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Kikkipoptart12

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I mean, I respect Sakurai but I absolutely dislike his hatred towards the competitive community. God forbid Melee has lasted 14-ish years now and has a giant player-base which is still growing. Might as well take most things away from Smash that made it so amazing just to spite the competitive scene.
I'll never understand why Sakurai wanted to directly spite them so much. He said so himself.
I don't Sakurai hate the smash competitive community, its more of a misunderstanding. I think he thinks the competitive community trying to make his game into the next street fighter or something ( with all the flat stages in FG and no Items) Someone needs to tell Sakurai that is not what the competitive community trying to do.
 

Kenith

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Compared to Brawl, I think Smash 4 improved in gameplay, but there are some underwhelming factors as well, which is why I think DLC could help in solving some issues.
I don't particularly miss Subspace Emissary, though I'd like it better if Smash Run had more arenas to choose from.
To me, I feel like Smash 4 has been an overall letdown, and that's completely disregarding character and stage choices.
The problem with making two Smash games at once is that resources are divided among two games making them both feel incomplete.
 

Abyssal Lagiacrus

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I don't Sakurai hate the smash competitive community, its more of a misunderstanding. I think he thinks the competitive community trying to make his game into the next street fighter or something ( with all the flat stages in FG and no Items) Someone needs to tell Sakurai that is not what the competitive community trying to do.
Wait, if he was afraid of the competitive scene turning Smash into a Street Fighter-esque game, why would he make FG only flat stages? Seems odd, especially how FD isn't even the best stage for competitive smash. And I remember him saying that he made Brawl to spite the competitive scene for how they play Smash.

I know that feeling, especially when tier sellouts or characters that accel on FD/Omegas roam FG.
That's the one thing I actually liked about Brawl was the skill gap that allowed those with greater skill to win easier than those that rely on rolling too much, and I'm not bringing tiers to that aspect because we know how lame that one is. I may be saying my words wrong, but my point is that Brawl, top tier routines aside, make it harder for roll spammers and such to get away with things. Part of this included the fact that Smash 4 provided various guaranteed followups in which some are just so stupidly easy to do but are just so effective... (insert Diddy and Mario combos here), not to mention the rage effect.
And seriously, why do more than half of the characters' D-throws have to have guaranteed followups and combos? So much for variety.

Sigh, but what can you do? I do sometimes miss Brawl because I wouldn't lose to noobish roll spammers so often. Then again, Palutena does have her difficulties with them too, but still... rolling is still so annoying in the game. It reminds me that in one FG match I actually had to resort to it just to beat a Diddy on FG. Only reasons why I don't feel sorry for that guy was because he put a "USUCK" tag after I won, and the other... tiers...

But that's enough of my rant. I'm just bored on this morning.
I sometimes wonder why I bother playing this game because people don't really have to put any time into learning it at all. Just roll and shield and spam the guaranteed throw-aerial nonsense and hey, presto.

It's literally all I ever encountered back when I played on For Glory. Just Marios doing dthrow to utilt x100 all the time, Diddys doing dthrow to uair the whole time, ROB dthrow uair, etc. etc. while every single match was filled with roll spam, and shield/grab spam.

The sad part is that I tried watching tournaments for Sm4sh on the big smash streams, only to be disappointed by seeing the same boring nonsense. It's cringeworthy.

Quite a shame, really.
 
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Kikkipoptart12

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Wait, if he was afraid of the competitive scene turning Smash into a Street Fighter-esque game, why would he make FG only flat stages? Seems odd, especially how FD isn't even the best stage for competitive smash. And I remember him saying that he made Brawl to spite the competitive scene for how they play Smash.
I feel he only did that to give the competitive scene a bone or to get them off his back about smash, I know FD is not the best for competitive smash but I don't think Sakurai know that. I think Sakurai see other fighting games have flat stages so he give us flat stages.
 

CyberHyperPhoenix

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Wait, if he was afraid of the competitive scene turning Smash into a Street Fighter-esque game, why would he make FG only flat stages? Seems odd, especially how FD isn't even the best stage for competitive smash. And I remember him saying that he made Brawl to spite the competitive scene for how they play Smash.


