Chakra-X
Smash Cadet
- Joined
- Sep 16, 2014
- Messages
- 30
As of late I have seen some proclamations that Super Smash Bros 3DS is a bare bones, lackluster or disappointing addition to the franchise. To each is own . I myself am still having a blast in this game 80 hours later, I haven't even begun to learn how Rosalina works, but I work a lot so perhaps I haven't had the chance to totally binge and make the game stale.
What I do not understand is the claim that this portable version of Super Smash Bros is lacking, or even worse, that the developers who worked very hard on this are lazy.
Is it the Roster?
Smash 3DS has a roster of 49 characters over Brawl's 39, meaning a ~20% larger cast crammed in to a portable. Clones like Dark Pit and Lucina are literally freebies. They did not stop your favorite character from joining because it required relatively little work to spin them off from their sources. Clearly it meant something because I see a lot more Lucina's online than Marths. We got quirky picks like Wii Fit Trainer and Duck Hunt, and we got some fan favorites like Greninja and Rosalina.
They also more or less buffed a lot of characters to be a lot more fun to play as (Hello Bowser and Yoshi), and revamped characters to feel fresh (Sheik and Zero Suit how you doing). We were also granted with more colors (Black Yoshi FINALLY) and more alternate models (ZSS, Olimar, Little Mac just to name a few).
Also, one of the most underrated features IMO, is making your own custom character/Mii, something that was not even present in Brawl, on a system that birthed the Mii. It being absent from non-friend online mode doesn't completely take away from that either. So I would think, personal grudges aside fromRidley your favorite characters aside, this would mean the roster is top notch, or at least an improvement from the previous installment (which was, again, a console game).
Is it the Content?
While it is unfair in my opinion to compare a handheld device with less capabilities than the majority of smart phones to the console game of Brawl, I am not sure the "lack of content" is as severe as people are making it to be.
A list of the menus/modes of the two games because I hate myself:
TL:DR So after my jackass self kept coming back to the list, the only major pluses Brawl had in terms of modes were Subspace Emissionary, Event Mode, and Special Melee. I personally played SSE ONCE and never went back because it was tedious by yourself and the abilities you unlocked were only useful...in SSE, and while a creative idea using stickers, wasn't the most intuitive way.
Smash 3DS gave us Smash Run, For Glory 1 vs.1 and team battles, Street Pass, Customization, and Amiibo transfer
Do I miss Event mode? You bet. IMO Melee had the best target smash since it was character-specific. But unless Subspace Emissionary was REALLY important to you, I do not see a step backwards in content for a handheld game.
Is it the Multiplayer?
Considering you can now play with friends in any environment when you are together, this should be a natural plus. While online can get laggy in a 4 player match, it is much more viable than Brawl's online. They could have improved the social aspects of Smash 3DS online IMO however, even Pokemon X and Y did it better.
Smash Run is a lot more practical to play at a friend's house/at work than SSE (which can only be played at home anyway, it being a console game)
You can also now play in teams without requiring a color swap. That means no ugly Green Captain Falcon just to fight with a partner.
Is it the Unlockables?
Unless my math is wrong, Brawl had 14 characters to unlock and Smash 3DS gave you 12. Smash 3DS was a bit more forgiving on how the character were unlocked. No need to play an extensive story mode, so maybe for some, that lack of an "adventure" to obtain characters was a loss of novelty. But if Sakurai were to change the code for you to beat 1 player mode 50 times instead of 5 to unlock Ganondorf, does that really bring you satisfaction? I would have love more clever ways to unlock characters, but it's a small minus in my book.
The appearance of many old stages could also be a hardware limitation. I too wanted another Sonic stage other than the awkward Green Hill Zone.
But in what we lost in character and stage unlocks, we got in the form of equipment and custom moves, loot granted to you in multiple modes. You are even encouraged to get better to play at higher difficulties to reap more rewards (it's addictive in Kid Icarus: Uprising and it works almost as well here).
If you have 5 favorite characters, and there are 6 new moves per character you have to unlock 30 to see if it fits your play style more. I am so happy to have a safer spike for Sonic, my only issue is not being able to use it in For Glory.
