Kain6th
Smash Ace
Especially on Gamefaqs, that all of her moves are too slow and they think she's pretty much low tier...
Whats your opinion?
Whats your opinion?
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Heres my opinion, I want to love her and be good at her, So much so that I've played about 40 rounds, lost everyone and almost started to cry. (Lol the frustration is real with this game for some reason, Never ever been frustrated on the console versions). So yeah, I seriously think she actually might have to be patched, I don't know what to say, I've tried everything.Especially on Gamefaqs, that all of her moves are too slow and they think she's pretty much low tier...
Whats your opinion?
Hey! Ive got a 73% win rate with Palutena and Greninja as well. *hi-5*It's easy to say why people think she's low tier. Her ground game is particularly laggy, even if those moves have some interesting qualities (say, FSmash's windbox or FTilt's long duration). And I won't deny that it's a problem. But what I mean to say is, let's not put her down so early! I have a >75% win rate on for Glory playing almost exclusively Palutena and Greninja, and I think she's great. Let's stay positive and learn more.
I wouldn't be surprised if she ends up "low tier" at some point, but it's not really an issue. Low tier may mean nothing if we find the game more balanced than before (no Meta Knight vs Ganon levels of usability).
This might be something you may have to accept.Edit: Or that me and her are just terribly uncompatible. lol
Thank you for the advice, I already have a secondary (Peach) and I'm pretty solid with Rosalina and ZSS, And I can hold my own with plenty of the other characters. It's just having a character that I'm abysmal at is something I want to fix, But at least I always have the characters I'm good at.This might be something you may have to accept.
For instance, I play Samus at the highest level competitively in Melee. Not because she is strong (she is), but because her style is the most suited for how I like to play the game. The thing is, the character is completely dead to me in her own source material. After "Zero Suit Samus", I want nothing more to do with the character.
Inversely, there is Marth... Oh Marth, my darling. Alas, I cannot play as him because I am just not good with fragile speedsters. I am not proficient at rush-down fighters or anything who specializes in intensive close-quarters combat. Consequentially, I am segmented from the majority of Smash's roster.
So I have accepted that I will focus on zoning characters and back them up with a heavyweight secondary. With Smash 4, I am fortunate that I like both Palutena and Robin as character, both in Smash and their source material. I also play Charizard, but with him honestly I haven't cared about Pokemon since I owned Pokemon Red back in the 90s. I just like his play style.
In summary, I can only prescribe looking for a combination of fun, inherent ability, and comfort. It MUST be fun, you MUST be comfortable, and I highly recommend that it suits what you are inherently good at. Zelda sounds like she is right up your alley, so you can always focus on her and pick up a secondary or two to make up for her weaknesses and bad match-ups.
Just my advice as someone who found myself to be in your situation in the past.
I have been having a lot of luck with Palutena. Don't underestimate the auto-target projectiles. the best way to use them is at a certain distance away where other characters can't dash in the time you use it. Doing that will bait a reaction out of people. If they shield, use it again for more shield pressure. If they dash, give a quick jab to keep them back. If they roll, roll with them and keep firing. Best case scenario they try to get in you from above. Never try to take Palutena from above, her Usmash, Utilt, and all her Airs can be fairly dangerous to anyone willing to try an air assault
Once they get into the midrange where it is no longer safe to use Auto-target, start using jabs and shorthop f/bairs. Pivot Ftilt when they get cute with the spotdodges, or Dsmash if your feeling lucky (punk). If you feel to much pressure use your Wall or counter to push back the player and roll to where you can catch a breather.
I find my go to punishes are grabs and dash attack. Dash attack is best when your grabs are out of range, but if you can get a grab do it. Down throw usually strings with a f-air, and is a true combo on some characters at certain percents (0-70). Up-throw is a good option when your searching for a kill, as it allows you to fish for an Uair, one of her more reliable kill moves. Back throw/ f throw is stage control, but I like it less than the u/d throws. Seriously, I spend so much time fishing for throws because it just feels right. You just got to work on your pivot and out of Shield game with her.
Thanks for the encouragement; I got my hours in Friday and Saturday and struggled against human players. I don't know whether my struggles are due to her default moveset being flawed, my playstyle being flawed, her not being the character for me, bad matchups, etc. I haven't given up though. Fall Break is Thursday and Friday, so I will be playing her again Wednesday and practicing a lot over the break. However, I will put in more work into other characters. Palutena has consumed 90+% of my playtime easily. She was my most anticipated character followed by Rosaluma/Robin & Zelda/Shulk; however, I haven't tried Rosaluma and Shulk and don't see myself playing those characters. I play Zelda in other games, and Palutena seems awesomer in Smash 4. I don't understand Robin at all. It appears my actual mains won't be the characters that got me the most excited.If players are going to write her off because they can't figure her out, that's their beef.