I sometimes wonder why I bother playing this game because people don't really have to put any time into learning it at all. Just roll and shield and spam the guaranteed throw-aerial nonsense and hey, presto.

It's literally all I ever encountered back when I played on For Glory. Just Marios doing dthrow to utilt x100 all the time, Diddys doing dthrow to uair the whole time, ROB dthrow uair, etc. etc. while every single match was filled with roll spam, and shield/grab spam.

The sad part is that I tried watching tournaments for Sm4sh on the big smash streams, only to be disappointed by seeing the same boring nonsense. It's cringeworthy.

Quite a shame, really.
And you have things like Ness Fair. Thats one of the reasons I hate Ness. Fair, Fair, Fair, Fair, PK Thunder/ Thunder 2 with the occasional Dair/ Uair and BThrow -____-
 

Abyssal Lagiacrus

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And you have things like Ness Fair. Thats one of the reasons I hate Ness. Fair, Fair, Fair, Fair, PK Thunder/ Thunder 2 with the occasional Dair/ Uair and BThrow -____-
Literally I fought a Ness today and all he did was PK Fire, fish for grabs, and dthrow fair fair fair until I was in bthrow kill percentage.
 

Admiral Pit

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Wait, if he was afraid of the competitive scene turning Smash into a Street Fighter-esque game, why would he make FG only flat stages? Seems odd, especially how FD isn't even the best stage for competitive smash. And I remember him saying that he made Brawl to spite the competitive scene for how they play Smash.


I sometimes wonder why I bother playing this game because people don't really have to put any time into learning it at all. Just roll and shield and spam the guaranteed throw-aerial nonsense and hey, presto.

It's literally all I ever encountered back when I played on For Glory. Just Marios doing dthrow to utilt x100 all the time, Diddys doing dthrow to uair the whole time, ROB dthrow uair, etc. etc. while every single match was filled with roll spam, and shield/grab spam.

The sad part is that I tried watching tournaments for Sm4sh on the big smash streams, only to be disappointed by seeing the same boring nonsense. It's cringeworthy.

Quite a shame, really.
I feel you right there. It's bad enough for top tiers being all over the place, but to see the same things being done so often makes me sad. Granted, Palutena's D-throw routines are common, but at least she takes some skill to use rather than the higher ups, and the D-throw > U-air isn't guaranteed on some characters since some can escape it. She'd be even funner with customs being legal since it allows the player to choose customs to fit their playstyle, such as the power of Angelic Missile, or the speed of Super Speed and Lightweight.

I do have a bit more fun watching Brawl provided there being no top tiers mainly because it isn't all bout rolls and grab followups, but there's more variety, and I always was looking for diversity. Some players can be aggressive with a character, another can be defensive with that same character, or even just patient, or why not a mix of different strategies depending on the situation? That's what Brawl had compared to Smash 4.

And forget FG. It's just for the noobish spammers and projectile users or whoever can live off FD knockoffs with different wall traits. What you need are good friends to be with, though I could rant about different troubles regarding various characters and such. It'd help make me feel better if you wanna know some character-specific rants of your choosing.
 
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Abyssal Lagiacrus

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I feel you right there. It's bad enough for top tiers being all over the place, but to see the same things being done so often makes me sad. Granted, Palutena's D-throw routines are common, but at least she takes some skill to use rather than the higher ups, and the D-throw > U-air isn't guaranteed on some characters since some can escape it. She'd be even funner with customs being legal since it allows the player to choose customs to fit their playstyle, such as the power of Angelic Missile, or the speed of Super Speed and Lightweight.

I do have a bit more fun watching Brawl provided there being no top tiers mainly because it isn't all bout rolls and grab followups, but there's more variety, and I always was looking for diversity. Some players can be aggressive with a character, another can be defensive with that same character, or even just patient, or why not a mix of different strategies depending on the situation? That's what Brawl had compared to Smash 4.

