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Social Social Thread 4.1™-Rockets, Spiders, Drums, Arms, Wings, Lightning, Marsupials and OP form a circle

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Frostwraith

The Demon King
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If I were to do a Smash fan-game, I would do one that would be solely anime/manga themed. The gameplay would be largely the same, as would be the game modes and collectibles like trophies, music and such.

Basically, take the Smash Bros. formula and replace the Nintendo theme with an anime/manga theme.

Thinking about it, a lot of anime/manga characters would work damn well in a Smash Bros. game with unique moves, gameplay styles and Final Smashes.
 

FalKoopa

Rainbow Waifu
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No, I don't mean a fangame or an small indie project, I mean like a big, grandious game similar to Smash.
Also, what do you mean? If you're referring to knockback, that wasn't what I had in mind either.
So... will you make a game or simply brainstorm ideas? If it's the latter. I'm more interested. :p

:231:
 

Saikyoshi

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Let's have a hypothetical matchup discussion.

:pikachu64::foxmelee::metaknight::4diddy:

All four have the same physics and attack properties as they did in their original games. This means Fox can wavedash/L-cancel, Pikachu has insane hitstun, Meta Knight can DACUS/plank, Diddy has an unstoppable shield, etc.

Who would win out of the four?
 
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FalKoopa

Rainbow Waifu
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Let's have a hypothetical matchup discussion.

:pikachu64::foxmelee::metaknight::4diddy:

All four have the same physics and attack properties as they did in their original games. This means Fox can wavedash/L-cancel, Pikachu has insane hitstun, Meta Knight can DACUS/plank, Diddy has an unstoppable shield, etc.

Who would win out of the four?
Either :pikachu64: or :metaknight:.

:4diddy: is far less broken compared to the previous ones and actually has legitimate counters. Same with :foxmelee:, who is at the top because of his 1-frame shine among others.

:231:
 

Cobalsh

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Let's have a hypothetical matchup discussion.

:pikachu64::foxmelee::metaknight::4diddy:

All four have the same physics and attack properties as they did in their original games. This means Fox can wavedash/L-cancel, Pikachu has insane hitstun, Meta Knight can DACUS/plank, Diddy has an unstoppable shield, etc.

Who would win out of the four?
Meta Knight. MK could probably break through Diddy's shield, Pikachu's moveset is lacking, and Fox?

Eh.
 

TheLastLugia

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So I just saw the apparent tease of the Happy Mask Salesman returning in a future Zelda game because he has, and I quote, "many more masks for you to try on". Intriguing. Majora's Mask 2 anyone?
 
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Kenith

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Loser? Designing characters and coming up with new ideas is not exactly an easy task.

:231:
Well, the reason I want to make this game is because I have so much inspiration from the way Smash Bros.'s characters and movesets are designed, and I wanted to use that creativity for something productive.

The general idea is that the game has the same controls as Smash (mostly) but has HP instead of launch rate, and multiple health bars instead of stocks. Similar to Smash, when you die, you "explode" and respawn at a random spawn point on the stage.
As you play you charge a special meter (very original, I know) that has three levels of special attacks activated with the special attack button.

In this game, items are more integrated into the combat (instead of being chaotic game-breakers like in Smash) that come out of crates that spawn from one of four set spawn points throughout the stage.
 

Cobalsh

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Well, the reason I want to make this game is because I have so much inspiration from the way Smash Bros.'s characters and movesets are designed, and I wanted to use that creativity for something productive.

The general idea is that the game has the same controls as Smash (mostly) but has HP instead of launch rate, and multiple health bars instead of stocks. Similar to Smash, when you die, you "explode" and respawn at a random spawn point on the stage.
As you play you charge a special meter (very original, I know) that has three levels of special attacks activated with the special attack button.

In this game, items are more integrated into the combat (instead of being chaotic game-breakers like in Smash) that come out of crates that spawn from one of four set spawn points throughout the stage.
As longas this is the anime/manga one, include Gon.
 

Aurane

ㅤㅤㅤㅤ
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I think I'm all set. Shrimp? Check. Cocktail sauce? Check. Code Red MLG Dew? Check.

Houston we have lift off. Prepare for Skyrim.

On a totally different note, I found out why Lucas got the kick.
EDIT: Ooooon second thought I better not go there. Let's just say I found a picture while surfing and it's not exactly safe for work. It's not revealing, but yeah. :4villager:
 
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Luggy

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I found an old melee disc that I lost before. I don't know if the disc will work, but it's worth a shot. I'm also trying to get Smash 64, but the price is pretty high for nothing. And I'm still waiting for Project M to be release in a PAL version.
Luggy wants to test every Smash again. Except Brawl.
nchij_e7_p1.gif

Don't want to end like this guy.
 

TheLastLugia

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I found an old melee disc that I lost before. I don't know if the disc will work, but it's worth a shot. I'm also trying to get Smash 64, but the price is pretty high for nothing. And I'm still waiting for Project M to be release in a PAL version.
Luggy wants to test every Smash again. Except Brawl.
View attachment 42866
Don't want to end like this guy.
I do always wonder about the slipping in Brawl. Did people really feel so strongly about it that they refused to play it? Sure it was a weird thing to include, but I honestly didn't mind it. If there would've been an option to turn it off, would it have been more popular? Or even if the most recent Smash games had an option to turn it on, would people have used it? In fact, no I don't think there's any need to answer that one.
 