I'll admit I was initially perplexed by her as well. I love Ladypal to bits and I promised I'd learn to play as her. I shied away from her a bit at first, owing to her extremely technical nature. Frequent training and resolute determination to understand how she works has yielded significant results - quite frankly, she's among my favourite characters in the game.
Don't come into her expecting to master her instantly. That isn't going to happen. Chances are good you'll actually end up frustrating yourself if you try to force yourself to get good as her. Let it develop naturally and don't stress yourself too much trying to figure out why she isn't working for you, just be cool about it and work out what strategies and playstyles work best for you.
I don't subscribe to the idea of tiers personally, so that's never been a mitigating factor for me. I just play the characters and I want to play and I'm seldom, if ever, disappointed. Palutena puts me in mind of the likes of Squigly in Skullgirls and Lambda-11 in BlazBlue: a slow, methodical fighter that requires technical precision and careful study before you can really figure out how to best play as them. Just put the time and effort in and don't get discouraged: there's an infinity of potential there if you're just willing to figure it out.
You are not alone. I lab monster'd the hell out of her and found a ton of setups and stuff.Thanks for the encouragement; I got my hours in Friday and Saturday and struggled against human players. I don't know whether my struggles are due to her default moveset being flawed, my playstyle being flawed, her not being the character for me, bad matchups, etc. I haven't given up though. Fall Break is Thursday and Friday, so I will be playing her again Wednesday and practicing a lot over the break. However, I will put in more work into other characters. Palutena has consumed 90+% of my playtime easily. She was my most anticipated character followed by Rosaluma/Robin & Zelda/Shulk; however, I haven't tried Rosaluma and Shulk and don't see myself playing those characters. I play Zelda in other games, and Palutena seems awesomer in Smash 4. I don't understand Robin at all. It appears my actual mains won't be the characters that got me the most excited.
ZSS hasn't left the spotlight since she won the Nintendo E3 Invitational and is considered one of the better characters. I don't pick my mains based on tier lists or impressions of how strong they are, but Smash 4 may be a game where I pick someone that's largely agreed to be good, and hopefully they'll grow on me. I'd like to play with Mii Gunner, but after that I think I'll look into Sheik, ZSS, Greninja, Sonic, Diddy Kong, or one of the other "solid" characters to get some wins. Winning isn't everything, but is regularly losing/struggling with the characters you enjoy any better than winning with characters that don't earn your passion?You are not alone. I lab monster'd the hell out of her and found a ton of setups and stuff.
Second I went to play actual humans though? Everything fell apart and I felt useless. I'm getting better but it's going to just take time. Zero Suit just feels so much easier to win with but I don't want to have just one character in case the matchup isn't favorable.
As someone who primarily has a large TCG background, I like to play things that have lots of tools and options. I was drawn to Palutena because her customs feel like a "sideboard" where you can change styles completely based on the matchup.
Have to put in more time. I clearly am not playing as many matches as I should . I haven't broken 100 matches yet. I have friends telling me they put in 300 today alone... gotta start grinding harder.
I've haven't felt the drawbacks of light weight really, It might not be much, It's not like I get knocked out really early and the small amount of time thing I just teleport around.Hmmph, well that sucks.
What does Auto Reticle actually accomplish (aside from being less bad than her other options)?
I would've thought Light Weight's drawbacks could get...really annoying vs. good people. I'll probably mess around with Fireworks some more.
It's primary purpose is as an anti-zoning tool and to shut down approaches. But thanks to it's fantastic range, little over half of FD, it can make a decent zoning tool of its own.What does Auto Reticle actually accomplish (aside from being less bad than her other options)?
I would be ok with little mac if he didn't ignore counters with some of his moves.Some days after the Japan version was out, i remember i pointed that one of her major weakness were going to be the rushdown characters.. since it was clear as day that she cannot defend properly against speedsters who go into her zone fast.
The fact that some of them like sheik, and specially little mac..are little too strong doesnt help.
Talking about Mac, this guy will have to be checked IMO. Yeh, we all know he sucks in the air.... but his ground game and his killer moves are WAYY overboard. He has solid super armor frames in a lot of his killer moves which makes him relatively safe to get kills and set traps without much effrot. His KO special is just overkill and should be removed from game. On top of that counter to prevent Palutena to go out and gimp him.
Palutena is a walk in the park for him.
I do want to be wary of the word "technical" though. It's not like she has a complicated mechanic like the Ice Climbers or floating.I'm not feeling bad about Palutena at all.
She's VERY technical, though.