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Link to original post: [drupal=3194]Smashing Entries Volume 4: Did we expect too much out of Super Smash Bros. Brawl?[/drupal]
This is Smash World Forums, home to the largest community of the Super Smash Bros. Series, which has three games in it's belt. They are the Original Super Smash Bros., Super Smash Bros. Melee, and Super Smash Bros. Brawl.
We are fans of the series. We might have started on the original Super Smash Bros. Super Smash Bros. Melee, or even Super Smash Bros. Brawl.
Me, I started on the original. I used to play it every time I had the chance (When it was in my house or in my dad's house, ahh memories, nice that it's on the Virtual Console). I started gaming in 1998 in my moms house, got a Nintendo 64 for Christmas at my grandparents house in 1999 (I was living there by the time), and I believe I got Super Smash Bros. in 2000.
I also got Super Smash Bros. Melee in Christmas, 2005 (With my Gamecube, which replaced my broken PS2). That was also tons of fun and became my favorite game for that system.
However, the main point of this is Super Smash Bros. Brawl and if we expected too much of it to be delievered.
Super Smash Bros. Brawl started development in October, 2005 and was reveiled at E3 2006. In there, it reveil new characters such as Meta Knight, Zero Suit Samus, and Wario.
The big surprise of the conference was Solid Snake, a third-party character not owned by Nintendo. We were surprised and excited at the same time. How was this possible? Why was it put into the game? How would the character play? All this would be reveiled at Smash Bros. DOJO!! which was created sometimes in July, 2007, promising daily contents until around the games release.
Around this time, I finally started to go on the Internet and I first heard of the game around that time. I was instantly hyped. A sequel to two of my cherished games was being made. This became my most anticapated game at that time. I check online every day for information regarding the game. I basically thought it would be the holy grail of Wii gaming as we know it.
The delays for the game really did suck thought.
The game was released on January 31, 20008 in Japan and March 9, 2008 in North America.
I got the game during Spring Break of that year as an early birthday present (I was intending on renting it, but they were out of it).
However, after playing it for a long while, I felt disappointed. So many things felt left out in the game. The character roster, the story, the amount of modes, etc. Something was wrong with the game. Sure it was great, but it didn't feel like it lived up to expectations.
Online didn't help much, since it was atrocious (I'm not even going into details on this).
Soon after, I put up the game and I barely played it anymore until I started to become active in this forum. I even had times when I even considered selling it.
However, hundreads of thousands of fans were also disappointed in it, so I'm not alone in this. They also expected a lot more to happen with the game.
But, what if we hyped the game too much? What if we expected way too much out of a game for it to possibly deliever?
I started wondering this earlier this month because I know there are a ton of disappointed fans out there. While Nintendo can be partly responsible for getting our hopes up too much, the rest of the blame is ours because Nintendo might not have been able to meet most people's expectation.
This has given the fanbase a bad reputation for wanting too much stuff in one game. There are even false rumors of DLC because people are so disappointed in a game. There were people who even sold there Wii's because of this game. Was it really a deciding factor if a console was good or not? If so, it proves that we expected way too much out of the game.
I want to get an discussion going regarding if we think we overhyped Super Smash Bros. Brawl. It would be interesting to hear what you say about the subject.
Personally, I think we have expected too much out of the game and should have contained our hype better. That's just me thought.
If and when a Super Smash Bros. 4 is announced, we need to make sure our hype does not go insanely high to the point that we'll be disappointed again. That would be an good suggestion.
What do you think of this situation?
This is Smash World Forums, home to the largest community of the Super Smash Bros. Series, which has three games in it's belt. They are the Original Super Smash Bros., Super Smash Bros. Melee, and Super Smash Bros. Brawl.
We are fans of the series. We might have started on the original Super Smash Bros. Super Smash Bros. Melee, or even Super Smash Bros. Brawl.
Me, I started on the original. I used to play it every time I had the chance (When it was in my house or in my dad's house, ahh memories, nice that it's on the Virtual Console). I started gaming in 1998 in my moms house, got a Nintendo 64 for Christmas at my grandparents house in 1999 (I was living there by the time), and I believe I got Super Smash Bros. in 2000.
I also got Super Smash Bros. Melee in Christmas, 2005 (With my Gamecube, which replaced my broken PS2). That was also tons of fun and became my favorite game for that system.
However, the main point of this is Super Smash Bros. Brawl and if we expected too much of it to be delievered.
Super Smash Bros. Brawl started development in October, 2005 and was reveiled at E3 2006. In there, it reveil new characters such as Meta Knight, Zero Suit Samus, and Wario.
The big surprise of the conference was Solid Snake, a third-party character not owned by Nintendo. We were surprised and excited at the same time. How was this possible? Why was it put into the game? How would the character play? All this would be reveiled at Smash Bros. DOJO!! which was created sometimes in July, 2007, promising daily contents until around the games release.
Around this time, I finally started to go on the Internet and I first heard of the game around that time. I was instantly hyped. A sequel to two of my cherished games was being made. This became my most anticapated game at that time. I check online every day for information regarding the game. I basically thought it would be the holy grail of Wii gaming as we know it.
The delays for the game really did suck thought.
The game was released on January 31, 20008 in Japan and March 9, 2008 in North America.
I got the game during Spring Break of that year as an early birthday present (I was intending on renting it, but they were out of it).
However, after playing it for a long while, I felt disappointed. So many things felt left out in the game. The character roster, the story, the amount of modes, etc. Something was wrong with the game. Sure it was great, but it didn't feel like it lived up to expectations.
Online didn't help much, since it was atrocious (I'm not even going into details on this).
Soon after, I put up the game and I barely played it anymore until I started to become active in this forum. I even had times when I even considered selling it.
However, hundreads of thousands of fans were also disappointed in it, so I'm not alone in this. They also expected a lot more to happen with the game.
But, what if we hyped the game too much? What if we expected way too much out of a game for it to possibly deliever?
I started wondering this earlier this month because I know there are a ton of disappointed fans out there. While Nintendo can be partly responsible for getting our hopes up too much, the rest of the blame is ours because Nintendo might not have been able to meet most people's expectation.
This has given the fanbase a bad reputation for wanting too much stuff in one game. There are even false rumors of DLC because people are so disappointed in a game. There were people who even sold there Wii's because of this game. Was it really a deciding factor if a console was good or not? If so, it proves that we expected way too much out of the game.
I want to get an discussion going regarding if we think we overhyped Super Smash Bros. Brawl. It would be interesting to hear what you say about the subject.
Personally, I think we have expected too much out of the game and should have contained our hype better. That's just me thought.
If and when a Super Smash Bros. 4 is announced, we need to make sure our hype does not go insanely high to the point that we'll be disappointed again. That would be an good suggestion.
What do you think of this situation?