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Atlantic South Smash Till The End VI

Smash Till The End VI
Posted by Kaeldiar
The End Games
Saturday, October 24, 2015 - 11:00 AM
Until: Saturday, October 24, 2015 - 11:00 PM
(Adjusted for timezone: America/New_York)
Categories

Upcoming dates
All times have been adjusted for the timezone: America/New_York

This event has expired and has no upcoming dates

Kaeldiar

Smash Ace
Joined
Dec 18, 2013
Messages
563
Location
MDVAiridian City


Smash Till The End VI
presented by Livingstudios
Streamed on www.twitch.tv/livingstudios


Schedule

11:00 Venue Opens
11:30 Registration Opens
12:30 Project M Singles
2:30 Smash 4 Doubles
5:00 Smash 4 Singles
6:30 Rivals of Aether (side event)
7:30 Melee Singles
Time permitting Melee Doubles (after Melee Singles)

Setups

WE NEED SETUPS!!!
Anyone who brings a setup will be refunded some amount of their venue. Setups must remain for the entire duration of the tournament. We have several CRTs and lagless HD monitors, but we WILL be needing more. A
**FULL setup (console, game, TV/monitor) will receive a $5 venue discount**
(limit 1 per person). Additionally, a

***Rivals of Aether setup will also receive $5 venue discount.***

These discounts will end when capacity is reached (TBD by the TO) The more setups we have, the more friendlies you can play!

Fees
$10 Venue Fee
$10 Project M Singles
$10 Smash 4 Singles
$10 Smash 4 Doubles (per team)
$10 Melee Singles
$5 side events

Food
Across from the the venue is a Burger King, which is the most convenient food location from here. Additionally, on the main road (Emmet Street) from which you turn into the venue plaza, there is a Cookout within driving distance. Barracks shopping center is also along this road, but further, and contains many food options including McDonalds, Panera Bread, Chipotle, and more!


Game Settings

  • Mode: Stock
  • Handicap: OFF
  • Team Attack / Friendly Fire: On
  • Damage Ratio: 100%
  • Items: OFF and/or NONE
  • Pause: OFF
  • All Characters Available
  • All sets are best-of-3 until the top 3 (Winners, Losers, and Grand Finals), where sets are best-of-5. Time allowing, this may be extended to top 6 or top 8

Set Procedure
  1. Players select characters or Double Blind Character Select (see below)
  2. Use Stage Striking to determine the first stage
  3. Players play the first game of the set
  4. Winning player of the preceding match bans a stage/stages*
  5. Losing player of the preceding match counterpicks a stage
  6. Winning player of the preceding match may change characters
  7. Losing player of the preceding match may change characters
  8. Players play the next game of the set
  9. Repeat Steps 4 through 8 for all subsequent games
  10. * See game-specific rules for stage ban and stage selection details


Melee Ruleset

Melee Game Settings
  • Stocks: 4 stocks
  • Time Limit: 8:00 minutes

Melee Stagelist

Neutral (Singles)
Battlefield
Yoshi’s Story
Dream Land
Final Destination
Fountain of Dreams

Counterpick (Singles)
Pokémon Stadium

Neutral (Doubles)
Battlefield
Yoshi’s Story
Dream Land
Final Destination
Pokémon Stadium

Counterpick (Doubles)
Kongo Jungle 64

Melee Details
  • Stage Striking: Players eliminate stages from the Starter/Neutral stagelist until there is one stage remaining. The player or team without port priority strikes first. Then the other player/team strikes two stages. Then the player/team with port priority strikes one more stage and the remaining stage is used for the first game of the set.
  • Stage Bans: After each game of the set, before counterpicking, the player who won the previous game may ban one stage from the stagelist. This rule is not in effect for best-of-5 sets.
  • Stage Clause: A player/team may not counterpick any stage they previously won on during the set.
  • Neutral Start: Will be enforced upon the request of either player


Project M Ruleset

Project M Game Settings
  • Stocks: 4 stocks
  • Time Limit: 8:00 minutes

Project M Stagelist

Neutral

Battlefield
Smashville
Pokemon Stadium 2
Green Hill Zone
Delfino’s Secret

Counterpick
Wario Land
Fountain of Dreams
Final Destination
Distant Planet
Dream Land 64


