"A little bit gimpy and a little bit fish; great guy." ROFL seriously.
Christmas Island? Really?
Gimpy, I've got the same kind of ideas behind characters (how specific you can be in certain kinds of games, etc.). Halo does not have character development. What in the world were you thinking, SP? It doesn't even show the main character enough to tell what the character's personality is in the first place, so how can you tell if he developed? Maybe the Arbiter a little, but that's the sidekick/Luigi thing.
Sonic's Advance/DS games have been good. I liked Rush.
I had an idea for a Mario strategy game (not an RTS per say) once; "Subcon Wars." Was thinking of making it for an online program called Byond. I was surprised when you mentioned Wart's kingdom, because I was thinking of that. Mushroom Kingdom, Bowser's Koopa Kingdom, Subcon Kingdom, and Wart's Kingdom. My idea was that you could advance troops, etc., build fortifications, and the sum total would alter levels. Then you could sometimes (perhaps using points) to play through the levels as some soldiers (toads) or Heroes (Mario, Luigi, etc.) to influence the battles a little more directly. If you die, you don't start the level over; the results are in right there. Your character is injured and however much of the fortress/army you took out remains out of action.
AniMaL there isn't a character missing. Zero Suit Samus isn't really a selectable character. It'd actually make more sense if they put Sheik in there; Zero Suit Samus is basically Samus' Sheik, so there'd be an even number of starting characters if Sheik was there. We still need a Zelda update. In fact, I think that might be Monday's update...