Equipment, while unbalanced in competitive play, is fun as hell for someone who played/plays Kid Icarus: Uprising. Zipping my Mii across the stage with super speed, improved jump and explosive power shields is our new version of special melee. There is even a an ability that reduces landing lag.
Is it the Controls?
This is subjective, because this was the game that finally weened me away from "tap to jump" to pressing X/Y to jump, simply because jumping with the circle pad was not good enough. I feel many of the criticism comes from Gamecube purists, but I understand some frustrations. I had to get used to not using "Z" to grab and I do flub a Up B that becomes a Side B, but I have had no complaints with the controls, even without the C-Stick. I do plan to hopefully purchase the New 3DS XL for the new C-stick, and overall improved experience, though :D
...Or is it because we are setting console-level expectations for a handheld?
We have all been Smash-hungry since Smash 4 was announced. Project M helped me..a LOT, but at the end of the day it was still an unofficial mod, however fun it may be. Then we come to learn that the 3DS one comes out first before the Wii U version and is our first experience of the next generation Smash....But those of us with, in my opinion, picky tastes, may have gotten a lukewarm taste of the new smash from the low res, tiny screen, barely-able-to-run-fully-on-current-hardware experience. I feel like we all knew what to expect from a mobile Smash on current hardware, I just don't think it's getting a fair treatment from some of those who are thinking "well, I am done with this lackluster game. Time to wait for Wii U one"
What did you expect to experience if you were planning to get the Wii U one anyway? Was it just a place holder?
Oh my god what did I type I need to go back to work
What I do not understand is the claim that this portable version of Super Smash Bros is lacking, or even worse, that the developers who worked very hard on this are lazy.
Is it the Roster?
Smash 3DS has a roster of 49 characters over Brawl's 39, meaning a ~20% larger cast crammed in to a portable. Clones like Dark Pit and Lucina are literally freebies. They did not stop your favorite character from joining because it required relatively little work to spin them off from their sources. Clearly it meant something because I see a lot more Lucina's online than Marths. We got quirky picks like Wii Fit Trainer and Duck Hunt, and we got some fan favorites like Greninja and Rosalina.
They also more or less buffed a lot of characters to be a lot more fun to play as (Hello Bowser and Yoshi), and revamped characters to feel fresh (Sheik and Zero Suit how you doing). We were also granted with more colors (Black Yoshi FINALLY) and more alternate models (ZSS, Olimar, Little Mac just to name a few).
Also, one of the most underrated features IMO, is making your own custom character/Mii, something that was not even present in Brawl, on a system that birthed the Mii. It being absent from non-friend online mode doesn't completely take away from that either. So I would think, personal grudges aside from
Is it the Content?
While it is unfair in my opinion to compare a handheld device with less capabilities than the majority of smart phones to the console game of Brawl, I am not sure the "lack of content" is as severe as people are making it to be.
A list of the menus/modes of the two games because I hate myself:
Green dignifies a unique mode of the respective Game, Blue is kind of a half truths
- Brawl Modes
- Solo
- Classic
- Subspace Emissary
- Events***
- Boss mode
- Training
- Stadium
- Target Smash
- Homerun Contest
- Multi-Man
- Group
- Brawl
- Rules
- Special Brawl
- Rotation* (Only relevant in a console atmosphere)
- Tourney* (Only relevant in a console atmosphere)
- Names* (Only Relevant in a console atmosphere)
- Wifi
- Spectate
- Anyone
- With Friends
- Vault
- Trophies and Stickers (stickers removed in smash 3ds, I do miss being able to pose trophies though)
- Stage Builder (in Wii U version, assumed to be hardware limitation)
- Album
- Challenges
- Replays
- Masterpieces(Smash already takes up enough resources, emulating games within it is not happening)
- Chronicle (Just a list but still something I guess)
- Solo
- Smash 3DS Modes
- Solo
- Classic (More rewards for difficulty than previous title, lack of break the targets)
- All-Star (still 1p or multiplayer)
- Stadium
- Multi-Man Smash (now multiplayer, not sure if Brawl was, Rival Smash is new)
- Target Blast***
- Home-Run Contest
- Challenge
- Smash
- Solo (Brawl mode but with 1 human)
- Group (Brawl mode but with friends locally)
- Rules
- Custom
- Mii Fighters
- Characters
- Equipment
- Moves
- Vault
- Trophies
- Album*(more easily shared to facebook/internet than Brawl. Immensely)
- Replays
- Sounds
- Records
- Tips
- Smash Run (Essentially smaller SSE without the story and more Replayability/rewarding)
- Online (In my experience, runs CIRCLES around Brawl's online performance)
- With Friends
- With Anyone
- For Glory
- Online Records
- Conquest
- Spectate
- Streetpass
- Wii U connectivity/Amiibo
- Solo
TL:DR So after my jackass self kept coming back to the list, the only major pluses Brawl had in terms of modes were Subspace Emissionary, Event Mode, and Special Melee. I personally played SSE ONCE and never went back because it was tedious by yourself and the abilities you unlocked were only useful...in SSE, and while a creative idea using stickers, wasn't the most intuitive way.