Luggy

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I do always wonder about the slipping in Brawl. Did people really feel so strongly about it that they refused to play it? Sure it was a weird thing to include, but I honestly didn't mind it. If there would've been an option to turn it off, would it have been more popular? Or even if the most recent Smash games had an option to turn it on, would people have used it? In fact, no I don't think there's any need to answer that one.
Imagine this : I'm adding tripping in the new Street Fighter. It's totally random. Now let's put ourselves in a tourney. It's intense, you're near the victory, and suddenly, your Ryu trips and dies like an idiot because the game decided to.

Tripping in fighting games is dumb, that's why nobody implanted this in any fighting game. Except Sakurai.
It's dumb in general, it doesn't help anybody, casuals and competitive players alike. It's a dumb mechanic that was removed for a good reason. Now, you trip when you get hit by certain attacks, not randomly.

In short : tripping was dumb to begin with, that's why it will never be liked by anybody.
oC9Egkm.gif

Why are you asking this anyway ?
 

Knight Dude

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Imagine this : I'm adding tripping in the new Street Fighter. It's totally random. Now let's put ourselves in a tourney. It's intense, you're near the victory, and suddenly, your Ryu trips and dies like an idiot because the game decided to.

Tripping in fighting games is dumb, that's why nobody implanted this in any fighting game. Except Sakurai.
It's dumb in general, it doesn't help anybody, casuals and competitive players alike. It's a dumb mechanic that was removed for a good reason. Now, you trip when you get hit by certain attacks, not randomly.

In short : tripping was dumb to begin with, that's why it will never be liked by anybody.
View attachment 42871
Why are you asking this anyway ?
Brawl's random tripping is quite possibly one of the worst mechanics to be introduced into any fighting game ever made. Those Gem shenanigans in SFXTK are close though.
 

FlareHabanero

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Brawl's random tripping is quite possibly one of the worst mechanics to be introduced into any fighting game ever made. Those Gem shenanigans in SFXTK are close though.
Throw in Guilty Gear Isuka's turn mechanic too. It's like the only fighting game where you have to turn using a button, the R1 button on the Playstation 2 controller specifically, unlike others which is either automatic or you can manually turn using the control stick. Yes, it's as impractical as it sounds.
 
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Luggy

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I thought PM has a PAL Version out already.
Not the 3.5 version.
tumblr_inline_nc4mjiXVFG1silmr2.gif

Brawl's random tripping is quite possibly one of the worst mechanics to be introduced into any fighting game ever made. Those Gem shenanigans in SFXTK are close though.
giphy (2).gif

Tripping in general.
Yeah, the gem system sucked too. Add the crappy Mega and Pac Man and you got yourself one crappy game. UMVC 3 is way better compared to this game.
 

Will

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I found an old melee disc that I lost before. I don't know if the disc will work, but it's worth a shot. I'm also trying to get Smash 64, but the price is pretty high for nothing. And I'm still waiting for Project M to be release in a PAL version.
Luggy wants to test every Smash again. Except Brawl.
View attachment 42866
Don't want to end like this guy.
I still never found my lost disc.
:c RIP in Peace Melee Disc
 

TheLastLugia

Smash Ace
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Imagine this : I'm adding tripping in the new Street Fighter. It's totally random. Now let's put ourselves in a tourney. It's intense, you're near the victory, and suddenly, your Ryu trips and dies like an idiot because the game decided to.

Tripping in fighting games is dumb, that's why nobody implanted this in any fighting game. Except Sakurai.
It's dumb in general, it doesn't help anybody, casuals and competitive players alike. It's a dumb mechanic that was removed for a good reason. Now, you trip when you get hit by certain attacks, not randomly.

In short : tripping was dumb to begin with, that's why it will never be liked by anybody.
View attachment 42871
Why are you asking this anyway ?
Well I don't really play competitively, so I wasn't thinking that deeply. Though has that ever happened? I've not seen a tournameant vid where someone loses due to random tripping. The only time I ever notice it is when I'm playing a long match for a laugh, but more often than not it doesn't happen at all. And even when it does it cancels it out as it isn't limited to one person. It's dumb, but it doesn't break the game. And it definitely doesn't stop it being fun.
 

Bedoop

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IDK about you but if a giant ape came crashing through a wall when I'm trying to play a Video Game
I would beat the **** out of the ape for scaring me like that
 

Knight Dude

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Throw in Guilty Gear Isuka's turn mechanic too. It's like the only fighting game where you have to turn using a button, the R1 button on the Playstation 2 controller specifically, unlike others which is either automatic or you can manually turn using the control stick. Yes, it's as impractical as it sounds.
That sounds pretty awful. Though I can't say I'm extremely familiar with Guilty Gear to know at first hand.
 

War Anvil

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@ (Buddha) (Buddha) : Hiiii! :4kirby:

IDK about you but if a giant ape came crashing through a wall when I'm trying to play a Video Game
I would beat the **** out of the ape for scaring me like that
Maybe you haven't expanded your viewpoint. I think that's entirely your problem, River.
 
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