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So Mewtwo got nerfed in 1.1.3...

Logan Richardson

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Oct 3, 2014
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Mewtwo's horizontal movement when using shadow ball in air has no been almost completely reduced to nothing. So now, rather than having that option open to him to recover and to mix up the opponent is now gone. I understand they did this to help people from gimping themselves, but still its not to the same degree as Little Macs side b'ing off the stage on release. Anyone have any further input?
 

Sonicninja115

Experiment. Innovate. Improve.
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Mewtwo's horizontal movement when using shadow ball in air has no been almost completely reduced to nothing. So now, rather than having that option open to him to recover and to mix up the opponent is now gone. I understand they did this to help people from gimping themselves, but still its not to the same degree as Little Macs side b'ing off the stage on release. Anyone have any further input?
This is not a nerf... Before, it had some okay uses, but now it is rather good. The reduced KB allows for quicker follow-ups and gives SH SB viability, which with it's increased size makes it amazing for covering many options.

The biggest nerf on account of the reduced KB was that SB isn't quite as safe anymore, but it is still ridiculously safe in shield so that doesn't really matter.

It isn't really a nerf as much as a balancing. Before it was an ultra safe semi-mix-up kill option, now it is a safe move with both kill options, option coverage and follow up capabilities. I am personally loving the new SB.
 

Logan Richardson

Smash Rookie
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Oct 3, 2014
Messages
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This is not a nerf... Before, it had some okay uses, but now it is rather good. The reduced KB allows for quicker follow-ups and gives SH SB viability, which with it's increased size makes it amazing for covering many options.

The biggest nerf on account of the reduced KB was that SB isn't quite as safe anymore, but it is still ridiculously safe in shield so that doesn't really matter.

It isn't really a nerf as much as a balancing. Before it was an ultra safe semi-mix-up kill option, now it is a safe move with both kill options, option coverage and follow up capabilities. I am personally loving the new SB.
I didn't think about the follow up option it opened up for him. At first glance it looks like a nerf but when you put it that way I can see how it might help him in the long run.
Also do you happen to know what d-throw combos into for him? I can't get it to do anything at all.
 

420quickscoper

Smash Ace
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Mar 25, 2015
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Honestly, that recovery mix-up was pretty bad.
You were left vulnerable, and Confusion combined with Teleport was basically always the better option. Using SB can get you easily punished.
 

Gimj

Smash Journeyman
Joined
Oct 12, 2013
Messages
220
I'm really starting to think people just have some weird subconscious desire to see only Mewtwo's flaws and exaggerate any changes made to him in negative ways.

Can somebody please give me some footage of someone using Shadow Ball as a recovery mix-up? Is it really that useful? I honestly don't see the greatness in it like people keep claiming. I never really did it because it seemed unnecessary when Mewtwo has a plethora of different ways to mix-up his recovery already.
 

ShadowKing

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Bro he never got nerfed he got buffed his shadow ball yes dosent have as much recoil but you can recover all you do is side b>shadowball>jump>teleport
 

Sonicninja115

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I didn't think about the follow up option it opened up for him. At first glance it looks like a nerf but when you put it that way I can see how it might help him in the long run.
Also do you happen to know what d-throw combos into for him? I can't get it to do anything at all.
Dthrow actually lost it's tech chase capabilities, however, it links pretty well into Usmash and it can still force a person onto a platform for the guaranteed kill, so it's not that bad. It links with aerials a bit better too.
 

Yonder

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Really, old SB recoil sucked. Being offstage without an opponent to gimp is never good, M2 can still get gimped himself sometimes!
 

Y2Kay

BLACK MAMBA FOREVER
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tbh I've seen more peopled die becuz of the recoil, not recover with it

:150:
 
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Aninymouse

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I don't miss the massive recoil. It made doing anything after launching shadow ball a pain in the butt.
 

Mo433

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Using Shadow Ball to recover was always pointless to me. If Mewtwo is trying to recover, he's better off using Confusion and teleport.

It's safe on shield so the recoil was unnecessary.
 

Aninymouse

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The recoil is iconic, it's just that it was excessive.

There still is some recoil left, of course, and I'm okay with that.
 

Metros

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It was never really that useful to begin with, only if you wanted to look flashy by shooting him halfway across the stage then dairing an opponent.

So no, technically it wasn't a nerf as it was not vital in gameplay.
 

Kamtheman56

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I'll go ahead and help explain the entire situation with the whole "Shadow Ball Nerf". So what happened before was when releasing a Shadow Ball Mewtwo suffered a lot of recoil which we could use to lead into upsmash, on stage travel, and recovery right? Which all seemed helpful at the time but the issue with that was we couldn't reliably use Shadow Ball to combo into things from the air or even the ground since it still pushed him quite some distance along with Self Destructing which is always a negative. Now with that recoil reduced by a slight bit more than 3/4s of its original power now we are able to follow up with all kinds of things along with using it for Shield pressure and to go with combos/strings that weren't available to us before, along with being able to safely use it offstage and in the air without being sent too far backward. So for a quick synopsis of this what it entails is, While it's definitely a change and we loose some options along with that we also gain some options including more options than what was granted to us before so all in all it's neither a buff nor a nerf it's all up to how you decide to look at it.

And as always feel free to correct me if you feel I'm wrong.
 

HakuryuVision

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edit: Woops, posted in the wrong thread, please delete. D:
 
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Mechaglacier

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Dthrow actually lost it's tech chase capabilities, however, it links pretty well into Usmash and it can still force a person onto a platform for the guaranteed kill, so it's not that bad. It links with aerials a bit better too.
mewtwo doesn't have any true down throw follow ups.
 

Sonicninja115

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mewtwo doesn't have any true down throw follow ups.
Heeeey! It does.... At certain percent windows, Dthrow can force people onto Platforms. Depending on the character it might be true. (I haven't tested it much, but no one has been able to escape it so far) what happens is that they are forced onto the platform, and whatever happens, Usmash can hit them easily. Tech in place, Usmash. roll right, Usmash. Roll Left, Usmash. It is just dependent on a minor reaction.
 

420quickscoper

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Also, another thing.

When I was being chased offstage before the patch, I would chuck a Fully Charged SB at them so their edge guarding attempts would be ruined and they would take a lot of damage. Thing about it is, when I did that, it pushed me near to the blast zone, so it made it more unsafe to recover.

Because of the patch, this got buffed a bit.
 
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