NouveauRétro
Smash Journeyman
Seriously, what's wrong with him? Is there any justification for him losing like 40% of his speed when turning around while dashing? Has that been a thing in other games, and I'm just stupid? I had to master the foxtrot to chase landings with him because his speed after turning is wonky af.
Does everyone know something I don't? Because this has bothered me since day one, and now that I have an account I can bring this to light, because apparently nobody cares.
True, It doesn't affect high level play that much, but when I'm on FG I like to run back and forth a bit away from my opponent for mindgames when I'm R.O.B or DHD, but I can't do that with G&W because he slows down so much after the first turn!
TBH I think it improved my gameplay with him because I'm using a bunch of different options out of running with him, and I'm getting a TON of mileage from pivot smashes, such as catching overeager dashers or dash-attackers by replacing where I was with a flame. Pivot tilt catches rolls and has a small hitbox behind him, so that's useful too.
Anyway, has that always been a thing? Sm4sh is the first smash game I've played seriously in about 3 years and I can't remember. It just seems dumb to me, but maybe there's a hidden bonus to it that someone can find out and tell me? Like because he's moving more slowly he can shield stop quicker or some weird trick with his slow dash (not to be confused with slow running, wonder what happens if you combine them).
Does everyone know something I don't? Because this has bothered me since day one, and now that I have an account I can bring this to light, because apparently nobody cares.
True, It doesn't affect high level play that much, but when I'm on FG I like to run back and forth a bit away from my opponent for mindgames when I'm R.O.B or DHD, but I can't do that with G&W because he slows down so much after the first turn!
TBH I think it improved my gameplay with him because I'm using a bunch of different options out of running with him, and I'm getting a TON of mileage from pivot smashes, such as catching overeager dashers or dash-attackers by replacing where I was with a flame. Pivot tilt catches rolls and has a small hitbox behind him, so that's useful too.
Anyway, has that always been a thing? Sm4sh is the first smash game I've played seriously in about 3 years and I can't remember. It just seems dumb to me, but maybe there's a hidden bonus to it that someone can find out and tell me? Like because he's moving more slowly he can shield stop quicker or some weird trick with his slow dash (not to be confused with slow running, wonder what happens if you combine them).