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Smash Bros. 4 Game Speed Between Brawl and Melee, Also No Tripping

Toph_87

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So far it seems like Sakurai is trying to appease both fanbases. We have the return of multiple air dodges (which I will admit was not a fan of), but at the same time, no tripping either. From what I've seen of Bowser he looks a lot more balanced as well. Right now, I'll put my faith in Sakurai and hope this game has more balance than Brawl did.
 

Branman64

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This is exactly what i wanted ssb4's game speed to be like and im hoping with a game that is inbetween the speeds of brawl and melee we will be able to create more combos than brawl.
 

DRM4R10

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I'm annoyed that someone said multiple air dodges have been confirmed, probably means that you cannot move while air dodging which ultimately means that you cannot wavedash (NO BIG SURPRISE). At least the speed is faster than brawl because i'd say that the main complaint from me is that Brawl is so fricken' slow (Plus wtf hitsun). if it was SSB64 speed, then that'd be cool.
 

roymaster803

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I'm not really worried so much about speed as much as I am about hitstun. I don't mind Brawl air-dodge as long as I can pull of legitimate combos. I do like that the speed will be between both games. At times Melee just seems TOO fast and then Brawl just seems too slow. So I think having the speed in the middle will be nice. I just really hope the game has Melee hitstun again not Brawl's. Otherwise I'm thinking the game will flop competitively, but I've been wrong before.
 

Yonder

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^You're right man. Tripping balanced the game. I'm not buying it.

:troll:
 

Orngeblu

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I highly doubt it will please Melee fans by simply balancing the speed between Melee and Brawl. Melee will still be much faster, and a lot of Melee fans (if not all) will flock back to Melee.
 

Phan7om

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Personally, I think a game with a speed between Melee and Brawl is perfect. I hated how in Brawl everyone was so campy that they had to introduce a ledge grab limit. Hopefully hitstun exists this time so we can pull off combos, and we can be as aggro as we were back in the Melee days (since thats how I play Brawl... and I get destroyed). Im interested in how he will balance the characters, seeing that he has balance patches and what not... but thats a topic on another thread. :-)
 

Renji64

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This is better than nothing i will keep my expectations moderate might have to wait on reviews before buying for once.
 

smashmachine

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I highly doubt it will please Melee fans by simply balancing the speed between Melee and Brawl. Melee will still be much faster, and a lot of Melee fans (if not all) will flock back to Melee.
I doubt this, unless the game remains as floaty as brawl
 

nessokman

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Floatiness is actually cool by me. It helps recovery and provides me with thrilling air combat.
 

BaPr

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Floatiness is actually cool by me. It helps recovery and provides me with thrilling air combat.
FINALLY someone else loved how you could easily fight in the air with this. I used to fight my younger sister in a custom built stage in the air a lot. She would be metaknight and I pit.
 

nessokman

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FINALLY someone else loved how you could easily fight in the air with this. I used to fight my younger sister in a custom built stage in the air a lot. She would be metaknight and I pit.
i like ness' aerials, they are stronger than his ground game. Running at someone and doing side-A, then jumping and doing it again, then jump again and nail them again followed by a quick A attack away from the stage. Heh Heh
 

extremechiton

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im fine with it being between melee and brawl.

i never played melee, but i have played project m. and that annoyed me so much.
it is way to fast, i couldnt recover, and i got comboed too easily.

brawl is an ok speed but i would like it to be a bit faster, and thank god tripping is not back!.

i like multiple air dodges, and it makes better sense. i mean why would you be helpless performing a non recovery move?
 

Claire Diviner

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My biggest complaint (tripping) has been addressed, and so I'm happy with that. As for the game's speed, I'm all for it, since Brawl's slow pace meant it was more a camping game than it was an aggro game, and the low hitstun (which I'm hoping they'll fix) means you could actually be punished for having an aggressive play style; Ganondorf actually gets punished hard by quite a few characters just for landing his Dark Dive! So it won't be as fast as Melee, but at least it will be faster than Brawl, and though the game still looks a tad floaty, it could potentially mean some pretty cool shenanigans with combos (assuming they uped the hitstun). Also, remember that Sakurai stated when showcasing Megaman's gameplay that the demo shown won't necessarily reflect the look and feel of the final product, so we can't really know for sure.
 

