aldelaro5
Paper Mario P
- Joined
- May 20, 2013
- Messages
- 9,724
- NNID
- aldelaro5
- 3DS FC
- 3050-7721-6617
HIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII!

So, I freaked out today, let me explain what I found.
Remember when i said that I had to use a snes sound ripper to rip pm64 sfx?
Well, it gave me around 300 samples and I had to use this program because the actuall n64 sound ripper i found simply didn't supported paper mario.
However, as of June 26 2015, it was updated and it now supports the game.
I just found that randomly when I was trying to rip ssb64 jp sfx.
So I put my rom into it, rip everything and......
OMG THERE'S 981 SAMPLES IN THAT!!!!!
AHHHHHHHHHHHHHHHHHHHH!
.....after calming down a bit, I actually realised that all 981 sounds were authentic.
So yeah, I have 981 wav all being clean sfx
.....almost, that program is stupid enough to only let me rip at 22k sample rate while around 150 sfx had to be played at 16k.......I had to rip every of these files by browsing and listening everything to get the 16k files and I am now in the process of overwritting them
So, get ready soon for an updated pack that I would have to resubmit on vg ressources
So, I freaked out today, let me explain what I found.
Remember when i said that I had to use a snes sound ripper to rip pm64 sfx?
Well, it gave me around 300 samples and I had to use this program because the actuall n64 sound ripper i found simply didn't supported paper mario.
However, as of June 26 2015, it was updated and it now supports the game.
I just found that randomly when I was trying to rip ssb64 jp sfx.
So I put my rom into it, rip everything and......

OMG THERE'S 981 SAMPLES IN THAT!!!!!
AHHHHHHHHHHHHHHHHHHHH!

.....after calming down a bit, I actually realised that all 981 sounds were authentic.
So yeah, I have 981 wav all being clean sfx
.....almost, that program is stupid enough to only let me rip at 22k sample rate while around 150 sfx had to be played at 16k.......I had to rip every of these files by browsing and listening everything to get the 16k files and I am now in the process of overwritting them
So, get ready soon for an updated pack that I would have to resubmit on vg ressources