Khao
Smash Lord
Don't know if someone else made something similar, but I made a bit of a compilation of images out of the direct to try and figure out Simon/Richter's full moveset.
Here's where I think all his moves fit into. Split most images into parts to get a better feel on how they're actually animated.
Again, the way this works is debatable, but I'm mostly convinced that it's a two-stage move. Do a regular down tilt, and Simon will slide through the ground. If at any point of the animation you press A again, he'll interrupt the slide to do that jumping kick. This likely works this way, because the distance covered by the slide varies just about every single time this move was shown in the direct, once even leading into the jumping kick almost immediately after the slide starts. Also because this is how it works in Castlevania and ever since Sm4sh, Sakurai just loves giving newcomers moves that work exactly like they do in their own game.
Similar to the ftilt, but the animation is a lot more exaggerated. Simon leans forward a lot more too, so it probably has a bit more range than ftilt too.
This seems kind of ridiculous.
Spins the whip pretty quickly. Probably a multi-hit move? hard to say.
Coupled with forward air, Simon will pretty much never have trouble hitting anything even remotely close to him when he's in the air. He can basically hit anything that's 463 meters away from him no matter it's position.
This move's also interesting in that Simon actually bounces off characters when the move connects, leaving him in the perfect position to follow up with a Fair. It seems to activate really slowly though. Like, you might even be able to react to it on sight.
Basically the same **** as fair, except to the other side. Worth to mention though, is that Simon is actually seen using this move as a theter recovery. I originally thought it was a Zair, but the animation was identical, and of course, it was done backwards. Plus, Simon doesn't actually have a long-range grab. He actually uses his bare hands. The question is, will this work with Simon's Fair and Uair too?
Hits multiple times. Kinda reminds me of Pit's old side B from Brawl in a way.
There's not a lot to say about the specials that wasn't already said in the direct, really.
I noticed that the bottle of Holy Water will only explode when crashing into the floor. If it hits a character, it'll actually bounce, and fall to the ground a bit further away than it would've originally. And of course, if that happens to a grounded opponent the hit from the bottle combos into the explosion.
For a moment I thought that the whip attack after the throw was his up tilt. But the animation follows the movement in a single fluid motion, so it's all actually part of the same throw.
Aaaaaaaaaaaand that's it. At least all I could find. There's not a lot that's actually missing. We have yet to actually see how the jab actually works and if it really is the free-moving twirly thingy. Down Smash is also nowhere to be seen, and neither are the forward and back throws. Still, almost the entire moveset was actually visible from the trailers which is more that can be said for a lot of other characters.
Here's where I think all his moves fit into. Split most images into parts to get a better feel on how they're actually animated.
View attachment 156713
This would be thing that lets you control the whip freely. I'm not completely convinced that this IS indeed Simon's jab, but the reason I think that is the case is because 1: There's literally nothing else that would fit a jab in the rest of his moveset that doesn't fit something else better and 2: we never actually see this thing's activation, only when it's already in use, which may or may not mean that it's activated pretty quickly. I'd obviously expect it to work by just holding A while standing still.
This would be thing that lets you control the whip freely. I'm not completely convinced that this IS indeed Simon's jab, but the reason I think that is the case is because 1: There's literally nothing else that would fit a jab in the rest of his moveset that doesn't fit something else better and 2: we never actually see this thing's activation, only when it's already in use, which may or may not mean that it's activated pretty quickly. I'd obviously expect it to work by just holding A while standing still.
View attachment 156715
Seems pretty straightforward. Tons of range, but pretty laggy.
Seems pretty straightforward. Tons of range, but pretty laggy.
View attachment 156719
He spins the whip for a few moments while its in the air. Has a lot less range than most of his attacks, but it seems to extend further to the sides. Still a massive disjoint.
He spins the whip for a few moments while its in the air. Has a lot less range than most of his attacks, but it seems to extend further to the sides. Still a massive disjoint.
Again, the way this works is debatable, but I'm mostly convinced that it's a two-stage move. Do a regular down tilt, and Simon will slide through the ground. If at any point of the animation you press A again, he'll interrupt the slide to do that jumping kick. This likely works this way, because the distance covered by the slide varies just about every single time this move was shown in the direct, once even leading into the jumping kick almost immediately after the slide starts. Also because this is how it works in Castlevania and ever since Sm4sh, Sakurai just loves giving newcomers moves that work exactly like they do in their own game.
Similar to the ftilt, but the animation is a lot more exaggerated. Simon leans forward a lot more too, so it probably has a bit more range than ftilt too.
This seems kind of ridiculous.
Doooooooon't really have anything. However, there's something in Simon's page that may or may not be a part of his down Smash (probably not tbh but still worth showing)
This looks like a pose he'd be in just after spinning the whip around his body. I can't think of anything else that'll put him in this pose unless it's part of some landing lag animation. Still, even if this IS his down smash, that's not very helpful.
This looks like a pose he'd be in just after spinning the whip around his body. I can't think of anything else that'll put him in this pose unless it's part of some landing lag animation. Still, even if this IS his down smash, that's not very helpful.
Spins the whip pretty quickly. Probably a multi-hit move? hard to say.
Now this one is pretty interesting.
That's right. Looks like it can actually be angled. Considering the huge range it already has, this is probably gonna be one of Simon's best moves.
That's right. Looks like it can actually be angled. Considering the huge range it already has, this is probably gonna be one of Simon's best moves.
Coupled with forward air, Simon will pretty much never have trouble hitting anything even remotely close to him when he's in the air. He can basically hit anything that's 463 meters away from him no matter it's position.
This move's also interesting in that Simon actually bounces off characters when the move connects, leaving him in the perfect position to follow up with a Fair. It seems to activate really slowly though. Like, you might even be able to react to it on sight.
Basically the same **** as fair, except to the other side. Worth to mention though, is that Simon is actually seen using this move as a theter recovery. I originally thought it was a Zair, but the animation was identical, and of course, it was done backwards. Plus, Simon doesn't actually have a long-range grab. He actually uses his bare hands. The question is, will this work with Simon's Fair and Uair too?
Hits multiple times. Kinda reminds me of Pit's old side B from Brawl in a way.
There's not a lot to say about the specials that wasn't already said in the direct, really.
I noticed that the bottle of Holy Water will only explode when crashing into the floor. If it hits a character, it'll actually bounce, and fall to the ground a bit further away than it would've originally. And of course, if that happens to a grounded opponent the hit from the bottle combos into the explosion.
For a moment I thought that the whip attack after the throw was his up tilt. But the animation follows the movement in a single fluid motion, so it's all actually part of the same throw.
Aaaaaaaaaaaand that's it. At least all I could find. There's not a lot that's actually missing. We have yet to actually see how the jab actually works and if it really is the free-moving twirly thingy. Down Smash is also nowhere to be seen, and neither are the forward and back throws. Still, almost the entire moveset was actually visible from the trailers which is more that can be said for a lot of other characters.
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