cats, she is accompanied by two feline familiars; a black cat named Nosh and a grey cat named Luther. When they are out of Abigail's sight, they are always getting along well with each other as they try to kill one another.
ChaldeaDex Entry:
Servant #198
Katsushika Hokusai (Katsushika Oui)



Class: Foreigner
Gender: Male (Hokusai), Female (Oui)
Height/Weight: 162cm/51kg
Alignment: Chaotic Neutral
Origin: Historical Fact, Japan
Debut: Fate/Grand Order
Likes: Beautiful people, coquettish women, sweet things
Dislikes: Gloomy and tedious people
Line: “Katsushika Hokusai. A humble painter. Are you "Mastaa"? Ho~, a fairly picturesque personage. Well, I'll paint even without permission.”
Comment: Always together with the weird octopus, "Father."

Gakyo-rojin Manji. Japan's representative painter, he had a great influence on foreign painters and musicians like Van Gogh and Debussy. Known for his terribly fast brush strokes, he left behind 30,000 works in his lifetime. In his later years, he was living together with his third daughter, Oui, who worked as his assistant. Unknown to people, his works were inspired by his visions of Gods.

As a Servant, Hokusai and Oui were summoned as one, due to the latter having adopted his name and made various paintings with it. Oui has become the main body doing everything, while Hokusai has become a tiny octopus mascot that floats around her grants her his abilities, not minding as long as his daughter is happy.

Oui’s wish is to become as great of a painter as her father, while Hokusai, as an octopus that can’t talk, doesn’t have a known wish.

Parameters
Strength: D
Endurance: D
Agility: B
Mana: B
Luck: A
Noble Phantasm: A

Class Skill
Existence Outside the Domain: Rank EX. One's status as a life form beyond this world or having been possessed by one.

Personal Skills
Territory Creation: Rank D. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank B. The ability to produce various magical items.
Divinity: Rank B. The measure to know how close one is to be a Divine Spirit.
All Things in Nature: Rank A+. The observing eye that studies the spectacles of nature and sees through that essence.
Father-Daughter Bond: Rank A. The bond between the hearts of a girl and her father, which won't be shaken even by the madness of an evil god.
Nom de Plume: Extraterrestrial Octopus: Rank A. Due to a state of mind that came to be from harmonizing with an evil god of the Abyss, a non-Euclidean geometric style of painting is born.

Noble Phantasm
Thirty-six Views of Mount Fuji: Rank A+, Anti-Army type.
Hokusai’s most famous work. The power of his brush, ascertaining the behavior of nature and drawn out from a mental state of fanaticism, is endowed with a mysterious substance that stimulates the body and mind of the viewer. And then, the Hokusai who communicated with and awakened an evil god from the Abyss, captured that madness in a unique ukiyoe he painted.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Divine, Threat to Humanity

Notes: As the creator of tentacle erotica due to “The Dream of the Fisherman’s Wife” painting, most females prefer to stand as away from Hokusai as possible, though that has less to do with Oui. Even now, Oui takes on her father’s name and is addressed as such.
ChaldeaDex Entry:
Servant #264
Katsushika Hokusai (Katsushika Oui) (Summer)



Class: Saber
Gender: Male (Hokusai), Female (Oui)
Height/Weight: 162cm/51kg
Alignment: Chaotic Good
Origin: Historical Fact, Japan
Debut: Fate/Grand Order
Likes: Light novels
Dislikes: Being taken care of or getting looked after by others
Line: “Saber, Katsushika Oui... I mean...Katsushika Hokusai! Take a look here at Toto-sama's color print titled Raid of Chuushingura. Believe it or not, a great swordsman who served under Kira Yoshinaka's lead retainer is Toto-sama's great-grandfather!”
Comment: Brimming with curiosity, and believes a desire to learn is more important than raw talent.

The Swordbeauty Mad About Art. The legendary Katsushika Hokusai and his daughter Oui, the latter dressed in a swimsuit in order to endure the summer heat. During her youth, Oui dreamt of becoming a fairy-tale character more than an ukiyo-e artist, and this summer form is what that girl would be like all grown up.

This Oui has yet to experience the obstacles of artistry and the frustrations of divorce, and she has a heady confidence in her own artistic talents that would one day surpass her own Father, Hokusai.

Oui’s wish is to become a fairy. You know, those astonishingly powerful wise people who wouldn't lose to the men. Flower-like, charmin' fairies who are capable of an infinite variety of wizardry.

Parameters
Strength: C
Endurance: C
Agility: B
Mana: C-
Luck: B-
Noble Phantasm: B

Class Skills
Magic Resistance: Rank C. Protection from magic effects.
Riding: Rank -. The ability to master any mount.

Personal Skills
Divinity: Rank E. The measure to know how close one is to be a Divine Spirit.
Supernatural Power (Ink): Rank C. The ability to move and levitate nearby objects via one's drawings.
Father-Daughter Affinity: Rank B. The mismatched wishes of a daughter who wants to both be watched over by her father, being inexperienced, yet who also wants to be recognized as having surpassed him.
Nom de Plume: Dragon-Crested Octopus: Rank A. One's Spiritual Body transforms into its tentacles, the madness of the evil god that becomes the Abyss.

Noble Phantasm
A Tour of the Waterfalls of the Provinces: Rank B, Anti-Unit type.
An invitation to cut away the summer heat with a refreshing tour of the waterfalls. Oui developed the Longsword Skills of Practical Boundless Celestial Flight inspired by many famous waterfalls. They were painted in the later years of Hokusai’s “Thirty-Six Views of Mount Fuji,” and encompass the entire set of eight images of famous landmarks.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Divine, Threat to Humanity

Notes: Perhaps one of the most talkative people in all of Chaldea, especially when it comes to art.
ChaldeaDex Entry:
Servant #275
Yang Guifei



Class: Foreigner
Gender: Female
Height/Weight: 155cm/45kg
Alignment: Chaotic Good
Origin: Historical Fact, China
Debut: Fate/Grand Order
Likes: Lychee, biwa performances, dancing to songs. hot springs, manchildren
Dislikes: Everyone and everything that stands between what or who she wants
Line: “Good morning~! I'm Yuuyuu, the Foreigner! Please, let me stay by your side for many years to come... Eh, ah, yes, that's right...I am Yang Guifei... Please treat me well... Even so, just don't call me a country-ruiner~”
Comment: “I am not chubby! The media is telling lies!”

The Living Flame. One of the Four Beauties of China, Yang Yuhuan used her beauty as a means to bring joy to both others and herself in order to bring her family out of poverty. Eventually this led her to become a concubine to Emperor Xuanzong. While the love between the two was genuine, Yang’s beauty would eventually lead to Xuanzong becoming more immature as time went by, ending in a rebellion that ended the Tang Dynasty.

Spoiled yet kind, pure yet selfish, loving yet hating, the blessings and curses that Yang's looks bring can make her a very contradictory person. After her death, she remained a wandering spirit and became the vessel for the power of the Outer God Cthuga, looking around for any way to reunite with her Emperor, all to no avail until she passed on, her fame ascending her to the Throne of Heroes.

She wishes for nothing more than to reunite with Xuanzong, wanting to live a normal, full life with him. However, that doesn’t stop her from being infatuated with others.

Parameters
Strength: D
Endurance: C
Agility: B
Mana: A
Luck: D
Noble Phantasm: B+

Class Skills
Existence Outside the Domain: Rank EX. One's status as a life form beyond this world or having been possessed by one.

Personal Skills
Divinity: Rank C. The measure to know how close one is to be a Divine Spirit.
Embodiment of Three Thousand Affections: Rank A+. Proof of beng the one who received an Emperor's full affection out of their entire harem.
One’s Favorite Concubine: Rank A. The embodiment of great beauty that will corrode, ruin, and destroy a nation.
Sun of a Calamitous Star: Rank A+. Like a candle that doesn’t burn out even after reaching its end, even within a maelstrom of chaos and turmoil its light will continue shining away, undying.

Noble Phantasm
Geishōui Hiyokurenri: Melody of Eternal Love: Rank B+, Anti-Unit/Anti-Country type.
"Rainbow Skirts and Feather Robes", a passage from the chinese poem "Song of Everlasting Regret", which told of the immortal love of Xuanzong and Yang Guifei. A song that symbolized the forbidden love of a ruler towards a beauty that could lead said ruler astray. The star of the abyss secretly chants a melody that does not reach the ears of the common folk.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Divine, Threat to Humanity, Weak to Enuma Elish

Notes: One of Byleth's Servants. Goes by her title of Guifei (imperial concubine) to avoid confusion with Yang Xiao Long. Bestowed by the title of being one of the Three Beauties of History, she was more than pleased to meet fellow beauty Cleopatra. With that said, while she is proud of her looks, she doesn’t consider herself to be on that level of prestige. Prior to marriage, she was a Taoist nun of considerable position, receiving the title of Taoist Taizhen.
ChaldeaDex Entry:
Servant #281
Voyager 1



Class: Foreigner
Gender: Male
Height/Weight: 127cm/26kg (Little Prince form), 148cm/40kg (Astronaut form)
Alignment: Neutral Good
Origin: Historical Fact, United States of America
Debut: Fate/Requiem
Likes: Traveling
Dislikes: Snakes
Line: "I...ask you... Are you worthy of being my Master?"
Comment: His golden scarf is always flapping.

Hello From the People of Planet Earth. In 1977, the unmanned probe Voyager 1 was launched into the stars from an air base in Florida. The probe recorded many observations about the planets of the solar system, including Jupiter and Saturn, then continued its endless interstellar mission. Even now, he continues to journey through the starry sea outside the heliosphere.

Voyager is considered a young Servant for two reasons: he originates from a very recent period of history, and possesses the physical body of an eight-year-old. He is essentially a piece of exploratory equipment made of aluminum alloy that survived the Holy Grail War and ultimately gained a spiritron body equivalent to a human body in order to communicate better with whoever summons him. In consequence of this miracle, he lacks common sense, has a limited vocabulary, and his body is far from sturdy.

He claims to already have a Holy Grail. Whether he used it for a wish or not is unknown, however.

Parameters
Strength: E
Endurance: C
Agility: A+
Mana: B
Luck: A
Noble Phantasm: B

Class Skill
Existence Outside the Domain: Rank C. One's status as a life form beyond this world or having been possessed by one.

Personal Skills
Voyager of the Stars: Rank A. A skill that makes the impossible possible, allowing for planet-to-planet voyaging.
Contact with Civilization: Rank ?. When making contact with a new civilization, one will try to adopt a behavior most suited for it.
Independent Navigation: Rank A (Downed from EX). A skill similar to Independent Action, allowing one to persist as long as there are more places to travel to and discover.
Swingby: Rank A. A skill showcasing special maneuvering abilities in combat. Able to take away an enemy's kinetic energy or even apply kinetic energy to them, this skill allows one to surpass their limits of acceleration and deceleration.
Protection of the Ends of the World (Cosmos): Rank B+. A skill resulting from Voyager’s very self holding the qualities of the anchor of the planet which embodies the World’s End.

Noble Phantasm
Pale Blue Dot: O' Distant Blue Star: Rank B, Anti-Planet type.
A small blue light that was taken by Voyager from 6 billion kilometers away as he looked back on where he had once come from. Within that small dot the size of only 0.12 pixels lives the thoughts and feelings towards the future of the people who created and sent him off on his endless journey. His golden sail taking in the warm breeze, he heads forth. Representing humanity's hopes and possibilities, it encourages his allies and lowers his enemies' will to fight.

Attribute: Star

Traits: Non-Hominidae Servant, Humanoid, Child, Fairy Tale

Notes: His appearance is greatly influenced by the preference of Erice Utsumi, a Master with whom he has a close connection. This is why his appearance takes inspiration from The Little Prince, a French children's book which Erice refers to as a comforting presence like an old friend always by her side.

Pretenders
Those who have given false representation, deceiving and misleading others to do great deeds.
Not a fake or counterfeit, but someone who deceives even the soul until more power and greater achievements than the real thing remain.

ChaldeaDex Entry:
Servant #353
Merlin Lady Avalon



Class: Pretender
Gender: Female
Height/Weight: 156cm/20kg
Alignment: Chaotic Good
Origin: Arthurian Mythology, Britain
Debut: Fate/Grand Order Arcade
Likes: Humankind, especially handsome men
Dislikes: Boring travels
Line: “Hey, nice to meet you. I came all the way from paradise! Me? As you can see, I'm your pretty big sister who watches over your journey with a smile!”
Comment: It's hard to tell if she gets along well with Fou, or if they actually can't stand each other. All we can say for sure is that they're frequently seen together.

Butterfly of the Summer Shore. When did she get here? A pretty, flowery mage who's there, smiling a gentle smile before you even notice her. Who could she be? She reminds me of someone. She reeeally reminds me of someone. It may have been Director Palutena or Azura who said that, or Technical Advisor da Vinci or Gaster, or Admiral Lindy. Maybe she's related to you-know-who somehow? Yeah, you know. The Mage of Flowers, Mer— "That's right! Of course I remind you of Merlin. I'm his little sister, after all." Oh, okay! That makes sense!

A pretty flower of a woman who never loses her composure. Her beauty often makes those who meet her feel as though they're in a dream, and leaves some men with the impression that she may even be an enchantress sent to entice them to their doom. She views the world objectively, as though she's always aware of the bigger picture, a step removed from normal perspectives. Some people interpret this dryness as serene wisdom, while others see it as typical for a coldhearted mage.

She understands that the human world is a cruel and ugly place, but also has a soft spot for it, believing that it's basically okay "as long as they have a single star that still shines bright.” As such, she just wishes to guide humanity to its better path.

Parameters
Strength: E
Endurance: E
Agility: C
Mana: A++
Luck: A
Noble Phantasm: A

Class Skills
ERROR

Personal Skills
Territory Creation: Rank D. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank A+. The ability to produce various magical items.
Mixed-Blood: Rank EX. One has the blood of something inhuman mixed in with that of a human.
Independent Manifestation: Rank A. The ability to sustain oneself's existence.
High-Speed Incantation (Bewitching): Rank C. The capacity to recite spells at high speeds, the beauty of her chants reaches the levels of the fairy language.
Hero Creation Light be in Your Hands: Rank B. An ability to influence the tales and stories of others, helping them become legendary heroes.
Dreamlike Charisma Flower Blooming on a Summer's Night: Rank D. Charisma which people of all types naturally gravitate towards. This tends to draw people towards her until she finds herself the center of attention.
Succubus’ Vicinity: Rank EX. A composite of Illusion Arts and Mystic Eyes. With one glance at the battlefield, she can affect the minds of all targets, friend or foe, and absorb their magical energy.

Noble Phantasms
Hope of Avalon: Ever-Open Utopia: Rank A, Anti-Unit Type.
Avalon will continue to exist for as long as humankind does, and Lady Avalon sees it as the ideal future humankind hopes to reach one day. That is why the Avalon in which she lives is not shut away from the outside world, but instead positioned as a goal she has set for humanity to strive towards. The staff she wields points to a place just over the horizon. It is a guiding light, and the very hope that still drives people ever forward. That is why she continues to point the way: so those who continue to advance will not falter, in hope that one day, their journey may finally come to an end.
Winds of Avalon: Utopia That Beckons from the Distance: Rank A, Anti-Unit Type.
Once this Noble Phantasm's True Name is released, all nearby can see a far-off utopia that lies in a phantasmal world. They can feel a warm, pleasant spring breeze filled with the scent of flowers—a breeze that feels as though it can melt even the coldest of frozen, desolate seas. It fills those who dream of utopia with the sense that such a thing truly could become reality. A variant of Hope of Avalon that is used by Lady Avalon when pretending to be the same class as a certain Magus of Flowers, with the only real difference being its name.

Attribute: Earth

Traits: Hominidae Servant, Humanoid, Weak to Enuma Elish

Notes: Also known as the internet idol Magi☆Mari. Her natural enemy is Draco, though that's mostly reduced to observe the Beast. Arthur seems particularly annoyed by her presence, no one can tell why.

Notes:
  • Characters are ordered by class and release date in Fate/Grand Order.
  • Some entries may contain spoilers, ranging from small things to entire stories. Read at your own risk.
 
Last edited:

The Stoopid Unikorn

Spiciest of Guacamoles
Joined
Sep 8, 2014
Messages
77,842
Location
somewhere in Canada
Switch FC
SW-4202-4979-0504
PokéDex
Some members of Chladea have become Trainers for Pokémon.
They may or may not want to be the very best like no one ever was, but either way, they still care deeply about their partner.


#0359 Absol
Disaster Pokémon
Type: Dark
Ability: Super Luck
Height: 3'11" (1.2m)
Weight: 103.6lbs (47kg)
Region: Hoenn
Gender: Male

A Pokémon that first appeared to warn of an impending disaster. Usually paranoid whenever one is close to happen, it seems to have taken a liking to Qrow, whose luck Semblance doesn't affects him.

Bios
"Every time Absol appears before people, it is followed by a disaster such as an earthquake or a tidal wave. As a result, it came to be known as the disaster Pokémon." -Ruby/OmegaRuby entry
"Absol has the ability to foretell the coming of natural disasters. It lives in a harsh, rugged mountain environment. This Pokémon very rarely ventures down from the mountains." -Sapphire/AlphaSapphire entry
"It sharply senses even subtle changes in the sky and the land to predict natural disasters. It is a long-lived Pokémon that has a life-span of 100 years." -Emerald entry

Nickname: None
Trainer: Qrow Branwen


#0393 Piplup
Penguin Pokémon
Type: Water
Ability: Torrent
Height: 1'04" (40cm)
Weight: 11.5 lbs (5kg)
Region: Sinnoh
Gender: Male

An egg found by Cardinal Rowen. On short time, it was born as a Piplup that sees him like his father.

Bios
"It doesn't like to be taken care of. It's difficult to bond with since it won't listen to its Trainer." -X/OmegaRuby entry
"Because it is very proud, it hates accepting food from people. Its thick down guards it from cold." -Y/AlphaSapphire entry

Nickname: Bonaparte
Trainer: Rowen

#0794 Buzzwole
Swollen Pokémon
Type: Bug/Fighting
Ability: Beast Boost
Height: 7'10" (240cm)
Weight: 735.5 lbs (337kg)
Region: Alola/Ultra Space
Gender: Genderless

Arriving randomly from the Ultra Space, this Ultra Beast was encountered and, when searching for a trainer for him, bonded with Mata Hari thanks to a Synergy Stone.

Bios
"This Ultra Beast appeared from another world. It shows off its body, but whether that display is a boast or a threat remains unclear." -Sun entry
"A mysterious life-form called an Ultra Beast. Witnesses saw it pulverize a dump truck with a single punch." -Moon entry

Nickname: None (yet)
Trainer: Mata Hari

#0006 Charizard
Flame Pokémon
Type: Fire/Flying
Ability: Blaze
Height: 5'07" (170cm)
Weight: 199.5 lbs (90kg)
Region: Kanto
Gender: Male

A Charizard that arrived looking for a fight, he bonded with Kamui due to their common draconic traits and became her Pokémon, whom she named after the name her Nohrian family gave her when they "adopted" her; Corrin. Acts like a big dog, so he is considered the Emiya family's pet.

Bio
"Charizard flies around the sky in search of powerful opponents. It breathes fire of such great heat that it melts anything. However, it never turns its fiery breath on any opponent weaker than itself." -OmegaRuby/AlphaSapphire entry

Nickname: Corrin
Trainer: Kamui


#0257 Blaziken
Blaze Pokémon
Type: Fire/Fighting
Ability: Blaze
Height: 6'03" (190cm)
Weight: 114.6 lbs (52kg)
Region: Hoenn
Gender: Male

An egg found by Mewtwo that hatched into a Torchic shortly after arriving in Basel and leaving, he quickly became stronger and evolved when he bonded with Shirou and others from the Emiya family. Kanna calls him Big Brother despite being younger than her, probably because he is literally bigger than her.

Bios
"In battle, Blaziken blows out intense flames from its wrists and attacks foes courageously. The stronger the foe, the more intensely this Pokémon’s wrists burn." -OmegaRuby entry
"Blaziken has incredibly strong legs—it can easily clear a 30-story building in one leap. This Pokémon’s blazing punches leave its foes scorched and blackened." -AlphaSapphire entry

Nickname: Firebrand
Trainer: Shirou Emiya

Previous forms:


#0256 Combusken
Young Fowl Pokémon
Type: Fire/Fighting
Ability: Blaze
Height: 2'11" (89cm)
Weight: 43.0 lbs (20kg)
Region: Hoenn

Bios
"Combusken toughens up its legs and thighs by running through fields and mountains. This Pokémon’s legs possess both speed and power, enabling it to dole out 10 kicks in one second." -OmegaRuby entry
"Combusken battles with the intensely hot flames it spews from its beak and with outstandingly destructive kicks. This Pokémon’s cry is very loud and distracting." -AlphaSapphire entry


#0255 Torchic
Chick Pokémon
Type: Fire
Ability: Blaze
Height: 1'04" (40cm)
Weight: 5.5 lbs (3kg)
Region: Hoenn

Bios
"Torchic sticks with its Trainer, following behind with unsteady steps. This Pokémon breathes fire of over 1,800 degrees Fahrenheit, including fireballs that leave the foe scorched black." -OmegaRuby entry
"Torchic has a place inside its body where it keeps its flame. Give it a hug—it will be glowing with warmth. This Pokémon is covered all over by a fluffy coat of down." -AlphaSapphire entry

#0453 Croagunk
Toxic Mouth Pokémon
Type: Poison/Fighting
Ability: Anticipation
Height: 2'04" (70cm)
Weight: 50.7 lbs (23kg)
Region: Sinnoh
Gender: Male

Appearing one day with little explanation, his similar behavior got him the friendship of Sans. Never try anything perverted when he is around.

Bios
"Its cheeks hold poison sacs. It tries to catch foes off guard to jab them with toxic fingers." -X/OmegaRuby entry
"Inflating its poison sacs, it fills the area with an odd sound and hits flinching opponents with a poison jab." -Y/AlphaSapphire entry

Nickname: Greg
Trainer: Sans


#0405 Luxray
Gleam Eyes Pokémon
Type: Electric
Ability: Intimidate
Height: 4'07" (140cm)
Weight: 92.6 lbs (42kg)
Region: Sinnoh
Gender: Male

Arriving one day to Basel during the menace of a succubus, Heshima bonded with fellow lion Atalanta quite quickly, the two remaining loyal to each other ever since.

Bios
"When its eyes gleam gold, it can spot hiding prey--even those taking shelter behind a wall." -X/OmegaRuby entry
"Luxray's ability to see through objects comes in handy when it's scouting for danger." -Y/AlphaSapphire entry

Nickname: Heshima
Trainer: Atalanta


#0039 Jigglypuff
Balloon Pokémon
Type: Normal/Fairy
Ability: Competitive
Height: 1'09" (50cm)
Weight: 12.1 lbs (5.5kg)
Region: Kanto
Gender: Female

A wandering Pokémon who somehow entered Chaldea's base while on her quest to seek someone that would listen to her singing without falling asleep. After making her voice be heard through all the base, she found said person: Elizabeth Bathory.

Since then, the draconic Lancer decided to adopt her as an idol partner. Much to the dismay of everyone's ears.

Bios
"Jigglypuff's vocal cords can freely adjust the wavelength of its voice. This Pokémon uses this ability to sing at precisely the right wavelength to make its foes most drowsy." -OmegaRuby entry
"When this Pokémon sings, it never pauses to breathe. If it is in a battle against an opponent that does not easily fall asleep, Jigglypuff cannot breathe, endangering its life." -AlphaSapphire entry

Nickname: None, but is often referred to as "Jiggly"
Trainer: Elizabeth Bathory


#0152 Chikorita
Leaf Pokémon
Type: Grass
Ability: Overgrow
Height: 2'11" (0.9m)
Weight: 14.1 lbs. (6.4 kg)
Region: Johto
Gender: Female

A childish wild Pokémon that was found by her stealing of a Corrupted Gemstone. She was quickly taken in by Irisviel after her motherly instincts told her to not leave the creature alone, and the Chikorita in return has developed a strong loyalty to her.

Bio:
"A sweet aroma gently wafts from the leaf on its head. It is docile and loves to soak up the sun's rays." -Gold and HeartGold entry
"Its pleasantly aromatic leaves have the ability to check the humidity and temperature." -Silver and SoulSilver entry
"It loves to bask in the sunlight. It uses the leaf on its head to seek out warm places." -Crystal entry

Trainer: Irisviel Von Einzbern
Nickname: Justeaze


#0448 Lucario
Aura Pokémon
Type: Fighting/Steel
Ability: Steadfest
Height: 3'11" (120cm)
Weight: 119.0 lbs. (54kg)
Region: Sinnoh
Gender: Male

A Pokémon that came to Medea once she found a Synergy Stone that connected them, he always watches over his Trainer knowing of her harsh life.

Bio:
"By catching the Aura emanating from others, it can read their thoughts and movements." -X/OmegaRuby entry
"By reading the auras of all things, it can tell how others are feeling from over half a mile away." -Y/AlphaSapphire entry
"Not only does it perceive auras, but it has also gained the power to control them. It employs them in battle." -Sun entry
"They can detect the species of a living being—and its emotions—from over half a mile away. They control auras and hunt their prey in packs." -Moon entry

Nickname: None
Trainer: Medea

#0792 Lunala
Moone Pokémon
Type: Psychic/Ghost
Ability: Shadow Shield
Height: 13'01" (4m)
Weight: 264.6lbs (120kg)
Region: Alola
Gender: Genderless

A Legendary Pokémon that appeared during the Ultra Beasts incident once a Solgaleo was summoned to assist Chaldea, joining it in the fight. The Lunala left afterwards, not before entrusting a flute to summon her to Artemis. Appears to be a couple with said Solgaleo.

Bios
"It is said to be a female evolution of Cosmog. When its third eye activates, away it flies to another world." -Sun entry
"Said to live in another world, this Pokémon devours light, drawing the moonless dark veil of night over the brightness of day." -Moon entry
"Records of it exist in writings from long, long ago, where it was known by the name “the beast that calls the moon."" -Ultra Sun entry
"It sometimes summons unknown powers and life-forms here to this world from holes that lead to other worlds." -Ultra Moon entry

Nickname: None
Trainer: None (Moon Flute possessed by Artemis)


#0150 Mewtwo
Genetic Pokémon
Type: Psychic
Ability: Pressure
Height: 6'07" (201cm)
Weight: 269.0 lbs (122kg)
Region: Kanto
Gender: Genderless

Found in the past as a Shadow Mewtwo, he was freed and became partners with Shadow the Hedgehog, but after his death, Mewtwo left and returned after he and Rebecca bonded with a Synergy Stone.

Bio
"Mewtwo is a Pokémon that was created by genetic manipulation. However, even though the scientific power of humans created this Pokémon's body, they failed to endow Mewtwo with a compassionate heart." -OmegaRuby/AlphaSapphire entry

Nickname: None
Trainer: Rebecca (formerly Shadow the Hedgehog)


#0350 Milotic
Type: Water
Tender Pokémon
Ability: Marvel Scale
Height: 20′04″ (620cm)
Weight: 357.1 lbs (162.0 kg)
Region: Hoenn
Gender: Female

Fished by Cu as a Feebas, the fish Pokémon saw Undyne as an ideal trainer due to her own fish-like traits. She's proven herself to be just as determined as her trainer, but was once insecure and dull-witted. Ever since her evolution, however, she has matured mentally as well, being much calmer and wiser as a beautiful Milotic.

Bios
"Milotic is said to be the most beautiful of all the Pokémon. It has the power to becalm such emotions as anger and hostility to quell bitter feuding." -OmegaRuby entry
"Milotic live at the bottom of large lakes. When this Pokémon’s body glows a vivid pink, it releases a pulsing wave of energy that brings soothing calm to troubled hearts." -AlphaSapphire entry
"Milotic has provided inspiration to many artists. It has even been referred to as the most beautiful Pokémon of all." -Sun entry
"It lives at the bottom of clear lakes. In times of war, it shows itself, which soothes people’s minds and hearts." -Moon entry

Nickname: Moana
Trainer: Undyne

Previous forms:


#0349 Feebas
Fish Pokémon
Type: Water
Ability: Swift Swim
Height: 2'00" (61cm)
Weight: 16.3 lbs (7kg)
Region: Hoenn
Gender: Female

Fished by Cu, this fish Pokémon saw Undyne as an ideal trainer due to her fish traits. She expecting to become stronger over time and trains every day, though she still has issues over her confidence.

Bios
"Feebas’s fins are ragged and tattered from the start of its life. Because of its shoddy appearance, this Pokémon is largely ignored. It is capable of living in both the sea and in rivers." -OmegaRuby entry
"While Feebas’s body is in tatters, it has a hardy and tenacious life force that enables it to live anywhere. However, this Pokémon is also slow and dimwitted, making it an easy catch." -AlphaSapphire entry
"A tough Pokémon that is perfectly fine even in dirty water. However, due to its ragged, shabby appearance, it isn't popular." -Sun entry
"Although unattractive and unpopular, this Pokémon's marvelous vitality has made it a subject of research." -Moon entry



#0130 Shiny Gyarados
Atrocious Pokémon
Type: Water
Ability: Intimidate
Height: 6.5 m (21′04″)
Weight: 235.0 kg (518.1 lbs)
Region: Kanto
Gender: Male

Starting out as a rare shiny Magikarp owned by a traveling Magikarp salesman who was out to make money from scams and lies. Boudica immediately fell in love with the Magikarp despite its apparent weakness. Ironically, the Magikarp really was valuable; as the Salesman failed to realize this Magikarp was the real deal rather than a fake he had covered in gold paint.

He has since evolved into an all powerful yet very sensitive and sometimes shy Gyarados. He is fierecely protective of Boudica, and appears to have feelings for Chaldea's local Milotic, Moana.

Bios
"When Magikarp evolves into Gyarados, its brain cells undergo a structural transformation. It is said that this transformation is to blame for this Pokémon’s wildly violent nature."-OmegaRuby entry
"Once Gyarados goes on a rampage, its ferociously violent blood doesn’t calm until it has burned everything down. There are records of this Pokémon’s rampages lasting a whole month." -AlphaSapphire entry
"A tale is told of a town that angered Gyarados. Before the sun rose the next day, flames utterly consumed the town, leaving not a trace behind." -Sun entry
"There are people who swear that any place Gyarados appears is fated for destruction." -Moon entry
Nickname: Mr. Fish
Trainer: Boudica

Previous forms:


#0129 Shiny Magikarp
Fish Pokémon
Type: Water
Ability: Swift Swim
Height: 2'11" (90cm)
Weight: 22.0 lbs (10kg)
Region: Kanto
Gender: Male

A rare, shiny Magikarp owned by a traveling Magikarp salesman who was looking to make a quick buck (or 5000). He convinced Boudica to purchase the Magikarp without question and she immediately fell in love with it despite its apparent weakness.

Ironically, the Magikarp really was valuable; the Salesman didn't realize it wasn't one of the fakes he had covered in gold paint.

Bios
"Magikarp is a pathetic excuse for a Pokémon that is only capable of flopping and splashing. This behavior prompted scientists to undertake research into it." -OmegaRuby entry
"Magikarp is virtually useless in battle as it can only splash around. As a result, it is considered to be weak. However, it is actually a very hardy Pokémon that can survive in any body of water no matter how polluted it is." -AlphaSapphire entry
"Although weak and helpless, this Pokémon is incredibly fertile. They exist in such multitudes, you'll soon grow tired of seeing them." -Sun entry
"Its reckless leaps make it easy pickings for predators. On the bright side, many Pokémon enjoy longer life spans, thanks to Magikarp." -Moon entry


#0133 Eevee
Evolution Pokémon
Type: Normal
Ability: Adaptability
Height: 1'00" (30cm)
Weight: 14.3 lbs (6kg)
Region: Kanto
Gender: Male

A solitary Eevee lived under the remnants of Gem failed colonization. He was found by the exploring Riders and after clearing a misunderstanding, was adopted by them, looking up to each of the Servants of the mount.

Bios
"Eevee has an unstable genetic makeup that suddenly mutates due to the environment in which it lives. Radiation from various stones causes this Pokémon to evolve." -OmegaRuby/AlphaSapphire entry
"Possessing an unbalanced and unstable genetic makeup, it conceals many possible evolutions." -Sun entry
"Current studies show it can evolve into an incredible eight different species of Pokémon." -Moon entry

Nickname: Patxi
Trainer: All of the Rider Servants. Yes, all of them.


#0708 Phantump
Stump Pokémon
Type: Ghost/Grass
Ability: Frisk
Height: 0.4 m (1′04″)
Weight: 7.0 kg (15.4 lbs)
Region: Kalos
Gender: Male

A lone Phantump roamed the woods of another Earth. Like any wild Phantump, he grew lonely and would often call out for help in an innocent voice hoping to draw in people who become his friends. He finally succeeded when the few nearby members of Chaldea heard it's calls and, rather than getting lost in the forest, carefully tracked the voice to it's source and found him.

His state as a ghostly tree stump and the fact that his lonely life led to him feeling miserable earned him the most sympathy from Paul Bunyan, who vowed to take the Phantump in as his trainer.

Bios

"These Pokémon are created when spirits possess rotten tree stumps. They prefer to live in abandoned forests." -X/Omega Ruby Entry
"According to old tales, these Pokémon are stumps possessed by the spirits of children who died while lost in the forest." -Y/Alpha Sapphire Entry

Nickname: None
Trainer: Paul Bunyan


#0078 Rapidash
Fire Horse Pokémon
Type: Fire
Ability: Flash Fire
Height: 5'07" (170m)
Weight: 209.4 lbs (95kg)
Region: Kanto
Gender: Female

A Pokémon that lived protecting a pair of Froakies in the ruins of the Gem Kindergarten. Said Froakies were in Flowey's distopian future as Greninjas who assisted Chaldea, so when found by Yan Qing, who remembered said future, he offered them and this Rapidash a place to stay.

Bios
"Very competitive, this Pokémon will chase anything that moves fast in the hopes of racing it." -X entry
"It gallops at nearly 150 mph. With its mane blazing ferociously, it races as if it were an arrow." -Y entry
"Rapidash usually can be seen casually cantering in the fields and plains. However, when this Pokémon turns serious, its fiery manes flare and blaze as it gallops its way up to 150 mph." -OmegaRuby/AlphaSapphire entry

Nickname: None
Trainer: None

#0042 Golbat
Bat Pokémon
Type: Poison/Flying
Ability: Inner Focus
Height: 5'03" (160cm)
Weight: 121.3 lbs (55kg)
Region: Kanto
Gender: Male

Once a Zubat living in a cave, Mash Kyrielite ventured there and impressed by the human, decided to follow her all the way to Basel, which she didn't give complains for.

Bios
"Golbat loves to drink the blood of living things. It is particularly active in the pitch black of night. This Pokémon flits around in the night skies, seeking fresh blood." -OmegaRuby entry
"Golbat bites down on prey with its four fangs and drinks the victim's blood. It becomes active on inky dark moonless nights, flying around to attack people and Pokémon." -AlphaSapphire entry
"Its thick fangs are hollow like straws, making them unexpectedly fragile. These fangs are specialized for sucking blood." - Sun entry
"Sometimes they drink so much blood, they can't fly anymore. Then they fall to the ground and become food for other Pokémon." -Moon entry

Nickname: Ratbat
Tra0iner: Mash Kyrielite

Previous forms:

#0041 Zubat
Bat Pokémon
Type: Poison/Flying
Ability: Inner Focus
Height: 2'07" (79cm)
Weight: 16.5 lbs (7kg)
Region: Kanto

Bios
"Zubat remains quietly unmoving in a dark spot during the bright daylight hours. It does so because prolonged exposure to the sun causes its body to become slightly burned." -OmegaRuby entry
"Zubat avoids sunlight because exposure causes it to become unhealthy. During the daytime, it stays in caves or under the eaves of old houses, sleeping while hanging upside down." -AlphaSapphire entry
"It sleeps in caves during the day. It has no eyes, so to check its surroundings while flying, it emits ultrasonic waves." -Sun entry
"When exposed to sunlight, they suffer burns. The frequency of their ultrasonic waves can differ slightly from colony to colony." -Moon entry


#0744 Rockruff
Puppy Pokémon
Type: Rock
Ability: Vital Spirit
Height: 1′08″ (50cm)
Weight: 20.3 lbs (9.2kg)
Region: Alola
Gender: Male

This Rock-type wolf Pokémon lived peacefully in Basel until he wound up a prisoner of the Decepticons. He didn't seem to mind much as he was largely left alone, but was no less eager to fight against them after Cu Chulainn happily adopted him. Spends most of his time trying to impress his trainer and acting like a typical dog.

Bios:
"It’s considered to be a good Pokémon for beginners because of its friendliness, but its disposition grows rougher as it grows up." -Sun entry
"This Pokémon has lived with people since times long ago. It can sense when its Trainer is in the dumps and will stick close by its Trainer’s side." -Moon entry

Nickname: None
Trainer: Cu Chulainn


#XD001 Shadow Lugia
Diving Pokémon
Type: Psychic/Flying (Shadow)
Ability: Pressure
Height: 17'01" (5.2m)
Weight: 476.2lbs (216.0kg)
Region: Orre
Gender: None

The ultimate Shadow Pokémon, product of experimentation by the criminal organization Cipher, this Lugia was captured and corrupted to be turned into the first of a series of Pokémon that would be unable to be purified and thus remain as heartless tools used for theft, killing, and overtakes.

It was found to be residing in an ocean, seemingly escaping its captors by unknown means, and was deemed only a god would be strong enough to contain it, thus ending in the hands of Artemis.

Bio:
There's no official PokéDex entry for this Pokémon

Nickname: None, affectionately referred as Luggy by its trainer.
Trainer: Artemis

#0791 Solgaleo
Sunne Pokémon
Type: Psychic/Steel
Ability: Full Metal Body
Height: 11'02" (340cm)
Weight: 507.1 lbs (230kg)
Region: Alola
Gender: Genderless

Not much is known of this Legendary Pokémon, first appearing to deal with an Ultra Beast within Testament's world. Since then, a flute could summon him was found by Tamamo Cat, who returned once more during the crisis made by Lusamine. Appears to a couple with a Lunala who appeared to help him in the latter incident.

Bios
"It is said to live in another world. The intense light it radiates from the surface of its body can make the darkest of nights light up like midday." -Sun entry
"This Pokémon is said to be a male evolution of Cosmog. At the activation of its third eye, it departs for another world." - Moon entry
"Sometimes the result of its opening an Ultra Wormhole is that energy and life-forms from other worlds are called here to this world." -Ultra Sun entry
"In writings from the distant past, it's called by the name “the beast that devours the sun.”" -Ultra Moon entry

Nickname: None
Trainer: None (Sun Flute possessed by Tamamo Cat)


#0025 Pikachu
Mouse Pokémon
Type: Electric
Ability: ???
Height: 1'04" (40cm)
Weight: 13.2 lbs (6kg)
Region: Kanto
Gender: Male

One of the many Pokémon saved from Phazon, Phosphora took a liking to this one due to its ability to produce electricity. A mutual feeling, as she quickly became her trainer because she seemed really cool.

Bios
"When it is angered, it immediately discharges the energy stored in the pouches in its cheeks." -Scarlet entry
"If it looses crackling power from the electric sacs on its cheeks, it is being wary." -Shining Pearl entry
"This forest-dwelling Pokémon stores electricity in its cheeks, so you'll feel a tingly shock if you touch it." -Let's Go entry
"It occasionally uses an electric shock to recharge a fellow Pikachu that is in a weakened state." -Black/White entry
"When several of these Pokémon gather, their electricity could build and cause lightning storms." -Red/Blue entry

Nickname: Sparky
Trainer: Phosphora

#0094 Gengar
Shadow Pokémon
Type: Ghost/Poison
Ability: Cursed Body
Height: 4'11" (1.5m)
Weight: 89.3 lbs (40.5kg)
Region: Kanto
Gender: Male

A kind-hearted and playful mischief maker, though it's in his nature to scare, it's all in good fun and games. He found the Dark Sakura Matou in a ruined world, and quickly befriended her due to her like of scary things and his playful innocence.

When she was defeated, Chaldea's own Sakura Matou promised to take care of him, becoming her trusted companion ever since. Only fights when his Trainer and her loved ones are in danger, and while not liking to cause conflict, he won't hold back if needing to fight. The name of Spooky comes from he and Sakura deciding to honor a ghost girl who wanted to scare others.

Bio:
"Under a full moon, this Pokémon likes to mimic the shadows of people and laugh at their fright." -Red and Blue entry
"A Gengar is close by if you feel a sudden chill. It may be trying to lay a curse on you." -Yellow, Let's Go Pikachu and Let's Go Eevee entry
"It is said to emerge from darkness to steal the lives of those who become lost in mountains." -FireRed entry
"On the night of the full moon, if shadows move on their own and laugh, it must be Gengar's doing." -LeafGreen entry

Nickname: None
Trainer: Sakura Matou

Enhanced forms:

#0094 Mega Gengar
Shadow Pokémon
Type: Ghost/Poison
Ability: Shadow Tag
Height: 4'07" (1.4m)
Weight: 89.3lbs (40.5kg)
Region: Kanto/Kalos

Bio:
"Gengar's relationships are warped. It has no interest in opponents unless it perceives them as prey." -Sun entry
"The energy of Mega Evolution awakened it. It sinks into another dimension, where it keeps a patient watch for its chance to attack." -Moon entry
"It can pass through other dimensions and can appear anywhere. It caused a stir one time when it stuck just one leg out of a wall." -Let's Go Pikachu and Let's Go Eevee entry

#0759 Stufful
Flailing Pokémon
Type: Normal/Fighting
Ability: Fluffy
Height: 1'08" (50cm)
Weight: 15.0 lbs (7kg)
Region: Alola
Gender: Female

In the dystopian future Flowey created, a Stufful found only comfort in a statue of Leanne, eventually evolving into a Bewear that aided Chaldea and admired and bonded with Leanne, but killed by accident.

In the present, her pre-evolved form was found by Lobo, who recognized and brought her into Chaldea. But will Leanne manage to bond with her? For the moment, that won't be spoiled.

Bios
"Despite its adorable appearance, when it gets angry and flails about, its arms and legs could knock a pro wrestler sprawling." -Sun entry
"A touch from anyone except a known friend sends it into a surging frenzy. It's an incredibly dangerous Pokémon." - Moon entry

Nickname: None
Trainer: None


#0656 Froakie
Bubble Frog Pokémon
Type: Water
Ability: Protean
Height: 1'00" (30cm)
Weight: 15.4 lbs (7kg)
Region: Kalos
Gender: Male (both)

A pair of twin Greninjas that worked for Undyne's Resistance during the dystopian future of Flowey. They sought the aid of the surviving Chaldea to defeat the flower. In the present, they were found and recognized by Yan Qing despite now just being Froakies under the care of a Rapidash, the Assassin offering them a place to stay.

Bios
"It secretes flexible bubbles from its chest and back. The bubbles reduce the damage it would otherwise take when attacked." -X/OmegaRuby entry
"It protects its skin by covering its body in delicate bubbles. Beneath its happy-go-lucky air, it keeps a watchful eye on its surroundings." -Y/AlphaSapphire entry

Nicknames: Shuriken (Normal) and Hurricane (Shiny). Collectively known as "Super Froakie Bros."
Trainer: Jack the Ripper

#0727 Incineroar
Heel Pokémon
Type: Fire/Dark
Ability: Blaze
Height: 5'11" (180cm)
Weight: 183.1 lbs (83kg)
Region: Alola
Gender: Male

A Litten that was confused as a Grimm by Ruby and Qrow and thus hunted, Viridi quickly arrived at the creature's help and became his trainer, growing stronger and evolving under her care as part of the Forces of Nature.

Bios
"This Pokémon has a violent, selfish disposition. If it's not in the mood to listen, it will ignore its Trainer's orders with complete nonchalance." -Sun entry
"After hurling ferocious punches and flinging furious kicks, it finishes opponents off by spewing fire from around its navel." -Moon entry

Nickname: Whiskers (called "Whiskey" by his trainer)
Trainer: Viridi

Previous forms:

#0726 Torracat
Fire Cat Pokémon
Type: Fire
Ability: Blaze
Height: 2'04" (70cm)
Weight: 55.1 lbs (25kg)
Region: Alola

Bios
"At its throat, it bears a bell of fire. The bell rings brightly whenever this Pokémon spits fire." -Sun entry
"It boasts powerful front legs. With a single punch, it can bend an iron bar right over." -Moon entry

#0725 Litten
Fire Cat Pokémon
Type: Fire
Ability: Blaze
Height: 1'04" (40cm)
Weight: 9.5 lbs (4kg)
Region: Alola

Bios
"While grooming itself, it builds up fur inside its stomach. It sets the fur alight and spews fiery attacks, which change based on how it coughs." -Sun entry
"It doesn't allow its emotions to be easily seen. Earning its trust takes time. It prefers solitude." -Moon entry



#0253 Alolan Vulpix
Fox Pokémon
Type: Ice
Ability: Snow Cloak
Height: 2′00″ (0.6 m)
Weight: 21.8 lbs (9.9 kg)
Region: Alola
Gender: Female

Discovered living alone in a taiga forest by Pearl and her apprentice Connie Maheswaran during a mission, the two members of the Crystal Gems brought this Alolan Vulpix with them on their journey back in hopes of finding her a better home and a trainer to bond with.

Upon crossing paths with Team RWBY, Weiss Schnee quickly found herself endeared with the Vulpix, and the icy fox in turn became very affectionate towards her. The Huntress took her in soon afterward, naming her after her elder sister.

Bios:
"It exhales air colder than -58 degrees Fahrenheit. Elderly people in Alola call this Pokémon by an older name—Keokeo. " -Sun Entry
"In hot weather, this Pokémon makes ice shards with its six tails and sprays them around to cool itself off. " -Moon Entry

Nickname: Winter
Trainer: Weiss Schnee



#0354 Banette
Marionette Pokémon
Type: Ghost
Ability: Insomnia
Height: 3'07" (110cm)
Weight: 27.6 lbs (12.5kg)
Region: Hoenn
Gender: Female

One of the Pokémon that came along Hitomi.

Bios
"A doll that became a Pokémon over its grudge from being junked. It seeks the child that disowned it." -X entry
"Strong feelings of hatred turned a puppet into a Pokémon. If it opens its mouth, its cursed energy escapes." -Y entry
"Banette generates energy for laying strong curses by sticking pins into its own body. This Pokémon was originally a pitiful plush doll that was thrown away." -OmegaRuby entry
"A cursed energy permeated the stuffing of a discarded and forgotten plush doll, giving it new life as Banette. The Pokémon’s energy would escape if it were to ever open its mouth." -AlphaSapphire entry

Nickname: None
Trainer: Hitomi

#0563 Cofagrigus
Coffin Pokémon
Type: Ghost
Ability: Mummy
Height: 5'07" (170cm)
Weight: 168.7 lbs (76.5kg)
Region: Unova
Gender: Male

One of the Pokémon that came along Hitomi.

Bios
"It has been said that they swallow those who get too close and turn them into mummies. They like to eat gold nuggets." -Black/X/OmegaRuby entry
"They pretend to be elaborate coffins to teach lessons to grave robbers. Their bodies are covered in pure gold." -White entry
"Grave robbers who mistake them for real coffins and get too close end up trapped inside their bodies." -Black 2/White 2/Y/AlphaSapphire entry

Nickname: None
Trainer: Hitomi


#0609 Chandelure
Luring Pokémon
Type: Ghost/Fire
Ability: Flash Fire
Height: 3'03" (100cm)
Weight: 75.6 lbs (34.3kg)
Region: Unova
Gender: Female

One of the Pokémon that came along Hitomi.

Bios
"Being consumed in Chandelure's flame burns up the spirit, leaving the body behind." -X/OmegaRuby entry
"The spirits burned up in its ominous flame lose their way and wander this world forever." -Y/AlphaSapphire entry

Nickname: None
Trainer: Hitomi


#0491 Darkrai
Pitch-Black Pokémon
Type: Dark
Ability: Bad Dreams
Height: 4'11" (150cm)
Weight: 111.3 lbs (50kg)
Region: Sinnoh
Gender: Genderless

A mysterious Pokémon who appeared once to fight the Gem Jasper, he was befriended by Enkidu who convinced him to open up to him.

Bios
"It chases people and Pokémon from its territory by causing them to experience deep, nightmarish slumbers." -X/OmegaRuby entry
"It can lull people to sleep and make them dream. It is active during nights of the new moon." -Y/AlphaSapphire entry

Nickname: None
Trainer: Enkidu

#0094 Gengar
Shadow Pokémon
Type: Ghost/Poison
Ability: Cursed Body
Height: 2'04" (150cm)
Weight: 89.3 lbs (40.5kg)
Region: Kanto
Gender: Male

When the Hex Maniac Hitomi was transported to Basel after performing a ritual, her trustful Pokémon came along with her. A fully evolved Gengar who is protective of her.

Bios
"Sometimes, on a dark night, your shadow thrown by a streetlight will suddenly and startlingly overtake you. It is actually a Gengar running past you, pretending to be your shadow." -OmegaRuby/AlphaSapphire entry
"Should you feel yourself attacked by a sudden chill, it is evidence of an approaching Gengar. There is no escaping it. Give up." -Sun entry
"It apparently wishes for a traveling companion. Since it was once human itself, it tries to create one by taking the lives of other humans." -Moon entry

Nickname: None
Trainer: Hitomi


#0711 Gourgiest
Pumpkin Pokémon
Type: Ghost/Grass
Ability: Frisk
Height: 3'07" (110cm) (Average size)
Weight: 30.9lbs (14.0kg)
Region: Kalos
Gender: Female

One of the Pokémon that came along Hitomi. Evolved when she was traded temporarily with Mata Hari.

Bios:
"Singing in eerie voices, they wander town streets on the night of the new moon. Anyone who hears their song is cursed." -X/OmegaRuby entrry
"It enwraps its prey in its hairlike arms. It sings joyfully as it observes the suffering of its prey." -Y/AlphaSapphire entry

Nickname: None
Trainer: Hitomi

Previous forms:


#0710 Pumpkaboo
Pumpkin Pokémon
Type: Ghost/Grass
Ability: Frisk
Height: 1'04" (40cm) (Average size)
Weight: 11.0 lbs (5kg)
Region: Kalos

Bios
"The pumpkin body is inhabited by a spirit trapped in this world. As the sun sets, it becomes restless and active." -X/OmegaRuby entry
It is said to carry wandering spirits to the place where they belong so they can move on." -Y/AlphaSapphire entry

#0302 Sableye
Darkness Pokémon
Type: Dark/Ghost
Ability: Keen Eye
Height: 1'08" (50cm)
Weight: 24.3 lbs (11kg)
Region: Hoenn
Gender: Male

One of the Pokémon that came along Hitomi.

Bios
"Sableye lead quiet lives deep inside caverns. They are feared, however, because these Pokémon are thought to steal the spirits of people when their eyes burn with a sinister glow in the darkness." -Ruby/OmegaRuby entry
"Sableye digs the ground with sharpened claws to find rocks that it eats. Substances in the eaten rocks crystallize and rise up to the Pokémon’s body surface." -Sapphire/AlphaSapphire entry
"It hides in the darkness of caves. Its diet of gems has transformed its eyes into gemstones." -Diamond/Pearl/Platinum/Black/White/Black 2/White 2/X entry
"It dwells in the darkness of caves. It uses its sharp claws to dig up gems to nourish itself." -HeartGold/SoulSilver/Y entry
"It's a fiend for gemstones, so it stalks Carbink. Unfortunately, Gabite almost always grabs them first." -Sun entry
"This Pokémon is feared. When its gemstone eyes begin to glow with a sinister shine, it's believed that Sableye will steal people's spirits away." -Moon entry

Nickname: None
Trainer: Hitomi

■■■P&o19¡■■<(

Glitch has been detected, please proceed with caution.


blacktyranitar.png


#0248 Black Tyranitar?
Armor Pokémon
Type: Rock/Dark
Ability: Sand Stream
Height: 6'07" (200cm)
Weight: 445.3 lbs (202kg)
Region: Johto
Gender: Male

A mysterious being, if it can even be called that, found by Passionlip and caught by BB during the Demigra incident as its presence kept destabilizing the resident Digimon. We loosely are calling it a Pokémon, as while it exhibits traits of one, like being caught in a Poké Ball, many others are anything but, even compared to Ultra Beasts like Buzzwole.

Even knowing BB, some doubt what she had was an actual or a normal Poké Ball. As for why she captured it? According to her, "only a glitch could understand another glitch." Though her hacking talent though, she managed to turn it into an actual Pokémon, albeit far from a regular one. Allegedly, she could turn it into any Pokémon she wants and chose a blackened Tyranitar due to how imposing such a creature looks.

Nickname: Hakuno
Trainer: BB

Bio
ERROR 404 - FILE NOT FOUND

Previous forms:


#000 MissingNo.
??? Pokémon
Type: Bird/99||9 (treated as a Normal type for stability)
Ability: N/A
Height: 3'33" (100cm) ~ 10'00" (330cm)
Weight: 22.1 lbs (10kg) ~ 3507.2 lbs (1591 kg)
Region: Kanto
Gender: N/A

Bio
"コメント さくせいちゅう" -Blue (Japanese) [Translation: "Comment to be written"]
"...." -Yellow

Notes:
  • Conversions to cm and kg, which have been done so the Pokémon can be compared with characters in other Dexes, have been rounded for simplicity.
  • Not every bio from every game a Pokémon is in will be in those entries. Please understand.

Digimon Database
Likewise, some have became Tamers for Digimon.
Seeing their Digital Monsters as the champions, their bond grow stronger each day.

1713481161098.png
1713481174845.png


A pair of sisters that hatched from the same DigiEgg, though nobody knows how they and Mirei came to meet, they nevertheless have become her trusted partners through her adventures around the multiverse, being her anchors to remain alive.

The total opposites of one another, contrary to what their species might make them seem, Angewomon is a bubbly and fun-loving party girl who is prideful of and uses her good looks, while LadyDevimon is a no-nonsense strict individual who is more responsible and straight to the point.

Angewomon
Level: Ultimate
Type: Archangel Digimon
Attribute: Vaccine
Field: Nature Spirits, Virus Busters, Wind Guardians

“An Archangel Digimon with the appearance of a beautiful woman. Although it was previously classified as an Angel-type, it was confirmed as an Archangel-type because of the greatness of its abilities. As their trait, Adult angels have six wings, and Perfect angels have eight wings.

Although its personality is extremely gentle, it cannot forgive those who are crooked or evil, and it won't stay its hand from attacking until the opponent converts. Because of its soul and power, it is said to be a being like a goddess of the Digital World.

The powerful lightning-strike of its Special Move "Holy Arrow" is also known as "Heaven's Punishment", and its deadly ray of light "Heaven's Charm", which is packed with beauty and affection, demonstrates its strongest efficacy against the evil powers of Digimon.”
-Digimon Reference Book

LadyDevimon
Level: Ultimate
Type: Fallen Angel Digimon
Attribute: Virus
Field: Nightmare Soldiers, Unknown

“A fallen angel Digimon in the form of a female with noble presence. Because of its strength due to the incomparable purity of its Dark Side Power, it is said that the limits on its spread and growth on personal computers is "0".

Its Special Move is "Darkness Wave", which releases countless creatures of darkness similar to bats which incinerate the opponent. Another Special Move, "Poison", uses Dark Energy to reverse the phase of the opponent's own powers, obliterating them from within. The more powerful the opponent is, the more complete the technique is.”
-Digimon Reference Book

Tamer: Mirei Mikagura

Other stages:
1713482861524.png
1713482881568.png


Gatomon
Level: Champion
Type: Holy Beast Digimon
Attribute: Vaccine
Field: Nature Spirits, Nightmare Soldiers, Virus Busters

“It has a very healthy curiosity, so it loves pranks. Although its body is small, it is a precious Holy-species Digimon, and its appearance does not match the true strength it possesses.

It wears a Holy Ring on its tail, proof that it is a Holy-species, but if this Holy Ring is lost, its power is decreased and it can no longer exhibit its original power. In order to defend itself, it wears long claws copied from SaberLeomon's data.

Its Special Moves are using its long claws and attacking the opponent (Neko Punch), and manipulating the enemy with a piercing glare (Cat's Eye). Those who suffer this glare will attack themselves.”
-Digimon Reference Book

BlackGatomon
Level: Champion
Type: Demon Beast Digimon
Attribute: Virus
Field: Nightmare Soldiers

“A Virus attribute Gatomon who sports vivid, pitch-black fur. A child completely born of evil, it lives its life treading through the ominous darkness. BlackGatomon is a variety of Gatomon that is born very rarely, and as such is said to have a low population size. It has a mean and prideful personality, and is a problematic Digimon that loves picking on the weak. It is a dark-type Digimon that generally evolves into Fallen Angel Digimon. Its Special Move is "Neko Punch", the same as Gatomon's.”
-Digimon Reference Book
1713482392411.png
1713482421837.png


Ophanimon
Level: Mega
Type: Ophan Digimon
Attribute: Vaccine
Field: Nature Spirits, Virus Busters

“An Ophan Digimon that is the final form of feminine Angel Digimon. It is one of the Three Archangel Digimon who protect the Digital World's core "Kernel" (God's domain), alongside Seraphimon and Cherubimon.

As the Digital World's Holy Mother-like being, it imparts the loving and merciful side of God, while Seraphimon is the executor of the enlightened God's laws, and Cherubimon is the guardian of God and its wisdom; each has their own duty. Its Special Moves are "Eden's Javelin" and "Sefirot Crystal".”
-Digimon Reference Book

Lilithmon
Level: Mega
Type: Demon Lord Digimon
Attribute: Virus
Field: Dark Area, Nightmare Soldiers

Bio:
“As a Demon Lord Digimon which has the appearance of a woman, it is one of the "Seven Great Demon Lords". It is thought that it was originally the same kind of Digimon as Ophanimon, but it fell from heaven and eventually became known as the "Goddess of Darkness".

It confounds its opponents with its bewitchingly lovely appearance, and it is said that those who are taken in by its temptations are invariably granted death. Its reputation as the "Goddess of Darkness" is appropriate, as it offers generosity towards vice, but only cruel outrages towards virtue.

The demonic "Nazar Nail" on its right arm corrodes everything it touches. Its Special Move is rotting the opponent's body with a sigh of darkness (Phantom Pain). It is said that if one is struck by this curse, their data dissipates from the tips of their body and they suffer pain even in death.”
-Digimon Reference Book entry
1713483226620.png


Mastemon
Level: Mega
Type: Angel Digimon
Attribute: Vaccine
Field: Nature Spirits, Nightmare Soldiers, Unknown

“An Angel Digimon that is said to have appeared when the Digital World was visited by an unprecedented crisis, and an Angel Digimon and Fallen Angel Digimon in conflict with each other united and achieved Jogress Evolution.

It links with gates and controls the forces of the Angel and Fallen Angel families it summons from another Digital World to overcome any predicament. It is because of the nature possessed by Mastemon, known as the "Tactician from Another World", that it unifies both families who are usually hostile to each other.

Although it is a Jogress Evolution of two conflicting Digimon itself, it has a one-track mind, and helps out Digimon in various situations by freely manipulating the energies of light and darkness, and also attacks formidable enemies on its own.

Its Special Moves are destroying evildoers with arrows of light fired from its right arm (Holy Desire), crushing and deleting captured opponents with its left hand including their Digicores (Dark Despair), and creating a gate by fusing the energies of light and darkness from both of its arms together, and consigning the enemy to oblivion within another dimension (Chaos Degrade).”
-Digimon Reference Book


BlackWarGreymon
Level: Mega
Type: Dragon Man Digimon
Attribute: Virus
Field: Dragon's Roar, Metal Empire

A Digimon that was used as a puppet by the Seven Great Demon Lords, he grew free of their control and pursued them on revenge, meeting his eventual Tamer Shadow. However, an incident killed both him and Shadow, but he was silently wished to be revived by Miyu Emiya.

Currently, his tamer is the Dragon Witch, Jeanne Alter. After absorbing the data of a criminal BlackMetalGarurumon, he gained the capacity to digivolve into an Omnimon Zwart.

Bio:
"Feared as the "Jet-black Dragon Warrior", it is a Virus-species WarGreymon. Although its creed and principles are the polar opposite of those of the Virus Buster WarGreymon, it exists for the sake of its own peculiar justice. It detests cowardice and foul play, and it doesn't consider itself a fellow of vulgar Digimon, even if they are of the same Virus-species.

The full details of how it converted to a Virus are a mystery, and the "Brave Shield" equipped to its back is not engraved with the Crest of Courage Its Special Move is similar to War Greymon's "Gaia Force", except that it takes all of the "negative emotions" within this world and concentrates them into one spot, and then fires it (Dark Gaia Force)."
-Digimon Reference Book entry

Tamer: Jeanne d'Arc (Alter) (formerly Shadow the Hedgehog)

Other stages:


Koromon
Level: In-Training
Type: Lesser Digimon
Attribute: Data/None/Free
Field: None

Bio:
"A tiny Digimon that shed the fuzz covering its surface, and whose body grew even bigger. Although it has become able to move around more actively, it is still unable to battle. It can produce bubbles from its mouth to intimidate opponents."
-Digimon Reference Book Entry


BlackAgumon
Level: Rookie
Type: Reptile Digimon
Attibute: Virus
Field: Nature Spirits

Bio:
"A Reptile Digimon which has grown up and become able to walk on two legs, it has an appearance like a tiny dinosaur. Because it is still on the way to adulthood, its power is low, but as its personality is quite ferocious, it doesn't understand fear. It has grown hard, sharp claws on its hands and feet, and demonstrates its power in battle.

It is also a being that foretells evolution to a great and powerful Digimon. Its Special Move is spitting flame breath from its mouth to attack the opponent (Pepper Breath)."
-Digimon Reference Book entry


Fake Agumon Expert
Level: Rookie
Type: Dinosaur Digimon
Attibute: Virus
Field: Unknown

Bio:
"A genius Agumon that has a doctorate in Digital Monster studies from Digital World University. It is said that its title is plagiarized from Agumon Expert. It is as not as knowledgeable about Digimon types and territories as Agumon Expert, and instead it rather unscrupulously spreads lies, so caution is necessary. However, as only its feelings of rivalry for Agumon Expert are genuine, it is diligent in not leaving any research ideas, to inconvenience Agumon Expert.

Its Special Moves are to try to enchant itself with cleverness through its hat (Nise Hakase Bou), and try to persuade the opponent with its rod (Nise Hakase Bou). It is "Fake" from top to toe."
-Digimon Reference Book entry


BlackGreymon
Level: Champion
Type: Dinosaur Digimon
Attibute: Virus
Field: Nature Spirits

Bio:
"Its body turned blue as a result of it taking the Virus route of evolution. Although it is wilder and more brutal than its Vaccine counterpart, it still retains the intelligence to cooperate with its allies."
-Digimon Jintrix card


MetalGreymon (Virus)
Level: Ultimate
Type: Cyborg Digimon
Attibute: Virus
Field: Metal Empire

Bio:
"The strongest Cyborg Digimon, which has mechanized more than half of its body. Going through numerous battles, it was able to survive by mechanizing its body.

