TP
Smash Master
Have you guys ever tried doing a Fair right before you hit the ground? I mean really, right before. His arm goes back to do the punch, but he lands laglessly and the animation gets cut off immediately. This can be done with Dair and Nair, though the timing is more strict, and maybe with the others (hard to tell). I thought this was worthless, but then I reconsidered the word "lagless." As you may or may not know, fastfalling and falling from higher up leads to a couple more frames of nothing when you land. This may cancel that. It does NOT cancel RCO lag, that was the first thing I tested. I don't know about fastfall lag. Another thing this does is, if you are tumbling, it allows you to land standing up laglessly without teching.
Your thoughts?
Your thoughts?