BaPr

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Played both Melee and Brawl, and didn't really have a problem of the game speed on either, but I did (unlike most people) prefer Brawl's speed. I hope hitstun comes back, but I felt like the Melee hitstun was too high. Tripping seemed only fun to my sisters when I tripped and they would attack me. My preference would be to raise the hitstun, but not to the way Melee had it, and the speed between the two is perfect to me.
 

nessokman

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Played both Melee and Brawl, and didn't really have a problem of the game speed on either, but I did (unlike most people) prefer Brawl's speed. I hope hitstun comes back, but I felt like the Melee hitstun was too high. Tripping seemed only fun to my sisters when I tripped and they would attack me. My preference would be to raise the hitstun, but not to the way Melee had it, and the speed between the two is perfect to me.
This guy knows what he's talking about-quoted for truth
 

serazac25

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Hope we get the Melee Dodge. I'm ok with a speed between brawl and melee, just make it a bit faster than 64.
 

jayeldeee

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I already know, but there's no tripping in the game, so I ain't trippin.

Even though I hear about the game being an in-between a lot, I'm wondering how in-between it's going to be. Is it more like Melee, more like Brawl, or dead center? I'm a little nervous about this, but I know the game will still turn out great. And if it doesn't, it's back to Melee and PM.
 

Phan7om

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My preference would be to raise the hitstun, but not to the way Melee had it, and the speed between the two is perfect to me.
Personally, I think hitstun will return. There was Actually hitstun in Brawl, but there was an error in the coding where you could attack and air-dodge out of the hitstun, but they made sure hitstun remained when you tried using 'specials', which people abused and discovered momentum cancelling. Hopefully Sakurai saw this and made sure that the hitstun will remain for both specials AND aerials/airdodges.
 

Orngeblu

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Played both Melee and Brawl, and didn't really have a problem of the game speed on either, but I did (unlike most people) prefer Brawl's speed. I hope hitstun comes back, but I felt like the Melee hitstun was too high. Tripping seemed only fun to my sisters when I tripped and they would attack me. My preference would be to raise the hitstun, but not to the way Melee had it, and the speed between the two is perfect to me.
Well, what exactly is the problem with Melee's hit stun, to you? You say it's too high, but whats the problem with it being so high?

Do note that I have played Brawl for 4-5 years.

I've been playing Project: M (which is almost identical to Melee's mechanics) for about a month, maybe a little bit more now, and I realize how important DI and tech rolling is in Melee. In Brawl, Tech Rolls are almost useless, and you'll RARELY see people tech roll. (Actually, I think it's safe to say you'll never see people tech rolling) As for importance in DI from Melee to Brawl, I can't really say because I don't ever DI unless maybe it's a Pikachu Dsmash or something else similar. When you're getting combo'd in Project: M, I think there are opportunities to DI out of it if you think fast and know where to DI. I haven't really gotten into the habit of it yet, so that's why I said I THINK there are opportunities.

I personally would like it much faster than Brawl though. I hope they deliver with that "in-between Brawl and Melee" thing.

Melee Link is better than Brawl Link :smirk:
 

BaPr

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Personally, I think hitstun will return. There was Actually hitstun in Brawl, but there was an error in the coding where you could attack and air-dodge out of the hitstun, but they made sure hitstun remained when you tried using 'specials', which people abused and discovered momentum cancelling. Hopefully Sakurai saw this and made sure that the hitstun will remain for both specials AND aerials/airdodges.
Oh wow, that's very interesting. I always assumed that since people always complained that Brawl had no hitstun at all, that it had no hitstun. I think Sakurai had something to do with purposely adding Momentum Cancelling, because if you went to Training mode, you can see a level 9 air dodging when you knock it back far enough. This is where I learned about air dodging momentum cancelling.
Well, what exactly is the problem with Melee's hit stun, to you? You say it's too high, but whats the problem with it being so high?

Do note that I have played Brawl for 4-5 years.

I've been playing Project: M (which is almost identical to Melee's mechanics) for about a month, maybe a little bit more now, and I realize how important DI and tech rolling is in Melee. In Brawl, Tech Rolls are almost useless, and you'll RARELY see people tech roll. (Actually, I think it's safe to say you'll never see people tech rolling) As for importance in DI from Melee to Brawl, I can't really say because I don't ever DI unless maybe it's a Pikachu Dsmash or something else similar. When you're getting combo'd in Project: M, I think there are opportunities to DI out of it if you think fast and know where to DI. I haven't really gotten into the habit of it yet, so that's why I said I THINK there are opportunities.