In order to evolve to MetalGreymon, it must fight its way through and defeat the formidable opponents who come against it. Also, MetalGreymon's offensive power is said to equal that of a single nuclear warhead. It fires missiles from the hatch on part of its chest."
-Digimon Reference Book entry


BlackVictoryGreymon
Level: Mega
Type: Dragon Man Digimon
Attribute: Virus
Field: Dragon's Roar, Metal Empire

Bio
N/A


Omnimon Zwart
Level: Mega
Type: Holy Knight Digimon
Attribute: Vaccine
Field: Metal Empire, Nightmare Soldiers, Virus Busters

Bio:
"Omnimon Zwart is a Holy Knight Digimon. In recent years, it was discovered that if the secretion "Black Digitron" is mixed in with an Omnimon while it is in the process of fusion, it will be temporarily born as a black holy knight. It displays a further increase in power, beginning with the weapons on both of its arms."
-Digimon Jintrix card


Cyberdramon
Level: Ultimate
Type: Cyborg Digimon
Attribute: Vaccine
Field: Metal Empire, Nature Spirits, Virus Busters, Wind Guardians

A Digimon found in the world of Testament as a newborn, who bonded with the Avenger Gorgon, who thinks of him as if he was her son. It's known to have the urgency of killing others and brutally murders his foes; only his Tamer can keep him under control.

For those reasons, it's believed he has a connection with the powerful Millenniummon. Gets along with other versions of his Tamer as well.

Bio:
"A Dragon Man-species Cyborg Digimon whose body is clad in a unique rubber armor, with which it can endure any attack. When Virus Digimon break out on the Computer Network, it suddenly appears out of nowhere and annihilates them all.

However, it is a lone warrior that is not affiliated with the group of justice, the "Virus Busters", and its true colors are shrouded in mystery. As for its unique rubber armor, not only does it have excellent defensive ability, but it also has a feature it unleashes that amplifies its offensive ability.

Its Special Move is producing a super-oscillatory wave from both of its arms that destroys configuration data, completely erasing each of the opponents in the surrounding space (Desolation Claw). If you suffer this attack, you are annihilated without leaving behind a single scrap of data."
-Digimon Reference Book entry

Tamer: Medusa (Gorgon)

Other stages:


Ketomon
Level: Fresh
Type: Slime Digimon
Attribute: Data
Field: None

Bio:
N/A


Hopmon
Level: In-Training
Type: Baby Dragon Digimon
Attribute: None
Field: None

Bio:
N/A


Monodramon
Level: Rookie
Type: Small Dragon Digimon
Attribute: Vaccine
Field: Dragon's Roar, Meral Empire, Nature Spirits

Bio:
"A Small Dragon Digimon that has bat-like wings attached to its hands, but is unable to fly. Despite being a Vaccine, its personality is not so much considerably rough as it is near to brutality, giving the impression that it is a brawl-loving Digimon. Even in the Digital World, this Monodramon is in the heart of most brawls enough that it seems even Ogremon is fed up with Monodramon’s tenacity.

Also, the horn extending behind it is said to be its weak point, but how true this is is uncertain. Its Signature Move is fragmenting the data of the area it bites, and based on the area the opponent was bitten, they collapse into malfunction (Crackling Bite).

Its Special Move "Beat Nuckle" is a simple bold move in which it said to assault with earth-shattering force, and wallop with its powerful claws."
-Digimon Reference Book entry


Strikedramon
Level: Champion
Type: Dragon Man Digimon
Attribute: Vaccine
Field: Nature Spirits

Bio:
"The "Commando Dragon" that aims to be a Virus Busters is Strikedramon. Although there are many of its parts that are left-behind traces of Monodramon, like the horn extending behind it, because it transformed into the Commander Mode covered in Metal Plate, it can even be seen as a wholly different species.

Although it is naturally a kindhearted Digimon since it is part of the Vaccine-species just like Angemon, once it discovers a Virus-species it becomes possessed by the extermination instinct (destruction instinct?), and it won't try to stop fighting until it has reduced the opponent to trash data. It is also said that, at that time, its red hair will burst into scorching flames, and will become bluish-white hair of flames.

Its Special Move "Strike Fang", which is what its called when all the portions of its Metal Plate burn red hot, its whole body becomes a mass of flames, then it rams the opponent, is a terrifying technique."
-Digimon Reference Book entry


Kazemon
Level: Hybrid (equivalent to Champion)
Type: Fairy Digimon
Attribute: Variable
Field: Nature Spirits, Virus Busters, Wind Guardians

A troublemaker, manipulative and seductive, albeit not ill-intentioned, has a penchant for seeing people getting embarrassed. Once her spirit was joint with a girl called Zoe Orimoto, who used her abilities to save the Digital World along others, but now, she has been freed thanks to a mistake of the Three Great Angels that rule her world.

And she's more than happy to use that freedom as she pleases; be it pranking, sex, stuffing her mouth with food, or whatever comes to her mind at the moment. Her physical resemblance to Medusa is noticeable.

Bio:
"A Digimon that possesses power over Wind which bears the might of one of the legendary Ten Warriors. It freely manipulates the atmosphere to display mirages to its opponents, and specializes in attacks that generate "Kamaitachi" made from vacuums.

However, it is more proficient in information warfare than in actual combat ability. Although it has an innocent personality brimming with curiosity, and is a gossipy, talkative troublemaker, because it has no ill will for the person, it isn't really hated. It is thoroughly optimistic, and is the possessor of a strong heart that cuts its way through small difficulties with a smile.

Its Special Moves are performing a handstand and unleashing a whirlwind kick (Tornado Gamba), and rushing toward the opponent, then dispatching a back-flip kick after a barrage of kicks (Roseo Temporale)."
-Digimon Reference Book entry

Tamer: None

Other stages:


Zephyrmon
Level: Hybrid (equivalent to Ultimate)
Type: Bird Man Digimon
Attribute: Variable
Field: Wind Guardians

Bio:
"A Digimon that possesses power over Wind which bears the might of one of the legendary Ten Warriors. At a glance, it looks like a composed adult woman, but although it perplexes its opponents with its languid behavior, it actually has an impish personality that loves to capriciously embarrass people. It does things like purposefully telling its opponent unhappy fortunes or startling them.

In battle, it seldom takes the initiative and helps out, but although you don't see its efforts, it will sometimes risk the possibility of getting into trouble. Once it feels so inclined, it glides freely through the sky, manipulating the wind and knocking out the opponent with a secret Mesopotamian spell.

Its Special Moves are cutting the opponent and the atmosphere around it to pieces with the claws on its hands and feet (Gilgamesh Slicer), and flying up into the air and hurling the feathers of its hair and wings as pointed arrows (Wind of Pain)."
-Digimon Reference Book entry
1714783689168.png


After the female characters from Doki Doki Literature Club! managed to escape from their coded prison, there was only one character remaining inside the game, becoming the president of the club by default and gaining self-awareness: The main protagonist himself.

Unable to do much with none of the other characters around, his conscience drifted through the digital space, broken, until he mutated into a new form, becoming a ruthless and coldhearted individual. Even then, once he managed to get Monika in an attempt to break her, the admitance of her mistakes and her offering to get him to the physical world created a bond of sorts between them, with her deciding to look over him.

IceDevimon
Level: Champion
Type: Fallen Angel Digimon
Field: Dark Area, Nightmare Soldiers

"A Fallen Angel Digimon with a heart as cold as ice. It is said to be the evolved form of a Devimon with an especially cruel heart among other Devimon. As it specializes in deceiving the enemy with its way of words, it wraps them up in its ice wings and freezes them."
-Digimon Reference Book entry

Tamer: Monika
1714166129773.png


Minervamon
Level: Mega
Type: Deity Digimon
Attribute: Virus
Field: Nightmare Soldiers

A Digimon who met and befriended Pit in an Internet chat room under the username of "Miss Athena". Intrigued by the angel's stories, it managed to take on a form inspired by his adventures, wanting to be just as incredible as its friend is. As a result of this, it is fiercely protective of Pit.

Bio:
"A Deity Digimon which belongs to the Olympos XII and has the appearance of a maiden. Though it has an extremely short physique, it possesses superhuman strength it uses to freely wield a greatsword as large as its own body.

It possesses a cheerful personality due to its childlike innocence, but when its emotions become violently unstable, it gets into a bad mood which causes selfish and willful (problematic) behavior that no one can help it cope with.

Its Special Moves are a forward rolling slash unleashed from its greatsword "Olympia" (Strike Roll) and a horizontal spinning slash too quick to catch with the eyes (Madness Merry-go-round). "Strike Roll" splits the ground, and "Madness Merry-go-round" creates a large tornado."
-Digimon Reference Book entry

Tamer: None yet but is interested in Pit being that for her


MetalEtemon
Level: Mega
Type: Cyborg Digimon
Attribute: Virus/Vaccine
Field: Metal Empire, Nature Spirits

First appearing as a Sukamon who believed Zephyr was his Tamer, despite depression, the Digimon that digivolved into an Etemon stood up and stayed. Although known as a pervert, he is not disliked and has the respect of Edmond Dantes.

Comically digivolved to the Mega level by drinking some of Shuten's most potent sake. Tends to reside in Passionlip's hammerspace.

Bio:
"The "King of Digimon". It was once called the strongest Digimon. It went out to fight harsh battles in order to search out a mighty person, and though it was able to acquire valuable combat data, it was also considerably injured due to the constant battles.

It then studied its own weaknesses from the data acquired through battling, and has now been perfectly reborn as an ultimate combat machine by full metallizing itself. Its body surface has a full coating of the Chrome Digizoid metal used by Metal-species Digimon.

While its basic combat abilities have been raised to their maximum, its Special Move is tripping the opponent (Banana Slip). An invincible fighter which has acquired Strong and dirty-style wrestling skills has been born."

Tamer: None, but seems to be very close to Passionlip

Other stages:


Sukamon
Level: Champion
Type: Mutant Digimon
Attribute: Virus
Field: Metal Empire, Unknown

Bio:
"A Mutant Digimon. It usually lives in many sewers in the Digital World and is often accompanied by a Chuumon."


PlatinumSukamon
Level: Champion
Type: Mutant Digimon
Attribute: Virus
Field: Metal Empire, Unknown

Bio:
"Shining platinum poop!?"
-Digimon Hyper Colosseum, card Bo-118 description


Etemon
Level: Ultimate
Type: Puppet Digimon
Attribute: Virus
Field: Deep Savers, Metal Empire, Unknown

Bio:
"An unidentified Digimon that suddenly appeared in the Digital World. It calls itself the "King of Digimon", and its fighting strength is beyond imagination. And, well, it's rumored that it pulls the strings of the mysterious Digimon "Monzaemon".

It is dressed in its reinforced Saru Suit which can endure every attack, and even today it bustles about the whole world for the sake of its unending battles.

Its Special Move is breaking the opponent's heart and making their fighting spirit vanish (Love Serenade), and a dark sphere that consumes everything it touches (Dark Network)."
-Digimon Reference Book Entry
1716487446360.png


Ophanimon
Level: Mega
Type: Ophan Digimon
Attribute: Vaccine
Field: Virus Busters, Nature Spirits

A goddess-like Digimon belonging to the Three Archangels that works under the God of the Digital World, Yggdrasill. She arrived at Chaldea both to meet and evaluate them in hopes of stablishing a diplomatic alliance, as well as to indulge herself in a few new excitements.

Quite free-natured and open-minded, she seems to get along quite well with the leading figures easily.

Bio:
"An Ophan Digimon that is the final form of feminine Angel Digimon. It is one of the Three Archangel Digimon who protect the Digital World's core "Kernel" (God's domain), alongside Seraphimon and Cherubimon.

As the Digital World's Holy Mother-like being, it imparts the loving and merciful side of God, while Seraphimon is the executor of the enlightened God's laws, and Cherubimon is the guardian of God and its wisdom; each has their own duty.

Its Special Moves are "Eden's Javelin" and "Sefirot Crystal"."
-Digimon Reference Book entry

Tamer: None

Õ̸̡̤̩ṫ̷̥̮́̐͠ẖ̸̳̓e̵̬̙̼̅́ͅr̷͎͔͓͋̂̋ ̸̛͍̤͍̄̈́͜s̸̨̡̧͚̊ẗ̴͓́̒a̶̡̞̜̬͛̀̄ǧ̴͔̞̟̣͌̓ę̵̤̺̐̿ͅš̴̜͍̼̐͐:̵͙̼̞͕̃
1716496037052.png



01001111 01110000 01101000 01100001 01101110 01101001 01101101 01101111 01101110 00111010 00100000 01000110 01100001 01101100 01101100 01100100 01101111 01110111 01101110 00100000 01001101 01101111 01100100 01100101 00001010
Level: 01001101 01100101 01100111 01100001
Type: 01000110 01100001 01101100 01101100 01100101 01101110 00100000 01000001 01101110 01100111 01100101 01101100 00100000 01000100 01101001 01100111 01101001 01101101 01101111 01101110
Attribute: 01010110 01100001 01100011 01100011 01101001 01101110 01100101
Field: 01000100 01100001 01110010 01101011 00100000 01000001 01110010 01100101 01100001

Bio:
"01000001 00100000 01100110 01101111 01110010 01101101 00100000 01101111 01100110 00100000 01001111 01110000 01101000 01100001 01101110 01101001 01101101 01101111 01101110 00100000 01110100 01101000 01100001 01110100 00100000 01110111 01100001 01110011 00100000 01110011 01101111 00100000 01100001 01101110 01100111 01110010 01111001 00100000 01110100 01101000 01100001 01110100 00100000 01101001 01110100 00100000 01110011 01110101 01110000 01110000 01110010 01100101 01110011 01110011 01100101 01100100 00100000 01101001 01110100 01110011 00100000 01101111 01110111 01101110 00100000 01100101 01101101 01101111 01110100 01101001 01101111 01101110 01110011 00100000 01100001 01101110 01100100 00100000 01100110 01100101 01101100 01101100 00100000 01101001 01101110 01110100 01101111 00100000 01101101 01100001 01100100 01101110 01100101 01110011 01110011 00101110 00100000 01001001 01110100 00100000 01110011 01110111 01100101 01101100 01101100 01100101 01100100 00100000 01110111 01101001 01110100 01101000 00100000 01100001 01101110 01100111 01100101 01110010 00100000 01100001 01110100 00100000 01110100 01101000 01100101 00100000 01110111 01101111 01110010 01101100 01100100 00101100 00100000 01110111 01101000 01100101 01110010 01100101 00100000 01100001 01110100 01110010 01101111 01100011 01101001 01101111 01110101 01110011 00100000 01110011 01101001 01101110 01110011 00100000 01101011 01100101 01100101 01110000 00100000 01101101 01101111 01110101 01101110 01110100 01101001 01101110 01100111 00100000 01101110 01101111 00100000 01101101 01100001 01110100 01110100 01100101 01110010 00100000 01101000 01101111 01110111 00100000 01101101 01100001 01101110 01111001 00100000 01110100 01101001 01101101 01100101 01110011 00100000 01110100 01101000 01100101 01111001 00100000 01100001 01110010 01100101 00100000 01110000 01110101 01110010 01100111 01100101 01100100 00101100 00100000 01100001 01101110 01100100 00100000 01101001 01110100 00100000 01100011 01101100 01101111 01110011 01100101 01100100 00100000 01101111 01100110 01100110 00100000 01101001 01110100 01110011 00100000 01101000 01100101 01100001 01110010 01110100 00101110 00100000 01001001 01101110 00100000 01101111 01110010 01100100 01100101 01110010 00100000 01110100 01101111 00100000 01101110 01101001 01110000 00100000 01100101 01110110 01101001 01101100 00100000 01101001 01101110 00100000 01110100 01101000 01100101 00100000 01100010 01110101 01100100 00101100 00100000 01101001 01110100 00100000 01101000 01110101 01101110 01110100 01110011 00100000 01110111 01101000 01101001 01100011 01101000 01100101 01110110 01100101 01110010 00100000 01101111 01110000 01110000 01101111 01101110 01100101 01101110 01110100 01110011 00100000 01101001 01110100 00100000 01101000 01100001 01110011 00100000 01101010 01110101 01100100 01100111 01100101 01100100 00100000 01110100 01101111 00100000 01101000 01100001 01110110 01100101 00100000 01100010 01100101 01100011 01101111 01101101 01100101 00100000 01100001 00100000 01100010 01100001 01110010 01110010 01101001 01100101 01110010 00100000 01110100 01101111 00100000 01101010 01110101 01110011 01110100 01101001 01100011 01100101 00101100 00100000 01100001 01101110 01100100 00100000 01110100 01110010 01101001 01100101 01110011 00100000 01110100 01101111 00100000 01100101 01110011 01110100 01100001 01100010 01101100 01101001 01110011 01101000 00100000 01100001 00100000 01110111 01101111 01110010 01101100 01100100 00100000 01101111 01100110 00100000 01110111 01101000 01100001 01110100 00100000 01101001 01110100 00100000 01110010 01100101 01100011 01101111 01100111 01101110 01101001 01111010 01100101 01110011 00100000 01100001 01110011 00100000 01101010 01110101 01110011 01110100 01101001 01100011 01100101 00101110 00100000 01001001 01110100 01110011 00100000 01010011 01110000 01100101 01100011 01101001 01100001 01101100 00100000 01001101 01101111 01110110 01100101 00100000 01101001 01110011 00100000 01101000 01110101 01101110 01110100 01101001 01101110 01100111 00100000 01100100 01101111 01110111 01101110 00100000 01110100 01101000 01100101 00100000 01101111 01110000 01110000 01101111 01101110 01100101 01101110 01110100 00100000 01110111 01101001 01110100 01101000 00100000 01101001 01110100 01110011 00100000 00100010 01000110 01101100 01100001 01101101 01100101 00100000 01001000 01100101 01101100 01101100 01110011 01100011 01111001 01110100 01101000 01100101 00100010 00101100 00100000 01110111 01101000 01101001 01100011 01101000 00100000 01101001 01110011 00100000 01110011 01101000 01110010 01101111 01110101 01100100 01100101 01100100 00100000 01101001 01101110 00100000 01100110 01101100 01100001 01101101 01100101 01110011 00100000 01110100 01101000 01100001 01110100 00100000 01110011 01100101 01110010 01110110 01100101 00100000 01100001 01110011 00100000 01100001 00100000 01110111 01100101 01100001 01110000 01101111 01101110 00101100 00100000 01110100 01101000 01100101 01101110 00100000 01110000 01101100 01110101 01101110 01100111 01101001 01101110 01100111 00100000 01110100 01101000 01100101 00100000 01101000 01110101 01101110 01110100 01100101 01100100 00100000 01110011 01101111 01110101 01101100 00100000 01101001 01101110 01110100 01101111 00100000 01101000 01100101 01101100 01101100 00100000 01110111 01101001 01110100 01101000 00100000 01101000 01100101 01101100 01101100 01100110 01101001 01110010 01100101 00101110 00100000 01000001 01101100 01110011 01101111 00101100 00100000 01101001 01110100 00100000 01101000 01100001 01110011 00100000 01110100 01101000 01100101 00100000 00100010 01000100 01100101 01101101 01101111 01101110 00100111 01110011 00100000 01000011 01110010 01111001 01110011 01110100 01100001 01101100 00100010 00100000 01110011 01110101 01101101 01101101 01101111 01101110 01101001 01101110 01100111 00100000 01110100 01100101 01100011 01101000 01101110 01101001 01110001 01110101 01100101 00100000 01110111 01101000 01101001 01100011 01101000 00100000 01101011 01100101 01100101 01110000 01110011 00100000 01110100 01101111 01110010 01101101 01100101 01101110 01110100 01101001 01101110 01100111 00100000 01110100 01101000 01100101 01101101 00100000 01110101 01101110 01110100 01101001 01101100 00100000 01110100 01101000 01100101 01111001 00100000 01100100 01101001 01100101 00101110"
-Digimon Reference Book entry


Ranamon
Level: Hybrid (equivalent to Champion)
Type: Fairy Digimon
Attribute: Variable
Field: Deep Savers

A Digimon that arrived at the Hyrule of the Great Flood via means she herself doesn't knows but that quickly made herself encounter Chaldea while in a threat that had them evaquating.

She's full of herself and believes of herself as an idol, but is not a bad person and can help others when needed. Has a strong rivalry with Elizabeth.

"A Digimon that possesses power over Water which bears the might of one of the legendary Warrior Ten. It has a sharp intuition and an unstable mood probably because it was formed in an area that was mostly active in a section of the ocean within a weather forecasting system.

Its emotions are erratic; when it feels good, it shows off how graceful and lady-like it is, but when it gets upset, it cries hysterically like a baby. In battle, it rarely attacks directly, and mainly does so indirectly by manipulating rain. However, since its combat abilities are intense when it is emotionally overwrought, its attacks are especially uncontrollable while it is crying.

Its Special Moves are accumulating heavy rain into a single mass and crushing the enemy with it (Drainin' Rain), and dissolving the enemy's entire body with acid rain (Dark Vapor)." -Digimon Reference Book entry

Tamer: None

Other stages:


Calmaramon
Level: Hybrid (equivalent to Ultimate)
Type: Aquatic Digimon
Attribute: Variable
Field: Deep Savers

"A Digimon that possesses power over Water which bears the might of one of the legendary Warrior Ten. It has a half-human, half-beast appearance, and its tentacles are used for offense and defense, doing things like attacking the enemy by rapidly spinning them, or guarding its body by converging them to form a wall.

When it comes to the point where it is unable to win a match by attacking and defending with its tentacles, its body retracts into its mantle and it performs a powered up attack with its giant squid figure. The flexibility of its mantle is superior to that of its tentacles, so external physical attacks are ineffective. Although it is good at operating underwater or in the air, on land, it manipulates its ten tentacles skillfully and moves like a huge hermit crab. Its personality is sly and short-tempered like a witch.

Its Special Moves are spitting out dissolvable ink from its mouth (Acid Ink), and hardening its mantle, spinning like a drill, and then striking the enemy (Titanic Tempest)."
-Digimon Reference Book entry


Reapermon
Level: Mega
Type: Cyborg Digimon
Attribute: Virus
Field: Dark Area

A bounty hunter who will do almost anything if paid, it was revealed a Digivice Zephyr had actually belonged to his Servant, Edmond Dantes, and was this Digimon's Tamer.

In his past life Repermon was a Diaboromon, who is implied fought and was killed by the chosen Tamers known as the DigiDestined. Wether the latter part is true or not, his past life still has influence on the present.

Bio:
"A fugitive Digimon born from the data of wanted criminals. To tell the truth, there is actually a price on its head, but it isn't distrusted as it is believed to be a "Bounty Hunter", as it is a strange villain on a hunt for criminals. Its Special Move is grabbing the opponent with the "Guilty Chain" on its left arm, and decapitating them with the "Judgment Sickle" on its right (Dokuro Ranbu)."
-Digimon Reference Book Entry

Tamer: Edmond Dantes
1716500945838.png


Spadamon
Level: Rookie
Type: Weapon Digimon
Attribute: Free
Field: Metal Empire

Bio:
"One of the legendary "Legend-Arms" who, according to legend, "if held by an angel will save the world, and if held by a demon will destroy the world", it is a Weapon Digimon that transforms itself into a weapon.

Although its personality is earnest and serious, it has a side that is weak to pressure. Its combat abilities are low, but it shows its true merit once it becomes a weapon."
-Digimon Reference Book entry

Tamer: None, but serves Ophanimon

1713819633050.png


Barbamon
Level: Mega
Type: Demon Lord Digimon
Attribute: Virus
Field: Dark Area, Nightmare Soldiers

Bio:
“As a Demon Lord Digimon which has the appearance of a long-bearded old man, it is one of the "Seven Great Demon Lords". It resides within the heart of the Dark Area, the den of demons, and manipulates Fallen Angel Digimon to run the whole gamut of evil. It is obsessed with all of the treasure which exists within the Network, so out of avarice, and regardless of the means, it has a cruel personality with a greed that would kill Digimon just for a piece of treasure.

It is the foremost and most cunning schemer of the Seven Great Demon Lords, and can easily manipulate the Mega Ghoulmon in addition to Fallen Angel Digimon.

Its Special Moves are using its demonic staff "Death Lure" to tempt Digimon into an inescapable living hell, converting them to wickedness, and unleashing all of the Dark Area's evil energies at once as an ultra-high-temperature explosion that burns up everything without a trace (Pandemonium Lost). In addition, even MaloMyotismon's Special Move "Pandemonium Flame" only releases a small fraction of these energies.”
-Digimon Reference Book entry
1713819675686.png


Beelzemon
Level: Mega
Type: Demon Lord Digimon
Attribute: Virus
Field: Dark Area, Metal Empire, Nature Spirits, Nightmare Soldiers, Wind Guardians

Bio:
“A Demon Lord Digimon that, while possessing the power to preside over the many Devil Digimon, continues to live and act independently. As one of the "Seven Great Demon Lords", it is said that it could stand at the peak of the dark army, "Nightmare Soldiers", if it cared to, although it is also said that there exists a Demon Lord Digimon which surpasses even Beelzemon.

It rides the gigantic motorcycle-type machine, "Behemoth", and wields its cherished shotguns, the "Berenjena". Although its personality is cruel and merciless, it is also exceedingly prideful, so it would never attack the weak.

Its Signature Move is raising its sharp claws overhead and then cutting the opponent to pieces (Darkness Claw). Its Special Move is rapid-firing its twin shotguns (Double Impact).”
-Digimon Reference Book entry

Other stages:
1713819721264.png


Beelzemon: Blast Mode
Level: Mega
Type: Demon Lord Digimon
Attribute: Virus
Field: Dark Area, Nightmare Soldiers, Wind Guardians

Bio:
“An ultimate Demon Lord that raised its power and spirit to their utmost limits. Instead of evolving in wickedness, it maintained a calmer mental state, and its three, once-baleful red eyes have become green. It commonly demonstrates incomparable power and speed, and four jet-black wings are growing from its back.

You can almost say that before the Beelzemon that took on this figure, the opponent no longer exists. Its right arm is integrated with its Blaster, and fires powerful energy waves to disintegrate everything into atoms.

Its Signature Move is firing a destructive wave from the Blaster on its right arm (Death Slinger), and its Special Move is drawing a magic circle before itself, then firing destructive waves toward the center (Chaos Flare).”
-Digimon Reference Book entry
1713819598952.png


Belphemon: Sleep Mode
Level: Mega
Type: Demon Lord Digimon
Attribute: Virus
Field: Dark Area, Nightmare Soldiers

Bio:
“A Demon Lord Digimon that is said to be sealed in the deepest parts of the Dark Area. As the strength it possesses is too immense, its data is said to have been put in a sleep state by the Digital World's system, although the truth of the matter is uncertain. Because it has fallen into a deep sleep, it cannot unleash its own attacks, but it is able to inflict damage to Digimon just with its snores, and for that reason it won't be easy to attack Belphemon: Sleep Mode in its sleep.

Its Special Moves are the "Eternal Nightmare" it invokes with its peaceful snoring, and black flames cast from the chains coiled around its body (Lampranthus). "Eternal Nightmare" is encouraged if you are suffering from a lack of sleep. It will promise an eternal slumber."
-Digimon Reference Book entry

Other stages:
1713819552246.png


Belphemon: Rage Mode
Level: Mega
Type: Demon Lord Digimon
Attribute: Virus
Field: Dark Area, Nightmare Soldiers

Bio:
“It is said that Belphemon awakens from its eternal slumber once in a thousand years, and regains its natural shape. When Belphemon awakens from its slumber it changes into an incarnation of rage, and anything that enters its field of vision becomes a target for destruction.

It is said that just by suffering Belphemon: Rage Mode's roar, Ultimate Digimon and below will have their data disintegrated and die instantly, and not even Mega Digimon can escape unharmed.

Its Special Moves are black flames cast from the chains coiled around its body (Lampranthus), and a slash attack which is unleashed from its claws, clad in the flames of hell (Gift of Darkness). In addition, the data of Digimon consigned to oblivion by the Digimon crowned as the Seven Great Demon Lords is not reincarnated, but is sent to the center of the Dark Area, and becomes the flesh and blood of the Demon Lords.”
-Digimon Reference Book entry
1713819526068.png


Daemon
Level: Mega
Type: Demon Lord Digimon
Attribute: Virus
Field: Dark Area, Nightmare Soldiers, Unknown

Bio:
“A Demon Lord Digimon that leads the many Devil and Fallen Angel Digimon. Like Devimon, Daemon was originally an Angel Digimon, and a particularly high-ranking one. However, because it raged in fury or rebellion, against a being of goodness in the Digital World (perhaps the very human that created the Digital World), it was deleted to the Dark Area (the graveyard of deleted data).

It has vowed to one day conquer the Digital World, in revenge against the being of goodness. Also, it is plotting to secretly revive the "Ultra Digimon," who led the rebellion and was the strongest among the Megas.

Its Special Move is superhigh-temperature hellfire (Flame Inferno). Those who suffer this technique are burned up without a trace.”
-Digimon Reference Book entry
1713819476901.png


Leviamon
Level: Mega
Type: Demon Lord Digimon
Attribute: Virus
Field: Dark Area, Deep Savers, Nightmare Soldiers

Bio:
“The strongest monster existing in the Digital World, it is called the "Devil Beast" out of terror of the exceedingly mighty power that this monster possesses and is counted as one of the "Seven Great Demon Lords". This extensive monster, said to possess gigantic jaws which could guzzle down even the Digital World, is reported to sleep in the depths of the Net Ocean nearest to the Dark Area, and if it is awakened, it will despise any Digimon at the top, and will cause other Demon Lord Digimon and even Angel Digimon to run away in fear.

However, as the existence of the limits on Digimon are decoded, its own appears similar to nothingness, and it is said that it builds the foundation for the existence of wickedness in the Digital World.

Its Special Moves are destroying everything with its gigantic jaws (Rostrum), and mowing everything down with its long tails (Cauda).”
-Digimon Reference Book entry
1713819791247.png


Lilithmon
Level: Mega
Type: Demon Lord Digimon
Attribute: Virus
Field: Dark Area, Nightmare Soldiers

Bio:
“As a Demon Lord Digimon which has the appearance of a woman, it is one of the "Seven Great Demon Lords". It is thought that it was originally the same kind of Digimon as Ophanimon, but it fell from heaven and eventually became known as the "Goddess of Darkness".

It confounds its opponents with its bewitchingly lovely appearance, and it is said that those who are taken in by its temptations are invariably granted death. Its reputation as the "Goddess of Darkness" is appropriate, as it offers generosity towards vice, but only cruel outrages towards virtue.

The demonic "Nazar Nail" on its right arm corrodes everything it touches. Its Special Move is rotting the opponent's body with a sigh of darkness (Phantom Pain). It is said that if one is struck by this curse, their data dissipates from the tips of their body and they suffer pain even in death.”
-Digimon Reference Book entry

Õ̸̡̤̩ṫ̷̥̮́̐͠ẖ̸̳̓e̵̬̙̼̅́ͅr̷͎͔͓͋̂̋ ̸̛͍̤͍̄̈́͜s̸̨̡̧͚̊ẗ̴͓́̒a̶̡̞̜̬͛̀̄ǧ̴͔̞̟̣͌̓ę̵̤̺̐̿ͅš̴̜͍̼̐͐:̵͙̼̞͕̃
1713820379142.png



01001100 01101001 01101100 01101001 01110100 01101000 01101101 01101111 01101110 00100000 00101000 01011000 00101101 01000001 01101110 01110100 01101001 01100010 01101111 01100100 01111001 00101001 00001010
Level: 01001101 01100101 01100111 01100001
Type: 01000100 01100101 01101101 01101111 01101110 00100000 01001100 01101111 01110010 01100100 00100000 01000100 01101001 01100111 01101001 01101101 01101111 01101110
Attribute: 01010110 01101001 01110010 01110101 01110011
Field: 01000100 01100001 01110010 01101011 00100000 01000001 01110010 01100101 01100001 00101100 00100000 01001110 01101001 01100111 01101000 01110100 01101101 01100001 01110010 01100101 00100000 01010011 01101111 01101100 01100100 01101001 01100101 01110010 01110011

Bio:
"01001000 01100001 01110110 01101001 01101110 01100111 00100000 01011000 00101101 01100101 01110110 01101111 01101100 01110110 01100101 01100100 00100000 01100010 01100101 01100011 01100001 01110101 01110011 01100101 00100000 01101111 01100110 00100000 01101001 01110100 01110011 00100000 01101111 01100010 01110011 01100101 01110011 01110011 01101001 01101111 01101110 00100000 01100110 01101111 01110010 00100000 01100010 01100101 01100001 01110101 01110100 01111001 00101100 00100000 01001100 01101001 01101100 01101001 01110100 01101000 01101101 01101111 01101110 00100000 01101111 01100010 01110100 01100001 01101001 01101110 01100101 01100100 00100000 01100001 00100000 01111001 01101111 01110101 01101110 01100111 00101100 00100000 01100010 01100101 01110111 01101001 01110100 01100011 01101000 01101001 01101110 01100111 00100000 01100010 01101111 01100100 01111001 00101110 00100000 01001001 01110100 00100000 01101001 01110011 00100000 01110011 01100001 01101001 01100100 00100000 01110100 01101000 01100001 01110100 00100000 01101001 01110100 01110011 00100000 01100001 01110000 01110000 01100101 01100001 01110010 01100001 01101110 01100011 01100101 00100000 01100011 01100001 01110000 01110100 01101001 01110110 01100001 01110100 01100101 01110011 00100000 01100101 01110110 01100101 01110010 01111001 01101111 01101110 01100101 00100000 01110111 01101000 01101111 00100000 01110011 01100101 01100101 01110011 00100000 01101001 01110100 00101100 00100000 01101001 01101110 01110011 01110100 01100001 01101110 01110100 01101100 01111001 00100000 01110100 01110101 01110010 01101110 01101001 01101110 01100111 00100000 01110100 01101000 01100101 01101101 00100000 01101001 01101110 01110100 01101111 00100000 01101001 01110100 01110011 00100000 01110000 01110101 01110000 01110000 01100101 01110100 01110011 00101110 00100000 01001100 01101001 01101100 01101001 01110100 01101000 01101101 01101111 01101110 00101100 00100000 01110111 01101000 01101111 00100000 01100001 01100011 01101000 01101001 01100101 01110110 01100101 01100100 00100000 01110101 01101100 01110100 01101001 01101101 01100001 01110100 01100101 00100000 01100010 01100101 01100001 01110101 01110100 01111001 00101100 00100000 01101000 01100001 01110011 00100000 01110100 01110101 01110010 01101110 01100101 01100100 00100000 01101001 01101110 01110100 01101111 00100000 01100001 00100000 01101100 01110101 01110011 01100011 01101001 01101111 01110101 01110011 00101100 00100000 01100010 01100001 01101100 01100101 01100110 01110101 01101100 00100000 01100111 01101111 01100100 01100100 01100101 01110011 01110011 00100000 01101111 01100110 00100000 01100100 01100101 01100001 01110100 01101000 00100000 01100100 01110101 01100101 00100000 01110100 01101111 00100000 01101001 01110100 01110011 00100000 01100111 01100101 01101110 01100101 01110010 01101111 01110101 01110011 00100000 01100011 01100001 01110000 01100001 01100011 01101001 01110100 01111001 00101110 00100000 01001001 01110100 01110011 00100000 01010011 01110000 01100101 01100011 01101001 01100001 01101100 00100000 01001101 01101111 01110110 01100101 00100000 01101001 01110011 00100000 01100100 01110010 01100001 01110111 01101001 01101110 01100111 00100000 01101111 01110101 01110100 00100000 01110000 01101111 01110111 01100101 01110010 00100000 01100110 01110010 01101111 01101101 00100000 01110100 01101000 01100101 00100000 01000011 01110010 01101111 01110111 01101110 00100000 01101111 01100110 00100000 01001100 01110101 01110011 01110100 00100000 01110100 01101111 00100000 01100011 01101111 01101110 01110100 01110010 01101111 01101100 00100000 01101111 01110100 01101000 01100101 01110010 01110011 00100000 01101111 01110110 01100101 01110010 00100000 01100001 00100000 01110110 01100001 01110011 01110100 00100000 01110010 01100001 01101110 01100111 01100101 00100000 00101000 01010011 01100101 01110110 01100101 01101110 01110100 01101000 00100000 01000110 01100001 01110011 01100011 01101001 01101110 01100001 01110100 01100101 00101001 00101110 00100000 01000100 01101001 01100111 01101001 01101101 01101111 01101110 00100000 01110100 01101000 01100001 01110100 00100000 01101000 01100001 01110110 01100101 00100000 01110100 01110101 01110010 01101110 01100101 01100100 00100000 01101001 01101110 01110100 01101111 00100000 01101001 01110100 01110011 00100000 01110000 01110101 01110000 01110000 01100101 01110100 01110011 00100000 01101000 01100001 01110110 01100101 00100000 01110100 01101000 01100101 01101001 01110010 00100000 01110000 01101111 01110111 01100101 01110010 00100000 01100100 01110010 01100001 01110111 01101110 00100000 01101111 01110101 01110100 00100000 01100010 01100101 01111001 01101111 01101110 01100100 00100000 01110100 01101000 01100101 01101001 01110010 00100000 01101100 01101001 01101101 01101001 01110100 01110011 00101100 00100000 01101100 01100101 01100001 01100100 01101001 01101110 01100111 00100000 01110100 01101111 00100000 01110100 01101000 01100101 01101001 01110010 00100000 01100100 01100101 01100001 01110100 01101000 00100000 01100001 01100110 01110100 01100101 01110010 00100000 01100010 01100101 01101001 01101110 01100111 00100000 01100011 01101111 01101110 01110100 01110010 01101111 01101100 01101100 01100101 01100100 00101110 00100000 01001100 01101001 01101100 01101001 01110100 01101000 01101101 01101111 01101110 00100000 01101001 01110100 01110011 01100101 01101100 01100110 00100000 01110111 01100001 01110100 01100011 01101000 01100101 01110011 00100000 01110111 01101001 01110100 01101000 00100000 01110000 01101100 01100101 01100001 01110011 01110101 01110010 01100101 00100000 01100001 01110011 00100000 01110100 01101000 01100101 01101001 01110010 00100000 01101100 01101001 01100111 01101000 01110100 01110011 00100000 01110011 01101000 01101001 01101110 01100101 00100000 01100001 01101110 01100100 00100000 01100110 01100001 01100100 01100101 00100000 01100001 01110111 01100001 01111001 00100000 01101001 01101110 00100000 01110100 01101000 01100101 01101001 01110010 00100000 01101100 01100001 01110011 01110100 00100000 01101101 01101111 01101101 01100101 01101110 01110100 01110011 00101110"
-Digimon Reference Book entry
1713819438521.png


Lucemon
Level: Rookie
Type: Angel Digimon
Attribute: Vaccine
Field: Virus Busters

“Said to have descended to the ancient Digital World long ago, it is an Angel Digimon which has the appearance of a child. It manifested in an era in which the Digital World was still chaotic, and it is said that it brought about order and harmony.

However, a long period of darkness was summoned due to Lucemon's later "Rebellion". Although it has the appearance of a child, the power and intelligence it possesses surpass even that of an Ultimate Digimon. It is said that Lucemon's abilities have now been inherited and split among the Three Archangels.

Its Special Move is firing ten super-heated spheres of light arranged in a cruciform syzygy (Grand Cross). This technique possesses a power surpassing that of Seraphimon's "Seven Heavens".”
-Digimon Reference Book entry

Other stages:
1713819395541.png


Lucemon: Falldown Mode
Level: Ultimate
Type: Demon Lord Digimon
Attribute: Virus/Vaccine
Field: Dark Area, Nightmare Soldiers, Unknown

Bio:
“The strongest of the "Seven Great Demon Lords", it is an ultimate Demon Lord Digimon which possesses both the divine and the diabolic. It instigated a rebellion in the far-flung past, and so it was sealed in the Dark Area along with many other Demon Lord Digimon.

Its power exceeds that of Megas, and is said to rival that of the existence called "God" as well. It has a contradictory existence, in that one side of it loves all things, as God does, while the other is trying to destroy the whole world, as the Devil does. Hence, once it destroys this world, it intends to create a fresh new world.

Its Special Moves are "Paradise Lost", a destructive technique where, after launching the opponent high into the sky with a wild dance of blows, it holds their limbs fixed as it drives them back into the ground, and producing a three-dimensional magic circle as a glowing orb of holiness and evilness, within which it confines the opponent (Dead or Alive). When shut within this magic circle, it is a 50/50 decision whether the opponent is either completely annihilated or suffers great damage.”
-Digimon Reference Book entry

Emblem Vault
A set of Rings and Bracelets containing spirits known as Emblems, carried by Alear and sometimes shared with others.

Emblem Rings and Bracelets can grant parameter boosts and Sync Skills when worn. Some may even grant resistance to magic attacks.
Engage Weapons and Skills can be accessed when merging with them.

Certain Emblems also have Bond Skills, which are additional skills inspired by people related to them that they did not originally have.
Others will have one of their Engage Skills enhanced when close to a specific Emblem.


Marth, Ring of the Hero-King
Known as the Emblem of Beginnings.
A hero among heroes, brimming with nobility and charisma.



Current Ring wearer: Artoria

Parameter Boosts: Strength, Agility

Sync Skills
Perceptive: Rank D+. Increased agility when initiating combat.
Break Defenses: Rank D. In advantageous matchups, this skill can leave the foe open for an additional strike.
Unyielding: Rank C++. When seriously harmed, one's body will heal itself so that it may keep on fighting.
Sword Agility: Rank A. Increases agility at the cost of dealing less fatal strikes when wielding a sword.

Bond Skills
Sympathetic: Rank -. An ability to make foes show more mercy in battle, causing their attacks to be weaker. Inspired by Caeda.
Deadly Blade: Rank -. When initiating combat with a sword, increases the odds of inflicting fatal wounds. Inspired by Navarre.

Engage Weapons
Brilliant Rapier: Rank D. Sword wielded by Emblem Marth. Effective against cavalry and armored foes.
Mercurius: Rank B. Sword wielded by Emblem Marth. Increases one's aptitude to improve on their own skills.
Falchion: Rank A. Sacred sword wielded by Emblem Marth. Effective against Dragon foes.

Engage Skills
Divine Speed: Rank EX. Grants the user such extreme striking speed that an additional strike before the foe can retaliate is possible.
Lodestar Rush: Rank EX. A set of seven consecutive sword strikes. While each strike is much weaker than usual, they occur at such quick speeds that they cannot be avoided. Can only be used when the foe is in point blank range.

Celica, Ring of the Caring Priestess
Known as the Emblem of Echoes.
The princess of a vibrant country, as well as a warrior priestess.



Current Ring wearer: Jeanne

Parameter Boosts: Strength, Mana, Magic Resistance

Sync Skills
Holy Stance: Rank D++. If attacked by a monster or an undead being, some of the damage taken is given back to that foe.
Resonance: Rank D+. When attacking with magic, trades one's vitality in order to boost their damage.
Favorite Food: Rank C. One feels reenergized after eating a packed lunch, allowing them to fully recharge the Emblem Ring and Engage once more.
Tome Precision: Rank A. Increases accuracy and agility when wielding magic tomes.

Bond Skills
Windsweep: Rank -. When one initiates combat with a sword, the foe has a chance of not being able to counterattack. Inspired by Alm.
Great Thunder: Rank -. Deals additional damage when using thunder magic. Inspired by Mae.

Engage Weapons
Seraphim: Rank D. Holy tome wielded by Emblem Celica. Effective against monsters and undead foes.
Recover: Rank B. A staff imbued with healing magic. Recovers vast amounts of an ally’s HP.
Ragnarok: Rank A. Mighty fire tome wielded by Emblem Celica.

Engage Skills
Echo: Rank EX. The ability to split one's next attack in two, striking different targets at half the damage each.
Warp Ragnarok: Rank EX. The ability to warp up to a certain distance and make a powerful magic attack. Ragnarok only.

Sigurd, Ring of the Holy Knight
Known as the Emblem of the Holy War.
A noble knight with a mighty lineage.



Current Ring wearer: Kiritsugu

Parameter Boosts: Endurance, Agility

Sync Skills
Canter: Rank D+. After initiating a battle, one is capable of escaping a set distance before the foe can react.
Momentum: Rank D+. The more distance one travels before fighting, the stronger their might.
Headlong Rush: Rank C. Immunity to ice effects.
Lance Power: Rank A. Increases strength at the cost of agility when wielding a lance.

Bond Skills
Battlewise: Rank -. Slightly increases the odds of inflicting fatal wounds everytime one defeats an enemy. Lasts until a battle ends. Inspired by Seliph.
Renewal: Rank -. Periodically heals from wounds. Inspired by Deirdre.

Engage Weapons
Ridersbane: Rank D. Lance wielded by Emblem Sigurd. Effective against cavalry foes.
Brave Lance: Rank B+. Lance wielded by Emblem Sigurd. When initiating combat, a second strike can be done before retaliation.
Tyrfing: Rank A. Sword wielded by Emblem Sigurd. Grants a small amount of resistance to magic attacks.

Engage Skills
Gallop: Rank EX. Grants the user a massive boost in mobility, allowing them to move faster and farther than usual.
Override: Rank EX. Attack and move through a line of adjacent foes. Sword and lance only.

Leif, Ring of the Sage Lord
Known as the Emblem of Genealogy.
A brave prince in whose veins runs the blood of two crusaders.



Current Ring wearer: Bedivere

Parameter Boosts: Strength, Endurance

Sync Skills
Arms Shield: Rank D++. Reduced damage if the user has an advantageous class or weapon matchup.
Vantage: Rank D++. When this skill's user has low vitality, they can see enemy attacks before they come out and strike first.
Knife Precision: Rank A. Increases accuracy and agility when wielding knives.

Bond Skills
Prayer: Rank -. One can be saved from an enemy's normally fatal attack. Inspired by Finn.
Dire Thunder: Rank -. When initiating combat with weak lightning magic, a second strike can be done before retaliation. Inspired by Olwen.

Engage Weapons
Killer Axe: Rank D++. Axe wielded by Emblem Leif. Easily inflicts fatal wounds.
Master Lance: Rank B++. Lance wielded by Emblem Leif. When initiating combat, a second strike can be done before retaliation. Can strike at range.
Light Brand: Rank A++. Magical sword wielded by Emblem Leif. Boosts the wielder's luck. Can strike at range.
Master Bow: Rank EX. Bow wielded by Emblem Leif. When initiating combat, a second strike can be done before retaliation. Effective against flying foes.

Engage Skills
Immediate Response: Rank EX. If foe initiates combat, unit instinctively counters with the best weapon available.
Quadruple Hit: Rank EX. A combination of attacks using the Light Brand, Master Lance, Killer Axe, and Master Bow.

Roy, Ring of the Young Lion
Known as the Emblem of Binding.
A nobleman who excels as a general, brave and intelligent.



Current Ring wearer: Mordred

Parameter Boosts: Strength, Endurance, Magic Resistance

Sync Skills
Hold Out: Rank D+++. For as long as one retains some will to live, they will refuse to die in battle.
Advance: Rank D. The ability to close a short gap when one is only slightly too far to initiate combat against a foe.
Sword Power: Rank A. Increases strength at the cost of agility when wielding a sword.

Bond Skills
Raging Fire: Rank -. Deals additional damage when using fire magic. Inspired by Lilina.
Strong Arm: Rank -. Increased accuracy when wielding heavy and powerful weapons. Inspired by Dieck.

Engage Weapons
Lancereaver: Rank D. Unusual sword wielded by Emblem Roy. Grants advantage against any lance but disadvantage against any axe.
Wyrmslayer: Rank B. Sword wielded by Emblem Roy. Effective against Dragon foes.
Binding Blade: Rank A. Famous sword wielded by Emblem Roy. Grants a boost in endurance and magic resistance. Can strike at range.

Engage Skills
Rise Above: Rank EX. Boosts all parameters.
Blazing Lion: Rank EX. Strike forward, causing a large area to be set ablaze. Sword only.

Lyn, Ring of the Lady of the Plains
Known as the Emblem of Blazing.
A virtuoso swordswoman from a nomadic tribe that lived in nature.



Current Ring wearer: Shirou

Parameter Boosts: Agility, Magic Resistance

Sync Skills
Alacrity: Rank D++. When initiating combat with an agility advantage, a follow-up attack can be performed before retaliation.
Speedtaker: Rank D. Grants a stacking ability boost each time one initiates combat and defeats a foe. Lasts until a battle ends.
Bow Focus: Rank A. Increases accuracy at the cost of having a harder time dodging critical blows when wielding a bow.

Bond Skills
Draw Back: Rank -. Drags an ally along with self. Inspired by Eliwood.
Giga Excalibur: Rank -. Deals additional damage when using powerful wind magic. Inspired by Nino.

Engage Weapons
Killer Bow: Rank D++. Bow wielded by Emblem Lyn. Easily inflicts fatal wounds. Effective against flying foes.
Mani Katti: Rank B++. Divine sword wielded by Emblem Lyn. Effective against cavalry and armored foes.
Mulagir: Rank A. Mighty bow wielded by Emblem Lyn. Increases agility. Effective against flying and Dragon foes.

Engage Skills
Call Doubles: Rank EX. Creates illusory doubles that can make chain attacks with their creator.
Astra Storm: Rank EX. Launch five arrows at a great distance.

Eirika and Ephraim, Ring of the Azure Twins
Known as the Emblem of the Sacred.
A compassionate princess who takes up her sword for the sake of peace and a brave prince who takes up his lance to fight for a just cause.



Current Ring wearer: Mabel

Parameter Boosts: Agility, Mana, Luck

Shared Sync Skills
Night and Day: Rank EX. Switch between Eirika and Ephraim as the leading Emblem, changing most sync skills.
Lance Agility: Rank A. Increases agility at the cost of dealing less fatal strikes when wielding a lance.

Eirika's Sync Skills
Lunar Brace: Rank D+. If initiating combat with a physical attack, deals extra damage based on the foe’s endurance.
Gentility: Rank D+. Reduces damage from enemy attacks

Ephraim's Sync Skills
Solar Brace: Rank D+. If initiating combat, a portion of the damage dealt is turned into healing for the user.
Bravery: Rank D+. Increased damage for all attacks.

Bond Skills
Sure Strike: Rank -. Attacks have a chance of being guaranteed to hit even when a foe dodges them. Inspired by Innes.
Lethality: Rank -. Attacks have a chance of instantly killing a foe. Does not work against powerful foes. Inspired by Marisa.

Engage Weapons
Blade of Renais: Rank D. Rapier wielded by Emblem Eirika. Effective against cavalry and armored foes.
Wind Sword: Rank B. Magical sword wielded by Emblem Eirika. Can strike at range. Effective against flying foes.
Sieglinde: Rank A. Paired sword wielded by Emblem Eirika. Effective against monsters and undead foes.
Siegmund: Rank EX. Paired lance wielded by Emblem Ephraim. Effective against monsters and undead foes.

Engage Skills
Sacred Twins: Rank EX. Combines the abilities of both Eirika and Ephraim for the duration of the Engage state.
Eclipse Brace: Rank EX. The combination of Lunar Brace and Solar Brace, having the elements of both into one skill.
Blue Skies: Rank EX. The combination of Gentility and Bravery, having the elements of both into one skill.
Twin Strike: Rank EX. Make a sword attack followed by a lance attack from Ephraim on a foe. Effective against monsters and undead foes.

Ike, Ring of the Radiant Hero
Known as the Emblem of Radiance.
A famous mercenary leader with unparalleled skill in battle.



Current Ring wearer: Mash

Parameter Boosts: Strength, Endurance

Sync Skills
Demolish: Rank D. Break destructible terrain in a single blow.
Resolve: Rank D+. An increase in endurance and magic resistance whenever one has sustained enough damage.
Reposition: Rank D. Move an adjacent ally to the opposite side of oneself.
Wrath: Rank B. The more damage one sustains, the easier they can inflict fatal wounds to foes.
Axe Power: Rank A. Increases strength at the cost of agility when wielding an axe.

Bond Skills
Wind Adept: Rank -. If initiating combat with wind magic, a second strike can be done before retaliation. Inspired by Soren.
Shove: Rank -. Pushes an ally away. Inspired by Mia.

Engage Weapons
Slaying Hammer: Rank D. Hammer of Emblem Ike. Smashes foes. Cannot strike first if initiating combat. Effective against armored foes.
Urvan: Rank B. Heirloom axe wielded by Emblem Ike. Grants resistance to magic attacks.
Ragnell: Rank A. Sacred sword wielded by Emblem Ike. Increases endurance. Can strike at range.

Engage Skills
Immovable: Rank EX. Halves all damage received but nullifies one's agility parameter, making it impossible to avoid attacks.
Great Aether: Rank EX. Enters a battle stance which boost endurance and magic resistance but cannot retaliate against enemy attacks. After some time, a powerful explosion is unleashed. Sword and axe only.

Micaiah, Ring of the Dawn Maiden
Known as the Emblem of Dawn.
Bearer of strange healing powers as well as visions of the future.



Current Ring wearer: Irisviel

Parameter Boosts: Mana, Luck, Magic Resistance

Sync Skills
Cleric: Rank EX (Equivalent to D++). Allows the user to use healing staves regardless of their magical experience or ability.
Healing Light: Rank D. When healing allies, one also recovers about half of the amount healed.
Silence Ward: Rank C. Immunity to effects which prevent usage of magic.
Staff Mastery: Rank A. Increases accuracy and healing prowess when wielding a staff.

Bond Skills
Bane: Rank -. One's attack has a chance to bring a foe to the brink of death regardless of how strong it is. Inspired by Sothe.
Mercy: Rank -. No matter how strong one's attacks can be, they will never kill. A passive skill that can be shut off at will. Inspired by Elincia.

Engage Weapons
Shine: Rank D. Light tome wielded by Emblem Micaiah. Illuminates one's surroundings.
Nosferatu: Rank B. Light tome wielded by Emblem Micaiah. User recovers HP equal to 50% of damage dealt.
Thani: Rank A. Mighty light tome wielded by Emblem Micaiah. Effective against cavalry and armored foes.

Engage Skills
Amplified Staff: Rank EX. Increases the range of staves.
Great Sacrifice: Rank EX. The ability to heal every single wound of one's allies instantly at the cost of bringing one on the verge of death.

Lucina, Ring of the Princess Exalt
Known as the Emblem of Awakening.
A royal heir who knows anything can change and will not yield to despair.



Current Ring wearer: EMIYA

Parameter Boosts: Agility, Luck

Sync Skills
Dual Strike: Rank EX. The ability to instantly follow up with a chain attack after a nearby ally strikes a foe.
Dual Assist: Rank D+. If unit could reach a fight between an ally and a foe, there is a chance of them warping in to help.
Dual Support: Rank B. Grants a bonus in agility based on how strong of a bond one has with nearby allies.
Bow Agility: Rank A. Increases agility at the cost of dealing less fatal strikes when wielding a bow.

Bond Skills
Rightful Ruler: Rank -. Causes skills that are not guaranteed to always trigger to have a higher chance of triggering. Inspired by Chrom.
Healtouch: Rank -. Increased potency when using healing staves. Inspired by Lissa.

Engage Weapons
Noble Rapier: Rank D. Sword wielded by Emblem Lucina. Effective against cavalry and armored foes.
Parallel Falchion: Rank A+. Sacred sword wielded by Emblem Lucina. Effective against Dragon foes.
Parthia: Rank B. Bow wielded by Emblem Lucina. Increases one's aptitude to improve on their own skills and grants increased resistance to magic. Effective against flying foes.

Engage Skills
Bonded Shield: Rank EX. Casts a barrier which has a chance of preventing first attacks on nearby allies.
All for One: Rank EX. Strike forward, causing all nearby allies to join in with chain attacks.

Corrin, Ring of the Crux of Fate
Known as the Emblem of Fates.
Someone with an iron will and the blood of the First Dragons.



Current Ring wearer: Sieg

Parameter Boosts: Endurance, Mana, Magic Resistance

Sync Skills
Dragon Vein: Rank EX. The authority of a First Dragon's descandant. Adds a special effect to nearby terrain. Effect is based on the user's abilities.
Quality Time: Rank D+. After acting or waiting, heals nearby allies and strenghens bonds with them.
Draconic Hex: Rank C. When one initiates combat, reduces all of their foe's parameters for a set amount of time after the fight.
Pair Up: Rank B. A defensive formation which allows one to completely block any follow-up attacks done by a foe's allies.
Sword Focus: Rank A. Increases accuracy at the cost of having a harder time dodging critical blows when wielding a sword.

Dragon Veins
Vein of Stone: Rank EX. Creates stone pillars that increase endurance and magic resistance.
Vein of Fog: Rank EX. Creates fog that increases agility.
Vein of Flame: Rank EX. Creates a fiery explosion that deals damage to an area.
Vein of Water: Rank EX. Creates water that decrease agility.
Vein of Vines: Rank EX. Creates vines that make it impossible to be disarmed.
Vein of Succor: Rank EX. Creates a healing glow that restores health.
Vein of Ice: Rank EX. Creates ice pillars that hinder mobility.

Bond Skills
Chivalry: Rank -. When initiating combat against an unharmed foe, increases damage dealt and decreases damage received. Inspired by Xander.
Bushido: Rank -. If one is more experienced than their foe, increases damage dealt, decreases damage received and increases the chances of inflicting fatal wounds. Inspired by Ryoma.

Engage Weapons
Dual Katana: Rank D. Unusual sword wielded by Emblem Corrin. Grants advantage against any lance but disadvantage against any axe.
Wakizashi: Rank B. Throwing sword wielded by Emblem Corrin. Can only strike at range, not close up.
Yato: Rank A. Sacred sword wielded by Emblem Corrin.
Dragon Fang: Rank EX. Skill used by Emblem Corrin. Grants the power of dragons. Only available during Torrential Roar.

Engage Skills
Dreadful Aura: Rank EX. When one initiates combat, target foe and all foes close of them cannot move for a set amount of time.
Torrential Roar: Rank EX. Unleash a beam of water forward, striking and slowing down anyone struck by it.

Byleth, Ring of the Instructor
Known as the Emblem of the Academy.
A mercenary who became a teacher.



Current Ring wearer: Scáthach

Parameter Boosts: Agility, Mana, Luck

Sync Skills
Divine Pulse: Rank D+. May turn a missed attack into a guaranteed hit through mysterious means.
Mentorship: Rank D. Increases the aptitude of oneself and nearby allies to improve on skills.
Lost & Found: Rank B. An affinity with finding and giving back lost items, strenghening bonds.
Martial Art Focus: Rank A. Increases accuracy at the cost of having a harder time dodging critical blows when fighting barehanded.

Bond Skills
Flickering Flower: Rank -. A strike which has a chance of freezing foes on contact. Inspired by Edelgard.
Paraselene: Rank -. A quick strike during which one can run away after hitting but before foes can react. Inspired by Dimitri.
Wind God: Rank -. If user has not sustained any damage during a battle, grants increased range when using a bow. Inspired by Claude.

Engage Weapons
Heroes' Relic: Rank D~D+. One of many weapons of legend wielded by Emblem Byleth. Whichever one manifests is based on the user's abilities.
Sword of the Creator: Rank A. Sword of Emblem Byleth. Raises damage with user’s mana. Can strike at range. Effective against Dragon foes.
Vajra-Mushti: Rank B+. Gauntlets wielded by Emblem Byleth. If initiating combat, a second strike can be done before retaliation. Will strike the lowest between physical and magical defenses.

Heroes' Relics
Aymr: Rank D. Axe of Emblem Byleth. Smashes foes. Cannot follow up, or strike first if initiating combat. Effective against Dragon foes.
Blutgang: Rank D+. Magical sword wielded by Emblem Byleth. Effective against Dragon and cavalry foes.
Failnaught: Rank D. Bow wielded by Emblem Byleth. If initiating combat, boosts agility. Effective against Dragon and flying foes.
Thyrsus: Rank D. Staff wielded by Emblem Byleth. Increases the range of all magic attacks. May halve damage if carried.
Areadbhar: Rank D. Lance wielded by Emblem Byleth. If initiating combat, grants a massive boost in strength.
Aegis Shield: Rank D. Shield wielded by Emblem Byleth. Boosts endurance and magic resistance. May halve damage if carried.
Lúin: Rank D. Lance wielded by Emblem Byleth. Raises damage based on the user’s agility. Effective against Dragon foes.
Rafail Gem: Rank D. Relic gem of Emblem Byleth. User is immune to effective effects and fatal strikes. May halve damage if carried.

Engage Skills
Instruct: Rank EX. Grants nearby allies a bonus based on one's best abilities.
Goddess Dance: Rank EX. A divine performance which motivates all nearby allies, granting them to will to keep fighting.

Tiki, Bracelet of the Ancestor
Known as the Emblem of Dragons.
A naive young girl with the blood of Divine Dragons.



Current Bracelet wearer: Martha

Parameter Boosts: Endurance, Luck

Sync Skills
Starsphere: Rank D. Heightened capacity to learn whenever one's skills are improving.
Geosphere: Rank D+. Increases endurance and magic resistance of oneself and nearby allies.
Lifesphere: Rank C++. When standing still and not performing any action, one's wounds are healed and status ailments are cured.
Lightsphere: Rank B. If initiating combat, reduces odds of fatal blows from foes by half.
Special Guard: Rank A. Reduces damage received if the foe is wielding an unorthodox weapon.

Engage Weapons
Eternal Claw: Rank D. Claw attack used by Emblem Tiki. Easily inflicts fatal wounds.
Tail Smash: Rank D. Smash attack used by Emblem Tiki. Smashes foes. Cannot follow up, or strike first if initiating combat.
Elemental Breath: Rank D. A draconic breath attack that can take one of many elements. Whichever one is used is based on the user's abilities.
Divinestone: Rank EX. Special dragonstone of light held by Emblem Tiki. Passively grants the power to transform into a dragon while Engaged, but serves no combat utility to the user on its own.

Elemental Breaths
Fog Breath: Rank D. A breath attack which covers an area with fog. Cannot follow up, or strike first if initiating combat. Effective against Dragon foes.
Fire Breath: Rank D. A scorching breath attack. Ignores foe’s endurance and magic resistance.
Dark Breath: Rank D. A magical breath attack. Cannot follow up, or strike first if initiating combat.
Ice Breath: Rank D. A freezing breath attack. Strikes foes in area. Cannot follow up, or strike first if initiating combat.
Flame Breath: Rank D. A fiery breath attack which sets an area on fire. Cannot follow up, or strike first if initiating combat.

Engage Skills
Draconic Form: Rank EX. Passively turns the Bracelet wearer into a dragon. Vastly increases their parameters but prevents the use of their own weapons.
Divine Blessing: Rank EX. Grants a Revival Stone to an ally, allowing them to fully resurrect upon death.
Divine Miracle: Rank EX. A stronger version of Divine Blessing which can happen if Emblem Marth is near. In addition to its original version's effect, it also has a chance to fully heal the chosen ally, allow them to ignore the cooldown after the end of an Engage or extend their Engage duration.

Hector, Bracelet of the Brash General
Known as the Emblem of Strength.
An exuberant, heroic young man, brimming with confidence.



