hey jason can you explain/elaborate on some stuff
1) crawl bouncing? i saw you mention this on reddit somewhere and i was curious about what it was.
2) for tech chasing, in what scenario would you use crawl? the main one that i can think of is if they're in a tech chase scenario near the corner since their tech options are severely limited and you could feasibly cover all of them despite the slower speed when crouching/crawling. and i think in pm specifically, you can dash in any direction directly out of a crouch, but i'm not sure if this carries over to crawling (i'll test later).
if the crawling for micro-spacing thing's primary use is to make spacing out the victim's tech options easier, why wouldn't you pull a falcon and go straight for a wavedash out of something like dthrow every time? you can adjust the wd length anyway to cover wakeups, and even things like wakeup shine can be spaced out with a jc grab. is there something i'm missing?
3)
can someone explain to me why dtilt would be used outside tech chasing? it comes out fast (hitboxes on frames 5-8), but it has 18 frames of lag, no iasa, it loses to cc (it doesn't break marth's until 88%), and even if it does hit for a big reward, if you whiff or hit shield, you are going to get destroyed and there are way less risky mixups you can do with similar rewards with other moves
i remember a few moments in your mu analysis video vs nashun back in 3.5, you used and referred to a jab dilt/run up dtilt as shield pressure mix-up strings. i don't deny that they are a mixup, but the high risk/high reward nature of the option seems unnecessary when you have much safer options that don't lead into zss getting grabbed or oos'd.
to my knowledge, zss doesn't have any iasa on her dtilt and she doesn't have the same options out of the move like marth and roy do to make it a safe poke to contest space. it seems like using dtilt outside of a punish scenario or as a guaranteed starter like pivot dtilt on a bad aerial (though i would call this a punish scenario anyway since the bad aerial is a lost neutral) is an unnecessarily risky option.