I personally would like it much faster than Brawl though. I hope they deliver with that "in-between Brawl and Melee" thing.

Melee Link is better than Brawl Link :smirk:
Melee's hitstun made it too easy to combo IMO. Brawl had it where it was actually challenging, but seemed impossible. You could say that I only think this because I hated getting combo'd, but it doesn't really matter. I never liked Wavedashing either, but people assumed that it was because I couldn't use it right. This is all opinion. I just want Melee and Brawl hitstun to not be in the next game, but I do want it in between like the game speed is going to be. And I suck at both games, so this prefeence isn't based on which game I am good at.
 

Orngeblu

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Oh wow, that's very interesting. I always assumed that since people always complained that Brawl had no hitstun at all, that it had no hitstun. I think Sakurai had something to do with purposely adding Momentum Cancelling, because if you went to Training mode, you can see a level 9 air dodging when you knock it back far enough. This is where I learned about air dodging momentum cancelling.


Melee's hitstun made it too easy to combo IMO. Brawl had it where it was actually challenging, but seemed impossible. You could say that I only think this because I hated getting combo'd, but it doesn't really matter. I never liked Wavedashing either, but people assumed that it was because I couldn't use it right. This is all opinion. I just want Melee and Brawl hitstun to not be in the next game, but I do want it in between like the game speed is going to be. And I suck at both games, so this prefeence isn't based on which game I am good at.
Well, I won't say it's because you hate getting combo'd or are bad at wave-dashing, but I wouldn't necessarily say comboing is easy. There is a a lot of technical depth to most combo's. That also depends on who you're playing. Marth isn't a character who's very combo-heavy, but he has his combo's when he see's one.

Brawl doesn't really have any combo's. Rarely will you see a "true" combo. Like for one, I remember watching a video of Judo (Sheik) vs Logic (Olimar), and at the last match, Judo did an insane combo at the end. It was on PS2 ice form, and Logic was on the platform to the right. Judo jumped up, behind him, landed on the platform, started his Up B, it explodes and then he directs it diagonally up/left so that he'll teleport there and the wind will stop his launch. After that, he landed and finished with a sweet spot Usmash. Although, for some characters you can have some short strings with about 2-3 hits, maybe more, and the rest will be just good reads. None of that is possible at higher percents either, but the rest will be reads if anything.

I'm not trying to prove which game is better, your opinion is fine, stick with what you're happy with. :p Brawl has it's own mentality.
 

Phan7om

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Oh wow, that's very interesting. I always assumed that since people always complained that Brawl had no hitstun at all, that it had no hitstun. I think Sakurai had something to do with purposely adding Momentum Cancelling, because if you went to Training mode, you can see a level 9 air dodging when you knock it back far enough. This is where I learned about air dodging momentum cancelling.
Air Dodging might have been there on purpose but I know that being able to do aerials was some kind of error, dont remember where I found the info, but I remember it came from a reliable source.
 

mimgrim

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Guys Melee and Brawl have the same, or at least close to the same, hitstun if I'm not mistaken. The thing is Brawl has what is know as hitstun cancel which makes the hitstun in Brawl seem low but it is jsut people canceling the hitstun via attack or airdodge. :/
 

Orngeblu

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Guys Melee and Brawl have the same, or at least close to the same, hitstun if I'm not mistaken. The thing is Brawl has what is know as hitstun cancel which makes the hitstun in Brawl seem low but it is jsut people canceling the hitstun via attack or airdodge. :/
And jump. But, that defeats the purpose of the hitstun, so it practically doesn't exist.
 

mimgrim

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And jump. But, that defeats the purpose of the hitstun, so it practically doesn't exist.
Pretty much yea, but that doesn't change the fact that Melee and Brawl pretty much have the same hitstun. Just that Brawl gets rid of hitstun via hitstun cancel. :/
 

BaPr

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I wish the game speed was able to be changed in the game. Cause, you know, nothing can go wrong there.
 

BaPr

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I wonder if Sakurai is gonna find a way to get it exactly between the two speeds.
 

Shouxiao

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A game between Melee and Brawl is good. I think Melee had good hitstun. If you want to talk about high hitstun look at Smash 64. Brawl had too little.
 
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