I liked Sticker Star.
You guys must really stick to your "muh nostalgia" if you think it's bad. We all make mistakes when trying to make new things.
I mean, it's what you guys as gamers want, but in the end you only want the old stuff because you're used to it more. You guys asked for change, they gave it to you, and then you wanted the old stuff back because it's all new.
I had to go rant on you.
For shame.
Most Paper Mario fans like Super, the most wildly different game in the series, yet dislike Sticker Star. This points to a fault with the game itself rather than simple nostalgia.
Without a leveling system, the player was left with no reason to fight enemies and waste valuable stickers. Bosses barely count as battles, since you can completely neuter them with the correct sticker... unless you don't have it, in which case it's time to wander around the level for 20 minutes!
What's worse, it just cribs elements from the mainline Mario games rather than coming up with new characters and ideas. Every chapter in previous Paper Mario games was memorable, whether it's Agatha Christie mysteries or Mario joining the WWE. Yet in Sticker Star, it grasslands-desert-forest-jungle-iceworld-fireworld-boss. You argue that the Sticker Star backlash is caused by clinging to the old, yet SS is easily the least original title in the series.
Yahtzee sums it up well in his review:
[collapse=Which has a couple BAD WURDS in it. Oh no!]
[/collapse]
Finally: I haven't even played the early Paper Mario games. I'm not blinded by nostalgia, I simply found Sticker Star to be a bad game.