SphericalCrusher
Hardcore Gamer
It depends. There's a lot of competition in this game... just not for ZeRo (Right now). This game has so many levels of skill, which is insane to think about... and on each level, there's just so much competition.
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Technically any hit could mean death in normal rounds of play (0% deaths happen plenty in tourney) So this doesn't make sense about a "pair of dice", could you explain?1. Just because the software was designed to send the players to a environment where any hit is death (Therefore turning the game into a pair of dice) doesn't make it any better.
I am having a difficult time understanding how a skill level could be "severed". The players already failed at showing a "dominance" in the round of play when time ran out and a tied game resulted - SD is a tie-breaker to determine a winner based on skill (strategy, knowledge, and test of reflex/technique).The level of skill that can be shown is severed considerably since the better player can't show his dominance.
That's called a test of reflex. It's what happens when both players fail to win a round when time is out and when they proceed to fail at winning the next-hit-wins stage of Sudden Death. If no player can be determined a winner by the time-out happens in Sudden Death (about 15 seconds?) an even greater test of skill occurs - you may say that it is "fast" or "random" but good players can grab the bombs out of the air and throw them at their opponent; I could argue that it is not very fast (more difficult to react to shines or jabs, fame-wise).And the bombs that drop on the stage isn't any help at all, when it drops at a very fast rate and randomly I might add. It's just incredibly luck-based.
I saw your above post and there is a lot that needs to be clarified for it to be a valid argument. I'll be waiting to hear the points I was having difficulty following on clarified.2. Fairness isn't just giving equal chance to both players, the point of fairness is show the better player out of the competitors, which sudden death fails to do, as seen in my above post
Here's some points that challenge the bold claims:The bom-ombs will appear in random points on the stage, and they CANNOT threaten both players equally, either it will be closer to player one or player two putting who ever is the target of the first bomb at a MASSIVE disadvantage through no player's action and every bomb after will put their target at a potentially game losing disadvantage from neither player's action.
I disagree, just because you do not know of any doesn't mean they do not exist. For instance, grabbing a Bob-omb and throwing it at your opponent is very much an option and I've seen it done and have done it myself. Comparison to a solo mode is not accurate to a competitive match, even if your claim that you can't react to a bomb were true.any attack puts you in a state in which you cannot react to a bomb, SD has about as much to do with a normal match as Homerun contest.
That may be incredibly inaccurate. The "ban" on items was due to spawns that interrupted players' inputs and therefore impeded competition and DURING THE ROUND - Sudden Death does not do this AND it is a tie-breaking round, not during normal round of play. This is not comparable.We banned even small impact items for the reason of giving a player an unearned advantage
I disagree again - if it were just 300% then a stalemate could occur (no winner is determined). If the players do not interact with each other (do not approach because of the high risk situation the 300% causes) then theoretically the game goes on forever and any tournament based on this round of play would then never be able to conclude, it would be "broken" and out-of-game rules must be employed to fix it (this is the true meaning of "broken" in a game, not the scrubby version of it).If SD was just starting at 300% it could work but with bombs it ceases to have any meaning in determining who is the best fighter.
In regards to a level of skill not being met by SSB4 players, I think Zero was correct in addressing this in many ways - and yes, I agree with the OP that most of this is due to an influx of new players many of whom seem to me would rather try to get the game to change to address their deficiencies of skill rather than improve (a type of behavior known to the fighting game circle as "scrubby").
Being a long-time veteran of the series in competition I advocate stepping up to the challenge of improving oneself over the "scrubby" alternative (after all, why compete if it's not about improving? Defeats the purpose, imo).
Because of this I am addressing a lot of issues regarding gameplay and improving skills rather than casting synthetic "out of game" rules into tournaments:
Technically any hit could mean death in normal rounds of play (0% deaths happen plenty in tourney) So this doesn't make sense about a "pair of dice", could you explain?
300% battles mean it's you're GUARANTEED to produce a ko once you even touch your opponent. that's really bad.
ssb64, melee, mvc2, umvc3, bbcp, ggxrd, or whatever, you don't see people get zero-to-deathed by one touch too often. that's because producing those type of results actually takes a huge level of execution and techskill, or multiple setups in order to perform such devastation
also
bombs. it's bombs
That's called a test of reflex. It's what happens when both players fail to win a round when time is out and when they proceed to fail at winning the next-hit-wins stage of Sudden Death. If no player can be determined a winner by the time-out happens in Sudden Death (about 15 seconds?) an even greater test of skill occurs - you may say that it is "fast" or "random" but good players can grab the bombs out of the air and throw them at their opponent; I could argue that it is not very fast (more difficult to react to shines or jabs, fame-wise).
that's not, I repeat NOT, a good way to judge who's the better player. reflexes are just one type of skill in action games. and what bombs does is show unfairness by narrowing the scope of skill in smash to just reflexes, or speed. that means hungrybox would lose a lot than he was supposed to as long as his enemies camped and avoided him long enough.
