rockem7
Smash Ace
Vote for the typing you think best fits SmashCAP 4's "Sunny Side Up" concept.
Concept:
Grass / Dragon by Terywj:
Fire / Grass by mood4food77:
Concept:
Analysis: Face it. Sunny Day sucks in the OU metagame. Sandstorm has Tyranitar, and benefits a bunch of appropriate Pokemon. Hail has Abomasnow and to a lesser extent Walrein, Froslass, and Mamoswine. Rain became a dominant force by Kingdra itself, and not only that but there are more viable sweepers under the Rain such as Kabutops and Ludicolo, etc. The problem with Sunny Day is that the benefits are just too wrongly distributed. Grass-types who through Cholorphyll benefit the most from Sunny Day and Solarbeam are absolutely murdered by the 50% boost in Fire-type attacks. The Fire-type Pokemon who enjoy the said boost will also gain a 50% resistance to Water-type attacks, but lack the Speed increase. How could we craft such a Pokemon so that it gains the benefits of Sunny Day, while keeping it viable in the metagame?
Extra: Taking note, this is basically a "Kingdra in the Sun" concept. A Pokemon who through typing, ability, and stats would be able to fully abuse the weather and benefits of Sunny Day.
Extra: Taking note, this is basically a "Kingdra in the Sun" concept. A Pokemon who through typing, ability, and stats would be able to fully abuse the weather and benefits of Sunny Day.
Grass / Dragon by Terywj:
Grass / Dragon
Offense [Both types]
Supereffective - Rock, Ground, Water, Dragon
Not Very Effective - Bug. Dragon, Fire, Flying, Grass, Poison, Steel
Immune - Shedinja
SmashCAP 4 under Grass / Dragon would have key supereffective hits against Ground, Water, and Dragon-types. This keeps bulky waters like Suicune and Vaporeon at bay, while hitting Flygon, Dragonite, and Kingdra, the other Dragon-types of OU. Grass-type STAB is helpful because it crushes Tyranitar. Tyranitar is a stop to Sunny Day because Tyranitar eats up the boosted Fire-type attacks easily. This leaves a bit to wish for against Skarmory, however. A Fire-type move may be desired to gain a Sunny Day boost against enemy Steel-types.
Defense [Both types]
Immune - None
Not Very Effective - Electric, Grass, Ground, Water
Supereffective - Bug, Flying, Ice, Poison, Dragon
*Takes 1/8 damage from Stealth Rock
Resistances to three common attacking types is helpful. SmashCAP 4 could switch into Thunderbolt, Earthquake, and Surf / Hydro Pump with ease and threaten out. However, weaknesses (4x) to Ice-types are not appreciated. Having Grass-type STAB scares away bulky Water-types who intend to switch in and Ice Beam SmashCAP 4 into oblivion. Another notable comment about Grass / Dragon is that Fire-type attacks hit for neutral damage. Fire-types hoping to abuse the boost wouldn't be doing as much damage as they would want against SmashCAP 4.
Offense [Both types]
Supereffective - Rock, Ground, Water, Dragon
Not Very Effective - Bug. Dragon, Fire, Flying, Grass, Poison, Steel
Immune - Shedinja
SmashCAP 4 under Grass / Dragon would have key supereffective hits against Ground, Water, and Dragon-types. This keeps bulky waters like Suicune and Vaporeon at bay, while hitting Flygon, Dragonite, and Kingdra, the other Dragon-types of OU. Grass-type STAB is helpful because it crushes Tyranitar. Tyranitar is a stop to Sunny Day because Tyranitar eats up the boosted Fire-type attacks easily. This leaves a bit to wish for against Skarmory, however. A Fire-type move may be desired to gain a Sunny Day boost against enemy Steel-types.
Defense [Both types]
Immune - None
Not Very Effective - Electric, Grass, Ground, Water
Supereffective - Bug, Flying, Ice, Poison, Dragon
*Takes 1/8 damage from Stealth Rock
Resistances to three common attacking types is helpful. SmashCAP 4 could switch into Thunderbolt, Earthquake, and Surf / Hydro Pump with ease and threaten out. However, weaknesses (4x) to Ice-types are not appreciated. Having Grass-type STAB scares away bulky Water-types who intend to switch in and Ice Beam SmashCAP 4 into oblivion. Another notable comment about Grass / Dragon is that Fire-type attacks hit for neutral damage. Fire-types hoping to abuse the boost wouldn't be doing as much damage as they would want against SmashCAP 4.
Fire / Grass by mood4food77:
fire/grass are the the two types that benefit from sunny day, so might as well make him a fire/grass pokemon. it allows him to have any ability that benefits from the sun and have a movepool that compliments it as well.