Digital Hazard
Weaboo Trash
- Joined
- Aug 20, 2014
- Messages
- 49,630
- Location
- My House
- NNID
- EMIYAtheArcher
- Switch FC
- SW-2638-8237-4984
You forgot to put that Love Live! sucks.Probably forgot some other things, but that's the jist of it.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
You forgot to put that Love Live! sucks.Probably forgot some other things, but that's the jist of it.
hahahaha>hardly any information
>just OP blowing air around
>no proof
>only three examples?
>not dank
>deadpool
I probably forgot that exists.You forgot to put that Love Live! sucks.
Me neither. Apparently he likes ****posting stuff on Link.Oh I saw your avatar. And I don't think I ever really got to know Exaggerated before. D:
You sure it;s big?
- I wrote the longest wall of text in my life
Yep. He's one of the very first autobots EVER. Ever since the beginning of Transformers in 1984 voiced by famous radio star Casey Kassem. Just watch this.Wait. THAT'S where your old username came from? I'm not a diehard Transformers fan. I just presumed you the name CliffJumper made you feel edgy, lmao.
Well, 2598 characters is a lot to me. For a wall of text.You sure it;s big?
For me, big is.....REALLY big![]()
Don't mess with me Kyo clone, I'm ****ing jacked!
this is my biggest wall of text:Well, 2598 characters is a lot to me. For a wall of text.
@Yep. He's one of the very first autobots EVER. Ever since the beginning of Transformers in 1984 voiced by famous radio star Casey Kassem. Just watch this.
College essays must be nothing for you.this is my biggest wall of text:
http://smashboards.com/threads/the-...-end-of-an-era.324284/page-1099#post-17045763
yes it;s a ridley essay, but just scroll, you'll figure why that post was so long![]()
Jeez.this is my biggest wall of text:
http://smashboards.com/threads/the-...-end-of-an-era.324284/page-1099#post-17045763
yes it;s a ridley essay, but just scroll, you'll figure why that post was so long![]()
Salad .GIF page status is set as a deadpool.
Ow, the Microsoft Edge.
Here's mine:this is my biggest wall of text:
http://smashboards.com/threads/the-...-end-of-an-era.324284/page-1099#post-17045763
yes it;s a ridley essay, but just scroll, you'll figure why that post was so long![]()
So I was searching for a 3DS game to take a small break from Smash and my eyes went on to the only 3rd party game I posses for the system:
![]()
Yep, I remember when I was still afan and wanted to play Generations. I was a moron who didn't knew how to download anything at the time so I didn't download the PC version, but when I found this one, I immediately bought it. And now I'll write my opinion on it, why? Because I'm bored as ****.
We know portable versions almost never live up to their home versions, while I haven't played the PC/PS3/XB360 version, I watched gameplays of it and this is definetely one of those many examples.
The controls:
The stages:
- Classic Sonic definitely feels like his Genesis counterpart... that is until he learns the Homing Attack. While it definitely makes some things easier, the point of Classic Sonic is bringing the genesis playstyle as much as they can. I'm pretty much nitpicking, but I think it should've been better if it was optional.
- Modern Sonic instead of having the 3D to 2.5D gameplay, is exclusively in 2.5D Rush/portable Colors gameplay, which is fine, but the 3DS can make more than that.
So yeah, I think Classic Sonic stages have a better structure than Modern Sonic.
- Green Hill: Classic Sonic's version is a recreation of the 1st act in the 1st Sonic game. It's very short, but a nice nod. Modern Sonic is pretty much "boost, Boost, BOOST!", but I think it's not bad to get adjusted to the controls.
- Casino Night: Likewise with Classic Sonic this is a recreation of Casino Night Act 1 from Sonic 2. Again, a nice nod, but sometimes I can be annoyed by the pinball and coin machines, still a decent level of exploration. Modern Sonic has many boost sections and the gimmicks are actually taken more advantage of with him.
- Mushroom Hill: Recreation of the original with Classic Sonic again. Nice nod again, this one is where I enjoy the graphical upgrade the most. Modern Sonic has various loops, but the environment at times can be rather bland. Still the rail section at the end was pretty awesome.
- Emerald Coast: ... why was this stage picked again? Don't get me wrong, I like the original version and the killer whale sequence in Adventure is iconic, but I don't see it as "anniversary game" material. Oh well, Classic Sonic has more exploration but sometimes the scenery can be rather bland. With Modern Sonic there's much more straight paths, so not much to do besides the whale sequence at the end.
