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Event - E3 Invitational 2014 Smash Q and A(Developer Roundtable)

Lozjam

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Jan 26, 2014
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First question: why would you want to release the different versions far apart?
Answer.
Biggest reason is debug process. it is a really big game. They need several hundred testers and splitting the release gives them more time to space it out.
The debug teamis large and cannot handle both games in parallel, and they want to give both games their full concentration
 
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Lozjam

Smash Champion
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Jan 26, 2014
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2,840
Q: why are character tansformations removed?

A: we want people to focus on single characters more deeply

Q3: any plans for the competitive scene moving forward?
A.

Sakurai is not involved in tourney planning. He was impressed with the enthusiasm for this game at today's tourney. He wants to support the scene by making more games like these
 
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Lozjam

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Q. Asking about the balancing of the game
A.
Sakurai says it is hard to balance the game. Discussing the process of balancing. he basically did it all by himself in Melee

Concerning balance after brawl's problems. it gets very technical. Sakurai was responsible for the changes from N64 to Melee. He had to use a broader grading system with help from staff when working on Brawl. The process became tricky due to biases in the graders' playing style. For the new games they have 12 graders, but there could still be balance anomolies. And when creating a game, the developers cannot just appeal to traditional fanbases. They need to reach out to new gamers, and cater to many target users. Sakurai points out some chars are better suited for 2 vs 4 player and with or without items. Sakurai considers smash a party game.
 
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Lozjam

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Jan 26, 2014
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Q: Your games have a stylish menu design. What is your philosophy on menu design?
A: Sakurai loves menus. he writes a column for Famitsu and wrote all about it already there. He makes the important menu items big. doesn't need to be words but need to be easily understood. He also stresses to read said articles
 
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Lozjam

Smash Champion
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Jan 26, 2014
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Q/A??
A competitive Smash player is trying to challenge Sakurai to see if he can win and help balance the game. Sakurai asked "have you ever made a game?"

Q: When did they decide to include Greninja?


A: All of the characters to consider were on our internal roster from the beginning of development. We had a slot for a new Pokemon reserved, but did not way for X and Y. We decided to use Greninja well before X/Y came out, based on early reference drawings.
 
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PadWarrior

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Smasboards suck
Q/A??
A competitive Smash player is trying to challenge Sakurai to see if he can win and help balance the game. Sakurai asked "have you ever made a game?"

Q: When did they decide to include Greninja?
LOL great answer Sakurai! Love it!
 

Lozjam

Smash Champion
Joined
Jan 26, 2014
Messages
2,840
LAST QUESTION
Q: Online was broken in Brawl. How ensuring online experience will be good this time?
A: With brawl the players could set up everything, with freedom. But we learned that some folks team up or play differently, making it difficult for all to enjoy. There is a reporting system. As far as technical connection issues, we're still working on it. They use async communication in Mario Kart and other games to improve this, but that doesn't work well for fighting games. So there is cascading failure, especially for four players. That is why they ask people to have the best communication system available (eg a LAN adapter)
 
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Kokusho

Smash Apprentice
Joined
Apr 5, 2014
Messages
76
Q: When did they decide to include Greninja?
A: All of the characters to consider were on our internal roster from the beginning of development. We had a slot for a new Pokemon reserved, but did not way for X and Y. We decided to use Greninja well before X/Y came out, based on early reference drawings.
That pretty much confirm the Sal leak and explain why he was vague about a X/Y pokemon.
 
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slicesabre

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A competitive Smash player is trying to challenge Sakurai to see if he can win and help balance the game. Sakurai asked "have you ever made a game?"

Gotta give competitive people a reality check sometimes.
 

Lozjam

Smash Champion
Joined
Jan 26, 2014
Messages
2,840
Showed footage of Smash Invitational

Sakurai enjoyed watching the tourney and was nervous that it might crash

He predicted that Zero Suit Samus would win

He is also going back to Japan tomorrow to continue to work on Smash
 
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Lozjam

Smash Champion
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Jan 26, 2014
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Sakurai thanks everyone. The roundtable has officially ended
WHEW! All the info covered is in the OP. So let's discuss the points he brought up. Also I apologize for the double posting, I needed to get this info out. I hoped it helped people :)
 
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BeatNinja

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Where the salty hell is Game and Watch though. He's in Pac's trailer, but, not on the website...

*Sniff*
 
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QuickRat

Smash Journeyman
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Apr 11, 2014
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Madrid, Spain
So... I liked everything in this roundtable... except for the last question. I felt ill while thinking of a "Brawl-like" online in the new game...
 

LancerStaff

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Jan 28, 2014
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So... I liked everything in this roundtable... except for the last question. I felt ill while thinking of a "Brawl-like" online in the new game...
There's two ways to handle lag in games. Warping lag, which Sakurai brought up, is unsuitable for games where the opponent's position is everything. Slowdown lag, which is what Brawl and most fighters use, is necessary for such games.
 
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