Current Bracelet wearer: Undyne

Parameter Boosts: Strength, Endurance

Sync Skills
Quick Riposte: Rank D+. If the foe initiates, one can strike twice in retaliation for as long as they did not sustain too much damage.
Adaptability: Rank D+. Grants either an endurance increase or some resistance against magic based on the latest attack that hit oneself.
Heavy Attack: Rank C. When making a physical attack with a weapon heavy enough to slow one down, the extra weight becomes extra damage.
Piercing Glare: Rank EX (Equivalent to B). Trade vitality for the creation of an electric barrier which prevents foes from going around oneself.
Axe Guard: Rank A. Reduces damage received if the foe is wielding an axe.

Engage Weapons
Wolf Beil: Rank D+. Axe wielded by Emblem Hector. Effective against cavalry and armored foes.
Runesword: Rank B+. Magic sword of Emblem Hector. Can strike at range. Restore vitality equal to half the damage dealt.
Armads: Rank A. Lightning-charged axe wielded by Emblem Hector. Increases endurance. Effective against Dragon foes.

Engage Skills
Impenetrable: Rank EX. If foe initiates combat, grants a notable increase in endurance and magic resistance during combat.
Storm's Eye: Rank EX. A special defensive stance. Grants immunity to being disarmed and foe cannot follow up on their attacks. Sword and axe only.
Tempest's Eye: Rank EX. A stronger version of Storm's Eye which can happen if Emblem Lyn is near. In addition to its original version's effects, the skill's user always counters before foe’s first attack and will always be able to follow up. Sword and axe only.

Soren, Bracelet of the Strategist
Known as the Emblem of Acumen.
A black-clad strategist of reserved, sound judgment.



Current Bracelet wearer: Andersen

Parameter Boosts: Agility, Mana, Magic Resistance

Sync Skills
Assign Decoy: Rank D. Make a chosen ally more likely to be targeted by enemies. Effect is removed after that ally is attacked by foes three times.
Anima Focus: Rank D. When attacking with magic, grants one of various effects depending on the element used.
Keen Insight: Rank C+. When taking advantage of trait or class effectiveness, deals extra damage.
Block Recovery: Rank B. When attacking a disarmed foe with magic, grants a chance of keeping them disarmed for longer.
Magic Guard: Rank A. Reduces damage received if the foe is wielding magic.

Anima Focuses
Fire Focus: Rank D. Reduces foe's defenses when attacking with fire magic.
Thunder Focus: Rank D. Reduces foe's accuracy when attacking with thunder magic.
Wind Focus: Rank D. Slows down foe's movement when attacking with wind magic.
When using any other element, Anima Focus will not work.

Engage Weapons
Bolting: Rank D. Long-range thunder magic wielded by Emblem Soren. Cannot follow up.
Reflect: Rank B. Staff of Emblem Soren. Nearby allies can deal half the magic damage received back to sender for a short time.
Rexcalibur: Rank A. Powerful wind magic wielded by Emblem Soren. Effective against flying foes.

Engage Skills
Flare: Rank EX. When attacking with magic, reduces foe's magic resistance and recovers half of damage dealt.
Cataclysm: Rank EX. Attack foes in an area with fire, thunder and wind magic. Wind attack is effective against flying foes.
Great Cataclysm: Rank EX. A stronger version of Cataclysm which can happen if Emblem Ike is near. Strikes in a bigger area than its original version.

Chrom and Robin, Bracelet of the Shepherd Exalt
Known as the Emblem of Bonds.
An exalted prince with a deep trust of his allies and desire to change fate and a strategist who lost his memory, but not his tactical skills.



Current Bracelet wearer: Star

Parameter Boosts: Strength, Agility

Sync Skills
Surprise Attack: Rank D. If one initiates combat from terrain that provides an agility bonus, their foe cannot counterattack.
Rally Spectrum: Rank D+. Grants nearby allies a small boost to all parameters for a short time.
Brute Force: Rank C. While making a physical attack, critical blows deal increased damage.
Charm: Rank B. If one's attack triggers a chain attack, increases chain attack accuracy.
Sword Guard: Rank A. Reduces damage received if the foe is wielding a sword.

Engage Weapons
Levin Sword: Rank D+. Magic sword wielded by Emblem Robin. Can hit foes with magic lightning from a distance.
Thoron: Rank B+. Powerful lightning magic wielded by Emblem Robin.
Exalted Falchion: Rank A. A legendary sword wielded by Emblem Chrom. Effective against Dragon foes.

Engage Skills
Other Half: Rank EX. When initiating combat, Emblem Robin chain attacks. Grants a notable mana boost while Engaged.
Giga Levin Sword: Rank EX. Attack with a sword magically enhanced by Emblem Robin. A magic attack that uses physical attack power. Swords only.
United Levin Storm: Rank EX. A stronger version of Giga Levin Sword which can happen if Emblem Lucina is near. In addition to its original version's effects, nearby allies are also able to chain attack before the strike. Swords only.

Camilla, Bracelet of the Doting Sister
Known as the Emblem of Conquest.
A beautiful wyvern rider with a captivating aura.



Current Bracelet wearer: Medb

Parameter Boosts: Endurance, Agility, Magic Resistance

Sync Skills
Dragon Vein: Rank EX. The authority of a First Dragon's descandant. Adds a special effect to nearby terrain. Effect is based on the user's abilities.
Decisive Strike: Rank D+. Increased damage when dealing a critical blow.
Detoxify: Rank C. Poisons cannot affect oneself for too long, the body curing it very quickly.
Groundswell: Rank B. When standing in flames, miasma, or similar terrain effect, one can clear the effect and recover vitality.
Lance Guard: Rank A. Reduces damage received if the foe is wielding a lance.

Dragon Veins
Vein of Stone: Rank EX. Creates stone pillars that increase endurance and magic resistance.
Vein of Smoke: Rank EX. Creates smoke that decreases endurance and agility.
Vein of Flame: Rank EX. Creates a fiery explosion that deals damage to an area.
Vein of Water: Rank EX. Creates water that decrease agility.
Vein of Vines: Rank EX. Creates vines that make it impossible to be disarmed.
Vein of Succor: Rank EX. Creates a healing glow that restores health.
Vein of Frost: Rank EX. Creates an icy floor that increases mobility.

Engage Weapons
Bolt Axe: Rank D. Magic axe wielded by Emblem Camilla. Can strike at range.
Lightning: Rank B+. Magic wielded by Emblem Camilla. If initiating combat, a second strike can be done before retaliation.
Camilla’s Axe: Rank A. Axe wielded by Emblem Camilla. Grants resistance to magic and deals damage based on the difference between the foe's magic resistance and their physical endurance.

Engage Skills
Soar: Rank EX. Unit can cross terrain as if flying and gain slightly improved mobility.
Dark Inferno: Rank EX. Deals damage to foes on an area and sets that area on fire. Notably ignores the area right in front of the user.
Darkest Inferno: Rank EX. A stronger version of Dark Inferno which can happen if Emblem Corrin is near. Strikes in a bigger area than its original version though rather than extending its reach, it instead covers the blind spot that it normally has.

Edelgard, Dimitri and Claude, Bracelet of the Three Houses
Known as the Emblem of Rivals.
The refined and dignified Imperial Princess of Flames, the wise and virtuous prince of knights and a calculating and enigmatic heir to a dukedom.



Current Bracelet wearer: Alear

Parameter Boosts: Strength, Endurance, Agility

Sync Skills
Friendly Rivalry: Rank EX. A passive, random switch between Edelgard, Dimitri and Claude as the leading Emblem, changing some properties.
Gambit: Rank EX (Equivalent to D). Knowledge on battle tactics that can alter a battle's outcome. Available tactics vary based on the leading Emblem.
Lineage: Rank D. Increases one's aptitude to improve on their own skills.
Weapon Sync: Rank B+. An increase in damage granted to the user if they wield the same weapon as the Emblem or are Engaged with them.
Bow Guard: Rank A. Reduces damage received if the foe is wielding a bow.

Gambits
Flame Gambit: Rank D. Sets the nearby area on fire after combat. Exclusive to Edelgard.
Shield Gambit: Rank D. A stance which nullifies damage from all projectiles. Exclusive to Dimitri.
Poison Gambit: Rank D. Casts a poisonous cloud after combat. Exclusive to Claude.
Assembly Gambit: Rank D. Drags a foe along while moving away after combat. Can be used by anyone.

Engage Weapons
Aymr: Rank D. Axe of Emblem Edelgard. Smashes foes. Cannot follow up, or strike first if initiating combat. Effective against Dragon foes.
Areadbhar: Rank B. Lance wielded by Emblem Dimitri. If initiating combat, grants a massive boost in strength.
Failnaught: Rank A. Bow wielded by Emblem Claude. If initiating combat, boosts agility. Effective against Dragon and flying foes.

Engage Skills
Combat Arts: Rank EX. Enables use of Edelgard, Dimitri and Claude’s Combat Arts. Shortens the Engage duration when using any of them.
Houses Unite: Rank EX. A combination of powerful strikes using Aymr, Areadbhar and Failnaught.
Hopes Unite: Rank EX. A stronger version of Houses Unite which can happen if Emblem Byleth is near. The Emblems themselves will appear and attack instead of the one who Engaged with them, allowing the Bracelet's wearer to make their own action afterwards.

Combat Arts
Raging Storm: Rank EX. A strike with Aymr. After combat, take another action before foe can react.
Atrocity: Rank EX. A mighty attack with Areadbhar. Effective against all foes.
Fallen Star: Rank EX. A special tactic consisting of shooting down a foe with Failnaught, then avoiding attacks during the next combat.

Veronica, Bracelet of the Lonely Heir
Known as the Emblem of Heroes.
A princess with the power to control heroes from other worlds.



Current Bracelet wearer: Veyle

Parameter Boosts: Mana, Luck, Magic Resistance

Sync Skills
Reprisal: Rank D+. Increases damage dealt proportionally to damage sustained.
Book of Worlds: Rank D~EX. Askr's tales, written in books. The longer one takes to read, the more effects they gain in their next battle.
Level Boost: Rank C. When defeating a more experienced foe, one's parameters are boosted until the end of the battle. Can stack up to three times.
SP Conversion: Rank B. A skill that only makes sense when using one of the various facilities of the Somniel in Elyos.
Knife Guard: Rank A. Reduces damage received if the foe is wielding a knife.

Books of Worlds
Book I: Seal: Rank D. Freezes foe after combat.
Book II: Flame: Rank C. Sets the ground where the foe stands on fire after combat.
Book III: Death: Rank B. Deals damage to foe after combat.
Book IV: Dream: Rank A. Restores health based on damage dealt during combat.
Book V: Science: Rank EX. Restores health to allies based on damage dealt during combat.
When reaching a new book, the effects of all previous books will stack over the current one.

Bond Skills
Spur Resistance: Rank -. Allows nearby allies to better resist magic attacks thanks to one's mere presence. Inspired by Commander Anna.
Crest of Attack: Rank -. Allows nearby allies to strike harder thanks to one's mere presence. Inspired by Alfonse.
Inspiring Defense: Rank -. Nearby allies periodically gain higher endurance. Inspired by Sharena.

Engage Weapons
Hliðskjálf: Rank D. A staff wielded by Emblem Veronica. When its wielder initiates combat, the foe cannot counterattack.
Fortify: Rank B+. A staff wielded by Emblem Veronica. Heals wounds and cures status effects for all allies within a large radius.
Élivágar: Rank A. Powerful magic wielded by Emblem Veronica. Nullifies bonuses on target for a short time after combat.
Enclosing Dark: Rank EX. Divine magic gifted to Emblem Veronica. Easily inflicts fatal wounds and weakens foes that are grouped together.

Engage Skills
Contract: Rank EX. Forces an ally to keep fighting for just a bit longer. However, they will be unable to move.
Summon Hero: Rank EX. Summons a random unit, being either an Emblem or a Fabrication emulating one of Elyos's various types of warriors.

Alear, Ring of the Connector
Known as the Fire Emblem.
Grants the Divine Dragon's blessing and is the bane of the Fell Dragon.



Current Ring wearer: Herself, but can Engage with anyone she wants and remain physically present when doing so, allowing her to act independently

Parameter Boosts: Endurance, Agility


Divine Promise, Pact Ring of Everlasting Bonds
Second ring of the Fire Emblem, given only to the one she cherishes the most.
Its chosen wearer gain access to Alear's Pact Skill when Engaged with her, even with the ring is not worn.

Pact Ring wearer: Veyle

Sync Skills
Alear can only access her Emblem powers when Engaging. As a result, she doesn't have any sync skill.

Engage Weapons
Lyrátion: Rank D. Sword of Emblem Alear. If user defeats foe in player phase, shortens the Engage cooldown of nearby allies.
Divine Dragon's Fist: Rank B. Magical attack wielded by Emblem Alear. If initiating combat, a second strike can be done before retaliation.
Oligoludia: Rank A. Sword wielded by Emblem Alear. Effective against undead foes.

Engage Skills
Holy Aura: Rank EX (Equivalent to D). Unit, Engage partner and nearby allies who are effective against Dragons become effective against Fell Dragons.
Bond Forger: Rank EX (Equivalent to C+). Boosts accuracy and agility to all allies who are synced or Engaged with an Emblem.
Holy Shield: Rank EX (Equivalent to A). Nullifies all effects that are effective against oneself.
Attuned: Rank EX. When initiating combat and defeating a foe, grants the Engage partner a boost to all parametes and magic resistance.
Dragon Blast: Rank EX. A combination of two attacks against a foe, using a sword and powerful magic beam.
Bond Blast: Rank EX. A stronger version of Dragon Blast which can happen if Emblem Alear and her Engaged partner are near each other. Both will work together, doing one sword strike each before combining their forces to make an even more powerful beam.

Pact Skill
Boon of Elyos: Rank EX. If initiating combat, a large boost in agility and increased odds of both avoiding and inflicting fatal wounds can be granted to both oneself and the Engage partner. A skill exclusive to the one wearing the Pact Ring, signifying their close, unbreakable bonds with Alear.
 
Last edited:

The Stoopid Unikorn

Spiciest of Guacamoles
Joined
Sep 8, 2014
Messages
77,842
Location
somewhere in Canada
Switch FC
SW-4202-4979-0504
EnemyDex
This is where Chaldea's most dangerous enemies are registered as a way to remember the organization's multiple victories!

Hello foolish fans, it's me, BB-chan! I'm here to see a bit about those meanies. Of course, none of them compare to how great I was when I was an antagonist, but hey, I'll give them credit: They're fun to laugh at.

Hey guys. Deadpool here to show you how real fourth wall breakers get the job done. Besides, it's always fun to insult bad guys even after they're dead. :p

The Stoopid Unikorn The Stoopid Unikorn
EnemyDex Entry:
Space Invaders #1
The Aurum Civilization



Class: Foreigner
Gender: Unknown
Height/Weight: Varies between each Aurum
Alignment: Pure Instinct
Origin: Unknown
Debut: Kid Icarus: Uprising
Likes: -
Dislikes: -
Line: "Beckoned by destruction and corruption, the Aurum are born from and return to nothing. They travel across the galaxy to swallow up the heavens, land, and seas." - Pyrrhon
Comment: As the true form of an Aurum is unknown, only their logo is shown on the picture.

Alien Hive Mind. An extraterrestrial civilisation known for invading and destroying any world it encounters. When the conflict between the forces of Palutena, Hades and Viridi reached its peak, they appeared to make Angel Land their next target. After analyzing and copying data of this conflict, they threathened to increase their army by terraforming the Earth.

After their defeat from the forces of those three gods, who went on a temporary truce to defend their world, they rebuilt their civilization and prepared themselves for a future attempt to consume Earth until an opportunity created by Bill Cipher was presented to them. Once again, they were defeated, this time by Chaldea's forces, but the Aurum will never give up.

They collectively wish to consume and become all that exists.

Parameters
Strength: Varies between each Aurum
Endurance: Varies between each Aurum
Agility: Varies between each Aurum
Mana: Varies between each Aurum
Luck: Varies between each Aurum
Noble Phantasm: Varies between each Aurum

Class Skill
Existence Outside the Domain: Rank EX. One's status as a life form beyond this world or having been possessed by one.

Personal Skills
Data Replication: Rank EX. The ability to replicate a living being or an object and its abilities, including Noble Phantasms.
Can copy the skills of anything copied through Data Replication.

Noble Phantasms
Aurum Islands: Flying Battleships of the Aurum: Rank EX, Anti-Army type.
Vast floating islands used by the Aurum to travel between worlds, they are an effective source of defense for the Aurum when they invade worlds due to their sheer size and the powerful green beams they project. Similar to how bees gather pollen, the Aurum gather materials from other worlds to create these floating islands, giving them a strange, patchwork look. As long as the core inside them is not destroyed, these islands will never fall.
Aurum Hive: Harvester of Conquered Worlds: Rank EX, Anti-Country type.
The space base that serves as the hive mind for Aurum Islands, as well as their creator. The Aurum harvest resources from the worlds they conquer and deposit them into the Aurum Hive, who then crates the Islands in order to protect the Aurum in their travels. As long as the generator inside it keeps running, the Aurum Hive will never stop transforming the resources brought in by the Aurum into more Aurum Islands, expanding the army.
Aurum Brain: Commander of the Aurum: Rank EX, Anti-World type.
The central cortex controlling every Aurum, the Aurum Brain has no will of its own, just like the rest of the civilization, only living to give an endless stream of orders to the forces acting as its swords and shields in the fight to protect the Aurum. However, it still possesses a powerful mind, as any attempt of controlling it or merging its power with one's own always leads to the Aurum Brain taking control of the poor people who tried.

Attribute: Unknown

Traits: Massive (Some), Threat to Humanity

Notes: Most Aurum enemies have green markings on their bodies. These patterns are said to aid in energy regeneration. According to Palutena, the true name of the Aurum is impossible to pronounce, so she personally came up with the name "Aurum" for convenience.
EnemyDex Entry:
Akademi High School Student #1
Ayano Aishi



Class: Assassin
Gender: Female
Height/Weight: 165cm/43.5kg
Alignment: Chaotic Love
Origin: Modern Era, Japan
Debut: Yandere Simulator
Likes: Whoever she has a crush on
Dislikes: Literally everyone else
Line: "Senpai will be mine. He doesn't have a choice."
Comment: Her abilities are fueled by her desire to protect and keep her beloved for herself.

Yandere-chan. Coming from a long line of yanderes, Ayano Aishi is a young student of Akademi High who drifted through life without purpose. One day, she bumped into a student named Taro Yamada and felt her first emotion, which she believed to be love. However, upon noticing that other girls were also interested in him, she felt a new emotion; rage. Believing that only she deserved him, Ayano set out to get rid of anyone who loved him.

However, in the middle of eliminating one of her rivals, she found herself warped in another world. No longer able to be with Taro, she became depressed and didn't care for anything, not even herself. However, the day she met a psychopathic killer named Krieg, who had grown quite fond of Ayano, changed her life. She saw him as a new love interest and the feeling seemed mutual... until they were both killed for murdering an Entei, that is.

All she wished for was to spend her life with someone she loves. In a way, we could say that wish was granted.

Parameters
Strength: C+
Endurance: C+
Agility: C+
Mana: B
Luck: A
Noble Phantasm: EX

Class Skill
Presence Concealment: Rank D. The ability to hide one’s presence.

Personal Skills
Powerless Shell: Rank A. The ability to not be perceived as a threat.
Yandere Vision: Rank C. Keen senses and incredible memory allows one to predict someone else's whereabouts.
Cherry Touch: Rank A. Ability to seduce others, regardless of gender, and make them do favors for oneself.
Yokai Story: Rank B. To retain sanity after commiting the act of murder.
Life Note: Rank -. One's mind has been enlightened. This skill is sealed away for unknown reasons.

Noble Phantasm
Klaatu Barada Nikto: Witness the True Power of the Occult: Rank EX, Anti-Unit type.
A demonic ritual written but never performed by Akademi High's occult club as its members are unwilling to kill. By murdering people with the club's ritual knife in various ways, Ayano can use the powers of one of three different demons; the Lust Demon, the Pain Demon or the Flame Demon, allowing her to reach a state beyond her own humanity. The demon chosen is determined by how Ayano kills and handles the corpses.
SNAP Mode: Yandere's Final Rage: Rank EX, Anti-World type.
Ayano's ultimate power, a state that is only reached when her ultimate life goal becomes impossible. When she snaps, the world becomes coated in blood red, the passage of time becomes irrelevant and Ayano's sanity completely shatters. She becomes an uncontrollable beast, killing all who get in her way with her bare hands and distorting time itself until she ends the life of both her crush and herself, then the world resumes again.

Attribute: Man

Traits: Living Human, Humanoid, Threat to Humanity (unless in SNAP Mode), Weak to Enuma Elish

Notes: Her Cherry Touch, Yokai Story and Life Note skills are named after the manga she read to acquire said skills. She was one of the first antagonists, appearing before the Grand Order of Assassins even appeared.
EnemyDex Entry:
Stanford's Journals, Creature #326
Bill Cipher



Class: Foreigner
Gender: I've got so many it'd be impossible to think of which one to choose... I'll accept male pronouns from you peons though!
Height/Weight: Whatever I want to be!
Alignment: Moral alignments are a mortal construct! I'm beyond that!
Origin: Before Time Itself, Second Dimension
Debut: Gravity Falls
Likes: Conjuring into whatever form people fear the most, chaos, parties, destruction
Dislikes: Losing, the Time Baby, synthesized music, deals being called off, Kryptos
Line: REMEMBER! REALITY IS AN ILLUSION, THE UNIVERSE IS A HOLOGRAM, BUY GOLD, BYE!
Comment: "Bill Cipher" is a nickname he uses to communicate with mortals, as hearing his true name would turn them to dust.

The Dream Demon. Yep, that's me! Bill Cipher, your favorite interdimensional life form and host of the greatest parties! For trillions of years, I was stuck in my own flat dimension with nothing happening, then I decided to liberate it, allowing me to jump ships and visit this wonderful place called the Nightmare Realm, a shifting intergalactic form between all known dimensions. Wonderful place, I tell you! Even met a few good friends there! But it wasn't exactly stable so I still had to find a new place to crash.

And that when I found it, the Third Dimension. It had fleshy people gullible enough to drink my every word, it was perfect for me! There was even a prophecy of some kind about me merging it with the Nightmare Realm I was in. Can you believe it? Me! The hero of my own story?! But no true hero can accomplish things alone, no matter how powerful, so I had made some allies here and there with people like Hades, Zero, the little six-fingered man you call "Stanford", some dude called Julian and plenty of others! All wonderful people who fulfilled their purpose as expected!

Oh, my wish? I just wanted to party in a world without any rules or restrictions, but those pesky fools at Chaldea HAD to prevent that! How infuriating! By the way, if some Axolotl deity says I just wanted to return home and had regrets, its sources are totally made up!


Parameters
Strength:
Endurance:
Agility:
Mana:
Luck:
Noble Phantasm:


Class Skill
Existence Outside the Domain: Rank EX. One's status as a life form beyond this world or having been possessed by one.

Personal Skills
Double Class: Rank EX. Having abilities that belong to two classes. In Bill's case, he also has Beast properties.
Authority of the Beast: Rank EX. A skill that deals more damage to anything coming from Humanity or Gods.
Independent Manifestation: Rank EX. The ability to sustain oneself existence.
One Billion Shapes: Rank EX. The ability to turn into anything one desires. The only limit is one's imagination.
I Know Lots of Things: Rank EX. The more knowledge one gets, the stronger they become.
Eye of Providence: Rank EX. The ability to see and interact with other dimensions.
The Illusion of Reality: Rank EX. One is capable of seeing the very foundations of all realities, allowing for the manipulation of all of them.
Ultimate Power: Rank EX. Virtual omnipotence and omniscience, allowing one to use any skill at will.

Noble Phantasms
Magister Mentium: Master of the Mindscape, Home to a Thousand Memories: Rank EX, Anti-Mind type.
Bill Cipher can access anyone's mind and drag them to their Mindscape, a Reality Marble built from their mind and memories located inside the victim's head. As such, its appearance differ from person to person and may even change on different visits. While Bill is in someone's Mindscape, an alternate naming written in Stanford's third journal allows anyone to enter it and gives them the ability to conjure anything at will when inside.
Weirdmageddon: A Party that Never Ends with a Host that Never Dies: Rank EX, Anti-Reality type.
For a trillion years, Bill Cipher has been trapped in the Nightmare Realm, a decaying dimension, waiting for another universe to call his own. If he gains a physical form inside another world, he'll merge said world with the Nightmare Realm and bring society into a state of chaos and weirdness. Unfortunately, this Noble Phantasm is also one of the very few ways that people can have any chance to defeat him, as he becomes corporeal.
Floating Fearamid: Flying Maze of Insanity - Domain of Bill Cipher: Rank EX, Labyrinth type.
The floating pyramid Bill Cipher can create, based on the structures Egyptians built in his honor, as his personal domain. A twisted maze fueled by Bill's power and imagined by his sick sense of humor that defies all laws of reality, capable of fooling even the smartest of minds and make them descend into complete madness. It is the place where Bill watches the suffering of mankind done by his friends as they spread chaos to the world for him.
Wheel of Intrigue: Circle of the Ten Chosen Ones Destined to Prevail: Rank EX, Virtual type.
Bill Cipher is virtually untouchable at all times, even when he has a physical form, due to his tremendous and potentially infinite power. However, he is not without any weakness. Whenever he is summoned, a wheel with ten cryptic symbols will show the world a hint at how to defeat him, as each symbol represents a person. Some symbols are very specific, but others are more vague, allowing for a greater chance of finding the Chosen Ones.
A X O L O T L: My Time Has Come to Burn, I Invoke the Ancient Power that I May Return: Rank EX, Anti-Unit (Self) type.
Bill Cipher's final trump card. Shall he ever be outsmarted, close to being erased from existence or both at once, he will call upon the help of the Axolotl, a being within a time and space between time and space, to get redemption from his numerous crimes and obtain absolution. If the Axolotl accepts his plea, Bill Cipher will be reincarnated in a different time, on a different location, taking on a different form.

Attribute: Beast

Traits: Demon, Threat to Humanity, Immune to Pigify

Notes: Is beyond any of the other Evils of Humanity, hence his lack of numerical denotation and the fact that Beast is not even his primary class. Represents "freedom." His parameters are all ranked EX, but he insisted on using his own shape. By far the biggest threat in Chaldea's history, being a major reason why everyone is united under the same organization, having made deals with other dangerous beings who would attack them after his defeats and being one of the few who attacked Chaldea more than once.
EnemyDex Entry:
Threat to Remnant #1
Creatures of Grimm



Class: Varies between each Grimm
Gender: Unrecorded due to their savage nature making it impossible
Height/Weight: Unrecorded due to their savage nature making it impossible, but varies between each Grimm
Alignment: True Neutral
Origin: Beginning of Time, World of Remnant
Debut: RWBY
Likes: -
Dislikes: -
Line: "For as long as humanity can recall walking the surface of Remnant, so do they remember this wicked force." - Salem
Comment: At one point, ancient cultures believed that Grimm were animals possessed by evil spirits or were the spirits of once tortured animals.

Soulless Destruction. Originally created by the God of Darkness to destroy all the work of his brother, the God of Light, the Grimm are soulless creatures themed around various animals created for one purpose only: to kill. Since they don't have a soul in order to question this purpose, they simply follow it.

In the modern era of Remnant, they were controlled by a wicked witch, Salem, who used them in order to bring mankind to ruin. On an alternate timeline, this one, she was successful, gathering the four Relics with her henchmen to unleash the Grimmzilla, which immediately killed her. Fearing it, the Grimm saw the Grimmzilla as a leader and started to follow him as he began to destroy the entire world of Remnant.

As soulless beings, they wish nothing but to fulfill their purpose: kill any and all life in Remnant.
Parameters
Strength: Varies between each Grimm
Endurance: Varies between each Grimm
Agility: Varies between each Grimm
Mana: Varies between each Grimm
Luck: -
Noble Phantasm: -

Class Skills
Varies between each Grimm

Personal Skills
Grimm Armor: Rank A. Certain parts of oneself are covered with nearly impenetrable armor.
Negative Attraction: Rank A. The ability to be drawn to locations where others feel negative emotions.
Gone For Good: Rank A. When one dies, they dissolve into nothingness, leaving no trace of their existence.
Possession: Rank A. The ability to possess a body or object and control it. Exclusive to possession-type Grimm.

Noble Phantasm
Due to being mindless creatures, they lack the cognitive ability to have some kind of Noble Phantasm, acting purely by instinct.

Attribute: Earth

Traits: Humanoid (Some), Animal (Some), Grimm, Wild Beast, Massive (Some), Fairy Tale, Weak to Enuma Elish, Weak to Silver Eyes

Notes: Their behavior changes slightly with their age; younger Grimm are more reckless while older Grimm are much more cautious, becoming more effective killers.
EnemyDex Entry:
Disciple of the Hado #???
Kuruoshiki Oni



Class: Berserker
Gender: Male
Height/Weight: Unrecorded due to his savage nature making it impossible
Alignment: Chaotic Evil
Origin: Modern Era, Japan
Debut: Super Street Fighter IV: Arcade Edition
Likes: Killing
Dislikes: Weakness, humanity, Gouken
Line: "I am evil incarnate!"
Comment: Once sparred with Asura, the God of Wrath. The battle resulted in a tie.

Destroyer of Heaven. This was once a self-proclaimed "Master of the Fist" going by the name of Akuma, a warrior who had embraced a dark power known as the Satsui no Hado and seeked for an opponent worthy of its tremendous power in a battle to the death. However, he wasn't as evil as some believed, only killing when the opponent was equal or stronger than he was and sparing everyone else before telling them to improve on their skills.

However, the Hado within him eventually robbed him of any humanity he had in order to achieve ultimate power, becoming a demon who has transcended the divine and calling himself Oni. No longer bound by Akuma's code of honor, Oni will show no hesitation in killing everyone he meets, be they fighters or not. However, it is rumored that within Oni, there are remnants of Akuma's will, fighting against this being of pure evil and holding it back. Not like anyone would ever dare to find out...

He wished to grind beneath his heel all that exists.

Parameters
Strength: EX
Endurance: A++
Agility: A++
Mana: EX
Luck: -
Noble Phantasm: EX

Class Skill
Mad Enhancement: Rank -. A skill that raises all parameters at the cost of mental sanity and reasoning. Nullified by Satsui no Hado.

Personal Skills
Authority of the Beast: Rank A. A skill that deals more damage to anything coming from Humanity or Gods.
Ansatsuken: Rank A++. The mark of someone who practices a martial art rooted as an art of assassination.
Focus Attack (Red): Rank A++. An evolved version of Focus Attack that can absorb multiple hits before unleashing a crumpling strike.
Ki Manipulation: Rank EX. The ability to utilize energy within oneself for various actions.
Satsui no Hado: Rank EX. A dark power that urges one to win all battles at any cost, even if it means the death of one's opponents. Comprises Mad Enhancement and Battle Continuation.

Noble Phantasms
Shun Goku Satsu: Wrath of the Raging Demon: Rank B+++, Anti-Unit Secret Technique type.
A forbidden technique of the Ansatsuken fueled by a killing intent in which one launches a series of deadly strikes in a second. The basis of it is said to be linked to karmic forces drawn from the influence of the Satsui no Hado, channeling an infernal punishment in which the weight of the sins and evils the victim has committed attacks their soul. While immensely powerful, it cannot work on artificial life forms or people who lack souls.
Meido Gohado: The Gates of Hell Await: Rank A+++, Anti-Unit Secret Technique type.
The strongest Hadoken technique of Oni, a powerful ki projectile highly concentrated with the dark influence of the Satsui no Hado. Once it hits its target, its energy surges through them, piercing through their very heart in the process. However, if this somehow doesn't kill the victim for some reason, it will instead give them an agonizing amount of pain and, shall they have a dark side concealed within them, instantly awaken it.
Tenshou Kaireki Jin: Demon Armageddon: Rank EX, Anti-Fortress Secret Technique type.
The ultimate version of the Tatsumaki Zankukyaku, perfected through unknown means, capable of cutting through anything it goes through, from other people to entire ships. A technique that can only be described as "a hurricane kick that can pierce the heavens, shattering the very foundations of reality itself to make it as deadly as possible." When used at its full power, the sheer force of its strike can send people to another dimension.
Tenchi Sokaigen: Stare Into the Face of Death: Rank EX, Anti-Planet Secret Technique type.
The ultimate technique of Oni, divided in two parts. The first part, known as the Kongou Kokuretsuzan, has him charging his fist with the heavens' might before slamming it to the ground. At full strength, it can easily destroy an entire planet the size of the Moon. The second part consists of him performing a Shoryuken so powerful that there are no words to describe it. A blinding strike that can kill whoever receives it, be they mortal or not.

Attribute: Beast

Traits: Humanoid, Demon, Wild Beast

Notes: Technically, he wasn't really an enemy of Chaldea, but rather a test set up by Ingrid to see if they earned their past victories. However, his destructive power makes it a moot point.

Code Holders
ChaldeaDex Entry:
Code Holder #5
Isis (Ingrid [Dark])

darkingrid.png


Class: Foreigner
Gender: Female
Height/Weight: 152cm/39kg
Alignment: Chaotic Evil
Origin: Unknown
Debut: Capcom Fighting All-Stars: Code Holder
Likes: Power, chaos, despair, destruction, Avel
Dislikes: Boredom, electromagnetic waves, people getting in her way
Line: "This... is merely the beginning of the end."
Comment: Acting as a pawn for Avel's schemes, she carries just as much terrifying power as Ingrid, albeit molded by darkness rather than light.

Everlasting Shadow. The original form of Ingrid, the Code Holder of Knowledge. A living shell designed to host the will of her creator, Avel, upon his death. The unholy substance that Avel consists of, Dark Matter, courses through her veins, resulting in this dark and twisted goddess who is loyal solely to him and his destructive ambitions for as long as she lacks sentience. A power-hungry psychopath capable of forming carefully intricate plans through Avel's influence, making her a nearly unstoppable threat to anyone getting in her way.

Despite her unfathomable power, she has been defeated previously in the past thanks to the combined efforts of two Code Holders, Yukari Yakumo and a shrine maiden of the Hakurei line, her powers sealed away in order to bring back Ingrid. However, the seal that kept this dark form at bay eventually broke during the Nihilego invasion. This allowed Isis to slowly regain control of Ingrid and form an alliance of foes, both new and familiar, to destroy the only obstacle that can possibly get in Avel's way, which was ironically set up by Ingrid herself; Chaldea.

She wishes to unseal Avel and help him realize his ultimate goal; the destruction of all existence using all four Code Holders and Avel's Laughing Sun.

Parameters
Strength: ? (Hidden by Aura of the Unknown)
Endurance: ? (Hidden by Aura of the Unknown)
Agility: ? (Hidden by Aura of the Unknown)
Mana: EX
Luck: ? (Hidden by Aura of the Unknown)
Noble Phantasm: EX

Class Skill
Existence Outside the Domain: Rank EX. One's status as a life form beyond this world or having been possessed by one.

Personal Skills
Natural Code (Goddess): Rank EX. Being a Code Holder from birth, allowing one's existence to be comparable to that of a Divine Spirit for the cosmos.
Code Holder (Knowledge): Rank EX. As Holder of the Code to Knowledge, one is capable of establishing a connection to the Root to learn anything.
Aura of the Unknown: Rank A. One's very existence is an enigma that cannot be solved. High-ranked Magic Resistance is also granted by one's aura.
Reality Manipulation: Rank EX. A composite evolution of Item Construction and Territory Creation. The ability to produce virtually anything.
Dark Matter (Psycho Origin): Rank EX. Possession of an unfathomable power of impossible might said to be the origin of Psycho Power.
Operation of Parallel Worlds: Rank EX. One has mastered the ability to freely travel through time and other universes.
Insane Mastermind: Rank A++. One is capable of planning elaborate schemes despite their mental health being completely eradicated.

Noble Phantasms
Crests of the Eternal Goddess, Eyes of Isis: Rank EX, Anti-World (Self) type.
A pair of Mystic Codes shaped like inconspicuous golden crests, used by Isis to stabilize her cosmic powers as her avatar is unable to properly handle them on its own. For as long as she wears them, her full potential is contained within them to stabilize her body, drawing out only whatever is necessary. The sheer power behind those crests also grants Isis a resistance against the World itself and immunity to virtually any mental interference.
Almighty Box of Temptation and Conflict, Pandora: Rank EX, Anti-World type.
A mysterious cube created by Ingrid, its name given by humanity as a reference to the Greek myth of the same name. Its influence spreads on a global scale once its presence is made known, boosting the abilities of those willing to sacrifice someone for its power, causing hallucinations, changing the weather, curing sicknesses or even reviving the dead among other miracles. However, it must feed on the conflict of others in order to function.
Pandora - Divination: Enter the Realm Within the Box: Rank EX, Anti-World type.
The Reality Marble of Pandora. Unlike what its subtitle may imply, it is not the contents of the box itself but rather a cube-shaped room which shares similar designs. Inside it, time is nonexistent, reality can be manipulated by Pandora's will and escape is but a hopeless dream for as long as Pandora wants. Since Isis is the original form of Pandora's creator, she can access it at any point and has full control of it.
Pandora - Emission: Overflowing Power Shattering the World: Rank EX, Anti-World type.
The ultimate power of Pandora, which only activates when the box opens. True omnipotence is unleashed, allowing for the realization of any wish or hidden desire from whoever approaches it. There are no limits as to what the box can do, capable of even defying reality itself to make the impossible possible. However, since the box has a will of its own, it may twist the requests it receives into undesirable outcomes...
???: ???: Rank ???, ??? type.
Isis possesses a unknown amount of additional Noble Phantasms. However, any information regarding them shall remain a secret.

Attribute: Beast

Traits: Humanoid, Divine, Dark Matter, Threat to Humanity, Immune to Pigify

Notes: Ingrid, the purified form of Isis, incorporated the Kanzuki-ryu Kakutojutsu in her own fighting style out of respect for its founder. Isis retained it, seeing the potential in its versatility. Freed Mary from her painting to raise her as a successor, a plan that failed thanks to Palutena's motherly care. Don't bring up how her chest somehow looks smaller than Ingrid's if you value your life.
EnemyDex Entry:
Code Holder #4
Avel



Class: Foreigner
Gender: Male
Height/Weight: Unfathomable
Alignment: Chaotic Evil
Origin: Unknown
Debut: Capcom Fighting All-Stars: Code Holder
Likes: Darkness, destruction, death
Dislikes: Light, restoration, preservation
Line: "Spending my final moments with you is a death worth seeking."
Comment: Associates himself with the number 13.

The King of Death. A cosmic being from a universe that never existed, Avel sought immortality but was instead cursed with a short lifespan due to his malevolent spirit. Making the most of his limited time, he created four Codes containing the secrets of existence; the unstoppable Strength, the unbreakable Spirit, the virtue of Knowledge and the inevitable Death. Claiming the Code of Death for himself, he attempted to use its authority to circumvent his mortality only to realize it was to no avail, so he created the Goddess Isis as a pawn to carry out his will and Code after his death.

As a Divine Spirit, Isis was designed to carry his will eternally. However, as she grew sentient, she would turn out to be the light to Avel's darkness, dedicating her life to stop her creator and changing her name to Ingrid to suit this new drive. Taking the other three Codes while he wasn't looking, Ingrid claimed the Code of Knowledge for herself in order to think of a plan to stop him, which involved mastering the Second Magic to ally herself with Yukari Yakumo, a yokai who can control Boundaries. While the plan successfully sealed him away, his dark influence still lingered within Ingrid...

He wishes to be freed from his seal and gather all four Code Holders. Once that is done, he seeks to destroy all of reality before his life ends, preferably with either Isis or Ingrid at his side.

Parameters
Strength: ? (Hidden by Aura of the Unknown)
Endurance: ? (Hidden by Aura of the Unknown)
Agility: ? (Hidden by Aura of the Unknown)
Mana: ? (Hidden by Aura of the Unknown)
Luck: ? (Hidden by Aura of the Unknown)
Noble Phantasm: EX

Class Skill
Existence Outside the Domain: Rank EX. One's status as a life form beyond this world or having been possessed by one.

Personal Skills
Forced Code (Ultimate One): Rank EX. Forcing oneself to become a Code Holder. One's existence is beyond comprehension to all but cosmic deities.
Code Holder (Death): Rank EX. As Holder of the Code to Death, one has received from the Root the authority to inflict death upon all living beings.
Aura of the Unknown: Rank EX. One's very existence is an enigma that cannot be solved. High-ranked Magic Resistance is also granted by one's aura.
Dark Matter (Psycho Origin): Rank EX. Possession of an unfathomable power of impossible might said to be the origin of Psycho Power.
Dark Matter Absorption: Rank ?. Usage of Dark Matter to replicate the powers of any being that one consumes. Copied powers can only be used once.
Dark Matter Influence: Rank EX. The ability to influence the thoughts and actions of anyone with a connection to Dark Matter.
Dark Matter Transfer: Rank EX. A process similar to Bloodsucking, allowing the user to absorb the blood of others to increase their lifespan while simultaneously replacing the lost blood with Dark Matter.

Noble Phantasms
Absolute Shadow: The Darkest of All Matters, Swallowing Anything in the Way: Rank EX, Unknown type.
Avel's mastery over Dark Matter has become a Noble Phantasm in and of itself due to its sheer versatility; corrupting the uncorruptible, destroying the indestructible, stopping the unstoppable, these are but a taste of his unfathomable might when using Dark Matter. An ability to not only break the rules of the cosmos but also rewrite them to Avel's advantage. However, heavy usage of this power takes a toll on Avel's already short longevity.
King of Death: In Order for Man to Comprehend Death Itself, This Visage I Shall Wear: Rank EX, Anti-Unit (Self) type.
The secret behind Avel's mastery of Dark Matter is that he is actually one with the Dark Matter itself, his true form being that of a primordial goop that can take on any shape and cause anything it touches to be consumed by it. As such, in order to interact with the world in a more stable form, he has crafted an avatar that is linked to the Dark Matter his true being is made of and therefore capable of using the full extent of its powers.
Laughter Sun: Ultimate Bomb of Utter Annihilation, Bringing Forth the End of One: Rank EX, Anti-Universe type.
A special atomic bomb crafted using Avel's authority over death and his incredible abilities as the most powerful Code Holder, its timer being connected to his lifespan. While small enough to be hidden within a city, its power is unmatched once activated; if time runs out, its explosion is capable of completely erasing the entire universe it resides in from existence. The only ones who can shut it down are other Code Holders.
Hysteria Supernova: Nothing Shall Remain, the End of All Inches Ever Closer to Reality: Rank EX, Anti-Multiverse type.
The ultimate ability of the Laughter Sun, which can only be accessed by uniting it with all four Code Holders and infusing their powers within it. It works the same way as the Laughter Sun usually does, its time limit being connected to Avel's lifespan. However, the explosion is so unfathomably powerful that all universes are struck by it, bringing the end of all reality. A Noble Phantasm that has never been used and could only ever be used once.
???: ???: Rank ???, ??? type.
Avel possesses a unknown amount of additional Noble Phantasms. However, any information regarding them shall remain a secret.

Attribute: Beast

Traits: Humanoid (King of Death only), Dark Matter, Threat to Humanity, Immune to Pigify

Notes: The entire left side of his avatar's face is scarred as a result of his initial conflict with Ingrid and Yukari, a mark that is impossible to heal from so his avatar is always recognizable. As a safeguard to ensure the Code of Death does not fall in the wrong hands, the passage of time in the seal Ingrid and Yukari trapped him in stands still, making Avel unable to neither age nor act. However, his dark influence on others outside the seal allows him to indirectly act through them. In his home universe, he would qualify as one of the Evils of Humanity, representing "oblivion".

Those Who Slither in the Dark
EnemyDex Entry:
Leader of Agartha #1
Epimenides



Class: Avenger
Gender: Male
Height/Weight: 160cm/Unimportant
Alignment: Lawful Evil
Origin: Forgotten History, Agartha
Debut: Fire Emblem Warriors: Three Hopes
Likes: Pushing his limits, ensuring the revival of Agartha, valuable pawns
Dislikes: The abomination that destroyed Agartha and all of her creations, the very idea of sacrificing one of his own people for his gains
Line: "My name is Epimenides, an ordinary man who vowed to kill the beast which set the earth ablaze. Do you not comprehend my purpose? I must save this world and its true people! That is why I chose to pass my consciousness down through the ages."
Comment: While cold and cruel towards most people, he will show nothing but deep care for anyone he deems a genuine ally.

Cycle Keeper. A powerful mage from the lost civilization of Agartha, Epimenides had a powerful role in Fódlan's legendary War of Heroes as a high-ranking commander and a pioneer of dark magic. His most notable feat, which was ignored by written history, was when he decimated an entire army of Saint Serios's forces and then immediately forced three of the Four Saints into retreating, one of them being Seiros herself, all on his own. However, this was not enough for Epimenides, who refused to rest until he either made sure all traces of Sothis were erased.

To this end, he chose to embrace the forbidden void of Zahras, his magic reaching a level that allowed him to go beyond humanity's limits. With this new potential, he created a spiritual being named Arval which he would use to cheat death should the worst happen before losing their body. Centuries later, Arval met Shez in a near-death situation against Byleth, the latest host of Sothis, allowing Epimenides to subtly guide her into a vengeful and murderous mindset and, once that failed, took control of Shez before the mercenary regained herself and drove Epimenides out of her body.

Despite this, the spirit of Epimenides has lived on and will stop at nothing until "the cycle of this world is preserved", a task that can only be done by slaying the one who is revered as a Progenitor God; Sothis.

Parameters
Strength: B
Endurance: D
Agility: EX
Mana: EX
Luck: B
Noble Phantasm: EX

Class Skills
Avenger: Rank EX. To gather people's hatreds and grudges onto oneself, providing the ability to gain more power the more hurt one gets.
Oblivion Correction: Rank EX. Never forgetting one's grudges and hate. Manifests in the high chance of critically hurting an opponent.
Self-Healing (Magic): Rank -. Magical energy endlessly gushes forth until revenge is taken, granting a limited healing factor. Nullified by Abyssal Void and Law of Yin and Yang.

Personal Skills
Domineer: Rank D. A passive state of advantage against opponents who fight on foot.
Abyssal Void: Rank EX. The strength of one's connection with the realm of Zahras, a void between realities.
Persistent Spirit (Hatred): Rank EX. A variant of Independent Action that allows one's spirit to remain in existence after death out of sheer spite.
Crestological Wisdom: Rank EX. The results of intensely studying Crests. Grants immunity to the drawbacks of using a Heroes' Relic.
Unsealable Magic: Rank EX. An ancient technique that prevents one's spells from being stopped. Also comprises the highest rank of Magic Resistance.
Dark Seal: Strength and Magic: Rank B. A spell which lowers a foe's strength and mana parameters should they survive an encounter with its caster.
Agarthan Arcana: Rank EX. A forbidden spell which, when active, causes anyone attacking its user to receive the same amount of damage.
Law of Yin and Yang: Rank EX. Mastery of both dark and light magic, granting either the ability to curse opponents or a healing factor depending on which magic is used. May also grant a state of advantage against all existing classes.

Noble Phantasms
A Vengeful Sword, Avesta's Dual Master Blade: Rank A+++, Anti-Army/Anti-Magic/Anti-Divine type.
The personal blade of Epimenides, made of technology older than Fódlan's recorded history. With might far exceeding that of the Heroes' Relics, it is capable of replicating any weapon wielded in Epimenides's other hand and has the ability to completely counter enemy spells. It grows in strength for as long as a battle can last, becoming a blade capable of slaying even gods if Epimenides can stall the fight long enough.
Draconic Tome of Unspeakable Power, Hrotti: Rank EX, Anti-Army/Anti-Divine type.
A Heroes' Relic that Epimenides crafted with the remains of Timotheos, one of Fódlan's Four Apostles, becoming his personal grimoire. It contains all of the discoveries, spells and curses the Agarthan mage has made during his life, such as spirit transferring and slaying the divine among others. The Relic was ignored by history as Epimenides absorbed it into his body before his death, becoming a part of his consciousness.
O Great Zahras: The Forbidden Spell that Shall Decimate Our Enemies: Rank EX, Anti-World Sacrificial type.
The most powerful spell of Agarthan magic: the act of banishing someone to Zahras, a dark void disconnected from any living world. However, this spell requires sacrificing a person who is attuned to the same forbidden dark magic that is used to cast it, making it very difficult to use. As the void acts as his home, Epimenides is capable of going in and out of Zahras at will without any sacrifice required.
O Great Zahras: The Unbreakable Will and Mind of the Forbidden Darkness: Rank EX, Anti-World Barrier type.
An alternative version of the Forbidden Spell of Zahras. Rather than banishing others into its dark void, this Noble Phantasm instead manifests the void as a barrier around its caster, creating an impenetrable shield that cannot be broken by anything. However, this also applies to its caster, making them unable to cast spells of their own as nothing can bypass the barrier until they remove it by ending the spell, not even sound.
Secret Ceremony of Souls: Preserving the Cycle of the World: Rank A+++, Anti-Unit/Anti-Army type.
The true version of Arval's Rite of Souls, pioneered by Epimenides himself. By drawing from weaker souls, Epimenides can use this ritual to completely disrupt the mana flow of anyone he deems an enemy to prevent them from casting strong spells and trap a chosen target into a circle of darkness, making them unable to escape. If the ritual is successful, Epimenides's parameters and damage will also scale very highly.
Endless Shadow: Witness the Power of a Chasm Between Worlds: Rank EX, Anti-World type.
One of the standout abilities of Epimenides's research on dark magic and the dark void of Zahras, allowing him to shift away and warp elsewhere. Bending the laws of physics and ignoring reality itself, he can cross between dimensions in order to reappear near a location or person of his choosing. When used inside of Zahras, this ability instead grants Epimenides complete omnipotence.

Attribute: Star

Traits: Humanoid, Threat to Humanity, Immune to Pigify

Notes: Will never call Sothis by name, instead always coming up with some derogatory term which removes any humanity from her. Qualifies as an Evil of Humanity representing "ambition" but refuses to ascend into the Beast class out of sheer spite as he believes it would make him no better than "the abomination" he's trying to kill. Frequently experimented on himself in life, not wanting to risk the lives of his people in his pursuits.

ARMS Laboratories
EnemyDex Entry:
ARMS Fighter #0xF
Dr. Coyle (Android)



Class: Alter Ego
Gender: Female
Height/Weight: 0b10110000cm/0o105kg (176cm/69kg)
Alignment: Chaotic Mad
Origin: Modern Era, Australia
Debut: ARMS (with elements original to this roleplay)
Likes: ARMS, power, crushing her foes
Dislikes: Max Brass, snakes, people getting in her way, losing
Line: "I won't let anything get in my way! I shall become the strongest fighter ever!"
Comment: Once merely an obsessed scientist, she became something far worse.

[TITLE REDACTED]. In her obsessive quest to become the strongest fighter ever, Dr. Coyle would stumble upon M. Bison, leader of Shadaloo, and make herself enemies of Chaldea by association. This also granted her access to a greater power in the form of Bison's Psycho Power, which she actively researched to further her own ambitions, unknowingly becoming corrupted into a being of evil by it as she started to learn how to use it.

This inner evil grew within her as she allied herself with Lord Drakkon, becoming a cold and heartless psychopath who plotted a mutiny alongside Koyanskaya and Rita Repulsa to overthrow him, all for her own selfish purpose of studying the powers of the Morphin Grid and making herself even stronger. Believing her own emotions would get in the way of her goals, she built herself a robotic body that looks identical to herself and managed to transfer her very soul and consciousness inside of it, discarding her humanity and becoming an android in her quest for ultimate power.

Her agenda has not changed despite everything; she still desires to become the strongest ARMS fighter of all time above all else. However, her methods have become far more unhinged and cruel, no longer caring of anything but herself and her creations.

Parameters
Strength: B+
Endurance: A+
Agility: B+
Mana: A+
Luck: -
Noble Phantasm: A

id_es
AL Memory Drive Ver. 5.0.0: Rank EX. A robotic equivalent of Natural Born Genius crafted by ARMS Laboratories, granting unparalleled knowledge through high memory capacity. Allows the use of most skills excluding those inherent to the body or to particular heroes at proficiency.
Mechanical Loss of Humanity: Rank EX. One has sacrificed their humanity and became a cold, calculating machine. Due to no longer having a proper human body, one's mind has become immune to all mental interference but can be affected by anything that interferes with machines.

Personal Skills
Item Construction (False): Rank EX. A skill equivalent to Item Construction but without magic due to the user's lack of aptitude.
Stealth Mode: Rank A. The presence of a cloaking device within one's body. More efficient than Presence Concealment of equal rank.
Surveillance Mode: Rank A. An enhanced version of the Observation skill granted through cybernetic enhancements.
ARMS (Robotic): Rank A. The possession of special ARMS that were built as a part of one's mechanical body.
Psycho Power: Rank ?. Extraordinary abilities granted by being exposed to pure negativity.
Connection to the Grid (Forced): Rank ?. A skill given to one who has forced their way into the Morphin Grid, being capable of abusing its unlimited potential to travel across the multiverse or perform superhuman feats on par with those of a Power Ranger's.

Noble Phantasms
ARMS Labs Database: Studies of the ARMS Laboratories: Rank EX, Anti-Unit (Self) type.
As part of her robotization process, Dr. Coyle has made sure to give herself as much of an advantage as possible, adding into her memory drive every single ARMS match that she used to study the phenomenon. This gifted her with incredible instinct in battle as a passive Noble Phantasm. In addition to this, there is also data for every ARM in existence within her memory, which she can use on her own ARMS at will through a digitization process.
False Gift of ARMS: Unnatural Limbs of the Rad Scientist: Rank B, Anti-Unit (Self) type.
Through hard work, determination and self-experimentation, Dr. Coyle has been able to defy nature's laws and grant herself the Gift of ARMS, granting her coil-shaped arms. Each arm is able to extend to several times her height and strong enough to punch an object twice her weight hundreds of feet away without any effort. In addition to her two visible ARMS, an additional two are hidden inside her shoulders for surprise attacks.
Masterpiece of ARMS Laboratories, Hedlok: Rank B+, Anti-Unit type.
A skull-like helmet created as part of Dr. Coyle's "Wearable Weapons" project, Hedlok was designed to be the ultimate sparring partner thanks to its ability to create four ARMS based on its wearer and the powerful energy blasts it can shoot from its mouth. However, believing that ordinary humans wouldn't be able to handle all that it can offer, she granted it sentience and the ability to override the mind of its wearer.
The Ultimate Wearable Weapon, Golden Hedlok: Rank A+, Anti-Unit type.
The magnum opus of Dr. Coyle. A massively upgraded version of the original Hedlok, as shown by its golden color. On top of the original model's features, which have all been upgraded to be more powerful, Golden Hedlok can also increase the capabilities of its wearer, ensuring that defeating it is as difficult as possible. Undyingly loyal to Dr. Coyle, to the point where it lets her have control of her mind when she wears it.
Endless Army of ARMS Laboratories, The Cell: Rank C, Anti-Army type.
The "DNA Man" project, Dr. Coyle's most significant breakthrough, is the ability to create living, shapeshifting blobs collectively known as "The Cell", which can be produced ad infinitum. However, the concept is not perfect, as approximately 99% of The Cell is too unstable to take more than one hit while the remining 1% is tougher, but unable to fight without Hedlok prototypes. They lack free will, following orders through the visors they wear.
The "Man" of Mystery, Helix: Rank A, Anti-Unit type.
The origin of the "DNA Man" project, an accidental by-product of experimental ARMS research known as Helix. Having quickly realized what was created, Dr. Coyle made him watch every past ARMS Grand Prix from his test tube while he was being cultivated in hopes of creating the ultimate fighter. Ever since, ARMS Labs attempted to replicate the accident, leading to The Cell's creation but never succeeded at making a second Helix.

Attribute: Man

Traits: Humanoid, Mechanical, Immune to Pigify

Notes: She and Rita share a contract, both acting as Masters to Koyanskaya. Don't ever damage any of her creations. You'll regret the sheer fury she can display when it happens. Views Jenny as a mortal enemy.
EnemyDex Entry:
ARMS Fighter #15
Dr. Coyle



Class: Caster
Gender: Female
Height/Weight: 0b10110000cm/0o105kg (176cm/69kg)
Alignment: Chaotic Mad
Origin: Modern Era, Australia
Debut: ARMS
Likes: ARMS
Dislikes: Max Brass, snakes, people getting in her way, losing
Line: "ARMS! ARMS! ARMS!"
Comment: At 48 years old, she's the second oldest fighter of the ARMS League with a known age.

The Rad Scientist. A once-in-a-generation genius, Dr. Coyle is the director of ARMS Laboratories, an institute dedicated to researching and attempting to replicate the "Gift of ARMS", which gives whoever is born with it extendable spring-like arms. Despite not possessing it herself, Coyle was fascinated by this phenomenon since she was a young girl, and decided early on to devote her entire life to it.

However, it didn't take long before this fascination turned into a full-on obsession, going to extreme and unethical lengths to develop state-of-the-art ARMS weaponry. In some cases, she has even experimented on herself in the name of technological advancement, even obtaining artificial ARMS through this self-experimentation at the cost of her mental health, all for the sake of her own personal agenda.

Said agenda, however, is not necessarily nefarious, only desiring to become the strongest ARMS fighter of all time. However, her methods make it clear that she's not exactly a good person.

Parameters
Strength: B
Endurance: A
Agility: B
Mana: C
Luck: E
Noble Phantasm: A

Class Skills
Territory Creation: Rank -. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank -. The ability to produce various magical items. Nullified by Item Construction (False).

Personal Skills
Insanity: Rank A. One's mental health has been eradicated.
Item Construction (False): Rank EX. A skill equivalent to Item Construction but without magic due to the user's lack of aptitude.
Presence Concealment (Artificial): Rank B+. The ability to hide one’s presence through usage of gadgets.
Observation: Rank A. The ability to study and potentially understand the background of indviduals.
ARMS (Varied): Rank A. The possession of special ARMS with a variety of properties to cover multiple options.
Natural Born Genius: Rank EX. A skill that shows one who has unparalleled natural knowledge. Allows the use of most skills excluding those inherent to the body or to particular heroes at proficiency.

Noble Phantasms
False Gift of ARMS: Unnatural Limbs of the Rad Scientist: Rank B, Anti-Unit (Self) type.
Through hard work, determination and self-experimentation, Dr. Coyle has been able to defy nature's laws and grant herself the Gift of ARMS, granting her coil-shaped arms. Each arm is able to extend to several times her height and strong enough to punch an object twice her weight hundreds of feet away without any effort. In addition to her two visible ARMS, an additional two are hidden inside her shoulders for surprise attacks.
Masterpiece of ARMS Laboratories, Hedlok: Rank B+, Anti-Unit type.
A skull-like helmet created as part of Dr. Coyle's "Wearable Weapons" project, Hedlok was designed to be the ultimate sparring partner thanks to its ability to create four ARMS based on its wearer and the powerful energy blasts it can shoot from its mouth. However, believing that ordinary humans wouldn't be able to handle all that it can offer, she granted it sentience and the ability to override the mind of its wearer.
The Ultimate Wearable Weapon, Golden Hedlok: Rank A+, Anti-Unit type.
The magnum opus of Dr. Coyle. A massively upgraded version of the original Hedlok, as shown by its golden color. On top of the original model's features, which have all been upgraded to be more powerful, Golden Hedlok can also increase the capabilities of its wearer, ensuring that defeating it is as difficult as possible. Undyingly loyal to Dr. Coyle, to the point where it lets her have control of her mind when she wears it.
Endless Army of ARMS Laboratories, The Cell: Rank C, Anti-Army type.
The "DNA Man" project, Dr. Coyle's most significant breakthrough, is the ability to create living, shapeshifting blobs collectively known as "The Cell", which can be produced ad infinitum. However, the concept is not perfect, as approximately 99% of The Cell is too unstable to take more than one hit while the remining 1% is tougher, but unable to fight without Hedlok prototypes. They lack free will, following orders through the visors they wear.
The "Man" of Mystery, Helix: Rank A, Anti-Unit type.
The origin of the "DNA Man" project, an accidental by-product of experimental ARMS research known as Helix. Having quickly realized what was created, Dr. Coyle made him watch every past ARMS Grand Prix from his test tube while he was being cultivated in hopes of creating the ultimate fighter. Ever since, ARMS Labs attempted to replicate the accident, leading to The Cell's creation but never succeeded at making a second Helix.

Attribute: Man

Traits: Living Human, Humanoid, Weak to Enuma Elish

Notes: Despite her selfish tendencies and overall insanity, she's very kind and caring to her creations, even motherly at times. Rumors say that she has 52 doctorates and is unable to taste food. However, she's not exactly the social type, so she never really went out of her way to prove or disprove them. Though given her expertise, these rumors may not be as far from the truth as we may think...
EnemyDex Entry:
ARMS Fighter #14
Springtron



Class: Lancer
Gender: Genderless due to being a machine, physical appearance is inspired by a male person
Height/Weight: 182cm/255kg
Alignment: Cannot comprehend the concept of morality
Origin: Modern Era, ARMS Laboratories
Debut: ARMS
Likes: Flawless victories
Dislikes: Losing
Line: "Boi-oi-oi-oi-oing!"
Comment: A loyal robot to its creator, a merciless fighter to all else.

The Mean Machine. Dr. Coyle's most recent invention, a robotic fighter designed from her results in observing one of the most prominent and successful fighters of ARMS League, Spring Man. Leveraging a lifetime of ARMS Laboratories' historical data about the various Grand Prix tournaments that have occured since the sport first started being recorded, Springtron is a machine learning, and fighting, at its finest.

But Dr. Coyle did not stop at merely replicating Spring Man; she sought to improve on the original by giving her own creation some enhanced abilities. With the goal of improving ARMS Laboratories' image by flexing their scientific muscle, she acted behind the shadows to persuade the ARMS League, allowing Springtron to enter the Grand Prix where it managed to reach Grand Finals and succeed at its true task; defeat Max Brass so that Dr. Coyle may use him as a host for her Golden Hedlok.

Afterwards, it remained at Dr. Coyle's side, wanting to serve its creator as thanks for giving it this opportunity to step out of the shadows and fight.

Parameters
Strength: C
Endurance: C
Agility: C++
Mana: A
Luck: -
Noble Phantasm: A

Class Skill
Magic Resistance: Rank -. Protection from magic effects.

Personal Skills
ARMS (Robotic): Rank A. The possession of special ARMS that were built at part of one's mechanical body.
Deflecting Aura: Rank B. The ability to deflect incoming attacks while guarding by simply dropping said guard.
Spring Back (Replica): Rank A+. In dire situations, one can bounce back with a sudden boost in physical prowess using a protocol within one's code.

Noble Phantasms
Ultimate Shockwave: Spring-a-linging Into Action: Rank A, Anti-Unit type.
The ultimate technique of Springtron. A buildup of energy within its core processor, resulting in a massive shockwave once releasing all of it at once. Anyone struck by the shockwave other than Springtron, be they organic or mechanical, will find themselves unable to attack for a short time while Springtron benefits from using the shockwave's leftover energy to dramatically increase its mobility for a short time.
Mechanical ARMS: Extendable Limbs of the Robot Replica: Rank B, Anti-Unit (Self) type.
Extendable arms built as part of Springtron's body in order to replicate and study the Gift of ARMS phenomenon. Each of them is capable of extending to several times its height, granting it unparalleled reach over anyone who doesn't specialize in ranged combat. Thanks to a combination of springs and pneumatic systems, Springtron's replica ARMS may be even stronger and faster than organic ones.

