I should have been doing homework, but I guess I'm burnt out and I played a lot of SSB4 today. Fox's Jab repeat is so easy to perform even with input lag. I don't like Jab locking, but I do love the ability to use Ftilt, Dtilt, Utilt, Up Smash, and Down Smash out of it. It makes sense in a martial artist's view of transitioning from move to move and with jabbing being an essential move to every martial art except maybe judo and aikido, I like being able to do that, but I don't like how to can repeat it over and over. Does it make sense in a fight to exploit everything, yes, but I don't think it's fair to be able to wobble, chaingrab, or infinite someone in a fighting game, but if it's a regular street fight or an organized fight, then sure, beat the living hell out of your opponent to the limit of the situation. Granted, these things can be banned like say Link is allowed to do only 4 or so infinite Jabs, but if the player actively goes for that, then he should be penalized or something. The other argument is that if you're getting caught by stuff like this, then it's your fault which makes sense. It's not the players fault for just waiting there while you run into fully charged Smashes time and time again.
Also, I hate Meta Knight's attacks. So many of his attacks just whiff because they have no hitbox for no reason. It's annoying to try to Nair, Fair, Bair, Uair, Dair, Ftilt, and whatever else only to get hit back because half of Meta Knight's Galaxia has no hitbox for some stupid reason.