- Radical Highway: BORING AND ANNOYING. Both for Classic and Modern It's the most platform heavy stage, so it's not easy to go fast without either going into something or falling into the various large pits. There are straight paths, but they are long and bland. The most worthwhile thing here is the NiGHTS cameo in the background. Also minor nitpick, but Sonic wasn't ever here besides Adventure 2 opening cutscene, it was Shadow stage, so I don't see why it's here.
- Water Palace: One of my fav stages, Classic Sonic requires to do some puzzles here while this is the stage that forces Modern Sonic to boost much less. The water sections aren't really annoying to me, I rarely take myself that much time to get out before the drown counter starts.
- Tropical Resort: In both versions of this stage the Wisps make a comeback, Classic Sonic gets to use the Red Burst Wisps while Modern Sonic gets the Cyan Laser Wisps. Compared to the original, this stage is much longer for Classic relying a lot in exploration and avoiding death traps, while with Modern there's also deadly traps and is one of the stages where boost is required the most.
The special stages:
The rival battles:
- Special Stages here are unlocked a stage is cleared with both Classic and Modern Sonic. Think of Sonic Heroes special stages, only much more easier and with a better control. After completing each a Chaos Emerald is collected, which are required to get to the Time Eater.
So yeah, the rivals have been reduced to races only. I can understand Metal, his first appearance has his boss fight as a race, but truly while I do enjoy Silver's race, they could've done better.
- Metal Sonic: A race to the finish. I like it, Metal can pull some tricks, but I don't get why they reused Casino Night instead of of remaking Stardust Speedway.
- Shadow: Another race... on Radical Highway. This one's boring, Shadow is faster than and can perform Chaos Control, but it's not a challenge.
- Silver: And another race... on Tropical Resort. Silver can teleport to near you and occasionally use PSI to throw boxes at you. This is my favorite of those battles, Silver can prove more difficult than Shadow and while the stage is reused and (I can't believe I'm gonna say this) I think a Soleanna recreation would have made more sense, it's the less bland out of the others.
The bosses:
In simple words, they could've done better with the bosses.
- Big Arm: Easiest Eggman boss fight ever. Being downgraded to a first boss for this machine in no excuse to be so easy to defeat. However, the theme is definetely badass.
- Biolizard: Long and tedious. At least that "floating to reach it's core while avoiding poisonous bubbles" is less annoying compared to the original.
- Egg Emperor: Just avoid the missiles and boost as much as you can. It could've been better. By the way, can someone explain me how is it that this is the boss of the Modern Era here but Seaside Hill is part of the Dreamcast Era in the home console version?
- Time Eater: This battle is actually pretty good. It's not hard, but it's satisfying. Besides, from I've seen in the home console version Sonic's friends annoy him to no end pointing the obvious repeatdly.
The music:
Time Attack:
- It's Sonic the Hedgehog. Every game in the series has good music... well, almost every game *glares at Sonic Chronicles*. This is no exception, the remixes are very good, specially Modern's Emerald Coast.
The missions:
- It's just that, a Time Attack. Not much to say.
The collectibles:
- There are a total of 96 missions, most of them are the typical "collect this, get to the goal before this time, defeat this number of enemies, etc." kind of thing. It adds some replay value, but they aren't the big deal.
Despite that they could have been get in a better way, the collectibles are fun and I enjoy looking at them.
- After completing a mission one is rewarded with a collectible:
- Events: Those are the cutscenes of the game, they're unlocked by the story mode rather than missions.
- Sound: Those are various songs from previous games, ranging from main themes to stages music.
- Art: Various illustrations and official arts.
- Models: Pretty much trophies of various Sonic characters.
Multiplayer:
Overall:
- There's both local and online multiplayer. They're pretty much the same thing: Race to the finish. It's very basic, but I actually have no problem with it.
*Huff* ... God, I pretty much did an entire review... I have too much free time. Oh well, now if you excuse me, I'll download the PC version. I'm not a Sonic fan anymore, but truly this game just woke my curiosity to play the home console version again.