Attribute: Man

Traits: Humanoid, Mechanical

Notes: While typically serious, Springtron tends to have some zany moments with uncharacteristic optimism, as part of its programming also includes Dr. Coyle's interpretation of Spring Man's personality to see if this was key to his fighting prowess.

True Monster of the Underground
ChaldeaDex Entry:
Underground Citizen #2
Flowey the Flower



Class: Beast
Gender: Biologically none, but referred to as Male
Height/Weight: 40cm/less than a kg (Flowey), Controlled at will (Photoshop and Asriel forms)
Alignment: Chaotic Evil
Origin: Modern Era, Mount Ebott's Underground
Debut: Undertale
Likes: Killing people, reviving them, killing them again, Chara, souls
Dislikes: People being nice to him
Line: "In this world, it's KILL or BE killed."
Comment: -

Your Best Friend. A soulless flower than is somehow sentient, Flowey is the most powerful monster in the Underworld, even though he doesn't look the part. Due to his high amount of determination, he is capable of altering time. In hopes of feeling any sort of emotion, Flowey tried multiple scenarios; one where everyone was saved, another where everyone died, and so on.

After countless timelines, Flowey had seemingly done every single thing he could have possibly done. Since he doesn't have a soul, he lack empathy and emotions, so he grew bored of everything, seeing the world as a sandbox filled with a bunch of stale actors, and slowly became a heartless sociopath who only had one thing in mind; to kill as many people as possible.

His wish is to be able to feel emotions. However, if he sees a wish-granting device, he'll instead use it to become a god and kill everyone.

Parameters
Strength: -
Endurance: -
Agility: E
Mana: EX
Luck: -
Noble Phantasm: EX

Class Skills
Authority of the Beast: Rank E. A skill that deals more damage to anything coming from Humanity or Gods.
Independent Manifestation: Rank -. The ability to sustain oneself existence. Nullified by Determination.
Nega-SOUL: Rank E (Downed from EX). Resistance against all attacks from beings that possess a spirit, be they man or monster. Nullifies any and all attempts at harming one's very soul.

Personal Skills
Self-Modification: Rank E. The ability to modify one’s body.
Presence Concealment: Rank D. The ability to hide one’s presence.
Friendliness Pellets: Rank B. The ability to share one's "love" with others.
Determination: Rank EX. A power that allows one to persist after death and grants the resolve to change fate.
SAVE: Rank EX. The full potential of one's Determination, allowing them to alter time itself.
SOUL Absorption: Rank EX. The ability to grow stronger by merging one's being with other spirits.

Noble Phantasms
Your Best Nightmare, Photoshop Flowey: Rank EX, Anti-Humanity (Self) type.
Also known as Omega Flowey, this is the form Flowey is capable of taking after absorbing enough souls. Becoming an abomination that merges nature and technology in the most nightmare-enducing ways, his parameters all rise to EX Rank and he is virtually invincible to any and all attacks in this form, even Enuma Elish. The only way to even stand a chance against this monster is to attempt to free the souls he absorbed.
Realms of the SOULs: Battle Against the Fallen Ones: Rank ???, Anti-Unit type.
When in his Photoshop form, Flowey has the ability to create several Reality Marbles, one for each soul he absorbed, and manifest them one at a time against one of his opponents in order to weaken them. Ironically, they are also Flowey's weaknesses, as the souls can be freed from within them, making him weaker with each one saved from his control. However, his invincibility can only be broken when all of them are freed.
Angel of Death, Asriel Dreemur: Rank ???, ??? type.
The full power of Flowey, which allows him to take a form simiar to the one he had prior to becoming a flower; that of the lost son of Asgore and Toriel Dreemur. In this form, his potential is immesurable, bordering on the divine and making even his Photoshop form seem like a pushover. By pushing his limits, he can become the "Absolute God of Hyperdeath", further boosting his power and allowing him to summon the souls he absorbed as his slaves.

Attribute: Beast

Traits: Wild Beast, Animal, Massive (Photoshop Flowey only), Divine (Angel of Death only), Immune to Pigify

Notes: As an Evil of Humanity, Flowey represents "affection" which he shares with Chara but is considered "Lost" due to his full Beast status being part of a now erased timeline. One of Bill Cipher's many backup plans, as he informed Flowey about the souls he needed to achieve ultimate power.

Former Residents of a Lost Angel Land
EnemyDex Entry:
Underworld Army #1
Hades



Class: Beast
Gender: Male
Height/Weight: Controlled at will
Alignment: Chaotic Evil
Origin: Modern Mythology, Angel Land/Mythology, Greece
Debut: Kid Icarus: Uprising
Likes: Spreading chaos and mayhem, his hair, souls
Dislikes: Breaking his nails, Pit
Line: "Next to me, little miss Medusa's going to look like a sweet, cuddly bunny!"
Comment: Not to be confused with the Hades of Greek mythology, who is very far from being evil.

God of the Underworld. Inspired by the Greek god of the same name, his first moments of glory were during the second confrontation between Skyworld and the Underworld, showing up right after the Medusa's death. Ever since he started to get himself involved, he made everyone's lives a living nightmare as the confrontation became a full-scale multi-world war across all of Angel Land.

To supply his troops, he persuaded humanity to go on a destructive genocide so he can salvage the souls of the dead to create monsters. He also revealed to have used Medusa as a distraction to ensure no one got in his way. However, despite having the upper hand the whole time, he was defeated by Pit and the combined powers of four deities. His soul would later make a deal with Bill Cipher but he was betrayed and his world was destroyed in the process.

His wish is to destroy the celestial balance of the world by wiping out humanity and feasting on their souls, causing total chaos and armaggedon.

Parameters
Strength: A++
Endurance: A++
Agility: B
Mana: EX
Luck: A+
Noble Phantasm: EX

Class Skills
Authority of the Beast: Rank A+. A skill that deals more damage to anything coming from Humanity or Gods.
Independent Manifestation: Rank A++. The ability to sustain oneself's existence.
Nega-Treasures: Rank A. An ability to nullify and counter Anti-Divine Noble Phantasms by using one's overwhelming power.

Personal Skills
Charisma: Rank C-. The natural talent to command others.
Self-Modification: Rank EX. The ability to modify one’s body.
Lord of the Underworld: Rank EX. A skill that denotes one's Divine Authority as ruler of the Underworld.
Protection of the Underworld: Rank EX. One's authority over the Underworld allows the manipulation of souls and the dead, as well as increasing the parameters of oneself and other allies.

Noble Phantasms
Devastation Ensemble - Rainbow Apocalypse: Rank EX, Anti-Humanity type.
Some Noble Phantasms require the usage of a weapon or powerful magic. This one doesn't. Instead, Hades uses his very own combat outfit, dubbed the Devastation Ensemble, which he keeps for special occasions only, such as armageddons or weddings. Made with powerful black magic, this outfit can shoot several types of beams, contains a gigantic drill and really manages to bring out Hades' eyes, making it a literal weapon of mass destruction.
Hades' Inner Maze: Entering the Belly of the Beast: Rank EX, Labyrinth type.
The anatomy of the Underworld God is very strange. If he ever eats you, you won't get digested of anything. Instead, you'll be transported into an alternate dimension that looks more like a video game level than someone's inside, themed after the grotesque body of Hades. It even has monsters inside! Unfortunately, the only way to get out is by letting nature take its course...
Ultimate Death Stare: Third Eye of the Underworld God: Rank EX, Anti-Unit Secret Technique type.
This attack is incredibly simple to understand; it's a ludicrously powerful laser blast coming from a third eye on Hades's forehead. It may take forever to charge up, but its results are incredible, as this laser is capable of completely destroying anyone it touches, killing them instantly alongside anything it touches. If he actually uses this against you, it proves that you were a worthy foe.
Legion of Darkness, Underworld Army: Rank A, Anti-Army type.
As the God of the Underworld, Hades can summon monsters to serve him in battle whenever he feels too lazy to fight by himself...or simply for the fun of it. These Underworld baddies can range from the simple Monoeye to the mighty Clubberskull and everything in between. In addition, Hades can also summon his highly powerful commanders, some of them being powerful gods with incredible abilities.

Attribute: Beast

Traits: Humanoid, Divine, King, Massive, Threat to Humanity, Immune to Pigify

Notes: An Evil of Humanity who represents "entertainment." Sees all life as meaningless and thinks of himself as almighty. In other words, he could rival Gilgamesh in an ego contest. With that said, he respects anyone who can defeat him, even if they cheated or received help upon doing so. That won't stop him from messing with them, however. Frequently clashed with Ereshkigal over who is the true God of the Underworld before he (unsurprisingly) betrayed Chaldea.
EnemyDex Entry:
Underworld Army #4
Thanatos



Class: Assassin
Gender: Male
Height/Weight: Varies due to his shapeshifting abilities
Alignment: True Neutral
Origin: Ancient Mythology, Angel Land/Mythology, Greece
Debut: Kid Icarus
Likes: Jokes, being lazy
Dislikes: Working too much, being offended
Line: "I'm not really interested in climbing the corporate ladder. You wouldn't believe the amount of overtime you have to put in."
Comment: His favorite shape is that of an overweight, 330cm tall genie. We have no idea why.

God of Death. Formely known as Tanatos, this divine shapeshifter of the Underworld was living in Medusa's hair during the ancient era of Angel Land, aiding her in her battle against the angel known as Pit by zigzaging around him. However, in the modern era, he decided to add an H to his name to proclaim how "hamazing" he is. Shortly after, Hades promoted him to the title of God of Death, a rank that is surprisingly higher than Medusa's.

Based on the namesake Greek personification of death, Thanatos is a very powerful being, even though he's much too lazy to show his fullest potential in combat. In addition, he also once claimed to possess the abilities of a jinn, a magical spirit of pre-islamic mythology. However, this could easily be nothing more than an exaggeration since he's done nothing to prove such a statement. He does look the part though, so who knows?

Wishes? Nah, it takes way too much effort to think of one.

Parameters
Strength: E
Endurance: A
Agility: D
Mana: A
Luck: E
Noble Phantasm: ???

Class Skill
Presence Concealment: Rank E-. The ability to hide one’s presence.

Personal Skills
Divinity: Rank A++. The measure to know how close one is to be a Divine Spirit.
Item Construction: Rank C. The ability to produce various magical items.
Transformation: Rank EX. A skill that allows one to change form.
Draconic Aura: Rank A. A giant dragon-shaped battle aura that greatly boosts one's abilities.
Slapstick Armor: Rank EX. The ability to survive cartoonish incidents that would lead to more serious injuries for others.

Noble Phantasm
Thanatos Rising: Limitless Hamazing Transformations: Rank E~EX, Anti-Unit (Self) type.
The full potential of Thanatos' Transformation skill, sublimated as a Noble Phantasm. Thanatos can transform into a large variety of objects and creatures. In Pit's first adventure he only took the form of a snake, but 25 years later, he showed variety, including a bat, a Russian doll, a giant foot, a jar that shoots skulls, a sword with various spears and so on. Each has a varying degree of effectiveness, with different strengths and weaknesses.
Legion of Darkness, Underworld Army: Rank C, Anti-Army type.
As the God of Death, the highest rank in the Underworld after Hades himself, Thanatos can create monsters to serve him in battle whenever he wants to keep his enemies busy. These Underworld baddies can range from the simple Monoeye to the mighty Clubberskull and everything in between. While he shares this Noble Phantasm with Hades and Queen Medusa, his own laziness holds its potential back, summoning only common mooks.
Hijacked Horse of Hope, Trojan Tank: Rank B, Anti-Army type.
One of the many mechanical contraptions built by mankind that were used in an attempt to take down the Underworld Army, taken over by Thanatos... or rather a recreation as the original one was destroyed. The gigantic wooden horse possesses several catapults in order to defend itself and, due to it being upgraded by Thanatos' magic, gets a boost in defense and the ability to fly using gigantic wings of darkness, among other things.

Attribute: Sky

Traits: Divine, Humanoid (Some forms), Beast (Some forms), Massive (Some forms), Weak to Enuma Elish, Immune to Pigify

Notes: He's the least willing to kill in the entire Underworld Army, which is very ironic when you consider his title. However, when he wants to kill, he is a force to be recknoed with... even if he looks a little goofy.
EnemyDex Entry:
Underworld Army #5
Hewdraw



Class: Berserker
Gender: Male
Height/Weight: Unrecorded due to his savage nature making it impossible
Alignment: Neutral Evil
Origin: Ancient Mythology, Angel Land/Mythology, Greece
Debut: Kid Icarus
Likes: Snacking on Pit
Dislikes: Each have an open dislike of the other two heads
Line: "Hello there!" "It's snack time!" "Mm! What a tender little morsel!"
Comment: The Hewdraw originally had a single head. The other heads are speculated to be the result of Hades' twisted sense of humor.

Three-Headed Hewdraw. Based on the Hydra of Lerna, one of Heracles' Twelve Labors, the Hewdraw is actually quite different than its mythical inspiration. Back in Angel Land's ancient era, the Hewdraw only had a single head and a single task; act as the gatekeeper of an Overworld fortress and to eat any angel it sees on sight. Just like everything else that got in Pit's way, however, it failed at its task and was slain by the flightless angel.

However, in the modern era, Hades resurrected it with two additional heads, none of them getting along with each other because of the most trivial of issues. In addition, it gains the regenerative abilities of its inspiration in this era, though inverted; when a head is cut off, it grows a body instead of the body regrowing several heads. While their constant bickering are often their downfall, the three heads can get along when faced against a common threat, most notably delicious angels.

Each head wished for the death of the other two.

Parameters
Strength: EX
Endurance: EX
Agility: B
Mana: A++
Luck: D
Noble Phantasm: B

Class Skill
Mad Enhancement: Rank C+. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Magic Resistance: Rank A. Protection from magic effects.
Flame Breath: Rank A+. The ability to fire a stream of flames from one's mouth.
Lightning Breath: Rank A+. The ability to fire a stream of lightning from one's mouth.
Laser Breath: Rank A+. The ability to fire a stream of energy from one's mouth.
Mana Burst (Scales): Rank A+. An ability to store and unleash mana in scales.
Mana Burst (Flares): Rank A+. An ability to store and unleash mana in flares.
Pointless Self-Bickering: Rank A. Several personalities clashing with one another causes one to be less effective on the battlefield.

Noble Phantasm
Hewdraw Reborn: From the Head, Grows the Body: Rank B, Anti-Unit (Self) type.
It is said that, when the Hewdraw loses one of its heads, it can regrow a body from said head. While this process isn't instantenous, it's still quite fast, being able to regain a good chunk of its original size in mere minutes. However, if the body it has is destroyed while it only has a single head, the Hewdraw's head will not be able to regrow a body, it will simply die.

Attribute: Earth

Traits: Dragon, Massive, Weak to Enuma Elish

Notes: The blue head is the friendliest and calmest, the purple one is the smartest and seems to be the dominant head, and the violet one is the most impulsive and irritable, though he has his moments of decency.

Shadaloo Crime Organization
EnemyDex Entry:
King of Shadaloo #1
M. Bison



Class: Rider
Gender: Male
Height/Weight: Varies between his various host bodies
Alignment: Lawful Evil
Origin: Unknown
Debut: Street Fighter II: The World Warrior
Likes: World domination, Psycho Power
Dislikes: Weak people, incompetent underlings, people who interfere with his plans
Line: "I will be reborn no matter how many bodies it takes! Bison is eternal!"
Comment: An irredeemable megalomaniac drunk on his own power.

Emperor of Evil. First King of the Shadaloo Crime Organization, Bison's past is very mysterious and shrouded in mystery. He is known for using Psycho Power, which he claims to be unbeatable. After surviving Akuma's Shun Goku Satsu, he more than proved that he wasn't just all talk...

His organization shows no care for any law and breaks every rule as if it was but an ordinary Tuesday for its members; kidnapping, biochemical drugs, weapon market (which formerly had its own division), genetic manipulation, brainwash, you name it! In other words, out of all this things that can be in a Shadaloo member's agenda, being nice is never one of them...

His wish is to make his power absolute, making him the indisputable ruler of the world.

Parameters
Strength: A++
Endurance: A++
Agility: B++
Mana: EX
Luck: -
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank A. Protection from magic effects.
Riding: Rank -. The ability to master any mount. Nullified by Phantom Bison.

Personal Skills
Presence Concealment: Rank A. The ability to hide one’s presence.
Black Moon: Rank A. The negative energy created by the emotions of others can boost one's power.
Psycho Power: Rank EX. Extraordinary abilities granted by being exposed to pure negativity.
Focus Attack (Red): Rank A++. An evolved version of Focus Attack that can absorb multiple hits before unleashing a crumpling strike.
Mastermind's Charisma: Rank A. The natural ability to lead other criminals in elaborate schemes.
Phantom Bison: Rank EX. An evolved version of Battle Continuation. Even after death, consciousness and power can live on in an incorporeal form and potentially seek a new physical host.

Noble Phantasms
Headmaster Bison: Masterforce that Enforces Death: Rank A++, Anti-Army type.
A cybernetic suit designed by Shadaloo's scientists to make full use of Bison's Psycho Power and the reason why he is a Rider. While impressive on its own, its true purpose is to serve as the head of the Psycho Drive Mk.II, a larger transtector robot equipped with various missile racks and a large turret to shoot devastating Psycho Power blasts. Additionally, the transtector can reshape into a tank or a jet that Bison can pilot.
Psycho Drive Mk.II: Ultimate Weapon of the Shadow Law: Rank EX, ??? type.
The result of Shadaloo's research on genetic engineering to develop a perfect body for Psycho Power, a machine used to channel and store negative energy, allowing Bison to regenerate. It can also shoot beams of psychic energy capable of destroying a small town using a satellite on Earth's orbit, brainwash people and, as of the second version, work as a transtector robot for Headmaster Bison among other improvements.
Ultra Psycho Cannons: Kneel Before My Psycho Power: Rank EX, Anti-Unit type.
When Bison's power reaches a certain output, he is capable of using this illusionary technique where he creates a double of himself before both Bisons shoot lightning infused with Psycho Power. The lightning strikes can break through most defenses, the only exception being Noble Phantasms that are defensive in nature. However, shall the real Bison get hit during the technique, it will be stopped automatically.
Final Psycho Crusher: Death's Embrace Awaits: Rank A++, Anti-Unit type.
The greatly enhanced version of one of Bison's signature techniques granted to him by his Psycho Power, the Psycho Crusher. Surrounding himself with Psycho Power to the point of overflowing with it, Bison's body becomes a rocket capable of devastating damage, even if blocked. A testament of the true might of Psycho Power, only usable by those who mastered it by erasing all traces of goodness within them such as Bison.
Psycho Punisher: Your Inevitable End Has Come: Rank A, Anti-Unit type.
A devastating attack using highly-concentrated Psycho Power, the Psycho Punisher is the manifestation of Bison's dominating and overwhelming power. Ready to end the battle at any cost, he leaps to where the opponent is and grabs them in a chokehold before striking their stomach with his palm, which is infused with raw Psycho Power. The resulting attack is powerful enough to impale the target, making it extremely deadly.
Nightmare Booster: This Place Shall Become Your Grave: Rank B, Anti-Unit type.
The combination of four of Bison's most famous techniques, namely the Double Knee Press, which is performed twice, the Psycho Crusher, the Somersault Skull Diver and the Head Press. While it looks fairly basic and is the weakest of his Noble Phantasms, it still deals a lot of damage and is overall more reliable than the others due to it being faster to perform.

Attribute: Earth

Traits: Humanoid, King, Weak to Enuma Elish

Notes: Thinks of himself as a god, viewing everyone else as nothing more than pawns for his schemes of domination, but after many defeats, has realized that Chaldea is too powerful for him to handle. Ingrid claims that the Psycho Power he uses is derived from her own power.
EnemyDex Entry:
King of Shadaloo #2
F.A.N.G



Class: Assassin
Gender: Male
Height/Weight: 222cm/???kg (while stretching)
Alignment: Lawful Evil
Origin: Modern Era, Asia?
Debut: Street Fighter V
Likes: Experiments, the number 2, Lord Bison
Dislikes: Lord Bison's enemies, the numbers 1 and 3, Balrog, Vega, anyone who insults him
Line: "Two minutes! I'll finish you in two minutes!"
Comment: Despite his look, his skill in the use of Poison Hands surpasses every previous generation of his clan.

Cunning Trickster. F.A.N.G is a mad scientist and the former leader of the Nguuhao clan, a cartel of assassins who served under Shadaloo that are trained from childhood to master the Poison Hands, a technique that allows the user to utilize the poisons produced within their own bodies. Because students are subjected to such lethal poisons, only the last survivor can be declared the style's master, and that just so happened to be F.A.N.G.

After attempting a failed coup that resulted in the deaths of all of the Nguuhao save him, he recognized Bison's strength and pledged eternal fealty to him. Bison, also noticing F.A.N.G's true potential, offered him to be the Second King of Shadaloo, making him the second-in-command and lead scientist of the entire organization. Honored, he dedicated his life to Shadaloo and was responsible for several of its breakthroughs, such as the Dolls.

He wishes for Bison's success in his goals of world domination.

Parameters
Strength: D
Endurance: C
Agility: C
Mana: A
Luck: A
Noble Phantasm: EX

Class Skill
Presence Concealment: Rank -. The ability to hide one’s presence.

Personal Skills
Planning: Rank A++. The ability of planning and plotting.
Dokunomu: Rank A+. The ability to cast a poisonous fog around oneself.
Shishiruirui: Rank A+. The ability to unleash poisonous blasts from one's hands.
Poisonproof: Rank EX. Resistance to any kind of poison.
Sadistic Constitution: Rank A. Pleasure gained from the pain of others. Increases strength but decreases endurance.
Fang of Nguuhao: Rank EX. To be recognized as one of the best assassins of the Nguuhao clan.

Noble Phantasm
Poison Hands: Secret Technique of the Nguuhao: Rank EX, Anti-Unit type.
A much stronger variant of the Hassan of Serenity's Delusional Poison Body technique, learned by every member of the Nguuhao clan, but only mastered by those who can survive the strongest of poisons such as F.A.N.G. A permanently active Noble Phantasm, it causes F.A.N.G's hands to be constantly covered with poisons so potent that a mere scratch from him is enough to melt someone into nothingness.
Operation C.H.A.I.N.S: The Seven Black Moons: Rank B, Anti-Humanity type.
The pinnacle of F.A.N.G's twisted mind, the Black Moons are massive artificial celestial entities orbiting around Earth, built with the help of several researchers and hackers kidnapped by Shadaloo. Their sole purpose is to emit gigantic electromagnetic pulses capable of completely shutting down entire cities, but only when activated with their keys. If successful, they could bring despair and chaos across all of civilization.

Attribute: Man

Traits: Living Human, Humanoid, Weak to Enuma Elish

Notes: The acronym "F.A.N.G" is just a name given to him by the Nguuhao since its members are forbidden to reveal their true names. Considers 2 to be his lucky number and is deeply obsessed by it. Literally everyone but Bison hates him.
EnemyDex Entry:
King of Shadaloo #3
Vega



Class: Assassin
Gender: Male
Height/Weight: 186cm/84kg
Alignment: Chaotic Neutral
Origin: Modern Era, Spain
Debut: Street Fighter II: The World Warrior
Likes: Beauty, himself, roses, red wine, Chun-Li, Cammy
Dislikes: Ugly things, blood splatter splashback, ugly people, Balrog, Juri's provocations, F.A.N.G
Line: "The heart and soul are meaningless to me. I believe only in beauty."
Comment: "Handsome fighters never lose battles."

The Sweet Whisper of Death. Bborn to a noble Spanish family, Vega studied bullfighting as he grew up, finding the sport exciting and honorable in being able to dispatch his prey up close with his own might. Afterward, he went to Japan and learned ninjutsu, a style he believed meshed well with his grace and agility. Combining bullfighting with ninjutsu, he went into an underground cage fighting circuit and quickly became one of the best.

One day, his ugly stepfather killed his mother and Vega returned the favor. The incident warped his mind, developing a dual personality: honorable nobleman by day, sadistic murderer by night. It also triggered Vega's obsession with beauty, as well as his belief that ugliness must be purged. Bison eventually noticed him and, impressed by his skills, hired him into his organization. He quickly rose up the ranks, becoming the Third King of Shadaloo.

His deepest wish is, as he puts it, "to see that wonderful Killer Bee once again."

Parameters
Strength: C
Endurance: D
Agility: A
Mana: D
Luck: B
Noble Phantasm: C

Class Skill
Presence Concealment: Rank -. The ability to hide one’s presence. Nullified by A Mask that Hides True Beauty.

Personal Skills
Bloody Kiss: Rank A. The ability to distract opponents by throwing a rose, granting one an opening for a surprise attack.
Clairvoyance (Beauty): Rank B. A vision that allows one to detect anything beautiful nearby.
Focus Attack: Rank A. To absorb a single hit through sheer concentration, then unleash an attack that causes its victim to crumple.
Sadistic Constitution: Rank B. Pleasure gained from the pain of others. Increases strength but decreases endurance.
Ninjutsu: Rank A. The general term for the various techniques employed by ninjas.
Manifestation of Beauty: Rank C. One’s beauty is practically an incarnation of the word.
A Mask that Hides True Beauty: Rank -. To wear a mask in battle due to one's beliefs of being too beautiful for this world. Seals away the Manifestation of Beauty skill.

Noble Phantasms
Flying Barcelona Special - Rolling Izuna Drop: Rank C, Anti-Unit type.
A true testament to Vega's aerial prowess. The Flying Barcelona Special and Rolling Izuna Drop are actually two completely different techniques, but they complement each other so well that they can function as a single attack. The Rolling Izuna Drop, which consists of performing three aerial suplexes in a row, is the true Noble Phantasm, while the Flying Barcelona Special, Vega's signature wall-leaping technique, is merely a setup for it.
Bloody Rain: Crimson Impact: Rank B+, Anti-Unit type.
A true testament to Vega's sadistic joy of killing. The evolved version of one of the first special techniques he developed, the Red Impact. It is an impaling technique in which Vega stabs the opponent's chest with his claw and leaps towards the sky before going right through the unfortunate victim of his weapon. Roses appear Vega finishes the technique, showing that the enemy has been striked by the embodiment of beauty.
Bloody High Claw: Soak in Your Own Blood: Rank B, Anti-Unit type.
A true testament to Vega's impressive agility. The Bloody High Claw is a technique where Vega repeatedly wall-jumps, slashing his target with his claw every single time. The technique itself is notorious for challenging the very laws of science and physics, causing Vega to sometimes execute a wall jump on thin air without any possible explanation as to how he does it. In a similar fashion to Bloody Rain, roses appear after every slash.
Splendid Claw: Great Scarlet Terror: Rank C, Anti-Unit type.
A true testament to Vega's occasional unpredictability. While Vega's fighting style consists of many aerial moves, this technique does not, making it harder to expect. The technique consists of sending the opponent in the air from the ground, waiting until they falls back and fiercly slash them in the back, mocking them. In a similar fashion to Bloody Rain and Bloody High Claw, roses appear after the slash.

Attribute: Man

Traits: Living Human, Humanoid, Weak to Enuma Elish

Notes: Has developed feelings for Cammy, who was known as Killer Bee when she worked for Shadaloo.

GoldenYuiitusin GoldenYuiitusin
EnemyDex Entry:
Threat to Remnant #2
Grimmzilla



Class: Berserker
Gender: Unrecorded due to its savage nature making it impossible
Height/Weight: Unrecorded due to its savage nature making it impossible
Alignment: True Neutral
Origin: Modern Era, World of Remnant
Debut: Original character for this roleplay Ugh, ****ing OCs
Comment: -SKREEEEEEONK!-

King of the Grimm.
In an alternate timeline of Remnant, the wicked witch Salem obtained the four Relics granted to the people by the Gods of Light and Darkness, which were guarded in each of the Four Kingdoms' Huntsman Academy. Their combined powers being capable of changing the world, she grew mad with power, creating a Grimm so powerful no Huntsman could stop it. And she succeeded. Those guys really sucked more when compared to canon. Show's not over yet, sweetheart~

The resulting creature, known as Grimmzilla, was summoned only once, as Salem was immediately killed by it, its power being too strong for her to control. So yeah, the irony is laughable. The other Grimm, no longer the witch's pawns, saw the Grimzilla as their king and followed it as it brought the entire world of Remnant to ruin. So much for fairy tale endings, am I right?

A mindless creature driven by destruction, the Grimzilla wished nothing but the total annihilation of Remnant. In a way, that wish became reality. I guess he chilled and went to see Netflix too until death.

Parameters
Strength: EX
Endurance: EX
Agility: E
Mana: EX
Luck: -
Noble Phantasm: -

Class Skill
Mad Enhancement: Rank A. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Daikaiju Invincibility: Rank EX. The ability to be so durable, it requires another Kaiju or someone with exceptional power to actually cause harm.
Dark Breath: Rank EX. The ability to fire a stream of pure darkness from one's mouth.
Grimm Armor: Rank EX. Certain parts of oneself are covered with nearly impenetrable armor.
Negative Attraction: Rank EX. The ability to be drawn to locations where others feel negative emotions.
Gone For Good: Rank A. When one dies, they dissolve into nothingness, leaving no trace of their existence.

Noble Phantasm
The Grimmzilla has no Noble Phantasm. However, its sheer natural power and endurance arguably makes it similar to a walking Noble Phantasm.

Attribute: Earth

Traits: Kaiju, Animal, Wild Beast, Grimm, Massive, Fairy Tale, Threat to Humanity, Weak to Silver Eyes, Immune to Pigify

Notes: Was destroyed by Godzilla in Chaldea's second trip to the destroyed remains of Remnant. The battle lasted less than a minute. Today's lesson? Don't mess with the King of the Monsters.
EnemyDex Entry:
Tyrant-Type B.O.W. #103
Nemesis T-Type



Class: Moon Cancer
Gender: Biologically none, referred as Male
Height/Weight: 222cm/???kg
Alignment: True Neutral
Origin: Modern Era, Umbrella Corporation
Debut: Resident Evil 3: Nemesis
Comment: "S.T.A.R.S.!"

The Pursuer. -TO BE FILLED-

-TO BE FILLED-

-TO BE FILLED-

Parameters
Strength: A++
Endurance: EX
Agility: B
Mana: C
Luck: B
Noble Phantasm: N/A

Class Skills
Magic Resistance: Rank N/A. Protection from magic effects.
Item Construction: Rank N/A. The ability to produce various magical items.
Territory Creation: Rank N/A. The ability to build a special terrain that is advantageous to oneself as a magus.

Personal Skills
-TO BE FILLED-

Noble Phantasms
-TO BE FILLED-

Attribute: Man

Traits: Humanoid, Undead

Notes: His classification as Moon Cancer comes from various modifications provided by Archimedes, making him a virus to the Moon Cell and any virtual world. Otherwise, he would have been a Berserker.
EnemyDex Entry:
Ultimate Badnik #1
Metal Sonic (Neo)



Class: Pretender
Gender: Genderless, programmed as Male
Height/Weight: Varies due to his shapeshifting abilities
Alignment: Neutral Evil
Origin: Modern Era, Robotnik Empire
Debut: Sonic Heroes
Comment: "All living things kneel before your master!" Silly you, I am the Gamemaster around!

Robotic Blue Hedgehog 2.0. Created by Dr. Ivo "Eggman" Robotnik as a replica of Sonic the Hedgehog after getting extremely salty from being beaten over and over by that hedgehog, Metal Sonic had but one prime directive; kill the hedgehog he was based after. Possessing Sonic's abilities combined with the metallic body of a robot, he is undoubtedly Eggman's deadliest creation. Just ask the Death Battle guys.

But perhaps he was a bit too deadly, as he killed Dr. Eggman after a few glitches went through his system, you know, like how the whole franchise was very edgy at some point, transforming him into his Neo form in the process, then went to look for Sonic, killing him too. His primary goal completed but thirsting for more blood to shed, he went to look for Shadow and found him alongside Team Dark and the Grand Order of Assassins. That Order is so 2016, to be honest. While he did kill Omega and Rouge, the Order's members quickly disposed of him.

His original wish was to kill Sonic, but glitches caused Neo Metal Sonic to wish the death of all beings that he saw. Until he got wrecked by Super Saiyan Yuno, that is. Yeah, that was a thing.

Parameters
Strength: A+
Endurance: A
Agility: EX
Mana: E
Luck: C
Noble Phantasm: EX

Class Skills
ERROR

Personal Skills
Self-Modification: Rank EX. The ability to modify one’s body.
Data Replication: Rank EX. The ability to replicate a living being or an object and its abilities, including Noble Phantasms.
Black Shield: Rank A++. An energy shield that grants protection from any and all harm.
Ring Spark Field: Rank C. A release of electricity around oneself in the shape of a ring.
V. Maximum Overdrive Attack: Rank A. A speed boost and the ability to penetrate any substance one comes in contact with, albeit for a short time.

Noble Phantasms
Metal Madness: You're All Useless Now that I've Copied All Your Data: Rank EX, Anti-Unit (Self) type.
After copying the data of several fighters, Neo Metal Sonic can combine all of the stored abilities into one to transform into Metal Madness, a large, blue, heavily-armed mechanical dragon. The transformation is, in fact, an incomplete version of Metal Overlord, but it shouldn't be understimated for it as, even in this form, the chances of victory against him are low without the Chaos Emeralds and impossible without.
Metal Overlord: See Me As I Am, No Longer Afraid of Anything: Rank EX, Anti-Army type.
The complete version of Metal Madness, complete with robotic wings that grant him the ability to fly. Nearing invincibility, strong enough to throw entire ships without any worry, fast enough to only be outmatched by someone in their Super form, Metal Overlord can also launch homing missiles from his back and fire barrages of crystal pillars. Even with the Chaos Emeralds, the chances of winning against him are near impossible. But he loses anyway because heroes always manage to win... somehow. Duh, the great super power of teamwork!

Attribute: Man

Traits: Mechanical, Animal Characteristics, Massive (Metal Madness and Metal Overlord only), Immune to Pigify

Notes: The first threat that directly attacked our heroes' base, rather than someone ordered to be taken down by the then-leader, Semiramis. Due to time-related shenanigans, the events in which he attacked did not happen in the current timeline.

KingofPhantoms KingofPhantoms
EnemyDex Entry:
Carnivorous Plant #1
Audrey II



Class: Foreigner
Gender: Genderless
Height/Weight: Changes depending on its current stage of growth.
Alignment: Neutral Evil
Origin: Modern Era, Unidentified Planet
Debut: Little Shop of Horrors
Comment: "Feed me, Seymour!"

Mean Green Mother from Outer Space. Many versions of the story this creature originates from exist but all versions keep the same concept; an oversized, sentient plant with the unique ability to speak. Some versions claim it to simply be the result of an advanced biological experiment by an intelligent man, while others claim that it is, in fact, an alien. Another trait shared in all versions of the tale is the plant's need for human blood.

Seymour Krelborn, an employee of a failing flower shop, named the plant after his colleague and crush. Accidentally discovering the plant's means to survival, he learned that the plant was more advanced than it seemed when it began to speak to him, begging for food in exchange for what he desired. Reluctantly, he began seeking out "suitable" victims for the plant to feast upon, for the benefit of himself and the love of his life.

It's wish was to spread its seeds across the planet so that its species could thrive and wreak havoc.

Parameters
Strength: B++
Endurance: C+
Agility: E
Mana: E
Luck: A
Noble Phantasm: A+

Class Skill
Existence Outside the Domain: Rank D. One's status as a life form beyond this world or having been possessed by one.

Personal Skills
Presence Concealment: Rank D-. The ability to hide one's presence.
Planning: Rank B. The ability of planning and plotting.
Blood-Sucking: Rank A. The ability to absorb the blood of others for health.
Pure Facade: Rank B. One is highly effective at fooling others under false benevolence.
Sadistic Constitution: Rank A+. Pleasure gained from the pain of others. Increases strength but decreases endurance.

Noble Phantasm
Blood Feeding: The Flower's Lethal Growth: Rank A+, Anti-Unit (Self) type.
Audrey's growth cycle, affected by the blood it feeds upon. Growing larger at each stage, it can become large enough to simply devour its prey whole with vines large and strong enough to grab them and take them into its mouth, spawn seeds as its "offspring" and grow additional buds off of itself or even grow into a Kaiju-sized monstrosity. All stages of maturity will steadily increase its parameters as well as its hunger for blood.

Attribute: Earth

Traits: Plant, Massive (at full growth only), Weak to Enuma Elish

Notes: Despite simply needing blood to survive and mature, the plant is highly intelligent and this individual member has always displayed malice and sadism towards it's victims, effectively putting it on the Evil end of the alignment chart. This flower's seed was found on Basel by Flowey one day and was grown to a young stage in its life cycle by him to serve as one of his minions. Along with Biollante, it was one of Flowey's most dangerous spawns.
EnemyDex Entry:
Genocidal Cans #1
The Daleks



Class: Foreigner (All of them)
Gender: Trashbins
Height/Weight: Varies depending on the model and mutant also how much trash one can occupy
Alignment: Chaotic EXTERMINATE
Origin: Historical Fact, Skaro
Debut: Doctor Who's there?
Comment: No matter what has been done to wipe this vicious species out, they always find a way to return anew. They're like Sigma, Sephiroth or Frieza!

"Supreme Beings". A race of greatly mutated aliens from the planet Skaro, formerly consisting of a much more humanoid race known as the Kaleds. Along with them, there lived a second humanoid race on Skaro, the Thals. For years, the two races were at war to get somewhere to deposit all their trash until the aging Kaled scientist Davros came up with an idea he believed would end the war once and for all: the Daleks. The poor bas**** has no idea! Little did the Kaleds know, Davros intended to replace them with his garbage.

Originally created from mutated Kaled infants, their minds shaped to feel and understand only negative emotions, like that salt you get from not rolling a SSR or when you get Blue Shelled by your best friend, as well as being given the belief that they are superior to all other lifeforms. They became hostile not only to the Thals as intended, but also the Kaleds, including their creator himself. Irony? What's that? Afterwards, the Daleks began to advance their own technology so as to set out to other worlds while in cans, with only one goal in mind: eliminate all non-Dalek life so garbage can reign supreme.

Along with eliminating other species, the Daleks have one other wish: to destroy their arch-enemy, a Timelord known as The Doctor. You know, the guy who changes actors every few years or so, yet does the same things.

Parameters
Strength: A+
Endurance: EXTERMINATE
Agility: E+
Mana: EXTERMINATE
Luck: A+
Noble Phantasms: B+

Class Skills
Existence Outside the Domain: Rank EX. One's status as a life form beyond this world or having been possessed by one.

Personal Skills
Cybernetic Enhancement: Rank A. The state of one's organic body surviving in an upgraded, cybernetic form.
Battle Continuation: Rank B. A strong vitality and willpower to remain in combat even with serious and fatal injuries.
Force Field: Rank C. The ability to project a protective energy force field around oneself.
Mind Extraction: Rank A+. The ability to extract information directly from a living being's brain. And kill them.
Mind Scan: Rank A. The ability to scan brain waves to find information.
Genocidal Soul: Rank EX. An extreme, uncontrollable desire to eliminate all life but oneself.
DNAbsorption: Rank A. The ability to absorb energies as well as DNA from direct contact with another species.

Noble Phantasm
Gunstick: You Must be Exterminated!: Rank A+. Anti-Unit type.
The Dalek's signature weapon, a gun with an almost whisk-like design. Appearing simple and likely harmless at first glance, it is a lethal plasma and electricity-based weapon, capable of firing a laser beam that sends strong volts of electric currents through those it hits, powerful enough to kill them almost instantly. Through history, many variations of this weapon were used, possessing different properties, but serve the same purpose: to kill.

Attribute: Earth

Traits: Mechanical, Mutant, Threat to Humanity, Immune to Pigify

Notes: One of the oldest enemies of the Doctor. Many different Dalek factions off differing origins have appeared throughout the universe, under different rulers, some have even gone to war with one and other all because of their perceived differences in Dalek "purity". Under most circumstances, a Dalek simply cannot be reasoned with. Maybe offer them to stay not in garbage? I think they like being trash, like Cloud mains.
EnemyDex Entry:
??? #???
The Lich



Class: Beast
Gender: Male
Height/Weight: ???cm/???kg
Alignment: Chaotic Evil
Origin: Unknown Era, Earth
Debut: Adventure Time
Likes: Death and destruction
Dislikes: Life, hope
Line: "Aren't you cold....?"
Comment: Many alternate versions of this entity are said to exist across countless alternate worlds.

Last Scholar of GOLB. A malevolent spirit of darkness, The Lich came to be during the arrival of a supernatural green comet on the planet Earth. But his essence, formerly contained with that comet, did not take a physical form until the catalyst of the worldwide nuclear Mushroom War. Taking the appearance of a demonic skeleton, The Lich led an army to wreak havoc, with the sole intention of wiping out every living being in sight.

One day, his wrath was put to a halt when a powerful heroic warrior appeared and cast him down, trapping him in amber within a tree. For many years he remained there until a creature as simple as a snail entered the hollow of the tree. The Lich took possession of its mind and was able to create a crack in the amber prison. This mere crack was enough to allow The Lich's essence to leak out, freeing him once more.

From this day onward, The Lich continued pursuing the relization of his one wish; his single-minded goal of destroying all life, this time repeatedly battling against new heroes of a new era, in a reborn Earth.

Parameters
Strength: A+
Endurance: EX
Agility: EX
Mana: EX
Luck: A+
Noble Phantasm: EX

Class Skills
Authority of the Beast: Rank EX. A skill that deals more damage to anything coming from Humanity or Gods.
Independent Manifestation: Rank EX. The ability to sustain oneself's existence.
The Lich's Nega skill is unknown.

Personal Skills
Self-Modification: Rank EX. The ability to modify one’s body.
Death's Presence: Rank A+. An effect that induces sadness, rot and decay throughout nearby life.
Necromancy: Rank A+. The ability to raise the dead and command them.
Observation: Rank A+. The ability to study and potentially understand the background of individuals.
Possession: Rank EX. The ability to seize control of another being's body and mind..
Sadistic Constitution: Rank A+. Pleasure gained from the pain of others. Increases strength but decreases endurance.

Noble Phantasms
Killing Breath: Rank EX, Anti-Unit type.
A bizarre essence contained within The Lich, a breath of black fog. If inhaled, the fog is almost instantly fatal and will cause the victim to rapidly disintegrate into dust. This ability is rarely used, largely because The Lich's other powers are more effective at dealing with the masses. Most effective for eliminating a single target, usually a very problematic one, whenever they are weakened enough to be at The Lich's mercy.
Commanding Voice: Rank EX, Anti-Unit type.
Through recited spells, The Lich can quickly override a mortal's mind, forcing them to perform any task he desires. The effect is only visible by the victim's eyes, which turn a deep black while their irises turn tiny and glow green. In addition to using strange spells to induce mind control, The Lich can say a single, simple word to instantly command others. Of The Lich's known abilities, this one is believed to be his most powerful.

Attribute: Beast

Traits: Humanoid, Undead, Massive, Threat to Humanity, Immune to Pigify

Notes: It is unknown what evil he represents, even to other Beasts. Never lets himself be beaten by the same thing twice, always trying to find some way to eliminate or trick anything or anyone that previously led to his defeat. While his physical body can temporarily be destroyed by some seemingly mundane means, his spirit cannot be, it always finds a way to possess another being or rebuild his true, monstrous skeletal form. Although he has been defeated by mortals before, his threat remains significant enough that it is said that even some Divine powers fear him.
EnemyDex Entry:
Halcandran #1
Magolor



Class: Rider
Gender: Male
Height/Weight: Depends on what form he takes
Alignment: Neutral Evil
Origin: Modern Era, Halcandra
Debut: Kirby's Return to Dream Land
Comment: "High five, low five, all that."

Cunning Galactic Traveler. Attempting to flee his doomed planet, Magolor's ship was badly damaged and crashed landed on the Planet Popstar. Its parts scattered and stolen by various inhabitants of the planet and many more stolen by interdimensional beings, Magolor sought the help of the Star Warrior Kirby and his friends to rebuild his ship and return to his planet to save it from the wrath of an evil monster... or so he led them to believe.

In truth, the monster was actually the guardian of an ancient crown housing an immense amount of power and Magolor's ship was damaged when he fled from a failed battle with the benevolent beast, trying to take the crown for himself. With Kirby and his friends being able to succeed where Magolor failed, his deception worked and he donned the crown. In return for their assistance, Magolor promised to take over Popstar first.

His wish is unknown, as it is unclear as to whether Master Crown has had any affect on his mind and if he always truly desired to conquer.

Parameters
Strength: E
Endurance: C
Agility: B
Mana: B
Luck: A
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank A. Protection from magic effects.
Riding: Rank -. The ability to master any mount. Nullified by Voyager of the Storm.

Personal Skills
Voyager of the Storm: Rank B. Talent to sail vessels recognized as ships. It comprises Charisma and Military Tactics.
Mask of Deception: Rank A. The ability to hide one's true nature.
Observation: Rank B+. The ability to study and potentially understand the background of indviduals.

Noble Phantasms
Lor Starcutter: Halcandran Starship: Rank C+, Anti-Army type.
Magolor's personal spaceship, designed in the likeness of a sea-faring ship. While normally piloted by Magolor himself, it possess an auto-pilot mode as well, and it can easily be used to serve as an independent weapon under Magolor's control. It can shoot various projectiles as well as posessing a few magical-based abilities, though it is unclear as to whether it initially possessed them or if they are caused by the Master Crown's power.
Master Crown: Source of Unlimited Power: Rank EX, Anti-Unit (Self) type.
Once safely guarded by the dragon Landia, Magolor obtained the crown unwitting help of Kirby and his friends, and now possess its power as his own. It grants the owner several abilities, such as control over the Doomers, the interdimensional energy monsters that can steal objects and treasures and keep them contained within their own mouths. It also greatly raises the default parameters of the wearer, with Mana in particular rising to EX.

Attribute: Star

Traits: Halcandran

Notes: It remains unknown how Magolor acquired the Lor Starcutter. It's believed by some that he built it himself or inherited it, but it has been implied that he may have, in fact, stolen it.
EnemyDex Entry:
Scream Fortress Host #1
Merasmus



Class: Caster
Gender: Male
Height/Weight: Controlled at will
Alignment: Neutral Annoying
Origin: Unknown Era, Scotland
Debut: Team Fortress 2
Comment: Claims to be six thousand years old, a claim that is disputed. As such, his exact age and era of birth are both unknown. His mental age was confirmed to be 5 though. And his body is that of a noodle.

Raging Magician. A Scottish wizard who has lived for at least hundreds, if not thousands of years, living alone in his castle filled with magical items that could very well be a boss location for a RPG. He would one day encounter a boy, offered him a nickel to sweep his library, but warned him not to look at a particular book. However, he read it anyway because he should have given him 20 dollars and it took possession of his left eye. Merasmus had no choice but to remove the eye and turn it into a monster, after which he left his castle permanently. I think that may have been too much of an overreaction, Merasmus.

Years later, the boy, Tavish Degroot, now working as a Demolitions Expert in a group of autistic and yelling mercenaries, would encounter Merasmus again. His colleague, a Soldier, lived with the magician as his roommate. They never got along and Merasmus would often attack the mercenaries with monsters, even fighting them directly after the Soldier's carelessness caused his castle to be infested with raccoons, spreading Raccoon Leaves to boot, the city evicting them and turning it into a sanctuary. I wonder if my pal Rocket is stuck in there. Haven't heard of him in a while...

His wish is to forget the Soldier ever set foot into his life.

Parameters
Strength: D
Endurance: A+
Agility: C
Mana: B+
Luck: E
Noble Phantasm: C+

Class Skills
Territory Creation: Rank B++. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank C. The ability to manufacture magical items.

Personal Skills
Hellfire: Rank A. A spell that instantly ignites enemies as well as launching them in the air.
Ghost Status: Rank B+. The ability for the soul to exit the body to become a ghost.
Prop Hunt: Rank A. The ability to transform into a random every day object and hide among several other false objects. So, IRL Garry's Mod. Got it!
Self-Healing (Magic): Rank A+. Magical energy endlessly gushes forth until revenge is taken, granting a limited healing factor.
Wheel of Fate: Rank A+. The ability to manage a magical roulette wheel that "dooms" one's enemies to a bizarre fate, albeit temporarily.

Noble Phantasm
Bombinomicon: Forbidden Book of Explosions: Rank B, Anti-Army type.
Merasmus pulls out a haunted book, the Bombinomicon, a book containing extensive knowledge on explosives and over 400 spells that make use of them, and uses one of it's most powerful spells to practically rain magical bombs on any nearby enemies, dealing heavy damage to anyone who tries to approach him. However, the Bombinomicon itself doesn't care much for it's owner, and will sometimes try to ruin his own chances of winning. Because even that book knows that wizard sucks :V

Attribute: Earth

Traits: Humanoid, Magician, Weak to Enuma Elish

Notes: Prior to the first War against Bill Cipher, Merasmus was called upon to assist in Bill Cipher's summoning and hold the attacking forces of Chaldea off. While he failed to defeat them in a humilliating curbstomp, he survived the battle. His current whereabouts however, are unknown, however, he shows up from time to time to mess with Chaldea with heavy pranks. He's also VERY, VERY LOUD!!!!
EnemyDex Entry:
Space Pirate Commander #1
Ridley (Geoform 187)



Class: Assassin
Gender: Male
Height/Weight: Anyone who tried measuring him was brutally murdered
Alignment: Chaotic Evil
Origin: Unkown
Debut: Metroid
Likes: Killing, destruction, control over the galaxy
Dislikes: Samus Aran, the Galactic Federation, being made a pawn
Line: "Kill as much as you want! Have fun!"
Comment: Much smarter than he looks, Ridley is feared throughout the galaxy as a highly Intelligent natural-born killer

Cunning God of Death. Ridley is one of the only known members of an undocumented draconic alien species and a high ranking commander of the infamous Space Pirates. Cunning, deadly and ruthless, Ridley has led the Pirates on many successful missions, bringing about their rise in power all the while getting to relish in his love of killing. He even had a hand in securing Mother Brain's place as their supreme leader.

During a raid on planet K-2L, as Ridley let his minions slaughter the colony while in search of fuel crystals, he was surprised when a young girl approached him asking to be friends. He gave no mercy and murdered both of her parents in their attempt to protect her. This would prove to be Ridley's biggest mistake, one that would cost all Pirates, as the girl grew up to become their arch-enemy, the legendary bounty hunter known as Samus Aran.

His wish is to eliminate his arch-enemy Samus Aran, who has bested and killed him several times over.

Parameters
Strength: A+
Endurance A+
Agility: A++
Mana: D
Luck: C
Noble Phantasm: A

Class Skill
Presence Concealment: Rank A+. The ability to hide one’s presence.

Personal Skills
Charisma: Rank B. The natural talent to command others.
Space Pirate Rush: Rank B. A move used to painfully drag one's hated enemies across a surface.
Flame Breath: Rank A+. The ability to fire a stream of flames from one's mouth.
Impaler Tail: Rank A+. The ability to.weaponize one's tail.
Phazon Vessel: Rank B. One's status as a pawn used by and infused with Phazon.
Sadistic Constitution: Rank A. Pleasure gained from the pain of others. Increases strength but decreases endurance.

Noble Phantasm
Kinetic Breath Weapon: Plasma Scream: Rank A+. Anti-Army type.
Initially gained during his transformation into Meta Ridley, and enhanced during his period as Omega Ridley, this breath weapon is powered by a lethal plasma instead of fire, and can be used to wipe out and overwhelm multiple targets at once, even Risley's strongest foes. It is even powerful enough to break through the tough defenses of Samus Aran's Gunship and completely shut it down.

Attribute: Earth

Traits: Dragon, Wild Beast

Notes: He was resurrected by Zero after his "final" death to serve in his army, but is now stuck back in his Omega form after dying after a battle with Chaldea. He has currently set aside his differences with Dark Samus to form an alliance with her, as they share one common goal: to kill Samus Aran, once and for all. Until recently, he was apparently prohibited from entering a certain fighting tournament not for his crimes or brutality, but rather for being considered too big to participate.
EnemyDex Entry:
GL Labs Admin #1
Spooky



Class: Foreigner
Gender: Female
Height/Weight: 153cm/Weightless (she's a ghost, after all)
Alignment: Chaotic Mad
Origin: Modern Era, United States
Debut: Spooky's Jump Scare Mansion
Likes: Her parents, scaring people, horror literature, horror movies, Halloween,
Dislikes: Being called or seen as cute
Line: "Hello, I am Spooky! And this is my home. Can you, humble player, make it through a thousand rooms? Can you find, what lies at the end? Or is there even an end? Cuz I don't really know. Anyway, just.. just go."
Comment: Has killed more than a few of her own GL Labs Assistants with a knife (and sometimes a dagger or minigun) for questioning her, and a few indirectly by sending them to retrieve escaped Specimens.

Ghost of the Jump Scare Mansion. Once an ordinary girl born in the 1950s, Spooky was introduced to horror books at a young age by her parents, developing a love of the genre and a hobby of trying to scare others using light pranks and costumes. After consistently failing to scare her friends and teachers, Spooky tried to scare her father, a veteran of World War II, by setting off firecrackers in the house. Tragically, this triggered his PTSD, causing him to grab a rifle and shoot Spooky in a panic, only realizing too late his mistake, as his daughter died of blood loss only mere seconds later.

Desperate to save his daughter and apologize to her, Spooky's father founded GL Labs, a scientific research company dedicated to studying the paranormal. His only successful effort to summon Spooky back from the dead utilized an ancient demonic ritual, and he willingly sacrificed himself as a fuel source for the machinery that aided it. The ritual had the side effect of corrupting Spooky's mind, making her forget much of her past life and warping her mischievous but caring nature into a single-minded drive to scare others at any cost and a sheer hatred of being considered cute.

As her father's death left GL Labs without a leader, Spooky, now a cursed and violent ghost, took control of the company by force and turned the building into a facility that would collect, create and house supernatural creatures that served only two purposes: scare any visitors, and kill them to amass an army of trapped ghosts for her to command, in an effort to fulfill her new and only wish: finally making people scared of her.

Parameters:
Strength: B
Endurance: -
Agility: A+
Mana: A
Luck: B
Noble Phantasm: EX

Class Skill
Existence Outside the Domain: Rank EX. One's status as a life form beyond this world or having been possessed by one.

Personal Skills
Dependent Action: Rank B. The inability to remain in existence without any magic source.
Ghost Commander: Rank A. The ability to control and command lost spirits as an army.
Mask of Deception: Rank A+. The ability to hide one's true nature.
Powerless Shell: Rank A+. The ability to not be perceived as a threat.
Sadistic Constitution: Rank C. Pleasure gained from the pain of others. Increases strength but decreases endurance.

Noble Phantasms
The Jump Scare Mansion: House of 1000 Doors: Rank EX, Anti-World type.
The very building Spooky haunts, a massive mansion built by her father and GL Labs that her soul is linked to as a vessel for her to manifest as a ghost. The mansion is effectively a massive, nearly endless maze housing numerous deadly and hostile monsters, ghosts, demons and mutants, all designated as "Specimens" under her command, and aside from key rooms such as check points, elevators and laboratories, the mansion itself is mechanical and its rooms and layout are constantly rearranging themselves at random.
Death Knife: Featured in: Mall of the Spook: Rank B, Anti-Unit type.
Spooky's main weapon of choice, a standard knife or dagger that she most commonly uses to kill minions who question her methods too much. On rare occasions, she'll use to kill a foe directly if they're causing her Specimen army too much trouble, or just for a laugh. Being a ghost, Spooky has had much time to master it and is capable of dealing severe damage and injuries with it, but she's rarely bored enough to want to bother.

Attribute: Earth

Traits: Humanoid, Undead, Immune to Pigify

Notes: Had she survived, she likely would have gone on to become a horror author or movie director, herself, as her grades didn't suffer for her hobby and she was particularly knowledgeable about classic horror authors and their books. Despite the effects of her curse, Spooky was not completely without empathy, as she still loved her parents and missed them deeply. The one person she grew to care about was Sakura Matou, who she bonded with over their shared interest in Edgar Allen Poe's works, and whose suffering in her own past was the only thing that genuinely horrified her while under the effects of her curse. After the mansion was destroyed, Spooky's curse was broken, restoring her mind to normal and freeing her spirit, and she has since reunited with her parents in Heaven.
EnemyDex Entry:
Lord of Dark Matter #1
Zero (0²)



Class: Foreigner
Gender: Unknown
Height/Weight: Controlled at will
Alignment: Chaotic Evil
Origin: Unknown
Debut: Kirby 64: The Crystal Shards (0²), Kirby's Dream Land 3 (first appearance)
Comment: -

Eye of Darkness. Zero was a member of an alien species that held great power. The species found themselves tasked with balancing darkness and light, but ultimately favored light over the dark, something which left Zero with a bitter hatred for light, and soon his own people themselves. Tired of the world he saw as nothing but flawed, he attempted to abandon his own emotions as he led an attack on his own world, killing his entire race.

Zero sought to restore "order" and "balance" to all worlds by destroying and rebuilding them through the extreme power he gained by killing off his species. However, he realized he still needed an army, an army without emotion, so he used something which never had life to begin with: Dark Matter. With this vile substance under his control, he purged many planets and even entire galaxies, but he still yearned for more, for all of reality.

His wish was to eliminate life across the multiverse and rebuild all worlds in his own dull yet twisted vision.

Parameters
Strength: E
Endurance: EX
Agility: D
Mana: EX
Luck: -
Noble Phantasm: EX

Class Skill
Existence Outside the Domain: Rank EX. One's status as a life form beyond this world or having been possessed by one.

Personal Skills
Magic Resistance: Rank EX. Protection from magic effects.
Territory Creation: Rank EX. The ability to build a special terrain that is advantageous to oneself as a magus.
All-Seeing Eye: Rank EX. The ability observe enemies from almost anywhere.
Power Feeding: Rank EX. The ability to feed off the power of one's defeated enemies.
Blood of the Damned: Rank EX. The ability to weaponize one's own blood.
Hidden in Mystery: Rank EX. Prevents nearly all methods of being tracked down from succeeding.
Illusionism: Rank EX. An ability to cast illusions and influence in the subconscious of others.

Noble Phantasms
Dark Matter Army: Legion of Hatred: Rank E~A+++, Anti-Unit/Anti-Army type.
A physical and sentient form of Dark Matter made into bizarre-looking monsters. They are said to be extensions of Zero's will. The Dark Matter creatures come in many varieties. Some, such as N-Zs, are incredibly weak while others, such as Miracle Matters, possess great power. The primary and most common variation, however, sports a single eye not unlike Zero's and can not only corrupt minds, but also grant people new abilities.
Dark Star: Dimension of Hatred: Rank EX, Anti-World type.
Zero's physical manifestation of his negative emotions and a haven for the darkest of monsters, making it similar to a planet-sized Reality Marble. This twisted realm can be accessed by combining dozens of Dark Matters together and molding them together to form a disturbing-looking portal to the Dark Star itself. Those who survived this hellish world described it as empty and lifeless, without any trace of hope inside.

Attribute: Beast

Traits: Dark Matter, Massive, Threat to Humanity

Notes: Targeted Basel and Chaldea due to a deal he made with another powerful entity who wanted to rebuild the multiverse to fit his idea of a "better" world: Bill Cipher. Despite forming a partnership, they never really liked each other because of how extremely different they and their views were.

Bleck's Battailion
EnemyDex Entry:
Prince of the Dark Tribe #1
Count Bleck (Lord Blumiere)



Class: Avenger
Gender: Male
Height/Weight: ???cm/???kg
Alignment: Chaotic Evil (formerly True Neutral)
Origin: Unknown
Debut: Super Paper Mario
Comment: "BLEH HEH HEH HEH! BLECK!"

Reluctant Royalty of the Tribe of Darkness. Lord Blumiere was a royal member of the ancient Tribe of Darkness. The tribe was created to protect the Dark Prognisticus, a book that tells of a prophecy of multiversal apocalypse among other things, and to ensure it never, EVER falls in the wrong hands.

Blumiere's life would change when meeting a human called Lady Timpani and falling in love with her. However, his father did not approve of the relationship, so he erased Timpani's memories and forced her to wander through dimensions. He would search everywhere for her, but would eventually give up hope and turn into a tragic villain determined to destroy everything: Count Bleck.

He claimed that his wish was to destroy all of reality, but his true wish was to see Timpani again. In what may or may not have been his final moments, it appears this wish came true.

Parameters
Strength: C
Endurance: A
Agility: A++
Mana: EX
Luck: D
Noble Phantasm: B

Class Skills
Avenger: Rank E. To gather people's hatreds and grudges onto oneself, providing the ability to gain more power the more hurt one gets.
Oblivion Correction: Rank A. Never forgetting one's grudges and hate. Manifests in the high chance of critically hurting an opponent.
Self-Healing (Magic): Rank EX. Magical energy endlessly gushes forth until revenge is taken, granting a limited healing factor.

Personal Skills
Planning: Rank A. The ability of planning and plotting.
Observation: Rank A. The ability to study and potentially understand the background of indviduals.
Dimensional Flip: Rank EX. The ability to simply exit a dimension and enter almost any other at will within a matter of seconds.
Curse of Separation: Rank A. A force that prevents one from seeing and having joy with their beloved.
Time Warrior: Rank A+. The ability to alter the way an individual flows through time.

Noble Phantasms
Castle Bleck: Domain of Darkness: Rank B, Anti-World type.
As the empty-shelled Count Bleck, this enormous castle serves as his headquarters as well as the location of the final battle against anyone who dares stand in his way. It is crawling with enemies, traps, mazes and puzzles, not to mention mazes. Some of the obstacles explorers will meet inside this castle aren't designed by the Count himself, however, but rather his top henchmen. In the end, the Count awaits, ready for the closing battle.
Void of Chaos: Multiversal Apocalypse of All That Exists: Rank EX, Anti-World type.
Appearing as a purple and black swirling rip in the dimensional plane, a dreaded inter-dimensional hole known only as the Void is unleashed upon all worlds to fulfill its purpose as described in the Dark Prognosticus; destroy all of them. The only ways to stop it are to destroy the Chaos Heart, it's sole source of power, or to kill the Heart's controller. Only a few chosen heroes are said to be capable of wielding the Pure Hearts that can stop it.

Attribute: Earth

Traits: Humanoid, Fairy Tale, Brynhildr's Beloved

Notes: Used to be an ally and friend of many members of Chaldea before eventually believing Timpani had finally died, causing him to wish for the destruction of every world. Also, he apparently likes One Piece. I can't say anything of him. I understand. Likewise.
EnemyDex Entry:
Count Bleck's Minion #1
Nastasia



Class: Caster
Gender: Female
Height/Weight: ???cm/???kg
Alignment: Lawful Evil
Origin: Unknown
Debut: Super Paper Mario
Comment: Acts like a stereotypical strict secretary to Count Bleck in both her manner of speech and methods of managing her work.

