• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

"Skilled Players" Observation thread

Papapaint

Just your average kind of Luigi.
Joined
Oct 4, 2006
Messages
925
Location
Williamsburg, VA
Alright, by now we've finally had the chance to see some of the competitive players get their hands on smash. It's time for us to start compiling our observations--true, we've gotten the impressions of those playing the game, but there's plenty to be gained by watching, commenting, and developing ideas--perhaps ideas the players themselves have not thought of.

I feel this merits a separate thread for a few reasons:

1. The original thread is flooded with requests for color change reports and character impressions. It's tough to really get a word in.

2. We need a place to compile observer's information. As I said earlier, observation from a third party often leads to new discoveries. As people submit info, I'll update this thread.

3. There's little organization to this as stands. An organized thread will make it easier for us to look back on these observations when the game comes out here in March (and later for EU).

1.The game is much slower. If you don't think so, watch http://youtube.com/watch?v=xmIckQF4QG8 and then watch the Metaknight vs. PT video. Since so much of Melee relied on speed and timing, it's safe to say (and has been repeatedly said) that this game is incredibly different. Fast fingers have fallen to fast minds, predictions, and smart play. However, that observation seems only to apply to the competitive scene. IGN reported it as playing "just like melee", implying that casual players will find little change aside from graphics, characters, and stages.

2.Combos seem much more difficult to string together, as least from the videos we've seen. Hopefully we'll start seeing some changes on that front.

3.This, for me, was the main reason I thought to start this thread. A majority of the characters seem to have really tough learning curves. Because of this, I have yet to see any one or two characters really stand out as being overly OP. There are plenty of characters who have advantages over other character--Metaknight will likely be able to sauce Ike, played properly--but there tends to be a circular rock-paper-scissors type thing. Lucario seems to do well against meta, and ike seems to do well vs. Lucario. It may be Sakurai's answer to tiers.

4.I have noticed how hard it is to edge guard. Not only does it require more set up. Every characters recovery has been drastically improved. Meaning the highest cause of death seems to be good ol' smash attacks. -- DuplexDuo

5. Recoveries are much different now. We all knew about the automatic ledge grab, but it's really starting to show how much of a difference it makes.

BOWSER: Bowser isn't as OP as Gimpy made him sound, but his ability to Boozercide opponents is pretty **** cool. He definitely seems more accessible than in melee.

CAPTAIN FALCON: The first character I've seen to really pull off some combos. Fast, reasonably strong. Still has the knee. HE CAN ALSO DASH DANCE EFFECTIVELY!

LUCARIO: Lucario's recovery is incredible. He seems like a fairly heavy character, and I saw him use his extremespeed to hit the ledge after falling below the edge of the screen. That's pretty godly.

SNAKE: There have been lots of reports of Snake being not-so-good, but those videos show how much of a thinking game using snake is.

WOLF: That reflector is godly. Huge and powerful.
 

ElFreakinCid

Smash Cadet
Joined
Feb 1, 2008
Messages
58
I think it may just look slow because it's being played via WiFi, rather than it being the actual game {which may actually be alot faster}.
 

Don Tyrant

Smash Cadet
Joined
Dec 24, 2006
Messages
49
Location
Union City, Nj
Don't jump to conclusions. It's simply a different kind of game.
the game looks like we will have a lot of fun but it looks like we wont have the type of fun with melee, the competitive type of fun.

l CANCELING IS THE ONE THING THAT WOULD BACK THE COMPETITIVE SCENE FOR THIS GAME, IT LOOKS BALANCED THOUGH WHICH GIVES IT HOPE.
 

Papapaint

Just your average kind of Luigi.
Joined
Oct 4, 2006
Messages
925
Location
Williamsburg, VA
I think it may just look slow because it's being played via WiFi, rather than it being the actual game {which may actually be alot faster}.
Those aren't being played on Wi-fi, those are local matches.

A few observations I've made:

1. Recoveries are much different now. We all knew about the automatic ledge grab, but it's really starting to show how much of a difference it makes.

2. Lucario's recovery is incredible. He seems like a fairly heavy character, and I saw him use his extremespeed to hit the ledge after falling below the edge of the screen. That's pretty godly.