- This game... it's not a bad game. There are more positive things than negative, it can be enjoyed, it doesn't has a pretentious story like early 2000s Sonic games, but considering it's an anniversary title, much more could've been done taking in mind the capabilities of the system. If you ask me, I'll give it a 7/10. An average game, pretty much only recommended to fans of the franchise (and even so taking in mind this fanbase it's arguable).
it's been a month and people still get butthurt over that?Ugh, the reactions to Federation Force make me feel genuinely ashamed to be a Metroid fan.
oh well, at least I'm not a Sonic fan
Yeah, whatever you say...I know people are riddled with sin, save the saints. I'm not given to this so-called "ideology", I'm a realist through and through just as you put yourself. There can be no paradise on this earth, no utopia, no heaven, and our fate is to wallow in the dirt 'til we die.
Save the saints.
Now, you may think that means the saints are above nature, that they have rooted out their evil humanity entirely.
But, I assure you, it is quite the opposite. If you read the works or journals or accounts of the saints, of Mother Theresa, or Augustine, or John of the Cross, or Faustina, you can see they are the fulfillment of humanity. They are vibrant, widely diverse in their personalities, and living life to the fullest. Humanity is not sin, humanity is art, charity, hope, brotherhood, and so much more.
My faith in the free organization of man is not theory, sir, it is the consequence of logical reflection on free human interaction: it is the natural law. I'd be a fool to not believe it, knowing what I know now. I can no longer accept the nightmare Machiavelli and Dawkins hold as mankind's nature, it's just that, a bad dream and a fantasy. Man's free society is far superior to the man-made horror of the Hobbesian state.
The best, most peaceful, most virtuous means of economic organization is utterly unfettered capitalism, and any step in that direction is always a positive thing for making more virtuous humans in spite of all the things which work counter to it, in spite of our fallen nature, in spite of our greed, envy, and pride.
From this moment onwards, I feel sorry for your existence...this is my biggest wall of text:
http://smashboards.com/threads/the-...-end-of-an-era.324284/page-1099#post-17045763
yes it;s a ridley essay, but just scroll, you'll figure why that post was so long![]()
Truly, the pinnacle of human artistry.It has begun...
I'm saving this.lol
![]()
thats just too much
And I will be watching you from Inside Out.And well, mortals, I shall be off for the night. Remember, I may be watching you from inside you.![]()
I am already ashamed of my own species. >:)Ugh, the reactions to Federation Force make me feel genuinely ashamed to be a Metroid fan.
oh well, at least I'm not a Sonic fan
It's tagged as a Metroid Prime spin-off with no Samus in sight, something no one asked for. Of course there'll still be butthurt people.it's been a month and people still get butthurt over that?
Lol. I actually posted mine on KYM.
they are nothing because my English class are just SOOOOOOOOOOOOO SIMPLE!!!!College essays must be nothing for you.
Well, from the start of me typing and me posting it, I think it took like 5 hoursJeez.
That's literally 10.5x the amount I've written. You obviously didn't spend 10 minutes writing this, that's for sure. If only I had that much time to waste...
To a lesser extent, but I still see it on some social sites.it's been a month and people still get butthurt over that?
Love Live! still sucks.Hello, mortals. I have awakened from my mini slumber and dined upon a meal. What's going down now?
Steven Bomb 3.0 for me. But new Gravity Falls is nice too.I've got my Gravity Falls hype on for tomorrow.
My biggest post here is this absurdly detailed Super Smash Bros. moveset for Ratchet and Clank:this is my biggest wall of text:
http://smashboards.com/threads/the-...-end-of-an-era.324284/page-1099#post-17045763
yes it;s a ridley essay, but just scroll, you'll figure why that post was so long![]()
RATCHET AND CLANKRatchet has an upgrade system. When you land a hit with a certain type of weapon a certain number of times, it upgrades into a more powerful form; what this upgrade entails depends on the weapon. Weapons can only be upgraded once. Multiple moves that use the same weapon have the same upgrade value; for instance, there are two Wrench Attacks, and both use the same upgrade value. As an extension of this, Ratchet and Clank have no stale-move negation.
![]()
Ratchet and Clank, the enemy-blasting duo, join the battle! Ratchet, a Lombax born on planet Fastoon and raised on Veldin, had his life forever changed when he met a diminutive robot named XJ-0461, who Ratchet quickly nicknamed Clank. They became best friends, and so back to back (quite literally) they had many adventures, most of which involved the fate of various galaxies. Ratchet has an insanely huge collection of weapons; the ones represented here are only a small fraction.
