Papapaint
Just your average kind of Luigi.
Alright, by now we've finally had the chance to see some of the competitive players get their hands on smash. It's time for us to start compiling our observations--true, we've gotten the impressions of those playing the game, but there's plenty to be gained by watching, commenting, and developing ideas--perhaps ideas the players themselves have not thought of.
I feel this merits a separate thread for a few reasons:
1. The original thread is flooded with requests for color change reports and character impressions. It's tough to really get a word in.
2. We need a place to compile observer's information. As I said earlier, observation from a third party often leads to new discoveries. As people submit info, I'll update this thread.
3. There's little organization to this as stands. An organized thread will make it easier for us to look back on these observations when the game comes out here in March (and later for EU).
1.The game is much slower. If you don't think so, watch http://youtube.com/watch?v=xmIckQF4QG8 and then watch the Metaknight vs. PT video. Since so much of Melee relied on speed and timing, it's safe to say (and has been repeatedly said) that this game is incredibly different. Fast fingers have fallen to fast minds, predictions, and smart play. However, that observation seems only to apply to the competitive scene. IGN reported it as playing "just like melee", implying that casual players will find little change aside from graphics, characters, and stages.
2.Combos seem much more difficult to string together, as least from the videos we've seen. Hopefully we'll start seeing some changes on that front.
3.This, for me, was the main reason I thought to start this thread. A majority of the characters seem to have really tough learning curves. Because of this, I have yet to see any one or two characters really stand out as being overly OP. There are plenty of characters who have advantages over other character--Metaknight will likely be able to sauce Ike, played properly--but there tends to be a circular rock-paper-scissors type thing. Lucario seems to do well against meta, and ike seems to do well vs. Lucario. It may be Sakurai's answer to tiers.
4.I have noticed how hard it is to edge guard. Not only does it require more set up. Every characters recovery has been drastically improved. Meaning the highest cause of death seems to be good ol' smash attacks. -- DuplexDuo
5. Recoveries are much different now. We all knew about the automatic ledge grab, but it's really starting to show how much of a difference it makes.
BOWSER: Bowser isn't as OP as Gimpy made him sound, but his ability to Boozercide opponents is pretty **** cool. He definitely seems more accessible than in melee.
CAPTAIN FALCON: The first character I've seen to really pull off some combos. Fast, reasonably strong. Still has the knee. HE CAN ALSO DASH DANCE EFFECTIVELY!
LUCARIO: Lucario's recovery is incredible. He seems like a fairly heavy character, and I saw him use his extremespeed to hit the ledge after falling below the edge of the screen. That's pretty godly.
SNAKE: There have been lots of reports of Snake being not-so-good, but those videos show how much of a thinking game using snake is.
WOLF: That reflector is godly. Huge and powerful.
I feel this merits a separate thread for a few reasons:
1. The original thread is flooded with requests for color change reports and character impressions. It's tough to really get a word in.
2. We need a place to compile observer's information. As I said earlier, observation from a third party often leads to new discoveries. As people submit info, I'll update this thread.
3. There's little organization to this as stands. An organized thread will make it easier for us to look back on these observations when the game comes out here in March (and later for EU).
1.The game is much slower. If you don't think so, watch http://youtube.com/watch?v=xmIckQF4QG8 and then watch the Metaknight vs. PT video. Since so much of Melee relied on speed and timing, it's safe to say (and has been repeatedly said) that this game is incredibly different. Fast fingers have fallen to fast minds, predictions, and smart play. However, that observation seems only to apply to the competitive scene. IGN reported it as playing "just like melee", implying that casual players will find little change aside from graphics, characters, and stages.
2.Combos seem much more difficult to string together, as least from the videos we've seen. Hopefully we'll start seeing some changes on that front.
3.This, for me, was the main reason I thought to start this thread. A majority of the characters seem to have really tough learning curves. Because of this, I have yet to see any one or two characters really stand out as being overly OP. There are plenty of characters who have advantages over other character--Metaknight will likely be able to sauce Ike, played properly--but there tends to be a circular rock-paper-scissors type thing. Lucario seems to do well against meta, and ike seems to do well vs. Lucario. It may be Sakurai's answer to tiers.
4.I have noticed how hard it is to edge guard. Not only does it require more set up. Every characters recovery has been drastically improved. Meaning the highest cause of death seems to be good ol' smash attacks. -- DuplexDuo
5. Recoveries are much different now. We all knew about the automatic ledge grab, but it's really starting to show how much of a difference it makes.
BOWSER: Bowser isn't as OP as Gimpy made him sound, but his ability to Boozercide opponents is pretty **** cool. He definitely seems more accessible than in melee.
CAPTAIN FALCON: The first character I've seen to really pull off some combos. Fast, reasonably strong. Still has the knee. HE CAN ALSO DASH DANCE EFFECTIVELY!
LUCARIO: Lucario's recovery is incredible. He seems like a fairly heavy character, and I saw him use his extremespeed to hit the ledge after falling below the edge of the screen. That's pretty godly.
SNAKE: There have been lots of reports of Snake being not-so-good, but those videos show how much of a thinking game using snake is.
WOLF: That reflector is godly. Huge and powerful.