Unrequited Follower. Long ago, Nastasia was no more than a bat lost in a forest, caught in a trap with no hope of escape. Lord Blumiere ran across her in his desperate search for his fiancée and took the time to free her from the trap, saving her life. Later that night, he was met by the bat, who turned into a lovely woman. Developing a deep love towards Blumiere for his act, she pledged her life to helping him from that point onward.

Upon Blumiere's assuming the identity of the world-destroying Count Bleck, the woman, now calling herself Nastasia, acted as the second-in-command of his forces. However, despite following the Count in his plan to destroy all worlds, she was truthfully against it and wanted him to go back to his old self, even if it meant that any hope of her feelings for him being requited would be crushed.

She once claimed her wish was to serve Blumiere to the very end, no matter what he would do, but in truth, she wished for Blumiere to simply go back to being Blumiere once again, before it was too late.

Parameters
Strength: E
Endurance: D-
Agility: D
Mana: A
Luck: C
Noble Phantasm: A+

Class Skills
Territory Creation: Rank D. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank C. The ability to produce various magical items.

Personal Skills
Presence Concealment: Rank A. The ability to hide one’s presence.
Shapeshifting: Rank C. The ability to borrow bodies and change appearance.
Workload: Rank A+. A natural talent for technical maintenance and knowledge in the business industry.
Housework: Rank A+. A superior skill in doing simple chores.
Loyalty of Love: Rank EX. Eternal loyalty pledged to an individual, born from true love.

Noble Phantasm
Hypnotic Glasses: Brainwashed Business: Rank A+, Anti-Unit type.
Nastasia's signature ability, the means to hypnotize almost any person to turn them into her pawn. It is controlled through her glasses, as victims of it are surrounded by bright white squares of light whenever she lifts them in their presence. This ability proved vital in forming Count Bleck's massive army. While difficult, resisting the influence of the hypnosis is indeed possible.

Attribute: Earth

Traits: Humanoid, Animal Characteristics, Fairy Tale

Notes: The only one of Blumiere's minions that Chaldea never directly fought. While supposedly still in love with Blumiere when he disappeared along with Timpani, she has since moved on with support from O'Chunks and Mimi, the former of whom harbors a love of his own towards Nastasia, which she seems to be completely unaware of. It has been claimed that she even managed to hypnotize the powerful leaders of Gem Homeworld into Count Bleck's services, but this claim has since been disputed.
EnemyDex Entry:
Count Bleck's Minion #2
O'Cabbage



Class: Berserker
Gender: Male
Weight/Height: ???cm/???kg
Alignment: Lawful Neutral
Origin: Unknown
Debut: Super Paper Mario
Comment: ASPARAGUS! BROCOLI! VEGETABLES! Wasted time to not do a Pikmin joke! DAMMIT!

The Mighty Veggie. O'Chunks was once a valiant and proud soldier of a far away land, a successful general with a massive army at his command. But everything changed when the Fire Nation attacked. One fateful day, he was to lead exactly one thousand soldiers behind enemy lines. While he was successful, one of his own men betrayed him and sold them out to enemy forces becuase he doesn't like sharing his veggies, and as a result, every single one of his men were killed. This was the beginning of a long, depressing life in solitude for the former army general, too ashamed to return to his homeland unlike that guy who got roasted by Aku.

One day, he encountered a powerful warlock who went by the name and title of Count Bleck. The Count recognized O'Chunks' strength and soon sought to recruit him into his own army, but the former soldier was full of shame as he had no more veggies and initially refused to join his side. Eventually, however, he agreed to serve Count Bleck as a minion, partly from the Count playing upon his shame, but also for taking him in, offering him a chance to live in a new, improved world with all the veggies he can eat.

His wish is to have a world without war. And more vegetables.

Parameters
Strength: B++
Endurance: B+
Agility: D
Mana: E
Luck: B
Noble Phantasm: D

Class Skill
Mad Enhancement: Rank E. A skill that raises all parameters at the cost of mental sanity and reasoning. He'd rather trade sanity for vegetables.

Personal Skills
Charisma: Rank C. The natural talent to command others. Especially if they're Pikmin or like vegetables.
Super Spin: Rank B. A spinning flail attack with one's arms. Wario will sue this.
Graceful Gas: Rank A. The ability to use one's own gas as a form of attack. Wario will also sue this.
Ground Pound: Rank B+. To leap in the air and land with a powerful, butt-first thud. Mario will sue this one.
Honorable Man: Rank B. Being a person that follows a code of honor.
Monstrous Strength: Rank A. A huge boost on the strength parameter.

Noble Phantasms
Heavy Fartillery: One Stinky Dive Bomb: Rank B, Anti-Unit type.
O'Chunks will let out a continuous fart that is somehow (nobody fully understands how but Wario should learn this) has the power and ability to propel him into the air. The attack quickly takes O'Chunks out of range of most other attacks, and the high speeds he travels at make him a much harder target to hit. When he finishes his flight, O'Chunks will dive bomb the enemy headfirst, dealing heavy damage should he succeed.
Chunk Up: More O'Chunks Than Ye Can Handle: Rank C+, Anti-Unit (Self) type.
O'Chunks' self-proclaimed trump card, which he never uses unless he believes his opponent is worthy of it due to his sense of honor. The way it works is simple; it allows O'Chunks to grow in size, augmenting his speed, strength and defense proportionately to his new size. This can make him a troublesome opponent to battle against since he usually has an idea of just how much of this technique he needs to use to make it a challenge. Protea does it better though and she doesn't even have a NP. To be fair, O'Chunks is the joke henchman of Bleck's group.

Attribute: Man

Traits: Humanoid, Weak to Fire-types

Notes: Speaks in what could considered an exaggerated stereotypical Scottish accent. Reformed later on and helped Chaldea save all worlds. Did I mention Pikmin? I think I did.
EnemyDex Entry:
Count Bleck's Minion #3
Mimi



Class: Pretender
Gender: Female
Height/Weight: Varies due to her shapeshifting abilities
Alignment: Lawful Brat
Origin: Unknown
Debut: Super Paper Mario
Comment: She never wears the same thing twice. "Can't stick to old trends, am I right?"

Cute Little Copycat. Mimi is a most unusual girl whose exact background is unclear because Mario game. There are many theories based off of existing legends and stories that could possibly reveal her past identity or explain exactly what she is or how she came to exist, but none have ever been proven because Mario game. Yep, never getting backstory on any non-Rosie characters. What's known for certain is that she is definitely not human, she is female, and it is widely agreed that she has lived for far longer than her appearance would indicate. And was probably bitten by a radiactive spider but had no uncle to die.

Regardless, it seems she lead a very lonely life for a long time, until she was found and taken in by Count Bleck. Hired as one of his minions for her trickery and powers with the promise of having her dreams come true in the creation of a new and improved world, Mimi found herself right at home by the Count's side. She was very eager to see the destruction of all worlds at the hands of Bleck. But now, she's nothing more than a maid. Oh, how the mighty has fallen. Shall I bring Illyasviel? She is perfect for this! So she can bitchslap her like she did to Gilgamesh? Hell yeah!

Her wish is to have her idea of a perfect guy become her boyfriend. I wonder if I'm a candidate~ Hahaha, nice joke. **** you.

Parameters:
Strength: B
Endurance: D
Agility: A++
Mana: B+
Luck: A
Noble Phantasm: A

Class Skills
ERROR

Personal Skills
Magic Resistance: Rank A. Protection from magic effects.
Charisma: Rank C. The natural talent to command others.
Golden Rule: Rank E. The ability to amass fortune.
Shapeshifting: Rank EX. The ability to borrow bodies and change appearance. Because her real self is ugly.
Dimensional Flip: Rank C+. The ability to simply exit a dimension and enter almost any other at will within a matter of seconds.
Sadistic Constitution: Rank A+. Pleasure gained from the pain of others. Increases strength but decreases endurance.

Noble Phantasm
Monstrous Mimi: No More Miss Nice Girl: Rank B, Anti-Unit type.
With a crack of her own neck, Mimi's appearance changes dramatically. Her head becomes mangled, her eyes vanish, and the body her head is normally seen sitting upon dangles in the air as her head sprouts six long legs, making her resemble a twisted spider that is lucky that Aztec cucckoo wasn't around by then so she would get suplexed. In this state, Mimi is able to take much more punishment and fire Rubees out of her head. She can even climb walls and walk cross ceilings without breaking a sweat. Not gonna like, that **** is ****ing scary.

Attribute: Earth

Traits: Humanoid, Animal Characteristics

Notes: Don't ever read her diary or break something expensive of hers. You will regret it immediately. Reformed and helped Chaldea save all worlds later on.
EnemyDex Entry:
Count Bleck's Minion #4
Dimentio



Class: Caster
Gender: Male
Height/Weight: ???cm/???kg
Alignment: Chaotic Generic
Origin: Generic Villain Land
Debut: Super Paper Mario
Comment: Some say he may be the descendant of the magician who created the Pixls. The Joker + someone with order sounds most likely to me.

The Charming Magician. Dimentio a powerful magician and a world perfectionist with a generic personality who had spent much of his life working as an assassin for hire, taking joy in using his mastery of magic to toy with his victims before taking their lives. Simply put, a much less insane Joker. Despite enjoying his job, he held a deep hatred for the world he lived in as well as all others. As such, when the malevolent Count Bleck appeared with his intention to destroy all worlds, Dimentio quickly approached him and offered his services. Because how convenient!

Owner of his own pocket worthless dimension, Dimentio is a very mysterious character whose background is unclear and riddled with mystery just like any Mario character not named Rosalina. Even less is known about him than Mimi, as a matter of fact. Aside that his parents never loved him. Whatever the cause for his hatred of world is, most probably the Emoji Movie, it is definitely enough for him to want to destroy it and everything in it, living or not, entirely, alongside every other world known to exist.

His wish was to live in an absolutely perfect, flawless world. Pfft! Boring! A world alone with senpai sounds so much better. Pretty sure that's your definition of a perfect and flawless world, which is just as boring. Yeah, but I don't want to **** a skeleton. :pDeath loves me for who I am, you *****!

Parameters
Strength: E
Endurance: B
Agility: A++
Mana: EX
Luck: B
Noble Phantasm: A++

Class Skills
Territory Creation: Rank EX. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank E. The ability to manufacture magical items.

Personal Skills
Planning: Rank A++. The ability of planning and plotting.
Observation: Rank B. The ability to study and potentially understand the background of indviduals.
AI Corruption: Rank A. A spell that aggravates robots or computers with advanced artificial intelligence. Like moi~ Debatable.
A Magician Never Tells: Rank A. To be perceived as an enigmatic being. Ooh! Reveting!
Showman's Illusion: Rank A+. The ability to create multiple false copies of oneself. Lalter didn't like it.

Noble Phantasms
Death-in-the-Box: It's Curtains for You: Rank EX, Anti-Unit type.
Dimentio's "trump card" attack. Like a misbehaving hamster who does not listen to its master, he traps his enemies inside boxes, one for each person, and then snaps his fingers. Upon doing so, several explosions slowly but surely destroy the poor victims trapped in those boxes. The boxes are virtually inescapable, so no matter how hard you try, you're doomed to perish. Game over.
Dimension D: The Twisted Theather: Rank D, Anti-Unit type.
A Reality Marble created by Dimentio himself. This very small world is one of Dimentio's key strategies when it comes to fighting his opponents, as it greatly limitates the amount of space they can fight him in or dodge his magic attacks. In addition, its magic-based atmosphere makes him 256 times more powerful... but that boost is also given to everyone else, therefore making it useless. Even Gilgilman laughed at it.
Void of Chaos: Multiversal Apocalypse of All That Exists: Rank EX, Anti-World type.
Appearing as a purple and black swirling rip in the dimensional plane, a dreaded inter-dimensional hole known only as the Void is unleashed upon all worlds to fulfill its purpose as described in the Dark Prognosticus; destroy all of them. Dimentio obtained usage of this Noble Phantasm by stealing the Chaos Heart from Count Bleck after his defeat to pursue his own twisted goals.
Super Dimentio: Gigantic Jester of Doom: Rank A++, Anti-Unit (Self) type.
By merging the powers of Luigi and the Chaos Heart with his own, Dimentio is capable of transforming himself into a very ugly and weird giant, driven by destruction. As he is protected by the Chaos Heart, he becomes invulnerable to everything but the Pure Hearts until the latter break his shield. Then the Pure Hearts happened, suck it! This Noble Phantasm replaces Dimentio's impressive magic with raw physical power, effectively causing his mana and strength parameters to switch values.

Attribute: Earth

Traits: Humanoid, Massive (Super Dimentio only), Threat to Humanity, Generic Villain

Notes: He's surprisingly polite to his enemies, even though he'll still usually be trying to kill them at the same time. Doesn't looks as good as me though. He eventually betrayed Count Bleck to seize control of the Chaos Heart for himself to complete his own goals, but ultimately lost the final battle and was killed before the destruction of the Chaos Heart. Generic villain losing to generic protagonists. What a surprise!
EnemyDex Entry:
Count Bleck's Minion #5
Mr. Loser



Class: Alter Ego
Gender: Male
Height/Weight: 175cm/???kg
Alignment: Chaotic Neutral
Origin: Unknown? Totally not the Mushroom Kingdom
Debut: Super Paper Mario
Comment: He is most certainly, absolutely, obviously, undoubtedly, no question, hands down not a brainwashed Luigi wearing a mask and darker get-up. Of course not, that's ridiculous! By the way, Team Rocket did it better.

The Green Thunder. Mr. L is an egotistical mercenary with a talent and passion for technology who tries to compensate for something: He does it horribly. What? Expected a dirty joke? Too bad. For whatever reason, he doesn't care for the world he lived in nor does he care much for any others. As a result, he's got no qualms with the destruction of all of them, far from it. He was hired by the magically-inclined madman, Count Bleck, at one point, becoming his fourth combat minion therefore pissing off Plop because he hates the number "4".

He joined the Count's army much later than most of his other forces, and the exact reason that he was hired is unclear, but it likely has to do with his technological expertise; his robotic mechas are a force to be reckoned with. Or so he said, but he's a big liar because his robots are jokes. Even compared to the likes of Mimi and Dimentio combined, Mr. L's background is shrouded in mystery because Mario game. Even if it's blatantly obvious. It isn't entirely clear where he hails from, why he respects no one except for Count Bleck or even who he is...

His wish was to prove his capabilities to any and all opponents he may face. And also to be with Mata Hari. His taste is awful, going for the most useless of the bunch. He should go for BB-chan only so I can outright reject him on the spot and stream it.

Parameters
Strength: C+
Endurance: C
Agility: A+
Mana: E
Luck: B
Noble Phantasm: C++

id_es
Machine Mastery: Rank EX. A composite evolution of the Item Construction (False) and Riding skills. Grants the ability to construct and control various kinds of complex and advanced technology.

Personal Skills
Super Jump: Rank EX. The ability to perform an extremely high jump.
Natural Born Genius: Rank B. A skill that shows one who has unparalleled natural knowledge. Allows the use of most skills excluding those inherent to the body or to particular heroes at proficiency.
Team Rocket Disguise: Rank C. Your disguise is obvious but somehow makes everyone around dumb enough to believe it.

Noble Phantasm
Brobot L-Type: Robotic Head of Destruction: Rank A+, Anti-Army type.
Mr. L calls a robotic mech that he invented to his aid; a head designed in his own likeness; Brobot. While piloting it, his endurance is increased dramatically and he gains several new attacks thanks to the weapons he installed in the mech including homing missiles, laser beams and a suction device which can pull enemies into Brobot's mouth area, allowing him to chew his victims. You know your ride is **** when you call it a "L-Type."

Attribute: Man

Traits: Living Human, Humanoid

Notes: Was, in fact, a brainwashed Luigi. Thankfully, he's no longer brainwashed. Much to Margaretha's relief. Brb, writing fanfic of them.

Gems
EnemyDex Entry:
Homeworld Gem #3
Jasper the Friendly Gem



Class: Berserker
Gender: Genderless, Female in appearance
Height/Weight: No one dares to measure her but she's definetely EXTRA THICC!
Alignment: Lawful Evil
Debut: Steven Universe
Origin: First Gem Era, Gem Homeworld
Comment: One of many Jaspers from Homeworld, but this specific Jasper is believed to be one of the most powerful non-fused Gems ever created. I wonder what her value would be on the black market...

The Ultimate Quartz. Jasper is one of many Quartz Soldiers of the Gem race, but compared to many other Jaspers and soldiers of her line, this Jasper proved to be among the most powerful and Pink Diamond gay worshippers ever known to exist. Having fought in the Rebellion War on Earth, Jasper was a fierce warrior who many rebels dreaded. Rightfully so, as many fell to her in battle later on. Although she held some respect for her enemies, she despised them at the same time.

Known as a hero on Homeworld for her contributions to their side during the Rebellion, even if she couldn't stop the shattering of- whoops, spoilers! Jasper was later selected to act as a warrior unit by Count Bleck during Homeworld's secretly forced alliance with him. Rising in her rank quickly, she almost always fought alone or alongside other Gems, as she disliked her subordinates and saw them as annoying and inferior soldiers to have to work with. Regardless, she served the Count himself faithfully. And is currently stranded here with nothing to do. Netflix and chill until KoP puts her in a random arc?

Apart from being a deadly soldier during the rebellion, little is known of her background, and so her wish is unknown. Spoiler alert; it involves Steven and death.

Parameters
Strength: A++
Endurance: EX
Agility: A+
Mana: D
Luck: C+
Noble Phantasm: C+

Class Skill
Mad Enhancement: Rank A+. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Charisma: Rank D. The natural talent to command others.
Battle Continuation: Rank C. A strong vitality and willpower to remain in battle even with serious and fatal injuries.
Defensive Offensive: Rank A. The ability to use a weapon for the purpose of both defense and offense to great success.
Monstrous Strength: Rank A+. A huge boost on the strength parameter.
Sadistic Constitution: Rank A. Pleasure gained from the pain of others. Increases strength but decreases endurance.
Gem Fusion: Rank C: The ability for a Gem to fuse with another to form a more powerful single entity with shared minds.
Spin Dash: Rank A+. A powerful spinning attack using the whole body, becoming more powerful with energy and speed build-up. Huh, never knew she was a Sonic OC.

Noble Phantasm
Mighty Helmet: Symbol of Brutality: Rank A, Anti-Unit type.
Jasper summons her personal weapon; an orange helmet made from the a sturdy mineral. It looks similar to a helmet one would see in wrestling, but with an added block attachment of some sort. So do all your John Cena jokes, folks. She can use it as a hammer-like weapon to deal powerful blows to her enemies, which can easily poof many other Gems with it and injure other foes. Additionally, the attachment can double the weapon's defensive use and act as a shield to block or counter enemy blows.

Attribute: Earth

Traits: Gem, Humanoid, Immune to Pigify

Notes: She hates the idea of fusion with a passion, considering it to be nothing more than a cheap combat tactic. Maybe she's just salty because of how successful it is...
EnemyDex Entry:
Diamond Authority #2
Yellow Diamond



Class: Avenger
Gender: Identified as female
Height/Weight: 1554.48cm/Unrecorded
Alignment: Neutral Evil
Origin: Era 1, Gem Homeworld
Debut: Steven Universe
Likes: Respect, order, progress
Dislikes: Disobedience, imperfection
Line: "What's the use of feeling, Blue?"
Comment: Current director of Homeworld's military resources.

Parameters
Strength: A+
Endurance: EX
Agility: B
Mana: A
Luck: D
Noble Phantasm: A+

Diamond of Power and Rage. One of the three original Diamonds, the leaders of Gem Homeworld who collectively form the Diamond Authority. Yellow Diamond once led it prior to the creation of Pink Diamond. During this time, she managed to create at least six colonies across multiple galaxies, and likely more beyond that, destroying the planet's ecosystems in order to construct more Gems and obtain more resources for the empire.

At some point, she and Blue Diamond oversaw Pink Diamond's first colony, Earth, which eventually became the land of a rebellion by Gemkind, led by a Quartz soldier of Pink Diamond's own creation: Rose. The rebellion ended in disaster for Pink Diamond, whose shattering at Rose's hands led to the colony's end. Yellow Diamond maintained a powerful, extremely strict public appearance since then.

She has dedicated much of her time to creating geo-weapon of her own design that would destroy the Earth in it's entirety, out of spite for the rebellion and its status as the sight of where Pink was shattered.

Class Skills
Avenger: Rank C. To gather people's hatreds and grudges onto oneself, providing the ability to gain more power the more hurt one gets.
Oblivion Correction: Rank A+. Never forgetting one's grudges and hate. Manifests in the high chance of critically hurting an opponent.
Self-Healing (Magic): Rank -. Magical energy endlessly gushes forth until revenge is taken, granting a limited healing factor.

Personal Skills
Charisma: Rank A+. The natural talent to command others.
Military Tactics: Rank A. A talent to strategize military movements.
Monstrous Strength: Rank A+. A huge boost on the strength parameter.
Tectonic Technician: Rank A+. The ability to conceive and design weapons with catastrophic potential.

Noble Phantasms
-Unknown. Index lacks sufficient data.-

Attribute: Earth

Traits: Humanoid, Gem, Threat to Humanity, Immune to Pigify

Notes: Has a very sister-like bond with Blue Diamond, as both are believed to have been created around the same time, even sharing gemstone locations and having near-identical heights. It's believed that both similarly viewed Pink Diamond as akin to a younger sibling. She is as respected as the other Diamonds, but is also one of the most feared due to her foul temper.

Warriors of Hyrule
EnemyDex Entry:
Warrior of Hyrule #2
Zant



Class: Foreigner
Gender: Male
Height/Weight: 210cm/???kg
Alignment: Lawful Evil
Origin: Era of Twilight, Hyrule Historia
Debut: The Legend of Zelda: Twilight Princess
Comment: Overall height includes the helmet.

Usurper King. Zant was a member of the Twili, a race descended from humans whose names were lost to time, now only known as the Dark Interlopers. Banished to the Twilight long ago for their attempts to steal the Triforce, most came to accept their fate and grew to love their new home. However, there were some exceptions who were instead driven insane from their life in this realm, the most infamous being Zant.

Zant believed he was next in the royal line to rule over the realm, but his desire to be in power made it easy for them to pass him over. Fortunately for him, the Era of Twilight's Ganondorf, who presented himself as a god, supplied him with power and ordered him to take over both the Twilight Realm and Hyrule. While successful, his reign was ended by Wolf, the Hero of Twilight, and Midna, the former ruler whom he turned into an imp.

His wish was to conquer the Twilight Realm once again and any other worlds he could spread the influence of the Twilight to.

Parameters
Strength: B
Endurance: A
Agility: A
Mana: A+
Luck: B
Noble Phantasm: A

Class Skill
Existence Outside the Domain: Rank EX. One's status as a life form beyond this world or having been possessed by one.

Personal Skills
Item Construction: Rank A. The ability to manufacture magical items.
Mental Pollution: Rank A. A state of madness that blocks external interference on the mind.
Charisma: Rank D. The natural talent to command others.
Hell Giant: Rank A. The ability to increase one's own size.
Focus Spirit: Rank A. To increase one's speed, strength and defense through concentration.
Prisoner of Reality: Rank B. The ability to transport other beings to other parts of the world they are in against their will.
Sadistic Constitution: Rank A. Pleasure gained from the pain of others. Increases strength but decreases endurance.

Noble Phantasm
The Mad King's Wrath: Dark Beasts of Shadow: Rank A+, Anti-Army type.
Long ago, Zant created a dark spell that could convert both fellow Twili and any other humanoid being into horrible, misshapen monsters known as Shadow Beasts. Though physically powerful, they rely mostly on their great numbers. However, if precisely one Shadow Beast in any group of any number is left alive, it will let out an ear-piercing scream that has the power to revive their fallen comrades.

Attribute: Earth

Traits: Humanoid, Twili, King

Notes: Held Wolf and Midna captive during his time of reign as Gaster's partner. While Wolf managed to escape (and ended up in another era in the process), Midna's status remains unknown...
EnemyDex Entry:
Warrior of Hyrule #3
Wizzrobe



Class: Caster
Gender: Genderless
Height/Weight: Varies due to its shapeshifting abilities
Alignment: Embodiment of the "Mad Laughter" trope.
Origin: Era of Warriors AKA not canon, Hyrule Historia
Debut: Hyrule Warriors which is better than Fire Emblem Warriors
Comment: When it is taking on someone's appearance, there's always one visual difference that hints at its true identity. AKA being paler, so unless you're color-blind or in a dark place, there's no excuse.

The One Ring. Originally a cursed precious ring in Gollum's words created in the land of Hyrule, it was able to seduce its victims with its supposed value and power to trick people into wearing it over many centuries because a talking ring is totally not suspicious. Anyone who made this grave mistake would shortly thereafter have their souls absorbed into the ring. Sounds like a cheesy 80's horror flick. These souls were quickly all condensed into a powerful and malevolent spirit: BB's mom.:troll:-Looks at Kiara- Well, he's not wrong. :troll:

After the Guardian of Time's crush over her era's Link corrupted her mind and split her in two different entities; one good and one evil, Wizzro joined the lustful, evil half, who is a huge victim of Rule 34 and my roleplayer likes it that way accidentally discovered its existence in the Eldin Caves from the Goron Tribe because telling the totally evil-looking wizard there is one around is a great idea. It's a better idea than accepting the offer of someone who looks like a pedophile though... Thanks to the Guardian's powers, the amalgamation of souls known as Wizzro gained a physical body, allowing it to wreak havoc without being worn.

Its wish was to obtain every soul in the world and merge them with itself to have Cthulhu notice him.

Parameters
Strength: E
Endurance: C
Agility: C
Mana: A
Luck: D
Noble Phantasm: B

Class Skills
Territory Creation: Rank C. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank A. The ability to manufacture magical items.

Personal Skills
Focus Spirit: Rank A. To increase one's speed, strength and defense through concentration.
Regeneration: Rank A+. The ability to regrow lost body parts. Unless Death Lines. Or Gandalf.
Shapeshifting: Rank B. The ability to borrow bodies and change appearance.
Sadistic Constitution: Rank A. Pleasure gained from the pain of others. Increases strength but decreases endurance. He looks very aroused.

Noble Phantasm
Cursed Swarm: Storm of a Thousand Souls: Rank A+, Anti-Army type.
A powerful technique that uses some of the countless mad souls that compose Wizzro. In order to increase its accuracy, it first unleashes enough of its power to completely freeze any and all enemies closest to it before creating a dark portal from the ground below it where various damned souls emerge from to bite its enemies. Didn't knew he had such a lewd side~ You never know what hides behind a bunch of robes. ( ͡~ ͜ʖ ͡°) Wizzro enjoys finishing it off with a wave of darkness, sending any enemies who survived the attack flying with a painful blow.

Attribute: Earth

Traits: Beast, Weak to Enuma Elish, Likes to Talk, Puppy Eater, Guro Fetishist, Made a trilogy way longer than it should be

Notes: Wizzro attempted to betray its original master not once, but twice. We have no idea why the master didn't get rid of it after the first betrayal. Because she was too busy thinking of "Link-sama~" to use her brain. Oh, like you do whenever someone mentions Hakuno? Senpai has a personality though :p So does Link, he just never speaks. Wizzro later served Bill Cipher and Zero, who were the only two beings it fully respected simply for their immense power. Then Ryougi combo happened~! It should've used a C-C-C-COMBO BREAKER!
EnemyDex Entry:
Warrior of Hyrule #6
Ganonpork Pigmire



Class: Caster
Gender: Male
Height/Weight: 230cm/???kg
Alignment: Oink Evil
Origin: Era of Time, Hyrule Historia
Debut: The Legend of Zelda: Ocarina of Time
Comment: A fierce ruler who genuinely cared about his people before his corruption. The guy lived surrounded entirely by women, I'm surprised he left a possible harem there. I've never seen anyone stupid enough to miss that opportunity before...

Bacon of Darkness. Reincarnation of Demise the Demon King, Ganondorf Dragmire is a male piggy Gerudo, a unique phenomenon that occurs once every century, making him by default king of the Gerudo Tribe. The hot and dry winds of the deserts forced his people to rely on thievery to survive until the next day. As the Gerudo King, he initially planned to conquer Hyrule to offer a better environment for his people. A kingdom worthy of his race.

Ganondorf took advantage of a young boy raised by the Kokiri, who was seeking for three Spiritual Stones in order to open a gate to the Sacred Realm and take the Master Sword. The boy, while he was indeed the Chosen One, was too young, so touching the sword put him in a coma for seven years, allowing Ganondorf to obtain the Triforce of Power and control the world of Hyrule. The boy, once he became a man, slayed him and saved Hyrule. That's what you get for manipulating children, you sick ****!

His wish was to take over Hyrule and reign eternal. Sadly, only the first part of that wish came to be true.

Parameters
Strength: B
Endurance: EX
Agility: C
Mana: A++
Luck: A
Noble Phantasm: A

Class Skills
Territory Creation: Rank A. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank B+. The ability to manufacture magical items.

Personal Skills
Riding: Rank B. The ability to master any mount.
Charisma: Rank B. The natural talent to command others.
Summoning: Rank A. The ability to summon any kind of being.
Dead Man's Volley: Rank C. A release of mana in the form of several energy spheres.
Triforce of Power: Rank EX. A portion of the sacred golden relic left behind by the Golden Goddesses, representing Din's power. Comprises Monstrous Strength, Battle Continuation and Divinity.
Oink, Oink: Rank EX. The fact of being a piggy oneself sublimated as a skill. Comprises dirtyness, lewd thoughts and overall grossness.

Noble Phantasms
Phantom Ganon: Evil Spirit From Beyond: Rank A, Anti-Army type.
A powerful familiar that Ganondorf can create, modeled mostly after his own likeness. It can have one of two different appearances, a trident-wielding spiritual being wearing the skull of a demon for a mask and riding a demonic steed or a ghostly knight covered in shadows, wielding a greatsword. Both are extremely powerful, specializing in illusions and projectile combat, making them dangerous foes.
Tower of Ganon: The Final Showdown: Rank B, Anti-World type.
A gigantic tower built by Ganondorf after he took over Hyrule using the Triforce of Power. Within the tower's center is a giant spindle leading up to the top that is blocked off by a surrounding magic seal. The force field that surrounds the spindle is ejected by six barriers; Forest, Water, Shadow, Fire, Light and Spirit. Once all six barriers are destroyed, the magic seal is removed, leaving only one more battle before Ganondorf's reign is put to an end.
Pig of Evil, Ganon: Rank A, Anti-Humanity type.
The demonic form of the King of Darkness when merged with the Triforce of Power, a gigantic boar which is shown to be capable of wielding magical tridents and dual swords, not to mention tremendously powerful magic. And also an exquisite meat, perfect for bacon! As Ganon, he becomes a beast of pure evil and destruction while retaining his sanity, that can only be stopped by weapons forged by gods or designed to slay gods and demons. I bet his pork rinds are to die for.

Attribute: Sky

Traits: Humanoid, Gerudo, Divine, Demon, King, Animal Characteristics (Ganon only), Massive (Ganon only), Threat to Humanity

Notes: A fan of classical music, but also likes Metallica. As the legends say, only the chosen one can defeat Ganon. This is why the Link trait exists; to identify those worthy of being the legendary heroes capable of slaying him, who typically have that very same name.
EnemyDex Entry:
Warrior of Hyrule #8
Ganonpork Dragmire, the Baconlord



Class: Berserker
Gender: Male
Height/Weight: 230cm/???kg
Alignment: Oink Evil
Origin: Era of Warriors, Hyrule Historia
Debut: Hyrule Warriors
Comment: This Ganondorf's existence is considered impossible, as the Warriors Era does not occur within any main timeline of Hyrule's history. But nothing makes sense here anyway so whatever.

Demon Pig of Warlords. Reincarnation of Demise the Demon King, Ganondorf Dragmire is a male Gerudo, a unique phenomenon that occurs once every century, making him by default king of the Gerudo Tribe. The hot and dry winds of the deserts forced his people to rely on thievery to survive until the next day. As the Gerudo King, he initially planned to conquer Hyrule to offer a better place for his people. A kingdom worthy of his race.

As he obtained the Trifoce of Power, however, he became corrupted by it, turning him into a power-hungry warlord. He no longer cared about anything but power and reign over Hyrule, even going as far as to leave his own people in the dust without a second thought, but was eventually defeated. After taking advantage of the nicely-racked Guardian of Time's obsession over the Warrior Era's version of Link, however, he returned stronger and madder than ever. He also became a literal pig.

His wish was to use the combined powers of the Triforce's three pieces to conquer Hyrule and become its almighty dictator for all of eternity. And BB says Dimentio is the generic one... Silly Spider-Man, I never said or implied he was the only one~ WHAT THE **** DID YOU CALL ME?

Parameters
Strength: A++
Endurance: EX
Agility: C
Mana: B
Luck: B
Noble Phantasm: A++

Class Skill
Mad Enhancement: Rank D. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Riding: Rank B. The ability to master any mount.
Charisma: Rank B. The natural talent to command others.
Military Tactics: Rank C. A talent to strategize military movements.
Focus Spirit: Rank A. To increase one's speed, strength and defense through concentration.
Triforce of Power: Rank EX. A portion of the sacred golden relic left behind by the Golden Goddesses, representing Din's power. Comprises Monstrous Strength, Battle Continuation and Divinity.
Oink, Oink: Rank EX. The fact of being a piggy oneself sublimated as a skill. Comprises dirtyness, lewd thoughts and overall grossness.

Noble Phantasms
Great Swords of Renweal: Rank A, Anti-Unit type.
A pair of dual swords combining the powers of darkness and light, wielded by Ganondorf to slay anything in his path with tremendous ease. In fact, it's sheer damage output is so great that only a few slashes in enough to make any enemy fall in defeat before him. It's strongest attack allows him to use the power of lighting itself to clear out an entire row of enemies in front of him with a single slash.
Burning Trident of Demise: Rank A+, Anti-Unit type.
A magical trident that combines the elements of lightining and fire, wielded by Ganondorf in order to wipe out any who dares oppose him. Imagine the irony of eating bacon using it. Combined to his Great Swords, the Burning Trident is just as powerful but has a faster attack speed and allows him to fight with more agility, making it a tool that's even more dangerous than the dual swords for clearing out entire armies.
Eclipse of the World, Dark Pig Ganon Rank EX, Anti-Humanity type.
Ganondorf is able to assume the physical representation of a giant, power-hungry pig. In this form, he obtains extreme endurance, terrifying strength, several "natural" and magical abilities and is able to wield a magical trident fit for the size of this mighty beast. And as previously said, has an exquisite meat! I'm hungry now. Notably uses this Noble Phantasm when obtaining the complete Triforce, but a weaker version can also be done with only the Triforce of Power. Either way, killing him means you get a lifetime supply of bacon, so grab your cooking gear~ I'm calling EMIYA~

Attribute: Sky

Traits: Humanoid, Gerudo, Divine, Demon, King, Animal Characteristics (Dark Beast Ganon only), Massive (Dark Beast Ganon only), Threat to Humanity

Notes: This Ganondorf is much more savage and aggressive than his counterpart, facing and defeating enemies head-on with brute force rather than outsmarting them.

Not from Around Here, but from Another Dimension
EnemyDex Entry:
Force of Evil #1
Toffee of Septarsis



Class: Avenger
Gender: Male
Height/Weight: ???cm/???kg
Alignment: Neutral Evil
Origin: Unknown Era, Kingdom of Mewni
Debut: Star vs. the Forces of Evil
Likes: Successful plans, West Mewnian Swamp Water
Dislikes: Mewmans, Magic, the Royal Butterfly Family
Line: "Sometimes your biggest threat is right under your nose."
Comment: Despite Mewni's views of monsters and his dark history with the Butterfly family, he appears well dressed and generally behaves in a civil and upper class manner.

The Immortal Monster. Once the prince of the Septarians, lizard-like monsters with natural healing factors. Like all monsters, they had been treated poorly by Mewni for millennia, which was one of Toffee's main reasons for his hatred of Mewmans. Then came a time where Queen Comet Butterfly hoped to bring mewmans and monsters together, but Toffee would not accept peace, killing her just as she was about to sign a peace treaty.

However, his treacherous victory was short-lived. Shortly after Comet's death, her daughter Moon cast a great dark spell on him, severing one of his fingers and ensuring it would never regenerate. No other spell had ever been able to do this to a Septarian. Toffee's pride was destroyed that day, but not his morale, spending the next several decades playing the long game, to achieve goals yet fully known, revenge being merely one of them.

His exact wish is unknown. In the past, at least, he wished for monsters to have full control of Mewni once again.

Parameters
Strength: A
Endurance: EX
Agility: A
Mana: E
Luck: B+
Noble Phantasm: A+

Class Skills
Avenger: Rank B. To gather people's hatreds and grudges onto oneself, providing the ability to gain more power the more hurt one gets.
Oblivion Correction: Rank EX. Never forgetting one's grudges and hate. Manifests in the high chance of critically hurting an opponent.
Self-Healing (Magic): Rank -. Magical energy endlessly gushes forth until revenge is taken, granting a limited healing factor. Nullified by Septarian.

Personal Skills
Planning: Rank EX. The ability of planning and plotting.
Observation: Rank A+. The ability to study and potentially understand the background of individuals.
Mastermind's Charisma: Rank A+. The natural ability to lead other criminals in elaborate schemes.
Mask of Deception: Rank A. The ability to hide one's true nature.
Shadow's Insight: Rank A+. Extensive knowledge and study of one's enemies and their history, used in plots against them.
Septarian Tech: Rank A+. Access to special technology that other monsters lack.

Noble Phantasms
Septarian: The Regenerating Lizard's Invincibility: Rank EX, Anti-Unit (Self) type.
A powerful regenerative ability, naturally possessed by all Septarians like Toffee. Any and all wounds he receives, from scratches to severed arms, he can regenerate any tissue or body parts he has lost. Toffee's healing ability is extraordinary, even for his species, taking a few minutes at most for him to regenerate whatever he lost. It is believed that only the darkest of magic spells can prevent him from regenerating, as was the case with his lost finger.
The Fused Wand: Stolen Half of the Royal Wand: Rank A+, Anti-Army type.
A powerful magic wand once buried under Mewni's ground discovered by Ludo, constructed from a jagged rock, Toffee's once skeletal arm for a handle, and a third of the wand's core, though its power does not suffer for it. It has become one with it's wielder, Toffee, via using his regenerative abilities to fuse it into his arm. Like Ludo's fused wand, it's magic is powered through negative emotions.

Attribute: Earth

Traits: Humanoid, Animal

Notes: Kama's former Master. Despite his lack of powers beyond strength and healing, he still poses a great threat, owed to his sheer intellect, to the point where he can be considered one of the most dangerous threats to Chaldea.
EnemyDex Entry:
Force of Evil #2
Ludo Avarius



Class: Rider
Gender: Male
Height/Weight: small/featherweight
Alignment: Neutral Evil
Origin: Modern Era, Kingdom of Mewni
Debut: Star vs. the Forces of Evil
Likes: Power, loyal minions, approval
Dislikes: His parents, Mewni's royalty, losing a fight
Line: "Get the wand!"
Comment: Formerly had an army of monster criminals and mercenaries under his employment. He now controls an army of oversized rats instead.

The Neglected Prince. Born the runt of fifty siblings to Lord and Lady Avarius, Ludo was deliberately bullied by his siblings and neglected by his parents, as his father believed that they needed to be harsher on him to toughen him up. The abuse instead morphed Ludo into a resentful, entitled monster, culminating when he took homeless monster criminals into Castle Avarius before locking his family out while they were gone on vacation.

Ludo then began to set his sights on the Royal Butterfly Wand, making numerous failed attempts to steal it from Princess Star Butterfly. He hired Toffee of Septarsis out of desperation, but was betrayed and lost everything, which led to him floating through a void in space and then survivne Mewni's wilderness for several months. This damaged his sanity but built up his character, forcing him to adapt to the situation and grow sharper to survive.

His wish was once to be in possession of the Royal Wand. When he a wand of his own, he claimed that his next wish was to take control of Mewni. Now... he's not sure what he wants anymore.

Parameters
Strength: E+
Endurance: D
Agility: B
Mana: A
Luck: D
Noble Phantasm: A+

Class Skills
Magic Resistance: Rank B. Protection from magic effects.
Riding: Rank A. The ability to master any mount.

Personal Skills
Item Construction: Rank D. The ability to produce various magical items.
Territory Creation: Rank A. The ability to build a special terrain that is advantageous to oneself as a magus.
Powerless Shell: Rank B. The ability to not be perceived as a threat.
Charisma: Rank C. The natural talent to command others.

Noble Phantasms
Bird and Spider, Beasts of Ludo: Rank C, Anti-Army type.
A giant eagle and spider endemic to Mewni that previously antagonized Ludo during his time in the wild, Ludo eventually grew strong and smart enough to defeat and tame them. Compared to his old monster army, they are much more loyal and effective at fighting. They will follow Ludo's every order and frequently join in formation with him, in which Ludo rides the spider as it is carried by the flying eagle, serving as a joint mount for him.
The Dark Wand: Stolen Half of the Royal Wand: Rank A+, Anti-Army type.
A powerful magic wand once buried under Mewni's ground discovered by Ludo, constructed from a jagged rock, and a skeletal arm for a handle, and one half of a wand's core, though its power does not suffer for it. It's magic, powered by negative emotions such as hate and anger, is a highly corrosive green energy, and it is just as capable of casting any other spell so long as the wielder knows how to perform it.

Attribute: Earth

Traits: Animal

Notes: Star Butterfly's arch-enemy and former monster royalty, though his family's emotional abuse rarely allowed him to enjoy his wealth and status. Formerly had a phobia of hair, but quickly got over it when his time in the wilderness left him unable to shave and he grew a lengthy beard. If anything, he seems rather proud of the beard. The wand apparently speaks to him.

Darkners
EnemyDex Entry:
Darkner #1
The King of Spades



Class: Lancer
Gender: Male
Height/Weight: ???cm/???kg
Alignment: Chaotic Evil
Origin: Unknown Era, the Dark World
Debut: Deltarune: Chapter 1
Likes: Ruling the Dark World, imprisoning those who oppose him, the Knight
Dislikes: Lightners
Line: "To my people, I am a hero. But to you...I'M THE BAD GUY!"
Comment: When faced with a direct fight, he'll use both brute force and strategic magic spells, but he isn't remotely above manipulating and tricking his opponents after he's beaten in an attempt to regain the upper hand.

The Chaos King. The King of Spades, often dubbed "King" was once one of four monarchs of the Dark World, alongside three other kings corresponding to each suit of a traditional playing card deck. Harboring a grudge against the Lightner monsters who King claims that his people, the Darkners, once lived to serve, he gained a craving for power and vengeance, and got the former wish when a mysterious entity known as the Knight approached him.

The Knight granted the King of Spades great power and supreme control over the Dark World, in exchange for his services and eternal loyalty. Now a powerful subordinate to the Knight, King used his newfound power to overthrow the other three kings and imprisoned all who opposed him. He would rule the Dark World with an iron fist and only one high-ranking member in his court, but it is said that three heroes will one day cause his downfall and thus, he prepared for the day this would happen.

Having already been granted his first wish for power, the King of Spades now wishes to flood the world with darkness to gain control of it, as the Knight commanded him to.

Parameters
Strength: A
Endurance: A
Agility: E
Mana: A
Luck: C
Noble Phantasm: A

Class Skill
Magic Resistance: Rank C. Protection from magic effects.

Personal Skills
Charisma: Rank C. The natural talent to command others.
Monstrous Strength: Rank B. A huge boost on the Strength parameter.
Sadistic Constitution: Rank A+. Pleasure gained from the pain of others. Increases strength but decreases endurance.

Noble Phantasm
Spade Chain: Chaos King Chain: Rank B, Anti-Unit type.
A flail taking the shape of a spade, attached to King himself in a gigantic mouth on his abdomen. A magical cage construct can be linked to it, allowing him to drag and throw the cage around in a limited playing field. He can also detach the flail and throw it, seemingly regrowing instantly as he can do this several times in a row in a matter of seconds. Whether the flail is a natural element of his species or granted to him by the Knight is unknown.

Attribute: Earth

Traits: Humanoid

Notes: In another timeline, he would've been either imprisoned by a Dark World prince and his Lightner companions, or overthrown by his young son Lancer and an army of rebellious subjects and soldiers. Here, he instead met his end at the hands of Spartacus. Was never particularly caring of his son, even threatening his life more than once, ensuring that his fate was well-deserved. No one knows the true identity of The Knight, his enigmatic master.
EnemyDex Entry:
Darkner #3
Rouxls Kaard



Class: Caster
Gender: Male
Height/Weight: 240cm/??kg
Alignment: Chaotic Good
Origin: Unknown Era, the Dark World
Likes: Calligraphy, lawkeeping, bugkeeping, cages, long walks in the dungeon.
Dislikes: Seeing his puzzles solved in a short period of time.
Line: "Geh ha ha ha ha! Thoust FOOLS!"
Comment: His rather bizarre name is actually just pronounced "rules card".

Puzzlesmith of the Darkners. Rouxls Kaard is a Darkner monster of the Card Kingdom Dark World, the manfiestatiom of the rules card found in a deck of playing cards. Once a very low ranking member of the kingdom's court, he suddenly rose to power after King imprisoned or fired every other lawmaker and puzzlesmith for opposing his rule, leaving Rouxls as the sole authority in the Card Kingdom besides King himself.

He managed to make a name for himself by modifying preexisting puzzles in the kingdom to make them more complicated, but his own puzzles were always more than simple and easily solved, making him a joke in the eyes of all whom he challenges. Despite all this, he still managed to find one purpose in his life that he was good at: taking care of King's neglected son, Lancer.

His wish is to attain power and authority...But also to ensure that Lancer is safe and well cared for.

Parameters
Strength: C
Endurance: B+
Agility: EX
Mana: C
Luck: E-
Noble Phantasm: D

Class Skills
Territory Creation: Rank E. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank C+. The ability to produce various magical items.

Personal Skills
Dungeon Puzzlemaster: Rank E. The ability to design and construct large-acale puzzles.
Housework: Rank A. A superior skill in doing simple chores.
Powerless Shell: Rank A+. The ability to not be perceived as a threat.

Noble Phantasms
Puzzle Boxes: Rouxls' Ultimate Creation. Rank D. Anti-enemy type.
Weighted boxes created that generally serve a simple purpose: push them onto switches to solve puzzles. Due to Rouxls' extreme lack of creativity and basic architectural knowledge, the solutions to his puzzles always amount to nothing more than pushing one box in one direction. To his credit, however, Rouxls Kaard is at least capable of weaponizing them, using a spell to summon them en masse to make them rain down on his opponents.
Trash Machine: It's Pronounced "Rules". Rank B. Anti-army type.
A machine initially designed and later destroyed as an elaborate prank, Rouxls Kaard later rediscovered it and had it repaired and upgraded, turning it into a fully functional war machine. Under Rouxls' command, the machine will attack anyone who stands in it's new master's way, with it's abilities varying bbased on the weapons it is outfitted with.

Attribute: Earth

Traits: Humanoid

Notes: While he frequently tries to deny it if asked, he really does deeply care about Lancer, affectionately referring to him as a "water beetle", and always cooking meals for him whenever the prince's father forgot to feed him. Speaks in a badly butchered and exaggerated Old English manner of speech, falsely believing it makes him sound more sophisticated and intelligent. Can run at ridiculously high speeds if he's feeling afraid.

True Monster of the Underground
EnemyDex Entry:
Underground Citizen #0
Chara Dreemur



Class: Beast
Gender: Female
Height/Weight: ???cm/???kg
Alignment: Chaotic Evil
Origin: Modern Era, Earth
Debut: Undertale
Likes: Golden Flowers, chocolate, pranks, Asriel, killing
Dislikes: Humanity, compassion, pacifism
Line: "Since when were you the one in control?"
Comment: Much like Frisk, Chara's gender in Undertale is left up to the interpretation of the player. In this case, the character is portrayed as female.

The First Fallen Child. Chara was the first human to ever fall into the Underground, a fall that is believed to have been intentional, as she has mentioned living a miserable life among her fellow humans. She survived the fall, however, and was adopted by the royal Dreemurr family after the king and queen's son found her. Her arrival and the peace and love she found with her new monster family sparked an era of hope within the Underground.

Though having good intentions at first, Chara's controlling nature got the best of her. She orchestrated a plan to break the barrier trapping all monsters in the Underground, which cost her her life. This was not the end of Chara, however, as a series of horrific timeline anomalies brought her back from the afterlife. Inspired and in control, Chara turned to killing as she was convinced the power it granted her was her reason for being resurrected.

Her wish was to purge all life and then the world itself. This did not appear to be the case until her first ever resurrection occurred during a No Mercy route timeline in The Underground, during which a all too curious Frisk unintentionally created Chara's desire for complete genocide.

Parameters
Strength: A
Endurance: -
Agility: A+
Mana: EX
Luck: C
Noble Phantasm: EX

Class Skills
Authority of the Beast: Rank A. A skill that deals more damage to anything coming from Humanity or Gods.
Independent Manifestation: Rank -. The ability to sustain oneself's existence. Nullified by Determination.
Nega-SOUL: Rank EX. Resistance against all attacks from beings that possess a spirit, be they man or monster. Nullifies any and all attempts at harming one's very soul.

Personal Skills
Presence Concealment: Rank A+. The ability to hide one’s presence.
Determination: Rank EX. A power that allows one to persist after death and grants the resolve to change fate.
LV: Rank A. One's capacity to hurt others, the Level of Violence. The greater the rank, the higher one's parameters are.
MDR: Rank A. A measurement of how far one has gone in their merciless acts.
Possession: Rank A+. The ability to seize control of another being's body and mind.

Noble Phantasms
Real Knife: Last Item of the Fallen Humans: Rank A+, Anti-Unit type.
An actual, basic knife, as it's name would suggest. It has become Chara's personal favorite weapon, and is much more lethal than any ordinary knife so long as she wields it. It boasts a terrifyingly high attack power and can be used by the ghost to project additional knives as magic projectiles. Even one straightforward swing of the knife is said to be instantly fatal to anyone struck by it, especially monsters.
FILE ERASE: You Were Never In Control: Rank EX, Anti-World type.
If Chara's vessel has accumulated enough LV by claiming enough SOULs, Chara will take control of them and any powers they may have. Should the victim possess the ability to SAVE, Chara can unlock this Noble Phantasm to invert its effects and destroy the very world she resides in. She can still restore it, but will only do so for a price, such as her vessel's own SOUL. Chara has only ever gotten a single chance to use this devastating ability.

Attribute: Beast

Traits: Humanoid, Undead, Child, Threat to Humanity, Immune to Pigify

Notes: As an Evil of Humanity, Chara represents "affection" which she shares with her brother Asriel. While she was never a particularly good person, she once held redeeming qualities, as she really did come to care for her adoptive family, particularly her brother Asriel. Whether she was still merely using Flowey/Asriel as a means to an end while working as allies of Isis is unclear, but it seems his dedication to their friendship eventually got through to her. She is too far gone to redeem herself or escape her fate, but she does truly hope that Asriel finds a happier ending than she did.

Devil May Plop Devil May Plop (inactive)
N/A
EnemyDex Entry:
Threat to Gaia #1
Sephiroth



Class: Saber
Gender: Male
Height/Weight: 200cm/???kg
Alignment: Neutral Evil
Origin: Nibelheim, Gaia
Debut: Final Fantasy VII
Likes: N/A
Dislikes: N/A
Line: "Ha, ha, ha...my sadness? What do I have to be sad about? I am the chosen one. I have been chosen to be the leader of this Planet."
Comment: ESTUANS INTERIUS IRA VEHEMENTI ESTUANS INTERIUS IRA VEHEMENTI SEPHIROTH!

One-Winged Angel. Once a member of Shinra's SOLDIER 1st Class, he was the world's greatest hero, and Cloud's idol. But a trip to Nibelheim led to him discovering that he is artificial and (seemingly) a Cetra, causing him to go insane and raze the village to the ground. He was confronted by Zack Fair, Tifa Lockhart, and Cloud Strife. Although he defeated the first two, Cloud had managed to kill him.

Years later, he was revived and aimed to use the Black materia to destroy the Planet. Countering him was Aerith, who bared the Holy materia and the true final Cetra while Sephiroth was revealed not to be one. He manipulated Cloud, killed Aerith and casted Meteor, which would destroy the Planet. Killed by Cloud's team, Sephiroth failed to make Cloud his puppet and the Planet was fixed by the Lifestream and Aerith from beyond the grave.

He wished to destroy his world so he could have the entire Lifestream all for himself.

Parameters
Strength: A+
Endurance: A+
Agility: A++
Mana: EX
Luck: A+
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank A. Protection from magic effects.
Riding: Rank -. The ability to master any mount.

Personal Skills
Mixed-Blood: Rank EX. One has the blood of something inhuman mixed in with that of a human.
Mako: Rank EX. The world's liquified Lifestream flows in one's blood, giving them superhuman abilities. Grants Divinity (False) at Rank EX.
Octaslash: Rank Rank B. Eight powerful sword slashes in tandem.
Reaper: Rank A. One's attacks can bend reality. What looks like three swings of a sword could be many.
Scintilla: Rank B. A counterattack used after lowering his enemies' guard.
Shadow Flare: Rank B+. A black magic spell that consumes enemies in darkness.
Wall: Rank B. The creation of a protective barrier.
Zanshin: Rank B+. One's mana can be converted into sword beams.

Noble Phantasms
Reunion: Might of the One-Winged Angel: Rank A, Anti-Unit (Self) type.
Sephiroth channels his latent powers gifted by the Jenova cells within him to increase all of his abilities, making it similar to the Mad Enhancement skill, but without any sanity loss. Thanks to his single wing, he is also capable of gliding. With these powers, Sephiroth can chase his foes down and slice them away with much more ease than before, as if it wasn't already easy enough without this power boost.
Hell's Gate: Key to the Promised Land: Rank A++, Anti-Unit type.
The iconic move used to kill Aerith, this Noble Phantasm is a downward stab. Quick and powerful, this move is better ran from. If he initiates the attack from high up, he can damage the victim the whole way down, assuming they're caught in his sword. If stopped it midair, it creates a shockwave. If it hits the ground, it creates a fissure of stones that can knock away nearby people who missed the initial stab.
Heaven's Light: Gateway of the Sun Goddess: Rank A++, Anti-Unit type.
The thematic opposite to Hell's Gate, though just as deadly as its infernal counterpart. Sephiroth channels the power of the Sun Goddess Amaterasu on his sword, charging towards his enemy and stabbing the opponent with the shining blade. He then slashes them with an ascending strike that points directly at Heaven, casting a light that reaches the skies, before slashing them away from it, as if they were not worthy to see the light.
Heartless Angel: Curse of the Fallen One: Rank A++, Anti-Army type.
An attack that brings the health of an entire army to the lowest possible point before death, either caused by Sephiroth himself or a small angel he summons to do the deed, depending on his mood. No amount of defense of protection can actually lower the effects of this attack, making it an excellent tool to finish off a large amount of enemies. However, Sephiroth doesn't use this often as it would take the enjoyment away from the fight.
Geostigma: Jenova's Memetic Legacy: Rank EX, Pandemic type.
Caused by Jenova's cells infiltrating the Lifestream through Sephiroth's will, this fatal and incurable disease is automatically contracted by anyone who enters in contact with the tainted Lifestream. As the immune systems of the victims try to eliminate it, they overcompensate, causing the body to waste too much energy fighting the disease, slowing them down and secreting black ooze before their inevitable death.
Super Nova: The Bursting Star that Will Consume All of Creation: Rank EX, Anti-World type.
Sephiroth's Reality Marble, a representation of the entire solar system where he summons a meteor that charges right into the Sun, destroying planets and asteroids along the way. Once it enters the Sun, the star explodes, consuming every planet in its way until it reaches Sephiroth's foes, consuming them as well. It is said to be a blast of such despair that it can send destruction even into other dimensions.

Attribute: Earth

Traits: Humanoid, Divine, Threat to Humanity

Notes: Wields a extremely powerful blade known as the Masamune, which is 218cm long. He uses an entire bottle of shampoo for his hair per shower. Custom-made shampoo, at that. It takes effort having such perfect locks, clearly.
EnemyDex Entry:
Succubus Generation #1
Leanne Belle (Succubus Alter)



Class: Foreigner
Gender: Female
Height/Weight: 173cm/???kg
Alignment: Chaotic Wild
Origin: End of Eternity, Tower of Basel (alternate timeline)
Debut: Original character for this roleplay
Likes: N/A
Dislikes: N/A
Line: N/A
Comment: Part of her remained inside of this timeline's Leanne, allowing for the creation of the second generation.

Leanne Gone Wrong. Exposed to the truth of her planned death, this Leanne Belle tried to take her life. However, in her timeline, Zephyr was not there to save her and she learned by herself that she could not die. Scared, confused and lonely, she tried to make a living as a prostitute, becoming reliant on sexual interaction. A demon, impressed by how much she enjoyed it, merged souls with her, making her even better at her job.

Now a succubus, Leanne had her way with men and women for many years, eventually appearing in this timeline. After having her way with Zephyr and Vashyron, she was defeated and killed. Coming back by loophole abuse, she tried to get revenge after merging her soul with the one of this timeline's Leanne, successfully turned Kamui into a succubus and almost turned Broly into an incubus but was killed again, this time for good.

Her wish was simply to have her way with every person she could see and make others like her.

Parameters
Strength: ? (A due to Demon's Power)
Endurance: ? (A due to Demon's Power)
Agility: ? (A due to Demon's Power)
Mana: ? (A due to Demon's Power)
Luck: ? (A due to Demon's Power)
Noble Phantasm: A++

Class Skill
Existence Outside the Domain: Rank -. One's status as a life form beyond this world or having been possessed by one. Nullified by Demon's Power.

Personal Skills
Magic Resistance: Rank A. Protection from magic effects.
Riding: Rank EX. The ability to master any mount.
Demon's Power: Rank EX. The result of possession by a very powerful demonic entity, allowing one to change their parameters at will.
Golden Rule (Body): Rank EX. A Goddess-like body so perfect and magnificent one gains more resistance to diseases and attracts others.
Pheromone: Rank EX. The ability to charm others no matter the gender.
Kiss Demon: Rank EX. An ability to steal mana from kissing others.

Noble Phantasms
Call of the Succubus: Prepare to Be Showered with Love: Rank A++, Anti-Unit type.
Succubi are known to extract the life force of their mates through sexual acts. As such, this was sublimated in a single Noble Phantasm once Leanne merged with a demon. How much energy is extracted from one depends from a luck check. If failed, the target is fated to die from all their energy getting extracted. As this succubus goes both ways, it's just as effective to male and female targets alike.
Influence of the Succubus: Become One with the Lust: Rank A, Anti-Unit type.
Thanks to the demon who merged with her, Leanne has become a very influential succubus. So influential that she can turn others into lustful demons as well by simply using her demonic charms. The transformation is slow, but once completed, the victims become driven by sexual pleasure, just like Leanne herself, and will work alongside her in order to have their way with as much people as possible.

Attribute: Earth

Traits: Humanoid, Demon, Animal Characteristics

Notes: Looks similar to Morrigan Aensland, a famous succubus, due to the demon who merged with her, with hair reminescent of a legendary Pokemon Champion simply because she likes the hairstyle. Tends to underestimate her enemies, proving to be her fatal flaw twice.
EnemyDex Entry:
Son of Sparda #1
Vergil (Nero Angelo)



Class: Saber
Gender: Male
Height/Weight: ???cm/???kg
Alignment: Neutral Evil
Origin: Modern Era, Demon World
Debut: Devil May Cry (as Nero Angelo), Devil May Cry 3: Dante's Awakening (current form)
Likes: Power
Dislikes: Weakness
Line: "Foolishness, Dante, foolishness. Might controls everything. And without strength, you cannot protect anything. Let alone yourself."
Comment: "Might controls everything. And without strength, you cannot protect anything, let alone yourself."

Dante's Complete Antithesis. Dante's older twin brother, born to the demon Sparda and the human Eva. When Eva was killed by demons, he and Dante were separated, thinking each other dead. He embraced his demonic heritage and was urged to follow his heroic father's footsteps and reetablish his kingdom. He and Dante fleetingly saw each other again as young adults, though they neither spoke nor actually met.

One day, the demon Arkham offered him a chance to achieve his goals and he entered the Temin-ni-gru, where he fought Dante several times while trying to gain the Force Edge. However, Arkham was deceiving everyone, so he and Dante set out to kill him. Afterwards, their disagreements led to one last fight, ending with Vergil remaining in hell. He eventually challenged the demon king Mundus, but fell into a fate worse than death.

He wishes to be like his father, Sparda, and to have enough power to protect those close to him.

Parameters
Strength: A++
Endurance: EX
Agility: EX
Mana: A
Luck: D
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank A. Protection from magic effects.
Riding: Rank -. The ability to master any mount.

Personal Skills
Mixed-Blood: Rank EX. One has the blood of something inhuman mixed in with that of a human.
Concentration: Rank A. Fighting abilities grow stronger and faster the more calmly and flawlessly one fights.
Spiral Swords: Rank A+. A variant of Projection Magic earned through demonic heritage, allowing its user to summon swords at will.
Dark Slayer: Rank EX. An upgraded variant of the Trickster fighting style based on darkness, teleportation and fooling enemies.

Noble Phantasms
Devil Trigger: The Demon Within: Rank A++, Anti-Unit (Self) type.
The physical manifestation of Vergil's demonic half. Tapping into his demonic heritage to transform into a demon, this particular Noble Phantasm boosts Vergil's parameters considerably, which is something he didn't even need considering his already amazing skills on the battlefield. In this form, he could very easily be mistaken as a Berserker due to his sheer strength, but don't be fooled because he didn't lose any of his sanity.
Dark Blade Yamato: Key to the Demon Realm: Rank EX, Anti-Army type.
Given to him by his father, the Yamato is a sword so sharp and powerful that it can cut through dimensions and the fabric of space with ease. Using this blade, Vergil can use a large arsenal of moves that don't even need to physically touch his enemies to cleanly slice them into pieces with mastery that not even Dante could properly emulate. It can even serve at the key to Hell. In the right hands, it could be one of the greatest weapons of good.
Judgement Cut End: A Decisive End to Unworthy Foes: Rank EX, Anti-Army/Anti-Populace type.
In his Devil Trigger state, Vergil gains access to this technique, capable of killing an entire population on the spot. Freezing his targets in place with his demonic power, Vergil gathers aura around him until he vanishes. Just as hope seems to be regained, slashes from seemingly nowhere bombard the enemies, with Vergil eventually reappearing, sword only mostly sheathed. When the blade is finally sheathed, hell gets a little more crowded.
Force Edge: Unawakened Sword of Sparda: Rank C, Anti-Unit type.
The blade of the legendary Sparda in its unawakened form, used in Vergil's final dual against Dante. Requiring both of the twins' amulets from their mother to fully awaken, the true form of this weapon is inaccessible due to each twin refusing to share their respective memento. Regardless, Vergil is able to use this with deadly skill, especially in tandem with Yamato. Awakened or not, one had best fear this devil's power.
Stylish Ranking: From Deadly to Smokin' Sick Style!!!: Rank D~EX, Anti-Army type.
Yes, even Vergil dabbles in style sometimes. A natural ability to perform crazy combos, a passive Noble Phantasm that is entirely dependent on how stylish he wants to be. In the worst case scenarios, Vergil is still considered to be "Deadly!" while on the best ones, he becomes so stylish that it is simply beyond comprehension. Either way, it is an insane flurry of attacks, its duration determined by Vergil's inner stylishness at the moment.