Without further ado...
Specials
![]()
Neutral Special: Lancer/Heavy Lancer (Lancer Attack; upgrades after 30 hits)![]()
The Lancer, Ratchet's most basic weapon, is the weakest weapon in his arsenal; but also has one of the best firing rates. Holding the B button will fire multiple shots in succession. The Lancer deals 1% damage upon hitting, and deals no knockback, or even flinching. It has an ending lag of only .2 seconds, however, allowing you to get in 5 shots per second. Upon upgrading, the Lancer turns into the Heavy Lancer, which deals 2% damage and has an ending lag of .12 seconds, allowing you to get in about 8 shots per second.
Up Special: Heli-Pack/Thruster-Pack (Pack Attack; upgrades after 5 hits/uses)![]()
Clank helps out by using helicopter rotors, allowing Ratchet to fly. This allows you to move upward as far and as fast as Snake's up special, but deals no damage. As a result, this attack gives you an upgrade point whenever it is used. When upgraded, the Heli-Pack morphs into the Thruster-Pack, which deals 14% damage on contact and KO's at 100%. It also allows you to move twice as quickly and 1.5 times as far.
Side Special: The Arbiter/The Silencer (Arbiter Attack; upgrades after 20 hits)![]()
Ratchet produces The Arbiter, and fires a missile. This move is extremely slow, with .5 seconds of starting and .65 seconds of ending lag, but the reward is worth it. The missile moves fairly quickly, homes in on enemies, KO's at 90%, and deals 25% damage. When upgraded into The Silencer, it deals 30% damage and KO's at 75%.
Down Special: Mr. Zurkon/Zurkon Family (Zurkon Attack; upgrades after 4 uses)![]()
Ratchet summons Mr. Zurkon, who is approximately 1.5 times the size of Kirby. The move has .25 seconds of ending lag, but 10 seconds of cooldown; Ratchet cannot use the move again until enough time has elapsed since the last use. Mr. Zurkon can fly, and will follow enemies, shooting them with its blaster (which deals 10% damage and KO's at 175%). This stubbornly confrontational robot can fire once per second, and has a large collection of one-liners for various situations (see below). Zurkon can be hit with 30% damage before disintegrating; it will also die if Ratchet summons another Zurkon or if it's knocked into water (it will not enter water on its own). Mr. Zurkon will remain if Ratchet is KO'd. Like the Heli-Pack, Mr.Zurkon will upgrade after uses (as opposed to hits). When upgaded, using this move will additionally summon Zurkon Jr. and Mrs. Zurkon, colloquially referred to as the Zurkon Family. Zurkon Jr. is half as large as his father and moves twice as quickly, but has half as much attack power, knockback and health. Conversely, Mrs. Zurkon has twice as much health, knockback, and attack power as her husband and is twice as big, but is only half as fast.
Below are Zurkon's one-liners.
- Summoned: "Do you remember Mr. Zurkon?", "Mr. Zurkon is back with a vengeance!", "You thought you'd seen the last of Mr. Zurkon?", "Mr. Zurkon cannot be destroyed.", "Death is too stupid for Mr. Zurkon."
- If Ratchet is killed: "Mr. Zurkon is ashamed.", "Measely furball, get up and fight!"
- If Mr. Zurkon is killed by water: "Mr. Zurkon does not know how to swim."
- If Ratchet grabs a recovery item: "Stupid furball, Mr. Zurkon does not need recovery items; Mr. Zurkon lives on fear."
- If a crate is thrown at Mr. Zurkon: "Crates!? You dare waste Mr. Zurkon's time with crates?"
- When Zurkon attacks: "HAHAHA HAHAHA!", "Flee before Mr. Zurkon!", "Yoo-hoo, Mr. Zurkon is looking to kill you.", "Mr. Zurkon still detects heartbeat. This is a problem for Mr. Zurkon.", "Say hello to Mr. Zurkon's little friend!", "You dare to hurt measly furball?", "You are the disease and Mr. Zurkon is the cure!", "Mr Zurkon does not believe in shoot first, ask questions later. Asking questions is stupid.", "Time to kill, time to die, time to shoot you in the eye. It's Zurkon."
- If there are no enemies on the stage: "Why does Mr. Zurkon lack enemies to kill?", "Mr. Zurkon is bored."
