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SmashCAP 3: Typing Poll π-1.14

Type?


  • Total voters
    21

UltiMario

Out of Obscurity
Joined
Sep 23, 2007
Messages
10,438
Location
Maryland
NNID
UltiMario
3DS FC
1719-3180-2455
OK lets see if this one decides to work.

Tery asks me to make poll
So yeah, lab doesn't want polls.
Go make it here.
Poll doesn't work for no reason.
Try again.
Hope.

[collapse=Fighting/Ice]My submission - Fighting / Ice

Offense (Both types)
Super Effective - Normal, Ice, Rock, Steel, Dark, Dragon, Flying, Grass, Ground
Not Very Effective - Bug, Flying, Psychic, Poison, Fire, Ice, Steel, Water
Immune - Ghost

Defense (Both types)
Weaknesses - Psychic, Flying, Steel, Fighting, Fire
Resistances - Bug, Dark, Ice
Immunities - N/A
*- Takes neutral damage from Stealth Rock

The most pressing concern is the weakness to Steel, meaning Scizor can switch-in and Bullet Punch the life out of SmashCAP 3. However, paired with a strong movepool, a mixed set with Fire Punch could force Scizor into some mindgames. Also, utilizing a strong Special Attack score, and preying on Scizor's weak Special Defense stat with a STAB Fighting-type move can also help out SmashCAP 3. That aside, the Fighting-, Flying-, and Psychic-type weaknesses aren't immediately threatening due to the scarcity of Psychic- and Flying-type moves, but a weakness to Fire-types is also a letdown. Fighting / Ice trades off great offensive capability for poor defensive type combination.

Offensively SmashCAP 3 is no pushover - being able to score supereffective hits against 9 different types, including Dragon, Steel, and Flying. SmashCAP 3 will be able to threaten Pokemon like Salamence, Tyranitar, Gliscor, Flygon, and Breloom with its supereffective STAB moves. Also, if we orient SmashCAP 3 to that of a special attack, preying on these Pokemon's weaker Special Defense stat will also benefit it.[/collapse]

Writer
[collapse=Normal/???]My submission - Normal / ???

Special Note: The ability, whatever it's named, will function like a Trace for typing. Upon switching in, its secondary type will become that of the opposing Pokemon's primary type. In the event that it tries to copy a Pokemon of the primary Normal type, it gains no secondary typing and this ability functions in the same way as Adaptability. This activates just after switching in, so Stealth Rock damage is a constant neutral no matter what the secondary type becomes. Also, because there are no primary Flying-types outside of Arceus, it should be noted that this Pokemon will never become Normal/Flying when used outside of Ubers.

Offense (Definite type)
Super Effective - N/A
Not Very Effective - Rock, Steel
Immune - Ghost

Defense (Definite type)
Weaknesses - Fighting
Resistances - N/A
Immunities - Ghost
* - Takes neutral damage from Stealth Rock

This was actually an idea I had a long while ago for a Kecleon evolution that could actually function in a standard competitive environment. Although this is a gimmick, it's not what you would necessarily consider a bad gimmick. In fact, I'd say it's quite the opposite. The mixture of being Normal-type and also being given the ability to become every other possible type in the game (bar Flying at this point in time) allows us to give it a ridiculously diverse movepool, possibly rivaling even that of Arceus. Now, why isn't this broken beyond belief? Well to put it quite simply, because we actually have control over it.

This is kind of a hard concept to actually explain the usefulness of past just 'movepool', and I don't think I quite have the time to try either. I just think it's a good idea for a Zook Pokemon. It's both creative and unique, and definitely something fun for us to mess with as we try to make a gimmick that is actually usable in OU. A single set could function in a completely different manner, just because of what its secondary typing becomes. Even something as simple as a mixed sweeper set, which would be meant to run great no matter what its secondary typing becomes, could function differently or gain some necessary KOs just by picking up a specific secondary STAB (or nabbing the 'Adaptability' boost). It's a mixture of fun and serious with a good amount of depth, which is what I believe this specific CAP needs to be.

Also, the reason why I chose Normal as opposed to some other typing is because it's a decent medium for everything, which gives it at least some sort of consistency. It probably won't matter much offensively (considering how its movepool will likely be), but in the event that you want to run a defensive set it would probably be really nice to have that consistency going for you. Also, Zook is a person, which is normal.

Idk. Love it or hate it, that was my idea. I was hoping to talk about typings and other such things, and how each could help or hinder it, but something unexpected came up that will likely take me the rest of the day to do.[/collapse]


Also π-1.14=2
 

Terywj [태리]

Charismatic Maknae~
Joined
Aug 23, 2007
Messages
30,536
Location
香港 & 서울
Terywj
[collapse=Fighting/Ice]My submission - Fighting / Ice

Offense (Both types)
Super Effective - Normal, Ice, Rock, Steel, Dark, Dragon, Flying, Grass, Ground
Not Very Effective - Bug, Flying, Psychic, Poison, Fire, Ice, Steel, Water
Immune - Ghost

Defense (Both types)
Weaknesses - Psychic, Flying, Steel, Fighting, Fire
Resistances - Bug, Dark, Ice
Immunities - N/A
*- Takes neutral damage from Stealth Rock

The most pressing concern is the weakness to Steel, meaning Scizor can switch-in and Bullet Punch the life out of SmashCAP 3. However, paired with a strong movepool, a mixed set with Fire Punch could force Scizor into some mindgames. Also, utilizing a strong Special Attack score, and preying on Scizor's weak Special Defense stat with a STAB Fighting-type move can also help out SmashCAP 3. That aside, the Fighting-, Flying-, and Psychic-type weaknesses aren't immediately threatening due to the scarcity of Psychic- and Flying-type moves, but a weakness to Fire-types is also a letdown. Fighting / Ice trades off great offensive capability for poor defensive type combination.

