PrinnyFlute
Smash Journeyman
- Joined
- Mar 20, 2007
- Messages
- 331
It seems to me like there's a lot of clone-bashing, and a lot of people crying out about how horrid it'd be to have clones in Brawl. So's I figured, why not get some discussion out here in the open air?
Is there a basic misunderstanding of what it is to be a clone character? It sometimes seems that people assume a character appearing as a clone is a sign of laziness or disrespect. Fortunately, that just isn't the case, and I'd like to tell you why I confidently think so.
It's obvious games only have so much time to spend in development, and only so much funding as well. Creating 'clone' characters is an efficient way of maximizing content and pleasing us players within those limits. There obviously isn't always time for a dev team to put in the effort of completely fleshing out every character in the game, so a good director (like Sakurai,) has an important choice to make:
In the time it creates to concept, model, texture, animate and program an entirely new moveset, debug, playtest and subsequently balance, and add in extra content (voice acting, trophies for that character, rearranging/redesigning the character selection screen to fit, and lots of little polish here and there,) just how many clones could you produce?
Considering that the requirements for a clone character are much lower, only requiring a new model and/or texture, animation adjustments, minimal programming, a tenth of the debugging and playtesting time of a full character, and all the same number of extras, the difference would seem staggering. A sensible estimate could be made that anywhere from 5 to 10 clone characters could be introduced in the time it takes to produce one full character.
So the question we have to ask ourselves here is simply this: Given the choice, would you rather see 6 clone characters added onto the final roster, or just 1 original?
Don't be so quick to answer, either! While on the surface it might seem that what matters most is the number of fully original characters, it bears repeating that this isn't the case for many, many folks. Melee Pichu, Young Link, Dr. Mario and Falco players: Would you be willing to give up your character so that Gannondorf (rumored to have been pegged as another sword user during development,) could have been a fully fledged character? Would any admitted Gannondorf players be willing to abandon him so that, say, Pichu could've been his own full character? For all of us looking for a favorite in Brawl, would you have them excluded from being a clone so another character could be full?
Let's face it. Would you rather your fav Brawl contender appear as a clone, or not appear at all? Myself, I'd like to think it's always more fun to play as someone you enjoy rather than having to settle for second best. But then, maybe that's just me.
-My apologies if this post comes off as redundant, rule-betraying, or simply misguided in any way. Feel free to break this post like a twig!
Is there a basic misunderstanding of what it is to be a clone character? It sometimes seems that people assume a character appearing as a clone is a sign of laziness or disrespect. Fortunately, that just isn't the case, and I'd like to tell you why I confidently think so.
It's obvious games only have so much time to spend in development, and only so much funding as well. Creating 'clone' characters is an efficient way of maximizing content and pleasing us players within those limits. There obviously isn't always time for a dev team to put in the effort of completely fleshing out every character in the game, so a good director (like Sakurai,) has an important choice to make:
In the time it creates to concept, model, texture, animate and program an entirely new moveset, debug, playtest and subsequently balance, and add in extra content (voice acting, trophies for that character, rearranging/redesigning the character selection screen to fit, and lots of little polish here and there,) just how many clones could you produce?
Considering that the requirements for a clone character are much lower, only requiring a new model and/or texture, animation adjustments, minimal programming, a tenth of the debugging and playtesting time of a full character, and all the same number of extras, the difference would seem staggering. A sensible estimate could be made that anywhere from 5 to 10 clone characters could be introduced in the time it takes to produce one full character.
So the question we have to ask ourselves here is simply this: Given the choice, would you rather see 6 clone characters added onto the final roster, or just 1 original?
Don't be so quick to answer, either! While on the surface it might seem that what matters most is the number of fully original characters, it bears repeating that this isn't the case for many, many folks. Melee Pichu, Young Link, Dr. Mario and Falco players: Would you be willing to give up your character so that Gannondorf (rumored to have been pegged as another sword user during development,) could have been a fully fledged character? Would any admitted Gannondorf players be willing to abandon him so that, say, Pichu could've been his own full character? For all of us looking for a favorite in Brawl, would you have them excluded from being a clone so another character could be full?
Let's face it. Would you rather your fav Brawl contender appear as a clone, or not appear at all? Myself, I'd like to think it's always more fun to play as someone you enjoy rather than having to settle for second best. But then, maybe that's just me.
-My apologies if this post comes off as redundant, rule-betraying, or simply misguided in any way. Feel free to break this post like a twig!