@Blargg888 I played your "Think quick" level haha, you love that "Spin attack onto piranhas", huh?
I made a medium difficulty stage, if you get time I'd love for you to try it and let me know if it was hard or easy.
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9024-0000-0054-2ACE (My miiverse name is Corey, it's my brother's account)
This stage is most certainly not "medium difficulty." It is reminiscent of the stages that you would find in the expert version of the 100 Mario challenge. I suppose it depends on your definition of "medium," however. Most of the stages I encounter in the normal version of the 100 Mario Challenge are beatable in 1-3 tries. This one took me approximately thirty.
I digress, I will provide some criticism. It is annoying that you have to keep the helmet for the Thwomp section of the first part. If you get hit by the Hammer Bro, the bane of my existence, while attempting to time the fire pillars, that next section forces you into a scenario where you have to dodge the aforementioned Thwomps on a tiny cloud platform that pushes you into them. You can jump them, but random fireballs fire (pun intended) up at the open area. This makes it so that after you clear the Thwomp section, if you do not still have the helmet, you can only take one hit. That next section also has a surprise chain chomp, a tracking bullet bill that sort of detracts from patient platforming (which I assume you were going for based on the precision plant/bullet hop area), stacked spinies, fireballs, and boos that start to close off your only means of escape. Albeit, you do give an extra mushroom at this part, so that is not so bad, but it turns the next area, the one I like, slightly more difficult. Just to note, the Bowser here, without any other obstacles is sort of weird and redundant. You can tell that you put him there to add fireballs to the screen before you jump the boos.
The underwater section is more on par with a medium level. But there is one part where you have a spike to the left and above a coral platform and a blooper. You have to basically sit there and bait the blooper into going left. It slows down the pace of the level which gives it a sort of inconsistency. I do also like the contrast though, so that is not entirely detrimental to the overall flow of the course.
The last section, the boss fight. First of all, **** you. I jumped up to see what I could find and a bomb was fired at me. If you were not a Smashboards user, that would have been an instant skip, ha ha. It is a pretty long level to expect me to continue after a troll death. If you are going to do stuff like that, please keep it earlier in the stage. Anyways, I should have just walked a little to the right to see that your blatant intent was for me, as the player, to skip the boss battle as you set up those bullet bills. That being said, they were not working out for me because of how claustrophobic the area felt. I just ended up timing Bowser's hop. Not sure if I was supposed to do that or not.
I cannot lie to you, I did not enjoy the level very much. But then again, I do not really enjoy difficult levels that do not require you to think or use an interesting mechanic. Instead, they require you to react to everything on the screen. Not my cup of tea, but I am sure that there is an audience for this sort of level and for what its worth, I would not describe this stage with the word "spammy" despite the sheer volume of hazards on screen.