Offensively SmashCAP 3 is no pushover - being able to score supereffective hits against 9 different types, including Dragon, Steel, and Flying. SmashCAP 3 will be able to threaten Pokemon like Salamence, Tyranitar, Gliscor, Flygon, and Breloom with its supereffective STAB moves. Also, if we orient SmashCAP 3 to that of a special attack, preying on these Pokemon's weaker Special Defense stat will also benefit it.[/collapse]

Writer
[collapse=Normal/???]My submission - Normal / ???

Special Note: The ability, whatever it's named, will function like a Trace for typing. Upon switching in, its secondary type will become that of the opposing Pokemon's primary type. In the event that it tries to copy a Pokemon of the primary Normal type, it gains no secondary typing and this ability functions in the same way as Adaptability. This activates just after switching in, so Stealth Rock damage is a constant neutral no matter what the secondary type becomes. Also, because there are no primary Flying-types outside of Arceus, it should be noted that this Pokemon will never become Normal/Flying when used outside of Ubers.

Offense (Definite type)
Super Effective - N/A
Not Very Effective - Rock, Steel
Immune - Ghost

Defense (Definite type)
Weaknesses - Fighting
Resistances - N/A
Immunities - Ghost
* - Takes neutral damage from Stealth Rock

This was actually an idea I had a long while ago for a Kecleon evolution that could actually function in a standard competitive environment. Although this is a gimmick, it's not what you would necessarily consider a bad gimmick. In fact, I'd say it's quite the opposite. The mixture of being Normal-type and also being given the ability to become every other possible type in the game (bar Flying at this point in time) allows us to give it a ridiculously diverse movepool, possibly rivaling even that of Arceus. Now, why isn't this broken beyond belief? Well to put it quite simply, because we actually have control over it.

This is kind of a hard concept to actually explain the usefulness of past just 'movepool', and I don't think I quite have the time to try either. I just think it's a good idea for a Zook Pokemon. It's both creative and unique, and definitely something fun for us to mess with as we try to make a gimmick that is actually usable in OU. A single set could function in a completely different manner, just because of what its secondary typing becomes. Even something as simple as a mixed sweeper set, which would be meant to run great no matter what its secondary typing becomes, could function differently or gain some necessary KOs just by picking up a specific secondary STAB (or nabbing the 'Adaptability' boost). It's a mixture of fun and serious with a good amount of depth, which is what I believe this specific CAP needs to be.

Also, the reason why I chose Normal as opposed to some other typing is because it's a decent medium for everything, which gives it at least some sort of consistency. It probably won't matter much offensively (considering how its movepool will likely be), but in the event that you want to run a defensive set it would probably be really nice to have that consistency going for you. Also, Zook is a person, which is normal.

Idk. Love it or hate it, that was my idea. I was hoping to talk about typings and other such things, and how each could help or hinder it, but something unexpected came up that will likely take me the rest of the day to do.[/collapse]

Could you add this into the OP, UltiMario, just in case?

Also, Spire - since UltiMario couldn't make this poll in the Lab for some reason, could you move this into the Lab? Thanks.
 

Moozle

Smash Champion
Joined
Mar 1, 2009
Messages
2,594
Location
Madison, WI
I originally voted for fighting/ice, but I voted for normal/??? in this poll. If a Zook pokemon is finally being made, it HAS to be unique :p
 

Fuelbi

Banned via Warnings
Joined
Jun 17, 2009
Messages
16,894
Location
Also PIPA and CISPA
I thought it was like alt+a number combination on the key pad

That's how I think they make accent marks like in Pokemon... which I don't know how to do on laptop...


Anyways, I still like the idea of playing mindgames on scizor :p
 

Riddle

Smash Lord
Joined
Jun 29, 2009
Messages
1,656
Location
Rochester, NY
How in the **** does this play mindgames on scizor? Heres how I imagine the mindgame working:

Hey Look Scizor! I'm Bullet Punch weak!

-Scizor Switches in and takes like 40% damage

Oh look Scizor! I cant even 2HKO you! You should probably U-turn. Or just kill me!

-Scizor scouts your team or just kills you
 

RuNNing Riot

Smash Lord
Joined
Aug 3, 2009
Messages
1,323
Location
United Kingdom
Voted for Writer (yeah I was kinda lurking a bit too much for the first few parts of SmashCAP 3, I think).

Sure, both will offer Zook some cool features like mindgames and ever-changing types, but the last thing he deserves is being weak to a bit of clever maneuvering by an opponent and getting Bullet Punched in the face by Scozir. Having a huge movepool doesn't quite justify it.

And having a Pokemon that changes type depending on what you switch it in on would have some hilarious results. That is mindgames.
 

Greenstreet

Smash Champion
Joined
Jul 8, 2008
Messages
2,965
I changed my vote this time too. What are the movepool thoughts for Normal/???
 

UltiMario

Out of Obscurity
Joined
Sep 23, 2007
Messages
10,438
Location
Maryland
NNID
UltiMario
3DS FC
1719-3180-2455
Such a shame, too.

I had art ready for both types so I was ready no matter who won, but I liked to Fight/Ice art better.

Oh well.
 
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