I’m currently sitting at 1,765,148 GSP with Simon, the highest I’ve climbed with him since the game came out, and honestly I was expecting to have hit elite smash by now. Any of you that have made the climb know about where the threshold might be?
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Also loses to people that know how to parry and other keep away characters like Ness, Isabelle and Ivysaur in my experience.I’ve been trying to hit elite with Simon for a few days now. It’s difficult because his bad matchups are so disadvantageous for him, so if you draw a rush down character that knows that they’re doing, Simon loses spectacularly.
I understand all that, he’s an easy character to play and understand, I was just alluding to the fact that he has slow speed that’s easy to take advantage of. Yes you can keep spacing people away and trapping them, that’s what he does, but it doesn’t always play out like that.You both just don't know how to play them.
Regarding rush down chars you have Holy Water and Cross to lock them down and dtilt to get away. Really you should be throwing Cross out almost whenever you can because it leads to brain dead combos and setups. Varying its speed and distance helps keep it surprising. If they do start closing gaps you have dtilt to low profile a lot of moves so you can hit them and get away at the same time. Surprise Holy Waters can work well because the bottle has a hitbox before it activates so it can stop something and then let you get a free ftilt or fsmash.
Regarding other keep away chars, there is little to no reason that you, as a Belmont, should ever be out camped. Cross will stop almost all projectiles and nothing in the game challenges the whip's range. If they run away, step forward and keep them in range of your whip. Fair and ftilt beat projectiles and still hit while doing so. Short hop forward fair alone will help because you can keep pressure on chars who try to find breathing room.
Slow speed means nothing when you have range. Sure other chars can have faster ground speed but no one is fast enough to cover the entire range of the whip before it gets to them.I understand all that, he’s an easy character to play and understand, I was just alluding to the fact that he has slow speed that’s easy to take advantage of. Yes you can keep spacing people away and trapping them, that’s what he does, but it doesn’t always play out like that.
Had to hit 2.5 GSP with Richter to keep elite Smash. I've gotten stomped in there too, I have a lot of room to improve.I’ve been trying to hit elite with Simon for a few days now. It’s difficult because his bad matchups are so disadvantageous for him, so if you draw a rush down character that knows that they’re doing, Simon loses spectacularly.
Hey what is your win % overall? Mine is around 56% and I am at around 2.3 with no ESI just unlocked it with Richter at 2,260,532 GSP!
Is this compatible with Nintendo's online services?Just play on https://www.smashladder.com/. You get to play people by real tournament rulesets (I.E., banning stages and counterpicking) instead of just final destination and battlefield. You also don't need to get to elite smash to play on anthers.
I had to have 2.7 GSP to keep elite smash with Richter. I am currently at 58% wr (last 50)Hey what is your win % overall? Mine is around 56% and I am at around 2.3 with no ES
no thanks but thanksElite smash is dumb. Play on anther’s ladder.
All you have to do is go to the website I linked and make a profile. It’s easy in smash ultimate because you can just go to the “battle arenas” under the “online” menu in the main menu of smash ultimate. I have no idea why everyone playing this game isn’t doing so on anther’s ladderIs this compatible with Nintendo's online services?
If you play him, which I somewhat doubt, how do you deal with Young Link or Wolf? Cross starts up too slow to contest fire arrows and laser has insane range (and I believe it ignores cross, or maybe I am thinking of something else) along with the reflector which can be used on returning cross. Both are faster and have access to disjoints. There is no way you can out zone them. You have to rush down. But seeing as I do not know how to play my character, enlighten me, how do you deal with these extremely common characters who are able to avoid approaching me, the "best" zoner in the game. Just spam his whip? That is seriously the best suggestion? Because, if so, he loses those match-ups... Obviously.You both just don't know how to play them.
Regarding rush down chars you have Holy Water and Cross to lock them down and dtilt to get away. Really you should be throwing Cross out almost whenever you can because it leads to brain dead combos and setups. Varying its speed and distance helps keep it surprising. If they do start closing gaps you have dtilt to low profile a lot of moves so you can hit them and get away at the same time. Surprise Holy Waters can work well because the bottle has a hitbox before it activates so it can stop something and then let you get a free ftilt or fsmash.
Regarding other keep away chars, there is little to no reason that you, as a Belmont, should ever be out camped. Cross will stop almost all projectiles and nothing in the game challenges the whip's range. If they run away, step forward and keep them in range of your whip. Fair and ftilt beat projectiles and still hit while doing so. Short hop forward fair alone will help because you can keep pressure on chars who try to find breathing room.
I play simon and i have a friend who's a wolf main so I'm constantly fighting wolf, and everybody and their grandma plays young link, so i've fought a lot of those tooIf you play him, which I somewhat doubt, how do you deal with Young Link or Wolf? Cross starts up too slow to contest fire arrows and laser has insane range (and I believe it ignores cross, or maybe I am thinking of something else) along with the reflector which can be used on returning cross. Both are faster and have access to disjoints. There is no way you can out zone them. You have to rush down. But seeing as I do not know how to play my character, enlighten me, how do you deal with these extremely common characters who are able to avoid approaching me, the "best" zoner in the game. Just spam his whip? That is seriously the best suggestion? Because, if so, he loses those match-ups... Obviously.
I would agree with the fact that it's hard for wolf to react when you catch him lazering, but if you get hit by a reflected cross it's usually an easy way for wolf to kill you. IDK, i feel like so much of simon is just about reading what your opponent is going to expect, and that if you can't mix them up you're never going to win. Other characters rely more on combos, but simon I think is more mindgames.From my experience with Wolf, he also ends up getting hit with cross since their projectiles go through each other. Cross travels over 3/4 of the battlefield stage quickly, which usually doesn't give wolf enough time to actually reflect the attack when trading projectiles. Usually one hit is enough to set up your projectiles. Up close, Wolf's attacks are punishable by UpB out of shield, most of the time. Doesn't really feel like a bad matchup, to me ATM.
Young Link's projectiles can't go through cross, iirc, which is enough time to use axe. Belmont's dash attack can go through all of Young Link's projectiles, except sometimes bomb. Other than that, I don't know too much about Young Link.