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Idk about them, but my plan is just rom hacking and maybe later down the road, static recompilation. HLE has got me interested in quite a few things. Just seeing the difference in speed between PJ64 and 1964 has shown a lot to me. There's a lot that could be done. What's sort of inspired me to static recompilation are previous work of other people. I believe Corn did static recompilation, although it only worked for a few games I believe. Also for 1964 Audio HLE, they decompiled the RSP instructions for various n64 games. Pretty neat imo. Although it's not any faster than just using an RSP recompiler, but at the same time, I'm sure it's more accurate and it could definitely be more optimized. I could see an easy speed boost just by using more SSE instructions.All right Master Hand, if you want to enforce dumb rules, be my guest.
So are we doing ROM hacking? Static recomp? Complete rewrite? Some hybrid?
Is there a formal plan for this yet? Documentation or whatever? I can be the documentation guy if you'd like. I actually enjoy writing docs. PM if interested.
For my 9-5 I manage, develop, and program an electronic health record application thats currently sitting around 150,000 lines of code (inb4 someone says it could be reduced, because yes it can, but it hasn't yet because there are much more important things then consolidating functions), 3 databases with over 500 tables, 2 servers and 3 slave machines used for prefetching. Then, on my free time, I spend over an hour at the gym each day, play recreational football, soccer, volleyball, and frisbee, manage my undefeated fantasy sports teams which requires watching several hours of sports every week, hang out on video game forum, develop and program VGBootCamps Coliseum and other applications, develop and program SuperSmashBros64.com rankings site, tournament app, and other future applications, develop and program other mobile and web apps with friends from college and high school, go out drinking at least twice a week, go on at least 3 tinder/pof dates, take a ****, eat pizza, sleep for a few hours a day, travel, pay my speeding tickets, and occasionally, once a month, try and play some smash bros. So yeah, I'm not going to waste my time google searching and doing the ***** work but I will help write some code, read some code, give another perspective on things, and try to help out when I can. Now like I said, go fetch me the Nintendo Developers Manual.If you aren't gonna bother to Google ****, what makes me think you're gonna bother to spend hours reverse engineering an N64 game, a console almost as complicated as a cell processor?
Now thats how you move up in the world!Nah bro I'm the docs guy. I'm doing the docs. That's it. In fact, I won't even bother reading the code. I'll just use my intuition to decide what to write and have some scrub do all the Googling for me.
Accepting applications for scrubs to Google ****. Pay is $0/hr. Must have programming experience. Experience in ASM a plus.
whoa! I'm not alone!For my 9-5 I manage, develop, and program an electronic health record application
I thought you were a studentwhoa! I'm not alone!
nopI thought you were a student
well this sounds like a good idea in my opinion,i have tried game designing before with game maker studio 2,however i have not tried unity ,yet i'm willing to try it and probably be of some assistance,im not a pro at coding tho,but besides game design i can probably remake some of the songs from the original game.if you already have something else in mind ,or probably already completed the project for that matter. thats fine,im still open to any ideas or spots to help out withHello everyone! I was wondering how many of you guys would be willing to team up and remake the Super Smash Bros 64 in Unity. I think that with a nice team we could make a great job and keep the soul of Smash 64!
We could add new characters, new stages, achievements, challenges... What do you guys say?
This really isn't relevant anymore the maker of this thread that's not been on since 2015 if you want to do something similar to this it probably needs a new threadwell this sounds like a good idea in my opinion,i have tried game designing before with game maker studio 2,however i have not tried unity ,yet i'm willing to try it and probably be of some assistance,im not a pro at coding tho,but besides game design i can probably remake some of the songs from the original game.if you already have something else in mind ,or probably already completed the project for that matter. thats fine,im still open to any ideas or spots to help out with
Imagine playing a game that felt just like ssb64 with next gen gfx
I know this is an old post but if you're still up to work on the project, I might be able to help, I was thinking starting out as just an HD remake of the original game rather than adding a bunch of new stuff but add stuff later onHello everyone! I was wondering how many of you guys would be willing to team up and remake the Super Smash Bros 64 in Unity. I think that with a nice team we could make a great job and keep the soul of Smash 64!
We could add new characters, new stages, achievements, challenges... What do you guys say?
Sure though i have only programmed very few gamesHello everyone! I was wondering how many of you guys would be willing to team up and remake the Super Smash Bros 64 in Unity. I think that with a nice team we could make a great job and keep the soul of Smash 64!
We could add new characters, new stages, achievements, challenges... What do you guys say?