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Smash 4 New Mii Brawler Tech: Shotput-Shuffling

PokemonyeWest

Smash Journeyman
Joined
Oct 28, 2014
Messages
350
Location
Victoria, Texas
3DS FC
0748-4770-2872
haha change your title. This looks like a spam bot posted it.

This look interesting but I can't speak to how promising it is. Probably not something you'll want to throw out a ton in a match since you're still punishable on landing from what I can tell. I'd have to see it used against another human to speak to it.
 

T0MMY

Smash Master
Joined
Sep 20, 2005
Messages
3,342
Location
Oregon
No description how it is performed? Otherwise it could just be (or be mistaken for) B-reversals.
 

T0MMY

Smash Master
Joined
Sep 20, 2005
Messages
3,342
Location
Oregon
Interesting. Maybe a new "tech" or maybe an interesting observation on the properties of the special attack, going to leave that to the opinion of the audience. If there was a way to cancel the Shot Put and keep that slide momentum then that would be quite a useful technique :^)
 

BigLord

Smash Lord
Joined
Nov 29, 2009
Messages
1,594
Location
Lisbon, Portugal
NNID
BiigLord
3DS FC
3024-7470-9499
Don't think it's a new tech, it's just the properties of Shot-put. I use this all the time without thinking, specially while edgeguarding. Jump to chase a recovering opponent then press :GCB: and hold away from the opponent.

But I have to confess that I had no idea the potential on a reverse Shot-put was so good! It's hard to do, though :(
 

Jigglymaster

Smash Hero
Joined
Aug 14, 2005
Messages
5,577
Location
Northwest NJ
NNID
Dapuffster
I already did this back in the 3DS era haha. You just shoot it out and hold back and because of Mii Brawler's superb air speed he just gets away for free.
 

T0MMY

Smash Master
Joined
Sep 20, 2005
Messages
3,342
Location
Oregon
Yeah, not saying it isn't known, and it is rather intuitive and subtle, but the post regarding the property actually can get us Brawlers thinking about it more :^)
 

Shakyy

Addicted to Ice.
Joined
Apr 6, 2013
Messages
63
Location
Aldinga Beach, SA
NNID
Shakyy
I find this technique to be great in the situation where the opponent has air dodged the first one and landed on the stage, you then follow up with a full hop retreating one and most of the time I've had the opponent try to approach me, they get close but usually eat a shotput which adds a nice chunk of percent which can then pout them in a position where I can combo them to death based on what character they are playing. For example the other day my friend was playing Fox, I had him off stage at around 30% he jumped back on and I did the technique explained abopve he ate a shotput to the face right in front of me which put him up to 50ish%, I then grabbed and down threw him whilst he was in shotput stun, to which I responded to based on DI with fair to fair, which then set me up for a helicopter kick kill killing him at about 64%
 
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