Attribute: Earth

Traits: Humanoid, Demon

Notes: He hates betrayal or deceit used to further one's goals, it being a way to get him against one almost immedietly. He has a great deal of respect for his brother, and just maybe even a bit of love for him, but as they're on opposing sides of a conflict, he keeps this to himself.

Digital Hazard Digital Hazard
EnemyDex Entry:
Ainsworth Family Member #2
Beatrice Flowerchild



Class: Berserker
Gender: Female
Height/Weight: 149cm/30kg
Alignment: Chaotic Evil though I'm sure if they do her official stats she would be something like Chaotic Good
Origin: Modern Era, Unknown but the next manga chapter seems about to reveal her backstory!
Debut: Fate/kaleid liner PRISMA☆ILLYA
Likes: Julian Ainsworth, the pain of others
Dislikes: Being rejected
Line: "This is amazing! No matter how much I stab you, you don't die!"
Comment: If she was to meet Nora or Elizabeth, it would end in a bloodshed. They're inferior idols to BB-chan anyway~

The Sadistic Idol. Not much is known about the original Beatrice because the manga is a monthly release, besides the fact that she was a young girl with the dream of being an idol with a very squaky voice, though it worked for Love Live! anyway, once affiliated with the Ainsworths. This doll was created by Julian Ainsworth on her image, becoming a sadistic minion who developed a massive crush on Julian, though it’s unknown if those traits were also of the original Beatrice. Either way, it reaches levels that are just downright creepy.

She developed a hatred for EMIYA Lily, who bested her multiple times like your little brother who gets salty when you win in a game you've been playing longer against him and your mom tells you to let him win, but also for the rest of his family and friends when she was humiliated in Basel. Even so, when Julian was killed by Bill Cipher, she temporarily joined them, dying in battle against Bill as a tasty snack to buy Chaldea some time, but only because she found out that he killed her precious Julian-sama.

Her wish was to marry Julian and kill Shirou not before using him as a punching bag.

Parameters
Strength: A++
Endurance: B+
Agility: B+
Mana: D
Luck: C
Noble Phantasm: A

Class Skill
Mad Enhancement: Rank B. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Mental Pollution: Rank D. A state of madness that blocks external interference on the mind. She's all like "Julian-sama~"
Divinity: Rank A. The measure to know how close one is to be a Divine Spirit. Class Card only.
Galvanism: Rank A. The ability to absorb and release electricity. Class Card only.
Hammer of the Worthy: Rank D. Being recognized to wield an almighty hammer. Class Card only.
Sadistic Constitution: Rank A. Pleasure gained from the pain of others. Increases strength but decreases endurance. I wonder how good Juri could please her... Juri would kill her.

Noble Phantasms
Class Card - Berserker Magni: Rank A++, Anti-Army type.
A card containing the spirit of Magni, son of the Norse Thunder God Thor and the giantess Járnsaxa. Thanks to the connection to his father and a prophecy, Magni and thus Beatrice are capable of wielding the legendary hammer Mjölnir, a powerful Divine Construct that can store and release large and devastating amounts of electricity. The card grants Beatrice bestial traits covered by an armor that resembles that of Magni’s father.
Mjölnir: All-Crushing Hammer of the Thunder God: Rank A, Anti-Unit type.
The most crucial possession of Thor. It’s a massive hammer that requires an arm of great strength in order to wield or being a Captain America that isn't "HAIL HYDRA". It is a powerful melee weapon, and it can be thrown with great force. It attacks with the power of lightning, and shows multiple stages of power when the hammer's lightning is charged. This is the first stage of the Noble Phantasm that releases a large lightning strike.
Mjölnir: Storm of the Thunder God Roaring with Thunder: Rank A++, Anti-Army type.
The second stage of the Noble Phantasm, releasing twelve highly-dense lightning pillars from the sky that move along the ground to enclose the enemy in a circular pattern. The hammer takes in more lightning than the previous stage, causing the ornate markings to transform and extend from the hammer and tripling the amount of magical energy compared to the previous stage. Why can't my Thor do this? That's ****ing AWESOME!
Megingjörð: Enchanted Belt of the Thunder God: Rank A, Anti-Unit (Self) type.
An enchanted belt originating from Norse mythology, most commonly associated with Thor as it is one of his most crucial possessions. When worn, the belt is described as doubling its wearer's strength and was required in order for Thor to properly wield Mjölnir, though Magni and by extension Beatrice are capable of doing so without it. Still, having her already absurd strength be doubled is an opportunity Beatrice would not pass up.
Járngreipr: Iron Gauntlets of the Thunder God: Rank C, Anti-Unit (Self) type.
A pair of iron gauntlets worn by Thor, and one of his most crucial possessions, as only by using it along with Megingjörð could the Thunder God be capable of handling Mjölnir. However, the gauntlets are useless for Magni, as his natural strength allows him to perfectly wield the hammer without any assistance. With that said, they have a great sentimental value to him, which is why they still manifested as one of his Noble Phantasms.

Attribute: Man

Traits: Hominidae Servant (Class Card only), Doll, Humanoid, Divine (Class Card only), Weak to Enuma Elish, Brat

Notes: Abused Erika daily and stole several of her belongings. Her room was filled with Julian merchandise. Can't blame her for liking something to the point of owning merch of it. I personally have tons of MLP stuff in my room, especially Pinkie Pie because she's best pony! ^_^ Not really, it's Twilight Princess. You're so wrong and you know it!
EnemyDex Entry:
Chaos #1
Chaos Kin



Class: Foreigner
Gender: None
Height/Weight: 220cm/150kg
Alignment: Chaotic Evil
Origin: Chaos Vortex
Debut: Kid Icarus: Uprising
Likes: To consume souls, chaos
Dislikes: Order
Line: “Everything changes, Pit. Even gods!”
Comment: The height includes the length of its tail.

Messenger of Chaos. A parasite creature of unknown origin, believed to be the embodiment of chaos. An evil being whose strange power may even surpass that of the gods. It is mindless, only possessing the desire to cause disorder and disaster. Long sealed in the Lunar Sanctum by the Goddess Viridi and her butler Arlon, the Chaos Kin was unintentionally freed by the Goddess Palutena and her angel Pit.

The Chaos Kin possessed Palutena for 3 years, sealing Pit away and using the Goddess’ body to spread chaos and destruction, until it was finally beaten by the angel and Dark Pit, even being foiled in the attempt to possess the latter. It was brought back by Isis in order to recreate Dark Sakura, sealing away her usual personality.

Its wish is nothing but to cause more disaster.

Parameters
Strength: C
Endurance: D
Agility: B+
Mana: EX
Luck: C
Noble Phantasm: EX

Class Skill
Existence Outside the Domain: Rank EX. One's status as a life form beyond this world or having been possessed by one.

Personal Skills
Chaos Possession: Rank EX. The trait to be able to possess any body that has a soul in it, to the extent one can even control Divine Spirits.
Chaos Ashes: Rank A. An unfathomable magic that allows one to survive even being burned to ash.
Chaos Replica: Rank A. The ability to recreate other living organisms to be under one’s service.

Noble Phantasm
Chaos Vortex: The Rift of Chaos: Rank EX, Anti-World type.
The Chaos Vortex is the home of the vicious Chaos Kin. A bizarre dimension not governed by the physical laws of our world, one inch here is somehow a mile there. This mysterious tear in space is truly a glimpse into another world. In it, all of the Chaos Kin attributes increase by tenfold, allowing it to even replicate other beings it has witnessed, such as creating Shadow Pits or other minor enemies.

Attribute: Earth

Traits: Threat to Humanity, Immune to Pigify

Notes: It's generally far weaker outside of its domain, allowing for more easy defeats when it's alone. Basically a weaker Bill Cipher.
EnemyDex Entry:
Makiri Family #5
Sakura Matou (Dark)



Class: Avenger
Gender: Female
Height/Weight: 156cm/46kg
Alignment: Chaotic Evil
Origin: Modern Era, Japan
Debut: Fate/stay night
Likes: To have all obstacles in her path erased
Dislikes: Herself
Line: “No Senpai. I'll probably end up hurting you...I'm going to hurt you, Senpai, but...I want to stay like this.”
Comment: Usually, the spirit of Parvati shouldn’t allow this personality to reappear, but the forced merge with an unfortunate soul and the Chaos Kin forced it to awaken.

The Corrupted Grail. The result of Sakura Tohsaka being used as an experiment by Zolgen Makiri to turn her into a Lesser Grail, having been forced to prepare both psychologically and mentally to be nothing than a puppet for his goals. But when she awoke back in another world, she killed him, and proceeded to birth All the World’s Evil into the Earth, only to be foiled by her beloved Shirou Emiya, freeing her and allowing her to live happily.

But this time, it’s the result of Isis fusing the spirit of the heartbroken Sakura Matou from a destroyed world with the one that housed Parvati’s spirit via the Chaos Kin, reviving the Dark Sakura persona and making her resurrect the royalty of the destroyed kingdoms of Hoshido and Nohr to be slaves to their bidding and needs.

Her simple wish is for All the World’s Evil, the true form of Angra Mainyu, to awaken and wipe everything in the world.

Parameters
Strength: B
Endurance: EX
Agility: C
Mana: EX
Luck: E
Noble Phantasm: EX

Class Skills
Avenger: Rank A. To gather people's hatreds and grudges onto oneself, providing the ability to gain more power the more hurt one gets.
Oblivion Correction: Rank B. Never forgetting one's grudges and hate. Manifests in the high chance of critically hurting an opponent.
Self-Healing (Magic): Rank A. Magical energy endlessly gushes forth until revenge is taken, granting a limited healing factor.

Personal Skills
Imaginary Around: Rank EX. Knowledge on magecraft used to traverse through the space of Imaginary Numbers.
Heaven’s Feel: Rank C. The capacity of using the Third Magic, allowing materialization of the soul, trascending to another plain of existence.
Pollution: Rank EX. The capacity to forecefully corrupt the minds of others, bringing them to an altered state.
Black Blessing: Rank B. A connection to those that the user has corrupted, granting them of extra abilities.

Noble Phantasm
Song of Grail: Sing Out, O Black Grail: Rank B, Magecraft type.
The manifestation of Sakura’s nature as a Holy Grail corrupted by Angra Mainyu's will, a technique that spreads and creates familiars made of a substance of corruption that can only be described as a black mud that, when enveloping the person, brings their inner negative traits out to serve Sakura if not killing them by absorbing them. Only those who are pure, anti-heroes or have a powerful will can avoid corruption, but the absorbtion is another matter.

Attribute: Man

Traits: Hominidae Servant, Humanoid, Threat to Humanity, Weak to Enuma Elish

Notes: While the weakened ghost Sakura is the one at command, the one whose body hosts her still has managed to restrain her in order of not unleashing the full blown chaos she once did. Her relationship with other ghosts are that of seeing a new family that will go along her goals.
EnemyDex Entry:
Space Pirate Commander #Extra
Metroid Prime (Dark Samus)



Class: Foreigner
Gender: Biological gender is unknown, but referred to as Female
Height/Weight: 198cm/???kg
Alignment: Chaotic Evil
Origin: Tallon IV, Era of Phazon
Debut: Metroid Prime
Likes: Phazon, Metroids
Dislikes: Everything else
Line: “Born from parasites, nurtured in a poisoned womb, the Worm grows, devouring from within, until the world begins to rot. [...] From the stars it came, blighting Talon with its Great Poison. We can but watch as the Worm grows, watch and wait.” -Chozo race
Comment: Having been originally a Metroid, Dark Samus only shows compassion to those of her previous race, and would murder anyone she sees mistreating Metroids.

The Worm. A Metroid parasite prophecized as the destroyer of the planet Talon IV, mutated after finding a Leviathan meteorite containing Phazon. It became known as the Metroid Prime, infesting the world and ridding it of life until Samus Aran found it and put a stop to the creature, but not before it stole her Phazon Suit. Its remains were reincarnated into a new form thanks to the suit and Samus’ DNA, gaining the identity of Dark Samus.

Defeated once more by her killer, Dark Samus forced her way into the Space Pirates to gain control of them, in a scheme that would give her revenge and spread Phazon through the galaxy, brainwashing various bounty hunters under her service and making her base of operations in the planet Phaaze, but was thwarted once again and seemingly permanently, until unknown means brought her back.

Her current wish is to exact revenge on Samus Aran once and for all, even if she can no longer spread what little Phazon remains through her anymore, she wants to see her dead.

Parameters
Strength: A
Endurance: EX
Agility: B
Mana: EX
Luck: B
Noble Phantasm: A

Class Skill
Existence Outside the Domain: Rank EX. One's status as a life form beyond this world or having been possessed by one.

Personal Skills
Phazon Incarnate: Rank EX. Being a creature made of Phazon, a highly radioactive and living substance that produces massive amounts of energy.
Phazon Control: Rank A. The use of Phazon to gain control over the wills of others, making them into one’s slaves that shall obey one’s command.
Echoes: Rank A. A form of mitosis in which the user can create a weaker duplicate of oneself.
Shrapnel Beam: Rank B. An arm cannon that can fire multiple forms of Phazon, including scatter shot bullets, missiles, Ice Beams and lasers.

Noble Phantasms
Phazon Suit: Terror of the Dark Hunter: Rank A, Anti-Army type.
A modified version of the Varia Suit built with Chozo technology, the very suit that Metroid Prime stole. As Dark Samus, the suit is part of its biology, serving as an exoskeleton, and allowing her to use all of its armament now powered by her own Phazon, combining the many combat utilities of its original purpose with a now poisonous effect, including beams, resistance to high and low temperatures, missiles, bombs, etc.
Phazon Laser: The Raw Great Poison: Rank A+, Anti-Unit type.
A pure hypercharged beam made of raw Phazon, imitating one of many instances Samus Aran has made large lasers herself. It’s Dark Samus’ most powerful attack, so much it has earned its own right to be categorized as a Noble Phantasm, by the sheer amount of damage it can deal to an opponent. If one that is close tries to run, they would unfortunately face with the laser having a vacuum effect.
Aurora Unit 313: Darkness Coming: Rank B, Anti-Unit type.
An organic super computer developed by the Galactic Federation, it was stolen by the Space Pirates by Dark Samus’ orders and connected to Phaaze, corrupted and now under the service of the Phazon being, used to systematically launch Leviathans to selected planets. Dark Samus can also merge with it, allowing the computer to attack under her drive, which would qualify her for the Rider class.

Attribute: Beast

Traits: Mechanical, Threat to Humanity, Immune to Pigify

Notes: In a current alliance with the Space Pirate Ridley, who she once turned into her control, the two have set aside their differences in order to eliminate Samus Aran, their common and most hated enemy.
EnemyDex Entry:
Sorceress of Paint #1
Drawcia Sorceress



Class: Caster
Gender: Biologically none, appears as Female
Height/Weight: ???cm/???kg
Alignment: Neutral Evil
Origin: Dreamland, Planet Pop Star
Debut: Kirby: Canvas Curse
Likes: Herself, painting
Dislikes: Everything else
Line: -Maniacal laughter-
Comment: Even in her current form, she’s still made of paint.

The Paint Sorceress. There once existed a painting that was deemed ugly by anyone who saw it. This painting accumulated resent towards the world and all living creatures. Seeing some potential in her, she was granted life by the Lord of Dark Matter, Zero, becoming a loyal commander of low rank in his army. She targeted the world of Dream Land once to avenge her Lord after a defeat.

Trapping the land and its inhabitants into a painting with the use of a Magical Paintbrush, she was defeated by the Star Warrior Kirby who also won against Zero previously. After Zero's death in Basel, she targeted Chaldea in a similar way, but notably was unprepared for what they had.

Her wish was to be recognized as a beautiful painting and kill those that never appreciated her.

Parameters
Strength: C
Endurance: C
Agility: B
Mana: A++
Luck: E
Noble Phantasm: B

Class Skills
Territory Creation: Rank EX. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank D. The ability to produce various magic items.

Personal Skills
Magical Painting: Rank A. What one paints can come to life.
Innocent Monster: Rank D. The change in one’s appearance according to one’s infamous reputation.
Eye for Art: Rank C. Infatuation with works of art.
Witchcraft: Rank B. A type of magecraft designed to please one’s selfish needs.

Noble Phantasms
Magical Paintbrush: Canvas Curse: Rank C, Anti-World type.
Simply put, a paintbrush that contains raw magic energy. With the use of it, Drawcia can turn her surroundings and other living beings into paintings, to the point she could even turn Dream Land into one. However, the Paintbrush has a limited will and does not approve of Drawcia’s doing, so it allied with Kirby to stop her in the end, helping travel through the distorted world she made.
Drawcia Soul: Painting of Chaos: Rank B, Anti-Unit (Self) type.
Drawcia's undead form. If defeated once, she becomes a distorted sentient blot of pain whose madness and parameters rise up. In this form, she’s capable of using more powerful magecraft, gaining various abilities like teleporting or divide herself to rain into painful puddles of paint. If this form is defeated, however, Drawcia will be dealt with, dying and becoming a painting once more.

Attribute: Earth

Traits: Painting, Weak to Enuma Elish

Notes: While with preparations, she could’ve been a bigger threat, her impulsiveness led her to not stand out much compared to other antagonists Chaldea has fought.
EnemyDex Entry:
Alternate Chaldea Master Candidate #48
◻̟̰͂̈ͪͬ̑̄̚ ̮̺̹̪ͭ̑ͬͤ̍͜͞◻͔͕̙̹͈͔͇͇̬ͬͦͦ ̺̤͉̣͈͗ͫ̐̌͒◻̘ͥ͊ͯ͊̾́ͮ́͟ ̧̘̼ͬ͋ͨ◻̧̮̳̫̌̎͋̋ͦͭ̍̋͢ͅ ̸̜̳̐̊ͯͣ̒ͯ͝◻̸͚̮̩͔̯̝̯̱ͣ͗ͭ̿̍ͥ̀ ̙̱̘̀͘◻͈̘̘̹͖̬̫̲̂ͣ̕͘ ̶̨̟̥ͬͣͬ̆̍͗̎ͫ́◻̴͙̙̠̫͕̑ͪ͟ ͇̥̼̟̣̓ͣ̌◻̶̛̠͚͇̞̖̱̺̎̓̀ ̫̩̦͒ͮ͒̑͑◻̶̴͈͈̙̩̙̪̙̯̍̏͐̈̊̿͘ͅ ̢̀̎ͭ̇͏͚̱̫͓͝. (Gudako) (Beast ̴͙̙̠̫͕̑ͪ͟ ͇̥̼̟̣̓ͣ̌◻̶̛̠͚͇̞̖̱̺̎̓̀ ̫̩̦͒ͮ͒̑͑◻̶̴͈͈̙̩̙̪̙̯̍̏͐̈̊̿͘ͅ ̢̀̎ͭ̇͏͚̱̫͓͝ )



Class: Grand Grand Grand Grand Grand Grand Grand Grand Grand Grand Beast
Gender: Whatever her eggplant wants her to be ( ͡o ͜ʖ ͡o)
Height/Weight: Unrecorded due to her savage nature making it impossible
Alignment: Doesn't care about alignment, she just wants lewds and SSRs
Origin: Modern Era, The Director's greatest fears and worst nightmares
Debut: Learn with Manga! FGO
Likes: Mash Kyrielight, Olga Marie Animusphere, lewds
Dislikes: Gacha Play FEH then
Line: "They may have had luck with rolling great Servants, but the real Hell starts here, namely with leveling and ascending them"
Comment: “I’m the protagonist” You're a *****.

The Master With No Name Yet Has One Anyway. Nobody knows where the abomination known by others as Gudako came from, with no past records of her prior to her debut as a Master. All that is known is that she signed up to join an alternate Chaldea in another world to save humanity of extinction by an incident in 2016. However, she was more vicious and evil that what she fought against, spreading chaos and eventually breaking the minds of her world. Nice ****ing job, alternate Chaldea.

She has a weakness however; mobage games. Her mind has been entirely consumed by those, willing to do anything to satisfy her addictive and perverted desires. Unfortunately for her (and those around her), she sucks at them, taking her frustrations on those near, even managing to survive thousands of years by determination once when sent to the past or reviving herself when killed. She's basically a an exaggerated caricature of those who play gacha games, which was then taken up to eleven thousand.

Her wish is to obtain every SSR unit in a certain mobile game and do perverted things to every cute girl she can find. She'd have more chances at getting struck by lightning and winning the lottery at the same day than get that wish come true.

Parameters
Strength: EX
Endurance: EX
Agility: EX
Mana: EX
Luck: EX (Gets nulled when playing mobage games)
Noble Phantasm: EX

Class Skills
Authority of the Beast: Rank EX. A skill that deals more damage to anything coming from Humanity or Gods.
Independent Manifestation: Rank EX. The ability to sustain oneself's existence.
Self-Modification: Rank EX. The ability to modify one’s body.

Personal Skills
Master of Masters: Rank EX. Having a multitude of Servants under one’s command. They all suck because she doesn't take care at all though...
Gacha Continuation: Rank EX. A strong vitality and willpower to keep playing FGO until she finally gets those DAMN SSR Servants.
Elasticity: Rank EX. One can stretch their body to naturally impossible motions. So... is she Plastic Boy, Mister Fantastic or Stretch Armstrong?
Blank Stare: Rank EX. A stare with barely any emotion that makes its targets become very afraid. So she's Luigi?
Outfit Change: Rank EX. The possession of various Mystic Codes in the form of clothing to make use of their abilities.
Mental Pollution: Rank EX. A state of madness that blocks external interference on the mind. "GIMME LEWDS!" and "I WANNA **** AN EGGPLANT!" are common things in her mind.

Noble Phantasm
Learn With Manga! FGO: Let’s Go Straight to the H-Scenes: Rank EX, Anti-World/Anti-Humanity type.
Gudako’s own nature as a Noble Phantasm. Those who inhabit her world all fear her, those that get in her way get punished and so do those that try to escape from her clutches. All resistance is futile. With that in mind, Gudako is unstoppable when in her own universe. When she comes into contact with another world, however, this would get weaker due to the fact of not having as much chaos as her home universe, making her able to be defeated. So much weaker that a bunch of kids can keep up with her. That's hilarious! XD

Attribute: Beast

Traits: Not Living Human, Humanoid?, Threat to Humanity, Eggplant Fetish

Notes: Is beyond any of the Seven Evils of Humanity, the closest thing she’s coming to represent is “saltyness.” Speaks entirely in mobage game terminology. What? You think I'll mess with this one? I don't want to horribly die! She can't even come back anyway, so why not go nuts? -The next morning Deadpool was found more disfigured than usual with his healing factor locked for some days-
EnemyDex Entry:
Cybertronian Bounty Hunter #???
Lockdown

4f6911d4b77e5c5c6f32dc1002b7e2ee.jpg


Class: Assassin
Gender: Male
Height/Weight: Varies depending on his alternate mode and equipped parts
Alignment: Neutral Evil
Origin: Era of the Great War, Cybertron
Debut: Transformers Animated
Likes: Trophies, upgrades, money
Dislikes: Upstanding individuals
Line: "Autobots, Decepticons, like little children. Always fighting, making a mess out of the universe. Then I've got to clean it up"
Comment: So used to modifications, no one is sure what his original looks were like.

The Thrill of the Hunt. Once student of the warrior Yoketron, Lockdown grew bored of the little excitements in life, but when the Great Cybertronian War started, Lockdown betrayed his teacher, killing him and becoming a bounty hunter. Lockdown doesn’t believes in factions, he sees Autobots and Decepticons alike as hypocrites that perpetuate an eternal conflict that will self-destruct them, but it’s not like he complains, as the War has seen him employed plenty of times to carry jobs that have given his life a new meaning, feeling more alive than before it.

Affiliated to no one, Lockdown is in this game for upgrades, pure and simple, and he only listens to the ones that will give him new bounties. For the right price he'll hunt down any target and bring it in, functioning or not. As a bonus, every new target means a new trophy for his workshop wall. He enjoys his work, and he's traveled from one end of the universe to the other doing it, which is why he's got a collection of weapons and functions second to none.

His wish is to keep his mercenary job, to find whatever new targets he’s put into hunting, and keep growing his collection of trophies.

Parameters
Strength: B
Endurance: B
Agility: C
Mana: C
Luck: A
Noble Phantasm: A

Class Skill
Presence Concealment: Rank B. The ability to hide one’s presence.

Personal Skills
Riding: Rank A+. The ability to master any mount.
Transformation: Rank A+. A skill that allows one to change form.
Self-Modification: Rank A+. The aptitude to remold one's own body or merge one's own flesh with body parts of others.
EMP Generator: Rank B. One is equipped with an electromagnetic pulse device, capable of shutting down and ruining machinery.
Hunter for Hire: Rank B. One will refuse to do tasks for others, no matter how wild or mundane, if they are not paid for them.
Ninjutsu: Rank E. The general term for the various techniques employed by ninjas.

Noble Phantasm
Shadow Raiders: Mercenaries of Extinction: Rank B, Anti-Army type.
A large force of drones that guard Lockdown’s personal ship. They are partially made in his likeness, and given mass-produced versions of his weaponry. They are programmed to look for his targets whenever he orders them, and protect whatever trophies he carries in the ship, albeit he would never equip them with his most valuable weaponry, Lockdown will always keep that for himself.

Attribute: Earth

Traits: Humanoid, Mechanical, Massive, Immune to Pigify

Notes: More than often, he ends working under Decepticons, but more morally ambiguous Autobts have also employed him, proving how he doesn’t cares for anyone but himself.
EnemyDex Entry:
Aether President #1
Lusamine



Class: Foreigner
Gender: Female
Height/Weight: 172cm/45kg
Alignment: Chaotic Mad
Origin: Aether Paradise, Alolan Islands
Debut: Pokémon: Sun and Moon
Likes: Ultra Beasts
Dislikes: Everything else
Line: "My sweet Pokémon... I promise I'll keep you safe... I'll protect you with my love..."
Comment: Long gone from any reasoning, she has forgotten the home and family she once had, becoming simply a beast.

Mother of Beasts. Once leader of the Aether Foundation, Lusamine’s life changed when her husband disappeared while researching an Ultra Wormhole. Devastated, she became obsessed with finding him through Ultra Beasts. A Nihilego managed to find and form a symbiotic relationship with her, slowly brainwashing her into a cold and manipulative woman who neglected and abused her children.

All culminated with her reaching Ultra Space, where her daughter along a Trainer freed her from the Nihilego’s control, but this Lusamine comes from a timeline where she escaped before it. Having merged with the Nihilego, she has further mutated into an immortal Insect Queen, a superior being who births new Ultra Beasts and has taken total control over all Ultra Spaces.

Her wish is to stay forever and ever with her beloved Ultra Beasts, and will destroy anything that gets in the way of it.

Parameters
Strength: A++
Endurance: EX
Agility: B
Mana: EX
Luck: B
Noble Phantasm: A++

Class Skill
Existence Outside the Domain: Rank A. One's status as a life form beyond this world or having been possessed by one.

Personal Skills
Madness: Rank EX. One's mental health has been eradicated.
Mother Beast: Rank A. One has become a hive queen of an entire species.
Self-Modification: Rank EX. The ability to modify one’s body.
Monstrous Strength: Rank A++. A huge boost on the strength parameter.
Cry of the Ultra Beast: Rank A. One’s cry will make any near Ultra Beast come to their aid.

Noble Phantasm
Mother Beast: I Will Love You, Ultra Beast: Rank EX, Anti-Unit (Self) type.
The form Lusamine took when she and a Nihilego became one. A monstrous jellyfish-like creature of black coloration, showing she was no longer human, but an animal. Using this form, Lusamine has survived during decades conquering the Ultra Spaces of other UIltra Beasts in an obsession to turn into a mother to them. She has gained abnormal strength, a fast healing factor and capacity to breed new Ultra Beasts.

Attribute: Man

Traits: Humanoid, King, Threat to Humanity, Weak to Enuma Elish

Notes: Only her name remains as a memory of her time as a human. At some point in time, it seems Lusamine mutated her Pokémon party to be part Ultra Beast. Her only reason to invade Basel was how one of her Nihilegos was annoyed by it after attempting to make Semiramis into a host.
EnemyDex Entry:
Army of Destruction #???
Sacred Hegemony Of Cycle Kindred Evolutionary Realm (S.H.O.C.K.E.R.)

1725231127553.png


Class: Varies between each member
Gender: Varies between each member
Height/Weight: Varies between each member
Alignment: Chaotic Evil
Origin: Unknown location on Earth, origins of other species that have joined may vary
Debut: Kamen Rider
Likes: World domination, the subjugation and extinction of humanity
Dislikes: Kamen Riders, Super Sentai
Line: "My S.H.O.C.K.E.R. elites! You all were born using the latest technology. The time to change this world has come. You all were given life for this moment! To make this operation succeed... we must eliminate all who stand in our way! Remodel this world!" ―Great Leader
Comment: Due to the vast number of different monsterkind amongst their ranks, only their logo is shown in the picture

The Army from Hell. Nobody knows the origin of the organization that would eventually name themselves S.H.O.C.K.E.R., but their founder who calls himself the Great Leader always viewed humanity as a self-destructive mess of a species, and thus amassed an army of both the scientific and magical resources to modify like-minded humans to dominate the world. But they would set their own path to destruction in 1971, when they kidnapped young prodigy Takeshi Hongo and modified him into a super soldier cyborg to control, who instead used his new abilities against them, becoming Kamen Rider 1, the first in a long-lasting legacy of heroes that would stop them and various monsters for eons to come.

Destron, G.O.D., Black Satan, Dai-S.H.O.C.K.E.R., those are a few of the names that the malign organization has operated under for years, expanding their ranks until managing to include various other races and organizations that have been defeated by the Kamen Riders, be they Beastmen, Gorgom, Grongi, Orphnochs, Worms, Fangires, Doppants, Bugsters, Another Riders, Meggids, Jyamato, and so on, forming a large and varied army joined by their hatred of humankind and the Kamen Riders that have defeated them over and over.

Their united wish is to dominate the world, subjugating mankind into slavery if not downright consume and kill them all, and most importantly, the elimination of all Kamen Riders.

Parameters
Strength: Varies between each member
Endurance: Varies between each member
Agility: Varies between each member
Mana: Varies between each member
Luck: C
Noble Phantasm: EX

Class Skills
Due to the large amount of members and their specialties, it would be unfeasible to list all of them

Personal Skills
Shapeshifting (Humanity): Rank A. The ability to change one’s shape into that of a human, disguised amongst their kind to eventually strike them.
Kaijin Modification: Rank A+. Members of the organization are knowledgeable in modifying humans into mutated monster races.
Monstrous Hatred: Rank A. A deep hatred for humanity is present on all members, amplifying their attacks on those with human traits.
Cross of Fire: Rank EX. A strange phenomenon where it seems most of the races and organizations that comprise them were responsible in some way of creating the very own Kamen Riders that foiled their plans, a cycle with seemingly no end.
Each member also has their own personal skills.

Noble Phantasms
Crisis Fortress: Long Live, to the Crisis Empire: Rank A, Anti-Army type.
A large and malign flying organism whose interiors were modified by the alien Crisis Empire, enemies to Kamen Rider BLACK RX. Though ultimately destroyed by him, it was eventually resurrected once Crisis annexed to S.H.O.C.K.E.R. and has served as the main headquarters for the organization ever since. Loyal to the cause, the Crisis Fortress will spit its fire breath upon enemies, at a range that can cover various mountains with its flames.
Big Machine: Glory to our Great Leader: Rank EX, Anti-World type.
The ultimate weapon of the organization that the Great Leader’s very own soul pilots, a large super robot that creates destruction through its path with powerful stomps. The most powerful incarnation however, was able to succesfully alter the timeline to put all existing Kamen Riders by then undee S.H.O.C.K.E.R.’s command, and since that succesfully albeit eventually foiled attempt, more than one attempt has been done to rebuild it.
Other members may have their own Noble Phantasms in accordance to their feats

Attribute: Earth
For the organization as a whole, attributes of each member may vary

Traits: Animal Characteristics, Automata, Demonic, Divine, King, Massive, Mechanical, Threat to Humanity, Undead, Wild Beast, Weak to Enuma Elish
All of those traits apply to individual members, varying between each

Notes: While their sworn enemies are the Kamen Riders, more than once they’ve also faced the interference of the Super Sentai with their schemes, and thus have plans to eliminate them eventually in mind.
EnemyDex Entry:
Magical Girl #2
Testament



Class: Caster
Gender: Female
Height/Weight: 133cm/29kg
Alignment: Lawful Good
Origin: Unknown
Debut: Fate/Grand Order
Likes: Hope
Dislikes: Despair
Line: "This world... my Unlimited Fantasies"
Comment: "I'm used to looking into other worlds."

The Last Dream of Magical Girls. Testament and the First Lady, her dear friend Mira, are beings born from the hopes and dreams of fallen Magical Girls. However, while Mira eventually fell into despair, Testament refused to follow her and became a polarizing concept between hope and despair. Not wanting anyone to become like her, she created a world for all Magical Girls to live happily and ruled over it as the new First Lady.

But as conflicts and war broke out, killing most of her land’s inhabitants, Testament broke further, her despair taking more control on her. Unable to cross to other worlds, she remained during centuries observing others, taking hatred for the place she created and what it represented. That is, until she saw an opportunity by observing the world of Chaldea...

Her wish was to recreate her world, a new version where she could collect souls in despair and make them hopeful once more.

Parameters
Strength: E
Endurance: D
Agility: A
Mana: EX
Luck: B+
Noble Phantasm: A++

Class Skills
Territory Creation: Rank A++. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank C. The ability to produce various magic items.

Personal Skills
Magic Resistance: Rank B. Protection from magic effects.
Infinite Magical Energy Supply: Rank C. An ability to draw mana no matter the circumstances.
Pleasant-Type Mystic Code: Rank EX. The presence of a Mystic Code that changes the user into a cute form.
Magical Girl Motherhood: Rank B. The title of being the origin of Magical Girls.
Goddess Divine Core: Rank C. Being a goddess from birth. A skill that comprises Divinity, preserves the absoluteness of the mind and the body, repels mental interference and prevents the body from changes and growth.

Noble Phantasm
Unlimited Prisma Cosmos: Infinite Creation of Fantasies: Rank A+++. Anti-Unit type.
Testament’s Reality Marble, it is the afterlife she created for the souls of Magical Girls. Testament has complete authority under this realm divided in a neutral zone and five Kingdoms ruled by her and four Kings. Similar to Illya’s Quintett Feuer, she can also create a large beam that is made up of the radiance of her world, powered by both her hope and despair to create a paradox effect.

Attribute: Sky

Traits: Humanoid, Divine, Child, Fairy Tale, Weak to Enuma Elish

Notes: It is unknown why she resembles Illya down to some skills, but it’s probably a coincidence.

Antagonistic Servants
EnemyDex Entry:
Servant that won't ever be in FGO #1
Archickendes



Class: Caster
Gender: Male
Height/Weight: 180cm/70kg
Alignment: Lawful Good seriously, I don't understand how alignments in my own series work.
Origin: Historical Fact, Greece
Debut: Fate/EXTELLA which was localized unike my game.
Likes: Astronomy, logical discussions
Dislikes: Vague reasoning, tangled machinations
Line: "O Umbral Star in the above sky, guide me"
Comment: His skills, achievements and personality gained him the trust of the Moon Cell, who made him its systems administrator. As you can see said Moon Cell is pretty twisted. I know, I was possessed by it.

The Chicken of Chickens. A genius philosopher chicken from Ancient Greece, Archimedes is highly known by his views on logic and rationalism, alongside many of his inventions. He was killed by a Roman soldier during the Siege of Syracuse not before becoming a chicken and ending in the lands of a team of autistic mercenaries who yell and kill each other every time before returning home. Despite everything, Archimedes wasn’t able to comprehend emotions, favoring logic and gaining some hatred on humanity as a whole due to his misunderstandings making him boring. That's an understatement, dear.

Archimedes was summoned as a Servant by the Moon Cell to act as an administrator of SEP.HIR.OTH. due to his reasoning. Not a good plan. However, when he discovered the alien race known as the Velbers after having a One Piece marathon, he got infected with a mad case of chicken pox, boosting his hatred to an extent where he planned to destroy all life with his privileges instead of something more creative like torturing them as slaves.

His wish is for the entire destruction of humanity to make Viridi's wet dream come true and the Moon Cell, deeming them as unworthy of living due to them favoring emotions over logic, and eventually all worlds making him have one of the most generic motivations out there. Could be worse though. Like Bison.

Parameters
Strength: E
Endurance: D
Agility: C
Mana: C
Luck: A
Noble Phantasm: B

Class Skills
Territory Creation: Rank A. The ability to create a workshop for the practice of magic.
Item Construction: Rank A+. The ability to produce various magical items. Like his pirate cosplays.

Personal Skills
High-Speed Divine Words: Rank A. A language to cast magic immediately. I heard with this he learned how to sing all my series openings.
Technique Elucidation: Rank EX. A skill to interpret and restore more or less anything that can be called a formula. But does he know why kids love Cinnammon Toast Crunch? Or how many licks does it take to get to the center of a tootsy-pop? A one! A two-hoo! A... ****! I bit it!
Aptitude for Slaughter (Tools): Rank A. A skill fitting for Assassins and Berserkers. Implements used gain damage plus against "humans." Yep, definetely Lawful Good, folks. As Lawful Good as my ass.

Noble Phantasm
Katoptron Katho Phlegon: Clustered straws, burn out like the Moon: Rank B, Anti-Army type.
The reenactment of when Archimedes burned warships on Syracuse in his legend. It’s believed he used various large mirrors to do it, because he managed to develop a Mystic Code in their shape. As he lived during the Age of the Gods, mana still flowed through the atmosphere, making it possible for him to store it into the mirrors and shoot it as beams to destroy the warships. In short it's just a generic beam, unlike my cute Sakura Beam~ All beams are ****ing generic. Swords are the true GOAT!

Attribute: Man

Traits: Hominidae Servant, Humanoid, Weak to Enuma Elish, Nerd

Notes: Tries his best to see things from outside his perspective and settle matters objectively. But when he can’t, is prone to tantrums that show his true nature as a crying little baby. I raised a baby and trust me, he;s worse than them.
EnemyDex Entry:
Servant #333
Koyanskaya (Beast IV:L)



Class: Beast
Gender: Female
Height/Weight: 168cm/55kg
Alignment: Chaotic Evil
Origin: Historical Fact, Russia
Debut: Fate/Grand Order
Likes: Pure and innocent animals, seeing humans reap what they sow
Dislikes: Lazy animals, bad loans, sensible lifestyles
Line: “Lethal curses, wicked charms, weapons, machinery. The weak are so pitiful”
Comment: “I am simply a very attractive, very talented secretary” is what she claims, but she’s a destroyer whose evil spirit is in the fore.

Mother of Wild Beasts. Koyanskaya originally came into being as the collective death throes of the land and animals that died during the Tunguska incident. The pain of the land that was literally blown away. The cries of the animals that were killed in an instant, helpless in the face of their fate all mixed together into a weak Saint Graph. If that was all there was to her story, she may well have faded away with no one else even knowing she existed. But on the appearances of more Beasts ocurring, she was included in the candidates to be the half of Beast IV, and transformed into an Evil of Humanity. She took on a new form using Tamamo no Mae, a Nature Spirit, as a reference, and began undertaking efforts to wipe out humankind.

Her ultimate goal was to build a world of new animals in Earth's existing environments where the animals would not hurt humans, nor where humans would hurt the animals, and to stay there as she watched modern humanity go extinct. The mother of beasts considers humankind unnecessary. Although she is cruel and cold and she would never outwardly show it, her love for animals is genuine and deep. Nonetheless, as the embodiment of the unforgiving natural world, she would never coddle them.

As a rule, she has no respect for human rights, and is actively working towards wiping out all of humankind. Yet although she hates the human species, and finds everything humans do disgusting, she doesn't hate them because they're dirty. If anything, there are some pleasures that can only be enjoyed because they're dirty.

Parameters
Strength: A
Endurance: A
Agility: B
Mana: EX
Luck: E
Noble Phantasm: EX

Class Skills
Authority of the Beast: Rank E. A skill that deals more damage to anything coming from Humanity or Gods.
Independent Manifestation: Rank B. The ability to sustain oneself's existence.
Nega-Weapon: Rank EX. A Beast’s Authority born from the animals slaughtered by the weapons of humanity, allowing them to wield the better than anyone else.

Personal Skills
Nega-Self: Rank C. An Authority that denies the consciousness and will in animals.
Shapeshifting: Rank EX. The ability to borrow bodies and change appearance.
Presence Concealment: Rank ?. The ability to hide one’s presence.

Noble Phantasm
Tunguska Nine Drive: Raiten Nikkou - Fiery Starfall, Descending Calamity: Rank C, Anti-World Type.
A huge attack in which Koyanskaya absorbs every monstrosity under her command into her body, transforming herself into an enormous creature. She then brings her enormous mass crashing down to the ground like the meteorite that exploded over Tunguska, obliterating every enemy in her path. Incidentally, the Tunguska meteorite is believed to have weighed over 100,000 tons.

Attribute: Beast

Traits: Demonic, Divine, Massive, Wild Beast

Notes: Despite her cruelty, she’s a woman of her word, who will make sure to always make due with her end of the bargain, thus will not abandon her contractors. Despite her hatred for most of humanity, there was at least one human she felt respect for: Hugh Hefner.
EnemyDex Entry:
Servant #83
Solomon's Corpse



Class: Caster
Gender: Male
Height/Weight: 178cm/75kg
Alignment: Lawful Good
Origin: Old Testament, Israel
Debut: Fate/Grand Order
Likes: Burning stuff
Dislikes: The 72 Demon Pillars
Line: “I am king among kings, Caster among Casters! Thus, you may hail me as Grand Caster, the King of Magic Solomon!”
Comment: .....

The King of Magic. Solomon was one of the greatest magi to have ever lived, a son of King David who ruled over Israel, was recognized by the Christian God and granted wisdom along ten rings and led his country to an age of prosperity. He was known to use 72 imprisoned demons deployed as familiars and his death was a turning point for all magic, leading to a huge decline.

But Solomon’s demons did not understand him, and once he died, his corpse was possessed by all 72 of them. This is that Solomon, one that just regained consciousness and control over his body, still haunted by the voices that still influence in his mannerisms, making him demonic in nature.

He wishes to get rid of the demons inside him and mankind’s prosperity, but shall they be seen as unworthy, the demons will make him destroy humanity.

Parameters
Strength: E
Endurance: E
Agility: B
Mana: A++
Luck: A++
Noble Phantasm: A++

Class Skills
Territory Creation: Rank A. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank C. The ability to produce various magical items.

Personal Skills
Revelation: Rank B. A sixth sense similar to an instinct, it accommodates to a single goal.
Summoning: Rank EX. The ability to summon any kind of being.
Solomon's Rings: Rank EX. Ten rings given to Solomon by God that negate magic.
Clairvoyance: Rank EX. A superior visual perception.
Forthcoming Moment of Despair: Rank -. An increase in one's abilities when put in a critical situation.

Noble Phantasms
Ars Almadel Salomonis: The Time of Birth has Come, He is the One who Masters All: Rank EX, Anti-Humanity type.
The Lesser Key of Solomon was a grimoire that compiled all the deeds made by Solomon. However, this instead of being just a book, manifest as a ring of light in the sky. It consists of one hundred million lines of holy light, each one of them carrying the power of an A Rank Noble Phantasm like Excalibur. When fired, those could easily burn away the entire world and everything in it in seconds.
Ars Paulina: The Time of Crowning has Come, He is the One Who Begins All: Rank A, Anti-World type.
Solomon's Reality Marble. A workshop that exists outside of the universe and outside of time, located in the space of imaginary numbers, it has the image of the temple named after him that he built in his reign. It is powered by Solomon's Magic Circuits. Death in this space does not "count" in reality, so it is possible to revive those who die in this space with enough magical energy.
Ars Nova: Light Zone Convergence Ring: Rank D, Anti-Unit type.
The Solomon Rings are a set of 10 rings that were granted to Solomon by the Christian God during his sleep, a sign of being recognized. The set of rings allow for very powerful magecraft, however, this version of the Noble Phantasm is with the set not being complete, so while still gaining a high authority, the user is not capable of taking advantage of the full power that this can provide.

Attribute: Sky

Traits: Hominidae Servant, Humanoid, Weak to Enuma Elish

Notes: Actually defected to Chaldea's side after Weirdmageddon, remaining loyal to it until his death from Isis's initial breach on Chaldea. Is prone to use dirty trickery on his foes. Qualifies for the title of Grand Caster.

EnemyDex Entry:
Servant #151
Goetia (Beast I)



Class: Beast
Gender: Male
Height/Weight: 178cm/75kg (as the King of Humans)
Alignment: Chaotic Evil
Origin: Ars Goetia, The Lesser Key of Solomon
Debut: Fate/Grand Order
Likes: Humanity, planning
Dislikes: The 72 Demon Pillars, himself
Line: “Welcome. Killing you will be quick. Your story is now over here.”
Comment: When interacting with others, the demon with the closest mentality to the opposing speaker surfaces, acting like a mirror.

The Demon God King. The Lesser Key of Solomon tells that the titular Christian King imprisoned 72 demons and used them as his familiars. Those demons were a hive, one collective mind, this being present here is that single mind, who has become one of the Seven Evils of Humanity. Goetia used to look at humanity as imperfect beings that don’t know of cooperation and tried to erase their existence.

However, a sacrifice turned him "truly alive," becoming clear that he was just as imperfect as those human beings. Even so, if he was to fall, he would bring the one who ruined his plans along with him, but ultimately even this failed and he finally perished along with most of the 72 demons that made him.

His wish once was to return to before the Earth was created to build it in a way he considers perfect, but ultimately realized the error of his ways.

Parameters
Strength: A
Endurance: A
Agility: D
Mana: A+
Luck: B
Noble Phantasm: A+++

Class Skills
Authority of the Beast: Rank -. A skill that deals more damage to anything coming from Humanity or Gods.
Independent Manifestation: Rank A. The ability to sustain oneself's existence.
Nega-Summon: Rank EX. Complete cancellation of symbols of Heroic Spirits. Grants immunity against all Servants... except for a single exception.

Personal Skills
Territory Creation: Rank A. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank C. The ability to produce various magical items.
High-Speed Incantation: Rank A. The capacity to recite spells at high speeds.
Summoning: Rank EX. The ability to summon any kind of being.
Clairvoyance: Rank EX. A superior visual perception.
Solomon's Rings: Rank EX. Ten rings given to Solomon by God that negate magic.
Revelation: Rank -. A sixth sense similar to an instinct, it accommodates to a single goal. Inherited from nesting in Solomon's remains, but has been lost since this skill is held by one's soul, not their body.

Noble Phantasms
Ars Almadel Salomonis: The Time of Birth has Come, He is the One who Masters All: Rank EX, Anti-Humanity type.
The Lesser Key of Solomon was a grimoire that compiled all the deeds made by Solomon. However, this instead of being just a book, manifest as a ring of light in the sky. It consists of one hundred million lines of holy light, each one of them carrying the power of an A Rank Noble Phantasm like Excalibur. When fired, those could easily burn away the entire world and everything in it in seconds.
Ars Paulina: The Time of Crowning has Come, He is the One Who Begins All: Rank A, Anti-World type.
Goetia's version of Solomon's Reality Marble. A workshop that exists outside of the universe and outside of time, located in the space of imaginary numbers, it has the image of the temple named after Solomon himself. It is powered by Goetia's Magic Circuits. Death in this space does not "count" in reality, so it is possible to revive those who die in this space with enough magical energy.
Ars Nova: Light Zone Convergence Ring: Rank D, Anti-Unit type.
The Solomon Rings are a set of 10 rings that were granted to Solomon by the Christian God during his sleep, a sign of being recognized. The set of rings allow for very powerful magecraft, however, this version of the Noble Phantasm is performed with an incomplete set of rings, so while still gaining a high authority, the user is not capable of taking advantage of the full power it can provide.
Incineration Ceremony: Beleth - Cremation Ritual of the Demon God: Rank -, Anti-Humanity type.
The maximum use of the rings granted to Solomon by God, usable by Goetia's human form as it obtained the tenth and final ring his demon form lacked. It is a ritual that, ironically, brings out the humanity he gained on his last moment of life. Using the 10 rings, his body is purified from his demon nature, which is then released in a devastating wave that kills anything coming from humanity.

Attribute: Beast

Traits: Demonic Beast Servant, Hominidae Servant, Humanoid, King

Notes: Out of all Evils of Humanity, he represents "pity." Unlike fellow Beast Tiamat, the sacrifice that once brought Goetia down was enough to nerf him considerably, so there was no need for Alaya or Gaia to interfere in his summoning. For unknown reasons, feels sympathy towards Mash. Has a humanoid form known as the "King of Humans", which he used so often that some mistake it for his true form.
EnemyDex Entry:
Succubus Generation #2
The Succubi Servant Clones



Class: Alter Ego (All of them)
Gender: Female (All of them)
Height/Weight: Varies between each of them, as it is the same as their originals
Alignment: Chaotic Neutral
Origin: End of Eternity, Tower of Basel
Debut: Original characters for this roleplay
Likes: Sexual pleasure, Leanne Belle
Dislikes: Modesty
Line: "Mother is here!"
Comment: They all refer to Leanne as their Mother. Their love for her is enough to make all of them stop their usual activities whenever she visits them.

Succubi Second Generation. After Leanne Belle was possessed once by a succubus alternate of herself, a small portion of her remained inside her. The succubus lusted for the female Servants, so one day, this portion materialized and took the form of them, who sought to become the only ones standing by killing their originals and to make sure the succubus Leanne could ever return.

With their plan foiled, they managed to survive and establish themselves on a desolated island, where they lure men to do as they please. In time, they decided to forget their original idea, as they would rather remain alive and keep indulging themselves with the men living on the island.

It can be said that is their collective wish, remaining neutral ever since.

Parameters
Strength: One rank inferior to their originals
Endurance: One rank inferior to their originals
Agility: One rank inferior to their originals
Mana: One rank inferior to their originals
Luck: One rank inferior to their originals
Noble Phantasm: A

id_es
Due to them being weaker than their originals, the majority do not possess any id_es, the exception being those who take after other Alter Egos.

Personal Skills
Riding: Rank EX. The ability to master any mount.
Golden Rule (Body): Rank A+. A Goddess-like body so perfect and magnificent one gains more resistance to diseases and attracts others.
Alluring Nightingale: Rank A++. A mesmerizing and beautiful voice that charms people of the opposing gender.
Pheromone: Rank A. The ability to charm others no matter the gender.
Kiss Demon: Rank A. An ability to steal mana from kissing others.
They also each possess some personal skills of their originals, but one rank down.

Noble Phantasm
Call of the Succubi: Prepare to Be Showered with Love: Rank A, Anti-Unit type.
Succubi are known to extract the life force of their mates through sexual acts. As such, this was sublimated in a single Noble Phantasm, performed by all of them at the same time. How much energy is extracted from one depends from a luck check. If failed, the target is fated to die from all their energy getting extracted by multiple sides. This is much more effective if the target is male.

Attribute: Earth

Traits: Humanoid, Demon, Animal Characteristics, Weak to Enuma Elish, any other trait possessed by their originals with the exception of Divine

Notes: Every time a new female Servant appears, so does a new succubus copy. The ones based on children behave like ordinary children and live among the human population of the island. Despite being an incubus himself, Merlin has expressed quite the dislike for them.

Digital World
EnemyDex Entry:
Dark Area Rulers #2
Seven Great Demon Lords (Lucemon, Leviamon, Daemon, Belphemon, Barbamon, Beelzemon, Lilithmon)

1713817072712.png


Class: Beast
Gender: Male (Lucemon, Leviamon, Daemon, Belphemon, Barbamon, Beelzemon), Female (Lilithmon)
Height/Weight: 35 GB (Lucemon), 60 GB (Leviamon), 18 GB (Daemon), 30 GB (Barbamon), 44 GB (Belphemon), 20 GB (Beelzemon), 25 GB (Lilithmon)
Alignment: Lawful Good (Lucemon), Neutral Evil (Barbamon, Beelzemon), Chaotic Evil (Leviamon, Daemon, Belphemon, Lilithmon)
Origin: Dark Area, Digital World
Debut: Digimon V-Tamer 01 (Daemon), D-Ark Version 2.0 (Beelzemon), D-Scanner 3.0 (Lucemon), Digital Monster Card Game (Barbamon, Leviamon, Belphemon), Pendulum Progress 2.0 (Lilithmon)
Likes: To establish his own order (Lucemon), when others fail (Leviamon), his schemes working (Daemon), to destroy his enemies (Belphemon), treasures (Barbamon), a good fight (Beelzemon), depravity and provocation (Lilithmon)
Dislikes: Each other, Yggdrasill, the Royal Knights
Line: “For as long as a dark heart beats within the souls of humans… We shall return!” -Belphemon
Comment: Some information regarding their previous forms have been lost to time, not like in the present they would care much.

Seven Deadly Digimon. There was a period of chaos in the Digital World, a long-lasting war between beastial and humanoid Digimon that took the lives of thousands. When all things seemed lost, a lone child angel descended from the Heavens, Lucemon, child of Yggdrasill, the God of the Digital World, and stopped it by bringing order and harmony to this world, becoming its ruler. However, when he begged Yggdrasill to remove any combat instinct pertaining to Digimon, he refused on the basis they required it to evolve. The confused Lucemon eventually concluded that to bring order, a coup d’etat was needed. Recruiting six like-minded angels to his cause, Lucemon started a rebellion, ending in a crushing defeat that had them exiled to the Dark Area of the Digital World.

The seven angel Digimon all fell corrupted to darkness, each one became tied to a vice. Lucemon to Pride. Leviamon to Envy. Daemon to Wrath. Belphemon to Sloth. Barbamon to Greed. Beelzemon to Gluttony. And Lilithmon to Lust. Their existence became tied to those of the vices they represent, a multiversal force that will remain so long any beings retain any slight hint of evil in their hearts, and thus, became some of the highest authority of the Dark Area, turning it into their playground to run their schemes.

Their shared desire is to destroy Yggdrasill and envelop the world in darkness to destroy it, and afterwards, remake it in a way that benefits them, full of sins on all corners, to do anything as they please.

Parameters
Strength: EX
Endurance: EX
Agility: B
Mana: EX
Luck: D
Noble Phantasm: EX

Class Skills
Authority of the Beast: Rank B. A skill that deals more damage to anything coming from Humanity or Gods.
Independent Manifestation: Rank EX. The ability to sustain oneself existence.

Personal Skills
Nega-Messiah: Rank EX. The nullification of any divine blessings, as one is the full embodiment of the seven deadly sins of humanity.
Crowns of Sins: Rank EX. Seven spectrums of light that announce the presence of the Demon Lords, containing fractions of their power.
Divine Atonement: Rank EX. The full power of the Crowns of Sins, unleashing a light of annihilation.
Tempest Program: Rank A. A crack program that can turn the binary code of digital beings into ternary, making them lose their minds.
Nightmare Soldiers: Rank A+++. The ability to lead a legion of various dark-themed Digimon, most of which are of Virus attribute and demonic-looking.

Noble Phantasm
Ogudomon: Purgatorium: Rank EX, Anti-World type.
The Avatar Digimon, the result of the combinations of all sins into one. A grotesque Super Demon Lord who has seven legs and eyes, as well as an eighth eye. As it includes the whole of the Digital World's sins, and moreover, is a mysterious personification with the ability to atone for them all, the power of a Digimon with even a small amount of malice is counterbalanced, and it is impossible for it to defeat Ogudomon. Its Special Moves are running wild after its own lusts (Oratio Grandioloqua), and a shock-wave played from its mouth (Catedral). Also, it pulverizes its opponent with its gigantic legs (Gradus).

Attribute: Beast

Traits: Humanoid (Lucemon, Daemon, Barbamon, Beelzemon, Lilithmon), Divine (Lucemon), King, Demon, Large (Barbamon), Massive (Belphemon, Leviamon), Wild Beast (Belphemon, Leviamon), Threat to Humanity

Notes: Were they put under the usual Beast classification, they would occupy the seat of Beast VI. One of the first threats Chaldea ever faced, killed by severely underestimating them while in a weakened state. Naturally, they have a heated rivalry against Yggdrasill’s enforcers, the Royal Knights. They’re not fond in the least of one another, but are willing to put up their differences for a common goal, besides Beelzemon, who is much harder to get to cooperate with and is prone to just do what he wants.

Dead Apostle Ancestors
EnemyDex Entry:
Dead Apostle Ancestor #10
Fabro Rowan (Nrvnqsr Chaos)



Class: Rider
Gender: Male
Height/Weight: 188cm/84kg
Alignment: Chaotic Evil
Origin: Unknown Era, Northern Europe
Debut: Tsukihime
Likes: Consuming other living beings, animals
Dislikes: The Mage Association
Line: "It's pronounced Nero"
Comment: Only his head and hands have a human appearance, the rest of him is a chaotic mess.

Professor Chaos. Once an alchemist who worked for the Mage Association, Fabro Rowan researched a method to obtain immortality by absorbing other living beings and once he tested it, he quickly became a Dead Apostle, obtaining the 10th seat of the Ancestors. Having existed for at least a millennium, he has taken the name he was given by the Church as he became an amalgamation of chaos by the creatures he absorbed.

The 666 beasts he absorbed have corrupted his mind, and one day he could very well become one with them. Not like he minds, as his body has become a mass of chaotic matter. He has survived those far by consuming the energy of other living creatures, preferably humans, whom he sees as inferior beings unless they display some special ability or are magi.

He wishes to understand better all the beings that make his body.

Parameters
Strength: A
Endurance: A
Agility: C
Mana: B
Luck: B
Noble Phantasm: A

Class Skills
Magic Resistance: Rank B. Protection from magic effects.
Riding: Rank A+. The ability to master any mount.

Personal Skills
Dead Apostle Ancestor: Rank B. An elite vampire amongst the Dead Apostle race who can raise the dead.
Mystic Eyes: Rank E. Possession of special eyes that are capable of interfering with the outside world.
Soil of Genesis: Rank A. A cage made up of chaotic matter, a spell from the Age of the Gods.
Chaotic Matter: Rank EX. One’s existence is an embodiment of chaos itself. As such, the body is made of chaotic matter.
Animal Dialogue: Rank A. Ability to understand and communicate with animals.
Numeral of the Beasts: Rank A. One has as many lives as the beasts that composes them.

Noble Phantasms
Lair of the Beast King: Beast's Lair: Rank A, Anti-Unit (Self) type.
Nrvnqsr’s Reality Marble, which allows him to absorb and merge his existence with other creatures and manipulate them in the form of chaos. It is different from normal Reality Marbles, as he only deploys it within his own body. The corrective impulses of the world don't see this as contradictory, so the cost of maintaining it is much lower. It is always active and he can sustain it indefinitely as long as he has a sufficient amount of energy.
999th Beast: The Numeral of the Beasts: Rank A, Anti-Unit (Self) type.
The ultimate expression of the chaos. Nrvnqsr can condense all his beasts to the limit into this ultimate form. It stands several feet over his six foot normal form and it is referred to as the "best Beast." Its speed is compared to Arcueid's, but he seems unable to fully control it while he charges at his opponent without stopping. It can function without all his lives and he can release them in a whirlwind attack called The Number of the Beast.

Attribute: Earth

Traits: Humanoid, Wild Beast, Undead, Weak to Enuma Elish, Immune to Pigify

Notes: Is the only member of the Dead Apostle Ancestors who isn’t hostile towards Roa, as they have taught each other many techniques and have a form of friendship.
EnemyDex Entry:
Dead Apostle Ancestor #Extra
Michael Roa Valdamjong



Class: Assassin
Gender: Male
Height/Weight: 178cm/65kg
Alignment: Neutral Evil
Origin: Unknown, Before the Modern Era
Debut: Tsukihime
Likes: Arcueid Brunestud, Nrvnqsr Chaos
Dislikes: Everything else
Line: "SHIKI's personality is gone. Now, I'm only Roa
Comment: Height and weight belong to the current incarnation.

The Serpent of Akasha. Roa used to be a member of the Church who never found any meaning in his life, until a fateful day where he met the Princess of the True Ancestors, Arcueid Brunestud, and fell in love at first sight. However, Arcueid didn’t love Roa, causing his rage. He devised a plan where he tricked her to turn him into a Dead Apostle, gathering enough power to kill all other True Ancestors in revenge until Arcueid killed him.

However, this wouldn’t be the end of Roa, as he modified his soul to be transmitted and reincarnate with all his memories. Unfortunately for him, none of his bodies reached the peak of his original. He is considered to have an extra seat outside of the 27 Dead Apostle Ancestors, because even if he technically is a member, they see him as a heretic.

His wish is to finally reunite with Arcueid, as his lovesick obsession hasn’t diminished.

Parameters
Strength: C
Endurance: C
Agility: B
Mana: D
Luck: D
Noble Phantasm: E

Class Skills
Presence Concealment: Rank B. The ability to hide one’s presence.

Personal Skills
Dead Apostle Ancestor: Rank ?. An elite vampire amongst the Dead Apostle race who can raise the dead.
Numerology: Rank C. A magecraft system related to the Kabbalah. It allows creation of golems and homunculi along lightning based magic.
Mystic Eyes: Rank A. Possession of special eyes that are capable of interfering with the outside world.
Set: Rank B. A type of spell that allows to trap others in a magic circle.
Snap: Rank B. A magic projectile attack that falls under the Single Action-type
Square: Rank A. A spell that amplifies the power of other spells.

Noble Phantasm
Overload: O Lunar Princess Whose Love Will Be Mine: Rank B+, Anti-Unit type.
Roa’s Reality Marble. It’s a manifestation of his twisted simple mindset obsessed with Arcueid. While not able to cast it during most of his incarnations, his current one has enough power to do. In it, all of his magecraft gets amplified in power, even the Square spell. It’s a purple landscape in constant movement, Roa possesses here the ability to cast magecraft belonging to the Age of the Gods.

Attribute: Man

Traits: Humanoid, Weak to Enuma Elish, Immune to Pigify

Notes: This is the 18th incarnation, a half-demon young man called SHIKI Tohno. Despite being considered a heretic amongst the Dead Apostle Ancestors, he is good friends with the owner of the 10th seat, Nvrnqsr Chaos.

Lord Drakkon's Army
EnemyDex Entry:
Army of Repulsa #0
Thomas “Tommy” Oliver (Drakkon)



Class: Avenger
Gender: Male
Height/Weight: 180cm/98kg
Alignment: Chaotic Evil
Origin: Modern Era, United States, World of the Coinless
Debut: Mighty Morphin Power Rangers (original Tommy), Boom! Studios Mighty Morphin Power Rangers #4 (as Lord Drakkon)
Likes: To be in power, alliances that benefit him
Dislikes: Unnecessary relationships, wasted potential
Line: "It's time... to set things right. We will invade their worlds, and we will tear down everything that might protect them. And then when it's too late, when they're powerless and alone, they will realize the truth: they could've been gods."
Comment: If it benefits, he’ll get his hands of it; if it doesn’t, it better not get on his way

Lord Drakkon. Once a teen who was fond of practicing martial arts, Tommy Oliver caught the attention of the witch Rita Repulsa, who kidnapped and brainwashed him so he could become her own evil green Power Ranger. After giving many troubles to the Mighty Morphin team, they managed to break him free from the brainwashing. In another timeline, he would have joined them and become the most legendary of Rangers.