Project M Details
  • Stage Striking: Players eliminate stages from the Starter/Neutral stagelist until there is one stage remaining. The player or team without port priority strikes first. Then the other player/team strikes two stages. Then the player/team with port priority strikes one more stage and the remaining stage is used for the first game of the set.
  • Stage Bans: After each game of the set, before counterpicking, the player who won the previous game may ban two stages from the stagelist.
  • Stage Clause: A player/team may not counterpick any stage they previously won on during the set.
  • Neutral Start: Will be enforced upon the request of either player


Wii U Ruleset

Wii U Game Settings
  • Singles: 2 stocks and 6:00 minutes
  • Doubles: 3 stocks and 8:00 minutes
  • Custom Fighters are banned
  • Custom Moves are banned
  • Custom Equips are banned
  • Mii Fighters are legal. Each setup will have 1-1-1-1 Mii Brawlers/Swordsmen/Gunners available for use (Using Default A Mii).
  • No other specials for Mii Fighters will be allowed. Players are not allowed to transfer any existing Miis to a setup.

Wii U Stagelist

Starter
Battlefield/Miiverse *
Lylat Cruise
Final Destination **
Smashville
Town & City

Counterpick
Duck Hunt
Dream Land 64

* Miiverse is treated as Battlefield during the stage ban phase. If Battlefield is banned, then Miiverse is also banned, and vice versa.
** All Omega stages are acceptable as replacements for Final Destination. If there is any discretion, Omega Palutena’s Temple will be used.


Wii U Details
  • Stage Striking: Players eliminate stages from the Starter/Neutral stagelist until there is one stage remaining. The player or team without port priority strikes first. Then the other player/team strikes two stages. Then the player/team with port priority strikes one more stage and the remaining stage is used for the first game of the set.
  • Stage Clause: A player/team may not pick any stage they previously won on during the set.
  • Stage Bans: During the stage ban phase, the winning player may ban one stages from the stagelist. In a Best-of-5 set, there are no bans.
  • Self-Destruct Moves: If a match ends with the successful use of a character’s self-destruct move, the initiator of the self-destruct move will be deemed the winner, regardless of the appearance of the results screen.
  • Team Colors: Players’ character colors must match their team’s color when possible, to avoid confusion (ex: Luigi on the green team must use the green costume).
  • DLC Characters: All DLC characters are legal in addition to the entire cast of characters on the select screen.
  • Glitches: Any glitches that freeze the game are banned, and the player who initiated the glitch is subject to forfeiture of the match.


