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[SOLVED] Material/Shader Problem

lowbro

Smash Cadet
Joined
Dec 2, 2014
Messages
33
I'm importing a model, and it works perfectly in Dolphin. However when I try it on wii it works on some stages but has wierd display problems on others. Ex: completely black on PM HD Hyrule Castle, red tint on delphino secret, green tint on PM castle siege, cyan tint/rim on skyworld. Does anyone have any idea whats going on?

since I have no idea, here's the character files if anyone would be so kind to take a look: https://www.dropbox.com/sh/mur92uwihpppqyh/AACOXbO5w_oOsxg5elA1u-Toa?dl=0
 

lowbro

Smash Cadet
Joined
Dec 2, 2014
Messages
33
doesn't work on some stages:

but works on others:
 

lowbro

Smash Cadet
Joined
Dec 2, 2014
Messages
33
I've tried different shaders and materials, but nothing works. maybe this problem goes deeper
 

lowbro

Smash Cadet
Joined
Dec 2, 2014
Messages
33
Once again, I've figured my problem out myself lol. When importing the model, I hadn't actually been applying materials to the model in 3ds Max. I had been just rigging the model in 3ds max, and then creating materials for the model in brawlbox. For whatever reason, the wii can't handle that on all stages. so, to fix it I went back into 3ds max and applied materials to each object. Because I did that, I didn't have to create new ones in brawlbox and the wii handled it fine.
 
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