κomıc
Highly Offensive
That too.Custom movesets?
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That too.Custom movesets?
This is off topic, but are you from the McLeod Gaming Forums? You look familiar.That too.
I'm not sure it's quite so binary. I think the amount of people who never turn items on for any reason ever is a very small minority. Citation needed, but I'm sure even the most top-level players turn items on and screw around every now and then.There are three types of Players
Casual= Items on,Any Stage, gets his friends over for a all-nighter
Competitive= Items off FD/Battlefield/Any other balanced stage,competes in Tournaments
Mixed= Does both
I would say being a mixed player is the funnest
After watching scar play at SDCC, I have a ton of doubts that he was ever a casual.And perhaps the most important of all is the fact that every competitive player always begin like a casual player, always, it's just a matter of dedication and preparation but without forget the fun that motivates to play a great game...
Actually, it's a trend I've noticed before with competitive players. Many of them do not know how to use items very effectively, probably from not having used them at all for too long. (That said, Scar did particularly badly with them, as I recall.) So it seems like many competitive players only play without items, even when playing at home or with friends for fun.After watching scar play at SDCC, I have a ton of doubts that he was ever a casual.
He's a guy that knows a lot of advanced stuff, and he normally adapts well to situations, BUT HE WAS NOT USING THOSE ITEMS EFFICIENTLY.
Anyone who has ever played casually with items on and made it to competitive play should be able to pick up on how to use them effectively in an instant.
That reminds me of the hours my cousins and I spent puzzling at Yoshi's break the targets to unlock Luigi, until we finally learned that pressing a direction and the A button AT THE SAME TIME was a thing. Single-digit-year-olds are not good at Smash in general.You can say that about anything, unless you're a child prodigy. I though doing tilts were hard in 64 until I got older, because you were just trying to press buttons, you didn't necessarily have a focus or emphasized on piquing your execution.
If a player can adjust so well to situations like that in advanced competitive play, I don't understand how they wouldn't be able to grasp the concept of items in nearly an instant.Actually, it's a trend I've noticed before with competitive players. Many of them do not know how to use items very effectively, probably from not having used them at all for too long. (That said, Scar did particularly badly with them, as I recall.) So it seems like many competitive players only play without items, even when playing at home or with friends for fun.
Items generally will get people salty, or some bad shenanigans will happen.Speaking of items, though, I think it would be cool to see a "casual tournament". That is, a 1v1 environment on legal and borderline-legal stages with most items ON. I think we could see some cool stuff if competitive players worked on their skills to incorporate items as well. Things like using well-placed items drops (spring, motion-sensor bomb, gooey bomb, bouncing beam swords/ore clubs/home-run bats, etc.) to link together aerials that shouldn't be able to combo, for example.
Yeah, grabbing an item with an air dodge or dash attack is fairly easy. Can you grab items with a sidestep or roll? I can't say I've ever done that myself.If a player can adjust so well to situations like that in advanced competitive play, I don't understand how they wouldn't be able to grasp the concept of items in nearly an instant.
Once they learn you can grab an item with side dodging, it should've been right there that they had their priorities straight.
For all the talk of items being extremely powerful, and random to where they need to be banned, no one seemed to make it like that was true aside from the smash ball itself.
It's like watching someone miss a tech, or someone Up b'ing too late to recover to the stage. The missed opportunities hurt me just a little bit.
I wasn't meaning a tournament for money. Just a tournament for bragging rights, of course. But you definitely can do some really cool stuff by using items to combo. Example: Brawl and Project M TASes. Obviously I'd never see anything THAT good from an actual person, but I have no doubt that with practice, someone coming from a competitive Melee or Project M environment could do some pretty darn cool stuff.Items generally will get people salty, or some bad shenanigans will happen.
It's why they got banned in the first place. I would like to see more competitive players play friendly matches with items on though.
Not to mention that it's newer.If you gave casuals the choice between having brawl or melee, and gave them ample enough time to try both, I'm sure most would pick brawl. Why? More content, and it's easier to get into.
That too.Not to mention that it's newer.