And forget FG. It's just for the noobish spammers and projectile users or whoever can live off FD knockoffs with different wall traits. What you need are good friends to be with, though I could rant about different troubles regarding various characters and such. It'd help make me feel better if you wanna know some character-specific rants of your choosing.
Yeah, FG is trash, ain't no other way to describe it.

Also, rant away friend. I'm all ears.

Anybody want to play a few 3DS matches?
I would, but I'm down in the dorm's computer lab with my 3DS up in my room.
 
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Admiral Pit

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Yeah, FG is trash, ain't no other way to describe it.

Also, rant away friend. I'm all ears.


I would, but I'm down in the dorm's computer lab with my 3DS up in my room.
Just name the characters you want to know my thoughts and rants about, and I'll get to it, while trying to keep it sane. I say sane because I know I can get carried away and get deeply enraged by some of em.
 

Abyssal Lagiacrus

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Just name the characters you want to know my thoughts and rants about, and I'll get to it, while trying to keep it sane. I say sane because I know I can get carried away and get deeply enraged by some of em.
Perhaps we could go back and forth with things

I personally dislike how most Robin players can just spam thunder, spam fire to get a free levin sword hit, and then when you try approaching, they get a free shield into immediate free grab or followup.
 

Luggy

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Here's my problems with Smash 4 :

1) The single-player is bland. Melee and Brawl had great single player modes. SSE and Adventure mode are awesome. Smash 4 gaved us a boring Smash Run with only one map and the horrible Smash tour. Classic mode doesn't save it, it's boring and frustrating for nothing. And the Master orders (and crazy ones) are repetitive.
Really, the single-player in other Smash games was necessary for unloacking stages and characters. Smash 4 removed that. And it's not the Master Core that will make the single-player better.

2) Competitively, it's repetitive. You can see how hard they tried to make it for everyone. Every combo comes from a throw or a dash attack. They are always the same and can't do anything appart for grinding damages. The only original combos you'll see plays on the player confusion. Other than that, the K.O abilites are either too small or too big. Take a character like :4mario: or :4samus: : they have a hard time to actually do a K.O and can't K.O properly at low percents. But characters like :4diddy: or :4lucario: got easy ways to K.O, too easy for being competitive. Compare it too Melee or Brawl and you'll see that it was easier to have K.Os.
Overall, the competitive stuff feels clumsy in this game. " C'est pataud " like we say in France.

3) Too much content, too much stuff left out. Smash 4 has a lot of stuff, yes. But do you really need them ? 8 player smash is not that played, Smash tour is a flop, nobody plays bomb smash, the street pass minigame is forgotten by many, custom equipements are never played ect...
The roster is nice yes, but honnestly, do you really feel that the things around it are useful ? All of those modes, made for multiplayer are overall never used. Smash 4 is big, yes. But sometimes, more is not better.

I like Smash 4, I really do. But it's not my favorite. Melee will always be better in my eyes. And at least, I can use :drmario: here.
 

CyberHyperPhoenix

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Here's my problems with Smash 4 :

1) The single-player is bland. Melee and Brawl had great single player modes. SSE and Adventure mode are awesome. Smash 4 gaved us a boring Smash Run with only one map and the horrible Smash tour. Classic mode doesn't save it, it's boring and frustrating for nothing. And the Master orders (and crazy ones) are repetitive.
Really, the single-player in other Smash games was necessary for unloacking stages and characters. Smash 4 removed that. And it's not the Master Core that will make the single-player better.

2) Competitively, it's repetitive. You can see how hard they tried to make it for everyone. Every combo comes from a throw or a dash attack. They are always the same and can't do anything appart for grinding damages. The only original combos you'll see plays on the player confusion. Other than that, the K.O abilites are either too small or too big. Take a character like :4mario: or :4samus: : they have a hard time to actually do a K.O and can't K.O properly at low percents. But characters like :4diddy: or :4lucario: got easy ways to K.O, too easy for being competitive. Compare it too Melee or Brawl and you'll see that it was easier to have K.Os.
Overall, the competitive stuff feels clumsy in this game. " C'est pataud " like we say in France.

