ParanoidDrone
Smash Master
Another returning stage, Skyworld is sometimes confused with Skyloft, the touring Legend of Zelda stage. They're nothing alike.
Previously Covered
Flat Zone X
The Great Cave Offensive
Onett
Palutena's Temple
Yoshi's Island
Wily Castle
Gaur Plain
Pyrosphere
Temple
Mario Circuit (Brawl)
Boxing Ring
Port Town Aero Dive
Bridge of Eldin
Pilotwings
Jungle Hijinxs
Wrecking Crew
Halberd
Pokemon Stadium 2
Big Battlefield
Battlefield
Smashville
Lylat Cruise
Castle Siege
Town & City
Duck Hunt
Delfino Plaza
Kalos Pokemon League
Mario Galaxy
Coliseum
Gamer
Wii Fit Studio
Kongo Jungle 64
Windy Hill Zone
Luigi's Mansion
Norfair
Orbital Gate Assault
Woolly World
Skyloft
Garden of Hope
Mushroom Kingdom U
Wuhu Island
Mario Circuit
Layout
Skyworld's layout is very simple. It has a relatively small bottom platform with a slope on the left side and two smaller platforms overhead, the left one lower than the right one. Offstage to the right is a fourth platform connected to the first by a chain that moves around sometimes, but never very far or very fast. Below the stage a fifth, moving platform traverses across the screen in either direction, a process that takes about 12 seconds, with about 8 seconds in between successive moving platforms. Players standing on this platform can be carried offscreen to their death. All platforms are completely solid and cannot be jumped through, which also means that players can easily tech most hits.
Players 1 and 2 start on the left platform and the right side of the bottom platform. Players 3 and 4 start on the top platform and the right side of the bottom platform. The Omega form floats over a void.
Skyworld has no damaging hazards, but the platforms are all destructible except for the fifth moving one.
Skyworld. The moving platform is not pictured but the rest are all here. The right platform with red runes also moves, but never very much or very far since it's attached to the rest of the stage with a chain. All platforms are solid from both above and below.
Destroyed Skyworld
The platforms in Skyworld are made of stone segments that are completely solid. While they have grabbable ledges where appropriate, players cannot jump or fall through them. However, they can be destroyed and have about 40 HP each. When destroyed, the stone shatters and reveals the cloud below that supported it. The clouds all act as standard platforms and players can jump or fall through them at will. However, none of the clouds have grabbable ledges.
The bottom platform consists of 4 separate stone segments. The left and top platforms have 2 segments each, while the right platform has 1. Destroyed stone segments take about 15 seconds to respawn. The fifth, moving platform below the stage is not destructible.
Skyworld with the top platform destroyed. It's possible, if difficult, to destroy all platforms before any start respawning, especially if the other players cooperate. The moving platform below the stage is not destructible. The clouds left behind are functionally identical to standard platforms and lack grabbable ledges.
Summary
Previously Covered
Flat Zone X
The Great Cave Offensive
Onett
Palutena's Temple
Yoshi's Island
Wily Castle
Gaur Plain
Pyrosphere
Temple
Mario Circuit (Brawl)
Boxing Ring
Port Town Aero Dive
Bridge of Eldin
Pilotwings
Jungle Hijinxs
Wrecking Crew
Halberd
Pokemon Stadium 2
Big Battlefield
Battlefield
Smashville
Lylat Cruise
Castle Siege
Town & City
Duck Hunt
Delfino Plaza
Kalos Pokemon League
Mario Galaxy
Coliseum
Gamer
Wii Fit Studio
Kongo Jungle 64
Windy Hill Zone
Luigi's Mansion
Norfair
Orbital Gate Assault
Woolly World
Skyloft
Garden of Hope
Mushroom Kingdom U
Wuhu Island
Mario Circuit
Layout
Skyworld's layout is very simple. It has a relatively small bottom platform with a slope on the left side and two smaller platforms overhead, the left one lower than the right one. Offstage to the right is a fourth platform connected to the first by a chain that moves around sometimes, but never very far or very fast. Below the stage a fifth, moving platform traverses across the screen in either direction, a process that takes about 12 seconds, with about 8 seconds in between successive moving platforms. Players standing on this platform can be carried offscreen to their death. All platforms are completely solid and cannot be jumped through, which also means that players can easily tech most hits.
Players 1 and 2 start on the left platform and the right side of the bottom platform. Players 3 and 4 start on the top platform and the right side of the bottom platform. The Omega form floats over a void.
Skyworld has no damaging hazards, but the platforms are all destructible except for the fifth moving one.
Skyworld. The moving platform is not pictured but the rest are all here. The right platform with red runes also moves, but never very much or very far since it's attached to the rest of the stage with a chain. All platforms are solid from both above and below.
Destroyed Skyworld
The platforms in Skyworld are made of stone segments that are completely solid. While they have grabbable ledges where appropriate, players cannot jump or fall through them. However, they can be destroyed and have about 40 HP each. When destroyed, the stone shatters and reveals the cloud below that supported it. The clouds all act as standard platforms and players can jump or fall through them at will. However, none of the clouds have grabbable ledges.
The bottom platform consists of 4 separate stone segments. The left and top platforms have 2 segments each, while the right platform has 1. Destroyed stone segments take about 15 seconds to respawn. The fifth, moving platform below the stage is not destructible.
Skyworld with the top platform destroyed. It's possible, if difficult, to destroy all platforms before any start respawning, especially if the other players cooperate. The moving platform below the stage is not destructible. The clouds left behind are functionally identical to standard platforms and lack grabbable ledges.
Summary
- Moving platform below stage, can come from either direction.
- Stone platforms are completely solid.
- Stone platforms have 40 HP, can be destroyed.
- Clouds left behind are standard platforms, lack grabbable ledges.
- Stone regenerates after 15 seconds.
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