Kink-Link5
Smash Hero
A big glitch that affected/ruined Melee's gameplay was thankfully removed in Brawl, and that was the aspect of "wallteching" during hitlag, causing instant techs when hit near a ledge.
Thankfully our good friend in Nipponland, Sakurai, saw the error of this gameplay aspect and went out of his way to deliberately remove this glitch from the game when making Brawl, a game that sold much more than Melee. We can attribute this success to the game being better made, and a big part of the gameplay difference is in the removal of this glitch.
We can thus conclude that the game 's sales are better specifically because this oddity that exists in Melee was removed. It wasn't even in Smash64, which also indicates that its inclusion in Melee was an accident and detrimental to both the game's design as well as its gameplay.
It's also clear that this glitch won't be returning in Super Smash Brothers 4U or 4D, but I'd like to see other people's (particular Melee trolls' that only talk mean things about Barrel) onions on this topic.
Thankfully our good friend in Nipponland, Sakurai, saw the error of this gameplay aspect and went out of his way to deliberately remove this glitch from the game when making Brawl, a game that sold much more than Melee. We can attribute this success to the game being better made, and a big part of the gameplay difference is in the removal of this glitch.
We can thus conclude that the game 's sales are better specifically because this oddity that exists in Melee was removed. It wasn't even in Smash64, which also indicates that its inclusion in Melee was an accident and detrimental to both the game's design as well as its gameplay.
It's also clear that this glitch won't be returning in Super Smash Brothers 4U or 4D, but I'd like to see other people's (particular Melee trolls' that only talk mean things about Barrel) onions on this topic.