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Snake videos for critique

yellowroy

Smash Ace
Joined
Jul 16, 2008
Messages
593
Location
New Jersey
Lol I didn't even want to watch the first match because it's Corneria, on the second match theres three things I saw the most

1.USE NADES
2.EDGEGUARD
3.Stop standing still and use some Nades.

When you get him with a Grab mostly use Dthrow and tech chase, Dthrow means auto Ftilt or Grab or Jab.

Also don't use Utilt so much when he's at like 10, maybe use it with an Uthrow to Utilt to Uair but only once, you don't want it to be decayed.

And when I say edgeguard don't try to Fair spike him, try to use Nades, Mortars, and Nikita's a little bit.
 

CSBrokaw

Smash Cadet
Joined
Dec 21, 2006
Messages
50
Location
Puyallup, WA
Random Critiques:

- On Stages such as Battlefield, make sure one of the first things you do is plant your C4 on a platform, no matter how much the opponent tries to rush you: doing this means you have already limited your opponents movement. Also, good job on doing some U-Tilts underneath Marth, it is a quick and easy way to get early damage. :)

- Try to go for some grabs and do some d-throw chasing (especially on Corneria, there was a perfect chance).

- Needs more grenades: it is a great way to mix up your attacks, and plus, even if you are not confident that it will hit, there is a pretty high chance that it will in the heat of battle, especially if you have two out.

- Try not to F-Air as an edgeguard unless you are absolutely confident it will hit (and furthermore spike). A B-Air or even an N-Air would work more easily.

- Do not pause. If you need time, pull out a grenade and roll away. Think while you are moving.

- I see that you are good at Mortar-Sliding, keep it up and use it more if you need to.

- As far as U-Tilts go, you would have had an easier time KO'ing Marth if you did not decay it too much. You are accurate on landing them, though, that is a plus.

- Try to find your killing move at around 100% and edgeguard. Edgeguard edgeguard edgeguard.

- N-Airs!

- On Corneria, I really liked your strategy of fighting near the lower-right side. You were able to keep control of that field for the last half of the match. This is what Snake is all about: controlling the field.



Overall, the problems I see are mostly about pace. You gotta be quick quick quick.
 

misterpimp5757

Smash Ace
Joined
Jun 10, 2008
Messages
594
Location
Turn Around...
more nairs i guess...i noticed when you knocked him out of the stage you always jump out the stage and air dodge...stop doing that your wasting time when you should be putting nades and c4's down. and more shielding your always doing sidesteps. when you shield you can do shield grab when he tries to dash at you.
 

Shadow_of_Link

Smash Apprentice
Joined
Jul 15, 2008
Messages
174
Location
Texas
There's not much for me to say, but I'd recommend that you learn to use Dair as you get sent up because it slows your momentum (that nade in the second vid at 3:03 could have easily been survived with Dair and good DI). Fastfall Uair for when you get sent horizontally though, because Dair will put you into a bad position.

Basically, work on your DI. It could cost ya the match.
 
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