• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

SmashCAP 3: Offensive Move Discussion

Status
Not open for further replies.

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
Thunder and Blizzard are good on weather teams, and with that huge special attack stat, it could be decent as a weather sweeper. Especially Thunder, which ***** Kyogre.

Why no Grass Knot?
 

UltiMario

Out of Obscurity
Joined
Sep 23, 2007
Messages
10,438
Location
Maryland
NNID
UltiMario
3DS FC
1719-3180-2455
It's called Tri-Attack under a Sub.

Eh.... with Thunder... Like everything that learns TBolt learns Thunder anyways, right? Didn't think of that before for some reason.

Well with GK... I don't have a good reason for not giving it GK, but I just don't want it on the thing. For some reason my instincts say "noooooooooooooooooooooooooo" about it. Maybe without it it'll be forced HP Grass if it wants to get that type coverage, which would be good news for, say, extremely specially defensive versions of Suicune or Calderan.
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
Tri Attack doesn't even OHKO Salamence with Stealth Rocks. Remember, STAB Normal sucks.
 

UltiMario

Out of Obscurity
Joined
Sep 23, 2007
Messages
10,438
Location
Maryland
NNID
UltiMario
3DS FC
1719-3180-2455
252SpA Timid LO Tri Attack vs DDMence- 72.5% - 85.5%

STAB Normal might suck, but it gets the job done. That's KOing after SR most of the time, and all of the time with SS.
 

UltiMario

Out of Obscurity
Joined
Sep 23, 2007
Messages
10,438
Location
Maryland
NNID
UltiMario
3DS FC
1719-3180-2455
This thing isn't a tank, it's like Mence, who needs to live long when you ****ing kill everything anyways?
 

mood4food77

Smash Hero
Joined
Oct 6, 2005
Messages
5,964
Here's my suggestion:


Bug:
Signal Beam

Dark:
x

Dragon:
x

Electric:
Thunder
Thunderbolt

Fighting:
Aura Sphere
Focus Blast
Vaccuum Wave

Fire:
x


Flying:
x

Ghost:
Shadow Ball

Grass:
Energy Ball
Solarbeam

Ground:
Earth Power

Ice:
Blizzard
Ice Beam

Normal:
Hidden Power
Tri Attack

Poison:
x

Psychic:
Psychic

Rock:
Power Gem

Steel:
Flash Cannon
Mirror Shot

Water:
x
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
So what do we change? I'm not sure what we decided on, but I'll just list possible change with the addition of Ghost-type.

Do Want:
Shadow Ball
Dark Pulse
Ominous Wind (probably not)
Destiny Bond (kind of offensive)

Do Not Want:
Uh
 

mood4food77

Smash Hero
Joined
Oct 6, 2005
Messages
5,964
uhh, with dark pulse, it could theoretically learn dragon pulse and water pulse

just saying

also, there is no reason to learn dark moves when he's already ghost

he's gonna be hella fun with multitype as an ability
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
We need to get this **** done, just use m4f's list and move on
 

Terywj [태리]

Charismatic Maknae~
Joined
Aug 23, 2007
Messages
30,536
Location
香港 & 서울
Signal Beam
Thunder
Thunderbolt
Aura Sphere
Focus Blast
Vaccuum Wave
Shadow Ball
Shadow Claw
Energy Ball
Solarbeam
Earth Power
Blizzard
Ice Beam
Hidden Power
Tri Attack
Psychic
Power Gem
Flash Cannon
Mirror Shot

I'll be throwing up the controversial bold vote poll shortly.
 

UltiMario

Out of Obscurity
Joined
Sep 23, 2007
Messages
10,438
Location
Maryland
NNID
UltiMario
3DS FC
1719-3180-2455
Due to being Normal/Ghost with Multitype now, the primary type is really ghost with the secondary type being Normal, always changing. Therefore, lots of these moves are lost in the process.

I'd like to argue with Signal Beam, Thunder, Vacuum Wave, Solarbeam, Earth Power, Ice Beam, Blizzard, and Power Gem due to no longer making sense type-wise or aesthetically.
 

UltiMario

Out of Obscurity
Joined
Sep 23, 2007
Messages
10,438
Location
Maryland
NNID
UltiMario
3DS FC
1719-3180-2455
I posted 6 minutes after you said that was the list.

That was pretty early.

Just add them to the poll.
 

Terywj [태리]

Charismatic Maknae~
Joined
Aug 23, 2007
Messages
30,536
Location
香港 & 서울
Final offensive movepool for SmashCAP 3.

Thunderbolt
Aura Sphere
Focus Blast
Shadow Ball
Shadow Claw
Energy Ball
Ice Beam
Hidden Power
Tri Attack
Psychic
Flash Cannon
Mirror Shot
Poison Tail
Hyper Voice
Dark Pulse
Mirror Coat
Iron Head
Signal Beam
Iron Tail

Requesting a close and a notice that the Non-Offensive Move Discussion counterpart will be up tomorrow.
 
Status
Not open for further replies.
Top Bottom