Organous
Smash Apprentice
I'm not sure if this is the appropriate forum to place this, but I wanted the community's feedback. I've been working on and off again with making a card game for Smash Bros (whether it'd be collectible or not, I'm not sure). I've got the system pretty well down, but it's the card-making itself which I'm stuck on. It's not a matter of difficulty, I've just been too lazy to do it. Here's the thing: I'd definitely pursue it if I felt that the community would buy into this, because let's face it, who's going to turn down the opportunity to create a new game everyone loves while making money?
So, I ask you guys, if a good card game existed of this, would you be willing to buy it and play it? I've been told that the UFS card game (Universal Fighting System, think Capcom and SNK) has been seeking the license for Smash Bros., but with how vastly different this is, I know UFS could never do it justice. In any case, UFS seems to be enjoying a reasonable amount of success along the same lines as Dragon Ball Z did for its card game (I play/played both), so if people will play a card game of a video fighter, maybe this could work, too.
This is not an unrealistic idea. One of my former co-workers has connections with card game-makers in California (he didn't tell me the company, sorry) and when I told him of my idea, he said flat-out that something this deep is certainly considerable to make. You guys look like the largest collection of smashers on the web, so you're the best place to check for interest.
Here's a little insight on how the game plays. I've played UFS, DBZ, and Yu Yu Hakusho (among many others), and while they're all fighters, they're still turn-based. My game would be totally simultaneous, shared turns and actions. Played face-down simultaneously, speed ratings would determine the priority of cards, but of course there'll be ways to get sluggish stuff moving, too. KOs are determined by rolling a die at the appropriate time governed by strength of the attack, damage, weight of the character, and whatever other effects apply. The cards in your hand would be used as a resource, including for your shield, and there will definitely be a high price for shielding too much. Of course it won't be totally like the video game (tried that once, and that one might as well be a bad board game), but any TCG requires a bit of imagination. I'd still try to incorporate as much as I can. Depending on the collectibility, whether it'd be a TCG or standalone, I'd have to exclude some things at first and draw upon their own licenses to get more variety.
Alright, I'm already too wordy so I'll just end it here. Does this sound like something you guys would be up for, or does this sound like a project doomed to fail?
So, I ask you guys, if a good card game existed of this, would you be willing to buy it and play it? I've been told that the UFS card game (Universal Fighting System, think Capcom and SNK) has been seeking the license for Smash Bros., but with how vastly different this is, I know UFS could never do it justice. In any case, UFS seems to be enjoying a reasonable amount of success along the same lines as Dragon Ball Z did for its card game (I play/played both), so if people will play a card game of a video fighter, maybe this could work, too.
This is not an unrealistic idea. One of my former co-workers has connections with card game-makers in California (he didn't tell me the company, sorry) and when I told him of my idea, he said flat-out that something this deep is certainly considerable to make. You guys look like the largest collection of smashers on the web, so you're the best place to check for interest.
Here's a little insight on how the game plays. I've played UFS, DBZ, and Yu Yu Hakusho (among many others), and while they're all fighters, they're still turn-based. My game would be totally simultaneous, shared turns and actions. Played face-down simultaneously, speed ratings would determine the priority of cards, but of course there'll be ways to get sluggish stuff moving, too. KOs are determined by rolling a die at the appropriate time governed by strength of the attack, damage, weight of the character, and whatever other effects apply. The cards in your hand would be used as a resource, including for your shield, and there will definitely be a high price for shielding too much. Of course it won't be totally like the video game (tried that once, and that one might as well be a bad board game), but any TCG requires a bit of imagination. I'd still try to incorporate as much as I can. Depending on the collectibility, whether it'd be a TCG or standalone, I'd have to exclude some things at first and draw upon their own licenses to get more variety.
Alright, I'm already too wordy so I'll just end it here. Does this sound like something you guys would be up for, or does this sound like a project doomed to fail?