Smash 3DS gave us Smash Run, For Glory 1 vs.1 and team battles, Street Pass, Customization, and Amiibo transfer
Do I miss Event mode? You bet. IMO Melee had the best target smash since it was character-specific. But unless Subspace Emissionary was REALLY important to you, I do not see a step backwards in content for a handheld game.
Is it the Multiplayer?
Considering you can now play with friends in any environment when you are together, this should be a natural plus. While online can get laggy in a 4 player match, it is much more viable than Brawl's online. They could have improved the social aspects of Smash 3DS online IMO however, even Pokemon X and Y did it better.
Smash Run is a lot more practical to play at a friend's house/at work than SSE (which can only be played at home anyway, it being a console game)
You can also now play in teams without requiring a color swap. That means no ugly Green Captain Falcon just to fight with a partner.
Is it the Unlockables?
Unless my math is wrong, Brawl had 14 characters to unlock and Smash 3DS gave you 12. Smash 3DS was a bit more forgiving on how the character were unlocked. No need to play an extensive story mode, so maybe for some, that lack of an "adventure" to obtain characters was a loss of novelty. But if Sakurai were to change the code for you to beat 1 player mode 50 times instead of 5 to unlock Ganondorf, does that really bring you satisfaction? I would have love more clever ways to unlock characters, but it's a small minus in my book.
The appearance of many old stages could also be a hardware limitation. I too wanted another Sonic stage other than the awkward Green Hill Zone.
But in what we lost in character and stage unlocks, we got in the form of equipment and custom moves, loot granted to you in multiple modes. You are even encouraged to get better to play at higher difficulties to reap more rewards (it's addictive in Kid Icarus: Uprising and it works almost as well here).
If you have 5 favorite characters, and there are 6 new moves per character you have to unlock 30 to see if it fits your play style more. I am so happy to have a safer spike for Sonic, my only issue is not being able to use it in For Glory.
Equipment, while unbalanced in competitive play, is fun as hell for someone who played/plays Kid Icarus: Uprising. Zipping my Mii across the stage with super speed, improved jump and explosive power shields is our new version of special melee. There is even a an ability that reduces landing lag.
Is it the Controls?
This is subjective, because this was the game that finally weened me away from "tap to jump" to pressing X/Y to jump, simply because jumping with the circle pad was not good enough. I feel many of the criticism comes from Gamecube purists, but I understand some frustrations. I had to get used to not using "Z" to grab and I do flub a Up B that becomes a Side B, but I have had no complaints with the controls, even without the C-Stick. I do plan to hopefully purchase the New 3DS XL for the new C-stick, and overall improved experience, though :D
...Or is it because we are setting console-level expectations for a handheld?
We have all been Smash-hungry since Smash 4 was announced. Project M helped me..a LOT, but at the end of the day it was still an unofficial mod, however fun it may be. Then we come to learn that the 3DS one comes out first before the Wii U version and is our first experience of the next generation Smash....But those of us with, in my opinion, picky tastes, may have gotten a lukewarm taste of the new smash from the low res, tiny screen, barely-able-to-run-fully-on-current-hardware experience. I feel like we all knew what to expect from a mobile Smash on current hardware, I just don't think it's getting a fair treatment from some of those who are thinking "well, I am done with this lackluster game. Time to wait for Wii U one"
What did you expect to experience if you were planning to get the Wii U one anyway? Was it just a place holder?
Oh my god what did I type I need to go back to work
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