3) Too much content, too much stuff left out. Smash 4 has a lot of stuff, yes. But do you really need them ? 8 player smash is not that played, Smash tour is a flop, nobody plays bomb smash, the street pass minigame is forgotten by many, custom equipements are never played ect...
The roster is nice yes, but honnestly, do you really feel that the things around it are useful ? All of those modes, made for multiplayer are overall never used. Smash 4 is big, yes. But sometimes, more is not better.

I like Smash 4, I really do. But it's not my favorite. Melee will always be better in my eyes. And at least, I can use :drmario: here.
Luggy for Smash 5 director.
 

Abyssal Lagiacrus

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Here's my problems with Smash 4 :

1) The single-player is bland. Melee and Brawl had great single player modes. SSE and Adventure mode are awesome. Smash 4 gaved us a boring Smash Run with only one map and the horrible Smash tour. Classic mode doesn't save it, it's boring and frustrating for nothing. And the Master orders (and crazy ones) are repetitive.
Really, the single-player in other Smash games was necessary for unloacking stages and characters. Smash 4 removed that. And it's not the Master Core that will make the single-player better.

2) Competitively, it's repetitive. You can see how hard they tried to make it for everyone. Every combo comes from a throw or a dash attack. They are always the same and can't do anything appart for grinding damages. The only original combos you'll see plays on the player confusion. Other than that, the K.O abilites are either too small or too big. Take a character like :4mario: or :4samus: : they have a hard time to actually do a K.O and can't K.O properly at low percents. But characters like :4diddy: or :4lucario: got easy ways to K.O, too easy for being competitive. Compare it too Melee or Brawl and you'll see that it was easier to have K.Os.
Overall, the competitive stuff feels clumsy in this game. " C'est pataud " like we say in France.

3) Too much content, too much stuff left out. Smash 4 has a lot of stuff, yes. But do you really need them ? 8 player smash is not that played, Smash tour is a flop, nobody plays bomb smash, the street pass minigame is forgotten by many, custom equipements are never played ect...
The roster is nice yes, but honnestly, do you really feel that the things around it are useful ? All of those modes, made for multiplayer are overall never used. Smash 4 is big, yes. But sometimes, more is not better.

I like Smash 4, I really do. But it's not my favorite. Melee will always be better in my eyes. And at least, I can use :drmario: here.
1.) Yes yes and yes. Classic Mode is especially frustrating on Wii U because they lumped 8-player smash into it. I personally dislike 8-player smash, and that's made worse when you're trying to play on like 9.0 and all the CPU's are frame perfect, shield everything, and always know what you're doing.

2.) Repetitive, boring, etc.

3.) I feel like they put in some good things, but of course they took away any life from the game and just dumbed it down entirely. No techniques, and most (if not all) matches consist of just rolling around shielding, fishing for grabs or smash attacks, projectile spam, and then fishing for the KO hit.

I am trying to enjoy Smash 4, but it's just getting harder and harder to enjoy.
 
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Admiral Pit

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Perhaps we could go back and forth with things

I personally dislike how most Robin players can just spam thunder, spam fire to get a free levin sword hit, and then when you try approaching, they get a free shield into immediate free grab or followup.
Robin's kinda okay to me in that he/she isn't just another generic sword character, but has magic as well. I'm just glad the magic's kinda limited so it isn't all too spammable, but that's just me. The character's uniqueness has a higher priority than my troubles with him/her. The Fire to sword hit I do admit is common. I almost feel sorry for the grab range being that terrible though.
I'm sorry I can't choose a character unless they are named. It's just better for me. You can name more than one at a time if you wish. I gotta do something this boring morning (heh, it rhymes).
 

