you know I feel talking about my TTYD glitch hunting now
So, it's been only some days and I already found stuff
.....well not gltiches, but neat fun stuff and "goof to know" stuff and one actually kinda major one, but for testing purposes.
First, yoshi hover, the height relative to the ground is calculated with a sin wave, or this:
So, it increaseses progressively your height before deacreasing the increase to then decrease and decrease the decreasing to come back to normal.
fun stuff
I never thoguht in my life of gltich hunters that I woudl mess with binairy, but I did. Some bytes int he game were actually boolean array of bits, they used these to have more flags on one byte. One byte had a flag for go through walls, prevent movements, go through floor, etc.
But the best thing I think I did lately (today) was to find the best address and msot usefull one I ever found : the sequence position.
Say, TTYD is a quite linear game, there's a sequence of events that has stuff, you do something, it advances, and it keeps going until you beat the game. Sequence breaking revolves on goping more forward than intended and reverting the sequence is going backwards after you got forwards (believe it or not, this is actually a thing in TTYD speedruns and yes it saves time).
the sequence position I found basically is a number that tells you where you are in the sequenece. it starts at 0 and ends at postgame at 405 so there;s 405 triggers in the entire games.......that;s a lot
but why we would want to know that?
BECAUSE THAT;S FREAKIGN CONTROLLING WHAT WE ARE TRYUING TO BREAK!
Seriously, the game will often chweck this value to have some flags going on. For example, before talking to darkly after ch3, it;s 175 and after is 176. To have access to the ch4 pipe, it will check when it laods the pipe room if it is 176 or higher, if it is, you can go, if it isn;t nope.
Even merluvlee text (the fortune teller) tells you different stuff by checking it (that's how I found the address btw).
So, if we skipped stuff, we woudl know and if we reverted stuff, we woudl know and we woudl even be able to do much more tests that were impossible before by hacking.
Yes, you can hack this value and guess what? it will change your position in the entire sequence the next time you laod any map alowing for instant warp to ltiterally anywhere in it. You could be post game......in the prologue. You could be in ch4......while you were at 7, the possibilities are endless!
And I will be playign the game again with documentations of the addresses and what values means what, it would take a while, but we need that
it aslo allows us to check how can we revert the sequence.
But the biggest thign about it and why I think it is the best addresses I found ever, I made around 150 saves of TTYD to get different points in the sequence......now they are obsolete. I can literally be anywhere physically at anywhere logically making the use of ANY saves useless, oh and we have a "can enter battle" flag so I could just turn it off to not get annoyed
so there you have it, I eill be playing TTYD again, in JP for the seocnd time (JP version is unstable and fun to gltich hunt).
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