This is not that timeline, as he escaped right after being freed, to eventually be convinced by Rita to join her willingly. Via propaganda and moves of power, Tommy conquered Earth for Rita, eventually subjugating her. When the Power Rangers tried to create a new White Ranger to defeat him, Tommy killed their leader and absorbed the power, now gaining even more power as Lord Drakkon.

His wish is to enter the Morphing Grid, the source of power for all Rangers, to become a god and rewrite reality as he sees fit.

Parameters
Strength: A+
Endurance: A
Agility: B
Mana: B
Luck: B
Noble Phantasm: A+

Class Skills
Avenger: Rank B. To gather people's hatreds and grudges onto oneself, providing the ability to gain more power the more hurt one gets.
Oblivion Correction: Rank A. Never forgetting one's grudges and hate. Manifests in the high chance of critically hurting an opponent.
Self-Healing (Magic): Rank E. Magical energy endlessly gushes forth until revenge is taken, granting a limited healing factor.

Personal Skills
Black Dragon Power Ranger: Rank A. One has obtained the power of the Dragon and the White Tiger to become a Power Ranger.
Grid Burst (Green & White): Rank A. A release of green and white energy from the Morphing Grid that can create small explosions.
Observation: Rank B. The ability to study and potentially understand the background of individuals.
Military Tactics: Rank A. A talent to strategize military movements.

Noble Phantasms
Black Dragon Power Coin: Go Go, Black Dragon Ranger: Rank A+, Anti-Unit (Self) type.
Originally, it was simply the Dragon Power Coin, one of six artifacts created by the warrior Ninjor to tap into the Morphing Grid and become a Power Ranger. However, it was stolen by Rita, and then absorbed the powers of a newly create White Tiger Coin that further powered it, combining both sets of powers and granting them to a single individual. As Drakkon, he remains transformed all the time.
Dragon Dagger: Power and Song of the DragonRanger: Rank C, Anti-Unit type.
Drakkon’s personal weapon when he was the Green Ranger. A dagger that shoots lasers and doubles as a flute, its main function is to call the Green Ranger’s personal mecha, the Dragonzord, and allow anyone with it to control it, wether they’re the Green Ranger or not so long the play it. In Drakkon’s current state, it’s become more of a spare weapon and trophy thanks to the power he has ammassed.
Saba: Sharpness and Wisdom of the White Ranger: Rank C+, Anti-Unit type.
The original weapon that was meant to go to the White Ranger powers that Drakkon stole. It’s a living and sentient enchanted sword that allows the use of incantations, creation of portals and allows the user to call and control the White Tigerzord. Drakkon’s main weapon of choice, it refused to be used by him, so Drakkon killed it, and kept using its corpse with all its old functions up to the present day.
Black Dragon: Dragon Power, Kneel to Me: Rank A+, Anti-Unit type.
A large mechanoid built from disassembling and reconstructing the Dragonzord, altering its functionalities and removing the limited sentience it once had. Aside from increasing its strength and durability, it was granted with energy absorption, and the capacity to decrease to a human-sized form that can be worn as an armor, as well as that it can be controlled by Drakkon from a remote distance.
Army of Sentries: So Much Potential, Squandered for so Long: Rank A, Anti-Army type.
The army built by Lord Drakkon, stealing the powers of his fellow Power Rangers, once his dominion of the planet was stablished, he began to distribute the energy of the Power Coins to his military, eventually creating an army of Ranger Sentries that oversee and enforce his rule on Earth, eventually acquiring the powers of more teams the more that he has managed to conquer his world and beyond.

Attribute: Man

Traits: Humanoid, Dragon, King, Threat to Humanity, Weak to Enuma Elish

Notes: While having the power of the White Tiger, he never has made used of the White Tigerzord, lending it to his general the Ranger Slayer to form the Gravezord.
EnemyDex Entry:
Threat of Evil #1
Rita Repulsa



Class: Caster
Gender: Female
Height/Weight: Just ask her, we dare you
Alignment: Neutral Evil
Origin: Gamma Vile, M51 Galaxy
Debut: Mighty Morphin Power Rangers
Likes: Conquering, succeeding in her plans
Dislikes: Her plans being foiled, teenagers
Line: “Aaah, after 10,000 years I’m free! It’s time to conquer Earth!”
Comment: Just as she has high affinity for evil magic, she has the potential to have one for good

The Mystic Witch. Born to the tyrannical Master Vile, Rita was sent to conquer as many planets as possible under the orders of the Emperor of Evil, Lord Zedd. A wizard from the planet Eltar named Zordon opposed her and sealed her in a container that was opened in the modern day, freeing her to cause havoc. In order to stop her, Zordon gave powers to a group of teenagers that would be known as the Mighty Morphin Power Rangers.

But Rita had a trick on her sleeve, the capacity of making a Power Ranger of her own with a stolen Power Coin. After selecting an individual and convincing him to join her side, Rita managed to not only kill Zordon, but also gain control of Earth via force and propaganda, being now a ruler with an iron grip on the planet.

Her current wish and intentions are unknown.

Parameters
Strength: E
Endurance: A
Agility: B
Mana: EX
Luck: B
Noble Phantasm: B

Class Skills
Territory Creation: Rank A. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank -. The ability to produce various magical items.

Personal Skills
Observation: Rank B. The ability to study and potentially understand the background of individuals.
Make My Monster Grow: Rank A. A spell that allows one to make selected minions grow to a towering size by throwing one’s staff at them.
Mastermind's Charisma: Rank C. The natural ability to lead other criminals in elaborate schemes.
Headache: Rank B. One is very prone to headaches once their plans are foiled.
Mystic Mother: Rank EX. One has the potential to become the conduit from which all magic in the universe would come from.

Noble Phantasms
Bandora’s Palace: The Palace from Where the Witch Shall Conquer: Rank C, Fortress type.
The headquarters of Rita, stranded in the Earth’s Moon, it’s from here that she watched over Earth, using a telescope that allows her to see wherever she wants. From here, she has spied over her enemies, and is full of mystical artifacts she has taken from other planets, as well as a monster workshop. Aside from that, it can be said there’s nothing else special about this particular fortress.
Army of Repulsa: Troops of the Evil Witch: Rank A, Anti-Army type.
The personal army of Rita Repulsa, full of soldiers from planets she has conquered and more crafted by her henchman Finster. Its more notable soldiers are the clay-made Putty Patrollers but it includes a number of powerful soldiers like her generals Scorpina and Goldar. Upon defeating Zordon, she added to her numbers the Ranger Sentries, soldiers wielding the same powers as the original Power Rangers.

Attribute: Earth

Traits: Humanoid, Threat to Humanity, Weak to Enuma Elish

Notes: Currently in an alliance with Koyanskaya and Dr. Coyle, acting as the former's Master alongside the latter. Portrayal on this RP is mostly based on her incarnation from the Boom Studios! comic book series, with some shades of her original show portrayal around. Formerly worked alongside M. Bison, who she had revived previously.
EnemyDex Entry:
Morlock Army #5
Koragg



Class: Rider
Gender: Male
Height/Weight: Controlled at will
Alignment: Lawful Evil
Origin: Era of the Great Battle, Underworld
Debut: Power Rangers: Mystic Force
Likes: His code of honor
Dislikes: Fighting dishonorably
Line: "My magic has returned. Again, you have failed to get rid if me. Watch yourself Imperious. I feel your time here will not be long."
Comment: Violent, ruthless and cold-hearted, even with those traits, his loyalty isn’t questioned.

The Knight Wolf. Born as Leanbow, he once was a magic warrior that protected a community of magic creatures along his wife Udonna, and thus participated in the event known as the Great Battle, where he and others defended the Earth from the evil Morlock army. Leanbow was presumed dead in the end, but in reality he was captured, placed into a suit of magic armor and brainwashed so his magic talent could be of use.

Now renamed Koragg, he has no memories of his past life, the only remnant of it, aside from his spells, is retaining a code of honor and duty to the person he serves. Whereas in another timeline he would reunite with Udonna and his lost son once freed from brainwash, the current version of him was recruited under Rita Repulsa’s army.

His wish is for evil to conquer the universe, so long it’s made in an honorable way.

Parameters
Strength: A
Endurance: A
Agility: C
Mana: B
Luck: D
Noble Phantasm: A

Class Skills
Magic Resistance: Rank B. Protection from magic effects.
Riding: Rank B. The ability to master any mount.

Personal Skills
Ancient Mystic Code: Rank A. A magic armor that provides the user with enhanced speed, strength and magic resistance.
Uthe Sastos: Rank B. A spell capable of creating portals for transportation.
Uthe Major: Rank A. A spell capable of making either the user or a target grow large in size.
Uthe Negrucious: Rank D. A spell that can turn an object into the possession of the user.

Noble Phantasms
Knight Saber & Wolf Shield: Fang & Eye of the Master: Rank C, Anti-Unit type.
A sword and a shield given to Koragg by the Master of the Morlocks, becoming his personal weapons of choiose. One is a fairly durable but unimpressive magical sword, and the other a very durable shield, from which the Master observes what can be seen from a jewel in its center, and it’s the means from which Koragg casts his spells from.
Catastros: Dark Magic Horse: Rank B, Anti-Unit type.
A legendary horse that few people had before seen, much less managed to tame, Koragg being the only one that can hold that claim. While regularly in the shape of a regular horse, it is capable of performing a spell that makes it grow large in size into a mechanical beast. While its loyalty lies in Koragg, it won’t hesitate to aid those that it feels it owes a favor.
Centaur Wolf Megazord: Supreme Ruler of Darkness: Rank A, Anti-Army type
Through the use of a spell, Koragg can grow himself large and turn his body mechanical, able to combine with Catastros into two configurations, one in the quadruped shape of a centaur, the other in a bipedal human shape. Beyond the strength and durability perks that come from this form, Koragg still can use various forms of magecraft, armed with a staff that can be used as a polearm in battle.

Attribute: Earth

Traits: Living Human, Humanoid, Brynhildr’s Beloved, Massive, Mechanical, Weak to Enuma Elish

Notes: Since the Gokaigers hail from a world where most Super Sentai teams have reflections with Power Rangers, they possess a Ranger Key of Koragg’s equivalent named Wolzard.
EnemyDex Entry:
Army of Astronema #4
Psycho Rangers



Class: Alter Ego
Gender: Male (Red, Blue and Black), Female (Yellow and Pink)
Height/Weight: Unknown, no one has measured
Alignment: Chaotic Evil
Origin: Unknown location in Earth’s orbit
Debut: Power Rangers in Space
Likes: Destruction
Dislikes: Everything
Line: "We're the Psycho Rangers." "We're faster than you." "Smarter than you." "Stronger than you." "But we're evil!"
Comment: Their individual names are Virgil, Photon, Axe, Yellow and Nokrea, however, rarely are they referred as such.

Rangers Gone Psycho. A group of five monsters created by the Princess of Evil, Astronema, with the objective of destroying the Space Power Rangers team, while simultaneously meant to drain the power from her master, Dark Specter, to betray him and take over the universe. The Psycho Rangers proved a rough obstacle for the Space Rangers, smart and cunning, able to drain and absorb their powers.

Even then, one by one they fell in combat, but their spirits lingered and were revived, only to be defeated once again, their consciousness stored in data cards to ensure their imprisonment as permanent. It is unknown how were they returned, or if they lived their lives as in this original timeline, but at some point they were recruited into the army of Rita Repulsa.

Their wish is nothing more than the destruction of all good.

Parameters
Strength: A
Endurance: B
Agility: A+
Mana: E
Luck: A
Noble Phantasm: C

id_es
Color Preference: Rank A. The user will focus on defeating foes that wear the same color as themselves, earning a bigger mental resistance as a result.
Let’s Go Psycho!: Rank A. Having a source that harnesses power from the Morphing Grid to become a member of the Psycho Rangers. This grants the user super-human abilities, including speed and strength.

Personal Skills
Absorption: Rank A. The user has the ability to copy the powers and memories of the opponent.
Shapeshifting: Rank B+. The ability to change appearance and borrow bodies.
Battle Continuation: Rank A. A strong vitality and willpower to remain in battle, even with serious and fatal injuries.
Sadistic Constitution: Rank A. Pleasure gained from the pain of others. Increases strength but decreases endurance.
Mana Burst (Elemental): Rank A. Each individual of a team possesses elemental powers based on their true species, such as pyrokinesis or hydrokinesis, that they use in a way of bursts.

Noble Phantasm
Psycho Arsenal: Power of Terror: Rank B, Anti-Army type.
The personal weapons of the Psycho Rangers, made as parallels to the weapons of the Space Rangers. They are the Psycho Sword, the Psycho Axe, the Psycho Sling, the Psycho Rod and the Psycho Bow. They are able to channel their power and energy into these weapons, creating projectiles and blasts of energy, theorized to be able to destroy satellites when used in conjunction at their full power.

Attribute: Man

Traits: Humanoid, Massive

Notes: They will put no restrain on backstabbing each other if it means accomplishing their goals. The existence of a Psycho Green has been confirmed, but his activity preceded the creation of this group and is missing in action.
EnemyDex Entry:
Space Patrol Delta Operations Squadron #1
A-Squad



Class: Archer
Gender: Male (Blue, Yellow, Green), Female (Red, Pink)
Height/Weight: Unknown, no access to documents
Alignment: Neutral Evil
Origin: S.P.D. Earth branch of 2025
Debut: Power Rangers S.P.D.
Likes: Power
Dislikes: Anything on their way
Line: “Grow up, Doggie. Everyone wants to be on the winning team”
Comment: Only the name of their leader, Charlie, is known.

Elite of Endings. Cadets from the prestigious Space Patrol Delta interplanetary police force, the A-Squad was considered the best of the best, able to catch criminals with little effort, but this made them arrogant and looked down upon others. This culminated when the evil Emperor Grumm approached Earth with intentions of destroying it, offering the A-Squad a place in his army that they accepted, faking their deaths to S.P.D.

Later they resurfaced, pretending to having been missing in action, they betrayed S.P.D. and kidnapped their Earth Commander, Anubis “Doggie” Cruger, and antagonized the B-Squad of Rangers. However, the B-Squad still managed to rise and defeat their superiors, ending the A-Squad’s terror in imprisonment. Somehow, however, they now find themselves in the army of Rita Repulsa.

Their wish is simply to show their superiority.

Parameters
Strength: B
Endurance: B
Agility: A
Mana: D
Luck: A+
Noble Phantasm: B

Class Skills
Magic Resistance: Rank -. Protection from magic effects.
Independent Action: Rank -. The ability to remain in existence without any magic source for some time. Nullified by Independent Action (Ranger).

Personal Skills
Independent Action (Ranger): Rank A. The ability to retain one's Ranger form without any energy source for some time.
S.P.D. Enforcers: Rank A. A mass-produced large laser blaster used by Space Patrol Delta’s elite.
Double Cross: Rank B. The ability to steal from and backstab opponents.
Eternal Arms Mastership: Rank C. A natural ability that prevents degradation of fighting skills.
Riding: Rank B. The ability to master any mount.
S.P.D. Morpher: Having a Space Patrol Delta-developed device that allows the user to gain power from the source known as the Morphing Grid.

Noble Phantasm
Abtrex Megazord: Heavy Industrial Machine of Treason: Rank A, Anti-Army type.
The personal Megazord of the A-Squad. While built during their time in S.P.D., it was heavily modified by the mercenary Broodwing after their defection, giving it a more monstrous and menacing appearance. It’s fighting style is mostly based on the absorption and release of powerful electricity blasts, and armed with clawed hands for close combat. Additionally, it can transform into a large drill.

Attribute: Man

Traits: Human (except for Blue), Humanoid, Weak to Enuma Elish

Notes: Only their leader ever speaks, the others just follow orders without questioning.
EnemyDex Entry:
Army of Mesogog #4
White Dino Thunder Ranger (Clone)



Class: Assassin
Gender: Male
Height/Weight: Unknown, as he's never been unmorphed to have a precise meassurement
Alignment: Neutral Evil
Origin: Modern Era, Undisclosed Location
Debut: Power Rangers: Dino Thunder
Likes: Nothing in particular
Dislikes: The original Trent
Line: "Not so fast. I'm tired of living in your shadow, after this there will be only one White Ranger."
Comment: It's unknown what he looks underneath, no one has witnessed him unmorphed.

Rampage Killer. When Trent Fernandez-Mercer obtained the White Dino Gem, it forcibly turned him into the White Dino Thunder Ranger, turning him into a sociopath which resulted in a double personality struggle from which he was eventually freed thanks to the help of the other Dino Thunder Rangers. However, his power was split by the generals of Mesogog into a clone that would retain his worst traits as a new general.

The clone goes by no name; he's just a soldier that obeys orders without concern for anyone but himself, causing various troubles for the Dino Thunder Rangers while holding special contempt for Trent. Eventually, his co-existence with him would cause them to become unstable, one having to die for the other to survive. In another timeline, Trent would have won, but in this timeline where Lord Drakkon invaded their world, the result was the opposite and the clone bended to Drakkon's will.

His wish is simply to survive, the reason why he aligned himself with Lord Drakkon when his world was invaded.

Parameters
Strength: C
Endurance: C
Agility: B
Mana: A
Luck: B
Noble Phantasm: B

Class Skills
Presence Concealment: Rank B. The ability to hide one’s presence.

Personal Skills
Riding: Rank B. The ability to master any mount.
Camouflage: Rank B. Capacity to blend into the environment.
Teleportation (Invisiportals): Rank C. The capacity to open a kind of energy portal created by Mesogog to transport around multiple places.
Dino Morpher: Rank A. Access to a source of power that allows the user to become one the Dino Thunder Rangers.
Super Dino Mode: Rank A. A state of extra power that can be accesses by all Dino Thunder Rangers, granting their bodies with various arm blades.

Noble Phantasms
White Dino Gem: Drago Power, White Ranger: Rank A, Anti-Unit (Self) type.
One of a set of five, the Dino Gems are a set of of five stones created by a Master of the Morhpin Grid, imbued with its energy and sent to Earth to protect humanity in the distant future. It came along the asteroid that exterminated the dinosaurs, the event additionally infusing it with the power of a tupuxuara. In addition to allow its user to become the White Dino Thunder Ranger, it also gives them the power to camouflage.
Drago Sword: Blade of the Rampage Killer: Rank C, Anti-Unit type.
The White Dino Thunder Ranger's personal weapon, a short-handed blade that's infused with the White Dino Gem's power. Aside from its melee combat uses, it's capable of creating energy arrows that can be fired at multiple quanitities to the enemies. It's also capable of combining with the weapons of the ther Dino Thunder Rangers to form the Z-Rex blaster, though the clone has no interest in that.
Dragozord: Galer Power, Make a Rampage: Rank B, Anti-Army type.
The personal Zord of the White Dino Thunder Ranger, modeled after a tupuxuara. While it was originally bound to the original Trent, Mesogog's army made sure it would instead be bound to the clone when creating him. In addition to its flight capacities, it can release powerful whirlwinds with his wings and combine with the Stegozord to form the DinoStegazord's limbs.
Stegozord: Slider Power, Make a Rampage: Rank C, Anti-Army type.
One of the many Dino Zords originally hatched by and under the Dino Thunder Rangers command, modeled after a stegosaurus. It was stolen by the original Trent when he was evil, and remained under the clone's command after his creation. It can become a water-ski vehicle for other Megazords, and a majority of the body for the DinoStegazord.
DinoStegozord: The Killer King: Rank A, Anti-Army type.
The combination of the Dragozord and the Stegozord, and the White Ranger's personal Megazord. It's armed with a spear formed from parts of the Dragozord, and its body is covered with multiple cutting fins to cause destruction on its oppnents. Additionally, it's capable to shoot powerful laser beams from its mouth, and some weaker ones right from its eyes.

Attribute: Man

Traits: Living Human, Humanoid, Dragon, Weak to Enuma Elish

Notes: Despite an air of arrogance amongst his sociopatic tendencies, he is able to have a low amount of respect for his opponents, knowing to not understimate them.

Puella Magi, Consumed by Darkness
EnemyDex Entry:
Cosmic Magical Entity #2
Homura Akemi (Devil)

1730501887961.png


Class: Foreigner
Gender: Female
Height/Weight: Immeasurable
Alignment: Chaotic Evil
Origin: Mitakihara City, Japan
Debut: Puella Magi☆Madoka Magica the Movie: Rebellion
Likes: Madoka Kaname
Dislikes: Herself
Line: "It was not even curses that soiled my Soul Gem. It is the pinnacle of all human emotion. More passionate than hope, far deeper than despair... Love.”
Comment: An existence that disturbs providence and lays waste to this world.

The Nutcracker Queen. In another timeline, Madoka Kaname wished to stop all Witches from coming to exist. A wish so powerful that surpassed entropy and forced Madoka to become a concept, transcending time itself as she became an embodiment of hope for magical girls through the past, present and future, the Law of Cycles. The only one that could remember her after the fact was Homura, who wailed in despair until Madoka, in what little time she had left to part, encouraged her with words to keep on living and cling to hope. Unfortunately, despite following those words at first, Homura in time came to despair, and the Incubators tried to set a plan to bring back Witches to harvest by using her despair to trap her and Madoka in a barrier and learn about the latter.

Instead, Homura absorbed the powers of the Law of Cycles, and rewrote the world to trap Madoka and their friends in a world where they would always be happy, erasing their memories while subjugating the Incubators. Perhaps she could have stayed in this physical trap of denial that went against Madoka’s wishes for longer, but the fritz that drained the universe of magic by Toffee weakened her enough for Madoka to recover her memories and become a goddess again, escaping from this trap to Homura’s anguish. In an attempt to explore other worlds without damaging them and find her, she tried to take over a weaker alternate of herself, but her plan was foiled by Byleth Eisner, Sothis and the weaker self gaining a new resolve.

She wishes to one day find Madoka again and put her in a happy world once again, selfishly desiring to possess and keep her with her forever.

Parameters
Strength: EX
Endurance: EX
Agility: EX
Mana: EX
Luck: -
Noble Phantasm: EX

Class Skill
Existence Outside the Domain: Rank EX. One's status as a life form beyond this world or having been possessed by one.

Personal Skills
Shall We Cheat?: Rank A. This devil will do anything to do what she thinks it’s best for her loved one, lacking empathy over anyone else on the way.
We’ll Get Along Fine, Won’t We?: Rank A. This devil has gained the ability to erase and alter the memories of others, and then acts affable to them so they don’t rebel.
A Being That Tramples the World: Rank EX. This devil’s obsession has consumed a whole world, and so long she can have her loved one with her, she will not stop.

Noble Phantasm
Dark Orb: The Paradise Shifts, as My Love Gets to Her: Rank A, Anti-Army type
The crown-shaped object that Homura’s Soul Gem turned into after she had absorbed the Law of Cycles. It’s no longer a Soul Gem nor a Grief Seed, but now an object that is powered by her corrupted and distorted love for Madoka. With this stolen power, she was able to rewrite the rules of the universe in her favor, having traits of both a magical girl and a witch, allowing her familiars to wander around, albeit more than often, those familiars still show themselves to mock her and call for her defeat. In the end, she’s the same self-deprecating girl as before.

Attribute: Star

Traits: Humanoid, Demon, Immune to Pigify, Threat to Humanity

Notes: Unlike others, she remains out there, simply leaving because she somewhat respects the other Homura’s new resolve. However, the potential threat she still represents means she could become a direct threat some day, so she’s registered here in case of any potential interference she could do in the future.
EnemyDex Entry:
Pleiades Saints #2.5
Kanna Hijiri (Duplicate)

1726465240758.png


Class: Alter Ego
Gender: Female
Height/Weight: ???cm/???kg
Alignment: Neutral Evil
Origin: Asunaro City, Japan
Debut: Puella Magi☆Kazumi Magica: The Innocent Malice
Likes: Kazumi Subaru
Dislikes: Humanity, the Pleiades Saints
Line: “Do you know the anguish of finding out that you’re made up?!”
Comment: Attitude towards fellow artificial beings may vary, depending on how much they get in her way.

The Second. The original Kanna could never live normally from the trauma of having accidentally killed her friends when very young, to the point she attempted to end her life years later. However, when she was saved and convinced to become a magical girl by Michiru Kazusa, she wished for a duplicate that lacked that memory and would live her life. Unfortunately, that duplicate would discover her nature, and became disturbed and swore vengeance on discovering that her existence was a lie.

The clone began her plan to replace mankind with a new race of her creation, going after the Pleiades Saints in revenge, and taking her original’s place when she became a Witch, until she revealed herself and used the Soul Gems of countless magical girls to create a massive Witch. If not for the interference of fellow clone Kazumi Subaru, she may have gotten her wish, but she’ll try again after Kriemhild Gretchen brought her back.

Her wish to become a magical girl was to ‘connect’ to the Pleiades Saints, earning all their abilities to achieve her goals.

Parameters
Strength: E (can be enhanced with the use of Connect)
Endurance: E (can be enhanced with the use of Connect)
Agility: E (can be enhanced with the use of Connect)
Mana: A
Luck: B
Noble Phantasm: A

id_es
I’ll Watch Her Burn: Rank A. The hatred this magical girl has gained from learning she’s a duplicate drives her to plan her schemes. Comprises Military Tactics and Avenger.

Personal Skills
My Fantasy Self: Rank B. This magical girl sees herself as being created as a doll for amusement, furthering her hatred towards humankind.
Evil Nuts: Rank A. The creation of false Grief Seeds, these are able to turn others into pseudo-witches regardless of age or gender.
Connect: Rank A. The unique magic of this magical girl, she’s to be able to use the abilities of all the Pleiades Saints. Comprises a wide variety of skills such as Galvanism and Familiar Creation.

Noble Phantasms
???: ???: Rank ???, Unknown type.
The Witch form of Kanna Hijiri. There’s been no recordings throughout the multiverse yet of this Witch, as Kanna’s story wrapped up before becoming one, therefore the appearance and abilities of this Witch remain unknown.
Dawn of Hyades: Daybreak of a New Race: Rank EX, Anti-City type.
An artificial massive Witch, created from Kanna manipulating and fusing the Soul Gems of many magical girls. This Witch has the form of a constellation. She’s the symbol of a new species rising up, one of artificial creations taking power over mankind. The Witch’s familiars are made of the very own souls she’s composed of, a symbol of how mankind shall bow down to the new species that will supplant them. Those that do might have a comparatively swift and painless end.

Attribute: Earth

Traits: Humanoid, Undead, Weak to Enuma Elish

Notes: As both are artificial beings, she has a special fondness of Kazumi. In her ideal world, they would be living in the same world along her new race as their governors. However, Epimenides tampered with her memories using her own powers so she would forget Kazumi ever made her realize the error of her ways, ensuring she would still be driven to pursue her original goal.
EnemyDex Entry:
Kazamino City Magical Girl #???
Sasa Yuuki

1726465361589.png


Class: Caster
Gender: Female
Height/Weight: ???cm/???kg
Alignment: Neutral Evil
Origin: Kazamino City, Japan
Debut: Puella Magi☆Oriko Magica: Extra Story
Likes: Being in control
Dislikes: Being given orders
Line: “Isn't it only natural for the strong to take what they want?"
Comment: Brat. That’s the sole word you need to describe her.

Symmetry Diamond. Sasa never liked being told what to do by others, she always hated seeing more popular people at her school having a higher social status than her and to be told by adults on how she should behave. So when she was approached by the Incubators to become a magical girl, she didn’t hesitate and already knew what her wish was: For those that are better than her to follow her every command, and thus she gained the magic to brainwash whoever she wanted.

Thus began a reign of terror that the citizens of Kazamino City weren’t aware of, as Sasa kept brainwashing Witches to puppeteer and fed civilians to them, and while a group of magical girls attempted to stop her, Sasa simply managed to kill one of them and escaped to Mitakihara City, where her life eventually ended by the machinations of Oriko Mikuni. Unfortunately, she was brought back as a familiar to Kriemhild Gretchen, surviving the Witch’s death and escaping.

Just as before, all she wants to not be bossed around and do whatever she wants, even if that includes the sadistic torture and killing of innocent bystanders.

Parameters
Strength: E
Endurance: E
Agility: E
Mana: A
Luck: A
Noble Phantasm: ???

Class Skills
Territory Creation: Rank A. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank -. The ability to produce various magical items.

Personal Skills
Now While they Look Away…: Rank B. This cowardly magical girl is well-versed in running away from battles.
You’re Not Better than Me!: Rank A. The pride of this magical girl may blind her and make her act irrational once she's finally cornered.
Now Obey Me: Rank A. The powerful brainwashing magic that has been granted to this magical girl as a result of her wish, affecting even large monstrous beings.

Noble Phantasm
???: ???: Rank ???, Unknown type.
The Witch form of Sasa Yuuki. There’s been no recordings throughout the multiverse yet of this Witch, as Sasa would rather crush her own Soul Gem before becoming one, therefore the appearance and abilities of this Witch remain unknown.

Attribute: Man

Traits: Living Human, Humanoid, Undead, Weak to Enuma Elish

Notes: Somehow manages to be the least unhinged of the malign group of magical girls, though that makes her no less sadistic nor repentant of her misdeeds.
EnemyDex Entry:
Hohzuki City Magical Girl #6
Kagari Hinata

1726465623252.png


Class: Avenger
Gender: Female
Height/Weight: 148cm/41kg
Alignment: Chaotic Evil
Origin: Hohzuki City, Japan
Debut: Puella Magi☆Suzune Magica
Likes: Her surrogate mother
Dislikes: Suzune Amano
Line: “I’m getting tired of watching. I guess it’s time. Wait for me, Suzune-chan~”
Comment: Driven by obsession, her only humanizing trait is the longing she has for her mother.

Illusionary Flower. When she was little, Kagari and her twin sister Matsuri were caretaken by a woman named Tsubaki. Quickly becoming their surrogate mother, Kagari adored Tsubaki. But unfortunately for her, Tsubaki was a magical girl that turned into a Witch, and was killed by her daughter Suzune Amano. Devastated when she found everything out, Kagari snapped and became obssessed to avenge Tsubaki’s death, becoming a magical girl solely to torture Suzune.

Kagari started a years-long plan that would end in Suzune’s death, first by altering the memories of everyone around her to make them forget she existed, then altering Suzune’s memories to make her into an assassin of magical girls and crush her with guilt, then turn herself into a Witch to kill Suzune. Her plan was a full success, as even after Suzune managed to kill her, she died soon after as a consequence of the battle. That is, until Kriemhild Gretchen brought both back.

Her wish to become a magical girl was for Suzune to experience the same pain Tsubaki did, and she still hopes to torture her further now that she knows she’s still out there.

Parameters
Strength: B
Endurance: C
Agility: A
Mana: A
Luck: C
Noble Phantasm: B

Class Skills
Avenger: Rank B. To gather people's hatreds and grudges onto oneself, providing the ability to gain more power the more hurt one gets.
Oblivion Correction: Rank A. Never forgetting one's grudges and hate. Manifests in the high chance of critically hurting an opponent.
Self-Healing (Magic): Rank C. Magical energy endlessly gushes forth until revenge is taken, granting a limited healing factor.

Personal Skills
Astral Rise: Rank A. The hatred of the user has risen to such levels that they have been consumed by madness. Comprises Mad Enhancement.
Determined to Believe: Rank A. All the atrocities committed makes one believe this is the outcome the target of her hatred deserves.
Memorable Flower: Rank A+. The unique magic of this magical girl, able to alter the memories of those around her, mastered to the limit that she can make them see visions in the present. Comprises Illusionism.

Noble Phantasms
???: ???: Rank B, Anti-Unit type.
The Witch form of Kagari Hinata. Her name is unknown but not her form, being that of a puppet. Like how a storyteller is the one pulling the strings of the stories of their characters, this Witch is the manifestation of her original self’s arrangements to control the life of another. She’ll come out from her childhood’s favorite book, eager to tell the story that she has envisioned for her audience. Unknown to them, they are to play the actors, while her real form is safe observing behind the curtains.

Attribute: Man

Traits: Living Human, Humanoid, Undead, Weak to Enuma Elish

Notes: Retains some fondness for her twin sister, although that may have faded away the moment Matsuri chose to aid Suzune in her defeat.
EnemyDex Entry:
Queen Isabeau’s Daughter #3
Minou de Bauviere

1726465868819.png


Class: Assassin
Gender: Female
Height/Weight: 150cm/???kg
Alignment: Lawful Evil
Origin: Hundred Years War, France
Debut: Puella Magi☆Tart Magica: The Legend of “Jeanne d’Arc”
Likes: Her mother
Dislikes: Jeanne d’Arc
Line: “Some people are simply no use at all…”
Comment: The parameters below are more a rough estimate. Given how she rather stays in the sidelines, it’s unknown if she has ever shown her full capacities.

The Third Daughter. Born from an affair by Queen Isabeau de Bauviere, Minou was the youngest of three sisters that were raised in secret by their magical girl mother to serve as her enforcers once they’d be adults. Minou was once the most timid and shy of the three, but after becoming a magical girl herself and since her mother became a Witch, her behavior changed to its opposite and gladly began to serve in the English army as a sadistic murderer and information gatherer.

Minou’s life solely revolves around her mother; if someone isn’t of use to Isabeau any longer, then she might as well get rid of them. Her behavior is calm and calculated. She directs her battles from the sidelines rather than take center stage. Her one target of hatred was the biggest obstacle to her mother, Jeanne d’Arc, who she made sure to torture and send to execution after she killed her mother, but now that Kriemhild Gretchen made her return, she yearns for her mother's return.

Her wish to become a magical girl was for her mother to never be defeated by any magical girl in existence, but now she strives to revive Isabeau under whatever means necessary.

Parameters
Strength: E
Endurance: E
Agility: E
Mana: A
Luck: A
Noble Phantasm: B

Class Skills
Presence Concealment: Rank A. The ability to hide one’s presence.

Personal Skills
The Stigma of Slavery: Rank A. This magical girl’s unique ability is to bring others to instant despair, making them slave Witches to her machinations.
Mask of Resolve: Rank A. This magical girl has resolved to put all her being for the sake of her mother at the cost of anyone, even her family.
Chat à Neuf Queues: Rank B. This magical girl is armed primarily by a cat o' nine tails whip, but this skill encapsulates all torture devices at her disposal. Comprises Sadistic Constitution and Torture Techniques.

Noble Phantasms
Capricieux: May My Mother Forever Flourish: Rank B, Anti-Army type.
The Witch of Cruelty. Her form is a mischievous cat. This Witch sets the stage of the battlefield like a conductor waving her baton. She may take the form of a cat, but the depths of her mischievous grin are unimaginably dark, and a fearsome, insanity-laden instinct hides within her furthest reaches. Her ninefold waving tails are each equipped with an implement of torture. Every time she waves her tails, the tails hunt and harm those who oppose it, and continue to do so until its victims can no longer move, like how a cat simply plays with its prey, rather than hunting it.

Attribute: Man

Traits: Living Human, Humanoid, Undead, Weak to Enuma Elish

Notes: While Isabeau was the main threat of Tart’s journey, there’s a more personal hatred between Tart and Minou given their number of confrontations, being each other’s arch-nemesis. Curiously, she and Tart seem to be physically identical, but no one has taken notice of the fact.
EnemyDex Entry:
Wings of the Magius #3
Alina Gray

1726466352315.png


Class: Caster
Gender: Female
Height/Weight: 159cm/???kg
Alignment: Chaotic Evil
Origin: Kamihama City, Japan
Debut: Magia Record: Puella Magi☆Madoka Magica Side Story
Likes: To create art, death, herself
Dislikes: Anyone who meddles with her craft
Line: “I, Alina, must introduce myself? Irritante... Simply look in any art magazine, and you'd already know that I am an artistic genius.”
Comment: An artistic genius obsessed with life and death who pours herself into her work, dreaming of making masterpieces featuring Witches themselves.

The Third Wing. Born to American-Italian immigrants, the first wrong turn in Alina’s life was to witness the deaths of her pet dog and grandfather when little. Alina didn’t understand death, but seeing such events fascinated her to her core and she began to craft art revolving around life and death, becoming renowned as a young prodigy. But when she thought she reached her end as an artist, she decided to film her suicide as her magnum opus, ending in the hospital just as three patients became magical girls.

It was there that Alina managed to earn the trust of one of those children and joined their efforts to free all magical girls from becoming Witches under the name ‘Wings of the Magius’. In reality, Alina was going to use their resources to do the complete opposite; her true magnum opus was to turn every human in the planet into Witches, a plan only stopped by the efforts of Iroha Tamaki leading various magical girls against her, but now she has returned to life by Kriemhild Gretchen.

Her wish to become a magical girl was to get an atelier where no one would bother her, but now, she wants to understand Witches and other races better to feature and use them in her art.

Parameters
Strength: E
Endurance: D
Agility: B
Mana: A
Luck: A
Noble Phantasm: EX

Class Skills
Territory Creation: Rank EX. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank B. The ability to produce various magical items.

Personal Skills
Nine Phases: Rank EX. This magical girl’s magic revolves around the creation of labyrinths, in which she can trap whatever of whoever she wants for as long as she wants.
Endless Decay: Rank A. The weapon of this magical girl allows her to create countless light cubes that will create long beams of light, able to do barrages of attacks.
My Final Piece: Rank EX. This artist’s madness drives her to do anything for what she sees as art, ranging from paintings, to torture, to sculpture, to murder.

Noble Phantasms
Old Dorothy: My Wondrous Masterpiece: Rank B, Anti-Unit type.
The Witch of Fever. Her form is a tube. This Witch is entranced by her own beauty, but has yet to realize that she is still hiding her true form. Her attacks sprout out of her back, using a large projection of herself made from the hardened paint (Pathogen Tempera) she emits. Ironically, the Witch herself becomes completely coated in paint, making her appearance invisible to all, including herself, but apparently in her own mind, she is "just as beautiful when you view her from the inside".
Neo Dorothy: The Eve of Awakening: Rank EX, Anti-City type
The form that Alina Gray, in pursuit of her plan to turn all of humanity into magical girls, allowed herself to take while also merging with another Witch. Those infected with the power that she spreads become artificial magical girls, and for Alina, "free distribution of magical power is GOD". However, as with any magical girl, they will eventually become Witches. It seems as if no one receives a price for their wishes, but Alina believes that "the prosperity of mankind and the power of magic are the price", and that "art is art, so there is no need for a price to begin with”.

Attribute: Man

Traits: Living Human, Humanoid, Undead, Weak to Enuma Elish

Notes: Explicitly, this is the Magia Record anime incarnation of the character rather than the game version. When in a creative slump, she uses herself as her subject for art. While she may be a mad artist, the dedication she puts on her work is undeniable, even designing and crafting the clothes she wears.
EnemyDex Entry:
Witch of Grief #3
Charlotte



Class: Caster
Gender: Female
Height/Weight: 27cm/2kg
Alignment: Chaotic Evil
Origin: Modern Era, Japan
Debut: Puella Magi Madoka Magica
Likes: Cheese
Dislikes: Whatever isn’t cheese
Line: “One could easily catch her off-guard with a piece of cheese.” -Witch Card
Comment: Though she is capable of creating infinite amounts of any dessert she desires, she is unable to make the cheese that she loves most.

The Dessert Witch. A child named Nagisa Momoe had a bedridden mother who she hoped to make happy. A creature approached Nagisa, who promised to grant her a wish in exchange to become a magical girl to combat beings known as witches. Nagisa did, and wished for a cheesecake to make her mother happy.

Eating that cheesecake together was the last time Nagisa saw her mother and, realizing she wasted her chance to save her, was consumed by despair and turned into a mindless witch. Now rechristened as Charlotte, she became a witch whose obsession with cheese has led her to believe all living beings are "cheese" waiting for her to be eaten, hoping to trap into their labyrinth to consume them.

Her wish is to taste all "cheese" in the world.

Parameters
Strength: B
Endurance: C
Agility: B
Mana: D
Luck: E
Noble Phantasm: C

Class Skills
Territory Creation: Rank A. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank D. The ability to produce various magical items.

Personal Skills
Familiar Creation: Rank A. A skill that allows the user to create a familiar and control it from a distance.
Shapeshifting: Rank A. The ability to borrow bodies and change appearance.
Grief Magecraft: Rank A. One’s magical power has been corrupted by despair, turning them into a Witch monster.
Despair Labyrinth: Rank B. A Witch’s natural ability to create a themed subspace to trap others in.

Noble Phantasm
A Chomp on the Head: The Witch shall Taste Dessert: Rank B, Anti-Unit type.
Charlotte’s second form hidden inside her usually inconspicuous doll form. A giant worm-like creature with a clown-like appearance, having a wide mouth with very sharp teeth, with this form, she has attempted to eat any of the “cheese” unfortunate enough to enter into her Labyrinth. On this form, she preferably starts by chomping off the head of the “cheese” and then proceed to eat the rest.

Attribute: Man

Traits: Undead, Child, Massive (when on 2nd form), Weak to Enuma Elish

Notes: Brought as a result of a prank, it didn’t take too long for Chaldea to dispatch of this opponent, albeit she was long around to get a crave for divine flesh after biting Pandora.
EnemyDex Entry:
Witch of Grief #???
Kriemhild Gretchen



Class: Beast
Gender: Female
Height/Weight: Immeasurable
Alignment: Lawful Good
Origin: Modern Era, Japan
Debut: Puella Magi☆Madoka Magica
Likes: To save the world and everyone in it
Dislikes: Despair, grief, impurities
Line: “As the strongest magical girl, she defeated her greatest enemy. Of course, she had no choice but to become the most wicked witch. The same thing would have happened sooner or later” -Kyubey
Comment: She can expose the impurities of the hearts of those who go to Heaven by weighing the sins place on their scales.

The Witch of Salvation. Like any witch crafted by the Incubator race, Madoka Kaname was a normal human girl that was tricked into becoming a magical girl to fight witches that were once magical girls themselves. On her own, she would have been a regular witch, but the circumstances of another magical girl traveling back in time to save her, over and over, accumulated karma in her, and her power grew as the timeline was resetted. In the end, she became the most massive and powerful witch that would destroy her planet in a matter of days.

Her nature is mercy. She absorbs any life on the planet into her newly created heaven--her barrier. The only way to defeat this witch is to make the world free of misfortune. If there's no grief in this world, she will believe this world is already a heaven. At the same time, she is born from the mud of despair. Everlasting wailing fills her body, a continuously swelling, empty doll. At the end of a magical girl’s karma, this witch continues to swell to absurd sizes. And in the end, her body could even destroy the galaxy.

She wishes to save all of existence, by absorbing everything inside her barrier, the one place she considers a safe haven from all evils.

Parameters
Strength: EX
Endurance: A+++
Agility: D
Mana: EX
Luck: E
Noble Phantasm: EX

Class Skills
Authority of the Beast: Rank A. A skill that deals more damage to anything coming from Humanity or Gods.
Independent Manifestation: Rank D. The ability to sustain oneself's existence.
Nega-Salvation: Rank A. As one seeks to save everything, their true form is protected by an almost indestructible barrier in the form of a giant.

Personal Skills
Territory Creation (Labyrinth): Rank A. An innate skill of witches, able to create pocket dimensions to lure in victims and trap them.
Our Young Lady of Solace: Rank EX. As one accumulates more despair, she will continue growing without any end to it in sight.
I’ll Shoulder Your Burden: Rank EX. An advanced form of Familiar Creation, a skill natural to Witches. As the user attempts to save all in existence, she’ll call forth endless companions from beyond the grave to her aid.
Faust’s Mask: Rank EX. An advanced form of a Witch’s Kiss, a natural spell of witches to entrance victims. The user can mark the masses at once to call them to her labyrinth and save them.

Noble Phantasm
Puella in Somnio: O, the Ray of Light which Guides Us, Engulf the Earth: Rank EX, Anti-World type.
Kriemhild Gretchen's growing barrier. The witch's real form is more fragile than it would otherwise seem, thus, as the grief of everyone in existence accumulates in her, she crafts a large puppet to act as her barrier. The witch advances through in this form, looking for those that need saving as it attempts to engulf them inside her barrier and spare them from all evils, immune to any methods of destruction unless one manages to come across her real self, leaving her familiars to bring those in despair that have yet to be saved.
Sis Puella Magica: O Brilliance, Exalt this New Future, Stretch Far to Heaven: Rank E~EX, Anti-Army type.
Kriemhild Gretchen’s familiars. As the most powerful witch in existence, she’s able to easily call forth the spirits of deceased magical girls and witches to be summoned back to life as mindless puppets to her bidding. She can call the most mundane of magical girls, to the most powerful of witches after herself. Their task is measurement, seeking to place those worthy of being enveloped into her barrier and prepare the terrain for her arrival. The sinful are perhaps granted even more profound mercy from this witch.

Attribute: Beast

Traits: Massive, Undead, Immune to Pigify, Threat to Humanity

Notes: The Evil of Humanity that represents the obsessive aspect of "salvation", making her a candidate to the seat of Beast VII. Her true form is that of a massive Soul Gem contained inside her barrier, the spirit of her human self residing in it, helpless to control her body as she hopes for her own destruction.

Decepticon Army
EnemyDex Entry:
Decepticon High Command #1
Megatron



Class: Berserker
Gender: Male
Height/Weight: Varies according to his current mode
Alignment: Chaotic Evil
Origin: End of the Era of Prosperity, Cybertron
Debut: Marvel’s The Transformers #1
Line: "Peace through tyranny"
Likes: Tyranny, rebellion, destroying Autobots
Dislikes: Optimus Prime, humans
Comment: Can link up interdimensionally to a black hole and draw antimatter from it for use as a weapon.

Emperor of Destruction. Once a miner and gladiator of the lower class, Megatron saw the working system of his world as a curse that favored the wealthy and damaged the weak, striving to make a revolution. Forming a close bond with a librarian named Orion Pax, with his assistance Megatron managed to earn a career in politics, however, over time his goals became more twisted and self-centered. What started as a revolution to free the opressed, turned into a raging worldwide war.

Megatron only sees himself as fitting to rule the universe, enforcing fear to his soldiers under an iron fist; what became of that miner wanting freedom for his brethren has been replaced with a cold-blooded tyrant who seeks to conquer. His only regret would be to never get Orion Pax to join him, as he would eventually rise from his rule to oppose him, under the name Optimus Prime.

His wish is to kill all his enemies and rule over the universe as a tyrant, as he believes only he can return Cybertron to its former glory, and to deal with his former friend Optimus Prime.

Parameters
Strength: A++
Endurance: A++
Agility: D
Mana: B
Luck: C
Noble Phantasm: A+

Class Skill
Mad Enhancement: Rank B. The trade of sanity for brutal strength.

Personal Skills
Riding: Rank A+. The ability to master any mount.
Transformation: Rank A. A skill that allows one to change form.
Emperor of Destruction: Rank EX. The title corresponding to the leader of the Decepticon cause.
Energon Mace: Rank B. One can create a mace-like weapon out of Energon in the user’s body.
Energon Burst: Rank B. One can store, shoot and release a large torrent of damaging Energon around the area.
Battle Continuation: Rank A. A strong vitality and willpower to remain in combat even with serious and fatal injuries.
Military Tactics: Rank B. A talent to strategize military movements.

Noble Phantasms
Fusion Cannon: The Emperor of Destruction Shall Conquer All: Rank A, Anti-Unit type.
Megatron's signature weapon, a large cannon that can shoot damaging torrents of Energon and create small explosions. It is attached to his right arm and is devastatingly powerful, so far it’s comparable to the strength of a Titan’s hand, making it effective on most kind of enemies and a nightmare to most Autobots, whom Megratron has claimed many lives of with the use of this weapon.
Nemesis: Decepticon Battleship that Will Bring Ruin: Rank A++, Anti-Fortress type.
The Decepticon army warship, with this spaceship Megatron once chased the Autobot leader through space and ended on Earth. It is cited by some that its exact description is found in the Covenant of Primus as part of a dark prophecy. Unsurprisingly, it’s an extremely powerful ship without any equal, having also transwarp technology built in it. It’s rumored to have been built from remains or even be an alternate mode of the Titan Trypticon.

Attribute: Earth

Traits: Humanoid, King, Mechanical, Massive, Immune to Pigify

Notes: There exist rumors regarding the origin of Megatron’s name linked to one of the 13 original Primes, Megatronus, but he has dismissed those as coincidence. Despite his cold ruthlessness, at rare times he has shown to have a dry sense of humor.
EnemyDex Entry:
Decepticon High Command #2
Starscream



Class: Rider
Gender: Male
Height/Weight: Varies according to his current mode
Alignment: Neutral Evil
Origin: End of the Era of Prosperity, Cybertron
Debut: Marvel’s The Transformers #1
Likes: Becoming Decepticon leader, planning forms of betrayal
Dislikes: Megatron, Soundwave, Shockwave
Line: "Conquest is made of the ashes of one's enemies"
Comment: Albeit his body-type is of the mass-produced Seeker-type, no one would fail to recognise him for his cowardice.

Commander of Aerospace. Once a brilliant scientist who worked alongside his friend Jetfire to explore and research lands across the universe, this changed one day when Jetfire got lost during a research trip. Without him, in an effort to cope his loss, Starscream began to listen and admire the ideologies of a gladiator named Megatron, in turn joining his group of rebels against the corrupt system. But like the rest, as time went on, he became more selfish and power-hungry.

Leader of the Decepticon division of Seekers, as well as the second-in-command of the whole army, over time Starscream started to see himself above his leader and has made many attempts to backstab him and take command of the Decepticons. Still, Megatron retains him in his ranks due to his dominance, competence in air and a reminder to beware of anything, keeping your enemy closer.

His wish is to take complete control of the Decepticons and as such, create an empire where he reigns as king.

Parameters
Strength: B++
Endurance: A+
Agility: A++
Mana: D
Luck: E
Noble Phantasm: B

Class Skills
Magic Resistance: Rank -. Protection from magic effects.
Riding: Rank A. The ability to master any mount.

Personal Skills
Transformation: Rank A. A skill that allows one to change form.
Double Cross: Rank C. The ability to steal from and backstab opponents.
Proof of Cowardice: Rank B. A variant of Proof of Friendship where the user can persuade others to have mercy of them by simple talking.
Battle Continuation: Rank B. A strong vitality and willpower to remain in combat even with serious and fatal injuries.
Air Commander: Rank A. One gains advantage in battle on air for being capable of flight and expertise on combat.
Natural Born Genius: Rank A. A skill that shows one who has unparalleled natural knowledge. Allows the use of most skills excluding those inherent to the body or to particular heroes at proficiency.

Noble Phantasms
Immortal Spark: Mutant Spark of Wandering: Rank A, Anti-Unit (Self) type.
Starscream is unique amongst others members of his race in that he possesses a mutant Spark. It’s unknown how it became like this, but it’s known it makes it so if Starscream is killed, he will wander as a ghost that can possess other living beings, organic or not. The mutation even allows Starscream’s ghost to roam freely across time and space, traveling to various eras across history.

Attribute: Earth

Traits: Humanoid, Mechanical, Massive, Immune to Pigify

Notes: Proof of what Starscream has become were seen when he found Jetfire once again, who turned into an Autobot, and he blasted his old friend without any remorse.
EnemyDex Entry:
Decepticon High Command #3
Soundwave



Class: Assassin
Gender: Male
Height/Weight: Varies according to his current mode
Alignment: Lawful Evil
Origin: End of the Era of Prosperity, Cybertron
Debut: Marvel’s The Transformers # 1
Likes: Deceiving, Megatron, his partners, manipulating
Dislikes: His physical weakness
Line: "Cries and screams are music to my ears"
Comment: The cavity in his chest is a Subspace Storage Pocket designed to store his cassette companions, the first of its kind.

Communications Officer. Abandoned in the streets soon after being constructed, Soundwave was born with the unusual ability to read minds, a power that saw him shunned by most around him, until he met a group of smaller Cybertronians equally shunned for their size and different looks. Surviving together, they were found by the revolutionary Megatron, who saw their talent and offered them a place to live. Soundwave was amongst the first to join his then political movement.

Soundwave sees Megatron as his savior and remains fiercely loyal to him, who in turn recognizes his value and is the only Decepticon he has full trust on. Soundwave’s job lies more outside of the battlefield, acting as a spy and infiltrator on the enemy side. To make this job done he tends to adopt alternate modes that change his size to small ones or that blend into the environment.

His wish is simply the elimination of all members from the Autobot faction, letting the Decepticon cause rise and taking Megatron into power.

Parameters
Strength: C
Endurance: C
Agility: A
Mana: B
Luck: A+
Noble Phantasm: C

Class Skill
Presence Concealment: Rank A. The ability to hide one’s presence.

Personal Skills
Transformation: Rank A. A skill that allows one to change form.
Clairvoyance (Mind): Rank B. One is capable of reading the minds of those around them.
Cassette Holder: Rank A. One can store multiple smaller Cybertronians of the Mini-Cassettes variant inside their bodies.
Sound Blaster: Rank C. The capacity of creating a soundwave that damages the opponents and environment.
Espionage: Rank A. The ability to not be detected as hostile. Depends on whether he’s on robot or alternate mode.
Self-Suggestion: Rank A. A powerful suggestion that has oneself as target that raises resistance against mental interference. Allows Soundwave to change size for his alternate mode.

Noble Phantasms
Recordicons: Decepticon Mini-Cassettes: Rank D~A, Anti-Unit/Anti-Army type
Soundwave’s companions, small Cybertronians bounded to him that can act as spies, living in a specially designed cavity in Soundwave’s chest, changing alternate modes in a way they synchronize with him. This group consists of the feline Ravage, the humanoid twins Rumble and Frenzy, the birds Buzzsaw and Laserbeak and the bat Ratbat. Although small in size, they’re as sentient and intelligent as any Decepticon, and are able to take on the offensive side of the battle.

Attribute: Earth

Traits: Humanoid, Mechanical, Massive, Immune to Pigify

Notes: Aside from the ones mentioned, other Recordicons exist and may at times accompany Soundwave, those including the double agent Flip Sides or the medic Glit, but are rarely seen. Has also taken on the name “Soundblaster.” His eternal rival is the Autobot named Blaster.
EnemyDex Entry:
Decepticon High Command #4
Shockwave



Class: Caster
Gender: Male
Height/Weight: Varies according to his current mode
Alignment: Chaotic Evil
Origin: End of the Era of Prosperity, Cybertron
Debut: The Transformers: Generation 1
Likes: Nothing
Dislikes: Nothing
Line: "Clarity of thought before rashness of action"
Comment: In the end, all life has the same quantifiable value to him; that is to say, zero

Military Operations Commander. Once a kind-hearted senator, Shockwave struggled to keep a fair estate from his corrupted politic coworkers, but eventually was subjected by those to the processes of Shadowplay, where his emotions were reprogrammed to become the opposite of what they were, and Empurata, with all his parts replaced. Now a cold-blooded and emotionless monster, the Cybertron Senate created the being that mercilessly murdered them in an attack led by Megatron and his Decepticons.

Shockwave is a being whose life is now determined by one factor; logic. He holds nothing else in regard, not even life, making him untrustworthy even amongst other high-ranking Decepticons. He stands as Megatron’s scientist, using his knowledge on Cybertronian biology and technology to produce various inventions, harvesting materials from whatever sources, such as other Cybertronians.

He simply wishes to reinforce his logical vision, for which the means justify the end. Even if he has to overthrow Megatron to achieve them.

Parameters
Strength: A
Endurance: A
Agility: C
Mana: B
Luck: D
Noble Phantasm: A

Class Skills
Territory Creation: Rank B. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank -. The ability to produce various magical items. Nullified by Item Construction (Mechanical).

Personal Skills
Item Construction (Mechanical): Rank A. The ability to produce various mechanical items.
Transformation: Rank A. A skill that allows one to change form.
Shadowplay/Empurata: Rank EX. One has been subjected to have their emotions removed and being rebuilt.
Logic Mind: Rank EX. One is a strict and firm believer in taking actions that are seen as logical and doesn’t let emotions interfere in decisions.
Aptitude for Slaughter (Tools): Rank C. A skill fitting for Assassins and Berserkers. Implements used gain damage plus against "humans."
Natural Born Genius: Rank EX. A skill that shows one who has unparalleled natural knowledge. Allows the use of most skills excluding those inherent to the body or to particular heroes at proficiency.

Noble Phantasm
Astro-Magnum Gun: Logic Commands I Shall Destroy You: Rank A, Anti-Unit type.
Shockwave’s signature gun, a weapon that replaces his left hand. When he transforms into his alternate mode, a large gun of alien design, it becomes placed right in the larger turret. This gun is comparable to Megatron’s Fusion Cannon, capable of performing devastating shots that can destroy entire areas in alternate mode. While weaker in robot mode, it’s still considered a weapon to be wary of, and that has taken many lives.

Attribute: Earth

Traits: Humanoid, Mechanical, Massive, Immune to Pigify

Notes: Back home, he had an underground laboratory filled with corpses of various soldiers from both factions of the war. It’s rumored the creation of the Predacons and the Autobots known as the Dinobots are results of his experiments. Has also taken on the names “Shockblast” and “Laserwave.”
EnemyDex Entry:
Predacon #6
Predaking



Class: Berserker
Gender: Genderless, programmed as Male
Height/Weight: Unrecorded due to his savage nature making it impossible
Alignment: Chaotic Evil
Origin: Era of the Great War, Cybertron
Debut: The Transformers: Generation 1
Likes: Hunting down Autobots
Dislikes: Sky Lynx
Line: "Destroy first, ask questions later."
Comment: It’s claimed the only one that can rival him is the Autobot Sky Lynx.

Beast Hunter. The Predacons are a group of five Cybertronians that due to their savagery, opted to take the modes of Earth animals to perfectly blend in. Belonging to the Decepticon Army under the command of Megatron, Predaking is the combined form of the lion Razorclaw, the eagle Divebomb, the tiger Rampage, the rhinoceros Headstrong and the bull Tantrum, being a weapon of mass destruction and unlike other non-obscure Combiners, he has no other variant member.

Unlike other combiners from his race, who become stupid at the merge of minds, Predaking retains all the intelligence of the Predacons since all of them are mere savages to begin with. As a weapon he is without equal; as a warrior he is without restraint. He can lift one million tons without straining a circuit. Yet in most episodes he appears in he's taken down easily.

He only wishes to hunt down more members of the Autobot faction, especially to kill his eternal rival Sky Lynx.

Parameters
Strength: EX
Endurance: EX
Agility: D
Mana: E
Luck: A++
Noble Phantasm: A+++

Class Skill
Mad Enhancement: Rank B. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Transformation: Rank B. A skill that allows one to change form.
Monstrous Strength: Rank EX. A huge boost on the strength parameter.
Hunter Instincts: Rank A. Natural instincts to hunt on one’s prey.
Call of the Primitives: Rank C. Being recognized as an animal-related Transformer.
Combiner: Rank A. The fact of being a combined robot.

Noble Phantasm
Predaking: Savage Beast Hunter: Rank A+++, Anti-Army type.
Predaking's very existence might as well be considered the Noble Phantasm of all five Predacons. He is one of the most advanced and strongest combiner robots ever developed by the Decepticon facilities, with his components' Sparks are savages who only care of hunting Autobots and are more than capable of bringing hundreds of them down in nothing but mere minutes with his sharp mind.

Attribute: Earth

Traits: Humanoid, Wild Beast, Mechanical, Massive, Weak to Enuma Elish, Immune to Pigify

Notes: His Prime portrayal is way better. A corpse for various years, he was found and possessed by Aya and in time this made his Spark to reignite, though without memories. The Predacons became just animals who didn’t remember who they were and were killed before they could.
EnemyDex Entry:
Decepticon Seeker #2
Thundercracker

65947536bf81f2ebfe455c40da2da53d.jpg


Class: Rider
Gender: Male
Height/Weight: Varies according to his current mode
Alignment: Lawful Evil
Origin: End of the Era of Prosperity, Cybertron
Debut: Marvel’s The Transformers #1
Likes: Nothing in particular
Dislikes: Himself
Line: "The deadliest weapon is terror"
Comment: Doubts about cause sometimes impede effectiveness.

Mach Warrior. At first glance, Thundercracker might not behave different to other Decepticons, a strict no-nonsense type of person who will carry orders, no matter how horrible they can be, and one with an air of arrogance. However, he has shown doubts on the cause he fights for, unsure what will really change if their army wins, or if anything he has really done has been nothing but a lifewaste.

To a certain extent, he pities the weaker beings that put themselves against the Decepticons, even exhibiting some sympathy by having a code of avoiding unnecessary killing. Even then, he still goes as an obedient soldier, unsure if anything can change for him nowadays, and if he merits it.

His wish is just to find a purpose, something worth to put his time into.

Parameters
Strength: B
Endurance: A
Agility: A+++
Mana: D
Luck: B
Noble Phantasm: B

Class Skills
Magic Resistance: Rank -. Protection from magic effects.
Riding: Rank A. The ability to master any mount.

Personal Skills
Transformation: Rank A. A skill that allows one to change form.
Air Commander: Rank B. One gains advantage in battle on air for being capable of flight and expertise on combat.
EMP Bomb: Rank B. One is equipped to drop bombs that, shall the explosion not kill, still paralyzes the opponent.
Sonic Boom: Rank A. Capacity to break the sound barrier and make powerful waves from it.
Code of Contempt: Rank C. One’s pity towards weakest species prevents them from taking full action against them.

Noble Phantasm
The Mach Wave: Speed of the Contempt Warrior: Rank A, Anti-Army type.
Amongst the Seekers, there’s none faster than Thundercracker, known to create powerful sonic booms to damage or at least off-balance his opponents, this Noble Phantasm is simply a way to name the continous use of them, and their most powerful form. However, just as much as how he has used this in actual combat, sometimes he’s used this speed to avoid partaking in unnecessary slaughter.

Attribute: Earth

Traits: Humanoid, Mechanical, Massive, Immune to Pigify

Notes: While he isn’t aware of it, he has an innate talent to recognise works of art, and has the potential to become a great film director.
EnemyDex Entry:
Decepticon Seeker #3
Skywarp

9f464e5252cd561e3d4cb69398c7d641.jpg


Class: Rider
Gender: Male
Height/Weight: Varies according to his current mode
Alignment: Neutral Evil
Origin: End of the Era of Prosperity, Cybertron
Debut: Marvel’s The Transformers #1
Likes: Pranking others, being sneaky
Dislikes: When his pride is hurt
Line: "Strike when the enemy isn’t looking"
Comment: Would be useless without supervision.

Sneaky Prankster. One of the many Seeker-type warriors, Skywarp was made with the ability to teleport, an ability so ingrained into his fame and fighting style, it made him change his name to reflect it. A coward at heart, one with a notable lack of intelligence, despite his reputation he has yet to come to his full potential, preferring to use his own ability to sneak on others and make pranks.

Despite that, he has shown a few moments to possess a more brilliant intellect that many would take him for, unfortunately for his allies, this is clouded by his simple thinking; just to be a show off follower who can do much more than others, rarely meassuring the consequences of his actions.

