Most modern Sonic games are, Colours and Generations aside, doesn't stop it from being one of the very worst. Game had many things dummied out due to time constraints...including proper testing (was buggy as hell.) Game was unfinished.>implying Sonic '06 was bad BECAUSE of rushing or anything
Dude, that game was conceptually ****. It was doomed from the beginning (and it DID go through development hell, between Yuji Naka leaving and everything, so really, rushing wasn't the problem). Heck, even the level design didn't feel properly built for a Sonic game, which is something that would have been established in the conceptual stages.
Delaying a game means you risk falling behind other games technologically, or risk selling it at a terrible time (the sad story of Rayman Legends comes to mind).
Delaying games is something that should be avoided at all costs, and your deadlines should be realistic from the get go as a result. Games shouldn't have announced release dates until it's reasonable to give them one.
However, a small delay like the one Smash 3DS is getting is fine. I'm more referring to delays that go into half a year territory, and just how citing Miyamoto's little quote isn't very good.
http://tcrf.net/Sonic_the_Hedgehog_(Xbox_360)
No, no no. This is a myth we rarely see anymore. Graphically, games like Final Fantasy XIII and LA Noire went through hell and back, and still ended up as some of the generation's best-looking games. LA Noire started development in 2004, assets were greatly improved by its 2011 launch.
Selling at a terrible time? Anything other than November and to a lesser extent, October, March, and April, seem to be horrible times for game releases.
Rayman Legends didn't bomb because of its release date... That same game in July when fewer people are buying games would have bombed harder. It's a $60 USD (plus tax) 2D platformer without Mario. Honestly, I don't know about you but I'm tired of the "retro" revival of 2D platformers, it's old. Show some risk and give me a sequel to Rayman 2: The Great Escape, and I'd buy it. We haven't seen a 3D Rayman since 2003 (Rayman 3: Hoodlum Havoc), and that one was far more linear than its 1999 prequel.
Let's say I'm still interested in the genre, like a lot of gamers, why get the game that is 6 times more for a similar experience. Indies have literally overstated the market and reduced the perceived and real value of 2D platformers. Nobody seems to want to make a good 3D platformer anymore except Nintendo and sometimes Sega. Apparently Skylanders is actually quite nice though I haven't played it yet and it seems more action-adventure.
Miyamoto is correct. He delayed Super Mario 64 repeatedly until he got a formula right, and that was a formula much of the 5th generation's biggest games tried to emulated.
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