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Snake's DI

AcidJazz

Smash Apprentice
Joined
May 31, 2006
Messages
112
Location
Austin TX
Does Snake have a stronger horizontal DI than vertical? Is there any other odd attributes to this?

I (marth) can utilt and kill a snake at 140 but I've had all kinds of problems taking the fool off to the right and left.
 

abit_rusty

Smash Lord
Joined
Nov 7, 2006
Messages
1,544
Location
East Lansing, MI
NNID
Rontuaru
3DS FC
2895-8974-0662
Perhaps it is because getting sent left or right has a greater window for the player (not necessarily Snake) to DI. The goal of DI is usually to influence your character in a direction perpendicular to the direction you are sent. That's why most people who DI correctly survive when flying towards the "corners" of a stage, so-to-speak, because that is the greatest distance from the center.

So maybe since utilt sends Snake closer to a 90 degree angle, it will take a longer time for the character to move to the "corner area" when attempting to DI down+towards stage.

However, an attack to the sides, say fsmash, doesn't send Snake as close to a 180 degree angle, in fact, it often sends Snake at an angle close to the direction towards a "corner". Thus the DI (in this case it would be up+towards stage)is more effective since you reach the corner quicker.

Just my theory and I'm not sure if I worded it well enough to make sense.
 
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