Abyssal Lagiacrus

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Robin's kinda okay to me in that he/she isn't just another generic sword character, but has magic as well. I'm just glad the magic's kinda limited so it isn't all too spammable, but that's just me. The character's uniqueness has a higher priority than my troubles with him/her. The Fire to sword hit I do admit is common. I almost feel sorry for the grab range being that terrible though.
I'm sorry I can't choose a character unless they are named. It's just better for me. You can name more than one at a time if you wish. I gotta do something this boring morning (heh, it rhymes).
How do you feel about Megaman?
 

Admiral Pit

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How do you feel about Megaman?
Megaman is the spammy ranged type, but it's his character, and I'm neutral towards him. I'm also glad that Palutena potentially counters him, so that's also why I don't have too much trouble with him. I'm honestly surprised there aren't many of em considering how much hype his trailer brought out. I know he plays weird and is by no means easy to use, but a challenging-to-use character like that who isn't a top tier is generally okay in my book.
It's still fun to stick a reflect Barrier in the face of one while he's charging F-smash and he can't do anything about it, but I'm not angry at him.

Any others?
 
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Luggy

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Luggy for Smash 5 director.
thumbs-up.png

Yes.
All music gets replaced by Nichijou music, Dr. Mario is in a broken league of his own and all newcomer trailers have Charlie Chaplin, Snoop Dogg or Nostalgia Critic in it. :troll:
Nah, I would also put Kill la Kill music.
Charlie Chaplin, Snoop Dogg and Nostalgia Critic as newcomers however ? Maybe.
And :drmario: would be the new :foxmelee:. Hands down.

I'm joking. :troll:

1.) Yes yes and yes. Classic Mode is especially frustrating on Wii U because they lumped 8-player smash into it. I personally dislike 8-player smash, and that's made worse when you're trying to play on like 9.0 and all the CPU's are frame perfect, shield everything, and always know what you're doing.

2.) Repetitive, boring, etc.

3.) I feel like they put in some good things, but of course they took away any life from the game and just dumbed it down entirely. No techniques, and most (if not all) matches consist of just rolling around shielding, fishing for grabs or smash attacks, projectile spam, and then fishing for the KO hit.

I am trying to enjoy Smash 4, but it's just getting harder and harder to enjoy.
I'll always remember how awesome it felt to play Brawl and Melee, and I still enjoy playing those games. Brawl casually is awesome when you think about it, the singleplayer is big, there's a lot to do in it, like trophy hunting or trying to beat your time in the boss battle mode. Melee is great for it's Adventure mode that gives to the player a way to create his own story. The gameplay is awesome, balanced, both for casuals and competitive players. Melee and Brawl are great games and feels stronger for me.

Smash 4 is like the long waited kid, that the longer it stays, the longer his charm dies. At first, the hype was there : Megaman was here, Pacman was there, more FE and Kid Icarus characters, the game is more competitive ect.
But then, some features ruins the game : at first characters that feels broken like :4littlemac:, :rosalina: or :4diddy:. Then FG with it's potential destroyed. And now, the techniques that feels boring, repetitive, unoriginal, clumsy.
It's only my opinion, but honnestly, I think Melee and Project M will always be more played than Smash 4 competitively. And it's not patches that will save it. But again, that's only my opinion.
 

Abyssal Lagiacrus

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I think Melee and Project M will always be more played than Smash 4 competitively.
I think Melee and Project M will always be more played than Smash 4 competitively.
I think Melee and Project M will always be more played than Smash 4 competitively.
I think Melee and Project M will always be more played than Smash 4 competitively.
I think Melee and Project M will always be more played than Smash 4 competitively.
+1

Megaman is the spammy ranged type, but it's his character, and I'm neutral towards him. I'm also glad that Palutena potentially counters him, so that's also why I don't have too much trouble with him. I'm honestly surprised there aren't many of em considering how much hype his trailer brought out. I know he plays weird and is by no means easy to use, but a challenging-to-use character like that who isn't a top tier is generally okay in my book.
It's still fun to stick a reflect Barrier in the face of one while he's charging F-smash and he can't do anything about it, but I'm not angry at him.

Any others?
Respectable. Megaman is a pretty decent character and actually needs some node of understanding to use.

