http://www.youtube.com/watch?v=daoLcPGxeyA
That's just mean.
That's just mean.
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I guess that means it's necessary to ban Corneria against Ness.http://www.youtube.com/watch?v=daoLcPGxeyA
That's just mean.
That works on nobody I play with. They tech and come back with an arial that always seems to sheild stab.Your Corneria counterpicks are odd. I wouldn't go Corneria against Samus, it does good for her, and bad for Marth and Sheik.
You shield, and throw them again after they tech. Didn't you watch Simna's video? Throw, throw, throw throw throw throw throw.
Have you heard of using the bucket on the guns? Then using the G@W goes through the stage w/ is up-b glitch right where the guns are?Why is Corneria a bad choice vs G&W? I co-main G&W and I can't really think of any advantages I'd have there. Also, I have a hard time recovering on Corneria sometimes. Sometimes G&W gets stuck under the lip lol.
Also, Corneria is the best Samus stage on the planet, why take her there? Trying to get Samus from under the fin is a lot like trying to get Ness from of the guns. You're gonna get *****.
He has a point. With other characters, it may be a bad idea to pick corneria against samus, but ness is pretty gay >_>.Have you heard of using the bucket on the guns? Then using the G@W goes through the stage w/ is up-b glitch right where the guns are?
Instant KO attack that's really easy to do >>>> Ness healing himself whcih takes a lot of time.
And Ness should never go under the fin when somebody is there. Too easily intercepted and combo'd...
It's my counterpick against Samus because:
1. u can camp pkt there. If she's under the fin/ you're under the fin. It's really gay against Samus... She's like the easiest good character to pkt juggle in the game.
2. The weird terrain messes with her missles (sometime it helps, sometimes it hurts)
3. Takes away her advantage of having a good recovery
4. While Samus has a strong d-smash, it only hits twice and thus it takes longer for it to destroy the guns. Besides, she can't use her projectiles from preventing you from reaching the guns (double jump from underneath them.