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SmashCAP 4: Typing Poll

Pick SmashCAP 4's typing


  • Total voters
    15

rockem7

Smash Ace
Joined
Apr 27, 2009
Messages
889
Location
Three Rivers, MI
Vote for the typing you think best fits SmashCAP 4's "Sunny Side Up" concept.

Concept:
Analysis: Face it. Sunny Day sucks in the OU metagame. Sandstorm has Tyranitar, and benefits a bunch of appropriate Pokemon. Hail has Abomasnow and to a lesser extent Walrein, Froslass, and Mamoswine. Rain became a dominant force by Kingdra itself, and not only that but there are more viable sweepers under the Rain such as Kabutops and Ludicolo, etc. The problem with Sunny Day is that the benefits are just too wrongly distributed. Grass-types who through Cholorphyll benefit the most from Sunny Day and Solarbeam are absolutely murdered by the 50% boost in Fire-type attacks. The Fire-type Pokemon who enjoy the said boost will also gain a 50% resistance to Water-type attacks, but lack the Speed increase. How could we craft such a Pokemon so that it gains the benefits of Sunny Day, while keeping it viable in the metagame?
Extra: Taking note, this is basically a "Kingdra in the Sun" concept. A Pokemon who through typing, ability, and stats would be able to fully abuse the weather and benefits of Sunny Day.


Grass / Dragon by Terywj:
Grass / Dragon

Offense [Both types]
Supereffective - Rock, Ground, Water, Dragon
Not Very Effective - Bug. Dragon, Fire, Flying, Grass, Poison, Steel
Immune - Shedinja

SmashCAP 4 under Grass / Dragon would have key supereffective hits against Ground, Water, and Dragon-types. This keeps bulky waters like Suicune and Vaporeon at bay, while hitting Flygon, Dragonite, and Kingdra, the other Dragon-types of OU. Grass-type STAB is helpful because it crushes Tyranitar. Tyranitar is a stop to Sunny Day because Tyranitar eats up the boosted Fire-type attacks easily. This leaves a bit to wish for against Skarmory, however. A Fire-type move may be desired to gain a Sunny Day boost against enemy Steel-types.

Defense [Both types]
Immune - None
Not Very Effective - Electric, Grass, Ground, Water
Supereffective - Bug, Flying, Ice, Poison, Dragon
*Takes 1/8 damage from Stealth Rock

Resistances to three common attacking types is helpful. SmashCAP 4 could switch into Thunderbolt, Earthquake, and Surf / Hydro Pump with ease and threaten out. However, weaknesses (4x) to Ice-types are not appreciated. Having Grass-type STAB scares away bulky Water-types who intend to switch in and Ice Beam SmashCAP 4 into oblivion. Another notable comment about Grass / Dragon is that Fire-type attacks hit for neutral damage. Fire-types hoping to abuse the boost wouldn't be doing as much damage as they would want against SmashCAP 4.


Fire / Grass by mood4food77:
fire/grass are the the two types that benefit from sunny day, so might as well make him a fire/grass pokemon. it allows him to have any ability that benefits from the sun and have a movepool that compliments it as well.
 

Sir Bedevere

Smash Lord
Joined
Jan 31, 2008
Messages
1,476
Location
doop doop
CRASH is banned (lol), but he told me he's voting for Grass/Fire, so consider his vote there.

I'm still deciding.
 

ss118

Smash Master
Joined
Jan 30, 2006
Messages
3,127
Location
Savannah, Georgia
I chose Grass/ Fire, mainly because I think it would be more useful for a Sunny Day sweeper.

Grass/ Dragon is cooler, but is..... meh.
 

mood4food77

Smash Hero
Joined
Oct 6, 2005
Messages
5,964
i chose grass/fire because of the aesthetics

with grass/fire, you're allowed to pretty much any sunny day friendly ability, move, etc. you have no limitations

and besides, we're trying to create a metagame with less dragon abuse, so adding another dragon type defeats that purpose :p
 

Terywj [태리]

Charismatic Maknae~
Joined
Aug 23, 2007
Messages
30,536
Location
香港 & 서울
and besides, we're trying to create a metagame with less dragon abuse, so adding another dragon type defeats that purpose :p
No we're not. I don't even have to say anything else. If you've been back for this long and still don't understand what CRASHiC and I have been doing with these Pokemon then I really don't have anything else to say.
 

mood4food77

Smash Hero
Joined
Oct 6, 2005
Messages
5,964
holy crap people...i wasn't being serious with that last comment...hence the smiley

jeezus
 

rockem7

Smash Ace
Joined
Apr 27, 2009
Messages
889
Location
Three Rivers, MI
It's more or less that Tery just said "Since I'm not self-voting" and then you kinda went and voted for yourself. No real sense of honor / respect there.
 

Circa

Smash Champion
Joined
Feb 6, 2009
Messages
2,874
Location
Three Rivers, MI
NNID
timssu
3DS FC
1891-2120-4792
I have a problem with the fact that Grass/Fire only has three resistances; two of which are better resisted by Grass/Dragon, AND a weakness to SR (I'm pretty sure that's bad). So we'll basically be forced to make this thing bulky as **** to get much use out of it.

Note: We haven't had a single non-bulky SmashCAP yet.

...and now I think I know what my concept for SmashCAP 5 will be if this thing turns out to be bulky like the rest.
 

kirbyraeg

Smash Hero
Joined
Nov 18, 2008
Messages
6,440
Location
in Makai
Grass/Fire gives a weakness to SR. That alone should make grass/dragon the better choice since fire would get pseudo-STAB in the sun anyway.
 
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