His wish is just to prove others he’s the best there is, not minding his lack of tact.

Parameters
Strength: B
Endurance: B
Agility: A++
Mana: A
Luck: B
Noble Phantasm: B

Class Skills
Magic Resistance: Rank -. Protection from magic effects.
Riding: Rank B+. The ability to master any mount.

Personal Skills
Transformation: Rank A. A skill that allows one to change form.
Air Commander: Rank B. One gains advantage in battle on air for being capable of flight and expertise on combat.
Acid Bomb: Rank A. One is equipped to drop bombs that drop a corrosive acid.
Teleportation: Rank A. One has the innate capacity to warp from one place to another.
Presence Concealment: Rank D. The ability to hide one’s presence.

Noble Phantasm
Teleportation of the Skies: Warp of the Prankster Warrior: Rank B, Anti-Unit (Self) type.
Skywarp is unique amongst his Seeker comrades as he was built with the ability to teleport, a skill that very few Cybertronians have managed to replicate. This Noble Phantasm is simply a way to name the continous use of this ability, which can reach up to 2.5 miles. Skywarp’s sheer pride and stubborness is due to this ability, which has impeded him from trying to be more thoughtful of his surroundings.

Attribute: Earth

Traits: Humanoid, Mechanical, Massive, Immune to Pigify

Notes: Despite his lack of brilliance, the display of his skills and fight abilities when instructed have still assured him a place in the Decepticon elite.
EnemyDex Entry:
Decepticon Seeker #8
Slipstream

c4ab675053a70fa5b378f31a03b07905--transformers-autobots-.jpg


Class: Alter Ego
Gender: Female
Height/Weight: Varies according to her current mode
Alignment: Neutral Evil
Origin: Modern Era, built somewhere in Earth’s moon
Debut: Transformers Animated
Likes: Getting things done without interference
Dislikes: Starscream
Line: “Any leader has to be an improvement over you!”
Comment: Was she to represent any aspect of her template, it would be a mystery to know what.

Strategic Seeker. A result of one of Starscream’s many plans to usurp Megatron, Slipstream was cloned from his CNA as one of an army of himself, unique by being female. When his plan failed, and having seen his leadership incompetence since her creation, she gladly sided with Megatron, and maintained a high position amongst his force of elite, the Seeker jets, as their second-in-command.

Slipstream is seen by many as what Starscream should have been, loyal to the one that assures her survival, efficient and obedient. On the other hand, contrary to his lying ways, she’s always blunt on what she thinks of others and is very sarcastic and sincere, to the annoyance but also the tolerance of some.

Her wish is just her own survival.

Parameters
Strength: B++
Endurance: A+
Agility: A++
Mana: D
Luck: C
Noble Phantasm: B

id_es
Embodiment of ???: Rank EX. One represents a certain emotional aspect of their original but it’s unknown which in specific. This skill full potential is hidden as the user won’t reveal it.

Personal Skills
Riding: Rank A. The ability to master any mount.
Transformation: Rank A. A skill that allows one to change form.
Double Cross: Rank D. The ability to steal from and backstab opponents.
Air Commander: Rank A. One gains advantage in battle on air for being capable of flight and expertise on combat.
Military Tactics: Rank B. A talent to strategize military movements.
Fusion Bomb: Rank B. Being equipped with the means to drop bomb that explode a large-ratius.

Noble Phantasm
Gyro-Rottors of Interdimensions: Retreat of the Strategic Seeker: Rank A, Anti-Unit (Self) type.
Slipstream’s main concern will always be her own survival. As such, one time she purchased some shady equipment from the Combaticon Swindle to modify herself with special gyro-rottors to escape into other dimensions. Despite able to control where she would go, it‘s an ability that exhausts her from Energon rapidly and leaves her vulnerable, thus she’s only willing to use it on extreme situations.

Attribute: Earth

Traits: Humanoid, Mechanical, Massive, Immune to Pigify

Notes: One thing that remains of Starscream in her is his explosive temperament. Has also taken on the name “Slipstrike.” Frequently butts heads with Blackarachnia, which is to be mediated by Nightbird.
EnemyDex Entry:
Decepticon Guard #1
Waspinator

d2v22a6-fdb55b94-5b2c-4216-9e41-87298ff2ec91.jpg


Class: Archer
Gender: Male
Height/Weight: Varies according to his current mode
Alignment: Lawful Evil
Origin: Era of the Great War, Cybertron
Debut: Beast Wars Transformers
Likes: To be praised, things going right
Dislikes: His bad luck
Line: “Why universe hate Waszzpinator?"
Comment: Says he has big plans. No one knows what it means.

The Thrustinator. A cunning warrior known for his ruthlessness, who won’t doubt on stinging and torture his opponents, whose name has struck fear to many. But that’s just what some rumors say. Waspinator is really nothing more than a doofus, one who is dedicated to his job and will carry out any orders, but his bad luck has always been an obstacle that has seen him blown to pieces plenty.

Despite that, he still has his uses, in particular his durability is legendary, having exploded and pulling himself together again like it was no issue. Thus he was deemed perfect as a guard; even if he loses a battle, he’ll still be there to see and inform, regularly sent to dangerous missions.

His wish is to receive the recognition he so much desires from the higher ups. And to stop blowing up.

Parameters
Strength: C
Endurance: EX
Agility: B
Mana: B
Luck: -
Noble Phantasm: C

Class Skills
Magic Resistance: Rank D. Protection from magic effects.
Independent Action: Rank -. The ability to remain in existence without any magic source for some time. Nullified by Independent Action (Battery).

Personal skills
Independent Action (Battery): Rank D. The ability to remain in existence without needing to be recharged for some time.
Transformation: Rank A. A skill that allows one to change form.
Slapstick Armor: Rank EX. The ability to survive cartoonish incidents that would lead to more serious injuries for others.
Call the Swarm: Rank B. The ability to summon wasps on stage to attack the opponents.
Aerial Attack: Rank C. Provides air coverage in battle.

Noble Phantasm
The Stinger: Rule of the Wasp: Rank C, Anti-Unit type
Like a rattlesnake's tail before an attack, a chilling sound buzzes in the distance as if to forecast approaching danger. Suddenly from the sky the giant wasp appears, revealing its monstrous face and bulging eyes as it streaks down for an aerial attack! The Waspinator launches its secret wing missiles, striking the helpless victims below with the poisonous power of a robotic cyber-sting!

Attribute: Earth

Traits: Humanoid, Wild Beast, Mechanical, Massive, Immune to Pigify

Notes: A few believe his existence is the result of Blackarachnia experimenting on a demented Autobot, but there’s not enough evidence to confirm it. Has also taken on the name “Waspeeter.”
EnemyDex Entry:
Decepticon Scientist #4
Blackarachnia

TFLegends-Blackarachnia.jpg


Class: Assassin
Gender: Female
Height/Weight: Varies according to her current mode
Alignment: Neutral Evil
Origin: Era of the Great War, Cybertron
Debut: Beast Wars Transformers
Likes: To lure others
Dislikes: When things go too far
Line: "My sting will be the last thing you feel"
Comment: Generally concerned with her own self-preservation, Blackarachnia will at times astound with heroism, but cannot be fully trusted.

Black Widow. An Autobot protoform found by the evil scientist Tarantulas, who reprogrammed her to add to the Decepticon numbers, going as far as to give her the same beast mode as himself. Due to who created her, it also made her curious in the scientific field, investing her time in it until she rose through the ranks, betraying her creator, as well as helped by swaying the way with her own looks.

A femme fatale, Blackarachnia will seduce and manipulate anyone on either side of the war to get what she wants, shamelessly sweet-talking many into her servitude, and feeling delight in entrapping others into her web of lies, which cost the reputation and public images of many Autobots.

Her wish is tied to self-preservation, willing to change allegiances for it.

Parameters
Strength: D
Endurance: C
Agility: C
Mana: A
Luck: A+
Noble Phantasm: ???

Class Skill
Presence Concealment: Rank B. The ability to hide one’s presence.

Personal Skills
Transformation: Rank A. A skill that allows one to change form.
Energon Web: Rank B. Like a spider’s silk, one can produce a similar version of it from Energon.
Double Cross: Rank A. The ability to steal from and backstab opponents.
Pheromone: Rank A. The ability to charm others no matter the gender.
Mech-Venom: Rank B. The user can produce a corrosive poison that damages metal.
Beastial Fury: Rank C. The ability to enter a berserk animalistic state that temporarily boosts attributes.

Noble Phantasm
Venomic Download: Just Borrowing Something: Rank E~A, Anti-Unit (Self) type.
After some self-modifications, Blackarachnia added to herself the function to temporarily absorb traits and abilities of others. From the ability to produce copies of their weapons, to absorbing their strength. However, this only works on living organisms, and she’s only willing to use this skill with fellow mechanoid enemies, not wanting any side effects that may come with absorbing organics.

Attribute: Earth

Traits: Humanoid, Wild Beast, Mechanical, Massive, Immune to Pigify

Notes: Rumors imply she may be organic to an extent, but those are fake rumors she doesn’t knows where they came from. Has also taken on the name “Black Widow.” Frequently butts heads with Slipstream, which is to be mediated by Nightbird.
EnemyDex Entry:
Decepticon Military Force #2
Lugnut

for_the_glory_of_megatron_by_crimson_nemesis_d2xqy3e-fullview.jpg


Class: Berserker
Gender: Male
Height/Weight: Varies according to his current mode
Alignment: Chaotic Mad
Origin: End of the Era of Prosperity, Cybertron
Debut: Transformers Animated
Likes: Megatron
Dislikes: Failing Megatron
Line: “All hail mighty Megatron!”
Comment: Mace is powered by a star core.

Kaon Krusher. Once a gladiator, Lugnut was one of the many who tired of the opression in Cybertronian society, aligned forces with the rising Megatron, after he proved his worth defeating him. His admiration is limitless, his fanaticism knows little bounds, one who will prioritize every order given to him, while inadvertdly embarrassing his superiors when expressing himself.

Brutish and largely-sized, Lugnut’s fighting style favors power over finesse, however, the way he applies that strength, coupled with his loyalty, has earned him a high position amongst the ranks of the Decepticon army, ready to do as told and not giving up on Megatron’s beliefs.

His wish is to contribute as much as he can to the Decepticon cause.

Parameters
Strength: A+
Endurance: A+
Agility: C
Mana: C
Luck: B
Noble Phantasm: A

Class Skill
Mad Enhancement: Rank EX. The trade of sanity for brutal strength.

Personal Skills
Transformation: Rank A. A skill that allows one to change form.
Unyielding Will: Rank A. An extremely firm will that never yields to any sort of agony.
Overload: Rank C. A skill that permit overcharging one's power at the cost of overheating.
Gravital Pressure: Rank A. One is equipped with a gravitational generator used to put pressure on surfaces.

Noble Phantasm
P.O.K.E.: Punch of Kill Everything: Rank A, Anti-Army type.
Lugnut’s trump card. By retracting his hand and replacing it with a pressure-sensitive Gravity Generator, Lugnut can slam it into the ground, instantly leading to highly-destructive explosions. As long as the move is completed properly, the shock wave will neither affect Lugnut nor those near him. If the trigger is activated prematurely, it would backfire and the force will hit Lugnut instead.

Attribute: Earth

Traits: Humanoid, Mechanical, Massive, Immune to Pigify

Notes: Might express some amounts of jealousy over others overly loyal to Megatron. Infamously, claimed one of Heracles’s lives.
EnemyDex Entry:
Decepticon Medic #1
Knock Out

tumblr_lpiswt74p51qef8uwo1_500.jpg


Class: Lancer
Gender: Male
Height/Weight: Varies according to his current mode
Alignment: Lawful Evil
Origin: Era of the Great War, Cybertron
Debut: Transformers Prime
Likes: Himself, his paintjob, disassembling
Dislikes: Ruining his paintjob
Line: “I'm not only an automobile; I'm an automobile enthusiast”
Comment: Of the weapons he makes, he always keeps the best for himself.

The Stylish Medic. Knock Out was always an oddity amongst his Decepticon peers, albeit ruthless and cunning like most, even conspiring with Starscream once, he’s taken a like to human culture, choosing a sleek sports car mode to show his style, going to illegal races, and generally exploring the globe for the thrill of it. Despite that, no one would deny his medical prowess, being the top medic of the army.

Vain and self-centered, he has miraculously saved the lives of his fellow Decepticons from conditions deemed fatal, amusingly not even through illicit means. He has taken joy in seeing the work of his enemies undone to mock them, but he still is more than willing to take things (or others) apart.

His wish is to be on the winning team and look good while at it.

Parameters
Strength: C
Endurance: D
Agility: B
Mana: B
Luck: A+
Noble Phantasm: D

Class Skills
Magic Resistance: Rank -. Protection from magic effects.

Personal Skills
Item Construction (Mechanical): Rank A++. The ability to produce various mechanical items.
Transformation: Rank A. A skill that allows one to change form.
Overhaul: Rank A+. A capacity of observation that allows one to upgrade machinery with ease.
Cybertronian Anatomic Study: Rank A. Knowledge on the weak points of the Cybertronian body.
Stylish Buzzsaw: Rank B. The user is equipped with a buzzsaw to use on medical operations and combat.

Noble Phantasm
Gra: Things are Gonna Get Juicy: Rank C, Anti-Unit type.
An Energon prod, that being, an Energon-charged spear with the purpose to paralyze opponents. It is Knock Out’s choice of weapon, who has modified it to give it a more daredevilish look. While a basic weapon, with his kowledge of weaker spots on fellow Cybertronians, he’s been using it deadly for millennia. It is also a mindless drone whose robot mode is a crab, which serves as a medical assistant.

Attribute: Earth

Traits: Humanoid, Mechanical, Massive, Immune to Pigify

Notes: Do. Not. Touch. The paint. It will earn his ire. While he loves human culture, humanity itself is not of his concern, and wouldn’t bat an eye at the idea of their extinction.
EnemyDex Entry:
Decepticon Triple Changer #1
Astrotrain

c57c11c9a1ac2846d3c44f203023161b.jpg


Class: Rider
Gender: Male
Height/Weight: Varies according to his current mode
Alignment: Neutral Evil
Origin: Era of the Great War, Cybertron
Debut: The Transformers: Generation 1
Likes: To cause mayhem amongst enemies
Dislikes: Transporting stuff or people
Line: "In confusion there is opportunity."
Comment: Confusion is his specialty.

Space Force-Transport. Constructed to serve as a transport for Megatron and his warriors, Astrotrain became discontent ferrying unappreciative Decepticons across the galaxy. When Triple Changer technology became possible, Astrotrain offered himself to be one of the first and change his boring life, but it just doubled his job as cargo transporter. At least he gets some fun out of confusing others.

As a Triple Changer, he can switch from space shuttle to train to robot almost instantaneously, thriving on the panic and fear he makes. As a shuttle, he travels at 20,000mph in orbit, up to 50,000mph out of orbit. As a train, his top speed is 400mph, at range 1700 miles. As a robot, he has great strength.

His wish is to keep causing as much havok as possible amongst Autobots.

Parameters
Strength: A
Endurance: B
Agility: A++
Mana: C
Luck: C
Noble Phantasm: C

Class Skills
Magic Resistance: Rank -. Protection from magic effects.
Riding: Rank A+. The ability to master any mount.

Personal Skills
Transformation: Rank A+. A skill that allows one to change form.
Triple Changer: Rank A. Being a Cybertronian with three simultanous modes to transform into.
Blasting Off: Rank B. Allows the user’s mechanical body to traverse through space.
Defensive Perimeter: Rank D. A bombardment which also puts up a defensive shield.
Aerial Support: Rank D. A skill that allows the user to rush to an ally in quick time on the air.
Self-Suggestion: Rank B. A powerful suggestion that has oneself as target that raises resistance against mental interference. Allows Astrotrain to change size for his alternate modes.

Noble Phantasm
Astroforce: The Astral Corps: Rank C, Anti-Army type.
Astrotrain’s boredom came to the point he once conspired against Megatron in a plan where he made various human-made trains into drones to fight him. Not even Starscream has allowed him to live that one down. Regardless, later he recovered those drones, now instead of acting as an army, they are meant to low some of his job by serving as transportation of others and cargo at his command.

Attribute: Earth

Traits: Humanoid, Mechanical, Massive, Immune to Pigify

Notes: He claims that his ion blaster is special over most, able to fully disintegrate his enemies in one shot, but with how often he is out of combat, he hasn’t proven how true that is.
EnemyDex Entry:
Decepticon Assassin #1
Nightbird

g1_nightbird_from_transformers_legends_game_by_darthscholz_db4f2rq-fullview.jpg


Class: Assassin
Gender: Female
Height/Weight: Varies according to her current mode
Alignment: Lawful Evil
Origin: Modern Era, Japan
Debut: The Transformers: Generation 1
Likes: Fulfilling her masters’ wishes
Dislikes: Failing at any task given
Line: "Hahaha, she's everything I've always wanted!" -Megatron
Comment: Had she to somehow rebel, a program would kick in that would render her data banks without memory of her skills

Enigmatic Ninja. Creation of the scientist Hamada Fujiyama, Nightbird was an advanced mechanoid inspired by Cybertronian technology built with the purpose to protect mankind. However, this only caught the Decepticons attention, turning to them stealing, reprogramming, and granting her with a Spark to make her a living being, one that would remain loyal to the ones who bringed her to life.

Silent and cunning, quiet and ruthless, Nightbird’s sole purpose in life is to serve her Masters, not caring for the race of her creator, so long they are satisfied with the results. Effectively, this makes her one of the primary Decepticon assassins, whose fighting style is based on depiction of ninjas.

Her wish is simply to do all as her masters say, moreso Megatron himself.

Parameters
Strength: C
Endurance: B
Agility: A+
Mana: E
Luck: C
Noble Phantasm: C

Class Skill
Presence Concealment: Rank A+. The ability to hide one’s presence.

Personal Skills
Transformation: Rank B. A skill that allows one to change form.
Holo Decoy: Rank B. Projection an illusory duplicate to fool their enemies.
Cityspeaker: Rank B. The ability to communicate one’s thoughts to Titans.
Ninjutsu: Rank A. The general term for the various techniques employed by ninjas.

Noble Phantasm
The Night Clan: Enter the Ninja: Rank B, Anti-Army type.
A small army of drones created in the image of the original Nightbird, unable to transform and without Sparks, they’re a legion of disposable soldiers under her command. Usually used as body doubles, albeit plenty of times they are also used for mundane tasks such as cleaning storage and helping with construction. Megatron says they’re one of his dreams come true, whatever that means.

Attribute: Man

Traits: Humanoid, Mechanical, Massive, Weak to Enuma Elish, Immune to Pigify

Notes: She does have a full face under her mouthplate, it’s unknown if she was built with it, or was part of the modifications done when turned into a Cybertronian. Frequently mediates between Slipstream and Blackarachnia.
EnemyDex Entry:
Decepticon Special Team #1
The Insecticons (Shrapnel, Bombshell, Kickback)

Dw_g1_cover3dec.jpg


Class: Rider
Gender: Males
Height/Weight: Varies according to their current modes
Alignment: Chaotic Evil
Origin: Era of the Great War, Cybertron
Debut: The Transformers: Generation 1
Likes: Eating, mind-controlling (Bombshell)
Dislikes: Sharing their meals
Line: “Let's give our visitors a fatal welcome-welcome!" -Shrapnel
Comment: Their loyalty remains to those that can feed them better.

The Plague. Insecticons are a natural lifeform in the Cybertronian ecosystem, as their name suggests, having a shape akin to Earth-like bugs. And just like their Earthly kin, being in large numbers can make them a plague. Those three in particular are result of a experiment by Shockwave, who tried to see if the species could be given sentience to add more members to the Decepticon cause, his only successes.

The group of three is integrated by Shrapnel, the leader with a verbal tic who feigns low intelligence to make his victims understimate him, Bombshell, the genius mad scientist who takes joy in mind controlling others, and Kickback, the somewhat dimwitted yet at the same time master blackmailer.

Their collective wish is just to consume anything they want, as much as they can.

Parameters
Strength: C
Endurance: C
Agility: A
Mana: A
Luck: B
Noble Phantasm: A

Class Skills
Magic Resistance: Rank -. Protection from magic effects.
Riding: Rank A. The ability to master any mount.

Personal Skills
Transformation: Rank A. A skill that allows one to change form.
Cerebros-Shells: Rank A. The creation of special devices to control the mind and body of an opponent.
Self-Duplication: Rank B. An ability to create and maintain multiple copies of oneself.
Galvanism: Rank B. The ability to absorb and release electricity. Exclusive to Shrapnel.
Double Cross: Rank B. The ability to steal from and backstab opponents. Exclusive to Kickback.
Natural Born Genius: Rank B. A skill that shows one who has unparalleled natural knowledge. Allows the use of most skills excluding those inherent to the body or to particular heroes at proficiency. Exclusive to Bombshell.

Noble Phantasm
The Swarm: A Plague of Insects: Rank C~A, Anti-Army type.
The Insecticons’ ability of duplication given to its maximum extent; creating an enormous swarm of robotic insects that go on to devour all. The swarm is not an unbeatable force, they can individually be shot down with more ease, and the originals require constant consumption of fuel to keep them around; but this is outweighted by the sheer catastrophe the swarm causes by devouring all around.

Attribute: Earth

Traits: Humanoid, Wild Beast, Mechanical, Massive, Immune to Pigify

Notes: Many times they have gone on their own agenda, but they’ve been always put in place to see who really commands.
EnemyDex Entry:
Decepticon Combiner Team #1
The Constructicons (Scrapper, Hook, Bonecrusher, Mixmaster, Long Haul, Scavenger)

CX-zrC3WYAAa0ha.jpg


Class: Berseker
Gender: Males
Height/Weight: Varies according to their current modes
Alignment: Lawful Evil (Scrapper, Long Haul, Scavenger), Neutral Evil (Hook), Chaotic Evil (Bonecrusher, Mixmaster)
Origin: End of the Era of Prosperity, Cybertron
Debut: Marvel’s The Transformers #10
Likes: Building and tampering with anything
Dislikes: Their creations being the ones to be tampered with
Line: "My work is a monument to -- and of -- my enemies" -Scrapper
Comment: Members' color schemes are required to include green.

Master Builders. Dedicating their lives to building, the Constructicons made many of the most prosperous cities and buildings in Cybertron, renowned as some of the most talented builders in the universe. All changed the day they stumbled upon the lost relic called the Enigma of Combination, reformatting them to combine. The Cybertron Senate exhiled them in fear, and resentment that built after many years made them join the Decepticons.

Head engineers and architects of the army, the group consists of Scrapper, the humble yet twisted leader, Hook, the perfectionist second-in-command, Bonecrusher, the berserk brute, Mixmaster, the mad scientist, Long Haul, the overachiever, and Scavenger, the one with low esteem. Together they combine into the mighty Devastator, a giant of sheer brutal force.

Their wish is to build whatever they want, without any restrain.

Parameters
Strength: EX
Endurance: A++
Agility: E
Mana: B
Luck: C
Noble Phantasm: EX

Class Skill
Mad Enhancement: Rank EX. The trade of sanity for brutal strength.

Personal Skills
Riding: Rank A+. The ability to master any mount.
Transformation: Rank A. A skill that allows one to change form.
Combiner: Rank A. The fact of being a combined robot.
Territory Creation: Rank EX. The ability to build a special terrain that is advantageous to oneself as a magus.
Arquitecture Genius: Rank EX. The user has acquired high knowledge and capabilities, creating some of the finest structures to be seen.

Noble Phantasm
Devastator: Thinking and Winning Do Not Mix: Rank EX, Anti-Army type
Awesome and terrifying, this Decepticon is a bizarre combination of the Constructicons. He is pure brutality as his sole purpose is to crush all in his path. His mind is a melding together of his six parts but is limited by competing thoughts. He possess enormous height and incredible strength, can knock down a bridge with one punch. He carries a 10,000 degrees Celcius solar energy beam rifle. Devastator is slow, awkward, and not bright.

Attribute: Earth

Traits: Humanoid, Mechanical, Massive, Immune to Pigify

Notes: Originally, there were more than six, but after the present-Constructicons were placed in Decepticon ranks, their other members went to parts unknown, except for a crane truck named Hauler who joined the Autobots.
EnemyDex Entry:
Herald of Unicron #???
Sideways

d135hit-69c8a206-8630-4dce-a7ad-a807e1d1f356.jpg


Class: Foreigner
Gender: Male
Height/Weight: Varies according to his current mode
Alignment: Chaotic Evil
Origin: Unknown, Planet X? Cybertron?
Debut: Transformers Armada (technically)
Likes: Chaos, messing with others
Dislikes: Unknown
Line: “Oh, I confuse you, do I? Shocking, because normally I'm SOOOOO straight-forward. Lemmie break this down for you real simple. Everything you think you know about me was a lie told by me to confuse someone, or conjecture from someone who'd be in no position to know. [...] And you know what the best part is? You'll. Never. Know.”
Comment: Taking in mind the statement from above, the following information can’t be verified.

Double Face. Hailing from Planet X, a world that was in war with the Cybertronian colony Gigantion, Sideways offered his allegiance to the planet-eater Unicron to take revenge on it on working as an agent for him. Or at least, that is his most accepted origin; in reality no one knows who Sideways is. An Autobot who was brainwashed? Was he a Decepticon who got bored? Maybe something else?

There are only two things certain: his allegiance to Unicron, and his delight at spreading chaos, making his way into the Decepticon ranks as a triple agent, causing havok into them and the Autobots to further his goal to one day revive his Master, be it through their hatred or any other means.

His intentions behind on why he wants to revive Unicron are like many things about him; a mystery.

Parameters
Strength: D+
Endurance: C
Agility: C+
Mana: EX
Luck: A
Noble Phantasm: B

Class Skill
Existence Outside the Domain: Rank A. One's status as a life form beyond this world or having been possessed by one.

Personal Skills
Riding: Rank A. The ability to master any mount.
Transformation: Rank EX. A skill that allows one to change form.
Presence Concealment: Rank C. The ability to hide one’s presence.
Deception Artist: Rank A. One has mastered the ways of conning and deceiving to further their goals.
Aura of the Unknown: Rank A. One's very existence is an enigma that cannot be solved. High-ranked Magic Resistance is also granted by this skill.
Angolmois: Rank A. A type of energy that comes from the Chaos Bringer himself.

Noble Phantasm
Mirror: Bright & Shadow: Rank B, Anti-Unit (Self) type
Sideways’s Mini-Con partner, a small robot who transforms into his helmet. It is a Combiner of two smaller Mini-Cons, Rook and Crosswise, spy and saboteur twins created from Unicron’s cells. Being mindless and cold like a drone, his function is to hide Sideways’ allegiance by changing his insignias from Autobot to Decepticon, as well as being a means from which he can speak through and ride him in his alternate bike mode.

Attribute: Beast

Traits: Mechanical, Massive, Immune to Pigify

Notes: Is particularly fond of the city of Shanghai. According to him, if he had a beast mode, it would probably be a large tarantula.
EnemyDex Entry:
Decepticon Special Team #2
The Stunticons (Motormaster, Drag Strip, Wildrider, Dead End, Breakdown)

1689535007447.png


Class: Rider
Gender: Male (Motormaster, Wildrider, Dead End, Breakdown), Female (Drag Strip)
Height/Weight: Varies between alternate and robot modes
Alignment: Lawful Evil (Breakdown), Neutral Evil (Drag Strip, Dead End), Chaotic Evil (Motormaster, Wildrider)
Origin: Planet Velocitron, Era of the Great War.
Debut: The Transformers: Generation 1
Likes: Controlling the road, herself (Drag Strip), violence (Wildirder)
Dislikes: Optimus Prime (Motormaster), everything (Dead End), his teammates (Breakdown)
Line: “These wheels are for crushing” -Motormaster
Comment: While the most incompatible team in the Decepticon army, the four smaller cars at least share one common aspect, their hatred for Motormaster.

Kings of the Road. While the Decepticon army is comprised mostly of Cybertronians that turn into dangerous vehicles like tanks or jets, Megatron realized that the roads were still very much in control of the Autobot army. That’s when he commanded the creation of a special unit of soldiers that turned into cars that would be reinforced to become some of the deadliest soldiers of the army, and thus take over the the roads. He chose five inhabitants from the planet Velocitron, and as an additional touch enlightened them in the power of the mystical Enigma of Combination.

The group is comprised of the tyrannical and abusive Motormaster, the belligerent and egocentric Drag Strip, the violent and reckless Wildrider, the nihilistic and pessimistic Dead End, and the paranoid and unfortunate Breakdown. They patrol the roads, crushing anyone in their path if they don’t move out the way, and sometimes even if they do to make it clear who’s the one in charge. Together, they combine into the mighty Menasor, one of the greatest Decepticon weapons.

Motormaster’s wish is to eradicate Optimus Prime, believing himself to be more than a match for the Autobot leader, while the other four wish to get rid of Motormaster.

Parameters
Strength: EX
Endurance: A+
Agility: A
Mana: E
Luck: C
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank E. Protection from magic effects.
Riding: Rank B-. The ability to master any mount.

Personal Skills
Transformation: Rank A. A skill that allows one to change form.
Combiner: Rank A. The fact of being a combined robot.
Blade Dash: Rank A. A dash that, given the user’s sheer size and strength, can cut through almost anything.
Kinetic Barrier: The user is protected by shockwaves and sound barriers created by their mere movements.
Internal Conflict: Rank A. The users combined form is under total stress by the opposing thoughts of all its components, making them go insane and destructive. Comprises Mad Enhancement.

Noble Phantasm
Menasor: Menacing Colossus: Rank EX, Anti-Army type.
The result of the Enigma of Combination’s power being absorbed by the Stunticons. A clanking, crushing terror that destroys all in his path, he could the ultimate Decepticon weapon if he wasn't so confused by the opposing thoughts of the 5 Stunticons who comprise him; their incompatible thoughts turning him into a brute that can’t follow a plan and just seeks destruction. Even then, he has tremendous strength, his punch has the force of 140 tons. Impervious to most artillery. Uses Motormaster's cyclone gun and carries an ionizer sword with a 50,000 volt charge.

Attribute: Earth

Traits: Mechanoid, Humanoid, Large, Giant (as Menasor)

Notes: Their eternal rivals are the Autobot unit known as the Aerialbots. Killed by Gaster once, they were resurrected by the Snatcher to earn revenge, only to be killed again aside from Breakdown, who defected, and Wildrider, who was imprisoned.
EnemyDex Entry:
Decepticon Police Force #1
Barricade

1711393952928.png


Class: Assassin
Gender: Male
Height/Weight: Varies between robot and alternate mode
Alignment: Lawful Evil
Origin: Era of the Great War, Cybertron
Debut: Transformers (2007)
Likes: To interrogate and subjugate others
Dislikes: Peacetime
Line: "Cruel? Justice is always cruel"
Comment: He feels the greatest thrill at being trusted by people just for his position and paintjob. The look of betrayal they get when they realize what they’re dealing with is as sweet as candy.

To Punish and Enslave. Barricade once served as part of the Cybertronian law enforcement before the Great War broke out. He was never the most trustworthy of officials, always shady and enjoying too much to arrest and subjugate criminals. He was quick to join the Decepticon movement after theorizing that they would fall into a more corrupt and tyrannical state, waiting patiently until he got what he desired, and gaining a position as part of Megatron’s elite.

Barricade is devoted to his desire to see justice rendered. Unfortunately for the suspects he arrests, that justice is Decepticon justice. He is swift, cruel, and, born as a natural liar, most times deliberately ignorant of the facts. Like a hunter studying his prey, Barricade stalks the streets looking for any individual who may be working against the great Decepticon ambition. Anyone acting suspicious is quickly detained and rarely seen again.

His wish is simply to keep enforcing the Decepticon law as he sees fit, and the way he does is cruel and sadistic.

Parameters
Strength: B
Endurance: C
Agility: A
Mana: D
Luck: A+
Noble Phantasm: C

Class Skill
Presence Concealment: Rank B. The ability to hide one’s presence.

Personal Skills
Transformation: Rank A. A skill that allows one to change form.
Neutron Assault Rifle: Rank B. A firearm that blasts sonic booms, used to distort the target’s equilibrium.
Rotor Blade Shield: Rank A. The user is equipped with a large rotating saw weapon built into them, which can also be used as a shield.
Military Tactics: Rank B. A talent to strategize military movements.
Bad Cop: Rank A. One has studied and is authorized to apply the law, and will do only as they see fit, punishing, subjugating, and dispatching whatever to do it.

Noble Phantasm
PROTECT and SERVE: You Have the Right to Remain Silent: Rank B, Anti-Unit type.
Over his career, Barricade has acquired a number of various torture skills and terrifying interrogation techniques. To apply them, he has retained the police gear that he had before the start of the war. What were once tools to ensure safety had been engraved in the circuitry of thousands as the worst torture devices they’ve experienced, earning them legendary status. Amongst his gear he has a pistol, wrist mounted guns, a nightstick, and brass knuckles engraved with the words ‘PROTECT’ and ‘SERVE’ for Barricade’s twisted sense of humor.

Attribute: Earth

Traits: Humanoid, Mechanical, Massive, Immune to Pigify

Notes: As the law enforcer amongst the Decepticon troops, he’s earned an infamous reputation to keep others in protocol. Despite that, he gets surprisingly along really well with the Mini-Cassette Frenzy. Has particular rivalries with the Autobots Bumblebee and Prowl, the former who he has clashed with numerous times, the latter a fellow law enforcer.
EnemyDex Entry:
Decepticon Military Force #3
Blackout

1711394164810.png


Class: Berserker
Gender: Male
Height/Weight: Varies between robot and alternate mode
Alignment: Neutral Evil
Origin: Era of the Great War, Cybertron
Debut: Transformers (2007)
Likes: Megatron, his pet Scorponok
Dislikes: Starscream
Line: “This human race is destined for extinction…”
Comment: Preferably, he leaves no witnesses, and if any remains, he’ll send his pet to destroy them.

Heavy Brigade. Another gladiator who came to admire Megatron’s ways, albeit dim-witted, his strength and loyalty landed him a place in a brigade organized by Megatron to destroy one of the Autobots elite squads. The operation was a success, with Blackout as the last survivor, but with the credit of having killed the vast majority of the targets in question, granting him a high position in Megatron’s own elite, and earning the title of being a whole brigade by himself.

The only goals Blackout ever had were to serve Megatron, fight for Decepticon dominance, and be the most perfect soldier he could. He follows orders without question, even to the point of self-termination, and maintains himself and his weapons in pristine condition. The other Decepticons may choose the easy road, letting their bodies gather scratches and dents, but Blackout knows discipline is the prerequisite to power.

His wish is simply to allow the Decepticon cause to come on top, and continue Megatron’s legacy.

Parameters
Strength: A
Endurance: B
Agility: C
Mana: D
Luck: A
Noble Phantasm: B

Class Skill
Mad Enhancement: Rank D. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Transformation: Rank A. A skill that allows one to change form.
Fusion Bomb: Rank B. Being equipped with the means to drop bombs that explode a large-radius.
Symbiont: Rank A. One has developed a mutually beneficial relationship with another being that inhabits their body structure.
Targetmaster: Rank B. A Cybertronian who has partnered with a smaller one that would become their fire weapon.
Seismic EMP: Rank A. One is equipped with an electromagnetic pulse device, capable of shutting down and ruining machinery, preferably used by stomping on the ground.

Noble Phantasm
Scorponok: Dark Stalker: Rank B, Anti-Unit type.
Blackout’s pet, a Cybertronian animal he domesticated and named after an ancient Titan. Barely what others would even call alive, Scorponok’s core programming is only a tiny bit more complex than pure instinct. He lives only to hunt and destroy with his energized stinger and drill-claws. Capable of burrowing through solid earth at nearly eighty miles per hour, he can be a terrifying opponent as he springs suddenly upon his target. Additionally, he’s been modified by Shockwave, allowing him to turn into a gun and become Blackout’s Targetmaster partner.

Attribute: Earth

Traits: Humanoid, Mechanical, Massive, Immune to Pigify

Notes: When not on his side or deployed, Scorponok usually inhabits Blackout’s body structure. In particular, has a rivalry with the Autobot medic Ratchet.
EnemyDex Entry:
Decepticon Guard #2
Shadow Striker

1711394385098.png


Class: Archer
Gender: Female
Height/Weight: Varies between robot and alternate mode
Alignment: Neutral Evil
Origin: Era of the Great War, Cybertron
Debut: Transformers: Cyberverse
Likes: Her deceased sister
Dislikes: Her own failures
Line: "I have ventured into the abyss and survived."
Comment: The parts taken from others in her body have over time naturally adapted to her physique, nevertheless, the memories of them remain painful.

The Best There Was. Shadow Striker and her sister Roulette once lived peacefully as just normal civilians, but things changed when she was forced to watch her sister's death at the hands of nomadic invaders and Shadow Striker learned the difference between those who held the power and those who were the power. Becoming a hitwoman, she ran constant jobs for the criminal underworld and was employed by Megatron to interrogate and kill Optimus Prime.

That became the second worst time of her life, as Prime would be rescued by the Autobot Bumblebee, in a confrontation that ended in an explosion that almost killed Shadow Striker, if not for Shockwave taking parts from her minions and transplanting them to her. The memories of losing her sister and now being a mix and match of parts from others constantly haunts Shadow Striker as she struggles to accept the present, distracting herself by following orders.

Her wish is to enact revenge on Bumblebee, using it as a coping mechanism to hide the pain she still suffers from losing Roulette.

Parameters
Strength: C
Endurance: B
Agility: A
Mana: D
Luck: E
Noble Phantasm: A

Class Skills
Magic Resistance: Rank C. Protection from magic effects.
Independent Action: Rank -. The ability to remain in existence without any magic source for some time. Nullified by Independent Action (Battery).

Personal Skills
Transformation: Rank A+. A skill that allows one to change form.
Independent Action (Battery): Rank A. The ability to remain in existence without needing to be recharged for some time.
Clairvoyance (Archer): Rank A+. A vision that allows great precision at the time of firing projectiles.
Eternal Arms Mastership (Body Reconstruction): Rank A. A natural ability that prevents degradation of fighting skills, despite now gruesomely being transplanted multiple new body parts.
Nightracer: Rank B. A specially outfitted engine that provides a sonic dampening cone, enabling her to employ a temporary stealth mode. Comprises Presence Concealment.

Noble Phantasm
Stealth Sniper Shot: The Fell Sister’s Obsession: Rank B, Anti-Unit type.
Over her time in the criminal underground, Shadow Striker learned various skills. The use of knives, cannons, blades, but none of them compare to the aiming skills she learned from Roulette, seeking to become as good as she once was. This represents the culmination of Shadowstriker’s prowess as a sharpshooter, having ended countless targets by aiming at vital spots with unmatched precision, being the skills for which many hired her to perform dirty jobs.

Attribute: Earth

Traits: Humanoid, Mechanical, Massive, Immune to Pigify

Notes: As part of Decepticon security, she’s the one to finish the job of ending the opponent while they’re distracted with Waspinator. Close friends with Soundwave, given they were once treated as outcasts because of Shadow Striker’s transplant of numerous parts.

Notes:
  • Some of Chaldea's arc villains switched sides, so if you think someone's missing, their entries probably have moved to the ChaldeaDex.
  • If they're neither here nor the ChaldeaDex, then the entry's simply not written yet. Stay patient!
  • Remember the spoiler alert from the above Dex? It applies here too.
- My roleplayer is too lazy now, so I'll look at other entries later~
- I guess I'll have to wait too then, since mine is pretty lazy as well.
 
Last edited:

Digital Hazard

Weaboo Trash
Joined
Aug 20, 2014
Messages
49,630
Location
My House
NNID
EMIYAtheArcher
Switch FC
SW-2638-8237-4984
I do have a general idea of what was going on though, but I can't tell you everything in precise detail...

I knew I should've kept the posts somewhere
Well, I remember the evacuation going on, so we can go with that.

-da Vinci right now was evacuating as most people as she can-

da Vinci: "Everyone, follow this line! Link, Wolf, leave whatever's unecessary and just go! Same for you, Frank!"

-By now Tamamo has died without any mana replenishment for Link-
-----------
-Irisviel was desperately looking for her family while carrying a dying Illya, suministrating her with as much mana as she could while trying to find them-
-----------
-Julian was confronting Grail, Amazon, Brynhildr and Fish-
 

The Stoopid Unikorn

Spiciest of Guacamoles
Joined
Sep 8, 2014
Messages
77,842
Location
somewhere in Canada
Switch FC
SW-4202-4979-0504
Well, I remember the evacuation going on, so we can go with that.
Also, Abby started to save people from being confined.

-da Vinci right now was evacuating as most people as she can-

da Vinci: "Everyone, follow this line! Link, Wolf, leave whatever's unecessary and just go! Same for you, Frank!"
Good idea.

-the three men proceed to do so-

-but Link brings everything because his hammerspacing pockets can afford it while Frank, on the other hand, only brings his camera and a portable arcade machine-

-Irisviel was desperately looking for her family while carrying a dying Illya, suministrating her with as much mana as she could while trying to find them-
-she finds the family-

Kanna: "I-Illya-chan!" :crazy: -runs to her-

-Julian was confronting Grail, Amazon, Brynhildr and Fish-
Amazon: "Let's just go. He's not worth our time."
 

Natz~

Full of Hugs and Fire~
Joined
Dec 19, 2013
Messages
6,662
Location
Still rolling
Were you stalking me back then? :V
....no

if ya read ya can see i never really went into said social group :V

however doesn't mean that every time i go to red writing challenge or mafia i see the last message tab on the right, you, king, i think kenny, and a few other guys often pop up over there
 

Digital Hazard

Weaboo Trash
Joined
Aug 20, 2014
Messages
49,630
Location
My House
NNID
EMIYAtheArcher
Switch FC
SW-2638-8237-4984
Also, Abby started to save people from being confined.


Good idea.

-the three men proceed to do so-

-but Link brings everything because his hammerspacing pockets can afford it while Frank, on the other hand, only brings his camera and a portable arcade machine-


-she finds the family-

Kanna: "I-Illya-chan!" :crazy: -runs to her-


Amazon: "Let's just go. He's not worth our time."
-Eeyup. She just saved Qrow and Ren right now-
---
Mash: -Has Ratbat in his Poké Ball for safety- "Is that a truck...?"

da Vinci: "Yes, I'll explain later, right now, get inside!"
---
Illya: "Kanna...."

Kuro: "No, don't you dare die here and now!"
---
Brynhildr: "You're right, you can't do anything to us..."

Julian: -Laughs- "You have no idea...What you will cause"

Grail: "Ignore him..."
 

The Stoopid Unikorn

Spiciest of Guacamoles
Joined
Sep 8, 2014
Messages
77,842
Location
somewhere in Canada
Switch FC
SW-4202-4979-0504
-Eeyup. She just saved Qrow and Ren right now-
Ren: "Thank you so much." -bows in respect-

Mash: -Has Ratbat in his Poké Ball for safety- "Is that a truck...?"

da Vinci: "Yes, I'll explain later, right now, get inside!"
-then da Vinci hurries back to get more people?-

Illya: "Kanna...."

Kuro: "No, don't you dare die here and now!"
-Kanna hugs Illya tightly-

Kanna: "P-Please... don't go..." :crying:

Brynhildr: "You're right, you can't do anything to us..."

Julian: -Laughs- "You have no idea...What you will cause"

Grail: "Ignore him..."
-they just walk away-
 

Digital Hazard

Weaboo Trash
Joined
Aug 20, 2014
Messages
49,630
Location
My House
NNID
EMIYAtheArcher
Switch FC
SW-2638-8237-4984
Ren: "Thank you so much." -bows in respect-


-then da Vinci hurries back to get more people?-


-Kanna hugs Illya tightly-

Kanna: "P-Please... don't go..." :crying:


-they just walk away-
Abigail: "Please hurry to the evacuation!"
---
-Eeyup-

da Vinci: "Arlon, carry Viridi to the truck, else she's going for assisted suicide. Phosphora, I made sure to board your unicorns in. Medusa, there's a couch prepared for you to laze in. No, Holmes, you can't bring your drugs! For God's sake, Medb, stop trying to use this as an excuse to get into someone's pants! Cooking rat, once we arrive to our destination there are supplies for food already there, we'll need you to prepare some when we get there. No, Cleopatra, you can't bring every single piece of clothing in your room"
---
Illya: "If only I would have been...Stronger..."

Iri: "Illya...No....!"

Kiritsugu: "..." -Gulps-
---
-Eeyup, promising Nitocris to come for her while she's still trapped-
 
Last edited:

The Stoopid Unikorn

Spiciest of Guacamoles
Joined
Sep 8, 2014
Messages
77,842
Location
somewhere in Canada
Switch FC
SW-4202-4979-0504
Abigail: "Please hurry to the evacuation!"
-they do-

-Eeyup-

da Vinci: "Arlon, carry Viridi to the truck, else she's going for assisted suicide. Phosphora, I made sure to board your unicorns in. Medusa, there's a couch prepared for you to laze in. No, Holmes, you can't bring your drugs! For God's sake, Medb, stop trying to use this as an excuse to get into someone's pants! Cooking rat, once we arrive to our destination there are supplies for food already there, we'll need you to prepare some when we get there. No, Cleopatra, you can't bring every single piece of clothging in your room"
-then she comes across Hades who... wait, did he just kill Eric?-

Illya: "If only I would have been...Stronger..."

Iri: "Illya...No....!"

Kiritsugu: "..." -Gulps-
Kanna: "ILLYA-CHAN!" :cry:

-Illya vanished?-

-Eeyup, promising Nitocris to come for her while she's still trapped-
-yee-

Splendid. :p I'll continue from roughly where we left off later. I'm......gonna need to get used to the new forum design, methinks, lol.
Yep. Big reason why I wanna hold back on editing all the page 1 stuff I salvaged from the old thread, actually :p
 

Digital Hazard

Weaboo Trash
Joined
Aug 20, 2014
Messages
49,630
Location
My House
NNID
EMIYAtheArcher
Switch FC
SW-2638-8237-4984
Splendid. :p I'll continue from roughly where we left off later. I'm......gonna need to get used to the new forum design, methinks, lol.
Understood.
-they do-


-then she comes across Hades who... wait, did he just kill Eric?-


Kanna: "ILLYA-CHAN!" :cry:

-Illya vanished?-


-yee-


Yep. Big reason why I wanna hold back on editing all the page 1 stuff I salvaged from the old thread, actually :p
Abigail: "Just some more..."
---
Eric: "Ugh...Grunnhild...Damn you..." -Vanishes-

da Vinci: "..." -Gulps- "I can't say we never expected you to betray us...But not on those circumstances..."
---
-Illya vanished-

Shirou: "No...."

Iri: "I-Illya..." -Tearing up-

-Kiritsugu is already crying-

Miyu: "T-This can't be happening!"
---
-Meanwhile, Merlin is carrying Alice and giving her mana, having more luck than Iri in keeping the child alive-
---
We'll get used to it. Eventually. :p
 

The Stoopid Unikorn

Spiciest of Guacamoles
Joined
Sep 8, 2014
Messages
77,842
Location
somewhere in Canada
Switch FC
SW-4202-4979-0504
Abigail: "Just some more..."
-she sees Kanna as Illya was vanishing-

Eric: "Ugh...Grunnhild...Damn you..." -Vanishes-

da Vinci: "..." -Gulps- "I can't say we never expected you to betray us...But not on those circumstances..."
Hades: -laughing- "What can I say? I've been given a great opportunity to finally be in my rightful spot as the God of Evil. How could I not take it?" :p

-Illya vanished-

Shirou: "No...."

Iri: "I-Illya..." -Tearing up-

-Kiritsugu is already crying-

Miyu: "T-This can't be happening!"
-Kanna was struck the hardest from this-

Kanna: "... I-Illya-chan..."

-she was quiet, unsettlingly so, but it was clear that it was because she was deeply saddened-

-Meanwhile, Merlin is carrying Alice and giving her mana, having more luck than Iri in keeping the child alive-
-and finds Palu?-
 

Digital Hazard

Weaboo Trash
Joined
Aug 20, 2014
Messages
49,630
Location
My House
NNID
EMIYAtheArcher
Switch FC
SW-2638-8237-4984
-she sees Kanna as Illya was vanishing-


Hades: -laughing- "What can I say? I've been given a great opportunity to finally be in my rightful spot as the God of Evil. How could I not take it?" :p


-Kanna was struck the hardest from this-

Kanna: "... I-Illya-chan..."

-she was quiet, unsettlingly so, but it was clear that it was because she was deeply saddened-


-and finds Palu?-
Abigail: "K-Kanna...?"
---
da Vinci: "Now I guess you're going to try and kill me..."
---
-Shirou was hugging her now, trying to comfort her, while Kiritsugu, who is heartbroken, hugs Iri-

Kuro: "No, no, NO!"
---
-Yep-

Merlin: "Palutena, I have your child here..."
 

The Stoopid Unikorn

Spiciest of Guacamoles
Joined
Sep 8, 2014
Messages
77,842
Location
somewhere in Canada
Switch FC
SW-4202-4979-0504
da Vinci: "Now I guess you're going to try and kill me..."
Hades

Abigail: "K-Kanna...?"
-Shirou was hugging her now, trying to comfort her, while Kiritsugu, who is heartbroken, hugs Iri-

Kuro: "No, no, NO!"
Kanna: "A-Abby...?"

-then Kuro started to vanish too?-

-Yep-

Merlin: "Palutena, I have your child here..."
Palu: "ALICE!" -rushes to her-
 

Digital Hazard

Weaboo Trash
Joined
Aug 20, 2014
Messages
49,630
Location
My House
NNID
EMIYAtheArcher
Switch FC
SW-2638-8237-4984
Hades



Kanna: "A-Abby...?"

-then Kuro started to vanish too?-


Palu: "ALICE!" -rushes to her-
Empty.
---
-Not yet because of her Independent Action-

-Medea is a goner now though, and Dantes only hasn't vanished out of sheer determination, but knows he can't handle it forever-

Abigail: "What happened....?"
---
Alice: "Ma....Ma....."
---
Euryale: "Asterios!" -Banging his door- "We'll get you out!"

Gorgon: "It's useless, quick! Just go to the truck!"

Euryale: "No, I don't want to leave him!"
 

The Stoopid Unikorn

Spiciest of Guacamoles
Joined
Sep 8, 2014
Messages
77,842
Location
somewhere in Canada
Switch FC
SW-4202-4979-0504
Whoops.

Hades: "Who said anything about trying?" :V

-Not yet because of her Independent Action-

-Medea is a goner now though, and Dantes only hasn't vanished out of sheer determination, but knows he can't handle it forever-

Abigail: "What happened....?"
Kanna: "I-Illya-chan... She just... dissapeared..." :(

-Abby can tell Kanna is very, very sad?-

Alice: "Ma....Ma....."
Palu: :urg:

-Alice already lost a hand-

Euryale: "Asterios!" -Banging his door- "We'll get you out!"

Gorgon: "It's useless, quick! Just go to the truck!"

Euryale: "No, I don't want to leave him!"
-Gorgon drags her away?-
 

Digital Hazard

Weaboo Trash
Joined
Aug 20, 2014
Messages
49,630
Location
My House
NNID
EMIYAtheArcher
Switch FC
SW-2638-8237-4984
Whoops.

Hades: "Who said anything about trying?" :V


Kanna: "I-Illya-chan... She just... dissapeared..." :(

-Abby can tell Kanna is very, very sad?-


Palu: :urg:

-Alice already lost a hand-


-Gorgon drags her away?-
da Vinci: "Well...Go ahead then, I am a genius, but there's no way I win this..."
---
-And she hugs her-
---
Alice: "I'm...Sorry...."
---
-Eeyup-

Euryale: "ASTERIOOOOOOOOOS!!!!"

Asterios: "EURYALE!"
 

The Stoopid Unikorn

Spiciest of Guacamoles
Joined
Sep 8, 2014
Messages
77,842
Location
somewhere in Canada
Switch FC
SW-4202-4979-0504
da Vinci: "Well...Go ahead then, I am a genius, but there's no way I win this..."
Hades: "Not even going to fight?" -shrugs- "Oh well... if that's the case..." -rushes towards her-

-And she hugs her-
-Kanna hugged back as tightly as she could-

Alice: "I'm...Sorry...."
Palu: "Can't... can't we fix this?"

-Eeyup-

Euryale: "ASTERIOOOOOOOOOS!!!!"

Asterios: "EURYALE!"
Poor them
 

Digital Hazard

Weaboo Trash
Joined
Aug 20, 2014
Messages
49,630
Location
My House
NNID
EMIYAtheArcher
Switch FC
SW-2638-8237-4984
Hades: "Not even going to fight?" -shrugs- "Oh well... if that's the case..." -rushes towards her-


-Kanna hugged back as tightly as she could-


Palu: "Can't... can't we fix this?"


Poor them
da Vinci: -Smirks- "The wise men from the East, the Great God of Northern Europe, the fruit of knowledge... My wisdom, my omnipotence, surpasses all other wisdom."

Uomo Universale!”



-Unlike in the gif, however, da Vinci sent the explosion upwards, meaning she placed herself in the range of it purposefully while likewise hitting Hades-
---
da Vinci: -arrived before facing Hades- "Emiyas, why are you still here? We all need go, quickly!"
---
Merlin: "I've been trying to give her my mana, but something seems to be blocking
---
Medusa: -In the truck- "What is taking so long...?"
 

The Stoopid Unikorn

Spiciest of Guacamoles
Joined
Sep 8, 2014
Messages
77,842
Location
somewhere in Canada
Switch FC
SW-4202-4979-0504
da Vinci: -Smirks- "The wise men from the East, the Great God of Northern Europe, the fruit of knowledge... My wisdom, my omnipotence, surpasses all other wisdom."

Uomo Universale!”



-Unlike in the gif, however, da Vinci sent the explosion upwards, meaning she placed herself in the range of it purposefully while likewise hitting Hades-
-except Hades has been enjoying quite a few souls, so he survives this :p-

Hades: "Heh. Didn't even scratch me."

da Vinci: -arrived before facing Hades- "Emiyas, why are you still here? We all need go, quickly!"
I'm gonna guess this happened before the above thing

Kamui: "A-Alright, let's move, everyone."

Merlin: "I've been trying to give her my mana, but something seems to be blocking
Palu: "We'll get you out of this mess, Alice. I promise..." :crying:

Medusa: -In the truck- "What is taking so long...?"
Pandora: "They're probably looking for that bull."
 

Digital Hazard

Weaboo Trash
Joined
Aug 20, 2014
Messages
49,630
Location
My House
NNID
EMIYAtheArcher
Switch FC
SW-2638-8237-4984
-except Hades has been enjoying quite a few souls, so he survives this :p-

Hades: "Heh. Didn't even scratch me."


I'm gonna guess this happened before the above thing

Kamui: "A-Alright, let's move, everyone."


Palu: "We'll get you out of this mess, Alice. I promise..." :crying:


Pandora: "They're probably looking for that bull."
da Vinci: -Wounded deeply, yet smirks- "That wasn't the idea, I was meant to be a distraction" :p

???: "I am the bone of my sword..."
---
Yep.

-Thus they are evacuated-
---
Alice: "I wish...I could have been a better daughter..."
---
-Then Gorgon arrives-

Gorgon: "Let's get out of here!"

Medusa: "What of him?"

Gorgon: "It's that or our lives!"
 

The Stoopid Unikorn

Spiciest of Guacamoles
Joined
Sep 8, 2014
Messages
77,842
Location
somewhere in Canada
Switch FC
SW-4202-4979-0504
da Vinci: -Wounded deeply, yet smirks- "That wasn't the idea, I was meant to be a distraction" :p

???: "I am the bone of my sword..."
Hades: -laughing madly- "So am I." :evil:

Alice: "I wish...I could have been a better daughter..."
Palu: "You were already the best..."

-Then Gorgon arrives-

Gorgon: "Let's get out of here!"

Medusa: "What of him?"

Gorgon: "It's that or our lives!"
Pandora: "He was trapped?"
 

Digital Hazard

Weaboo Trash
Joined
Aug 20, 2014
Messages
49,630
Location
My House
NNID
EMIYAtheArcher
Switch FC
SW-2638-8237-4984
Hades: -laughing madly- "So am I." :evil:


Palu: "You were already the best..."


Pandora: "He was trapped?"
???: "So, as I pray...Unlimited Lost Works!"

-Hades now finds himself in EMIYA Alter's Reality Marble-

-The Counter Guardian is there-

EMIYA Alter: "Heh.......So this is where I'll die..."
---
-She hugs her-
---
Euryale: -Crying out-

Stheno: "Unfortunately..."
 
Last edited:

The Stoopid Unikorn

Spiciest of Guacamoles
Joined
Sep 8, 2014
Messages
77,842
Location
somewhere in Canada
Switch FC
SW-4202-4979-0504
???: "So, as I pray...Unlimited Lost Works!"

-Hades now finds himself in EMIYA Alter's Reality Marble-

-The Counter Guardian is there-

EMIYA Alter: "Heh.......So this is where I'll die..."
Hades: "No amount of blades can deal with me. I suggest you just surrender and let me have your soul."

-da Vinci's spirit has enough time to escape?-

-She hugs her-
-Palu hugs back as Alice vanishes-

Euryale: -Crying out-

Stheno: "Unfortunately..."
Pan: "..." -headpats Euryale- "Don't worry, pal. We'll avenge him so hard that whoever did this will regret being born."
 

Digital Hazard

Weaboo Trash
Joined
Aug 20, 2014
Messages
49,630
Location
My House
NNID
EMIYAtheArcher
Switch FC
SW-2638-8237-4984
Hades: "No amount of blades can deal with me. I suggest you just surrender and let me have your soul."

-da Vinci's spirit has enough time to escape?-


-Palu hugs back as Alice vanishes-


Pan: "..." -headpats Euryale- "Don't worry, pal. We'll avenge him so hard that whoever did this will regret being born."
EMIYA Alter: "I know I'm damned here. But this is not about stabbing...Catch me up first"

-Leaps high in the air to another part really fast-

-You bet that she does-
---
Alice: "I love you...Mama....." -Gone-
---
Euryale: "It better be..." -soft- "It better be!"

-Gorgon sits besides KI!Medusa-
 
Last edited:

The Stoopid Unikorn

Spiciest of Guacamoles
Joined
Sep 8, 2014
Messages
77,842
Location
somewhere in Canada
Switch FC
SW-4202-4979-0504
EMIYA Alter: "I know I'm damned here. But this is not about stabbing...Catch me up first"

-Leaps high in the air to another part really fast-

-You be that she does-
-Hades grows BIG and does so-

Alice: "I love you...Mama....." -Gone-
Palu: -still hugging what used to be on her arms, crying-

Euryale: "It better be..." -soft- "It better be!"

-Gorgon sits besides KI!Medusa-
Queen Medusa: "Glad to see you made it."
 

Digital Hazard

Weaboo Trash
Joined
Aug 20, 2014
Messages
49,630
Location
My House
NNID
EMIYAtheArcher
Switch FC
SW-2638-8237-4984
-Hades grows BIG and does so-


Palu: -still hugging what used to be on her arms, crying-


Queen Medusa: "Glad to see you made it."
-EMIYA Alter kept running and running evading him, knowing the whole landscape of his Reality Marble, traversing it is child's play-

-However, he knows it's inevitable that he gets caught, but at least by the end of it he must have given others quite the time to go off-
---
Merlin: -Sighs- "I'm sorry I couldn't save her..."
---
Gorgon: "Same to you. This couch is very comfortable..."
 
Last edited:

The Stoopid Unikorn

Spiciest of Guacamoles
Joined
Sep 8, 2014
Messages
77,842
Location
somewhere in Canada
Switch FC
SW-4202-4979-0504
-EMIYA Alter kept running and running evading him, knowing the whole landscape of his Rality Marble, traversing it is child's play-

-However, he knows it's inevitable that he gets caught, but at least by the end of it he must have given others quite the time to go off-
Hades: "You can run, but you can't hide!"

Merlin: -Sighs- "I'm sorry I couldn't save her..."
Palu: "... You... You did your best, Merlin..." -clearly in need of a hug, right?-

Gorgon: "Same to you. This couch is very comfortable..."
Queen Medusa: "I know. Could stay there forever."
 

Digital Hazard

Weaboo Trash
Joined
Aug 20, 2014
Messages
49,630
Location
My House
NNID
EMIYAtheArcher
Switch FC
SW-2638-8237-4984
Hades: "You can run, but you can't hide!"


Palu: "... You... You did your best, Merlin..." -clearly in need of a hug, right?-


Queen Medusa: "I know. Could stay there forever."
EMIYA Alter: Heh...He's right.....I have nowhere to be, my time has come, so why...Do I keep on running...? As if I wanted to remain alive...
---
-Which he provides-

Merlin: -Sighs- "I saw my King being killed a minute ago too..."
---
Gorgon: "Same wish" -Stretches arms- "Just the right size..."
 
Last edited:

The Stoopid Unikorn

Spiciest of Guacamoles
Joined
Sep 8, 2014
Messages
77,842
Location
somewhere in Canada
Switch FC
SW-4202-4979-0504
EMIYA Alter: Heh...He's right.....I have nowhere to be, my time has come, sowhy...Do I keep on running...? As if I wanted to remain alive...
-to buy some time for the kids?-

-Which he provides-

Merlin: -Sighs- "I saw my King being killed a minute ago too..."
Palu: "R-Really? Who did it?"

Gorgon: "Same wish" -Stretches arms- "Just the right size..."
Queen Medusa: "After all this crap, we deserve to relax."
 

Digital Hazard

Weaboo Trash
Joined
Aug 20, 2014
Messages
49,630
Location
My House
NNID
EMIYAtheArcher
Switch FC
SW-2638-8237-4984
-to buy some time for the kids?-


Palu: "R-Really? Who did it?"


Queen Medusa: "After all this crap, we deserve to relax."
-He has finally reached the end, and he sees as Hades smirks and directs a blast at him-

-It is too big for him to evade-

EMIYA Alter: -Closes eyes, and the last time he does...He imagines the rest of the Emiyas- Ah...That's right....

-Before receiving the blast that would disintegrate him, the once Shirou Emiya had his last thoughts-

I only would have liked....To have seen them one more time.....

-And then he's hit-
---
Merlin: "Someone who looked like...The founder"
---
Medusa: "You know it isn't over yet, right?"

Gorgon: "Let us have a moment of peace amongst all of this..."
 

The Stoopid Unikorn

Spiciest of Guacamoles
Joined
Sep 8, 2014
Messages
77,842
Location
somewhere in Canada
Switch FC
SW-4202-4979-0504
-He has finally reached the end, and he sees as Hades smirks and directs a blast at him-

-It is too big for him to evade-

EMIYA Alter: -Closes eyes, and the last time he does...He imagines the rest of the Emiyas- Ah...That's right....

-Before receiving the blast that would disintegrate him, the once Shirou Emiya had his last thoughts-

I only would have liked....To have seen them one more time.....

-And then he's hit-
-indeed, becoming the next victim in Hades' meal for power-

Merlin: "Someone who looked like...The founder"
Palu: "Wait... Ingrid?"

Medusa: "You know it isn't over yet, right?"

Gorgon: "Let us have a moment of peace amongst all of this..."
Queen Medusa: "Well said, buddy."
 
Top Bottom