Thoughts on Yoshi? He's probably one of my least favorite characters in Smash 4.

The sad thing is that Yoshi is my favorite Nintendo character and my absolute favorite character to play in Melee, but they absolutely dumbed him down so much and made him so easy and safe to use that I absolutely despise him in this game.
 
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Kikkipoptart12

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Here's my problems with Smash 4 :

1) The single-player is bland. Melee and Brawl had great single player modes. SSE and Adventure mode are awesome. Smash 4 gaved us a boring Smash Run with only one map and the horrible Smash tour. Classic mode doesn't save it, it's boring and frustrating for nothing. And the Master orders (and crazy ones) are repetitive.
Really, the single-player in other Smash games was necessary for unloacking stages and characters. Smash 4 removed that. And it's not the Master Core that will make the single-player better.

2) Competitively, it's repetitive. You can see how hard they tried to make it for everyone. Every combo comes from a throw or a dash attack. They are always the same and can't do anything appart for grinding damages. The only original combos you'll see plays on the player confusion. Other than that, the K.O abilites are either too small or too big. Take a character like :4mario: or :4samus: : they have a hard time to actually do a K.O and can't K.O properly at low percents. But characters like :4diddy: or :4lucario: got easy ways to K.O, too easy for being competitive. Compare it too Melee or Brawl and you'll see that it was easier to have K.Os.
Overall, the competitive stuff feels clumsy in this game. " C'est pataud " like we say in France.

3) Too much content, too much stuff left out. Smash 4 has a lot of stuff, yes. But do you really need them ? 8 player smash is not that played, Smash tour is a flop, nobody plays bomb smash, the street pass minigame is forgotten by many, custom equipements are never played ect...
The roster is nice yes, but honnestly, do you really feel that the things around it are useful ? All of those modes, made for multiplayer are overall never used. Smash 4 is big, yes. But sometimes, more is not better.

I like Smash 4, I really do. But it's not my favorite. Melee will always be better in my eyes. And at least, I can use :drmario: here.
I disagree with number 3, I love target blast over break the targets, if custom equipment can be played online you will see it a lot and use them in classic and event mode, 8 player smash should be in regular smash and not its own mode and not in classic and it good if you have more than four players over your house that want to play smash .
 

Strofirko

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My gripe with people that has a gripe with sakurai is saying that smash is meant for everyone,and then go judges the character the director mains.
upload_2015-1-18_12-19-17.jpeg
 
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Luggy

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Thoughts on Yoshi? He's probably one of my least favorite characters in Smash 4.

The sad thing is that Yoshi is my favorite Nintendo character and my absolute favorite character to play in Melee, but they absolutely dumbed him down so much and made him so easy and safe to use that I absolutely despise him in this game.
:4yoshi:'s game is too spam eggs, wich are super hard to dodge and profit of his speed to punish. Appart from that, he's pretty easy to fight with fast characters.
 

Admiral Pit

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+1


Respectable. Megaman is a pretty decent character and actually needs some node of understanding to use.

Thoughts on Yoshi? He's probably one of my least favorite characters in Smash 4.

The sad thing is that Yoshi is my favorite Nintendo character and my absolute favorite character to play in Melee, but they absolutely dumbed him down so much and made him so easy and safe to use that I absolutely despise him in this game.
Hate him. Granted, he was one of the characters that needed a little buff after being weak for too long but he got it a bit too much. Killing faster, and god the egg spam... It's bad enough that he's kinda heavy for his size and fast, but the extra stuff is too much. -.-
 

Abyssal Lagiacrus

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Hate him. Granted, he was one of the characters that needed a little buff after being weak for too long but he got it a bit too much. Killing faster, and god the egg spam... It's bad enough that he's kinda heavy for his size and fast, but the extra stuff is too much. -.-
I'm in the exact same boat. They way over-buffed him. I preferred when he was low tier and was technical in melee, but still stood a chance because of advanced techniques and Melee's mechanics.
 
