With the release of smash 3DS and the leak and such, I've been thinking a lot about competitive rulesets for smash 3ds and what the unique advantages of the format and the particulars of what we've seen mean for tournament administration. Thinkaman raised a very good point to me about this, and I think it's worth discussing.
Double elimination brackets have been the standard tournament structure for smash in the past, but for 3DS, they're a pretty bad format. The thing is that a 3DS tournament has "infinite set-ups" and an entire round can be played at once. Let's assume each round takes a half an hour to resolve (triple timeout plus six minutes of time to pick stuff in-between games, find your opponent, etc.). A 128 man double elimination bracket has 14 or 15 rounds which would take up to 7.5 hours (highly volatile) and contain a total of 254 or 255 matches. An 8 round swiss tournament (a no elimination format commonly used in games such as chess) would take likely precisely 4 hours and contain a total of 512 matches while having exactly identical predictive power over who the best player is. It's pretty obvious that the swiss format offers a radically superior value to its players while taking way less time and a predictable amount of time at that; it seems like magic, but infinite set-ups is really powerful.
I'm pretty familiar with swiss style tournaments from playing chess in high school, and while it is not a perfect format, it's pretty great and to me would be insane not to use for 3DS given that on average it's significantly faster, gives more information about the skill of the players, and offers a much greater value to the players entering particularly those who are of lower skill levels and are often eliminated early in double elimination brackets. I could go into a lot more detail about how swiss works and how things like swiss style tiebreakers work work practically for smash, but before going into all that, I want to know. What do you guys think about this on a basic level?
Double elimination brackets have been the standard tournament structure for smash in the past, but for 3DS, they're a pretty bad format. The thing is that a 3DS tournament has "infinite set-ups" and an entire round can be played at once. Let's assume each round takes a half an hour to resolve (triple timeout plus six minutes of time to pick stuff in-between games, find your opponent, etc.). A 128 man double elimination bracket has 14 or 15 rounds which would take up to 7.5 hours (highly volatile) and contain a total of 254 or 255 matches. An 8 round swiss tournament (a no elimination format commonly used in games such as chess) would take likely precisely 4 hours and contain a total of 512 matches while having exactly identical predictive power over who the best player is. It's pretty obvious that the swiss format offers a radically superior value to its players while taking way less time and a predictable amount of time at that; it seems like magic, but infinite set-ups is really powerful.
I'm pretty familiar with swiss style tournaments from playing chess in high school, and while it is not a perfect format, it's pretty great and to me would be insane not to use for 3DS given that on average it's significantly faster, gives more information about the skill of the players, and offers a much greater value to the players entering particularly those who are of lower skill levels and are often eliminated early in double elimination brackets. I could go into a lot more detail about how swiss works and how things like swiss style tiebreakers work work practically for smash, but before going into all that, I want to know. What do you guys think about this on a basic level?
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