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Snake knockback list

Mew2King

King of the Mews
Joined
Jul 18, 2002
Messages
11,263
Location
Cinnaminson (southwest NJ 5 min drive from Philly)
B - 156
Forward B - 138 (14% missile after picked up speed, or after you‘ve been controlling it for a while and hit them with it without cancelling it and letting it drop on them, also this hits really hard but it sends near a 45 degree angle), 247% (weak 7% missile; it either does 7% or 14% there is no in between)
Down B - 91, snake up tilt to down B kills starting at exactly 50% +

Up throw - 200 (211 with full DI left or right)
F throw - 208
Back throw - 203

Up smash - 122 (2 hits), 160 (bomb hit, doesn’t matter if it’s charged or uncharged)
F smash - 54 (really 57 without DI and you can‘t survive no matter what if you miss the DI on it even if you mash double jump as much as possible, also coincidentally it’s 57 with up + toward smash DI, 67 with normal up+toward DI, and 80% with upward DI trying to still live as much as possible [this is the best DI possible, you barely get side Kod instead of sky Kod), 25% charged
Down smash - 118 (78 charged)

Nair - 109 (all hits, training mode), 110 last hit only (also sends at a more horizontal angle if you fall on them with last hit of nair)
Uair - 106, weak uair - 181
Fair - 99 (sky KO, close range/inside/behind), 128 (sky KO, tipper fair)
Bair - 113, weak bair - 157
Dair - 79 (all hits), 95 (last hit only)

Up tilt - 100
F tilt - 127, (135 2nd hit only)
Down tilt - 130

Jab -143 (all 3)

Dash attack - 157, weak dash attack - 219


ya i didn't test the box or up B cuz that would be way too boring, but I gave you all that. Please note the info I gave for Snake's F smash, and that in training mode, there is no attack power deteoriation. Another thing, Snake's F tilt does 21% in Brawl but 20% in training mode. Anything else you tell me I don't really care, this is for people who care, and I also made this for Cort and DSF. This is all based vs a computer Marth in the center of FD on Stop setting without DI.

I would also like to add that the hitbox on snake's up tilt is quite possibly the most broken, unfair, unrealistic thing I've ever witnessed in a video game in my life, where his foot hardly goes anywhere but the hitbox might as well be Marth or Ike's sword held out really far in front of them going upwards with massive force and priority.
 

Ch0zen0ne

Smash Lord
Joined
Feb 20, 2008
Messages
1,457
Location
Cheerleading Practice...
Dude get a job or girlfriend >_> I respect you and all... but seriously my good sir.. all of this number crunching has got to stop. I've met you several times and you seem like an interesting fellow.. Jason>M2K if you catch my drift.. Smash doesn't make you cool.. you ARE cool.
 

waks

Smash Journeyman
Joined
Aug 11, 2005
Messages
281
Down B - 91, snake up tilt to down B kills starting at exactly 50% +.
Sorry, I didnt understand how you got this to work. XD

But I appreciate what you did there, nice job and thanks :D
 

Parthenon

Smash Apprentice
Joined
Sep 6, 2007
Messages
146
I think they accidentally placed his utilt hitbox a charcter's length ahead of Snake.
 
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