Jab: OmniWrench 8000 Multi-Strike/OmniWrench 10000 Multi-Strike (Wrench Attack; upgrades after 15 hits)
Standards
![]()
Ratchet swings his wrench, dealing 12% damage and KOing at 150% damage; it can be done up to three times in quick succession, dealing 14% the third time. When upgraded, it deals 16% damage and 18% damage at three hits.
Up Tilt: Upswing 8000/Upswing 10000 (Wrench Attack; upgrades after 15 hits)
Ratchet swing his wrench upward in an arc, dealing 15% damage (18% when upgraded) and KO's at 175% (150% when upgraded).
Side Tilt: Comet Strike 8000/Comet Strike 10000 (Wrench Attack; upgrades after 15 hits)
Ratchet throws his wrench like a boomerang. It moves forward in a straight line for the distance of about 6 Stage Builder blocks, after which it returns to Ratchet. Ratchet cannot use wrench attacks until the wrench returns. When the wrench collides with an enemy, it deals 13% damage but KO's at 300%. When upgraded, it deals 15% damage and KO's at 275%.
Down Tilt: Zurkon Detonation/Zurkon Massacre (Zurkon Attack; upgrades after 4 uses of the Down Special; using this move does not add to the upgrade pool)
If Mr. Zurkon or any of his family members are onstage, they will violently explode. Normally, this deals 25% damage and KO's at 100%, but upon upgrading (via summoning Mr. Zurkon multiple times) it deals 30% and KO's at 90%.
Up Smash: Walloper/Marauder (Walloper Attack; upgrades after 5 hits)![]()
Ratchet produces his Walloper, and points it upwards. A blue spiked boxing glove pops out on a spring, with a range of 3.5 Stage Builder blocks. The glove deals 10-30% damage and KO's at 100%. After 0.5 seconds, it pops back in. When upgraded, it deals 15-38% damage, has a range of 5 Stage Builder blocks, and KO's at 90%.
Side Smash: Shock Blaster/Shock Cannon (Shock Gun Attack; upgrades after 10 hits)![]()
Ratchet pulls out his Shock Cannon, and unleashes a blast that deals 15-30% damage and KO's at 100%. However, the blast is short-ranged; only as far as 1.5 Stage Builder blocks. When upgraded, it deals 20-35% damage, KO's at 90%, and has a range of 2 Stage Builder blocks.
Down Smash: Plasma Striker/Plasma Slayer (Plasma Attack; upgrades after 5 hits)![]()
Ratchet uses his Plasma Striker. It has infinite range and its bullets move very quickly, but it has an ending lag of .75 seconds, so use it wisely. It deals 25-35% damage (30-45% when upgraded) and KO's at 120% (100% when upgraded).
Dash Attack: Momentum Attack/Omega Momentum Attack (Pack Attack; upgrades after 5 hits/uses)
Clank's pack activates once more, propelling Ratchet forward for 1 second while our Lombax hero points his feet forward. This allows him to kick enemies, dealing 5% damage (10% when upgraded) and flinching. Unlike Ratchet's up special, the Momentum Attack upgrades Pack Attacks upon hitting a target (as opposed to simply using it).
Aerials
![]()
Neutral Aerial: Midair Strike 8000/Midair Strike 10000 (Wrench Attack; upgrades after 15 hits)
Ratchet swings his wrench around in a complete circle, dealing 10% damage and KO'ing at 120%. It deals 15% and KO's at 110% when upgraded.
Up Aerial: Upwards Lancer/Upwards Mega Lancer (Lancer Attack; upgrades after 30 hits)
This move functions the same as Ratchet's neutral special, the Lancer, but bullets are fired upwards instead.
Forward Aerial: Charge Boots/Omega Charge Boots (Charge Boot Attack; upgrades after 5 uses)![]()
Ratchet uses his Charge boots is a way similar to Fox's Side Special; after a short moment, he boosts forward, dealing 10% damage and KO'ing at 150%. When upgraded, damage and knockback remain the same, but ratchet goes twice as far. Beware; there's no canceling this move once it starts (unless you are attacked), so be careful not to charge right into a blast zone!
Backward Aerial: Shock Boost/Omega Shock Boost (Shock Gun Attack; upgrades after 10 hits)
Ratchet points his Shock Blaster/Shock Cannon backwards. This functions largely the same as his Side Smash, but additionally boosts Ratchet 1 Stage Builder block to the right.