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Finally, liking Smash 4 is becoming an unpopular opinion. Everything is going just as planned. I am becoming a minority once again.
 
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Admiral Pit

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I'm in the exact same boat. They way over-buffed him. I preferred when he was low tier and was technical in melee, but still stood a chance because of advanced techniques and Melee's mechanics.
That's the stuff I prefer in characters. Some uncommmon, challenging to use, and not a higher up. Feel free to let me know about more character rant choices, more than one if you wish.
 

Abyssal Lagiacrus

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That's the stuff I prefer in characters. Some uncommmon, challenging to use, and not a higher up. Feel free to let me know about more character rant choices, more than one if you wish.
Luigi
He was that wacky and fun-to-use character in Melee who had the hilarious rare Misfire that sent you across the stage at mach speed

Luigi
He's that boring and cringeworthy-to-fight-against character in Smash 4 who only sits at a distance shooting fireballs baiting an approach, then always doing dthrow to double f-air. So fun to fight against. Such a cool character playstyle, definitely not dumbed down.
I don't think I've ever encountered a Luigi who actually approached or did anything besides dthrow to double f-air.
 
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Kikkipoptart12

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Smash 4 biggest problem is the community, A gaming community can kill a game for me or anyone. Smash single player mode has always been a snooze fest for me so I don't care about that, but the online community ruin this game like no other, doing the most cheapest and annoying **** ever.
 

Abyssal Lagiacrus

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Smash 4 biggest problem is the community, A gaming community can kill a game for me or anyone. Smash single player mode has always been a snooze fest for me so I don't care about that, but the online community ruin this game like no other, doing the most cheapest and annoying **** ever.
Pretty much.
 

Luggy

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Finally, liking Smash 4 is becoming an unpopular opinion. Everything is going just as planned. I am becoming a minority once again.
The hype is gone now. Only :mewtwomelee: can bring it back. But it won't be enough I think. If he's bad, it will go out quickly.

Smash 4 biggest problem is the community, A gaming community can kill a game for me or anyone. Smash single player mode has always been a snooze fest for me so I don't care about that, but the online community ruin this game like no other, doing the most cheapest and annoying **** ever.
A lot of them are whinny people who wants nerf patches and insult Sakurai for making :4diddy: good and adding :4littlemac: and :rosalina: in the roster.
 

Frostwraith

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Finally, liking Smash 4 is becoming an unpopular opinion. Everything is going just as planned. I am becoming a minority once again.
Your avatar combines with that post too well.

Smash 4 is a great game, but I feel that the jump from Melee to Brawl spoiled the transition from Brawl to Smash 4.

Still my favorite in the series, but I do have some gripes:
- not all series got new stages in each versions
- some character cuts (mainly Lucas and Wolf, who were among my favorites to play in Brawl)
- some songs being botched by deliberate shortening (including songs from previous Smash games, wtf)

Like from Melee to Brawl, this transition felt like taking a lot of steps forward but a few, but important, steps backward.

I think Sakurai can get too ambitious with the games and that backfires at times.
 
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Admiral Pit

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Luigi
He was that wacky and fun-to-use character in Melee who had the hilarious rare Misfire that sent you across the stage at mach speed

Luigi
He's that boring and cringeworthy-to-fight-against character in Smash 4 who only sits at a distance shooting fireballs baiting an approach, then always doing dthrow to double f-air. So fun to fight against. Such a cool character playstyle, definitely not dumbed down.
I don't think I've ever encountered a Luigi who actually approached or did anything besides dthrow to double f-air.
Hate him. The D-throw combo routines are stupid annoying at any percent, especially with his Down-B. And a problem that's been happening for the other games as well is his SLIDING problem, making it hard to actually perform combos on him. I do hate the Misfire too as it's still one of those lucky factors that kill me. I do hate the fireballs, but it's the combo thing that just annoys me the most. At least the F-smash thing got nerfed.

Any others?
 
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Strofirko

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So can we all agree the hugest flaw in smash 4,is not the characters,not the content,not the stuff,not the parodies and yes the players.
 
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