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So... Are The Wonky Hitboxes Fixed?

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MockRock

Smash Apprentice
Joined
Jan 6, 2015
Messages
193
I can't test the character for quite some time, but reading the patch notes, I'm seeing a lot of hitboxes made bigger and/or moved around, particularly on his tilts and aerials. The fact that these moves didn't match the animations was always something that I found intensely annoying, and what made me eventually drop him altogether. Has anyone tested this patch out? Do things line up now? Please say yes...
 

Smashifer

Smash Journeyman
Joined
Jun 17, 2015
Messages
422
NNID
CRYN1ME
3DS FC
5129-3686-1647
I can't test the character for quite some time, but reading the patch notes, I'm seeing a lot of hitboxes made bigger and/or moved around, particularly on his tilts and aerials. The fact that these moves didn't match the animations was always something that I found intensely annoying, and what made me eventually drop him altogether. Has anyone tested this patch out? Do things line up now? Please say yes...
I don't think the update containing patches is out yet.
I'll get back to you as soon as they are, though!
 

Aninymouse

3DS Surfer
Joined
Jan 21, 2007
Messages
2,570
Location
Akron, OH
3DS FC
3540-0120-0225
I'll say this much: the hitboxes on Uair still do not come even close to matching the animation.
 

godogod

Smash Ace
Joined
Apr 11, 2014
Messages
643
Agreed. When you're trying to hit someone from behind you with your up air, it whiffs ever so often. Same with up tilt. But its definitely better overall. The htbox increases in up air helped quite a bit in connecting imo.
 
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Aninymouse

3DS Surfer
Joined
Jan 21, 2007
Messages
2,570
Location
Akron, OH
3DS FC
3540-0120-0225
Agreed. When you're trying to hit someone from behind you with your up air, it whiffs ever so often. Same with up tilt. But its definitely better overall. The htbox increases in up air helped quite a bit in connecting imo.
Yes it did.

There's a "sword trail" that Uair makes right in front of Mewtwo that also lacks a hitbox.
 
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