Additional Rules
  • Gentleman’s Clause: Players may agree to play on any stage that is not on the legal stagelist. Players may agree to change the number of matches to be played in a set ONLY with explicitly given permission from the TO
  • Double Blind Character Select: Either player may request a double blind character select for the first game. In this situation, a third party is told, in secret, each player’s character choice. Both players then select their character, and the third party validates that the character selected is the same as what they said.
  • Port Priority: If an agreement cannot be made as to who gets what port, the players may enact a best-of-1 game of Rock Paper Scissors. A best-of-1 Game and Watch hammer may also be used (higher number wins). Winner gets their port selection, loser selects any other port.
  • Neutral Start: Either player may enact this rule. Once enacted, both players may only use one of the two neutral starting ports. A best-of-1 game of Rock Paper Scissors may be used to determine who chooses port first. If both the Port Priority and Neutral Start rules are invoked, the player who is granted Port Priority selects one of the neutral start ports. Neutral starting ports are only applicable to Super Smash Bros. Melee. For Super Smash Bros. for Wii U, players may elect to move to opposite sides of the stage and then count down prior to starting the match.
  • Pausing: In the event that pause is not turned off, pausing the game is only legal while a player remains upon their OWN respawn platform, and only for the purpose of summoning a tournament organizer, or in the event of a controller malfunction. All other pauses will incur a stock loss to the offending player. If a pause causes an opponent to lose a stock, the offending player may be required to forfeit two stocks.
  • Stalling: The act of stalling, or intentionally making the game unplayable, is banned and at the discretion of the TO. Stalling tactics include but are not limited to becoming invisible, infinites past 300%, chain grabs past 300%, or uninterruptible moves past 300%; or abusing a position in which your opponent can never reach you. Any action that can prevent the game from continuing (i.e., pausing, freeze glitches, disappearing characters, game reset, etc.) will result in forfeiture of that match for the offending player. You are responsible for knowing your own character, and must be wary about accidentally triggering these effects.
  • Timeouts / Ties: The winner of a match that goes to time (time out) will be determined by stocks and then percentage. When the timer hits 0:00, the player with the higher stock count is the winner. If both players are tied in stocks, the player with the lower percentage is the winner. In the event of a percentage tie, or a match in which both players lost their last stock simultaneously, a 1 stock tiebreaker will be played with a 3:00 time limit. The result of the game’s built-in Sudden Death does not count towards the set count.
  • Stock Sharing: Is allowed in doubles. Trading controllers is not allowed.
  • Colorblind Clause: Players may request that their opponent change colors to accommodate colorblindedness, or if their color is indistinguishable from either the other team color or the stage background. This request must be made before gameplay begins in a given match.
  • Warm-ups: Warm-up periods, button checks, and “handwarmers” should not exceed 30 seconds on the game clock. Repeated violations of this rule may result in an automatic forfeit at the discretion of the TO.
  • Misinterpretation (Good Faith Clause): Games or sets ARE NOT to be replayed due to a misinterpretation of the rules; it is the players’ responsibilities to ask the TO for any clarification of the rule set in the event of a disagreement, and the outcome of a game or set will not be changed after the fact unless under extreme circumstances. Any set or game played is played “in good faith.” No “retroactive johns.”
  • Coaching: Any coaching that happens during a set (anytime between the beginning of game one and end of the set) is banned. Players who violate this rule will be subject to disqualification from the event or eviction from the venue. Teammates in doubles are welcome to talk to each other as much as they want, but it must not excessively delay the tournament set.
  • Collusion: Any collusion or results manipulation with your competitors is forbidden. If the TO determines that any competitor is colluding to manipulate results or intentionally underperform, the colluding players may be immediately disqualified. This determination is to be made at the sole discretion of the TO. Anyone disqualified in this manner forfeits all rights to any titles or prize money they might have otherwise earned.
  • Wireless Controllers: Wireless controllers are allowed, but the batteries must be removed after every match. Holdups due to a controller still being connected to a setup will not be tolerated.
  • Malfunctions: Any malfunctions associated with your controller are your responsibility. Players are responsible for using the correct settings BEFORE the set begins. Both parties need to agree if a match is to be paused or restarted because of a controller problem.



Code of Conduct
  • All ejections or disqualifications due to violations of the Code of Conduct or individual game rules will be without refund.
  • Food and drink are allowed in the venue. Please keep them contained and do not place them where they may be spilled. The long tables away from the setups are unofficial eating areas. If requested by the TO, you must move your food there.
  • No alcohol or illegal substances inside the venue. Getting caught with these items or evidence of the presence of these items will result in disqualification from the event and eviction from the venue.
  • No fighting or weaponry inside the venue. Throwing controllers or acting in a way that could pose a danger to other players will result in disqualification from the event and eviction from the venue.
  • No refusal to play on certain setups barring extreme circumstances. All players agree to have their matches recorded if requested by the TO.
  • All disqualifications due to tardiness will be partial DQs, meaning the disqualified player will forfeit the match to be played. If it is a Winners side match, he/she will be sent to Losers and allowed to compete. If it is a Losers side match, he/she will be eliminated.
  • The TO reserves the right to deny entry into the tournament to any player suspected of committing anything considered a crime or acting in a manner that is detrimental to the integrity of the event.
  • The TO reserves the right to deny payout from event winnings to any player suspected of intentionally throwing a match, splitting a payout, or committing any other form of bracket manipulation.
  • The TO reserves the right to settle any unforeseen situations that may occur, and his judgment is final. In extreme situations, rules may be altered between phases of a tournament in the best interests of the event.

Payout
For each individual event,

If 2-6 entrants:
1st: 80%
2nd: 20%

If 7-29 entrants:
1st: 60%
2nd: 30%
3rd: 10%

If 30+ entrants:
1st: 50%
2nd: 25%
3rd: 15%
4th: 10%
 

Chuckles

Smash Apprentice
Joined
Sep 3, 2006
Messages
176
Location
Charlottesville, VA
First...





is what I'm getting at dis *****

edit: I also have a RoA setup and at least 1 full melee setup i can bring.
 
Last edited:

fushigekaze

Smash Rookie
Joined
Jul 6, 2009
Messages
9
Location
Virginia
Okay, so I just found this thread and the tournament is tomorrow. Can I just show up tomorrow and sign-up when I get there?

Nevermind, just noticed the timeslot for registration. I might show up tomorrow.
 
Last edited:
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