Big-Cat
Challenge accepted.
@LordMix and I were discussing this last night; going over the properties of this monumental change to UThrow. While I focused on its positioning applications, he's provided invaluable combo potential as seen here.
One thing that is extremely important to note is that the move has a hitstun modifier. The higher the percentage, the longer the hitstun. As such, you optimal followup depends on the weight, gravity, and percentage of the character. For example, you can do UThrow > UAir as a kill if you grab Sheik at 85%, but Fox must be at 90% to be killed with the same combo. A general rule of thumb is the following.
0-20%: UTilt or for floatier characters USmash
20-40%: UTilt, USmash, or NAir
40-85%: NAir, FAir, or BAir
85%: UAir, FAir, or BAir
Which one you choose to followup with on these percentages will vary, especially with rage taken into consideration. Lord Mix's video only goes over the followups WITHOUT rage. With rage, the followups ovbiously change. The rage may turn the followup into an oki/DI read; hence why I call it Showtime. It's not always a combo, but sometimes a stage control tool.
If you get to a point where your rage is too high to followup immediately, that's a good time to corner them and use Bowser Bomb, Klaw, or FThrow/BThrow. Additionally, if you predict your opponent to air dodge a followup, respond to that with a drop kick to the face for when they land.
EDIT: Upon further research, there is a hitstun modifier in the game already for all attacks. It's not exclusive to Bowser's UThrow. However, the high KBG does give the impression there is a special one for him.
One thing that is extremely important to note is that the move has a hitstun modifier. The higher the percentage, the longer the hitstun. As such, you optimal followup depends on the weight, gravity, and percentage of the character. For example, you can do UThrow > UAir as a kill if you grab Sheik at 85%, but Fox must be at 90% to be killed with the same combo. A general rule of thumb is the following.
0-20%: UTilt or for floatier characters USmash
20-40%: UTilt, USmash, or NAir
40-85%: NAir, FAir, or BAir
85%: UAir, FAir, or BAir
Which one you choose to followup with on these percentages will vary, especially with rage taken into consideration. Lord Mix's video only goes over the followups WITHOUT rage. With rage, the followups ovbiously change. The rage may turn the followup into an oki/DI read; hence why I call it Showtime. It's not always a combo, but sometimes a stage control tool.
If you get to a point where your rage is too high to followup immediately, that's a good time to corner them and use Bowser Bomb, Klaw, or FThrow/BThrow. Additionally, if you predict your opponent to air dodge a followup, respond to that with a drop kick to the face for when they land.
EDIT: Upon further research, there is a hitstun modifier in the game already for all attacks. It's not exclusive to Bowser's UThrow. However, the high KBG does give the impression there is a special one for him.
Last edited: