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Erika, ggs∼ Lots of fun.
You came straight down onto my attacks quite a few times without mixing it up. Airdodging isn't always the best coming into the ground, but I'm pretty sure you can reset to neutral if Marth whiffs the u-tilt / u-air.
There was some questionable drifting on Peach there too. I was wondering why you stayed in parasol so long sometimes, and not trying to go for a DI mixup (does Peach have one of those?) after I figured out how to DI down throw parasol.
And I used the forward throw at % where I could guarantee follow up or putting you in a compromising position, and didn't use guaranteed pummels. My bad there. I was trying to fish for the Marth vs Lucina ditto too.
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I wasn't aware that Jigglypuff could make people sleep that long :O
Yeah, Fox is tough to deal with because he has such good aerial mobility. Most of the time I found I could drift away while sticking out a n-air. Dealing with coming down is tough against Fox with his amazing up-air too. If I'm remembering right, you did lots of dash attacks that game. Mostly, though, I was able to read right thanks to Fox's mobility, I got under you after popping you up with a nair or dash attack or something and read an up-smash, since I thought you would drift in, and Lucina / Marth are
really bad when people are below them, so, work on getting to the ground unharmed.
With Dedede, he doesn't like when Jiggs is above and to the front. Straight above he has up air and u-tilt, straight in front he has f-tilt, so I was forced to retreat or shield the f-air. Also, woohoo guaranteed down throw up air follow ups! My other bane in that mu was getting grabbed, but I'm sure there's something I could have done better to try and prevent that.
DK, I wasn't up-angling my f-tilts, so, I had the same problem as with Dedede: that's when you got most of your hits.
There's a part of Smash 4 that's a mystery to me, when two players are close and they want to shield / grab / roll away. It's almost scary.