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Snake on Delfino

DAYSH

Smash Cadet
Joined
Mar 12, 2008
Messages
31
Location
smashville
well i used snake for the first time at a tourny and when it came down to the winners semi's i got ****ed.

its 1-1 and he cps delfino.

hes mk btw

he knows its harder for me to control the stage with it constantly changing and all.
my snake is decent btw, so im not a noob of any sort.
i just suck with certain matchups. as well with stages.

----

so how does snake manuever on delfino. ( advice against mk on delfino would be great too.)
 

-Ran

Smash Master
Joined
Feb 16, 2008
Messages
3,198
Location
Baton Rouge
1. It goes without saying, know the actual lay out of each transition, and the timing between the two.
2. You can recover through the stage, and so can other characters whenever the stage is floating. Many characters use this to their advantage, for Snake it's just another option.
3. When the stage changes 'modes' the Ceiling is usually the last feature to change. You can get some really easy Up kills in certain areas of Delfino. I'm talking 30% kills vs MK.
4. Platforms are always great for Down Throw tech chase. With the changing height/popping up stage transitions, it's easy to get someone stuck in one.
5. C4 is hard for them to keep track of during/right before a stage transfer.
6. The same is true for the land mines. They won't disappear from most of the stage transitions.
7. Good news is that for 50% of the time, Snake won't be able to be gimped by MK.
8. Try to do most of your aggressive fighting when there is no fear of gimping.
9. There are a good bit of walls in Delfino, which can lead to infinites. =(
10. There are a multitude of angles in Delfino due to all of the different stage lay outs, which means you can do some rather unique patterns with Grenades. Experiment.
 

cycon365

Smash Apprentice
Joined
Dec 25, 2007
Messages
157
Location
GA
1. Wait for platform to settle
2. Run towards one of the edges
3. Back throw
4. ???
5. PROFIT
 
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