Down Aerial: Hyper Strike 8000/Hyper Strike 10000 (Wrench Attack; upgrades after 15 hits)
Ratchet vertically swings his wrench forward from a pointing-upward position to a forward position. This causes him to quickly fall downward. The attack deals 10% damage (15% when upgraded) and KO's at 150% (130% when upgraded).
Grab GameGrab: Tractor Beam/Omega Tractor Beam (Beam Attack; upgrades after 3 successful grabs)![]()
Ratchet's grab functions basically the same as Samus'. When upgraded, it goes 1.5 times as far.
Pummel: Close Strike 8000/Close Strike 10000 (Wrench Attack; upgrades after 15 hits)
Ratchet hits his ensnared opponent with his wrench, dealing 2% (3% when upgraded).
Up Throw: Shock Propel/Omega Shock Propel (Shock Gun Attack; upgrades after 10 hits)
Ratchet throws his opponent and pops him with a Shock Blaster/Shock Cannon attack, having the same effects as an uncharged Side Smash.
Forward Throw: Point Blank Plasma (Plasma Attack; upgrades after 5 hits)
Ratchet throws his opponent forward, and fires his Plasma Striker/Slayer. It deals 30% damage and KO's at 130% (35%/110% when upgraded).
Backward Throw: Zurkon Sic/Zurkon Family Sic (Zurkon Attack; upgrades after 4 uses of the Down Special; this move doesn't add to the upgrade pool)
Zurkon/The Zurkon Family all gang up on the enemy, even if they are otherwise engaged.
Down Throw: Arbiter Explosion/Silencer Armageddon (Arbiter Attack; upgrades after 20 hits)
Ratchet hits the enemy at point blank range, dealing 20% damage (30% when upgraded) and pitfalling the enemy. However, the explosion deals 5% damage to Ratchet and KO's him at 200%.
Final Smash
RYNO VII/RYNO VII EXTREME (RYNO Attack; upgrades after one use)![]()
Ratchet has broken the Smash Ball! Upon pressing B, he produces the most totally evil and powerful weapon in existence: the RYNO VII. Watch your opponents tremble in fear as "Night on Bald Mountain" plays and a gun slightly longer than Ratchet is tall appears! This weapon is guaranteed to Rip Ya a New One, as it unleashes a massacre of marvelous missiles. These missiles are fired constantly; you cannot disable the gun until 10 seconds elapse. Each missile deals 10% damage and KO's at 80%. When you improve on perfection by upgrading this weapon (which already grants you a life sentence for merely using it), missiles deal 20% damage and KO at 70%. After 10 seconds, the RYNO VII disappears, leaving Ratchet to destroy his enemies with weapons that are not more dangerous than most starships.
PlaystyleSo many weapons... but which one is right for the job?
At the heart of Ratchet and Clank is a dichotomy: on one hand, varying you attacks will make you unpredictable; on the other hand, using the same few moves will increase your power. A good strategy is thus to generally use the same few moves, but sprinkle in some different ones to catch your opponent off guard. Which moves to primarily use depends on your opponent; getting in close and using Wrench attacks, Shock Gun attacks, and Walloper attacks works well against enemies that depend on projectiles. Using the Plasma Striker and Lancer is effective against melee opponents. There are more factors than this, of course, but all of these depend on who you're fighting. Playing Ratchet & Clank well requires adaptability and at least basic knowledge of your opponent's character.
And I will be watching you from Inside Out.![]()
I've been trying to catch up with that show a bit lately actually. Haven't gotten out of season 1 just yet though.Steven Bomb 3.0 for me. But new Gravity Falls is nice too.
I should change to Wendy (obligatory @Grass tag) or Giffany.I've got my Gravity Falls hype on for tomorrow.
Utter. It's utter.Moving villagers in Minecraft is such udder nonsense! I make them better houses that aren't flooded out or ten blocks off the ground, and for what? To corral them like sheep by blocking them from their old homes, making a tunnel to the new houses, and just push and fill the tunnel.
I just got done. Took me five hours to accomplish so I'm taking a break for now. It'll be worth it though.
Heh, boobs."Udder" nonsense deals with a cow's mammary glands.
I dunno what that is, but reasonable enough.Love Live! still sucks.