Jrzfine
Smash Apprentice
Captain Falcon's Wind-up Raptor Boost custom move has a previously documented but somewhat unexplored momentum glitch. None of the threads I have seen mentioning it thus far have really talked in-depth as to the potential or lack thereof for competitive use, so I would like to discuss it here. For ease of communication I will call the glitch 'Turbo Boosting'.
How to perform: After getting hit my any attack that puts you in tumble (when you are spinning), using your Wind Up Raptor Boost at or near the apex (top) of your arc will cause you to Turbo Boost. It's worth noting that percentage and knockback do not affect the distance the Turbo Boost travels.
Comparison to Default Raptor Boost
Another recovery option that is much quicker and more difficult to punish. The hitbox remains so anyone in the way will get hit, which also gives falcon a little boost and can spike. Grounded windup also still has some KO potential at high percents, killing 14% later than the standard.
What do I lose from using Windup?
A powerful roll punisher. With double the startup on an already slow move, it seems unlikely that windup can be used as an effective punish tool at tournament level, especially since it kills later than standard RB. Additionally you more or less lose the ability to recover using sideB outside of the brief window of time that you are able to Turbo Boost, because Falcon will move backwards before charging, which is extremely telegraphed and thus punishable (and the horizontal distance just flat out sucks).
Personally I almost never use the default Raptor Boost (it always gets shielded, even when reading rolls), so the idea of giving my sideB a use appeals to me. However, I'm very curious to see whether or not I'm the only one who thinks this.
Some questions I'd like to address to the community as a whole are:
Is the tradeoff of KO power for a recovery option worth it?
Is this too situational, or do you think it can be used effectively at high levels of play?
How often do you use the standard Raptor Boost in general?
Is Turbo Boosting a good name for this glitch?
How to perform: After getting hit my any attack that puts you in tumble (when you are spinning), using your Wind Up Raptor Boost at or near the apex (top) of your arc will cause you to Turbo Boost. It's worth noting that percentage and knockback do not affect the distance the Turbo Boost travels.
Comparison to Default Raptor Boost
- Raptor boost deals 9% damage and kills a Mario with no DI on FD at 119%
- Windup deals 7% damage and kills a Mario with no DI on FD at 133%
- Windup has approx. double the startup lag that RB does
- Ground and Air Windup has approx. half the endlag that RB does.
- Both Raptor boost and Windup travel the same distance
- Windup travels approx. twice as fast as Raptor boost during the lunge
- Raptor boost travels approx. twice as far as normal Windup in the air
- Turbo Boosting travels approx. twice as far as Raptor Boost
- When Turbo Boosting, Falcon will slide along the ground if he lands while he still has momentum
Another recovery option that is much quicker and more difficult to punish. The hitbox remains so anyone in the way will get hit, which also gives falcon a little boost and can spike. Grounded windup also still has some KO potential at high percents, killing 14% later than the standard.
What do I lose from using Windup?
A powerful roll punisher. With double the startup on an already slow move, it seems unlikely that windup can be used as an effective punish tool at tournament level, especially since it kills later than standard RB. Additionally you more or less lose the ability to recover using sideB outside of the brief window of time that you are able to Turbo Boost, because Falcon will move backwards before charging, which is extremely telegraphed and thus punishable (and the horizontal distance just flat out sucks).
Personally I almost never use the default Raptor Boost (it always gets shielded, even when reading rolls), so the idea of giving my sideB a use appeals to me. However, I'm very curious to see whether or not I'm the only one who thinks this.
Some questions I'd like to address to the community as a whole are:
Is the tradeoff of KO power for a recovery option worth it?
Is this too situational, or do you think it can be used effectively at high levels of play?
How often do you use the standard Raptor Boost in general?
Is Turbo Boosting a good name for this glitch?
Last edited: