The systems are even different. Sometimes the translations and changes are so great between different national versions that they are almost different games. You can see major sites with the difference in translations.
Sometimes =/= always. Smash Bros. is a game that has few to no differences between versions. In fact, what you're saying mostly applies to older games.
Another point is that, if they changed the game, there could occur discrepancies between versions which isn't very ideal for a game that is supposed to have online multiplayer modes.
Between each version, Brawl only had two differences: translated text and, in non-Japanese versions, the EarthBound and FE3 Masterpieces were removed.
In the cases were there was world wide releases, Nintendo likely lost money or planned it out. I don't see it though because for most games, the Japanese release has been first.
Source on where did you find the information that Nintendo lost money on worldwide releases, please?
I also appreciate the insults guys, very classy.
Calling you ignorant is insulting? No, it only points your lack of knowledge.
I don't want to sound mean or demeaning but it is likely that none of you have had a major Corporate job or Finance job.
What, have you? If that's the case, then wow, you must be way better than all of us combined. >_>
Time is money. If you can make profit now, a Company will likely do it. Nintendo may have done fan service on past titles. Kid Icarus wasn't a big title like Smash, I am sorry. Pokemon is a big release so Nintendo likely could have co-developed with their regions or they simply neglected the money they could make at the time to provide a fan service.
You say that a world wide release would be bad, then you list reasons on why Nintendo should exactly do a world wide release for Smash.
Kid Icarus: Uprising wasn't a big title like Smash, yet look at the release dates:
JP March 22, 2012
NA March 23, 2012
EU March 23, 2012
AUS March 29, 2012
The game was finished in February 2012, by the way. Also, do note that the game had heavy use of voice acting and had a lot of text and dialogue to localize, implying that the American, European and Australian branches of Nintendo were doing the game's localization while Sakurai developed the game.
Have I mentioned that the game was heavily promoted, having 3 anime shorts by three renowned anime studios, with the characters being voiced by high profile voice actors in both game and anime shorts?
You say this is not a big title, yet it is a title that had heavy marketing, is considered a killer app for the 3DS and marked the rebirth of a franchise that hadn't got a game in more than 20 years.
Sorry to say, but you don't know what you're talking about.
However, with Nintendo having $100 million dollar losses, I imagine they will not want to let Japanese versions sit on the shelf to wait on the European/American versions to be developed. Also Smash takes a great deal of translation because you also have English voice acting, dynamics, etc. Smash relies on humor and as you know, jokes in Japan and America differ greatly so you have to translate that as well to fit the American jingo (or European jingo, etc.). It isn't a simple process to just develop them at the same time.
Implying Nintendo of America, Nintendo of Europe and Nintendo of Australia can't localize the game while it's being developed.
You say that Smash relies on humor and jokes as justification that Smash can't have a world wide release, completely ignoring the fact that Kid Icarus: Uprising had tons of humor to be localized and had a near world wide release around March 2012 with the game being finished in February 2012.
Also, games never release at the same time they're finished since they have to produce enough copies of the stores.
Once again, you have no idea of what you're talking about. Do some research.
The sixth month delay for Brawl was likely for this reason. Nintendo right now needs to make
$$$ and I feel that they will want to get Smash out as soon as it is available to sell not just the game but the Wii U units.
The delays for Brawl were because of the character in your avatar.
Sakurai himself stated that Sonic was added late in the development process of the game, meaning he required more time to program a character from scratch and abort some of his ideas to give place to Sonic.