3. Bowser isn't as OP as Gimpy made him sound, but his ability to Boozercide opponents is pretty **** cool. He definitely seems more accessible than in melee.

4. There have been lots of reports of Snake being not-so-good, but those videos show how much of a thinking game using snake is.
 

bluekitsune13

Smash Journeyman
Joined
Nov 13, 2004
Messages
297
I hope that Brawl will be less technical than Melee, but more of a thinking man's (or woman's if there are any girls that play smash....) game. Since most of the "advanced techniques" have been taken out, you will have to do a lot more thinking to win. For example when you use certain aerials, you will have to be aware of the landing lag your character will have. That will definitely impact certain strategies.
 

TheDuplexDuo

Smash Journeyman
Joined
Jan 21, 2008
Messages
323
Location
MerryOl'England
I have noticed how hard it is to edge guard. Not only does it require more set up. Every characters recovery has been drastically improved. Meaning the highest cause of death seems to be good ol' smash attacks.
 

Epok

Smash Ace
Joined
Dec 5, 2005
Messages
590
Location
Grand Rapids MI
I think a better way to descibre this game is smoother it looks like more of a persicion game, to be really good i thinks it's going to be a mastering of the basics type of deal rather than tons of advanced techniques. But we don't even have the game, yet just making an observation from what I've seen.

But on the bright side i think the game has a lot of potential and look omewhat faster in some cases. check out some of the vids i found.

http://au.youtube.com/watch?v=eAIof...ArMUnwmL7ELbJoXnP6BTSXAzIz1hgYGHR-r1HIpBSkdWE

http://www.youtube.com/watch?v=UMqGAYlPn3w

http://youtube.com/watch?v=86qgmn6pP4s&feature=related
 

Luz

Smash Apprentice
Joined
Feb 2, 2008
Messages
105
Don't you think that we're jumping to conclusions here? The game did just come out a couple of days ago, and last time I remember, it took me months to get 'pro' good at Melee. I admit that skills from Melee can and will carry over to Brawl, but I'd imagine it'd take a while to get used to the new game. After all, I don't think Sakurai would've kept the same stats/physics from the last game: maybe it's easier to get hit far, or harder, and those differences are making people who used to play professionally have a harder time, since they're still getting out of their old, Melee combo habits.

And personally, if the game emphasizes more thought process and mind games due to being slower, I'll be happy with that trade-off. It'll make the game more unique. And, as I blatantly plagiarize, "This isn't Melee 2".
 

MookieRah

Kinda Sorta OK at Smash
Joined
Mar 7, 2004
Messages
5,384
Location
Umeå, Sweden
Have you checked out the wifiwars vids pancake? They show that the game can be played a lot more intelligently than we've seen before. It's also MUCH faster paced. Even when Lee is using Ike he doesn't seem that slow.

Also, that Marcus guy shows off a bit of Lucario's potential. I'm thinking Lucario will end up being a very impressive character.
 

TheDuplexDuo

Smash Journeyman
Joined
Jan 21, 2008
Messages
323
Location
MerryOl'England
http://www.wifiwars.com/?q=node/75

Agreed. Link for those who wish to watch. It nice to observe how each player seems to play, Falcon seems hasty, without the wavedash and advanced techs each character seems more unique. rather than the mindless skurrying and furiously frantic wavedashing that many seem accustomed too.
 

Papapaint

Just your average kind of Luigi.
Joined
Oct 4, 2006
Messages
925
Location
Williamsburg, VA
Alright... a few comments.

Yes, I've seen the videos. I realize that some of the combat is faster. However, it's definitely nowhere near as fast as watching fox waveshine someone to oblivion and rack up 100 points of damage in 3 seconds.

I realize that we can't give impressions without playing the game. That's why we're making observations.

This is not a discussion on whether or not this game is "balanced". Save that for spam threads. This thread is for observational information... i.e., pit's recovery is awesome, bowser's b-air seems to have a lot of lag, snake's vulnerable during his d-smash, falcon's d-tilt is a great setup move, etc. Little things that some of the players may not have noticed yet, or ideas we'd like to try when we do get the game.
 
Top Bottom