Jellyfishn
Smash Journeyman
I discovered this while using Dark Pit's Fair in various circumstances. This might be possible with other characters that have multi-hit aerial moves.
Dark Pit's Fair keeps you moving with him at the speed he is moving at so you stay in the move until the last hit. By fast falling and cancelling in the middle of the move into the ground, the one getting hit keeps the fast fall momentum downward. This is fatal for certain characters, and hard to react to unless they know exactly what you are doing.
https://www.youtube.com/watch?v=HrdyW9YdQ_U
While this is not an actual spike, "Sling spike" sounds cool so that is what I have been calling it.
Edit: This has been confirmed to work with other characters' moves as well.
http://smashboards.com/threads/gren...-0-8-is-it-the-first-0-to-death-combo.370015/
Dark Pit's Fair keeps you moving with him at the speed he is moving at so you stay in the move until the last hit. By fast falling and cancelling in the middle of the move into the ground, the one getting hit keeps the fast fall momentum downward. This is fatal for certain characters, and hard to react to unless they know exactly what you are doing.
https://www.youtube.com/watch?v=HrdyW9YdQ_U
While this is not an actual spike, "Sling spike" sounds cool so that is what I have been calling it.
Edit: This has been confirmed to work with other characters' moves as well.
http://smashboards.com/threads/gren...-0-8-is-it-the-first-0-to-death-combo.370015/
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