Ok, this is a stupid idea I got some days ago. Basically, in this Trading Card Game, all updates on the DOJO!! are cards! Well, except for Music, Notices and Game Modes. The thing is, there's a bunch of updates on the DOJO!!, so I could use some help.
Card Types
Stage Cards - change the environment, thus conditions of the match
How To Play Cards - misc stuff, like reviving another card or raising the speed of your character
--Techniques - kinda like extra attacks that all characters can use.
Character Cards - these are divided in categories:
--Characters - these cards you use to fight. Each has its own stats.
--Special Moves - allow you to attack with one of the moves listed. These attacks vary in damage dealt, stats dealt, priority and knockback (needs the respective character)
--Final Smash - attack with the move listed, causing an instant K.O. (needs the respective character)
Item Cards - somehow similar to How to Play Cards
Rules
In the beggining, every player gets 10 random cards, including one or more random characters. A random stage card is put on the middle. Each player's random character of choice is put on use.
In each turn, both players use a card of choice. If both play an attack card, the one with the higher priority hits the other player. The opponent is KOed if his caracter's damage meter is really close or higher than the attack he was hit with's knockback.
Other cards like How To Play, Items, etc., vanish/die when used. Cards that vanish/die/whatever go to the bottom of the pile.
Once a player loses all of its cards, he takes away 10 more from the pile.
Players get the opportunity to respawn thrice, with the same or different character. The game ends when one of the players uses all respawns.
Decks
There are three decks of cards:
Deck 1: includes DOJO!! updates.
Deck 2: includes stuff not featured in the DOJO!!
Deck 3: includes stuff from Melee and 64 (including Melee Mario)
Cards
DECK 1 - DOJO Cards
Card 1: Stage
Battlefield
No special conditions, average chances of being KOed.
Card 2: How To Play
The Basic Rules
You get a stock borrowed from your opponent.
Card 3: Item
Gooey Bomb
Once you use it, it sticks to your opponent. If he damages you, the bomb will be passed on to you. Deal damage to pass it back. The bomb explodes and damages whoever it is on after 3 turns.
Card 4: How To Play
What is a Final Smash?
Take a Character Final Smash card from the pile.
Card 5: Techniques
Moving and Shooting
Take a Shooting Item card of choice from the pile, such as Super Scope. You can use it for three turns before it vanishes.
Card 6: Item
Groudon
Acts as a shield, staying for two turns. If your opponent tries to attack you, It will be damaged.
Card 7: How To Play
You Must Recover!
Revive any one of your dead/used cards.
Card 8: Stage
Yoshi's Island
No special conditions. Less than average chances of being KOed due to the whimsical ghost.
Card 9: Item
Crates and Barrels
Take three random item cards from the pile.
Card 10: Stage
Lylat Cruise
In this stage, all opponents' defense is boosted. Average chance of being KOed.
Card 11: Stage
The Summit
All Characters defense is halfed with the excecption of the Ice Climbers.
Card 12: Special Moves
Kirby
<Standard Special Move: Inhale>
Take any standard special move card or item card from opponent on battlefield and apply it to Kirby. Kirby can use this card (including limited item cards) for an unlimited about of time.
If Kirby is at any time given 20% or more damage flip a coin; If tails, special move/item card is sent to opponent's KO pile. If Kirby is KO'd, special move/item card is sent to opponent's KO pile. If Kirby a taunt card is applied from Kirby special move/item card returns to opponent's hand.
- 8% damage
- 2 pts knockback
DECK 2 - Brawl Cards
Card 1: Technique
Edgehog
Destroy one of the opponents' revived cards.
DECK 3 - Melee/64 Cards
Card 1: Technique
Wavedash
Flip a coin. If heads, switch own character card on battle field with character card in hand from same franchise.
--------
If you have ideas, feel free to post them.And if you really have to, flame me
Card Types
Stage Cards - change the environment, thus conditions of the match
How To Play Cards - misc stuff, like reviving another card or raising the speed of your character
--Techniques - kinda like extra attacks that all characters can use.
Character Cards - these are divided in categories:
--Characters - these cards you use to fight. Each has its own stats.
--Special Moves - allow you to attack with one of the moves listed. These attacks vary in damage dealt, stats dealt, priority and knockback (needs the respective character)
--Final Smash - attack with the move listed, causing an instant K.O. (needs the respective character)
Item Cards - somehow similar to How to Play Cards
Rules
In the beggining, every player gets 10 random cards, including one or more random characters. A random stage card is put on the middle. Each player's random character of choice is put on use.
In each turn, both players use a card of choice. If both play an attack card, the one with the higher priority hits the other player. The opponent is KOed if his caracter's damage meter is really close or higher than the attack he was hit with's knockback.
Other cards like How To Play, Items, etc., vanish/die when used. Cards that vanish/die/whatever go to the bottom of the pile.
Once a player loses all of its cards, he takes away 10 more from the pile.
Players get the opportunity to respawn thrice, with the same or different character. The game ends when one of the players uses all respawns.
Decks
There are three decks of cards:
Deck 1: includes DOJO!! updates.
Deck 2: includes stuff not featured in the DOJO!!
Deck 3: includes stuff from Melee and 64 (including Melee Mario)
Cards
DECK 1 - DOJO Cards
Card 1: Stage
Battlefield
No special conditions, average chances of being KOed.
Card 2: How To Play
The Basic Rules
You get a stock borrowed from your opponent.
Card 3: Item
Gooey Bomb
Once you use it, it sticks to your opponent. If he damages you, the bomb will be passed on to you. Deal damage to pass it back. The bomb explodes and damages whoever it is on after 3 turns.
Card 4: How To Play
What is a Final Smash?
Take a Character Final Smash card from the pile.
Card 5: Techniques
Moving and Shooting
Take a Shooting Item card of choice from the pile, such as Super Scope. You can use it for three turns before it vanishes.
Card 6: Item
Groudon
Acts as a shield, staying for two turns. If your opponent tries to attack you, It will be damaged.
Card 7: How To Play
You Must Recover!
Revive any one of your dead/used cards.
Card 8: Stage
Yoshi's Island
No special conditions. Less than average chances of being KOed due to the whimsical ghost.
Card 9: Item
Crates and Barrels
Take three random item cards from the pile.
Card 10: Stage
Lylat Cruise
In this stage, all opponents' defense is boosted. Average chance of being KOed.
Card 11: Stage
The Summit
All Characters defense is halfed with the excecption of the Ice Climbers.
Card 12: Special Moves
Kirby
<Standard Special Move: Inhale>
Take any standard special move card or item card from opponent on battlefield and apply it to Kirby. Kirby can use this card (including limited item cards) for an unlimited about of time.
If Kirby is at any time given 20% or more damage flip a coin; If tails, special move/item card is sent to opponent's KO pile. If Kirby is KO'd, special move/item card is sent to opponent's KO pile. If Kirby a taunt card is applied from Kirby special move/item card returns to opponent's hand.
- 8% damage
- 2 pts knockback
DECK 2 - Brawl Cards
Card 1: Technique
Edgehog
Destroy one of the opponents' revived cards.
DECK 3 - Melee/64 Cards
Card 1: Technique
Wavedash
Flip a coin. If heads, switch own character card on battle field with character card in hand from same franchise.
--------
If you have ideas, feel free to post them.