Here's some points that challenge the bold claims:
- We know that all functions of the game are programmed in a computer language and no function can possibly be truly random. (computers are not humans, so they're absent of any favoritism for certain values, or such; they have the potential to be truly random. Proof? backgammon)
- There are obvious factors where the bombs spawn AND a set and specific time they can only spawn. This indicates that they are not truly random (as to be predicted by how coding works). (please show us)
- Further details are being better understood, such as if damage% is a determining factor which player gets targeted for a bomb first as well as some other factors. (proof please)
- Knowledge of these factors is a prime causation for a winner, which is a skill that should be rewarded. (Now, if you could provide us with a link that shows all these discoveries and technology, I will be made a believer. But, right now, I'm truly skeptical)
See my point about the "random aspect" (below)
To make a point about the "random" aspect: If it is truly random I challenge whoever makes this claim to beat me ~50% of the time with their controller unplugged (no inputs for the character in that slot) and mine plugged in with full control of my character. A "random" winner (like a "coin-flip" or "pair of dice") would be approximately 50% either way. However, if it is a test of skill (reflexes, knowledge, strategy, technique, etc.) then we should see me winning more often than not. Anyone up for this challenge?
there are flaws in this challenge: 1.) just based on logic, you should win approx. >70% of the time if you and your opponent is equal skill. this is not homologous to sudden death w/ bombs, where neither player lack the potential to control the stage that is outside of skill.
2.) what is worse is that, if somebody like ZeRo (or a better player) played you, he might win around 60-50% of the time because of the conditions and IF you were trying to fabricate your challenge to be homogenous with sudden death, you do no more than hurt your own argument.
It was like the only thing supporting the case you where making. Villager camping strat is kinda lame, as of now I think its pretty fun to watch when its even, but that **** will get boring quick, really boring. Ain't no one gonna wanna watch it, might also make people diss customs in general cause they stupid and unable not to generalize for no reason. Thus maybe LGL villager.Please stop focusing on just one small part of my posts here as some kind of mudslinging and stay on topic. Let me know what you think about the Villager camping strat, decision between 2 or 3 stocks, Sudden Death vs %-based overruling, or any number of points that have been brought up regarding the affect on competitive value of SSB4. Thanks.
Incorrect, there are attacks that do not KO if they hit. Happens often.300% battles mean it's you're GUARANTEED to produce a ko once you even touch your opponent. that's really bad.
So, they do happen.ssb64, melee, mvc2, umvc3, bbcp, ggxrd, or whatever, you don't see people get zero-to-deathed by one touch too often.
Yep, pressing Down + B with Fox takes a huge level of skill.that's because producing those type of results actually takes a huge level of execution and techskill, or multiple setups in order to perform such devastation
Thanks for sharing your opinion. We've all got one. But can't say mere opinion is very convincing.that's not, I repeat NOT, a good way to judge who's the better player.
Good to hear we can both agree to it being a skill instead of trying to make it out like "random luck".reflexes are just one type of skill in action games.
Yep, and my Bowser F-smash is just as "unfair" since it narrowed the game down to just reflexes.and what bombs does is show unfairness by narrowing the scope of skill in smash to just reflexes
How do you come to this conclusion? Explain how he would "lose".that means hungrybox would lose a lot than he was supposed to as long as his enemies camped and avoided him long enough.
I'm sorry, but the supposed "proof" of that link is in regards to manipulation of dice (i.e. using online "loaded" dice). Arguing using that proof would just turn out to be a strawman.(computers are not humans, so they're absent of any favoritism for certain values, or such; they have the potential to be truly random. Proof? backgammon)
How did you come to the >70% calculation?there are flaws in this challenge: 1.) just based on logic, you should win approx. >70% of the time if you and your opponent is equal skill. this is not homologous to sudden death w/ bombs, where neither player lack the potential to control the stage that is outside of skill.
How it would matter if it were ZeRo's controller that was unplugged or anyone else is beyond understanding. The controller is... unplugged... and, no cheating using wireless controllers! LOL2.) what is worse is that, if somebody like ZeRo (or a better player) played you, he might win around 60-50% of the time because of the conditions and IF you were trying to fabricate your challenge to be homogenous with sudden death, you do no more than hurt your own argument.